Dji Modify User Manual v1.1

User Manual
2024.05v1.1
Contents
Disclaimer 4
Product Profile 4
Before Using 4
Supported Files 4
Operating Requirements 5
Notes 5
Installation and Configuration 6
Login and Activation 8
Home Screen 10
Language 10
License Manager 11
Log Export 11
Help 11
DJI Product Improvement Project 11
About DJI Modify 12
Logout 12
Projects 15
Opening the Local Folder 20
Renaming a Project 20
Deleting a Project 20
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Model Editing Screen 21
Collapsing/Expanding the Sidebar 21
Enabling/Disabling a High-Quality Model 21
Textures 22
Displaying/Hiding a Model Block 22
Wire Frame 23
Rotation Tool 24
Toolbar 24
View 24
Removing Floating Parts 24
Repairing Water Surface 26
Surface Flattening 28
Texture Repair 33
Hole Filling 37
Global Shortcuts 42
Undoing/Redoing an Action 42
Version History 43
Rendering and Exporting a Project 43
Saving a Project 43
Sharing a Project 44
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DJI Modify User Manual

Disclaimer

Read this disclaimer and the terms in DJI MODIFYTM (hereinafter referred to as “product”) carefully before using this product. By using this product, you hereby agree to this disclaimer and the Terms of Use and signify that you have read it fully. Install and use this product in strict
accordance with the User Manual. SZ DJI TECHNOLOGY CO., LTD and its aliated companies
assume no liability for damages or injuries incurred directly or indirectly from using this product improperly.
TM
is a trademark of SZ DJI TECHNOLOGY CO., LTD. (abbreviated as “DJI”) and its affiliated
DJI companies. Names of products, brands, etc., appearing in this document are trademarks or registered trademarks of their respective owner companies. This product and document are copyrighted by DJI with all rights reserved. No part of this product or document shall be reproduced in any form without the prior written consent or authorization from DJI.
This disclaimer is produced in various languages. In the event of any discrepancies among
dierent versions, the simplied Chinese version shall prevail when the product in question is
purchased in China. The English version shall prevail when the product in question is purchased in any other region.
Product Prole
DJI Modify is DJI’s first intelligent 3D model editing software. It features a streamlined and
intuitive interface that is simple to use to complete 3D model editing eciently. It accurately
identifies floating parts, holes, and vehicles in the models. Mesh can be repaired with a single click, with true-to-life textures generated quickly, significantly simplifying the model editing process. Paired with a DJI enterprise drone and DJI TERRA solution from aerial surveying, modeling, and model editing to sharing these models easily
to meet operational needs in surveying and mapping, reghting, emergency response, and
transportation.
TM
, it forms a comprehensive

Before Using

Supported Files

DJI Modify only supports editing 3D models (visible light) reconstructed using DJI Terra. Users
have the option to convert existing 3D models in DJI Terra into le formats that are compatible
with DJI Modify or start the reconstruction of 3D models from scratch using DJI Terra and import to DJI Modify.
Only models reconstructed with DJI Terra v4.0.0 or later versions can be imported into DJI
Modify for editing. Otherwise, the core features of DJI Modify, such as removing oating parts
may not function properly. DJI Modify does not support importing models reconstructed using custom coordinate systems or coordinate systems with seven-parameter transformation, nor models reconstructed from photos that lack image POS data.
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When reconstructing 3D models in DJI Terra (v4.0.0 or later versions), make sure to enable Work with DJI Modify. By enabling this option, historical projects that have already been completed in
DJI Terra can be quickly reconstructed again to generate new models and DMEP les for editing
in DJI Modify without the need to go through the entire reconstruction process again. Users
can nd the DMEP le (DJI Modify editable project le) in the reconstruction output folder of
DJI Terra. For detailed instructions on how to use DJI Terra for 3D reconstruction, refer to the Reconstruction section in the DJI Terra User Manual.

Operating Requirements

Computers must have a Windows 10 or later (64-bit) operating system installed to run DJI
Modify. In order to ensure a smooth user experience, the computer must also meet the specic hardware conguration requirements, which are detailed in the table below.
Items Minimum Recommended
NVIDIA graphics card with a compute
GPU
VRAM 4 GB or more 8 GB or more
RAM 32 GB or more 64 GB or more
HDD 200GB free space or more SSD plus 200GB free space or more
Compute capability is a key metric of the graphics card performance. For more information about the compute capabilities of NVIDIA graphics cards, visit: https://developer.nvidia.com/ cuda-gpus#compute.
The graphics cards listed above have been ocially tested and are recommended for optimal
performance. If you are using a graphics card that is not listed above, consult DJI Support before use. Make sure that the graphics card driver you are using is consistently kept up-to-date.
capability of 5.0 or above and a comprehensive performance not lower than NVIDIA GeForce GTX 1050Ti.
NVIDIA graphics card with a compute capability of 7.0 or above and a comprehensive performance not lower than NVIDIA GeForce RTX 2070.

Notes

1. For authentication purposes, make sure to maintain an internet connection at all times.
2. It is important to ensure that all monitors are connected to the NVIDIA graphics card. Failure to do so may cause software lag and hinder its ability to function at maximum performance.
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DJI Modify User Manual
Installation and Conguration
Visit the DJI official website on a computer and navigate to the DJI Modify product page to download the software.
1. Double click to open the software installation package. Wait for a while until the Windows system prompts for authorization and click Yes. Administrator permissions should be
enabled as DJI Modify needs to write les to the installation drive.
2. Select language preference and the folder in which to install DJI Modify.
3. Select the additional tasks to perform while installing. Check the boxes according to your installation preferences.
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4. Conrm installation settings.
5. Wait for installation to complete.
DJI Modify User Manual
During the installation process, a Windows command prompt window may appear. This is
a normal occurrence as it installs the drivers.
6. Once the installation is complete, users can either run DJI Modify directly or restart computer as prompted.
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DJI Modify User Manual

Login and Activation

A DJI account is required to use the software. Users must log in with an account registered on
the DJI ocial website.
1. Double click to run the software and enter the login screen. Users can also click Log in through DJI Terra, and DJI Modify will be automatically logged in to the same account.
2. Click Create Your DJI Account to register if you do not have a DJI account.
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3. If you already have a DJI account, enter account, password, and verication code to log in. If
you forgot your password, click Forgot Password to recover your account.
4. Activate the license.
Once logged in, an activation prompt will appear. If you have not obtained a license
activation code yet, click Free Trial to apply for a trial and obtain an activation code. If a license activation code has already been obtained, directly enter the activation code and click Activate to activate DJI Modify.
To activate additional licenses, go to User Center > License Manager, and click Activate More
to activate additional licenses in the pop-up window.
If users fail to activate the licenses, go to User Center > License Manager to nd and bind the license. Contact DJI Support if the license cannot be found.
• Upon the expiration of the trial period, users will have restricted access and will only be able to view existing models but unable to perform operations, such as creating or importing projects.
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DJI Modify User Manual

Home Screen

All Projects Search

User Center

User Center
SortLayout
Click in the upper right corner of the home screen to access the user center and view account information.

Language

Click Language to select your preferred language.
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DJI Modify User Manual

License Manager

1. Click License Manager to view all licenses bound to the current computer.
2. Click Activate More to activate an additional license and bind it to your current computer.
3. Click on an individual license to view detailed information, including the binding status, activation date, validity period, and license number.
4. Click
to copy the license number.

Log Export

DJI Modify allows users to export product logs and save them locally, facilitating issue diagnosis and troubleshooting in after-sales. Click Log Export and select a location to save the exported logs. By default, the time range for log export is set to the past 7 days.

Help

Click Help to quickly navigate to the DJI Modify download page, where users can download the latest software and view related documentation.

DJI Product Improvement Project

Click DJI Product Improvement Project and then click Join to join the project. By joining in the project, your computer information and diagnostic and usage data will be provided to DJI in order to help us provide better products and services. If you do not wish to continue participating in the project, go to User Center and click Cancel to cancel your participation in the project at any time. After participation is canceled, your computer information and error diagnostic data will not be uploaded.
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DJI Modify User Manual

About DJI Modify

Click About DJI Modify to view current software version and check for updates. From here, users can also view the Terms of Use and Privacy Policy of the product.

Logout

Click Log Out to sign out of the software. If the user clicks Log Out on the model editing screen, DJI Modify will automatically save the current model before logging out.

Layout

DJI Modify provides two layout options, including Card View and List View.
1. Click
to switch to Card View (default).
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2. Click to switch to List View.

Sort

Users can use the sorting function to arrange multiple project les in a specic order. DJI Modify supports to sort les in alphabetical order (A to Z, Z to A), by time created or modied (oldest to
newest, newest to oldest), and by project name.
to select your preferred sorting method. By default, project files are sorted by time
Click created, from newest to oldest.
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DJI Modify User Manual

Search

With the search function, users can quickly access recently opened projects or nd a specic
project using keywords.
1. Click on the search box to view all recently accessed project les. Click on a project to open
it.
2. Alternatively, enter keywords to search for a specic project. Click on the project found to
open it.
3. The list of recently accessed projects will be updated when users create, import, edit, or
click on a project, as well as when users drag in or double-click on a project le to open it.
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Projects

Fast Import from DJI Terra

After completing 3D reconstruction in DJI Terra, users can click on the DJI Modify button in DJI Terra to open the reconstructed model in DJI Modify with just one click, which allows for fast project import.
• Be aware that if users delete a project in DJI Terra, the project will also be permanently deleted in DJI Modify.

Creating a Project

Create a new project if the project does not have a DMEP le.
1. Click Create Project and ll in the project information. Enter the project name, choose the
storage location, and select the location of the project-related folders, including B3DM, PLY,
and AT XML les and undistorted images. Items marked with a red asterisk (*) are required.
2. After all required information is lled in, click OK to enter the model editing screen.
• Undistorted images can project textures onto the holes in the model. Importing
these images can help users achieve improved hole-lling eects. Users can nd the
undistorted images of a project in the reconstruction output folder of DJI Terra (path: models\pc\0\.temp\ImageCorrection\undistort).
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DJI Modify User Manual

Importing a Project

Users can directly import projects to DJI Modify.
1. Unzip the project folder and enter the project. Select the DMEP file and import it to DJI
Modify. Before importing the project, make sure that the storage space is sucient. Once
the project is exported, do not move or delete the unzipped project folder. Otherwise, users will not be able to open and edit the project.
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2. Users can also click Import Project in the top right corner, open the unzipped DMEP le, and
import it to DJI Modify.
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DJI Modify User Manual

Exporting a Project

DJI Modify allows users to export original projects and save them locally, or export projects and transfer them to DJI Modify on another computer.
1. Click on can change the project name, the storage location, and choose whether to export the undistorted images.
at the lower right corner of a project and select Project Export. Users
• Exporting undistorted images are optional. Textures will be affected if there are no undistorted images. Make sure the original project has undistorted images. Otherwise, the undistorted images cannot be exported even though Export Undistorted Images is enabled. When exporting the undistorted images, the undistorted images generated by 3D reconstruction of DJI Terra will be used by default, with the default storage location: Project Name\models\pc\0\.temp\ImageCorrection.
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2. The folder will be displayed once the project is exported successfully.
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Managing a Project

Click on at the lower right corner of a project to open local folder, rename, or delete the project.

Opening the Local Folder

Users can click and select Open Local Folder to nd the project les. With this option, users can precisely identify the path of the project les, enabling them to eciently locate and share project les.

Renaming a Project

After a project is created or imported, users can still modify the project name by renaming it.

Deleting a Project

DJI Modify supports deleting projects. Deleted projects will be removed from the home screen, and the folders where the projects are located will also be deleted. The deleted models cannot be recovered. Exercise caution when deleting.
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DJI Modify User Manual

Model Editing Screen

Click on any project in the home screen to enter the model editing screen. Users can also enter
the model editing screen of a project by double-clicking on the DMEP le, dragging the DMEP le into the home screen, or creating or importing a project.
ToolbarSidebar Action BarModel View

Sidebar

Collapsing/Expanding the Sidebar

After entering the model editing screen, the sidebar will be automatically displayed on the left. Click to collapse the sidebar. Click to expand the sidebar.

Enabling/Disabling a High-Quality Model

In DJI Modify, high-quality models refer to PLY models, while low-quality models refer to B3DM models.
1. In the model editing screen, click Alternatively, move the mouse cursor to a model block and right-click to enable the high­quality model.
2. Click
again to disable the high-quality model. Alternatively, move the mouse cursor to
a model block and right-click to disable the high-quality model. When disabling the high-
quality model, DJI Modify will automatically save any modications made to the high-quality
model.
to enable the high-quality model for a block.
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DJI Modify User Manual
High-quality models can only be enabled when using the attening, texture repair, and hole-lling tools.
After making modications to a model with a tool where high-quality model needs to be enabled for editing, if the user changes to another tool without high-quality model (specifically referring to the switching between B3DM and PLY files), the currently
modied model needs to be rendered rst.

Displaying/Hiding a Model Block

If a single model has too many blocks, users can hide certain model blocks that do not require editing and only display the necessary ones.
1. Click
2. After the model editing is complete, click
on the file list to hide the corresponding model block. Alternatively, move the
mouse cursor to a specic model block and right-click to hide that model block.
to show the previously hidden model blocks
again.
• Hidden model blocks will not be affected by any editing operations, regardless of
whether a selected area exists, thus enhancing processing eciency to a certain extent.

Model View

Textures

1. When high-quality models are enabled, users can click to hide the textures, and a white model will be displayed.
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2. Click again to reload the textures, and exit the white model display.

Wire Frame

1. Click to display the wire frame.
DJI Modify User Manual
2. Click again to exit the wire frame display.
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DJI Modify User Manual

Rotation Tool

When entering the model editing screen, the rotation tool will be in the default viewing state. Red represents the X-axis plane of the model, green represents the Y-axis plane, and blue represents the Z-axis plane. Clicking on any plane will transition the model
display to the corresponding plane.
Move the mouse cursor to the position of the rotation tool, and the cursor will change into a small hand icon. In this state, left-click and drag the mouse rotate the rotation tool, and the model will rotate accordingly. When rotating the rotation tool by dragging it, the initially selected plane will be highlighted.

Toolbar

The toolbar at the top of the window includes the following tools from left to right.
View
Users can use the view tool in the toolbar to browse or switch views of the model.
1. When entering the model editing screen, it will default to the view tool. Alternatively, users can click
2. When browsing a model, users can adjust the viewing angle by pressing down on the scroll wheel and moving the mouse, move the model by clicking the right mouse button and dragging, and zoom in and out by scrolling the scroll wheel.
Removing Floating Parts
The removing oating parts tool helps clean up and rene the model by removing fragments or
objects that are not connected or attached to the main body of the model.
1. Open a project and enter the model editing screen.
2. Click
recognized oating parts in the model and highlight them in blue, while the non-oating
parts of the model will be displayed in gray.
to enable the view tool.
to enable the removing oating parts tool. DJI Modify will automatically select all
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3. Left-click on a recognized oating part to select it. Alternatively, left-click and drag to draw a selection area and select all oating parts within the area.
4. To add additional oating parts to the current selection, click or press the Shift key and
drag to draw a selection area.
5. To subtract oating parts from the current selection, click
or press the Alt key and drag to
draw a selection area.
6. To delete the currently selected floating parts, click Remove or press the Delete or Backspace key on the keyboard.
7. Click Save in the top right corner or press Ctrl + S on the keyboard to save the current edits. Additionally, when users click
in the top left corner to return to the home screen, DJI
Modify will also automatically save the current changes. After saving, the model will show
the updated state with the oating parts removed.
8. To undo a previous action, click
in the action bar or press Ctrl + Z on the keyboard. After undoing, users can click in the action bar or press Ctrl + Shift + Z on the keyboard to redo the action if needed.
9. Users need to render the model to synchronize the modications to the high-quality model.
Click
in the top right corner and select Render. DJI Modify will synchronize the edits to
the high-quality model and generate a new B3DM model.
10. Once the model has been rendered, it cannot be undone. Users can start over by restoring to a previous version. Click
to open the version history, select “Before Rendering” or “Initial Version” from the list, and restore the selected version. After restoration, users can re-edit the model.
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DJI Modify User Manual
Repairing Water Surface
The repairing water surface tool can be used to address any water-related issues that may arise during the modeling process, such as missing water surfaces, bulges, and texture distortions.
1. Click
2. Click on the right panel to enable the color extraction tool. Move the mouse cursor to
3. After the color is set, left-click to start drawing the water surface area. When drawing the
to enable the repairing water surface tool.
extract a color from the model and click to set it as the preset water surface color.
polygon, make sure to closely follow the contours of the actual water surface. When editing the water surface, users can left-click on a vertex and drag it to a new position to modify the drawn polygon, press the Backspace or Delete key to remove a vertex, and click Clear Current Editing to quickly clear the drawing and start over again. Once the drawing is
complete, DJI Modify will automatically generate a at water surface.
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DJI Modify User Manual
4. After the water surface is generated, left-click and drag the generated water surface to adjust its position. Move the water surface up or down to adjust its height.
5. Click
on the right panel to display a textured image that simulates a natural water
surface. Click on the icon again to hide it.
6. DJI Modify will automatically remove the model mesh below the water surface (the drawn polygon). It also supports removing the mesh above the water surface. The supported range is from 0 to 300 meters. By default, the height is set to 3 meters, which means that it will remove all the mesh within a height of 3 meters above the water surface. If the height is set to 0 meters, no mesh above the water surface will be deleted.
7. Click OK to save the current water surface.
8. Click
and select Render to synchronize the modications to the high-quality model.
The eects of removing the mesh above the water surface cannot be previewed in real time. Users need to render the model to view the actual eects.
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DJI Modify User Manual
Surface Flattening
The flattening tool can be used to transform curved or irregular surfaces into flat surfaces, particularly for models with uneven or distorted surfaces. For the selection mode, depending
on dierent situations, users can choose Fill or Penetrate, and draw the area that needs to be attened or repaired. At the same time, users can choose the attening direction, either Custom
or Downward, and flatten the area to the desired height. It also supports automatic vehicle
selection, allowing for quick attening and texture repair of vehicles in the model.
1. Click
to enable the flattening tool and click to enable high-quality models for the corresponding blocks that require editing from the sidebar. At the same time, the drawing tool will be automatically activated.
2. Left-click to draw a selection area. For the selection mode, if Fill is selected, gaps in
wireframe selection will be lled in and included in the selection area.
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• Mesh selection only takes effect when the high-quality model is enabled, and the selected coordinate points should be within the coordinate range of the model.
• The drawing tool is used to select areas on a two-dimensional plane. Once the drawing is complete, the selection will become three dimensional, and the selected polygonal area will be projected onto the 3D model.
3. To add additional areas to the current selection, click
or press the Shift key and drag to draw a selection area. To subtract areas from the current selection, click or press the Alt key and drag to draw a selection area. To clear the current selection, click Unselect to remove all current selections.
4. To undo a previous action, click
in the action bar or press Ctrl + Z on the keyboard. After undoing, users can click in the action bar or press Ctrl + Shift + Z on the keyboard to redo the action if needed.
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DJI Modify User Manual
5. After choosing the selection mode, either Fill or Penetrate, and drawing an area, users can select Downward and choose Lowest height of selected wireframe or Custom (m) to further
adjust the wireframe height and atten the area.
Lowest height of selected wireframe: Users click Flatten and the area selected will be
attened to the lowest height of selected wireframe.
Custom (m): Users can enter a value or move the slider up and down to adjust the height. Click
Flatten and the areas selected will be attened to the custom height.
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6. If there are many vehicles in the model, users can click to enable vehicle selection, which allows for quick identification of the vehicles within the model. In order to improve the accuracy of vehicle recognition, the model needs to be adjusted to a suitable viewing angle, ensuring that the vehicles are clearly visible. It is recommended to switch to a top-down perspective, as excessively tilted angles or excessive zooming in on the model can both
aect the recognition accuracy.
7. DJI Modify also supports deleting mesh in the model. Select the mesh area to be deleted and click Delete Mesh or press the Delete or Backspace key to delete the selected mesh. After deletion, users can still click
or press Ctrl + Z on the keyboard to undo a previous
action.
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DJI Modify User Manual
8. Once the model modifications are complete, when users re-enter the project or disable the high-quality model, DJI Modify will provide a visual indication with a blue box outline,
highlighting the areas where the previous model modications (such as attening or mesh
deletion) were applied.
When users nish the modications and successfully render the model, the high-quality model will be automatically disabled, and the modifications will be applied to the model.
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DJI Modify User Manual
Texture Repair
The texture repair tool can be used to x or correct issues or imperfections in the texture of
a model. This includes eliminating unwanted textures on objects such as vehicles, trees, and
pedestrians, as well as lling in missing or distorted texture details, such as duplicating road
markings. The texture repair tool supports two types of repairs, including erasing and cloning.
1. Click
to enable the texture repair tool and click to enable high-quality models for the
corresponding blocks that require editing from the sidebar.
2. When using the texture repair tool, the Erase tool is selected by default. Users can also click
to enable the Erase tool. The Erase tool can be used to remove stains, vehicles,
and unwanted patterns on the model. When using this tool for the rst time, it requires
an initialization process that may take a few seconds. The specific time required for initialization may vary depending on the computer’s performance.
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DJI Modify User Manual
3. Left-click to draw a selection area. When drawing the polygon, click again on the starting point or double-click anywhere to close the polygon, and the model mesh within the selected area will be highlighted. After selection, release the mouse button, and DJI Modify will automatically repair the texture of the selected area.
4. The Clone tool can be used to clone a selected area of the model and apply it to another part of the model. It essentially copies pixels from one area and pastes them onto another area, such as copying a particular road sign to a different location. Click
to select the Clone tool, then draw a selection area on the desired part of the model that requires cloning. The edges of the selected area will be highlighted.
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DJI Modify User Manual
5. Left-click and drag the selected area to the desired position. Then release the mouse button, and DJI Modify will perform the patch.
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DJI Modify User Manual
6. In order to better blend the cloned area with surrounding pixels, users can click Custom and adjust the feather radius (set to 0 pixels by default). Feathering is the process of applying a
softening eect to the edges of the repaired area, creating a smooth color transition. The
greater the feather radius, the more pixels are blended between the cloned area and the
surrounding environment, resulting in a more seamless and natural eect.
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DJI Modify User Manual
Hole Filling
The hole-lling tool can be used to automatically ll in or repair holes or gaps in the model’s
geometry, such as patching up the holes on a building or a guide board, ensuring a visually smooth and complete model. The hole-filling tool offers three types of patching, including
custom, entire, and partial hole lling.
1. Click
to enable the hole-filling tool and click to enable high-quality models for the
corresponding blocks that require editing from the sidebar.
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DJI Modify User Manual
2. When using the hole-lling tool, the Custom tool is selected by default. Users can also click
to enable the Custom tool. By using the custom hole-lling tool, users can select and x
custom hole areas that are of irregular shapes. Left-click to draw a selection area. When drawing the polygon, click again on the starting point or double-click anywhere to close the polygon, and the model mesh within the selected area will be highlighted.
When using the hole-lling tool, make sure to unselect areas that are not intended to be holes, as the selected polygon will appear in three dimensions on the model.
3. To add additional areas to the current selection, click
or press the Shift key and drag to draw a selection area. To subtract areas from the current selection, click or press the Alt key and drag to draw a selection area. To clear the current selection, click Unselect to remove all current selections.
4. To undo a previous action, click
in the action bar or press Ctrl + Z on the keyboard. After undoing, users can click in the action bar or press Ctrl + Shift + Z on the keyboard to redo the action if needed.
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5. After selecting the desired area, click Fill Holes, and DJI Modify will automatically fill and repair the holes.
6. For holes recognized by DJI Modify, users can use the entire or partial hole-lling tool to
quickly fill the recognized holes on the model. To enhance the efficiency of hole filling,
users can start by using the custom hole-lling tool to delete the mesh in a selected area
with multiple small holes (the area will be automatically recognized as a hole). If the entire hole area needs to be patched up, click
to enable the entire hole-lling tool. Then click
on or draw a selection area on the recognized holes, click Fill Holes, and DJI Modify will
automatically ll and repair the holes.
Before Deleting the Mesh
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7. If a hole only needs to be partially patched up, click to enable the partial hole-lling tool. Select a recognized hole that requires editing. Then click on two or more dierent positions along the highlighted edges to create reference points. These points will dene the part that needs to be lled. Finally, click Fill Holes, and DJI Modify will automatically ll and repair the
selected area.
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DJI Modify User Manual

Action Bar

Global Shortcuts

The table below lists the commonly used shortcuts and functions in the model editing screen of DJI Modify, which can help improve model editing efficiency. The shortcuts mentioned in this section are based on the American keyboard layout (QWERTY). Using a keyboard with a
dierent layout may mean that the combinations are dierent from an American keyboard.
Actions Shortcuts
Rotate model Press and hold scroll wheel + Move mouse
Zoom in/out Scroll the scroll wheel
Drag model Right-click and drag/Space + Move mouse
Add to selection Shift + Click to select/Drag to draw a selection area
Subtract from selection Alt + Click to select/Drag to draw a selection area
Unselect Esc + Click to select/Drag to draw a selection area
Delete Delete/Backspace
Undo Ctrl + Z
Redo Ctrl + Shift + Z
Cancel drawing an area Right-click

Undoing/Redoing an Action

When using the removing oating parts tool, users can click to undo the previous action, and it allows undo up to 30 actions.
When using the surface attening, texture repair, and hole lling tools, with high-quality Models
enabled, users can click once. By clicking , users can redo the previous undone action, and it only supports redo once.
to undo the previous action, and these tools only support undo
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Version History

Click on the top right of the window to view a list of history versions. By default, every project
will automatically save an initial version. Click on the Initial Version and click OK will restore the
current project to its initial state.
If the user wants to create a recoverable backup of the current modied version, click Save a Copy, name the version, and click OK to save the copy. Once completed, this version will appear
in the history version list. All versions saved in the history version list can be restored at any time.
Before rendering, DJI Modify will automatically create a backup of the pre-rendering version. However, the version after rendering will not be automatically backed up.

Rendering and Exporting a Project

Export: Click on the right side of the top toolbar and select Export to export the model le for the current project. DJI Modify supports exporting models in B3DM, OSGB, PLY, OBJ, S3MB, and I3S formats. When exporting, the original coordinate system of the model will be preserved.
Rendering: Click
model editing results. Rendering means to synchronize modications made on the low-quality model (B3DM le) to the high-quality model (PLY le).
on the right side of the top toolbar and select Render to render the current

Saving a Project

Users can click Save to save the edits on the model. DJI Modify also supports auto saving. During the editing process, DJI Modify will automatically save the changes when users return to the home screen, when high-quality model is disabled, and before rendering and exporting the model. However, if the user directly closes or exits DJI Modify, the progress will not be automatically saved.
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Sharing a Project

Users can securely upload the project les to the cloud and generate sharing links to share the models eciently. With the link, others can quickly access the model online. Users can also view
the model on their mobile devices, which is convenient to access the model on multiple devices.
1. After the model editing is complete, click Share in the action bar, and a pop-up window will appear.
2. 2. Users should conrm the access permissions, valid period for sharing, and available cloud storage space (60GB cloud storage by default). When the cloud storage space is insucient,
users are unable to upload models to the cloud for sharing.
3. Models need to be rendered before they can be uploaded for sharing. If the sharing is canceled before it completes, both the rendered model and the sharing link will become invalid, and the user will be redirected back to the sharing window.
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4. Click Share in the pop-up window to start sharing and wait for the rendering and uploading to complete. Once completed, click to copy the link and paste it into a web browser to view the model online.
• Make sure the network belongs to the same area when uploading or viewing the model. If model is uploaded outside of the Chinese mainland, users cannot view the model via network from the Chinese mainland.
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