Enttec Evo User Manual

Evo User Manual V1.26
EVO
User Manual
EVOS V2.10
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Evo User Manual V1.26
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Evo User Manual V1.26
Contents.......................................................................................................................................5
Contacting ENTTEC.....................................................................................................................5
Warranty.......................................................................................................................................6
Introduction...................................................................................................................................7
Using this Manual.........................................................................................................................8
Terminology..............................................................................................................................8
The EVO Interface........................................................................................................................9
Hardware..................................................................................................................................9
KEY Layout...............................................................................................................................9
Software.................................................................................................................................11
Keyboard.....................................................................................................................................11
Quick Start..................................................................................................................................12
Main Window..............................................................................................................................13
BPM............................................................................................................................................13
Setting the BPM......................................................................................................................13
The Patch....................................................................................................................................14
Adding fixtures to the patch....................................................................................................14
Removing fixture from the patch.............................................................................................14
Clearing the entire patch.........................................................................................................14
The Programmer.........................................................................................................................15
Selecting fixtures....................................................................................................................15
Setting parameters.................................................................................................................15
Clearing the programmer........................................................................................................16
ICBF inspector...............................................................................................................16
Programmer contents.....................................................................................................16
Programmer Contents............................................................................................................16
FX Engine...............................................................................................................................17
Effect types....................................................................................................................17
Effect Speed...................................................................................................................17
Effect Offset...................................................................................................................17
Effect size.......................................................................................................................17
Effect step......................................................................................................................17
Effect Rate.....................................................................................................................17
Fan.........................................................................................................................................17
Timing.....................................................................................................................................18
Saving the programmer..........................................................................................................18
Saving the programmer as a cue ..................................................................................18
Saving the programmer as a cue update.......................................................................18
Saving the programmer as a palette..............................................................................19
Saving the programmer as a direct DMX fader..............................................................19
Try key....................................................................................................................................19
Blind key.................................................................................................................................19
Password protection...............................................................................................................19
Palettes.......................................................................................................................................20
Creating a palette...................................................................................................................20
Using a palette........................................................................................................................20
Editing a palette......................................................................................................................20
Merging a palette....................................................................................................................20
Clearing a palette....................................................................................................................20
Groups........................................................................................................................................21
Creating a group.....................................................................................................................21
Using a group.........................................................................................................................21
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Cues...........................................................................................................................................22
Editing Cues..........................................................................................................................22
Cue status..............................................................................................................................22
Cue Names.............................................................................................................................22
Cue Triggers...........................................................................................................................22
Cue Times..............................................................................................................................23
Multiple adjustments...............................................................................................................23
Learn Time..............................................................................................................................23
Cue Fade Curves....................................................................................................................23
Cue Commands......................................................................................................................24
Goto...............................................................................................................................24
Delete a cue............................................................................................................................24
Copying or Editing a Cue........................................................................................................24
Running Cues.........................................................................................................................24
Sequences..................................................................................................................................25
Sequence Names...................................................................................................................25
Sequence options...................................................................................................................25
Pages..........................................................................................................................................26
Macros........................................................................................................................................27
Adding a Macro into a Cue.....................................................................................................27
Trying a Macro........................................................................................................................27
Setup..........................................................................................................................................28
Network configuration.............................................................................................................28
Utilities....................................................................................................................................28
Editing the fixture library.........................................................................................................28
Rebooting the EVO.....................................................................................................................29
Clearing the EVO........................................................................................................................29
Taking care of your EVO.............................................................................................................29
FAQ............................................................................................................................................30
How do I take control of a certain fixture parameter during a show...............................30
When I hit the touch another button gets pressed..........................................................30
When I start the EVO the screen is very dark................................................................30
Appendix 1..................................................................................................................................31
Appendix 2..................................................................................................................................32
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Evo User Manual V1.26
Contents
When you open the packaging, you should find these items in the box:
EVO Lighting desk
User Manual
CAT5 Crossover Patch lead
Please download the latest software from our website, this ensures you have the latest features available.
Contacting ENTTEC
To contact us, please send an email to: contact@enttec.com
Tel: +61 3 9819 2433 GMT+10
Tel: +61 3 9819 2733
To write us:
ENTTEC Pty / Ltd
PO BOX 282
KEW, VIC, 3101
AUSTRALIA
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Evo User Manual V1.26
Warranty
ENTTEC warrants that the product that is manufactures and sells will be free from defects in materials and workmanship for a period of 1 year from the date of shipment from an authorised ENTTEC wholesaler. If the device proves defective within the respective period, ENTTEC will repair or replace at it's sole discretion, the defective hardware. If the failure is due to an operator error, the users accepts to pay for any charge relating to the diagnosis of the hardware, faulty parts or shipping from our factory.
ENTTEC makes no warranty of any kind, express or implied, including without limitation the implied warranties of merchantability and fitness for a particular purpose. In no event shall ENTTEC be liable for indirect, special or consequential damages.
Opening the unit voids the warranty as described above.
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Evo User Manual V1.26
Introduction
The EVO is a highly integrated and powerful lighting controller, it is based around Ethernet and the latest technologies. The EVO is designed to provide effortless control of any moving light or dimmer channel, the highly sophisticated software EVOS, (EVOperation System) was designed for flexibility and user customisation.
Even if the EVO operation is centered around the touch screen there is a hard key shortcut for nearly every action. This lets you run the EVO how you wish.
The basis of operation of the EVO is:
1. Create cues in the programmer:
2. Save cues onto submasters.
3. Use submasters to run cues & chasers
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Evo User Manual V1.26
Using this Manual
Terminology
The EVO uses the following terminology:
ICBF: Intensity, Colour Beam Focus. Any parameter of a moving light or dimmer can be
associated with on of these categories. When programming the EVO every operation will relate back to ICBF parameters. They are used to group certain parameters together.
Palette: a palette a predefined setting, effect or macro that you can use in cues. When you
change a palette it is automatically updated in every cue where it is used. Some other desks call this a preset.
CUE: a cue represents the current status of your scene, also sometimes called a look a cue
can be composed of static parameters, effects or macros.
Sequence: a sequence is a group of cues that will be executed in a predefined order.
Submaster: The master is the logical device that executes a sequence, a submaster can be
real or virtual. If the submaster is real it is mapped to one of the 6 motorised faders, if it is virtual, it is run from the LCD. Submasters can be mapped to real faders at any time.
Master: the master sets the level for all the lights on your scene, it has the DBO (Dead black
out) button on top
Fixture: Any lighting device in this manual is called a fixture, this can be a simple dimmer
channel or a 30 channel automated fixture.
Tool bar: The tool bar is the menu located at the top of the LCD. This menu is always present
and will change depending in which screen you are.
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The EVO Interface
Hardware
Before, starting to program, you must get familiar with the EVO hardware. The EVO is built around:
Touch screen LCD display 7 Motorised faders 3 Rotary encoders with push switches 36 soft feeling keys
The touch screen placed in the centre of the console, will be your main tool while programming and operating. It will give you feedback on the current status of your actions.
The 7 motorised faders, are used to control the intensity, speed of cross fade of cues and sequences. The EVO has 60 submasters, at any time you can map the virtual submasters, or direct dimmer channels onto the real (hardware submasters). Thanks to the motorised faders, they will automatically move to the intensity level of the cues that has been mapped to them.
The internal hardware has been fully developed by our engineers. The EVO is not built around a PC and does not have any moving parts inside such as hard drive of fans. The EVO can store you show internally on it's flash chip, or you can back the show up using a floppy or with a computer plugged into the Ethernet port and running the EVOShowSave software.
KEY Layout
The EVO has 35 keys on the right side. These keys offer speedy access to many functions that are often used.
SHIFT: This is a general purpose key that can be used when certain keys have 2 functions associated with them. Hold the [SHIFT] key down when pressing the function key.
INTENS, COLOUR, BEAM, FOCUS: These keys are used in the programmer to select which attribute family you want to edit.
The next row of keys will give you access to the main menus in the EVO.
PALETTE: Will open the palette screen where you can Load, Save and edit your palettes
PROG: Will open the programmer where you edit all cues.
SEQ: Will open the Sequence window where you can edit the submaster settings and cue triggers.
Macro: Will open the Macro window where you can create macros, macros are very powerful functions
that can be used in your cues to control virtually any aspect of the submasters.
Page: Will give you access to submaster page changing. You can easily map any of the 60 submasters to the 6 “real” faders of the EVO.
Setup: Will open the setup screen where you can patch your fixtures and modify most aspects of the EVO.
Help: Pressing the HELP key will give you access to online help. This help will appear on the bottom of the screen.
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Save: Save is a general purpose key used to save the current modifications or save the programmer contents.
Clear: Clear is a general purpose key used to clear or delete items
Copy: Copy is a general purpose key used to copy cues, settings , sequences ...
Options: This key is used to edit the options of a particular screen
Key: Pressing this key will open the on screen keyboard, this will let you rename any item in the EVO.
FX: Pressing the FX key in the programmer will access the FX engine.
Faders: Used with EVO Wing
OUT: Not used at this time
Try: The try cue is used to fade the programmer using the current wait in, fade in, delay, fade out times
specified in the programmer.
Blind: While activated the blind key will remove the programmer off the stage.
Next: Is a general purpose key used to select the next element in nearly every spread sheet of list.
[SHIFT]+[NEXT] will select the previous element.
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