Daktronics Pro Series Quick Start Manual

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QUICK START MANUAL
AUTOMATED RIGGING SOLUTIONS
7200 Rawson Road Victor, New York 14564 USA tel 866-486-7835 585-924-5000 fax 585-924-0545 www.daktronics.com/rigging email sales@daktronics.com Copyright © 2008–2011 Daktronics ED-17172 REV5 20 September 2011
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Emergency Stop (E-Stop) recognition is done in every module. When the VAC senses an E-Stop button is engaged...
The E-STOPS button activates and begins flashing.
Display
Touch the E-STOPS button and the E-Stop Alert panel will display.
Note: In Manual or Setup, the VAC interface will be frozen while the E-Stop Alert panel is displayed.
A window with the location of the E-Stop appears for two seconds.
If another E-Stop is engaged while the panel is open, then its name will appear at the top of the list. When an E­Stop is disengaged, its name is removed from the list.
The panel will close when all of the E-Stops are disengaged.
Touch the gold arrows that appear in the upper right cor­ner of an E-Stop Alert panel to hide it.
E-STOP RECOGNITION
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DEADMAN RECOGNITION
Deadman recognition is also done in every module.
Under normal operation, the Deadman button will display green and allow hoist operations.
When tripped, the Deadman button will change to red and disable hoist control, which is shown visually by graying out the interface controls.
Display
Touch the Deadman button and the Deadman Alert panel will display.
Note: Hoist Control will be frozen while a Deadman is tripped, you will however still be able to setup cue sheets, presets and groupings.
If another Deadman is tripped while the Alert panel is open, then its name will appear at the top of the list. When re-engaged, the Deadman in question will be removed from that list.
The panel will close when all of the E-Stops are disengaged.
Touch the gold arrows that appear in the upper right corner of the Deadman alert panel to hide it from view.
DEADMAN RECOGNITION
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Batten Position Indicator
MANUAL
The Manual module allows all users the ability to control motors and to work with targets.
Targets are the upper and lower positions that the motor will be moving to most of the time.
This module allows the setting and clearing of targets.
Set Targets
Touch SET TARGETS. From the menu, pick which target (upper, lower or one of three alternates) to change. The keypad will display the boundaries. Enter the target numerically or use current batten position. To change multiple targets, select them from the menu and make the changes before touching CONTINUE.
Clear Targets
Touch the yellow buttons to clear an alternate target, blue to clear the upper target or green to clear the lower target. The button will change to read CONFIRM. Touch again to clear the target.
Shows Upper, Lower and Alternate Targets
Change Motor
Touch the button under Motor Select to display the list of motors. Touch a motor name to select. Touch CONFIRM.
Motor Info
Touch this button to see detailed information screens (above) about the selected motor.
Move Motor To Position
Touch MOVE TO POSITION. Enter target in keypad, set speed and touch MOVE. The motor will then move to its target.
Move Motor Auto
Touch AUTO UP/DOWN. Select a target (upper, lower or one of three alternates) by touching and holding its button for three seconds. The motor will then move to its target.
i-Batten Safety Feature
When enabled, if a change in batten weight is detected, the motor will stop until weight is returned to normal. If disaled, this icon has a red slash over it.
Change Icon
Touch the icon button twice to display the Icon Selection panel. Touch category to display icons. Touch icon to select. Touch DONE to confirm.
Change Speed
Drag the button left or right. Touch the button twice to manually enter the speed.
Move Motor Manually
Touch and hold the arrow buttons. Slide your finger to minus (-) to slow the speed or plus (+) to increase it. The motor will stop when the button is released or when the motor has reached its limit.
MANUAL
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GROUPING
Create
To add a motor, touch its name in the motor list. The name appears in the group motor list.
To remove a motor, touch its name in the group motor list. The motor name appears in the motor list.
Touch DONE to continue.
The group motor list is only for display. Type the new group name. Touch DONE to create the group or CANCEL to exit.
Delete
Select a group by touching its name. Review the motors displayed on the right to be sure you have chosen the correct one. Touch DELETE to remove or CANCEL to exit.
Edit
This works like editing in the Create screen.
Rename
This works like naming in the Create screen.
Modify
Touch a group in the list to select it. Touch CONTINUE to edit.
Touch EDIT to change the motors, TRIM to change the positions, RENAME to change the name.
Trim
Touch a motor name and the trim controls will activate. Use the arrow buttons or touch JOYSTICK to move the motor. After using the joystick touch FINISHED.
This module works with groups.
A group is two or more motors that will act in unison.
Groups are for hanging objects across multiple battens or when two or more battens must move together.
All groups must have more than one motor.
GROUPING
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PRESETS
Name
Name your new preset by using the VAC keyboard or the virtual keyboard.
Create
Select a motor and move it using the controls. This is the motor’s target for the preset. Repeat for all motors.
Touch OMIT MOTOR to ignore it in the list. Touch ALL to add all omitted motors back.
The motors will move in the order of the list. To change the order, select a motor and touch MOVE IN LIST, and select a new position.
When all motors are in the correct position, touch DONE.
Touch and hold the arrow buttons to move the batten. Slide your finger left or right to change the speed.
Touch UPR for the upper limit, or LWR for the lower.
Touch JOYSTICK for joystick control. Touch the FINISHED button to stop using the joystick.
Keypad
Touch this button to enter the target numerically.
Modify
Select a preset from the list by touching its name. Touch ACCEPT to change the preset or touch EXIT to leave this function.
After selection, this works like Create.
Delete
Select a preset by touching its name. Touch ACCEPT to remove the preset or touch EXIT to leave this function.
Run
Select a preset by touching its name. Touch ACCEPT to choose the preset and CONTINUE to confirm or touch EXIT to leave this function.
After preset selection there are three options: START, PAUSE and EXIT. Touch EXIT to return to the main menu. Touch START to run the preset. The PAUSE and STOP/ CANCEL buttons activate. Touch PAUSE while running to halt.
Touch STOP/CANCEL to stop running the preset and return to the main menu. While the preset is paused, touch START to continue running the preset.
This module works with presets.
Presets are single cues that move every selected motor to a set position sequentially.
PRESETS
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CUEING
Cues are commands to move motors during a show. A series of cues for a show is called a cue sheet. Each cue sheet can have 3 cute lists, A, B and C.
Touch CREATE CUE SHEET to create a new one, or touch LOAD CUE SHEET to work with an existing one.
Touch DELETE CUE SHEET to remove a cue sheet entirely.
Load
Choose a cue sheet to work with by touching its name. After selecting, touch ACCEPT to load.
Delete
Choose a cue sheet to work with by touching its name. After selecting, touch DELETE to remove.
Create
Name your new cue sheet. Touch ACCEPT.
Set Cue Zero
Touch MANUAL SCREEN to change targets. Touch CLOSE to return to this screen. Touch SET CUE 00.00 when the targets are correct.
Cue Sheet
This is the cue sheet. The cues appear in order from top to bottom. Use the PgUp, PgDn or scroll button to move through the list. Touch the ADD, DELETE or MODIFY buttons to work with individual cues. Touch RUN to execute a cue.
Add
Each cue has seven pieces of data that must be entered. The number and title are the same throughout a cue, so if you decide to add more actions, you do not have to enter the first two values again.
NUMBER TITLE MOTOR TARGET TIME/SPEED NOTE NEXT
A WAIT command pauses for a period of time before the next action is executed.
A NOTE command only holds a description for the action.
A FOLLOW command triggers the next cue to run after its cue is completed or the next action to run immediately.
Touch YES to add another action, NO to finish or
CANCEL to go back.
Touch ADD to keep adding cues. Touch EXIT to stop.
Modify
You can modify cues by changing the cue actions they contain. Touch ADD ACTION to add a new action to the cue. Touch DELETE ACTION to remove an action from the cue. Touch MODIFY VALUES to change the data in an action.
Add Action
Touch an arrow to choose a position.
Delete Action
Touch one of the actions to delete.
Modify Values
Touch the value you wish to change.
CUEING
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Delete
Select a cue to delete by touching its name in the cue sheet. If you make a mistake, just touch the correct one to change it. Touch EXIT to return to the main menu.
After the cue is selected, touch DELETE to permanently erase it. Touch CANCEL CHOICE to clear your selection.
Run
Select a cue by touching its name in the list.
Touch SETUP to move the motors into the starting position for the cue.
While the cue is running you may stop it by touching PAUSE.
Touch ACCEPT to run.
Touch RUN CUE to start the cue. Touch DIFF. CUE to change cues.
Touch RESUME to continue, RESTART to set up the cue again.
i-BATTEN RECOVERY
When the i-Batten fault screen appears, don’t panic. The fault screen displays when a motor has an i-Batten fault while running a cue or preset.
If you need to run a different cue, hide the alert box and then choose DIFF. CUE. Display the alert screen when you are able to clear the fault.
Hide/Show Alert
Touch the ALERT button or the three gold arrows to hide or display the alert screen.
Clear Fault
Select a faulted motor. Touch CLEAR FAULT. Adjust the sensitivity if necessary or touch FINISH MOVE. This will clear the current fault leaving i-Batten active.
Bypass
Select a motor. Touch BYPASS, CONFIRM and FINISH MOVE. This will display an i-Batten Safety Off icon on actions containing this motor and disable the i-Batten safety feature for this m otor.
NOTE: Once the i-Batten is bypassed it can only be enabled by an Administrator using Batten Setup.
Disable
Select a faulted motor, then touch CONFIRM. Cues with disable motors are displayed in red text.
NOTE: Once a motor is disabled, it will not move again and can only be enabled by an Administrator using the Motor Restrict module.
CUEING / i-BATTEN RECOVERY
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SETUP
The Setup module allows Administrators the ability to control motors, to work with limits and calibrate i-batten safety feature.
Limits are the upper and lower boundaries for motor movement.
This module allows the setting and clearing of limits.
Change Motor
Touch the button under Motor Select to display the list of motors. Touch a motor name to select.
Touch CONFIRM or BATTEN SETUP (see below).
Batten Position Indicator
Indicates Upper & Lower Limit, as well as current position of the batten.
Change Speed
Drag the button left or right, or touch the button twice to enter the speed.
Add Category
Type a new name for the category and touch ACCEPT.
Change Icon
Touch the icon button twice to display the Icon Selection panel. Touch a category to display icons. Touch an icon to select. Touch DONE to confirm.
Manage Icons
Select a category. To add an icon to it, touch ADD. To delete an icon, select one and touch DELETE. Touch EDIT to display category edit functions.
Edit Category
Touch CHANGE NAME or CHANGE ICONS.
Change Name
Type a new name and touch ACCEPT.
Change Icons
Select icons and touch MOVE or DELETE.
Set Limits
Touch SET/CLEAR LIMITS. Pick which limit to change.
The keypad will display the boundaries. Enter the target numerically or use current batten position.
Move Motor To Position
Touch MOVE TO POSITION. Enter target in keypad, set speed and touch MOVE. The motor will automatically move to its target.
Move Motor Auto
Touch AUTO UP/ DOWN. Select a location by touching and holding its button for three seconds. The motor will automatically move to the location.
Move Motor Manually
Touch and hold the arrow buttons. Slide your finger to minus (-) to slow the speed or plus (+) to increase it. The motor will stop when the button is released or when the motor has reached its limit.
Delete Category
Touch MOVE ICONS or DELETE ICONS.
Delete Icons
Icons are deleted permanently from the system.
Move Icons
Select category and touch ACCEPT.
SETUP
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BATTEN SETUP
Follow the instructions to display Batten Setup screen.
Expand the motor list.
Touch a mo tor.
Touch CONFIRM.
Touch BATTEN SE T U P.
MOTOR RESTRICT
The Motor Restrict module displays the restricted motors in red and the enabled motors normally. Select a motor by touching its name in the list. The options for the motor are dependent on its current status.
1. Lower the batten until it is at a comfortable height. Tie curtain or scenery to batten.
2. Move the batten up until the attachment is just off the floor. Touch SET LOWER LIMIT.
3. Move the batten up until it is at the highest point. Touch SET UPPER LIMIT.
4. Set the maximum speed of the batten using the slider.
5. Touch SET SENSITIVITY and enter a number from 0 to 100 using the keypad. You are ready to teach the i-Batten safety system.
6. Touch the ENABLE button to activate the i-Batten feature on the Batten Setup screen.
7. Touch TEACH DOWN.
8. On the search screen, touch TEACH DOWN, batten will move to the lower limit.
9. When the batten stops, touch CONTINUE.
10. On the Batten Setup screen, touch TEACH UP.
11. On the teach screen, touch TEACH UP. The batten will move to the upper limit.
12. When the batten stops, touch CONTINUE.
13. Touch CONFIRM to complete.
14. Rename motor (if necessary) and confirm.
15. Continue to main screen.
Warning:
The i-Batten logo flashes to show it is bypassed during setup.
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TEACH DOWN SCREEN
8
If the motor is enabled...
9
...the only option will be to disable it.
If the motor is disabled...
...the only option will be to enable it.
1
3
2
TEACH UP SCREEN
Order Motors
Touch ORDER to change the sequence in which the
4
5
7
6
13
11
12
motors are displayed.
Two lists are shown: the Old Order list and the New Order list (which is blank at the opening).
Touch the motor name in the Old Order that will be first in the New Order.
To return an item to the Old Order list, touch its name in the New Order list.
BATTEN SETUP / MOTOR RESTRICT
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VIEW
An overview of motors is displayed when the VIEW button is touched.
When VIEW is touched, up to sixty motors are displayed.
If your VAC has more than 60 motors, use the “Previous” and “Next” buttons to change the display.
Individual Display
All of the available information for the motor is displayed using the Hoist Info panel and Digital I/O panel. These are the same as in Manual Motor Info.
Touch a batten display to see the View Numerical panel.
Each motor displayed shows the upper/lower limits bars, current position and name. A blue name means the motor is grouped. A red name means the batten is disabled. A red background means the motor is faulted.
The “Previous” and “Next” buttons move the display backward and forward one batten at a time. The “Up” button will return to the Numerical Information panel.
Numerical Information
“Previous” and “Next” move the display five battens. “Up” returns to the opening display. LIMITS or TARGETS button will display numerical information for limits or targets. Touch a motor to view details.
CURTAIN
Your VAC might have a bi-part curtain motor. If so, when you select this motor in Manual or Setup mode, the display will look like above.
Instead of Up/Down buttons, you will see Open/ Close buttons. Although the buttons look different, they work the same.
Curtain Display
The dark blue button shows the value for the upper target. The blue vertical line shows the upper target curtain position.
The light blue bar shows the value of the curtain’s current position. When the curtain moves, the curtain graphic moves.
Alternate target positions are shown with gold vertical bars.
The green button shows the value for the lower target. Green vertical lines show the lower target curtain position.
Auto Open/Close
To move the motor to its upper, lower or alternate targets, touch AUTO OPEN/CLOSE.
To move to a target, set the speed using the speed button, then touch either of the target buttons. The motor will move instantly.
When the motor begins moving, the CANCEL button will change to STOP. Touch STOP to halt the motor’s movement.
VIEW / CURTAIN
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