QUICK START MANUAL
AUTOMATED RIGGING SOLUTIONS
7200 Rawson Road Victor, New York 14564 USA
tel 866-486-7835 585-924-5000 fax 585-924-0545
www.daktronics.com/rigging email sales@daktronics.com
Copyright © 2008–2011 Daktronics ED-17172 REV5 20 September 2011
E-STOP RECOGNITION
Emergency Stop (E-Stop)
recognition is done in
every module. When the
VAC senses an E-Stop
button is engaged...
The E-STOPS button
activates and begins
flashing.
Display
Touch the E-STOPS button
and the E-Stop Alert panel
will display.
Note: In Manual or Setup,
the VAC interface will be
frozen while the E-Stop Alert
panel is displayed.
A window with the location
of the E-Stop appears for
two seconds.
If another E-Stop is engaged
while the panel is open, then
its name will appear at the
top of the list. When an EStop is disengaged, its name
is removed from the list.
The panel will close when
all of the E-Stops are
disengaged.
Touch the gold arrows that
appear in the upper right corner of an E-Stop Alert panel
to hide it.
E-STOP RECOGNITION
DEADMAN RECOGNITION
Deadman recognition
is also done in every
module.
Under normal operation,
the Deadman button will
display green and allow
hoist operations.
When tripped, the
Deadman button will
change to red and disable
hoist control, which is
shown visually by graying
out the interface controls.
Display
Touch the Deadman button
and the Deadman Alert
panel will display.
Note: Hoist Control will be
frozen while a Deadman is
tripped, you will however still
be able to setup cue sheets,
presets and groupings.
If another Deadman is
tripped while the Alert panel
is open, then its name will
appear at the top of the
list. When re-engaged, the
Deadman in question will
be removed from that list.
The panel will close when
all of the E-Stops are
disengaged.
Touch the gold arrows that
appear in the upper right
corner of the Deadman alert
panel to hide it from view.
DEADMAN RECOGNITION
Batten Position Indicator
MANUAL
The Manual module
allows all users the
ability to control
motors and to
work with targets.
Targets are the upper
and lower positions
that the motor will
be moving to most
of the time.
This module allows
the setting and
clearing of targets.
Set Targets
Touch SET TARGETS. From the menu, pick which target (upper,
lower or one of three alternates) to change. The keypad will display
the boundaries. Enter the target numerically or use current batten
position. To change multiple targets, select them from the menu and
make the changes before touching CONTINUE.
Clear Targets
Touch the yellow buttons to clear
an alternate target, blue to clear
the upper target or green to clear
the lower target. The button will
change to read CONFIRM. Touch
again to clear the target.
Shows Upper, Lower and Alternate Targets
Change Motor
Touch the button
under Motor Select
to display the list
of motors. Touch a
motor name to select.
Touch CONFIRM.
Motor Info
Touch this button to see detailed information
screens (above) about the selected motor.
Move Motor To
Position
Touch MOVE TO
POSITION. Enter target
in keypad, set speed and
touch MOVE. The motor
will then
move to
its target.
Move Motor Auto
Touch AUTO UP/DOWN.
Select a target (upper,
lower or one of three
alternates) by touching
and holding its button
for three seconds. The
motor will then move to
its target.
i-Batten Safety Feature
When enabled, if a change in batten weight
is detected, the motor will stop until weight is
returned to normal. If disaled, this icon has
a red slash over it.
Change Icon
Touch the icon button twice to
display the Icon Selection
panel. Touch category to
display icons. Touch icon to
select. Touch DONE to confirm.
Change
Speed
Drag the
button left or right. Touch
the button twice to manually
enter the speed.
Move Motor Manually
Touch and hold the arrow
buttons. Slide your finger
to minus (-) to slow the
speed or plus (+) to
increase it. The motor will
stop when the button is
released or when the
motor has reached
its limit.
MANUAL