EXCALIBUR E174 User Manual

Chess Wizard
Model No. E714
C
ongratulations on your purchase of Einstein Chess Wizard. Now, the
challenging game of Chess can travel with you anywhere. Einstein Chess Wizard offers varying levels of challenging computer opponents, has simple, intuitive controls and is an expert chess teacher!
Albert Einstein is probably best known for his famous formula, E=mc2, but this German-born theoretical physicist made unparalleled contributions to modern scientific thought. In the field of physics, he introduced his special the­ory and general theory of relativity and, in 1921, his work on the photoelectric effect won him the Nobel Prize in Physics.
Einstein enjoyed playing the violin and for much of his life, greatly enjoyed the game of chess. He routinely asked children he met if they liked music or if they could play chess. He would then teach them the basics of the game, and would play that child every time that they met.
ABOUT ALBERT EINSTEIN
Born: March 14, 1879 Ulm, Württemberg, Germany
Died: April 18, 1955 (aged 76) Princeton, New Jersey, USA
Residence: Germany, Italy, Switzerland, USA
Citizenship:
German (1879-1896, 1914-1933) Swiss (1901-1955) American (1940-1955)
Quotes: “Whoever undertakes to set himself up as a judge of Truth and Knowledge is shipwrecked by the laughter of the gods.”
“The secret to creativity is knowing how to hide your sources.”
ALBERT EINSTEIN and related rights TM/© of HUJ, used under license.
Represented exclusively by Corbis Corp.”
Notable Awards:
Nobel Prize in Physics (1921) Copley Medal (1925) R.A.S Gold Medal (1925) Max Planck Medal (1929) Benjamin Franklin Medal (1935)
Honorary Doctorates: Princeton (1921)
Oxford (1931) Harvard (1935)
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Find the Pieces
Turn Chess Wizard over carefully with his chessboard facedown. Find the door marked game pieces graphic. Open it and remove the chess pieces. Replace the door and set the pieces aside for now.
Install the Batteries
With Chess Wizard facedown, find the door marked with the battery graphic. Open it and insert two (2) fresh, alkaline AA batteries in the battery holder. Note the arrangement of the batteries called for by the diagram in the holder. Make sure that the positive tip of each battery matches up with the + sign in the battery compartment so that polarity will be cor­rect. When the batteries are properly installed, Chess Wizard automatically turns on and starts talking letting you know he's ready for action. If Chess Wizard does not start talking, use a thin pointed object and press the RESET but- ton on the back. Replace the battery com­partment panel, and turn Chess Wizard over.
Play a Game Right Away
After you have installed the batteries, the display will show
01CHESS. If does
not then use a thin pointed object and press the RESET button on the back. Place the plastic chess pieces on their start squares (see page 10). The dot­matrix display shows
01CHESS which
indicates you are at the first move of the game and ready to play chess.
Unless you instruct him otherwise, Chess Wizard gives you the White pieces—the ones at the bottom of the board. White always moves first. You’re ready to play!
Making your move
Besides deciding on a good move, you have to move the piece in a way that Chess Wizard will recognize what's been played. Think of communicating your move as a two-step process--registering the FROM square and then registering the TO square. Lift the piece or pawn you want to move. Press the edge of the piece's base down gently on the center of its FROM square. Chess Wizard will display the coordi­nates of the FROM square-for example "E2." Then press the edge of the piece down gently on the square you want to move it to-for example, "E4." Chess Wizard will beep, confirming that he has registered your move. Place the piece gently on its new square. (Some players like to push the squares with their fore­finger while holding the piece in the rest of the fingers of the same hand.)
Items Included
1 Einstein Chess Wizard Unit
1 Chess Set
1 User’s Manual
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NEW GAME KEY Use this key to start a new game.
OFF KEY This key turns the unit off, automatically saving a game in progress. NOTE: If not "thinking," Chess Wizard will automatically turn off after a period of time, saving your game position. Use the ON key to resume the game.
ON/CLEAR KEY If off, this key turns Chess Wizard on.
Also use this key to exit any of the spe­cial modes like +OPTION, SETUP, and LEVEL. This key may be used during move entry to clear your FROM square.
/YES / KEY (CONTRAST) Press this key then the or the key to adjust the display contrast to one of six settings. This allows you to compensate for differences in lighting and viewing position. Also use this key in SETUP mode to change the color to move.
Moving Chess Wizard’s
Piece
You'll notice that Chess Wizard almost immediately displays his response to your move. Chess Wizard decides on his own move, of course, and lets you know what it is on the display below the LCD board. For example, if you play 1. E2-E4, he may respond E7-E5. But you need to move the piece on the board for him. Follow the same two-step procedure you did while registering your own move­gently pushing on the FROM and TO squares. You're already playing a game! Enjoy the contest.
After pressing a FROM square,
press the FROM square again to
select a different FROM square.
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Putting a game “on hold”
Any time it's your move and you wish to stop playing for a while, just press the OFF key. Chess Wizard will switch off and go into a sleep mode. He will remem­ber the last position, including the elapsed time, as long as you do not inter­rupt the power supply-for example, by removing the batteries. To resume play, just press the ON/CLEAR key.
Function Keys and Special Features
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Use this key to increase a setting or to answer a question like “Are you SURE?”.
HINT / WHY KEY Press this key if you want to get hints from Chess Wizard. It displays HinT and flashes a recommended move on the screen. If the hint is a book move or a replay move, OPEN or RPLAY will be shown instead of HINT.
Also use this key when the threat (!) warning is shown to find out why the warning is on..
UNDO KEY This key lets you take back a move or moves you’ve decided against. Press this key repeatedly to continue taking back moves. After you take back a move, you can use the MOVE key to replay the taken-back move or moves.
MOVE KEY When it is your move, press this key to switch sides (colors) with Chess Wizard. While Chess Wizard is thinking, press the MOVE key to force Chess Wizard to stop thinking. Also use MOVE to replay moves in the takeback move mode (see "UNDO,” above).
SETUP KEY Press this key to set up special positions (see page 11.) You can also use this key to promote a pawn that reaches your opponent’s back rank to a piece other than a queen. (The promotion to a queen is the most common, so it is automatic.)
LEVEL KEY Press this key to check the level of play . Use the or the key to change the level. Repeatedly press the LEVEL key
to change the level type (for more infor­mation, see “Levels of Play,” page 7).
MULTIMOVE KEY Press this key to toggle between 2PLAYR and 1PLAYR. While in 2 player mode the symbol “=” will be diplayed. Use 2 player mode to play another person, or to enter a favorite opening (see page 9).
WHERE KEY Press this key and then to find out where one of your pieces can move repeatedly press on the square of your piece.
Also use this key to find out where the threatened piece is located. When the threat warning (!) is shown, press the WHY key and then the WHERE key.
REPEAT KEY This key usually repeats the last phrase shown on the scrolling message.
SOUND KEY Use this key to turn of the sound. Some warning messages will however still be heard.
/NO KEY Use this key to decrease a setting or to answer a question like “Are you SURE?”.
VERIFY KEY Use this key to verify the piece locations on the chess board.
+OPTION KEY Pressing the +OPTION key displays the last changed option. To select or change an option, use theor the key. To view a different option, repeatedly press the +OPTION or the -OPTION key.
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Special Displays
Draw Messages
During the game, Chess Wizard will dis­play the word DRAW if a three-time rep­etition of position occurs, or if there has been no pawn moved and no exchanges for 50 moves. When either of these situa­tion takes place, the rules of chess state that a player can claim a draw. If you wish, you can ignore the message
and
continue the game. When a stalemate
is
reached, the display will read STALE.
Game-ending Messages
Chess Wizard will announce mate in two (MATE2) and mate in three (MATE3). It will also display +MATE when exe­cuting a checkmate or when you check­mate Chess Wizard. When you want to claim a win, draw, or want to resign— press the NEW GAME key.
Screen Symbols
When a ‘+’ appears on the screen, it is a reminder that you are in check. When an ‘O’ appears on the screen, the game you are playing can be rated. When an ‘=’ appears, it indicates you are in two human player mode. And lastly when an
Options Before the Game Starts
OPEN: Select one of 32 book opening lines of play (See page 9.)
TRAIN: Select one of five training posi­tions. (see page 9.)
Options Before and During the Game
SCORE: If you want to see the piece­score of your current position, turn this option on. The scoring totals the follow­ing values: Pawns—1, Knights—3, Bishops—3, Rooks—5, and Queen—9.
INFO: When turned on, this option will display the score, depth of search (num­ber of moves Chess Wizard is "thinking ahead"), and best move it is considering playing. These will be displayed while the computer is thinking at its higher lev­els.
RATE: View your current rating. Turning this option ON will enable your rating to be updated if you select a tour­nament or a sudden death type level to play against. Turn this option off, when you want to practice on those levels. During a rated game the ‘O’ symbol will appear as a reminder. When the ‘O’ sym­bol is on, you will see an “ARE YOU SURE” warning if you try to UNDO mis­takes, adding pieces in Setup mode, ask for a Hint, or try to start a NEW GAME before the game is completed. If the score is greater than 9.0, you can claim a victo­ry with the NEW GAME key.
CLRBR: Use this option to clear the chess board for easier problem setup. Pressing the SETUP key now, will enter setup mode with the chess board cleared of all pieces. You must place a White king and a Black king on the board to exit
setup mode.
COACH: Turn this option on to see a warning message if one of your pieces is under attack. The threat warning ‘!’ will be enabled when COACH option is On.
SLEEP: Adjust the automatic shut off time with this option. Setting it to ‘0’ will disable auto shut-off altogether.
SPEED: Adjust the dot-matrix scroll speed with this option. Setting it to ‘0’ will disable scrolling altogether.
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‘!’ appears on the screen, you are being warned that one of your pieces is threat­ened with capture. (This is similar to the friendly "en garde" warning sometimes used by human players when they are attacking an opponent’s queen.)
Special Situations
Starting Play with the Black Pieces
When you want to play the Black pieces (to let Chess Wizard move first) press the MOVE key before you make your first move as White. You’ll see the White and Black pieces switch places immediately! If you're using the playing board with the plastic pieces, set the Black pieces up at your end.
Castling
Remember, you must always move the King first when castling! First press your king down on its FROM square (if castling, E1). Then move and press your king down on its TO square (if castling kingside, G1). Chess Wizard recognizes castling maneuvers after the king is moved two squares. Sh then reminds you to complete castling by moving the rook. Move the rook in the routine manner, pushing on its FROM and TO squares normally.
Promoting Pawns
When your pawn reaches the other end of the board, Chess Wizard will automati­cally promote the pawn to a queen, since this is the best choice in nearly every case. In the unlikely event you want to promote your pawn to a piece other than a queen, takeback Chess Wizard’s move, next use Chess Wizard's SET UP feature, then press MOVE.
When Chess Wizard pushes a pawn to your back row, it will always promote to a queen. Remember to change the piece on the board after either side promotes a pawn.
En Passent - taking a pawn in passing
For an en passant capture, press the FROM and TO squares of the capturing pawn. The square of the pawn being cap­tured will then appear on the display. This is to remind you to remove the captured pawn. You must press down on the cap­tured pawn before removing it from the board.
Taking Back a Capture
After you take back a capture, the square of the captured piece will then appear on the display. This is to remind you to put back the captured piece. You must press on the square of the captured piece.
Levels of Play
Chess Wizard has six level types. Two of the level types (PLY and MATE) are for analysis. The other four level types are for play.
Press LEVEL to see the current level. Press LEVEL repeatedly to change to a different level type. Press CLEAR to return to normal play.
Level types Beginner, Fixed, Sudden, and Tournament can be adjusted for three dif­ferent strengths. While viewing the level, use the +OPTION key to select 'E' for Easy, 'A' for Average, and 'H' for Hard.
Beginner Level Type
Press the or the key to select 1, 2, 3, 4, 5, 7, 10, or 15 seconds per move.
BE001 BE002 BE003 BE004
Computers can sometimes
"lockup" due to static discharge
or other electrical disturbances.
If this should happen, use a slim,
pointed object to press the button marked “RESET.”
SH 30 SH 45 SH 60 SH 90
Tournament Level Type
Press the or the key to select the the amount of time in MINUTES to play the number of moves shown on the left side of the display. If you run out of time before you play the indicated number of moves, you lose or forfeit, FORFT will be shown on the display.
40 TE030 45 TE045 40 TE060 40 TE090 35 TE090 45 TE115 40 TE120 45 TE145
40 TA030 45 TA045 40 TA060 40 TA090 35 TA090 45 TA115 40 TA120 45 TA145
40 TH030 45 TH045 40 TH060 40 TH090 35 TH090 45 TH115 40 TH120 45 TH145
Ply Level Type
Press the or the key to select the depth of search from 1 to 8 ply. A ply is one half move.
PLY 1 PLY 2 PLY 3 PLY 4 PLY 5 PLY 6 PLY 7 PLY 8
MAtE Solver Level Type
Press the or the key to select the number of moves to mate the program will search. NONE will appear if no mate is found.
MATE 1 MATE 2 MATE 3 MATE 4 MATE 5 MATE 6 MATE 7 MATE 8
Note: You can only change the level while it is your turn to play.
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BE005 BE007 BE010 BE015
BA001 BA002 BA003 BA004
BA005 BA007 BA010 BA015
BH001 BH002 BH003 BH004
BH005 BH007 BH010 BH015
Fixed Time Level Type
Press the or the key to select 1, 2, 3, 5, 10, 15, 20, 30, 45 seconds, and 1:00, 1:30, 2:00, 2:30, 3:00, 5:00 minutes per move. Fixed Time Level "inf" is infinite time, and Chess Wizard will only stop thinking when the MOVE key is pressed, or a mate is found.
FE001 FE002 FE003 FE005
FE010 FE015 FE020 FE030
FE045 FE100 FE130 FE200
FE230 FE300 FE500 FEinF
FA001 FA002 FA003 FA005
FA010 FA015 FA020 FA030
FA045 FA100 FA130 FA200
FA230 FA300 FA500 FAinF
FH001 FH002 FH003 FH005
FH010 FH015 FH020 FH030
FH045 FH100 FH130 FH200
FH230 FH300 FH500 FHinF
Sudden Death Level Type
Press the or the key to select the amount of time in minutes for the entire game. If you run out of time you lose or forfeit, FORFT will be shown on the display.
SE 05 SE 10 SE 15 SE 20
SE 30 SE 45 SE 60 SE 90
SA 05 SA 10 SA 15 SA 20
SA 30 SA 45 SA 60 SA 90
SH 05 SH 10 SH 15 SH 20
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Book Opening Trainer
Chess Wizard makes it easy for you to learn the same openings that world chess champions play! At the beginning of a game, you may choose to learn one of 32 popular book openings—ways to begin the game—used by chess masters. Press +OPTION repeatedly to display OPEN, and then press the or the key to select the number of the opening you want to learn. (See list on right.) Press the CLEAR key to return to normal play.
Now play a move. Chess Wizard will tell you if your move is not the correct open­ing move. To learn the correct move press CLEAR and then press HINT. When the computer comes back with its move, you will briefly see the word OPEN on the screen if you have another opening move to make. If the word OPEN does not appear, you may continue normal play. You have completed the training for that opening line.
The names of the openings are:
1. Ruy Lopez, Open Defense
2. Ruy Lopez, Zaitsev Defense
3. Ruy Lopez, Exchange
4. Scotch Game
5. Scotch Four Knights
6. Giuoco Piano
7. Two Knights Defense
8. Four Knights
9. Petroff’s Defense
10. Sicilian Alapin Variation
11. Sicilian, Najdorf Variation
12. Sicilian, Dragon Variation
13. Sicilian, Keres Attack
14. Caro-Kann Defense
15. Panov-Botvinnik Attack
16. Caro-Kann Excahnge Variation
17. Queen’s Gambit Declined
18. Lasker Defense, Queen Gambit Declind
19. Queen Gambit Declined Exchange Var.
20. Slav Defense
21. Queen’s Gambit Accepted
22. Nimzo-Indian Defense, Classical Var.
23. Nimzo-Indian Defense, Rubinstein Var.
24. Semi-Slav Defense
25. Queen’s Indian Defense
26. Queen’s Indian Defense, Petrosian Var.
27. Bogolubow Indian Defense
28. Catalan
29. Gruenfeld Defense
30. King’s Indian Defense
31. Modern Benoni Defense
32. Benko Gambit
The moves and explanations of these famous openings are given in many books on chess.
Entering Your Own Opening
Chess Wizard also allows you to set up any book opening you want—or even an opening you invent—to practice. Press MULTIMOVE, then make moves for both sides until the opening position you want to practice is reached. Now press MULTMOVE again. Press CLEAR and play against the computer in this position.
Piece Training
There are five special mini-games. The most famous and successful chess teach­ers in the world take their beginning stu­dents from the simple to the complex by having them play "mini-games" of chess that concentrate on just one or more types of pieces. Even advanced players prac­tice these basics, just as a concert pianist continues to practice the scales so that they remain second nature. Like any great trainer, Chess Wizard will play you these special practice games. First make sure you are at the start of a game by pressing NEW GAME. Now
When you are ready to play a rated game, select the RATE option.
1. Press the +OPTION key repeatedly until you see RATE appear.
2. Press the or the key to turn the option On.
3. Press CLEAR.
Finally select the Tournament Level or Sudden Death Level you wish to play against.
When an ‘O’ appears on the display, the game you are playing can be rated. Since the game you are playing is rated, you cannot ask for a HINT, nor UNDO a bad move, nor use SETUP to improve your position. You also cannot use the NEW GAME key to start over during a rated game.
These conditions attempt to allow you to experience what it is like to play a game against an opponent in a rated tourna­ment. In rated tournaments a chess clock is always used, so that you play your moves within agreed upon time limits. Chess Wizard has the chess clock built in to it.
If you attempt to use the HINT, SETUP, UNDO, or NEW GAME keys during your rated game, Chess Wizard will ask "ARE YOU SURE", and show what result (draw, win, or loss) will be scored if you press the YES key.
During a rated game if you are winning by 9.0 or more points and want Chess Wizard to resign, press NEW GAME. Chess Wizard will show "ARE YOU SURE I LOSE". Chess Wizard will then wait for you to press YES.
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Ratings
To view your rating, press +OPTION until RATE is displayed. Your current rating appears on the display.
To have your rating change, you must complete a rated game on a tournament or sudden death level.
press +OPTION until TRAIN is dis­played. Then press the key (Queen, Bishop, Knight, Rook, or Pawn) of the mini-game you want to try. The mini­games always include the king and pawns for both sides. In fact, one mini-game contains just this material (press PAWN).
The other four mini-games use kings and pawns, but add a different single piece to the exercise-knight, bishop, rook, and then queen.
Start with the basic king and pawns mini­game.
Make your first move. Your object, as in regular chess, is to checkmate the king. Normally, this means both sides will try to force a pawn through to the other side of the board safely to promote it to a queen. You'll learn lots of principles, tricks, and traps in this training mode that will win you many full-fledged chess games!
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Using Setup Mode
At any time during a game when it is your move, you may change the position on the board by adding a piece, removing a piece, or changing any of the pieces—for example, from a queen to a knight.
Removing A Piece
Press the SETUP key. Then on the large sensory board, press the square the piece is on until the square on your display is empty. Press CLEAR to continue the game.
Adding or Changing a Piece
Press the SETUP key. Next press the key that indictaes the type of piece you want to place on the board. Then on the large sensory board, press the square on the sensory board until the piece appears as the correct color on your display. Press CLEAR to continue the game.
Setting Up Special Positions
This is another terrific feature that allows you to solve problems that you see in
Using Verify Mode
At any time during a game when it is your move, pressing VERIFY will display the position of the Black queen. The letter B will be shown if a piece is black and a W will be shown for the white pieces. Pressing VERIFY a second time to check the position’s of White’s queen.
To verify the positions of the other pieces on the board, simply press the key labeled with the desired piece symbol above it. If there are no pieces of the selected type on the board, the display will show NONE. To exit this verification mode, press the ON/CLEAR key.
magazines or newspapers, or that you make up yourself. It also allows you to enter game positions you want to play, or that you want Chess Wizard to look at, perhaps using the Infinite Search level.
Normally, it is easier to start from an empty board to set up such problems. So first, press the +OPTION key repeatedly until CLRBR (clear board) is displayed. Now press the SETUP key. You’ll see that the display will show NONE, indi­cating no kings.
On the large sensory board, press the square the White king is on. Next press the square the Black king is on once to place a White king there, and then again to change the White king to a Black king.
Next, pick out another piece in the prob­lem or position you want to set up, and press the appropriate piece key to the left of the display. Then press the square on the sensory board where this piece should stand. Press the square repeatedly until the piece appears in the right color on your display.
Follow this procedure until all the pieces in the problem or position are completely set up.
Make sure that Chess Wizard knows which color is to move. You may change the color of the side to move by pressing the /key.
Finally, press CLEAR to play or to have Chess Wizard analyze the position.
piece. This is known as “Checkmate”.
7. The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is considered a drawn game.
Individual Moves
Use the WHERE key (see page 5) and all legal moves for each selected piece will be shown one at a time. You will quickly “learn by doing” the movements of all pieces.
1. The Queen can move to any square along the same row, column, or diaganols on which it stands, but cannot pass over an enemy piece.
2. The Rook can move to any square along the same row or column on which it stands, but cannot pass over an enemy piece. See also Castling (below.)
3. The Bishop can move to any square along the diaganols on which it stands, but cannot pass over an enemy piece.
4. The Knight move is in the shape of an “L”, moving two squares up or down, and then one square over. Or it can be one square up or down, and then two over.
5. The Pawn can move one square for­ward. On it’s first move it may move two squares forward. When capturing, it moves diaganolly (forward) one square. See also en passent (right.)
6. The King can move one square in any direction, as long as it is not attacked by an enemy piece. See also Castling(below)
Special Moves
1. Castling is a move of both the King and either Rook which counts as a single move (of the King) and is executed as diagrammed on the next page:
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General Rules of Chess
1. The two players must alternate in mak­ing one move at a time. The player with the white pieces moves first to start the game.
2. With the exception of castling (see below), a move is the transfer of a piece from one square to another square which is vacant or occupied by an enemy piece.
3. No piece, except the Knight may cross a square occupied by another piece.
4. A piece moved to a square occupied by an enemy piece captures it as part of the same move. The captured piece must be immediately removed from the chess­board by the player making the capture.
5. When one player moves into a position whereby he can attack the King, the King is in “Check”. His opponent must either a) move the King b) block the path of the attacking piece with another piece, or c) capture the attacking piece.
6. The game is over when there is no escape for the King from an attacking
3. A Pawn can be promoted if it advances all the way to the far side of the board. It is immediately promoted, as part of the same move, into a Queen, Rook, Bishop, or Knight, whichever its owner chooses. Since a Queen is the most powerful piece, it is nearly always chosen as the promo­tion piece. Through the promotion process, there may be more than one Queen on the board at the same time.
Castling cannot occur if:
a) the King has already been moved. b) the Rook has already been moved. c) there is any piece between the King and the Rook. d) the King’s original square, or the square which the King must cross, or the one which it is to occupy is attacked by an enemy piece.
2. A Pawn may make an en passent cap­ture if it is a reply move to a double pawn move, and it is a Pawn which is side-by­side with the Pawn which made the dou­ble pawn move. The capture of a white Pawn is diagrammed below:
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Excalibur Electronics reserves the right to make technical changes without notice in the interest of progress.
Special Care
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39ºF and 100ºF (4ºC and 38ºC).
• Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
Battery Information
• Chess Wizard uses 2 “AA” batteries.
• Do not mix old and new batteries.
• Do not mix alkaline & standard or rechargeable batteries.
• Install batteries so that the polarity (+ and -) matches the diagrams in the battery compartment.
• Use only batteries of the same type and equivalency.
• Remove exhausted batteries from the unit.
• Do not short circuit battery terminals.
14
NOTES
FCC Notice
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
Limited 90 Day Warranty
Limited 90 Day Warranty
EXCALIBUR ELECTRONICS, INC., war­rants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 Days from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear and tear, inadequate maintenance, commercial use, or unreason­able use of the unit. Removal of the top panel voids all war­ranties. This warranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied warranties, including warranties of merchantability and fitness, are hereby limited to 90 Days from the date of purchase. Consequential or incidental dam­ages resulting from a breach of any applicable express or implied warranties are hereby excluded. Some states do not allow limitations on the duration of implied warranties and do not allow exclusion of incidental or consequential dam­ages, so the above limitations and exclusions in these instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone number, inside the shipping carton. If your warranty has expired and you want an estimated fee for service, write to the above address, specifying the model and the prob­lem.
DO NOT SEND YOUR UNIT WITHOUT
RECEIVING
AN ESTIMATE FOR SERVICING.
WE CANNOT STORE YOUR UNIT!
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E714-070308-00
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