Excalibur NY23 User Manual

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Model No. NY23
Touch Screen Word Search
Deluxe Edition
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Key Functions
Please refer to the Key Layout image on the right.
LIGHT Key - press this key to turn the screen backlight on or off.
is the On/Off key. Your game state, scores and time will be saved if you turn off the unit. If a key has not been pressed within four minutes, the game will auto-
matically turn off. Press to turn it back on.
is the LCD Contrast key. Use this key
to set the LCD contrast to 1 of 8 settings.
Press when finished adjusting settings.
is the Sound Key. Use this key to turn
the sound off or on.
is the Clear Key. Use this key to clear
an unwanted or wrong entry.
NEW Key - press this key to return to the Home Menu and start a new game.
MENU Key - this keys function changes depending on the word game being played.
C
ongratulations on your purchase of Excalibur Deluxe Touch Word
Search. Now, challenging Word games can travel with you anywhere. Deluxe Touch Word Search offers varying levels of challenging computer opponents, has simple, intuitive controls and a vocabulary of over 47,000­words!
The Excalibur Deluxe Touch Word Search is easy to use, but before starting, please read this manual thoroughly. Keep this manual for reference.
Items Included
1 Deluxe Touch Word Search Unit
1 Carry Case
1 Stylus
1 User’s Manual
2
Install the Batteries
Find the battery-compartment panel on the back of Touch Word Search and slide it out. Install two fresh, alkaline AAA batteries, making sure to follow the dia­gram in each battery slot so that the
polar-
ity (+ or -) of the batteries is correct.
Replace the battery-compartment panel by sliding it in.
After you have installed the batteries, the display will show the copyright screen. If it does not, press RESET on the back using a thin pointed object. Press any key to continue to the Home Menu.
Finding the Stylus
The stylus may be found in one of two places. The first is in the stylus holder at the middle of the carry case.The second is at the back side of the unit near the Excalibur logo. Use your thumbnail to slide it out.
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Word Search
Selecting WORD SEARCH from the
Home Menu will take you to the Category Menu.
GENERAL SPORTS ANIMALS MUSIC EAT+DRINK UNCOMMON HYPHENED
Select a category from the Category Menu. If you want to return to the Home Menu press the NEW key.
After selecting a category, the next screen will be the Start Menu.
START PUZL RNDM LEVEL 1 TIMER OFF FOUND OFF HINT ON
To begin, press the START line and a Word Search puzzle will be generated using the category shown at the bottom of the Start Menu.
Before you press
START, you may
press
PUZL and change from a random-
ly generated puzzle to a specific puzzle number. Press the or cells to change
the puzzle number digit. To change back to a random puzzle, press
RANDOM.
Press
PUZL to select the number shown
if it is set to
RANDOM. Press to return
to the Start Menu.
Before you press
START, you may
repeatedly press
LEVEL and change
the level to one of four settings. Level four is the most difficult.
Before you press
START, you may
WORD SEARCH
ENTER Key - use this key to register your chosen letters for validation. Some games display SUBMIT on the screen and accept pressing either SUBMIT or
ENTER.
MIX Key - this key is used in the Letter
Rack game to mix up the letters on the rack.
HINT Key - this keys specific function may change with the game selected, but generally reveals a letter of the word that is to be found or spelled.
PAGE Key - this key is used to view more information. Refer to each games operation description for specific details.
Home Menu and Key Layout
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press TIMER and change from using no timer, to a timer between 1 and 9 minutes. Press the desired timer digit, or press
OFF to not use the timer. Press to
return to the Start Menu.
Before you press
START, you may
repeatedly press
FOUND to change
between
ON or OFF. When on, the letters
of words you have found will be outlined by a box.
Before you press
START, you may
repeatedly press
HINT to change
between
ON or OFF. When on, the
HINT key will be shown during puzzle solving. If you would like to compete with a friend, it is best to turn hints off so no advantage is taken with hints.
Before you press
START, press the
NEW key to return to the Category Menu.
Puzzle Screen
This screen shows the 13x13 letter grid with thirteen hidden words. Below the grid are two text lines that display the
words yet to be found. Us the key or key to scroll through the list of words.
Press the PAGE key to see the list of hid- den words. As you find words, those words will be removed from this list. Press the PAGE key again to go back to
the Puzzle Screen.
Press the first letter and last letter of the word you have found, and then press ENTER. If the word is not one of the hidden words INVALID will be shown.
Press to clear your selection. If the word is correct, the remaining unfound
words will be briefly shown.
Press the HINT key to see a flashing let­ter. This letter is in one of the words still to be found.
Press the NEW key to stop working on this puzzle and return to the Start Menu.
Press to pause your game. Press it again to resume your game.
Menu Screen
Press the MENU key to view the Menu Screen.
FOUND OFF NEW2X ON
You may repeatedly press FOUND to change between
ON or OFF. When on,
the letters of words you have found will be outlined by a box.
You may repeatedly press
NEW2X to
change between
ON or OFF. When on,
the NEW key requires two presses before going to a new puzzle.
Press to return to the Puzzle Screen.
Page Screen
Press the PAGE key to view the Page Screen.
While viewing the Puzzle Screen, press­ing the PAGE key shows the list of words still to be found. Press the PAGE key to go back to the Puzzle Screen, or if you would like to see where a word is on the grid, press that word on the Page Screen. Now press HINT and the Puzzle Screen will be shown with boxes around the let­ters of that word. Simply press ENTER to register it.
WORD SEARCH
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Puzzle Complete Screen
Once all thirteen words are found, Puzzle Complete will be shown as well as the amount of time used to solve the puzzle. Press any key to return to the Start Screen.
Letter Rack
Selecting LETTER RACK from the
Home Menu will take you to the Start Menu.
START TIMER ON ORDER OFF
To begin, press the START line and the Length of All Words screen will be shown.
Before you press
START, you may
repeatedly press
TIMER to change
between
ON or OFF. When on, you will
have a fixed amount of time to make as many words as you can. The amount of time will vary based on the number of words that can be made.
Before you press
START, you may
repeatedly press
ORDER to change
between
ON or OFF. When on, the letters
of the word you entered will be returned to the rack in the same order as entered. Sometimes this makes it a little easier to make new words.
Before you press
START, press the
NEW key to return to the Home Menu.
Length of All Words Screen
LENGTH 1^
OF 4%
ALL 14$
WORDS 9#
--PRESS--
-SUBMIT-­@@@@@@ ******
SUBMIT
The object of this game is to make as many words as you can from six letters. The words must use three or more letters. The six letters above the word SUBMIT are called the Rack. On this screen the letters on the Rack are hidden with a on each Rack letter position. There will always be at least one six-let­ter word.
The number of words that can be made with the six letters is shown on the right side of the top four lines. The above sam­ple screen shows there are 1 [six-letter], 4 [five-letter], 14 [four-letter], and 9 [three­letter] words that can be made with the six Rack letters. This, possible words to be made display, is updated as you make words, so you will always know how many words are left to be made.
The six cells above the six Rack letters are where your spelled letters will be placed. This line is the Spelled Word line. Pressing on the Rack letter will cause it to move to the Spelled Word line. You can take back the last placed spelled let­ter by pressing on it, and it will return to the Rack. If you would like to return all your spelled letters to the Rack, simply
press the key.
Computers can sometimes "lock
up" due to static discharge or
other electrical disturbances. If
this should happen, use a slim,
pointed object to press the but-
ton marked “RESET.”
LETTER RACK
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Once you have spelled your word, press the ENTER key. If it is a valid word from the over 47,000-word vocabulary, it will be scored, the count of words using its letter length will be reduced, and finally the letters will be returned to the Rack. If it is not a valid word, INVALID will be displayed.
If you have not turned the timer off, the amount of time you have to make words will be shown on the clock display. The allotted time will depend on how many words can be made with the six letters hiding under those on the Rack.
You will also see your initial zero score, which will be updated as you make words. Longer letter length words receive more points. If you do well and achieve a good score, you will be given a Bonus Round with a new six letter Rack and more time to make words and add to your score.
Press MENU during this Length of All Words Screen and a Score Screen will briefly be displayed.
SCORES HIGH 0000 LAST 0000 ROUND 0000
The score for the round will always be zero, since the round has not started, but the high score achieved thus far, and the score from the last time you played will
be shown. The round score will always be updated during play, but the timer must be on in order to update the last and high score.
Now press ENTER to see those hidden Rack letters and begin your round.
Letter Rack Play Screen
MIX KEY
A MIX key will appear on the left of the screen once play begins. Press this key to shuffle the letters on the Rack. If you have entered some Rack letters to the spelled word line, pressing MIX will return these letters to the Rack before they are all shuffled. Initially the number 4 will be displayed next to
MIX on the
score line. This signifies you may use the MIX key 4 times before being penalized for shuffling the Rack letters. Each time MIX is pressed, this number will be reduced until zero is displayed, at which point the next press of MIX will reduce your score.
HINT KEY
If you are playing with the timer off, a HINT key will appear on the left of the screen once play begins. Press this key to display the first letter of the word with the longest length. Repeatedly pressing HINT, will cause the remaining letters of that word to be displayed. Press ENTER to register the word. Once a word is reg­istered and accepted as valid, it will appear in the area above the Spelled Word line.
If you are playing with the timer on, you must first make words to achieve a cer­tain score value before the HINT key will appear. With each use of the HINT key, your score will be reduced. If your score drops below a certain score, the HINT key will disappear and you will need to make some words to get your score back to the value that displays the HINT key.
LETTER RACK
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ENTER KEY
Press ENTER to register the word. If it is a valid word from the over 47,000-word vocabulary, it will be scored, the count of words using its letter length will be reduced, and finally the letters will be returned to the Rack. If it is not a valid word, INVALID will be displayed.
Once a word is registered and accepted as valid, it will appear in the area above the Spelled Word line.
If you try to use ENTER to register a word that has already been entered, an “already registered” sound will be made, and nothing else will happen. If you don’t see that word in the entered word area, press the PAGE key to see more entered words.
PAGE KEY
Once you have entered enough words to fill the entered words area, the next word that is entered will go in the entered word area, but that pushes one of the other words to an alternate screen storage area. When this occurs, the PAGE key will be displayed on the left of the screen. Pressing this PAGE key will display the other words that have been entered but that could not fit on the main play screen. Pressing PAGE again will either go to the next page of entered words, if there is one, or it will return you to the play screen.
MENU KEY
Pressing MENU during play will cause a
Score Screen to be briefly displayed.
SCORES HIGH 0000 LAST 0000 ROUND 0000
The score for the round will always be your current round score that is zeroed when a bonus round is started. The high score achieved thus far, and the score from the last time you played will also be shown. The round score will always be updated during play, but the timer must be on in order to update the last and high score.
KEY
Press the key to clear the letters from the Spelled Word area and return them to the Rack.
KEY
Press the key to pause your game. Press it again to resume your game.
NEW KEY
Press the NEW key to stop playing
LETTER RACK and return to the
Home Menu. You will normally be asked to confirm this choice by pressing the NEW key once more. Otherwise press
the key.
Game Over Screen
When all the possible words have been entered or time runs out, if the timer is used, the Score Screen will be shown along with a reminder to press the ENTER key. Press the ENTER key to return to the Home Menu.
LETTER RACK
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Word Scramble
Selecting WORD SCRAMBLE from the
Home Menu will take you to the Scramble Play Screen.
@@@@
@@@@ @@@@
@@@@
ADEL
Scramble starts with 4-letter words. Level 1 is displayed and you must com­plete all 4-letter word scrambles and achieve a good score to progress to the next level. Higher levels use words with more letters. There are three levels.
The bottom line on the screen is the letter Rack and displays the scrambled letters of the word. Spell the unscrambled word by pressing on the words letters in the correct order. When a letter is pressed it moves up into the Spelled Word line. Once all letters are spelled, the word is checked, and if it is correct the score is updated and the next scrambled letter word is displayed. However, if more than one word can be spelled using those let­ters, your correct word will move up to the anagram area. The Spelled Word line will be cleared and the scrambled letters will return to the letter Rack. The above example screen shows there are four
words that can be made with
A D E L.
You will always have 15 seconds to unscramble the word. But if there are anagrams (more than one word that can be spelled from the letters) an additional time will be added to the timer for each word correctly unscrambled.
When time runs out TIMEOVER will be displayed. The unscrambled word will also be displayed, but un-spelled ana­gram words will not be displayed. Press any key to continue play.
KEY
Press the key to clear the letters from the Spelled Word area and return them to the Rack.
KEY
Press the key to pause your game. Press it again to resume your game.
NEW KEY
Press the NEW key to stop playing
WORD SCRAMBLE and return to the
Home Menu. You will normally be asked to confirm this choice by pressing the NEW key once more. Otherwise press
the key.
Game Over Screen
The game is over if you complete all three levels, But if you don’t get a high enough score to go to the next level, the game is also over and the Score Screen will be shown along with a reminder to press the ENTER key. Press the ENTER key to return to the Home Menu.
SCORES HIGH 0000 LAST 0000
--PRESS--
--ENTER--
WORD SCRAMBLE
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Letter Square
Selecting LETTER SQUARE from the
Home Menu will take you to the Start Menu.
START TIMER 3M GRID 3X3 NINER OFF
To begin, press the START line and the Press Enter Screen will be shown.
Before you press
START, you may
press
TIMER and change from using no
timer, to a timer between 1 and 5 minutes. Press the desired timer digit, or press
OFF to not use the timer. Press to
return to the Start Menu.
Before you press
START, you may
repeatedly press
GRID to change
between
3X3, 4X4, or 5X5. These are
the three letter grid sizes. When
5X5 is
selected, three-letter words are not accepted as valid.
Before you press
START, you may
repeatedly press
NINER to change
between
ON or OFF. When on, a nine-
letter word will be embedded into the let­ter square. When off, a nine-letter word might occur but it is not guaranteed as it is when this option is on.
Before you press
START, press the
NEW key to return to the Home Menu.
Press Enter Screen
--PRESS--
--ENTER--
1^
4%
14$
9#
The object of this game is to make as many words as you can from a square grid of letter cells. However, the selected
letter cells on the grid must be adjacent or diagonal to each other. For 3x3 and
4x4 grids, the words must use three or more letters. If the grid size is 5x5, the words must use four letters or more. On this screen the letters on the grid are hid­den with a on each grid letter position. The area on the bottom line is called the Spelled Word line. The number of boxes on the Spelled Word line is the length of the longest word that can be made from the letters in the square grid.
The number of words that can be made with the grid letters is shown on the right side of the screen. The above sample screen shows there are 1 [six-letter], 4 [five-letter], 14 [four-letter], and 9 [three­letter] words that can be made with the grid letters. This, possible words to be made display, is updated as you make words, so you will always know how many words are left to be made.
Pressing on a grid letter will cause it to move to the Spelled Word line. You can take back the last placed spelled letter by pressing on it, and it will return to the grid. If you would like to return all your spelled letters to the grid, simply press
the key.
Once you have spelled your word, press the ENTER key. If it is a valid word from the over 47,000-word vocabulary, it will be scored, the count of words using its letter length will be reduced, and finally the letters will be returned to the grid. If it is not a valid word, INVALID will be displayed.
LETTER SQUARE
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If you have not turned the timer off, the amount of time you have to make words will be shown on the clock display.
You will also see your initial zero score, which will be updated as you make words. Longer letter length words receive more points. If you do well and achieve a good score, you will be given a Bonus Round with a new grid of letters and more time to make words and add to your score.
Press MENU during this Press Enter Screen to briefly see a Score Screen.
SCORES HIGH 0000 LAST 0000 ROUND 0000
The score for the round will always be zero, since the round has not started, but the high score achieved thus far, and the score from the last time you played will be shown. The round score will always be updated during play, but the timer must be on, in order to update the last and high score.
Now press ENTER to see those hidden grid letters and begin your round.
Letter Square Play Screen
HINT KEY
If you are playing with the timer off, a HINT key will appear on the left of the
screen once play begins. Press this key to display the first letter of the word with the longest length. Repeatedly pressing HINT will cause the remaining letters of that word to be displayed. Press ENTER to register the word. Once a word is reg­istered and accepted as valid, it will appear in the area above the letter grid.
If you are playing with the timer on, you
must first make words to achieve a cer­tain score value before the HINT key will appear. With each use of the HINT key, your score will be reduced. If your score drops below a certain score, the HINT key will disappear and you will need to make some words to get your score back to the value that displays the
HINT key.
ENTER KEY
Press ENTER to register the word. If it is a valid word from the over 47,000-word vocabulary, it will be scored, the count of words using its letter length will be reduced, and finally the letters will be returned to the grid. If it is not a valid word, INVALID will be displayed.
Once a word is registered and accepted as valid, it will appear in the area above the letter grid.
If you try to use ENTER to register a word that has already been entered, an “already registered” sound will be made, and nothing else will happen. If you don’t see that word in the entered word area, press the PAGE key to see more entered words.
PAGE KEY
Once you have entered enough words to fill the entered words area, the next word that is entered will go in the entered word area, but that pushes one of the other words to an alternate screen storage area. When this occurs, the PAGE key will be displayed on the left of the screen. Pressing this PAGE key will display the other words that have been entered but that could not fit on the main play screen. Pressing PAGE again will either go to the next page of entered words, if there is
LETTER SQUARE
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one, or it will return you to the play screen.
MENU KEY
Pressing MENU during play will cause a
Score Screen to be briefly displayed.
SCORES HIGH 0000 LAST 0000 ROUND 0000
The score for the round will always be your current round score that is zeroed when a Bonus Round is started. The high score achieved thus far, and the score from the last time you played will also be shown. The round score will always be updated during play, but the timer must be on in order to update the last and high score.
KEY
Press the key to clear the letters from the Spelled Word area and return them to the grid.
KEY
Press the key to pause your game. Press it again to resume your game.
NEW KEY
Press the NEW key to stop playing Letter Square and return to the Home Menu. You will normally be asked to confirm this choice by pressing the NEW key
once more. Otherwise press the key.
Game Over Screen
When all the possible words have been entered or time runs out, if the timer is used, the Score Screen will be shown along with a reminder to press the ENTER key.
SCORES HIGH 0000 LAST 0000 ROUND 0000
--PRESS--
--ENTER--
Press the ENTER key to return to the Home Menu.
Battery Information
Your Touch Word Search uses 2 “AAA” batteries.
Do not mix old and new batteries.
Do not mix alkaline & standard or rechargeable batteries.
Install batteries so that the polarity (+ and -) matches the diagrams in the battery compartment.
Use only batteries of the same type and equivalency.
Remove exhausted batteries from the unit.
Do not short circuit battery terminals.
Special Care
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39ºF and 100ºF (4ºC and 38ºC).
• Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
Excalibur Electronics reserves the right to make technical changes without notice in the interest of progress.
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FCC Notice
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
Limited 90 Day Warranty
Limited 90 Day Warranty
EXCALIBUR ELECTRONICS, INC., war­rants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 Days from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear and tear, inadequate maintenance, commercial use, or unreason­able use of the unit. Removal of the top panel voids all war­ranties. This warranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied warranties, including war­ranties of merchantability and fitness, are hereby lim­ited to 90 Days from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied war­ranties are hereby excluded. Some states do not allow limitations on the duration of implied warranties and do not allow exclusion of inci­dental or consequential damages, so the above limitations and exclusions in these instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone number, inside the shipping carton.
If your warranty has expired and you want an
estimated fee for service, write to the above address, specifying the model and
the problem.
DO NOT SEND YOUR UNIT
WITHOUT RECEIVING
AN ESTIMATE FOR
SERVICING.
WE CANNOT STORE
YOUR UNIT!
NY23-080108-00
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