Owner’s Manual
Model Number: 73976
Owner’s Manual
Model Number: 73976
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Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2002 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China. 73976a-0820
Let’s Go!
Software Port
On-the-Go Games™
Software Cartridge
• Some of the tools on the tool menu are not available for use during some
activities or games. If a tool is not available for use in a particular activity
or game, you will hear a tone. The Home and the Volume Control
(Save It) tools are always available for use.
• Please keep this manual for future reference,as it contains important
information.
IMPORTANT! If the tip of the stylus and the image on screen do not align,
it’s time to calibrate them! Please refer to page 24, Calibrating the Stylus.
Before inserting software cartridge, turn power off. Insert the
software cartridge into the software port. Turn power back on.
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On-the-Go Fun!
Choose a game or activity from the Home Screen: Memory Mix,
Tic-Tac-Toe,DrawAway! or Favourite Games.Touch the
game or activity on the screen with the stylus.
Memory Mix
Tic-Tac-Toe
Favourite Games
• Barnyard Band
• BINGO!
• Matching Machine
Draw Away!
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Memory Mix
Object of the Game: Try to find all the matches in the least amount of time!
• Touch any square with
the stylus to reveal a picture.
• Try to find its match by touching
another square with the stylus.
- It’s a match! Both squares
turn black.
- Oops, try again.
Hint: Remember what each square
revealed so that you can find
another match!
• Try to find another matched
picture set.
• When all matches are made
and all the squares are black, the
timer clock appears with your
finished time. Play again and try
to beat your time!
• Touch the screen with the stylus
and you’re back to the Home
Screen. Choose another game
or activity.
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Object of the Game: Be the first to get three X ’s or O’s in a row!
• Choose one-player or two-player mode.
Touch the screen with the stylus.
• Touch a square with the stylus to place an
X in a square.
- In one-player mode, Pixter plays against
you by selecting a square and placing
an O. It’s your turn again.
- In two-player mode, the other player
selects and touches a square with the
stylus to place an O. It’s your turn again.
• When there’s three in a row – there’s
a winner!
• What if there isn’t a winner? Play again
and again until there’s a winner.
• Touch the screen with the stylus and
you’re back to the Home Screen. Choose
another game or activity.
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Tic-Tac-Toe
Favourite Games
Choose a game: Barnyard Band, BINGO! or Matching Machine.
Touch the game or activity on the screen with the stylus.
Barnyard Band
BINGO! Matching Machine
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Barnyard Band
Object of the Game: Fill the barnyard with animals and compose a song!
• Touch the blinking musical note on
the screen with the stylus to begin.
• Touch the arrows on the bottom of
the screen with the stylus to see all
the barn animals.
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• Choose an animal.Touch the screen
with the stylus.
• Listen to the first part of the song, along
with the sound that animal makes.
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• Continue to choose three more animals for
the barnyard band and complete the tune.
• Touch the blinking musical note to hear
your composed song over and over again!
• If you’d like to go to another activity, touch Home on the tool menu
to return to the Home Screen. Choose another game or activity.
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Object of the game: Check five spaces in a row!
BINGO!
• Choose 1-player or 2-player mode.
Touch the screen with the stylus.
• Watch the pop-up window call a space.
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• Does it match? Touch the matching space on the screen with the stylus.
- In 1-player mode, continue until you check five spaces in a row –
horizontally,vertically or diagonally.BINGO!
- In 2-player mode, once the space is called, player 1’s card appears.
Player 1 needs to check for a match.If there’s a match, touch the matching
space on the screen with the stylus. Player 2’s card then appears for play.
The first player to check five spaces in a row – horizontally, vertically or
diagonally,wins! BINGO!
• After each game, you’re back to the Home Screen . Choose another game
or activity.
Player 1
Player 2
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Matching Machine
Object of the Game: Make a match or hit the jackpot to win the most tokens!
• Touch the handle on the
machine with the stylus to see
the pictures in the windows spin.
• When the pictures stop spinning, look to see if any two
match.Touch the boxes below
each matching picture with
the stylus.You win tokens!
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• Touch the handle on the machine with the stylus again to continue.
• When the pictures stop spinning, look to see if all three pictures match.
You’ve hit the JACKPOT!You win tokens.
• Touch the handle on the machine with the stylus again to continue play.
You can continue as long as you have tokens!
• If you’d like to go to another activity, touch Home on the tool menu
with the stylus to return to the Home Screen. Choose another game
or activity.
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Jackpot!
Jackpot!
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• Touch the arrows on the
bottom of the screen with
the stylus to view each
destination.
• When you find a place to draw,
touch the screen with the stylus.
• Use any of the tools:
“Pencil “ Tool ,Straight
Line , Shape Maker ,
Stamp It! or Special
Effects Selector to make
your own mark!
Touch Home on the tool menu with the stylus to return to the
Home Screen at any time or Save It (and Adjust the Volume) to
save/retrieve a drawing or adjust the volume.
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Draw Away!
Touch for freestyle drawing or writing.
Create your own drawing or
write a message with the stylus.
Draw Away! Using The Tool Menu
“Pencil”Tool
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Straight Line
Touch to make a straight line.
Now,choose the line thickness
for your “pencil” tool.
Touch the screen with the stylus.
Now,drag the stylus on the screen
and stop. Look – a straight line!
Hint: Make your own shapes or create
your own connect-the-dots.
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Draw Away! Using The Tool Menu
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