ETC Ion User Manual

Lighting Control Console Operations Manual
Version 2.0
Copyright © 2013 Electronic Theatre Controls, Inc.
All Rights reserved.
Product information and specifications subject to change.
Part Number:4310M1210-2.00 Rev A
Released: 2013-03
ETC®, Eos™,Eos Ti™, Gio®,Ion®, Element™, Emphasis®, Expression®, Insight™, Imagine™, Focus™, Express™, Unison
®
, Obsession® II, ETCNet2™, EDMX™, Revolution® and Sensor+®, are either registered trademarks or trademarks of Electronic Theatre Controls, Inc. in the United States and other countries.
ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are reserved by ETC.
ETC intends this document, whether printed or electronic, to be provided in its entirety.
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using this Manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Register Your Ion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Help from ETC Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . .3
Important Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Channel = Fixture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Record Target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Move Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Manual Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Syntax Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Parameters and Parameter Categories. . . . . . . . . . . . . . . . . . . .5
Tracking vs. Cue Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Move Fade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Block vs. Assert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Live and Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
HTP vs. LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Other Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Help System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Online Eos Family (Eos Ti, Eos, Gio and Ion) User Forums . . . .8
Chapter 1
System Overview . . . . . . . . . . . . . . . . . . . . .9
System Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Remote Processor Unit (RPU). . . . . . . . . . . . . . . . . . . . . . . . . .10
Remote Video Interface (RVI) . . . . . . . . . . . . . . . . . . . . . . . . . .10
Radio Focus Remote (RFR) . . . . . . . . . . . . . . . . . . . . . . . . . . .10
iRFR and aRFR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Gateways. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Console Geography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Littlites
Cleaning Ion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Outputting DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Console Capacities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Output Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Channel Counts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Cues and Cue Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Record Targets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1
Chapter 2
System Basics . . . . . . . . . . . . . . . . . . . . . . 17
Setting Up the Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Power Up the Console. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Power Down the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Your First Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Single Monitor Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Dual Monitor Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
The Central Information Area (CIA) . . . . . . . . . . . . . . . . . . . . . . . . .22
Parameter Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Collapse/Expand the CIA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Lock the CIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Favorite CIA Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Locking the Facepanel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Using the Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Virtual Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Fader Module. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Using Direct Selects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Direct Selects in Flexi Mode . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Clear Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Display Control and Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Opening and Closing Displays. . . . . . . . . . . . . . . . . . . . . . . . . .28
Selecting Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Moving Displays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Scrolling within a Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Expanding Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Zooming Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Graphical User Interface (GUI) Display Conventions. . . . . . . . . . . .31
Indicators in the Live/Blind Display . . . . . . . . . . . . . . . . . . . . . .31
[Data] Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
[Time] Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
[Label] Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Using Flexichannel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Indicators in the Playback Status Display . . . . . . . . . . . . . . . . .37
Using [Format] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Encoder Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Locking the Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Encoders in Blind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Flexi Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Moving Light Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
ML Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Using Softkeys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Context Sensitive Softkeys . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Changing Softkey Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
2 Ion Operations Manual
Chapter 3
Managing Show Files . . . . . . . . . . . . . . . . . 49
Create a New Show File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Open an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Selective Partial Show Opening . . . . . . . . . . . . . . . . . . . . . . . .52
Merging Show Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Printing a Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Saving the Current Show File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Using Quick Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Using Save As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Importing Show Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Exporting a Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Deleting a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
File Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Chapter 4
Patch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
About Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Flexichannel Views in Patch . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Labeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Patching Conventional Fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Patching By Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Range Patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Patching By Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Using Output Address vs Port/Offset . . . . . . . . . . . . . . . . . . . . .64
Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Helpful Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
{Address} [n] [/] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Dimmer Doubling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Moving and Copying Channels . . . . . . . . . . . . . . . . . . . . . . . . .65
Swapping Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Unpatch a Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Deleting Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Using {Offset} in Patch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Creating multi-part and compound channels . . . . . . . . . . . . . . .67
Using the Scroller/Wheel Picker and Editor . . . . . . . . . . . . . . . . . . .68
Using the Picker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Using the Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Calibrating a Scroller Using the Encoders . . . . . . . . . . . . . . . . .72
Calibrating a Scroller Using the ML Display . . . . . . . . . . . . . . .74
Patching Moving Lights, LEDs, and Accessories . . . . . . . . . . . . . . .75
Display Pages in Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
{Patch} Display and Settings . . . . . . . . . . . . . . . . . . . . . . . . . . .76
{Attribute} Display and Settings . . . . . . . . . . . . . . . . . . . . . . . . .78
3
{Database} Display and Settings . . . . . . . . . . . . . . . . . . . . . . . .80
Using Device List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Dimmer List for CEM+, CEM3, and FDX 2000 . . . . . . . . . . . . .82
RDM Device List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Patching Discovered Dimmers and RDM Devices . . . . . . . . . .86
Errors and Warnings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86
Detaching Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Clearing the Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Reset Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Fixture Creator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Creating a New Fixture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Copying a Fixture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Merging Custom Fixtures into a New Show File . . . . . . . . . . . .92
Importing a Custom Fixture . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Update Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Snap Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Chapter 5
Chapter 6
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Opening Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
Desk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Basic Manual Control . . . . . . . . . . . . . . . .111
Selecting Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Select Channels From the Keypad . . . . . . . . . . . . . . . . . . . . .112
Selecting Channels from Faders . . . . . . . . . . . . . . . . . . . . . . .112
Using Groups as a Channel Collector . . . . . . . . . . . . . . . . . . .112
Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Setting Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Level Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Manual Control of Non-intensity Parameters (NPs) . . . . . . . . . . . .115
Parameter Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Setting Parameters with the Keypad . . . . . . . . . . . . . . . . . . . .116
Adjusting Parameters Using + and - . . . . . . . . . . . . . . . . . . . .116
Setting Non-intensity Parameters with the Encoders . . . . . . .116
Using the Color Picker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Select Last . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Multiple Intensity Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Lamp Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
Using +% and -% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Channel Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Non-intensity Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Remainder Dim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
Highlight and Lowlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
4 Ion Operations Manual
Lowlight Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Temporary Highlight Level. . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Highlight/Lowlight Rem Dim. . . . . . . . . . . . . . . . . . . . . . . . . . .129
Sneak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Flip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Channel Check. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Address at Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Address Check . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Flash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Flash On & Flash Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Using {Move To}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Chapter 7
Chapter 8
Using Groups . . . . . . . . . . . . . . . . . . . . . . 133
Recording Groups Live. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Ordered Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Editing and Updating Groups in Live . . . . . . . . . . . . . . . . . . . .135
Selecting Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Deleting Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Group List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Open the Group List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Ordered View and Numeric View. . . . . . . . . . . . . . . . . . . . . . .136
Editing Groups from the Group List . . . . . . . . . . . . . . . . . . . . .136
Using Groups as a Channel Collector . . . . . . . . . . . . . . . . . . .137
Storing and Using Palettes . . . . . . . . . . . . 139
About Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Palette Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Intensity Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Focus Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Color Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Beam Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Palette Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
{By Type} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
{Absolute} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
{Locked}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Storing Palettes Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Storing Palettes with [Record] . . . . . . . . . . . . . . . . . . . . . . . . .142
Storing Palettes with [Record Only] . . . . . . . . . . . . . . . . . . . . .143
Using Filters with Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Recalling Palettes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Editing Palettes Live. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Rerecord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
5
Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Editing Palettes in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Entering Blind Palette from Live . . . . . . . . . . . . . . . . . . . . . . .147
Editing in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Editing Palettes in Spreadsheet View . . . . . . . . . . . . . . . . . . .148
Editing Palettes in List View. . . . . . . . . . . . . . . . . . . . . . . . . . .148
Deleting Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Removing Channels from a Palette . . . . . . . . . . . . . . . . . . . . .149
Using By Type Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Storing a By Type Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Editing By Type Palettes in Blind. . . . . . . . . . . . . . . . . . . . . . .150
Updating By Type Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Chapter 9
Chapter 10
Storing and Using Presets . . . . . . . . . . . . 151
Storing Presets Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Storing Presets Using [Record] . . . . . . . . . . . . . . . . . . . . . . . .152
Storing Presets using [Record Only] . . . . . . . . . . . . . . . . . . . .153
Preset Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Recalling Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .154
Editing Presets Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Rerecord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Using the Preset List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Opening the Preset List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Editing Presets in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Editing in Table View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Editing in Spreadsheet View . . . . . . . . . . . . . . . . . . . . . . . . . .158
Deleting Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Removing Channels from a Preset . . . . . . . . . . . . . . . . . . . . .158
Using Fan . . . . . . . . . . . . . . . . . . . . . . . . . 159
About Fan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
Fanning Parameter Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
Fan From the Command Line . . . . . . . . . . . . . . . . . . . . . . . . .160
Fanning References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Fanning Timing and Delays . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Chapter 11
6 Ion Operations Manual
Working with a Single Cue List . . . . . . . . . 163
Basic Cueing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Cue Numbering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Recording Cues in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Using Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Using Record Only. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166
Using Selective Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Using [Cue Only / Track] . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
Setting Cue Level Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
Non-intensity Parameter Category Timing. . . . . . . . . . . . . . . .170
Delay Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
[Time][/] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
Discrete Channel or Parameter Timing . . . . . . . . . . . . . . . . . .172
Assigning Cue Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Clearing Cue Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Flags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Assert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
AllFade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Mark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Preheat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Using External Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .178
Modifying Cues Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Using [At] [Enter] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Using Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Using Record Only. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180
Record and Record Only [+] . . . . . . . . . . . . . . . . . . . . . . . . . .180
Move To. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180
[Update] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181
Chapter 12
Chapter 13
Recording and Editing Cues from Blind . . . . . . . . . . . . . . . . . . . . .186
From Summary or Table Views . . . . . . . . . . . . . . . . . . . . . . . .187
From the Cue Spreadsheet . . . . . . . . . . . . . . . . . . . . . . . . . . .187
Using Encoders in Blind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .188
Deleting Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
In Track Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
In Cue Only Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
Using Mark . . . . . . . . . . . . . . . . . . . . . . . .191
AutoMark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Conditions Triggering an AutoMark . . . . . . . . . . . . . . . . . . . . .192
Allowing a Live Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
AutoMark and Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Referenced Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Setting Referenced Mark Flags . . . . . . . . . . . . . . . . . . . . . . . .193
Applying Flags as Channels are Marked . . . . . . . . . . . . . . . . .194
Reference Marks and Timing. . . . . . . . . . . . . . . . . . . . . . . . . .197
Mark Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197
Using Filters . . . . . . . . . . . . . . . . . . . . . . . 199
Record Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
Partial Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Removing Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Storing Data with Record Filters . . . . . . . . . . . . . . . . . . . . . . .201
7
Chapter 14
Working with Multiple Cue Lists . . . . . . . . 203
Recording to a New Cue List . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Using Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Using Record Only. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Using Assert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Using AllFade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206
Changing the Active Cue List . . . . . . . . . . . . . . . . . . . . . . . . .206
Using [Go To Cue] with Multiple Cue Lists . . . . . . . . . . . . . . . . . . .207
Using Go To Cue 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
Using Go To Cue Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
Using the Cue List Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Open the Cue List Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Chapter 15
Chapter 16
Multipart Cues. . . . . . . . . . . . . . . . . . . . . .211
About Multipart Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Record a Multipart Cue in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Creating a New Multipart Cue in Live . . . . . . . . . . . . . . . . . . .212
Setting Multipart Cue Attributes . . . . . . . . . . . . . . . . . . . . . . . .213
Using Update in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213
Storing a Multipart Cue in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . .214
Changing a Single Part Cue to a Multipart Cue. . . . . . . . . . . .214
Changing a Multipart Cue to a Standard Cue . . . . . . . . . . . . .214
Deleting a Part from a Multipart Cue . . . . . . . . . . . . . . . . . . . .214
Cue Playback . . . . . . . . . . . . . . . . . . . . . .215
Introduction to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Playback Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Selected Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Live / Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Out-of-Sequence Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Go To Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Slider Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220
Assigning Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220
Changing Fader Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220
Playback Fader Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Go and Stop/Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Using Blackout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
[Go To Cue] [0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Using Assert (Playback Button) . . . . . . . . . . . . . . . . . . . . . . . .224
Using Timing Disable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Using Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Using Stop Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Releasing Content From a Fader . . . . . . . . . . . . . . . . . . . . . .225
Using Rate Override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Manual Master Cue Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
8 Ion Operations Manual
Chapter 17
Advanced Manual Control. . . . . . . . . . . . . 227
Using [Copy To] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228
Using [Recall From] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Using {Make Null}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230
In Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230
In Blind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230
Using {Make Manual} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231
Using {Make Absolute} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231
Using {Query} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .232
Using [Capture] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
Using [Undo]. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234
Command History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234
Chapter 18
Chapter 19
Using Park . . . . . . . . . . . . . . . . . . . . . . . . 235
Using Park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236
Park Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236
Parked Values in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236
Scaled Parked Values in Live . . . . . . . . . . . . . . . . . . . . . . . . .237
Parked Addresses in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . .237
Park Values from the Park Display . . . . . . . . . . . . . . . . . . . . .238
Creating and Using Effects . . . . . . . . . . . . 239
About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
Effects Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241
Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
Program a Step Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .246
Absolute Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Program an Absolute Effect. . . . . . . . . . . . . . . . . . . . . . . . . . .249
Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Focus Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Color Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Linear Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Define a Pattern Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Program a New Relative Effect . . . . . . . . . . . . . . . . . . . . . . . .252
Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Recording an Effect in a Cue. . . . . . . . . . . . . . . . . . . . . . . . . .253
Editing Effects Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Stop an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Deleting an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
9
Configuring an Effect Submaster. . . . . . . . . . . . . . . . . . . . . . .254
Recording an Effect to a Submaster . . . . . . . . . . . . . . . . . . . .254
Running an Effect from a Submaster. . . . . . . . . . . . . . . . . . . .254
Delaying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255
Chapter 20
Storing and Using Submasters . . . . . . . . . 257
About Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258
Recording a Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258
Submaster Displays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
Additive, Inhibitive, or Effectsub. . . . . . . . . . . . . . . . . . . . . . . .259
Proportional vs. Intensity Master . . . . . . . . . . . . . . . . . . . . . . .259
HTP vs. LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
Exclusive Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
Restore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261
Submaster Background State . . . . . . . . . . . . . . . . . . . . . . . . .261
Changing Fader Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
On Fader Wings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
On the Slider Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Loading Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
On Fader Wings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
On the Slider Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Updating a Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Releasing Content From a Submaster . . . . . . . . . . . . . . . . . .264
Deleting a Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Using Bump Button Timing With Submasters . . . . . . . . . . . . . . . .265
Controlling Subfades Manually . . . . . . . . . . . . . . . . . . . . . . . .265
Chapter 21
Chapter 22
Submaster List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Editing Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Using About . . . . . . . . . . . . . . . . . . . . . . . 267
About [About] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
[About] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
About System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
About Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
About Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272
About Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
About IFCB Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
About Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
About Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
About Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .276
About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .276
Storing and Using Curves. . . . . . . . . . . . .277
About Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .278
Creating and Editing Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
10 Ion Operations Manual
Creating a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Editing Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280
Applying a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
To Channels In Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
To Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
To Scroller Fans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Delete a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Chapter 23
Chapter 24
Storing and Using Snapshots . . . . . . . . . . 283
About Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284
Recording Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284
Recalling Snapshots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Editing Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Deleting Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Storing and Using Macros. . . . . . . . . . . . . 287
About Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .288
Store a Macro from Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .288
Using the [Learn] key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .288
Macro Editor Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290
Create a New Macro from the Display . . . . . . . . . . . . . . . . . . .292
Edit an Existing Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293
Play a Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .294
Stop a Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .294
Delete a Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .294
Chapter 25
Using Magic Sheets . . . . . . . . . . . . . . . . . 295
About Magic Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Magic Sheet Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297
Magic Sheet List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Display Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Navigating a Magic Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .299
Creating and Editing Magic Sheets . . . . . . . . . . . . . . . . . . . . . . . .300
Quick Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Layout Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Magic Sheet Object Library . . . . . . . . . . . . . . . . . . . . . . . . . . .303
MS Object Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .307
Editing Objects on the Magic Sheet. . . . . . . . . . . . . . . . . . . . .308
Examples of Magic Sheets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .309
11
Chapter 26
Virtual Media Server . . . . . . . . . . . . . . . . . 311
About Virtual Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .312
Media Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .312
Patching the Virtual Media Server and Layers . . . . . . . . . . . .314
Creating a Pixel Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .315
Working with the Virtual Media Server. . . . . . . . . . . . . . . . . . .317
Effect Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .322
Pixel Mapping in a Multi-Console System . . . . . . . . . . . . . . . . . . .324
Steps for Configuring a Multi-Console System . . . . . . . . . . . .324
Synchronizing Media Archives. . . . . . . . . . . . . . . . . . . . . . . . .325
Chapter 27
Chapter 28
Appendix A
Multiple Users . . . . . . . . . . . . . . . . . . . . . . 327
About User ID. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .328
Assigning User ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .328
Using Partitioned Control . . . . . . . . . . . . . 329
About Partitioned Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .330
How to Use Partitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .330
Setting Up Partitioned Control . . . . . . . . . . . . . . . . . . . . . . . . .330
Partition List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .330
Creating New Partitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .331
Deleting Partitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .331
Using Partitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .332
Partitions in Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .332
Flexichannel in Partitioned Control . . . . . . . . . . . . . . . . . . . . .332
Eos Configuration Utility . . . . . . . . . . . . . . 333
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
What the Utility Does . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Eos Configuration Utility Reference . . . . . . . . . . . . . . . . . . . . . . . 334
General Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Network Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Maintenance and Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Local I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
RFR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Appendix B
12 Ion Operations Manual
Facepanel Shortcuts. . . . . . . . . . . . . . . . . 353
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Facepanel and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Appendix C
Appendix D
Multi-console and Synchronized Backup . 357
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Multi-console setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Synchronized Backup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Mirror Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Using the RPU and RVI . . . . . . . . . . . . . . 367
RPU Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Remote Processor Unit (RPU) . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Start Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Software Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Basic Use Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Net3 Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .371
RVI3 and RVI Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Remote Video Interface 3 (RVI3) . . . . . . . . . . . . . . . . . . . . . . . . . 372
Remote Video Interface (RVI) . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Basic Use Guidelines for RVI3 and RVI . . . . . . . . . . . . . . . . . . . . 375
Appendix E
Appendix F
Remote Control. . . . . . . . . . . . . . . . . . . . .377
Remotes Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Phone Remote. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .377
Radio Focus Remote (RFR) . . . . . . . . . . . . . . . . . . . . . . . . . .378
Console Section Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .379
Basic Use Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
RFR Operation Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Technical Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
iRFR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .388
aRFR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .388
Universal Fader Wings . . . . . . . . . . . . . . . 389
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
1 x 20 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
2 x 10 and 2 x 20 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
User Guidelines for Fader Wings . . . . . . . . . . . . . . . . . . . . . . . . . 392
13
14 Ion Operations Manual

Introduction

Welcome to the Ion Operations Manual. This manual is a comprehensive resource for users of the Ion control system.
Note:
For information on using show control with your system, see the Eos Family Show Control User Guide, which is available for download at www.etcconnect.com
This chapter contains the following sections:
Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Register Your Ion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Help from ETC Technical Services. . . . . . . . . . . . . . . . . . . . . .3
Important Concepts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Other Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Online Eos Family (Eos Ti, Eos, Gio and Ion) User Forums .8
.
Introduction 1

Using this Manual

In order to be specific about where features and commands are found, the following naming and text conventions will be used:
Facepanel buttons are indicated in bold [brackets]. For example, [LIVE] or [Enter]. Optional keys are indicated in <angle brackets>, for example, <Cue> or <Sub>.
Browser menus, menu items, and commands you must perform are indicated in bold text. For example: In the File menu, click Open. Or: Press [Record] [Preset] [Enter].
Alphanumeric keyboard buttons are indicated in all CAPS. For example, TAB or CTRL.
Keys which are intended to be pressed or held simultaneously are indicated with the “and” symbol. For example, [Load] & [Timing Disable].
Softkeys and clickable buttons in the Central Information Area (CIA) are indicated in bold {braces}. A note about <More SK> (more softkeys): this command is always indicated as optional, and is only indicated once in an instruction regardless of how many pages of softkeys exist. This is because there is no way to predict what softkey page you are on at any given time. Press <More Softkeys> until you find the required command.
References to other parts of the manual are indicated in italics. When viewing this manual electronically, click on the reference to jump to that section of the manual.
Note:
CAUTION:
WARNING:
Please email comments about this manual to: TechComm@etcconnect.com
Notes are helpful hints and information that is supplemental to the main text.
A Caution statement indicates situations where there may be undefined or unwanted consequences of an action, potential for data loss or an equipment problem.
A Warning statement indicates situations where damage may occur, people may be harmed, or there are serious or dangerous consequences of an action.
2 Ion Operations Manual

Register Your Ion

Registering your Ion system with ETC ensures that you will be notified of software and library updates, as well as any product advisories.
To register your console, you will need to enroll in “My ETC,” a personalized ETC Web site that provides a more direct path of communication between you and ETC.
Register now at http://www.etcconnect.com/product.registration.asp
.

Help from ETC Technical Services

If you are having difficulties, your most convenient resources are the references given in this user manual. To search more widely, try the ETC Web site at www.etcconnect.com resources is sufficient, contact ETC Technical Services directly at one of the offices identified below. Emergency service is available from all ETC offices outside of normal business hours.
When calling for assistance, please have the following information handy:
Console model and serial number (located on back panel)
Dimmer manufacturer and installation type
Other components in your system (Unison
®
, other control devices, etc.)
Americas United Kingdom
Electronic Theatre Controls Inc. Electronic Theatre Controls Ltd. Technical Services Department Technical Services Department 3031 Pleasant View Road 26-28 Victoria Industrial Estate Middleton, WI 53562 Victoria Road, 800-775-4382 (USA, toll-free) London W3 6UU England +1-608 831-4116 +44 (0)20 8896 1000
service@etcconnect.com
service@etceurope.com
. If none of these
Asia Germany
Electronic Theatre Controls Asia, Ltd. Electronic Theatre Controls GmbH Technical Services Department Technical Services Department Room 1801, 18/F Ohmstrasse 3 Tower 1, Phase 1 Enterprise Square 83607 Holzkirchen, Germany 9 Sheung Yuet Road +49 (80 24) 47 00-0 Kowloon Bay, Kowloon, Hong Kong techserv-hoki@etcconnect.com +852 2799 1220
service@etcasia.com
Introduction 3

Important Concepts

Before using Ion, you should read and familiarize yourself with the concepts defined below. You will find that understanding these terms and concepts will improve your efficiency with Ion.

Channel = Fixture

A fixture is defined as a group of related addresses that together control a device. An examples of a fixture would be an ETC Revolution. This moving light contains 31 parameters that together allow you to perform various functions such as pan and tilt. Each of these attributes is addressed by a different output.
Ion treats fixtures and channels as one and the same. Unlike former ETC consoles where a fixture occupied one channel for each parameter, Ion assigns each fixture a single channel number. Individual parameters are then associated with that channel as additional lines of channel information.

Output

Outputs are the method by which level changes to channels are conveyed to attached devices. These outputs are patched to channels. In its simplest form, an output is the data signal sent from the console to turn on a light or modify a fixture parameter.

Record Target

A record target is any data location that you can store data using a [Record] or [Record Only] command. Examples of record targets are cues, palettes, presets, and macros.

Move Instruction

A move instruction is any change to a parameter from its previous stored value. Any change to a channel’s intensity is a move instruction. Any change to a channel’s pan or tilt is a move instruction. Any change to a channel’s color mixing is a move instruction, and so on.

Manual Data

Manual data is any value set for a channel via the command line. Manual data will remain at its value until a move instruction is provided for it.

Syntax Structure

Most instructions can be entered into Ion through the command line. The Ion command line expects instructions to be entered in a specific structure, or syntax.
Generally speaking, the order of syntax can be described as:
What are you trying to affect? (Channel, group)
What do you want it to do? (Change intensity, focus, pan and tilt)
What value do you want? (Intensity at full, Iris at 50)
Naturally other commands will be used in the course of programming your show, but most other functions are modifiers of these three basic steps: modifying the channel(s) you are are working with, determining what parameters of those channels you are impacting, and what value you want them to assume. When working with record targets, the syntax is similar.
Note:
4 Ion Operations Manual
Not all actions on Ion must be entered from the command line, although many will result in a command line instruction. Other actions bypass the command line entirely.
Enter
Since the command line can receive multiple edits and instructions at once, it is necessary to let Ion know when you have completed your instruction in the command line. This is done with the [Enter] key.
There are some commands which are self-terminating, and therefore do not require [Enter] to be pressed. Some (but not all) of these commands are:
•[Out]
[Shift] & [+]
[Shift] & [-]
[Full] [Full]
Actions from the direct selects

Parameters and Parameter Categories

Ion divides fixture parameters into four major parameter categories: Intensity, Focus, Color, and Beam. These are the parameters in each category:
Intensity . . . . . . . . . . Intensity
Focus . . . . . . . . . . . . Pan and Tilt
Color. . . . . . . . . . . . . All color parameters (such as color wheel, CMY, scrollers, and
so on).
Beam . . . . . . . . . . . . Any parameter not covered in the other categories.

Tracking vs. Cue Only

Ion is, by default, a tracking console. This means two things. First, tracking relates to how cue lists are created. Once data is in a cue list, it will remain a part of that cue list, at its original setting, and track forward through subsequent cues, until a new instruction is provided or until it is removed from the cue list using filters or null commands.
Secondly, tracking relates to how changes to cue data are handled. Unless otherwise instructed by a Cue Only command, changes to a parameter in a cue will track forward through the cue list until a move instruction (or block command) is encountered.
It is possible to change the default setting of Ion to “Cue Only”. This prevents changes from tracking forward into subsequent cues, unless overridden with a track instruction.
Ion also has a [Cue Only/Track] button that allows you to record or update a cue as an exception to the default setting. Therefore, if the console is set to Tracking, the button acts as Cue Only. If console is set to Cue Only, it behaves as a Track button.
Introduction 5

Move Fade

Move Fade is a lighting control philosophy which determines how cues are played back. Ion adheres to this philosophy.
In a Move Fade system, parameters do not change from their current setting until they are provided a move instruction in a cue or are given a new instruction manually.
For example, in cue 1, channel 1 has been given an intensity value of 50%. This value does not change until cue 20, where channel 1 is moved to 100%. Therefore, channel 1 has a tracked intensity value of 50% in cues 2-19. If the user applies a manual intensity value of 25% while sitting in cue 5 (for example), that channel will stay at 25% until Cue 20 is recalled - because 20 is the next cue in which channel 1 has a move instruction. The original intensity of 50% will not be reapplied in subsequent cues unless specifically called out by the cue or manually performed.
Cue List Ownership
Ion is capable of running multiple cue lists. In a multiple-cue-list console, cue list ownership is an important concept. Cue list ownership is determined by the cue from which a channel is currently receiving its value. In Live, a parameter is considered to be “owned” by a cue list when it is receiving its current value from that cue list.
When alternating between cue lists in sequential playback, an active cue list does not necessarily own a channel unless that list has provided the last move instruction for that channel. For example, assume a channel is owned by cue list 1 and is at a tracked value. If a cue from another cue list is executed and provides a move instruction for the channel in the new cue, the channel is now owned by the second cue list. It will not return to cue list 1 until that cue list provides a move instruction for the channel.
Assert may be used to override this default behavior, allowing a cue list’s control over a channel to resume, even when the channel’s data is tracked.
This rule is not followed when executing an out-of-sequence cue. An out-of-sequence cue is any cue that is recalled via “Go To Cue”, a Link instruction, or manually changing the pending cue. In general applications, the entire contents of the cue (both moves and tracks) will be asserted on an out-of-sequence cue.

Block vs. Assert

In previous ETC consoles, placing a block instruction on a channel was a way to treat a tracked value as a move instruction, both in editing and playback. In Ion, this behavior is now split up. Blocked channel data is an editing convention only, and it prohibits tracked instructions from modifying the associated data. Blocked data has no impact on playback; the channels will continue to play back as though they were tracks. Assert is used to force playback of a tracked/blocked value.
6 Ion Operations Manual

Live and Blind

Live and Blind are methods to view and edit data in your show files. When you press the [Live] key, the screen will show you the live display. When you press [Blind], you will see the blind display. In either case, you may use the [Format] key to alter how the data is displayed (see Using [Format], page 39).
When in Live, the data displayed represents the data being sent from the console at that moment. In other words, the parameter data that is “live” on stage. When you edit data in live, those changes will become active and visible on stage as soon as the command line is terminated.
When in Blind, the data displayed represents data from the record target you choose to view (cues, presets, palettes, and so on). When you edit data in Blind, changes will not automatically appear on stage, since the data you are modifying is not live. This is true even if the record target you are modifying is active on stage. It is possible to play a cue in Live, then switch to Blind and edit that cue in blind without affecting levels on stage. Edits in Blind do not require a [Record] command to be stored. They are considered stored when the command line is terminated. Any display that is not the Live display is considered Blind, and the Blind LED will be illuminated. For example, if you open patch, the blue LED on [Blind] will be lit to show that you are in a Blind display.

HTP vs. LTP

HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define the output of a channel parameter that is receiving data from multiple sources. In HTP, the highest level of all sources will be executed. In LTP, the most recent level received will be executed. Cue lists and submasters can operate as HTP or LTP for intensity parameters only. Non-intensity parameters (NPs) are always LTP. Submasters can operate as HTP or LTP for intensity. The default is HTP. Ion’s default cue list setting for intensity is LTP (see HTP/LTP, page 209). Ion’s default submaster setting for intensity is HTP.
HTP
LTP
HTP is only applicable to the intensity of a channel. HTP channels will output the level that is the highest of all inputs. HTP channels are also referred to as “pile-on”, because as control inputs are added (for example - you may bring up cues and multiple submasters that all have the same channel recorded at various levels), the system calculates which input has the highest level for that channel and outputs that level for the channel. As control inputs are removed (you pull some of the submasters down to zero), the console will adjust the channel level, if required, to the highest remaining level.
LTP is applicable to any parameter of any channel. LTP output is based on the most recent move instruction issued to the channel parameter. Any new values sent to the channel will supersede any previous values, regardless of the level supplied.
Ion determines the LTP value for a channel, which is overridden by any HTP input values that are higher than the LTP instruction. This is then finally modified by manual control.
Introduction 7

Other Reference Materials

Help System

A keyhelp system is also contained within your system. To access help, press and hold [Help] and press any key to see:
the name of the key
a description of what the key enables you to do
syntax examples for using the key (if applicable)
Note:
Keyhelp is included on most tangible action buttons on your Ion console. This includes most softkeys and clickable buttons as well as the traditional keys on the keypad.
As with hard keys, the “press and hold [Help]” action can be also used with softkeys and clickable buttons.

Online Eos Family (Eos Ti, Eos, Gio and Ion) User Forums

You are encouraged to visit and participate in the ETC Eos Family (Eos Ti, Eos, Gio and Ion) User Forum, accessible from the ETC web site (www.etcconnect.com online community of Eos, Eos Ti, Gio, and Ion users where you can read about other users’ experiences, suggestions, and questions regarding the product as well as submit your own.
To register for the ETC Family (Eos Ti, Eos, Gio and Ion) User Forum:
Step 1: Go to ETC’s community web site (www.etcconnect.com/community
page to the online community will open.
Step 2: You may register for the forum using the “register” link in the introduction or by
clicking the “join” link in the upper right corner of the page.
Step 3: Follow the registration instructions provided by the community page.
). This gives you access to an
). An introduction
8 Ion Operations Manual
Chapter 1

System Overview

Inside this chapter you will find general descriptions of your Ion control console, how it fits into a network control system, and the various areas of user interface.
This chapter contains the following sections:
System Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Console Geography. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Cleaning Ion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Outputting DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Console Capacities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
1 System Overview 9

System Components

Console

Ion is designed from conception as a fully integrated controller for conventional lights and multi-parameter devices (for example: moving lights, LEDs, color scrollers, gobo wheels). Attention to detail across all areas of the system design and architecture allows you the utmost flexibility and customization of use.
Ion allows designers and programmers to develop a mutual vocabulary for control. This implementation of simple and uniform syntax for control provides a solid foundation for both experienced and inexperienced users.

Remote Processor Unit (RPU)

The RPU can be used as the primary, backup processor for the system, a client, or for primary playback in installations that do not require a facepanel after initial programming is completed.
For more information, see the appendix Remote Processor Unit (RPU), page 383.

Remote Video Interface (RVI)

The remote video interface allows remote interaction with the lighting control system. This can be for display purposes only. Additionally, with a mouse and alphanumeric keyboard attached, the RVI can be used as a remote programming station. The RVI provides supports for a maximum of two DVI or SVGA monitors, 1280x1024 minimum resolution.
For more information, see the appendix Remote Video Interface (RVI), page 379.

Radio Focus Remote (RFR)

The RFR provides wireless control of key front panel functions.The base station for the RFR can be networked into the system, or can connect to a console or remote device using the USB interface.
For more information, see the appendix Remote Control, page 377.

iRFR and aRFR

The iRFR and aRFR provide wireless control of key front panel functions.See “iRFR” on
page 388.See “aRFR” on page 388.
10 Ion Operations Manual

Gateways

Ion is part of a fully networked system capable of direct output of both ETCNet2 and Net3. Gateways can be configured to listen to either ETCNet2 or Net3 and provide interface to devices in the lighting system that do not accept network communication directly. Gateways are provided for DMX/RDM output, show control input and output and analog input and output.
• Net3 to DMX/RDM gateways are provided with a maximum of four outputs, which can be male, female, or terminal strip.
Note:
• Show Control Gateway supports MIDI In/Thru and Out and SMPTE In.
• I/O Gateway supports 24 analog inputs, 16 SPDT contact closure outputs, and RS-232 serial protocol.
Net3 Gateways only support RDM when in Net3 mode.
1 System Overview 11

Console Geography

Parameter category/ encoder page buttons
Power button
USB port
Level wheel
Navigation keys
Paged encoders
Control keypad
Playback controls
LCD screen
Blackout and Grandmaster
Softkeys
VGA port
DVI video ports
IEC receptacle
MIDI Out and In
Hard power switch
Ethernet port
DMX ports 1 and 2
USB ports
Remote trigger port
Phone Remote Port
Current Ion Rear panel
Audio Ports
(not currently supported)
VGA port
(blue)
Dual DVI video port (white)
IEC receptacle
MIDI Out and In
Hard power switch
Ethernet port
DMX ports 1 and 2
USB ports
Remote trigger port
Phone Remote Port
Original Ion Rear panel
Audio Ports
(not currently supported)
Below is a diagram of the Ion console with references made to specific areas of use. The terms and names for each area and interface are used throughout this manual.
12 Ion Operations Manual

Terminology

Power Button
The power button on the front of the console is used to power up or power down. A separate power switch, located in the rear panel, can be used to disconnect power from the console’s internal components.
WARNING:
Before servicing Ion, you must switch off the power on the rear panel and disconnect the power cord completely.
USB Ports
One USB port is provided on the front of the console to connect any USB storage device. An additional USB ports on the rear panel can be used to connect peripherals such as an alphanumeric keyboard, pointing device, or touchscreen control for external monitors.
.
CAUTION:
The USB ports cannot be used for charging devices such as cell phones.
Encoders
Encoders and the LCD (see below) for control of non-intensity parameters are provided at the top center of the console. The four encoders are pageable controls, which are populated on the LCD with the parameters used in your show.
LCD
This display accompanies the CIA as an additional user interface. This LCD offers you softkeys, encoder information, and an additional view of the command line.
Load
The load button is located above the fader pair at the bottom of the LCD and is used to load the specified cue.
Control Keypad
The control keypad area is divided into three general sections including record targets, numeric keypad and modifiers, and special function controls.
Level Wheel
Adjusts intensity for selected channels. It also provides scrolling and zoom functions in various modes.
Navigation Keypad
Used for quick access to the live and blind displays, format, paging, and navigation within displays.
Parameter Category/ Encoder Page Buttons
Parameter buttons are used to select parameter categories and change encoder pages. To post a parameter category to the command line, use [Shift] & [Encoder Page Button].
IEEE Ethernet 802.3 Ethernet Port
Ethernet port for connection to a network switch, network gateways, and accessory devices.
1 System Overview 13
Littlites
Littlite XLR 3-Pin Female Connector
1
2
3
®
You may connect a Littlite to the side of your Ion console.
Dimming Littlites
Attached desk lamps can be dimmed either with the desk lamp control knob on the side of the console, or from the software.
Desk lamp controls are found in Setup>Desk>Brightness Settings. The {Desk Lamp} slider has a range of 0% (dimmest) to 100% (brightest). The default setting is 0%. The console will set the desk lamp to this setting on startup of the application. See “{Brightness Settings}” on page 108.
The desk lamps can also be controlled by holding down [Displays] and rolling the level wheel.

Cleaning Ion

Should the exterior or LCD of your Ion require cleaning, you may gently wipe them with a dampened (not dripping
If this does not clean the console sufficiently, you may apply some window cleaner (containing ammonia is fine) to the cloth and repeat the process until clean.

Outputting DMX

In order to output levels from Ion, you can either use the DMX ports on the back of the console, or to output over a network, you may connect a Net3 gateway or Net2 node. If your devices receive Net3 or ETCNet2 directly, no gateway or node is required.
Ion has two DMX ports. To output, connect one 5 pin XLR cable per port. The first port will default to outputting the first universe of DMX, addresses 1-512, and the second port to the second universe, outputting addresses 513-1024. See Local DMX Outputs, page 351 for information on reconfiguring the DMX ports.
Nodes and gateways will function with Ion out of the box without previous configuration. However if custom configuration is required, you will need to use either NCE (Network Configuration Editor) or GCE (Gateway Configuration Editor). GCE is installed on Ion by default and can be accessed in ECU>Settings>Maintenance>Gateway Configuration Editor (GCE). NCE can be installed on the console or a Windows
For more information on Net3 gateways or Net2 nodes, see the product literature that accompanied the hardware or download it from our website at www.etcconnect.com.
), non-abrasive paper towel or soft cloth.
®
PC for configuration.
14 Ion Operations Manual
Loading...
+ 410 hidden pages