Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures. The risk of photosensitive epileptic seizures may be reduced
by taking the following precautions: Sit farther from the screen; use a smaller
screen; play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
Guardian, Conqueror, Dark Templar,
Demonologist, Necromancer,
Herald of Xotli, Bear Shaman,
Priest of Mitra, Tempest of Set,
Barbarian, Assassin, Ranger
Choosing Your Look . . . . . . . . . 16
Choosing Your Name . . . . . . . . 16
User Interface . . . . . . . . . . . . . . . . 16
Navigation Buttons . . . . . . . . . 18
Shortcut Bar . . . . . . . . . . . . . . . 18
Map and Mini-map . . . . . . . . . 18
Character Overview . . . . . . . . . . . . 19
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Equipment and Inventory . . . . 19
Equipping/Unequipping items,
Item information
Attributes and Skills . . . . . . . . 20
Attributes, Ratings and resistances,
Skills
Spells, Combos and Abilities . . 21
Combo moves, Magical spells,
Other abilities
Feat Specialization . . . . . . . . . . 22
Available feats, Unavailable feats
Quest Journal . . . . . . . . . . . . . . 23
Quest information, Quest difficulty,
Tracking quests, Sharing
and canceling quests
Using your own weapon, Using
your mount as a weapon
Disadvantages . . . . . . . . . . . . . 43
Playing with Others . . . . . . . . . . . . 44
Searching for Players . . . . . . . . 44
Player Groups . . . . . . . . . . . . . 44
Group benefits, Forming a group
Player Guilds . . . . . . . . . . . . . . 45
Guild benefits, Forming a guild
Instances . . . . . . . . . . . . . . . . . 46
Player vs. Player . . . . . . . . . . . 46
Quick mini-games, Siege battles
Exploring the World . . . . . . . . . . . . 47
ADDITIONAL INFORMATION . . . 48
Advanced Features . . . . . . . . . . . . . 48
Crafting . . . . . . . . . . . . . . . . . . . 48
City Building . . . . . . . . . . . . . . . 48
Siege Battles . . . . . . . . . . . . . . 48
Hyborian Codex . . . . . . . . . . . . . . . 48
Nations of Hyboria . . . . . . . . . . 49
Aquilonia, Cimmeria, Stygia
Cities of the World . . . . . . . . . . 51
Tarantia, Khemi, Conarch, Tortage
Notable Characters . . . . . . . . . 53
King Conan, Keaira, Kalanthes,
Thoth-Amon and His Minions
Gods and Worship . . . . . . . . . . 54
Crom, Mitra, Set
KEYBOARD MAP . . . . . . . . . . . . 56
GAME SETTINGS . . . . . . . . . . . . 58
CREDITS . . . . . . . . . . . . . . . . . . . 59
LIMITED WARRANTY/
PRODUCT SUPPORT . . . . . . . . . 65
INTRODUCTION
Know, O Prince, that between the years when the oceans
drank Atlantis and the gleaming cities, and the rise of the Sons
of Aryas, there was an Age undreamed of, when shining
kingdoms lay spread across the world like blue mantles
beneath the stars—Nemedia, Ophir, Brythunia, Hyperborea,
Zamora with its dark-haired women and towers of spider-
haunted mystery, Zingara with its chivalry, Koth that bordered
the pastoral lands of Shem, Stygia with its shadow-guarded
tombs, Hyrkania—whose riders wore steel and silk and gold.
But the proudest kingdom of the world was Aquilonia, reigning
supreme in the dreaming west. Hither came Conan the Cimmerian,
black-haired, sullen-eyed, sword in hand—a thief, a reaver, a slayer,
with gigantic melancholies and gigantic mirth—to tread the jeweled
thrones of the earth under his sandaled feet.
— The Nemedian Chronicles
Over 70 years ago, author Robert E. Howard created Conan and the world
of Hyboria where he led a life of great adventure. Through the years since
then, countless works based on the world’s greatest fantasy hero have
emerged, from books to comics, from movies to video games. Hyboria has
grown to become a world of tremendous scale and unfathomable depth.
In Age of Conan
to live out a life of daring adventure, just as the mighty barbarian himself
did in Howard’s legendary tales. By building upon the foundations laid down
through all these years of great stories of Conan and his world, we have created
an online version of Hyboria that you can experience on your own computer.
But beware, for death awaits the unaware. Hyboria is a world of conflict—
between warriors, between guilds, and between entire nations. While demons rise
from the darkest pits of hell, enemies are threatening to break down the walls
of your own cities.
What will you do, where you will go? Your life will be riddled with such choices
and YOU have to make the decisions!
®
: Hyborian Adventures you get the chance
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GAME SETUP
Installation
1. Place the first Age of Conan: Hyborian Adventures DVD into your disc drive
to start the installation.
2. If AutoPlay is enabled on your computer, a window will appear automatically,
offering you various choices. Click the Install button to continue the installation.
J If AutoPlay is not enabled on your computer, you need to run the installation
application manually. Click the Start button in Windows
®
Vista
and type D:\setup.exe. (If your disc drive is assigned to a letter other
than D, substitute the appropriate letter for your computer.)
3. An installer application will now start. Follow the on-screen instructions
to complete the installation.
Account Management
In order to play Age of Conan: Hyborian Adventures, you need to have
or create a game account with Funcom. A game account is your personal
identification for the game servers.
IF YOU ALREADY HAVE A FUNCOM ACCOUNT
Please go to https://register.ageofconan.com and enter your Funcom account
name and password. Your existing Funcom account information will appear whether
or not you have a current subscription. Choose Add a Game Subscription and enter
your Age of Conan: Hyborian Adventures game key.
CREATING AN ACCOUNT
To create a Funcom game account, open your Internet browser and go to
the Funcom website: https://register.ageofconan.com. Follow the on-screen
instructions to work through the process. Make sure you write down your
username and password, as you will need these details when logging in.
After your free trial period has expired (if you were eligible for a free trial period),
you will be charged according to the subscription plan that you chose when creating
your account. You will be charged unless you cancel this subscription before your
free period has expired. You can change your subscription plan at any time.
®
XP or Windows
CANCELING A SUBSCRIPTION
You can cancel your subscription to the Age of Conan: Hyborian Adventures
game service at any time. You will not be able to access the game servers once you
cancel your subscription and after your pre-paid game time has expired.
J PS! Even though we aim for your characters to be available to you if you decide
to subscribe later, Funcom can’t guarantee that characters on inactive accounts
will be preserved.
To cancel your account, access your account page via the Funcom website:
https://register.ageofconan.com. Follow the on-screen instructions to complete
your cancellation request.
Starting the Game
After you’ve installed the game and created a Funcom game account, run
the game by double-clicking the Age of Conan icon on your desktop, or access it
via the Windows start menu. If you are running Windows Vista
the game via the Game Explorer found on your Windows Start menu.
PATCHING PROCESS
The first thing you see after starting
the game is the patcher window. This allows
your Age of Conan: Hyborian Adventures
game to be automatically updated when
updates are available.
J When the patcher window appears,
any available patch automatically starts
to download. This may take some time,
depending on the size of the patch and
the speed of your Internet connection.
During the wait, you can take a look at the patch notes available in the patcher
window. These detail any changes or additions made to the game.
J New data may sometimes be downloaded while you’re playing. If the game
appears to be taking some time to load between regions, this might be the reason.
After the patching process is complete, a Play button highlights. Click this button
to continue.
LOGGING IN TO THE GAME
After completing the patching process, the first screen you arrive at is the Login
screen. Supply the username and password for your Funcom game account, and click
the Login button to continue into server selection and ultimately the game world.
®
, you can access
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Customer Service
Funcom does not offer phone support for Age of Conan: Hyborian Adventures,
but there are numerous ways to get assistance, both inside the game and from the
official websites and forums.
J Should you run into any technical problems with Age of Conan: Hyborian
Adventures, you can contact Funcom Customer Support by using the contactform at https://register.funcom.com/support.
J There will be a customer service knowledge base for Age of Conan: Hyborian
Adventures, where all the most frequently asked questions are displayed
(http://support.ageofconan.com).
J You can get aid on the official Age of Conan: Hyborian Adventures forums,
where Funcom employees regularly report on any issues you may come across
(http://forums.ageofconan.com).
J You can send an email to support@ageofconan.com (this is an automated mail
service and will not be read by humans). The reply will cover general aspects
of getting started with the game, and where to get additional help.
J You can get in-game help. Type /petition in the chat window and press e. Follow
the on-screen instructions. Funcom will prioritize requests based upon urgency.
Please Note...
Age of Conan: Hyborian Adventures is a massively multiplayer online game—
one that allows its developers to continuously update it, change it and add to it.
Changes might have been made to the game in the period between documentation
and the release of the game. Because of this, there may be inaccuracies between
the gameplay and this documentation. If so, we apologize for the inconvenience.
Age of Conan: Hyborian Adventures is also a very deep and complex game
with a multitude of different game mechanics. This documentation is meant to help
new players get into the game, so, many of the game’s more advanced features are
not covered in this manual. For the latest updated documentation, please visit
http://www.ageofconan.com.
Family Settings
Family Settings in Games for Windows – LIVE complement Windows Vista
parental controls. Manage your child’s access and experience with easy and flexible
tools. For more information, go to www.gamesforwindows.com/live/familysettings.
®
BASIC GAMEPLAY
Selecting a Server
Before doing anything else, you need to select the game server where you will
create a character and start playing. If you are planning to play with your friends,
ask them what game server they will be playing on.
J You will only see players who are on the same server you have selected.)
Different server types may be available:
J Player-versus-environment (PvE)—Standard game servers using the standard
gameplay rule sets.
J Player-versus-player (PvP)—Game servers with a looser approach to player-
versus-player combat. These servers offer more challenge and may not be
suitable for new players.
J Role-playing (RP/PvP)—Similar to the other game servers while providing
a friendlier environment for playing in character.
The selection of servers available to you depends on what region of the world
you bought your client in. For instance, North American clients cannot play
on European game servers, and vice versa.
After choosing a server, choose an empty character slot and continue into
character creation.
Creating Your Character
The story of your character’s life begins
on a Stygian slave galley somewhere
in the treacherous waters surrounding
the Barachan Isles. Without any memory
of who you are—or who you were—you now
have the chance to start anew.
During character creation, you decide
on your character’s physical appearance,
what culture your character hails from,
and what class your character will progress
in throughout the game.
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CHOOSING YOUR RACE
The implications of choosing a race for your character go beyond mere physical
appearance. Your choice also determines what classes you can choose from. The
following races are available:
THE AQUILONIANS
The Aquilonians are a people divided behind a front
of unity, and threatened behind a show of dominance.
Their kingdom, the so-called Flower of the West, is
the unrivaled jewel of Hyboria. It is a land of prosperous
cities, great wealth and enlightened culture, with a king-
sanctioned order of religious freedom where no faith
shall be oppressed. Yet for all the kingdom’s vaunted
glories, and despite the actions of its popular monarch,
King Conan I, it is a land where culture clashes
and the chaos of unrest always threaten the populace.
Aquilonian fighters are disciplined and tough,
often more soldier than warrior. The people value martial
skill and admire any who stand against the nation’s
many enemies, especially the hated Picts. Aquilonians
also value free-thinking and independence, so those
who can make a living from their own self-reliance often
gather respect. Sorcery is shunned as the pursuit of evil
men, but Mitran priests practice their own magic, and
earn great respect among the populace for their perceived
favor in the light of the true god’s grace.
THE CIMMERIANS
The Cimmerians are a barbarous people, with a culture so profoundly shaped
by their harsh, dreary land that foreigners look askance at the tribes of the north
and wonder if they ever sing any songs besides dismal dirges. The Cimmerians live hand
to mouth in a hostile realm. It earns them the pity of other nations, but gives them a strength
no training can teach. The Cimmerians believe that Crom gives them strength at birth—
the strength they will need to meet the trials of life. After that, they’re on their own,
as it should be.
The barbarians have little in the way of writing
or book-learning; instead, they pass on their lore
verbally in fireside tales or whispered legends.
They value martial prowess over their enemies,
physical strength, and the ability to provide
for oneself above all else. While they have their
seers and shamans, the supernatural holds terror,
not wonder or tempting appeal, for most barbarians.
They pride themselves on working through life
with strength, skill and cunning, never relying
on the arcane mysteries that blacken the souls
of the men of other nations.
THE STYGIANS
Dominated by a ruthless theocracy dedicated
to the worship of the serpent-god Set, the Stygians
are masters of occult secrets and diabolic lore. Their
scholarship is legendary, and their mastery of the
magical arts is without equal in the known world.
Unlike the Hyborian kingdoms, the Stygians care
little for what goes on beyond their borders.
The Stygians are an ancient people, born of a culture
more than 1500 years older than any of their
neighboring kingdoms to the north.
Stygians, as a people, favor cunning, intelligence
and agility over brute strength. Swords and axes are
the hallmarks of a barbarian, not a civilized person.
For this reason, most Stygians found outside the borders
of their kingdom are typically scholars or seekers
of knowledge. This quest for knowledge appears in many
forms, whether through the practice of sorcery, the study
of the body and the healing arts, or the stealthy practice
of assassination or thievery. Each pursuit is equally valid in a Stygian’s eyes,
because it requires intellect, education and discipline—qualities the Stygians
believe to be lacking in the “lesser” kingdoms of the age.
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CHOOSING YOUR CLASS
The class you choose for your character determines his or her skills in combat,
the ability to equip specific types of equipment, and what feats your character can
acquire when leveling up. Classes are divided into four archetypes: the Soldier,
the Rogue, the Priest and the Mage. After you choose your character’s race,
the available class choices for that race will highlight in the character
creation interface. The following classes are available:
Guardians are the most heavily armored and well-drilled soldiers
in all of Hyboria. Capable of withstanding punishment like no other,
they also have an array of deadly attacks that deal devastating damage.
There is no more imposing sight in battle than a phalanx of Guardians
in full plate armor, bearing sword and shield or ranked behind
an impenetrable wall of pikes.
Guardians are the sturdiest of all the soldiers. Their strength lies
in their ability to mitigate damage with their heavy armor and shield.
They do not use magic, but focus on fighting with sword and shield or wielding pole arms
capable of sweeping through ranks of enemies. In addition to their daunting defenses,
they are renowned for their devastating charges, capable of ripping through enemy lines
Conquerors are a sword-wielding fusion of heavy armor and battlefield
command, rare individuals rising from the ranks of Aquilonian generals
and barbarous Cimmerian war-leaders. The conquerors’martial might is
almost unparalleled; they manipulate those fighting around them, inspiring
allies, demoralizing foes and drawing strength from the fury of battle.
Conquerors are capable soldiers, and their ability to augment their allies with battle cries
and inspirational auras, as well as cause disarray and degrade the fighting capability of the
enemy, make them unmatched masters of the battleground. They wield formidable two-handed
weapons, and can dual-wield for even more offensive power.
Dark Templars combine heavy armor, martial prowess and bloodthirsty magic with an all-consuming desire for triumph. They are
warriors who have sold their humanity for unholy might, the power
to feed upon the life of their enemies, spells that can reflect
enemy attacks, and unnatural powers of rejuvenation that have
a darker, nightmarish twist.
Dark Templars wear heavy battle armor, have the lethal offensive
capability of expert soldiers, and wield vile sorcery. Their spells can leech life
to enable Dark Templars to heal themselves or their allies, conjure protective wards,
and unleash occult energies against enemies around them. They can even sacrifice
their own life-force to power their invocations.
Demonologists are the mightiest of Sorcerers, wielding the power
of hell and earth, and capable of conjuring pillars of flame or titanic
storms of electricity. So great is their occult knowledge that they can
bargain a servant of hell—a guardian demon of warped beauty
and terrible might—into doing their bidding.
Demonologists concentrate solely on sorcery. The potency
of their spells is unmatched, as capable of eliminating a single
enemy in a hellish inferno as destroying enemy lines with forks
of lightning. They can sacrifice their own life-force in return for more
occult power. They are most potent when they are devoting their spell
energies solely to attack.
Necromancers summon and command the undead, and they
are legion. Their ghoulish minions are capable of tearing men
apart, and casting their own death magic. The rotting corpses
of the dead follow wherever the necromancer leads.
The dark magic wielded by necromancers ranges from the
unholy to pestilent corruption and the freezing touch of death.
Through careful study, necromancers can develop the ability
to call corpses from the earth to rise up and surround a foe,
and even attain lichdom, turning themselves into terrifying,
undead, horrible creatures.
Heralds of Xotli are hybrids of the mage and soldier archtypes.
They wield alien spells and two-handed weapons, making them
formidable enemies on the battlefield. This class is for players who
want to master both brutal swordplay and spectacular sorcery.
The result of demonology that went beyond the realms of hell
and earth and out into the cold empty wastes beyond the realm
of existence, heralds now faithfully serve Xotli, a demon-god
of the Elder Night—and an entity even the Atlanteans learned
to fear.
The spirit of nature is strong in Cimmeria, and has begun
to manifest itself among the barbarians of the north. Bear
shamans can inherit aspects of the great bear, such as claws,
savage strength, and adrenaline surges. They can use spirit
totems that heal and counterattack enemy blows. They can
also gain the power to heal and eventually resurrect
fallen companions.
Bear shamans are able to equip the heaviest priest armor
(medium), and are the sturdiest of all the priests. Capable
of mighty attacks with their two-handed weapons
and a complement of druidic enchantments, they are
fearsome enemies in combat. In common with other priests,
they also have many healing powers.
Priests of Mitra wield divine power that can aid, heal and even
bring the dead to life. Their god is one of justice, security and liberty
—and their followers are ready to fight to ensure these freedoms
and to battle against oppression, tyranny and villainy. Priests of Mitra
have the strongest healing powers. They also have the ability
to bombard the enemy with holy damage.
Priests of Mitra wear light armor and use martial weapons. Their
powers to augment those around, heal wounds, and impair enemies
make them indispensable to any party exploring Hyboria.
These priests wield the awesome destructive might of Set,
the snake god of Stygia. This elder god, ancient when man was
young, rewards his most faithful disciples with mighty powers—
lightning strikes that can tear the tops from mountains or lay
waste to entire regions.
These followers of Set are renowned for the obliteration and ruin
that follow in their wake, but like other priests they have the power
to heal en masse and restore life. As well as a variety of martial
weapons, light armor and shields, they can also wield magical talismans
in the form of ancient tomes and the hearts of slain monsters.
Assassins are the most lethal killers in Hyboria. Those
aspiring to the top of this profession face the deadliest
regime of training, discipline and study, and the ones
who survive are executioners supreme. No other class
can deliver blows as deadly as an assassins’. Their arsenal
of lethal combos is complemented by their ability to slip past
enemies unseen.
Assassins can dual-wield daggers with lightning speed.
They can modify their attacks against specific targets,
such as unholy attacks against heavily armored foes,
or poison attacks versus mana users. Few can stand
Rangers are the finest marksmen of Hyboria, capable
of stalking an enemy and delivering devastating shots
with pinpoint accuracy. From the skilled woodsmen
of the Bossonian Marches to the short-bow wielding
horsemen of the Stygian desert, the Rangers’ skills
with a bow set them apart from other warriors.
With an arsenal of specialist shots that can pin an enemy
down, start bleeding wounds or pierce an enemy’s heart, they are
difficult opponents. Knights fall to their fletched shafts, and all
the magic in hell cannot save a Sorcerer with an arrow in his throat.
They can fight in melee with swords and maces and wear medium
armor, but their strengths lay with the bow.
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CHOOSING YOUR LOOK
Age of Conan: Hyborian Adventures allows you to customize your character’s
physical appearance in detail. These choices are only cosmetic—they don’t affect
gameplay. Take your time and shape your character, or hit the Random button.
The choice is yours!
CHOOSING YOUR NAME
The last choice you have is finding a suitable name for your character. The only
limit is your own imagination. Try to stay true to the spirit and setting of the game
world. If your choice of name is rejected, it may be either because the name filter
refused it, or because another player has taken that name. Try again till you find
a suitable name.
With your name choice completed, you are finally ready to take your first steps
into Age of Conan: Hyborian Adventures!
User Interface
1 Main viewWhere the action takes place. Manipulate this view
by adjusting the camera.
2 Navigation buttonsClicking these buttons takes you to various character
overview windows. (
See page 18 for more information.)
3 Shortcut barUse the shortcut bar to place combos, spells, items
and abilities for easy access. (
information.)
See page 18 for more
4 Chat panelAll communications with other players are shown
in this chat window. (
See page 24 for more information.)
5 Mini-mapShows your immediate surroundings. Use the controls
next to the mini-map to zoom. (
information.)
See page 18 for more
6 Hit directionsThese directional arrows appear when you’re in combat,
allowing you to strike in different directions. (
for more information.)
See page 37
7 Your vitalsShows your name, level and vitals such as mana,
stamina and health. (
See page 20 for more information.)
8 Target vitalsShows the name, level, and vitals such as mana,
stamina and health of your target. Icons may also
appear next to this, allowing for different types
of interaction (such as trading) with your target.
9 Experience barThis progression bar shows how much experience you
need to reach the next level. (
information.)
See page 19 for more
10 Social buttons Click these buttons to access various Social windows,
such as the Player Search window. (
information.)
See page 44 for more
11 Active effects Any effects present on your character—magical or not—
are shown here.
for more information.)
(Hold your mouse over any of the icons
12 Quest trackerShows the quest objectives for quests you’ve chosen
to track (from the Quest Journal). (
information.)
See page 24 for more
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NAVIGATION BUTTONS
These buttons open the Character
Overview windows:
1 Equipment and inventory
2 Attributes and skills
3 Spells, combos and abilities
4 Feat specialization
5 Quest journal
For in-depth information on these elements, see Character Overview on page 19.
SHORTCUT BAR
The shortcut bar at the bottom of the game screen provides a location where you
can place various items and abilities for easy access. You can drag certain elements
from the Equipment and Inventory window and the Abilities window down to the
shortcut bar at any time.
Many of the slots in the shortcut bar have a corresponding keyboard key. Pressing
that key on your keyboard executes the action linked to that slot. This allows you
to quickly access items or abilities without having to go through the windows to find
them. For example, if you put a potion in the slot marked 9, pressing the 9 key
on your keyboard will result in your character attempting to consume that potion.
Press the SHIFT key and then 1 through 0 to access more shortcut bars.
MAP AND MINI-MAP
The mini-map appears in the top right corner of the screen.
It shows your immediate surroundings. Use the controls
next to the mini-map to zoom in and out. You can also
access a bigger version of the map by pressing the Map key
Your mini-map may hold important information, such as
the location of certain quest objectives, enemies and more.
Character Overview
EQUIPMENT AND INVENTORY
You can access the Equipment and Inventory
window by using the navigation buttons
at the top center of your screen
The Equipment and Inventory window shows
the items you have equipped, and the items you
are storing in your backpack. Slots surrounding
your character’s image in the Inventory window
represent different locations on your character’s
body where you can equip items.
Your inventory is divided into the following categories,
which filter and sort different types of items:
J Bag—This is your backpack, holding the items you have that don’t belong
in either of the other two categories.
J Resources—Holds all the resources you’re carrying, such as those needed
when using crafts.
J Quest—Holds all the items you’re carrying that are related to quests,
such as things you need to deliver to certain non-player characters.
Equipping/unequipping items
To equip an item in your Inventory, double-click it or drag it from the Inventory
to the appropriate equipment slot. To unequip an item, reverse the process. Doubleclick the equipment slot or drag the item back to your Inventory.
Item information
To see information about an item, such as what sort of effect it has, hold your
mouse cursor over the item for a short time.
KALANTHES’
TIP
(see page 18).
Items backlit by an orange color cannot be
equipped by your character. You may be
missing a skill, feat or some other ability
that you need in order to equip it.
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19
ATTRIBUTES AND SKILLS
Access the Character window by using
the navigation buttons at the top center
of the screen. This window provides
information about your character’s attributes,
resistances, skills and more.
Attributes
Your character has a set of base attributes
that are automatically increased when you
gain new levels. Attributes have a direct impact
on your character’s abilities and powers.
Some of the most important attributes are:
J Strength—Rewards a damage bonus for melee attacks, and increases the attack
rating for certain weapons.
J Dexterity—Applies a bonus to your defense rating and increases the attack
rating for certain weapons.
J Constitution—Determines the amount of health and stamina your character has.
J Intelligence—Determines the amount of mana your character has, and increases
magic rating for mages.
J Wisdom—Determines the amount of mana your character has, and increases
the magic rating for priests.
Ratings and resistances
These numbers affect your character’s powers in attacking, defending, use
of magic and more. They are altered by your attributes and the equipment you use.
Skills
Depending on your character’s class, you either have a set of skills that are
working in the background while you play, or that you must activate yourself
by using various abilities. When you gain a level, you can also gain a set of points
you can invest in these skills to improve them. You invest skill points through
the Character window.
Some of the most important skills are:
J Perception—Determines how well you observe the environment around you.
Allows you to spot hidden enemies or even dangerous traps.
J Bandaging—Allows you to quickly heal outside combat. An enhanced skill heals
you faster.
J Renew mana—Similar to bandaging, but affects your mana pool.
J Casting Concentration—Determines how prone you are to having your spell
canceled when you’re distracted.
J Hiding—Allows you to hide and become invisible to others. A higher skill makes
you more difficult to spot.
J Climbing—Determines the difficulty of objects (such as ladders) and slopes that
you can climb. You climb by using climbing spots in certain areas.
J Taunt—The higher your taunting skill, the greater your chance of attracting
enemy aggression.
The maximum number of points you can invest in a skill increases as you gain
new levels.
SPELLS, COMBOS AND ABILITIES
Access the Spells and Abilities window
by using the navigation buttons at the top
center of your screen. This window lists the
special abilities your character has, including
combo moves, spells and other abilities.
Special abilities are sorted by the different
tabs available in this window.
Combo moves
Your character can execute these special
moves during combat, depending on the class
you are playing. Combo moves must be
dragged into the shortcut bar in order for you can use them.
Using combo moves consumes stamina. As you gain more levels, new combo
moves become available, and appear in this window. What combos you can use
depends on the weapon you have equipped. Combos not available for your currently
equipped weapon will be grayed out.
Magical spells
If your character can master the awesome powers of Hyborian magic, acquired
spells will be listed here. Spells are divided into different types, such as friendly
spells and hostile spells.
Using spells consume mana. You can acquire spells by purchasing spell scrolls
from vendors, or by finding them in the wild. Use a scroll to memorize the spell.
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