Ensoniq Corporation SQ-80 User Manual

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READ THIS FIRST!
WARNING!
Grounding Instructions
This product must be grounded. If it should malfunction or break down. grounding provides a path of :east resistance for electric current to reduce the risk of electric shock. This product is equipped with a cord having an equipment-grounding conductor and a grou nding plug. The plug must be plugged into an appropriate outlet that is properly installed and grounded in accordance with all local codes and ordi­nances.
DANGER: Improper connection of the equipment-grounding conductor can result in the risk of electric shock. Check with a qualified electrician or service personnel if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with this product — if it will not fit the outlet. have a proper outlet installed by a qualified electrician.
This symbol is intended to alert the user to the presence of uninsulated "dangerous voltage' within the product's enclosure that may be of sufficient magnitude to constitute_ a risk of electronic shock to Persons.
This symbol is intended to alert the user to the presence of important operat ng and mainte­nance (servicing) instructions in the literature accompanying the appliance.
SEE IMPORTANT SAFETY INSTRUCTIONS ON BACK COVER!
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SQ-80
CROSS WAVE SYNTHESIZER AND SEQUENCER
Musician's Manual
Version 1.0
SQ80 Soft Copy Manual
Creation and Revision Information OCR and PDF conversion by Mark Wynkoop http://www.markwynkoop.com/ Version 1 September 2007
1. OCR not 100% manually verified, commas sometimes recognized as periods.
Copyright and User License:
User License: This manual is FREE for the use of the ESQ/SQ80 community.
Sale of this softcopy manual is PROHIBITED. Sale of this information on eBay is PROHIBITED. If you find this information bundled in any sort of for-pay
distribution, you have been cheated. Report the seller to eBay.
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SQ-80 — Musician's Manual
FRONT PANEL CONTROLS:
Front Panel Controls
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SQ-80 — Musician's Manual
Fr o n t P a n e l C o n t r o l s iii
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A
SQ-80 — Musician's Manual
SQ-80 Musician's Manual:
Written, Designed, an d I l lu s t r a t e d by : Bill McCutcheon
Cover Design by: Gilligan Designs, Inc.
Copyright © 1987 - 1995 ENSONIQ ® Corp
155 Great Valley Parkway Box 3035
Malvern, PA 19355-0735
All Rights Reserved
If you have any questions concerning, the use of this unit, please contact your authorized ENSONIQ dealer. For additional technical support, or to find the name of the nearest authorized ENSONIQ Repair Station, call ENSONIQ Customer Service at (610) 647-3930
This Manual is copyrighted and all rights are reserved by ENSONIQ Corp. This document may not, in whole or in part, be copied. photocopied. reproduced. translated or reduced to any electronic medium or machine readable form without prior written consent from ENSONIQ Corp. The SQ-80 software/firmware is copyrighted and all rights are reserved by ENSONIQ Corp.
lthough every effort has been made to ensure the accuracy of the text and illustrations in this Manual, no guarantee is made or implied in
this regard.
IMPORTANT:
"This equipment generates and uses radio frequency energy and if not installed and used properly. that is. in strict accordance with the manufacturer's instructions. may cause interference to radio and television reception. It has been designed to comply with the Class B computing device in accordance with the specifications in Subpart reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in
a particular installation. If this equipment does cause interference to radio or television reception. which can be determined by turning the equipment off and on. the user is encouraged to try to correct the interference by one or more of the following measures."
reorient the receiving antenna relocate the instrument with respect to the receiver
move the instrument away from the receiver plug the instrument into a different outlet so that the instrument and receiver are on different branch circuits
"If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communic ations Commission helpful: 'How to Identify and Resolve Radio-TV Interference Problems.' This booklet is available from the U.S. Government printing Office. Washington. D.C. 20402 Stock No. 004-000­00345-4."
In order to fulfill warranty requirements the SQ-80 should be serviced only by an authorized ENSONIQ Repair Station .
.1 of Part 15 of FCC rules, which are designed to provide
limits for a
The ENSONIQ serial number label must appear on the outside of the unit or the ENSONIQ warranty is void.
*ENSONIQ, SQ-80, ESQ-l.
ESQ-M, Mirage and MASOS are trademarks of ENSONIQ Corp.
Part # 9310 0025 01-B Model # MM-15
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SO-80 — Musician's Manual
TABLE OF CONTENTS
SECTION 1 — First Things First
2......................A Word About the SQ-80
2 ...........................A W o r d Abo u t t h e M a nual
3 ....................Getting Started
3 ...........................Power
3 ...........................AC L i n e C o n d i t i o n i n g
3 .......................... Amplification
4 ....................Rear Panel Connections
6......................Communicating With the SQ-80
7 ........................Selecting Sounds
7............................Master Banks
7 ........................... Internal Memory
7............................Cartridge Memory
7............................Bank Select Buttons
8 .......................... Se l e c t i n g a P r o gr a m — I n t e r n a l
9 .......................... S e l ec t i n g a P r og r a m — C a r t ri d g e
9 .......................... C a r t r i d g e I n s e r t i o n a nd R e m o v a l
9 .....................ESQ Compatibility - Sounds and Sequences
9 .....................Pressure (After-touch)
10 ...................Dynamic Voice Assignment Revealed
10 ..................The Disk Drive
11 ..................Battery Maintenance
11 ..................Available Options
11 ..................Why You Should
12 ...................PROGRAMMING
12 ........................ Pa r a m e t r i c p r o g r a m m i n g
12 ........................ Pages
12 ........................ "S o f t " B u t t o n s
13 .........................Ch a n g i ng a P a r a m e t e r
14 ........................ *C * — C h ange/Comp are
14 ........................ Ed i t B u f f e r
15 ........................ Bailing Out
15 ........................ Ac t i v e a n d I n a c t i v e Bu t t o n s
16 ..................Re-initializing the SQ-80
Fill Out and Mail Your Warranty Card
THE SQ-80
SECTION 2 — Global Functions and MIDI Configuration
18 ...................MASTER Page
19 .........................TU N E — M a s t er Tuning
19 ........................ KE Y B D — " S t r a i g h t S y n t h " K ey b o a r d S t a t u s
19 ........................VE L — V e l o c i t y S e n s i t i v i ty
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SQ-80 — Musician's Manual
20 .........................PED A L — Foot Pedal Function Select
20 ........................ P i t c h Be n d R ange
20 ........................ P i t c h Be n d M ode
21 .................. MIDI Page
22 .........................CHA N — B a se M I D I C hannel
22 .........................OVF L — M ID I O v e r f l o w M o d e
22 .........................XCT R L — Se l e c t E x t e r na l C o n t r o l le r
23 .........................PRE S S — Pr e s s u r e ( A ft e r t o u c h ) Co n t r o l
24 .........................MOD E — S el e c t M I D I Mode
26 .........................ENA B L E — MI D I E n a b l es
SECTION 3 — Voice Programming
28 ...................Voice Diagram — an SQ-80 Voice
29 ...................About
CrossWaveTM
30 ...................WAVES
30 .........................D i g i t a l W a v e M e m o r y
30 .........................W a v e f o r m s , I n h a r m o n i c Loops and Transien t
32 ........................ S y n t h et i c , S a m p l ed a n d M u l t is a m p l e d W a v es
32 .........................Names
32 ........................Se l e c t i n g a Wa v e f o r E a ch O s c i l l a t or
33 ........................ Check Them Out
33 .........................The Waves
40 ...................MODULATORS
40 .........................A b o u t M o d u l a t i o n
40 ........................ Se l e c t i n g a Mo d u l a t o r
41 ........................ Modulation Depth
41 ........................ Modulation Sources
45 ........................ Using Modulators
47 ...................PROGRAMMING PAGES
48 .........................O S C 1 - 3 — O s c i l l a t o r P i t c h P a g es
50 .........................D C A 1 - 3 — O s c i l l a t o r V o l u m e P ag e s
52 ........................ FILTER Page
54 .........................D C A 4 — F i n a l V ol u m e P a g e
56 .........................L F O 1 - 3 — L o w F r e q u e n c y O s c i l la t o r s
59 ......................... U n d e r s t a n d i n g t h e E n v e l opes
65 .........................E N V 1- 4 — E n v e l op e P ages
68 .........................M O D E S P a g e
71 ........................ SPLIT/LAYER Page
75 ...................Programming Conventions
76 ...................WRITE Page
76 ........................ S a v i n g a N e w P r o g r a m i n t o M e m o ry
78 .........................C o p yi n g a n E x i s ti n g P r o g r a m t o A n o t h e r Lo c a t i o n
Synthesis
Attacks
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SECTION 4 — The Sequencer
81 ..................The Sequencer
81 ........................The MIDI Connection
82 ........................ Digital Sequencing
83 ..................The "System"
84....................Sequences And Songs
84 ..........................W h a t i s a Se q u e n c e ?
84 ........................Sequencer Master Banks
84 ..........................S e q u e n c e r Ba n k s
85 ........................ S e le c t i n g a S e q u e n ce
86 ........................ S e le c t i n g a S o n g
86 ........................ Playing Sequences
86 ........................ Playing Songs
87...................."Transport" Controls
88....................Sequencer States
89 ..................Utility Pages
89 .......................... " K E E P F I R S T T R A C K "
89 .......................... P L A Y / K E E P P age
91 ........................" S A VE C H A N G E S T O O LD S E Q U E N C E "
91 ............................. Al t e r i n g a S e q u e n c e I n S o n g M o d e
93....................TRACKS
93 .......................... A b o u t T r a c k s
94....................SELECT — Tracks Select Page
94 ..........................S e l e c t i n g a Tr a c k
95 .......................... C h a n g i n g t h e P r o g r a m o n a T r a c k
96 .......................... " U nse l e c t i n g " a T ra c k — " S t r a i g h t Sy n t h " M o d e
96 ..........................T r a c k D i s pl a y s
98 ..................Mix•MIDI Page
98..........................Sub-pages
99 ..........................T r a c k S t a t us
100 ...................... Tra c k Pr o g r a m N u m b er
10 0 ............................ A N ot e A b o u t M I DI P r o g r a m N u mb e r s
101 ...................... T r a c k Mix
101 ........................... M u t i ng a T r a c k
102 ......................T r a c k M I D I Ch annel
103 .................CONTROL — Sequencer Control Page
106 .................LOCATE — Sequence Locate Page
10 7 .......................A u t o - L o c a t e C o n t r o l s
108 .................CREATE/ERASE Page
111 ................Recording a Sequence
111 ...................... S e q uencin g on the SQ-80 alone
111 ...................... R e c o r d i n g t h e F i r s t T r a c k
112 ...................... U s i n g t h e Foot Switch to define Sequence Length
112 ...................... R e c o r d i n g O t h e r T r a c k s
SQ-80 — Musician's Manual
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SQ-80 — Musician's Manual
114 ..................... O v e r dub Mode — "Punching In"
115 ..................... " P u n c h i n g O u t "
115 ............... MI D I S e q u e n c i n g o n t h e S Q - 8 0
115 ..................... B a s i c M I D I C onnections
116 ..................... U s i n g a M I D I T h r u B o x
116 ..................... M I D I M ode and Channel — Destination Instruments
117 ..................... T r a c k C o n f i g u r a t i o n
118 ..................... R e c o r d i n g t h e F i r s t T r a c k
118 ..................... O t h e r T r a cks
120 ................ Sequencer EDIT Functions
120 ............... EDIT Page
121 .....................T R A C K — Ed i t i n g a Tr a c k
12 7 ...................... S T E P — T r a c k S t e p E d i t i n g
131 ..................... S E Q — E d i t i n g a S e quence
134 ...........................M a k i n g a S equence Template
135 ................ Song Mode
13 6 ...................... S O N G E d i t P age
138 ..................... M a k i n g a S ong
13 9 ...................... L O C A T E — Song Locate Page
SECTION 5 — Sequencer and Controller Applications
142 ............... Using the SQ-80 With a Drum Machine
143 ................ Song Position Pointers
143 ............... MIDI Song Selects
143 ................ Tape Sync
14 3 ...................... Re c o r d i n g a S y n c T r a c k
14 4 ...................... S y n c i n g t h e S Q - 8 0 t o a R e c o r ded Sync Track
144 ............... System Controller Tricks— Sending 8 Program Changes at Once
145 ................ Using the SQ-80 with a MIDI Guitar Controller
147 ................ Playing the SQ-80 from an External Sequencer
147 ...................... Connections
147 .....................T h e S Q - 8 0 a s O n e S y n t h e s i z e r
148 .....................T h e S Q - 8 0 a s N i n e S y n t h e s i z e r s
149 .....................S o m e I m p o r t a n t n o t e s about MULTI Mode
SECTION 6 — Data Storage
153 ................ STORAGE (Disk) — Storage Page
153 ................ CARTRIDGE— Bank Copy
154 .....................T r a n s f e r r i n g I n t e r n a l P r o g r a m s t o a C a r t r i dge
154 .....................T r a n s f e r r i n g C a r t r i dge Programs to the Internal Memory
155 ............... DISK STORAGE — Using the Disk Drive to Save and Load Data
155 ..................... D i s k C apacity
157 ................ DISK FUNCTIONS
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SQ-80 — Musician's Manual
157.......................FO RMAT — Formatting a Blank Disk
1 5 7 ............................. FO R M A T Error Messages
158.......................SAVE — S aving Data to Disk
158.......................SAVE NEW FILE — Saving Ne w Files toDisk
159 ............................S a v i n g O n e S equence to Disk
159 ............................S a v i n g A l l S equences to Disk
160 ............................S a v i n g t h e 4 0 I n t e r n a l P r o g r a m s t o D i s k
161 ............................S a v i n g a S i n g l e P r o g r a m t o D i s k
161 ...................... U P D A T E O L D F I L E — U pdating an existing File
162 ............................SAVE Error Messages
16 3....................... L OA D — L oading Data from Disk
163.............................Loading One Sequence from Disk
164 ............................Loading The Entire Sequencer Memory from Disk
165 ............................Loading a Bank of 40 Programs from Disk
166 ............................Loading a Single Program from Disk
16 6.............................L O A D E r r o r M e s s ages
16 7....................... D EL E T E — D e l e t i n g F i l e s f o r m D i s k
167 ............................D e l e t i n g a O n e S equence File
168 ............................D e l e t i n g a n A l l S equence File
168 ............................D e l e t i n g a P r o g r a m B a n k F i l e
169 ............................D e l e t i n g a S i n g l e P r o g r a m F i l e
169 ............................D E L E T E E r r o r M e s s ages
17 0....................... C OPY — M a k i n g a B a c k u p C o p y o f a D i s k
171 ................STORING SYSTEM EXCLUSIVE MESSAGES TO DISK
171 ......................W h a t a r e S y s t e m E x c l u s i v e s ?
171 ...................... " G eneric" System Exclusive Storage
171 ...................... I t U s e s t h e S equencer Memory
172 ...................... SAVING System Exclusive Data from an External Device
174.............................Updating an Existing System Exclusive File
174.............................SAVE SYS-EX Error Messages
17 4....................... L OA D I N G S y s t e m E x c l u s i v e D a t a f r o m D i s k t o a n E x t e r n a l D e v i c e
17 6....................... D EL E T I N G S y s t e m E x c l u s i v e F i l e s f r o m t h e D i s k
177 ................MIDI TRANSFER OF SQ-80 DATA
177.......................Sending Programs via MIDI
178 ...................... S ending Sequencer Data via MIDI
180 ...................... Loading ESQ-1 Sequencer Data from
181 ................TAPE STORAGE
181 ......................A "Decent" Tape Deck
181 ......................Tape Connections
182.......................SAVE — Saving Programs & Se quences to Tape
182 ......................V E R I F Y — V e r i f y i n g P r o g r a m s & S equences Saved to Tape
183.......................LOAD— Loading Programs & Sequences from Tape
184.......................Tape Error Messages
185.................ESQ-1 Compatibility
a Mirage
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SQ-80 — Musician's Manual
SECTION 7 — Appendices
188 ................Appendix 1 — MIDI Program Numbers on the SQ-80
189 ................Appendix 2 — SQ-80 MIDI Implementation Specification
197 ................Appendix 3 — SQ-80 Parameter Number List
201 ...............Appendix 4 — SQ-80 MIDI Implementation Chart
202 ................Appendix 5 — Program Control Block Structure
204 ................Blank Track Sheet
205 ...............Blank Program Sheet
206 ................SQ-80 Specifications
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SECTION 1
First Things First
2......................A Word About the SQ-80
2............................A Word About the Manual
3......................Getting Started
3............................Power
3 ............................ A C L i n e C o n d i t i o n i n g
3............................Amplificat ion
4 .................Rear Panel Connections
6....................Communicating With the SQ-80
7......................Selecting Sounds
7 ............................ M a s t e r B a n k s
7 .......................... Internal Memory
7 ............................ C a r tr i d g e M e m o r y
7 ............................ B a n k S e l e c t B u t to n s
8 .......................... S e le c t i n g a P r o g r a m — I nt e r n a l
9 .......................... S e l e c t i ng a P r o g r a m — C a r t r i d g e
9 .......................... C ar t r i d g e I n s e r t i o n a nd R e m o v a l
9......................ESQ Compatability - Sounds and Sequences
9......................Pressure (After-touch)
10 ...................Dynamic Voice Assignment Revealed
10 .................. The Disk Drive
11 .................. Battery Maintenance
11 .................. Available Options
11 .................. Why You Should Fill Out and Mail Your Warranty Card
12 ...................PROGRAMMING THE SQ-80
12 ........................ P ar a m e t r i c p r o g r a m m i n g
12 ......................... P a g e s
12 ........................ " S o f t " B u t t o n s
13 ......................... C h a n g i n g a P a r a m e t e r
14 ........................ * C * — C h ange/Comp are
14 ........................ E d i t B u f f e r
15 ........................ Bailing Out
15 ........................ A ct i v e a n d I na c t i v e B u t t on s
16 ..................Re-initializing the SQ-80
SQ-80 — Musician's Manual
Section 1 — First Things First 1
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SQ-80 — Musician's Manual
A Word About the ENSONIQ SQ-80
Welcome to the world of synthesizers, sequencers, MIDI controllers and MIDI disk drives, the SQ-80 is something different. It is all of those things and more, in one easy-to-use device. Here's what you get:
An eight-voice, polyphonic, poly-timbr al synthesizer, capable of playing eight different sounds at
once, with dynamic stereo panning for each voice.
Voice section employing state-of-the-art CrossWave
attack and sustain segments to create a rich variety of complex, dynamic sounds.
256k bytes of synthetic, sampled and multi-sampled wavedata
Dynamic Voice assignment — each Track/MIDI Channel has access to all eight voices.
An integrated eight-track
to find on stand-alone or computer-based Sequencers.
A full-featured MIDI controller keyboard capable of sending eight MIDI Program and Volu me
changes at once.
Key (Poly) Pressure keyboard — Polyphonic Pressure (or After-touch) affects
you press down on, allowing a whole new level of expressiveness. Of course, for sending to instruments which only recognize Mono (or "Channel") Pressure, the SQ-80 can send that too.
A 3.5" disk drive for fast and reliable storage of up to 600 Sequences and up to 1,728 Programs on a
single disk.
Disk storage for all your MIDI devices —the ability to receive and save to disk any System Exclusive
message of up to 64k bytes from any device.
An eighty-character fluorescent Display and user-friendly "Page-driven" programming scheme to
help you keep track of it all.
Stereo Headphone jack for private listening at home or in the studio.
Program and Sequence formats which are upwardly compatible with the
sounds and sequences created for the ESQ-1 can be played on the SQ-80.
ENSONIQ SQ-80, the first studio synthesizer designed 'for live performance. In a
TM
synthesis techniques; combine different
in ROM — 75 different Waves.
MIDI sequencer with 20.000 note capacity and features you would expect
only the note or notes
ENSONIQ ESQ-1, so
By combining all of this in a single integrated unit, t he for any MIDI rig. You'll find that you can take most of your other MIDI Instruments, run MIDI cables to them and then stow them away in a closet somewhere — most of the time, you won't need to touch them. You can control everything right from the
Whether you plan to use the composing pop tunes or performing as a one-person orchestra. we suspect that you'll soon wonder what you ever did without it.
A Word About the Manual
We realize that many people don't particularly care for reading manuals. You bought the ability to make music, not for a graduate course in applied computer technology. Still, the fact remains that you have in your possession an extremely sophisticated computer device (disguised as a keyboard instrument) which is capable of performing an enormous number of tasks. It may be necessary. when all else fails, to look in the book to find out how to do something. But because of the SQ-80's friendly user interface and intuitive operation, you'll probably only have to look once.
The odds are that whatever you need to know to get the most out of y our Musician's Manual. Every effort has been made to present the material in a way that is neither too technical nor too pedestrian. Take some time to look through it. and you'll find lots of hints and operational advice that will enhance both your enjoyment and your productivity. But enough of this serious stuff. Fire up your new SQ-80 and have some fun.
SQ-80 by itself or as the master controller in yo ur MIDI set-up. for
SQ-80's front panel.
ENSONIQ SQ-80 makes the perfect nerve center
SQ-80 for its
SQ-80 is right here in the
2 Section 1 — First Things First
Page 15
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SQ-80 — Musician's Manual
GETTING STARTED
Power
Insert the Power Cable into the receptacle on the back of the S Q-80, next to the On/Off switch. Plug the other end of the cable into a grounded AC outlet. (The proper voltage for your SQ-80 is listed on the Serial Number Label on the Rear Panel.) Turn on the SQ-80 and make sure the Display lights up. If not, check your connections and power source.
C Line Conditioning
s is the case with any computer device, the SQ-80 is sensitive to abnormal peaks and drops in the AC line voltage. Lightning strikes, power drops or sudden and erratic surges in the AC line voltage can scramble the internal memory and, in some cases, damage the unit's hardware. How can you protect yourself against such occurrences? There are a couple of options:
A Surge/Spike Suppressor. The cheaper of the options, a surge/spike suppressor absorbs, and
protects your gear from, all but the most severe over-voltage conditions. You can get multi-outlet power strips with built-in surge/spike suppressors for little more than the cost of unprotected power strips, so using one is a good investment for all your electronic equipment.
A Line Conditioner. This is a better, but far more expensive, way to protect your gear. In addition
to protecting against surges and spikes, a line conditioner guards the equipment against exc es si ve l y hi gh or low line voltages. If you use the SQ-80 in lots of different loca tions with varyin or unknown AC line conditions, you might consider investing in a line conditioner.
Amplification
Make sure your Audio system is turned off (or down) when making connections. to avoid damaging speakers or other com-
onents.
Connect the Audio Outputs of the SQ-80 to a mixer, instrument amplifier, stereo, or any other sound system, using 1/4 inch audio cables. If your system is stereo, connect the Left and Right Outputs to two channels of your mixer, stereo, etc. If not. use the SQ-80' s Right/Mono Output only. For listening through headphones. dis­connect the Right/Mono jack and connect the phones to the Left/Phones jack.
If you're running the SQ-80 through a mixer, in stereo, be sure to pan the Left input full left, and the Right input fully right.
Note: The SQ-80's outputs are line-level and are intended to be connected only to line-level inputs such as those on a mixer, stereo pre-amp, keyboard amp. etc. Connecting the SQ-80's audio outputs to a midlevel input. such as a guitar amp or the microphone jacks on a tape deck, is not recommended.
Move the Volume Fader of the SQ-80 up about half way. Switch the audio system On, and adjust the amplifier volume for normal listening levels. If you hear no sound while playing the keyboard, switch the audio system Off and check your connections.
Section 1 — First Things First 3
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SQ-80 — Musician's Manual
REAR PANEL CONNECTIONS
AUDIO OUTPUTS:
1) Right/Mono — To operate the SQ-80 in Mono, use this jack only. To operate the SQ-80 in Stereo.
connect this Output to a channel of your Mixer and pan that channel Right. If nothing is connected to this jack, both channels of the
Phones Output for use with headphones.
SQ-80's output will be sent in stereo to the Left/
Specs: In Left&Right mode: 680 Ohm output impedance. DC coupled. In Mono (summed) mode: 340 Ohm output impedance. DC coupled. Line level output into 10 KOhms or higher (one voice=1 Vp-p typical; all voices= 15 Vp-p)
2) Left/Phones —When operating the SQ-80 in Stereo, connect this Output to a channel of your
Mixer and pan that channel Left. To listen to the phones into this jack (make sure nothing is plugged into the output will not work properly). When nothing is connected to this jack, both channels of the
SQ-80 in stereo through headphones, plug the
Right/Mono jack, or the headphone
SQ-
80's output will be summed together and sent in mono to the Right/Mono Output.
Specs: In Left&Right mode: 51 Ohm output impedance. DC coupled. In Headphones mode: 51 Ohm output impedance. each side. DC coupled. Line level output into 10 KOhms or higher (one voice=1 Vp-p typical; all voices= 15
Vp-p)
3) Pedal/CV
This jack is for connecting an optional ENSONIQ Model CVP-1 Control Voltage Foot Pedal, which is assignable as a Modulator in the handy alternative Modulation source when, for example, you would want to use the Mo d Wheel but
both hands are busy.
The CV Pedal can also be assigned to act as a Volume Pedal (see
Specs: 3-conductor (Tip=control voltage input, Ring=2KOhm resistor to +12 Volts, Sleeve= ground). 500 Kohm input impedance. DC coupled. Input voltage range=0 to 10 volts DC. Scan rat Hz). For use with an external control voltage, use a 2-conductor cable with the voltage on the tip and the sleeve grounded.
Program Section of the SQ-80. The Pedal gives you a
Master Page. p. 20).
e=5mS (maximum recommended modulation input= 25
4) Tape In
This jack can be connected to the output of an audio tape recorder and u sed for one of three purposes:
> To Load and Verify Program or Sequencer Data which has been saved to Tape, > To read an incoming Clock Signal (or sync track) which has been recorded to tape. for the purpose
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of synchronizing the Sequencer to an audio tape recording, or
> To read an incoming Clock Signal from another sequencing device (a drum machine, or other
sequencer) for the purpose of synchronizing the connections. To do this simply connect th e Tape Out or Clock Out jack of the other device to the Tape In jack of the Page).
Specs: 10 Kohm input impedance. AC coupled. Triggers from 500 mVp-p up to 5 Vp-p. AC or DC coupled. 500 Hz maximum response for sync.
SQ-80 and set the SQ-80's Clock Select for Tape Sync (see CONTROL
SQ-80 Sequencer to that device without MIDI
5) Tape Out
Connect this Jack to the Input of a Tape Recorder to:
> Save Program or Sequence Data to Audio Tape, or > Send out a Clock Signal (or sync track) to be recorded on audio tape so that you can synchronize
the Sequencer to that track. Or.
> Connect this Jack to the Tape In jack of another sequencing device. and set that device for Tape
Sync. to sync it to the SQ-80's clock without MIDI connections.
Specs: 22 Kohm output i impedance. AC coupled. Drives I Vp-p into 10 KOhms (line level) and down to 100 mVp-p into 1 KOhm (mic level).
6) Sequencer Foot Switch
This jack is for use with an ENSONIQ Model SW-1 Foot Switch. A Foot Switch connected here can be used to start and stop the Sequencer.
7) Sustain Foot Switch
This jack also takes an ENSONIQ Model SW-1 Foot Switch. This switch acts as a Sustain
Pedal. Holding it down will cause notes to continue to sustain after the key has been released.
Note: The ENSONIQ Model SW-1 Foot Switch is wired with the contact Normally Open. Some othe
manufacturers' footswitches are wired this way, and will work with the the opposite way (Normally Closed) and will not work properly with the
SQ-80. Some are wired
SQ-80.
8) MIDI Out
Sends out MIDI (Musical Instrument Digital Interface) in formation to other instruments and computers.
9) MIDI In Receives MIDI information from other MIDI instruments or
computers.
10) MIDI Thru
"Passes on" all MIDI information received by SQ-80 to other devices. Information generated by the MIDI In jack.
SQ-80 itself does not go to this jack — the Thru jack merely echoes what comes in at the
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Communicating With the SQ-80
Almost everything you do on the SQ-80 — whether it's selecting a Sound, editing that Sound. adjusting the Master Tuning, or operating the Sequencer — is controlled from the the Front Panel using the following controls:
> The 80 character fluorescent Display,
>- The ten Buttons directly above and below the Display,
The Data Entry Slider to the left of the Display,
>- The Up and Down Arrow Buttons to the left of the Data Entry Slider,
The Compare Button, and
> The
Write Button.
The Display and the Data Entry Controls are primarily used to Select and modify things — So unds. Program Parameters, Tuning, Sequencer Control functions. etc. — all depending on which Front Panel Button you press. Try pressing a few of the other buttons — for example — and watch the Display. Notice that for each button y ou press, the Display changes to show you information related to that function. Each of these different Display configurations is called a
The ten Buttons above and below the Display have a new function each time you select a new Page — that is. each time you press one of the buttons outside the Data Entry section. Each of these ten buttons is used to select whatever is directly above or below it on the display. Whatever you select in this manner
is immediately
An in-depth description of the Data Entry functions of the SQ-80 follows in the Section entitled
underlined, telling you that it is the current Program, Parameter, or Sequence, etc.
MASTER. OSC 1, DCA 1, or FILTER.
Page.
PROGRAMMING THE SQ-80 (p. 12).
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SELECTING SOUNDS
Master Banks
Each of the three Master Banks, (INTERNAL, CART A and CART B) designates a large area of memory which contains forty Programs. To play the Programs in the Internal Memory. press the
INTERNAL Button.
Internal Memory
The SQ-80 holds 40 different Sounds, or "patches" in its Internal Memory. We refer to these Sounds as Programs. Programs can be s elected using the Master Bank Button labeled INTERNAL, the four Bank Select Buttons, and the ten Buttons located directly above and below the Display. The Internal Memory retains its data even when the power is Off.
Cartridge Memory
Before you can select the other two Master Banks. CART A and CART B. an ENSONIQ EPROM Storage Cartridge (or any other SQ-80- or ESQ-compatible Program cartridge) must be inserted in the
Cartridge slot. The procedures for playing, editing and saving Cartridge sounds are identical to those for Internal sounds. When a Cartridge has been inserted, all three Master Banks are instantly available.
The E=PROM Cartridge also retains its data when the power is Off, whether or not it is plugged into the SQ-80 Cartridge slot. When there is no Cartridge in the slot, pressing CART A or CART B will have no effect.
Bank Select Buttons
The four Bank Select Buttons, located to the right of the Master Bank Buttons, and la­beled 1 through 4, are used to call up the Programs in Memory, ten at a time, allowin you to then select the one you want to play.
Press Bank Select Button #1. and the Displa shows you the names of the ten Programs in
Bank 1. This is the Program Select Page fo Bank 1. Press Bank Select Button #2, and the
Display shows you the names of the ten Pro­grams in Bank 2. And so on.
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Selecting a Program — Internal
Now that you've selected one of the four Banks, you can see the names of the ten Say you selected
Pressing the button above or below any of the ten Program names selects that Program as the current sound. Try selecting and playing a few different sounds. Notice that when you select a Program, its name is underlined.
Bank 1. The Display should look something like this:
Programs in that Bank.
The currently selected Program is always underlined.
Notice also that in the upper-left corner of the Display you will always find the Page Name, which corresponds to the name of the button (or buttons) you pressed to get to that Page. (In this case. meaning INTERNAL Memory, Bank 1.)
Press the other three Memory. and select them in the same way. Note that displaying a new Bank or Master Bank does not affect the selected Program. A new Program can only and below the Display.
Bank Select Buttons #2, 3 and 4 to get t o the other 30 Programs in the Internal
be selected by pressing one of the ten buttons above
INT 1,
To Select an Internal Sound:
Press INTERNAL.
> Press
> Select a Program by pressing the Button above or below a Program Name.
Selecting a Program — Cartridge
First, insert an
Bank Select #1, 2, 3, or 4 .
ENSONIQ E2 PROM Storage Cartridge, or other
SQ-80- or ESQ-compatible Program Cartridge, in the Cartridge Slot as
shown below, with the label facing towards you.
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ow follow the same procedure outlined earlier, except that instead of pressing INTERNAL, first press CART A or CART B.
To Select a Cartridge Sound:
> Press CART A or CART B. > Press > Select a Program by pressing the Button above or below a Program Name.
Cartridge Insertion and Removal
The Program Cartridge can be inserted or removed at any time (except while you're Writing Programs to it), even when the Cartridge is removed while a Cartridge Program is selected. the Display instantly switches to Internal Bank #1. The Cartridge Sound will disappear, and will be replaced by the first sound in Bank 1, which becomes the selected Program.
ESQ Compatibility - Sounds and Sequences
The
SQ-80 will play Programs created for the ENSONIQ ESQ-1 or ESQ-M. The reverse, however.
is not always the case. The that the
Bank Select #1, 2, 3, or 4 .
SQ-80's power is On. without doing any harm to the SQ-80 or the Cartridge. If the
SQ-80 has a great many Waves and a number of Program parameter values
ESQ-1 doesn't. Many Programs created on the SQ-80 will produce unpredictable results on the
ESQ-1 since it will not understand some of the parameters contained in them. Playing SQ-80 Prog rams
on an
ESQ-1 or ESQ-M will not harm the ESQ in any way. However, they probably won't sound right,
articularly those that use Waves other than the 32 Waveforms contained in the ESQ.
With Sequences it's a similar story. You can send them into the own format. Bear in mind that the proper Internal and/or Cartridge Programs must be in place for the Sequences to play properly on the
Going the other way , you can send one Sequence (Current Seq) via MIDI or Tape from the an
ESQ-1, but you cannot send the entire Sequencer memory (All Sequencer Data) from the SQ-80 to
an
ESQ-1. Thus if you have Sequences and Songs in the SQ-80 that you want to send to the ESQ-1, you
will have to transfer the Sequences one at a time, and then reconstruct any Songs on the in mind that the
ESQ-1, so y ou will have to either assign new Programs to such Tracks, or assign the Tracks MIDI
Status and play the
Pressure (After-touch)
One of the most exciting features of the velocity with which you play. is capabl e of generating two types of Pressure —
SQ-80 from Tape or fro m a Mirage. The SQ-80 will convert the ESQ Sequences into its
SQ-80.
SQ-80 Programs that were used in any such Sequences will probably not play properly on
SQ-80 (if it's available) from the ESQ-1 Sequencer.
SQ-80 is its keyboard, which, in addition to responding to the
ESQ-1 Sequences to the SQ-80 via MIDI, or load
SQ-80 to
ESQ-1. Bear
Key Pressure and
Channel Pressure. Pressure (often called After-touch) is a modulator which allows you to change the
sound in various ways by pressing down harder on a key or keys after the initial keystrike.
Like the MOD Wheel or Foot Pedal. Pressure is a Modulator, and can be chosen wherever a Modulator is selected in the Voice section of the Oscillators, the Filter Cutoff frequency, LFO depth, Pan location. etc.
SQ-80. Pressure can be assigned to alter the pitch or volume o
There are two types of Pressure:
CHANNEL P RESSURE, also called Mono Pressure, is "global." Channel Pres sure affects all notes
that are playing when you exert pressure on any of the keys. If, for example. you play a three-note chord.
ressing down harder on any of the three notes of the chord will modulate all three notes. This type of
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Pressure is the more common of the two types. Most MIDI instruments which currently implemen Pressure send and receive only Channel Pressure. If you are playing or sequencing such an instrument. from the SQ-80, you should set the SQ-80 to send Channel Pressure.
KEY PRESSURE, sometimes referred to as Polyphonic Pressure or Poly Pressure, is a
more sophisticated and expressive type of Pressure. Key Pressure affects each key ind epe nden tly . I f, f or example, you play a three-note chord, pressing down harder on any of the three notes of the chord will modulate only that note. The other two notes will remain unaffected.
There is a control on the MIDI Page (PRESS=—) which determines which type of Pressure the SQ-80
ill generate. This same control can be used to turn off Pressure entirely, which is particularly useful hen sequencing, since Pressure eats up a lot of Sequencer memory and should not be enabled when i
is not needed for a particular Track. See Pressure Control, p. 23, for more details.
Dynamic Voice Assignment Revealed
The SQ-80 can play up to eight different sounds at once — each of its eight voices can play any Program at any time, no matter what the other seven are up to. This is, for example, how the Sequencer is able to play lots of different sounds at once. This is called Dynamic Voice Assignment. You can demonstrate this concept for yourself:
> Select a Program, preferably one with infinite sustain, such as an organ or strings
Play one note and hold it down
While holding the note down, select a new Program
Still holding down the original note, play a note with the new sound and hold it down
> While holding down both notes, select a third Program and play a note with
it > You can keep this up until you run out of fingers or patience or both
Notice that when you selected new sounds, the old sounds kept right on playing. The SQ-80 doesn't shut down all the voices when you select a new Program, nor does it force you to make arbitrary choices abo u how many voices will be assigned to play each sound. Each Sequencer Track, as well as the Straight Synthesizer section, has access to all eight voices at any given time. That is what is meant by Dynamic
oice Assignment, and it's what makes the SQ-80 a truly Multi-timbral instrument.
The Disk Drive
The SQ-80's built-in Disk Drive can be used to store SQ-80 sounds and Sequences, as well as MIDI information from other devices, using the SQ-80's System Exclusive Storage function. Each Double­Sided 3.5" micro-floppy disk will hold:
40 Program Banks, plus
128 individual Programs. plus
10 Sequencer/Sys-Ex blocks of up to 64k bytes each.
The Disk Drive in the SQ-80 is a precision instrument, and it will give you years of reliable service if cared for properly. Here are a few things to bear in mind when using the Disk Drive:
Use only Double-Sided Double-Density (DSDD) 3.5" micro-floppy disks.
Don't expose disks. or the drive, to temperature extremes or strong magnetic fields.
Take care not to spill liquids or any other material into the drive.
Don't subject the Disk Drive (or the SQ-80 itself) to excessive shock during handling.
Never eject the disk while the drive is running (the drive light is on).
Never put anything other than a disk into the Disk Drive.
ou will find a full discussion of the disk functions in the section Disk Storage. p. 155.
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Battery maintenance
The reason that the SQ-80 "remembers" Programs and other parameters, even when the power is OFF. is that all of its Internal Sequencer Memory as well as Program and "Global" parameters.) The Battery that keeps the SQ-80's Memory intact is located inside the SQ-80, and when it becomes discharged, it must be replaced by an authorized ENSONIQ Repair Station.
RAM (Random Access Memory) is Battery-backed-up". (This includes the
The Battery that came in your replacing, because the SQ-80 will tell you so. One day you will switch the Power ON, and instead o its usual wake-up message, the Display will read:
WARNING — BATTERY VOLTAGE IS LOW
When this message appears, you should make sure that all Programs and Sequencer Data are saved to disk or to Cartridge, and then take the SQ-80 to an authorized ENSONIQ Repair Station as soon as
ossible to have the Battery replaced.
Available Options
These optional accessories are available from your ENSONIQ dealer:
ENSONIQ Model SW-1 Foot Switch — For Voice sustain or Starting and Stopping the
>
Sequencer.
>
Model STC-8 EPROM Storage Cartridge — For Storing the Programs you create, or for
consolidating 80 of your most used Programs from disk and other sources. The 80 Programs in the Program Cartridge, combined with the forty Internal Programs, give you 120 sounds instantly available for performance and sequencing.
SQ-80 is good for up to six years of life. You will know when it needs
SAVE DATA AND CONSULT OWNERS MANUAL
>
Model CVP-1 CV PEDAL — A Control Voltage Foot Pedal which can be assigned as a
Modulator within the Voice section of the SQ-80 or used as a Volume Pedal.
Why You Should Fill Out and Mail Your Warranty Card
The
SQ-80 carries a one-year warranty covering all defects in material and work manship. The Warranty
Card which is included with your unit has complete details about the terms of the warranty. By filling out and returning the Warranty Card, you can:
help to expedite any warranty claims in the event that you need service.
be registered to receive information about accessories and third party support for your
and receive timely information about new ENSONIQ products. and
provide us with valuable feedback concerning features you would like to see on this and future ENSONIQ products.
Do it now.
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PROGRAMMING THE SQ-80
The "human interface" used by the SQ-80 (the method by which you communicate with the device) was developed for the ENSONIQ ESQ-1, and is generally agreed to be one of the most intuitive and easy­to-use systems ever implemented on a synthesizer. Combining a large, readable Display with ten "Soft" buttons, the SQ-80 literally puts everything you need to know right at your fingertips.
The method used to modify or "edit" programs and sequences is called
Page-driven parametric
programming, which is a mouthful. but don't worry. Once you've grasped a few basic concepts you'll
find that operating the SQ-80 is quite simple, given its enormous flexibility. You ease and clarity with which it allows you to modify, or just keep track of, a great many variables.
-
11 soon appreciate the
Parametric programming
It is likely that you have already encountered some form of parametric programming on other synthesizers. What this means is that instead of having a separate knob or Slider for each function, you have one select.
This approach has many advantages. the most obvious of which is that it greatly reduces the amount o hardware — knobs, switches, faders, etc.— needed to control a wide variety of functions. (If the SQ- 80 had a separate control for each function, it would literally have hundreds of knobs.) The disadvantage has often been that you were only able to see the value of one parameter at a time, making it hard to keep track of things. This is where the Page concept comes in.
master Data Entry Slider. and two buttons, which adjust the value of whichever parameter yo
Pages
The SQ-80's 80-character fluorescent Display makes it possible to display information in Pages. For each function you select, the Display shows you its 'Page', which contains all the information (all the
arameters) related to that function.
You can think of the SQ-80 in relation to a book — each time you press one of the Programming buttons on the front panel, you are in effect "turning to" that function's you want, the Display shows you which parameters are controlled from that Page. To activate a control,
ress the button directly above or below its name on the Display.
Page. Once you have turned to the Page
"Soft" Buttons
The ten Buttons above and below the Display thus have multiple functions — what they select depends upon which Page is being displayed. Whenever you select a new Page, these ten Buttons serve to select whatever parameters are displayed on that Page.
We call these "Soft" Buttons, to dis­tinguish them from buttons which have fixed. "Hard," functions, such as
Bank Buttons.
the
ot all "Soft" buttons are active on all Pages. Only those selectable parameter will be active on a given Page.
uttons related to a
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Changing a Parameter
Suppose you want to adjust the pitch of
Oscillator 1. Press the front panel Button labeled OSC 1:
The Display now shows Oscillator l's Page. It should look something_ like this:
SQ-80 — Musician's Manual
In the top left-hand corner of the Display you will always find the Name of the Page, which corresponds to that of the button you pressed. To the right of that are the various parameters which can be selected and modified from this page.
To raise or lower the pitch of Oscillator 1 by an octave, press the button directly above where it says
OCT= . This segment of the Display will now be underlined, telling, you that it has been selected. and
can be modified.
The currently selected parameter on a Page is always underlined.
ow that you have selected a parameter to be modified (OCT= ), use the Data Entry Slider and/or the Up and Down Arrow buttons to the left of the Display to adjust its value. Moving the Slider will scroll quickly up and down through the available range of values. Pressing the Up and Down Arrow buttons will increase or decrease the value one step at a time.
To select and modify another parameter on the same Page, press the button above or below its name. Tha
arameter will now be underlined, and its value can be adjusted as be fore, with the Data Entry Slider and
the Up and Down Arrow buttons.
You'll notice that when changing Program parameters on the to hear the change. If you are holding down a key (or keys) when you change a parameter, you won't hear any difference until you release the key and play it (or any other key) again.
SQ-80, you must restrike a key in order
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If you select another Page to the "remembers" which parameter was last selected on a given Page, even when the power is turned off.
Be sure that the parameter you want to edit is sel ected before mo ving the Data Entry Slid er or the Up and Down Arrow Buttons. Some parameter is alwa
OSC 1 Page, the parameter you had last selected will still be underlined. The SQ-80 alway s
(DCA 1 for instance), change some parameter on that Page, and then return
y
s selected on any given Programming Page.
*C* — Change/Compare
As soon as you change any parameter in a program, a *C* will appear in the lower left-hand corner of the Display, below the Page Name. It will remain there until you select another Program or save (Write) the newly edited Program into memory.
Once a parameter change of any kind has been made, the *C* prompt will appear in the corner of ever
rogramming Page you select — not just on the Page that has been modified. This is a constant reminder
that something in the Program has been changed.
To hear the original, unchanged, Program, press the button labeled disappear; you will hear the original sound and see the Page with its original settings. Press again to return to your edited sound. You can toggle back and forth between the original and the edited
sound as often as you like.
COMPARE. The *C* will
COMPARE
Edit Buffer
You can edit a Program, while keeping the original Program intact, because the edited version is kept in a special area of Memory called the the altered Program is put in the Edit Buffer, repla cing whatever was previously there. O nly one Program at a time can reside there — the Edit Buffer always contains the results of your last edit.
When you press the COMPARE Button. what you are doing is alternating between the Program in the original Memory Location and the Program in the Edit Buffer. We refer to the P rogram in the Edit Buffer as the Edit Program.
You can return to the Edit Program, even after selecting another Program (as long as you don't change any parameters there) by pressing the changes you make will affect the Edit Program. Bear in mind that if you do make any changes to a newly selected Program, Program.
that Program will automatically be placed in the Edit Buffer, easing the previous Edit
Edit Buffer. Whenever you change any parameter of a Program.
Compare Button. This puts you back in the Edit Buffer. and any
The rule of thumb is this:
Whatever Sound you hear, that's what you're editing.
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If you like the results of the changes you have made to a Program, you should rena me it and save the new Program permanently to another Location (or save the new version back to the same location, repl acing_ the original) using the Write Page. The procedure for this is covered in the Section WRITE Page, p.76.
Bailing Out
Should you decide, while editing a Program, that you're not happy with what you've done, and you wan to start over with the original Progr am, just go to the proper Program Select Page and sel ect the Program again. Then you can start editing the Program again from scratch. You will lose the one you were
orking on before.
Active and Inactive Buttons
Ac mentioned previously not all buttons are active in a given Page. Throughout this Manual whenever
an SQ-80 Page is depicted, the active buttons will be shown in grey, the inactive ones in white. Taking the example used above, the OSC 1 Page
ould appear like this:
lso, for consistency's sake, these buttons will always be referred to b location number — from upper left to lower right. 1 through 10 as shown to the right:
So we see that on the OSC 1 Page, Buttons number 1, 2, 3, 5, 7, 8, 9, and 10 are active — they can be pressed to select a parameter to be modified. Buttons 4 and 6 are inactive on this Page. Pressing them
ill have no effect.
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REINITIALIZING THE SQ-80
What is Reinitialization?
The great power and flexibility of the disguised as a keyboard instrument, but a computer nonetheless. The software that operates the is very sophisticated. In fact, there is a 64k computer program that runs inside the SQ-80 (the Operating System code). That's more than many personal computers. If you have ever used a computer, you should
be familiar with the need to occasionally re-boot your system when you get an error message, etc. Well, reinitializing the
Why Reinitialize?
There are a number of things that can happen to the scramble the system software — voltage surges. power failures, static electricity. etc. And as with any computer, very infrequently some unforeseeable event or combination of events can cause the software to become confused, with strange and unpredictable results. Some units which appear to be broken have no hardware problem, just corrupted data in the internal RAM. In these cases, all that is needed is to reinitialize the unit.
When to Reinitialize
If your there; if you start getting unexplained Sy stem Error messages; if the Sequencer control an d Edit functions start doing unpredictable things; try reinitializing the
SQ-80 begins to behave in peculiar way s: if the Display shows words or lines that shouldn't be
SQ-80 is the equivalent of re-booting your computer.
SQ-80 lies in the fact that it is really a computer — a computer
SQ-80
SQ-80 (or any computer syste m) which might
SQ-80 before you seek factory service.
Warning: When you reinitialize your SQ-80 all your current sounds and sequences will be lost (though
the original 40 Factory sounds are automatically loaded back into the Internal memory after re­initializing). Therefore good backup habits should be an important part of your routine. Save any important data to disk or cartridge before reinitializing the filters in your
To Reinitialize the SQ-80:
1. While holding down the
left corner above the fluorescent display.
2. The following message will appear:
3. Select *YES* (Or press *NO* to cancel the procedure for any reason.). After selecting *YES* the
wake-up screen appears, and initialization is complete. After you re-initialize the Factory Internal Programs are automatically placed in the Internal Memory . Press any button to continue. After reinitializing, you should tune the filters.
To Tune the Filters:
1. While holding down the
section.
2. The following message will appear:
Filter Tuning is complete when values for all eight filters are displayed. Press any button to continue.
SQ-80 after you reinitialize to reset the proper filter values.
Record button in the sequencer keypad, press the "Soft" button in the top
"ERASE ALL MEMORY AND REINITIALIZE"
Record button in the Sequencer keypad, press the Filter
"Filters Tuning". Filter tuning can take several seconds. The
SQ-80. Also, you should always tune the
SQ-80 the 40
utton in the voice
If reinitializing your SQ-80 does not correct the problem, then contact an authorized factory service
facility.
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Section 1 — First Things First
Page 29
SECTION 2
Global Functions and MIDI Configuration
18 ....................MASTER Page
19 ......................... TU N E — Ma s t e r Tuning
19 ........................ K E Y B D — " S t r a i g h t S y n t h " K e y bo a r d S t a t u s
19 ........................ V E L — Ve l o c i t y S en s i t i v i t y
20 ........................ PEDAL — Foot Pedal Functi on Select
20 ........................ P i t c h B e nd R ange
20 ........................ P i t c h B e nd M ode
21 ...................MIDI Page
22 ......................... CH A N — Ba s e M I D I Channe l
22 ......................... OV F L — M I D I O v e r fl o w M o d e
22 ......................... XC T R L — S e l e c t E x te r n a l C o n t r ol l e r
23 ........................ P R E S S — P r e s s u r e ( A f t e r t o u c h ) C o n t ro l
24 ......................... MO D E — Se l e c t M I D I Mode
26 ......................... EN A B L E — M I D I E n a bl e s
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Section 2 — Global Functions and
MIDI Configuration 17
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[MASTER] MASTER PAGE
Controls "Straight Synth" Status, Master Tuning, Velocity Sensitivity, Pedal Function and Pitch Bend Range.
(Inactive Buttons appear White )
The parameters on this page are keyboard-wide, or "Global." The settings h ere will not change with different Programs selected, but will remain in effect for whatever Program you are playing.
Aside from Master Tuning and overall Keyboard Touch (Velocity and Pressure Sensitivity), this page also has a control for determining the Status of the "Straight Synth" — LOCAL, MIDI or BOTH. This lets you determine whether playing the keyboard when no Sequencer Track is selected ("Straight Synth" operation) will cause notes to play only on the
The
Master Pag e contains a control for selecting between Pitch Bend Modes — normal operation, where
the Bend Wheel affects all notes; and a special "Held" mode in which the Bend Wheel only affects those keys which are being held down. Also on this Page is a control for choosing whether a CV Pedal plugged into the SQ-80's rear panel will act as a Modulator or as a Volume Pedal.
These settings, like almost all SQ-80 parameters, will be "remembered" even when the SQ-80 is turned OFF.
SQ-80, only out MIDI, or both.
Use this Page to:
1) Adjust the Master Tuning of the keyboard:
2) Set the
3) Adjust the overall
4) Set the optional
5) Set the
6) Select a
Status (LOCAL. MIDI or BOTH) of the "Straight Synth" keyboard:
Velocity/Pressure Sensitivity of the Instrument:
Control Voltage Foot Pedal to be a Modulator or a Volume Pedal;
range of the Pitch Bend Wheel; and
Pitch Bend Mode.
ACTIVE CONTROLS:
1. TUNE
Master Tune Adjust. Tunes the Keyboard to the desired Pitch. A setting of TUNE= +00 will
18 Section 2 — Global Functions and MIDI Configuration
Page 31
SQ-80 — Musician's Manual
yield Concert A=440 tuning. The total range of this control is about a half step (semitone) up or down.
Range: -31 To +31.
3. KBD "Straight Synth" Keyboard Status. This determines whether the "Straight Synth." (which is what we call normal keyboard operation. with no Sequencer Tracks selected) will play locally (only on the SQ-80), only over MIDI, or both. The "Straight Synth" is independent of the Sequencer, so depending on the setting of this parameter you can play along with a Sequen ce using only local voices, only a remote Instrument, or both. See the next section (MIDI Page) for more on "Straight Synth" operation.
The three available settings are:
> BOTH — When BOTH is selected here, notes, controllers and Program Changes played from
the keyboard when no Sequencer Track is selected will both play locally and be sent out MIDI. This is the most common state. When you select a Program fro m the SQ-80 front Panel, the corresponding Program Change will be sent out MIDI and you will hear the change locally.
_____> MIDI — Notes and controllers played from the keyboard when no Sequencer Track is selected
will only be sent out MIDI and will not play any local SQ-80 voices. It is comparable to "Local
-
Off
on some Instruments. When you select a Program from the SQ-80 front Panel. the
corresponding Program Change will be sent out MIDI.
> LOCAL—Notes and controllers played from the keyboard when no Sequencer Track is selected will only play on the SQ-80 and will not be sent out MIDI at all. When you select a Program from the SQ-80 front Panel. no Program Change will be sent out via MIDI.
5. TOUCH Velocity and Pressure Sensitivity Adjust. This parameter determines the responsiveness of all
Velocity-related parameters on the SQ-80 and lets you adjust the Pressure threshold. You can adjust it to suit your own touch — that is. how hard you play and how hard you must press before Pressure comes in. For each of the four velocity settings (SOFT. MED, FIRM and HARD) there are four selectable Pressure thresholds (1-4). In each case, settings ending in 1 will require the least force to bring in Pressure: settings ending in 4 will require the most force. One of these combinations will no doubt provide a feel that is just right for your style of playing. The sixteen
available Velocity/Pressure settings are:
> SOFT 1, SOFT 2, SOFT 3, SOFT 4 — This is for someone with a light touch. On any of these
settings, a minimum of velocity is required to reach the maximum level of any Velocity­controlled parameter. The Pressure threshold can be varied between SOFT 1 (minimum force
required to bring in Pressure) and SOFT 4 (maximum force required to bring in Pressure).
_> MED 1, MED 2, MED 3, MED 4 — Slightly harder keystrikes are required to reach maximum
velocity levels. The Pressure threshold is adjusted from MED 1 to MED 4 as described above.
> FIRM 1, FIRM 2, FIRM 3, FIRM 4 — These settings represent about average velocity sensitivity. One of these settings should be right for the player with an average touch. The
Pressure threshold is adjusted from FIRM 1 to FIRM 4 as described above.
> HARD 1, HARD 2, HARD 3, HARD 4 — These settings are for the player who really digs in. It provides the widest possible range of velocity sensitivity. The Pressure threshold is adjusted from HARD 1 to HARD 4 as described above.
Section 2 — Global Functions and MIDI Configuration 19
Page 32
p
SQ-80 — Musician's Manual
6. PEDAL Foot Pedal Function Select. The setting of this parameter determines whether a CVP-1 Foot
Pedal plugged into the PEDAL/CV jack on the SQ-80's rear panel will act as a Modulator (varying the "Manual" level wherever PEDAL is selected as a Modulation source) or as a Volume Pedal (changing the volume of the "Straight Synth" or any selected Track). Note that th is only affects a Pedal plugged into the SQ-80 itself. The setting of this control has no effect whatever on incoming MIDI Foot Pedal (controller #4) or Volume (controller #7) information. There are two possible states:
> PEDAL=MOD — This is the de fault value. When PEDAL=MOD. the Foot P edal will act as a
Modulator in the Voice section of the SQ-80 and will have an effect on th e sound when PEDAL is selected as a Modulator and assigned a depth other than zero. When PEDAL=MOD, moving the Foot Pedal will cause MIDI Foot Pedal (controller #4) information to be sent out over MIDI.
PEDAL=VOL — When PEDAL=VOL the Foot Pedal will adjust the volume of the SQ-80.
When no sequencer Track is selected, moving the Pedal will raise or lower the volume of the "Straight Synth." When a Track is selected, moving the Pedal will have the same effect as adjusting the MIX Level of that Track on the Mix
MIDI Page. Only the "Straight synth" or one sequencer Track will be affected — only one Track's volume can be adjusted at a time. When this setting is selected, moving the Pedal will send MIDI Volume (controller #7) messages out over MIDI.
The SQ-80 sequencer will record and play back Foot Pedal information. just as it does any other controller. However, the sequencer knows only that it is recording Foot Pedal data — it doesn't know which value the Foot Pedal Function Select parameter is set to at any given time. When the sequence is
layed back, any Foot Pedal information in the Tracks will be interpreted either as modulator or as volume information depending on the setting of this control at the time of playback. If a Track is recorded with this parameter set one way, and then played back with it set the other way, you will not get the desired result.
IMPORTANT NOTE: If you don't have a CV Pedal plugged into the SQ-80, you should NOT leave this parameter set to PEDAL=VOL when you turn the unit off. If you do. the next time you power it up, th e SQ-80 will set the "straight synth" volume to zero — it won't make any sound. To get the volume back to normal, just go to the MASTER Page, select this parameter and set it to PEDAL=MOD.
9. BEND RANGE
Pitch Bend Wheel Range. Adjusts how far the Pitch Bend Wheel will bend a note up or down
when moved all the way in either direction. Each increment represents a Semitone. Range: 0 To 12.
10. B E N D M O D E Pitch Bend Wheel Mode. Selects between two modes of operation for the Pitch
Bend Wheel. There are two Modes:
ALL—Moving the Pitch Bend Wheel will affect the pitch of all notes that are being played. This
is how most Pitch Wheels usually operate.
> HELD — In this Mode, onl
y
those keys that are being held down when you move the Pitch Wheel will be affected by the wheel. Keys that have been released will not bend, even if they are being sustained by holding down the Sustain Foot Switch. This enables you to bend certain notes while others remain unchanged in pitch. With a little practice you can simulate guitar and pedal steel­type techniques, and many other interesting effects.
20 Section 2 — Global Functions and MIDI Configuration
Page 33
[MIDI] MIDI PAGE
Controls MIDI Functions
SQ-80 — Musician's Manual
From this Page you control the MIDI (Musical Instrument Digital Interface) configuration of the SQ-
80 as well as determining which type of Pressure the SQ-80 k eyboard will generate locally and send out
via MIDI. Because of its built-in Sequencer, its controller-oriented features and its abil ity to receive and store System Ex clusive information from a ny MIDI instrument, the a bit more involved than most synthesizers.
In many ways. each Track of a Sequence acts like a separate little synthesizer. In fact we refer to the Tracks sending and receiving MIDI. There is a ninth "virtual synthesizer", independent of the eight Sequencer Tracks — the one you use when you are not using the Sequencer, when you just select a sound and play. We need some way to distinguish between this "Normal" Synth operation (which is what the first part of this Manual is Primarily concerned with) and what happens when one of the Tracks of a Sequence is selected.
Accordingly, when no Sequencer Track is selected, Synth this mode whenever you select a Program in the usual way. Most of the time you are in the "Straight Synth "Straight Synth" operation is to deliberately select one of the Tracks of a Sequence. When we speak of the "Straight Synth" we are referring to the in.
as "virtual synthesizers" because each is capable of independently playing Local voices and
-
operation. the keyboard is entirely independent of the Sequencer. You are automatically put in
-
section of the SQ-80 — you don't have to do anything special to get there. The only way to leave
we call this the "Straight Synth" mode. In "Straight
SQ-80 as it would behave if it didn't have a sequencer built
SQ-80's MIDI implementation is
Use this Page to:
1) Select the Base MIDI Channel;
2) Turn On or Off the
3) Select an External Controller to be used as a Modulator:
4) Enable the
5) Select a MIDI Mode: and
6) Determine which types of information will be sent and received over MIDI by the
MIDI Overflow Mode;
SQ-80 to send and receive Pressure (Aftertouch)
Section 2 — Global Functions and MIDI Configuration
SQ-80.
21
Page 34
SQ-80 — Musician's Manual
ACTIVE CONTROLS:
1. CHAN — Base MIDI Channel
We call this the Base Channel. It is the MIDI Channel that the "Straight Synth" section of the
SQ-80 will send and receive MIDI information on when no Sequencer Track is selected. When a
Track is selected, that Track will receive on the Base Channel if the
Any of the sixteen MIDI Channels may be selected (except when in MONO Mode: see below). Range:
The and only on this channel. Which Channel (or Channels) it receives and which
01 To 16.
SQ-80's "Straight Synth" sectio n will always send MIDI information on the Base Channel,
MIDI Mode is selected (see #6 below).
2. OVFL — MUM Overflow Mode
MIDI Overflow Mode is a feature that allows two SQ-80'S connected together by MIDI to act
like a single 16 Voice synthesizer.
SQ-80 is in POLY Mode.
on depends upon this setting
When OFF: The SQ-80 will behave normally, sending out all enabled MIDI data.
When ON: another note is played, whether from the keyboard or by the Sequencer. At this point, instead of "stealing" an internal Voice to play the new note, it sends that note out over MIDI. It will continue sending notes out MIDI until there is an internal Voice available to play a note.
If a Sequence is playing when Overflow is on, each Track with LOCAL or BOTH status will overflow on its own designated MIDI Channel. The "Straight Synth" will Overflow on the Base Channel. Tracks with MIDI or SEQ Status are not affected by Overflow Mode.
The SQ-80 will send out no MIDI key data until all eight Voices are playing, and
Note: Overflow Mode will work exactly the same way with any other synth set up to receive
MIDI Data from the picking up and playing whenever the
WARNING:
seems to be mysteriously "losing voices." Make sure Overflow is OFF when you are using the
If you inadvertently leave this parameter set to ON, you will find that the SQ-80
SQ-80. How ever, the effect of a different synth with a different patch,
SQ-80 in normal operation.
4. XCTRL — Select External Controller
One of the Modulators that can be selected in the Programming section of the SQ-80 is XCTRL
External Controller. Each Controller on a Synthesizer (Breath Controller, MOD Wheel. or
Pressure, for example) has a standardized MIDI number, which is the number you select here to make a particular Controller a Modulator in any of your Programs.
SQ-80 runs out of voices will be unpredictable at best.
Suppose, for example, that you are driving the (or want to use a Breath Controller as a Modulator when playing the set up a Program on the is modulated by Controller will now modulate th e lists the accepted MIDI Controller numbers_
SQ-80 where the Filter Cutoff Frequency, or some other Manual Level.
XCTRL. Then assign this parameter a value of XCTRL= 02. The Breath
Filter, or whatever, on this Program. The chart on the next page
SQ-80 from a keyboard with a Breath Controller
22 Section 2 — Global Functions and MIDI Configuration
SQ-80 Keyboard). You can
Page 35
f
The following Controller Numbers have been agreed upon:
Number Controller Number Controller
1 Modulation Wheel 66 Sostenuto Pedal 2 4 6 7
Though the range of this Control is from 01 to 95, most of the values other than those li sted abov e have no accepted function, as yet. They are there to accommodate future MIDI standards.
5. PRESS — Pressure (Aftertouch) Control
Breath Controller Foot Pedal Controller Data Entry Slider Volume Pedal
Pressure (also called Aftertouch) is available as a Modulator in your SQ-80 Programs and is
generated by its keyboard. Pressure is generated by pressing down harder on a key or keys after the initial keystrike. The will record and play back Pressure. There are two types of Pressure —
SQ-80 both sends and receives Pressure via MIDI, and its Sequencer
Key Pressure.
92 93 94 95
SQ-80 — Musician's Manual
Tremolo Chorus Celeste Phaser
Channel Pressure and
This is an important control because it determines whi ch type of Pressure. if any, will be in effect locally on the Pressure information will be sent and received via MIDI by the selected as a modulator in an the keyboard will send Key or Channel Pressure to the voice, or no Pressure at all.
This control has three possible states:
PRESS=OFF — This setting turns off Pressure entirely, both Locally and over MIDI.
When PRESS=OFF:
The SQ-80 keyboard will not send or receive Pressure of either type over MIDI;
Local voices played from the keyboard will not respond to Pressure:
The Sequencer will not record Pressure into any Tracks you record, but will play back Pressure
information that was previously recorded into any Tracks.
You should select PRESS=OFF whenever you don't want or need Pressure for a given application, particularly when sequencing. Pressure eats up Sequencer memory at an alarming rate, so whenever you record a Track, whether LOCAL or MIDI, with a patch that doesn't respond to Pressure. set this parameter to OFF. This will avoid wasting valuable Sequencer memory and also avoid clogging up the MIDI "airwaves" with a lot of unnecessary Pressure information.
PRESS=CHAN — This enables the SQ-80 to generate and send via MIDI the most common type o
Pressure — Channel Pressure. With Channel Pressure, after a note is played, pressing down harder on the key modulates every note currently playing. Like a MOD Wheel, Channel Pressure is "Global" — it affects the entire keyboard when activated. When PRESSURE=CHAN:
Local Voices played from the SQ-80 keyboard will respond to Channel Pressure only;
The Sequencer will record Channel Pressure into any Tracks you record:
The
Either Channel Pressure or Key Pressure will be received via MIDI as it comes in.
SQ-80 and what will be recorded by the Sequencer. as well as controlling what
SQ-80. W hen Pressure has been
SQ-80 Program, the setting of this parameter determines whether
SQ-80 keyboard will send only Channel Pressure out via MIDI; however
Section 2 — Global Functions and MIDI Configuration
23
Page 36
SQ-80 — Musician's Manual
At present, Channel Pressure is recognized by more MIDI instruments than Key Pressure. When you are playing or sequencing an external M IDI instrument from the seem to be having an effect, it could be that the and the receiving instrument only recognizes Channel Pressure. In this case, set this parameter to PRESS=CHAN when playing or sequencing that instrument.
SQ-80 is set to send Key Pressure (see below)
SQ-80, and Pressure doesn't
> PRESS=KEY — This enables the SQ-80 to generate and send via MIDI a second, mo re selective
type of Pressure — each note independently. If you press down on any given key within a chord, only that note will be affected by Pressure — all others remain unmodulated. This type of Pressure allows for a whole new range of expression in your playing.
When PRESSURE=KEY:
Local Voices played from the
The Sequencer will record Key Pressure into any Tracks you record;
The
Either Channel Pressure or Key Pressure will be received via MIDI as it comes in.
SQ-80 keyboard will send only Key Pressure out via MIDI; however
Key Pressure. Key Pressure (also called Polyphonic Pressure) modulates
SQ-80 keyboard will respond to Key Pressure only:
Sequencer Notes: This parameter determines which (if any) type of Pressure the Sequencer will record.
Once a Track has been recorded, however, the Track "remembers" which type of Pressure was used. When the Sequence is played back, each Track will put out the type of Pressure that was recorded into it, no matter what the setting of this parameter. If there is unwanted Pressure information in a Track, use the REMOVE CONTROLLERS Edit function to get rid of it. Note also that Key Pressure generates Sequencer Memory at an incredible rate. Turn this parameter OFF when recording Tracks which don't call for Pressure.
a lot of information, and recording it can use up the SQ-80's
Try this: Select an Internal Program on the SQ-80 which responds to Pressure and play several notes
with this parameter set to PRESS=KEY. Play a chord, and then exert some extra pressure on just one note at a time. Notice how each note responds independently to your pressing down on the keys. Now switch this parameter to PRESS=CHAN and do the same. See how the Pressure now affects all notes when any one key is pressed. You can consult the MIDI Implementation Chart of the MIDI instrument(s) you will be using, in conjunction with the
set this parameter to the appropriate value when playing or sequencing each instrument from the
80.
SQ-80 and its Sequ encer, to see which, if any, type of Pressure it responds to. Then
SQ-
6. MODE — Select MIDI Mode
The MIDI Mode determines how MIDI information will be received by the SQ-80 and its Sequencer. The MIDI Mode has no effect on what is sent — The "Straight Synth eight Tracks of the Sequencer will always send on their selected MIDI channels. There are four
"
Section and
MIDI Modes that can be selected here:
---> OMNI — In
sixteen MIDI channels, when no Track is selected. If one of the eight Tracks of a Sequence is selected, then the Track will receive any enabled MIDI data on any channel.
POLY — In POLY Mode the "Straight Synth" section of the SQ-80 will receive only on the Base
--->
MIDI channel
of the eight Tracks of a Sequence is selected, then the Track will receive incoming MIDI data. only on the Base channel.
OMNI Mode the "Straight Synth" section of the SQ- 80 will receive on all of the
(see #1 above). MIDI information on all other channels will be ignored. If any
24 Section 2 — Global Functions and MIDI Configuration
Page 37
t
SQ-80 — Musician's Manual
> MULTI — MULTI Mode is an ENSONIQ innovation which was specially designed to make
optimal use of the multi-timbral capabilities of its instruments. Synth" section and each of the Sequencer's eight Tracks can each receive independently on a different MIDI Channel.
The "Straight Synth" will send and receive on the Base Channel selected on this Pag e (#1 above). Each Track of a Sequence will send and receive on its selected Channel (selected on the
In MULTI Mode the "Straight
MIDI information
Mix•MIDI Page in the Sequencer Section). Different MIDI Channels should be selected for each Track! If the same MIDI Channel is
selected twice, priority is given first to the "Straight Synth" and then to the lowest numbered Track that shares the Channel. For example:
If MIDI Channel 1 is selected on this Page for the "Straight Synth", and Channel 1 is also selected for Tracks 1 and 3, the "Straight Synth" will receive on Channel 1. and Tracks 1 and 3 will receive nothing. Or:
If MIDI Channel 6 is selected for Tracks 2, 4, and 7. then Track 2 will receive on Channel 6, and Tracks 4 and 7 will receive nothing. And so on.
MULTI Mode might be best thought of as "Multiple POLY" Mode. In MULTI Mode, each Track
behaves as a "virtual synthesizer", receiving independently on its own MIDI Channel. but with access to all eight voices.
MONO — Before MULTI Mode was developed. MONO Mode was about the only way to have a
poly-timbral synthesizer. It is particularly well suited for driving the Controller, or any other application where having up to eight independent,
Channels is desirable. When MONO Mode is selected:
The "Straight Synth" section becomes Monophonic — only one note will play at a time. Unlik e the usual does not retrig
Mono Mode of the SQ-80, in this state there is no Note Memory — releasing one note
ger another note which is being held.
The "Straight Synth" Section does not receive any MIDI information at all.
The Base
MIDI Channel selected on this Page (#1 above) will be received by Track 1 of the
Sequencer. Track 2 will receive on the next Channel, Track 3 on the next, and so on. Each Track receives monophonically (one note at a a time.) The Base Channel cannot have a value greater than nine. If you select the displayed properly, but you can't adjust them from there in MONO Mode. You can only adjust the Base Channel. Though MIDI Channels are automatically assigned to the Tracks of the current Sequence while you are in MONO Mode, the previously assigned to each Track of each sequence, and when you select any of the other three MIDI Modes, those channel assignments will be restored.
The chart at the righ shows the MIDI channels that will be received by the eight Tracks, in
MONO
Mode, for the pos-
sible Base Channels.
MixMIDI Page, you will see the MIDI Channel assigned each Track
SQ-80 remembers which MIDI channel was
If Base Channel= Track 1
Track 2 .. 2 3 Track 3 Track 4 Tracks Track 6 Track 7 Track 8
receives on
"
" "
," "
"" "
" 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6
1 2 3 4 5 6 7 8 9
3 4 5 6 7 8 9 1 0 1 1
4 5 6 7 8 9 1 0 1 1 1 2
5 6 7 8 9 1 0 1 1 1 2 1 3
6 7 8 9 1 0 1 1 1 2 1 3 1 4
" 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5
SQ-80 from a Guitar
monophonic,
2 3 4 5 6 7 8 9
4 5 6 7 8 9 10
Section 2 — Global Functions and MIDI Configuration
Page 38
SQ-80 — Musician's Manual
• The Base Channel Minus One if the Base Channel is Chan. on Chan for Global Controllers.
2 will affect all the Tracks. If the Base Channel is Chan. 1, Chan. 16 becomes the Channel
becomes the MIDI Channel for global Controllers . For example,
3, any Controllers (Pitch bend. Pressure, MOD Wheel, etc.) received
9. ENABLE — MIDI Enables
This parameter determines what kinds of MIDI information will be sent and received by the SQ-
80, including the receiving of MIDI Song Selects (see p. 143). There are five possible states for
this parameter:
> KEY EVENTS ONLY — In this state the SQ-80 will send and receive only notes that are played
on the Keyboard, along with Song Selects (Song Selects are always sent). Controllers (such as MOD Wheel. Pitch Bend, etc.). Program changes, and Parameter Changes will not be sent or received. Song Selects will not be received.
> KEYS + CONTROLLERS — Key Events and Controllers only will be received. Parameter
Changes and Song Selects will be sent, but not received. Program changes will not be sent or received.
> KEYS + CT + PROG CHNG — Key Events, Controllers, and Program Changes will be sent
and received unit to change to the same numbered Program: or. if the keyboard. Program changes made on that keyboard will cause the numbered Program. Again, Parameter Changes and Song Selects are sent but not received.
in this Mode. Thi s means that changing Programs on the SQ-80 will instruct a slave
SQ-80 is being driven by another
SQ-80 to change to the same-
> KEYS + CT + PC + SNGSL — Same as KEYS + CT + PROG CHNG above, with the additio n
that MIDI Song Select messages will also be received. Key Events, Controllers, Program Changes and Song Selects will be sent and received in this Mode.
> KEYS + CT + PC + SS + SX — Key Events, Controllers, Program Changes, Song Selects and
System Exclusive messages will all be received
via MIDI in this Mode. This enables the SQ-
80 to receive System Exclusive messages, such as Parameter Changes, Program Dumps,
Sequencer Data. etc. Any Parameter (Program or Global) that is changed on the SQ-80 will also
be changed on another SQ-80 connected to the first by MIDI.
Note: This is the only parameter on the SQ-80 whose setting is not always preserved when the unit is
turned off and then on again. (ENABLE=KEYS + CT + PC + SS + SX) and you turn the po wer off, when you turn it on again this parameter will be reset to ENABLE= KEYS + CT + PC + SNGSL. In other words, System Exclusive messages will no longer be enabled. This is to prevent accidentally leaving System Exclusive messages enabled, which can wreak havoc in some circumstances (notably while sequencing).
If the SQ-80 is enabled to receive System Exclusive messages
26
Section 2 — Global Functions and MIDI Configuration
Page 39
SO-80 — Musician's Manual
SECTION 3
Voice Programming
28 ...................Voice Diagram — an SQ-80 Voice
TM
29 ...................About CrossWave
30 ...................WAVES
30 ....................... D i g i t a l W a ve M e m o r y
30 ........................ W a v e f o r m s , I nharmonic Loops and Transient Attacks
32 ....................... S y n t h e t i c , S a mp l e d and Multisampled Waves
32 ........................ Names
32 ........................ S e l e c t i n g a W a v e f o r E a c h O s c i l l a t o r
33 ....................... C h e c k T h e m Ou t
33 ........................ T h e W a v e s
40 ...................MODULATORS
40 ........................ About Modulation
40 ....................... S e l e c t i n g a Modulator
41 ....................... Modulation Depth
41 ....................... Modulation Sources
45 ....................... U s i n g M odulators
47 ...................PROGRAMMING PAGES
48 ........................ O S C 1 - 3 — O s c illator Pitch Pages
50 ........................ D C A 1 - 3 — O s c illator Volume Pages
52 ....................... F I L T E R P age
54 ........................ D C A 4 — F i n a l V o l u m e P age
56 ........................ L F O 1 - 3 — L o w F r equency Oscillators
59 ....................... Understanding the Envelopes
65 ........................ E N V 1 - 4 — E n v e l ope Pages
68 ........................ M O D E S P age
71 ....................... S P L I T / L A Y E R P a ge
75 ..................Programming Conventions
76 ...................WRITE Page
76 ....................... S a v i n g a N e w P r o g r a m i n t o M e m o r y
78 ........................ C o p y i n g a n E x i s t i n g P r o g r a m t o A n o t h e r L o c a t i o n
Synthesis
Section 3 — Voice P rogra mming 27
Page 40
SQ-80 — Musician's Manual
Any of 'these 15 Modulation Sources can be independently
assigned wherever a MOD is indicated above.
For each of the SQ-80's 8 voices:
....Each Oscillator plays a Wave from the Digital Wave Memory;
-->The output of each Oscillator passes through the same-numbered DCA (Digitally Controlled Amplifier);
-
>The output of the 3 DCA's passes through the Four-Pole Low Pass Filter;
-
-The output of the Filter goes to the final DCA - DCA 4.
-->The output of DCA 4 goes to the Panner, which pans the Program between the Left and Right Audio Ou tputs.
-->Wherever a "Mod" is indicated in the above diagram, any of the 15 available Modulators may be assigned to vary the "Manual" setting.
28 Section 3 — Voice Programming
Page 41
SQ-80 — Musician's Manual
About Cross Wave
TM
Synthesis
The sound of most musical instruments can be separated into two basic parts:
The Attack — the initial transient frequencies of the sound, which quickly die away. The scratch
of a bow on a violin string, the sound of a mallet striking a vibraphone, the pluck of a guitar string — these are all examples of Transient Attacks.
The Sustain — after the initial attack dies out, most sounds settle into a relatively stable pattern of
repeating wavecycles.
Usually the most complex and interesting part of a sound, and the hardest part to synthesize. is the initial Attack. Ideally, we would like to be able to sample (digitally record) the Attack segments of various sounds, and then Crossfade those Attacks with other sampled or synthesized Sustain Waves. This would allow us to custom-build sounds with an endless variety of Attack and Sustain characteristics"
This is exactly what the SQ-80 is designed to do. Within each Program, each of the SQ-80's three
Oscillators can play a different Wave. Among the availa ble Waves are Transient Attacks, which are used for the initial Attack portion of the sound, and two types of Sustain Waves — Waveforms, which are single-cycle waves repeated over and over, and Inharmonic Loops, which are dynamic. multi-cycle waves.
You can assign one Oscillator to play a Transient Attack. and have the other two play Sustain Waves. Or you can assign two Oscillators to play different Transient Attacks simulta neously, and use one Sustain wave. Any Oscillator can be assigned to play any Wave. The best thing about CrossWaveTM synthesis is that you can use it to recreate the sound of a real instrument, such as a cello or marimba. or you can create entirely new sounds by combining totally unrelated Attack and Sustain Wave s. How about a Bowed Bell? Or a Plucked Vocal? The possibilities are limited only by the imagination of the programmer.
Crossfading Waves
The basic idea of Crossfading is that the volume (or amplitude) of one sound fades out over time as another sound fades in.
The SQ-80's Transient Attack Waves have their own built-in fade-out. That is, these Waves do not
loop — they play through once at the beginning of the sound and stop.
The Sustain Waves (the Waveforms and Inharmonic Loops) are faded in using the SQ-80's
Envelopes. One of the four Envelopes is assigned to modulate the DCA (Digitally Controlled Amplifier) of the Oscillator playing the Sustain Wave (see Modulators. later in this Section). By setting the Envelope's TIME 1 to a value of around 10, we can cause that Oscillator's level to fade in as the Transien t Attack Wave played by another Oscillator is fading out. Here's the net effect:
Section 3 — Voice Programming 29
Page 42
p
p
SQ-80 — Musician's Manual
Throughout the rest of this Section you will learn about the Waves, Modulators. and Envelopes, and how to control the pitch and volume of each Oscillator. Once you are familiar with the basic operations, try examining some of the Factory Programs to see which Waves are played by the different Oscillators (OSC 1-3 Pages), and how the volume of each Oscillator has been programmed (DCA 1-3 Pages).
WAVES
Digital Wave Memory
The
SQ-80's CrossWave
"read" from memory whichever Waves they are instructed to play for each Program (rather than just producing simple sawtooth or square waves). The in constructing sounds.
This wavedata is divided among 75 different Waves stored in the of these Waves have been sampled (digitally recorded) from real musical sources: others hav e been created synthetically. Some were sampled and then re-synthesized using various Digital Signal Processing techniques.
Waveforms, Inharmonic Loops and Transient Attacks
The Waves which form the "raw material" of the — Waveforms, Inharmonic Loops and Transient Attacks. Though Waveforms, Inharmonic Loops and Transient Attacks are all forms of digitally encoded sound, they differ in fundamental ways.
A
Waveform is a single cycle of a sound wave. It is Digitized, or converted into a series of numbers,
and stored in Memory. By rapidly repeating this single cycle over and over, an Oscillator can produce a pitched sound which becomes a continuous Sound wave:
Unlike the sounds generated by analog oscillators, Digital Waveforms can be very com-
lex. and can contain any combination of harmonics — frequencies that are multiples of the wave's fundamental frequency. Every Waveform has its own unique which is the number and am-
litude of harmonics present in the Wave. It is this Spec­trum which gives every sound its own identifiable characteristics.
TM
synthesis technique is based on the ability of its three Digital Oscillators to
Spectrum,
SQ-80 has 256 kilobytes of wavedata in ROM to use
SQ-80's Digital Wave Memory . Many
SQ-80 sounds are divided into three basic categories
The SQ-80 has 49 Waveforms. The first 32 Waveforms are the same as those in the ENSONIQ ESQ-1. This means that ESQ-1 sounds can be played on the SQ-80. The reverse is partially true — SQ-80
sounds which use only the bottom 32 Waveforms (none of the other Waveforms, Transient Attacks or Inharmonic Loops) will usually play properly on the Transient Attack or Inharmonic Loop Waves will tend to produce unpredictable results when played on
ESQ-1 (until the Program is modified to use waveforms which are legal on the ESQ-1.)
the
ESQ-1. However, any SQ-80 sound s which use
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An Inharmonic Loop is a relatively long portion of a sampled sound which is "looped" or repeated
over and over. It is similar to a Waveform, but where a Waveform is one wavecycle of a sound repeated endlessly, an Inharmonic Loop contains many wavecycles of the sound. A waveform can capture the basic timbral characteristics of a sound, but when a single cycle o f a wave is played ov er and over you lose any sense of randomness or movement within the sound. A long, multi-cycle loop can contain frequencies which are inharmonics — not exact multiples of the fundamental frequency. A Waveform by definition cannot contain such frequencies. A Waveform is static; an Inharmonic Loop is dynamic. Inharmonic Loops can capture the subtle shifts in the character of a sound which occur over time. They account for the SQ-80's ability to create a certain class of "atmospheric" sounds not possible with Waveforms.
Multi-cycle Inharmonic Loop
The only drawback of these types of Waves is that, being much longer pieces of sound, they take up an enormous amount of memory compared to waveforms. Thus you are limited to a smaller number of them.
The SQ-80 has 5 Inharmonic Loops. These particular Waves have been optimized to add breath, movement and complexity to a sound — you can create all sorts of ear-grabbing textures by using different combinations of Inharmonic Loops and Waveforms for the sustain segments of your sounds.
A Transient Attack is the very first portion of a sound — the scratch of a bow, the pluck of a
string, the strike of a mallet, etc. A real sampled attack at the beginning of a sound tends to be more sonically interesting and "punchier" than a synthesized attack. The SQ-80's various Transient Attack Waves can be combined with the other types of waves (or with each other) to create a wide variety of
or very unusual sounds. This is the essence of CrossWaveTM synthesis — crossfading these sampled attacks with the various Waveforms and Inharmonic Loops to create new sounds.
The Transient Attack Waves are not looped: unlike the other types of Waves in the SQ-80, they play through once and stop. They provide the attack transients of the sound, and then other Waves can be used for the sustain portion.
The SQ-80 has 11 Transient Attack Waves (not counting the Drums).
There is one more special category of Waves in the SQ-80 — Drum/Attacks. These Waves are
actual sampled Drum sounds. They can be used as Drums or as Transient Attack Waves within other types of sounds. The last five Waves (DRUMS 1-5) combine the different Drum/Attack Waves in various configurations to give you an entire multisampled drum set just by selecting a single Wave.
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Synthetic, Sampled and Multisampled Waves
Many of the Waves in techniques, to create a variety of Waves which contain specific harmonics in specific amounts. By assigning different combinations of these synthetic Waves to two or more Oscillators, it is possible to create sounds with almost any timbral characteristics.
Some Waveforms, and virtually all of the Attacks and Inharmonic Loops, are sampled — digitized from some real musical source and stored in Memory. By crossfading and combining these Waves it is possible to synthesize sounds that capture the character of an instrument in a way that no ordinary synthesizer can.
SQ-80's Memory have been generated sy nthetically, using a number of different
Some of the waves play in different ranges of the instrument. This is because many sounds lose their realism if they are transposed too far from their source. The lowest note on a piano, if transposed up three octaves, doesn't sound like a piano any more. Neither does the highest note transposed down to use another example — take a recording of a human voice and play it back twice as fast. Does it sound like a human voice? No. What does it sound like? Chipmunks. (This is technically known as the Munchkin Effect.)
Multisampling means that the low notes of the Piano Waveform were sampled from a low note on the piano, the middle notes were sampled from a middle note, and so on. You don't have to do anything special to use these Multisampled Waves. The selected just like the others.
The Synthetic Waves can be combined with the Sampled ones, to add harmonic content which enhances the sound in some way. Any combination of Waveforms is possible, and each will have its own unique sound.
Names
The
SQ-80's Waves are identified by their Names. You should neither take them too literally, nor let
yourself be limited by those Names. Don't, for example, expect the Vocals —everything depends on the Program (the Envelopes. the F ilter settings, etc.). On the other h and, don't let the Names alone limit what you try in terms of being creative. For example, if you find that within a certain Program the with it. Your ears are the only valid judge of what works.
SQ-80's Waves (such as the Piano Waveform) have been Multisampled — that is, different
three octaves. Or
SQ-80 treats each one as a single Wave, and they are
VOICE Waves to always sound like
BASS Waveform sounds like a harpsichord. or a kazoo. or whatever, go
Selecting a Wave for each Oscillator
Each of the three Oscillators can play a different Wave within a Program. The Waves are selected from the
Oscillator
Pitch Pages [OSC1, OSC2 and OSC3].
To select a Wave for Button labeled
The Display shows you select parameter.
Oscillator 1, press the
OSC 1.
Oscillator l's Page. In the upper right portion of the Page you find the Wave
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Press the "Soft" Button above the WAVE NAME. Now you can use the Data Entry Slider and the Up and Down Arrow Buttons to change the W ave that OSC 1 will play . There are 75 available choi ces, each with its own Name. Follow the same procedure to select a Wave for OSC 2 and OSC section details each Wave by Name.
3. The following
Check Them Out
The best way to understand the SQ-80's Waves is not to read about them, but to hear them.
Select an Internal Program. preferably one with infinite sustain such as an organ sound.
Turn off the output of Oscillators 2 and 3 (Press the DCA2 button to select the Oscillator Volume
Page for Oscillator 2. Select the parameter OUTPUT=ON and switch it to OFF. Do the same on the DCA3 Page).
Now select the OSC 1 Page as shown above, and select WAVE. Move the Data Entry Slider all the way down so that the Sawtooth Waveform is selected (WAVE= SAW).
While repeatedly playing a note or chord. press the Up Arrow Button to step to the next Wave. Press it again to hear the next one, and so on. In this way you can listen to each Wave in succession. compare them to each other, and compare the timbral and percussive characteristics you hear in various ones to their text descriptions below. When you are looking for the right Wave for a particular application, let your ears be the guide.
THE WAVES
Note: The first 32 Waves (SAW through OCT+5) are the same as those contained in the ENSONIQ ESQ-1. The remaining 43 Waves (starting from SAW 2) are unique to the SQ-80.
1) CLASSIC SYNTH WAVEFORMS
These Waveforms collectively form the bases of almost all classic Analog synthesizer sounds. Their inclusion here gives the SQ-80 its ability to make those sounds with the best of them.
--> SAW — SAWTOOTH. The Sawtooth Wave needs no introduction. It contains all the
harmonics, and is extremely bright. The Sawtooth is the basis for many Analog sounds. notably Strings and Brass.
---> BELL. The Bell Waveform contains many widely spaced harmonics, many of them odd
harmonics. It makes bright. Bell sounds.
SINE. The Sine Wave contains only the Fundamental, with no higher harmonics. It has very pure tone, good for flutes, organs, etc.
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____
-> SQUARE. The Square Wave contains the Fundamental and all its odd-numbered harmonics at
a fixed ratio. The level of the harmonics is the same as the Sawtooth, except that there are no even­numbered harmonics. The Square Wave has a hollow sound, and is also the basis for many classic synth sounds.
____
> PULSE. This Pulse Wave contains the Fundamental and all its integral harmonics at equal
amplitude. This is a very bright Waveform.
> NOISE 1. This is a Waveform taken from filtered Noise. It works best when tuned down low
(OCT= -3). (Note that the Noise Waveforms here differ Waveforms are by definition repeating patterns, and Noise is random.)
from analog Noise generators, in that
> NOISE 2.
This is very close to White Noise. It has almost no pitch . but modulating the Oscillator playing this Waveform with a fast LFO or an Envelope, will eliminate what pitch tracking there is.
> NOISE 3.
This Waveform is good for putting random frequency components into a sound (the attack "ping" of a mallet instrument, for example). It has a clangorous, metallic quality, and its pitch tends to be unpredictable.
2) SAMPLED WAVEFORMS
The Sampled Waveforms contain harmonics that simply cannot be generated by an ordinary synthesizer, since every musical source produces its own unique waveshapes and Frequency Spectrum.
> BASS. This is a bright Bass Waveform, full of interesting harmonics, which, depending on the
Program, makes a great regular or synth-type Bass. Higher up it takes on a Clav-like character.
> PIANO. A multisampled acoustic Piano wave. Its best range is OCT= -1.
____> EL PNO — ELECTR IC PIANO.
you to recreate this instrument with tremendous realism.
> VOICE 1.
A multisampled Vocal waveform, saying "Ah".
A Waveform taken from a popular Electric Piano — allows
> VOICE 2. A multisampled Vocal waveform, using the same waveforms as VOICE 1. but with
a higher split point for each Wave
____ > KICK. This Waveform is optimized for one application. Tuned to OCT= -3, properly
enveloped, and played on the lowest key of the Keyboard, it reproduces a Kick drum.
____
> REED. One cycle from an Alto saxophone wave. With different Programs it can sound like
different Reed Instruments.
____
> ORGAN. This Waveform contains the fundamental and four Octaves (2nd, 4th. 8th, 16th and
32nd harmonics). Instant Pipe Organ. Also good for Bells.
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3) ADDITIVE SYNTHESIS WAVEFORMS
These three Waveforms were created through Digital Additive Synthesis. Each contains the Fundamental and certain specific harmonics in equal amounts.
____
> SYNTH 1. Contains the fundamental, and every third harmonic, st arting fro m the 2n d, up to the
26th . in equal amounts:
Harmonics: 1, 2, 5, 8, 11, 14, 17, 20, 23, 26.
SQ-80 — Musician's Manual
> SYNTH 2.
the 25th in equal amounts:
Contains the fundamental, and every third harmonic, starting from the 4th. up to
Harmonics: 1, 4, 7, 10, 13, 16, 19, 22, 25.
> SYNTH 3. Contains the fundamental, and the prime-numbered harmonics, up to the 23rd. in
equal amounts:
Harmonics: 1, 2, 3. 5, 7, 11, 13, 17, 19, 23.
4) FORMANTS
These five Waveforms were created through a process called Time-Domain Formant-Wave­Function Synthesis. Each one has a sharp peak in its frequency spectrum— like pushing one band of a graphic equalizer all the way up. These Waves are multisampled in such a wa y that the frequency peak remains relatively constant up and down the keyboard, rather than tracking the pitch of the note. Each has its peak centered around a different frequency. They tend to have a nasal quality, and make excellent component waveforms for Vocals, Strings etc.
____
> FORMT 1. Has a frequency peak centered around 750 Hz.
FORMT 2. Has a frequency peak centered around 1 kHz.
FORMT 3. Has a frequency peak centered around 1.4 kHz.
FORMT 4. Has a frequency peak centered around 1.75 kHz.
FORMT 5. Has a frequency peak centered around 2.25 kHz
5) BAND LIMITED WAVEFORMS
These Waveforms are Band Limited — that is, their harmonic content has been restricted along certain specific lines. They are good for adding controlled harmonics to a sound. or for combining to achieve various timbres. Some are other Waves with some harmonics pulled out; some were built "from scratch" to contain only certain harmonics.
PULSE2. Originally a Pulse Wave, like the Pulse Wave above, but with only the first 11
harmonics left in.
SQR 2. Originally a Square Wave, but with only the first 7 harmonics left in.
> 4 OCTS. Contains, in equal amounts, only four harmonics — 1st, 2nd. 4th, 8th. Fundamental
and three Octaves; again, good for Organ sounds.
____ > PRIME. Contains, in eq ual amounts, only the first five prime-numbered harmonics: 1st, 3rd.
5th. 7th, and 1 1 th.
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BASS 2. Originally the Bass Wave, but with only the first eighteen harmonics left in.
E PNO2. Originally an Electric Piano Wave, but with only the first nine harmonics left in. An
Electric Piano without the "ping."
> OCTAVE. Contains only the 1st and 2nd harmonics in equal amounts — the Fundamental and
one Octave.
Note:
6) MORE WAVEFORMS
OCT+5. Contains only the 1st, 2nd. and 3rd harmonics in equal amounts — the Fundamental,
one Octave and the Fifth above the octave.
All Waves from this point on are unique to the SQ-80.
These Waveforms, some sampled, some synthetic, and some sampled and then resynthesized. give you yet your sounds. They have been carefully selected for
___
SAW 2. A band-limited sawtooth wave, containing only the first three harmonics.
____
> TRIANG. A triangle wave.
> REED 2. In
use for the Sustain portion of string and guitar sounds.
> REED 3.
another set of timbres from which to choose when deciding upon Sustain Waves for
maximum usability.
addition to being good for reed and woodwind sounds, this is a good Waveform to
This Wave has a nasal. oboe-like character. It is s imilar to the Formant Waves ex cept
that the frequency peak tracks up the keyboard along with the fundamental instead of remaining constant.
____> GRIT 1. The three GRIT Waveforms give you a set of raw, harmonically dense Waves to use
for giving a sharp, cutting edge to a sound. They are particularly effective when used as Sustain Waves which are only brought in at high
velocities. They also make good component waves for
ensemble string and brass sounds. Or use them to put some grit into the beginning of a sound. GRIT 1 is somewhat band-limited, the least aggressive of the three.
GRIT 3. The brightest of the three GRIT Waveforms. Extremely raw-edged, not recommended for
GRIT 2. Similar to GRIT 1 but with more high harmonics.
polite company. Good for adding bite to Cla
y
, electric guitar, horn and other bright sounds.
____-> GLINT 1. This Waveform contains a single very high harmonic which is multisampled in such
a way that the high harmonic remains in more or less the same place as you play up the keyboard. Good for adding a high glassy shimmer to electric piano sounds, bells, etc. Changing the Octave
of an Oscillator playing any of the GLINT Waveforms will have no effect.
> GLINT 2. Same as GLINT 1 except that the high harmonic is lower.
___> GLINT 3. Same as GLINT 1 and 2 but the high harmonic is still lower.
> CLAV.
A multisampled Waveform, taken from the sustain segment of a Clay.
> BRASS.
This Wave consists of two samples. The lower half is a single cycle taken from a
trombone; the upper half is a single cycle from a trumpet note. Mix with other Sustain Waveforms
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(notably SAW or PULSE) to create full-bodied brass ensemble sounds.
> STRING. A single cycle from a cello note. Full of rich harmonics chara cteristic of bowed
instruments. Makes a good sustain Waveform for the BOWING attack.
____> DIGIT 1. This Waveform and the next were created using Frequency Modulation. This
Waveform employs large amounts of modulator feedback within the FM algorithm to capture the typical gritty sound which is usually associated with high-velocity keystrikes.
> DIGIT 2. Another Waveform created through Frequency Modulation. This wave captures the
characteristic sound of a digital piano.
> BELL 2.
Another single-cycle Bell Waveform, with many widely spaced harmonics.
> ALIEN. A single-cycle Waveform taken from a Vocal wave. It has a quality which sounds partly
sampled. partly synthetic. Good for adding a different timbre to vocal patches. etc.
7) INHARMONIC LOOPS
These are complex, multi-cycle Sustain Waves. Composed of sampled segments of sound longer than a single wavecycle, these Inhar monic Loops have an eleme nt of movement. or "breath." and an an atmospheric quality not possible with conventional Waveforms.
> BREATH. A hollow, breathy sound with a bit of fundamental.
> VOICE 3. Taken from a sample of female vocalists singing "Ooh."
> STEAM. This wave is mostly "air" without a lot of fundamental. It lends an open, ethereal
quality to any sound.
> METAL. Extremely dense with harmonics and inharmonics, this Wave has a deliberately
synthetic character.
> CHIME. This Wave contains many widely spaced harmonics and inharmonics. A multi-cycle
sample of a large tubular bell was used as the source of this loop.
8) TRANSIENT ATTACKS
These Waves contain only the initial attack transients of various sounds. The Transient Attack Waves do not repeat over and over like the other types of Waves — they play through once and stop. You could say that these Waves have their own built-in decay Envelopes. A Transient Attack Wave will play at the beginning of the sound and then fade out, allowing another Wave (or Waves) to play the Sustain portion of the sound.
BOWING. A multisampled attack, fro m a cello in the lower, a violin in the upper, capturing
the initial scratch of the bow on a string. This Wave adds a realistic bow-scrape to string patches.
> PICK 1.
fingernail. Depending on the Program this attack can be used to evoke the sound of a number
The multisampled attack portion of a steel string acoustic guitar, played with the
of different picked instruments.
> PICK 2. This is the multisampled initial attack of an electric guitar, played with a nylon pick.
MALLET. The attack portion of a mallet instrument — specifically a vibraphone. This makes
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SQ-80 — Musician's Manual
an excellent attack for digital/FM-type piano sounds. Bright yet mellow.
> SLAP. The initial "pop" from a electric slap bass. This attack can be combined with the BASS
Waveform to create some extremely punchy and realistic bass sounds.
PLINK. Created through additive synthesis, then resynthesized using the Karplus-Strong
Plucked String Algorithm. This and the next two Waves add a bright, hard attack to any sound, and can sound warm or metallic depending on the context.
> PLUCK.
Algorithm. It is similar in character to PLINK but higher and clearer.
Also created using additive synthesis, and resynthesized with the Karplus-Strong
> PLUNK. This attack started life as the sound of two wine glasses being clinked together. The
sample was then resynthesized using the Karplus-Strong Algorithm. Like PLINK and PLUCK, it gives a sound an edge which will cut through the mix.
> CLICK. Just what it sounds like — a click. Use this Wave to give bite to keyboard-ty pe sounds,
to recreate the click caused by dirty contacts in electric organs. etc. For best results, eliminate the pitch tracking of the Oscillator playing this Wave (assign KBD2 to modulate the OSC pitch. with a modulation depth of -63, then tune the Octave and Semitone to taste).
____ > CHIFF. The breathy "chiff' from the attack of a flute. This Wave is good for putting a little
"breath" into the attack of any sound.
> THUMP. This Attack Wave is sampled from the actual sound made by a piano's hammer hitting
____
the string, but with all the strings muted so that you only hear the thump. Less aggressive than CLICK, it lets you put a realistic thump into the attack of piano. bell and other "hammered" sounds. As with CLICK, it works best if you eliminate the pitch tracking.
9) DRUM/ATTACKS
This unique group of Waves serves two purposes. All are actual samples of real Drum sounds. Their inclusion in the
SQ-80 gives you realistic, punchy drum sounds to use, either individually or
as an entire set (see #10 below). In addition, most of these Waves also make great Transient Attacks when used with other Waves within a Program. For example, the TOMTOM Wave, when played in the range at which it was sampled, sounds like a TomTom. But when used as an Attack Wave and transposed above its natural range, it takes on a whole new character. Experiment with using these Waves both as Drums and as Transient Attacks.
> LOGDRM. A Log Drum is a hollowed log with slits cut in the top. played with mallets. It has a
nice, rounded sound. LOGDRM makes an excellent Attack Wave as well as a good drum sound. I t makes a unique "percussion" attack on Organ sounds, for instance, when tuned up an octave plus a fifth from the fundamental.
> KICK 2. A tight Kick Drum, with plenty of bottom, but with a nice "pop" to it. Unlike the KICK 1
Waveform, which is a single cycle, this is the entire sound of a Kick Drum and is not looped. Try adding this Kick Drum right into the attack of a Bass sound.
____ > SNARE. A bright, punchy Snare drum, with a good amount of room ambience.
TOMTOM. This is a sample of a rotary-type TomTom, played in a big reverberant room. It has a
38
nice descending pitch component. As mentioned above, it makes an extremely interesting
Section 3 — Voice Programming
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Transient Attack Wave, especially in the upper octaves where it no longer sounds like a drum.
> HI HAT. A sampled closed hi hat sound.
10) MULTISAMPLED DRUM SETS
The last 5 Waves are special ones — they combine the individual Drum/Attack Waves into a number of complete multisampled Drum Sets, spread out across the By using the DRUMS Wave. This is great when sequencing — it's like having a drum machine built into your synthesizer. Due to their unique nature, the DRUM Waves are often best used alone in a Program, with the other two Oscillators turned OFF. You can, however, create special effects, such as assigning more than one Oscillator to play a DRUM Wave, slightly detuned, which would result in a flanged- or chorused-sounding set. The various configurations of the five sets give you different ranges of TomTom, Snare and Log Drum to work with. One idea is to use a Wave like DRUMS 4, which contains only Kick, Hat and Toms, to make a lower Program, and then split that Program with one that uses the SNARE Wave. This approach allows you to create specialized set-u ps by processing various drums through different Program parameters.
1-5 Waves you can have various combinations of drums together in one
SQ-80 — Musician's Manual
SQ-80's 5-octave key board.
> DRUMS 1. The five Drum/Attack Waves described above are here arranged into a single
"Wave" through multisampling.
___ > DRUMS 2-5. These Waves feature different combinations of drums across the keyboard,
offering you 1) more range on some of the drums, and 2) the ability to create custom s et-ups using,
Split Programs as described above. The illustration below shows how the Drums are arranged
on the keyboard for the
five DRUM Waves when the Waves are tuned to OCT=+O.
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MODULATORS
About Modulation
To modulate something is simply to cause it to change. Within the Voice architecture of the SQ-8 0 we begin by setting basic, or Manual, levels in various ways in order to create movement and dynamics within the Sound.
levels for Volume, Pitch. Brightness, etc., and we then modulate those
Suppose you switch on your stereo, and turn the volume half way up. We can call this the Manual setting. It will stay at that level until it's changed. Now suppose that y ou take the Volume knob and begin quickly turning it up and down, so the volume gets continuously louder and softer, louder and softer. What you would be doing is modulating the volu me of your stereo. If you were to take the Treble control, and do the same to that knob, you would be modulating the brightness of your stereo.
In much the same way we modulate various levels within the SQ-80 (though generally the approach is less haphazard). There are 15 different Modulation Sources available, and they can each be independently assigned to vary the Manual
> The Pitch of each Oscillator [OSC I, OSC 2 and OSC 3]
__ > The Volume of each Oscillator [DCA 1. DCA 2 and DCA 3]
____ > The Filter Cutoff Frequency. or the Brightness of the Program [FILTER]
The Depth of the Low Frequency Oscillators [LFO UFO 2 and LFO 3] and
> Panning the Program within the stereo mix [DCA 4] Page
The Final Volume of the Program [DCA 4] is a special case — it is always controlled by Envelope 4, which is fixed as its Modulator.
Selecting a Modulator
On each of the Oscillator Pitch Pages. [OSC 1, OSC 2 and OSC 3]. the Oscillato r Volume Pages, [DCA 1, DCA 2 and DCA 3], and the FILTER Page, you can select two different Modulators. The
format is similar for all these Pages — the controls on the bottom row of the Page are used to Modulate the Levels set on the top row. Take for example the OSC 1 Page:
levels for:
Volume
To select a Modulator (or Modulators) for the pitch of Oscillator 1. first press the
OSC 1 Button. then press either of the Select Modulator "Soft" Buttons on
the Display, as pictured above. Use the Data Entry Slider and the Up and Down Arrow Buttons to select from among the 15 available Modulation Sources. Follow the same procedure
to select Modulators on the other Pages listed above.
For Modulating Program Pan [DCA 4 Page] and LFO depth [LFO UFO 2 and LFO 3 Pages] only one Modulator can be selected.
Helpful Hint: Moving the Data Entry Slider all the way up selects *OFF*, which is handy if you don't want a Modulator applied in a particular location.
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Modulation Depth
Once you have selected a Modulator, use the control immediately to its right to adjust the Modulation
Depth,
Press the appropriate "Soft" Button. as shown at the right, and use the Data Entry Slider and the Up and Down Arrow Buttons to adjust the Modula­tion Depth. Modulation Depth can be Positive or Negative. A Modulation Depth of turning the Modulator
or the amount by which the Modulator will affect the Manual Level.
+00 has the same effect as
*OFF*.
Helpful Hint: With Modulation Depth, as with all Parameter values that have a center value (in this case, +00), there is an easy way to reach that value. With the Modulation Depth selected, press the Down
Arrow Button, and while holding it down, press the Up Arrow Button. This automatically sets the Modulation Depth to +00.
Modulation Sources
The 15 Modulation Sources available on the SQ-80 are as follows:
LFO 1, LFO 2 and LFO 3
The three can produce Vibrato, Tremolo, and many other effects, depending on the LFO wave selected. and where it is applied as a Modulator. There are four possible waveshapes for each LFO. The Square wave only goes in a positive direction: the Triangle. Sawtooth and Noise Waves go positive and negative. (Though negative Modulation depth will reverse the effect.) The Diagrams below show the
Low Frequency Oscillators generate only very low frequency waves, which
maximum levels for each LFO waveshape.
See the LFO Page (p. 56) for a complete discussion of the LFO's.
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ENV 1, ENV 2, ENV 3 and ENV 4
The SQ-80 has four complex Envelopes which can be applied as Modulators. Envelope Levels can be positive or negative. The Envelopes are used to create changes, over time, in volume. brightness, pitch etc. An important use of Envelopes is to "fade in" the level of the Sustain Wave (or Waves) in a sound, so that it crossfades with the Transient Attack Wave. This is done by assigning one of the Envelopes as a modulator on the the DCA Page of the Oscillator in question . with a Modulation Depth of up to +63, setting the DCA's LEVEL to 00. and setting that Envelope's T1 to about 10.
A comprehensive discussion of the SQ­80 Envelopes follows in the Section entitled Understanding the En- velopes, p. 59.
Envelope Levels can go from -63 to +63
_____> VEL — Velocity
Velocity means how hard you strike a key on the keyboard. Selecting VEL as a Modulator allows you to modulate any Manual Level with Velocity. Velocity as a Modulation Source only goes positive (though again, assigning a negative Modulation depth will make the net result a decrease in a Manual Level with Velocity). VEL is velocity with a straight linear curve, meaning that level increases evenly with greater velocity.
VEL -X
This is Velocity with a different Curve. Where the effect of VEL is linear, VEL-X is exponential. This means that VEL-X has hardly any effect when you play at low or medium velocity, but the level rises rapidly to maximum with very hard keystrikes. This is useful for programming dramatic changes into a sound which only occur when you really hit a key hard. The illustration below shows the difference between VEL and VEL-X.
KYBD — Keyboard Tracking
Uses the position of a note on the Keyboard as a Modulator. The scaling effect of this Modulator is figured from MIDI key 0 to MIDI key 127.
As the illustration shows, the effect of KYBD is only positive-going (though a negative
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Modulation depth will reverse the effect) . Since scaling starts from MIDI key 0, there will always be some effect on the SQ-80 keyboard, even on the lowest note. Manual Levels should be adjusted accordingly.
KYBD 2 Another way to modulate any Manual Level with the position of a note on the Keyboard. KYBD2 employs a different curve. KYBD 2 goes negative as well as positive and, unlike KY BD, has its full effect over the SQ-80's Keyboard.
+63
s the illustration shows, the effect
of KYBD 2 is to reduce the Manual Level on notes below the break point 0-
(E
above Middle C), and increase
levels above that point. Negative Modulation depths will do the oppo- _63
site.
WHEEL — Modulation Wheel
The MOD Wheel to the left of the Keyboard is assignable wherever a Modulator is selected. To use the MOD Wheel for Vibrato (one common application) WHEEL must be assigned to modulate the LFO that is modulating Oscillator Pitch. The MOD Wheel's effect is positive-going only, from 0 (Wheel towards you) to +63 (Wheel away from you). Negative Modulation depths will reverse the effect.
PEDAL — Voltage Control Foot Pedal
This selects the CVP-1 Foot Pedal, which can be plugged into the CV/Pedal Jack on the SQ-80's rear panel, as a Modulator. Its eff ect will be the s ame as that of the MOD Wheel. I t can be applied wherever a Modulator is selected.
Foot Pedal
(not Volume Pedal — that's a separate controller) is MIDI Controller #4. Note that
if you play the SQ-80 from an external keyboard equipped with a Foot Pedal, and wish to use the
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Pedal as a Modulator in your
Note also that the Foot Pedal will only act as a modulator when the parameter is set to PEDAL=MOD on the Master Page. When that parameter is set to PEDAL=VOL the Foot Pedal will act as a Volume Pedal. not as a modulator (though this has no effect on incoming MIDI Foot Pedal data). See p. 20 for more details.
XCTRL — External Controller (MIDI only)
An External Controller such as a Breath Controller. Data Entry Slider. etc., which is received via MIDI from another synthesizer, can be assigned as a Modulator within your
On the
You don't have to be playing the example. if you have a Keyboard with a Breath Controller;
MIDI Page, you select the number of the External Controller that will be received.
80's MI DI In; 2) Make sure both instruments have Controllers Enabled (MIDI Page); 3) Select
Breath Controller as the External Controller that will be received by the also on the MIDI Page); 4) assign XCTRL as a Modulator for Oscillator Volume, Filter Cutoff
Frequency, or some other Manual level within a Program, as shown in the following Section: and
5) Play the Sound from the SQ-80 keyboard, wh ile blowing into the Breath Controller connected
to the sending instrument. The Modulation will have the same effect as if you were playing from the sending instrument.
_____
> PRESS — Pressure (Aftertouch)
Pressure, also called Aftertouch. is a modulator which varies a manual level within a Program
depending on how hard you press down on a key or keys. After you have struck a key, and while the note is sustaining, continuing to press down harder on the key brings in Pressure. The
80's key board generates Pressure, and by using this modulator you can add a tremendous amount
of expression to your Programs without ever taking your hands off the keyboard.
SQ-80 Programs. you should select PEDAL, not XCTRL.
Foot Pedal Function Select
SQ-80 Programs.
SQ-80 from an external instrument for this to work. For
1) Connect its MIDI Out to the SQ-
SQ-80 (XCTRL=02,
SQ-
Pressure comes in two varieties — Key Pressure (or Poly Pressure), which affects each note
individually, and when you exert pressure on any key. Either type of Pressure is available on the types are received via MIDI. There is a Control on the
determines which of the two types of Pressure will be generated by the given time. This control can also be set to PRESS=OFF. in which case the keyboard will not generate Pressure internally, nor will it send or receive it via MIDI. (See more details.)
When you record a Sequencer Track from the SQ-80 keyboard, the Track will record (and its Program will respond to) whichever type of Pressure is selected on the has been recorded. it will play back the type of pressure that was recorded, no matter what the setting of the Pressure Control on the memory. if you don't want Pressure on a given Track, set th e Pressure Control on the to PRESS=OFF when recording that Track, and the Sequencer will not record Pressure.
Note that not all sounds are necessarily programmed to respond to Pressure. If Pressure seems to have no effect when you play certain sounds, it is likely that the programmer did not assign Pressure as a modulator anywhere within the Program.
The effect of Pressure as a modulator is positive-going only. though assigning a negative modulation depth will cause increased Pressure to reduce Manual Levels.
Channel Pressure (or Mono Pressure) which affects all notes that are playing
SQ-80. and both
MIDI Page (PRESS=
SQ-80 keyboard at any
MIDI Page, p. 23, for
MIDI Page. On ce a Track
MIDI Page. Since Pressure uses up a lot of Sequencer
MIDI Page
) which
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USING MODULATORS
Modulating Oscillator Volume
The Volume of each of the three Oscillators within a Program depends on a combination of two things:
1) the setting of the base, or Manual Level (the Control labeled LEVEL= on the DCA
1, DCA 2 and DCA 3 Pages), and
2) the effect of any Modulators applied on any of those Pages.
The Manual Level can be thought of as a Volume Floor :
> If this Level is set to some value
greater than Zero for a given DCA, and no Modulators are applied, the Oscillator will play at that level as long as a key is held down.
> If the Manual Level is set to
some value greater than Zero. and a Modulator (in this case an Envelope) is selected and as­signed a depth other than Zero, the effect of the Modulator will be added to (or subtracted from) the Manual Level.
___ > If the Manual Level is set to
Zero, and a Modulator (the same Envelope, in this case) is se­lected and assigned a depth other than Zero, the depth of the Modulator alone will determine the Volume of the Oscillator.
This last combination (LEVEL=00, Envelope selected as
a modulator, modulation depth greater than
Zero) is the best way to "fade in" the Oscillator (s) playing the Sustain portion of a sound wh en a Transient
ttack Wave is being played by another Oscillator. Usually we use ENV 2 for this purpose. Set the Envelope's TIME 1 to a value around 10. This will cause the v olume o f the Sustai n Wave to fade in as the Transient Attack Wave fades out.
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Bear in mind that when you use an the final effect will depend on the Modulation Depth and the Levels th at are set for the Envelop e or LFO on their respective Pages.
Negative Modulation
Modulation De interesting effects possible. If, for ex-
ample, the Manual Level is set to the same Envelope used in the previous examples is selected and assigned a Negative Modulation depth, the result­ing Volume curve looks like this:
Modulating the Filter Cutoff Frequency
Like Oscillator Volume, the on a combination of two things:
1) the setting of the base, or Manual
2) the effect of any
th can be Positive or Negative (rangingfrom -63 to +63
Filter Cutoff Frequency, or the Brightness contour of a Program. depends
Page). and
Envelope or an LFO (Low Frequency Oscillator) as a Modulator.
ma kin
a great many
48, and
Level (the Control labeled FREQ= on the FILTER
Modulators applied on that Page.
___-> If we set the Filter Cutoff
Frequency manually (by adjusting the parameter FREQ = on the of 64, and turn all Modulators OFF. the Filter will open up to that level when a key is pressed, allowing frequencies below the Cutof point to pass, and close down to Zero when the key is released.
> If we select an Envelope as a
Modulator on the and assign it a value greater than Zero, its effect will be added to the the Manual Level.
> If, instead, we generate a Tria ngle-
shape wave with one of the
FILTER Page ) to a level
FILTER Page
LFOs (Low Frequency Os-
cillators), and apply that LFO wave as a Modulator on the
TER
added to the Manual Level, and the Filter Cutoff Frequency will rise and fall with the cycles of the
Page, its effect will be
FIL-
LFO.
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Of course, since two Modulators can be selected, you could apply both of these Modulators (or any other combination) to the Filter Cutoff Frequency, and their effect would be added together. and then added to the Manual Level.
As with Oscillator Volume, If the Manual Cutoff Frequency will depend entirely on the depth and settings of any Modulators applied there.
Limits of Modulation
For all Modulation effects there is a maximum and a minimum range that cannot be exceeded. For example, if the Filter Cutoff Frequency is manually set to its maximum value [127], you will not be able to modulate the Frequency any higher, with an Envelope, LFO or other Modulator.
You cannot modulate an Oscillator's Output Level lower than Zero (silence). If a Modulator doesn't seem to be having any effect, check that the other Modulators and manual settings are at appropriate levels.
Level on the FILTER Page is set to FREQ. 00. the Filter
PROGRAMMING PAGES
The Page descriptions that follow encompass all the Program Parameters — those Parameters which are saved with the individual Programs stored in the Memory of the SQ-80 . To select any of these Pages, press the corresponding button in the Voice Section of the Front Panel.
In case you wish to make a written record of the settings for a particular Program, you will find a blank Program Parameter Sheet in the back of this Manual. Feel free to photocopy this sheet and use the copies to record the Parameter settings.
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[OSC1] OSCILLATOR PITCH PAGE [OSC2]
[OSC3]
Controls Oscillator pitch and selects the Wave to be played by each Oscillator.
(I Inactive Buttons appear. in White)
The format of the Oscillator Pitch Page is the same for [OSC 1], [OSC 2] and [OSC of these Pages is entirely independent.
Use these pages to:
1) Adjust the pitch of each Oscillator by octave, semitone, and fine increments;
2) Modulate the pitch of each Oscillator using any of the 15 available Modulation sources: and
3) Select the Waveform to be played by each Oscillator.
ACTIVE CONTROLS:
1. OCT
Adjusts the pitch of the Oscillator by octaves. Range: -3 To +5.
2. SEMI
Adjusts the pitch of the Oscillator up by semitones (halfstep). Adjusting this control upwards beyond 11 automatically increases the OCTAVE by one.
Range: 0 To 11.
3], although each
3. FINE
Adjusts the pitch of the Oscillator up by fine steps (detunes). E ach step here i s about 3 Cents (hundredths of a semitone).
Range: 0 To 31.
48 Section 3 — Voice Programming
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5. WAVE
Selects the Wave that the Oscillator will play from among the 75 available Waves. (See
WAVES, p. 30)
7. MOD # 1
Selects the first source of Modulation. The Modulators selected on this page affect only the pitch of the Oscillator.
8. MOD # 1 DEPTH
Sets the depth, or amount, by which Modulator #1 will affect the pitch of the Oscillator. The Modulation amount can be positive or negative.
Range:
-63 To + 63.
9. MOD # 2
Selects the second source of Modulation. The effects of Modulator #1 and Modulator #2 are added together. You can thus double the maximum Modulation depth of a given modulator by selecting the same source for Modulator #1 and Modulator #2. The Modulators selected on this page affect only the pitch
SQ-80 — Musician's Manual
of the Oscillator.
10. MOD # 2 DEPTH
Sets the depth, or amount, by which Modulator #2 will affect the pitch of the Oscillator. The Modulation amount can be positive or negative. Range:
-63 To + 63.
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[DCA1] OSCILLATOR VOLUME PAGE [DCA2]
[DCA3]
Controls The Volume of Oscillators 1 through 3.
( Inactive Buttons appear i n 'White)
The format of the Oscillator Volu me Page is the same for [DCA1], [DCA2] and [DCA3], although each of these Pages is entirely independent.
Each of these three DCA's (Digitally Controlled Amplifiers) controls the Volume (or amplitude) of the sam e­numbered Oscillator (OSC). From the three DCA Pages you can adjust the relative balance of the t hr e e Oscillators. By setting the Manual Level to LEVEL=00, and assigning an Envelope as the modulator on the appropriate DCA Pages, you can Fade in the volume of the Sustain Wave(s) in a sound, or perform additive synthesis by bringing in different Oscillators over time.
Use these pages to:
1) Set the Manual Output levels of the three Oscillators;
2) Modulate those levels using any of the 15 available Modulation Sources: and
3) Turn each Oscillator ON or OFF.
ACTIVE CONTROLS:
1. LEVEL
Determines the Manual, or base, volume (amplitude) of the Oscillator. This Level can be though t of as a 'Volume floor' — the effect of any Modulator(s) is added So even if LEVEL=00, the Oscillator will still have some amplitude if there is a Modulator (an Envelope for instance) selected and assigned a Depth greater than Zero. Negative modulation depths bring the volume lower can silence the Oscillator, regardless of the setting of this control.
than the LEVEL setting. Large amounts of negative Modulation
to the Level set by this parameter.
50 Section 3 — Voice Programming
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If you want the volume of a particular Oscillator to be controlled entirely by an Envelope or other modulator, be sure to set this parameter to LEVEL=00.
DCA's 1, 2, and 3 have been set up so that it is possible to get full volume from just one Oscillator.
This means, however, that it is possible to clip (overload) the output stage when all three Oscillators are at full level. Different Waveforms contain different amounts of fundamental energy, so the effect will vary. A conservative rule of thumb for Os cillator Volume is as follows:
With 1 Oscillator playing — set that Oscillator to 63. With 2 Oscillators playing — set both Oscillators to 56. With 3 Oscillators playing — set all three Oscillators to 52.
These are only guidelines, of course. In some cases, the clipping caused by all three Oscillators playing wide open can be a desirable part of the sound. As always, let your ears be your guide.
5. OUTPUT — Oscillator Mute
Turns the Output of the Oscillator ON or OFF. independent of any other settings. This control is very helpful when setting up complex Programs, as it allows you to silence any Oscillator, and listen to the others, without disturbing your settings.
7. MOD # 1
Selects the first source of modulation. The modulators selected on this page affect only the amplitude modulation depths will control the volume of the Oscillator.
of the Oscillator. If LEVEL=00 (see #1 above) the modulators and their respective
SQ-80 — Musician's Manual
8. MOD # 1 DEPTH
Sets the depth, or amount, by which Modulator #1 will affect the amplitude of the Oscillator. The Modulation amount can be positive or negative.
Range:
-63 To +63.
9. MOD # 2
Selects the second source of modulation. Again, a Modulator's maximum depth can be doubled by assigning the same Modulator to affect only the amplitude
10. MOD # 2 DEPTH
Sets the depth, or amount, by which Modulator #2 will affect the amplitude of the Oscillator. The Modulation amount can be positive or negative. Range:
-63 To +63.
MOD #1 and MOD #2 . The Modulators selected on this page
of the Oscillator.
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[FILT] FILTER PAGE
Controls the Four-Pole Low Pass Filter
(Inactive Buttons appear in White)
The outputs of the three Oscillators pass through the
Filter before going to the Final Volume stage,
[DCA4]. The Filter settings determine what frequencies will be allowed to pass through to the output.
Low Pass Filter allows only those frequencies below the Filter Cutoff Frequency to pass. Higher
frequencies are filtered out. The Filter Cutoff Frequency is se t to a certain level, and then it can be continually varied by modulating the Filter (with an
Envelope, an LFO, Velocity, etc.).
Use this page to:
1) Set the
Manual Level for the Filter Cutoff Frequency;
2) Set the amount of Filter Resonance (or Q); and
3) Modulate the Filter Cutoff Frequency, using the Keyboard "Control Voltage" and
any of the 15 available Modulation Sources.
ACTIVE CONTROLS:
1. FREQ
Sets the initial, or Manual Level of the Filter Cutoff Frequency. A higher setting wi ll result in a brighter sound. This setting represents the "Filter Floor Modulators will be added to (or subtracted from) this level. Range: 0 To
127.
"
— the effect of any selected
3. RES (Q)
Sets the amount of Filter Resonance, or Q. This controls th e amplitude of the resonant peak of the filter. When the frequencies. By then modulating the Filter Cutoff Frequency with an Envelope,
Q is raised, the Filter Cutoff Frequency is emphasized over all other
LFO, Mod
52 Section 3 — Voice Programming
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Wheel etc., you can create Filter Sweeps, Wah and Growl effects. Range:
31,
0 To
5. KEYBD Keyboard Filter Tracking. Sets the amount by which the location of a note on the keyboard
will modulate the Filter Cutoff Frequency. This allows the relative brightness of a sound to remain constant over the keyboard. KEYBD is comparable to the of most Analog synths.
Higher values of this parameter will cause the Filter to open up more (get brighter ) as you play higher up the keyboard. The maximum value one octave for each octave you go up the Keyboard. Range: 0 To 63.
(63) will raise the Filter Cut off Frequency roughly
Keyboard Control Voltage
7. MOD # 1 Selects the first source of Modulation for the Filter Cutoff
Frequency.
8. MOD # 1 DEPTH
Sets the depth, or amount, by which Modulator #1 will affect the Filter Cutoff Frequency. Modulation amounts can be positive or negative. Range:
-63 To + 63.
SQ-80 — Musician's Manual
9. MOD # 2 Selects the second source of Modulation for the Filter Cutoff
Frequency.
10. MOD # 2 DEPTH
Sets the depth, or amount, by which Modulator #2 will affect the Filter Cutoff Frequency. Modulation amounts can be positive or negative, Rangy
-63 To + 63.
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[DCA 4] FINAL VOLUME PAGE
Controls Program Volume and Panning.
( I nactive Buttons appear in White)
Note: The Modulation Source for [DCA 4] is always [ENV 4].
The outputs of the three Oscillators, after passing through the Filter, go to [DCA4]. This Final DCA (Digitally Controlled Amplifier), together with [ENV4], which is fixed as its Modulator, determines the overall volume envelope of the Program. You will always hear the effect of Envelope 4 on the Program
it is "hard wired" to DCA 4 and always controls the final volume of the Program.
Use this page to:
1) Adjust the amplitude of the entire Program;
2)
3) Modulate the Program Pan using any of the 15 available Modulation Sources.
ACTIVE CONTROLS:
Pan the Program left, right or center; and
4. PAN — Manual Level Pans the Program the between the Left and Right Outputs. Possible Values range from 00 (all
the way to the Left), to that the
Range:
SQ-80's audio outputs must be connected in Stereo for this parameter to have any effect.
00 to 15.
15 (all the way Right. ) A value of 08 will pan the Program to Center. Note
7. ENV 4 MOD. DEPTH — Final Volume
Determines the amount by which DCA 4 will be Modulated by ENV 4, which is fixed as its
Modulator. The net effect of this parameter is to increase or decrease the Volume of the entire Program. This is useful for matching the levels of different Programs, to avoid radical volume
54 Section 3 — Voice Programming
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changes when switching between them. Also it is useful for balancing the relative levels of Split and/or Layered Programs Rance:
Bear in mind that the overall Volume curve of the Program will depend on the setting of this parameter and the settings on the
00 to 63.
9. Select PAN Modulator
This control selects a Modulator for the PAN Setting. Modulators applied here will add to, or subtract from, the Manual Level, just as they do elsewhere. Thus an here will make the Program Pan back and forth with Time. Applying make a note's placement in the stereo mix depend on how hard you strike a key. And so on.
SQ-80 — Musician's Manual
(see SPLIT/LAYER Page, p.71).
ENV 4 Page.
LFO used as a Modulator
Velocity [VEL] here would
Or you can apply the Keyboard side, the middle keys in the middle, and the high keys on the right side of the stereo mix,
10. PAN Modulator Depth
Sets the amount by which the PAN Modulator will affect the Manual Pan Setting. Higher values will cause more dramatic Pan Modulation. Negative Modulation Depths are particularly useful here. Any Negative value here Positive, value of
08).
Range:
-63 to +63.
(+32) in terms of how it affects the Pan of the P rogram (assuming a Manual L evel
(KYBD 2) as a Modulator to make the low keys play on the left
(-32 for instance) will have exactly the opposite effect of the same.
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[LFO 1] LOW-FREQUENCY OSCILLATOR PAGE [LFO 2] [LFO 3]
The format of the LFO Page is the same for [LFO 1], [LFO 2], and [LFO 3], although each of these Pages is independent. The applied wherever a
Note that the goes from be a decreasing one, causing the effect of the down.
Level 1(L1) to Level 2 (L2). Since L1 can have a higher value than L2, the Ramp can actually
Modulation Source is to be selected.
LFO Delay (which normally allows the effect to enter gradually) is set using a Ramp which
Low Frequency Oscillators are used as Modulators, and may be
LFO to diminish, or disapp ear, over the time the key is held
Use this page to:
1) Set the LFO Frequency (speed);
2) Determine whether the
3) Select the waveform that the
4) Set
5) Select a Modulator fro m any of the 15 available Sources to modulate the Output Level of
LFO Delay parameters; and
the
LFO.
LFO resets each time a key is struck;
LFO will play;
ACTIVE CONTROLS:
1. LFO FREQ. Determines the speed of the LFO.
Range: 0 To 63.
2. RESET
Turns RESET mode on or off. When ON: The
LFO Waveform will return to the beginning of its cycle each time a new key is
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struck. This is good for synchronizing When OFF:
The LFO wave will cycle continuously, without Resetting.
LFO sweeps with key hits.
4. HUMAN
When ON: This control will add a random element to the LFO Frequency, making the effect less "mechanical" sounding. When OFF:
The LFO Frequency will behave normally, with perfect repetition.
5. WAV
Selects the Waveform which the LFO will play. The choices are:
TRI — Triangle wave SAW — Rising Sawtooth wave (Use negative modulation for a falling Sawtooth.) SQR — Square wave (positive-going only)
NOISE — Random
NOTE: Controls # 6, 7, and 8 combi ne to form a linear Ramp which defines the LFO Dela
Ramp goes from LEVEL 1, which is the starting Level, to it can be an increasing or a decreasing Ramp.
LEVEL 2, which is the sustain Level, and
y
. The
6. L1
This is LEVEL 1, the Level at which the LFO will play when the key is first struck. Range: 0 To 63.
7. DELAY
Determines the Rate at which the LFO's amplitude will go from LEVEL 1 to LEVEL 2. Range: 0 To 63.
Note that here it is the Rate of Change Therefore,
shorter Delay. The amount of Time it takes for the LFO to reach LEVEL 2 thus depends on
a both the Rate and the Level.
A value of Zero will cause the LFO to remain at LEVEL 1,
(or the Slope of the Ramp) which is set, not a fixed Time.
lower values of this parameter will cause a longer Delay; hi gher values will result in
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8. L2
This is LEVEL 2, the Level that the LFO will reach at the end of the Ramp defined by the
DELAY. It will remain at this Level until the key is released.
Range: 0 To 63.
10. MOD
Selects the Modulation Source for LFO depth. The effect of this Modulator is added amount of
LFO depth provided by the Ramp defined by Controls # 6, 7 and 8.
to the
,
Note that the producing unusual LFO waveforms.
The final, be adjusted precisely using the Modulation Depth controls on the other Pages.
LFO itself can be used to modulate its own Output, or that of another LFO,
modulated, LFO Output is then available as a Modulation Source, whose depth can
Note: To use the MOD Wheel for Vibrato within a Program (perhaps the most common application
for an LFO):
1) assign WHEEL as the Modulator for an LFO,
2)
3) assign that LFO to modulate the Pitch of the Oscillators (OSC 1-3 Pages), with a modulation depth of around +2 to +5) Within the Factory Sounds that came with your (where it is applicable).
set Ll and DELAY to Zero for that LFO, and
SQ-80, LFO 1 is always used for Wheel Vibrato
To use the Pressure for Vibrato within a Program, you follow almost the same procedure:
1) assign PRESS as the Modulator for an LFO,
2) set
3) assign that LFO to modulate the Pitch of the Oscillators modulation depth of around +2 to +5), Make sure PRESS=KEY or PRESS=CHAN on the Pressure you want.
L1 and DELAY to Zero for that LFO, and
(OSC 1-3 Pages), with a
MIDI Page, depending on which type of
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UNDERSTANDING THE ENVELOPES
n Envelope is a shape, or " contour" that we a pply to some signal sour ce to make it change through tim e.
Naturally occurring sounds have their own Envelopes. They don't just start and stop — they might start loud and fade to silence, or slowly swell from silence to a huge crescendo; they might start out very bright and grow duller; they might have subtle variations in pitch, and so on.
In a synthesizer we imitate these effects, and create wholely new ones, by generating Envelopes and then using them to modulate pitch. volume, brightness, etc. The SQ-80 has four Envelopes which can be independently assigned as modulation sources to the various OSC's, DCA's, LFO's, PAN and the
FILTER. The ADSR Connection
Let's start by taking a look at the commonly used ADSR (Attack, Decay, Sustain, Release) type Envelopes found on many synthesizers. With the ADSR Envelope, the name says it all. You have four parameters to control:
Attack — The Time it takes to go from zero, when a key is struck, to peak level
Decay — The Time it takes to go from the peak level to the Sustain Level
Sustain — The Level at which the signal remains as long as the key is held down
Release — The Time it takes to return to zero after the key is released
ADSR Envelope
Notice that an Envelope is really just a series of Levels that change through Time. With the four parameters of the ADSR Envelope, we can control three Times (Attack, Decay and Release) and one Level (Sustain). This is fine for many basic volume and brightness Envelopes, but for more complex sounds — for subtle pitch Envelopes and other cool effects — it becomes necessary to have more specific control over more Times and Levels. Which brings us back to the SQ-80.
Times and Levels
The four Envelopes on the SQ-80 are defined in terms of Time and Level. For each Envelope, you have control over four Time segments (TIME 1, TIME 2, TIME 3, and TIME 4) and three Levels (LEVEL
1, LEVEL 2
and LEVEL 3),
hen a key is struck the Envelope level, starting at Zero, takes a fixed amount of time defined by TIME 1 to reach LEVEL 1. It then takes TIME 2 to reach LEVEL 2. Next. at the end of TIME 3 it reaches LEVEL 3, where it will remain as long as the key is held down. After the key is released the signal takes TIME 4 to return to Zero (unless the value of TIME 4 is followed by an "R." in which case a Second Release Time will follow TIME 4. See below).
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The four TIME parameters appear on the Envelope Page as [T1], [T2 ], [T3] and [T4] , the three LEVEL parameters as [L1], [L2] and [L3]. The figure below shows a typical Envelope as defined by the SQ- 80 Envelope parameters:
Notice that the Envelope shape de­picted here resembles the ADSR En-
elope discussed earlier. Though this is only one of many shapes that are possible with the SQ-80 Envelopes, i is one of the most useful for modulat­ing the Volume and Brightness of a Sound.
If we now look at the SQ-80 Envelope parameters as they apply to this stan­dard ADSR-type Envelope, we can see that TIME 1 represents the attack time:
IME 2 and TIME 3, a two-stage de­cay: and TIME 4 represents the release time. LEVEL 1 is the peak level: LEVEL 2 is an intermediate decay level; and LEVEL 3 is the sustain level.
Time, not Rate
It is very important to note that all of the Envelopes' Time components, [T1]. [T2], [T3] and [T4] are expressed in terms of Time, not Rate. Thus, for example, when a key is struck the signal will alwa ys travel from Zero to LEVEL 1 in the fixed am ount of time defined by TIME 1. If the value o LEVEL 1 is raised, the signal will still reach the new, higher, LEVEL 1 in the same amount of time.
Second Release — Using T4 for Simulated Reverb
hen the value of T4 is between 00 and 63, TIME 4 behaves just as expected — the Envelope level goes
from the Release level to zero in the amount of time specified by T4. Above 63, there is another range of values for T4, which go from 00R to 63R. When the value o f T4 is followed by "R", there is a Second Release, or simulated Reverb effect.
For values of T4 between 00R and 63R:
• During TIME 4, instead of going to zero, the Envelope drops to a low level, after which it fades to zero at a fixed rate.
This creates a simulated reverb ef­fect which can enhance a great many types of sounds.
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Negative Levels
In the sample Envelope shown above, all of the Level values were positive. But the
ou to assign a negative value to any of the Envelope Levels, makin shapes. In the Envelope to the right, for example, LEVEL 2 is given a value of
-
ossible a wide variety of interestin
SQ-80 also allows
32.
Such an Envelope allows you to modu­late a signal to levels below settings, as well as above them.
Say you apply such an Envelope as a modulator to the
Filter Cutoff Fre-
uency. If the Manual settin
the Manual
on the
FILTER Page, (FREQ= ) is set for about 2 kHz., modulating the Filter Cutoff Frequency with this
Envelope would cause the Filter to behave like this:
The extent of the effect in the example above would vary depending on the Modulation depth. Bear in mind that Modulation depth can also have a negative value. The combination of negative Envelope Levels and negative Modulation depths makes for almost infinite possibilities for controlling Pitch, Volume, Brightness, LFO depth, etc.
Other Envelope Shapes
There are many possibilities for creat­ing interesting Envelopes — here are
ust a few. If LEVEL 1 is set to Zero, then TIME 1 becomes a delay, TIME 2 the attack time, LEVEL 2 the peak level, applied to one of the cause that Oscillator to "wait" before beginning to play.
and so on. Such an Envelope,
DCA's, would
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Another useful shape is a simple pitch Envelope. You can, for example, imitate the way Horns often "slide" into a note, rather than begin­ning right on pitch. By setting TIME 1
to Zero, LEVEL 1 to some negative value, and LEVEL 2 and LEVEL 3 to Zero, you now have an Envelope which, when used to modulate Oscilla­tor Pitch, will cause the pitch to "slide" up to the proper note in the amount of time defined by TIME 2.
This could be a rather long, dramatic "slide", or an almost imperceptibly short one, depending on the value you assign to TIME 2. How much the Pitch is altered will depend on the value of LEVEL the Modulation depth.
1 and
Velocity Control Of Envelopes
There are two parameters on the Envelope Page which allow you to alter an Envelope depending on
y
ke
board velocity, or how hard you strike a key.
[LV] Velocity Level control
The first of these, LV or Velocity Level Control, will lower all three levels (L1, L2 and L3) with a softer keystrike. This means that the settings you assign to LEVEL 1, LEVEL 1 and LEVEL 3 are maximum Levels, the Levels that will be reached with the hardest keystrike. The amount of LV determines how
much those Levels will be reduced as you play softer. Two different velocity curves are available.
With this parameter you can have con­tinuous dynamic control over the three levels by varying how hard you play. The most common uses of the
elocity
Level Control have to do with varying,
the volume and brightness of a Pro­gram, though in the previous example,
(LV] could be u sed to alter the depth o
the Pitch Envelope with velocity.
Linear or Exponential Velocity Response
As with TIME 4, The range of the parameter LV actually goes from 0 to 63 twice:
Values from 00 proportionally with velocity.
Values from 00X to 63X will cause the Envelope's level to increase exponentially with velocity. That is, the Envelope will not increase to maximum level except at the very top of the velocity ra ng e. By assigning these exponential values to and Oscillator volu me whi ch oc cur o nly w hen y ou pl ay a n ote re ally hard . The illustration on the next page shows th e difference between the behavior of linear and exponential values of illustration assumes values of
L to 63L will cause velocity to affect the level in a linear fashion — level increases
LV, you can create dramatic changes in pitch, timbre
LV (the
63L and 63X respectively),
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[T1V] Velocity Attack control
The second velocity-related parameter is T1V — Velocity Attack Control. As the name implies this
arameter makes TIME 1, the Envelope attack time, respond to keyboard velocity. When the value of
T1V is increased, a harder keystrike will decrease TIME 1, resulting in a faster attack.
This allows for great expression on String sounds and the like, making
ossible to have a long, smooth At­tack or a sharp, crisp Attack simply by varying how hard you play, The greater the value of TIME 1 will be decreased with velocity. If TIME 1 already equals Zero. this parameter will have no effect.
T1V, the more
.
it
Keyboard Scaling of Decay Times [TK] Keyboard Decay Scaling
The final Envelope parameter is [TK] — Keyboard Decay Scaling. Raising the value of TK has the effect of decreasing decay faster than lower ones. The higher the value assigned to Time between the highest and lowest notes. This is useful for simulating the Decay patterns of many acoustic instruments (piano, for instance) whose lower notes tend to ring much longer than the higher ones.
TIME 2 and TIME 3 as you play higher up the Keyboard. Higher notes will therefore
TK, the greater the difference in Decay
ote that if TIME 2 and TIME 3 both have a value of Zero, this parameter will have no effect.
on 3 —Voice Programming
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Envelope Times
The chart below gives the approximate amount of Time, in seconds, that corresponds to each possible value of the values that can be assigned to of those values will yield.
Time components of the Envelopes (T1, T2, T3 and T4). The numb ers in bold type are the
T1, T2, T3 or T4; the numbers in plain type show how long a Time each
T=:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Time(sec,)
.00 .01 .01 .02 .02 .03 .03 .03 .04 .04 .04 .05 .06 .06 .07 .08
T=:
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Time(sec,)
.09 .10 .11 .13 .14 .16 .18 .20 .23 .25 .29 .32 .36 .40 .45 .51
T=:
32 33
Time(sec.)
.57 .64
34 .72 35 36 37 38 39 40 41 42 43 44 45 46 47
.81 .91
1,02
1.14
1.28
1.44
1.61
1.81
2.03
2.28
2.56
2.87
3.23
48 49 50 51 52 53 54 55
56
57 58 59 60 61 62 63
T=:
Time(sec.)
3.62
4.06
4.56
5.12
5.75
6.45
7.24
8.13
9.12
10.24
11.49
12.90
14.48
16.25
18.25
20.48
ote: Envelope Times will be as shown above only when TK=0, and T1V=0. These two parameters
have the effect of decreasing Envelope Times
(TK
ased a note's position on the keyboard, and
T1V based on Velocity.) If either has a value greater than Zero, T1, T2 or T3 could be shorter
than indicated by the chart, depending on where and how hard you play. Also, if T4 is between 00R and 63R, the Second Release stage is added onto T4.
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[ENV 1] ENVELOPE PAGE [ENV 2]
[ENV 3] [ENV 4]
Controls the parameters of the four Envelopes.
SQ-80 — Musician's Manual
The format of the Envelope Page is the same for [ENV 1], [ENV 2], [ENV 3] and [ENV 4], although each Page is independent. The Envelopes are used as Modulators, and may be applied wherever a Modulation Source is selected.
All Envelope parameters are expressed in terms of TIME and LEVEL. It is important to note that the Time components of the Envelopes ([T1], [T2], [T3], and [T4]) each define a fixed Time Thus, if you raise the value of LEVEL 1 but leave TIME 1 the same, the Envelope will still take the same amount of Time to reach the new, higher,
Also note that the Level parameters can be positive or negative. This allows for a wide variety of Envelope shapes, especially useful for modulating the Filter Frequency, the pitch of an Oscillator, etc.
The
SQ-80's four Envelopes feature a special Second Release mode, which can be used to create a
Simulated Reverb effect within the Program, particularly when used on Envelope 4. Setting T4 to any value which is followed by an "R" calls the Second Release into play. (See
revious Section for more details,)
LEVEL 1,
"Second Release" in the
, not a Rate.
ACTIVE CONTROLS:
1. Li - LEVEL 1
This is the LEVEL that the Envelope will reach at the end of the Time defined by TIME 1. All Envelopes start at a level of Zero and proceed toward LEVEL 1 when a key is pressed. Range:
-63 To +63.
2. L2 - LEVEL 2
The LEVEL that the Envelope will reach at the end of TIME 2.
Range:
-63 To +63.
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3. L3 - LEVEL3
The LEVEL that the Envelope will reach at the end of TIME 3. This is the Sustain Level. The Envelope will remain at this level until the key is released. After the Key is released, the Envelope will return to Zero.
Range:
-63 To +63.
4. LV — Velocity Level Control.
This parameter makes all three Levels, LEVEL 1. LEVEL 2 and LEVEL 3, respond to Keyboard Velocity, or how hard you strike the key. When the value of [LV] is raised, a softer keystrike will decrease all three Levels. The greater the value, the more the Levels will decrease as you play softer. Thus the Levels set by LEVEL 1, LEVEL 2 and LEVEL 3 define th e maximum Levels, and parameter [LV] subtracts from those Levels.
Values of LV between L and 63L cause the envelope levels to be affected by velocity in a linear fashion;
Values of LV between 00X and 63X cause the effect of velocity to be exponential — little effect until maximum velocity is reached. The direction of the modulation is the same — only the curve is different. (See the diagram in the previous section which illustrates the difference between linear and exponential effects of LV.)
Range:
L To 63L for Linear response, 00X To 63X for Exponential response.
5. T1V — Velocity Attack Control.
This control makes TIME 1 respond to Keyboard Velocity. Raising its value will cause a decrease in the value of TIME 1 as a key is struck harder, shortening the Attack Time. The greater the value, the faster LEVEL 1 will be reached with a hard keystrike. (This Parameter will have no effect if TIME 1 = 0.)
Range:
00 To 63.
6. T1 - TIME 1
The amount of Time between when the key is struck and when the Envelope reaches LEVEL 1. In most applications this is the Attack Time. The higher the value the longer the TIME. Range:
00 To 63.
7. T2 - TIME 2
The Time it takes the Envelope to go from LEVEL 1 to LEVEL 2. In most applications this is the first of two Decay stages.
Range: 00 To 63.
8. T3 - TIME 3
The Time it takes the Envelope to go from LEVEL 2 to LEVEL 3. In most applications this is a second Decay stage. At the end of TIME 3, the Envelope will remain at LEVEL 3 until the key is released.
Range:
00 To 63.
9. T4 - TIME 4
Release Time, or Release plus Second Release (Simulated Reverb). For values of 00 to 63,
T4 defines the amount of Time it will take the Envelope to return to Zero from LEVEL 3 (or from whatever it currently is, if LEVEL 3 has not yet been reached) after the key is released.
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For values of R to 63R, when the key is Released, the Envelope will take TIME 4 to drop to a low level, and then will fade to zero at a fixed rate. This Second Release stage creates a Simulated Reverb effect, giving a sense of space to the sound. (See "Second Release" in the previous Section for an illustration of this effect.) Range: 00 To 63 for Normal Release; R To 63R for Release plus Second Release (Simulated Reverb).
10. TK Keyboard Decay Scaling. Raising the value of this parameter will cause the value of both TIME 2
and TIME 3 to decrease as you go higher up the keyboard. Thus higher notes will decay faster than lower ones. This is true of many acoustic instruments. The greater the value of [TK], the more the decay time will decrease as y ou play higher up the keyboard. [TK] will have no effect if TIME 2 and TIME 3 are Zero.
Range:
00 To 63.
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[MODES] MODES PAGE
Controls Glide, Sync, AM, and Mono Modes, as well as Voice, Envelope and Oscillator Restart Modes.
( Inactive Buttons appear in White )
All of the Parameters on this Page are part of the Program.
ACTIVE CONTROLS:
1. SYNC
2.
Syncs the phase of playing one complete cycle of its waveform and begins another,
of its cycle, whether the previous cycle is complete or not. This produces the popular "Hard Sync" effect, which can be similar to a Filter sweep. The effect
is most noticeable when the Frequency of to produce unpredictable results when used with Transient Attack or Inharmonic Loop Waves.
AM — Amplitude Modulation.
When ON, the Amplitude of Oscillator 1 modulates the Amplitude of Oscillator 2. OSC 2's Amplitude Envelope will be ignored. This results in the creation of "Sideband" frequencies at th e sum and difference of the frequencies being played by the two Oscillators.
When etc.),
are tuned to more complex intervals, the effect is more extreme. Since the Amplitude o
OSC 1 and OSC 2 are tuned to simple intervals of each other (such as octaves or fifths,
AM Mode can produce FM-like enharmonics, for bell sounds, etc. When the Oscillators
Oscillator 2 to that of Oscillator 1, In other words, whenever OSC1 finishes
Oscillator 2 is no longer being controlled by DCA 2, you must use DCA 4 and ENV 4 to control
the volume of the Sound.
Program (or patch), and will apply only to the selected
OSC 2 will reset to the beginning
Oscillator 2 is varied, or modulated. Sync will tend
3.
MONO
In MONO mode the SQ-80 behaves like a classic one-voice Monophonic synth. It is useful with lead-type sounds where chords are not necessary or desirable. With
68 Section 3 — Voice Programming
MONO mode ON, only one
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SQ-80 — Musician's Manual
note can be played at a time. Priority is given to the being held down, the most recent note you play will sound. However, the envelope will not be re-triggered by striking a key as long as any other key is held down. does not stack all eight voices on one key — only one voice plays.
last note played — even if another note is
Mono mode on the SQ-80
5. GLIDE
Also called Portamento. This causes the pitch of the Oscillators to "glide" between notes i nstead of the usual abrupt transition. The higher the value, the longer it will take to get from the pitch of the first note played to that of the second. Range:
0 To 63.
Note: The GLIDE function behaves in one of two ways, depending on whether or not MONO mode is
engaged:
With MONO mode OFF: The pitch of any note played will 'glide' to its proper pitch from that of the note played by that voice immediately before it, at the rate that has been set. In this mode the dramatic.)
With MONO mode ON: no other keys held down, there is no
the first, the note will glide from the pitch of the first key to that of the second. Release the second key (still holding the first one down) and it glides back. In other words,
GLIDE is polyphonic, and whole chords can be made to swoop up and down together. (Very
You have what is called Fingered Portamento. If a key is pressed with
GLIDE. If you then play a second key while holding down
the effect is only present
when a note is played while another key is held down. You can thus play Staccato for runs
without
GLIDE, and Legato for runs with GLIDE.
Note: The next two Parameters (#7, [VC] VOICE Restart, and #8, [ENV] ENVELOPE Restart)
affect only what happens when you play the same note twice in succession.
7. VC —VOICE Restart
When ON: If the same key is restruck before the n ote has died away, it will be assigned the sa me
Voice that was previously playing it. That Voice will be 'stolen' to play the new note. This is
fine for many sounds, such as piano, but it can be annoying with others, especially sounds with long Attack or Release times, like strings, where you don't necessarily want a note to abruptly disappear just because you have played the same note again.
When OFF: it, and the first Voice will continue to play. If there are already two Voices playing that note, the older of the two is 'stolen'. (Two Voices will alternate playing the note if it is struck repeatedly.) As mentioned above, for sounds with long Attack or Release times (such as long filter sweeps, etc.) this is often better.
If a key is restruck before the note has died away, a new Voice will be assigned to
8. ENV —ENVELOPE Restart
When ON: If the same key is restruck, all four Env elopes wi ll reset , and st art their cycles at Zero level.
When OFF: is, when the same note is played again. It will then take new ramp is in the same direction (up or down) as the original attack segment or not. In other words, each Envelope behaves normally, except that its whatever Level it was at when the key was restruck.
Each Envelope will start its cycle at its present level, regardless of what that level
TIME 1 to reach LEVEL 1, whether the
Starting Level, normally Zero, becomes
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9. OSC —Oscillator (Waveform) Restart
When ON: All three Oscillators are halted before the start of a sound, and are restarted together when a key is struck, so that they will start out playing in phase with each other. Any phasing, or "beating" between the oscillators (due to detuning, etc.) will be the same each time a key is struck.
When OFF: Therefore the relative phase of the Oscillators will be unpredictable. This will tend to randomly vary the phase shift and tonal characteristics of the sound.
The Oscillators are not stopped before a new note is played, but continue to play.
10. CYC —Envelope Full Cycle Mode
When ON: The Envelopes will pass through their full cycles every time a key is struck. In this Mode the SQ-80 pays no attention to whether you hold the key down or let it go immediately — each Envelope simply 'runs' through all its stages (ignoring the sustain stage after each keystrike. This can be useful for many percussion-type sounds, bell sounds, filter sweeps and other sounds where you want consistently repeatable Envelopes that are not dependent on keyboard technique.
When OFF: when the key goes up, whether LEVEL 3 has been reached or not.
This is the Normal Mode of operation. All Envelopes will go into the Release stage
TIME 3) with
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[SPLIT•LAYER] Split•Layer PAGE
Controls Splitting the Keyboard and Layering Different Sounds together
SQ-80 — Musician's Manual
( Inactive Buttons appear in White)
Programs on the
SQ-80 can be Layered (so that two Programs play at once over the whole keyboard),
Split (so that each half of the keyboard plays a different Program), and Split/Layered (so that the Split
Program is layered with yet another Program).
It is important to note that the para meters on this Page are all and/or Layer configurations you set up here must be Saved as part of a new Program in order to be retained. For example, if you start with a Piano Program, and then Layer that with a String Program, you can now save the new Layered combination in a new Location — the original String_ and Piano Sounds will remain intact in their original locations.
Also bear in mind that wherever two Programs are Layered, the
it will start "stealing" voices after four have been played, rather than the usual eight. The number of
voices is only reduced where a Layer is in effect, however. Splits cause no loss of voices.
part of the Program — that is, any Split
SQ-80 beco mes a four-voice Synthesizer
Use this Page to:
1) Activate the Layer function;
2) Choose the
3)
4) Choose the Split Program;
5) Choose the
6) Layer a second Sound with the Split Program
7) Choose the
Split the Keyboard (Upper or Lower) between two different Programs;
Layer Program;
Split Key:
(Split/Layer mode); and
Split/Layer Program.
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ACTIVE CONTROLS: 1, SPLIT/LAYER ON/OFF
This activates the Split/Layer mode. In order for this control to have any effect, the Keyboard must first be Split, either Upper or Lower (see #6 below).
When ON:
The Split P rogram will be Layered (will play simultaneously) with the Program
whose name appears to the right of thi s control (#3). This will result in a reduction to four Voices only on the SPLIT/LAYERED half of the Keyboard.
3. Select SPLIT/LAYER Program
The Program whose name appears here will be Layered with the Split Program when an Upper or Lower Keyboard Split has been selected. It is possible to have a Split/Layer without Layer mode being on. The Program shown here is Layered only with the Split Program.
When this control is selected (Underlined), you can choose a new SPLIT/LAYER Program in one of two ways:
Use the Data Entry Slider and the Up and Down Arrow Buttons to scroll through the various Programs in Memory until you find the one you want; or
Press Internal, CART A, or CART B to select a Master Bank: then press one of the fou Bank Se lect Buttons and, while holding it down, select the Program you want. You will he
returned to the Split/Layer Page with the new Program selected as the SPLIT/LAYER Program. There will always be a Program name in this Location, whether the SPLIT/LAYER mode is engaged or not.
4. LAYER ON/OFF This acts as a switch to turn On or
Off the Layer mode.
When ON:
The Current Program (the one you are editing) will be Layered (combined) with the Program whose name appears immediately to the right (see #5 below), and both Programs will play simultaneously. Activating the Layer mode reduces the number of available Voices in the layered portion of the keyboard to four (from eight).
5. Select LAYE R Program
The Program whose name appears here will be Layered with the Current Program when the Layer mode is switched On. When this control is selected (Underlined), you can choose a new LAYER Program in one of two ways:
Use the Data Entry Slider and the Up and Down Arrow Buttons to scroll through the various Programs in Memory until you find the one you want: or
Press Internal, CART A, or CART B to select a Master Bank, then press one of the four Bank Select Buttons and, while holding it down, select the Program you want. You will be
returned to the Split/Layer Page with the new Program selected as the LAYER Program.
There will always be a Program name in this Location, whether the Layer mode is On or not.
6. SPLIT Select
This control is used to Split the Keyboard between two Programs, as well as to determine which Keyboard half each will occupy. There are three possible states:
OFF — Normal Keyboard assignment: no Split.
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> UPPER — When SPLIT=UPPER is selected, the Split Program (see #8) will play on the Uppe
Keyboard (that is, above the Split Key), and the Current Program will play on the Lower Keyboard (below the Split Key).
> LOWER — When SPLIT=LOWER is selected, the Split Program will play on the Lower
Keyboard (that is, below the Split Key), and the Current Program will play on the Upper Keyboard (above the Split Key).
So when you select UPPER or LOWER here, you are selecting which area of the Keyboard the
always occupy the the opposite Keyboard half.
Split Program will occupy. The Current Program (the one you started from) will
8. Select SPLIT Program
The Program whose name appears here will occupy the half of the Keyboard as d esignated above (#6), if
When this control is selected (Underlined), you can choose a new ways:
Use the various Programs in Memory until you find the one you want; or
Press
SPLIT=UPPER or SPLIT=LOWER has been selected.
SPLIT Program in one of two
Data Entry Slider and the Up and Down Arrow Buttons to scroll through the
Internal, CART A, or CART B to select a Master Bank, then press one of the fou
Bank Se lect Buttons and, while holding it down, select the Program you want. You will be
returned to the
Split/Layer Page with the new Program selected as the SPLIT Program.
Note: When ever you select a Layer Program, a Split Program, or a Split/Layer Program, the SQ-
80
only "remembers" the Location of that Program in Internal or Cartridge Memory — not the
Program itself. If you move a Program, put another in its place, or transfer an entire Bank o Programs, the Layer. Split, or Split/Layer Program on this Page might still be "pointing to" a Location that no longer contains the sound you had in mind.
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For example, if you create and save a Program where a Brass sound is Layered with a String sound, and you then Write over the String Program (or insert a different Cartridge in the case o Layering with a Cartridge Program,) a different Layer Program will play — whatever is now in the Location originally occupied by the String sound.
If your Layer, Split, or Split/Layer Program is a Cartridge Program, and you remove the
Cartridge, the word *CART* will appear instead of the Program name, and the Program that will play will be the Internal Program with the same relative Memory Location (until you replace the Cartridge).
This also means that if you transfer an entire Bank of Programs from a Cartridge to the Internal Memory (or vice versa), any their previous Locations, and may not work once the Cartridge is removed, or you insert a different Cartridge. In this case, you should go through the transferred Programs and edit them so that the the Programs back into their current Locations.
Layer, Split, and Split/Layer Programs are in the new Bank, and then Save (Write)
Layer, Split, and Split /Layer Programs will still be "pointing to"
Also, if you select a Program for your Layer, or Split, only the main part of that Program will play — not any Layers or Splits that are programmed into it. It is only possible for one time. So you can't, for example, make a Triple Layer by selecting an already-Layered Program as the Layer Program.
Layer, Split, or Split/Layer Program that itself contains a
Layer, Split, or Split/Layer to be active at any
10. Select SPLIT Key
This designates the note on the keyboard at which the Programs will Split, if SPLIT=UPPER or SPLIT=LOWER has been selected (#8 above). Range:
Key Numbers given here are numbering keys, rather than just coun ting up from the lowest note on th e keyboard. Thus the Low C on the key # 96.
21 To 108.
MIDI key Numbers — they reflect the MIDI standard for
SQ-80 Keyboard is MIDI Key # 36; Middle C is MIDI Key # 60: the High C is MIDI
Helpful Hint: The value of this parameter can be adjusted using the Data Entry Slider and the Up and
Down Arrow buttons, or by using the following short cut:
With the SPLIT KEY parameter selected (underlined) press and hold down the Record button (in the
Sequencer section).
While holding down the
Split Key. The Split Key number showing on the Display will be updated accordingly.
Record button, play any key on the keyboard. That key will be set as the
The available range of values (21 To
108) corresponds to the the 88 key range
of a grand piano. This allows the Spli Key to actually be out of the range of the
SQ-80 keyboard — but such splits will
only be effective if the via MIDI from an instrument with more than a 61-note keyboard. The itself always plays whichever Program is on the
Upper half.
74 Section 3 — Voice Programming
SQ-80 is played
Split Key
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PROGRAMMING CONVENTIONS
There are a number of Programming conventions which we have tried to follow within all SQ-80 and
ESQ factory Programs whenever possible. They will help you to know where to begin when editing factory Programs. You may also find them to be handy rules of thumb to follow when creating your o wn Programs.
LFO's
> LFO 1 is used for Wheel Vibrato, when it is part of the
Program.
Envelopes
> ENV 1 is used for Pitch Envelopes (modulating OSC 1, 2 or 3).
___ > ENV 2 is used for individual volume Envelopes (modulating DCA 1, 2 or 3).
> ENV 3 is used for Filter Envelopes (modulating the Filter Cutoff Frequency).
ENV 4 is always fixed as the overall volume Envelope (DCA 4).
Of course these do not all apply for every Program. Any Envelope can be routed anywhere you want it to go (except to the factory Programs follow these conventions.
> LFO 2 and LFO 3 are available for other purposes.
DCA 4), and some Programs will call for different applications. But where applicable,
Program Names
(/) Where a Program is Layered, a slash (/) is incorporated into the Name.
> (+) Where a Program contains a Split, a plus sign (+) is incorporated into the Name.
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[WRITE] WRITE PROGRAM PAGE
To Save a New or Edited Program into Memory, or Copy an Existing Program to another Location.
Saving a New Program Into Memory
Once you have modified an existing Program, or created an entirely new one, you can Write, or save, that Program to any Internal or Cartridge Memory Location using the WRITE PROGRAM Page. This Page is also used to Rename the Program with the name of your choice.
When you are ready to Write a Program into M emory, first d ecide on a Name of up to six letters for y our new Program. Then:
1. Select the WRITE Page by pressing the button labeled WRITE on the front Panel. The Page will
come up as shown above, with the current Program Name showing. You will see a Cursor, or underline,
2. Edit the Program Name using the Data Entry Slider and the two Move Cursor
beneath the first letter of that Name.
uttons on the Display, labeled LEFT and RIGHT" You can move the Data Entry Slider up and down to scroll through the available characters, or step through them one at a time with the Up and Down Arrow
uttons. Experiment until you find the first letter you want. Then press the RIGHT button to move
the Cursor :o the next location. Again, scroll through the characters until you find the correct one. Repeat this procedure until the display shows the name you have chosen.
You can move the Cursor back and forth using the LEFT and RIGHT buttons, changing letters, as often as you like, until you're satisfied. There are some pretty weird characters in there, along with the usual letters and numbers, to choose from. Be creative.
Helpful Hint: Moving the Data Entry Slider all the way down
gives you a blank space.
,
3. Select a Memory Location for y our new Program. You can "flip through" the v arious Program
Select Pages in both the Internal Memory or the Cartridge to find a Program you want to write over.
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(Remember that you will be replacing whatever is already there, so be careful! )
SQ-80 — Musician's Manual
Press one of the show the Program Select Page for that Bank, with two differences:
None of the Program names are underlined, and
the word in the lower left-hand corner, be­low the Page Name.
When you release the Bank Select Button, the Display will return to the WRITE PROGRAM Page. Press another Bank Select Button and the Display shows you the Programs for that Bank. To look at the Programs in a different Master Bank Button for that Master Bank, and then press and hold down any of the four Bank Select Buttons, as before.
Bank Select Buttons, 1 - 4. As long as you hold the button down, the Display will
"WRITE" is flashing
(CART A or CART B for instance), simply press the
4. "But Wait, I need to hear them!" You may find that it's not enough to look at all those Program
Names — you want to audition a few before deciding which to erase. In this case, press the button beneath the word the
WRITE mode.
Now use the Bank Select Buttons and the Program Select Pages in the usual way to select and listen to the Programs in memory. Your new Program is still safe in the
*EXIT* on the Display . This returns you to the Page you were on before entering
SQ-80's Edit buffer.
WARNING! — While you're doing this, DO NOT change any parameters in the Programs you
audition, as this would instantly replace your hard-earned new Program in the Edit Buffer with something else entirely, and you might get upset.
When you are through listening, return to the Program you wan t to save by pressing the COMPARE Button. The *C* prompt will appear in the lower-left corner of the Page. Now press the WRITE Button to return to the WRITE PROGRAM Page. Your new Sound, and its new Name should be
just where you left them.
5. Write the Program in Memory. Once you have decided where you want to save the new Program.
Press the appropriate Bank Select Button, and while holding it down, corresponds to the Program you wish to Write over. This Writes the new Program, with its n ew Name. into that Memory Location.
The Display will show the message "WRITING PROGRAM" which will remain for about two seconds.
SQ-80 will then return to the
The Program Select Page of the Bank into which the new Program has just been saved. The new Program is underlined, and is thus selected as the Current Program:
press the "Soft" Button which
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*EXIT*
The Button beneath the word *EXIT* can be pressed at any time to exit the WRITE Page and return to the Page you were on before entering it.
Copying an Existing Program to Another Location
Sometimes you'll want to take an existing Program, one that you haven't been editing, and simply copy it to another Memory Location. For example, you might want to put the ten most commonly used Programs in the same Bank, for easy access during performance. Normally, the at the Edit Buffer. But you have the option of Writing an existing, unedited Program.
WRITE Page "looks"
First select the Program you want to copy. Then press the when the *C* (Change/Compare) is not showing in the lower-left corner of the Display causes the SQ-
80 to ask you the following question:
Answering Program onto the you can now use the exactly as before to copy that Program
to any other Memory Location. Again, remember that you will erase whatever Program you write over — it's not a
bad idea to save all Internal Programs to a Cartridge or to disk before doing any major Memory reshuffling, because once a Program is gone,
it's gone.
Answering
*YES* places the Current
WRITE Page, and
WRITE Page
*NO* will put you on the WRITE Page with the Edit Program showing.
WRITE Button. Pressing the WRITE Button
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SECTION 4
The Sequencer
81 ..................The Sequencer
81 ........................ T h e MI D I C onnection
82 ........................ D i g i ta l S equencing
83 ..................The "System"
84 ...................Sequences And Songs
84 ......................... W h a t i s a S equence?
84 .........................Sequencer Master Banks
84 .........................Sequencer Banks
85 ........................ S e l e c t i n g a S equence
86 ........................ S e l e c t i n g a S ong
86 ........................ P l a yi n g S equences
86 ........................ P l a yi n g S ongs
87 ..................."Transport" Controls
88 ...................Sequencer States
89 ..................Utility Pages
89 ........................."KEEP FIRST TRACK"
89 ......................... P L A Y / K E E P P age
91 ........................"SAVE CHANGES TO OLD SEQUENCE"
91 ............................. Altering a Sequence In Song Mode
93 ...................TRACKS
93 .........................About Tracks
94 ...................SELECT — Tracks Select Page
94 ......................... S e l e c t i n g a T r a c k
95 ........................Changing the Program on a Track
96 ........................ " Un se l e c t i n g " a T r a c k — " S t r a i g h t S y n t h " M ode
96 ......................... T r a c k D i s p l a y s
98 ..................Mix•MIDI Page
98 .........................Sub -pages
99 ........................Track Status
100 ......................T r a c k P r o g r a m N u m b e r
100 ........................... A N o t e A b o u t M I D I Pr o g r a m N u m b e r s
101 ...................... T r a c k M i x
101 ........................... M u t i n g a T r a c k
102 ...................... T r a c k M I D I C hannel
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Section 4 — The Sequencer
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103.................CONTROL — Sequencer Control Page
106.................LOCATE — Sequence Locate Page
107 ......................Auto-Locate Controls
108 ................CREATE/ERASE Page
111 ................Recording a Sequence
111 ...................... Se q uencing on the SQ-80 alone
111 ...................... Re c o r d i n g t h e F i r s t T r a c k
112 ...................... Us i n g t h e Foot Switch to define Sequence Length
112 ...................... Re c o r d i n g O t h e r T r a c k s
114 ...................... Ov e rd u b M o d e — "P u n c h i n g In "
115 ...................... "P u n c h i n g O u t "
115 ................MIDI Sequencing on the SQ-80
115 ...................... Ba s i c M I D I C onnections
116 ...................... Us i n g a MIDI Thru Box
116 ...................... MI D I M o d e a n d C h a nnel — Destination Instru ments
117 ...................... Tr a c k C o n f i g u r a t i o n
118 ...................... Re c o r d i n g t h e F i r s t T r a c k
118 ...................... Ot h e r T r a c k s
120 ................Sequencer EDIT Functions
120 ................EDIT Page
121 ......................TR A C K — E d i t i n g a T r a c k
12 7....................... S T E P — T r a ck S t e p E d i ti n g
131 ......................SE Q — E d i t i n g a Se q u e n c e
134 ............................Mak i n g a S equence Template
135 ................Song Mode
13 6....................... S O N G E d i t Pa g e
138 ...................... Ma k i n g a S ong
139 ......................LO C A TE — S o n g L o c at e P a g e
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THE SEQUENCER
The Sequencer section of the SQ-80 is a integrated part of the design of the instrument, and an extremely
owerful device in its own right. Building a Sequencer this sophisticated into the same box with a synthesizer creates many new possibilities for writing, recording and performing music. We think you will find the Sequencer extremely straightforward and easy to use — having both your Sequencer and your master keyboard controller right at your fingertips in one box is what makes the approach to digital sequencing so unique.
At the same time, the great flexibility of this integrated synthesizer/sequencer design can make for a few complexities, Since the Synthesizer and the Sequencer are interrelated, what you do on one sometimes affects the other. There are a few pos sible routes to confusion here. However, if you pay close attention to the explanations in this Manual, use your common sense, and open your mind to a few new concepts, you will be happily sequencing in no time.
ENSONIQ
The eight-track
Sequencer built into the SQ-80 is based upon the same d ata structure as that of the
ENSONIQ ESQ-1. Since the two instruments share the same Sequencer file format, individual
sequences recorded on the 185 for more on
ESQ-1 compatibility).
ESQ-1 can be tr ansferred to and played on the SQ-80. and vice-vers a (see p.
Note: If you can't wait to start sequencing, you can turn right to the chapter "Recording a Sequence"
which begins on page 111. We recommend, however, th at you eventually come back and familiarize yourself with the many other Sequencer controls and functions described in this Section. This is th e only way to truly take advantage of the power of the
SQ-80 Sequencer.
The MIDI Connection
Almost everyone is familiar by now with MIDI — that magical connection that lets you play one instrument (or a whole roomfull of them) from another. MIDI — Musical Instrument Digital Interface
is a standard that has been agreed upon by manufacturers for translating musical events into specific
numbers.
When you strike the Middle C on th e of numbers representing a Key Down, was struck. When you release the key the connected to the thing happens whenever you move a controller, such as the Pitch or MOD Wheel. or when you select a new sound — each of these events is translated into a series of numbers which are transmitted out the MIDI Out jack.
SQ-80 c an read and translate those number s to play the same middle C itsel f. The same
SQ-80, for inst ance, it instantly sends to its MIDI Out jack a series
along with the location on the Keyboard, and how hard the key
SQ-80 sends a number meaning Key Up. A MIDI instrument
ow imagine a recorder which, instead of recording the sounds of an instrument, records the same kind
of Digital information that is sent and receiv ed over MIDI — Key Down, Key Up. Key Number and Velocity. Pitch Bend, MOD Wheel, and so on — and you have imagined a Digital Sequencer.
A Sequencer records and plays back the "control information" rather than the actual notes. This means that there is no degradation of the sound in the recording process no matter how many times you overdub or re-record a part. A Sequencer is sort of an electronic player piano.
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Digital Sequencing
A general understanding of how a Digital Sequence Recorder like the SQ-80 does what it does, and how it differs from an eight-track audio tape recorder, will help you to get the most out of your instrument. The key thing to bear in mind is this — the Sequencer only records what you play. Sequencer Memory is used up on the basis of Events tape) is always used up by the same amount over a fixed period of time.
This means that a Sequencer will use virtually the same amount of Memory to record 100 notes, whether you play those notes over ten seconds or ten minutes. When you strike a key, the Sequencer records a Key Down. amount of time between the Key Down and the Key Up do esn't really affect the amount of Memory required to record the note.
It then counts the Clock pulses until you release the key, when it records a Key Up. The
(Keys struck, Controll ers, etc.), while a tape reco rder's memory (the
Compare this to an audio tape recorder. With tape, Time amount of tape to record a minute of music, whether the signal contains one note or one hundred.
You might say that tape is linear dynamic Sequencer Memory. For example, while Key Events (the notes you play) use up relatively little Memory each, Controllers numbers which can fill up the Memory in a hurry. Thus if you're trying to squeeze one more Track into a Sequence when there is not much Memory left, you know to go easy on the Controllers.
— it is used only as needed. The difference is essential to learning how to manage the SQ-80's
such as MOD Wheel. Pitch Bend , Breath controller. etc., are recorded as a flood of
— it is spent at a fixed rate — while Digital Sequencer Memory is
is the thing. A tape recorder will use the same
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THE "SYSTEM"
The diagram below illustrates the signal paths and the "component parts" that make up the SQ-80 —the
SQ-80 System. As you grow more familiar with the SQ-80 and its functions, you should refer back to
this diagram, as it will answer many of your questions concerning which signals can be routed where.
As indicated by the above diagram:
1) There are two available Control Signal sources — incoming MIDI Data, and the
(shown above as Master Keyboard).
2) Both the
Sequencer.
3) Both the
4) Each of the Tracks can be thought of as a "virtual synth" and can be addressed from the
Keyboard, from MIDI, or from Data recorded on the Sequencer. (A "virtual synth" is defined here as something that has 1) its own Program, 2) its own MIDI Channel. and 3) eight voices available for it to play. Of course, since the "synths" — the Straight Synth and the eight Tracks — cannot all play at any one instant in time. But the time, if someone else is not using them.) Note th at the to receive independently on its own MIDI Channel.
5) Both the
6) The stereo outputs of the Straight Synth and the eight Tracks combine to form the Left and Right
Audio Outputs of the
SQ-80 Keyboard and incoming MIDI can address any of the Tracks of the eight-track MIDI SQ-80 Keyboard and incoming MIDI can address the Straight Synth.
SQ-80 has only eight voices, the nine
SQ-80's Dynamic Voice Assignment means that each Track has eight voices available at any
SQ-80 must be in MULTI Mode for each Track
SQ-80 Keyboard and the. Sequencer can send MIDI Out.
SQ-80.
SQ-80 Keyboard
SQ-80
Note: The diagram above is conceptual and somewhat simplified. It is intended primarily as an aid to
understanding.
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SEQUENCES AND SONGS
What is a Sequence?
A
Sequence on the SQ-80 is comparable to a Pattern on a drum machine. Each Sequence has a defined
length (though you can change it at any time). A Sequence can be as short or as long as you want (within the limitations of Memory). Within a given Sequence, each of the eight Tracks has its own Internal Program and MIDI configuration (MIDI Channel, Status. Program number. etc.), all of which is "remembered" by the
Each time you select a new Sequence, each Track used within a Sequence will send out a Program Change and MIDI Volume instructions on its designated MIDI Channel. unless the Track has been assigned LOCAL only Status — in which case you can have the new Track play a new Internal Program. Internal Program, MIDI Channel, MIDI Program, etc. for each Track do not change within a given Sequence —
that is what the
In Song Mode, Sequences will play consecutively in any order, with up to 99 Steps, and up to 99 Repetitions of each Step. Whenever a new Sequence begins to play as a Step in a Song, the effect is the same as when you select the Sequence — each Track will send out a Program Change on its MIDI Channel, change its Internal Program, or whatever you have programmed that Track of that Sequence to do.
SQ-80 for each Sequence.
SQ-80's Song Mode is for.
You'll find that you can control all your MIDI instruments — playing, recording, and changing Sounds
without ever leaving the SQ-80 Keyboard.
Sequencer Master Bank
The Button labeled
SEQ. above the three Program Ma ster Bank Buttons, selects the Sequencer Master
Bank. The Sequencer Master Bank contains 60 Sequence Memory Locations, and 20 Song Memory
Locations. Not all of these locations necessarily contain a Sequence or Song at a given time.
Sequencer Banks
Press the Sequencer Memory rather than the Program Memory. There are six Banks of ten Sequences and two Banks of ten Songs.
Sequencer Master Bank (SEQ) Button. The four Bank Select Buttons now access the
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Selecting a Sequence
Press the buttons labeled SEQ 1
.
4, SEQ 2
.
5 or SEQ 3.6 to see the Sequence Select Pages for the first
three Sequencer Banks numbered SEQ 1, SEQ 2 and SEQ 3. These Sequences are numbered 01 through
30. When you press SEQ 1-4, the Display shows:
Press the SEQ button again. Now pressing these same three Bank Select buttons will show you the Sequence Select Pages for the next three Sequencer Banks, numbered SEQ 4, SEQ 5 and SEQ 6. These Sequences are numbered 31 through 60.
Press SEQ again to return to the first three Sequence Select Pages. Repeated pressing of the SEQ button
ill toggle the Display back and forth between SEQ 1 and SEQ 4: between SEQ 2 and SEQ 5: between
SEQ 3 and SEQ 6: and between the two banks of Songs. Pressing the "Soft" Button next to any of the ten Sequence Locatio ns on a Page selects that as the curren
Sequence, Only those with (SEQ—) before the Sequence number can be selected. A location where (XXX—) appears represents a Sequence which hasn't been defined yet — it contains no Sequence Data and cannot be selected until you Create a Sequence in that Location. As with everything on the SQ-80.
hen you select a Sequence it becomes underlined.
The currently selected Sequence is always underlined.
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dot (.) to the left of a Sequence location means there is data recorded in that Sequence. A Sequence
Location with no dot means that the Sequence has been created, but that nothing has yet been recorded there.
henever you select a Sequence or a Song, the SQ-80 sends out a MIDI Song Select message. See p.
143 for more details on Song Selects.
Selecting a Song
ith the SQ-80's Song Mode you can chain Sequences together to form up to twenty different Songs.
Press Song 1
2 to see the first Song Select Page. Then press the SEQ button again to see the second Son
Select Page. Repeatedly pressing the SEQ button toggles between the two Song Banks.
Either a Sequence or a Song can be selected — never both. While the thirty Sequences are identified by number only, the ten Songs can have Names. When you press Song, the Display shows:
Pressing the "Soft" Button above or below any of the 20 Song Locations selects that as the current Song. Only those with a Name can be selected. A location where (XXXX) appears represents a Song which hasn't been created yet and cannot be selected.
The currently selected Song is always underlined.
Playing Sequences
Try selecting a Sequence, and pressing the Play Button in th e Sequencer Section, to the right of the Display. The selected Sequence will begin to play.
hile one Sequence is playing you can select another one. An underline will begin to flash beneath the
new Sequence, but the original one will continue to play. When the first Sequence is finished, the
underline will switch to the new Sequence, and it will play. In this fashion you can string Sequences
together in real time, as they play. The Display always tells you which is Playing (underline) and which is selected to play next (flashing underline).
Press the Stop•Cont Button or the Sequencer Foot Switch to Stop the Sequence.
Playing Songs
To Play a Song, simply select one of the Songs in memory, as described above, and press the Play Button in the Sequencer Section. Unlike Sequences, you can't switch Songs while one is playing. The Sequencer must be stopped to select a new Song.
Press the Stop•Cont Button or the Sequencer Foot Switch to Stop the Song.
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"TRANSPORT" CONTROLS
The bottom row of Buttons in the Sequencer section of the SQ-80 are used to start and stop the Sequencer, and to enter the various other Sequencer States. These buttons are similar to the Play, Stop and Record controls on a tape deck. To
Button), and the Auto-Locate controls found on the LOCATE Page (which might be compared to the fast forward and rewind), they give you the ability to Play or Record from any Bar within a Sequence.
When the Sequencer is Stopped:
Pressing Play starts the Sequencer playing from the beginning of the Sequence or Song. (Unless you have just u sed the Button acts like Stop•Cont.)
gether with the Sequencer Foot Switch (which duplicates the Stop•Cont
Auto-Locate Controls, in which case the first press of the Play
Pressin from the location selected with the
Pressin it was last stopped. or from the location selected with the
g Stop•Cont starts the Sequencer playing from the point where it was last stopped, or
Auto-Locate Controls.
g Play while holding down Record starts the Sequencer Recording from the point where
Auto-Locate Controls.
When the Sequencer is in PLAY:
Pressing Stop
Pressing
Pressin
Record.
g Record puts the Sequencer into Overdub. It will wait for you to play before going into
Cont stops the Sequencer.
Play starts the Sequence again from the beginning.
When the Sequencer is in RECORD:
Pressing Stop
Pressing
First Track. When recording the First Track, pressin
Cont stops the Sequencer.
Play takes the Sequencer out of Record and puts it into Audition Play. (Except on the
g Play has no effect.)
Sequencer Foot Switch
The Rear Panel jack labeled Sequencer Ft. Sw. accepts an ENSONIQ SW-1 Foot Switch. When a Foot Switch is plugged into this jack, pressing it will have the same effect as pressing
recording the first Track of a Sequence, or when in Overdub, when it can be used to put the Sequencer into Record without playing.
Stop•Cont, except when
The Sequencer Foot Switch exactly duplicates the behavior of the Stop•Cont Button (except in the REC Standby or Overdub states).
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SEQUENCER STATES
On all Sequencer Pages except the CREATE/ERASE Page and the EDIT Pag e. the Status of the Sequencer is always shown in the lower-left corner of the Display. This tells you which State the Sequencer is in at any given time.
When a Sequence is selected, the possible Sequencer States are:
STOP — Sequencer at rest. PLAY — Sequencer Playing curr ent Sequence. Fro m STOP, PLAY is entered by pressing th e Play
Button, or pressing the Stop
Cont Button.
REC (flashing) — This is a Record "Standby" state that occurs only when recording the First Track o
a Sequence. When metronome starts start until you begin to play. The point where you begin to play then becomes Bar # 1 of the new Sequence.
Record/Play is pressed to record the First Track, REC flashes and the
(CLICK mu st be ON), allowing you to adjust th e Tempo. Recording does not
REC — Recording on the selected Track. Record is entered by:
1) Playing any note while REC is flashing (First Track only);
2) Pressing
3) Playing any note while ODUB is flashing (see Overdub Mode below).
The first — that is, after the length of the Sequence is defined. It will not Record past the end of a Sequence. At the end of the Sequence it will leave
Record/Play (all .later Tracks): or
SQ-80 automatically exits the Record State at the end of a Sequence on all Tracks after the
Record and (assuming LOOP= ON) enter the
Audition Play State.
ODUB (flashing) — Overdub is another way of entering Record. It allows you to "Punch In" wh ereve r
you want on a Track, on any Track after the first. To enter Overdub: While the Sequencer is in Play, press the Record Button. The Status indicator
in the lower left corner of the Display will begin flashing you play a note or press the
At the point you wish to punch in, just begin to play or press the Foot Switch. The Sequencer will record your new data from the point where you began to play up to the end of the Sequence, where it will leave Record and go into the
Sequencer Foot Switch.
Audition Play State.
ODUB. Nothing will be recorded until
88 Section 4 — The Sequencer
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