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INTRODUCTION
In the years since their notorious mission in Shanghai, Tyson Rios and Elliot Salem
expanded T.W.O., recruiting some of the finest operatives from all over the world.
You and your partner are two of those operatives, trained in small-unit combat and
experienced with some of the best weapons on the planet. Now, T.W.O. is about to
embark on their deadliest mission yet: an operation against La Guadaña, one of the
most ruthless and powerful cartels in Mexico. You’ll need all of your tactics, skills, and
teamwork to survive against the Devil’s Cartel.
The Main menu lets you select and start missions, customize your operative’s
appearance and weapon loadout, view your TWO Profile, and adjust in-game settings.
MISSIONS
Start a solo campaign, play with a partner using co-op splitscreen, or play co-op online.
Solo Select a mission to launch a solo campaign.
Splitscreen Play a co-op game with another player on the same screen.
Xbox LIVE Play co-op online when signed into Xbox
MATCH, FIND GAME, or HOST GAME. You may also host a
private game or invite your friends to a game you are hosting.
ARMORY
Customize your operative’s appearance and select three weapons.
Customize Operative
Customize Weapon
Loadout
and sidearm.
Change your operative’s mask, Tactical Gear, and tattoos.
Change your operative’s primary weapon, secondary weapon,
TWO PROFILE
Access leaderboards and view your gameplay stats, including total money earned, kill
count, and others.
OPTIONS
Access the Options menu to adjust the controls, audio, and brightness.
Controls View the control map and choose to invert the Y-axis, adjust
Audio Adjust the master volume, sound effects, music, and voice with
Brightness Adjust the brightness with a slider.
Credits Watch the Army of TWO™ The Devil’s Cartel credits.
sensitivity, and toggle vibration.
sliders, and toggle subtitles and night mode.
®
LIVE by selecting QUICK
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MISSIONS
Select MISSIONS from the Main menu to launch a solo campaign, play co-op with a
partner on splitscreen, or play co-op online through Xbox LIVE.
SOLO AND SPLITSCREEN CO-OP
Army of TWO The Devil’s Cartel lets you tackle a solo campaign or use the splitscreen
feature to play with a co-op partner. Once you have selected either of these options
from the Missions menu, select CONTINUE to start from your last saved checkpoint,
SELECT MISSION to choose a mission, or NEW to launch a new game. For co-op
splitscreen, you have the option to add a second player at this point.
SELECTING A MISSION
To choose a mission, enter the Select Mission menu. Here, you may select the missions
and contracts you've unlocked while progressing through the campaign. After selecting a
mission, choose a chapter to advance to the Start Game menu.
The Start Game menu allows you to change your weapon loadout or customize your
operative. You can also adjust the difficulty by pressing while viewing the Start Game
menu. Note that in split-screen and online game modes players can choose to play with
different difficulty settings. Once you're ready, select START GAME to begin the mission.
You may access any mission you've already completed. For example, if you join a friend's
game to complete the fifth mission online but have yet to reach the fourth mission
locally, then you cannot play missions four or five until you complete mission three. Any
mission you've already completed, following the campaign chronologically, is available for
play or replay.
ONLINE CO-OP
You must be signed into Xbox LIVE to play an online co-op game. Select QUICK MATCH
to join a quick match, FIND GAME to locate a game, HOST GAME to host your own
game, CONTINUE to pick up where you left off, or HOST PRIVATE GAME to host a game
that only invited friends can join.
PLAYING THE GAME
MISSION INFORMATION
During a mission, an icon indicates the position of your next objective. Your next
objective may be the entrance to the building, a place where you will regroup with your
squad, or an exit, among other things. Pause the game to view chapter objectives.
SAVING AND LOADING
Your progress is automatically saved throughout the game. When you log into the game,
you have the option to continue from your last unlocked chapter, select a mission, or
launch a new game.
While you’re in-game, you can restart from the last checkpoint you reached. Once you
quit, however, you lose any progression you’ve made since you began the chapter.
PAUSE MENU
Press at any time during a mission to access the Pause menu. From here, you can
resume your game, restart the checkpoint, restart the chapter, jump to the Options
menu, or quit the game.
Resume Resume the game from your current place.
Restart Checkpoint Restart the current mission from the last checkpoint.
Restart Chapter Restart the current chapter from the beginning.
Options Access the Options menu to adjust controls, audio, and brightness.
Quit Quit the game. All progress since the last checkpoint will be lost.
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HEADS-UP DISPLAY (HUD
)
TWO VISION METER
The blue semi-circle meter on the left side of your screen is your TWO Vision Meter.
When it's full, press to activate TWO Vision. You can press the button again to pause
TWO Vision.
Partner
Indicator
TWO Vision
Meter
Cover Marker
Bravo AI
The heads-up display (HUD) shows your Overkill Meter, available ammo and grenades,
the location of your objective and partner, and, in single-player only, commands you can
issue to your AI partner. It also displays fading health when you’ve been shot.
Objective
Overkill Meter
Ammo
HE ALT H
When you’ve been shot, a red damage indicator appears. As you take more damage,
bloodstains also appear onscreen and the visuals desaturate. Taking cover or moving
away from the source of damage can eliminate the red damage indicator as you
regain health.
OVERKILL METER
The blue semi-circle meter on the right side of your screen is your Overkill Meter. When
it’s full, press y to activate Overkill. You can press the button again to pause Overkill.
AMMO
Your ammo and grenade counts are shown in the lower right corner. The first number is
the number of shots you have before you need to reload, while the second number is
your total available ammo for your equipped weapon. The last number shows your
available grenades.
OBJECTIVE
A locator icon shows the location of your objective. When you face the icon, it may also
show further details about your objectives.
BRAV O AI
Use l to issue commands to your AI partner. Depending on the commands available on
the command wheel, you can order Bravo to regroup, draw attention, pick up a shield, or
perform other actions.
PARTNER INDICATOR
A small box encasing the letter A or B points you in the direction of your partner. The
box appears above your partner’s head when you’re looking at him directly.
COVER MARKER
When the Cover Marker appears, press A and your character will automatically navigate
to find cover.
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GETTING INTO THE ACTION
Taking down a cartel takes guts and strategy. Firing from cover offers advantages such
as a reduction in the amount of damage you take, while rushing an enemy to perform a
melee attack can earn you additional Overkill points for your bravado. Working with your
partners is also crucial to meeting your mission objectives, not to mention making it
out alive.
CHARACTER PROGRESSION
As you complete missions and chapters, you earn money that allows you to rank up.
Playing co-op and using Overkill earns you more money, so you rank up faster.
Ranking up unlocks new weapons, gun parts, tattoos, masks, and tactical gear, to make
you a stronger combatant on the field.
WEAPONS
Having powerful weapons during a mission is critical to success. Before a mission, select
CUSTOMIZE WEAPON LOADOUT in the Start Game menu to choose your weapons.
During a mission, press Y to equip your other weapon.
An alternative to firing with your weapon is throwing grenades, which can help you take
out multiple enemies for additional Overkill points.
To pick up a dropped weapon from a fallen enemy, hold X when the prompt appears.
This exchanges your current weapon for the new one. To pick up ammo, simply pass
over it.
COVER
When enemies open fire, taking cover can be the difference between survival and death.
If cover is available, a vertical, blue chevron icon appears at the site. Press A to take
cover. When the icon appears on-screen, press A to slide your character into cover
from his current position.
Pull ] to pop out of cover and begin aiming. Shoot with x. You can also shoot or throw
grenades over your shoulder by pulling x or pressing z, respectively, without aiming.
This lets you deal damage from the safety of cover, though your aim suffers.
If you need to switch cover, simply position yourself on the outside edge of a corner, look
at the other side of the cover, and press A. To vault over cover, move toward the cover
and hold A. In addition, holding A while moving allows you to automatically vault over
certain objects.
You can exit cover by moving away from your current position. Alternately, you can exit
cover by pressing A when there’s no cover option or by reaching the edge of cover
and pressing A.
TWO VISION
The blue semi-circle on the left side of the screen shows your TWO Vision charge. When
this meter is full, you can activate TWO Vision to see interactive objects and the status
of nearby enemies by way of icons. Objects viewed through the lens of TWO Vision may
suggest a place to go, route to follow, or switch to push. Spotting an enemy by focusing
on him with your crosshairs highlights that enemy for your partner, whether or not your
partner has TWO Vision activated. Spotting enemies makes them visible no matter
where they are in the world, so use it often to maximize your team’s efficiency.
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MEL EE ATTACKS
When you’re close to an enemy, press to perform a melee attack. Depending on
your position, you may end up jabbing an enemy in the neck, backstabbing, or slitting
someone’s throat. Melee attacks typically earn you more Overkill points than a regular
kill, but fewer than kills achieved with cooperative tactics.
Melee attacks often kill an enemy in a single blow, but closing in on an enemy puts you
at risk of being killed with a single melee blow, too. It’s also possible for your enemy to
create a Confrontation moment by attacking you and pushing your weapon away from
him. If this happens, rapidly tap A to fight him off and complete your melee attack;
otherwise, you may fall backwards and be vulnerable to a melee blow. If the enemy is
stronger than you, make sure your friend is nearby to shoot him during the struggle.
OVERKILL
Overkill helps your Army of Two take down enemies hard. When activated, Overkill makes
you temporarily invincible, increases the damage you inflict on enemies, and gives you
unlimited ammo and grenades for 13 seconds.
Killing enemies fills your Overkill Meter. Traditional kills give you 10 Overkill points, while
headshots, melee attacks such as backstabs, surprise hits, and killing multiple enemies
at once give you additional points.
Be as cooperative and skillful as you can to earn Overkill points. The more inventive and
spectacular your kills are, the more Overkill points you receive, which lets you trigger
Overkill more often.
When your Overkill Meter is full, press y to activate Overkill for you and your partner.
This mode is shared between you and your squad mate, so when your partner activates
Overkill, you become a killing machine along with him.
When you and your partner both trigger Overkill, the overlapping time gives you Double
Overkill. This increases your time spent in Overkill, time dilates, and you have the
opportunity to generate even more damage while your enemies are left vulnerable. Take
advantage of Double Overkill for massive money bonuses.
Sometimes all enemies die before your Overkill expires. If you no longer need Overkill,
you can pause it to save the remainder of your meter. Refill the meter to initiate
Overkill again.
CO-OP ACTIONS
As a rule of thumb, the more you rely on your partner and the more skillful your kills are,
the more Overkill you’ll generate. The following actions help you fully utilize your partner
for maximum Overkill accumulation.
SURPRISE/DECOY
Whenever you kill an enemy who’s focusing on your partner, you generate a surprise kill
and your teammate gets a decoy bonus.
FLANK/BAIT
Whenever you’re able to flank an enemy who’s focusing on your partner, you generate a
flank kill and your teammate gets a bait bonus.
TAG TEA M
Whenever you and your partner focus on the same target by shooting at him
simultaneously, you get a tag team bonus.
CO-OP COMBO
Surprise/Decoy, Flank/Bait, and Tag Team are all considered co-op actions. Whenever
you and your partner perform more than one of these in rapid succession, you receive
extra points for achieving co-op combos!
MISSION STATUS
After each chapter, Mission Status shows your Chapter Overview, which summarizes the
current earnings, rank, and the best team player. Press A to see your money, rank, and
unlocks. Press to skip the Mission Status pages.
You can also view the best team players, a sample of the leaderboards for the completed
chapter, and your weapons loadout. You can also access this information by selecting
TWO PROFILE from the Main menu.
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WORKING TOGETHER
Whether you play a solo or co-op campaign, the Army of TWO The Devil's Cartel experience
is all about working with your partner to successfully complete missions. In a solo
campaign, you control Alpha while your partner is Bravo, an AI character. In a co-op
campaign, the host is designated Alpha and the client Bravo.
Hold X to set up a co-op action and wait for your partner to join you. Co-op actions
include breaching a door or giving your partner a boost over a wall. Once you are in the
waiting position to set up the co-op action, release X.
STEP-JUMPS
An icon appears when you can perform a step-jump with your partner. This involves
giving your partner a boost so he can jump onto higher ground or over a wall. Hold X to
set up and perform this action. Though your partner may be able to pull you up with him,
sometimes you’ll have to find another way around.
HEALING YOUR PARTNER
When your partner is wounded, a yellow alert icon appears above him. Run to him the
first chance you get and hold X to heal him before he bleeds out. When you’re wounded,
you can shoot from the ground and move to your partner to expedite healing.
DUAL BREACH
From time to time, Alpha and Bravo are going to need to breach a door together. When
that time comes, attempt to eliminate all of the targets inside the door before the time
dilation runs out in order to earn extra Overkill points and money.
SHIELD
Upon picking up a shield, players drop into a crouched stance. They may crouch-walk
to maneuver around an area while being fully protected from the front, or sprint. When
sprinting, operatives are unable to shoot and may be more vulnerable to attack. When
carrying a shield, players can still enter cover, but will drop the shield.
Shields can protect a player, but they can also be used in an offensive manner.
Performing a melee attack with a shield won’t kill enemies, but it will push them away,
damage them, and give you enough space to take aim and shoot them. Players carrying
shields utilize their pistols in combat and are technically considered to be in cover. If you
attempt to change to a different weapon, you drop the shield.
If your partner has a shield, you can stack up behind him for protection. To break away,
simply move away from your partner. Look for other cover to shield you from enemy fire
once you’re navigating solo again.
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WEAPON CUSTOMIZATION
After selecting a mission, the Start Game menu lets you view your weapon loadout. From
here, you can purchase new weapons and upgrades, with each weapon’s stats displayed
on the right side of the screen for easy comparison.
UPGRADING WEAPONS
Select PRIMARY, SECONDARY, or SIDEARM to choose a weapon for that slot or
purchase a new one. To upgrade a weapon, select it and choose a slot you want to
upgrade. Depending on the weapon, you may be able to upgrade the magazine, under
mount, barrel, or muzzle, among other things. Once you’ve selected a slot, select the
feature you want, such as an extended magazine, grenade launcher, or ballistic shield.
Some upgrades remain locked until you reach a certain rank, and all cost money. Before
you commit, press Y to immediately test the weapon’s fire at a shooting range. Press
B
when you’re finished to return to the weapons screen.
WEAPON SKINS
Weapon skins let you customize the look of your weapon. To begin, select the weapon,
then select WEAPON SKINS from the list that appears. Choose a finish from the list to
see what it looks like on your weapon; choices include a variety of colors and metals,
among other options. When you’ve found one you like, select it.
You can customize the main parts and the accent parts of your weapons. Pull ] or x to
switch between them.
When you’ve selected your preferred finishes, press B to complete your customization
and return to the previous menu.
LIMITED 90-DAY WARRANTY
NOTE: Warranty does not apply to digital download products.
Electronic Arts Limited Warranty
Electronic Arts warrants to the original purchaser of this product that the recording medium on which
the software program(s) are recorded (the “Recording Medium”) is free from defects in materials
and workmanship for a period of 90 days from the date of purchase. If the Recording Medium is found to
be defective within 90 days from the date of purchase, Electronic Arts agrees to replace the Recording
Medium free of charge upon receipt of the Recording Medium at its service center, postage paid, with
proof of purchase. This warranty is limited to the Recording Medium containing the software program that
was originally provided by Electronic Arts. This warranty shall not be applicable and shall be void if, in the
judgment of Electronic Arts, the defect has arisen through abuse, mistreatment or neglect.
This limited warranty is in lieu of all other warranties, whether oral or written, express or implied, including
any warranty of merchantability or fitness for a particular purpose, and no other representation of any
nature shall be binding on or obligate Electronic Arts. If any such warranties are incapable of exclusion, then
such warranties applicable to this product, including implied warranties of merchantability and fitness for
a particular purpose, are limited to the 90-day period described above. In no event will Electronic Arts be
liable for any special, incidental, or consequential damages resulting from possession, use or malfunction of
this Electronic Arts product, including damage to property, and to the extent permitted by law, damages for
personal injury, even if Electronic Arts has been advised of the possibility of such damages. Some states do
not allow limitation as to how long an implied warranty lasts and/or exclusions or limitation of incidental or
consequential damages so the above limitations and/or exclusion of liability may not apply to you. In such
jurisdictions, the Electronic Arts’ liability shall be limited to the fullest extent permitted by law. This warranty
gives you specific rights. You may also have other rights that vary from state to state.
Returns Within the 90-Day Warranty Period
Please return the product along with (1) a copy of the original sales receipt showing the date of purchase,
(2) a brief description of the difficulty you are experiencing, and (3) your name, address and phone number
to the address below and Electronic Arts will mail a replacement Recording Medium to you. If the product
was damaged through misuse or accident, this 90-day warranty is rendered void and you will need to follow
the instructions for returns after the 90-day warranty period. We strongly recommend that you send your
products using a traceable delivery method. Electronic Arts is not responsible for products not in
its possession.
EA Warranty Information
If the defect in the Recording Medium resulted from abuse, mistreatment or neglect, or if the Recording
Medium is found to be defective after 90 days from the date of purchase, choose one of the following options
to receive our replacement instructions:
Online Warranty Information: http://warrantyinfo.ea.com
EA Warranty Mailing Address:
Electronic Arts Customer Warranty, 7700 W Parmer Lane, Building C, Austin, TX 78729-8101
Notice
Electronic Arts reserves the right to make improvements in the product described in this manual at anytime
and without notice.
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NEED HELP?
The EA Worldwide Customer Experience team is here to ensure you get the most out of
your game—anytime, anywhere.
` Online Support & Contact Info For FAQs, help articles, and to contact us,
` Twitter & Facebook Support Need a quick tip? Reach out on Twitter
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to @askeasupport or post on
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