ETC microVision FX User Manual

Page 1
microVision
FX
Lighting control system
Version 1.33
User Manual
Copyright 1991-95 Electronic Theatre Controls 4080M1002 Revised June 1995
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Limited warranty
Electronic Theatre Controls (ETC) warrants to the original owner or retail customer that for a period of one year from date of delivery of a portable system or energization of a perma­nently installed system (up to a maximum of 18 months from delivery) its products will be free from defects in materials and workmanship under normal use and service. Warranty is limited to 90 days for rental equipment.
Warranty does not cover any product or part of a product subject to accident, negligence, alteration, abuse or misuse or any accessories or parts not supplied by ETC. Warranty does not cover “consumable” parts such as fuses, lamps, color media or components warranted directly to the owner by the original manufacturer. ETC’s warranty does not extend to items not manufac­tured by us. Freight terms on warranty repairs are FOB ETC factory or desig­nated repair facility. Collect shipments or freight allowances will not be accepted.
ETC’s sole responsibility under this warranty shall be to repair or replace at ETC’s option such parts as shall be determined to be defective on ETC’s inspection. ETC will not assume any responsibility for any labor expended or materials used to repair any equipment without ETC’s prior written authoriza­tion. ETC shall not be responsible for any incidental, general or consequential damages, damages to property, damages for loss of use, time, profits or income, or any other damages.
The owner’s obligations during the warranty period under this warranty are to notify ETC at ETC’s address within one week of any suspected defect, and to return the goods prepaid to ETC at their factory or authorized service center. THIS WARRANTY IS CONTINGENT ON THE CUSTOMER’S FULL AND TIMELY COMPLIANCE WITH THE TERMS OF PAYMENT SET FORTH IN THE “TERMS AND CONDITIONS”. THIS WARRANTY IS EXPRESSLY IN LIEU OF ANY AND ALL OTHER WARRAN­TIES EXPRESSED OR IMPLIED INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND OF OTHER OBLIGATIONS AND LIABILITIES ON OUR PART. THE OWNER ACKNOWLEDGES THAT NO OTHER REPRESENTATIONS WERE MADE TO HIM OR RELIED UPON HIM WITH RESPECT TO THE QUALITY AND FUNCTION OF THE GOODS SOLD.
This written warranty is intended as a complete and exclusive statement of the terms thereof. Prior dealings or trade usage shall not be relevant to modify, explain or vary this warranty. Acceptance of, or acquiescing in, a course of performance under this warranty shall not modify the meaning of this agreement even though either party has knowledge of the perform­ance and a chance to object.
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table of contents
Chapter 1 Introduction
MicroVision FX
Using this manual ............................................................................... 1 - 3
Text conventions ................................................................................ 1 - 4
Pile-on convention .............................................................................. 1 - 4
Getting help ........................................................................................ 1 - 5
Customer service ............................................................................... 1 - 6
Chapter 2 Installation
................................................................................................... 2 - 1
MicroVision FX
Installing your console and monitor .................................................... 2 - 3
Installing two monitors ................................................................. 2 - 4
Monitor connectors and pinouts .................................................. 2 - 5
Connecting dimmers .......................................................................... 2 - 6
Digital outputs (DMX512 and D192)............................................. 2 - 7
AMX192, CD80 analog multiplex output (optional)....................... 2 - 7
Analog wire-per-dimmer output (optional) .................................... 2 - 7
Analog wire-per-dimmer input (optional) ...................................... 2 - 8
Installing printer .................................................................................. 2 - 9
Printer connectors and pinouts .................................................... 2 - 9
Parallel printer .............................................................................. 2 - 9
Installing Infrared Remote Focus Unit (IRFU) ................................... 2 - 10
IRFU receiver unit to console connector and pinout .................. 2 - 12
IRFU transmitter to console connector and pinout..................... 2 - 12
IRFU transmitter to receiver unit connector and pinout ............. 2 - 12
Installing Remote Go ........................................................................ 2 - 13
Remote Go connector and pinout .............................................. 2 - 13
Installing audio input ......................................................................... 2 - 14
Audio connector and pinout ....................................................... 2 - 14
............................................................................................... 1 - 1
features...................................................................... 1 - 2
back panel .................................................................. 2 - 2
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iv MicroVision FX
Chapter 3 Entering softpatch and system settings
Entering softpatch .............................................................................. 3 - 2
Entering numbers of channels and dimmers................................ 3 - 3
Entering one-to-one softpatch ...................................................... 3 - 4
Creating custom softpatch ........................................................... 3 - 5
Using channel zero ................................................................ 3 - 5
Patching dimmers to channels............................................... 3 - 6
Additional patching features ......................................................... 3 - 8
Proportional patching ............................................................. 3 - 8
Capturing channels in softpatch............................................. 3 - 9
Unpatching individual dimmers ............................................ 3 - 10
Softpatching to a Strand CD80 dimmer rack........................ 3 - 11
Entering system settings .................................................................. 3 - 12
Setting default full level .............................................................. 3 - 13
Setting default up and down fade times .................................... 3 - 14
Chapter 4 Tutorial
.............................................................................................................. 4 - 1
Lesson 1: Display, channel and operation modes............................... 4 - 2
Display modes.............................................................................. 4 - 2
Stage and Blind screens ............................................................... 4 - 3
Channel modes ............................................................................ 4 - 5
Record functions .......................................................................... 4 - 7
..................................................................................... 3 - 1
Lesson 2: Working with cues ............................................................. 4 - 8
Cue 1: Creating a cue in Stage .................................................. 4 - 10
Cue 2: Creating a cue in Blind ................................................... 4 - 12
Cue 3: Creating a cue with modified fade times ....................... 4 - 14
Cue 4: Creating linked cues....................................................... 4 - 16
Cue 5: Creating a cue using Rem Dim ...................................... 4 - 18
Inserting cues............................................................................. 4 - 20
Copying cues.............................................................................. 4 - 21
Deleting cues ............................................................................. 4 - 22
Viewing cues .............................................................................. 4 - 23
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Table of Contents v
Lesson 3: Playing back cues ............................................................. 4 - 24
Selecting cues ............................................................................ 4 - 25
Timed fader pairs ....................................................................... 4 - 26
Playing back cues ....................................................................... 4 - 26
Go to a different cue .................................................................. 4 - 27
Controlling fades manually ......................................................... 4 - 28
Modifying cues on stage ............................................................ 4 - 29
Back key ..................................................................................... 4 - 30
Clearing fader pairs .................................................................... 4 - 30
Lesson 4: Working with submasters ................................................ 4 - 31
Submaster pages ....................................................................... 4 - 32
Recording a submaster .............................................................. 4 - 33
Recording submaster on a different page .................................. 4 - 34
Modifying submasters ............................................................... 4 - 34
Copying submasters .................................................................. 4 - 35
Deleting submasters .................................................................. 4 - 36
Lesson 5: Creating and working with chases ................................... 4 - 37
Creating a chase......................................................................... 4 - 38
Setting chase output levels ........................................................ 4 - 40
Setting number of submasters in a chase .................................. 4 - 41
Controlling chases with audio input ........................................... 4 - 42
Lesson 6: Saving your show on disk ................................................ 4 - 43
Formatting disks......................................................................... 4 - 44
Recording a show on disk .......................................................... 4 - 45
Reading a show from disk .......................................................... 4 - 46
Lesson 7: Track record function ....................................................... 4 - 47
Using record to create tracks ..................................................... 4 - 48
Recording modified cues............................................................ 4 - 49
Inserting cues............................................................................. 4 - 51
Blackout cues and tracking......................................................... 4 - 53
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vi MicroVision FX
Chapter 5 Using print and disk options
Print functions .................................................................................... 5 - 2
Bold printing ................................................................................. 5 - 3
Cue sheet ..................................................................................... 5 - 4
Cues ............................................................................................. 5 - 5
Patch ............................................................................................ 5 - 6
Real time programs ...................................................................... 5 - 7
Stage display ................................................................................ 5 - 8
Submasters .................................................................................. 5 - 9
Disk management ............................................................................ 5 - 10
Storing disks............................................................................... 5 - 11
Formatting disks......................................................................... 5 - 12
Recording a show on disk .......................................................... 5 - 13
Reading a show from disk .......................................................... 5 - 14
Chapter 6 Accessories
Infrared Remote Focus Unit (IRFU) .................................................... 6 - 2
Real Time Clock .................................................................................. 6 - 4
................................................................................................. 6 - 1
Setting Real Time Clock ............................................................... 6 - 5
Creating or editing real time programs ......................................... 6 - 8
Enabling/disabling real time programs ........................................ 6 - 11
Deleting real time programs ....................................................... 6 - 13
............................................... 5 - 1
MIDI.................................................................................................. 6 - 15
Interfacing with MIDI ................................................................. 6 - 16
Message formats ....................................................................... 6 - 17
Message definitions ................................................................... 6 - 18
Remote Go ....................................................................................... 6 - 19
Analog inputs .................................................................................... 6 - 20
Analog outputs ................................................................................. 6 - 21
AMX192 outputs .............................................................................. 6 - 22
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Table of Contents vii
Chapter 7 Reference
And ..................................................................................................... 7 - 2
At ........................................................................................................ 7 - 3
Back .................................................................................................... 7 - 4
Black out ............................................................................................. 7 - 5
Blind ................................................................................................... 7 - 6
Bump switches................................................................................... 7 - 7
Captured channels .............................................................................. 7 - 8
Chan ................................................................................................... 7 - 9
Chase controls .................................................................................. 7 - 10
Clear ................................................................................................. 7 - 12
Clear all cues .................................................................................... 7 - 14
Clear all submasters and submaster pages ...................................... 7 - 15
Clear fader pairs................................................................................ 7 - 16
Clear system..................................................................................... 7 - 17
Cue ................................................................................................... 7 - 18
Delay time ........................................................................................ 7 - 20
Diagnostic system clear.................................................................... 7 - 21
Enter ................................................................................................. 7 - 22
Fader wheel ...................................................................................... 7 - 23
Full .................................................................................................... 7 - 24
Go ..................................................................................................... 7 - 25
Grand Master.................................................................................... 7 - 26
Help .................................................................................................. 7 - 27
Hold .................................................................................................. 7 - 28
Link ................................................................................................... 7 - 29
Minus (-)............................................................................................ 7 - 31
Page ................................................................................................. 7 - 32
Patch................................................................................................. 7 - 33
Plus (+) ............................................................................................. 7 - 34
Potentiometers (Pots) ....................................................................... 7 - 35
Power ............................................................................................... 7 - 36
Rate potentiometer .......................................................................... 7 - 37
Record .............................................................................................. 7 - 38
Rel .................................................................................................... 7 - 39
Rem Dim .......................................................................................... 7 - 40
Setup ................................................................................................ 7 - 42
Stage ................................................................................................ 7 - 43
Step .................................................................................................. 7 - 44
Sub ................................................................................................... 7 - 45
System Settings Menu ..................................................................... 7 - 46
....................................................................................................... 7 - 1
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viii MicroVision FX
Thru .................................................................................................. 7 - 48
Timed fader pairs .............................................................................. 7 - 49
Track ................................................................................................. 7 - 50
Appendix A Error messages
...................................................................................... A - 1
Appendix B Specifications
Index
.......................................................................................................................I - 1
.......................................................................................... B - 1
Interfaces ............................................................................... B - 1
Cue capacity .......................................................................... B - 2
Display functions ................................................................... B - 2
Playback controls ...................................................................B - 2
Keyboard functions ................................................................B - 3
Channel functions ..................................................................B - 3
Fader wheel ...........................................................................B - 3
Chase function ....................................................................... B - 3
Size and weight ..................................................................... B - 3
Keyboard illustration
.............................................................Last page
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chapter1 introduction
MicroVision FX
effects using up-to-the-minute theatrical lighting technology. This chapter includes information to orient you to the console and the manual. It includes the following sections:
MicroVision FX
Using this manual
Text conventions
Pile-on convention
Getting help
Customer support
allows you to create a wide range of dramatic, on-stage
features
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1 - 2 MicroVision FX
MicroVision FX features
MicroVision FX
Six manual faders that control programmed submasters
Five pages of submasters memories
125 control channels
Proportional softpatch that accommodates up to 512 dimmers
200 cue capacity per show
Disk drive that can store up to five shows per 3.5-inch disk
Two independent, timed, fader pairs used to playback recorded cues
Chase function
Support for the following optional accessories: Infrared Remote Focus Unit, Real Time Clock, parallel printer, and Remote Go
provides the following features:
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Chapter 1 Introduction 1 - 3
Using this manual
This manual provides instructions for optional accessories. The following chapters are included:
Chapter 1 MicroVision FX Introduction
Chapter 2 Installation
Chapter 3 Entering softpatch MicroVision FX and system settings
Chapter 4 Tutorial
Chapter 5 Using print and disk options
Chapter 6 Accessories
conventions, getting help, and customer support.
Instructions for installing monitor and optional accessories.
Instructions for entering system settings that you are likely to change before using
beginning a new show.
Tutorial on working with cues and submasters, including an overview of display and channel modes.
Instructions on using printer and disk options.
Instructions on using accessories.
MicroVision FX
capabilities, console and manual
for the first time or before
’s features and
MicroVision FX's
optional
Chapter 7 Reference
Appendix A Error messages
Appendix B Specifications
Appendix C Keyboard illustration
Description of console keys and menu options in alphabetical order.
List of explanation of each.
Technical specifications for console.
Pull-out illustration of
MicroVision FX
error messages and an
MicroVision FX
MicroVision FX
keyboard.
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1 - 4 MicroVision FX
Text conventions
In this manual, console keys are indicated by square brackets, such as, [Enter]. System messages are printed in boldface, such as, Select channel. References to other sections of the manual are printed in italics, such as,
Chapter 1, Introduction
.
Pile-on convention
MicroVision FX
tion to determine levels for channels. Pile-on means that reads all output levels it receives for a specific channel and sets that channel to the highest of these levels. For example, a channel included in a submaster and a cue will output at the higher of the two levels.
The only exceptions to captured by the keyboard or fader wheel. Captured channel settings override submaster and fader pair outputs. When you release captured channels, they return to the level they were set at using pile-on convention.
uses a pile-on convention rather than last-action conven-
MicroVision FX
MicroVision FX
’s pile-on convention are channels
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Chapter 1 Introduction 1 - 5
Getting help
Help screens are available for all screens:
1. Press [Help].
2. Press any key on the console. of the key you pressed. Help screens are not available for menu options.
MicroVision FX
MicroVision FX
keys. To display help
displays a description
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1 - 6 MicroVision FX
Customer service
If you have problems with your console, please refer to the manual for instructions.
If you do not find the answer in the manual, call your local dealer or ETC Technical Services. Please have the following information available before you call:
Console model and serial number
Software version
Dimmer installation type
Dimmer manufacturer
To reach the ETC Techinical Services department, call 800/775-4382 Monday through Friday, from 9:00 AM to 5:00 PM Central Standard Time. After hours and weekend calls are answered electronically and forwarded to a service representative.
Address all correspondence about the
Electronic Theatre Controls, Inc. Customer Service Department 3030 Laura Lane Middleton, WI 53562
MicroVision FX
to:
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chapter 2 installation
This chapter includes set up instructions that you need to perform when you install
Entering softpatch and system settings
the software settings that you will probably update before you begin a new show.
This chapter includes the following installation procedures:
MicroVision FX
and any optional accessories.
includes instructions for entering
Chapter 3,
Installing your
Configuring your system
Connecting dimmers
Installing printer
Installing Infrared Remote Focus Unit (IRFU)
Installing Remote Go
Connecting audio input
MicroVision FX
console and monitor
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2 - 2 MicroVision FX
MicroVision FX back panel
MIDI
out in
Analog Interface
DMX
IR
IR
Remote
Bus
PUSH
512
Printer
AMX
AMX
97-192
1-96
Audio
Serial Port
Remote go
CRT DISPLAY
RGB monochrome
Power in
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Chapter 2 Installation 2 - 3
Installing your console and monitor
This section includes installation instructions for connector and pinout specifications for the monitor. Follow these steps to install your
1. Place console on a hard, stable, flat surface with at least six inches of space behind it for ventilation and cable clearance. Console should be at least six feet away from dimmers and high-current AC lines.
Caution: Do not leave the console in a road case tray or on a soft surface. This will inhibit proper ventilaion.
2. Verify that your dimmer connector pinout is correct for
FX
. Pinouts for several dimmer types are listed on pages 2 - 6 and
2 - 7. If your dimmer type is not listed, contact your dealer or ETC.
Caution: Your dimmer control common must be compatible with console control common; they must either be the same level, or the dimmer control common must float. Verify compatibility with your dealer if you are not sure.
3. Locate the power switch at the back of the console, and turn it to the Off position.
4. Insert the female end of the console power cord in the connector labeled Power in on the back panel.
MicroVision FX
:
MicroVision FX
MicroVision
, and
5. Insert the male end of the console power cord in a grounded 120V AC outlet. For 220V AC operation, consult ETC.
6. Insert the female end of the monitor power cord in the monitor connector, and the male end of the monitor power cord in a grounded 120V AC outlet.
7. Insert the video cable in the monitor. Connect the other end of cable in the appropriate console connector listed below.
Digital RGB color monitors DB-9 connector TTL monochrome monitors DB-9 connector Composite monochrome monitors BNC connector
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2 - 4 MicroVision FX
8. Turn console and monitor power switches to their On positions.
9. Press [Setup].
10. Select 7, System settings, press [Enter]. System Settings Menu.
11. Select 9, Color/monochrome monitor, press [Enter].
MicroVision FX
12. Select the proper setting for your monitor, either 1 for color, or 2 for TTL or composite monochrome monitor.
displays Color/Monochrome Monitor selection menu.
Installing two monitors
You may want to install two monitors at the same time, one next to the console and one at a remote location. Install one monitor using the DB9 video connector, and the other using the BNC video connector.
The color monitor should be located next to the console because the length of the color cable is limited to about 10 feet. The monochrome cable (RG59U) can be as long as 150 feet. Therefore, use the mono­chrome monitor at the remote location.
MicroVision FX
displays
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Chapter 2 Installation 2 - 5
Monitor connectors and pinouts
RGB color or TTL monochrome
Console connector
DB-9 male
Pinout
1 Common (AC ground) 2 Common (AC ground) 3 Red 4 Green 5 Blue 6 Intensity (green) 7 Monochrome video 8 HSync 9 VSync(60Hz)
Composite monochrome (coaxial cable)
Console connector
BNC female
Pinout
Center Video (60Hz) Shield Common
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2 - 6 MicroVision FX
Connecting dimmers
To connect dimmers, first determine which of the following connectors are appropriate and insert dimmer cables in appropriate connectors. Then follow the instructions below to select the proper output protocol(s) from the System Settings Menu. If your console is appropri­ately configured, control signals simultaneously.
Caution: Your dimmer control common must be compatible with console control common; they must either be the same level, or the dimmer control common must float.
To select the proper output protocols from the System Settings Menu, follow these steps:
1. Press [Set Up].
2. Select 7, System settings, and press [Enter].
3. Verify that options 6, 7 and 8 indicate the proper dimmer settings for your system.
MicroVision FX
can output digital, AMX192 and analog
Standard digital output protocols
DMX512 and D192 protocols are standard on the correct protocol, select 6, Digital protocol, and press [Enter]. Enter 1 to select DMX512, or 2 to select D192.
Optional output protocols
AMX192 and analog are optional output protocols that must be installed at the factory. For more information, contact ETC.
AMX192
AMX192 is either enabled or disabled at all times. To select the proper setting for your system, select 7, AMX192, and press [Enter]. Then select either 1 to enable, or 2 to disable AMX192 dimmers.
Analog outputs
Analog outputs are either enabled or disabled at all times. To select the proper setting for your system, select 8, Analog outputs, and press [Enter]. Then select either 1 to enable, or 2 to disable analog outputs.
MicroVision FX
. To select
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Chapter 2 Installation 2 - 7
Digital outputs (DMX512 and D192)
Connector
XLR 5-pin female 512 digital multiplex dimmers
Pinout
1 Common 2 Data (-) (DMX512 and D192) 3 Data (+) (DMX512 and D192) 4 Not used 5 Not used
AMX192, CD80 analog multiplex output (optional)
Connector
XLR 4-pin male (Either one connector for 192 outputs, or two connectors for 384 outputs; 192 outputs per connector)
Pinout
1 Common (Earth ground) 2 Clock (+) 3 Analog data 4 Clock (-)
Note: You can configure MicroVision FX for Strand CD80 Dimmer I and Dimmer II cabling convention (maximum 192 ouitputs). Contact an authorized dealer or ETC if you need more information on connecting to CD80 racks.
Analog wire-per-dimmer output (optional)
Connector
Centronics D-36 female
Pinout
Connector one Pins 1-32 = dimmers 1-32 Connector two Pins 1-32 = dimmers 33-64 Connector three Pins 1-32 = dimmers 65-96
All connectors Pins 33-36 = common (Earth ground)
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2 - 8 MicroVision FX
Analog wire-per-dimmer input (optional)*
Connector
Centronics D-36 male
Pinout
Connector one Pins 1-32 = dimmers 1-32 Connector two Pins 1-32 = dimmers 33-64 Connector three Pins 1-32 = dimmers 65-96
All connectors Pins 33-36 = common (Earth ground)
*See page 6 - 16 for more information on optional analog inputs.
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Chapter 2 Installation 2 - 9
Installing printer
MicroVision FX
ported. Printer functions are described in
options
Follow these steps to install your printer:
1. Insert parallel printer cable into connector labeled Printer on the
2. Insert opposite end of printer cable into printer.
3. Turn printer power switch on, and verify that printer is on line.
. Pinout and connector specifications are on the next page.
back of the console.
supports parallel printers. Serial printers are not sup-
Printer connectors and pinouts
Parallel printer and Centronics interface adaptor
Console connector Printer connector
DB-25 female Centronics D-36
Pinout Signal
1 _____________STRB 2 _____________D0 3 _____________D1 4 _____________D2 5 _____________D3 6 _____________D4 7 _____________D5 8 _____________D6 9 _____________D7 10 nc 11 ____________ Busy 12, 13 nc 14 ____________ +5 15 ____________ Error 16 nc 17 nc 18 to 25_______Ground
Chapter 5, Using print and disk
Page 24
2 - 10 MicroVision FX
Installing Infrared Remote Focus Unit (IRFU)
The Infrared Remote Focus Unit (IRFU) allows you to set channel levels and record or run cues from remote locations in your studio or theatre. The IRFU can be used as either a wireless or wired remote control unit.
Used as a wireless remote control, the IRFU consists of two compo­nents; a transmitter and a receiver. The transmitter is a hand-held, battery-powered unit that sends infrared control signals to the receiving unit. The receiving unit is connected to the console via the connector labeled IRFU on the back panel.
If you want to use the IRFU exclusively as a wired remote control, only the transmitter is necessary. In this situation, the transmitter unit is connected directly to the IRFU connector on the back panel. Power is supplied by the console.
MicroVision FX
remote in some circumstances and a wired remote in others. To do this, connect the receiver to the IRFU connector on the console's back panel. When wireless, infrared control is appropriate, use the transmitter in its wireless configuration. If wireless infrared control is not convenient, connect the transmitter to the receiver unit by connecting it to the connector on the receiver unit labeled I.R. Connector.
See following page for pinout information for all IRFU connections.
Whether you intend to connect the IRFU directly to the console, or use it as a wireless unit, ETC must configure the IRFU interface at the factory.
also allows you to use the IRFU configured as a wireless
Page 25
Chapter 2 Installation 2 - 11
To install the IRFU on a properly configured
MicroVision FX
console,
follow these steps:
1. Verify that the receiver unit is properly connected to the console and that battery in transmitter is good.
2. Press [Set Up].
3. Select 9, Options, and press [Enter].
4. Select 1, Remote focus, and press [Enter].
5. Enter 1 to enable, or 2 to disable, and press [Enter].
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2 - 12 MicroVision FX
IRFU receiver unit to console connector and pinout
Receiver connector Console connector
DIN 3-pin female DIN 5-pin female
Pin Signal Pin
1 Ground 1 2 PPM data 2 3 +12V 3
Not used 4 Not used 5
IRFU transmitter to console connector and pinout
Transmitter connector Console connector
LEMO series DB 3-pin DIN 5-pin female FGG.1B.304.CNADxx
Pin Signal Pin
1 Ground 1 2 WSI data 4 3 Charge current 5
Not used 2 Not used 3
IRFU transmitter to receiver unit connector and pinout
Transmitter connector Receiver connector
LEMO series DB 3-pin DIN 5-pin female FGG.1B.304.CNADxx
Pin Signal Pin
1 Ground 1 2 WSI data 4 3 Charge current 5
Not used 2 Not used 3
Page 27
Chapter 2 Installation 2 - 13
Installing Remote Go
A
MicroVision FX
a 25-pin connector on the back panel. The remote unit connects to the
MicroVision FX
tor cable with one twisted pair designated for each switch (Belden 9507 S-R PCV Insulated or Alpha 5477 80 Deg. C 300 V PVC). The cable connector at the remote unit will vary depending on the unit itself.
Remote Go connector and pinout
Console connector Remote connector
DB-25 female Connector type depends on
Pin Function
1 - AB Hold 2 - AB Go 3 - AB Back 4 - Cue 1 5 - CD Hold 6 - CD Go 7 - Plus 8 not connected 9 not connected 10 Common 11 + 12V DC 12 not connected 13 not connected 14 + AB Hold 15 + AB Go 16 + Back 17 + Cue 1 18 + CD Hold 19 + CD Go 20 + Plus 21 not connected 22 not connected 23 Common 24 + 12V DC 25 not connected
console configured for an optional Remote Go provides
console via a 24 AWG, aluminum-shielded, multi-conduc-
unit
Page 28
2 - 14 MicroVision FX
Installing audio input
MicroVision FX
audio input. See page 4 - 42 for more information on using audio inputs. Follow the steps below to connect an audio input:
1. Insert the audio input cable into the connector labeled Audio on the back panel of the console.
2. Check to be sure that the opposite end is properly terminated to the audio source.
3. Verify that power is on for both the source.
4. Start the chase running.
5. Use the rate pot to select Audio.
allows you to create chases and control chase rate with
Audio connector and pinout
Console connector
XLR 3-pin female
Pinout
1 Common 2 Audio in 3nc
MicroVision FX
and the audio
Page 29
Chapter 3 Entering softpatch 3 - 1
chapter 3 entering softpatch and system settings
Before you begin creating cues for a show you should first create your softpatch. The softpatch assigns individual dimmers to control channel numbers. You can use a default one-to-one softpatch setup, or you can assign groups of dimmers to channels. The softpatch display lets you proportionally patch dimmers to channels.
System settings allow you to set default up and down fade times and the level that the [Full] key enters for selected channels.
This chapter includes the following system setting instructions:
Entering softpatch
Setting default full level
Setting default up and down fade times
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3 - 2 MicroVision FX
Entering softpatch
MicroVision FX
Softpatch gives you complete flexibility in assigning dimmers to control channels.
Softpatch also allows you to proportionally patch individual dimmers to channels to balance a wash or ensure that a specific lamp cannot be brought above a specific level. For instructions see page 3 - 8.
If you are patching dimmers in a Strand CD80 dimmer rack, see page 3 - 11 for special instructions.
accommodates up to 512 dimmers on 125 channels.
Page 31
Chapter 3 Entering softpatch 3 - 3
Entering numbers of channels and dimmers
Follow these steps to set the number of dimmers and channels in your system:
1. Press [Set Up].
2. Select 7, System settings, and press [Enter].
3. Select 1, Number of dimmers, and press [Enter].
4. Enter the total number of available dimmers, up to 512, and press [Enter].
5. Select 2, Number of channels, and press [Enter].
6. Enter the total number of available channels, up to 125, and press [Enter].
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3 - 4 MicroVision FX
Entering one-to-one softpatch
If you have the same number of dimmers and channels, you may want to use a one-to-one softpatch. A one-to-one patch assigns dimmer one to channel one, dimmer two to channel two, and so on. If you have more dimmers than channels, the default setting assigns the first extra dimmer to channel one, the second extra dimmer to channel two, and so on.
To use
1. Press [Set Up].
2. Select 7, System settings, and press [Enter].
3. Select 5, Select default softpatch, and press [Enter].
4. Press [Enter] again to accept the default softpatch settings. Or,
MicroVision FX
press [Clear] to cancel the operation.
Note: For instructions on performing a channel check from the patch screen (without returning to Stage mode), see the section titled Capturing channels in softpatch later in this chapter.
’s default softpatch setting follow these steps:
Page 33
Chapter 3 Entering softpatch 3 - 5
Creating custom softpatch
The following sections include information about creating a custom softpatch.
Using channel zero
Patching dimmers to channels
Hint: If you use the same softpatch for several shows, create the softpatch, and record it on a disk before you record any cues. Label the disk Standard patch. When you start your next show, read the Standard patch show into the console, then begin writing cues to avoid re-entering the patch.
Using channel zero
Channel zero works as a holding area for unused dimmers. Dimmers assigned to channel zero are listed at the end of channel list under “—”.
To assign dimmers to channel zero, enter dimmer numbers, press [Chan], then press zero.
Hint: You may choose to begin softpatching by assigning all dimmers to channel zero. Then select dimmers or dimmer groups from channel zero and reassign them to other channels. This lets you start with a clean softpatch screen. You can then display all unused dimmers by selecting channel 0.
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3 - 6 MicroVision FX
Patching dimmers to channels
Each dimmer can only be patched into one channel at a time. Follow the steps below to create a custom softpatch.
1. Press [Patch].
2. Select dimmers to assign to a single channel.
To select a single dimmer:
a) Enter the dimmer number. b) Press [Enter].
To select a range of consecutive dimmers:
a) Enter beginning dimmer number. b) Press [Thru]. c) Enter the ending dimmer number. d) Press [Enter].
MicroVision FX
displays the following screen.
To select a discontinuous set of dimmers:
a) Enter dimmer number. b) Press [And]. c) Enter additional dimmer numbers, pressing [And] between each. d) Press [Enter] after you have selected all desired dimmers.
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Chapter 3 Entering softpatch 3 - 7
Shortcut: Combine [And] and [Thru] commands to select any combi­nation of dimmers. For example, press [1] [Thru] [5] [And] [1][0] [Thru] [2][0] to select 1 through 5 and 10 through 20.
3. Enter the channel number to which you want to assign selected dimmers; then press [Enter].
4. To patch remaining dimmers, repeat steps two, three and four.
5. See instructions in this chapter titled instructions on assigning proportional levels to individual dimmers.
Proportional patching
for
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3 - 8 MicroVision FX
Additional patching features
The following patching features are described below:
Proportional patching
Capturing channels in softpatch
Unpatching individual dimmers
Softpatching to Strand CD80 dimmer rack
Proportional patching
MicroVision FX
from the softpatch screen. You may want to inhibit an individual dimmer to balance the wash in a channel or to limit a particular lamp. Dimmers default to a full level setting unless you inhibit them.
To inhibit individual dimmer levels, follow these steps:
1. If Softpatch screen is not displayed, press [Patch].
2. Enter desired dimmer number, or select a group of dimmers by using [And] and [Thru] in conjunction with dimmer numbers.
3. Press [At], and enter desired intensity level for dimmer. As long as dimmers are selected you can adjust their levels with [+] and [-].
Dimmer intensity levels set in softpatch function at full level on all other screens. For example, if you enter a level of 60 for a dimmer on the softpatch screen, when you set that channel to full in a cue or submas­ter, the dimmer will output at 60 percent.
Hint: You can save time by assigning dimmers to channels and set proportional levels in one operation. For example, [Dim] [1] [Enter] [2] [At] [2][5] patches dimmer 1 to channel 2 at a level of 25 percent.
lets you assign proportional levels to individual dimmers
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Chapter 3 Entering softpatch 3 - 9
Capturing channels in softpatch
MicroVision FX
Stage mode so you can bring channels up on stage for a dimmer check or to view the proportional settings of dimmers assigned to a channel while you set them. To select channels from the softpatch screen, follow these steps:
1. Press [Chan].
2. Enter channel number.
3. Press [Full] to set channel level at 100 percent, or press [At] and enter a level setting.
4. Press [Rel] to release channels.
lets you select and capture channels without returning to
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3 - 10 MicroVision FX
Unpatching individual dimmers
MicroVision FX
independent of other dimmers softpatched to the same channel. This is called unpatching a dimmer. If a channel has more than one dimmer softpatched to it, you may want to unpatch a single dimmer to check an individual fixture, to turn on a work light, or to focus a single dimmer. You must be in Stage mode to unpatch a dimmer. Follow these steps to unpatch a dimmer:
1. Press [Stage].
2. Press [Dim].
3. Enter the dimmer number you want to unpatch. Unpatching does not affect the level at which other dimmers in the channel are set. If you want all other dimmers in the channel off, set the channel at zero first.
4. To set the upatched dimmer at full intensity, press [Enter]. Or, to set the unpatched dimmer at less than full, press [At], and enter a two­digit level.
5. Press [Dim] [Clear] to restore the dimmer to patch. You can perform most other console tasks with a dimmer unpatched, then restore the patch at any time. Entering the softpatch screen also restores patch.
allows you to select a single dimmer and bring it up
Note: When you unpatch a dimmer and set it to full intensity, the output is 100 percent of the potential output, not 100 percent of the level at which it is softpatched.
Hint: To perform a dimmer check from Stage, press [Dim] [1] [Enter]. Then use [+] and [-] to step through the remaining dimmers for dimmer check.
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Chapter 3 Entering softpatch 3 - 11
Softpatching to a Strand CD80 dimmer rack
Strand CD80 dimmer racks have 48 dimmer slots that accept AMX192 protocol. Each dimmer slot holds either two 2.4 kw dimmers or one 6 kw or 12 kw dimmer. When configuring a softpatch using a Strand CD80 rack, all 96 possible dimmer numbers per rack must be included.
Refer to the charts below to determine dimmer numbers for each slot on each rack. When patching 6 kw or 12 kw dimmers, enter the slot’s odd dimmer number under the desired channel number. Enter the slot’s even dimmer number under channel 0.
For example, to patch a 6 kw dimmer from the last dimmer slot on the first rack, enter dimmer 95 in the desired channel number and dimmer 96 in channel 0.
1234567891011
12
1314151617181920212223
24
2526272829303132333435
36
3738394041424344454647
48
4950515253545556575859
60
6162636465666768697071
72
7374757677787980818283
84
8586878889909192939495
96
979899
100
109
111
110
112
121
123
122
124
133
135
134
136
145
147
146
148
157
159
158
160
169
171
170
172
181
183
182
184
101 102
113 114
125 126
137 138
149 150
161 162
173 174
185 186
103 104
115 116
127 128
139 140
151 152
163 164
175 176
187 188
105 106
117 118
129 130
141 142
153 154
165 166
177 178
189 190
107 108
119 120
131 132
143 144
155 156
167 168
179 180
191 192
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3 - 12 MicroVision FX
Entering system settings
These system settings are discussed on the following pages:
Default full level
Default up and down fade times
To display the System Settings Menu, follow these steps:
1. Press [Set Up].
2. Select 7, System settings, and press [Enter]. The System Settings Menu is illustrated below:
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Chapter 3 Entering softpatch 3 - 13
Setting default full level
The default full setting is the level channels when you press [Full]. The default setting for full is 100 per­cent, and is reset to 100 percent after a diagnostic system clear.
When you set the default full level below 100 percent, you can still set channels above the [Full] setting by using [At], [+], [-], or the fader wheel. To set [Full] at a level other than 100 percent, follow these steps:
1. Press [Set Up].
2. Select 7, System settings, and press [Enter].
3. Select 3, Default full level, and press [Enter].
4. Either enter a two-digit intensity level, or press [Full] to set levels at 100 percent.
Note: When you set dimmer levels on the softpatch screen, [Full] enters 100 percent regardless of the default full level setting.
MicroVision FX
enters for selected
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3 - 14 MicroVision FX
Setting default up and down fade times
When you record cues, and down fade times unless you specify different fade times. The default fade time is five seconds. To customize default fade times, follow these steps:
1. Press [Set Up].
2. Select 7, System settings, and press [Enter].
3. Select 4, Default fade times, and press [Enter].
4. Enter 1 to set both default up and down fade times, 2 to set upfade time only, or 3 to set downfade time only.
5. Enter default fade time in minutes and seconds or as a fraction of a second in decimal format, then press [Enter]. Fade times can be from .1 second to 99:59 minutes.
MicroVision FX
automatically enters default up
Page 43
chapter 4 tutorial
This chapter includes lessons on working with features: cues, submasters and chases. Each lesson is described briefly below.
Lesson 1 describes display and channel modes and record functions.
Lesson 2 includes instructions for creating several cues.
Lesson 3 includes instructions for creating submasters.
Lesson 4 includes instructions for playing back cues and submasters.
Lesson 5 includes instructions on creating and running chases.
Lesson 6 includes instructions for saving your work on disk.
Lesson 7 includes information about the Track record function.
For an alphabetical listing and explanation of all features, keystrokes and menu options, see
Chapter 7, Reference
MicroVision FX
.
’s basic
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4 - 2 MicroVision
Lesson 1 Display, channel and operation modes
This lesson describes display and channel modes and record functions available in settings for cues, submasters and fader pairs. Channel modes indicate how channels respond when they are in different situations.
Display modes
You can work in either of two modes to create and modify cues and submasters: Stage or Blind. The two modes have very similar screens. The Stage screen is illustrated and described on the next page.
Stage
Stage mode controls live channels. This mode allows you to adjust lights and save the look as a cue or submaster.
MicroVision FX
. Display modes show channel and level
FX
Blind
Blind mode allows you to work on cues or submasters without affecting the stage lights. Blind mode is useful when you know what changes you would like to make, but do not want to take control of live stage lights.
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Chapter 4 Tutorial 4 - 3
Stage and Blind screens
Stage and Blind screens look very similar. The Stage mode screen is illustrated below.
Display mode screen description
Grand Master setting
The Grand Master setting displays the master intensity level. With it you can proportionally inhibit the level of all channels. The Grand Master affects all console output.
Mode label
This field displays the current mode, either Stage or Blind.
Keypad prompt window
This window indicates how the console will interpret the next number you enter from the keypad. For example, if you press [Chan], the keypad prompt window displays the message Channel, indicating that the console will read the next number you enter as a channel number.
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4 - 4 MicroVision
Channel display
The channel display lists system channels and their current levels. If you have a color monitor, provide additional information about channels. For example, in Blind mode tracked channels are green. See the section titled on page 4 - 5 for further description.
MicroVision FX
color codes level displays to
Channel modes
Fader windows
Fader windows display information for loaded cues. The window dis­plays the cue number, a running display of the fade time, and the percentage of the fade time that has run.
Cue sheet
The cue sheet lists up to seven stored cues, beginning with the next available cue. Each cue listing includes fade and delay times, and link information, if applicable. The next cue to run is listed first and is high­lighted, with subsequent recorded cues following.
Operator prompt line
The operator prompt line displays messages to guide you through
MicroVision FX
line displays the message, Select channel numbers. If you are having problems, look here for information or help.
operations. For example, when you press [Chan], this
Submaster/cue window
In Stage mode, the Submaster/cue window indicates which submasters are recorded for the currently loaded page. It also indicates if loaded submasters originated from a different page. When you change submas­ter pages, any submasters set at a nonzero level remain loaded with previous information until you pull the submaster pot down to zero.
FX
MicroVision FX
than the currently loaded page by displaying and highlighting that page number under the submaster number. When you are recording a cue, cue information is displayed in the submaster window.
In Blind, the Submaster/cue window displays information about the selected cue, including up and down fade times, delay time and link information.
In Blind mode, the Submaster/cue window also indicates the number of cues remaining in the cue limit.
indicates that a submaster is recorded in a page other
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Chapter 4 Tutorial 4 - 5
Channel modes
Channels may be in any of the following modes. Each mode responds differently to your commands.
Captured channels
Captured channels are channels that you have selected with the keypad and are live on stage. They remain live until you press [Rel] to release them. Captured channels override all other channel settings. For example, if a channel is in a fader at 100 percent and you capture it and set it to 50 percent, the captured channel.
You can capture channels only while in Stage or Patch modes. Channels can not be captured in Blind mode. channels in red and yellow on a color monitor. Red channels are cap­tured; yellow channels are captured and selected (see below). The message Captured channels appears next to the mode label when channels have been captured.
MicroVision FX
reads the 50 percent setting from
MicroVision FX
displays captured
Selected channels
Selected channels are channels that you have immediate keyboard control over. You can modify selected channels with [Full], [At], [+], [-], or the fader wheel. Selected channels are highlighted or displayed in yellow. You can select channels in all display modes.
Selected channels are live channels that are under immediate keyboard control. Channels can be selected and captured only in live modes. You can select channels in Blind, but they won’t be captured since Blind mode is not live.
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4 - 6 MicroVision
Recorded channels
Recorded channels are channel levels that have been recorded in a cue or submaster. In Stage mode, recorded levels appear on the screen when they are in a fader pair or in an active submaster. On a color monitor in Stage mode, recorded levels are displayed in white. Recorded channels may be either moving or tracked in Blind mode (see below).
Moving channels
Moving channels are channel levels that change from one cue to the next. In Blind mode on a color monitor, moving channels are displayed in white. On a monochrome monitor, they are highlighted.
Tracked channels
A tracked channel is a channel whose level is unchanged from the preceding cue. On a color monitor, tracked channels are displayed in green in Blind mode. On a monochrome monitor monitor, they are dimmed.
FX
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Chapter 4 Tutorial 4 - 7
Record functions
MicroVision FX
saves all channels as they appear on the screen (what you see is what you get) in the cue or submaster you specify. When you use Record to record a cue, levels are recorded in only the cue you specify.
Track is a record function that works only for cues. It allows you to build a new cue from the previous cue’s channel settings. Tracked channels are channels whose levels do not change from one cue to the next. A track often runs through several cues for the length of a scene or an act.
Track also allows you to add channels through existing cues. For ex­ample, if you have created all cues for a scene, and then decide to add a new channel or group of channels to all cues, Track lets you do so with one short record command. To do the same thing with Record would require you to add the channels to each cue individually.
The Track record function is described in
has two record functions: Record and Track. Record
Lesson 7
in this chapter.
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4 - 8 MicroVision
Lesson 2 Working with cues
Now that you have an orientation to the channel display screens, you’re ready to create cues. If you are not sitting at the console but want to refer to the keyboard, see
A cue is the stored memory of a look you have created and can replay in a timed fader pair. After you select channels and set their intensity, you can store the look as a cue. You can save up to 200 cues per show in
MicroVision FX
message telling you how many cues are still available.
You can store shows on standard 3.5-inch disks; each disk can hold five shows. If your performance includes more than 200 cues, you can read a second show from disk during a break or between cues. See for more information about recording shows on disk.
This lesson includes instructions and examples for creating cues using several different methods. When you have completed the lesson, you will have five cues recorded. You will also know how to modify and delete cues.
. When you record a cue,
Appendix C
for an illustration.
MicroVision FX
displays a
Lesson 6
FX
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Chapter 4 Tutorial 4 - 9
Creating cues
Five cues are included in the following instructions. The first few are simple; the rest are created using more complicated features. This lesson includes the following sections:
Cue 1, Creating a cue in Stage
Cue 2, Creating a cue in Blind
Cue 3, Creating a cue with modified fade times
Cue 4, Creating linked cues
Cue 5, Creating a cue using Rem Dim
Deleting cues
Viewing cues
There are several methods you can use to create any one look with
MicroVision FX
and what information is already stored in the console.
If you already have several cues recorded, you may want to use the look from one cue and add to it to create another. Other times, you may want to enter all channel levels from scratch.
If you are in the middle of a tech rehearsal, you will probably want to use Stage mode so you can see your adjustments live. If you have a good idea of how you want cues to look, you may want to record the show in Blind ahead of time.
. Deciding how to create a look depends on your situation
The text in the following pages includes specific instructions on how to create cues in how to create sample cues.
There are several ways you can go about creating any one look. The following instructions give examples of how you could generate each cue. Experiment and add as much as you want to each.
We assume that when you start this tutorial there are no cues stored in the console. To erase the current show from the console, press [Set Up]. Then select 6, Clear System, and press [Enter]. Press [Enter] again to confirm, or press [Clear] to cancel. Before you clear the system, make sure that the show currently in the console memory is saved on disk. When you clear the system, all show information is erased.
MicroVision FX
. Specific keystroke sequences show you
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4 - 10 MicroVision
Cue 1: Creating a cue in Stage
Once you are in Stage, you have live control of channels. Follow these steps to create a cue in Stage mode:
FX
1. Press [Stage]. automatically prompts you to enter a channel number.
2. Enter channel number(s) with numeric keypad.
3. Set intensity level by pressing [At] and entering a two-digit level, moving the fader wheel, or pressing [+] or [-].
4. Press [Record] to indicate that you want to record the cue. At this point,
MicroVision FX
5. Enter cue number with numeric keypad.
6. Press [Enter] to record cue.
7. Press [Rel] to release captured channels.
MicroVision FX
displays the number of cues still available.
displays the Stage mode screen and
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Chapter 4 Tutorial 4 - 11
Cue 1 keystrokes:
Key Action
[Stage] Displays Stage mode.
[1] Selects channel 1.
[At] Indicates next number entered will be an intensity level.
[7][5] Enters intensity level of 75 percent.
[Record] Indicates that you want to record cue.
[1] Enters cue number.
[Enter] Records cue.
[Rel] Releases captured channels.
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4 - 12 MicroVision
Cue 2: Creating a cue in Blind
Follow these steps to create a cue in Blind mode, for a range of chan­nels, using [Full]. you used in cue 1 to indicate that they will fade out in cue 2.
MicroVision FX
automatically enters 00 for channels
FX
1. Press [Blind]. not have live control of channels in Blind. cally prompts you to enter cue number.
2. Enter cue number you want to display or record.
3. Press [Chan] to indicate that the next number entered will be a channel number.
4. Enter a channel number.
5. Press [Thru] to indicate you are entering a range of channels.
6. Enter the last channel number in ther range. Selected channels are highlighted or displayed in yellow.
7. Press [Full] to set channels at full intensity level.
MicroVision FX
displays Blind mode screen. You do
MicroVision FX
automati-
Note: When using [Full], you do not have to press [At] first.
8. Press [Record] to indicate that you want to record the cue.
9. Press [Enter].
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Chapter 4 Tutorial 4 - 13
Cue 2 keystrokes:
Key Action
[Blind] Displays Blind mode screen.
[2] Selects cue 2.
[Chan] Indicates that the next number entered will be a
channel.
[1] Selects channel 1.
[Thru] Indicates you are going to enter a range.
[1][5] Marks end of range. Channels 1 through 15 are
selected.
[Full] Enters full level intensity for selected channels.
[Record] Indicates you want to record the cue.
[Enter] Records cue.
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4 - 14 MicroVision
Cue 3: Creating a cue with modified fade times
FX
When you create a cue, cue. If you prefer, you can modify the fade times using [Time].
MicroVision FX
assigns default fade times to the
Note: Default fade time is factory set at five seconds. For information on changing default fade times, see page 3 - 14.
To create cue 3 with modified fade times, add channels to the channels remaining from cue 2.
1. Press [Blind] if the Blind mode screen is not already displayed.
2. Add channels using numeric keypad and [And] or [Thru]; then enter intensity levels.
3. Press [Time].
4. Enter upfade time between .1 and 99:59. You can enter time either in minutes and seconds or with a fraction of a second in decimal format. For example, all of the following are acceptable: .2, 00:12,
5.5, 5:30.
5. Press [Enter].
6. Enter downfade time, if different from upfade time. Enter a time between .1 and 99:59. If you do not enter a time, MicroVision assumes you want the same downfade time as upfade time.
7. Press [Enter].
8. Press ]Record] to indicate that you want to record the cue.
9. Enter cue number, and press [Enter].
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Chapter 4 Tutorial 4 - 15
Cue 3 keystrokes:
Key Action
[Chan] Indicates next number entered will be a channel.
[2][6] Marks beginning of range.
[Thru] Indicates that you are entering a range.
[5][0] Marks end of range.
[Full] Enters full intensity for selected channels.
[Time] Indicates that you want to change fade times.
[1][0] Enters ten second upfade time.
[Enter] Enters upfade time and prompts you for downfade time.
[Enter] Enters same fade time as for upfade.
[Record] Indicates you want to record cue.
[3] Enters cue number.
[Enter] Records cue.
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4 - 16 MicroVision
Cue 4: Creating linked cues
FX
MicroVision FX
matically. You can link a string of cues, or you can create a loop to produce a chase.
1. Create and record a cue using techniques described for cues 1 through 3.
2. Press [Link].
3. Enter cue number to which you want to link current cue. You can enter either a cue number that exists already or one you are going to create. Press [Enter].
4. Enter delay time in minutes and seconds or with a fraction of a second in decimal format. For example, all of the following are acceptable: .2, 00:12, 5.5, 5:30. Delay times may be between .1 second and 99:59 (minutes:seconds).
The delay time is the length of time after the first cue starts before the cue it is linked to starts. For example, if the delay time for the link is 10 seconds, the second cue starts 10 seconds after the first cue begins.
MicroVision FX
running time of the first cue. That way, the cues run back to back. The total running time of a cue is the longer of either the upfade time or the downfade times.
lets you link cues to create a sequence that runs auto-
enters a default delay time that equals the total
To change the delay time for a cue that is already linked, press [Link] twice, enter delay time, and press [Enter].
Note: If you are entering link information for existing cues, you do not have to rerecord the cue.
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Chapter 4 Tutorial 4 - 17
Cue 4 keystrokes:
Key Action
[Blind] Displays Blind mode screen.
[Chan] Indicates that your are going to enter channel numbers.
[5][1] Selects channel 51.
[Thru] Indicates that you want to enter a range of channels.
[7][5] Marks end of range of channels.
[Full] Sets captured channels at full intensity.
[Record] Indicates you want to record the cue.
[Cue][4] Enters cue number.
[Enter] Records cue.
[Link] Indicates that you are going to link another cue to cue 4.
[5] Selects cue 5 to link to cue 4. (Note that in this example
we have not yet created the link-to cue.
[Link] Enters cue link information.
[1][0] Sets delay time to 10 seconds.
[Enter] Enters delay time.
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4 - 18 MicroVision
Cue 5: Creating a cue using Rem Dim
Often you will create cues by adding to, subtracting from or modifying previously recorded cues. [Rem Dim] lets you select a subset of dis­played channels and delete all others.
Assuming you are still in Blind and have cue 4 displayed, follow these steps to create a cue using [Rem Dim]:
1. Press [Chan] to indicate that the next number entered will be a channel number.
2. Enter channel number to mark the beginning of the subset to select.
3. Press [And] or [Thru] to indicate you are selecting a range of chan­nels.
4. Enter another channel number with numeric keypad to mark the end of the range.
FX
5. Press [Rem Dim]. level of zero.
6. Move the fader wheel, press [At], [+] and [-], or use [At] and numeric keypad to set desired level.
7. Press [Record] to indicate that you want to record the cue.
8. Enter cue number with numeric keypad.
9. Press [Enter] to record cue.
MicroVision FX
sets all unselected channels to a
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Chapter 4 Tutorial 4 - 19
Cue 5 keystrokes:
Key Action
[Chan] Indicates that the next number entered will be a channel
number.
[6][0] Marks the beginning of the subset.
[Thru] Indicates you are selecting a range of consecutive
channels.
[6][5] Marks the end of the range.
[Rem Dim] Deletes all unselected channels.
Fader wheel Sets desired level. [At], [+] and [-], or [At] and numeric keypad
[Record] Indicates that you want to record the cue.
[5] Enters cue number.
[Enter] Records cue.
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4 - 20 MicroVision
Inserting cues
You may want to insert a cue between recorded cues. For example, you may want to modify cue 1 slightly and insert it between cues 1 and 2. You can number cues with a one-digit decimal. Therefore, you can insert up to nine cues between one and two (1.1, 1.2, etc.). To modify and insert a cue, follow these steps:
FX
1. Press [Blind]. number.
2. Enter cue number you want to modify.
3. Make modifications.
4. Press [Record].
5. Enter cue number with a decimal to insert it between cues. If you do not enter a new cue number, you will overwrite the existing cue.
6. Press [Enter].
MicroVision FX
Insert cue keystrokes:
Key Action
[Blind] Displays Blind mode screen.
[1] Displays cue 1.
[Chan] [1][0] Modifies cue. [Thru] [1][5], fader wheel
automatically prompts you for a cue
[Record] Indicates you want to record cue.
[1] [.] [1] Enters cue number 1.1.
[Enter] Records and inserts cue 1.1 between cues 1 and 2.
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Chapter 4 Tutorial 4 - 21
Copying cues
Once you have created a cue, you may copy it and give it a new number. This can be helpful if you want to create a cue based on one you have already recorded. You can copy cues in Stage or Blind mode.
Follow these steps to copy a cue:
1. Press [Blind] or [Stage]. You can copy a cue in either mode.
2. If you are working in Blind mode, press [Cue], then enter the num­ber of the cue you want to copy. Or, if you are working in Stage mode, press [Cue], enter the number of the cue you want to copy, then press [Go].
3. In either Stage or Blind, once the cue is displayed, press [Rec] [Cue], the number of the new cue, and [Enter]. The new cue will be recorded; the original cue will not be affected.
Copying cue keystrokes:
Key Action
[Blind] or [Stage] Selects operating mode.
[Cue] [1] or Displays selected cue. [Cue] [1][Go]
[Rec] [Cue] [2] [Enter] Copies Cue 1 and records copy as
Cue 2.
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4 - 22 MicroVision
Deleting cues
You must be in Blind to delete individual cues. To delete all cues, select
Clear all cues from the Set Up Menu. To clear complete show, select Clear system from the Set Up Menu.
To delete individual cues, follow these steps:
1. Press [Blind] and then [Cue].
2. Enter cue number you want to delete.
3. Press [Clear].
4. Press [Record] to delete the cue or [Record] then [Clear] to cancel the action.
To delete all cues from console memory, follow these steps:
1. Press [Set Up].
2. Select 4, Clear all cues, and press [Enter].
FX
3. Press [Enter] to delete all cues from console memory, or press [Clear] to cancel the action.
To clear entire show from console memory, follow these steps:
1. Press [Set Up].
2. Select 6, Clear system, and press [Enter].
3. Press [Enter] to clear entire show from console memory, or [Clear] to cancel the action.
Warning: When you initiate Clear system, all show data stored in MicroVision FX is lost; system settings are not affected. Save the current show on disk if you do not want to permanently lose all show information.
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Chapter 4 Tutorial 4 - 23
Viewing cues
Once you have created a few cues, you may want to look at them. You can view stored cues in two ways, live in Stage mode, or on the screen in Blind mode.
To view cues live, you must select the cue and play it back in a fader; see
Lesson 3: Playing back cues
To view a cue on the screen only, select Blind mode and enter the cue number you want. To view a different cue, press [Cue] and the new cue number that you want to see.
Note: When you press [Blind], the last cue run or recorded is displayed.
You can also use [+] and [-] to move through recorded cues one at a time in Blind. Press [Cue]; thereafter [+] displays the next cue, and [-] displays the previous cue.
for instructions.
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Lesson 3: Playing back cues
Now that you have some cues, you’re probably anxious to play them back.
MicroVision FX
recorded cues. The left fader in each pair (faders A and C) controls upfades. The right fader in each pair (B and D) controls downfades.
You can playback cues one at a time through a single fader pair, or you can playback a different cue in each of the fader pairs at once. This is one way to put two looks on stage at the same time.
This lesson includes the following sections:
Selecting cues
Timed fader pairs
Playing back cues
Go to a different cue
Controlling fades manually
Back key
has two sets of timed fader pairs that playback
FX
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Chapter 4 Tutorial 4 - 25
Selecting cues
There are three ways a cue can be selected to playback on stage:
1) when a cue is playing,
cue; 2) you select cue manually; or 3) selects linked cues. You must be in Stage mode to select cues to playback.
MicroVision FX
MicroVision FX
automatically selects the next
automatically
When one cue is playing, next consecutive cue to play next. To play the next cue, press either one of the [Go] switches (A/B or C/D). You can press [Go] while you are viewing the Blind mode screen if the correct cue is already selected on the cue sheet.
To select a cue out of sequence, press [Cue], and enter the cue number. Then press either of the [Go] switches to start playing the cue.
Linked cues begin playing automatically. When you play a string of linked cues, or cues linked together in a chase loop, you only need to start the first cue.
MicroVision FX
assumes that you want the
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Timed fader pairs
FX
When fader controls are set at 10, you recorded them. For information on taking manual control of fades, see the section titled
Playing back cues
To play back the cues you created in
1. Press [Stage] to display stage mode.
2. Press [Cue] to indicate that you want to select a cue.
3. Enter the cue number you want to play back. To play back cues you recorded from Lesson 2, press [1][.][1].
4. Press either [Go] key. Cue 1.1 begins. you want to play cue 2 next.
5. Press [Go] to start cue 2.
If you press [Go] before a cue finishes playing, the previous cue stops and channels begin fading to the levels determined by the next cue.
MicroVision FX
Controlling fades manually
Lesson 2
, follow these steps:
MicroVision FX
plays fade times as
later in this lesson.
assumes that
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Chapter 4 Tutorial 4 - 27
Go to a different cue
To play back a cue other than the selected (highlighted) cue on the cue sheet, follow these steps:
1. Press [Cue].
2. Enter the cue number you want to play next.
3. Press [Go].
Hint: If you want to pull a cue up immediately, without waiting for the recorded fade times, when fade starts, pull faders down to zero, then push them to 10 (100 percent).
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Controlling fades manually
FX
MicroVision FX
your show slows down or speeds up, you can take manual control of fade rates to account for variances in performances.
If faders are set at 10 (100 percent) when you start a cue, cues playback with recorded fade times.
When you set the faders lower than 10, the cue runs until it reaches the fader level setting. Fades stop, and you have manual control of fade progress. To establish manual control of a fade from the beginning of a cue, set faders at zero before you press [Go].
If you start a cue and the performance runs behind, push the slide faders down to establish manual control of the fade progress. Now you can push the faders up or down to finish the cue at a rate appropriate for the performance.
Hint: If you start a cue, and the performers skip ahead to the next cue, you can move ahead to the next cue by pressing [Go] to interrupt the current cue and begin the next one. However, if you need the current cue to reach its full level settings, push the slides down and then back up to 10 immediately. Then press [Go] to start the next cue.
allows you to take manual control of cues as they play. If
Control of linked cues
When you play back linked cues, the left fader in each fader pair controls intensity levels; the right fader controls the playback rate. When you begin a linked cue with the right fader at 10, at the recorded rate. To take control of the playback rate, move the fader to 50 percent. Then move the fader up or down to adjust rate; 10 is instantaneous playback through steps or cues, and 0 stops playback.
If right fader is set at anything other than 10 when you start the linked cues or effects play back at the rate set on the fader.
MicroVision FX
plays it back
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Chapter 4 Tutorial 4 - 29
Modifying cues on stage
To modify and record a cue on stage, follow these steps:
1. Press [Stage].
2. Press [Cue], and enter cue number.
3. Press [Go] to playback cue.
4. Push faders down and back up to override fade times.
5. Modify cue.
6. Press [Record].
7. To rerecord as same cue, press [Enter]. Or, to record as a new cue, enter new cue number, and press [Enter].
8. Press [Rel] to release captured channels.
Note: If you rerecord as the same cue, the modifications you make appear on stage immediately.
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Back key
After you play a cue, pressing the Back key plays back the cue that precedes it on the cue sheet.
For example, assume you have recorded cues one, two and three. If you play cue one and then cue two, pressing [Back] brings up cue one again. But, if you play cue one and then cue three, pressing [Back] will bring up cue two because it immediately precedes cue three on the cue sheet. Pressing [Back] after playing the first cue on the cue sheet fades all outputs to zero.
[Back] always plays back cues in the AB fader (regardless of which fader pair you played the cue in originally) and always uses the default fade times regardless of recorded fade times.
Note: When you use the [Back] key the cue currently loaded in the CD fader pair is cleared.
Clearing fader pairs
FX
Each timed fader pair is equipped with a Clear key. To clear a cue from a fader pair, press the appropriate clear key. Faders will clear immediately.
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Chapter 4 Tutorial 4 - 31
Lesson 4 Working with submasters
Submasters allow you to save looks that you use often. They can be used as building blocks when you create cues or other submasters. For example, you might create a different submaster for each cyclorama wash; another submaster might include practicals. Or you might choose to create a series of submasters for each area of your set. In addition, submasters are the basis for creating chases. See page 4 - 37 for information about using submasters to create chases.
MicroVision FX
You can record a submaster memory in each pot. The pot allows you to bring up the submaster look manually. The pot's bump switch allows you to flash the submaster to its full recorded level.
When a slide pot is set at 0, the submaster is at zero percent of its recorded level. To increase submaster level, push pot up. When pot is set at 10, the submaster is at 100 percent of recorded level.
If several outputs (timed playback faders and other submasters) include the same channel, the highest output level overrides all others. This is called pile-on logic. However, captured channels override submaster levels.
Each channel may be included in as many pile-on submasters as you choose.
This lesson includes the following sections:
Submaster pages
Recording a submaster
Controlling submaster fades manually
Modifying submasters
Copying submasters
Deleting submasters
is equipped with six submaster potentiometers, or
pots
.
After creating cues in several methods for creating looks on stage. In this lesson, we won’t trouble you with reading instructions on selecting channels and setting levels since you already know how to do that. Instead, we’ll concentrate on how creating submasters is different from creating cues.
Lesson 2
, you should be well acquainted with
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Submaster pages
FX
MicroVision FX
masters in each page. In Stage mode, the Submaster/cue window indicates which submasters are recorded in the currently loaded page. It also indicates if active submasters originated from a different page. When you change submaster pages, any submasters set at a nonzero level remain loaded with the original look until you pull the submaster pot down to zero.
MicroVision FX
than the currently loaded page by displaying and highlighting the page number under the submaster number.
To switch pages, press [Page] and enter the page number you want.
When you load a new page, any submasters set at a level above zero remain on stage until you pull them down to zero. This prevents the stage from going black when you switch pages. Submasters remaining from the previous page are indicated by the displayed page number on the Submaster/cue description line.
Submasters from the new page are not loaded into pots until you pull them down to zero.
has five pages of submasters. You can record six sub-
indicates that a submaster is recorded in a page other
Note: When you read a new show into the console from a disk, MicroVision FX holds current fader and submaster outputs.
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Chapter 4 Tutorial 4 - 33
Recording a submaster
Creating a submaster is as easy as creating a cue. You can create submasters in Stage or Blind mode. To create a submaster, follow these steps:
1. Select channel and level settings as you did for cues. See
Creating cues
from other submasters or cues by bringing up a recorded look, then modifying it as you desire.
2. Press [Record] then [Sub].
3. Enter the submaster number you want to record, and press [Enter].
Or, press [Record] and the submaster bump switch where you want to record the look.
4. Press [Rel] to release captured channels.
5. Push the submaster pot up. The channels you recorded come up at the proportional levels you recorded.
if you need a review. You can use channel settings
Lesson 2,
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Recording submaster on a different page
You may record a submaster to a page other than the one currently loaded. For example, if you have page one loaded, you can create a look on stage, and record it to page two if you wish. To do so, follow these steps:
1. Create a look on the screen.
2. Press [Record].
3. Press [Page].
4. Enter the page number on which you want to record submaster.
5. Press the bump switch of the submaster in which you want to record the look.
Modifying submasters
To modify a recorded submaster, follow these steps:
FX
1. Press [Blind] to display Blind mode.
2. Press [Sub] and the number of the submaster you want to modify.
3. To add or change channels: Select channel numbers and set desired levels.
To change all channels proportionally:
Select channels at current levels, then move the fader wheel to proportionally modify levels.
To delete channels:
Select channels and press [At] [0][0] to set them to 00.
4. Press [Rec] and [Enter].
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Chapter 4 Tutorial 4 - 35
Copying submasters
You may want to copy a submaster, or use submasters as building blocks for new submasters. To copy a look from one submaster to another in Stage, follow these steps:
1. Press [Stage].
2. Set submaster pot(s) that you want to copy at desired level.
3. Make any additional adjustments you want, such as selecting channels to add, playing back cues through fader pairs or bringing up other submasters.
4. Press [Record].
5. If you want to save the submaster to a page other than the currently loaded submaster page, press [Page], then enter the page number onto which you want to copy the submaster.
6. Press [Sub] and enter new submaster number, and press [Enter], or press the submaster bump switch.
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Deleting submasters
You must be in Blind to delete submasters. You can delete all submaster memories, or the entire show, from the Set Up Menu.
To delete individual submasters, follow these steps:
1. Press [Blind] and then [Sub].
2. Enter submaster number you want to delete.
3. Press [Clear] [Record] to delete the submaster.
To clear all submasters and submaster pages, follow these steps:
1. Press [Set Up].
2. Select 5, Clear all submasters and submaster pages, and press [Enter].
3. Press [Enter] to delete all recorded submasters.
FX
Or, press [Clear] to cancel the action.
To clear the entire show including all cues, submasters, chases and softpatch, follow these steps:
1. Press [Set Up].
2. Select 6, Clear system, and press [Enter].
3. Press [Enter] to clear entire show.
Or, press [Clear] to cancel the operation.
Warning: When you initiate Clear system, all show data stored in MicroVision FX is lost; system settings are not affected. Save the current show on disk if you do not want to permanently lose all show information.
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Chapter 4 Tutorial 4 - 37
Lesson 5 Creating and working with chases
A chase is a lighting effect in which the currently loaded page of sub­masters are flashed in sequence to an output level you determine. If you load a new submaster page while a chase is running, the submasters from the new page automatically replace those from the previously loaded page. The chase continues to run, but with new submasters in place of the old ones.
MicroVision FX
include in a chase (up to six), and also to control the chase speed and output levels of the submasters. In addition, you can control the direc­tion of the chase and select either light or dark chase.
In a light chase, the submasters that make up the chase are normally off (set at zero percent). When the chase is running, the submasters flash on in sequence. In a dark chase, the submasters that make up the chase are normally on (set at 100 percent of recorded level). When the chase is running, the submasters flash off in sequence.
MicroVision FX
chase rate through your
MicroVision FX
chase rate according to the tempo of the music. For more information on using audio input to control chases, see page 4 - 42.
allows you to determine the number of submasters you
also provides an interface that allows you to control
MicroVision FX's
analyzes the incoming audio signal, and then sets the
audio input connector.
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Creating a chase
Each chase step consists of a channel or group of channels recorded as a submaster. The first step in creating a chase is to record the submas­ters that you want to include in it.
Note: You can create submasters in either Stage or Blind mode.
Follow these steps to create a chase:
1. Press [Stage] and set the switch labeled Light/Dark/Off to Off.
2. Select channel and level settings to create a submaster. (See
Lesson 4, Working with submasters
3. Press [Record] then [Sub].
4. Enter the submaster number you want to record as a chase step, and press [Enter]. Or, press the corresponding submaster bump switch.
5. Press [Rel] to release captured channels.
if you need a review.)
FX
6. Repeat this procedure for each submaster you want to include in the chase. The chase can consist of up to six submasters.
7. Set the switch labeled Forward/Reverse/Bounce to one of the following settings to select a chase direction:
Forward
In a forward chase, the chase runs in ascending numerical se­quence, for example, from one through six.
Reverse
In a reverse chase, the chase steps run in descending numerical sequence, for example, from six through one.
Bounce
In a bounce chase, the chase runs alternately in ascending then descending numerical sequence, for example, from one through six, then from six through one, then repeat.
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Chapter 4 Tutorial 4 - 39
8. Set the switch labeled Rate/Both/Audio to one of the following settings to indicate how you want to control the chase rate:
Rate
If you want to set the rate of the chase manually, set the switch to Rate, and set the Rate pot to the desired setting. The Rate pot is marked in increments from 0 to 10. At the 0 setting, the chase stops; at 10, the chase proceeds at a rate of approximately 15 steps per second.
Audio
If you want to use a music source to control the chase rate through your
MicroVision FX's
Audio.
MicroVision FX
audio input connector, set the switch to
analyzes the tempo of the music and sets
the chase rate accordingly. (See page 4 - 42 for more information.)
Both
If you are controlling the chase rate with the Rate pot
and
also want
to use audio control, set the switch to the Both setting. The chase rate is determined simultaneously by the setting of the Rate pot and the audio input.
9. Set the switch labeled Light/Dark/Off to either Light or Dark to start the chase. This starts the chase running and selects one of the following chase types:
Light chase
In a light chase, the channels that constitute the step flash on, then turn off again when the next step begins.
Dark chase
In a dark chase, the channels that constitute the step flash off, then turn on again when the next step begins.
10. To stop the chase, set the switch labeled Light/Dark/Off to Off.
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Setting chase output levels
When you record the submasters included in a chase, you assign an output level to the channels that make up the submaster. After you record the submasters, you can modify their output level by setting the level of the potentiometer labeled Effects.
When the Effects pot is set at 10, all chase submasters playback at their recorded level. When it is set a a level less than 10, the submasters' output levels equal the current pot setting multiplied by the percentage level at which the pot is set. For example if submaster levels are re­corded at full (100 percent) and the Effects pot is set at 5, the step will output at 50 percent of recorded submaster levels.
FX
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Chapter 4 Tutorial 4 - 41
Setting number of submasters in a chase
The rotary pot labeled Step allows you to select the number of submas­ters you want to include in a chase. This can be handy if you want to create a chase that does not require all six submasters, or if you need to reserve some submasters for other purposes.
For example, to include only submasters one and two in a chase, set the Step pot to 2; to include submasters one, two, three, and four, set the pot to 4.
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Controlling chases with audio input
FX
The Audio setting on from an audio source (tape, CD, LP, or live music) to control chase rate. The processor detects notes in certain low frequencies (usually the bass drum part) and uses them to set the chase rate.
Follow these steps to use audio input to set chase rate:
1. Create the chase using the techniques described on pages 4 - 37 through 4 - 40.
2. Insert the audio connector into the output labeled Audio on the console's back panel.
3. Select Audio with the rate pot.
4. Use the switch labeled Light/Dark/Off to start the chase running.
MicroVision FX
's Rate pot allows you to use input
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Chapter 4 Tutorial 4 - 43
Lesson 6 Saving your show on disk
You should always make at least one back up copy of each show you are working on. Back up copies are stored on standard 3.5-inch computer disks. We suggest that you make back up copies of your work after every session during which you modify a show.
Backups include system setting information, softpatch, cues, submas­ters, chases, and any other information that you have in the console at the time you record the show on disk.
To make back up copies of your work requires these steps, (each is included in this lesson):
Format a standard double-sided, double-density 3.5-inch disk on the console
Record show on formatted disk
More disk information and instructions on reading a show from disk, see
Chapter 5, Using print and disk options
.
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Formatting disks
FX
You must format disks on a record shows on them. unformatted disks or disks that are formatted on other types of ETC consoles or personal computers. Each shows.
MicroVision FX
MicroVision FX
console before you can
cannot record shows on
MicroVision FX
disk can hold five
Warning: Formatting a disk erases all information previously recorded on it. It does not affect the current show in console.
To format disk, follow these steps:
1. Insert standard double-sided, double-density 3.5-inch computer disk in disk drive.
2. Press [Set Up].
3. Select 3, Format disk, and press [Enter].
4. Begin formatting by pressing [Enter].
Or, cancel format operation by pressing [Clear].
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Chapter 4 Tutorial 4 - 45
Recording a show on disk
To record a show from memory to a disk follow these steps:
1. Insert a formatted disk in disk drive.
2. Press [Set Up].
3. Select 1, Write show to disk, and press [Enter].
If any of the five shows are currently recorded on disk, the screen displays the message, Recorded, or the date recorded if you have the Real Time Clock option. If no show is recorded on disk,
MicroVision FX
4. Select a show number (1 through 5), and press [Enter]. If the show number you select is already recorded, the new show will overwrite the old show.
displays the message, Not recorded.
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Reading a show from disk
When you read a show from a disk and load it into memory, the new show overwrites the current show in the board. Therefore, if you want to keep the current show, follow the instructions on the previous page to record current show before you read a new show from disk.
Current submaster and cue output levels are not affected when you read a new show into the console from a disk.
Live submasters remain on stage until you pull their pots to zero. Moving submaster pots up again loads a submaster from the new disk. On a color monitor, submasters from the previous show are displayed in green. Once loaded, the new submasters are displayed in yellow. Loading a new show automatically loads submaster page one from the new show.
When a new show is read from disk, cues loaded in the fader pairs remain in the faders until you remove or replace them. Press [Clear] to remove them, or replace them by loading a new cue.
To read a show from disk into memory, follow these steps:
FX
1. Insert disk in disk drive slot.
2. Press [Set Up].
3. Select 2, Read show from disk, and press [Enter].
MicroVision FX
are not yet recorded on the disk.
4. Select the desired show and press [Enter]. The show you enter will overwrite the current show in memory.
Or, press [Clear] to cancel the operation.
displays the message Not recorded for shows that
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Chapter 4 Tutorial 4 - 47
Lesson 7 Track record function
The Track record function helps you use and create more complex lighting effects.
Track is a record function that allows you to modify recorded cues and designate new levels for the displayed cue only or to track them forward until a different level is encountered.
A track is created by a channel whose level does not change through a series of consecutive cues. [Track] creates tracks by pulling channel levels from the previous cue (in Blind mode), or by adding tracks to existing cues (in either Blind or Stage).
Cue levels are usually set live, working in Stage mode. When you first record a series of cues, you typically record the first cue of the se­quence. The second cue is built from the first with some of the channels changing, but many remaining the same. The third cue is built from the second and so on, until a major change, such as a black out, is recorded.
This procedure results in many channels being set to a level in one cue and staying at that level for several cues. These tracks develop regard­less of the record function (Record or Track) you use to record the cues.
In Blind mode, channels levels displayed in white on the screen indicate that the channel has moved to a new level in that cue. This serves as a blocking level when you create a track. Channel levels displayed in green indicate that the recorded level is the same as in the previous cue.
MicroVision FX
more efficiently
The following examples demonstrate how Track works and compare it to Record. The examples include five cues, each with five channels.
When a channel changes level from one cue to the next it is printed in bold on the following pages; tracked channels are printed in regular print. This is similar to how Blind mode displays levels on a color monitor— channels that change intensity are displayed in white; tracked channels are displayed in green.
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Using record to create tracks
In Stage mode, the following keystrokes create the five cues illustrated below. Each cue adds channels to the previous cue. The example uses Record to record the cues.
Cue 1 [Chan] [1] [Full] [Record] [1] [Enter] Cue 2 [Chan] [2] [Full] [Record] [2] [Enter] Cue 3 [Chan] [3] [Full] [Record] [3] [Enter] Cue 4 [Chan] [1] [At] [2][5] [4] [Full] [Record] [4] [Enter] Cue 5 [Chan] [1] [Thru] [4] [At] [0][0] [Record] [5] [Enter]
These keystrokes produce the results illustrated in Figure 1.
Cue 1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 FF FF FF 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
FX
Channel 4 FF 00
Channel 5
Figure 1
Notice the horizontal tracks developed by keeping a channel at the same level through a number of cues. For example, channel 1 tracks from cue 1 to cue 3.
Note that channels remain at set levels while you program the series of cues because they are captured and have not been released.
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Chapter 4 Tutorial 4 - 49
Recording modified cues
The difference between Record and Track is apparent when you modify a cue or insert a new cue between two existing cues. Record and Track produce different results.
The following keys were pressed to release captured channels and play back cue 1.
[Stage] [Rel] [Rel] Release captured channels. [Cue] [1] [Go] Play back cue 1. [Chan] [1] [At] [5][0] Modify channel 1 to 50 percent.
With cue 1 in a fader pair, channel 1 is modified to 50 percent. To change a channel level that affects only the cue you modify, use [Record]. Modify the cue; press [Record]; enter the cue number, and press [Enter]. Only the specified cue is modified.
The results of modifying cue 1 and using [Record] are illustrated in Figure 2.
Cue 1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 FF FF 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 FF 00
Channel 5
Figure 2
Note that channel 1 is not affected in cues 2 and 3. Also note that when you record a modified cue that is in a playback fader pair, the changes are reflected in the fader. That is, when you release the channels you have modified, they remain on stage. If you change the level in the beginning or middle of a track, you may want the change to continue through the remainder of the original track.
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To track the level modification we just recorded in the example above use [Track] instead of [Record] to record channel one as on the previous page. Press [Track], enter cue number, and press [Enter]. If you use [Track] rather than [Record] to record the changes made to the cue illustrated in Figure 1, the results will be as illustrated in Figure 3 (versus the results from using [Record] illustrated in Figure 2).
Cue 1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 FF FF 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 FF 00
Channel 5
Figure 3
The modified level is recorded in the current cue and carries through the entire track (cues 1 through 3).
FX
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Chapter 4 Tutorial 4 - 51
Inserting cues
If you insert a cue into this sequence, Record and Track produce differ­ent results. Record saves changes only in the cue you insert; Track saves the changes you make and tracks them through the following cues.
The following keys were pressed to release captured channels and play back cue 1. With cue 1 in a fader pair, channel 4 is added at 50 percent. The new look is inserted as cue 1.1.
[Stage] [Rel] [Rel] Release captured channels. [Cue] [1] [Go] Play back cue 1. [Chan] [4] [At] [5][0] Add channel 4 at 50 percent. [Record] [1][.][1] [Enter] Inserts new look as cue 1.1.
Figure 4 displays the result inserting the cue using [Record]. Notice the new channel is not added to the cues that follow it.
Cue 1 Cue 1.1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 50 FF FF 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 50 00 FF
Channel 5
Figure 4.
Note that cue 2. This downfades the channel when cue 2 is played.
When you insert a cue with [Track] new channels track through the cues after it until recorded for that channel.
MicroVision FX
MicroVision FX
enters a level of 00 percent for channel 4 in
encounters a cue with a level previously
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Pressing [Track] (rather than [Record] as in the previous example) then [1][.][1] [Enter] to insert and record the same cue 1.1 as above produces the results illustrated in Figure 5. Compare it to the results illustrated in Figure 4, in which the same cue was inserted using [Record] rather than [Track].
Cue 1 Cue 1.1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 50 50 50 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 50 50 50 FF 00
Channel 5
Figure 5.
Channel 4 creates a track from cue after 1.1 until a prerecorded level interrupts it.
FX
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Chapter 4 Tutorial 4 - 53
Blackout cues and tracking
Sometimes you may add a channel to a sequence of cues that has not used that channel yet. For example, you may want to add a channel to all cues in a scene. To do this, add the channel to the first cue in the sequence, and use Track to track the change through the remaining cues.
To ensure that the newly-added channel does not track through another cue, it is often helpful to construct a blackout cue. The blackout cue prevents the new channel track from running into a different recorded level.
Figure 6 displays what happens when we track channel 5 through the sequence when cue 5 is a regular crossfade cue.
Cue 1 Cue 1.1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 50 50 50 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 50 00 FF 00
Channel 5 FF FF FF FF FF FF
Figure 6
Channel 5 tracks through cue 5 and ruins the black out cue.
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FX
If cue 5 is a blackout cue,
MicroVision FX
records all unused channels in Cue 5 at 00 percent. In the example below, the blackout automatically enters 00 in channel 5, cue 5. When you track a channel through the sequence, the new channel will not track through the blackout cue.
To create a blackout cue, enter these keystrokes:
[Blind] [Cue] [5] [Rem dim] [Rem dim] Selects all channels and sets at
a level of 00.
[Record] [Enter] Records blackout cue.
Now when we track channel 5 through the sequence, cue 5 acts as a roadblock for the track. The result is illustrated in Figure 7.
Cue 1 Cue 1.1 Cue 2 Cue 3 Cue 4 Cue 5
Channel 1 50 50 50 50 25 00
Channel 2 FF FF FF 00
Channel 3 FF FF 00
Channel 4 50 00 FF 00
Channel 5 FF FF FF FF FF 00
Figure 7
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chapter 5 using print and disk options
This chapter includes instructions for using disk options. Each of the following options is explained and illustrated on the following pages.
Bold printing
Cue sheet
Cues
Patch
Real time programs
Stage display
Submasters
MicroVision FX
side panel of the console. It allows you to save backup copies of shows on disk. Disk options and disk management are discussed in the section titled Disk management on page 5 - 10. The following options are described:
Format disk
Record show on disk
Read show from disk
is equipped with a 3.5-inch disk drive on the right front
MicroVision FX
’s print and
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5 - 2 MicroVision FX
Print functions
Before you begin printing, verify that your printer is installed correctly and that it is turned on. For instructions on installing printers, see
Chapter 2, Installation
are printing.
All print options are located on the Print Functions Menu. To display the menu press [Set Up], and press 8, Print Functions. Then press [Enter].
MicroVision FX
, page 2 - 9. Fades in progress pause when reports
displays the Print Functions screen illustrated below.
To print a report:
1. Enter menu option number and press [Enter].
2. Follow prompts that ask for beginning and ending numbers, if any.
3. Press [Enter].
To cancel the print operation, select 8, Abort print.
MicroVision FX
sends reports to the printer.
Page 99
Chapter 5 Using print and disk options 5 - 3
Bold printing
The Bold printing option on the Print Functions Menu enables the Print cues option to print moving channels in bold as moving channels are displayed highlighted in Blind mode. To enable bold printing, follow these steps:
1. Press [Set Up].
2. Select 8, Print functions, and press [Enter].
3. Select 7, Bold printing, and press [Enter].
4. Select 1 to enable bold printing, or 2 to disable bold printing. Then
press [Enter].
This option is designed to work with Epson and Epson-compatible printers. If your printer is not Epson compatible, it may or may not respond to this option. If it does not, set the option to Off.
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5 - 4 MicroVision FX
Cue sheet
The cue sheet report lists all recorded cues. From the Print Functions Menu, select 5, and press [Enter]. Enter the first cue number you want to print, or press [Enter] if you want to print the entire cue sheet. Press [Enter]. If you are selecting a range of cues to print, prompts you for the last cue number to print. Enter the last cue number you want, and press [Enter].
MicroVision FX
sends the report to the
printer.
See previous page for instructions on enabling and disabling bold printing for moving channels.
To interupt the print operation, press [8], Print functions, then [8], Abort print.
MicroVision FX Lighting Control System ETC
Cue Sheet
CUE 1.1 Up 00:07...Down..00:07 Link 1.2 Delay 0:07 CUE 1.2 Up 00:07...Down..00:07 Link 6 Delay 00:07 CUE 6 Up 00:00...Down..00:00 Link 6.1 Delay 00:00 CUE 6.1 Up 00:03...Down..00:03 Link 6.2 Delay 00:03 CUE 6.2 Up 00:03...Down..00:03 Link 6.3 Delay 00:03 CUE 6.3 Up 00:05...Down..00:05 Link 7 Delay 00:05 CUE 7 Up 00:20...Down..00:20 Link 8 Delay 00:20 CUE 8 Up 00:10...Down..00:10 Link 10 Delay 00:10 CUE 10 Up 00:03...Down..00:03 Link 11 Delay 00:03 CUE 11 Up 00:05...Down..00:05 Link 12 Delay 00:05 CUE 12 Up 00:03...Down..00:03 Link 13 Delay 00:03 CUE 13 Up 00:05...Down..00:05 Link 14 Delay 00:05 CUE 14 Up 00:03...Down..00:03 Link 14.1 Delay 00:03 CUE 14.1 Up 00:05...Down..00:05 Link 15 Delay 00:05 CUE 15 Up 00:07...Down..00:07 Link 15.5 Delay 00:07 CUE 15.5 Up 00:10...Down..00:10 Link 16 Delay 00:10 CUE 16 Up 00:03...Down..00:03 Link 17 Delay 00:03 CUE 17 Up 00:05...Down..00:05 Link 18 Delay 00:05 CUE 18 Up 00:02...Down..00:03 Link 19 Delay 00:03 CUE 19 Up 00:10...Down..00:10 Link 20 Delay 00:10
MicroVision FX
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