This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses and can
radiate radio frequency energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment o and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit dierent from that to which the receiver is
connected.
• Consult the dealer or an experienced radio/TV technician for help.
Canada
This This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003
European Union regulation compliance statement
This product has been tested to comply with the Low Voltage Directive 2014/35/EU and the Electromagnetic Compatibility Directive 2014/30/EU. The product meets the requirements of RoHS 2 Directive
2011/65/EU.
This symbol indicates that your product must be disposed of properly according to local laws
and regulations.
Legal disclaimer
The information in this document is subject to change without notice and should not be construed as a
commitment by Elektron. Elektron assumes no responsibility for any errors that may appear in this document. Elektron may also make improvements and/or changes in the products and programs described
in this document at any time without notice. In no event shall Elektron be liable for any special, indirect,
or consequential damages or any damages whatsoever resulting from loss of use, data, or profits,
whether in an action of contract, negligence, or other action, arising out of or in connection with the use
or performance of this information.
IMPORTANT SAFETY AND MAINTENANCE INSTRUCTIONS
Please read these instructions carefully and adhere to the operating advice.
1. Do not use this unit near water.
2. Never use aggressive cleaners on the casing or on the screen. Remove dust, dirt and fingerprints with
a soft, dry and non-abrasive cloth. More persistent dirt can be removed with a slightly damp cloth using
only water. Disconnect all cables while doing this. Only reconnect them when the product is safely dry.
3. To avoid scratches or damage, never use sharp objects near the casing or the screen. Avoid
applying any pressure to the screen itself.
4. Install in accordance with the manufacturer’s instructions. Make sure you place the unit on a stable surface before use. If you mount the unit in a rack, be sure to tighten all four screws in the rack mount holes.
5. Connect the unit to an easily accessible electrical outlet close to the unit.
6. When transporting the unit, use accessories recommended by the manufacturer or the original box and
padding.
7. Do not install near any heat sources such as radiators, heat registers, stoves, or any other equipment
(including amplifiers) producing heat.
8. Do not put a protective cover on the unit while the unit is powered on.
9. This product, by itself or in combination with amplifiers, headphones or speakers, is capable of producing sound levels that may cause permanent hearing loss. Do not operate at a high volume level or at a
level that is uncomfortable.
10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles,
and the point where they exit from the unit.
11. Use attachments/accessories specified by the manufacturer.
12. Unplug this unit during lightning storms or when it is not used for long periods of time.
13. Refer all servicing to qualified service technicians. Servicing is required when the unit has been
damaged in any way, liquid has been spilled or objects have fallen into the unit, the unit has been
exposed to rain or moisture, does not operate normally, or has been dropped.
WARNING
To reduce the risk of fire, electrical shock or product damage:
• Do not expose the unit to rain, moisture, dripping or splashing and also avoid placing objects filled with
liquid, such as vases, on the unit.
• Do not expose the unit to direct sunlight, nor use it in ambient temperatures exceeding 30°C as this can
lead to malfunction.
• Do not open the casing. There are no user repairable or adjustable parts inside. Leave service and re-
pairs to trained service technicians only.
• Do not exceed the limitations specified in the Electrical specifications.
SOUND PEAKS
• A brief 3 kHz signal will be sent to all outs of the Analog Rytm MKII when the Test mode on the Early
Startup menu is activated. Remember to turn down the volume on all speakers and headphones before
activating Test mode.
• During calibration there will be loud and unpleasant sounds on the individual outs. Disconnect these
during calibration.
SAFETY INSTRUCTIONS FOR THE POWER ADAPTER ELEKTRON PSU-3b
• The adapter is not safety grounded and may only be used indoors.
• To ensure good ventilation for the adapter, do not place it in tight spaces. To prevent risk of electric
shock and fire because of overheating, ensure that curtains and other objects do not prevent adapter
ventilation.
• Do not expose the power adapter to direct sunlight, nor use it in ambient temperatures exceeding 40°C.
• Connect the adapter to an easily accessible electrical outlet close to the unit.
• The adapter is in standby mode when the power cord is connected. The primary circuit is always active
when the cord is connected to the power outlet. Pull out the cord to completely disconnect the adapter.
INDEX .......................................................................... 99
7
1. INTRODUCTION
1. INTRODUCTION
Thank you for purchasing Analog Rytm MKII. It is a hybrid analog/digital drum machine featuring, among
many other things, the intuitive Elektron step sequencer. The innovative combination of modern technology and tried and trusted ways of sound generation lets you create any kind of drum: purely analog, sample-based or a combination of the two. To get the most out of your machine, we recommend that you read
this manual in its entirety.
1.1 CONVENTIONS IN THIS MANUAL
In this manual, we use the following conventions to describe the Analog Rytm MKII user interface:
• KEY NAMES
Written in uppercase, bold style and within brackets. For example, the key labeled “FUNC” is called
[FUNC].
• KNOBS
Written in uppercase, bold, italic letters. For example, the knob “Track Level” is called TRACK LEVEL.
• LED INDICATORS
Written in uppercase letters with angle brackets. For example, the pattern page LEDs are called:
<PATTERN PAGE>.
• MENU NAMES
Written in uppercase letters. For example, the PROJECT menu.
• PARAMETER NAMES, MENU OPTIONS
Written in uppercase bold letters for parameter names and certain menu options where you can make
settings or perform actions. For example, CLOCK SEND.
• PARAMETER SETTING ALTERNATIVES
Written in uppercase letters. For example, OFF.
• SCREEN MESSAGES
Written in uppercase letters with quotation marks. For example, “BANK A: CHOOSE PTN.”
You also find the following symbols throughout the manual:
Important information that requires your attention.
A tip that makes it easier for you to interact with the Analog Rytm MKII
8
2. THE ANALOG RYTM MKII
2. THE ANALOG RYTM MKII
Rhythm, a forward motion carried by regular elements and silences, is something that is present in all our
lives. You can see it in the motion of the astronomical bodies that creates the shifting of days, months and
years. It is also happening inside our human bodies where biological clocks are governing our internal processes. The rhythm of life drives us inexorably forward and carries us along on our journey.
However, rhythm is not only something that controls us, but it is also something we control and create. We
harness the rhythm of probability and re-occurrence to guide us to make the right decisions. We create cycles and patterns that help us to make order in a complex world and to establish a sense of stability in life.
Rhythm is also one of the foundational building blocks of music. The steady beat of the drums has been our
constant companion throughout all human history. From the primitive beats of the ancient tribal cultures via
the classical masters to the dark dance floors of the Berlin clubs - rhythm is there!
The Elektron Analog Rytm MKII truly adds its beat and power to the pulse of life. It is an eight voice analog/
digital hybrid drum machine featuring the twang of the analog domain, the instant control, and eects of
the digital domain and the wonderful interplay of both. The analog signal path, digital controls, samples,
additive modulation and sampling capability, makes this drum machine a solid instrument with a voice of its
own. The innovative combination of modern technology and tried and trusted ways of sound generation lets
you create any kind of drum: purely analog, sample-based or a combination of the two. For all its layers of
complexity and depth, it remains instantly accessible and - we are sure you agree - fun to play.
Whether the musical world you choose to inhabit is an ordered, harmonious and intelligible one or one of
disharmony, chaos and earth-shattering noise, the Analog Rytm MKII will be your guide, companion, and
rhythm-maker. It is our firm belief that you will have as much fun using the machine as we have had developing it. Enjoy.
Main OutExt InAudio InMIDI InMIDI OutMIDI ThruControl InBDLTCH/OHRS/CPUSBDC InPower
DelayReverbDistCompLFO
Sync BSyncASDMT/HTCY/CBBT
Main Volume
A
EFGH
BCD
Quick Perf AmountTrack Level
1
BD
2
SD
3
RS
4
CP
5
BT
6
LT
7
MT
8
HT
9
CH
10
OH
11
CY
12
CB
Save
Reload
Retrig +
Retrig -µTime -µTime +
2345678910111213141516
A
B
C
D
E
FGH
YES
3. PANEL LAYOUT AND CONNECTORS
3.1 FRONT PANEL
31
30
29
28
27
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3456879131211
3233343536
26
2425222321
14
15
16
17
18
19
20
1. MAIN VOLUME sets the volume for the main outputs and the headphones output.
2. [SAMPLING] opens the SAMPLING menu, where you perform the sampling.
The secondary function starts Direct Sampling.
3. [QPER] key. Used together with the [PADS] to select which performance macro that should be con-
trolled by the QUICK PERF AMOUNT knob. The secondary function mutes the performance macros.
4. QUICK PERF AMOUNT sets the amount of the chosen performance macro.
5. [FIX] toggles the FIXED VELOCITY mode for the pads that set them to trigger with a fixed velocity. The
secondary function opens the FIXED VELOCITY menu.
6. TRACK LEVEL sets the overall volume level of the active track. Also used for scrolling in menus and
setting various parameter values. The secondary function opens the SOUND BROWSER.
7. [TEMPO] opens the TEMPO menu. Use [FUNC] + [TEMPO] to tap the tempo.
8. [NO] key. Used for exiting an active menu, backing one step and negating. If pressed in combination
with keys 32–36 it instantly reloads the kit, Sound, track, pattern or song.
9. [YES] key. Used for entering sub-menus, selecting and confirming. If pressed in combination with keys
32–36 it instantly saves the kit, Sound, track, pattern or song.
10. Screen.
11. The [ARROW] keys. Used for navigation and for setting some parameter values. In menus, they are
called [UP], [DOWN], [LEFT] and [RIGHT].
12. [TRIG] key controls the TRIG settings for the active track. The secondary function opens the QUAN-
TIZE menu.
13. DATA ENTRY knobs A-H. Used for setting parameter values. Press knob when turning to change values
in larger increments.
14. [PARAMETER] keys access the PARAMETER pages of the active track. The [PARAMETER] keys indi-
cate if the page is active (red) or inactive (o). The five parameter page keys are, from left to right:
10
3. PANEL LAYOUT AND CONNECTORS
SRC key accesses the SYNTH parameters of the track Sound. These control the drum synthesis. When
the FX track is active, the DELAY parameter page is accessed. The secondary function opens the MACHINE selection menu.
SMPL key takes you to the SAMPLE page. Various aspects of the sample playback are set on this page.
When the FX track is active, the REVERB parameter page is accessed. The secondary function opens
the SAMPLE selection menu.
FLTR key accesses the FILTER page. The analog multimode filter parameters are set here. When the
FX track is active, the DISTORTION parameter page is accessed. The secondary function opens the
SOUND SETTINGS menu.
AMP key takes you to the AMP page, where the shape of the amplitude envelope is set. When the FX
track is active, the COMPRESSOR parameter page is accessed.
LFO key accesses the LFO parameters for the active track.
15. [FX] selects the FX track. Th secondary function opens the MIDI CONFIG menu.
16. [SONG MODE] activates/deactivates SONG mode. The secondary function is SONG edit.
17. [CHAIN MODE] activates/deactivates CHAIN mode. The secondary function initiates a new CHAIN.
18. [FILL] Activates FILL mode (when GRID RECORDING mode is not active). The secondary function cues
the FILL mode.
19. <PATTERN PAGE> LEDs indicate how many pattern pages the active pattern consists of and which
pattern page is currently active. The LED flashes on the pattern page that is currently playing.
20. [PAGE] selects the active pattern page, if the pattern has more than 16 steps. The secondary function
opens the SCALE menu.
21. [STOP] stops playback. The secondary function is a paste operation.
22. [PLAY] starts the playback of the sequencer. The secondary function is a clear operation.
23. [RECORD] key. Activates/deactivates GRID RECORDING mode. Keep [RECORD] pressed, then press [PLAY], to activate LIVE RECORDING mode. Activate/deactivate QUANTIZATION of LIVE RECORDING
by keeping [RECORD] pressed, then tapping [PLAY] twice. The secondary function is a copy operation.
24. [BANK A–H] selects between banks A–H.
25. <PATTERN MODE> LEDs indicate the currently selected PATTERN mode.
26. [PADS] have many possible functions depending on which mode is active and what each pad is set to
do. The primary function is to play the track Sounds. Each drum track has a dedicated pad. <PADS>
exhibits a variety of colors depending on what mode the Analog Rytm MKII is in and what the pads are
used for.
27. [TRIG] keys are used for entering or removing sequencer trigs, in combination with the [PADS], and pa-
rameter locks, in combination with the DATA ENTRY knobs. They are also used to select a pattern when
one of the [BANK] keys are pressed.
28. [RTRG] key will if pressed in combination with one of the [PADS], continuously retrig the Sound. It also
lets you assign custom retrigs for each of the drum tracks on a side menu appearing on the screen
whenever the key is pressed. The secondary function opens the CLICK TRACK menu.
29. [TRK] key. Press [TRK] + one of the [PADS] to select a drum track for editing or CHROMATIC play.
Note that the FX track has a separate dedicated key. The secondary function saves the current kit.
30. [FUNC] key. Press and hold for accessing secondary functions for some of the other keys.
The secondary functions are written in blue text on the panel.
31. [GLOBAL SETTINGS] opens the GLOBAL SETTINGS menu. The secondary function opens the
SAVE PROJECT menu. A long press opens the LOAD PROJECT menu.
32. [PLAY MODE] activates the PLAY mode, in which the pads are used to play the current sound loaded to
every pad. The secondary function opens the KIT menu.
33. [MUTE] activates the MUTE mode. The secondary function opens the SOUND menu.
34. [CHRO] activates the CHROMATIC mode, in which the pads are used to play the current track Sound
chromatically across four octaves. The secondary function opens the TRACK menu.
35. [SCNE] activates the SCENE mode, in which a one-push instant change of an array of parameter set-
tings is possible. The secondary function opens the PATTERN menu.
36. [PERF] activates PERFORMANCE mode. The secondary function opens the SONG menu.
11
3. PANEL LAYOUT AND CONNECTORS
3.2 REAR CONNECTORS
13245678
1. POWER. Turns the unit on and o.
2. DC IN. Use the included Elektron PSU-3b power adapter, connected to a power outlet.
3. USB. Use an A to B USB 2.0 connector cable to a computer host.
4. EXP/CV IN. Input for expression pedal or CV. Use standard 1/4” mono phone plug for CV signals.
5. MIDI THRU/SYNC B. Forwards data from MIDI IN. Can also be configured to send DIN sync to legacy
instruments. Use a standard MIDI cable to connect another MIDI device in the chain.
6. MIDI OUT/SYNC A. MIDI data output. Can also be configured to send DIN sync to legacy instruments.
Use a standard MIDI cable to connect to MIDI In of an external MIDI device.
7. MIDI IN. MIDI data input. Use a standard MIDI cable to connect to MIDI Out of an external MIDI device.
8. AUDIO IN L/R. Inputs for sampling or sound card use. Use 1/4” mono phone plugs (balanced
connection).
9. TRACK OUT. Individual drum voice outputs. Use either 1/4” mono phone plugs (unbalanced connection)
or 1/4” (Tip/Ring/Sleeve) phone plugs (balanced connection).
10. EXT IN L/R. Use 1/4” mono phone plugs (unbalanced connection) to input sound from an external audio
source.
11. MAIN OUT L/R. Use either 1/4” mono phone plugs (unbalanced connection) or 1/4” (Tip/Ring/Sleeve)
phone plugs (balanced connection).
12. HEADPHONES OUT. Connect standard headphones with 1/4” stereo phone plug.
9
101112
3.3 SETTING UP AND STARTING THE ANALOG RYTM MKII
Make sure you place the Analog Rytm MKII on a stable support, such as a sturdy table with sucient cable
space or mount on a rack capable of a 3 kg load.
Before you connect the Analog Rytm MKII to other equipment, make sure all units are switched o.
Plug the included PSU-3b adapter to a power outlet and insert the small plug into the Analog Rytm MKII DC
IN connector.
Connect the Main Out L/R from the Analog Rytm MKII to your mixer or amplifier.
If you want to use MIDI in conjunction with your Analog Rytm MKII, connect the MIDI OUT port of the device
you wish to send data from to the MIDI IN port of the Analog Rytm MKII. The MIDI THRU port duplicates the
data arriving at the MIDI IN port, and you can use it for chaining several MIDI units together.
Switch on all units. Switch on the Analog Rytm MKII by pressing the Power rocker switch located at the
back of the unit. Wait 2 seconds after the screen goes out before restarting the unit.
12
4. ANALOG RYTM MKII SOUND ARCHITECTURE
4. ANALOG RYTM MKII SOUND ARCHITECTURE
The Analog Rytm MKII sound architecture, with its eight drum voices, two send eects (delay and reverb),
and two master eects (distortion and compressor), is shown below. Analog elements are gray; digital elements are white.
DRUM VOICES (x8)
NOISE
GENERATOR
PERCUSSION
SOUND
GENERATOR
SAMPLE
PLAYBACK
ENGINE
FROM EFFECT SENDS
DELAY
REVERB
REVERB
OVERDRIVE
LFO
FADE
ENVELOPE
SEND
FILTER
ENVELOPE
MULTIMODE
FILTER
DESTINATION
TO EFFECT RETURNS
TO EFFECT RETURNS
AMP
AMP ENVELOPE
PAN
DELAY SEND REVERB SEND
LFO DESTINATION
FADE
ENVELOPE
INDIVIDUAL OUTPUT
TO MIXER
FX TRACK
EFFECT RETURN 1
FROM DRUM VOICESOUTPUTS L/R
MIXER
EXT
INPUT L/R
DISTORTIONCOMPRESSOR
EFFECT RETURN 2
4.1 VOICE CIRCUITS
There are eight analog voice circuits. All voices have an identical sample playback engine, overdrive circuit,
and multimode filter. The percussion sound generators are not identical. Each is designed to generate a
specific class of analog drum sounds.
4.2 ABOUT MACHINES
There are several MACHINES available for each voice circuit. A MACHINE is a set of synthesis parameters
that control a percussion sound generator to act like a certain drum model. Dierent MACHINES are software tailored to generate dierent kinds of bass drums, hi-hats, et cetera - and to provide the parameters
most apt for each particular MACHINE. For more information, please see “8.2 MACHINES” on page 22.
13
5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE
5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE
The image below outlines the data structure of the Analog Rytm MKII.
PROJECT+DRIVE
128 PROJECTS
SOUND LIBRARY
SAMPLEBANK
4 GLOBALS
16 SONGS128 PATTERNS128 KITS128 SOUNDS127 SAMPLES
MASTER/SEND FX12 DRUM SOUNDS
5.1 +DRIVE
The +Drive is a non-volatile storage. It keeps up to 128 projects (thousands of patterns, kits and songs)
stored internally. The +Drive also contains the +Drive Sound library, capable of storing 4096 drum Sounds,
and the Sample bank. All projects have access to these Sounds and samples.
5.2 DATA STRUCTURE
5.2.1 PROJECT
A project contains 128 patterns, 128 kits, 16 songs, 4 global slots, 127 sample slots and a project Sound
pool consisting of up to 128 Sounds. General settings and states are stored in the project. When a
project is loaded it becomes the active working state of the Analog Rytm MKII. From here it is possible
to edit the patterns, kits, songs, and globals of the project. Every time the Analog Rytm MKII is switched
on, it boots to the active working state, the active project. Projects are saved, loaded and managed in the
GLOBAL SETTINGS menu. Read more about projects in the section “9. PROJECTS” on page 24.
5.2.2 KITS
A kit is a collection of twelve drum track Sounds and the FX track parameter settings. When editing a
track, changes made to the parameter settings is stored in the active kit. Each project of the Analog
Rytm MKII contains 128 individual kits. A pattern always links to one of the kits. Read more in the section
“10. KITS AND SOUNDS” on page 26.
5.2.3 SOUNDS
A Sound is a sample plus the parameter settings found in the PARAMETER pages SRC, SMPL, FLTR,
AMP, and LFO. Sounds are stored in the Sound pool of the active project or the +Drive Sound library. The
Sound pool has 128 Sound slots and the +Drive Sound library holds up to 4096 sounds. Read more in the
section “10. KITS AND SOUNDS” on page 26.
14
5.2.4 SAMPLES
You can load up to 64 MB (about 11 minutes) of samples in a project, using a maximum of 127 sample
slots. There are many preset samples to choose from in the +Drive Sample bank. Additional samples can
be transferred to the Analog Rytm MKII from a computer with the Elektron Transfer software. You can
also sample straight into the Analog Rytm MKII. See section “14. GLOBAL SETTINGS MENU” on page
54, and “13. SAMPLING” on page 52.
5.2.5 PATTERNS
For each of the 8 banks, 16 patterns are available, which means 128 patterns are always readily available
for each project. A pattern contains sequencer data like drum trigs, trig mutes and parameter locks for
the drum tracks and the FX track, as well as default settings on the TRIG page and length, swing, and
time signature settings. Read more in the section “11. THE SEQUENCER” on page 37.
5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE
5.2.6 SONGS
16 songs are available for each project. They are used to sequence the playback of patterns. Songs are
built of patterns and chains. Read more about songs in the section “12.2 SONGS” on page 49.
5.2.7 GLOBALS
The GLOBAL settings contain overarching settings for the sequencer, MIDI, and global track routing.
Four global slots are available for each project, each with its specific settings. Read more about the global settings in the section “14. GLOBAL SETTINGS MENU” on page 54.
5.3 ABOUT THE TRACKS
5.3.1 THE DRUM TRACKS
There are 12 drum tracks. To select a track for editing, press and hold [TRK] key and then press one of
the [PADS]. Each drum track uses a specific drum voice controlled by one of the MACHINES available
for the voice. All drum tracks can layer analog percussion sounds and sampled sounds, to distort and
filter them, and apply a dedicated LFO each.
5.3.2 THE FX TRACK
The FX track controls the Analog Rytm MKII send eects DELAY and REVERB, as well as the DISTORTION and COMPRESSOR master eects. One LFO is also available for this track. To select the FX track
for editing, press the [FX] key.
5.3.3 EDITING THE TRACKS
The five [PARAMETER] keys open parameter pages that are used for editing the tracks. The SRC page
of a drum track contains dierent parameters depending on the MACHINE chosen for the analog percussion sound generator. The other pages are identical for all drum tracks; the SMPL page for the sample
playback engine, the FLTR page for the multimode filter and its filter envelope, the AMP page for the amplitude envelope and eect sends, and the LFO page for the low-frequency oscillator. The corresponding
five parameter pages for the FX track controls the four eects and the FX LFO. Edit parameters using
the DATA ENTRY knobs A-H. Press and turn a knob to adjust its parameter in larger increments.
15
6. THE USER INTERFACE
6. THE USER INTERFACE
The screen is the center of Analog Rytm MKII editing.
231
4567
1. The active kit. Here you can also see the full name of the parameter you adjust here when you turn a
DATA ENTRY knob.
2. Tempo.
3. The playback/recording status of the sequencer shown by “record”, “play”, “pause” and “stop” symbols;
, , , and .
4. Track parameters. They show what the DATA ENTRY knobs control and their current parameter values
5. The active pattern. To the left of this, you can see the active song row. A “_ _:” indicates that the scratch
pad row is active.
6. Track level.
7. Track name.
6.1 SCREEN NAVIGATION
When entering a menu or sub-menu, navigation is done using the [ARROW] keys [UP], [DOWN], [LEFT] or
[RIGHT]. The TRACK LEVEL knob can be used to quickly scroll through menus and lists.
[YES] is used to arm, select, enter sub-menus and tick/untick boxes.
[NO] is used to negate, deselect or go back one or more steps.
When on a menu or sub-menu the [NO] key can be used to go back, one step at a time, all the
way to the main screen.
6.2 PARAMETER EDITING
The DATA ENTRY knobs are used to change the value of the track parameters. The position of the param-
eters on the screen correspond to the physical location of the knobs on the front panel. Press and hold a
[PARAMETER] key to see the values for all parameters on that PARAMETER page.
6.2.1 QUICK PARAMETER EDITING
If the DATA ENTRY knob is pressed when it is turned, the parameters will be adjusted in larger incre-
ments. You can quickly sweep through a whole parameter range in this manner.
6.2.2 PARAMETER VALUE JUMP
Pressing [FUNC] while editing certain parameters makes the parameter values jump to appropriate
positions. The time of the Delay, for example, jumps between 16, 32, 64 and 128 and the oscillator tuning
jumps whole octaves.
6.2.3 [FUNC] KEY PRESS COMBINATIONS
The standard way to use the [FUNC] key in combination with other keys, is to press and hold [FUNC]
and then make a short press on the second key in the combination. For some key combinations, it is also
possible to access a sub-menu by pressing and holding [FUNC] + second key for a second.
16
6. THE USER INTERFACE
6.3 QUICK SCROLLING
Scroll through menus using the TRACK LEVEL knob. Quick scrolling is possible on many menus. Press [FUNC] + the [UP] or [DOWN] arrow keys to move the cursor one menu page at a time.
6.4 COPY, CLEAR AND PASTE
Copy, clear and paste commands are available in many contexts. Press [FUNC] + [RECORD] to perform a
copy operation. Press [FUNC] + [STOP] to perform a paste operation. Press [FUNC] + [PLAY] to perform a
clear operation. Paste and clear operations are undone by repeating the key press combination. Please see
the dierent sections in the manual for more information on when these commands are applicable.
6.5 THE NAMING SCREEN
The naming method is identical for the various naming situations that appear when kits, Sounds, songs,
projects et cetera are saved or renamed. This screen is also used for text searches.
The [LEFT] and [RIGHT] arrow keys are used to navigate between the characters. Turning the TRACK LEVEL knob or pressing the [UP] or [DOWN] arrow keys cycles between the characters. [FUNC] + [NO]
erases letters.
6.5.1 POP-UP NAMING
A convenient way of naming is to open a pop-up menu that shows all available letters, symbols, and digits. When on the NAMING screen, press the [FUNC] key.
Keep [FUNC] pressed, and then use the [ARROW] keys to highlight the character you want to insert.
Once there, release [FUNC] to insert the character.
Copy, paste, and clear commands are available on the naming screen.
17
6. THE USER INTERFACE
6.6 OVERBRIDGE
Main Out Ext InAudio InMIDI In MIDI Out MIDI Thru Control InBDLT CH/OHRS/CPUSB DC In Power
Direct
Main Volume
Save Kit
MetronomeTrig Mute
BD SD RS CP BT LT MT HT CH OH CY CB
Mute
Quick Perf AmountTrack Level
Kit Sound Track Pattern Song Setup Tap TempoSave Project
9CH10OH11CY12
5BT6LT7MT8
1BD2SD3RS4
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Sound Browser
CB
HT
CP
Sync BSync ASDMT/HT CY/CBBT
A
Retrig +
Retrig -µTime -µTime +
C
EFGH
Quantize
Delay Reverb Dist Comp LFO
Assign Samples Settings
New Chain Edit Song
D
YES
Save
Reload
Sequential Direct Start Direct Jump Temp Jump
B
A
E
F G H
Accent Swing SlideCopy Clear PasteCue Fill
BCD
USB
MIDI Cong
Scale
The Overbridge software suite enables a tight integration between the Analog Rytm MKII and a computer
DAW software.
When using Overbridge, the user interface for the Analog Rytm MKII presents itself as a clearly laid out
plug-in window in your DAW. Access, edit and automate parameters for sound shaping on screen. Always
find your device preset parameters in the same state as you left them when you return to your DAW project,
with the useful total recall functionality.
Read more about Overbridge use and availability on the Elektron website: https://www.elektron.se/overbridge/
18
7. QUICK START
7. QUICK START
This quick start guides you through some of the basic operations to start using the Analog Rytm MKII right
away. First, connect it as described in section “3.3 SETTING UP AND STARTING THE ANALOG RYTM
MKII” on page 12.
7.1 PLAYING THE FACTORY PRESETS
You find several preset patterns, kits, and Sounds in the Analog Rytm MKII. Follow the instructions below to
get started exploring your new instrument.
1. Press [PLAY] to listen to pattern A01.
2. Press [BANK A] + [TRIG 2] to select pattern A02, which is the second demo pattern. Pattern A02
starts to play when pattern A01 reaches it end. Press [BANK A] + [TRIG 3] to select pattern A03 and
so on.
3. Press [MUTE] + the [PAD] of the drum track you want to mute. Unmute by repeating the procedure.
4. Press [STOP] to stop playback.
7.1.1 PERFORMANCE MODE
The PERFORMANCE mode enables each one of the twelve pads to control several PARAMETER page
parameters at once. Change many dimensions of one or more drum track Sounds at the touch of a single
pad. A set of such parameter locks is called a performance macro, shown with dim green <PADS>. Try
out the preset macros:
1. Make sure a pattern is playing.
2. Press the [PERF] key to enter PERFORMANCE mode.
3. Press the dim green [PADS]. Apply dierent pressures and hear how the sound of the pattern changes.
7.1.2 SCENE MODE
The SCENE mode turns the twelve pads into instant sound shifters. Similar to a performance macro,
several parameters from any track can be changed by pressing a single pad. A scene is a fixed set of
parameter values, ready to be activated or deactivated, shown with dim blue <PADS>. Try out the preset
scenes by following the instructions below. A bright blue color pad shows the active scene.
1. Make sure a pattern is playing.
2. Press the [SCNE] key to enter SCENE mode.
3. Tap one of the dim blue color [PADS] to activate a scene. Tap again to deactivate.
7.1.3 CHROMATIC MODE
Any track Sound may be played chromatically using the 12 pads. The chromatic note pitch is increased
linearly for each successive pad pressed: left to right, bottom to top. Twelve successive pads make one
octave. The range spans four octaves, middle, one up and two down. The middle octave has sky blue
color <PADS>, the two below are of violet and dark blue color, in that order, and the one above is yellow.
1. Select the drum track to play chromatically by pressing [TRK] + one of the [PADS].
2. Press the [CHRO] key to enter CHROMATIC mode.
3. Play the [PADS]. The active track Sound will be pitched dierently for each of the 12 pads comprising
the middle octave. Reach higher or lower octaves, one row at a time, by pressing [ARROW] keys [UP]
or [DOWN], respectively.
The CHROMATIC mode is an eective way to add musical variety to your beats. The
timbre, tonality, and impact of playing a Sound chromatically depend on the track type and
how the Sound is designed. The synth part, the sample part or both synth and sample part
of the Sound may be chromatic enabled. This is done in the SOUND SETTINGS. For more
information, please see “10.5.2 SOUND MANAGER” on page 32.
7.1.4 MUTE MODE
You can mute the sequencer of any of the twelve drum tracks in this mode. Unlike the CHROMATIC
mode, it makes no dierence which track is active when this mode is activated. All tracks are accessed
simultaneously.
1. Make sure a pattern is playing.
2. Press the [MUTE] key to enter MUTE mode.
19
7. QUICK START
3. Press any of the [PADS] to mute the corresponding track. Press again to unmute. The color of the
<PADS> indicates the mute status. Unlit <PADS> are muted. Green <PADS> are audible.
4. Press and hold [FUNC] and then any of the [PADS] to preselect a mute, or mute/unmute sever-
al tracks in one go. Once you release [FUNC], the selected mutes come into eect. Blue colored
<PADS> show the preselected mutes.
7.1.5 TEMPO
To change the overall BPM setting, open the TEMPO screen by pressing the [TEMPO] key.
When MUTE mode is active, press [RTRG] and one of the [PADS] if you wish to activate
solo, in other words, mute all tracks except the one selected. Press again to deactivate
solo. Keeping [RTRG] pressed, multiple tracks may be solo activated/deactivated. Solo
activated <PADS> are of turquoise color.
Use the TRACK LEVEL knob to change tempo in steps of one BPM. Pressing the knob while turning it
changes the tempo eight steps at a time. The [ARROW] keys [UP] or [DOWN] change the tempo steps
of 0.1 BPM.
On the main interface screen, you can also press and hold [ARROW] keys [LEFT] or [RIGHT] to tempo-
rarily nudge the tempo up or down by 10%. Release to revert the BPM to its original setting.
7.1.6 EDITING PARAMETERS
Each drum track has five PARAMETER pages, accessed by pressing the [SRC], [SMPL],[FLTR], [AMP],
and [LFO] keys. The parameters found here aect the sound in various ways. When the FX track is
active, the corresponding PARAMETER pages are DELAY, REVERB, DISTORTION, COMPRESSOR, and
LFO, accessed by the same keys.
1. Make sure a pattern is playing.
2. Press [TRK] + [PADS] 1–12 to select one of the twelve drum tracks.
3. To change, for example, the cuto of the filter, press the FILTER key. The display then shows the FILTER page. The parameter labeled FRQ changes the cuto of the filter. Turn DATA ENTRY knob E to
change the parameter value, and hear how the Sound is aected.
Try out the rest of the PARAMETER page parameters to explore a variety of sound shaping possibilities.
To reload the Sound to its original state, press [NO] + [MUTE].
To reload the whole kit to its original state, press [NO] + [PLAY MODE].
To save kit changes, press [YES] + [PLAY MODE].
20
8. ANALOG RYTM MKII CONTROLS
8. ANALOG RYTM MKII CONTROLS
The Analog Rytm MKII is played using the [PADS]. The responsive, velocity and pressure sensitive pads can
be assigned to perform many possible functions. The <PADS> can display a variety of colors. There are a
variety of modes: PLAY mode, MUTE mode, CHROMATIC mode, SCENE mode and PERFORMANCE mode.
8.1 PADS
The 12 pads dominate the left half of the Analog Rytm MKII front panel. The finger-sized pads are made of
sturdy synthetic rubber and respond to pressure. Tapping a pad triggers its track sound. BD triggers the
bass drum, SD the snare drum and so on. The illustration outlines and briefly describes the analog percussion sound generators. See the twelve tracks and their default MACHINES below.
MULTI-OSCILATOR SYNTHESIS FOR
HIHAT SOUND GENERATION.
SINGLE-OSCILLATOR SYNTHESIS
CUSTOMIZED FOR BASS TOM SOUND.
DUAL-OSCILLATOR SYNTHESIS
CAPABLE OF A WIDE RANGE OF
SOUNDS.
PAD
1. BD (Bass Drum)
2. SD (Snare Drum)
3. RS (Rim Shot)
4. CP (Hand Clap)
5. BT (Bass Tom)
6. LT (Low Tom)
7. MT (Mid Tom)
8. HT (Hi Tom)
9. CH (Closed Hihat)
10. OH (Open Hihat)
11. CY (Cymbal)
12. CB (Cow Bell)
CH9OH10CY11CB12
BT
5
1SD2RS3CP4
BD
LT
6MT7HT8
MACHINES
1. HARD, CLASSIC, FM, PLASTIC, SILKY, SHARP
2. HARD, CLASSIC, FM, NATURAL
3. HARD, CLASSIC
4. CLASSIC
5. CLASSIC
6. CLASSIC
7. CLASSIC
8. CLASSIC
9. BASIC, CLASSIC, METALLIC
10. CLASSIC, METALLIC
11. CLASSIC, METALLIC, RIDE
12. CLASSIC, METALLIC
GENERAL MACHINES: NOISE, IMPULSE.
MULTI-OSCILATOR SYNTHESIS SUITED
FOR VARIOUS CYMBAL AND COWBELL
SOUNDS.
SINGLE-OSCILLATOR SYNTHESIS FOR
LOW- MID- AND HIGH TOM SOUNDS.
DUAL-OSCILLATOR SYNTHESIS WITH
ADDITIONAL RIMSHOT SOUND SHAPING CAPABILITIES.
Play the track Sounds of the active kit using the [PADS]. 8 individual track Sounds can be voiced simulta-
neously with the eight physical voices of the Analog Rytm MKII. The BD, SD, BT, and LT are independent
tracks with their separate voices. Tracks RS-CP, MT-HT, CH-OH and CY-CB, each pair is shown with a
coupling on the front panel of the Analog Rytm MKII, share a voice. If you play or trigger both tracks of a
coupled pair, the right-hand track has a higher priority. Track CP mutes track RS, HT mutes MT, OH mutes
CH and CB mutes CY. With sequencer recording deactivated, drum tracks may also be played using [TRIG]
keys 1-12.
The color of the <PADS> shows pad activity. A pad flashes white briefly when engaged, whether it is played
manually or by the Analog Rytm MKII sequencer. A red color pad shows the active drum track.
21
8. ANALOG RYTM MKII CONTROLS
8.2 MACHINES
Select a drum track MACHINE by quickly pressing the [SRC] key twice or press [FUNC] + [SRC]. A MACHINE makes use of the physical percussion sound generator of the voice circuit in a certain way, to make
a characteristic drum model.
For example, the BD track uses the sound generator of the first voice circuit. Its default BDHD MACHINE
includes one tunable analog oscillator, a choice of three dierent waveforms and a custom envelope to
shape the sound. These MACHINE-specific synthesis parameters are on the SRC parameter page. If you
select another MACHINE, it engages the sound generator dierently - employing more than one oscillator,
for example - enabling the BD track to perform frequency modulation and many other sound generating
techniques.
All MACHINES cannot be accessed from all tracks since the tracks control dierent physical sound generators. The illustration above shows the tracks that can make use of a specific type of percussion sound
generator within the boundaries of the same gray-shaded box. For a more comprehensive list of MACHINES, the tracks that can use them and the specific SRC page parameters they give access to, please
see “APPENDIX D: MACHINES” on page 88.
8.3 ROTARY ENCODERS
The eight DATA ENTRY knobs, the TRACK LEVEL, the QUICK PERF AMOUNT knob, and the MAIN VOL-
UME knob are made of sturdy two-component plastic with a shape designed to fit snugly between thumb
and forefinger, and a rubbery surface to prevent slipping. The MAIN VOLUME and QUICK PERF AMOUNT
are absolute encoders, spanning roughly 320 degrees from left extreme to right extreme. A small white dot
on its top surface shows the encoders position. The TRACK LEVEL and DATA ENTRY knobs (with which
you set various parameter values for the active kit) are relative encoders that can be rotated any number of
turns. Pressing and turning these encoders changes their associated values at a higher speed.
8.4 PRAGMATIC OPERATION
The functional layout of the Analog Rytm MKII front panel ensures many complex operations can be done
using only one hand, leaving the other hand free to tweak sounds. With all mode and track keys near each
other, one-handed track muting, chromatic play, scene change, and performance macro deployment are
possible. As is one-handed retrigging, tempo tapping, pattern mode change, and pattern selection.
8.5 KEY BEHAVIOR
As a group, the track selection keys ([TRK] + any of the [PADS] and the [FX] key) have radio button func-
tionality, i.e., when a new track is set to be active, the previous one is simultaneously deactivated (one and
only one track must always be selected). Likewise, the group that consists of the five [PARAMETER] keys
and the [TRIG] key has radio button functionality.
The mode keys [PLAY MODE], [MUTE], [CHRO], [SCNE] and [PERF] keys have both on/o and radio
button functionality (which means they can all be switched o, but only one of them can be on at the same
time). This behavior goes for the [SONG MODE] and [CHAIN MODE] keys as well.
The [TRK], [FUNC] and [RTRG] keys must be pressed in combination with other keys to exert functionality.
8.6 MIDI NOTES
Some functions can be triggered by sending MIDI note values from an external MIDI device (a MIDI keyboard or a computer, for example) connected to the Analog Rytm MKII via standard MIDI cable or a USB 2.0
A to B connector cable.
Of the 128 notes in the standard MIDI range, 0–11 corresponds to notes C0 through to B0, the leftmost octave (which is sometimes called C-2–B-2 in certain applications) will trigger the Sound of track 1 through to
track 12, respectively (provided they are set to their default channels 1–12). These note values map to each
of the twelve tracks, regardless of which track is active.
MIDI note values 12–59 (corresponding to notes C1–B4, the second through to the fifth octave in the MIDI
range) will trigger the Sound of the active track in any of its 48 chromatic variations (as if played by the
pads in CHROMATIC mode, see section below), from lowest to highest pitch. The track Sound must be
enabled for chromatic play if any variation is to be heard. Activate via the SOUND SETTINGS. For more
information, please see “10.5.2 SOUND MANAGER” on page 32.
MIDI program change messages 0–127 selects pattern 1–128 (A01–H16) on the Analog Rytm MKII. Additionally, MIDI CC and NRPN messages can be sent to control various aspects of the Analog Rytm MKII. See
“APPENDIX C: MIDI” on page 79 for a complete specification.
22
8. ANALOG RYTM MKII CONTROLS
8.7 MODE KEYS
There are five main keys with which you select the mode of operation on the Analog Rytm MKII: [PLAY
MODE], [MUTE], [CHRO], [SCNE] and [PERF].
8.7.1 PLAY MODE
To activate the PLAY MODE mode, press the [PLAY MODE] key. In PLAY MODE the pads are used to
play the drum Sounds that is loaded to their corresponding track.
8.7.2 MUTE MODE
To activate the MUTE mode, press the [MUTE] key. You can mute the sequencer of any of the twelve
drum tracks in this mode. Press any of the [PADS] to mute the corresponding track. Press again to un-
mute. The color of the <PADS> indicates the mute status. Muted <PADS> are unlit. Audible pads <PADS>
are green.
Press and hold [FUNC] and then any of the [PADS] to preselect a mute, or mute/unmute several tracks
in one go. Once you release [FUNC], the selected mutes come into eect. Blue color <PADS>. show
preselected mutes
Press [RTRG] and one of the [PADS] if you wish to activate solo, in other words, mute all tracks except
the one selected. Press again to deactivate solo. Keeping [RTRG] pressed, multiple tracks may be solo
activated/deactivated. Solo activated <PADS> are turquoise.
The tracks you have muted in this mode stay muted even if you change the pattern or load a new kit.
After exiting MUTE mode, the [MUTE] key stays lit, half-bright red if any of the tracks are muted. The
MUTE mode is a part of the active state of the machine. It is not stored to the current kit or pattern.
Mutes activated in MUTE mode are the master mutes, and they override any TRIG MUTE patterns on the
sequencer or any SONG MUTE program on any pattern of the active song.
8.7.3 CHROMATIC MODE
Pressing the [CHRO] key turns the [PADS] of the Analog Rytm MKII into a chromatic keyboard. When in
this mode, you can play the Sound of the active track chromatically.
Any track Sound may be played in this mode using the 12 pads. The chromatic note pitch is linearly
increased for each successive pad pressed: left to right, bottom to top. Twelve pads in succession make
up one octave. The range spans four octaves, middle, 1 up and 2 down. The middle octave has blue color
<PADS>, the two below are of violet and dark blue color, in that order, and the one above is yellow. Reach
higher or lower octaves, one row at a time, by pressing the [ARROW] keys [UP] or [DOWN], respectively.
The Synth part, the Sample part or both at once of any Sound may be chromatic enabled. This is done in
the SOUND SETTINGS. For more information, please see “10.5.2 SOUND MANAGER” on page 32.
Notes trigged chromatically can be recorded on the sequencer. Find out how this is done in sections
“11.3.2 GRID RECORDING MODE” on page 39 and “11.3.3 LIVE RECORDING MODE” on page 39.
Like the MUTE mode, the active state of the CHROMATIC mode (the portion of the chromatic keyboard
currently visible on the pads) is not stored per kit or pattern but stays in its set state until it is changed.
8.7.4 SCENE MODE
The SCENE mode turns the twelve pads into instant sound shifters. Press a single pad to change several
parameters from any track. A scene is a fixed set of parameter values, ready to be activated or deactivated. To activate the SCENE mode, press the [SCNE] key.
By carefully assigning a set of parameter values, you can prepare a scene that makes the same kit sound
drastically (or subtly) dierent whenever activated. After exiting SCENE mode, the [SCNE] key stays
lit, half-bright red if any of the scenes are active. Unlike the MUTE or CHROMATIC mode, SCENE mode
settings are stored in the active kit. See “10.3 SCENE MODE” on page 28.
8.7.5 PERFORMANCE MODE
Press the [PERF] key to enter PERFORMANCE mode. This mode enables the [PADS] to control several
PARAMETER page parameters at once. Change many dimensions of one or more drum track Sounds
at the touch of a single pad. A pad in this mode, prepared with one or many additive layers of parameter
modulation, is called a performance macro. While setting up a performance macro is done in a similar
way as setting up a scene, there is a major dierence in the way these two modes operate. A scene is a
static, ON/OFF command of an array of parameters set to specific values. A performance macro engages the assigned parameters dynamically. When using a performance macro, the parameters are modulated relative to the pressure applied to the pad.
PERFORMANCE mode settings are stored as part of a kit. For more information, please see “10.4 PERFORMANCE MODE” on page 29.
23
9. PROJECTS
9. PROJECTS
A project is the top level of the Analog Rytm MKII workflow. A project contains 128 patterns, 128 kits, and 16
songs,
4 global slots, and a project Sound pool consisting of up to 128 Sounds. Projects are handy when, for example, you want to save a specific setup for a live performance or when managing a select number of compositions. The +Drive can store 128 projects.
When a project is loaded it becomes the active working state of Analog Rytm MKII, independent of the
+Drive. Analog Rytm MKII keeps track of what project slot the active project was loaded from. It is possible
to edit the patterns, kits, songs, and globals of a loaded project.
Within an active project, all changes made are automatically remembered by the Analog Rytm MKII, letting you switch back and forth between patterns and kits and edit the patterns, kits, and parameters in
any order you like without the need to save each adjustment manually. Patterns, the active kit Sounds, and
settings, songs and globals are remembered even after the power is turned o. However, regarding kits (the
main entity for editing and collectively storing a complete set of Sounds and eects), when the Analog Rytm
MKII is switched o, only the settings of the active kit are preserved. If for example, the kit linked to pattern
1 is edited (kit A), another pattern is selected and its kit edited (kit B) and then the power is turned o, only
the changes to kit B (the most recent active kit) will be remembered. We highly recommend that you specifically save the kits you have been working on manually using the quick command [YES] + [PLAY MODE].
Find out more about kits in the section “10. KITS AND SOUNDS” on page 26.
Project changes are not automatically written to the +Drive. To store the active working state of the project
to a +Drive slot, the project needs to be saved manually. See below on how to load and save projects.
9.1 PROJECT MENU
Projects are managed in the PROJECT menu, located in the GLOBAL SETTINGS menu. Open the GLOBAL
SETTINGS menu by pressing [GLOBAL SETTINGS].
Scroll through the list by using [UP]/[DOWN] or the TRACK LEVEL knob and select PROJECT. Open the
menu by pressing [YES].
LOAD PROJECT opens a project selection screen where you choose a project to be loaded. Note that
the active project will not be saved before loading the new project. This menu can be accessed directly
by pressing and holding [GLOBAL SETTINGS] for a little while. If you wish to create a new project, select
CREATE NEW at the very bottom of the list. The new project will be a blank slate.
24
9. PROJECTS
SAVE PROJECT opens a project selection screen where you choose a slot to save the active project to.
This menu can be accessed directly by pressing [FUNC] + [GLOBAL SETTINGS].
PROJECT MANAGER launches the PROJECT MANAGER menu. Selecting a project in this menu and
pressing the [RIGHT] arrow key brings up a list of commands.
CLEAR resets the project slot to a clean state.
DELETE removes the project from the slot.
RENAME opens a screen where you can rename the project file.
LOAD FROM loads the selected project. This overwrites the active project!
SAVE TO saves the active project to the selected slot.
TOGGLE toggles write protection on or o. Write-protected projects cannot be overwritten, renamed or
erased. A write-protected project is shown with a padlock symbol.
INIT NEW initializes an empty file slot with a clean project. This option is only available for empty project
slots.
• Multiple projects can be selected and deselected by highlighting them and pressing [YES].
• The currently active project is linked to the slot shown with a small arrow in front of the
project name.
• A lock symbol indicates the project is write protected.
• Projects can be copied/cleared/pasted.
LOAD FROM in the PROJECT MANAGER overwrites the active project. Be sure to save your
project before you load another.
25
10. KITS AND SOUNDS
10. KITS AND SOUNDS
Every project has the capacity of 128 dierent kits. A kit is a collection of 12 drum track Sounds and an
FX track and their specific parameter settings. A Sound is composed of synth, sample, filter, eect sends,
envelope and LFO settings in any combination. Sounds are assigned to the twelve drum tracks.
Each of the drum tracks contains one Sound. The PARAMETER page settings for each track in a kit can
be saved as an individual Sound if so desired. A Sound that has been loaded, from the +Drive or the Sound
Pool to a track, becomes a part of the active kit. Any changes made to a track Sound do not aect the
stored Sound. It aects and become part of the active kit. A pattern, controlling the playback of the kit,
always links to a specific kit (non-exclusively). Any changes to the kit aect other patterns using the same
kit. When the Analog Rytm MKII is switched o, only the active kit preserves its changes. Other kits must be
saved.
A Kit contains:
• Sound parameter settings for the 12 drum tracks.
• FX track parameter settings.
• LEVEL settings for the drum and FX tracks.
• RETRIG settings.
• General SOUND SETTINGS.
• PERFORMANCE and SCENE mode macros and parameter settings.
A Sound contains:
• Settings for the PARAMETER pages of a drum track.
• The graphics in the top left part of the screen shows the name of the active kit. When you
press a [TRK] key and one of the [PADS], this information briefly changes to show the
name of the track Sound.
• When you create a brand new pattern, using an existing kit that is already linked to anoth-
er pattern, we recommend tha t you save and rename the kit, the first thing you do (see
below). Unless, of course, you intend kit changes to aect multiple patterns.
10.1 THE +DRIVE SOUND LIBRARY AND THE SOUND POOL
Sounds can be loaded to a kit from either the +Drive Sound library or the Sound pool of the active project.
The +Drive Sound library has the capacity of 4096 Sounds, available to all projects. The Sound pool is a
part of a project and can contain up to 128 Sounds. The major benefit of Sounds loaded to the Sound pool
is the possibility for them to be Sound locked. This feature is not available for the Sounds in the +Drive
Sound library. Read more about Sound locking in the section “11.11.2 SOUND LOCKS” on page 45.
10.2 KIT MENU
In the KIT menu, commands relating to kits are found, including kit save and kit load. Open the menu by
pressing [FUNC] + [PLAY MODE]. Use the [UP] and [DOWN] arrow keys to move between the commands.
Press [YES] to confirm your selection. Exit the menu by pressing [NO].
26
10.2.1 RELOAD KIT
Reloads either the active kit, reverting it to its saved status or all kits. Using the [LEFT] and [RIGHT] keys
selects whether only the active kit or all kits will be reloaded. [NO] + [KIT] oers a shortcut to reloading
the active kit.
10.2.2 LOAD KIT
Opens a menu where one of the up to 128 saved kits can be loaded. The kit list will appear when this
menu is accessed. The active kit is shown with inverted graphics. Select the kit you want to load by using
the [ARROW] keys or the TRACK LEVEL knob. [LEFT]/[RIGHT] will quickly scroll between the menu
10. KITS AND SOUNDS
pages. Once a kit has been selected, press [YES] to load it. The loaded kit are linked to the active pattern. If the active kit is loaded, it will be reloaded to the state it was saved in.
10.2.3 SAVE KIT
Saves all the current kit related settings as a kit. When a kit is saved, it will be linked to the active pattern. [YES] + [PLAY MODE] oers a shortcut to this command, saving the kit instantly to the same slot
and with the name of the kit unchanged. It is good practice to use the shortcut frequently to ensure kit
changes are saved.
When this menu is opened, the kit list will appear. The active kit is shown with inverted graphics. Select
the slot to which the kit will be saved by using the [ARROW] keys or the TRACK LEVEL knob. Press
[YES] to save to the selected slot. The NAMING screen, covered on page 17, will appear.
10.2.4 CLEAR KIT
Clears the content of the currently loaded kit, basically initializing it. When selecting this option a prompt
will appear. Press [YES] to clear the kit or [NO] to cancel the operation. Note that no kit information will
be permanently lost until the kit is saved to the same kit slot it was loaded from.
10.2.5 TRACK ROUTING KIT
Customizes track routing. The default setting is to use the TRACK ROUTING global settings found in the
GLOBAL SETTINGS menu. See section “14.6 TRACK ROUTING GLOBAL” on page 59.
If you want custom settings for the currently active kit, press [YES] to untick the USE GLOBAL SETTING
box and use the [ARROW] keys [UP] and [DOWN] to navigate the menu.
USE GLOBAL SETTING press [YES] if you decide to use GLOBAL settings after all. The <PADS>
shows what the current GLOBAL settings are for the drum tracks. <PADS> of a green color send to
main. Unlit <PADS> do not.
ROUTE TO MAIN highlight this option to customize which of the 12 tracks will send to the master effects (Distortion and Compressor) and main output. Use the [PADS] to activate/deactivate send from
the track of each corresponding pad. <PADS> of a green color send to main. Unlit <PADS> do not.
Note that each track still sends to its individual output.
SEND TO FX highlight this option to customize the send FX routing of the 12 tracks. Use the [PADS]
to activate/deactivate each corresponding track for sending to the send FX (Delay and Reverb).
<PADS> of a yellow color send to FX. Unlit <PADS> do not.
10.2.6 CONTROL IN 1 MOD
Opens the CONTROL IN 1 MOD setup for Control In 1. Basically this is like a performance macro that you
can control with CV or an expression pedal connected to the Control In 1 input (labeled EXP/CV IN 1 on
the Analog Rytm MKII back panel). The setup for the Control In 1 input can be found in the GLOBAL SETTINGS menu. For more information, please see “14.7 CONTROL INPUT 1” on page 59. This modulation
macro is configured the same way as a performance macro.
27
10. KITS AND SOUNDS
Up to five track parameters can be assigned to a modulation macro. Parameters can be selected from all
drum tracks and the FX track. Press DATA ENTRY knobs A–E to select the track from which parameters
you want to assign to the macro. Select the track parameters that will be assigned by turning DATA EN-TRY knobs A-E. Confirm a selection by clicking the knob or by pressing [YES]. DATA ENTRY knobs F-J
are then used to set the depth of the five track parameters. The depth is an oset of the original track
parameter value.
By default, the parameter macro knob spans a parameter value range of -128–127. A parameter macro
value of 0 will not introduce any changes to the sound.
The bar on the left in the screen shows a graphical representation of the incoming signal.
10.2.7 CONTROL IN 2 MOD
Same functions as CONTROL 1 IN MOD but for Control In 2.
• Copy, clear and paste operations are available in the LOAD KIT and SAVE KIT menus.
• Use the TRACK LEVEL knob to scroll through the LOAD KIT and SAVE KIT menus.
• Once you have assembled a kit you like or changed it to your liking, don’t forget to save
it using the shortcut [YES] + [PLAY MODE].
• An asterisk symbol following the kit name denotes a kit that is not used by any pattern.
10.3 SCENE MODE
Press [SCNE] to enter scene mode. A scene is a collection of fixed parameter locks. It enables an instant
makeover of how the tracks of the active kit sound, at the touch of a single pad. 12 scenes may be assigned,
one for each of the [PADS].
Press one of the [PADS] when in scene mode to activate a scene. Only one scene may be active at a time.
When active, the pad to which the scene is assigned glows blue. The <PADS> of non-empty, inactive scenes
glow half-bright blue. Empty scenes have unlit pads. If the pad of the active track contains a scene, the pad
is violet colored (a mix of the active track color and the scene color, red and blue).
10.3.1 SCENE EDIT
There are 12 assignable scenes available, one for each pad. Make sure SCENE mode is active. Select
which scene to edit by pressing one of the [PADS]. Then press and hold the [SCNE] key for a short
while to edit the scene.
When SCENE mode is active, [FUNC] + one of the [PADS] oers a convenient shortcut to
scene edit mode.
When scene edit is active, the bottom of the screen reveals a list showing, from left to right, the scene
number, the number of locked parameters, an option to clear the scene and an option to clear all scenes.
Use the [ARROW] keys [LEFT] and [RIGHT] to navigate this list.
28
SCENE shows which scene is being edited. Use [ARROW] keys [UP] and [DOWN] to select another
scene.
10. KITS AND SOUNDS
LOCKS shows the number of parameter locks assigned to the scene. This changes by adding or
removing parameter locks (see below).
<CLEAR> clears all parameter locks assigned to the scene being edited. Press [YES] when this option
is highlighted to clear the scene.
<CLEAR ALL> clears all parameter locks on all the 12 scenes. Press [YES] when this option is highlighted to clear all scenes.
While keeping the scene pad pressed, various parameters can be locked to the scene by turning the
DATA ENTRY knobs. Any parameter, from any of the 13 tracks, can be modulated and locked to the
scene. Choose the drum tracks from which the parameter locks will be assigned by pressing [TRK] +
[PADS]. If parameters from the FX track are to be locked to the scene, press the [FX] key. The parame-
ters available for modulation and scene assignation are visible on the screen.
When a scene is edited, the pads of drum tracks containing parameter locks glows half-bright red and
flicker. The active track, from which parameter locks are currently set, glows full-bright red. If a scene
contains FX track parameter locks, the [FX] key flickers while editing the scene. When the scene pad is
pressed during edit, parameter locks are shown with inverted graphics and their fixed values (provided
the particular track, and the particular parameter page where the locked parameter is located, is active)
are also shown.
A total of 48 dierent parameters may be locked to any of the 12 scenes, in any combination, for each
kit. For example, 48 parameter locks may be used for a single scene, two scenes may use 24 parameter
locks each, four scenes may use, say, 2, 4, 10 and 32 parameter locks, and so on.
The scene of each pad can be copied, pasted to another pad or cleared using [FUNC] + [RECORD]/
[STOP]/[PLAY], respectively. SCENE settings are stored to the active kit. Remember to save the kit
regularly with [YES] + [PLAY MODE].
Once the editing is done, simply press the [SCNE] key again to exit scene edit mode. The parameter
locks you entered will be instantly enabled whenever the scene is activated.
10.4 PERFORMANCE MODE
Enter PERFORMANCE mode by pressing the [PERF] key. The PERFORMANCE mode enables you to
tweak one or several parameters, chosen from any track, by applying dierent amounts of pressure to any
of the [PADS] containing a performance macro. 12 performances may be assigned, one for each of the [PADS].
• By gently increasing the amount of pressure applied to a pad containing a performance
macro (or quickly pressing, and then gently releasing the applied pressure), all intermediate values of the parameter lock range can be heard while going from one extreme of the
modulation depth to the other.
• Press [FUNC] + [QPER] to mute the PERFORMANCE mode. This temporarily mutes all the
changes that have been made to the track parameters by the performance macros. Press
[FUNC] + [QPER] again to unmute the PERFORMANCE mode to let the changes aect
the parameters again. The [QPER] key is green when PERFORMANCE mode is active and
turned o then PERFORMANCE mode is muted.
• As the name implies, the PERFORMANCE mode is a live performance feature. As is the
SCENE mode. When recording on the sequencer, PERFORMANCE mode macros and
SCENES are not possible to parameter lock.
10.4.1 PERFORMANCE EDIT
Make sure PERFORMANCE mode is active. Press and hold the [PERF] key for a short while to enter edit
mode.
There are 12 assignable performance macros available, one for each pad. Select which macro to edit
by pressing one of the [PADS]. When performance edit is active, the bottom of the screen reveals a list
showing, from left to right, the performance macro number, the number of locked parameters, an option
to clear the macro and an option to clear all macros. Use the [ARROW] keys [LEFT] and [RIGHT] to
navigate through this list.
29
10. KITS AND SOUNDS
PERF shows which performance macro is edited. Use [ARROW] keys [UP] and [DOWN] to select
another performance macro to edit.
LOCKS shows the number of parameter locks assigned to the performance macro. This figure will
only change by adding or removing parameter locks (see below).
<CLEAR> clears all parameter locks assigned to the performance macro that you edit. Press [YES]
when this option is highlighted to clear the macro.
<CLEAR ALL> clears all parameter locks on all the 12 performance macros. Press [YES] when this
option is highlighted to clear all macros.
While keeping the pad pressed, various parameters can be locked to the macro by turning the DATA ENTRY knobs. Any parameter, from any of the 13 tracks, can be locked to the macro. Choose the drum
tracks from which the parameter locks will be assigned by pressing [TRK] + [PADS]. If parameters from
the FX track are to be locked to the macro, press the [FX] key. The parameters available for modulation
and macro assignation will be visible on the screen.
When a macro is edited, the pads of drum tracks containing parameter locks will glow half-bright red and
flicker. The active track, from which parameter locks are currently set, will glow full-bright red and flicker.
If a macro contains FX track parameter locks, the [FX] key will flicker while editing. When a pad containing a performance macro is pressed during edit, parameter locks are shown with inverted graphics and
their modulation depth values (provided the particular track, and the particular parameter page where
the locked parameter is located, is active) are also shown.
A total of 48 dierent parameters may be locked to any of the 12 performance macros, in any combination, for each kit. For example, 48 parameter locks may be used for a single macro, two macros may use
24 parameter locks each, four macros may use, say, 2, 4, 10 and 32 parameter locks, and so on.
• While the process of editing a performance macro is similar to editing a scene, the
parameter locks have a completely dierent functionality. Whereas scene mode locks
are fixed values, performance mode locks are modulation depth settings.
• If, for example, the TUN parameter on the SRC parameter page of the BD track is
locked to a value of +24, the performance macro will, when engaged, perform a
relative increase of the TUN setting of the track Sound between 0 and +24, depending on the amount of pressure applied to the pad to which the performance macro is
assigned. 0 if no pressure is applied, 12 if medium pressure is applied and 24 if maximum pressure is applied.
• If the TUN parameter is locked to a value of -24 instead, no pressure will produce a
relative value decrease of 0, medium pressure -12 and maximum pressure -24.
• Note that the oset is relative to the general TUN (or any other) parameter setting: if
the general setting is 30, a parameter lock with a modulation depth of +24 is set, and
maximum pressure is applied to the pad which contains the performance macro, the
resulting value will be +54.
The macro of each pad can be copied, pasted to another pad or cleared using [FUNC] + [RECORD]/
[STOP]/[PLAY], respectively. PERFORMANCE mode settings are stored to the active kit. Remember to
save the kit regularly with [YES] + [PLAY MODE].
Once the editing is done, simply press the [PERF] key again to exit edit mode. The parameter locks
you entered will be activated whenever the pad containing the performance macro is pressed, provided
PERFORMANCE mode (but not performance edit) is active. The relative modulation depth of all locked
parameters will respond to the amount of pressure applied to the pad.
10.4.2 QUICK PERFORMANCE
Quick performance gives you the possibility to control one of your performance macros without being in
PERFORMANCE mode. Press [QPER] + [PADS] or [QPER] + [TRIG 1–12] keys to select which perfor-
mance macro you want to control with Quick performance. The [PADS] and the [TRIG 1–12] keys cor-
relate to the 12 performance macros you have at your disposal. For more information, please see “10.4.1
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10. KITS AND SOUNDS
PERFORMANCE EDIT” on page 29. Once you have selected which performance macro to control,
use the QUICK PERF AMOUNT knob to control how much the performance macro will aect the tracks.
10.5 SOUND MENU
In this menu Sounds in the +Drive Sound library or the Sound pool of the active project can be browsed and
managed. Other menu options let you clear the track Sound, rename the track Sound or change the settings for the track Sound. Open the menu by pressing [FUNC] + [MUTE]. Use the [UP] and [DOWN] arrow
keys to move between the options. Press [YES] to confirm your selection. Exit the menu by pressing [NO].
10.5.1 SOUND BROWSER
The SOUND BROWSER is for previewing and loading of Sounds. Opening the menu shows a list of all
Sounds in either the +Drive Sound library or the Sound pool. Only the Sounds that can be loaded to the
active track will be shown. For example, if the CH track is active, only the Sounds using the MACHINES
available for the CH (and OH) track is visible. If you wish to browse various Bass Drum Sounds, for instance, first make sure the BD is the active track by pressing [TRK] + the first [PADS] key. Scroll the list
by turning the TRACK LEVEL knob or by pressing [UP]/[DOWN]. Load a Sound by pressing [YES]. Unlike the SOUND MANAGER menu, it does not have the SOUND OPERATIONS menu. Also, empty Sound
slots are not shown here.
You can also double-press [TRK] to open the SOUND BROWSER.
Pressing [LEFT] accesses the SORTING menu. Press [YES] to execute the commands. Press [NO] or
the [RIGHT] arrow key to exit the menu.
VIEW POOL lists Sounds available in the Sound pool of the active project. The command is only available when browsing the +Drive Sound library.
VIEW +DRIVE lists Sounds available on the +Drive Sound library. The command is only available when
browsing the Sound pool of the active project.
SORT ABC sorts the Sounds in alphabetical order. The command is only available when Sounds are
sorted by slot number.
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10. KITS AND SOUNDS
SORT 123 sorts the Sounds by slot number (or +Drive position). The command is only available when
Sounds are sorted alphabetically.
FILTER opens a list where Sounds can be arranged according to tags. Select and deselect tags by
pressing [YES]. Multiple tags can be selected. Exit the tag list by pressing [NO].
SEARCH performs a text search and list all Sounds with names matching or including the text input.
See “6.5 THE NAMING SCREEN” on page 17 on how to enter text.
10.5.2 SOUND MANAGER
The SOUND MANAGER is a more comprehensive version of the SOUND BROWSER. Sounds can be
saved, loaded, renamed, tagged et cetera. Opening this menu shows a list of all Sounds found in either
the +Drive Sound library or the Sound pool. Unlike the browser, all Sounds will be shown, not just the
Sounds that can be used by the active track. The color of the active track pad will show if the Sound can
be loaded or not. Violet color means it can. Additionally, when a Sound is highlighted, the <PADS> of all
tracks to which the Sound can be loaded will be shown in dim red color. Sounds can be previewed by
tapping the pad of the active track, provided that the Sound can be voiced by the track (i.e. the pad color
is violet) Scroll the list by turning the TRACK LEVEL knob or by pressing [UP]/[DOWN].
Pressing [LEFT] accesses the SORTING menu. The available commands are the same as those found in
the SORTING menu of the SOUND BROWSER. Read more in the section “10.5.1 SOUND BROWSER” on
page 31.
Pressing [RIGHT] accesses the SOUND OPERATIONS menu. The available operations aects the
highlighted Sound. Press [YES] to apply the commands to the selected Sound. Press [NO] or the [LEFT]
arrow key to exit the menu.
32
LOAD TO TRACK loads the selected Sound to the active track and makes it a part of the active kit.
COPY TO... Copies the selected sounds to one of the following:
• POOL copies the selected Sounds to the first free slots of the active project Sound pool.
• +DRIVE copies the selected Sounds to the first free slots of the +Drive Sound library.
• +BANK (A-P) copies the selected Sounds to the first free slots of a specific bank inside the +Drive.
STORE TRACK SOUND saves the active track Sound to the selected slot. Please note that outside
of the SOUND MANAGER, at any time (except when in MUTE mode or SONG EDIT mode), [YES] +
[MUTE] oers a shortcut to this operation.
10. KITS AND SOUNDS
RENAME renames the selected Sound.
EDIT TAGS opens a menu where Sounds can be tagged. Sounds can have any number of tags, but
only the first two will be shown on the Sound list. Apply or remove tags by pressing [YES].
DELETE deletes the Sound.
SELECT ALL selects all Sounds in the list.
DESELECT ALL deselects all Sounds in the list.
TOGGLE enables or disables write protection for the selected Sounds. When a Sound is write pro-
tected it cannot be overwritten, renamed, tagged or deleted.
SEND SYSEX sends the selected Sounds as SysEx data.
• Sounds in the +Drive Sound library are organized into 16 banks, ranging from A to
P. Each bank can contain 256 Sounds. Use the [TRIG] keys to view only Sounds
located in a specific bank.
• You can preview the currently selected Sound by tapping the pad of the active
track. All Sounds available for the active track can be previewed. Please note that if
the previewed Sound is sent to the eects, the current eects settings will aect it.
• Several Sounds can be simultaneously aected by the commands available in the
SOUND OPERATIONS menu. Select/deselect individual Sounds by highlighting
them and pressing [YES].
• Press [FUNC] + [UP]/[DOWN] for faster scrolling in the Sound list.
10.5.3 CLEAR TRACK SOUND
Sets the PARAMETER page parameters of the active track to their default values. When choosing this
option, a prompt will appear. Press [YES] to reinitialize the parameters or [NO] to cancel the operation.
Note that no parameter information will be permanently lost until the kit is saved to the same slot it was
loaded from.
10.5.4 RENAME TRACK SOUND
Opens a NAMING screen where the Sound of the active track can be renamed.
10.5.5 SOUND SETTINGS
Opens a menu where various overarching Sound settings are found. These settings are stored to the
active kit. Use the [UP]/[DOWN] arrow keys or the TRACK LEVEL knob to scroll through the menu. Use
the [LEFT]/[RIGHT] arrow keys to change the settings.
MACHINE select the MACHINE with which the active track Sound will be generated. Only the
MACHINES available for the active track will be shown. To swiftly change MACHINE, use the shortcut
command by quickly pressing the first [PARAMETER] key, SRC, twice. To find out more about MA-
CHINES, see “APPENDIX D: MACHINES” on page 88.
CHROMATIC sets which parts of the Sound CHROMATIC mode, as well as the trig page NOT param-
eter, will aect:
• OFF means the pitch will not be aected at all.
• SYNTH aects the pitch of the Synth part only.
• SAMPLE aects the pitch of the Sample part only.
• SYN+SMP aects the pitch of both Synth and Sample parts.
ENV RESET sets the filter envelope behavior:
• OFF does not reset the envelopes for each consecutive trig (lets the cycle complete).
• FILTER resets the envelopes for each consecutive trig (default).
33
10. KITS AND SOUNDS
VELOCITY TO VOL select how velocity will aect volume when playing the Sound on the [PADS] or
with an external MIDI unit.
• OFF means velocity will not aect the volume of the Sound.
• ON means the volume will correspond linearly to velocity.
VELOCITY MOD gives access to a menu where up to five PARAMETER page parameters can be
assigned to the velocity mod parameter. Open the menu by pressing [YES]. Use DATA ENTRY knobs
A-D to select parameters from any of the PARAMETER pages. Press [YES] to confirm selection. Use
DATA ENTRY knobs E-H to set the modulation depth for the chosen parameters. Use the TRACK
LEVEL knob to set the overarching velocity range.
AFTERTOUCH gives access to a menu where up to five PARAMETER page parameters can be assigned to the [PADS] or external MIDI unit aftertouch command. Open the menu by pressing [YES].
Use DATA ENTRY knobs A-D to select parameters from any of the PARAMETER pages. Press [YES]
to confirm selection. Use DATA ENTRY knobs E-H to set the modulation depth for the chosen param-
eters. Use the TRACK LEVEL knob to set the overarching velocity range.
SMP: displays the full name of the sample loaded to the active track.
LEGACY FX SEND will when checked lower the FX send levels slightly to make Sounds made for an
earlier Analog Rytm OS sound as they were intended.
• Copy, clear and paste operations are available in the SOUND BROWSER and SOUND
MANAGER.
• Use the TRACK LEVEL knob for faster scrolling in the SOUND BROWSER and
SOUND MANAGER.
10.6 PLAYING A SOUND
Press [PLAY MODE] to use the [PADS] to trigger the drum track Sounds, and then tap any of the [PADS]
to play the Sounds of the active kit. The <PADS> will briefly flash when pressed. Each pad is velocity sensitive, so a gentle yap and a decisive stab on the pad will produce drum sounds of dierent intensities.
Use [FUNC] + [PADS] to trig the Sound at the velocity set on the trig page for each track (the VEL parameter). You can also set the pads to trigger with a fixed velocity. For more information, please see “11.8 FIXED
VELOCITY” on page 42.
The [TRIG] keys 1-12 can also be used to play the Sounds of the twelve tracks, also at the velocity set on
the trig page for each track.
Press and hold [RTRG], then press and hold any of the [PADS] to continuously retrig the track Sound for
as long as the pad is held. Play drum rolls in this manner on one or several of the pads, each with its own
assignable retrig settings. Pressure controls retrig velocity. Aftertouch is disabled during retrig. See “11.4
RETRIG MENU” on page 39.
Sounds that are designed for aftertouch play may be played by tapping and then pressing a pad without lifting your finger in between. Settings controlling this can be found in the SOUND menu. For more information,
please see “10.5 SOUND MENU” on page 31.
PLAYING A SOUND WITH AN EXTERNAL MIDI UNIT
Besides using the [PADS], the Sounds can also be played using an external MIDI controller or keyboard
connected to Analog Rytm MKII. Which MIDI tracks the voices respond to are set up in the MIDI CHANNELS menu, covered in the section “14.5.3 CHANNELS” on page 59.
10.7 EDITING A SOUND
Select one of the drum tracks for editing by pressing [TRK] + one of the [PADS]. The information bar on
the screen, showing which kit is loaded, will briefly change to show the name of the drum track Sound.
When editing, the MACHINE, Sound and sample settings of the track can be changed, and any changes
made will be stored as part of the active kit.
Adjust the overall volume level of the active drum track with the TRACK LEVEL knob.
The current MACHINE in use will determine which SYNTH parameters will be available for Sound modula-
tion. Press [FUNC] + [SRC] or quickly press the [SRC], key twice to open a menu for MACHINE selection.
34
10. KITS AND SOUNDS
Browse through the MACHINE list using the [ARROW] keys [UP] and [DOWN]. Sample the MACHINE currently outlined by tapping the pad of the active track. Select the outlined MACHINE by pressing [YES]. Exit
without switching MACHINE by pressing [NO].
Edit a track Sound by adjusting the parameters found on the PARAMETER pages. Access these pages by
pressing one of the five [PARAMETER] page keys. Use the DATA ENTRY knobs A-H to change the pa-
rameters. For a complete description of the functions of the parameters, please see “APPENDIX A: DRUM
TRACK PARAMETERS” on page 71.
SRC controls the analog drum synthesis parameters of the MACHINE selected.
SMPL controls the sample selection and settings.
FLTR controls the filter mode, cuto frequency, and envelope.
AMP controls the amplitude parameters, eect sends, and levels.
LFO controls parameters for the LFO of the active track.
When you want to save a particular Sound with all its current parameter settings, use the quick command
[YES] + [MUTE]. Toggle destination, Sound Pool or +Drive, by accessing the left-hand menu, [ARROW] key
[LEFT], then press [YES]. Select which slot to save to using the [ARROW] keys [UP] and [DOWN], or the
TRACK LEVEL knob, and press [YES]. If you select a non-empty slot, the current Sound will overwrite the
Sound previously saved to the slot. Name the Sound (see “THE NAMING SCREEN” on page 10) and select
a suitable tag, or several tags (KICK, SNARE, RIMSHOT et cetera), using the [ARROW] keys + [YES].
The complete Sound, comprised of all its parameter settings, may be copied to another track by first pressing [TRK] + [RECORD], then selecting the track you want to copy the Sound to using [TRK] + one of the
[PADS], and finally pasting by pressing [TRK] + [STOP]. Note that the Sound can only be pasted to a track
that is compatible with the Sound.
10.8 SELECTING A SAMPLE
Any of the 127 user samples in the (RAM) memory may be assigned to a Sound on any of the drum tracks.
The user samples can be replaced, relocated and otherwise managed in the SAMPLES manager found in
the GLOBAL MENU. See section “14.2 SAMPLES” on page 54. Select the active drum track by pressing
[TRK] + one of the [PADS]. Open the SAMPLE parameter page by pressing the [SMPL] key.
Press DATA ENTRY knob D to bring up a list of samples.
35
10. KITS AND SOUNDS
Turn the knob counter-clockwise to scroll up the list, clockwise to scroll down the list. Tap the pad of the
active track while browsing to listen to the sample currently outlined.
Press [FUNC] and [YES] to replace a sample in one of the slots with one found in any of the sample directories. To learn more about sample directories, see “GLOBAL MENU” on page 51.
To select an outlined sample, press [YES]. Press DATA ENTRY knob D or [NO] to exit the list without se-
lecting a sample.
Sample selection may also be accessed by double-pressing the [SMPL] key.
10.9 EDITING THE FX
Select the FX track for editing by pressing the [FX] key. The FX track controls Analog Rytm MKII internal
send eects (Delay and Reverb) and master eects (Distortion and Compression). Editing the FX track is
similar to editing the Sounds of the drum tracks. The PARAMETER pages contain all FX parameters.
There are five PARAMETER pages for the FX track. Access the PARAMETER pages by pressing one of
the [PARAMETER] keys. Use the DATA ENTRY knobs A-H to change the parameters. The first two, Delay
and Reverb, are send eects: their parameters are set on the FX track, but their incoming signals are set on
the DEL and REV send parameters on the AMP page of each drum track. The following two, Distortion and
Compressor, are master eects: they condition all sounds with distortion or compression. The last page is
the dedicated FX track LFO, with which you can temper any of the parameters on the FX track with a custom low-frequency oscillation along one of seven possible waveforms, enabling - to name but one example
- tidal modulation of sound distortion. For complete explanations of the parameters on the FX track, please
see “APPENDIX B: FX TRACK PARAMETERS” on page 75.
DELAY controls the character, reverb send and volume of the delay send eect.
REVERB controls the character and volume of the reverb send eect.
DIST controls the amount and character of distortion applied.
COMP controls the behavior, volume and dry/wet mix of sound compression.
LFO controls parameters for the FX track LFO.
• FX and track parameter settings are stored as part of a kit. Don’t forget to save the kit and
give it a unique name once you have achieved the results you want, or simply press [YES]
+ [PLAY MODE] to quickly save the active kit with its name unchanged.
Set the master return level of the Delay and Reverb outputs on the FX track with the TRACK LEVEL knob.
These send eects also have individual volume parameters.
36
11. THE SEQUENCER
11. THE SEQUENCER
The sequencer of the Analog Rytm MKII stores beat information in patterns. A pattern controls the playback
of the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging
from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project. All
changes made to the patterns are stored automatically. Changes made to the active pattern can be reverted, as long as it is active. Read more in the “PATTERN MENU” on page 38. A pattern contains:
• General trig settings on the TRIG page (default note pitch, velocity et cetera).
• Quantization settings.
• Note trigs for all tracks.
• Lock trigs for all tracks.
• Parameter locks.
• Sound locks.
• Trig mutes.
• Accent trigs.
• Slide trigs.
• Swing trigs & swing amount.
• A kit linked to the pattern.
• Length and time signature for the tracks.
11.1 BASIC PATTERN OPERATIONS
Analog Rytm MKII can seamlessly switch between patterns. This, along with the ability to chain patterns, is
a handy feature when improvising live.
11.1.1 SELECTING A PATTERN
Press a [BANK] key. A window will appear on the screen for a short while, displaying “CHOOSE PTN.”
Press a [TRIG] key to select a pattern within the chosen bank. For example, to select pattern B05, press
[BANK B] and then [TRIG 5].
Patterns containing data are shown with half-bright red [TRIG] keys. The current active pattern is shown
with a full-bright red [TRIG] keys.
When you select a pattern containing no data, the kit of the previous pattern will be preliminarily selected, and the kit number will start flashing on the screen (to draw attention to the fact that the kit is not yet
decisively linked to the new pattern). Load another kit, if you wish, at this point. When you start editing
the pattern or save the kit, the kit will be linked to the pattern, and the kit number will stop flashing on the
screen.
When a pattern is playing, and a new pattern is selected, the new pattern position will be shown flashing
in the lower left corner of the screen (If default, SEQUENTIAL, pattern mode is active). Once the last
step of the pattern has played, the new pattern will start, and the pattern position will cease to flash.
• Patterns can be changed while the sequencer is running.
• Patterns can be changed and queued by sending program change messages.
• After a pattern is selected, and before releasing any key, [RECORD], [PLAY] and
[STOP] can be pressed to copy, clear or paste patterns without leaving the active pattern. It is possible to clear and paste multiple patterns at the same time.
11.1.2 PATTERN CONTROL
Pressing [PLAY] will start the playback of a pattern. Pressing [STOP] will stop the playback of all tracks.
The sound will be cut o, but eects like Delay will continue to be audible until the delay repeats have
faded out. When the sequencer has stopped, quickly press [STOP] + [STOP] to stop playback of all
tracks and fade out the send eects.
When a pattern is playing and [PLAY] is pressed the playback will be paused. Press [PLAY] again to
resume the playback.
If a pattern contains more than 16 sequencer steps, the <PATTERN PAGE> LEDs will indicate this. When
a pattern is playing, the currently active pattern page is shown with a flashing, full-bright, <PATTERN
PAGE> LED.
11.1.3 TEMPO
Pattern tempo is global and will aect all patterns. Pattern tempo is set in the TEMPO menu. Press
[TEMPO] to open it.
37
11. THE SEQUENCER
Use the TRACK LEVEL knob to change the tempo setting. The [UP] and [DOWN] key changes the decimal part of the tempo.
To tap a tempo setting, hold the [FUNC] key and tap the [TEMPO] key in a steady rhythm. After four
consecutive taps, the average tempo of the taps will be calculated. By continuing tapping, the average
tempo will keep on updating.
The tempo can be temporarily nudged up or down by 10% by pressing the [LEFT] or [RIGHT] arrow
keys. When the key is released, the BPM will revert to the original setting.
When in the TEMPO menu, holding [FUNC] while turning the TRACK LEVEL knob will not change the
tempo to the selected value until the [FUNC] key is released. While doing this, “PREP.” will flash in the
bottom left corner of the screen.
Tempo shift is very handy when manually syncing Analog Rytm MKII to a turntable or an
external sound source. Note that you do not need to be in the TEMPO menu to perform
tempo shifting
11.2 PATTERN MODES
When changing patterns, dierent modes aecting the way the active pattern will be changed exist. Press
[FUNC] + [BANK A–D] to select PATTERN mode. The <PATTERN MODE> LEDs indicate which mode is
selected. There are four PATTERN modes.
SEQUENTIAL changes patterns after the currently playing pattern reaches its end. This mode is the
default mode.
DIRECT START immediately changes patterns. The new pattern will start playing from the beginning.
DIRECT JUMP immediately changes patterns. The new pattern will start playing from the position where
the previous pattern left o.
TEMP JUMP works a little bit dierently from the other PATTERN modes. It works like this:
1. Press [FUNC] + [BANK D] to arm TEMP JUMP PATTERN mode. The Temp Jump LED starts to flash
(if the sequencer is running) to indicate that Temp Jump mode is armed.
2. Select a new pattern. The Temp Jump LED is now firmly lit to indicate that Temp Jump mode is active
The pattern changes immediately and the new pattern starts playing from the position where the previous pattern left o. It plays the new pattern once to the end and then return to the pattern that was
playing before the change. Once the sequencer has returned to the earlier pattern, then TEMP JUMP
mode is no longer active.
You can also use TEMP JUMP mode when you are in CHAIN mode, but then the pattern you change to
instead replaces the current pattern in the chain. For example, say that you have a chain set up like this:
A01 > A03 > A04 > A02. When the chain is playing, and you are in TEMP JUMP mode, change pattern to
A16 while pattern A03 is playing. The pattern will immediately change to A16 and once A16 has ended
then the chain will continue to play from pattern A04.
11.3 EDITING A PATTERN
Analog Rytm MKII oers two main modes of input when editing or creating a pattern, GRID RECORDING
mode and LIVE RECORDING mode. In these modes you can add two types of trigs: note trigs and lock trigs.
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11.3.1 TRIG TYPES
There are two types of trigs, note trigs and lock trigs. Note trigs trig notes while lock trigs are used to apply parameter locks without trigging notes. Note trigs are shown with red [TRIG] keys and lock trigs are
shown with yellow [TRIG] keys. Steps not containing any trigs have unlit [TRIG] keys. Read more about
parameter locks in section “11.11.1 PARAMETER LOCKS” on page 44. The two types of trigs are entered in dierent ways on the sequencer depending on whether GRID or LIVE recording mode is active.
11. THE SEQUENCER
11.3.2 GRID RECORDING MODE
GRID RECORDING is a method of composing where you use the [TRIG] keys to add trigs.
Enter GRID RECORDING mode by pressing the [RECORD] key. A lit red [RECORD] key indicates GRID
RECORDING mode is active. Select the track to which you want to add trigs, the active track, by pressing the [TRK] key + one of the [PADS]. Place note trigs on the sequencer by pressing the [TRIG] keys
1–16 in the sequence desired. When CHROMATIC mode is active, the pitch value of the note trig will be
recorded according to which [PADS] key is pressed. To add a lock trig, press [FUNC] and [TRIG]. Add
micro timing (shifting it forward or backward on the time grid) to a note trig by pressing and holding the
[TRIG] key while pressing [ARROW] keys [LEFT] or [RIGHT]. A micro timing pop-up menu appears,
showing the time oset.
Set the retrig speed by pressing and holding the [TRIG] key while pressing [ARROW] keys [UP] or
[DOWN]. Similarly, a pop-up menu will appear on the screen, where various retrig settings can be made.
For more information, please see “11.4 RETRIG MENU” on page 39.
If the pattern contains more than 16 steps, select the pattern page you want to edit by pressing the
[PAGE] key. The active pattern page is shown with a fully lit <PATTERN PAGE> LED.
Press [PLAY] to listen to the sequence.
All trigs of a track can be shifted forwards or backward on the sequencer. While in GRID
RECORDING mode, hold down [FUNC] while pressing the [LEFT] or [RIGHT] arrow keys
to perform the trig shift.
11.3.3 LIVE RECORDING MODE
LIVE RECORDING mode is the second method of adding trigs to the tracks. In this recording mode, the
[PADS] are played in real time to input trigs to the tracks. It is also possible to enter parameter locks in
real time. Trigs input in LIVE RECORDING mode will be placed on the sequencer in a micro-timed fashion, which means trigs will be placed to more accurately reflect the input timing of the trigs. This makes
LIVE RECORDING mode record note inputs in a more real time and non-quantized way. However if you
wish, micro timed trigs can be quantized, which is done in the QUANTIZE menu accessed by pressing
[FUNC] + [TRIG]. For more information, please see “11.7.1 QUANTIZATION” on page 42.
Hold [RECORD] and press [PLAY] to enter LIVE RECORDING mode. The sequencer will start to play,
and the [RECORD] key will start to flash. You can now enter trigs to the active track in real time by playing the [PADS]. Key presses on the [PADS] will be recorded as note trigs, and the velocity and duration
of the key presses will aect the values of the note trigs. Also, the pitch value of the note trig, if CHROMATIC mode is active, will be recorded. Any changes to the PARAMETER page settings, using the DATA ENTRY knobs, will be recorded on the sequencer as parameter locks.
To activate or deactivate quantization of the LIVE RECORDING, press [RECORD], then double-press
[PLAY]. Repeat the command to deactivate. Quantization of live recording can also be set in the SEQUENCER CONFIGURATION menu found in the GLOBAL SETTINGS menu.
Press [NO] + one (or several) of the [PADS] to erase a sequence of recorded trigs on a track (or on
several tracks) in time with the sequencer, i.e. all steps reached on the pattern playing will be erased, until
the keys are released.
To stop both the recording and the playback of the sequencer, press [STOP]. To exit LIVE RECORDING
mode while keeping the sequencer playing, press [PLAY]. If LIVE RECORDING mode is active and [RE-CORD] is pressed, GRID RECORDING mode will be activated.
11.4 RETRIG MENU
When the [RTRG] key is pressed and held, the retrig menu for the active track will appear on the left side
of the screen. In this menu, a host of retrig actions can be set. Each of the twelve drum tracks can have its
own set of retrig settings. The retrig settings are stored to the active kit.
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11. THE SEQUENCER
Use the [ARROW] keys [UP] and [DOWN] to highlight one of the retrig actions (there are more than the
four visible on the screen). Change values using the [ARROW] keys [LEFT] and [RIGHT]. The values can
also be set using the TRACK LEVEL knob. The retrig actions available in this menu are:
RETRIG Sets the retrig rate (1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, 1/16, 1/20, 1/24, 1/32, 1/40, 1/48, 1/64
or 1/80). 1/16 is the nominal retrig rate, one trig per step. 1/32 corresponds to two trigs per step and so
on. To trig triplets, for example, set the retrig rate to 1/12 (or 1/24).
LENGTH Sets the duration of the retrig velocity curve in fractions of, or rational or integer multiples of, a
step (0,125 - INF). 1/16 is the nominal length of one step. This setting aects the behavior of the velocity
curve (see directly below), by defining the boundaries of its envelope.
VEL. CUR Sets the velocity curve fade out/fade in of the retrig (-128 to 127). -128 corresponds to a complete fade out during the set length, -64 fades out to half the velocity during the set length, 0 equals a
flat velocity curve with no fade, 64 fades into half velocity during the set length and 127 fades in completely to full velocity during the set length.
ALWAYS ON Sets retrig lock ON/OFF. When on, the retrig will activate whenever the pad of the active
track is pressed without the need to press [RTRG] first.
Retrigs can be recorded on the sequencer in GRID RECORDING mode as well as in LIVE RECORDING
mode. They are recorded as separate trigs. If the retrig speed is greater than the duration of a sequencer
step, trigs are created with additional internal steps (i.e., steps with retrig enabled). Trigless trigs are inserted to record pad pressure changes.
Retrigs can be customized on any of the sequencer steps. Press a [TRIG] key, then press the [RTRG] key
or the [ARROW] keys [UP] or [DOWN]. This will bring up a pop-up menu on the screen showing four retrig
actions.
As long as the [TRIG] key is pressed, the pop-up menu will remain visible. In order to activate/deactivate
the retrig, press the [RTRG] key, or turn DATA ENTRY knob A. To set the retrig rate, press the [ARROW]
keys [UP] and [DOWN] or turn DATA ENTRY knob E. Change the length of the retrig velocity curve using DATA ENTRY knob D. The velocity curve of the retrig is set using DATA ENTRY knob H. The knob works
in a bipolar fashion, spanning the range -128 to 127. Negative velocity values fade out the retrig to the set
amount, positive values fade it in. The retrig settings in this menu can also be accessed from the RETRIG
menu. However, retrig settings placed on a specific trig on the sequencer via the pop-up menu will override
the general retrig settings for the active track. Read more about the functionality of retrig settings on the
previous page.
11.5 TRACK MENU
Settings and options for the active track are found in this menu. Open the menu by pressing [FUNC] +
[CHRO]. Browse the list using the [UP]/[DOWN] arrow keys or the TRACK LEVEL knob. Select by pressing
[YES]. Change the track that will be aected by pressing the [TRK] key + one of the [PADS].
40
11. THE SEQUENCER
TRIGS SETUP will take you to the quantization menu for the active track. See section “11.7.1 QUANTIZATION” on page 42.
RELOAD TRACK will reload the active track. Since tracks are a part of patterns which are automatically saved, it will either be reloaded to its original auto-saved state or to a specifically saved state which
can be determined by utilizing the SAVE TRACK command. Press [NO] + [CHRO] for a shortcut to the
RELOAD TRACK command.
SAVE TRACK will save changes made to the active track. This is a special feature available in addition to
the general, automatic, saving of patterns which occur when patterns are changed. The feature is useful
in situations where an individual track is being worked on, the results are desirable, and you want to
keep on working with the track while having the ability to revert it to a specifically saved state. The SAVE TRACK command makes this possible. When reloading the track, it will not be reloaded to its original,
pattern auto-saved, state, but to the manually saved state. Press [YES] + [CHRO] for a shortcut to the
SAVE TRACK command.
11.6 PATTERN MENU
In the PATTERN menu patterns can be saved and reloaded. Open the menu by pressing [FUNC] + [SCNE].
Select between the available commands by using the [UP]/[DOWN] arrow keys. Confirm selections with
[YES].
RELOAD PATTERN will reload the active pattern. It will either be reloaded to its original auto-saved state
or to a specifically saved state which can be determined by utilizing the SAVE PATTERN command.
Press [NO] + [SCNE] for a shortcut to the RELOAD PATTERN command.
SAVE PATTERN will save changes made to the active pattern. This is a special feature available in addition to the general, automatic, saving of patterns which occur when patterns are changed. The feature is
useful in situations where a pattern is being worked on, the results are desirable, and you want to keep
on working with the pattern while having the ability to revert to a specifically saved state. The SAVE PAT-TERN command makes this possible. When reloading the pattern, it will not be reloaded to its original,
auto-saved, state, but to the manually saved state. Press [YES] + [SCNE] for a shortcut to the SAVE
PATTERN command.
The RELOAD PATTERN command is great when improvising live. Any changes made to the
active pattern, like adding bass line notes or similar, can immediately be undone.
11.7 TRIG MENU
Set the actions for when a note is trigged in the TRIG menu. Press the [TRIG] key to access the menu.
Change settings using the DATA ENTRY knobs. These general settings aect note trigs placed on the
sequencer. On any step of the pattern, trigs may be locked to other settings by first pressing and holding a
[TRIG] key, then changing the settings. Setting SYN and SMP to zero on a note trig turns it into a lock trig.
Note that the TRIG settings are stored along with the active pattern, not to the active kit.
41
11. THE SEQUENCER
NOT sets the pitch of the note when trigged, ranging from -24 to 24. When LIVE RECORDING and playing in CHROMATIC mode, the pitch of the [PADS] played will override this setting.
VEL sets the velocity at which the note trig on the sequencer is trigged, 1 to 127. This velocity is used
when trigging with [FUNC] + [PADS] or with the [TRIG] keys or with the pads in FIXED VELOCITY mode
and the fixed velocity set to AUTO. In LIVE RECORDING mode, the velocity at which the [PADS] are
tapped will override this setting.
LEN sets the length of the note trig. Again, in LIVE RECORDING mode, the duration of pressing the
[PADS] overrides this general setting.
TRC sets the Trig Condition with which a set of conditional rules can be applied to any trig, using a pa-
rameter lock. For more information, please see “11.11.3 CONDITIONAL LOCKS” on page 45.
SYN controls if the synth part of the Sound will be trigged.
SMP controls if the sample part of the sound will be trigged.
ENV controls if the filter envelope will be trigged.
LFO controls if the LFO will be trigged.
11.7.1 QUANTIZATION
Access the menu by pressing [FUNC] + [TRIG]. Navigate the menu using the [UP]/[DOWN] arrow keys
or the TRACK LEVEL knob. Change settings with the [LEFT]/[RIGHT] arrow keys or any of the DATA ENTRY knobs.
GLOBAL QUANTIZE will aect all micro-timed trigs of all tracks. The higher the quantize value, the more
all micro-timed trigs will be quantized. Range 0-127.
TRK QUANTIZE will aect all micro-timed trigs of the active track. The higher the quantize value, the
more all micro-timed trigs will be quantized. Range 0-127.
11.8 FIXED VELOCITY
Press [FIX] to enable the FIXED VELOCITY mode for the pads and set them to trig with a fixed velocity.
Press [FUNC] + [FIX] to access the menu where you can adjust the fixed velocity amount.
Set the fixed velocity amount, by turning the TRACK LEVEL knob or by pressing [ARROW] keys [UP] or [DOWN]. The default setting is 100. The AUTO setting sets the fixed velocity to the default velocity as
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11. THE SEQUENCER
specified by the VEL parameter in the TRIG menu. For more information, please see “11.7 TRIG MENU” on
page 41.
11.9 CLICK TRACK
The CLICK TRACK menu controls the internal metronome of Analog Rytm MKII. Open the menu by pressing
[FUNC] + [RTRG]. Use the [UP]/[DOWN] arrow keys or the TRACK LEVEL knob to scroll through the list of
settings. Press [LEFT]/[RIGHT] or any of the DATA ENTRY knobs to change the highlighted setting.
ACTIVE activates/deactivates the metronome. It is also possible, outside of this menu, to keep [FUNC] +
[RTRG] pressed for a second to toggle the metronome click on and o.
TIME SIG. NUM controls the note measure of the metronome time signature.
TIME SIG. DEN controls the beat measure of the metronome.
PREROLL controls for how many bars the metronome will sound before the sequencer starts playing.
This setting is only relevant when LIVE RECORDING mode is initiated.
VOLUME controls the volume of the click.
11.10 SCALE MENU
The length and timing of the pattern can be changed on this screen. Two modes exist in the SCALE menu.
In NORMAL mode all tracks share the same length. In ADVANCED mode each track can have dierent
lengths. Access the SCALE SETUP menu by pressing [FUNC] + [PAGE]. Use the [LEFT] and [RIGHT]
arrow keys to select between the available settings. Use the [UP] and [DOWN] keys to adjust the dierent
settings and to select between the two modes.
11.10.1 NORMAL MODE
This is the default mode. In this mode, all tracks of the pattern share the same length and time signature.
This screen will appear when the NORMAL setting is active.
The first two settings control the step length of the pattern. The leftmost number selects the number of
steps in the pattern. The maximum number of steps available to the pattern is determined by the total
length, set by the parameter to the right. This can be either 16, 32, 48 or 64 steps. If 17 steps or more
are used in a pattern, the [PAGE] key is, while in GRID RECORDING mode, used to toggle between the
dierent pattern pages.
The rightmost parameter controls the time signature of the pattern. It oers seven possible settings,
1/8X, 1/4X, 1/2X, 3/4X, 1X, 3/2X and 2X. A setting of 1/8X will play back the pattern at one-eighth of the
set tempo. 3/4X plays the pattern back at three-quarters of the tempo. 3/2X will play back the pattern
twice as fast as the 3/4X setting. 2X will make the pattern play at twice the BPM.
Trigs are automatically copied when extending the length of a pattern. If a pattern consists of for example two pages and the pattern length is increased to four pages; the two added pattern pages will be
copies of the first two pattern pages.
Press the [PAGE] key for quickly changing the total length of the pattern. Press the [TRIG] keys to
quickly change the number of steps of the pattern.
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11. THE SEQUENCER
A 2X time signature setting is useful for increasing the base resolution of the step sequencer to 32nd
notes. A 3/4X setting is useful when Analog Rytm MKII is playing alongside other instruments set to the
same BPM, and you want Analog Rytm MKII to play triplets.
11.10.2 ADVANCED MODE
In this mode, the tracks of the pattern can be assigned individual lengths. Select ADVANCED mode by
navigating to the SCALE column using the [LEFT] arrow key. Select ADVANCED by using the [DOWN]
arrow key. In ADVANCED mode, two columns exist, TRACK and MASTER.
The TRACK column sets the step length of the track. It works just like setting the pattern length in NORMAL mode. The settings will only aect the active track. Press the [TRK] keys to select the track whose
scale settings will be edited.
The MASTER column is only available in ADVANCED mode. Here the master length, the master change
length and the general time signature of the pattern are set.
LEN controls the amount of steps the pattern will play before all tracks are restarted. An INF setting
will make the tracks of the pattern loop infinitely, without ever being restarted. Note that this setting
also aects for how long the active pattern will play before a chained pattern starts playing. This can
be overridden by the CHNG parameter.
CHNG controls for how long the active pattern will play before a cued or chained pattern will begin
to play. This setting is important when for example LEN is set to INF. If no CHNG setting is made, the
pattern will play infinitely, and the next pattern will thus not be cued. However, if CHNG, for instance, is
set to 64, the pattern will behave like a pattern consisting of 64 steps regarding cueing and chaining.
MASTER SCALE is the rightmost setting. It sets the general time signature of the pattern.
If INF is selected, the active pattern will play infinitely, making it impossible to change to
another pattern (when SEQUENTIAL pattern play mode is used).
Press [FUNC] + [UP]/[DOWN] to set the MASTER LENGTH in increments of 16.
11.11 SEQUENCER FEATURES
11.11.1 PARAMETER LOCKS
Parameter locks enable all trigs to have their unique parameter values. The note trigs of a drum track can
have, for example, dierent pitch, amp or filter settings. All parameters found on the PARAMETER pages
are possible to parameter lock, and parameter locks can be applied to all types of tracks. Additionally, all
settings on the TRIG page may be locked (see “TRIG MENU” on page 38). For an overview of all parameters on the PARAMETER pages, check out “APPENDIX A: DRUM TRACK PARAMETERS” on page 71.
To apply parameter locks in GRID RECORDING mode, press and hold the [TRIG] key of a trig. Adjust the
parameters you want to lock using the DATA ENTRY knobs. The graphics in the screen will become in-
verted for the locked parameter and the locked parameter value will be displayed. The [TRIG] key of the
locked trig will begin to flash rapidly, indicating the trig now contains a parameter lock. Remove a single
parameter lock by holding [TRIG] + pressing the DATA ENTRY knob of the locked parameter. By remov-
ing a note trig and entering it again, all parameter locks will be erased from the trig.
In CHROMATIC mode, a note pitch parameter lock will be shown with a red color pad when you press
and hold the [TRIG] key containing such a lock.
In LIVE RECORDING mode, turning a DATA ENTRY knob, or playing the [PADS] in CHROMATIC mode,
will input parameter locks to the active track. Note trigs will be locked accordingly, and lock trigs containing the locks will be placed on the sequencer steps not containing note trigs.
44
11. THE SEQUENCER
To remove the parameter locks of all tracks while LIVE RECORDING mode is active, press and hold
[FUNC] + [NO]. Sound locks will, however, not be erased.
Press [NO] + one (or several) of the [PADS] to erase a sequence of recorded trigs on a specific track (or
on several tracks) in time with the sequencer, i.e., all steps reached on the pattern playing will be erased
until the keys are released. Sound locks will not be erased.
Remove specific parameter locks in real time by pressing [NO] while pressing the DATA ENTRY knob
corresponding to the parameter that will be removed.
Up to 72 dierent parameters can be locked in a pattern. A parameter counts as one (1)
locked parameter no matter how many trigs that lock it. If for example the cuto parameter of the filter is locked on every sequencer step, there are still 71 other parameters that
can be locked.
11.11.2 SOUND LOCKS
All drum Sounds in the Sound pool of the active project can be changed per sequencer step. Press and
hold a note trig and turn the TRACK LEVEL knob. The Sound pool list will appear. Scroll the list using the
TRACK LEVEL knob, select the Sound you want to assign to the note trig and then release the [TRIG]
key. The [TRIG] key will start to flash. Press and hold the [TRIG] key of the note trig to show the assigned Sound.
Remember, all Sounds may not be loaded to all tracks. If a Sound in the list is incompatible
with the active track, it may not be sound locked. When browsing the Sound pool, Sounds
that are incompatible with the active track are shown with a flashing (!) symbol on the
screen. As are empty Sound pool slots.
The first position in the Sound pool list, titled TRACK SOUND, is the default selection. It
will play the corresponding track Sound of the active kit.
11.11.3 CONDITIONAL LOCKS
On the TRIG page, there is a parameter called TRC (Trig Condition) with which a set of conditional rules
can be applied to any trig, using a parameter lock. Each setting is a logical condition that determines
whether a trig set on a track in the sequencer is triggered or not. If the condition is true, then the trig becomes active and aect the track. If the condition is false, the trig is ignored. You must first place a note
trig or lock trig on the sequencer step to where you want to apply a conditional lock.
The sequencer needs to be in FILL mode to activate the conditional lock called FILL. For more information, please see “11.11.4 FILL MODE” on page 46.
You can set the following trig conditions:
FILL is true (activates the trig) when FILL mode is active (see above).
FILL is true when FILL is false. A trig with this trig condition is active when you are not in FILL mode.
PRE is true if the most recently evaluated trig condition on the same track was true. (PRE and PRE
conditions are ignored and not evaluated.)
PRE is true when PRE is false. A trig with this trig condition is active if the most recently evaluated trig
condition on the same track was not true. (PRE and PRE conditions are ignored and not evaluated.)
Example 1: Trig 1, 50% = True > Trig 2, PRE = False > Trig 3, PRE = False > Trig 4, PRE = True
Example 2: Trig 1, 50% = False > Trig 2, PRE = True > Trig 3, PRE = True > Trig 4, PRE = FalseNEI is true if the most recently evaluated trig condition on the neighbor track was true. (PRE and PRE
conditions on the neighbor track are ignored and not evaluated.) The neighbor track is the track
before the active track. For example, track 3 is the neighbor track of track 4. NEI and NEI conditional
trigs on track 4 evaluate the conditional trigs placed on track 3. The NEI condition is false if no conditional trigs exist on the neighbor track.
NEI is true when NEI is false. A trig with this trig condition is active if the most recently evaluated trig
condition on the neighbor track was not true. (PRE and PRE conditions on the neighbor track are
ignored and not evaluated.)
1ST is true the first time the pattern plays (when looped).
1ST is true when 1ST is false. A trig with this trig condition is always active apart from the first time the
pattern plays (when looped).
X% is a probability condition. There is an X% chance that the trig will be active.
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11. THE SEQUENCER
A:BA sets how many times the pattern plays before the trig condition is true. B sets how many times
the pattern plays before the count is reset and starts over again. This cycle then repeats until you stop
the sequencer.
For example:
With the setting 1:2, the trig condition is true the first time the pattern plays and then the third, the fifth,
and so on.
With the setting 2:2, the trig condition is true the second time the pattern plays and then the fourth,
the sixth, and so on.
With the setting 2:4, the trig condition is true the second time the pattern plays and then the sixth, the
tenth, and so on.
With the setting 4:7 the trig condition is true the fourth time the pattern plays and then the eleventh,
the eighteenth, and so on.
11.11.4 FILL MODE
FILL mode can be used to create a temporary variation, such as a drum fill, in your pattern.
Press [FUNC] + [FILL] to cue FILL mode for one pattern cycle. [FILL] starts to flash to indicate that FILL
mode is cued. FILL mode will become active ([FILL] shines with a steady light) when the pattern loops,
and remain active until the pattern loops again. You can also activate FILL mode at any time, and for any
duration, by pressing and holding the [FILL] key when the pattern is playing (GRID RECORDING mode
cannot be active). The FILL mode is active for as long as the key is held.
• Conditional parameter locks are a great way to add variety to a pattern. To set up a
grid of mutually exclusive or conclusive note trigs across any of the synth tracks, and
throwing some probability locks in there as well (perhaps, in turn, also sporting an array
of logically conditioned trigs) is a neat way to make the most minimal of compositions
come alive with randomness.
• Note that random or arbitrary variety is not the only way of using conditional trigs. They
may also be used, for example, to have two dierent melodic or percussive sequences
on the same track, one of which is activated only when FILL mode is active.
11.11.5 TRIG MUTE
The TRIG MUTE screen allows you to add mute masks on a sequencer pattern. Each track can have its
own trig mute trigs. Open the menu by pressing [FUNC] + [BANK E].
Enter trig mute trigs by pressing the [TRIG] keys. While on the TRIG MUTE screen, the trigs entered will
mute any trigs placed on the active track, given the trigs are located on the same sequencer steps. If
you wish to edit the step property on all tracks simultaneously, not just the active track, press and hold
[FUNC] key and then enter the trigs. The steps containing note trigs will be shown with dimly lit [TRIG]
keys.
• Trig mutes can be quickly added to note trigs or lock trigs. Keep the note trig or lock
trig pressed and press [BANK E]. A trig mute trig will automatically be placed on the
same sequencer step as the note trig/lock trig.
• Press a note trig/lock trig to quickly see if a trig mute trig is placed on the same se-
quencer step as the trig. If that is the case, the [BANK E] key will light up.
• Trig mutes are good for experimenting with the feel of tracks when playing live. The
last eight steps of a bass line track could, for example, be muted to build suspense.
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11.11.6 ACCENT
Adding accent trigs is useful for quickly changing the velocity for chosen steps of a track. Accent level is
a destination for modulation, which means it can be aected by, for example, LFOs. Open the ACCENT
menu by pressing [FUNC] + [BANK F].
11. THE SEQUENCER
Select the track that will be aected by pressing the corresponding [TRK] key. Select the accent value
by turning the TRACK LEVEL knob. The higher the value, the more accentuation will be added to accent
trigs.
While the ACCENT menu is open, the sequencer will display accent trigs. Place or remove accent trigs
by pressing the [TRIG] keys. If you wish to edit the step property on all tracks simultaneously, not just the
active track, press and hold [FUNC] key and then enter the trigs. If an accent trig is placed on the same
sequencer step as a note trig, the note trig will be accentuated.
• A note trig can be quickly accented. Keep the note trig pressed and press [BANK F].
An accent trig will automatically be placed on the same sequencer step as the note trig.
• Press a note trig/lock trig to quickly see if an accent trig is placed on the same se-
quencer step as the trig. If that is the case, the [BANK F] key will light up.
11.11.7 SWING
Adjust the swing setting of the pattern, to employ a propulsive, rhythmic groove. Access this menu by
pressing [FUNC] + [BANK G].
Set the SWING ratio to 51-80%, by turning the TRACK LEVEL knob or by pressing [ARROW] keys [UP]
or [DOWN]. The default setting is equal spacing, 50%. Customize the swing pattern, shown by lit [TRIG]
keys, using the [TRIG] keys.
11.11.8 PARAMETER SLIDE
The PARAMETER SLIDE menu makes it possible for the parameter values of two separate note trigs or
lock trigs of a track to slide between each other. Open the menu by pressing [FUNC] + [BANK H]. When
this menu is active, and [TRIG] keys are pressed, slide trigs will be placed on the sequencer. If you wish
to edit the step property on all tracks simultaneously, not just the active track, press and hold [FUNC]
key and then enter the trigs.
For a parameter value to slide between two trigs, it needs to be locked on one of the trigs. A locked parameter value will slide to the unlocked value and vice versa. To make the parameter value slide, place a
slide trig on the same sequencer step as the trig whose parameters you want to slide. The speed of the
slide is relative to the current tempo, and the slide is completed when the next trig is reached. Several
parameter values can slide at the same time.
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11. THE SEQUENCER
11.11.9 COPY, PASTE, AND CLEAR OPERATIONS
Patterns, track pages, tracks, and trigs can be copied, pasted and cleared.
The active pattern can be copied to either another location in the same bank or to a location in anoth-
er bank. To perform a pattern copy operation, GRID RECORDING mode must be inactivated. Copy the
pattern by pressing [FUNC] + [RECORD]. Select another pattern and paste the copied pattern to this location by pressing [FUNC] + [STOP]. The operation can be undone by pressing [FUNC] + [STOP] again.
Clear a pattern by pressing [FUNC] + [PLAY]. Undo the operation by repeating the key presses.
After selecting a pattern, and before releasing any key, [RECORD], [PLAY] and [STOP] can be pressed
to copy, clear or paste patterns.
Individual sequencer tracks can be copied, pasted and cleared in the same way as patterns. To do so,
GRID RECORDING mode needs to be active.
A single track page may also be copied, pasted and cleared. It is similar to copying/pasting/clearing
a track, but will only aect the active track page. GRID RECORDING mode needs to be active. Select
the track page of choice by pressing the [PAGE] key. Copy by pressing [PAGE] + [RECORD]. Select a
new track page and press [PAGE] + [STOP] to paste. Undo by pressing [PAGE] + [STOP] again. Press [PAGE] + [PLAY] to clear the active track page. Undo the operation by repeating the key presses.
Trigs, complete with all parameter lock settings, can be copied, pasted and cleared as well. GRID RECORDING mode needs to be active to access this functionality. Press and hold a trig and press [RE-CORD] to perform the copy operation. Paste by holding another [TRIG] key and pressing [STOP]. It is
also possible to copy more than one trig. Hold several trigs and press [RECORD]. The trig first pressed
will act as the starting point. When pasting, the other copied trigs will be placed in relation to this trig.
Paste the copied sequence of trigs by holding another [TRIG] key and pressing [STOP]. Clear trig locks
by holding one or more trigs and press [PLAY].
• Parameter slides can be quickly added to note trigs or lock trigs. Keep the note trig
or lock trig pressed and press [BANK H]. A parameter slide trig will automatically be
placed on the same sequencer step as the note trig/lock trig.
• Press a note trig/lock trig to quickly see if a parameter slide trig is placed on the same
sequencer step as the trig. If that is the case, the [BANK H] key will light up.
11.11.10 QUICK SAVE AND RELOAD COMMANDS
Kits, Sounds, tracks, patterns, and songs can instantly be saved and reloaded. When reloading, settings
will revert to their saved state.
• To quick save a kit, press [YES] + [PLAY MODE]. This command is the same as the SAVE KIT command found in the KIT menu, see “10.2 KIT MENU” on page 26.
• To quick save the track Sound of the active track, press [YES] + [MUTE]. This command is the same
as the STORE TRACK SOUND command found in the SOUND MANAGER menu, see “10.5.2 SOUND
MANAGER” on page 32.
• To quick save a track, press [YES] + [CHRO]. The operation is the same as the SAVE TRACK command, see “11.5 TRACK MENU” on page 40.
• To quick save the active pattern, press [YES] + [SCNE]. The operation is the same as the SAVE PATTERN command, see “11.6 PATTERN MENU” on page 41. This is useful to create a restore point
before you start a session of live tweaking that might not turn out the way you want.
• To quick save a song, press [YES] + [PERF]. The command is the same as the SAVE command found
in the SONG menu, see “12.2.4 SONG MENU” on page 51.
• To quick reload a kit, press [NO] + [PLAY MODE]. This command is the same as the RELOAD KIT
command found in the KIT menu, see “10.2 KIT MENU” on page 26. This is useful in a live situation
after a kit has been subject to improvised changes.
• To quick reload the track Sound of the active track, press [NO] + [MUTE]. This is the same as kit
reload, but only on the active track (not all tracks).
• To quick reload a track, press [NO] + [CHRO]. The operation is the same as the RELOAD TRACK
command, see “11.5 TRACK MENU” on page 40.
• To quick reload the active pattern, press [NO] + [SCNE]. The operation is the same as the RELOAD
PATTERN command, see “11.6 PATTERN MENU” on page 41. Only useful until another pattern is
selected, as an undo operation after live changes.
• To quick reload a song, press [NO] + [PERF]. The command is the same as the RELOAD command
found in the SONG menu, see “12.2.4 SONG MENU” on page 51.
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12. CHAINS AND SONGS
12. CHAINS AND SONGS
Chains are sequences that consist of one or more patterns. Chains are used to form songs.
256 pattern entries are available to the 64 chains. For example, one chain can consist of 256 patterns or
two chains can consist of 128 patterns each.
One song is always active and worked on. Songs contain two main forms of entries, song rows, and a
scratch pad row. The active song row is visible in the bottom left part of the LCD. If a scratch pad row is
active, the graphics will show “_ _:”. The scratch pad row is by default placed after all song rows.
Each song row contains a chain. These entries are saved together with the song. The scratch pad row also
contains a chain or a pattern and is also saved as part of the song. The purpose of the scratch pad row is to
enable experimentation with chains and patterns without aecting already programmed song rows.
12.1 CHAINS
If the active song row or scratch pad row contains a chain, all patterns of the chain will be played when
activating the CHAIN mode by pressing [CHAIN MODE] . When deactivating the mode, and SONG mode
is not active, the currently active pattern will be played over and over. The active pattern, and any other patterns in the chain are visible at the bottom of the screen. The active pattern is shown with inverted color.
There are two ways to create chains: Detailed chain mode and Quick chain mode.
12.1.1 DETAILED MODE
CHAIN mode must be active if you want to create chains in detailed mode. Create chains in detailed
mode by pressing [CHAIN MODE] + [LEFT]/[RIGHT] to move the chain cursor. It can either be placed
before a pattern, on a pattern or after a pattern. If the cursor is placed before a pattern and a new pattern is selected by pressing [BANK] + [TRIG], the selected pattern will be inserted before the pattern
located after the cursor. If the cursor is highlighting a pattern and a new pattern is selected, the highlighted pattern will be replaced. When activating CHAIN mode, the patterns in the chain will be played in
sequence. The chain will be looped once the final pattern of the chain has played.
12.1.2 QUICK MODE
To create chains in quick mode, press [BANK] and then press the [TRIG] key for the pattern you want
the chain to start with. As long as you keep the first [TRIG] key pressed, subsequent [TRIG] keys
pressed will add patterns to the chain. In quick mode, it is only possible to chain patterns from the same
bank. Please note that the previous chain will be erased when using quick mode. PATTERN mode must
be set to SEQUENTIAL if you wish to create chains in quick mode.
Pressing [CHAIN MODE] + [NO] will, depending on the location of the chain cursor, either erase the pattern
located before the cursor or the one highlighted by it.
Pressing [FUNC] + [CHAIN MODE] will create a new, blank, scratch pad row. The scratch pad row will be
placed at the very bottom of the song row list (which can be seen when opening the SONG EDIT menu).
The content of the previous scratch pad row will be added as a new song row following the last song row.
See SONG EDIT MENU on how to relocate song rows (including the scratch pad row) within the song.
CHAIN mode is ideal when improvising live. When CHAIN mode is deactivated and only the
currently active pattern is looping, create a chain and then activate CHAIN mode. At any time,
exit CHAIN mode to loop one pattern only. Add and remove patterns to create a completely
new chain and activate CHAIN mode again. By creating new chains through pressing [FUNC]
+ [CHAIN MODE], improvised songs can quickly be created.
12.2 SONGS
Songs are essentially patterns and chains structured to form a longer sequence. To enter SONG mode,
press the [SONG MODE] key. The [SONG MODE] key will light up, indicating SONG mode is active. The
active song will start to play, row by row. If the active song row is the scratch pad row (in its bottom-of-thestack default position) it will play through its chain of patterns once, then stop. If the scratch pad row has
been moved within the song, it will play the following song row. The song row playing is shown in the lower
left corner of the screen.
12.2.1 SONG EDIT MENU
Songs are created in the SONG EDIT menu, which is accessed by pressing [FUNC] + [SONG MODE].
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12. CHAINS AND SONGS
Songs are played row by row, starting from the top and moving towards the bottom. If a song row contains a chain, all patterns in the chain will play before the song play position moves to the next row. The
song play position is shown with inverted pattern number graphics. In the top right corner of the screen,
the BPM and the amount of played bars and beats is shown.
To navigate between song rows as well as patterns assigned to the song rows, use the [ARROW] keys.
When the song cursor highlights a pattern position, the pattern number becomes enclosed by a square.
When the song cursor is placed before or after a pattern, it will form a thin line.
To start playing a Song from the beginning, double-press [STOP]. The song play position will automat-
ically be moved to the first pattern of the first song row. Songs can, however, start playing from any
pattern position. Highlight a pattern position by moving the song cursor using the [ARROW] keys. Press
[YES] to select this position. The graphics will become inverted, indicating this is the song play position.
Press [PLAY] to start playing the Song from this position.
Copy, paste, and clear commands can be executed on the song rows.
12.2.2 ADDING SONG ROWS AND ASSIGNING PATTERNS AND CHAINS
Press [FUNC] + [YES] to add a song row. The new song row will be inserted below the row on which the
cursor is, and the pattern A01 will automatically be assigned to the new row. To assign another pattern
to the song row, use the [ARROW] keys to move the song cursor so the pattern assigned to the row
becomes highlighted and then press a [BANK] key + a [TRIG] key. In general, the pattern assigning procedure is the same as when selecting a pattern, covered in the section “11.1.1 SELECTING A PATTERN”
on page 37.
To add a chain to a song row, select a song row and press the [RIGHT] arrow key. The song cursor will
move from the pattern position and form a thin, standing line. Press a [BANK] key + a [TRIG] key to
select the pattern that will be added to the chain.
Remove a pattern in a chain by highlighting it with the song cursor and pressing [FUNC] + [NO].
If a song row contains a chain, individual patterns can be rearranged in the chain. Select the pattern by
highlighting it with the song cursor and press [FUNC] + [LEFT]/[RIGHT].
Move a song row up or down in the song by moving the song cursor to the song row and pressing
[FUNC] + [UP]/[DOWN].
Erase a song row, one pattern at a time, by pressing [FUNC] + [NO] repeatedly.
12.2.3 ADDING REPEATS AND MUTES
Various extra information can be entered for song rows and the pattern or patterns assigned to the song
rows.
Repeat a song row a chosen number of times by moving to the leftmost position of the song row with the
cursor. Turn DATA ENTRY knob A to select how many times the song row will be repeated.
50
12. CHAINS AND SONGS
You can selectively mute the sequencers tracks of any pattern while in song edit mode. First, make sure
MUTE mode is on. If not, press [MUTE] and make sure the [MUTE] key is fully lit. Then, in the song
editor, place the cursor on the pattern you wish to mute tracks on using the [ARROW] keys and press [YES]. Press and hold the [SONG MODE] key + press the [PADS] of the drum tracks you wish to mute.
The mute graphics on the bottom right of the screen will show the muted tracks with a (-) symbol.
Unmuted tracks are shown as squares. To mute tracks of another pattern in the song, simply move the
cursor to that pattern using the [ARROW] keys and press [YES]. Song mutes are pattern specific. Different patterns can have dierent song muted tracks. Note that it is the pattern at a specific position in
the song which will be aected: if for example, pattern A01 is used in multiple places in the song and the
top left instance of it is track muted, all other instances of pattern A01 will remain unchanged. To mute
the tracks of another pattern position, simply place the cursor on top of it, press [YES] and add mutes as
instructed above. In addition to being shown on the screen, muted tracks in a song are also shown with
unlit <PADS> when a pattern is highlighted. Unmuted tracks is shown with green-yellow color <PADS>.
When a song contains programmed mutes, the [MUTE] key and the [SONG MODE] and
[CHAIN MODE] keys will be dimly lit, whether any of these modes are active or not. This
feature is intended to help show that there are active song mutes in one of the patterns.
Additionally, whenever a pattern containing song mutes is selected, and MUTE mode is
active, the <PADS> sporting programmed mutes will exhibit a dim green color (unless the
song muted tracks are already muted in regular MUTE mode, in which case the <PADS>
will simply be unlit).
Even outside of SONG EDIT, song mutes may be instantly added to any track of the active
pattern in a chain or song. Just activate MUTE mode by pressing the [MUTE] key. Then, as
in SONG EDIT, press and hold [SONG MODE] and tap the [PADS] of the tracks you wish to
mute.
12.2.4 SONG MENU
In the SONG menu, songs can be saved, loaded renamed et cetera. Access the menu by pressing
[FUNC] + [PERF].
RELOAD will reload the active song. It will be restored to its saved version. Press [NO] + [SONG] for a
shortcut to this command.
LOAD will open a menu where saved songs can be loaded. The active song is shown with inverted
graphics.
SAV E will save the active song to one of the 16 song slots. The active song is shown with inverted
graphics. Press [YES] + [SONG] for a shortcut to this command.
CLEAR will clear the active song from all content.
EDIT will open the EDIT menu. It is the same menu as accessed by pressing [FUNC] + [SONG
MODE]. See page 47 for more info about this menu.
RENAME will open a menu where the active song can be renamed.
51
13. SAMPLING
13. SAMPLING
Analog Rytm MKII is also a competent and accessible sampler. It can sample audio from external sources
via the AUDIO IN inputs, and it can also sample audio internally from the Analog Rytm MKII itself. The maximum sampling time is 33 seconds.
13.1 SAMPLING MENU
The SAMPLING menu oers settings that control the dierent aspects of sampling.
Press [SAMPLING] to access this menu. Use the DATA ENTRY knobs to change the parameters.
13.1.1 REC
Press [FUNC] + [YES] to start sampling. Press [YES] to stop sampling.
13.1.2 ARM
Press [YES] to arm the sampler. The sampler is now in arm mode and it will start sampling when the
incoming audio exceeds the threshold level. See below. (Press [SAMPLING] + [NO] to cancel.)
13.1.3 THR
If you have selected to arm the sampler, the sampling begins when the incoming audio signal exceeds
the threshold setting. Set the threshold high enough so that it is not triggered by background noise, but
low enough that you capture all of the signal.
13.1.4 SRC
Source selects between dierent audio sources to sample from.
• AUD L+R sets the input source to sample external audio through the AUDIO IN L+R inputs. The
audio is summed together to mono.
• AUD L sets the input source to AUDIO IN L.
• AUD R sets the input source to AUDIO IN R.
• BD, SD, RS/CP, BT, LT, MT/HT, CH/OH, CY/CB sets the input source to the internal audio from the
separate drum tracks.
• MAIN sets the input source to the internal MAIN L+R channels. The audio is summed together to
mono.
13.1.5 MON
Selects the option to monitor the incoming audio through the Analog Rytm MKII or not.
Please note that in most cases you always monitor the internal audio and this parameter is
then not available when you chose the separate drum tracks or MAIN as input sources. However, if your sample source is an individual track that you have routed not to send audio to
the MAIN OUT, then the MON parameter is available. For more information, please see “14.6
TRACK ROUTING GLOBAL” on page 59.
13.2 SAMPLING WITH THE ANALOG RYTM MKII
1. If you use an external audio source, connect it to the Analog Rytm MKII.
2. Press [SAMPLING] to access the SAMPLING menu and then use DATA ENTRY knob G to set SOURCE to your preferred audio input source.
3. Keep an eye on the audio input meter and play the audio source and make sure that the volume of the
audio source is as strong as possible, but without clipping or distorting. If needed, set MON to YES to
monitor the incoming audio through the Analog Rytm MKII.
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13. SAMPLING
4. Again, with an eye on the audio input meter, use DATA ENTRY knob F to set THR just above the indi-
cated background noise of the audio source (when it is not playing).
5. Press [YES] to arm the sampler and then play the sound source. When the incoming audio signal
exceeds the set threshold level, sampling will start.
6. Press [YES] when you want to stop sampling. The Analog Rytm MKII then automatically normalizes
the sample.
7. Use the DATA ENTRY knobs A and C to set the parameters TRIM START and TRIM END to trim the
sample to the desired length. You can use the DATA ENTRY knobs B and D to zoom in and out to
make it easier to see where to trim the sample. Press [FUNC] + [YES] to preview the sample.
Press [YES] to trim the sample. After you have trimmed the sample, you can press [NO] to untrim the
sample if you are not happy with the result.
8. Press [YES] to save the sample.
9. Name the sample and press [YES] again to confirm the save.
10. Press one of the [PADS] to select the track to where you want to assign the sample. Press [NO] if you
don’t want to assign the sample to a track.
Press [FUNC] + [NO] if you wish to discard the sample.
Press [NO] to close the SAMPLING menu.
13.3 DIRECT SAMPLING
You can also perform sampling without using the SAMPLING menu. This is achieved by a set of key press
combinations. The sampler will use the SRC and THR settings that were last used.
1. Press [SAMPLING] + [YES] to arm the sampler. The [SAMPLING] key turns yellow.
You can also start direct sampling without arming the sampler first. Press [FUNC] + [SAMPLING] to
manually start sampling.
2. When the incoming audio signal exceeds the set threshold level (or you manually start direct sampling), the sampling starts, and the [SAMPLING] key turns red.
3. Press [FUNC] + [SAMPLING] to stop sampling. The [SAMPLING] key first turns dark red while normalizing the sample, then green when it is done.
Press [SAMPLING] + [NO] to cancel at any stage of the Direct Sampling process.
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14. GLOBAL SETTINGS MENU
14. GLOBAL SETTINGS MENU
The GLOBAL SETTINGS menu oers settings that aect Analog Rytm MKII on a global level. Global
sequencer, MIDI, and track routing settings are made here. Up to four Global slots are available, each with
its individual settings.
Access the menu by pressing [GLOBAL SETTINGS]. Scroll the list by using [UP]/[DOWN] or the TRACK LEVEL knob. Open a highlighted menu by pressing [YES].
14.1 PROJECT
This is where you manage the projects. This menu is described in the section “9. PROJECTS” on page 24.
14.2 SAMPLES
Manage your samples here. On the main screen, seen below, you can access one of three main directories,
FACTORY, INCOMING, or recorded. In the FACTORY directory, several preset samples can be found in one
of the ten subdirectories. The INCOMING directory, is the default destination for samples sent to the Analog Rytm MKII +Drive storage via the C6 utility software. The RECORDED directory is the default destination for samples that is sampled with the Analog Rytm MKII. Press [YES] to open a directory.
To open a subdirectory, simply highlight it using the [ARROW] keys and press [YES]. To exit a directory,
select the item labeled “..” at the very top of the screen and press [YES]. Do this repeatedly to return to the
top of the directory hierarchy. To discern directories from sample files, all directories, including the directory
exit row, “..”, are labeled with a (D) at the end of the row. When browsing a directory in the +Drive, a sample
assigned to one of the 127 sample slots of the active project has its slot number shown after its name, as
seen below.
14.2.1 LOADING, UNLOADING AND REPLACING A SAMPLE
The following is an example of how to load one or several of the preset samples to the active project.
First, open the FACTORY directory. Second, open the PERCUSSION directory. Highlight the first sample,
“Agogo High” and press [YES] to tick it. Browse the list and tick a few other samples. Any sample may be
previewed (played back by the voice of the active track) by first highlighting it and then pressing [FUNC]
+ [YES]. Circa, ten seconds of the sample will be previewed. Third, press the [RIGHT] arrow key. A menu
will appear on the right side of the screen.
54
14. GLOBAL SETTINGS MENU
Select LOAD TO PROJ and press [YES]. The samples you selected (ticked) will now appear in the first
available empty slots out of the 127 user sample slots of the active project. To view the user samples
currently in the RAM of the active project, press the [LEFT] arrow key twice. This will bring up the left
side menu.
Select VIEW RAM and press [YES]. A list will appear, showing all 127 user sample slots. A circle at the
right end of the row means that the sample is currently unused in the active project.
On this screen, the 127 user samples may be unloaded individually or collectively to empty the slots.
Scroll the list using the [ARROW] keys [UP]/[DOWN] or the TRACK LEVEL knob. Press [YES] to tick
individual samples, or bring up the right-hand menu by pressing [RIGHT] and choose SELECT ALL. On
the right-hand menu, select UNLOAD to empty the slots of the ticked samples.
Any sample in the RAM may be individually replaced. Simply highlight the slot containing the sample you
wish to replace, open the right-hand menu by pressing [RIGHT] and select REPLACE. Browse the directories of the +Drive, locate the desired sample and press [YES] to place it in the previously highlighted
sample slot. If you wish to go back to browsing the +Drive storage directories, press [LEFT] twice and
select VIEW +DRIVE.
14.2.2 TRANSFERRING SAMPLES FROM A COMPUTER
1. Connect Analog Rytm MKII to the computer via USB.
2. Open the Elektron Transfer software (Available on the Elektron website) on your computer.
3. On the Transfer CONNECTIONS page, set the MIDI IN and OUT ports to your Analog Rytm MKII.
55
14. GLOBAL SETTINGS MENU
4. On the Transfer DROP page, drag and drop the samples to the Transfer main window. The samples
will automatically be transferred to a default directory (if no other is set) “transfers-yymmdd” that
is created in the +Drive storage of the Analog Rytm MKII. Transfer automatically converts all audio
files to 16 bit, 48 kHz, mono audio files, the Analog Rytm MKII native audio format.
14.2.3 CREATING A NEW DESTINATION DIRECTORY
Analog Rytm MKII still supports transfer of samples via MIDI Sample Dump Standard (SDS) and Extended SDS using the C6 utility software. The default target directory of samples using this method, if no
other is set, is called INCOMING in the +Drive storage of the Analog Rytm MKII.
This procedure is only for when you use the Elektron C6 software transfer tool. If you use Elektron
Transfer you create a new destination directory in the Analog Rytm MKII directly from Elektron Transfer.
On the main screen when you view the samples in the +Drive, press [ARROW] key [RIGHT] to access
the right side menu. Select CREATE DIR to create a new directory by pressing [YES]. A naming screen
will appear. See section “6.5 THE NAMING SCREEN” on page 17. Give your new destination directory an appropriate name. Once the new directory has appeared on the main screen, open it by pressing
[YES]. In the initially empty directory, press [ARROW] key [LEFT] to open the left side menu. Highlight
UPLOAD HERE and press [YES].
Consequently, samples sent from a computer will be written into the new destination directory. Note that
any new or existing directory can be set to be the destination directory in a similar manner, accessing the
left side menu, except for the FACTORY directory which is write-protected. Any directory (again, except
the FACTORY directory) can be deleted or renamed by highlighting it, accessing the right-hand menu
and selecting DELETE DIR or RENAME.
14.2.4 TRANSFERRING SAMPLES TO A COMPUTER
1. Connect Analog Rytm MKII to the computer via USB.
2. Open the Elektron Transfer software on your computer.
3. On the Transfer CONNECTIONS page, set the MIDI IN and OUT ports to your Analog Rytm MKII.
4. In Transfer, click EXPLORE to open the EXPLORE page.
5. On the EXPLORE page on the right side under ANALOG RYTM, navigate to the samples you want to
transfer
6. Drag and drop the samples to your preferred folder under MY COMPUTER.
• Make sure you have the latest version of the Elektron Transfer software installed on
your computer. You can download the free Transfer software and the Transfer User
Manual from the Support section of the Elektron website.
• If MIDI+USB is selected in the INPUT FROM and/or OUTPUT TO settings on the MIDI
PORT CONFIG menu (see below), MIDI data transfers will limit the USB speed. When
sending or receiving large chunks of data, make sure you use only the USB setting.
14.3 GLOBAL SLOT
Selects which of the four Global slots to use. Select the active slot by using the [LEFT]/[RIGHT] arrow
keys. Press [YES] to confirm the selection. All changes made to a Global slot are automatically saved. A
slot stores the current configuration of the sequencer, MIDI and track routing settings. All changes made to
a Global slot are automatically saved.
14.4 SEQUENCER CONFIG
Here settings relating to the sequencer can be found. Change settings by using the [LEFT]/[RIGHT] arrow
keys or the [YES] key.
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14. GLOBAL SETTINGS MENU
QUANTIZE LIVE REC will when active quantize notes entered in LIVE RECORDING mode to complete
sequencer steps. When the setting is deactivated, live recorded notes will, where applicable, be aected
by micro timing. Read more about micro timing and quantization in section “11.7.1 QUANTIZATION” on page
42.
KIT RELOAD ON CHG will cause kits to reload to their saved state automatically as soon as a new kit be-
comes active. This is useful if you, for example, play live, have tweaked a kit extensively and want it to return
to its saved state automatically next time it becomes active again.
14.5 MIDI CONFIG
In this menu, various sub-menus dealing with the MIDI functionality of Analog Rytm MKII are found.
14.5.1 SYNC
Controls how Analog Rytm MKII receives and sends MIDI clock and transport commands. Change settings by using the [LEFT]/[RIGHT] arrow keys or the [YES] key.
CLOCK RECEIVE will when active make Analog Rytm MKII respond to MIDI clock sent from external
devices.
CLOCK SEND will when active make Analog Rytm MKII transmit MIDI clock.
TRANSPORT RECEIVE will when active make Analog Rytm MKII respond to system real-time mes-
sages like play, stop, continue and song position pointer.
TRANSPORT SEND will when active make Analog Rytm MKII send out system real-time messages
like play, stop, continue and song position pointer.
PRG CH RECEIVE will when active make Analog Rytm MKII respond to incoming program change
messages, which is useful when wanting to select patterns externally. The MIDI channel that will listen
to incoming program change messages is set in the MIDI CHANNELS menu. For more information,
please see “14.5.3 CHANNELS” on page 59.
PRG CH SEND will when active send program change messages when patterns are changed. The
MIDI channel that will send program change messages is set in the MIDI CHANNELS menu, covered
on page 56.
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14. GLOBAL SETTINGS MENU
14.5.2 PORT CONFIG
MIDI port related settings are found in this menu. Change settings by using the [LEFT]/[RIGHT] arrow
keys.
TURBO SPEED press [YES] to start the turbo speed negotiation. Speed is chosen automatically. Please
note that you must use a MIDI interface that supports the Turbo-MIDI protocol.
OUT PORT FUNCTIONALITY selects what type of signal the MIDI OUT port will send.
• MIDI makes it possible for the port to send out MIDI data.
• DIN 24 will make the port send DIN 24 sync pulses. No MIDI data is sent on the port when this option
is selected.
• DIN 48 will make the port send DIN 48 sync pulses. No MIDI data is sent on the port when this option
is selected.
THRU PORT FUNCTIONALITY selects what type of signal the MIDI THRU port will send. The settings
are the same as for OUT PORT FUNCTIONALITY.
INPUT FROM selects the source Analog Rytm MKII will receive MIDI data from.
• DISABLED will make Analog Rytm MKII disregard any incoming MIDI data.
• MIDI will make Analog Rytm MKII listen only to MIDI data sent to the MIDI IN port.
• USB will make Analog Rytm MKII listen only to MIDI data sent to the USB port.
• MIDI+USB will make Analog Rytm MKII listen to MIDI data sent to both the MIDI IN and USB ports.
OUTPUT TO selects the destination to which Analog Rytm MKII will send MIDI data.
• DISABLED will stop Analog Rytm MKII from sending out any MIDI data.
• MIDI will make Analog Rytm MKII send MIDI data to the MIDI OUT port only.
• USB will make Analog Rytm MKII send MIDI data to the USB port only.
• MIDI+USB will make Analog Rytm MKII send MIDI data to both the MIDI OUT and USB ports.
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• If MIDI+USB is selected in the INPUT FROM and/or OUTPUT TO settings, MIDI data
transfers will limit the USB speed. When sending or receiving large chunks of data,
make sure you use only the USB setting.
OUTPUT CH selects whether the [PADS] and the knobs will send data on the auto channel or the track
channel.
PARAM OUTPUT selects what type of MIDI messages the DATA ENTRY knobs will send. For information
about which CC/NRPN parameters that will be sent, please see “APPENDIX C: MIDI” on page 79.
• NRPN will make the knobs send out NRPN MIDI messages.
• CC will make the knobs send out CC MIDI messages.
ENCODER DEST controls whether the DATA ENTRY and TRACK LEVEL knobs will send MIDI data or
not. When set to INT, no MIDI data will be sent. When set to INT + EXT, MIDI will be sent internally as well
as externally.
PAD DEST controls whether the [PADS] will send MIDI data or not. When set to INT, no MIDI data will be
sent. When set to INT + EXT, MIDI will be sent internally as well as externally. When set to EXT, MIDI will
only be sent externally.
PRESSURE DEST controls whether varying pressure applied to the [PADS] will send MIDI data or not.
When set to INT, no MIDI data will be sent. When set to INT + EXT, MIDI will be sent internally as well as
externally. When set to EXT, MIDI will only be sent externally.
MUTE DEST controls whether activating/deactivating mutes will send MIDI data or not. When set to INT,
no MIDI data will be sent. When set to INT + EXT, MIDI will be sent internally as well as externally. When
set to EXT, MIDI will only be sent externally.
14. GLOBAL SETTINGS MENU
RECEIVE NOTES will when active, make it possible to play Analog Rytm MKII using an external MIDI
keyboard.
RECEIVE CC/NRPN will when active make it possible to control Analog Rytm MKII parameters from
an external MIDI device sending CC/NRPN data.
14.5.3 CHANNELS
This menu handles the MIDI channel configuration.
TRACK 1–12, FX selects dedicated MIDI tracks that will control the drum and FX tracks. An OFF setting will make the track disregard any incoming MIDI messages.
PERF CHANNEL selects the MIDI channel the knobs will send MIDI data on when PERFORMANCE
mode is active.
AUTO CHANNEL selects the MIDI channel that will give access to the currently active track. If an external MIDI keyboard connected to Analog Rytm MKII sends MIDI data on this channel, the keyboard
will control the active track. This is useful when for example quickly changing between the active drum
tracks to play dierent Sounds.
PROGRAM CHANGE IN CHANNEL selects the MIDI channel that will listen for incoming program
change messages. An AUTO setting will use the AUTO channel. Enable Analog Rytm MKII to respond
to program change messages in the MIDI SYNC menu. For more information, please see “14.5.1 SYNC”
on page 57.
PROGRAM CHANGE OUT CHANNEL selects the MIDI channel that will send program change messages when changing patterns. An AUTO setting will use the AUTO channel. Enable Analog Rytm MKII
to send program change messages in the MIDI SYNC menu. For more information, please see “14.5.1
SYNC” on page 57.
14.6 TRACK ROUTING GLOBAL
In this menu, you can customize track routing. Use [ARROW] keys [UP] and [DOWN] to navigate the menu.
ROUTE TO MAIN highlight this option to customize which of the 12 tracks will send to the main output.
Use the [PADS] to activate/deactivate send from the track of each corresponding pad. <PADS> of a
green color send to main. Unlit <PADS> do not. Note that each track will still send to its individual output.
ROUTE TO FX highlight this option to customize the FX routing of the 12 tracks. Use the [PADS] to acti-
vate/deactivate each corresponding track for routing through the FX. <PADS> of a yellow color route to
FX. Unlit <PADS> do not.
14.7 CONTROL INPUT 1
This menu item accesses the settings for the Control In 1 input (labeled EXP/CV IN 1 on the Analog Rytm
MKII back panel). You can use this input to plug in dierent modulation sources. The modulation destinations are set in the CONTROL IN 1 MOD menu in the KIT menu. For more information, please see “10.2.6
CONTROL IN 1 MOD” on page 27.
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14. GLOBAL SETTINGS MENU
MODE
Sets the port mode to adjust to dierent kinds of input signals. There are three modes: CV (Control Voltage), EXPR (Expression Pedal), and OFF.
CV ZERO LEVEL (Available when MODE is set to CV.)
Sets the Volt level at which CV modulation amount is zero. A control input level equal to this setting corresponds to zero modulation. (. V–+5.50 V).
CV MAX LEVEL (Available when MODE is set to CV.)
Sets the Volt level at which CV modulation amount is max. A control input level equal to this setting corresponds to full modulation. (. V–+5.50 V).
EXPRESSION LEARN (Available when MODE is set to EXPR.)
Sets the highest and lowest limit of the control input level. When in this setting, connect the Expression pedal
to CONTROL IN A/B. Press YES and then move the expression pedal first to max and then to min
position. Press YES to save settings.
REVERSE DIRECTION (Available when MODE is set to EXPR.)
Reverses the direction of how the Expression pedal sends control input signals.
14.8 CONTROL INPUT 2
The available settings are the same as for CONTROL INPUT 1.
14.9 SYSEX DUMP
In the SYSEX DUMP menu, kits, Sounds, patterns, songs and global slots can be sent and received. Note
that Sample transfer is handled exclusively via the SAMPLES menu (see above). Select a menu option using
[UP]/[DOWN] or the TRACK LEVEL knob. Press [YES] to open the highlighted menu selection.
When receiving or sending SysEx data, the MIDI ports or the USB port of Analog Rytm MKII must be connected to the external sending/receiving device.
• If the external device is a computer, we recommend using our free SysEx utility C6,
which can be downloaded from the Elektron website.
14.9.1 SYSEX SEND
Here kits, Sounds, patterns, songs and global slots can be sent to an external device via the MIDI OUT
port or the USB port of Analog Rytm MKII.
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14. GLOBAL SETTINGS MENU
The column to the left selects what will be backed up. Select the column using the [LEFT] arrow key. Use
the [UP]/[DOWN] keys or the TRACK LEVEL knob to scroll through the column. The SysEx data send
alternatives located in the column to the right will change depending on the selection made in the left
column. Press the [RIGHT] arrow key to access this column. Use the [UP]/[DOWN] keys or the TRACK
LEVEL knob to select what will be sent. Press [YES] to initiate the SysEx send procedure.
ALL oers the possibility to do complete backups of various data.
• WHOLE PROJECT sends all kits, Sounds, patterns, songs and global slots + settings to the receiving
device. i.e. the complete project.
• ALL SOUNDS sends all Sounds to the receiving device.
• ALL KITS sends all kits to the receiving device.
• ALL PATTERNS sends all patterns to the receiving device.
• ALL SONGS sends all songs to the receiving device.
• ALL GLOBALS sends all global slots to the receiving device.
• ALL SETTINGS sends all settings to the receiving device.
KIT sends the selected kit to the receiving device. An asterisk at the end of the kit name indicates the kit
is not linked to any pattern.
SOUND sends the selected Sound to the receiving device.
PATTERN sends the selected pattern to the receiving device. To the right of the pattern slot, the name of
the kit linked to the pattern is visible. An asterisk indicates the pattern is not linked to a kit.
PATTERN + KIT sendsthe send the selected pattern plus its associated kit to the receiving device.
SONG sends the selected Song to the receiving device.
GLOBAL sends the selected Global slot to the receiving device.
• Backing up your data regularly is important!
• Before initiating a SysEx send, first, make sure the receiving device is listening for data
to be sent. If C6 is used, once transmission is complete, always check that none of the
objects are broken
14.9.2 SYSEX RECEIVE
Here kits, Sounds, patterns, songs and global slots can be received from an external device via the MIDI
IN port or the USB port of Analog Rytm MKII.
The column to the left selects what will be received. Select the column using the [LEFT] arrow key. Use
the [UP]/[DOWN] keys or the TRACK LEVEL knob to scroll through the column. The SysEx data receive
alternatives located in the column to the right will change depending on the selection made in the left
column. Press the [RIGHT] arrow key to access this column. Use the [UP]/[DOWN] keys or the TRACK LEVEL knob to select what will be received. Press [YES] to initiate the SysEx receive procedure. Analog
Rytm MKII will start listening to incoming data. Press [NO] to stop listening.
ANYTHING will listen to and receive any viable SysEx data sent.
KIT will exclusively listen to and receive kit data.
• ACTIVE KIT will when receiving kit SysEx data replace currently active kit with the received kit.
• KIT 01–128 will store a received kit to the selected kit slot. An asterisk at the end of the kit name
indicates the kit is not linked to any pattern.
SOUND POOL will store a received Sound to the selected slot of the Sound Pool of the active project.
+DRIVE SOUND will store a received Sound to the selected slot of the +Drive Sound library. The option
ANYWHERE will place the Sound in the first free slot available. To the right of the bank indication, the
number of free slots can be seen.
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14. GLOBAL SETTINGS MENU
PATTERN will store a received pattern to the selected pattern slot. To the right of the pattern slot, the
name of the kit linked to the pattern is visible. An asterisk indicates the pattern is not linked to a kit.
SONG will store a received song to the selected song slot.
GLOBAL will store a received global to the selected global slot.
• Initiate the SysEx send from the sending device after Analog Rytm MKII has started
listening to incoming data.
• When receiving to a specific list position, any subsequent data will be received on the
next position, or positions, in the list.
• Analog Rytm MKII can receive SysEx data at any time, regardless of the currently active
menu. The data will be loaded into the position specified when it was saved, or to the
first free slot if unspecified.
14.10 SYSTEM
The System menu contains USB CONFIG, OS UPGRADE, FORMAT +DRIVE, STORAGE and CALIBRATION
options for the Analog Rytm MKII.
14.10.1 USB CONFIG
To use the Analog Rytm MKII as an Overbridge device you must set it to Overbridge mode. Do so by selecting the OVERBRIDGE MODE menu item and ticking the box by pressing [YES]. For more information,
please see “6.6 OVERBRIDGE” on page 18.
Select USB-MIDI ONLY and press [YES] if you wish to disable the Overbridge functionality.
14.10.2 OS UPGRADE
Use this menu option is used when you want to upgrade the Analog Rytm MKII OS. To send the OS syx
file, use our free Elektron Transfer software. The OS syx file and Elektron Transfer can be downloaded
from the Elektron website.
For the transfer to be possible, the device sending the OS syx file must be connected to either the MIDI
IN or USB port of Analog Rytm MKII.
Please note that the Analog Rytm MKII will not appear as an icon on your computer desktop.
1. Press [YES] to make Analog Rytm MKII start listening for incoming OS SysEx data. If you wish to
cancel the waiting state, press [NO].
2. Open Elektron Transfer and select Elektron Analog Rytm MKII for MIDI Input device as well as MIDI
Output device.
3. Drag and drop the syx file to the Elektron Transfer main window to send it to the Analog Rytm MKII.
A progress bar is visible on the Analog Rytm MKII screen when receiving the OS. When the process is
successfully completed, the OS is updated and the unit reboots.
If you wish to cancel the waiting state, press [NO].
For the transfer to be possible, the device sending the OS syx-file must be connected to either the MIDI
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14. GLOBAL SETTINGS MENU
IN or USB port of Analog Rytm MKII.
Please note that the Analog Rytm MKII will not appear as an icon on your computer desktop.
14.10.3 FORMAT +DRIVE
You can erase all content of the +Drive. Once you have made your choices using the [LEFT] or [RIGHT]
arrow keys and confirmed by pressing [YES], a prompt will appear asking if the formatting procedure
should be executed. Press [YES] to proceed with the formatting.
PROJECTS+SOUNDS Erases all projects and Sounds. Tick/untick this box by pressing the [LEFT] or
[RIGHT] arrow keys.
SAMPLES Erases all samples. Tick/untick this box by pressing the [LEFT] or [RIGHT] arrow keys.
14.10.4 STORAGE
Here you get an overview of what is stored in the RAM and the +Drive and how much memory that is
available. Other than the number of Projects, Sounds, and Samples, and you also see the amount of
sample time used and remaining. On the right, you see the memory usage of the RAM and the +Drive.
14.10.5 CALIBRATION
Calibration will start the calibration routine for the oscillators and filters. After selecting this option, a
popup window asking to confirm the calibration will appear. Press [YES] to proceed with the calibration.
Please note that the calibration routine takes quite a while to complete.
Please note that during calibration there will be loud and unpleasant sounds on the individual outs.
Disconnect these during calibration.
Analog Rytm MKII is factory calibrated. It should not be re-calibrated unless specifically
stated by Elektron Support or if prompted by the machine. Before calibrating, it is important that the unit has been turned on for at least two hours to attain working temperature.
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15. STARTUP MENU
15. STARTUP MENU
To access this menu, hold down the [FUNC] key while powering up Analog Rytm MKII. From here you can
perform a variety of tasks. To choose the dierent alternatives, press the corresponding [TRIG] key.
15.1 TEST MODE
To enter this mode, press the[TRIG 1] key.
Warning: For testing purposes, a short loud beep is heard through all outputs of the unit.
If you have any trouble with your Analog Rytm MKII and suspect it may be due to a hardware problem,
perform this self-test. No errors should be reported as shown below. If that is not the case, contact Elektron
support or the retailer that you bought Analog Rytm MKII from. The [UP] and [DOWN] keys can be used to
scroll through the test log.
15.2 EMPTY RESET
To perform this operation, press the [TRIG 2] key. All kits, patterns, Sounds and songs will be erased. The
+Drive remains intact.
15.3 FACTORY RESET
When performing a factory reset on the Analog Rytm MKII, it will overwrite and re-initialize the active RAM
project (including all pattern, kit, sound pool and global data). The +Drive project slot 1 will be overwritten
and re-initialized with factory preset patterns, kits, Sounds and settings. Sound bank A will be overwritten
with the factory Sounds.
If you wish to keep the active project, remember to save it to a +Drive project slot higher than 1 before you
perform a factory reset. To perform a factory reset, press the [TRIG 3] key.
15.4 OS UPGRADE
Initiate the OS upgrade by pressing the [TRIG 5] key. Analog Rytm MKII will enter a waiting stage, listening for incoming OS data, and “READY TO RECEIVE” will be shown on the screen. For the transfer to be
possible, the device sending the OS syx file should be connected to the MIDI IN port of Analog Rytm MKII.
To send the OS syx file, use our free SysEx utility software C6. The OS syx file and the C6 software can be
downloaded from the Elektron website.
USB MIDI transfers are not possible when in the STARTUP menu.
Please note that the Analog Rytm MKII will not appear as an icon on your computer desktop.
On your computer, download the OS syx file, open the C6 software. Click “Configure” and select Elektron
Analog Rytm MKII for MIDI In as well as MIDI Out. Drag the syx file to the C6 main window, then highlight
it by pointing and clicking on it with the mouse pointer. Point and click on the “send” button in the top left
corner of the C6 window.
As the Analog Rytm MKII receives the OS a progress bar will show how much of the OS has been received.
When the transfer is finished the message “UPGRADING... DO NOT TURN OFF” appears. During the upgrade, the [TRIG] keys will light up one after another, first in a dimly lit cycle (erasing the old OS) and then
in a second cycle with fully lit LEDs (writing the new OS). Please note that this takes a little while. When this
process is finished, the OS is updated, and the unit restarts.
• When you send the OS syx file, use our free SysEx utility C6. You can download it from the
Elektron website.
15.5 EXIT
Press the [TRIG 5] key to exit the STARTUP menu.
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16. SETUP EXAMPLES
16. SETUP EXAMPLES
The Analog Rytm MKII likes to play with other machines. Whether it uses its ability to sync and play with
legacy machines, plays its part among other Elektron machines or plays with incoming audio: Analog Rytm
MKII gets along with other gear. Three examples are shown here.
16.1 ANALOG RYTM MKII WITH A MONOPHONIC BASS MACHINE
MAIN OUT TO MIXERMONO PHONE TO MIXER
DIN SYNC 24
The DIN sync capabilities of the Analog Rytm MKII allows you to use gear from times gone by.
In this example, a legacy monophonic bass machine is used alongside the Analog Rytm MKII. The bass
machine bassline is started, stopped and tempo controlled with the Analog Rytm MKII.
1. Prepare a bassline pattern on the bass machine.
2. Connect the output of the bass machine to the mixer using a standard phone cable.
3. Connect the Analog Rytm MKII outputs to the mixer using standard phone cables.
4. Connect the MIDI Out of the Analog Rytm MKII to the SYNC IN of the bass machine.
5. In the GLOBAL SETTINGS > MIDI PORT CONFIGURATION menu of the Analog Rytm MKII, set OUT PORT FUNC to DIN24
6. Prepare a rhythm on the Analog Rytm MKII.
16.2 ANALOG RYTM MKII WITH A STEREOPHONIC DRUM MACHINE
MAIN OUT TO MIXER
MONO TO STEREO SPLIT PHONE
DIN SYNC 24
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16. SETUP EXAMPLES
Use the Analog Rytm MKII compressor when you incorporate sounds from external instruments in your
composition.
The following example shows how an old drum machine is hooked up to the Analog Rytm MKII. The stereo
output from the drum machine can be compressed to fit in nicely, and its patterns started, stopped and
tempo controlled, using the Analog Rytm MKII.
1. Prepare a rhythm pattern on your heritage drum machine.
2. Connect the stereo outputs of the drum machine to the inputs of the Analog Rytm MKII using a mono to
stereo split phone cord.
3. Connect the MIDI Out of the Analog Rytm MKII to the SYNC of the drum machine.
4. In the GLOBAL SETTINGS > MIDI PORT CONFIGURATION menu of the Analog Rytm MKII, set OUT PORT FUNC to DIN24.
5. Start the rhythm on the drum machine and access the COMPRESSOR of the Analog Rytm MKII by
pressing the [FX] key, then the [AMP] key. Set the parameters according to taste.
6. Prepare a rhythm on the Analog Rytm MKII.
16.3 ANALOG RYTM MKII WITH OTHER ELEKTRON GEAR
To P.A.
Analog Rytm MKII works very well together with other Elektron devices. Here, it is used together with an
Octatrack MKII and an Analog Four MKII.
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16. SETUP EXAMPLES
In this example, the Analog Rytm MKII creates the beats. The Analog Four MKII is used for bass and synth
sounds. The Octatrack MKII plays back loops and samples the audio from the Analog Rytm MKII and the
Analog Four MKII.
1. Connect the Analog Rytm MKII main outputs to the Analog Four MKII inputs, the Analog Four MKII main
outputs to one of the input pairs of the Octatrack MKII, and the main outputs of the Octatrack MKII to
the PA.
2. Make sure the Analog machines are MIDI slaved to the Octatrack MKII using two standard MIDI cables.
3. In GLOBAL SETTINGS > MIDI CONFIG > SYNC menu on the Analog Rytm MKII, ensure that CLOCK RECEIVE, and PROG CH RECEIVE is active.
4. In GLOBAL SETTINGS > MIDI CONFIG > PORT CONFIG menu on the Analog Rytm MKII, set INPUT FROM to MIDI or MIDI+USB.
5. Use the internal eects of the Analog Four MKII on the incoming signal from the Analog Rytm MKII. Make
a performance macro on the Analog Four MKII that controls the desired FX parameters.
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17. USEFUL KEY COMBINATIONS (QUICK KEYS)
17. USEFUL KEY COMBINATIONS (QUICK KEYS)
Use the key combinations below to quickly perform certain tasks.
GENERAL
[FUNC] + [RECORD] will perform a copy command. Action depends on the currently active page or mode.
[FUNC] + [PLAY] will perform a clear command. Action depends on the currently active page or mode.
[FUNC] + [STOP] will perform a paste command. Action depends on the content that was copied.
NAMING
[FUNC] + [ARROW] (on the NAMING screen) to choose a letter.
[FUNC] + [NO] (on the NAMING screen) to erase a letter.
ASSIGN SYNTH / SAMPLE
Double-press [SRC] to access MACHINE (Synth engine) selection.
Double-press [SMPL] to access SAMPLE selection (from the 127 user samples of the active Kit).
When SAMPLE selection is open, pick a slot and press [FUNC] + [YES] to access +Drive samples.
SAVING AND RELOADING
[YES] + [PLAY MODE] will save Kit.
[NO] + [PLAY MODE] will reload Kit.
[YES] + [MUTE] will save Sound.
[NO] + [MUTE] will reload Sound.
[YES] + [SCNE] will save Pattern.
[NO] + [SCNE] will reload Pattern.
[YES] + [CHRO] will save Track.
[NO] + [CHRO] will reload Track.
[YES] + [PERF] will save Song.
[NO] + [PERF] will reload Song.
MENU ACCESS
[GLOBAL SETTINGS] to open the GLOBAL SETTINGS menu.
[FUNC] + [PLAY MODE] to open the KIT menu.
[FUNC] + [MUTE] to open the SOUND menu.Double-press [TRK] to open the SOUND BROWSER.
SEQUENCER SETTINGS
[FUNC] + [TEMPO] to tap tempo.
[FUNC] + [RTRG] to access the CLICK TRACK settings.
[FUNC] + [TRIG] to access the QUANTIZE settings.
[FUNC] + [PAGE] to access the pattern / track SCALE settings.
MUTES AND SOLO
[FUNC] + [PADS] will mute/unmute one or several Tracks (activate by releasing [FUNC]).
[RTRG] + [PADS] to solo enable Track (multiple Tracks may be solo:ed).
SEQUENCER RECORDING
[RECORD] + [PLAY] to start LIVE RECORDING.
[RECORD] + double-tap [PLAY] will activate/deactivate QUANTIZE LIVE RECORDING.
[NO] + one of the [PADS] during LIVE RECORDING to clear the trigs from a sequencer track.
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17. USEFUL KEY COMBINATIONS (QUICK KEYS)
CLEAR TRACK / CLEAR PATTERN
[FUNC] + [PLAY] (while in GRID RECORDING mode) to clear active Track.
[FUNC] + [PLAY] (while in no mode or LIVE RECORDING mode) to clear Pattern.
SHIFTING TRIGS AROUND
[FUNC] + [LEFT/RIGHT] to move all trigs a whole step, left or right.
[TRIG] + [LEFT/RIGHT] to nudge a single trig a fractional step left or right.
[TRIG] + [UP/DOWN] to activate RETRIG and set retrig rate (while in GRID RECORDING mode).
CHAIN EDITING
[FUNC] + [CHAIN] to create new scratch pad row.
[CHAIN] + [LEFT/RIGHT] to move chain cursor.
[CHAIN] + [NO] to remove Pattern from the chain before cursor (or selected).
[BANK A–H] and then [TRIG 1–16] to enter a new Pattern into the chain (positioned where the cursor is at).
DIRECT SAMPLING
[SAMPLING] + [YES] arms the sampler.
[FUNC] + [SAMPLING] starts the sampling.
[FUNC] + [SAMPLING] stops the sampling.
[SAMPLING] + [NO] cancels at any stage in the Direct Sampling process.
Balanced audio inputs:
Input level: +15 dBu maximum
Audio input impedance: 19 k
Digital S/N ratio: 110 dB (20–20,000 Hz)
Unit power consumption: 14 W typical, 20 W
maximum.
Recommended power supply: PSU-3b or similar
12 V DC, 2A
HARDWARE
128×64 pixel OLED screen
MIDI In/Out/Thru with DIN Sync out
2 x 1/4” impedance balanced audio out jacks
1 x 1/4” stereo headphone jack
8 x 1/4” impedance balanced individual track
output jacks
2×1/4” balanced audio in jacks
2×1/4” ext in jacks
2×1/4” CV/Expression inputs
48 kHz, 24-bit D/A, and A/D converters
Flash-EEPROM upgradable OS
Electrically isolated USB 2.0 port
PHYSICAL SPECIFICATIONS
Aluminum enclosure
Dimensions: W385×D225×H82 mm (15.2×8.85×
3.3) including knobs, jacks, and feet
Weight: approximately 2.4 kg (5.3 lbs)
19. CREDITS AND CONTACT INFORMATION
CREDITS
PRODUCT DESIGN AND DEVELOPMENT
Oscar Albinsson
Ali Alper Çakır
Oscar Dragén
Magnus Forsell
Anders Gärder
Andreas Henriksson
Fabian Hundertmark
Christer Lindström
Jimmy Myhrman
Jon Mårtensson
Viktor Nilsson
David Revelj
Mattias Rickardsson
Martin Sigby
Daniel Troberg
ADDITIONAL DESIGN
Ufuk Demir
Thomas Ekelund
DOCUMENTATION
Daniel Sterner
Erik Ångman
CONTACT INFORMATION
ELEKTRON WEBSITE
http://www.elektron.se
OFFICE ADDRESS
Elektron Music Machines MAV AB
Sockerbruket 9
SE-414 51 Gothenburg
Sweden
TELEPHONE
+46 (0)31 743 744 0
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APPENDIX A: DRUM TRACK PARAMETERS
APPENDIX A: DRUM TRACK PARAMETERS
This appendix lists the parameters on the five PARAMETER pages for the drum tracks and explains them.
With one exception, each page contains the same parameters on all drum tracks. The exception is the SRC
page, where parameters will vary depending on the active MACHINE.
A.1 SRC
Controls the (analog and digital) sound synthesis. The default parameters for the BD track with the BDHD
machine are shown here. For the SRC pages of other machines, see “APPENDIX D: MACHINES” on page
88.
SYNTH (BDHD)
TUN (Tune) sets the pitch of the voltage controlled oscillator in chromatic semitones. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. Low values result in a short sweep, while high values
result in a long sweep. (0–127)
SNP (Snap Amount) sets the amount of snap, an immediate pitch sweep at the start of the sound attack
phase. Use together with TIC to shape the transient sound components. (0–127)
DEC (Decay) sets the length of the decay phase. Low values mean a steep, quick decay while high val-
ues produce a more gentle slope and a sound of longer duration. (0–127)
WAV (Waveform) sets the voltage controlled oscillator waveform to sine, asymmetric sine or triangle. The
three waveforms, in that order, produce sounds with increasing amounts of overtone content. (0, 1 or 2).
HLD (Hold) sets the length of the hold phase before the decay phase kicks in. Low values correspond to
short hold time, high values correspond to longer hold time. Use to shape the body of the drum sound.
(0–127)
TIC (Tick Level) sets the level of the transient tick sound. Use together with SNP to shape the composite
transient sound. (0–127)
LEV (Level) sets the volume of the SYNTH sound. (0–127)
A.2 SMPL
The parameters on this page control the playback of the user samples. A project has 127 user sample slots.
Within each kit, these samples may be dynamically allocated, modulated and customized.
SAMPLE
TUN (Tune) sets the pitch of the sample in equivalents of chromatic semitones. To move faster, press
the knob while turning it. The knob works in a bipolar fashion, with 0, north, leaving the pitch unchanged.
Range (-24–+24), equivalent to four octaves.
FIN (Fine Tune) fine tunes the pitch of the sample. This parameter is an oset from the TUN parameter.
The knob works in a bipolar fashion. The whole range (64–+63) spans one semitone down and one
semitone up.
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APPENDIX A: DRUM TRACK PARAMETERS
BR (Bit Reduction) increasing the value of this parameter decreases the resolution of the sample, making
it more grainy. Use when you want the sound of your drum sample to punch dirty like the sound eects of
classic coin-op fighting games. (0–127)
SMP (Sample Slot) turn this knob to browse the list of up to 127 samples loaded into the project. Turn the
knob clockwise to scroll down the list, counter-clockwise to scroll up. The first position, OFF, plays no
sample at all (OFF, 1–127).
STA (Start) sets the starting point for the playback of the sample. The extreme values of the range (0-
120) are the very beginning and the very end of the sample, respectively. This is a codependent parameter and must be set together with END.
END (End) sets the end point for the playback of the sample. The extreme values of the range (0-120)
are the very beginning and the very end of the sample, respectively. If the value of END is lower than the
value of STA, the sample will be played back backward.
LOP (Loop) when OFF, the sample will be played back once every time it is trigged. When ON, the sample will loop continuously for the length of the trig (set with LEN on the TRIG page), confined by the AMP
page envelope parameter settings HLD and DEC. (1/0 - ON/OFF).
LEV (Level) sets the volume of the sample. (0–127)
A.3 FLTR
On the FILTER page you will find all parameters that control the analog multimode filter and its associated
envelope.
FILTER
ATK (Attack) sets the length of the attack phase of the filter envelope. (0–127)
DEC (Decay) sets the length of the decay of the filter envelope. (0–127)
SUS (Sustain Level) sets the sustain level of the filter envelope. (0–127)
REL (Release) sets the length of the release phase of the filter envelope. (0–127)
FRQ (Frequency) sets the cuto frequency of the multimode filter. (0–127)
RES (Resonance) sets the resonance behavior of the filter. Resonance introduces a peak in the spec-
trum at the cuto frequency. With the Bandstop filter type, there is a notch instead of a peak. The notch
will be at its widest at the lowest Resonance setting. (0–127)
TYP (Filter Type) selects the filter type. Seven types are available: 2-pole Lowpass, 1-pole Lowpass,
Bandpass, 1-pole Highpass, 2-pole Highpass, Bandstop, and Peak. Technically all of them are resonant
2-pole filters, but the 1-pole types have a flatter spectrum like simple 1-pole filters and are convenient for
equalizer duties.
ENV (Envelope Depth) sets the depth of modulation within the filter envelope. The knob is bipolar, meaning that both negative and positive modulation depth is available. Range (64–+63)
A.4 AMP
The AMP page controls parameters for the amplitude envelope, overdrive, eects sends, panning and
volume.
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APPENDIX A: DRUM TRACK PARAMETERS
AMP
ATK (Attack) sets the length of the attack phase of the amp envelope. (0–127)
HLD (Hold) sets the length of the hold phase of the amp envelope before the decay phase kicks in.
Range (AUTO, 1–127). The AUTO setting means the hold phase is determined by the time the pad of the
drum track is physically pressed. Values in the range (1–127) fix the hold phase, from very short times at
the left extreme to increasingly long times to the right, regardless of how long the pad is pressed.
DEC (Decay) sets the length of the decay phase of the amp envelope. (0–INF)
OVR (Overdrive) sets the overdrive (gain increase boost of the amp), located before the multimode filter
in the signal path. (0–127)
DEL (Delay Send) sets the amount of the Sound that will be sent through to the Delay eect (see “AP-
PENDIX B: FX TRACK PARAMETERS” on page 75). (0–127)
REV (Reverb Send) sets the amount of the Sound that will be sent through to the Reverb eect (see
Appendix B). (0–127)
PAN (Pan) positions the Sound in the stereo field. The knob function is bipolar with 0 being the perfectly
balanced midpoint, 64 sending all sound to the left channel and +63 sending all sound to the right.
VOL (Volume) sets the volume of amplification of the Sound. This parameter is independent of the overall
track level. (0–127)
A.5 LFO
The LFO can be used to interfere creatively with any parameter found on the SRC, SMPL, FLTR and AMP
pages. Customize the low-frequency oscillator behavior, orientation, and depth on this page.
LFO
SPD (Speed) sets the speed of the LFO. For the LFO to be synced to straight beats, try settings of 8, 16
or 32. The knob is bi-polar. The LFO cycle can be played backward by using negative values. (64–+63)
MUL (Multiplier) multiplies the SPD parameter by the set factor. (x) multiplies the current tempo, (dot)
syncs the LFO to 120 BPM regardless of the tempo. 24 settings: (12 tempo synced, 12 free).
FAD (Fade In/Out) makes it possible to fade in/fade out the LFO modulation. The knob is bipolar. Positive
values give a fade-out, negative values give a fade-in. A mid position (0) will result in no fade in/fade out.
(-64–+63)
DST (Destination) selects the destination for the LFO. A list will appear when you turn the knob. Choose
a parameter from any of the parameter pages. Turn the knob clockwise to go down the list, counterclockwise to go up. Preview how the LFO modulation will aect the sound by highlighting a destination.
Confirm a selection by pressing [YES].
WAV (Waveform) sets the LFO waveform. There are seven waveforms: Triangle, Sine, Square, Sawtooth,
Exponential, Ramp and Random.
SPH (Start Phase) sets the LFO cycle start position when it is trigged. Range (0-127). 0 is the start of a
complete wave cycle and 127 is the end point. 64 is the dead center.
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APPENDIX A: DRUM TRACK PARAMETERS
MOD (Trig Mode) sets how the LFO will act when a note is trigged. Five settings exist.
• FREE is the default free-running mode. It makes the LFO run continuously, never restarting or
stopping.
• TRIG makes the LFO restart when a note is trigged.
• HOLD makes the LFO run free in the background, but when a note is trigged the LFO output level is
latched and held still until the next note is trigged.
• ONE will make the LFO start from the beginning when a note is trigged, run for one cycle and then
stop. This makes its function similar to an envelope.
• HALF will make the LFO start from the beginning when a note is trigged, run for half a cycle and
then stop.
DEP (Depth) sets the depth and polar orientation of the LFO modulation. Both negative (inverted) and
positive modulation depth is possible. Positive values start the oscillation toward the crest phase of the
wave, negative values start toward the trough phase of the wave. A dead center setting, 0, equals no
modulation depth at all. (128–+127)
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APPENDIX B: FX TRACK PARAMETERS
APPENDIX B: FX TRACK PARAMETERS
In this appendix, the parameters of the FX track are shown and explained, one page at a time.
B.1 DELAY
The Delay send eect takes a duplicate of the input signal, delays it in time and then rejoins it with the original signal. Customize the delay parameters on this page.
DELAY
TIM (Delay Time) sets the delay time. It is relative to the current BPM and is measured in 128th notes. For
instance, a setting of 32 equals a one beat delay (four sixteenth notes). (1–128)
X (Pingpong) sets the delay signal to alternate across the stereo field. There are two settings:
• 0 (o) if you wish to manually set the position of the delay signal in the stereo field instead. Do so
using the WID parameter.
• 1 (on) makes the delay signal alternate between left and right pan positions. The WID parameter
controls the amount of panning.
WID (Stereo Width) sets the delay signal pan width across the stereo field. The knob is bipolar. (64–+63)
FDB (Feedback) sets the amount of delay output signal to feed back into the input of the delay. With
higher parameter settings, infinite and/or swelling delays are possible to achieve. Please be aware that
high feedback can lead to a very loud signal, and that the DOV parameter on the DISTORTION page can
further increase the harshness of the feedback. (1–198)
HPF (HP Filter) sets the cuto frequency of the delay highpass filter. (0–127)
LPF (LP Filter) sets the cuto frequency of the delay lowpass filter. (0–127)
REV (Reverb Send) sets the amount of Delay output signal to be sent to the Reverb. (0–127)
VOL (Mix Volume) adjusts the volume of the Delay output signal. The output is routed either before or
after the Distortion and Compressor eects, depending on the setting of the DEL parameter on the DISTORTION page. (0–127)
B.2 REVERB
The Reverb send eect controls the persistence, and ambient characteristics, of the sound reverberations.
It can simulate many dierent sonic locations, from great spaces to small confinements.
REVERB
PRE (Pre-delay) sets the pre-delay time of the Reverb. (0–127)
DEC (Decay) sets the length of the decay phase of the reverberated signal, essentially setting the size of
the acoustic space. (1–INF)
FRQ (Shelving Frequency) sets the shelving filter frequency. Together with the GAI parameter, it can
be used to dampen the reverberated signal above a chosen frequency, making the reverberation sound
more poignant or more mued. (0–127)
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APPENDIX B: FX TRACK PARAMETERS
GAI (Shelving Gain) aects the damping of the reverberated signal above the shelving frequency set
by the FRQ parameter. At max value, the treble is included in the reverberations; lowering the value and
gradually dampens it. (0–127)
HPF (HP Filter) sets the cuto frequency of the reverb high-pass filter. (0–127)
LPF (LP Filter) sets the cuto frequency of the reverb low-pass filter. (0–127)
VOL (Mix Volume) sets the volume of the Reverb output signal. The output is routed either before or after
the Distortion and Compressor eects, depending on the setting of the REV parameter on the DISTORTION page. (0–127)
B.3 DISTORTION
The distortion master eect pronounces the peaks of the signal and distorts them. Additionally, the sound
may be oset in its entirety on this page and subjected to non-symmetrical distortion. This page also controls the overdrive of the Delay eect, as well as the routing of the Delay and Reverb eect returns.
DIST
AMT (Distortion Amount) sets the amount of distortion applied to the signal. (0–127)
SYM (Distortion Symmetry) osets the whole signal (in the y-direction, if visualized as a wave cycle on
a 2D graph) either up (positive values) or down (negative values) before applying distortion. This makes
asymmetric distortion of the signal possible, fringing only the crests or the troughs of the wave. (64–
+63)
DOV (Delay Overdrive) sets the overdrive of the Delay eect, for a warm, dynamic distortion of the signal.
Set this in conjunction with the FDB parameter on the DELAY page to produce anything from a tinge of
shear to a very aggressive four-pound barrage of overtones. (0–127)
DEL (Delay Dist/Comp) sets the Delay eect to return before (PRE), or after (POST) the signal is subject
to distortion and compression. The default setting is before. (PRE, POST)
REV (Reverb Dist/Comp) sets the Reverb eect to return before (PRE), or after (POST) the signal is
subject to distortion and compression. The default setting is after. (PRE, POST)
B.4 COMPRESSOR
The Compressor master eect compresses the dynamic range of the signal by reducing the volume of loud
sounds relative to the quiet sounds. There are eight parameters with which the compressor is customized
on this page.
COMP
76
THR (Threshold) sets the threshold of the compressor. A lower threshold means a larger portion of the
signal will be subject to compression. There is a bar on the rightmost edge of the screen which will visually represent the amount of compression. (0–127)
ATK (Attack) sets the time of the compressor attack phase, i.e., how quickly the compressor responds to
loud peaks. The time of the attack phase is set in milliseconds. (0.03–30)
APPENDIX B: FX TRACK PARAMETERS
REL (Release) sets the time of the compressor release phase, i.e., how long it takes for the compression
to recover in quieter moments. The time is set in seconds. Range (0.1–2, A1 or A2). A1 and A2 are two
types of auto release phases, (A2) being slightly longer than (A1).
MUP (Makeup Gain) sets the makeup gain of the compressor output, to compensate for the reduced
signal levels caused by compression. (0–127)
RAT (Compression Ratio) There are four dierent compression ratios, 1:2, 1:4, 1:8 and MAX. Higher ratios
result in greater compression of the signal.
SEQ (Sidechain EQ) filters the signal before it is analyzed by the compressor in one of the following
ways:
• OFF lets the sidechain signal remain unchanged.
• LPF lowpass filters the signal before analysis, making the compressor react mostly to the bass. Use
this setting for a characteristic pumping compressor sound.
• HPF passes the signal through a highpass filter before it is analyzed, making the compressor react
less to the bass. Use this setting to avoid pumping.
• HIT results in a balanced equalization of the sidechain signal, making the compressor react similarly
to all frequencies of the signal.
MIX (Dry/Wet Mix) sets the mix of the uncompressed signal and the compressor output signal. The left
extreme setting results in a completely uncompressed signal. The extreme right setting lets only the
compressed signal pass through. All values in between mix the uncompressed signal with the compressed signal, also known as parallel compression. A definitive Motown compression eect may be
achieved at moderate MIX settings combined with high RAT and low MUP settings. (0–127)
VOL (Volume) sets the volume of the output signal. (0–127)
B.5 FX LFO
The FX track LFO page parameters are shown and explained below.
LFO
SPD (Speed) sets the speed of the LFO. For the LFO to be synced to straight beats, try settings of 8, 16
or 32. The knob is bi-polar. The LFO cycle can be played backward by using negative values. (64–+63)
MUL (Multiplier) multiplies the SPD parameter by the set factor. (x) multiplies the current tempo, (dot)
syncs the LFO to 120 BPM regardless of the tempo. 24 settings: (12 tempo synced, 12 free).
FAD (Fade In/Out) makes it possible to fade in/fade out the LFO modulation. The knob is bipolar. Positive
values give a fade-out, negative values give a fade-in. A mid position (0) will result in no fade in/fade out.
(64–+63)
DST (Destination) selects the destination for the LFO. A list will appear when you turn the knob. Choose
a parameter from any of the parameter pages. Turn the knob clockwise to go down the list, counterclockwise to go up. Preview how the LFO modulation will aect the sound by highlighting a destination.
Confirm a selection by pressing [YES].
WAV (Waveform) sets the LFO waveform. There are seven waveforms: Triangle, Sine, Square, Sawtooth,
Exponential, Ramp, and Random.
SPH (Start Phase) sets the wave phase where the LFO will start when it is trigged. (0–127) 0 is the start
of a complete wave cycle, and 127 is the end point. 64 is the dead center.
MOD (Trig Mode) sets how the LFO will act when a note is trigged. Five settings exist.
• FREE is the default free-running mode. It makes the LFO run continuously, never restarting or stop-
ping.
• TRIG makes the LFO restart when a note is trigged.
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APPENDIX B: FX TRACK PARAMETERS
• HOLD makes the LFO run free in the background, but when a note is trigged the LFO output level is
latched and held still until the next note is trigged.
• ONE makes the LFO start from the beginning when a note is trigged, run for one cycle and then stop,
making the LFO act like an envelope.
• HALF makes the LFO start from the beginning when a note is trigged, run for half a cycle and then
stop.
DEP (Depth) sets the depth and polar orientation of the LFO modulation. Both negative (inverted) and
positive modulation depth is possible. Positive values start the oscillation toward the crest phase of the
wave. Negative values start toward the trough phase of the wave. A dead center setting, 0, equals no
modulation depth at all. (128–+127)
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APPENDIX C: MIDI
APPENDIX C: MIDI
This appendix lists the CC and NRPN specification for the Analog Rytm MKII.
Note that the order of the SYNTH parameters below will sometimes dier from the order of the parameters
shown on the SRC page of the RYTM. See the section MACHINE PARAMETERS below for a more detailed
list.
This appendix lists the parameters on the SRC page of the drum tracks. The parameters available are
determined by the MACHINE that are selected. There are several MACHINES to choose from. For more
information, please see “8.2 MACHINES” on page 22.
The MACHINES below can be used on all tracks: BD, SD, RS, CP, BT, LT, MT, HT, CH, OH, CY and CB.
D.1 ALL
DISABLE (MACHINE DISABLED)
There are no parameters on the SRC page when it is disabled. Select DISABLE, then save, to be able to
make a sample-based Sound accessible, for loading and Sound Locking, on any of the 12 Tracks.
NOISE GEN (WHITE NOISE GENERATOR)
LPF (LP Filter) sets the lowpass filter cuto frequency. (0–127)
LPQ (LP Resonance) sets the amount of resonance around the cuto frequency of the LP Filter. Zero
value quenches resonance altogether (0–127)
ATK (Attack) sets the length of the attack phase. (0–127)
DEC (Decay) sets the length of the decay phase. (0–INF)
HPF (HP Filter) sets the highpass filter cuto frequency. (0–127)
SWD (Sweep Depth) sets the depth of the LP Filter sweep. Negative as well as positive sweeps are
possible. (64–+63)
SWT (Sweep Time) sets the length of the sweep from the depth set by SWD. Low values result in
snappy sweeps, high values result in longer sweeps. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
IMPULSE (POSITIVE/NEGATIVE POLARITY IMPULSE)
88
ATK (Attack) sets the length of the attack phase. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
POL (Polarity) sets the polarity, positive or negative. (POS, NEG)
LEV (Level) sets the overall sound volume of the machine. (0–127)
The MACHINES below can be used on the BD, SD, RS and CP tracks.
D.2 BASS DRUM
BD HARD
TUN (Tune) sets the pitch of the oscillator. (64–63)
SWT (Sweep Time) sets the pitch sweep time. The depth of the sweep is fixed. (0–127)
SNP (Snap Amount) sets the snap transient level. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
WAV (Waveform) sets the oscillator waveform to sine, asymmetric sine or triangle. (0, 1, 2)
HLD (Hold Time) sets the hold time, the time before the decay phase starts. (0–127)
TIC (Tick Level) sets the level of the transient tick. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
APPENDIX D: MACHINES
BD CLASSIC
TUN (Tune) sets the pitch of the oscillator. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. Low values result in a short sweep. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
WAV (Waveform) sets the oscillator waveform to sine, asymmetric sine or triangle. (0–127)
HLD (Hold Time) sets the hold time, the time before the decay phase starts. (0–127)
TRA (Transient) sets the tick or noise transient sound and its level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
BD FM
89
APPENDIX D: MACHINES
TUN (Tune) sets the pitch of the first (modulated) oscillator. (64–+63)
SWT (Sweep Time) sets the pitch sweep time of the first (modulated) oscillator. (0–127)
FMD (FM Decay) sets the length of the decay phase of the second (modulating) oscillator and, conse-
quently, the decay time of the FM eect. (0–127)
DEC (Decay) sets the length of the decay phase of the first (modulated) oscillator and, consequently,
the whole drum sound. (0–127)
FMT (FM Tune) sets the pitch of the second (modulating) oscillator. (0–127)
FMS (FM Sweep Time) sets the pitch sweep time of the second (modulating) oscillator. (0–127)
FMA (FM Amount) sets the amount of frequency modulation the second oscillator subjects the first to.
Range (0-127).
LEV (Level) sets the overall sound volume of the machine. (0–127)
BD PLASTIC
TUN (Tune) sets the pitch of the two interacting oscillators. (64–+63)
SWT (Sweep Time) sets the pitch sweep time of the two interacting oscillators. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
TYP (Modulation Type) The first (A) is linear Frequency Modulation between the oscillators. The sec-
ond (B) is FM combined with ring modulation.
MOD (Modulation Level) sets modulation depth. Both types of modulation (A, B) produce distinctive
harmonics and the plastic buoyancy for which this drum model is so aptly named. (0–127)
TIC (Tick Level) sets the level of the transient tick. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
BD SILKY
TUN (Tune) sets the pitch of the oscillator. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
HLD (Hold Time) sets the length of the hold phase. (0–127)
DUS (Dust Level) sets the level of subtle tape-like static. (0–127)
CLK (VCO Click) sets the soft, oscillator-generated click level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
90
APPENDIX D: MACHINES
BD SHARP
TUN (Tune) sets the pitch of the oscillator. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
HLD (Hold Time) sets the length of the hold phase. (0–127)
TIC (Tick Level) sets the level of transient tick. (0–127)
WAV (Waveform) sets the waveform. There are five waveforms to choose from (Sine, Asymmetric
Sine, Triangle, Sinetooth and Sawtooth), and there is a choice between letting the oscillator run freely,
or have it reset each time the synth is trigged (wave graphics showed with an anchor point on the LCD).
LEV (Level) sets the overall sound volume of the machine. (0–127)
D.3 SNARE DRUM
SD HARD
TUN (Tune) sets the pitch of the oscillators. The interval between them is fixed. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
TIC (Tick Level) sets the level of the transient tick. (0–127)
NOD (Noise Decay) sets the length of the noise decay phase. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
SD CLASSIC
TUN (Tune) sets the common pitch of the oscillators. (64–+63)
DET (Detune) sets the pitch of the second oscillator in relation to the first. (64–+63)
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APPENDIX D: MACHINES
BAL (Osc Balance) sets the balance between the levels of oscillator 1 and oscillator 2. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
SNP (Snap Amount) sets the snap transient level. (0–127)
NOD (Noise Decay) sets the length of the noise decay phase. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
SD FM
TUN (Tune) sets the pitch of the first (modulated) oscillator. (64–+63)
FMT (FM Tune) sets the pitch of the second (modulating) oscillator. (64–63)
FMD (FM Decay Time) sets the decay time of the second (modulating) oscillator and, consequently,
the decay time of the FM eect. (0–127)
DEC (Decay) sets the length of the decay phase of the first (modulated) oscillator and, consequently,
the whole drum sound. (0–127)
FMA (FM Amount) sets the amount of frequency modulation the second oscillator subjects the first to.
(0–127)
NOD (Noise Decay) sets the length of the noise decay phase. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
SD NATURAL
TUN (Tune) sets the pitch of the first oscillator. (64–+63)
DEC (Noise Decay) sets the length of the noise decay. (0–127)
BAL (Noise Balance) sets the balance between noise and oscillator. (0–127)
BDY (Decay Time) sets the length of the decay phase of the oscillator. (0–127)
HPF (Noise HPF) sets the noise highpass filter cuto frequency. (0–127)
LPF (Noise LPF) sets the noise lowpass filter cuto frequency. (0–127)
RES (Noise Resonance) adds a resonant peak to the Noise LPF. Zero value quenches noise reso-
nance altogether. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
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The MACHINES below can only be used on the RS and CP tracks.
D.4 RIMSHOT
RS HARD
TUN (Tune) sets the pitch of the oscillators. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
SYM (Symmetry) adjusts the nonlinearity in the special rimshot circuit. (0–127)
TIC (Tick Level) sets the level of the transient tick. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
APPENDIX D: MACHINES
RS CLASSIC
T1 (Tune Osc1) sets the pitch of the first oscillator. (64–+63)
T2 (Tune Osc2) sets the pitch of the second oscillator. (64–+63)
BAL (Osc Balance) sets the balance between oscillator 1 and oscillator 2. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
SYM (Symmetry) adjusts the nonlinearity in the special rimshot circuit. (64–+63)
TIC (Tick Level) sets the level of the transient tick. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
D.5 HAND CLAP
CP CLASSIC
93
APPENDIX D: MACHINES
RAT (Clap Rate) sets the rate of the hand claps. (0–127)
NUM (Clap Number) sets the number of hand claps. (0–127)
RND (Random Claps) randomizes the timing of the hand claps. (0–127)
CPD (Clap Decay) sets the length of the decay phase. (0–127)
TON (Noise Tone) sets the pitch of the noise. (0–127)
NOD (Noise Decay) sets the length of the decay phase of the noise. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
D.6 DUAL VCO
DUAL VCO
TUN (Osc 1 Tune) sets the tuning of oscillator 1. Value 0 corresponds to note C-2. One octave corresponds to 24 units. (64–+63)
DET (Osc 2 Detune) sets the tuning of oscillator 2, relative to oscillator 1. One octave corresponds to
48 units. (64–+63)
DEC (Osc 1 Decay) sets the decay time of oscillator 1 level. (0–127)
DEC (Osc 2 Decay) sets the decay time of oscillator 2 level. (0–127)
CFG (Osc Config) selects the waveforms and interaction of the two oscillators. There are two dif-
ferent waveforms for oscillator 1 (sine, sinesaw) and five dierent waveforms for oscillator 2 (sine,
skewed sine, triangle, sinesaw, saw).
“+” = Mixes the oscillators.
“R” = Ring modulation.
“F” = Frequency modulation (linear) with osc 1 as the carrier. (Does not pitch track 100% correct)
“_” = Resets the oscillators on trig.
BND (Bend) sets the depth of a fixed time pitch envelope. One octave corresponds to 24 units
(64–+63)
BAL (Balance) controls the levels of the two oscillators. At a value of 0, both are max. Negative values
attenuate oscillator 2. Positive values attenuate oscillator 1. (64–+63)
LEV (Level) sets the overall sound volume of the machine. (0–127)
The MACHINE below can be used on the BT track.
D.7 BASS TOM
94
BT CLASSIC
TUN (Tune) sets the pitch of the oscillator. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
SNP (Snap) sets the length of the snap transient. (0, 1, 2, 3)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
The MACHINE below can be used on the LT, MT, and HT tracks.
D.8 LOW, MID, HIGH TOM
XT CLASSIC)
APPENDIX D: MACHINES
TUN (Tune) sets the pitch of the oscillator. (64–+63)
SWT (Sweep Time) sets the pitch sweep time. (0–127)
SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127)
DEC (Decay) sets the length of the decay phase. (0–127)
TON (Noise Tone) sets the pitch of the noise. (64–+63)
NOD (Noise Decay) sets the length of the noise decay phase. (0–127)
NOL (Noise Level) sets the noise level. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
The MACHINES below can be used on the CH and OH tracks.
D.9 CLOSED HIHAT
HH BASIC
TUN (Tune) sets the pitch of the six oscillators that combine to make the basic hihat sound. (64–+63)
TON (Tone) sets the tone of the sound. Positive values produce an increasingly shrill tone, while nega-
tive values result in a deeper tone. (64–+63)
TRD (Transient Decay) sets the length of the transient. (0–127)
DEC (Decay) sets the length of the hihat sound. (0–127)
ST (Osc Reset) activate to reset the oscillators for each triggering of the sound, or deactivate to let
the oscillators run free. (0, 1)
LEV (Level) sets the overall sound volume of the machine. (0–127)
95
APPENDIX D: MACHINES
CH CLASSIC
TUN (Tune) sets the pitch of the oscillators of the closed hihat. (64–+63)
DEC (Decay) sets the length of the decay phase of the closed hihat sound. (0–127)
COL (Noise Color) sets the timbral color, the virtual hardness of the imaginary metal alloy of which the
immaterial hihat is made. (64–+63)
LEV (Level) sets the overall sound volume of the machine. (0–127)
CH METALLIC
TUN (Tune) sets the pitch of the interacting oscillators of the metallic hihat. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
D.10 OPEN HIHAT
OH CLASSIC
TUN (Tune) sets the pitch of the oscillators of the open hihat. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
COL (Noise Color) sets the timbral color. (64–+63)
LEV (Level) sets the overall sound volume of the machine. (0–127)
OH METALLIC
96
TUN (Tune) sets the pitch of the oscillators of the metallic hihat. (64–+63)
DEC (Decay) sets the length of the decay phase. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
The MACHINES below can be used on the CY and CB tracks.
D.11 CYMBAL
CY CLASSIC
TUN (Tune) sets the pitch of the interacting oscillators of the cymbal. (64–+63)
TON (Tone) sets the metallic tone of the cymbal.(64–+63)
DEC (Decay) sets the length of the decay phase of the cymbal sound. (0–127)
COL (Noise Color) sets the timbral color of the cymbal. (64–+63)
LEV (Level) sets the overall sound volume of the machine. (0–127)
APPENDIX D: MACHINES
CY METALLIC
TUN (Tune) sets the pitch of the ring-modulated oscillators of the metallic cymbal. (64–+63)
TON (Tone) sets the tone of the metallic transient. (64–+63)
TRD (Transient Decay) sets the length of the transient decay phase. (0–127)
DEC (Decay) sets the length of the decay phase of the oscillators. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
CY RIDE
TUN (Tune) sets the pitch of the interacting oscillators that make up the ride cymbal model. (64–+63)
TYP (Cymbal Type) selects dierent sets of fundamental oscillator frequencies, as well as dierent
inter-oscillator logical interaction. (A-D)
HIT (Hit Decay) sets the top decay. (0–127)
DEC (Tail Decay) sets the tail decay. (0–127)
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APPENDIX D: MACHINES
C1, C2, C3 (Component 1, 2, 3) sets the level of each component. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
D.12 COWBELL
CB CLASSIC
TUN (Tune) sets the base pitch of the two oscillators. (64–+63)
DEC (Decay) sets the length of the decay phase of the cowbell sound. (0–127)
DET (Detune) sets the detune oset of the second oscillator. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)
CB METALLIC
TUN (Tune) sets the base pitch of the two oscillators. (64–+63)
DEC (Decay) sets the length of the decay phase of the metallic cowbell sound. (0–127)
DET (Detune) sets the detune oset of the second oscillator. (0–127)
LEV (Level) sets the overall sound volume of the machine. (0–127)