Cisco Linksys WGA11B User Manual

Page 1
Use this guide to install: WGA11B
Wireless-B Game
Adapter
User Guide
Page 2
COPYRIGHT & TRADEMARKS Specifications are subject to change without notice. Linksys is a registered trademark or trademark of Cisco Systems, Inc. and/or its affiliates in the U.S. and certain other coun­tries. Copyright © 2003 Cisco Systems, Inc. All rights reserved. Other brands and prod­uct names are trademarks or registered trademarks of their respective holders.
SAFETY AND REGULATORY NOTICES
FCC STATEMENT The Wireless-B Game Adapter has been tested and found to comply with the specifica­tions for a Class B digital device, pursuant to Part 15 of the FCC Rules. Operation is sub­ject to the following two conditions:
(1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may
cause undesired operation.
These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio fre­quency energy and, if not installed and used according to the instructions, may cause harmful interference to radio communications. However, there is no guarantee that inter­ference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which is found by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna
Increase the separation between the equipment or devices
Connect the equipment to an outlet other than the receiver's
Consult a dealer or an experienced radio/TV technician for assistance
FCC Caution: Any change or modification to the product not expressly approved by Linksys could void the user's authority to operate the device.
INDUSTRY CANADA (CANADA) This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada. The use of this device in a system operating either partially or completely outdoors may require the user to obtain a license for the system according to the Canadian regulations.
EC DECLARATION OF CONFORMITY (EUROPE) Linksys declares that the Wireless-B Game Adapter conforms to the specifications listed below, following the provisions of the European R&TTE directive 1999/5/EC:
• EN 301 489-1, 301 489-17 General EMC requirements for Radio equipment.
• EN 609 50 Safety
• ETS 300-328-2 Technical requirements for Radio equipment.
Caution: This equipment is intended to be used in all EU and EFTA countries. Outdoor use may be restricted to certain frequencies and/or may require a license for operation. Contact local Authority for procedure to follow.
Note: Combinations of power levels and antennas resulting in a radiated power level of above 100 mW equivalent isotropic radiated power (EIRP) are considered as not com­pliant with the above mentioned directive and are not allowed for use within the European community and countries that have adopted the European R&TTE directive 1999/5/EC.
For more details on legal combinations of power levels and antennas, contact Linksys Corporate Compliance.
• Linksys Group vakuuttaa täten että Wireless-B Game Adapter tyyppinen laite on direktiivin 1999/5/EY oleellisten vaatimusten ja sitä koskevien näiden direktiivien muiden ehtojen mukainen.
• Linksys Group déclare que l’adaptateur de jeux sans fil-B est conforme aux condi­tions essentielles et aux dispositions relatives à la directive 1999/5/EC.
• Dans le cas d'une utilisation privée, à l'extérieur d'un bâtiment, au-dessus d'un espace public, aucun enregistrement n'est nécessaire pour une distance de moins de 300m. Pour une distance supérieure à 300m un enregistrement auprès de l'IBPT est requise. Pour une utilisation publique à l'extérieur de bâtiments, une licence de l'IBPT est requise. Pour les enregistrements et licences, veuillez contacter l'IBPT.
• France F:
2.4 GHz Bande : les canaux 10, 11, 12, 13 (2457, 2462, 2467, et 2472 MHz respec­tivement) sont complétement libres d'utilisation en France (en utilisation intérieur). Pour ce qui est des autres canaux, ils peuvent être soumis à autorisation selon le départment. L'utilisation en extérieur est soumis à autorisation préalable et très restreint. Vous pouvez contacter l'Autorité de Régulation des Télécommunications (http://www.art-telecom.fr) pour de plus amples renseignements.
2.4 GHz Band: only channels 10, 11, 12, 13 (2457, 2462, 2467, and 2472 MHz respectively) may be used freely in France for indoor use. License required for out­door installations. Please contact ART (http://www.art-telecom.fr) for procedure to follow.
WGA11B-eu-UG-30630NC KL
Page 3
1
Chapter 1: Introduction
r
The Wireless-B Game Adapter gives any wired-Ethernet-equipped game con­sole wireless connection capabilities. The Game Adapter can be used in two different ways. If you have an existing home wireless network with a cable or DSL Internet connection, the Game Adapter lets your PlayStation®2, Xbox™ or GameCube™ attach to the network so you can get into online games with­out running wires to the game room. Or, use a pair of Game Adapters to form a "cable-less cable" between two game consoles for head-to-head gaming -- in the same room, or all the way across the house.
It's completely driver-free, so there's no software-installation hassle, and it works on any platform. And the innovative Channel Selector Button with LED display makes wireless network configuration into child's play. If you're using two Game Adapters, just press their Channel Selector Buttons until the channel numbers match, and you're connected. To connect to an existing wireless net­work, press the Button to select Infrastructure mode. If your setup's a little dif­ferent, there's an easy-to-use PC-based Setup Wizard to guide you through. Then just plug the Adapter into your game box, and go.
The Wireless-B Gaming Adapter provides lag-free gaming with communica­tion speeds up to 11Mbps. So spend your time gaming, not stringing wires, with the Linksys Wireless-B Gaming Adapter.
• Easy-to-use toggle switch for instant wireless configuration
• Compatible with popular 802.11b devices for high-speed wireless gaming
• Compact size allows easy placement and maximum portability
• Compatible with most network-ready game consoles
The Wireless-B Game Adapter
Features
Table of Contents
Chapter 1: Introduction 1
The Wireless-B Game Adapter 1 Features 1
Chapter 2: Getting to Know the Wireless-G Game Adapter 2
The Game Adapter’s Back Panel 2 The Game Adapter’s Front Panel LEDs 3
Chapter 3: Planning Your Wireless Network 4
Network Topology 4 Ad-Hoc versus Infrastructure Mode 4
Chapter 4: Setting Up the Wireless-G Game Adapter for Network Play 7
Connecting the Game Adapter 7 Setting Up the Game Adapter 8
Chapter 5: Configuring the Wireless-B Game Adapter with the Setup Wizard 8
Appendix A: Troubleshooting 12
Frequently Asked Questions 12
Appendix B: Glossary 13
Appendix C: Specifications 18
Environmental 18
Appendix D: Warranty Information 19
Appendix E: Contact Information 20
Page 4
32
The Game Adapter’s LEDs, shown in Figure 2-2, display the activity on your network.
Ethernet Green. The Ethernet LED will light up when data is trans-
mitted over the Ethernet cable.
Wireless Green. The Wireless LED will be lit steadily when the
Game Adapter is connected to the wired network. The LED will blink when there is network traffic.
Wireless Channel When using the Channel Selector button for fast setup, this
will display the channel on which the Game Adapter is broadcasting (1 - 13) or indicated Infrastructure (IN), when using the Game Adapter in Infrastructure mode, for fast setup.
Figure 2-2
Chapter 2: Getting to Know the Wireless-B Game Adapter
The Back Panel, shown in Figure 2-1, is where you’ll connect the Game Adapter and f ind the Reset button.
Channel Selector The Channel Selector button
selects the channel, when using the Game Adapter in Ad­hoc mode, or Infrastructure (IN), when using the Game Adapter in Infrastructure mode, for fast setup.
Reset The Reset button resets the
Game Adapter to its factory default settings.
X - II This switch toggles the
Network port between crossover mode (X) and straight-through mode (II). If you are connecting the Game Adapter directly to a computer or to an Uplink port, choose straight-through (II).
Network The Network port is where you
will connect the Ethernet net­work cable.
Power The Power port is where you
will connect the power adapter.
The Game Adapter’s Back Panel
Figure 2-1
The Game Adapter’s LEDs
Page 5
54
Figure 3-2 shows a wireless bridging scenario using two Wireless-B Game Adapters. Each wireless network is connected to a Wireless-B Game Adapter through a switch. A separate computer is equipped with a wireless PC card and can communicate with both wireless networks as long as it has the same SSID and channel as both wireless networks.
Chapter 3: Planning Your Wireless Network
A wireless local area network (WLAN) is exactly like a regular local area net­work (LAN), except that each computer in the WLAN uses a wireless device to connect to the network. Computers in a WLAN share the same frequency chan­nel and SSID, which is an identification name for wireless devices.
Unlike wired networks, wireless networks have two different modes in which they may be set up: infrastructure and ad-hoc. An infrastructure configuration is a WLAN and wired LAN communicating to each other through an access point. An ad-hoc configuration is wireless-equipped computers communicating directly with each other. Choosing between these two modes depends on whether or not the wireless network needs to share data or peripherals with a wired network or not.
If the computers on the wireless network need to be accessible by a wired net­work or need to share a peripheral, such as a printer, with the wired network computers, the wireless network should be set up in Infrastructure mode. The basis of Infrastructure mode centers around an access point, which serves as the main point of communications in a wireless network (see Figure 3-1). Access points transmit data to PCs equipped with wireless network cards, which can roam within a certain radial range of the access point. Multiple access points can be arranged to work in succession to extend the roaming range, and can be set up to communicate with your Ethernet hardware as well.
If the wireless network is relatively small and needs to share resources only with the other computers on the wireless network, then the Ad-Hoc mode can be used. Ad-Hoc mode allows computers equipped with wireless transmitters and receivers to communicate directly with each other, eliminating the need for an access point. The drawback of this mode is that in Ad-Hoc mode, wireless­equipped computers are not able to communicate with computers on a wired network. And, of course, communication between the wireless-equipped comput­ers is limited by the distance and interference directly between them.
Network Topology
Ad-Hoc versus Infrastructure Mode
Figure 3-1
Figure 3-2
Page 6
76
The Game Adapter can be set up by clicking the Channel Selector button once and then clicking the button to cycle to the appropriate setting on the LED display, as shown in Figure 4-3.
When playing Head-to-Head:
Set both Game Adapters to the same chan­nel, 1-13.
When playing over the Internet: Set the Game Adapter to IN when using a
simple wireless network with no WEP encryption settings and SSID enabled.
Figure 4-3
Setting up the Game Adapter
Chapter 4: Simple SetUp
1. Plug the included Ethernet network cable into the Game Adapter’s LAN port, as shown in Figure 4-1.
2. Plug the other end of the Ethernet network cable into your game console’s RJ-45 port.
3. Verify that the Game Adapter’s crossover (X - II) switch is set appropriately. If the Game Adapter is not transmit­ting or receiving data appropriately, try flipping the switch to its other setting.
4. Plug the supplied power cable into the Game Adapter’s Power port, as shown in Figure 4-2. Then, plug the other end into an electrical outlet, preferably a surge protector.
5. Start your game console.
Connecting the Game Adapter
Figure 4-1
Figure 4-2
Note: If your wireless network uses WEP encryption and/or has SSID disabled, the Game Adapter should be conf igured with its Setup Wizard to use one of the three available profiles. Profiles show up on the LED display as “P1”, “P2”, or “P3”. Once the Game Adapter is configured with its Setup Wizard, select the appropriate profile from the LED display. This is explained further in “Chapter 5: Configuring the Wireless-B Game Adapter with the Setup Wizard”.
Page 7
9
Chapter 5: Configuring the Wireless-B Game Adapter with the Setup Wizard
1. Insert the Setup CD-ROM into your PC’s CD-ROM drive. The Setup Utility should run automatically, and the screen in Figure 5-1 should appear. If it does not, click the Start button and choose Run. In the field that appears, enter D:\setup.exe (if “D” is the letter of your CD-ROM drive).
Setup - Click Setup to proceed with the Setup Wizard.
User Guide - Click User Guide to open the PDF f ile of this User Guide.
Exit - Click Exit to exit the Setup Wizard.
Click Setup to begin the setup process.
8
2. The Setup Wizard will search for the Game Adapter.
If it cannot find one, you will be asked to check the connections, as shown in Figure 5-2. Review your connections and click Continue. The Setup Wizard will search again.
3. The next screen, shown in Figure 5­3, will show the Game Adapter’s current settings.
New Keyphrase -
The Game Adapter is designed to work right out of the box. If you are concerned with security, how­ever, you can set the same Keyphrase on two Game Adapters to utilize WEP. The Keyphrase is case-sensitive and should have nine or fewer alphanumeric characters. It must match the Keyphrase of your wire­less network and is compatible with Linksys wireless products only.
Click the Next button to continue with the setup.
4. When the Game Adapter is located, you will be asked to enter your network pass­word. Type the password in the field, as shown in Figure 5-4, and click Enter.
Figure 5-2
Figure 5-1
Note: If your wireless network uses WEP encryption and/or has SSID disabled, the Game Adapter should be conf igured with its Setup Wizard to use one of the three available profiles. Profiles show up on the LED display as “P1”, “P2”, or “P3”. Once the Game Adapter is configured with its Setup Wizard, select the appropriate profile from the LED display.
Setup for Head-to-Head play or with a simple wireless connection is described in “Chapter 4: Simple Setup”.
Figure 5-4
Figure 5-3
Page 8
1110
Passphrase - Instead of manually entering a WEP key, you can enter a Passphrase, and the WEP Key will appear in the Key field. The Passphrase is case-sensitive and should have 16 or fewer alphanumeric characters. It must match the passphrase of your wireless network and is compatible with Linksys wireless products only. (You will have to enter the WEP key man­ually on any non-Linksys wireless products.) Write down the Passphrase and click Next to continue.
Key - You can also enter the WEP Key manually in the Key field. If you are using 64-bit WEP encryption, then the key must consist of exactly 10 hexa­decimal characters. If you are using 128-bit WEP encryption, then the key must consist of exactly 26 hexadecimal characters. Valid hexadecimal char­acters are “0”-“9” and “A”-“F”.
If you would like to setup a second and/or third profile click Ye s next to “Would you like to configure another profile?”. If not, click No.
When you have configured all of the profiles you wish, configuration is com­plete.
5. From the Basic Settings screen, shown in Figure 5-5, select the IP Address setting for the Game Adapter. Obtain IP Address automatically should only be selected if you are connected to a network with a DHCP server, allowing it to administer the IP Address automatically. Otherwise, select Specify an IP Address. If you are not familiar with IP Address settings, leave the default settings.
Your password can also be changed from this screen by typing your old password and entering the new password in the appropriate fields.
Once the selection is made, click Next to continue or Back to return to the previous screen.
6. From the Profile Configuration screen, shown in Figure 5-6, you can set the Profile’s settings as shown below:
Mode - Select Head-to-Head when playing between two Game Adapters or Internet when playing over an Internet Connection.
SSID - The SSID is the unique name shared among all devices in your wire- less network. The SSID must be identical for all devices in the wireless net­work. It is case-sensitive and must not exceed 32 alphanumeric characters, which can be any keyboard character.
WEP (Disabled/64-bit WEP/128-bit WEP) - In order to utilize WEP encryption, select 64-bit or 128-bit WEP from the drop-down menu.
Figure 5-5
Figure 5-6
Page 9
13
Appendix B: Glossary
802.11b - One of the IEEE standards for wireless networking hardware. Products that adhere to a specific IEEE standard will work with each other, even if they are manufactured by different companies. The 802.11b standard specifies a maximum data transfer rate of 11Mbps, an operating frequency of
2.4GHz, and WEP encryption for security. 802.11b networks are also referred to as Wi-Fi networks.
Adapter - Printed circuit board that plugs into a PC to add to capabilities or connectivity to a PC. In a networked environment, a network interface card is the typical adapter that allows the PC or server to connect to the intranet and/or Internet.
Ad-hoc Network - An ad-hoc network is a group of computers, each with a wireless adapter, connected as an independent 802.11 wireless LAN. Ad-hoc wireless computers operate on a peer-to-peer basis, communicating directly with each other without the use of an access point. Ad-hoc mode is also referred to as an Independent Basic Service Set or as peer-to-peer mode.
Bit - A binary digit. The value - 0 or 1-used in the binary numbering system. Also, the smallest form of data.
Cable Modem - A device that connects a computer to the cable television net­work, which in turn connects to the Internet.
DHCP (Dynamic Host Conf iguration Protocol) - A protocol that lets network administrators manage centrally and automate the assignment of Internet Protocol (IP) addresses in an organization's network. Using the Internet's set of protocol (TCP/IP), each machine that can connect to the Internet needs a unique IP address. When an organization sets up its computer users with a con­nection to the Internet, an IP address must be assigned to each machine. Without DHCP, the IP address must be entered manually at each computer and, if computers move to another location in another part of the network, a new IP address must be entered. DHCP lets a network administrator supervise and dis­tribute IP addresses from a central point and automatically sends a new IP address when a computer is plugged into a different place in the network.
DHCP uses the concept of a "lease" or amount of time that a given IP address will be valid for a computer. The lease time can vary depending on how long a
12
Appendix A: Troubleshooting
This section provides solutions to potential problems regarding the installation and operation of the Wireless-B Game Adapter. If you can’t find an answer here, check the Linksys website at www.linksys.com.
Can I run an application from a remote computer over the wireless network?
This will depend on whether or not the application is designed to be used over a network. Consult the application’s user guide to determine if it supports oper­ation over a network.
Can I play multiplayer games with other users of the wireless network?
Yes, as long as the game supports multiple players over a LAN. Refer to the game’s user guide for more information.
What is ad-hoc mode?
When a wireless network is set to ad-hoc mode, the wireless-equipped com­puters are configured to communicate directly with each other. The ad-hoc wireless network will not communicate with any wired network.
Would the information be intercepted while transmitting on air?
Instant Wireless products feature two-fold protection in security. On the hard­ware side, it has the inherent security feature of scrambling. On the software side, Instant Wireless products offer the encryption function (WEP) to enhance security and access control. Users can set it up depending upon their needs.
What is WEP?
WEP is Wired Equivalent Privacy, a data privacy mechanism based on a 40/64 bit shared key algorithm, as described in the IEEE 802.11 standard.
Frequently Asked Questions
Page 10
Infrastructure Network - An infrastructure network is a group of computers or other devices, each with a wireless adapter, connected as an 802.11 wireless LAN. In infrastructure mode, the wireless devices communicate with each other and to a wired network by first going through an access point. An infra­structure wireless network connected to a wired network is referred to as a Basic Service Set (BSS). A set of two or more BSS in a single network is referred to as an Extended Service Set (ESS). Infrastructure mode is useful at a corporation scale, or when it is necessary to connect the wired and wireless networks.
IP (Internet Protocol) - The method or protocol by which data is sent from one computer to another on the Internet. It is a standard set of rules, procedures, or conventions relating to the format and timing of data transmission between two computers that they must accept and use to be able to understand each other.
IP Address - In the most widely installed level of the Internet Protocol (IP) today, an IP address is a 32-binary digit number that identifies each sender or receiver of information that is sent in packet across the Internet. When you request an HTML page or send e-mail, the Internet Protocol part of TCP/IP includes your IP address in the message (actually, in each of the packets if more than one is required) and sends it to the IP address that is obtained by looking up the domain name in the Uniform Resource Locator you requested or in the e-mail address you're sending a note to. At the other end, the recipient can see the IP address of the Web page requestor or the e-mail sender and can respond by sending another message using the IP address it received.
LAN (Local Area Network) - A group of computers and associated devices that share a common communications line and typically share the resources of a single processor or server within a small geographic area (for example, within an office building).
Mbps (Megabits per second) - One million bits per second; unit of measure- ment for data transmission.
Network - A system that transmits any combination of voice, video and/or data between users.
Packet - A unit of data routed between an origin and a destination in a network.
Passphrase - Used much like a password, a passphrase simplif ies the WEP
encryption process by automatically generating the WEP encryption keys for Linksys products.
1514
user is likely to require the Internet connection at a particular location. It's espe­cially useful in education and other environments where users change fre­quently. Using very short leases, DHCP can dynamically reconfigure networks in which there are more computers than there are available IP addresses.
Driver - A workstation or server software module that provides an interface between a network interface card and the upper-layer protocol software running in the computer; it is designed for a specific device, and is installed during the initial installation of a network-compatible client or server operating system.
DSL (Digital Subscriber Line) - A technology that dramatically increases the digital capacity of ordinary telephone lines into the home or office and, by employing unused bandwidth, still allows for normal phone usage. DSL pro­vides "always-on" operation, eliminating the need to dial in to the service.
Encryption - A security method that applies a specific algorithm to data in order to alter the data's appearance and prevent other devices from reading the information.
Ethernet - IEEE standard network protocol that specifies how data is placed on and retrieved from a common transmission medium. Has a transfer rate of 10 Mbps. Forms the underlying transport vehicle used by several upper-level protocols, including TCP/IP and XNS.
Hardware - Hardware is the physical aspect of computers, telecommunica­tions, and other information technology devices. The term arose as a way to dis­tinguish the "box" and the electronic circuitry and components of a computer from the program you put in it to make it do things. The program came to be known as the software.
IEEE (The Institute of Electrical and Electronics Engineers) - The IEEE describes itself as "the world's largest technical professional society, promoting the development and application of electrotechnology and allied sciences for the benefit of humanity, the advancement of the profession, and the well-being of our members."
The IEEE fosters the development of standards that often become national and international standards. The organization publishes a number of journals, has many local chapters, and several large societies in special areas, such as the IEEE Computer Society.
Page 11
1716
the network. TCP is known as a "connection oriented" protocol due to requir­ing the receiver of a packet to return an acknowledgment of receipt to the sender of the packet resulting in transmission control.
TCP/IP (Transmission Control Protocol/Internet Protocol) - The basic com- munication language or set of protocols for communications over a network (developed specifically for the Internet). TCP/IP defines a suite or group of protocols and not only TCP and IP.
Topology - A network's topology is a logical characterization of how the devices on the network are connected and the distances between them. The most common network devices include hubs, switches, routers, and gateways. Most large networks contain several levels of interconnection, the most impor­tant of which include edge connections, backbone connections, and wide-area connections.
WEP (Wired Equivalent Privacy) - A data privacy mechanism based on a 64- bit or 128-bit shared key algorithm, as described in the IEEE 802.11 standard.
WLAN (Wireless Local Area Network) - A group of computers and associat- ed devices that communicate with each other wirelessly.
Workgroup - Two or more individuals that share files and databases.
PC Card - A credit-card sized removable module that contains memory, I/O,
or a hard disk.
Port - A pathway into and out of the computer or a network device. For exam­ple, the serial and parallel ports on a personal computer are external sockets for plugging in communications lines, modems and printers.
RJ-45 (Registered Jack-45) - A connector similar to a telephone connector that holds up to eight wires, used for connecting Ethernet devices.
Roaming - In an infrastructure mode wireless network, this refers to the abili­ty to move out of one access point's range and into another and transparently reassociate and reauthenticate to the new access point. This reassociation and reauthentication should occur without user intervention and ideally without interruption to network connectivity. A typical scenario would be a location with multiple access points, where users can physically relocate from one area to another and easily maintain connectivity.
Server - Any computer whose function in a network is to provide user access to files, printing, communications, and other services.
Software - Instructions for the computer. A series of instructions that performs a particular task is called a "program." The two major categories of software are "system software" and "application software." System software is made up of control programs such as the operating system and database management sys­tem (DBMS). Application software is any program that processes data for the user.
SSID (Service Set IDentifier) - A unique name shared among all points in a wireless network. The SSID must be identical for each point in the wireless net­work and is case-sensitive.
Switch - 1. A data switch connects computing devices to host computers, allowing a large number of devices to share a limited number of ports. 2. A device for making, breaking, or changing the connections in an electrical cir­cuit.
TCP (Transmission Bontrol Protocol) - A method (protocol) used along with the IP (Internet Protocol) to send data in the form of message units (datagram) between network devices. While IP takes care of handling the actual delivery of the data (routing), TCP takes care of keeping track of the individual units of data (called packets) that a message is divided into for efficient delivery over
Page 12
19
Appendix C: Specifications
Standards 802.11b
Ports Power, Ethernet (Network)
Buttons/Switch Channel Selector, Reset,
cross/straight-through (x-11)
Cabling Cat 5 UTP
LEDs Ethernet, Wireless, Wireless Channel
Transmit Power 15dBm
Security Features WEP
WEP key bits 64, 128
Dimensions 72 mm x 135 mm x 28 mm (2,83" x 5,31" x 1,10")
Unit Weight 0,12 kg (0,26 lbs.)
Power 5 volt 1,0 Amp
Certification FCC, CE Mark
Operating Temp. 0ºC to 40ºC (32ºF to 104ºF)
Storage Temp. -20ºC to 70ºC (-4ºF to 158ºF)
Operating Humidity 10% to 85%, Non-Condensing
Storage Humidity 5% to 90%, Non-Condensing
18
Appendix D: Warranty Information
LIMITED WARRANTY Linksys warrants to the original end user purchaser (“You”) that, for a period of two years, (the “Warranty Period”) Your Linksys product will be free of defects in materials and workmanship under normal use. Your exclusive remedy and Linksys’s entire liability under this warranty will be for Linksys at its option to repair or replace the product or refund Your purchase price less any rebates.
If the product proves defective during the Warranty Period call Linksys Technical Support in order to obtain a Return Authorization Number. BE SURE TO HAVE YOUR PROOF OF PURCHASE ON HAND WHEN CALLING. When returning a product, mark the Return Authorization Number clearly on the outside of the package and include a copy of your original proof of purchase. RETURN REQUESTS CANNOT BE PROCESSED WITHOUT PROOF OF PURCHASE. You are responsible for shipping defective products to Linksys. Linksys pays for UPS Ground shipping from Linksys back to You only. Customers locat­ed outside of the United States of America and Canada are responsible for all shipping and handling charges.
TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT WILL LINKSYS BE LIABLE FOR ANY LOST DATA, REVENUE OR PROFIT, OR FOR SPECIAL, INDIRECT, CONSE­QUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF OR RELATED TO THE USE OF OR INABILITY TO USE THE PRODUCT, EVEN IF LINKSYS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL LINKSYS' LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE PRODUCT.
The foregoing limitations will apply even if any warranty or remedy provided under this Section fails of its essential purpose. Some jurisdictions do not allow the exclusion or lim­itation of incidental or consequential damages, so the above limitation or exclusion may not apply to You.
TThhiiss WWaarrrraannttyy iiss vvaalliidd aanndd mmaayy bbee pprroocceesssseedd oonnllyy iinn tthhee ccoouunnttrryy ooff ppuurr-- cchhaassee..
Please direct all inquiries to: Linksys, P.O. Box 18558, Irvine, CA 92623.
Environmental
Page 13
Appendix E: Contact Information
For help with the installation or operation of this product, contact Linksys Technical Support at one of the phone numbers listed on the Technical Support insert or one of the Internet addresses below:
E-mail
Europe europe-support@linksys.com United Kingdom & Ireland uks@linksys.com Latin America latam-soporte@linksys.com U.S. and Canada support@linksys.com
For unlisted regions or the most up-to-date contact information, please visit the website below:
We b http://www.linksys.com/international
20
© Copyright 2003 Cisco Systems Inc. All rights reserved.
http://www.linksys.com
Loading...