The year number in the centre of the label indicates the Environmentally Friendly Use Period, which
is required to mark on the electronic information product sold in China according to the China RoHS
regulations.
Note:
O : indicates that the concentration value of the particular hazardous substance contained in all the homogeneous materials for this part,
according to EIP-A, EIP-B, EIP-C, is below the stipulated levels in China SJ/T11363-2006.
表示该有毒有害物质在该部件所有均质材料中的含量均在SJ/T11363-2006规定的限量要求以下。 X: indicates that the concentration value of the particular hazardous substance contained in all the homogeneous materials for this part,
according to EIP-A, EIP-B, EIP-C, may be above the stipulated levels in China SJ/T11363-2006.
表示该有毒有害物质至少在该部件的某一均质材料中的含量可能超出SJ/T11363-2006规定的限量要求。
* This part uses metallic alloys, which may contain Lead.
因该部件使用金属合金材料,故可能含有铅。
低压电源
继电器
TIPM电路板
控制键盘
三芯驱动板
高清晰度驱动板
双槽底板模块
灯连接板
吹风机/风扇
传感器
照明光学系统
投影镜头
辅助光学器件
机械附件
灯泡
电池
X O O O O X
X O O O O O
X O O O O X
X O O O O O
X O O O O O
X O O O O O
X O O O O O
X O O O O O
X O O O O O
O O O O O O
O O O O O O
X O X O O O
X O X O O O
X O X O O O
X O O O O O
O O O O O O
X O X O O O
O O O O O O
Material Concentration
(有毒有害物质或元素)
六价铬
(Cr 6+)
多溴联苯
(PBB)
多溴二联苯醚
(PBDE)
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual i
Appendix G: Index .................................................................................................... G-1
NOTE: Due to continuing research, all information in this manual is subject to change without notice.
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual iii
020-100001-05 Rev. 1 (12-2008)
1.1 Projector
Overview
Section 1
Introduction
The Mirage S+/HD, Matrix S+/HD, Christie
DH/DS/DW, DLV User Manual supports software
v1.6g or higher. The projectors listed below are all
professional 3-chip projectors, based on nextgeneration Digital Light Processing™ (DLP™)
technology by Texas Instruments™ to deliver high
quality, crisp, clean images.
Mirage S+3K/6K/8K and Mirage HD3/6/8
projectors provide a powerful combination of
SXGA+ and HD + resolutions, high brightness and high contrast ratios to produce
flawless, realistic three-dimensional graphic images for simulation, virtual reality and
other stereographic related applications.
Additional reliable and compact projectors are the Matrix S+2K/5K/HD2/HD4/HD7, Matrix 4000. With their purpose built simulation features such as RGB color
matching, and gamma controls, it can be used to simulate any application.
The DLV1400-DX and DLV1920-DX are designed for the demands of 24/7 control
room applications and provide long-term reliability and performance.
This guide applies to the following projector models:
Mirage S+3K
Mirage S+6K
Mirage S+8K
Mirage HD3
Mirage HD6
Mirage HD8
Matrix S+2K
Matrix S+5K
Matrix HD2
Matrix HD4
Matrix HD7
Matrix 4000
DLV1400-DX
DLV1920-DX
Christie DS+6K
Christie DS+8K
Christie DS+5Kc
Christie HD3K
Christie HD6K
Christie HD8K
Christie HD2Kc
Christie HD5Kc
Christie HD7Kc
Christie DW5K
Christie DW8K
Christie DW6Kc
Christie DW4Kc
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual 1-1
020-100001-05 Rev. 1 (12-2008)
Section 1: Introduction
Main Features
• Native SXGA+, HD or HD2 resolution (model dependant) with all others fully
scaleable
• Internal scaling of stereo signals (Mirage models)
• 10-bit video processing
• Built-in multi-standard video decoder
• Display of NTSC, PAL and SECAM video input
• User replaceable Cermax
• LiteLOC
™
for constant brightness
• Intelligent Lens System (ILS
®
Xenon lamp
™
) to save and restore lens settings
• Motorized lens mount for all models
• Auto-setup feature
• Integrated ChristieNET™
• Networking ability through RS232 and RS422 connectors
• Status LED display on built-in keypad for easy projector status monitoring
• Control with IR, wired or built-in keypad
• Two input slots for Optional Input Modules
Refer to Section 6 for a complete list of Specifications including Brightness and
Contrast and Optional Input Modules
Inputs
There are two different types of input face plate configurations (model dependant).
See Figure 1.1 & 1.2. These configurations may include the following inputs:
• One analog RGBHV/YPbPr input with five BNCs
• One DVI-I input for either digital RGB/YCrCb or analog RGB/YPbPr signals
NOTE: Kc models include the same features, but are color corrected to film color standards.
The projector accepts data/graphics and video input signals for projection onto front
or rear flat screens. High brightness light is generated by an internal Xenon lamp then
modulated by three Digital Micro-mirror Device (DMD) panels that provide digitized
red, green or blue color information. Light from the “on” pixels of each panel is
reflected, converged and then projected to the screen through a single front lens,
where all pixels are perfectly superimposed as a sharp full-color image (2D or 3D for Mirage models only).
The following listed items are shipped with your projector. Ensure you have received
all these items before using your projector.
• User Manual
• IR remote keypad (includes two, 1.5V AA batteries and a mini-stereo cable for
conversion to wired)
• Line cord
• Stereo 3D Cable (Mirage only)
• Warranty Card
3D Motorized Lens
Mount
DLV1920-DX HD Optional
Christie HD3K HD Optional
Christie HD2Kc HD Optional
Mirage S+3K SXGA+ Optional
Mirage HD3 HD Optional
Matrix S+2K SXGA+
Matrix HD2 HD
Christie DS+6K/5Kc SXGA+ Optional
Christie HD6K/5Kc HD Optional
Mirage S+6K SXGA+ Optional
Mirage HD6 HD Optional
Matrix S+5K SXGA+
Matrix HD4 HD
Matrix 4000 SXGA+
Christie DS+8K SXGA+ Optional
Christie HD8K/7Kc HD Optional
Mirage S+8K SXGA+ Optional
Mirage HD8 HD Optional
Matrix HD7 HD
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual 1-3
020-100001-05 Rev. 1 (12-2008)
Section 1: Introduction
Whether the projector is under warranty or the warranty has expired, Christie’s highly
1.3 Purchase
Record and
Warranty
Registration
trained and extensive factory and dealer service network is always available to quickly
diagnose and correct projector malfunctions. Service manuals and updates are
available to service technicians for all projectors.
If you encounter any problems with the projector and require assistance, contact your
dealer or Christie Digital Systems. Fill out the information in the table below and keep
with your records for future reference.
Purchase Record
Dealer:
Dealer Phone Number:
Projector Serial Number:
Purchase Date:
Installation Date, if applicable:
NOTE: The serial number can be found on the license label, which is located at the back of the projector.
You can also register your product on-line by visiting www.christiedigital.com
Service and Support Product Registration. This will keep you in touch with all
the latest product information, such as updates, technical bulletins, downloads and
Christie newsletters.
For complete details on the warranty of your Christie product, please contact your
Christie dealer.
The instructions provided here are for those that are familiar with the projector and
wish to quickly set it up and use it temporarily. Refer to the remaining subsections of
this manual for a more complete setup.
Step 1
Ste
2
Install a Projection Lens
The projection lens is shipped separately from the projector and must be installed
prior to setting up the projector. Install the projection lens as described in 4.5 Replacing the Projection Lens.
Remove the lens plug from the lens opening in the projector before installing
the lens.
Remove the lens when shipping the projector and reuse the lens plug to
prevent dust and debris from entering and settling on the projector’s optical
components.
Position the Projector
Place the projector on a sturdy, level surface and position it so that it is perpendicular
to the screen at a suitable distance. In general, the further back the projector is
positioned from the screen, the larger the image will be.
If required, you can level the projector by adjusting its three feet. With the projector
positioned perpendicular to the screen the image will appear rectangular instead of
keystoned.
For more detailed instructions on positioning the projector refer to Projector Position and Mounting later in this section.
Ste
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020-100001-05 Rev. 1 (12-2008)
3
Connect a Source
Located at the back of the projector is the input panel where all source connections are
made. Each input is clearly labeled for easy identification.
Using the appropriate cable(s), connect your source. Connect RGB and YPbPr sources
to
INPUT 1 located in the upper right corner of the input panel. Use the DVI-I
connector at
video to
NOTE: One of the available optional input modules can be installed at
INPUT 6
Refer to 2.3 Connecting Sources for more details on connecting a specific source.
INPUT 2 to connect analog or digital display signals. Connect composite
INPUT 3 and S-video to INPUT 4.
INPUT 5 or
for additional connections.
Section 2: Installation and Setup
p
p
p
p
Ste
Ste
4
5
Connect the Line Cord
The North American-rated line cord is provided with each projector. Ensure
that you are using a line cord, socket and power plug that meets the
appropriate local rating standards.
Plug the line cord to the AC receptacle located on the right hand side of the projector
and the three-pronged end into a grounded AC outlet. Ensure the socket outlet is
installed near the equipment and is easily accessible. The input voltage to the
projector must be capable of 100 – 240 VAC in 500W and 1000W models and 200240 VAC in 1200W models. (See also Section 6 – Specifications for complete details on all power requirements.)
Use the approved North American-rated line cord supplied with the projector. If you
are connecting to an area outside of North America ensure an appropriately rated line
cord is used.
Turn the Projector ON
Press the
POWER button on either the remote or built-in keypad to turn the
projector on. Wait a few minutes to allow the projector to warm up. The LED status
window displays an active pattern of segments to indicate the projector is changing its
state from powered down to powered up. The message “On” appears in the display
when the projector has completed its initialization and is ready for use.
Ste
Ste
6
7
Select a Source
Press one of the input keys on the remote or built-in keypad to select and display the
image for the source you connected in Step 3.
Adjust Image
Adjust the more common image settings, such as Brightness, Contrast, Gamma,
Focus, Zoom etc. using the direct keys on the IR remote.
You can also access the menu system and adjust these and other image settings by
Proper installation of your projector will ensure the quality of your display. Whether
you are installing a projector temporarily or permanently you should take the
following into account to ensure your projector performs optimally.
Installation type
Choose the installation type that best suits your needs: front or rear screen, floor
mount or inverted mount.
Front Screen, Floor Mount Installation
ADVANTAGES CONSIDERATIONS
• Easy to set up
• Can be moved or changed quickly
• Easy to access
Front Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
• Does not take up audience space
• Projector is unobtrusive
• Projector cannot be accidentally moved
Rear Screen, Floor Mount Installation
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Projector is easily accessed
• Usually good ambient light rejection
Rear Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Usually good ambient light rejection
Rear Screen, Floor Mount with Mirror
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Usually good ambient light rejection
• Requires less space behind screen than other
rear screen installations
• Shares floor space with audience
• Installation is more permanent
• It is more difficult to access the projector
• Requires separate room
• Installation cost is usually higher
• Requires separate room
• Installation cost is usually higher
• Requires separate room
• Installation cost is usually higher
Screen T
e
Front Screen Installations
In front screen installations the projector and audience are positioned in front of the
screen, which can be flat or curved.
Flat screens are most recommended with this projector. They offer a gain of about one
with a viewing angle just less than 180°. This type of screen reflects incident light
equally in all directions so the audience can see the display from various angles.
Curved screens have a gain greater than one with a viewing angle much less than
180°. This type of screen does not reflect incident light equally in all directions
instead it is concentrated in a viewing cone. The audience sitting within the viewing
cone area will see a brighter image than those sitting just outside this area.
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020-100001-05 Rev. 1 (12-2008)
Section 2: Installation and Setup
Rear screen installations
There are two basic types of rear screens: diffused and optical.
A diffused screen has a surface, which spreads the light striking it. Purely diffused
screens have a gain of less than one. The main advantage of the diffused screen is its
wide viewing angle, similar to that of a flat screen for front screen projection. This
type of screen is suitable when a wide viewing angle is required but there is low
ambient room lighting.
Optical screens take light from the projector and redirect it to increase the light
intensity at the front of the screen. This reduces it in other areas. A viewing cone,
similar to that of a curved front screen installation is created. This type of screen is
better suited for brightly lit rooms where the audience is situated within the viewing
cone.
Screen size
Choose a screen size, which is appropriate for your lens and application. Keep in mind
that if the projector will be used to display text information, the image size must allow
the audience to recognize all text clearly. The eye usually sees a letter clearly if eyeto-text distance is less than 150 times the height of the letter. Small text located too far
from the eye will likely be illegible at a distance no matter how sharply and clearly it
is displayed.
To fill a screen with an image, the aspect ratio of the screen should be equal to the
aspect ratio of the image (expressed as the ratio of its width to its height). Standard
video from a VCR has a 4:3 or 1.33:1 aspect ratio. For example, to display a VCR
output with a 4:3 aspect ratio onto a 10-foot (3m) high screen, the screen must be at
least 13.3feet (4m) wide.
Ambient Li
hting
Other Considerations
Projector Position and
Mountin
The high brightness of this projector is well suited for locations where ambient
lighting might be considered less than ideal for projection. A typical room with ceiling
lights and windows rarely requires special attention. Contrast ratio in your images will
be noticeably reduced only if light directly strikes the screen, such as when a shaft of
light from a window or floodlight falls on the image. Images may then appear washed
out and less vibrant.
In general, avoid or eliminate light sources directed at the screen.
Other considerations and tips that can help improve your installation:
• Keep the ambient temperature constant and below 35°C (95°F). Keep the
projector away from heating and/or air conditioning vents. Changes in
temperature may cause drifts in the projector circuitry, which may affect
performance.
• Keep the projector away from devices, which radiate electromagnetic energy such
as motors and transformers. Common sources of these include slide projectors,
speakers, power amplifiers, elevators, etc.
Choose the best screen size for the application. Since more magnification reduces
brightness, use a screen size appropriate for the venue but not larger than required.
Installing a large screen in a small room is similar to watching television at a close
range; too large a screen can overpower a room and interfere with the overall effect.
A good rule of thumb is to be no closer than 1.5 times the width of the screen.
Throw distance
Throw distance is the distance measured from your projector’s front feet to the screen.
This is an important calculation in any projector installation as it determines whether
or not you have enough room to install your projector with a desired screen size and if
your image will be of the right size for your screen.
You can quickly estimate the throw distance by taking the horizontal width of the
screen and multiplying it by the lens throw ratio. The result of this calculation tells
you roughly how far back the projector should be positioned from the screen in order
to project a focused image large enough to fill the screen. For example, using a 0.73:1
lens, throw distance would roughly be 0.73 x screen width.
IMPORTANT: Once you determine the type of lens and screen size you’re going to
use, calculate the precise throw distance using the formula or graphs located in
Appendix D. Due to lens manufacturing tolerances for lens focal length, actual throw
distance can vary ±5% between lenses described as having the same throw ratio.
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020-100001-05 Rev. 1 (12-2008)
Section 2: Installation and Setup
Vertical and horizontal position
The correct vertical and horizontal position of the projector in relation to the screen
depends on the lens type and the screen size. Ideally, the projector should be
positioned perpendicular to the screen. This way, the image will appear rectangular
instead of keystoned (trapezoidal).
The vertical position of the image can be offset – that is moved above or below the
optical axis (lens center) by adjusting the fully motorized lens mount with the keypad.
The amount of vertical offset available depends directly on the lens installed in the
projector and can be slightly limited if horizontal offset has been applied. Vertical
offset can also be expressed as the percent of half the image height OR the number of
pixels of shift from lens center. Refer to Figure 2.1 for some illustrated examples of
vertical offset.
Table 2.1 along with Figure 2.2 show the maximum vertical offset of a lens or
alternatively, how much of your projected image will appear above or below lens
center if the maximum vertical offset is applied using that lens.
Table 2.1. Lens Offsets
Lens Type Offset Movement Max. Amount of Display
(All motorized
lenses)
SXGA+ Lenses 100%50%1050 pixels or 100% 1050 pixels or 75%
HD Lenses 119% 42% 1183 pixels or 100% 1363 pixels or 71%
or or
Above or Below Lens Center
Max. Amount of Display
Right or Left of Lens Center
NOTES: 1) Offsets are subject to ±7% centering tolerance 2) % Offset = # pixels of offset / half panel resolution x 100.
The horizontal position of the image can be offset – that is moved to the left or right
of lens center, by adjusting the fully motorized lens mount through software. The
amount of horizontal offset available depends on the lens installed and if the image
has already been vertically offset. Horizontal offset can also be expressed as the
percent of half the image width – the number of pixels of shift to one side of lens
center. Refer to Figure 2.3 for some illustrated examples of horizontal offset.
See also Table 2.1 along with Figure 2.4 which shows the maximum horizontal offset
of a lens or alternatively, how much of your projected image will appear to one side of
lens center if the maximum horizontal offset is applied using that lens.
Figure 2.3. Horizontal Offset Examples
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual 2-9
There are several methods for mounting the projector. Depending on your chosen
installation, one method may be more suitable than another. In typical front and rear
screen installations the projector can be mounted to a secure and level surface, such as
a table or cart. Carts are useful when the projector has to be moved during a
presentation or from site to site. It is recommended you lock the wheels on a cart,
when it’s in position, to prevent someone from accidentally moving it during a
presentation.
CEILING MOUNT - The projector can also be inverted and suspended from the ceiling
using a specially designed ceiling mount fixture. This type of mounting is
recommended for fixed installations and for those that want the projector out of plain
view or have a limited amount of space for projector and audience. For more
information, contact your dealer.
Use only the CHRISTIE approved ceiling mount kit designed for your
projector. Refer to the installation instructions and safety guidelines
provided in the kit.
SPECIAL MOUNTING – The projector can be rotated (front-to-back) up to 360 degrees
and mounted without it affecting performance. However, the side-to-side tilt limit of
the projector must not exceed ±15 degrees. This tilt limit is required to ensure optimal
performance of the projector.
STACKING – An optional stacking frame is available for all models which allows
stacking up to a maximum of three projectors in an upright or inverted orientation.
Refer to the instructions provided in the Stacking Frame kit (104-117101-01) for
details regarding the assembly.
Adjusting projector height
You can modify the height of the projector to remedy a slightly uneven mounting
surface by adjusting the two feet threaded into the bottom chassis. Turn each foot
clock-wise or counter-clockwise until the project is level on all sides.
Folded Optics
In rear screen applications where space behind the projector is limited, a mirror may
be used to fold the optical path. See Figure 2.5. The position of the projector and
mirror must be accurately set – if considering this type of installation call your dealer
for assistance.
Figure 2.5. Folded Optical Path
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020-100001-05 Rev. 1 (12-2008)
Section 2: Installation and Setup
Sources connect to the Input Panel located at the back of the projector. See Figure 2.6.
2.3 Connecting
Sources
The upper right corner (
analog RGB source, or it can also be used for YPbPr signals or additional video
sources. Just beside these BNCs, the DVI-I connector (
analog display signals from a computer. Connect analog composite video at
or S-video at
INPUT 4 from devices such as VCRs, laser disc players or DVD players.
There are also several optional interfaces available for connecting other sources—
these interfaces slide into the remaining unused option slot, and can be done while the
projector is running.
INPUT 1) typically accepts an RGB signal from an external
INPUT 2) accepts digital or
INPUT 3
RGB Signals
Figure 2.6. Input Panel
NOTES: 1) See Section 6 – Specifications for details regarding compatible inputs.
2) Use high quality shielded cables only for all connections.
INPUT 1 consists of five BNCs (connectors) for linking to a variety of sources. The
typical connection would be to an RGB source such as a PC, Mac, DEC, Sun, SGI and
others. This projector supports multiple sync types with RGB signals: sync-on-green,
composite sync, and separate H & V syncs.
NOTE: Depending on your source, you may need a custom adapter cable with BNC
connectors at the projector end and a different type of connector at the other (such as
a 15-pin "D" connector for some computer sources). Contact your dealer for details.
Connect the
outputs to the
SYNC BNC input(s) first. Then connect the red, green and blue source
RED, GREEN, and BLUE BNCs on the INPUT 1 panel. If the source uses
sync-on-green, only the red, green, and blue connections are required. If the source
provides a composite sync output, connect it to the
SYNCinput labeled HOR/COMP. If
the source provides separate horizontal and vertical sync outputs, connect horizontal
sync to the
labeled
SYNC input labeled HOR/COMP and connect vertical sync to SYNC input
NOTES:1) If for some reason the projector fails to recognize a signal as an RGB
signal, specify this Color Space option within the Image Settings menu. See 3.5 Adjusting the Image. 2) To connect YPbPr signals–such as from DVDs or analog HDTV
sources–to
INPUT 1, use the red, green and blue BNCs as described in YPbPr Signals
(below).
Connect a YPbPr signal (component video) to INPUT 1 or INPUT 2 as shown in Figure
2.8.
NOTES:1) If, for some reason, the projector fails to recognize a YPbPr signal,
specify this Color Space option within the Image Settings menu. See 3.5, Adjusting
the Image. 2) Do not connect digital
1
. Install an appropriate optional module in INPUT 5 or INPUT 6 for this.
Figure 2.8. Connecting YPbPr sources
component signals (known as YCbCr) to INPUT
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020-100001-05 Rev. 1 (12-2008)
Section 2: Installation and Setup
p
g
p
Com
osite and S-Video
DVI Di
ital Video
INPUT 3 and INPUT 4 provide simultaneous connection of both a composite video
source (
INPUT 3) and an S-Video source (INPUT 4). See Figure 2.9.
Figure 2.9.Connecting Composite or S-Video sources
Use the DVI-I connector at INPUT 2 to connect either analog or digital video devices
to the projector. When connecting devices that transmit an analog video signal such as
VCRs, laptops, and PCs use the DVI cable provided with the projector. Plug the
DVI-I (single link) connector end to the projector and the 15-pin VGA connector to
the device.
O
tional Inputs
Use a cable with DVI-I connectors at both ends to connect devices that transmit
digital and analog video signals such as high-quality DVD players, satellite receiver
and digital cable TVs.
NOTES:1) To ensure true digital output from devices that transmit digital signals,
connect to the DVI-I connector. 2) DVI loop through is not available unless you have
the optional DVI Input Module installed at
INPUT 5 or INPUT 6.
Optional modules allow you to increase your total number of inputs and/or
accommodate different signal types, whether analog or digital. Install in the areas
labeled
INPUT 5 or INPUT 6. Options include:
• RGB 500 Input Module
• RGB 400 Active Loop Thru Input Module
• RGB 400 Buffered Amplifier Input Module
• PC250 Analog Input Module
• Serial Digital Input Module
• DVI Input Module (standard on Mirage HD models)
• Dual SD/HD-SDI Module (standard on Christie HD models)
NOTE: See Appendix F – Optional Input Modules for a brief description of each
interface.
As an alternative to the projector’s keypad or remote, you may wish to communicate
with the projector using a PC or other controller. Such a device sends commands and
receives feedback via serial links (RS232 and RS422), Ethernet or GPIO
communications to the projector, all described below.
Remote Keypads
Serial Port Connections
As desired, direct the projector’s IR remote keypad towards the display screen or the
projector’s IR sensors. Alternatively, connect a wired (tethered) version of the remote
to the 3.5mm RCA jack labeled as
REMOTE on the projector’s input panel. Note that
response to a wired keypad must also be enabled in the Communications menu—see
3.6, Adjusting System Parameters and Advanced Controls for more information.
There are two types of serial ports available on the projector: RS232 and RS422. You
can connect a device with a serial interface, such as a computer to either of these
connectors (not both) and control the projector remotely by entering specific serial
communication commands.
Connecting RS-232
The two nine-pin DIN connectors labeled RS232 IN and RS232 OUT on the input
panel are dedicated to serial communication (see Figure 2.10). Using the appropriate
serial communication cables (see Appendix C) connect the controlling source, such as
a personal computer to the RS232 IN connector. Then set the baud rate to match that
of the computer. Refer to Section 3 for details on changing the projector’s baud rate.
Figure 2.10. Connecting RS232
Connecting RS-422
If you wish to control the projector with a computer and or other controlling device
with RS-422 capability, connect a RS-422 serial communication cable between the
computer and the RS-422 port on the projector (see Figure 2.11). RS-422 is better
suited for serial communication over long distances then is RS-232 communication.
Use the RS-422 port only if your device had RS-422 capability – always
consult the literature provided with your equipment before connecting.
Connecting to the RS-422 port with incompatible equipment could damage
your projector.
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020-100001-05 Rev. 1 (12-2008)
Section 2: Installation and Setup
j
Figure 2.11. Connecting RS422
Ethernet Communications
Ethernet Communications
To add the projector to an existing Ethernet network with other equipment such as
controllers and other projectors, connect standard CAT5 Ethernet cable between your
Ethernet controller (or hub) and the Ethernet port on the side of the projector.
Connecting Multiple
Pro
ectors
Upon connection to an Ethernet network, the projector’s factory default IP address of
0.0.0.0.0 will automatically enable the DHCP function (if available on the network) to
assign a new IP address that is valid and unique for that network. Or, if there is no
DHCP function available on the network (or if a specific static IP address for the
projector is preferred or required), you can set the address in the Ethernet Settings
menu or via an ASCII serial command.
Regardless of how it is assigned, once a projector has a valid and unique address it
will respond to commands sent to this address. To determine the projector’s current IP
address, consult the Status or Communications menus.
Refer to Section 3 for further information about setting up and using a projector
connected via Ethernet.
Log on to www.christiedigital.com for detailed information on ChristieNET™.
RS-232 NETWORK: If you want to connect multiple projectors in a network with serial
communication, connect the controlling source to the RS232 IN connector of the first
projector in the network. Then take another serial communication cable and connect
one end to the RS232 OUT connector and the other end to the RS232 IN connector of
the next projector. Continue this pattern of connection with all projectors in the
network. The last projector in the network will only have a connection to the RS232
IN connector. See Figure 2.12.
MIXED NETWORK: To control multiple projectors with a computer/controller having an
RS422 interface, first set them all to the same baud rate as your RS422 controller.
NOTE: You must enable this combination of RS422 and RS232 in the
Communications menu. Set the “Network Routing” option to “RS232 and RS422
Joined”. See Section 3 for details.
Then chain the projectors together by connecting an
(already connected to the computer/controller through the
RS232 port of the first projector
RS422 port) to an RS232
port on the next projector in the chain. Continue connecting projectors in this manner
until you’ve reached the last projector in the chain, so that only the last projector has
one unused
RS232 port. See Figure 2.13.
Figure 2.13. Mixed Network
Note that communication parameters such as baud rate must be set to match the
particular controlling device before connecting as a network—refer to the
documentation that came with your controlling device in order to determine the proper
baud rate. See 3.6, Adjusting System Parameters and Advanced Controls if you need
help changing the projector baud rate. In addition, set the Network Routing to “RS232
and RS422 Joined” if you want to reach all projectors.
NOTES:1) To avoid damage, connect only properly wired serial communication
cables. See Appendix C for details. 2) It is recommended that each RS232
communication cable be no more than 25 feet in length. Use high quality cables.
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network,
use standard CAT5 cable to connect each projector’s Ethernet port to a hub belonging
to the network. A controller or PC must also be connected to the hub. See Figure 2.14.
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Section 2: Installation and Setup
Figure 2.14. Ethernet Network
SETTING THE PROJECTOR’S IP ADDRESS: Upon connection to most Ethernet
networks, each projector’s factory default IP address of 0.0.0.0 triggers the network’s
DHCP (Dynamic Host Configuration Protocol) server function to automatically assign
an IP address that is valid and unique for use on that network. Depending on the
network, this DHCP-assigned IP address usually remains stable for a single session,
but may change with subsequent power-ups and logins. On some networks, the
address will remain stable from session to session. In all cases, the projector’s IP
address and port appear in the Status menu as well as the Ethernet Settings submenu.
See Figure 2.15.
Figure 2.15. Setting the Projector’s IP Address
Note that if a projector’s IP address is anything other than 0.0.0.0 (shown as
000.000.000.000 in the Ethernet Settings menu) upon connection to an Ethernet
network, or if DHCP is not available on the network, the automatic DHCP server
function for supplying a valid and unique IP address to the projector is disabled.
Instead, a specific and static IP address must be defined in projector memory—enter
the new address in the Ethernet Settings submenu, or send to the projector via a serial
command. The IP address will be in effect until it is changed again, or until the DHCP
checkbox is re-enabled for use with a DHCP server on the network.
CHANGING THE PORT#:On some Ethernet networks, firewall restrictions may require
that the port number of the projector be changed from its default of 3002. If so, enter a
new port number in the Ethernet Settings menu or include the new port# in an XIP
serial command sent to the projector. It is highly recommended not to use a port#
below 1024, as these ports are typically reserved for and used by common IP
applications.
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are
automatically assigned when DHCP is enabled. If a static IP is being used, it must be
assigned before the subnet mask. The Default Gateway is an optional router device
used to send and receive data outside the subnet.
ArtNet INTERFACE SETTINGS: Refer to Section 3.6 – Adjusting System Parameters
and Advanced Control, System Configuration – Communication for additional
information about ArtNet settings.
Se
arating Networks
By default, communications originating from one type of serial controller—RS232 vs.
RS422 vs. Ethernet—stay on the corresponding network path. A “Separate” setting
indicates this separation for “Network Routing” in the Communications menu. If you
are using an RS422 controller, for example, it will communicate only with the
projector to which it is connected unless you change this setting to either “RS232 and
RS422 Joined” or “All Joined”.
Communicating to
All Ports
To relay all messages to all ports—RS232, RS422, and Ethernet—set the “Network
Routing” option in the Communications menu for each projector to “All Joined”. This
configuration is useful if you are using a non-RS232 controller with the RS232 linking
available between these projectors. For example, you may want to use both an RS422compatible controller and an Ethernet-connected PC for working with a network of
projectors linked via their RS232 in/out ports.
2.5 System
Integration GPIO
Connector
Figure 2.16. Joining All Networks
To isolate just RS422 communications, select “RS232 and Ethernet Joined”. In Figure
2.16, only projector #3 will respond to the RS422 controller. To isolate just Ethernet
communications, select “RS232 and RS422 Joined”—only projector #1 will respond
via Ethernet.
The GPIO connector on the input panel can be used to provide a method of interfacing
a wide range of external I/O devices to the projector.
Refer to Appendix E: System Integration for complete details on pin configuration
and how to program the various pins on the connector.
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Section 2: Installation and Setup
2.6 Power
Connection
The North American rated line cord is provided with each projector. Ensure
that you are using a line cord, socket and power plug that meets the
appropriate local rating standards.
Plug the line cord to the AC receptacle located at the back of the projector, below the
input panel, and the three-pronged end into a grounded AC outlet. Ensure the socket
outlet is installed near the equipment and is easily accessible. The input voltage to the
projector must be capable of 100 – 240 VAC in 500W and 1000W models and 200240VAC in 1200W models. (See also Section 6 – Specifications for complete details on all power requirements.)
Use the approved North American-rated line cord supplied with the projector. If you
are connecting to an area outside of North America ensure an appropriately line cord
rated for the region of use is used.
Always power down the projector before unplugging the AC line cord. Wait 5-10
minutes for the main exhaust fan to turn off and for the lamp to cool sufficiently
before unplugging the projector.
WARNINGS
Do not attempt operation if the AC supply and cord are not
within the specified voltage and power range.
Wait for the cooling fans to turn off before unplugging the
This section explains how to effectively operate the projector once it has been
installed. It is recommended that you read this section and familiarize yourself with
the components and the available menu options before you begin using your projector
for the first time.
Built-in Keypad
AC Rece
Ad
ustable Feet
tacle
The built-in keypad is located at the back of the projector, beside the input panel. Use
it similarly to the IR remote to control the projector. A status LED display is also
included on this keypad for monitoring projector status.
The AC receptacle is located at the back of the projector just below the input panel.
Use this outlet to plug in an appropriately rated line cord. Refer to Section 6 – Specifications for details.
Located on the underside of the projector are two fully adjustable feet. Raise or lower
these feet when positioning the projector to ensure it is level on all sides so the
displayed image will appear rectangular without any keystone.
NOTE: The third foot, located at the rear of the projector (underside) is not
adjustable.
Refer to Section 2 - Projector Position and Mounting for instructions on how to
adjust the projector’s feet.
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Section 3: Operation
j
p
g
p
Lens Mount &
Pro
In
ection Lenses
ut Panel
The projector is built with a motorized lens mount that allows for easy lens control
and adjustment. This includes such functions as adjusting vertical and horizontal
offsets, zoom and focus. The lens mount can be fitted with any one of the available
optional lenses – see Section 6 - Specifications.
•Zoom and Focus – There are two internal lens motors that allow for quick
motorized adjustment of zoom and focus. Adjust zoom to fit the displayed image
on the screen and adjust focus to improve the clarity of the image.
•Lens Offset – Vertical and horizontal offset is performed on the lens mount
through the use of DC motors.
•Shutter – Standard on all models the shutter allows you to turn the screen
absolutely black when in the “on” state.
•Optical Aperture – Enables adjustment of light output and contrast ratio.
NOTES:1) The projection lens is shipped separately from the projector. 2) Use the
lens cap when transporting the projector to avoid scratching and damaging the lens,
which could affect your displayed image.
All source connections are made to the input panel located at the back of the projector.
Connect RGB or YPbPr sources to
2, composite video to INPUT 3, and S-video to INPUT 4. Any of the available optional
modules can be installed in
INPUT 5 and/or INPUT 6.
INPUT 1, analog or digital display signals to INPUT
Coolin
and Air Vents
Front & Rear IR Sensors
Lam
Door
There is no status display on the input panel. The only status display is part of the
built-in keypad located at the rear of the projector.
There are numerous air vents located around the projector. It is important these vents
remain unobstructed. Adequate airflow through the projector will prevent it from
overheating.
The two IR sensors located on the projector receive transmissions from the IR remote
from up to 100 feet away. It is important to keep the transmission path to these sensors
unobstructed for uninterrupted communications with the projector. The front IR
sensor is located next to the projector’s nameplate and the rear IR sensor is located at
the back of the projector just above the status LED display.
The lamp door is located at the back of the projector, which provides easy access to
the lamp module for replacement. See Section 4 for lamp replacement procedures.
Laser radiation is emitted from the laser diode in the remote. Do not look
directly into the beam of the remote.
The projector is typically controlled using one of the following keypads:
• Built-in Keypad located at the back of the projector
• Remote Keypad for tethered or tether-less control up to 100 feet away (includes
cable for use as a wired remote)
While each of the keypads provides complete control of the projector, they differ
slightly in their arrangement of keys and in what functions can be accessed directly
with a key press rather than requiring use of the menu system. You may find one
keypad more convenient than another for your specific installation and application.
NOTE: The remote keypad has a single IR protocol and can be converted to a wired
remote by connecting the cable provided with the projector to the RCA jack labeled as
REMOTE on the input panel.
To control the projector when signals from a remote keypad cannot reach the
projector, use the projector’s built-in keypad (Figure 3.1). The nearby LED display
provides feedback indicating current status and activities of the projector, (see Table
3.1). Because the built-in keypad has fewer keys than the remote keypad, certain
projector functions are accessible only through the menu system rather than via a
direct key.
IR Remote
TABLE 3.1 – LED Status
Dis
NOTE: The built-
in keypad cannot
be disabled.
Refer to the key
Figure 3.1. Built-in Keypad
descriptions provided for the IR remote – see Figure 3.2.
The IR remote keypad controls the projector by way of wireless communications from
a battery-powered infrared (IR) transmitter. Use the IR remote keypad the same way
you would use a remote keypad supplied with a TV or VCR. When making key
presses, direct the keypad either toward the screen or toward the front or rear of the
projector. One of the two IR sensors on the projector will detect the signals and relay
the commands for internal processing.
LED STATUS DISPLAY: DESCRIPTION
- - AC power supplied, projector Off
On Projector On
LC Lens calibration in progress
LP Lamp has reached defined “Lamp Limit” refer to 3.9 Working with
SH Closed shutter
# # System warning or error has occured
the Lamp
Cooling down (Rotating Horizontal Bars)
Power to Off state or Powering up (segments spinning clockwise
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Section 3: Operation
*These are toggle keys, which require you to press and hold or press twice or
press and use the up/down arrow keys.
You can convert the IR remote into a wired remote keypad using the cable provided
with the projector. Connect one end into the remote and the other to the mini stereo
connector on the input panel labeled as
REMOTE. The wired remote is recommended
when:
• The built-in keypad is inaccessible
• The lighting conditions are unsuitable for proper IR transmission
NOTE: Leave the batteries in the wired remote for the laser key (
) to work.
Keep in mind the following guidelines:
• Press keys one-at-a-time; there are no simultaneous key combinations required.
• Note that the two keys—Power
and Shutter
Shutte r
are “press-and-hold” keys
that do not function with a typical quick press-and-release key press (see Figure
3.2).
• Hold arrow keys down for continuous adjustment/movement in one direction. In
serial networks, pause briefly between adjustments to ensure that more distant
projectors can “keep up” with the commands.
• If you press a key while the projector is still responding to the previous action,
such as during power-up, the second key press may not take effect.
Ke
ad Commands
Te s t
Auto
Specific keypad commands are explained below:
Power ON/OFF
Press and hold
or (off) with a single keystroke. Or press and release
(on) or
for two seconds or press twice quickly to toggle the projector (on)
followed immediately by
(off) to guarantee the correct toggle (useful if you are unsure of the
present state).
NOTES:1) After powering down, the lamp cooling fan remains on for approximately
five minutes to cool the lamp. 2) It is a good idea to avoid turning a projector back on
until it has been off for a few minutes. Hot re-strikes of the lamp may reduce lamp life.
Test
Te s t
Press
lead you to the current input. If you press
to step forward through all internal test patterns and this will eventually
Te s t
and then cycle by using the and
right arrow keys, you’ll be cycling in either direction through the test patterns
only, no input.
Auto
Auto
Press
to initiate an automated process in which the projector optimizes critical
display parameters such as size, position, pixel tracking, etc., for the current source.
These parameters are listed in Table 3.1. An Auto Setup can save time in perfecting a
display and you can modify the adjustments as desired.
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Section 3: Operation
Table 3.1. Auto Setup
What an “Auto Setup” Does
OPTIMIZES: SETS TO DEFAULT:
Pixel Tracking Contrast
Pixel Phase Brightness
Size and Blanking Auto Input Level (off)
Vertical Stretch Detail (if video source)
Position Filter
Input Levels Luma Delay
NOTE:You must have an unlocked channel present to use Auto Setup.
Channel
Channel
Channel
Press
to select a specific source setup (channel) defined and stored in projector
memory. Once you enter a two-digit channel number (or, if there is a list displayed,
highlight it and press
), the display will automatically change and update
according to the numerous setup parameters defined for that channel. Note that a new
channel is automatically created if you adjust an image from a new source.
Channel
NOTE: Channel (
) key behaviour during a presentation depends on whether or
not the Display Channel List option is enabled in the Menu Preferences menu. You
Channel
can choose to use a scrollable list of channels when you press
, or you may prefer
to enter the desired channel number “blind”, i.e., without on-screen feedback. See
Menu Preferences later in this section.
Input 1
Input 2
Input 3
Input 1
Input 1
Press
Input 2
Input 2
Press
Input 3
Input 3
Press
to display from the data input source connected to BNCs labeled
to display from the DVI source connected to INPUT 2.
to display from the composite video source connected to INPUT 3.
INPUT 1.
Input 4
Input 5
Input 4
Input 4
Press
Input 5
Input 5
Press
to display from the S-video source connected to INPUT 4.
to display from the INPUT 5 interface module installed in the Option 1 slot.
NOTE: If you have the optional Dual SD/HD-SDI Module installed and there are two
inputs connected here, the second input (B) is considered
built-in keypad or the remote keypad, press
• While displaying from
INPUT 5, press
INPUT 5 to access INPUT 7 as follows:
Input 5
again. This switches to INPUT 7.
INPUT 7. If you are using the
•While displaying from any input other than the Dual SD/HD-SDI Module, press
Input 5
, this switches to either INPUT 5 or INPUT 7, depending on which of the Dual
SD/HD-SDI Module inputs (A or B) was last used. Press
to display from the INPUT 6 interface module installed in the Option 2 slot.
NOTE: If you have the optional Dual SD/HD-SDI Module installed and there are two
inputs connected here, the second input (B) is considered
built-in keypad or the remote keypad, press
INPUT 6 to access INPUT 8 as follows:
INPUT 8. If you are using the
• While displaying from
INPUT 6, press
Input 5
again. This switches to INPUT 8.
•While displaying from any input other than the Dual SD/HD-SDI Module, press
Input 5
, which switches to either INPUT 5 or INPUT 8, depending on which of the
Dual SD/HD-SDI Module inputs (A or B) was last used. Press
Input 5
again to
display from the other Dual SD/HD-SDI Module input.
Contrast
Contrast
Contrast
Press
to change the amount of white in your images. Use keys until
you reach the desired level of contrast—for best results, start low and increase so that
whites remain bright but are not distorted or tinted and that light areas do not become
white (i.e., “crushed”). Conversely, low contrast causes dim images. See 3.5,
Adjusting the Image (Image Settings subsection).
Bri g h t
Brightness
Bri g h t
Press
to increase or decrease the amount of black in the image. Use
keys until you reach the desired level of contrast—for best results, start high and
decrease so that dark areas do not become black (i.e., “crushed”). Conversely, overly
high brightness changes black to dark gray, causing washed-out images. See 3.5, Adjusting the Image (Image Settings subsection).
Gamm a
Gamma
“Gamma” determines how gray shades are displayed between minimum input (black)
and maximum input (white) for a given amount of signal. The proper setting helps
maintain optimized blacks and whites while ensuring a smooth transition for the “inbetween” values utilized in grays. Unlike brightness and contrast controls, the overall
tone of an image can be lightened or darkened without changing the two extremes and
your images will be more vibrant yet with good detail in dark areas when using the
Gamma control.
The normal gamma setting of 2.2 is correct for most signals and conditions. If excess
ambient light washes out the image and it becomes difficult or impossible to see
details in dark areas, lower the gamma setting to compensate. This will improve
contrast ratio while maintaining good details for blacks and whites
Menu
Menu
Press
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Menu
to enter or exit the projector’s menu system.
Section 3: Operation
OSD
OSD (On-screen display)
Press
OSD
to hide the projector’s menu system during use. To see the menus
again, do one of the following:
OSD
• Press and hold
• Press and release
• Press
OSDOSD
for two seconds
OSD
followed immediately by
Invisible menus are fully functional, enabling “hidden” access to numbered features
and image adjustments by entering the corresponding sequence of key presses on the
keypad.
NOTE: With OSD “on”, you can still hide error messages and slide bars by disabling
these options in the Menu Preferences menu.
Shutte r
Shutter
Shutte r
Press and hold
for two seconds to toggle the internal mechanical shutter blade
closed or open with a single keystroke. Or press and release
immediately by
(closed) or
you are unsure of the present state). Alternatively, press
(open) to guarantee the correct toggle (useful if
Shutte r Shutte r
Shutte r
followed
to toggle from the
present on/off state. A closed shutter blanks the display (turns it to black). Close the
shutter to mute all display while maintaining access to projector functions. Opening
the shutter restores the image.
NOTES: 1) The status display shows “5H”, when the shutter is closed. 2) The
shutter is open upon power-up.
Func
Function Key
IF WITHIN A MENU: Using the
Fu n c
for special tasks within the menu system is noted
with the appropriate topic elsewhere in Section 3. For example, press
Fu n c
in the
Channel Setup menu to enable deletion or copying of a channel.
IF WITHIN A PRESENTATION: Press
Func
followed by a
two-digit number to enable a specific color or colors in
the display (see right). For example,
display only red and green data,
Func
64
67
will
will
Func
display all color data. Eliminating one or more colors can
help with certain diagnostics and setups, such as when
accurately overlaying one image on top of another from
stacked projectors.
NOTE: Color enabling can also be implemented from numerous locations within the
menu system.
Pro j
Projector
Press
Pro j
to access a specific projector within a group of projectors or to confirm if
the local projector is listening. The number in the “Enter Number” window indicates
which projector is currently listening to commands, and will match the projector
number that has been defined in the Menu Preferences menu.
The “Projector” checkbox (read-only) shows whether or not the projector physically
connected to a keypad is listening to commands from that keypad. A checkmark
means that connected projector is listening; if there is no checkmark, you are
communicating with a different projector.
To control a specific projector with the keypad, press
Pro j
and then enter the threedigit number assigned to the projector you want to use. If you switch to a projector
other than the one you are currently using, the checkmark will disappear.
To broadcast to multiple projectors, press
Pro j
and then
Pro j
again without entering a
projector number. Keypad commands will then affect all projectors present. Note that
there is no method of controlling a group of projectors within the same wired
configuration using the wired keypad exclusively, since there is only one wired
protocol available.
NOTES:1) The "Broadcast Keys" option in the Communications menu must be
selected for only one (any) projector in a serial network. The keypad in use must be
OFF (disabled) for the remaining projectors. 2) See 3.6, Adjusting System Parameters and Advanced Controls.
Exi t
Fo c u s,Zo o m,Le n s H,Le n s V
Enter
Press
to select a highlighted item, to toggle a checkbox, or to accept a parameter
adjustment and return to the previous menu or image.
Exit
Exi t
Press
NOTE:
to return to the previous level, such as the previous menu.
Exi t
does not save changes within text editing boxes (including number
editing of a slide bar value) or within pull-down lists. It acts as a “cancel” in these
cases.
Arrow Keys
Use the
keys to change a slide bar value or to select a different option
within a pull-down list without having to first scroll through options. See also Editing Text later in Section 3.
Use the
Lens Focus, Zoom and Lens H, Lens V
keys to navigate within a menu, pull-down list or text box.
When adjusting the image for focus, zoom, horizontal and vertical positioning, use the
specific arrow keys (
/ or /) related to each function. A small
window will appear to indicate the type of adjustment taking place. For example,
• Use the “Focus”
• Use the “Zoom” ”
or keys to improve image clarity as desired.
or keys to achieve a desired image size.
• Use the “Lens H” ” or keys to position the image horizontally while still
keeping it rectangular.
• Use the “Lens V”
or keys to position the image vertically while still
keeping it rectangular.
Press
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Exi t
to return to presentation level.
Section 3: Operation
Le n s
NOTE: Use the
Sh i f t
key (built-in keypad) with the general keys to get the
same effect as if using the arrow keys related to “Lens V” or “Lens H” on the IR
remote.
Laser
3.3 Navigating the
Menus
Press
to activate the laser pointer on the
remote. This feature is useful when making
presentations - just point the remote at the
screen to highlight an area of your presentation.
The closer you are to the screen the brighter the
laser beam appears. The laser pointer works best
in an environment where ambient lighting can
be controlled.
NOTE: Leave batteries in the wired remote keypad for the
Most of the controls for the projector
are accessed from within the
projector’s menu system. There are
several groups of related functions,
with each group selectable from the
Main menu as shown at right. Press
Menu
at any time to display this Main
menu.
On the remote keypad, either enter
the number corresponding to the
function menu you wish to access,
2
such as
highlight the desired option, then press
for the Image Settings menu, or use the
. The corresponding function menu or
pull-down list of further options will then appear.
CAUTION
LASER RADIATION
DO NOT STARE INTO BEAM
LASER DIODE
key to work.
keys on any keypad to
Wavelength 670nm
Max Output 1mW
CLASS II LASER PRODUCT
With a function menu displayed, navigate in a similar manner—enter a menu option
number for any numbered option, or use the
option and then press
(Enter). Extra long menus have a scroll bar on the right—
keys to highlight the desired
use the arrow keys to access the remainder of the menu. Locked items or items that do
not pertain to the current action or condition appear dimmed and cannot be selected.
NOTES:1) If there is no signal present, all source-dependent adjustments are
disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and
returns to the presentation. 3) The Status menu is read-only.
When finished with a function menu, do one of the following:
Exi t
• Press
• Press
to return to the previous screen
Menu
to leave the menu system and return to the presentation
If at any time you are uncertain what to do next, press
Help
information about the current menu or highlighted option. Press
addition, a line of “hint” text is included at the bottom of some menus.
Lamp
Lamp Hours
Lamp S/N
1.
Lamp Message
2.
3.
4.
5.
6.
7.
8.
Press
Lamp Limit
Lamp Mode
Power
Intensity
Optical Aperture
Lamp History
Change Lamp
Help
from the presentation level to access general Help Topics. Scroll as
necessary within a topic; press
0
?
1000
Power
500
0
3
Help
Help
or
Enable a notice upon power-up
indicating the lamp has logged a given
number of hours as specified by
the lamp limit (default is lamp specific).
Exi t
to return to your presentation.
to display summary
Help
again to exit. In
Time-outs
If a slide bar, menu, or message is displayed, you have limited time in which to make
a keypad entry before the projector returns to presentation level
disappears. These time-outs may vary depending on what is displayed.
The Global Icon
Menu options that include this icon apply universally to any incoming signal.
Using Slide bars and
Other Controls
Most of the function menus allow you to change settings by using slide bars,
checkboxes, and pull-down lists. To select a slide bar, toggle a checkbox status, or
view a pull-down list, do one of the following within the function menu:
• Enter the menu option number corresponding to the setting you wish to change
(for example, press
Position menu).
• Move the highlight to the option desired and press
• Move the highlight to the option desired and press
immediately.
• Bypass the menus entirely and use a single key to immediately access an
adjustment during your presentation (applies only to options having their own
key, such as Contrast, Brightness, Gamma, etc.).
• For “blind” access, hide the entire menu system (see OSD key, above) and/or
direct slide bars activated by their own key (such as Contrast, Brightness, etc.).
Control by using the proper key press or numerical sequence of key presses.
Menu
13
Help
and the graphic
to select “Vertical Stretch” in the Size &
(Enter).
to adjust
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Section 3: Operation
Once selected, change the setting as desired (see below) and press to save and
return to the current function menu.
Slide bars in menus – The current value for a given
parameter, such as size or vertical stretch, appears to the left
of its slide bar icon (adjustment window). This number often expresses a percentage,
or it may have units associated with it (such as pixels, degrees Kelvin, etc.),
depending on the specific option. Press
to gradually adjust the setting up or
down—both the number and the length of the bar change accordingly. Hold for
continuous adjustment. Or press
number entry via the keypad and then press
“Direct” slide bars - For quick access, you can access Gamma, Brightness, and
Contrast slide bars without traveling the menu system. For example, simply press
to activate a slide bar text box for specific
to save (or press
Exi t
to cancel).
Cont
to immediately display the same contrast slide bar accessed with the Contrast option
in the Image Settings menu.
Use the arrow keys to adjust a direct slide bar, or press
number from the keypad, then
Exi t
you are done, press
to save and return to your presentation.
or
or
to save (or
and enter a specific
Exi t
to cancel). When
NOTES:1) You can still adjust a direct slide bar as usual if the display is turned off
OSD
(see
or Menu Preferences menu) — the slide bar just won’t be visible. 2) A
direct slide bar disappears if it is not used within five seconds.
Checkboxes - Conditions are present if its adjacent
checkbox contains a checkmark. To toggle the checkbox,
simply highlight and press
, or highlight and use to check and
to
uncheck. If a checkbox is numbered, simply enter its number to immediately toggle
the checkbox.
Pull-down lists – To see a pull-down list of options available for a given parameter
labeled with a
• Highlight it and press
, you can:
(Enter)
• Enter the menu option number
Use the
or
is noted with a small
keys to navigate up and down within the list (the current choice
∋). Press to choose an option from the list, if desired (see
If you prefer to quickly scroll through a list without first pulling it down, highlight the
option and use
or
. Press
when the desired choice appears.
Editin
Text
NOTES:1) Press
list. 2) Press
ACTIVATE THE EDIT WINDOW: To enter or edit text, highlight the desired parameter
Exi t
or
while in a pull-down list to cancel any change.
(such as a channel name) and press
to jump between pages in an extra long pull-down
to activate its adjacent edit window. Any
previously entered text is displayed with its first character highlighted in a square
cursor, signifying that this character is ready for editing.
NAVIGATE WITHIN THE EDIT WINDOW:Press to move the cursor forward or
to move the cursor backwards as desired.
EDIT A CHARACTER:To edit a highlighted
character, use
and
to scroll
through the alphabet, numbers, spaces and
punctuation available. When the character
you need appears, press
to select it—
the cursor will move to the next character
of current text, if present. Note that you
can also enter a number directly from the
Figure 3.3. Entering Text
keypad—it will be accepted and the cursor
will move on.
ADD OR DELETE A CHARACTER OR SPACE:To insert a space at the cursor location,
press
Func
. To delete a highlighted character (or space), press
Fu n c
.
PRESS (ENTER) WHEN FINISHED:To accept edits and leave the edit window,
press
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(Enter).
Section 3: Operation
g
Editin
Numerical Values
3.4 Using Inputs
and Channels
Do I Select an Input Or a Channel?
NOTE: Press
Exi t
at any time to cancel changes and return to the previously defined text.
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups), or slots. As each digit is entered, it is displayed
and the cursor moves on. Note that channel numbers are defined with two digits—for
example, if you enter only a single digit (such as “7”) for a channel number, the
channel will automatically be defined as “07”. Enter “07” to utilize this channel.
NOTES:1) Once you enter the first digit, this digit replaces all old digits. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
updated as the new value. 3) Press
Exi t
to cancel editing of numerical values.
NOTE: See Section 2, Installation and Setup, for a full explanation of how to
connect sources to the projector.
The projector stores and automatically recalls up to 50 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Depending on what you have
defined, each physical source connection (i.e., input at the projector) can have several
different channels associated with it.
INPUT – An input is a source physically connected at the projector.
Inp ut
describes the
source signal according to which input slot it is connected.
SWITCHING INPUTS – Press the appropriate direct key —
Input 6
to quickly display from one of the six inputs connected to the projector. The
Input 1,Input 2
Input 3,Input 4
,
,
Input 5
or
image will be displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but did
not define a channel by adjusting anything), the projector will recognize the new input
signal based on its frequencies and polarities, and will automatically display an image
according to default settings for such a signal. In general, the image from the new
source will be as large as possible without losing its aspect ratio. This and other
default image settings depend on the incoming source.
If you used the source once before and changed a display parameter such as
contrast, V-Position, etc., then a channel was automatically created and still exists in
projector memory (see below). Using one of the
Inp ut
keys will automatically recall
this channel—and all its setup parameters—and update the display accordingly.
If more than one channel exists for the input, the image will be displayed according
to the setup parameters for the first channel with matching characteristics.
NOTE: Inputs 7 and 8 require the Dual SD/HD-SDI module in either of the
projector’s option slots. For their selection, see also 3.2 Using the Remote or Built-In Keypad.
CHANNEL - A channel is a collection of measurements, locations and settings that
tailor the display of a signal to your specific needs. Since source types and
applications can vary greatly, you will likely want to adjust and define a wide variety
of parameters, such as brightness, contrast, size, etc., in order to customize and
optimize the display from or for a particular source. For example, the display settings
you choose for a VCR source may be very different from those you choose for a highresolution computer source, or one signal may simply vary from another signal used
previously through the same input location. Once you have adjusted a display
parameter, such as pixel tracking or contrast, all current settings are collectively stored
in the projector's memory as a unique two-digit channel, such as
09
. You can
have numerous distinct channels available for the same input, any of which can be
Channel
selected by using the
key on the keypad followed by the two-digit channel
number.
Channel
Shown at right is a sample channel list as would be available from
. This is
typically called the channel list.
NOTE: The
list or not, depending on what you have
defined for “Display Channel List” (see
Menu Preferences later in this section).
In order to access channels by using
the keypad, you must first create the channels.
See below.
Creating a New
Channel
– AUTOMATIC –
To use a new source with the projector, a new channel must be added to projector
memory so that the projector will respond properly to an input signal from that source
in the future. A new channel can be created automatically, as described here, or it can
be copied from an existing channel and then edited as necessary (see Copying or Deleting Channels later in this section).
When you select a direct input (
channels in the projector are searched for matching input and signal parameters – this
only occurs if Auto Source is enabled on these channels. If no match to the incoming
input signal is found in currently defined channels, a new channel is temporarily
created based on factory-defined defaults for this type of signal. The channel number
assigned is the lowest available number from 01-50.
Channel
key may display a channel
Input 1, Input 2
Channel
on
,
Input 3
Input 4, Input 5
,
Channel List
Input 6
or
), any existing
NOTES:1) An automatic channel will be discarded unless one or more of its
parameters are changed and will not appear in the channel list (see below). 2) If two
channels have the same distinguishing source characteristics except for the reversal
of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as
distinct channels. 3) You cannot define a new channel without an incoming signal.
If the incoming signal does match an existing channel, the image will be set up and
displayed as usual according to the parameters currently defined for that channel.
USING A CHANNEL:You can normally select a channel at any time by pressing
Channel
(see right). If you want to prevent a channel from appearing in this list, you must edit
the channel as described in Channel Edit later in this section. Such a channel can still
be selected by entering its number as shown at right.
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Section 3: Operation
NOTES: 1) The current
channel is highlighted upon
entering the channel list,
or, if this channel is not
displayed here, the first
channel in the list is
highlighted. 2) Channels
created automatically do
not appear in the channel
list unless a parameter for
the channel has been changed.
What Channels Are Defined So Far?
All available channels are listed in the Channel Setup menu, which describes how
each channel can be accessed and which serves as the gateway for editing, copying
and deleting channels.
Press
Menu
from the
presentation level to display
the Main menu. To display the
Channel Setup menu,
3
press
, or move the
highlight to the Channel Setup
option and press
Channel Setup menu will
appear (see sample at right),
. The
All Channels Appear in the
Channel Setup Menu
with the active channel
highlighted.
WHAT APPEARS IN CHANNEL SETUP MENU?This menu
lists all channels defined so far and indicates where they
are connected on the input panel. The far left column lists
channel numbers currently defined. The values in the far
right columns indicate horizontal and vertical
frequencies—if someone has defined a name for this
channel, it appears here instead. Remaining columns contain details pertaining to each
channel setup, such as its switcher number (always 0 = projector), slot location, a
variety of icons indicating access to each channel, and an abbreviated description of
each signal type. See Editing a Channel Setup for details.
NOTE: If you have more than a handful of channels, use
and to see the
remaining channels not visible in the initial display of channels.
SIGNAL TYPE — Either channel list, whether the
Channel
key list or the Channel Setup
menu, identifies signal types in a shortened form as defined below. These descriptors
indicate what signal information the projector uses to identify a match for a given
channel, and are preceded by either an “i” (interlaced signals) or “p” (progressive
signal“). See Table 3.2.
Separate H,
5WRSeparate H,V swapped
SVidS-Video
CVidComposite Video
DigDigital
FUNCTIONS WITHIN THE CHANNEL SETUP MENU —To copy, delete or edit a channel,
highlight the desired channel in the Channel Setup menu and do one of two things:
Fu n c
• Press
if you want to copy the selected channel or delete this or other
channels. See Copying or Deleting a Channel below.
• Press
if you want to edit channel setups (i.e., non-image related parameters)
for the selected channel. See Editing a Channel Setup, below.
TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, then
Fu n c
press
to go to the Channel Copy/Delete submenu. Select “Copy” and press
—a new channel will be created. It is identical to original, which still remains,
but it is identified with the next available number from 01-50. If you change your
mind and do not want to copy the current channel, press
Exi t
to cancel and return to
the previous menu. Copying channels is a quick method for creating numerous
channels, each of which can then be edited and adjusted for a variety of presentations
in the future. See Figure 3.4.
Figure 3.4. Copying A Channel
TO DELETE A CHANNEL, highlight the desired channel in the Channel Setup menu,
Fu n c
then press
press
to activate the Channel Copy/Delete submenu. Select “Delete” and
—a window will appear to confirm the deletion of this channel. See Figure
3.5.
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Section 3: Operation
g
Figure 3.5. Deleting a Channel
TO DELETE MULTIPLE CHANNELS highlight any channel in the Channel Setup menu
Fu n c
and press
Only” and press
to go to the Channel Copy/Delete submenu. Select “Delete Unlocked
to delete all unlocked channels. Select “Delete All Channels” to
delete all channels, even those that are locked. In either case, the current channel will
remain but will be redefined from projector defaults.
NOTE: For any deletion, a window will appear to confirm the deletion of the desired
channel. Select “Cancel” (default) if you don’t want to delete after all.
Editin
a Channel Setup
CHANNEL EDIT — STEP 1
CHANNEL EDIT — STEP 2
The basic setups that describe how and where a channel can be accessed are listed in
the Channel Setup menu. These channel setups can be edited at any time in the
Channel Edit submenu.
Menu
Press
Channel Setup menu, press
and press
from the presentation level to display the main menu. To display the
3
, or move the highlight to the Channel Setup option
. The Channel Setup menu will appear.
To edit parameters shown in the Channel Setup menu, select the relevant channel and
press
. The Channel Edit menu will appear similar to the sample shown below.
Channel Edit Menu (SAMPLE)
CHANNEL EDIT — STEP 3
If desired, review and/or edit the following channel setups in the Channel Edit menu:
CHANNEL NAME: An alphanumeric label can be defined and/or changed here.
•
Channel names can be up to 12 characters in length.
CHANNEL NUMBER: A two-digit channel number can be changed here.
NOTES: 1) If you enter a channel number that already exists, a dialog message
appears indicating that this number is already in use–assign a different channel
number. 2) You can define up to 50 channels.
•
INPUT: 1-8, corresponding to where on the projector’s input panel the source is
connected.
IN MENU: If checked (default, except for automatically defined channels with
•
unchanged parameters), this defined channel will then appear in the list available
when
Channel
key is pressed. If unchecked, the channel must be accessed via
Channel
on
the keypad or via the Auto Source function.
NOTE: On-screen display of the channel list is an option that must be set in the
Menu Preferences menu.
AUTO SOURCE: If checked, (default), the projector can automatically locate this
•
channel when an incoming input signal matches. If not checked, the projector can
Channel
locate the selected channel only when it is directly selected via
on the
keypad—and a change in input signal will not result in a channel change.
LOCKED:If checked, all of the image settings for this channel are disabled. If
•
unchecked (default), all available image settings can be adjusted as desired. You
cannot use Auto Setup with a locked channel.
3.5 Adjusting the
Image
PREVIOUS CHANNEL: Select this option to see or change Channel Edit settings for
•
the previous channel in the Channel Setup list.
NEXT CHANNEL: Select this option to see or change Channel Edit settings for the
•
next channel in the Channel Setup list.
The most commonly used options for image adjustments are accessed through two
menus: Size and Position (
Menu
1
) and Image Settings (
Menu
2
), both of which
appear in the Main menu. From either of these two menus, you can change settings
affecting the image from the current channel by working with the appropriate slide
bars, checkboxes and pull-down lists.
Exi t
will return to the previous menu (or to the
presentation, if from the Main menu) and accept any changes you may have entered.
Settings are saved with the current channel.
From your presentation, you can access any of the individual options in these menus
Menu
by pressing
location in the menu system. For example, press
followed by the appropriate two-digit number representing their
Menu
23
to quickly access the
“Gamma” option in the Image Settings menu.
Note that for certain options, you may prefer to use a “direct key” from presentation
level to go directly to a particular option without traveling through the menu system
(available for certain display parameters only). For example, press
Exi t
“contrast” slide bar immediately. Press
to return to your presentation.
Contrast
to access the
NOTES:1) To hide these “direct” slide bars, disable the “Display Slide bars”
checkbox in the Menu Preferences menu. 2) To hide the entire menu system from
view, turn off the on-screen display by pressing
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OSD
.
Section 3: Operation
g
Before You Be
in
Size and Position Menu
Use Auto Setup (
For a good and efficient first step in perfecting the image, press
Auto
)
Auto
. This initiates an
automated process in which the projector quickly optimizes critical display parameters
such as size, position, pixel tracking, etc., based on the type of incoming source data
detected. An Auto Setup can save considerable setup time, and you can still modify
the adjustments as desired using menu options described below.
In the Size and Position menu, you can
increase or decrease the size of your image,
change its proportion (aspect ratio), move
the image to a specific area of the screen,
and refine other related parameters. Use
Size and Position controls to match the
image precisely to the screen used at the
site.
Refer to "Using Slide bars and Other Controls" (earlier in this section) if you need
help using any of the options and controls. Changes made in the Size and Position
menu are applied immediately and are saved when you exit the menu (press
Menu
).
Exi t
or
Resize Presets
NOTE: The same resize presets are available to all HD and HD2 widescreen models.
Please note however, the graphics used to describe each preset in this section are of
the SXGA+ models only.
Select a Resize Presets option to
quickly display an image in its
native resolution or to
automatically resize an image to
closely fill the projector’s native
resolution or to optimize the
width or height of your display.
Size, Position and Blanking
parameters will automatically
adjust accordingly or, if Blanking
is set first, which defines an Active Input Area; Resize Preset scaling will occur in this
region of interest only. Resizing options are explained in detail below.
WHAT IS THE RESIZING DEFAULT?By default when displaying a new source, your
image will utilize as much of the projector’s display area as possible for the type of
incoming source data, but with minimal or no changes to aspect ratio. See Select “Default” below.
WHEN “CUSTOM” APPEARS:The “Custom” re-size descriptor automatically appears in
the Size and Position menu when any of the values for Size, Vertical Stretch, H-Position, V-Position or Blanking do not correspond to those for a preset. This option
is not offered in the Resize Presets pull-down list.
• Select
“DEFAULT” for most sources (factory default). The image will be centered
and displayed as large as possible depending on the type of source.
“NO RESIZING” to display the image in its native resolution, which may or
may not match the projector’s resolution. For example, for a source with a native
resolution of 800 x 600, “No Resizing” in an SXGA+ projector will use the central
800 x 600 pixels and have a black border—the black border areas are unused areas.
See below.
•Select “FULL SIZE” to use all
pixels for displaying the image,
regardless of source or original
aspect ratio. Incoming source
material having a different
aspect ratio than the projector
will be stretched for display.
• Select
“FULL WIDTH” to fill the
projector’s display from left-toright without changing the
original aspect ratio of the
image. Depending on the
source, data at the top and
bottom may be discarded
(cropped), or the display may
have black borders at the top
and bottom (called “letterboxed”).
• Select
“FULL HEIGHT” to fill the display from top-to-bottom. Depending on the
source, this may create borders.
• Select “ANAMORPHIC” to display an anamorphic
image in its native 16:9 aspect ratio. The image will
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Section 3: Operation
fill the screen from side-to-side and be centered between black bars at top and
bottom.
Size
“Size” controls both the image width and height in tandem, maintaining the current
aspect ratio (proportion) of the displayed signal data.
Vertical Stretch
“Vertical Stretch” adjusts the height of the image while keeping the width constant.
Use “Vertical Stretch” to change the aspect ratio of the display.
Pixel Track
Steady flickering or several soft vertical stripes or bands across the entire image
indicates poor pixel tracking. Proper pixel tracking helps ensure that the image quality
is consistent across the screen, the aspect ratio is maintained, and that the pixel phase
can be optimized (described below). Tracking determines the frequency of the pixelsampling clock, indicated by the number of incoming pixels per line, so that all pixels
generated by a particular source are sampled.
NOTE: By default, the projector samples at the correct frequency for most sources.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows shutdown screen. Adjust the slide bar until the vertical stripes broaden
to the point where one large stripe fills the image. If the image still exhibits some
shimmer or noise, adjust Pixel Phase (below).
Pixel Phase
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.
Adjust pixel phase when the image (usually from an RGB source) still shows shimmer
or “noise” after pixel tracking is optimized. Pixel phase adjusts the phase of the pixelsampling clock relative to the incoming signal.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows 2000 shutdown screen. Adjust the slide bar until the image stabilizes
and each pixel is clearly defined. You may notice that you can stabilize the image at
more than one point—i.e., you may find that the image appearance at “11” is identical
to the image appearance at “38”, thus you can use either setting.
If some shimmer from a video or HDTV source persists, use the “Filter” control to
remove high-frequency noise from the signal.
H-Position
This option moves the image right or left within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available horizontally. This varies widely
according to the signal—watch the image while adjusting.
V-Position
This option moves the image up or down within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available vertically. This varies widely
according to the signal—watch the image while adjusting.
Advanced Size and Position
— SUBMENU
This submenu consists of the following options:
ACTIVE INPUT WINDOW:This read-
only value indicates the current
size (i.e., area) of your displayed
data or “region of interest” as
defined by the blanking controls.
By default, the projector
automatically determines what
portion of its full resolution to use,
and pixels in the surrounding
1.
2.
3.
4.
Plug & Display <EDID>
5.
Advanced Size & Position
Active Input Window
Top Blank
Bottom Blank
Left Blank
Right Blank
720x483
0
0
0
0
Native Resolution 60Hz
borders are turned off. You can
also specify a specific active input
window size by adjusting one or more “Blank” settings. For example, if you have
blanked (cropped) 100 pixels from both the left and right edges of an incoming source
of 1400 x 1050, the remaining active input window will be reduced to 1200 x 1050.
When using SD or HD or a decoded video source at
INPUT 3or INPUT 4, the default
blanking of “0” defines an active input window of 720 x 483.
BLANKING (TOP, BOTTOM, LEFT, and
RIGHT):
Crop the image as desired so
that unwanted edges are removed from
the display (changed to black—see
right). Blanking defines the size of the
Active Input Window, or area of
interest. Range of adjustment depends
on the source resolution and other
factors. After adjustment of blanking it
may be necessary to perform a source
switch.
NOTE: Blanking a PIP image
resembles zoom (see Figure 3.6). For
example, left Blanking zooms the right
side of the PIP image; Right Blanking
zooms the left side. There are no black
Blanking of a Primary Image
bars.
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Section 3: Operation
PIP Advanced Size & Position
Active Input Window
1.
2.
3.
4.
Plug & Display <EDID>
5.
Top Blan k
Bottom Blank
Left Blank
Right Blank
1600x1200
0
0
0
0
Native Resolution 60Hz
Figure 3.6. Blanking of a PIP Image
PLUG & DISPLAY (EDID):By default, a Plug & Play
<EDID> source outputs a signal according to the
EDID information provided by the projector. To
override this information and display in a different
format (for example, if your Plug & Play [EDID]
device does not support the projector’s resolution
and/or frequency), select the desired Plug & Play <EDID> resolution from the list.
Any daisy-chained projectors will also display
according to the chosen Plug & Play <EDID>
format.
EDID = Extended Display Identification Data standard.
Use options in the Image Settings
menu to alter your main image
without affecting its size or
position. Changes made to the
Image Settings menu are applied
immediately and are saved when
you exit the menu (press
Menu
). Options not available for
Exi t
or
the projector model or source are
disabled and appear dim (gray).
Contrast
SHORT CUT: Press
(
Contrast
and adjust the slide bar.)
“Contrast” increases or decreases the perceived difference between light and dark
areas of your image (0-100). For best results, keep close to 50. If contrast is set too
high, the light parts of the image lose detail and clarity. If the contrast is set too low,
the light areas will not be as bright as they could be and the overall image will be dim.
For best results, start with a low value and increase so that whites remain bright but
are not distorted or tinted, and that light areas do not become white (i.e., are
“crushed”).
NOTE: If the environment lighting changes, an adjustment of Gamma is
recommended (see below).
“Brightness” increases or decreases the amount of black in the image (0-100). For best
results, keep close to 50. Start with a high value and decrease so that dark areas do not
become black (i.e., are “crushed”). Conversely, high brightness changes black to dark
gray, causing washed-out images.
Gamma
(
SHORT CUT: Press
Gamma
and adjust the slide bar.)
“Gamma” is a global setting that determines what gray shades are displayed between
minimum input (black) and maximum input (white) for all signals. A good gamma
setting helps to optimize blacks and whites while ensuring smooth transitions for the
“in-between” values utilized in other
colors. Thus, unlike “Brightness” and
“Contrast” controls, the overall tone of
your images can be lightened or darkened
without changing the extremes, and all
images will be more vibrant while still
showing good detail in dark areas.
Gamma is used to fine-tune the gamma table currently in use, ranging from 1 – 3 (2.2
= default). If excess ambient light washes out the image and it becomes difficult or
impossible to see details in dark areas, lower the gamma setting to compensate. This
will improve contrast while maintaining good details for blacks. Conversely, if the
image is washed out and unnatural, with excessive detail in black areas, increase the
setting. In high ambient light conditions, lower gamma may produce better results
than higher gamma. Gamma of 2.2 (default) indicates the gamma table has not been
adjusted. For more information, refer to Advanced Image Settings submenu, Gamma Table. Again, good gamma improves contrast while maintaining good details for
blacks.
Filter
The proper filter setting is automatically set for virtually all
signals, and rarely needs to be changed. It applies a low pass
filter for noise reduction in the incoming input signal,
particularly for HDTV or SDTV. Applied in the analog domain
before sampling, this filtering removes high frequencies and
thus reduces pixel phase noise (note this also reduces signal
Off
1.
RGB
2.
HDTV
3.
EDTV
4.
SDTV
5.
bandwidth). Override only if standard pixel tracking and phase
adjustments do not adequately clear up a “noisy” video signal, or if a graphics signal
appears overly “soft”. Both instances indicate that “Filter” may be set to the wrong
option.
Detail
“Detail” adjusts the sharpness of a video image so that edges remain clearly defined. It
can be particularly useful if a significant “Noise Reduction” adjustment has caused the
image to appear too soft. Adjust until the display is as sharp as desired, keeping in
mind that because “Detail” adds some high frequencies back into the image, it can
also re-introduce a certain degree of noise.
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Section 3: Operation
Noise Reduction
“Noise Reduction” is similar to the “Filter” control, but operates in the post-sampling
digital domain with a more subtle effect. Higher settings are most useful for clearing
up noisy RGB images such as those from a PC. Adjust as desired, keeping in mind
that reducing noise (which reduces high frequencies) may also soften the image.
Color Space
“Color Space” determines how the color components of an
analog input signal are decoded for accurate color in the display.
Selecting a color space option is useful only for analog signals
and certain digital sources connected to
or INPUT 6. Although color space for these analog signals is
5
INPUT 1, INPUT 2, INPUT
automatically determined by the projector, in some circumstances you may wish to
override this and manually set a specific color space.
NOTE: For many digital signals or for signals connected to
INPUT 3 or INPUT 4, the
color space function is entirely automatic and the pull-down list disabled.
The current color space appears in the Image Settings menu. Press
to select a
different option:
• Select
• Select
• Select
RGB unless you are using component video at INPUT 1, 2, 5 or 6.
YPbPr (Video) with a standard definition televised signal (SDTV).
YPbPr (HDTV) with a high definition televised signal (HDTV).
NOTE: When certain RGB signals are first connected, the projector may not initially
recognize them as RGB and will incorrectly decode their color information as YPbPr
(video). These signals can include:
• RGB signals in NTSC, PAL, SECAM frequency ranges.
• Scan-doubled sync-on-green.
• Scan-quadrupled sync-on-green.
For these signals, change the Color Space to RGB, and then define a new channel for
future use.
Video Options
This submenu is used with video
sources only (
— SUBMENU
INPUTS3 or 4).
1.
Enable Decoder AGC
2.
3.
4.
5.
6.
Video Standard
Input Video Black
Decoder Luma Delay
Video Options
A Auto
0 IRE
Color
Tint
50.0
50.0
35
ENABLE DECODER AGC:
Automatic Gain Control (AGC) affects decoded video
images only. Enter a checkmark (default) in most instances—this activates the
decoder’s AGC circuit to ensure properly bright images. Delete the checkmark if a
decoded video image exhibits strange color artifacts such as stripes in highly saturated
colors, indicating an incompatibility between this source and the AGC.
standards available in the world, the projector automatically
detects the incoming horizontal and vertical frequencies and
sets the projector’s processing of this signal to the
corresponding standard. The current video standard name
appears in the Video Options submenu, and includes an “A” if
it has been auto-detected. Press
to view or select a
different video standard from those available to the
projector—any that are disabled have frequency
characteristics that differ from those of the incoming signal. Selecting a specific
standard forces the projector to process the signal according to this standard.
NOTE: Best results are obtained with defined channels. Otherwise, switching from
one video source to another can sometimes cause slight disturbances in the display,
indicating that the Auto function is struggling. Recover by briefly selecting a different
video standard, then going back.
Table 3.3. Regions and Video Standards: Summary
StandardWhere Used (SUBJECT-TO-CHANGE
NTSCN. America and Japan
NTSC 4.43A tape-only standard for partially-translated hybrid signals
PALMost of Europe, China, Australia, some of S. America, some of Africa
PAL-MBrazil
PAL-NCArgentina, Chile, other Latin American countries
PAL 60
SECAMFrance, Eastern Europe, most of Africa
NOTE: Generally, use “Auto” for all instances EXCEPT: 1) a poor quality input
signal or 2) a black-and-white video signal. In order to detect and display such
signals, select the relevant standard from the list.
INPUT VIDEO BLACK: This control
compensates for incoming elevated black
levels present in certain video signals, and
ensures that blacks in the display are
neither crushed (i.e., where dark grays appear black) nor excessively elevated (i.e.,
where blacks appear dark gray). By default, the projector automatically determines the
best setting according to the type of incoming video signal:
•
0 IRE– Used for DVD output with “enhanced black”, SECAM, most PAL
standards, and Japanese NTSC.
•
7.5 IRE– Used for most NTSC video signals.
For some types of video, you can override the setting. The control is disabled for other
types of video (and all graphics sources). Generally, if black appears crushed when
brightness = 50, choose “0 IRE”. If black appears excessively elevated, use “7.5 IRE”.
COLOR: This slide bar adjusts the color saturation level, i.e., the amount of color in a
video image. Lower settings produce less saturated colors — for example a setting of
“0” produces a black and white image. If the color level is too high, colors will be
overpowering and unrealistic.
TINT: This slide bar adjusts the red/green color hue for true color reproduction of
video and HDTV signals connected to Input 3 or 4. For best results, adjust tint while
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
displaying an external test pattern—otherwise, it is recommended that tint remain at
its default setting.
DECODER LUMA DELAY: This control affects any incoming composite or S-video
signal, delaying the luma signal (intensity) in relation to the chroma (color). In the
image, increasing the luma delay will move luma (seen as a shadow where colors
overlap) to the right slightly, with colors remaining in place. Decreasing this delay
will move the shadow slightly to the left. If necessary for your current source, adjust
so that no shadows occur with adjacent colors.
Input Levels
— SUBMENU
NOTES:1) Because the projector automatically optimizes input levels for all but the
most unusual of sources, it is recommended that only experienced users use the Input Levels submenu. 2) Before beginning, check that overall contrast and brightness
settings are near 50 and that color temperature is properly set up on an internal
grayscale test pattern. 3) There must be at least two consecutive white pixels present
in the image for proper “Auto Input Level” function. Leave this control off after use.
Good RGB or input levels—
that is, the drives and black levels for each of the three
colors, red, green and blue—
ensure that images from
analog sources other than
decoded video have
maximum contrast without
crushing black or white. By
default (and in an “Auto
Setup”), the projector
automatically determines the
best input levels by
monitoring image content and adjusting the controls appropriately—further
adjustment is typically not required to obtain proper blacks or whites.
NOTE: This automatic adjustment requires at least 6-12 consecutive white pixels in
the image. Without these pixels, input levels may produce skewed colors, particularly
in non-video images.
However, for a very unusual source exhibiting one or more overly high black levels
(typically caused by a noisy source causing black level spikes), an experienced user
may prefer to use the Input Levels menu (shown above). These adjustments, which
together serve as a calibration process compensating for differences in sources and
cabling, enable an experienced user to perfect the source image input levels and
eliminate the “overshoot” and “undershoot”. Note that Input Levels are of limited use
with digital signals, but do offer some ability to tweak poorly mastered source
materials.
NOTES:1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
AUTO INPUT LEVEL – Temporarily enter a checkmark only if you are an experienced
user and you have an unusual source that you feel needs further color temperature
and/or input level adjustment. This compensates for incoming out-of-range drives
(white) and black levels (black) that would cause “crushing” of light and dark colors
in the image. After entering a checkmark, wait for the six slide bar values to stabilize,
then delete the checkmark and exit. The Auto Input Level is automatically turned off
upon exit from the Input levels Menu.
BLACK LEVELS AND DRIVES - To check your image levels and adjust these controls:
1. Ensure overall “Contrast” and “Brightness” settings are both set to near 50.
NOTE: Not required for “Auto” adjustment.
Contrast
•
•
= 50 (approx.)
Bri g h t
= 50 (approx.)
2. Check the color temperature setup using an internal grayscale test pattern, making
sure to obtain a neutral grayscale.
NOTE: Not required for “Auto” adjustment.
3. Confirm that you are using an analog or digital source not connected to INPUT 3
or INPUT 4. Input Levels are not applicable for sources going through the
decoder. A grayscale is recommended.
4. If the blacks and/or whites appear OK, input levels do not need adjustment. If
black levels are too high (and/or whites are too low, which is rare), you likely
have a noisy source that is producing skewed input levels. Continue with Step 5.
5. Temporarily enable “Auto” in the Input Levels submenu. Wait for all six values to
stabilize. Alternatively, do not use “Auto”—reduce black levels manually instead.
Judge by eye and change one or more of the six levels as necessary to obtain
proper blacks and whites. You may want to see only a certain color while
adjusting—use the “Color Enable” option (described below).
6. Delete the “Auto” checkmark and leave the Input Levels menu.
IMPORTANT: Do not use Input Levels to adjust color temperature. This will
distort Contrast and Brightness functions as well as color temperature.
AUTO COLOR ENABLE – When a checkmark is present, selecting a specific black level
or drive to adjust will automatically enable the corresponding color in the display.
Delete the checkmark to see all colors, or to enable a different specific color through
the Color Enable Control.
CLAMP LOCATION – This option (formerly known as sync tip
clamping) can brighten the image produced from certain high-
resolution high-frequency graphic sources. The projector
automatically selects the best clamp location for almost all
sources. Use the normal Back Porch location if the image is either sufficiently bright or
overly bright. Select Sync Tip if the image appears unusually dim, if there are horizontal
streaks across the image, or if there is significant color drift. This moves the clamping
pulse from the normal back porch location (which is likely too short) to the tip of the
horizontal sync pulse. Tri Level is typically needed for an HDTV source.
COLOR ENABLE –Select which color or colors you want to see in the display, useful
while working with color temperature white levels or input levels.
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Section 3: Operation
NOTES: 1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
PEAK DETECTOR – The Peak Detector is a tool to assist with defining individual input
levels, enabling you to accurately set the Input Levels for any particular source with
the appropriate image. Enabling the Peak Detector activates a special operating mode
for detecting only pixels that are considered black or white—all other levels are
displayed as a mid-level gray. When used with a smooth grayscale pattern in which
black and white are known to be at opposite edges of the image, you can watch these
isolated areas while adjusting individual black levels and input drives until both black
and white edges are just visible and distinguished from neighboring pixels. Images
from this source will then display correct blacks and whites without crushing.
See Figure 3.7. Adjusting Input Levels Using the Peak Detector
:
1. Display a 16 level grayscale test pattern from the desired external source, and
enter a checkmark in the Peak Detector checkbox.
NOTE: The “Peak Detector” will initially render the grayscale as a uniform gray
field before adjustment or extreme crushing.
2. Display one primary color.
NOTE: Selecting Auto Color Enable ensures the correct color is displayed for
each setting.
3. For the current color, adjust its corresponding “Black level” slide bar just until a
single band of black appears at one edge of the screen. This band represents the
first band of the grayscale pattern, which should be 100% black. Do not adjust too
far.
4. With the same color still active, adjust its corresponding “Input Drive” slide bar
just until a single band of color appears at the opposite edge of the screen. This
band represents the last band of the grayscale pattern, which should be 100%
white (or the current color, if a certain color is enabled). Do not adjust too far.
5. It may be advantageous to go back and check the black band—adjust the black
level slide bar if necessary.
NOTE: Readjusting the black levels affects the gain at this point; only readjust
when absolutely necessary.
6. Repeat Steps 3-5 with the other two remaining primary colors. When each
primary color shows one optimized black band and white (or colored) band, the
input levels for this source are correctly set. Upon exiting the Input Levels menu,
the Peak Detector checkbox will clear.
Figure 3.7. Adjusting Input Levels Using the Peak Detector
(RED EXAMPLE SHOWN)
Advanced Image Settings —
SUBMENU
Use the Advanced Image Settings
submenu to make the adjustments
necessary for lesser-used but more
specialized applications on your
projector.
NOTE: 3D Source option is only
available for Mirage HD.
dvanced Image Settings
1.
Select Color Adjustment
2.
3.
4.
5.
6.
7.
Film Mode Threshold
8.
9.
0.
Gamma Table
Color Temperature
Optical Aperture
Reserved
Simulation 3D
Motion Filter
Detail Threshold
3D Source
Floating Inputs
Graphics
Max. Drives
7600
3
Auto
0
0
GAMMA TABLE:This control applies
a default video, graphics or simple gamma table or “curve” to your images,
controlling the intensity of mid-level colors and producing maximum contrast,
brightness and color performance. As shown at right, the graphics curve is a modified
power curve that will show more detail in darker areas of the projected content while
the video curve has a linear segment near black to compensate for increased black
levels typical of video signals. A simple gamma curve is a true power curve that does
not alter the contrast or the intensity of mid-level colors. Although the projector
automatically applies either the graphics or
video curve according to what type of
incoming signal is detected, in some cases you
may wish to override this default and use
graphics gamma for a video source or video
gamma for a graphics source. Alternatively, if
neither default is ideal, you may prefer to
apply the simple (non-optimized) gamma
curve or a user-defined custom gamma curve that has been created externally, named,
and downloaded to the projector (requires separate PC-based Arbitrary Gamma
KoRE Librarian
software applications). If any of these special user curves have been
and
installed, their names will appear in the Gamma Table pull-down list.
Keep in mind that any Gamma Table choice sets the related Gamma value (shown in
the Image Settings menu) to a 2.2 default, where it can be fine-tuned as desired.
Different values (1-3) here indicate that the original gamma table has been adjusted
with either the Gamma slide bar or direct key.
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
NOTES: 1) If no user curves have been defined and downloaded to projector
memory, only the 2.2 default gamma curve is available here – adjust as desired using
gamma in the main Image Settings menu. 2) Some graphic material will look best with
the video setting while some video material is best with the graphic setting.
SELECT COLOR ADJUSTMENT:In “Select Color Adjustment”,
choose an overall color palette for all images. The “Max
Drives” factory default simply drives all three colors at their
maximum level so that they are fully on and cannot be
changed. The two other pre-defined color adjustment
choices—SD Video and HD Video—apply a color gamut
optimized for video sources (standard or high-definition).
Alternatively, you can specify a color temperature. This
enables the adjacent Color Temperature slide bar and applies
its current setting (default = 6500K). If none of the predefined “Select Color Adjustment” options or color temperatures suits your
application, select one of four color gamuts previously defined by a user (User 1, 2, 3,
4). A “User” option applies a customized color performance in which the user has
precisely set the hue and intensity of each color component in the Color Adjustment by X/Y or Color Saturation submenus. It is most often needed with multiple-projector
applications. Select the color adjustment producing the best color accuracy for your
application and installation.
To configure a “User” color adjustment (gamut), use either the Color Adjustment by X/Y or Color Saturation submenu.
NOTES: 1) “Color Temperature” defaults to 6500K until changed. All four “User”
options default to SD Video unless the user has redefined them. 2) Factory-defined
color primaries, which ensure consistent color gamut from projector-to-projector, can
be calibrated in the Service menu only. If you suspect alteration, the factory settings
can be recovered with selection of “Reset to Factory Defaults?” in the Color Primary Settings submenu within the Service menu (password-protected).
COLOR TEMPERATURE — Adjust to apply a specific and accurate color temperature to
all displays. Color temperatures are expressed in degrees Kelvin (3200-9300K), and
utilize different combinations of the projector’s original native color primaries to
produce a “coloration” or cast (reddish or bluish) in images—the lower the
temperature, the more reddish the cast; the higher the temperature, the more bluish the
cast. Note that the slide bar is enabled only if you have a source connected and have
selected “Color Temperature” in the adjacent “Select Color Adjustment” pull-down
list in the Advanced Image Settings menu.
OPTICAL APERTURE - The optical aperture inside the projector controls the diameter
of the light beam passing through the system. With a fully open aperture (slide bar
default of “0”), the maximum amount of light passes through for maximum brightness
in your images. Increase the slide bar setting to reduce the aperture diameter and
maximize contrast ratio instead. Performance of aperture depends on the lens in use.
NOTE: Optical Aperture also appears in the lamp menu.
Mirage S+ Series — Simulation 3D — SUBMENU OF ADVANCED IMAGE
SETTINGS
Use the options in the Simulation 3D
menu to make the timing adjustments
necessary for realistic simulation and
3D images.
NOTE: For complete 3D application
notes, refer to the separate Using 3D
in Mirage manual provided with the
Mirage projector.
FRAME DELAY MONITOR —For best
Frame Delay Monitor
1.
2.
3.
3D Stero Sync Locking
4.
3D Stero Sync Select
5.
3D Stereo Sync Delay
6.
Frame Lock Enable
7.
Simulation 3D
1047
Frame Delay
Dark Interval
Reserved
Mirage S+ Models
1000
128
Output
Input A
1000
Locked
results, the value should remain fairly
constant, indicating that timing of input and output frames is locked; the Frame Delay
Monitor value should stay within 5-10 lines or so of the Frame Delay setting. If a
frame is lost or “dropped”, this value will cycle to maximum and jump to minimum
and then repeat, indicating that the frame input is no longer equal to the output. If the
signal is not locked, the values will change erratically; you can adjust the Frame delay
to attempt a correction.
NOTE: See separate Using 3D in Mirage manual provided for more information.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where alternating
left-right frames must be synchronized with the corresponding L/R shutters in 3D
glasses, a total frame delay setting of two (or multiple of two) may be more useful. If
set too high or low, frame locking will not be possible—most sources require
approximately 50 lines of delay to ensure frame locking.
NOTE: See separate Using 3D in Mirage
DARK INTERVAL —Adjust Dark Interval to artificially increase the amount of dark
manual provided for more information.
time between displayed frames for stereographic 3D images. Higher settings provide
more time for shutters in 3D glasses to open/close, ensuring that each eye sees the full
display intended for it. Symptoms of cross talk and/or color artifacts can indicate need
for adjustment. The Dark Interval range of adjustment depends on the vertical
frequency of your source—the higher the frequency, the smaller the range.
NOTE: See separateUsing 3D in Mirage
3D STEREO SYNC LOCKING — This option defines 1) whether or not the incoming
manual provided for more information.
stereographic 3D signal locks to the vertical sync output so that signals are
synchronized, and 2) whether or not the 3D frames must be inverted, i.e. swapped leftwith-right. The correct setting ensures that the projector’s 3D display of left/right
frames is synchronized with the rest of the 3D system components so that the intended
eye sees the left/right image data. Select the option corresponding to your 3D source
connections and timing, and use only if the Mirage 3D Stereo Sync Cable is connected
between the projector’s GPIO port and a server. Keep this adjustment OFF (default)
when you are not using the Mirage 3D Stereo Sync Cable.
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
With your sync cable and, if desired, emitter connected as described in the Using 3D
in Mirage manual, select the option suited to your 3D configuration (see above). If
Frame Delay is two (or 0), do not invert; if frame delay is one or three, invert.
Generally, an “Unlocked” setting is synchronized with the incoming L/R signal rather
than the vertical sync output, and may be needed only with multi-projector
installations in which the vertical sync outputs vary.
NOTE: See separateUsing 3D in Mirage
3D STEREO SYNC SELECT
— Define which of the
manual provided for more information.
Mirage 3D Stereo Sync
Cable’s input connecters
is routed from your server.
Use only if the cable is
present.
3D STEREO SYNC DELAY — Set when the L/R frames begin, defining the best
reference point for synchronizing the display with your glasses. Proper adjustment of
this delay should eliminate cross talk and odd colors caused by timing differences
between the glasses and the projected display. Use this slide bar only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server. Slide
bar values indicate the number of lines that are delayed.
FRAME LOCK ENABLE — This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
Mirage HD Series — Simulation 3D — SUBMENU OF ADVANCED IMAGE
SETTINGS
Use the options in the Simulation 3D
menu to make the timing adjustments
necessary for realistic simulation and
3D images.
NOTE: For complete 3D application
notes, refer to the separate Using 3D
in Mirage manual provided with the
Mirage projector.
FRAME DELAY MONITOR —For best
results, the value should remain fairly
1.
2.
3.
4.
5.
6.
7.
Frame Dela
3D Stereo S
Frame Lock Enable
Simulation 3D
Monitor
Frame Delay
Dark Interval
3D Sync Input
3D Sync Output
nc Dela
3D Source
Mirage HD Models
1047
1000
2500
Input A
To Emitter
592
Locked
constant, indicating that timing of
input and output frames is locked; the Frame Delay Monitor value should stay within
5-10 lines or so of the Frame Delay setting. If a frame is lost or “dropped”, this value
will cycle to maximum and jump to minimum and then repeat, indicating that the
frame input is no longer equal to the output. If the signal is not locked, the values will
change erratically; you can adjust the Frame delay to attempt a correction.
NOTE: See separate Using 3D in Mirage manual provided for more information.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where alternating
left-right frames must be synchronized with the corresponding L/R shutters in 3D
glasses, a total frame delay setting of two (or multiple of two) may be more useful. If
set too high or low, frame locking will not be possible—most sources require
approximately 50 lines of delay to ensure frame locking.
NOTE: See separate Using 3D in Mirage
DARK INTERVAL —Adjust Dark Interval to artificially increase the amount of dark
manual provided for more information.
time between displayed frames for stereographic 3D images. Higher settings provide
more time for shutters in 3D glasses to open/close, ensuring that each eye sees the full
display intended for it. Symptoms of cross talk and/or color artifacts can indicate need
for adjustment. The Dark Interval range of adjustment depends on the vertical
frequency of your source—the higher the frequency, the smaller the range.
NOTE: See separateUsing 3D in Mirage
3D SYNC OUTPUT — This option defines 1) whether or not the sync will be frame
manual provided for more information.
doubled on the output, and 2) whether or not the 3D frames must be inverted, i.e.
swapped left-with-right. The correct setting ensures that the projector’s 3D display of
left/right frames is synchronized with the rest of the 3D system components so that the
intended eye sees the left/right image data. Select the option corresponding to your 3D
source connections and timing, and use only if the Mirage 3D Stereo Sync Cable is
connected between the projector’s GPIO port and a server. Only the last projector in
the chain that is connected to the emitter will choose one of the emitter choices; all
other projectors will choose ‘To Next Input’. Choose OFF when you are not using the
Mirage3D Stereo Sync Cable.
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
With your sync cable and, if desired, emitter connected as described in the Using 3D
in Mirage manual, select the option suited to your 3D configuration (see above). If
Frame Delay is two (or 0), do not invert; if frame delay is one or three, invert.
Generally, an “Unlocked” setting is synchronized with the incoming L/R signal rather
than the vertical sync output, and may be needed only with multi-projector
installations in which the vertical sync outputs vary.
NOTE: See separateUsing 3D in Mirage
3D SYNC INPUT —
Define which of the
Mirage 3D Stereo Sync
Cable’s input connecters
is routed from your
server. Use only if the
cable is present. Only
the first projector,
possibly connected to
manual provided for more information.
Input A
1.
Input A, inverted
2.
Input B
3.
Input B, inverted
4.
None / internal
5.
None / internal, inverted
6.
external sync, will choose any of these selections. Every other projector will be
getting sync from the previous projector on Input A or Input B.
3D STEREO SYNC DELAY — This value is set when the L/R frames begin and by
default, is automatically calculated based on signal timing; it defines the best
reference point for synchronizing the display with your glasses. Proper adjustment of
this delay should eliminate cross talk and odd colors caused by timing differences
between the glasses and the projected display. Slide bar values indicate the number of
lines that are delayed. NOTE: See Help menu to view the formula used to calculate
this value.
FRAME LOCK ENABLE — This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
NOTE:1) See separateUsing 3D in Mirage
manual provided for additional
information.
3D SOURCE — When using a Mirage projector with HD resolution, a checkbox option
called 3D Source will be added to the bottom of the Simulation 3D menu. This
checkbox must be set by the user forall new 3D sources, and cleared for all new non3D sources (default setting is checked). Once set, this value will be maintained for
that source for all future uses. This option is also available under the Advanced Image Settings menu.
Simulation 3D — MATRIX MODELS ONLY — SUBMENU OF ADVANCED IMAGE
SETTINGS
Use the options in the Simulation
3D menu to make the timing
adjustments necessary for realistic
simulation and 3D images.
NOTES:1) Available in Matrix
projectors only.
FRAME DELAY MONITOR —For best
results, the value should remain
fairly constant, indicating that
timing of input and output frames is
Frame Delay Monitor
1.
2.
3.
4.
5.
6.
Frame Lock Enable
7.
8.
Simulation 3D
Frame Delay
Accuframe
Reserved
Reserved
Reserved
Reserved
Warp Latency
All Matrix Models
1050
1050
0
Locked
0
locked; the Frame Delay Monitor value should stay within 5-10 lines or so of the
Frame Delay setting. If a frame is lost or “dropped”, this value will cycle to maximum
and jump to minimum and then repeat, indicating that the frame input is no longer
equal to the output. If the signal is not locked, the values will change erratically; you
can adjust the Frame delay to attempt a correction.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where alternating
left-right frames must be synchronized with the corresponding L/R shutters in 3D
glasses, a total frame delay setting of two (or multiple of two) may be more useful. If
set too high or low, frame locking will not be possible—most sources require
approximately 50 lines of delay to ensure frame locking.
ACCUFRAME – Increasing the AccuFrame value will reduce the artifacts related to fast
motion in simulation content. Symptoms of blurry objects or loss of apparent detail
may indicate a need for this value to be adjusted.
NOTE: If increasing AccuFrame does not improve image quality, reduce the value to
0. Increasing AccuFrame may increase ‘flicker’ of the display and may reduce overall
brightness.
FRAME LOCK ENABLE —
This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
RESERVED— No function.
WARP LATENCY— Requires optional ChristieTWIST module. See ChristieTWIST
User Manual provided with the module.
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Section 3: Operation
Advanced Image Settings continued — SUBMENU
MOTION FILTER —
This control is most useful for smoothing out moving images from
interlaced sources. In most cases the proper Motion Filter setting is
automatically determined according to the type of incoming source
signal. However, if your source is jittery and/or tearing you may wish
to “force” a setting to ensure stable processing for this source—if
desired, override the default “Auto” setting by selecting the appropriate
motion filter:
1.
AUTO:The projector will automatically use the correct motion filter according to
the incoming signal.
2.
STILL:For static images with no motion, such as graphics from a CD.
3.
MOTION: For video images that did not originate from film, or for moving
computer-generated images.
4.
FILM:For video images that originated from film. This will optimize image quality
and stability.
FILM MODE THRESHOLD — This setting determines how sensitively the projector can
detect if an incoming video signal originated from film or not. It should not require
adjustment.
DETAIL THRESHOLD— Use “Detail Threshold” to define at what frequency level the
“Detail” control will begin to magnify high frequencies, which adds details back into
the image. Raise the threshold to ignore more of these high frequencies, and lower the
threshold to magnify more of these frequencies. A setting of “0”, for example, means
no noise will be ignored and all will be magnified. An ideal detail threshold is one in
which high frequencies that are causing objectionable noise are not magnified when
using “Detail”, but frequencies which can help sharpen an overly-soft image are
magnified.
3D SOURCE — When using a Mirage projector with HD resolution, a checkbox option
called 3D Source will be added to the bottom of the Advanced Image Settings menu.
This checkbox must be set by the user forall new 3D sources, and cleared for all new
non-3D sources (default setting is checked). Once set, this value will be maintained
for that source for all future uses. This option is also available under the Simulation 3D menu in Mirage HD projectors only.
FLOATING INPUTS - This allows the signals connected to inputs 1, 3, and 4 to have
floating ground references relative to the projector. Floating the inputs can remove
hum bars in the image if the installation has conflicting grounds. However, floating
the inputs can also introduce hum bars when the signal ground is the only connecting
ground. Select the setting that produces the best image.
3.6 Adjusting
System
Parameters and
Advanced
Controls
System Configuration
— GENERAL —
Use the Configuration menu to define
general operating parameters and
communications with other projectors
and equipment, and to access other
advanced processing and image
adjustments affecting overall
performance. In addition, the
Configuration menu provides access
to diagnostics, calibration tools and
the Service submenu (passwordprotected).
1.
2.
3.
4.
5.
6.
7.
8.
9.
Diagnostics and Calibration
0.
Option 1 Card: Dual SD/HD-SDI
Option Card 2 Empty
Configuration
Language
Image Orientation
Reserved
Auto Power Up
Set Date And Time
Menu Preferences
Communications
Geometry and Color
Service
English
Front
Keep in mind that settings in the Configuration menu (and its submenus) are typically
“global” settings applied regardless of the type of source being used. This
characteristic is identified with the
(globe) icon alongside the option.
NOTE: The Configuration menu is recommended for experienced users/technicians
only.
The first six options in the Configuration menu are explained below:
Language
Choose from available languages to use in the projector’s menus. The change will
take effect immediately.
Image Orientation
Set the orientation of the image according to the orientation of your projector. If the
setting is incorrect, projected images will be reversed and/or upside down.
Reserved - No function.
Auto Power-up
Enter a checkmark to enable the projector to automatically power up after losing
power due to a power failure or due to unplugging the projector during operation.
Note that unsaved display adjustments may be lost.
Set Date & Time
Enter/read the current year-month-day and hour-minute-second. Changes here reset
the projector’s real-time clock.
Menu Preferences
— SUBMENU
Adjust the appearance, content
and/or location of on-screen
menus and messages.
LARGE MENU FONT — Enter a
checkmark to enlarge menus and
their text. You may have to adjust
“Menu Location” to accommodate
the increased menu area.
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Section 3: Operation
MENU LOCATION — Use the pull-down list to choose a pre-defined default or
customized location for the display of all on-screen menus.
To create a custom menu location quickly, choose a preset that is closest to the desired
location. Then adjust “Horizontal Shift” and “Vertical Shift” slide bars to move the
menu to the desired location. Avoid locations too close to a corner or edge to prevent
cropping of larger menus.
HORIZONTAL SHIFT AND VERTICAL SHIFT — Shift your menus as desired, creating a
customized menu location.
DISPLAY CHANNEL LIST — Enter a checkmark if you want to see a scrollable channel
Channel
list whenever you press
in the Channel Setup menu will appear here. The “Display Channel List” option
also enables on-screen feedback when using the
from your presentation. Channels marked with a list icon
Channel
key. If you prefer to hide the
channel list and input dialog box while switching channels and sources during a
presentation clear the checkbox.
NOTE: The Channel List and input dialog box cannot be hidden during use of the
menus.
DISPLAY SLIDE BARS — Enter a checkmark to superimpose a small slide bar over the
current image whenever an adjustable parameter is selected directly with a key such as
or
Bri g h t
If “Display Slide bars” is unchecked, these slide bars can still be
.
Contrast
accessed, but will be hidden during adjustment. This option does not affect slide bars
in menus.
DISPLAY ERROR MESSAGES — Choose how you want to be notified of errors detected
in either the incoming signal or projector. Select “Screen” or “All” (default) to see
brief on-screen messages. This is particularly recommended during setup or testing of
the projector. Or select “Serial Ports” to receive messages via RS232 or RS422 serial
communication only. To hide error message displays, such as during shows and
presentations, select “Off” or “Serial Ports”.
SPLASH SCREEN SETUP —Use the Splash Screen to choose when you would like to
display a special introductory splash screen image, such as your company logo,
graphic or message.
• Always Off = A splash screen never appears
• Always On = A splash screen is always on behind the current display image,
similar to wallpaper.
• Start-up Only – The splash screen logo appears at projector start-up only.
• Start-up And No Signal – A splash screen appears at start-up only if there is no
source signal.
To replace the default “Christie logo” splash screen (or other) with one of your own,
use KoRE Librarian to download the desired .bmp to the projector. This will
overwrite the current splash screen content in projector memory.
Settings in the Communications
submenu define and control how
single or multiple projectors are
linked with each other and with
a controlling device.
Baud Rates
The baud rate setting determines
the speed of communication to
and from the projector on the
RS232 or RS422 links. The
Baud Rate for RS232
1.
Baud Rate for RS422
2.
3.
Network Routing
4.
Ethernet Settings
5.
6.
7.
8.
9.
0.
Communications
Projector
Broadcast Key
Backlight
Front IR
Back IR
Wired Keypad
115200
19200
004
All Joined
On
On
Off
maximum rate for the RS232 is
115200; for RS422 it is 19200.
Set the baud rate to match that
of your controlling device, such as your PC. If you are unsure about what baud rate to
choose, refer to the documentation for the controlling device. In an existing network
of projectors, if you discover that a projector has a different baud rate, use the pulldown list and select the correct baud rate using the
control with
or
keys. Serial communication is always eight data bits, no
key—do not just scroll this
parity.
Projector
Enter a three-digit number (such as “001”) to assign or change a number to the
projector currently in use. If the current projector already has a number assigned, that
number will appear here (for example, “004” in the menu shown above). Numerical
identity for projectors enables you to communicate with a single projector within a
multiple-projector application (see also
make a mistake in assigning or changing the projector number, press
Pr oj
key in 3.2, Using the Keypads). If you
Ex i t
to cancel.
NOTE: When multiple projectors are being used and you want to adjust the color and
edge blending settings for individual projectors to create one seamless image, you
must assign different numbers for each projector to allow switching back and forth
between projectors while adjustments are being made.
Network Routing
NOTE: Not applicable for stand-alone projectors or simple serial networks with only
one type of controller and linking.
Separate
1.
RS232 and RS422 Joined
2.
Ethernet Joined
SEPARATE:
RS232 and
3.
All Joined
4.
Select “Separate” (factory default) to keep RS232, RS422 and Ethernet
messages on their respective paths instead of being broadcast to the other types of
ports. In Figure 3.8A, RS422 controls only the projector to which it is connected. In
Figure 3.8B, either RS232 or RS422 will control the network.
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Section 3: Operation
Figure 3.8. Using the “Network Routing” Option
RS232 AND RS422 JOINED: Messages originating from an RS232 or RS422 controller
will be relayed to all RS232or RS422 ports. Any Ethernet communication, however,
will not.
RS232 AND ETHERNET JOINED: Messages to and from the RS232 ports will also be
relayed to the Ethernet port, and vice versa. Any RS422 communications will be
isolated.
ALL JOINED: All messages reach all ports, regardless of type.
Ethernet Settings
(SUBMENU)
NOTE: Recommended for network administrators only.
DHCP: Enable this checkbox if you want a DHCP server to automatically change the
projector’s default IP address (0.0.0.0) to one that is valid and unique for use on the
current Ethernet network. On networks without a DHCP server, or to simply override
the automatic DHCP server function, delete the checkmark and enter the new “IP
Address” settings desired. Remember that only a 0.0.0.0 address will trigger the
DHCP addressing service, and only when the DHCP checkbox is enabled.
IP ADDRESS:Enter a valid and unique IP address for use on the network to which the
projector is currently connected. This address will overwrite any previous IP address
such as the projector’s factory-defined default (0.0.0.0), or one that has been assigned
by a DHCP server or other user. It takes approximately 10 seconds for the projector to
respond at its new address.
PORT: On some Ethernet networks, firewall restrictions may require that the port
number of the projector be changed from its default of 3002. If so, enter a new valid
port number here. It is highly recommended not to use a port # below 1024, as these
ports are typically reserved for and used by common IP applications.
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are
automatically assigned when DHCP is enabled. If a static IP is being used, the IP must
be assigned first since the projector estimates the subnet mask after the IP is entered.
The Default Gateway is an optional router device used to send and receive data
outside the subnet.
NETWORK NAME: Set the name for the projector, as it should appear on the local
network. The control is most useful when DHCP is enabled, since the IP address may
change from one session to another.
ArtNet Interface Settings
—SUBMENU
ArtNet is an Ethernet
communication protocol that
was developed by Artistic
License. It is used for
controlling lighting/staging
equipment from a lighting
console or PC application. It
is based on the popular
1.
2.
3.
4.
5.
6.
ArtNet Device Description
ArtNet Universe
ArtNet Advanced Mode
ArtNet Base Channel
ArtNet Device Name
ArtNet Interface Settings
ArtNet Subnet
00
00
001
Christie
Christie / ArtNet Interface
DMX512 control protocol.
ArtNet SUBNET: This is the highest level address for a device. Typically it is set to 0.
ArtNet UNIVERSE: Each packet of data is broadcasted to all devices plugged into a
universe (up to 512 devices/channels).
ArtNet ADVANCED MODE: When this setting is enabled, each projector listens for data
on 64 channels starting with the base channel. When advanced mode is not in use, the
projector only listens on 10 channels. You can squeeze more devices per universe
when the projector uses fewer channels.
NOTE: The additional 54 functions are not currently implemented and are reserved
for future use.
ArtNet BASE CHANNEL: When advanced mode is enabled, the projector listens to data
on 64 consecutive channels, or 10 consecutive channels when advanced mode is not
enabled. The projector processes requests that come on either 10 or 64 consecutive
channels beginning with the ‘base channel’ defined here. The requests implement the
following functions:
Mirage S+/HD, Matrix S+/HD, Christie HD/DS+/DW, DLV User Manual 3-43
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Section 3: Operation
DMX Channel Function Value
Base Shutter
Base + 1 Slider Lock
Base + 2 Input * 1 – 8 Input #
Base + 3 Channel * 1-99 Channel #
Base + 4 Lens – Vertical * †
Base + 5 Lens – Horizontal * †
Base + 6 Lens – Focus * †
Base + 7 Lens – Zoom * †
Base + 8 Power *
Base + 9 None
0 – 64
65 – 192
193 – 255
0 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
Open
No Action
Closed
Locked
Unlocked *
Lens Down
Stop
Lens Up
Lens Right
Stop
Lens Left
Negative Focus
Stop
Positive Focus
Zoom Out
Stop
Zoom In
Power Off
No Action
Power On
* Functions are only active when the Slider Lock is set to Unlocked
NOTE: It is important to ensure the channels DO NOT overlap another device.
ARTNET DEVICE NAME: This option is used to name each device; some ArtNet servers
support querying for devices. Press Enter and use the arrow keys to enter a name.
NOTE: Refer to section 3.4 Navigating the Menus, Edit numerical Values, for text
entry description.
ARTNET DEVICE DESCRIPTION: More information that is returned when a “device
query” has been done.
Broadcast Key
Enter a checkmark if you want keypad commands sent to one projector to be relayed
to all projectors in a serial network. Note that the
Pr oj
key will temporarily “override”
the effect of a broadcast setting and allow you to control a specific projector when
necessary. Disable the setting for all but one (any) projector in a network.
Backlight
Toggle to turn the built-in keypad backlighting on and off.
Front IR / Back IR
As needed for your application, set to “any” so that the front and/or rear IR sensor
locations on the projector respond to the IR keypad. Set to “off” to disable.
To disable both IR sensors, you cannot use the IR remote keypad to select the second
OFF setting. This safeguard prevents accidentally disabling an IR keypad while you
are using it. Instead, use either the built-in keypad or a wired remote (optional) to set
the remaining active sensor to
OFF. The projector will no longer respond to an IR
remote keypad.
NOTE:Protocols B – G are used for rental staging applications.
Wired Keypad
The wired keypad is ON by default when connected to the rear of the projector. The
projector will then respond to incoming commands from this port. To disable the
wired keypad, you must use a different keypad—the built-in or an IR remote
keypad—to select “off”. This safeguard prevents you from accidentally disabling the
wired keypad during use.
System Configuration
— GEOMETRY & COLOR —
In the Configuration menu, select the
Geometry and Color submenu when
you need to modify overall color
performance and/or image geometry
for all sources.
Test Pattern
Choose the desired internal test
pattern, or select OFF to turn off a test
pattern. Alternatively, use the
Tes t
Geometry and Color
1.
2.
3.
4.
5.
6.
7.
8.
9.
Brightness Uniformity
Color Adjustments by X,Y
Black Level Blending
Default Color Adjustments
Intelligent Lens System (ILS)
Test Pattern
Keystone
Edge Blending
Color Saturation
Grid
50.0
key for cycling through test patterns.
Keystone
Keystone and Warping
standard in Matrix models, optional in all others).
if ChristieTWIST warping module is present
NOTE:If the optional ChristieTWIST module is installed, this option is Keystone
and Warping, and activates a submenu for defining custom image shapes. Please
refer to documentation included with your Christie TWIST module.
Use to correct a keystoned image shape in which both sides of your image are inclined
toward the top or bottom edge. Tilting the projector in relation to the screen typically
causes keystone; the lens surface and screen are no longer parallel to each other.
Figure 3.9. Keystone Adjustment
Brightness Uniformity — SUBMENU
Brightness Uniformity provides further refinement of displays already matched for
their primary colors and overall light output. Use Brightness Uniformity to create an
exceptionally smooth image in which no area appears brighter and/or more red, green
or blue than another. In the Brightness Uniformity menu, enable the “Uniformity
Enable” checkbox to access a multitude of adjustments for critical color light output
control in specific areas throughout the image. Your settings apply as long as the
“Uniformity Enable” checkbox is enabled and you are using a “User” color
temperature defined by the Brightness Uniformity controls. To disable the Brightness
Uniformity function, delete the “Uniformity Enable” checkmark.
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
NOTES: 1) See also 3.10,Using Multiple Projectors for the complete step-by-step
procedure for achieving uniform brightness in adjacent displays. 2) If Christie TWIST
module is installed, the enable checkbox changes to a list giving the option to choose
from several different uniformity maps. Please refer to documentation included with
your Christie TWIST module.
Edge Blending
— SUBMENU
The Edge Blending submenu provides a range of controls for smoothing together the
overlapping bright edges of multiple adjacent projected images to create a single
larger “seamless” image. These controls, which primarily affect white levels, are
typically used in conjunction with mechanical lens blinders (optional), which are
installed on the front of the projector and which primarily affect black levels. There is
a centerline (both horizontal and vertical) in the Edge Blending test pattern. The
intersection of these lines is the true center of the projector’s display area.
NOTES: 1) There is a centerline (both horizontal and vertical) in the Edge Blending
test pattern. The intersection of these lines is the true center of the projector’s display
area. 2) See also 3.10,Using Multiple Projectors.
Color Adjustments by X/Y, and Color Saturation —
SUBMENUS
NOTES:1) For defining or changing a User 1, 2, 3, or 4 color performance or
“gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory-
defined primary color levels, which ensure a specific color performance from
projector-to-projector, can be calibrated in the Service menu only. If you suspect
alteration of these defaults, the factory settings can be recovered with selection of
“Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via
the Service menu (password-protected).
From the factory, the projector can utilize
any of the three pre-defined color
performance settings identified at right
(default=Max Drives), or colors can be
driven on the basis of color temperature.
For most applications, one of these gamuts
will produce accurate and realistic colors
from a variety of sources. They can be
applied at any time in the Advanced Image Settings menu (“Select Color
Adjustment”), and are not adjustable.
DEFINING “USER” COLOR GAMUTS:In some cases, you may find that none of the pre-
defined “Select Color Adjustment” options exactly suit your needs. For example, you
may require a unique color gamut (range) for a single projector or application, or you
may need to precisely match colors across multiple adjacent displays. In such cases,
use the Color Adjustments by X,Y or Color Saturation submenu to define the precise
hue of each primary color component (red, green, blue, and white) used to generate
the millions of colors produced in displays. You can create up to four custom color
gamuts (User 1, 2, 3, or 4) with these adjustments.
Note that the two menus differ only in their user interface, so use whichever menu
best suits your needs and application. A color meter can help with adjustments.
•Color Adjustments by X,Y — Enter known x/y coordinates from the chromaticity
graph.
• Color Saturation
— Adjust color slide bars and judge image color by eye or
meter.
A user-defined color “adjustment” can be applied by selecting it in the Advanced Image Settings menu (“Select Color Adjustment”).
COLOR ADJUSTMENT BY X,Y:Use
this submenu if you want to create,
alter or copy a color gamut (i.e.,
“color adjustment”). Controls in
this menu define the precise hue of
each primary color component (red,
green, blue, and white) used to
generate the millions of colors
produced in displays. The x/y
coordinates for each color define its
location on the standard CIE
chromaticity graph (see Figure
3.10)—changing either or both of
these numbers will change the hue
of the color, and relocate the
“triangle” for possible colors. For
example, changing the x/y
Figure 3.10. Customize Color
coordinates for red may move the
color closer to orange or closer to violet, which will in turn affect all displayed colors
having a red component. Adjust the slide bars or enter new specific coordinates as
desired to define or change up to four “User” color gamuts needed for your
environment and applications. Apply at any time in the Advanced Image Settings
menu.
NOTE: Keep new x,y coordinates within the original color gamut triangle shown
here.
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020-100001-05 Rev. 1 (12-2008)
Section 3: Operation
PROCEDURE FOR X,Y ADJUSTMENTS: See 3.10, Using Multiple Projectors.
COLOR SATURATION: Use this submenu
if you do not have specific color
coordinates in mind and will simply
judge color performance by eye or
meter. Like the Color Adjustment by X,Y
submenu, each color control actually
defines new x/y coordinates for that
color and changes its hue—it is just a
different interface.
Adjust the hue of each primary color
(red, green, blue, and white) by using
more or less of it in relation to the other
colors.
NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates
shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain
stable for this User gamut until they are changed again via either menu. Values
displayed in the Color Saturation menu, however, will likely fluctuate as you use the
projector, and will be different when you return to this menu at some point in the
future. These floating changes do not affect the x/y coordinates or gamut.
Black Level Blending
—SUBMENU
Black Level Blending is a feature that eliminates the differences between black levels
when edge blending multiple projectors. The Black Level Blending submenu provides
many controls to allow the edges of adjacent images to be smoothly overlapped
creating a “seamless” image. Black Level Blending provides a simple solution for
uneven black levels, without the need for external hardware, by matching up black
level hues with a “target area” hue (the intersection of the center lines), and adjusting
the overlaps (edges) surrounding the target area.
The use of Black Level Blending feature and the use of Christie Twist module are
mutually exclusive. If Christie Twist is installed and Black Level Blending is desired:
1. Disable use of warps or 2D Keystone.
2. Enable edge blending; if not enabled.
3. Enable Black Level Blending.
4. Power down the projector then power up again.
Adjustments can now be made to black level controls.
To restore the use of Christie Twist:
1. Disable black blending.
2. Power cycle the projector.
3. Begin using the Twist controls.
NOTES:1) Refer to section 3.10, Using Multiple Projectors for additional
information. 2) There is a centerline (both horizontal and vertical) in the Black Level
Blending test pattern. The intersection of these lines is the true center of the
projector’s display area. 3) Adjust white levels before adjusting black levels. 4)
Blinders are recommended for fixed installations.
Default Color Adjustments
— SUBMENU
Refer to System Configuration – Geometry and Color, Color Adjustments by X,Y for
description.
™
Intelligent Lens System (ILS
) — SUBMENU
ILS™ provides the ability to recall focus and zoom settings specific to each source
input. Custom lens settings you’ve chosen for any source will be quickly and
accurately applied when you select a source that has already been calibrated. Place a
checkmark in the checkbox to enable ILS™. If no calibration has previously been
done you may be prompted to do a full calibration. If a motion calibration has been
done, you will be prompted to complete a reference calibration. If both calibrations
have been done, the checkbox will be checked and ILS™ enabled. If ILS™ is enabled,
a reference calibration will be done on power up and the lens will return to the saved
position of the source that is active at the time of power up or to the position the lens
was located when it was powered on. Further adjustments to the zoom, focus and
position will be automatically saved for source the selected source. If you switch to a
source with different lens settings and switch back, the lens will automatically move
to your saved settings upon return. Other sources can be used without using ILS™ .
System Configuration
DIAGNOSTICS / CALIBRATION
NOTES: 1) See System Configuration – Diagnostics/Calibration, ILS Calibrationfor further details about calibration. 2) ILS
™
control is a preference setting and will
be retained between power cycles.
Test Pattern
Choose the desired internal test pattern to
display, or select OFF to turn off a test
pattern. Alternatively, use the
Tes t
key
for cycling through test patterns.
NOTE: There is a centerline (both
horizontal and vertical) in the Edge
Blending test pattern. The intersection of
1.
2.
3.
4.
5.
6.
7.
8.
9.
0.
Automatic ILS Lens Calibration
Diagnostics and Calibration
Test Pattern
Grey Level
Freeze Image
Color Enable
Odd Pixel Adjustment
Aspect Ratio Overlay
Reserved
Peak Detector
Level Detector
Level Value
LiteLOC Calibration
ILS Calibration
Grid
512
White
512
Calibrate LiteLOC
Full Calibration
these lines is the true center of the
projector’s display area.
Test Pattern Grey Level
Set the desired level of grey for displaying in the full gray field test pattern.
Freeze Image
Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool is
useful if you need to examine in detail a still version of an incoming image that cannot
be “frozen” at the source. For example, in moving images it is sometimes difficult to
observe artifacts such as external de-interlacing/resizing and signal noise. Remove the
checkmark to return back to normal.
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Section 3: Operation
Color Enable
Select which color or colors you want to see. This is useful while working with color
temperature, input levels or other special setup parameters. Colors can also be
enabled/disabled by entering the corresponding function code listed on the back of the
standard remote keypad.
Odd Pixel Adjustment
NOTES: 1) Factory-set and rarely required by user. 2) Source must be >90 MHz.
When using certain RGB sources, you may need to adjust the normal gain or offset of
odd pixels in relation to even pixels. This will smooth out very narrow (one-pixel
wide) “checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Using
the Level Detector simplifies this process (see Figure 3.12):
1. Use an external analog native-sized continuous grayscale test pattern with at least
256-levels.
2. Turn “Level Detector” on.
3. Set “Level Value” to ~200. The image should now be black-and-white (or black-
and-one color, if you use “Color Enable” function).
4. Adjust offset. Half of the pixels will move, the other half will not.
5. Adjust until the two transition regions overlap. The stripe of noise will be
minimized, defined by the value in the slide bar.
6. Set “Level Value” to ~800. The image should now be black-and-white.
7. Repeat Steps 4 and 5, but adjusting gain.
8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be OK.
Two sets of values are automatically saved with these controls—one value for Input
#1, and one for Input #2 (analog). The current set of values depends on which source
is in use. This enables a source to be processed correctly via two different inputs.
Odd Pixel Adjustment
1.
Red Odd Pixel Offset
2.
Red Odd Pixel Gain
3.
Green
Odd Pixel Offset
4.
Green Odd Pixel Gain
5.
Blue
Odd Pixel Offset
6.
Blue Odd Pixel Gain
7.
8.
9.
0.
Level Detector
Level Value
Auto Color Enable
Color Enable
Input Levels
Figure 3.12. Using “Odd Pixel Adjustment”
128
145
128
128
116
128
200
White
Set to ~ 200
& adjust Offset.
Set to ~ 800
& adjust Gain.
NOTES: 1) Adjust offset before gain, since offset affects gain. 2) A value of 128
represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment
eliminates “one pixel on, one pixel off” artifact only, not any type of larger artifacts.
The “Peak Detector” is a fast method for defining individual input levels, and can
improve the accuracy of input levels set by the Auto Input Level function. Enabling
the “Peak Detector” activates a special operating mode for detecting only pixels that
are considered black or white—all other levels are displayed as a mid-level gray.
When used with a 16-step grayscale pattern in which the two black and white bands
are known to be at opposite edges of the image, you can watch these isolated areas
while adjusting individual black levels and input drives until both bands are just
visible. Images from this source will then display correct blacks and whites without
crushing or washing out.
NOTE: If using Peak Detector with PIP, both images must have the same color
space.
Level Detector
The “Level Detector” checkbox enables specific thresholds for blacks and whites—
input levels that fall below a specified Level Value (see below) are displayed as black,
and all others are displayed as white. It aids in Odd Pixel Adjustment. To use:
1. Enable “Level Detector” and display a continuous grayscale.
2. Set “Level Value” to near black (such as 200).
3. Adjust Offsets to minimize area of black stripe.
4. Set “Level Value” to near white (such as 800).
5. Adjust Gains to minimize area of white stripe.
Level Value
Level Value defines the value to be used by the Level Detector in recognizing blacks
and whites. See Level Detector, above.
Aspect Ratio Overlay
Selecting this option with a checkmark will overlay a number of common aspect ratio
boxes on top of the source image. This is very helpful during the setup of the projector
and can be turned off after desired specifications have been achieved.
LiteLOC™ Calibration
NOTES:1) LiteLOC™ Calibration takes up to two minutes. 2) For best results,
allow the projector to warm up for 15 minutes prior to calibration.
LiteLOC™ Calibration defines the range of power needed to maintain lamp
brightness. Select Calibrate LiteLOC for calibration using your projector’s unique
specifications (recommended) rather than standard specifications. The projector will
revert to the default back-up in the event of a power failure.
Use Default Settings
1.
Calibrate LiteLOC
2.
Intelligent Lens System (ILS
™
) Calibration
This option allows you to choose between three types of lens calibrations. Reference
calibration determines a reference point that is used as a defined starting position for
relative motion of the lens. All positioning is measured from this reference point. A
referencecalibration is lost when power is removed from the projector and will occur
on every power up as long as ILS™ is enabled. A motion calibration determines the
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Section 3: Operation
characteristics of each motor and values are saved in the projector’s memory. If ILS™
is enabled and a motion calibration has previously been done, the projector will
automatically recall these settings from memory when it’s being powered up and a
motioncalibration will not take place. A fullcalibration performs both a reference
and motioncalibration.
Automatic ILS Lens Calibration
When this option is selected (default) and the projector is in ILS mode, the projector
will perform a lens calibration on each power-up. During calibration, the shutter will
be closed and the status LED will display ‘LC’. If ILS is not selected, the ALC setting
will be ignored. If, during power-up, ALC is not selected and ILS is, the last stored
location from the previous ILS calibration will be assumed to be true and the lens will
moved to that position upon power-up if necessary.
System Configuration
OPTIONAL INPUT MODULES
System Configuration
CONFIGURE CHANNELS -
SUBMENU
The two “Option Card”
entries In the
Configuration menu
identify which optional
Option Card 1: Dual SD/HD-SDI Module
1.
Loop Thru Output Selection
2.
Configure Channels
Input A to C, Input B to D
Automatic
input modules (a.k.a.
cards) are present at
INPUT 5 (Option 1) and
INPUT 6 (Option 2). If
either of these option
Input A to C, Input B to D
1.
Input A to D, Input B to C
2.
Main to C, PIP to D
3.
Main to D, PIP to C
4.
slots is empty, the
corresponding read-only menu entry does nothing. If there is a module installed, the
corresponding menu entry may activate a submenu of further options pertaining to
that module.
For example, if the Dual SD/HD-SDI module is installed at
INPUT 5 (Option 1). The
Option 1 Card submenu provides controls for configuring the various connections on
this multi-input, multi-output module. As desired for your application, you can define
1) which physical input loops through to which output, and 2) which functional input
(main or PIP signal) loops through to which output.
Select Automatic mode or a series of
manual modes. In Automatic mode
the input video payload information
is read and compared to that of the
SMPTE 352 standard to detect the
dual link format and the primary
channel. Single video input will also
work in this mode without any
Automatic
1.
Two Single Channels
2.
4:4:4 RGB Dual Link, Channel A Primary
3.
4:4:4 RGB Dual Link, Channel B Primary
4.
4:4:4 YCbCr Dual Link, Channel A Primary
5.
4:4:4 YCbCr Dual Link, Channel B Primary
6.
payload information. Dual link input
video which does not contain payload
information must be set up manually.
Select the format and which of the
two channels is the primary input.
PIP (Picture-in-Picture) and Seamless Switching are independent but related projector
features that both utilize two image-processing paths within the projector. In the case
of Picture-in-Picture, this double processing enables you to display two different
images simultaneously – typically a smaller “secondary” image within a large
“primary” background. In a seamless switch, the double processing essentially occurs
between displays so that a full image relayed from one source can smoothly transform
into a full image from another source. This change can be virtually instantaneous, or
slowed as desired so that the current image appears to dissolve or “fade” into the new
image.
Options for enabling and controlling PIP and Seamless Switching all reside in the
same menu. Note, however, that because both features utilize the projector’s double
processing capability, PIP and Seamless Switching cannot be used together. For
example, fading a pair of PIP images into a new display from a different source is not
possible.
For best PIP or Seamless Switching results, use two different signal types* as defined
below. Do not mix two signals of the same type.
Signal Type Description (Input Location)
#1 5 BNCs (RGBHV or YPbPr)
#2 DVI - I (analog or digital)
#3 Decoded signals (Input 3, Input 4, Composite video, S-Video, or any video
signal via Input 1 BNC connectors or via an analog option card).
#4 Analog Option Cards
#5 Digital Option Cards
#6 Digital Option Cards
* HD interlaced sources are not recommended for the PIP window.
Working with PIP
Other PIP or Seamless Switching tips to keep in mind include:
• When using two digital signals or one analog and one digital, each must be ≤ 165
megapixels.
• When using two analog signals, each must be ≤ 90 megapixels.
• Avoid using an interlaced source in the PIP window
• Seamless switching may affect image quality in some cases
NOTE: To control the primary image, access all picture controls through the Main
menu. To control the secondary (PIP) image, access picture controls through the
Picture-in-Picture and Switching menu.
Use the first of six
options in the PIP and Switching menu
to enable and define
how you want to use
PIP.
Picture
-in-
Picture
Options
1.
Swap Main and PIP Image
2.
3.
4.
5.
6.
7.
8.
9.
Numbers Select Main Image
PIP and Switching
PIP Enable
PIP Size & Position
PIP Image Settings
PIP Border Width
PIP Border Color
Image Optimization
Fade Time
4
Red
PIP Onl
Switchin
Options
(n/a)
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Section 3: Operation
Swap Main and PIP Image
Toggle the current picture-in-picture relationship so that the primary (main) image
becomes secondary (PIP), and the secondary image becomes primary. Swapping is
available only when PIP is enabled.
NOTE: There may be a slight delay when swapping the Primary and Secondary
images.
PIP Enable
Short cut: Press
on the Remote if menu not present.
Toggle to display from two
sources at once (Picture-inPicture) or the primary source
only. This checkbox turns the
secondary source on and off.
NOTE:Disable PIP and
Best Switching for Interlaced
sources > 35kHz.
PIP Size and Position –
SUBMENU
Most controls in the PIP Size and
Position menu adjust the PIP
(secondary) image in the same
fashion as their counterparts in the
main Size and Position menu
adjust the main image—see 3.6, Adjusting the Image for details.
Exceptions are:
POSITION PRESETS–Set the
location of the PIP (secondary)
image in the display.
ASPECT RATIO PRESETS– Choose the desired aspect ratio for your PIP pixels. Use
the “Default” aspect ratio when incoming format has square pixels (most common).
This ensures that the resulting PIP image maintains its intended aspect ratio. Use
“Anamorphic” for NTSC signals having narrower pixels--this will stretch the pixels
horizontally to regain the intended aspect ratio of the PIP image.
NOTE: If the image is already resized at the source it will remain that way in the PIP
window. If, for example, an NTSC signal is already set to anamorphic through the
Resize and Preset menu it will remain that way in the PIP window. If the NTSC signal
is formatted as widescreen at the source, then the image in the PIP window will
appear with black bars above and below it.
PIP Image Settings —
SUBMENU
Adjust the PIP (secondary image) without affecting the size or position. The primary
image remains unchanged. See 3.6, Adjusting the Image for details
Set the desired line thickness for your PIP window border.
PIP Border Color
Select the desired color for the PIP window border.
NOTES:1) Numbers 7 and 8 on the Picture-in-Picture and Switching submenu
control switching parameters. 2) Disable PIP in order to work with Seamless
Switching. 3) Disable PIP and Best Switching for Interlaced sources > 35kHz.
Seamless Switching is the ability to instantly and/or smoothly switch sources, and is
controlled with options 7 and 8 in the PIP and Switching menu. To use Seamless
Switching, PIP must be disabled.
Tips for best source switching:
• Ensure a channel has been configured for each source.
• Progressive digital and analog sources are recommended.
• Set Image Optimization to Seamless Switching (see below).
• For best results, use the same frame rate and gamma setting for each.
NOTE: Avoid using two interlaced sources.
Image Optimization
Use this setting to choose what is more important, image quality or switching between
sources. Selecting Best Image Quality will ensure your image is always proper
however when switching sources, the screen will go blank increasing your switching
time. Smooth Switching allows for a cleaner transition between sources. The image
will fade from one image to another according to the Fade Time control. Seamless Switching overrides the Frame Lock Enable settings and forces the output to run at
60Hz regardless of the input signal. Image is 100% seamless when switching sources.
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.
Fade Time
Set how long (in seconds) it takes to gradually dissolve one image into another for a
source switch when Image Optimization is set to Smooth Switching.
NOTE: PIP must be disabled for Fade Time to take effect. Also, the PIP window must
be closed to activate it.
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Section 3: Operation
Numbers Select Main Image
Use Numbers Select MainImage to use the numeric
keys #1-8 as input keys. This remapping of the keypad
(see right) can be particularly useful with PIP displays,
providing a convenient shortcut for changing the
primary (background) image without first having to
return to the Main menu. Select “Always” to use the
keys in this manner all of the time, even with single
displays. For normal keypad function, select Never
(default). Set to When PIP Active to activate number
keys only when PIP is in use.
NOTE:Numbers Select Main Image keypad
functionality works only when menus are closed.
3.8 Working with
the Lamp
Whenever you install a new lamp in the
projector, access the Lamp menu to record
the lamp serial number in the projector’s
memory. You can also choose a lamp mode
for regulating power and light output,
change optical aperture size, and access
other read-only information pertaining to
past and present lamps.
LAMP HOURS (read-only)shows the number
of hours logged on the current lamp.
Lamp Hours
Lamp Message
1.
2.
3.
4.
5.
6.
7.
8.
Lamp Limit
Lamp Mode
Optical Aperture
Lamp History
Change Lamp
Lamp
Lamp S/N
Power
Intensity
0
?
1000
Power
500
0
3
Whenever you record a new lamp serial
number this value automatically resets to “0”, where it begins to log time for the new
lamp. This information also appears in the Status menu.
LAMP S/N (read-only)is the serial number recorded for the current lamp. When you
install a new lamp and enter its serial number, the number will appear here.
Enter a checkmark for
LAMP MESSAGEto enable a warning message that will appear
upon power-up when the lamp has reached the specified lamp limit and should be
replaced. Delete the checkmark to prevent display of this message—instead, when
your lamp expires, only the status display messages on the back of the projector will
provide the visual warning to replace the lamp.
NOTES:1) It is recommended that the Lamp Message checkbox remain enabled. 2)
When a lamp warning message appears, press
Exi t
to temporarily cancel the
message. The message will continue to appear upon power-up until you install a new
lamp.
LAMP LIMITto the number of hours you expect to log on the current lamp before
Set
replacing it. This will trigger a lamp message on-screen (if enabled).
NOTES:1) If you change modes over the life of a lamp, the lamp limit you originally
expected may no longer be possible. 2) Turning the lamp on and off reduces lamp life
significantly, as do other factors. 3) It is recommended that Lamp Limit not exceed
the expected lamp life, otherwise a lamp could become dangerously fragile with
overuse.
Set which
LAMP MODEyou want to use in order to control
the light output. You can choose to run the lamp as bright as
possible (i.e., always using maximum power—this is the
default upon power up) or you can power the lamp with a
specific wattage appropriate for the installed lamp or you can set a specific intensity
(brightness) to maintain. Although there are exceptions, generally higher light output
or higher power settings can shorten lamp life.
Use the lamp mode that best suits your brightness needs. For example, in a tiled
application you may want to precisely match brightness levels between adjacent
images—judge by eye and set each individual
you want images to be as bright as possible—choose
Lamp Power setting as necessary. Or if
Max Brightness. Always keep in
mind that higher lamp power settings can shorten lamp life.
Lamp modes are described below:
Max Brightness:The lamp will always burn as brightly as possible, driven by
•
100% of the power level rating for the installed lamp (see Section 6,
Specifications). Keep in mind that the “maximum brightness” for any lamp
gradually diminishes with age—images will become dimmer over time. Its current
output level appears in the “
Intensity:Brightness will remain close to a specified level for as long as possible.
•
Intensity” option (not in lumens).
Once you select this option, enter a number representing the intensity level
(brightness) you wish to maintain—the projector will automatically adjust power
as needed to maintain this intensity as closely as possible. Note that the intensity
value is a correlation only and does not represent an actual lumens level. See
“
Intensity” below.
Power: The power supplied to the lamp will remain at your specified wattage
•
level. Once you select this option, enter the number of watts representing the
power level you wish to maintain. See “
Power” below.
POWER - This slide bar and number indicates how many
watts are applied to the lamp. You can apply anywhere
from approximately 60-65% of the maximum power intended for the installed lamp
up to 100% of the lamp rating. Set for the number of watts as desired, keeping in mind
that lower power levels produce dimmer images. When in either
Brightness
level here is the same as operating in
NOTE: Power level can be set only if the lamp is in P
INTENSITY – This value and slide bar represents the
modes, the power level remains constant. Specifying a maximum power
Max Brightness mode.
ower mode.
Power or Max
current brightness of your lamp, decreasing over time
when you are operating in
you are operating in “
Max Brightness mode or at a specific Power level. When
Intensity” mode this value remains at the original “Intensity”
setting chosen and cannot be adjusted.
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Section 3: Operation
NOTE: The number shown for “intensity” is not the actual lumen output, but rather a
correlated value only—1246 may represent 3500 lumens, for example.
To use “
Intensity” mode, judge by eye (or use a meter) and set the level as desired for
your application. Over time, the projector will automatically increase the power
supplied to the lamp as needed to maintain the chosen intensity as closely as possible.
This mode is known as “Brightness Tracking” or “LiteLOC™”.
HOW LONG CAN I MAINTAIN BRIGHTNESS? Software can maintain your “Intensity”
setting until the required power reaches the maximum rating for the lamp. The lower
the setting, the longer it will take to reach this threshold and the longer you can
maintain the desired brightness. Keep in mind that once the lamp power reaches its
maximum wattage (see “
Power”, above), this tracking is no longer possible. At this
point, the lamp will gradually begin to dim as usual, even though your original
“
Intensity” value will still appear in the menu. To resume accurate tracking, reduce the
intensity setting so that the resulting “
Power” value is less than its maximum—the
lower the intensity, the longer it can be maintained.
For example, a 1000-watt lamp can be driven at no more than 1000 watts. To produce
desired brightness at the screen, a new lamp would likely need less than this
maximum rating—perhaps 812 watts (example only). Over time, however, the lamp
will require more and more current in order to generate the desired light, until
eventually the lamp wattage reaches its 1000-watt maximum and the lamp power
automatically levels off. At this point, the tracking function terminates (i.e., the power
level stabilizes) and the lamp will begin to dim normally. Either reduce your
“
Intensity” setting or replace the lamp.
Do not lower the “
Intensity” so much that the corresponding “Power” value reaches its
minimum—the intensity setting will be inaccurate and cannot be maintained. For best
results in achieving uniform intensity amongst tiled images, choose an “
Intensity”
setting that enables all lamps to operate at less than the maximum number of watts
available in your projector but high enough to keep the corresponding lamp power
above its minimum. See “
Power”, above.
NOTES: 1) Lamps become more stable over time, thus a specific intensity is more
easily maintained as the lamp ages. 2) Intensity can be set only if the lamp is in
"Intensity" mode 3) Intensity cannot exceed the output of Max Brightness mode.
OPTICAL APERTURE - This option is also available under the Advanced Image
Settings menu. See 4.6 – Adjusting the Image for details.
LAMP HISTORY - This read-only option lists the lamps most
recently installed and recorded in the projector. Lamp History
automatically updates whenever you record a new lamp serial
number—the new lamp is added to the bottom of the list.
Use CHANGE LAMPto record the serial number for a newly installed lamp:
In the Lamp S/N window, use the number text entry keys to record the new lamp serial
number and press
again to accept the change. See Using Slide bars and Other Controls if you need help entering the number. Once entered, the new lamp serial
number will be added to the Lamp History menu and the Lamp Hours timer will reset
to “0”. Lamp Mode and Lamp Limit remain as they were for the previous lamp and
can be changed at any time. See Figure 3.13.
NOTE: To scroll through letters/alpha numerics, refer to 3.4 Navigating the Menus,
Edit Numerical Values.
Lamp
Lamp Hours
Lamp S/N
1.
Lamp Message
2.
3.
4.
5.
6.
7.
8.
Lamp Limit
Lamp Mode
Optical Aperture
Lamp History
Change Lamp
Figure 3.13. Recording the New Lamp Serial Number
Power
Intensity
0
?
1000
Power
500
0
3
New serial# entry
automatically updates
Lamp History...
Lamp S/N
...and resets Lamp
Hours to “
Lamp History
5679
1234
”
S/N
Hours
1001
0
How Old is M
Lamp?
When to Replace
the Lam
NOTE: Enter a serial number only if you have just installed a new lamp. This will
help ensure that lamp timer is not reset on an old lamp and that the number of hours
logged on the lamp will be accurate.
IMPORTANT
ALWAYS record the serial number of a NEW lamp.
When a new lamp is installed and its serial
number recorded by selecting “Change
Lamp” in the Lamp menu, the lamp timer
resets to “0” and begins logging time for
the new lamp. This tally appears in both
the Lamp menu (see right) and the Status
menu.
To review the number of hours logged for
previous lamps, consult the Lamp History
menu.
Lamp Hours
1.
Lamp Message
2.
3.
Lamp Mode
4.
5.
6.
Optical Aperture
Lamp History
7.
8.
Change Lamp
Lamp
Lamp S/N
Lamp Limit
Power
Intensity
0
?
1000
Power
500
0
3
If the “Lamp Message” checkbox has been
enabled in the Lamp menu (recommended), an expiry message will appear upon
power-up when the lamp has reached its defined “Lamp Limit”. In addition, the
LED’s next to the built-in keypad will flash “LP” when lamp time has expired. The
lamp should be replaced.
The “Lamp Limit” setting should not exceed the expected lamp life, as an old lamp
becomes increasingly fragile and more prone to sudden failure. See also 4.4, Lamp
and Filter Replacement.
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Section 3: Operation
p
The read-only Status menu lists a variety of details about the standard and optional
3.9 Status Menu
components currently detected in the projector. Refer to the Status menu for versions
of hardware and software installed, the type (size) of lamp, the hours logged in total
and for a specific period (such as a rental period), and for your projector model name
and serial number. In addition, the Status menu identifies the current channel, its
location, its frequencies and other details.
3.10 Using Multiple
Projectors
Matching Colors
In Multi
le Screens
Scroll the full Status menu using
. Use for page up/down.
IMPORTANT:
When working with more than two projectors, it’s important to work
left to right, top to bottom.
When an installation requires multiple projectors, you can use the RS232 serial ports
to daisy chain the units together and control the group with a single keypad or a
computer/controller connected to the first projector. In such a network, you can
choose to broadcast commands to the entire group, or use the
Pro j
key as desired to
limit responses to an individual projector.
Alternatively, you may want to add projectors to a hub on an Ethernet network. See
2.4, Connecting Communications for full routing details.
NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for
complete information about communicating with multiple projectors.
In a multiple-projector wall, you will likely want to precisely match color and intensity
from image-to-image so that the full wall is as uniform as possible. This matching is
typically done in conjunction with brightness uniformity and edge blending.
Preliminary Calibration
As a final part of the manufacturing process, all primary colors in the projector are
precisely set to pre-established values to ensure that overall color performance is
optimized and is as accurate as possible. Upon installation at a site, however, lighting
and other environmental factors may slightly change how these colors appear on your
screen. While the change is negligible in most cases, you may prefer to recover the
originally intended color performance before trying to match colors from several
projectors. Or you may be renting a projector in which the colors were corrected for
use at its previous site, but are not ideal for yours.
The recommended first step in achieving such consistency is to use a color meter to
measure the native primary colors—red, green, blue, and white—as they appear at the
screen and record these as Color Primary Settings in the Service menu (passwordprotected) for each projector. On the basis of these new values, which are stored in
memory, each projector will then automatically calculate any necessary corrections to
reproduce the original factory colors under the current environmental conditions. This
essentially calibrates a projector to its surroundings, compensating for factors such as
screen type; lamp and/or ambient lighting that can alter the final color characteristics
on-screen, and will improve color accuracy and consistency in a group of projectors. It
ensures a good starting point for further customizing and matching; however, is not
critical for all installations.
To return to the factory-set color primaries, such as when a projector is moved to
different site, you must access the Service menu (password-protected). Select the
“Reset to Factory Defaults?” option in the Color Primaries submenu. Then repeat the
calibration process describe above, if desired, and continue with matching of colors.
Color Adjustment Procedure
Once the Color Primary Settings are calibrated for the site (see above), use the Color
Adjustments by X,Y or Color Saturation menu to further refine each projector’s
fundamental colors so that the hue and intensity of each color appears the same from
one display to another. Once matched, you will have created a single new shared
range of colors or “color gamut” that all of your projectors can produce. This
palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time
throughout a bank of adjacent displays, simplifying both the setup and maintenance of
a “seamless” wall.
1. Set up and optimize all projector settings. You can ignore color temperature, since
you will be redefining color performance in this procedure, but do optimize each
projector in every other aspect. Closely align all screen edges.
2. Assign projector numbers to make communications easier. Use desired keypad.
3. Use the same lamp mode for all projectors, and do the following:
• Set Select Color Adjustment to “Max Drives”
• Display a full white test pattern
• Adjust lamp power and Optical Aperture until adjacent white fields appear the
same brightness.
4. Display the Color Adjustments by X,Y menus for all projectors. Each menu shows
the x/y coordinates defining the “Max Drives” color gamut for this projector. Note
the values shown in one (any) of the displays. See Figure 3.14. Or use the “Copy
From” function to copy them into a “User” gamut in one projector.
Figure 3.14. Jot Down a Set of ”Max Drives” X/Y Values
5.In each projector, select a “User” color adjustment (1-4) to enable Color
Adjustments by X,Y changes. Then enter your recorded x/y values into each menu
(Figure 3.15).
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Section 3: Operation
Figure 3.15. Copy X/Y Values into All Projectors
6. In each projector, judge by eye and adjust x/y coordinates slightly in the following
manner:
• To match reds, decrease “Red
X” until full field red screens
match.
• To match greens, decrease
“Green Y” until full field
green screens match.
• To match blues, increase both
“Blue X” and “Blue Y” until
full field blue screens match.
NOTE: For speed, enable the “Auto
Color Enable” checkbox. Each color coordinate you select will then automatically
trigger a full field display of the corresponding color.
Alternatively, use the Color Saturation menu for these adjustments or to fine tune.
NOTE: For speed, enable the “Auto Color Enable” checkbox. Each color coordinate
you select will then automatically trigger a full field display of the corresponding
color.
These coordinate adjustments move the three color points closer together (see below)
to establish a “shared” gamut attainable by all projectors in your group. Adjust only as
necessary to ensure that the resulting color palette is as large as possible. When done,
you may need to adjust lamp power slightly.
7. All screens should now be color-matched. Apply this new “User” gamut to a
source at any time by selecting it in the “Select Color Adjustment” list accessed in
the Advanced Image Settings menu.
Using the Color Saturation Menu for Color Matching
You may prefer to use the
Color Saturation menu to
match colors across
multiple screens. In the
three Color Adjustment
submenus (Red, Green,
Blue—see right), set all
main values to 100 and
the secondary values to 0.
Then judge by eye and
adjust the slide bars as
needed. Note that
adjustments here define
new x/y coordinates in the
Color Adjustments by X,Y
menu.
For best results, use this
menu after doing the color
adjustment procedure.
Figure 3.16. Color Matching Using Color Saturation
Menu
Achieving Brightness
Uniformit
WHAT IS BRIGHTNESS UNIFORMITY?When used to refine screens already matched for
their primary colors (see Matching Colors in Multiple Screens, above) and overall
light output, proper adjustment of Brightness Uniformity can create an exceptionally
smooth screen in which:
• No area of the screen appears more red, green or blue than another
• No area of the screen appears brighter than another
• Color and light output from one screen closely matches adjacent screens
Although the Brightness Uniformity control can be used for a stand-alone projector, it
is particularly useful for setting up and maintaining tiled images that form a cohesive
display wall in which the color “cast” and light output appear uniform throughout
each image as well as throughout the entire wall. The procedure provided here
assumes a multiple-screen application.
Before You Begin
Read through the entire procedure before attempting to adjust Brightness Uniformity
controls, and keep in mind the following checklist of prerequisites and guidelines:
ADJUST COLORS FIRST—Always adjust the primary colors as described in the
“Matching Colors in Multiple Screens” procedure (above) before attempting to
work with Brightness Uniformity. This ensures that primary colors, color
temperature, and maximized light output are all well matched from one screen to
another. These matches are needed before you can achieve good Brightness
Uniformity results.
RUN LAMP FOR 100 HOURS—Light output and Brightness Uniformity can vary
significantly during the first 100 hours of lamp use. For best results with new
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lamps, either set up Brightness Uniformity after this period, or do an initial setup
and re-check at 100 hours.
SET LAMP POWER—Ensure that each “Lamp Power” setting is as high as possible
for your application while still maintaining a good overall match of light output
from screen-to-screen. By nature, achieving a uniform brightness will require a
slightly reduced overall brightness—this reduction will help ensure that you have
enough range of adjustment when examining brightness variables more closely
from screen-to-screen, and will help prevent premature “maxing out” when trying
to match to a certain color, zone or projector.
USE A “USER” COLOR TEMPERATURE—Always adjust Brightness Uniformity for
a User color temperature defined when you matched primary colors, and continue
to use it for all sources displayed on the wall. Your other color temperatures will
not necessarily be matched from screen-to-screen.
WHITE UNIFORMITY SLIDE BARS—White Uniformity slide bar values may not
reduce to “0”. Each slide bar adjusts overall light output in a specific screen zone,
but the value shown represents the current setting for green in this zone. When
other “hidden” values (red or blue) are lower than green, during adjustment in the
White Uniformity menu their values will reach “0” first, causing the slide bar to
stop earlier than expected.
JUDGE BY EYE OR USE A METER—Good brightness uniformity can be achieved
with either.
Step 1: General Setup
1a) Adjust primary colors (see Matching Colors in Multiple Screens) to ensure
matched overall color temperatures and light output between screens.
IMPORTANT
Double-check that all WHITES and LIGHT OUTPUT are well-matched.
1b) Enable the Brightness
Uniformity checkbox.
This will enable
access to the
uniformity controls
and will apply the
settings to your image.
1c) Select the 13-Point
test pattern for
display. This pattern provides nine screen
“zones” with 13 targets.
FOR BEST RESULTS: Rather than
examining the CENTER of each zone when
assessing Brightness Uniformity adjustments
focus on extreme EDGES as indicated in the
illustration at right.
1d) In either Color Adjustments menu, select a “User” color. Then:
•If you have created a “User 1” color gamut (recommended) for a well-
matched wall, continue to Step 1e.
• If you prefer maximumbrightness rather than a particular color
temperature, select “Max Drives”.
IMPORTANT: Do not change User 1 Color Adjustment in color-matched
applications!
1e) In the White Uniformity
menu, set the “Overall”
output level to 50.0 and all
remaining slide bars to 0.0.
This decreases the light
output just enough
throughout the screen so that
any color level can then be
increased later as necessary
for matching light output
from zone-to-zone. Do not
exceed 50.0 for “Overall”—a higher level will likely interfere with achieving
brightness uniformity and is not recommended.
Ensure that overall light output remains well matched from one screen center to
the next. Where necessary, increase or decrease Lamp Power slightly to
recover center matches.
Step 2: Adjust Color (level of red/green/blue) in Eight Zones
NOTES:1) At this point, ignore the brightness of individual zones. 2) Always ignore
menu colors.
2a) On each screen, compare the color temperatures in the eight target zones (four
edges and four corners) to that of the color temperature of the center. Compare
using a white field only, and take note of any areas that do not match the
center. Also decide if any screen exhibits a more obvious color shift than other
screens—begin with this screen in Step
2b) Return to the Brightness Uniformity menu. Beginning with the screen that exhibits
2b.
the most obvious color shift(s), for each edge that exhibits a noticeably different
color temperature from the center, select the corresponding Uniformity adjustment
menu—Left, Right, Top or Bottom. For example, if any part of the left side is too
blue, too red or too green, go to the Left Uniformity menu and adjust the colors
(i.e., change their light output) until all portions of the left side closely match the
center color temperature. Adjust an edge first (focusing on its center), and then
adjust its corners. See Figure 3.17.
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Section 3: Operation
Figure 3.17. Match Zones to Center Color Temperature
Repeat the color adjustment of sides and corners for each edge of the screen that does
not yet match the center (note that each corner is adjustable in either of its two
adjacent “side” menus). When done, all areas of a given screen should match. Repeat
2a & 2b for all remaining screens.
Steps
Step 3: Adjust Light Output in Eight Zones
3a)For each screen, compare the light output of each edge and corner to that of the
center. If any of the areas differ, use the White Uniformity menu to match edges
and corners to the center as described below (see Figure 3.18). Begin with the
screen exhibiting the most obvious variations in light output.
• Adjust edgeWhite Uniformity first—note that each edge adjustment also
affects the rest of the screen slightly. Keep all edges just slightly lower
than the center light output rather than matching light output precisely.
Otherwise, it may not be possible to brighten the corners (typically the
dimmest areas of the screen) enough. I.e., the best uniformity is a
compromise between the brightest and darkest areas of the screen.
• Adjust cornerWhite Uniformity last—each corner adjustment affects only
this quadrant.
• Repeat for each screen.
Figure 3.18. Match Zones to Center Light Output
Step 4: Readjust Color Temperature (level of red/green/blue) in Eight
Zones
4a) Return to Steps 2a & 2b and, if necessary, fine-tune the zones so that they all
If you do not want to use or apply Brightness Uniformity settings, delete the
checkmark from the “Uniformity Enable” checkbox at the top of the Brightness Uniformity menu.
Ed
e Blending
Christie Edge Blending is an innovative set of software functions that can quickly and
easily blend white levels along the edges of multiple adjacent projected images to
create a single seamless larger image.
What is a Blend?
In simple terms, a blend appears as a gradient strip
along an edge of a projected image. It is darkest along
the extreme edge of the image, and lightens nearer to
the rest of the image (see right).
How Are Blends Used?
In multiple-projector walls, complementary blends between neighboring images can
compensate for the extra “brightness” or intensity where these edges overlap. By
controlling blend width and other properties, you can achieve uniformity across the
group of images. Visible overlaps will disappear:
Figure 3.19. Edge Blending Concept
For best results, use the same projector model and type throughout your display wall.
In addition, avoid high-gain screens whenever possible—the optical performance of
such screens demands minimal image offset, thus projectors must be located very
close to one another.
Edge blending software controls are located in the two-page Edge Blending
submenu—access via Configuration menu, then go to the Geometry and Color menu
and select Edge Blending. The More option opens the second page of the Edge Blending submenu.
Main Functions
Use Edge Blending controls to set the precise width, shape and midpoint you need to
blend overlapping edges together smoothly.
Blend Widthdetermines how much area is used for blending along an overlapping
•
edge. Slide bar values represent the number of eight-pixel steps used for the
blend. For example, a setting of “eight” creates a blended edge 24 pixels wide. A
setting of “0” signifies no blending. For best results in most applications, use a
blend width of 16-48 steps (128-384 pixels).
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Ranges: 0-80 horizontal, 0-60 vertical.
Blend Shapedetermines the rate of
•
roll-off across the blend width, i.e.
how quickly the white levels across
the blend change from light and dark.
Increasing the Blend Shape setting
accelerates the rate of change at both
extremes so that less of the region
appears mid-gray (see Figure 3.20).
Decreasing the Blend Shape setting
slows the rate of change so that more
of the region appears mid-gray. For
Figure 3.20. “Shape” Examples
most applications, this subtle control is
best left close to 50.
•
Blend Midpointdetermines the white
level at the blend midpoint (the point
equidistant between the beginning and
end of the blend). Increasing the Blend Midpoint setting creates a blend that
appears brighter than the rest of the
image. Decreasing the Blend Midpoint
setting creates a blend that is darker than
the rest of the image. A setting of 50
means the midpoint is approximately
50% black—for best results in most
applications, keep fairly close to this
Figure 3.21. “Midpoint” Examples
default.
•
Show Blending Overlap turns your
defined blend width area to solid gray so
that, if needed, simply overlapping the
gray bars can seamlessly align two
adjacent images. Toggle the Show Blending Overlap off to reactivate the
blend effect.
NOTE: Blending Overlap appears as
Reserved when ChristieTWIST is
installed.
Other Functions
For convenience, the Edge Blending
submenu also includes related options for
enabling a specific color and/or test pattern,
or for working with colors or the lamp. Such
functions duplicate those provided elsewhere
in the menu system.
NOTE: Before attempting to work with edge blending software functions, you must 1)
physically align the projectors/images by correctly overlapping the displays from your
intended external source, and 2) Match colors and Brightness Uniformity.
IMPORTANT: For a shared edge, all Blend procedures and settings should be
identical on BOTH projectors.
1. Start with two projectors. Display full white field test pattern from both.
2. In the Edge Blending submenu, enable Edge Blending by entering a checkmark in
the top checkbox.
3.
SET STARTING POINTS FOR ADJUSTMENT:
• Set all blend widths to 0.
• Go to “More” and set everything in the Edge Blending (2) menu to 50.
Figure 3.22. Set Starting Points for Each Projector
4. SET BLEND WIDTH: On one projector, increase the Blend Width for an overlapping
edge (for example, if the projector’s image is on left, its right edge overlaps the
adjacent image—adjust Right Blend Width). Use the same setting on the second
projector for this shared edge.
5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the
overlapping blends disappears or just changes to very light gray. For the shared
edge, use the same Blend Width setting on each projector. If the “best blend”
appears to be between two settings, choose the wider setting for both projectors.
6.
CHECK BLEND:If the blended region appears too dark or light in relation to the rest
of the image:
• Increase Blend Midpoint in both projectors to “lighten” the overall blend,
decrease to “darken” the overall blend.
• Adjust Blend Shape in both projectors to fine-tune change the amount of mid-
gray intensity (as opposed to black/white) in the blend.
7. Repeat with remaining projectors / overlaps.
8. Check completed display wall with the desired external signal.
9. Adjust mechanical alignment if necessary to maintain perfect pixel-on-pixel
alignment over time.
In applications where you are projecting only white or light images, the Blend Width
may be slightly higher—set according to how much overlap you have between
images. Use the following as a guide (examples show overlapping width only—values
for overlapping height will differ):
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g
• Recommended overlap is 12.5% - 25%
Black Level Blendin
Similar to Edge Blending, Black Level Blending allows you to adjust the black level
hues of multiple adjacent projected images to create one large seamless display. Edge
blending must be enabled in order to use the Black Level Blending features.
The use of Black Level Blending feature and the use of Christie Twist module are
mutually exclusive. If Christie Twist is installed and Black Level Blending is desired:
1. Disable use of warps or 2D Keystone.
2. Enable edge blending; if not enabled.
3. Enable Black Level Blending.
4. Power down the projector then power up again.
Adjustments can now be made to black level controls.
To restore the use of Christie Twist:
1. Disable black blending.
2. Power cycle the projector.
3. Begin using the Twist controls.
Black Level Blending Procedure
NOTES: 1) Adjust white levels before adjusting black levels. 2) The zones in BLB
menu correspond to the Edge Blend zones. If a given Edge Blend zone width is set to 0
(i.e. no blend on that side) then the corresponding BLB zone is disabled. It only
becomes accessible when that Edge Blend zone is active.
1. Start with two projectors. Select the black test pattern for both projectors from the
Geometry and Color submenu.
2. In the Black Level Blending submenu, enable black blending by putting a
checkmark in the checkbox for each projector.
3. Working with one projector at a time, use the center brightness slide bar to adjust
the center brightness (brightness of the non-blended region) so that the center
intensity matches that of the brightest blended region (the center of all images
when blending a 2 x 2 display is the target area).
4. Use the following three color slide bars, Black Red Level, Black Green Level and
Black Blue Level, so the black hue of each projector matches.