All brand names and product names are trademarks, registered trademarks or trade names of their respective holders.
REGULATORY
The product has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference when the product is operated in a commercial environment. The
product generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may
cause harmful interference to radio communications. Operation of the product in a residential area is likely to cause harmful interference in which
case the user will be required to correct the interference at the user’s own expense.
This Class A digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe A est conforme à la norme NMB-003 du Canada.
이 기기는 업무용 (A 급 ) 으로 전자파적합등록을 한 기기이오니 판매자 또는 사용자는 이점을 주의하시기 바라며 , 가정 외의 지역에서 사용하는 것을
목적으로 합니다 .
GENERAL
Every effort has been made to ensure accuracy, however in some cases changes in the products or availability could occur which may not be
reflected in this document. Christie reserves the right to make changes to specifications at any time without notice. Performance specifications
are typical, but may vary depending on conditions beyond Christie's control such as maintenance of the product in proper working conditions.
Performance specifications are based on information available at the time of printing. Christie makes no warranty of any kind with regard to this
material, including, but not limited to, implied warranties of fitness for a particular purpose. Christie will not be liable for errors contained herein
or for incidental or consequential damages in connection with the performance or use of this material.
The product is designed and manufactured with high-quality materials and components that can be recycled and reused. This symbol
means that electrical and electronic equipment, at their end-of-life, should be disposed of separately from regular waste. Please dispose of the
product appropriately and according to local regulations. In the European Union, there are separate collection systems for used electrical and
electronic products. Please help us to conserve the environment we live in!
Canadian manufacturing facility is ISO 9001 and 14001 certified.
GENERAL WARRANTY STATEMENTS
For complete information about Christie’s limited warranty, please contact your Christie dealer. In addition to the other limitations that may be
specified in Christie’s limited warranty, the warranty does not cover:
a. Damage occurring during shipment, in either direction.
b. Projector lamps (See Christie’s separate lamp program policy).
c. Damage caused by use of a projector lamp beyond the recommended lamp life, or use of a lamp supplied by a supplier other than Christie.
d. Problems caused by combination of the product with non-Christie equipment, such as distribution systems, cameras, video tape recorders,
etc., or use of the product with any non-Christie interface device.
e. Damage caused by misuse, improper power source, accident, fire, flood, lightening, earthquake or other natural disaster.
f. Damage caused by improper installation/alignment, or by product modification, if by other than a Christie authorized repair service
provider.
g. For LCD projectors, the warranty period specified applies only where the LCD projector is in “normal use.” “Normal use” means the LCD
projector is not used more than 8 hours a day, 5 days a week. For any LCD projector where “normal use” is exceeded, warranty coverage
under this warranty terminates after 6000 hours of operation.
h. Failure due to normal wear and tear.
PREVENTATIVE MAINTENANCE
Preventative maintenance is an important part of the continued and proper operation of your product. Please see the Maintenance section for
specific maintenance items as they relate to your product. Failure to perform maintenance as required, and in accordance with the maintenance
schedule specified by Christie, will void the warranty.
Page 5
Table of Contents
1
Installation &
2
Basic
3
Introduction
Setup
Operation
Maintenance
4
Troubleshooting
5
6
Specifications
1.1 The Projectors ................................................................................................... 1-1
A Keypad Reference ............................................................................................ A-1
B Serial Communication Cables .......................................................................... B-1
C System Integration ........................................................................................... C-1
D Optional Input Modules ................................................................................... D-1
NOTE: Due to continuing research, all information in this manual is subject to change without notice.
E Menu Tree ........................................................................................................ E-1
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Section 1
Introduction
1.1 The Projectors
The Roadster, Matrix WU, and Mirage
S+/HD/WU Series User Manual supports
software v1.7e or higher. The Roadster
and Mirage S+/HD/WU Series of
projectors are innovative, high brightness
DMD™ projectors that use next
generation Digital Light Processing™
(DLP™) technology from Texas
Instruments. All models feature compact
size, rugged construction, and integral
rigging hardware, with the Roadster Series ideal for difficult rental/staging
installations of multiple projectors, The Matrix model, purpose built for projector
arrays with features such as included geometry and edge-blending hardware as well
as improved color matching and gamma controls, and the Mirage Series featuring
amazing stereo 3D output. A quick-change lamp module, no-tool lens replacement,
and intuitive user interface means the ultimate in versatility and ease-of-use. These
projectors provide brilliant images with 1400 x 1050 (SXGA+) and 1920 x 1200
(WUXGA) or 1920 x 1080 (HD) clarity and perfect color saturation in a wide variety
of applications.
The Roadster, Matrix, and Mirage Series each have features for your distinct needs.
The stereoscopic Mirage projectors provide 3D solutions for power walls, simulation,
and entertainment venues. Roadster models include an additional input module as
well as integral hardware for stacking and flying up to three projectors. Matrix
model, with its’ purpose built simulation features such as RGB color matching and
gamma controls, can be used to simulate any application.
Roadster Series
This manual applies to the following projector models:
Roadster S+12K
Roadster S+16K
Roadster S+20K
Roadster HD12K
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Roadster HD18K
Matrix WU12
Mirage S+14K
Mirage HD12
Mirage WU12
Mirage HD18
Mirage WU18
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Introduction
p
p
Main Features
General
DLP™ three-chip electronics with true 1400 x 1050 (SXGA+) or 1920 x
1200 (WUXGA), and 1920 x 1080 (HD) native resolution
Ten-bit digital video processing
Single-lens design with field-interchangeable, fast-change lens – no tools needed
Modular design for easy servicing
Intelligent Lens System (ILS
) to save and restore lens settings
Built-in handles and multiple rigging points
lenses motorized
LiteLOC™ for automatic constant-brightness control
Quick change bubble-style lamp module
uts
In
There are two different types of Input face plates configurations (model dependant).
Refer to Figure 1.1 & 1.2. These configurations may include the following inputs:
One analog RGBHV/YPbPr input with five BNCs
One DVI-I input for either digital RGB/YCrCb or analog RGB/YPbPr
signals
One analog composite-video input
One analog S-video input
Built-in multi-standard video decoder (NTSC, NTSC 4.43, PAL, PAL-M,
PAL-N, PAL-60 AND SECAM)
One Dual SD/HD-SDI module (standard on Roadster models only)
Compatible with all currently used HDTV formats
For simplicity, this manual refers to the configuration in Figure 1.1 only.
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Introduction
j
Figure 1.1
How the Pro
ectors Work
Figure 1.2
Special Display Functions
Auto setup with seamless cut-and-fade source switching
Electronic brightness uniformity
Screen-to-screen matching and blending for smooth multiple-projector displays
Communications and Diagnostics
Two standard keypads: built-in and remote (for IR or wired control)
Front and rear dual IR sensors
Ethernet, RS-232, RS-422, and GPIO control ports
Easy-view LED for error codes and LCD for status and error messages
Voltmeter for monitoring AC
The projectors accept data/graphics and video input signals for projection on to front
or rear flat screens. High brightness light is generated by an internal Bubble lamp,
and then modulated by three Digital Micromirror Device (DMD) panels that provide
digitized red, green or blue color information. Light from the “on” pixels of each
panel is reflected, converged and then projected to the screen through the front lens,
where all pixels are superimposed as a sharp full-color image.
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Introduction
Ensure the following standard components have been received:
1.2 Components
Projector
Infrared (IR) remote keypad and conversion cable
Power cord (NOTE: non-detachable on Roadster S+ 20K/HD18K/Mirage
HD18/Mirage WU18)
Using 3D in Mirage Manual
3D Stereo Sync Cable (NOTE: for Mirage Series only)
Whether the projector is under warranty or the warranty has expired, Christie’s
highly trained and extensive factory and dealer service network is always available to
quickly diagnose and correct projector malfunctions. Complete service manuals and
updates are available to service technicians for all projectors.
If you encounter any problems with the projector and require assistance, contact your
dealer or Christie Digital Systems. Fill out the information in the table below and
keep with your records for future reference.
Purchase Record
Dealer:
Dealer Phone Number:
Projector Serial Number:
Purchase Date:
Installation Date, if applicable:
NOTE: The serial number can be found on the license label, which is located at the back of the projector.
You can also register your product on-line by visiting www.christiedigital.com
Service and Support Product Registration. This will keep you in touch with all
the latest product information, such as updates, technical bulletins, downloads and
Christie newsletters.
For complete details on the warranty of your Christie product, please contact your
Christie dealer.
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Section 2
Installation & Setup
2.1 Quick Setup
STEP 1
STEP 2
The instructions provided here are for those that are familiar with the projector and
wish to quickly set it up and use it temporarily. Refer to the remaining subsections of
this manual for a more complete setup.
Install a Projection Lens
The projection lens is shipped separately from the projector and must be installed
prior to setting up the projector. Install the projection lens as described in 4.5 Replacing the Projection Lens.
Remove the lens plug from the lens opening in the projector before installing
the lens.
Remove the lens when shipping the projector and reuse the lens plug to
prevent dust and debris from entering and settling on the projector’s optical
components.
Position the Projector
Place the projector on a sturdy, level surface and position it so that it is perpendicular
to the screen at a suitable distance. In general, the further back the projector is
positioned from the screen, the larger the image will be.
If required, you can level the projector by adjusting its three feet. With the projector
positioned perpendicular to the screen the image will appear rectangular instead of
keystoned.
For more detailed instructions on positioning the projector refer to Projector Position and Mounting later in this section.
STEP 3
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Connect a Source
Located at the back of the projector is the input panel where all source connections
are made. Each input is clearly labeled for easy identification.
Using the appropriate cable(s), connect your source. Connect RGB and YPbPr
sources to
connector at
video to
NOTE: One of the available optional input modules can be installed at
INPUT 6 for additional connections.
Refer to 2.4 Connecting Sources for more details on connecting a specific source.
INPUT 1 located in the upper right corner of the input panel. Use the DVI-I
INPUT 2 to connect analog or digital display signals. Connect composite
INPUT 3 and S-video to INPUT 4.
INPUT 5 or
Page 12
Installation & Setup
STEP 4
Connect the Line Cord
The North American-rated line cord is provided with each projector. Ensure
that you are using a line cord, socket and power plug that meets the
appropriate local rating standards.
Connect the projector’s line cord to the AC receptacle (Roadster
S+20K/HD18K/Mirage HD18 have non-detachable line cords) at the lower corner on
the rear of the projector, and to proper AC—note the outlet must be near the
equipment and easily accessible. Use only the line cord provided with the projector
or a power cord of appropriate ratings that comply with regional standards. (See
below and refer to Section 6 – Specifications for complete details on all power
requirements).
WARNING
Line cord replacement must be performed by qualified service
personnel in accordance with specific national electrical safety
regulations. For details, refer to the Service Manual and contact
your dealer.
The Roadster S+12K/HD12K, Matrix WU12, and the Mirage HD12/WU12
require 200-240 VAC, 50-60 Hz, 12 amps @ 200 VAC.
The Roadster S+16K and the Mirage S+14K require 200-240 VAC, 50-60 Hz,
16 amps @ 200 VAC.
The Roadster S+20K/HD18K/Mirage HD18/WU18 require 200-240 VAC, 50-
60 Hz, 24 amps @ 200 VAC.
STEP 5
WARNING
Do not attempt operation if the AC supply and cord are not
within the specified voltage and power range. Refer to Section 6.
Turn On the Projector and Lamp
1. On the projector, turn the power
breaker/switch on. The LCD Status
Display Window displays the
initializing window for 15 seconds,
and then indicates
POWER OFF
(Figure 2.1).
2. Using the keypad, do one of the
following:
• Press and hold
briefly to
toggle the lamp on.
• Press and release
immediately by
• Press
followed
.
to toggle from the
off state.
The LCD Status Display Window
will display Powering Up and
then, Power On (Figure 2.1)
while the two-digit Status/Error
Code Window will display ON.
Figure 2.1. Turning on the projector
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Installation & Setup
STEP 6
Select a Source
Using either keypad, press
,
,
,
Input 5
,
, or
Input 6
to select and display
Input 1
Input 2
Input 3
Input 4
the image for the source you connected in Step 3. The display will resize as needed
and produce largest possible image for the type of source present. NOTE: Refer to
Menu Tree, Appendix E, this allows you to quickly navigate to a specific menu, and
associated options/secondary menus.
STEP 7
STEP 8
Optimize the Display
Press
on the built-in keypad (or
on the remote keypad) to initiate an
Aut o
Set up
automated process in which the projector optimizes critical display parameters such as
size, position, pixel tracking, etc., for the current source. Auto Setup can save time in
perfecting a display and you can modify the adjustments later as desired. Refer to Section
3.
Lens Adjustments
ZOOM: With the input image displayed:
.
If remote keypad: PressZoom
If built-in keypad: Press Zoom
or
or
.
Figure
2.2
Hold the key down to see the effect – arrows in the display indicate
the direction of the zoom (Figure 2.2).
FOCUS: With the input image displayed:
.
If remote keypad: Press Focus
If built-in keypad: Press Focus
or
or .
Figure
2.3
Hold the key down to see the effect – arrows in the display indicate
the direction of the focus (Figure 2.3).
LENS OFFSET: To move the image:
If remote keypad: Press either Lens H
(Figure 2.4).
If built-in keypad: Press
Lens
Sh if t
and use the arrow keys.
or Lens V
Step 9
Image Adjustments
Menu
Press
or
(remote) to access display parameters described in Section 3.
Figure 2.4
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Installation & Setup
Although this projector delivers a high-brightness, high-quality output, the final
2.2 Installation
Considerations
display quality could be compromised if the projector is not properly installed. This
subsection discusses issues you should consider before proceeding with a final
installation. Even if you do not intend to use the projectors in a fixed and permanent
installation, the following information will help you to better understand what you
can do to enhance display performance.
Lifting, Hoisting, and Stacking
For any new installation, you will likely have to safely lift or hoist the projector into
place. Keep in mind the following guidelines for safety.
Lifting
All models include handles for convenient hand transport only
, such as when a
projector is lifted from a shipping container to a table. Note the following:
The handles are intended to support the weight of one
The handles are intended to support a projector for a brief
The handles are not
safety points, nor points from which to hoist or suspend the
projector only.
time only.
projector.
WARNINGS
The handles cannot support more than ONE projector.
Do not
Do not
use the handles as safety points, or as points from which
use handles for extended time periods.
to suspend or hoist the projector.
Hoisting
Four integral rigging points on the top of the projector (Figure 2.5) and eight on the
bottom (Figure 2.6) enable either upright or inverted hoisting. For either orientation,
hoist an individual projector, or up to three projectors in a stack.
Figure 2.5. Top Rigging Points
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Installation & Setup
RULES FOR ALL HOISTING:
Use at least four rigging points for hoisting
up to three
projectors.
Connect safety cables, and rigging
equipment to the designated locations on
the projector.
Use hoisting and rigging equipment
suitable to your application such as clamps,
cables, eyebolts, or straps, and which
accommodate the load rating. All integral,
metric hardware on the projector accepts
an M12 thread only.
Never hoist a projector by its feet, handles,
or any other component (Figure 2.7).
WARNING
Use metric hardware only.
Never force incompatible threads.
IMPORTANT
Remove the lens before hoisting a projector.
WARNING
Never hoist a projector by its feet,
handles, or any other component.
Figure 2.6. Bottom Rigging
Points
Use Handles for Hoisting or as Safety Points
Hoisting Procedure
Figure 2.7. NEVER
This procedure applies to one or more projectors. To hoist a stack, first stack two or
three projectors according to the stacking procedure included in this manual. Never
stack or hoist more than three projectors together.
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Installation & Setup
STEP 1
STEP 2
STEP 3
STEP 4
Remove lens (recommended)
Remove the projection lens to prevent possible damage during hoisting. Refer to 4.4,
Lamp and Filter Replacement.
Retract feet
If the projector is inverted, retract the adjustable feet to prevent the hoisting hardware
from getting caught.
Attach safety cables
Attach a safety cable to each of the two eyebolts
mounted on the bottom of the projector (Figure 2.8).
WARNING
Always use at least two safety cables for any
hoisting.
WARNING
Attach safety cables to the two eyebolts.
NOTE: When hoisting a non-inverted projector or
stack, add two safety eyebolts in the front and rear
threaded holes provided on the top of the projector.
Ensure the eyebolts have an adequate rating for the
load. Secure safety cabling to both eyebolts.
Figure 2.8. Attach Safety
Cables
NOTE: ADD EYEBOLTS (2)
IF NON-INVERTED
Attach rigging hardware
Secure your rigging components
to the appropriate rigging
points—eight sliding points are
provided on the bottom. Tighten
the nut at each required location
(Figure 2.9) to prevent sliding.
NOTES: 1) Use at least four
rigging points for all hoisting.
2) Use straps, clamps or cabling
with load capacity adequate for
the total projector weight. Refer
to Section 6. 3) Do not join the
rigging straps or cables to a
common point—keep separated
as shown.
Figure 2.9. Using the Rigging Hardware
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g
WARNINGS
• Maximum stack = three projectors.
• Stack first, then hoist.
Stackin
Procedure
STEP 1
NOTES: 1) Requires stacking hardware provided standard with Roadsters only.
Available separately for Matrix and Mirage Series. 2) Installation requires at least
two people.
Roadster, Matrix, and Mirage projectors can be stacked in either the upright or
inverted position. Do not mix orientations—i.e., inverted with upright—in a stack.
Secure a maximum of three projectors with the stacking mounts as described below.
WARNING
Do not stack more than three projectors.
WARNING
Christie stacking hardware required. The top
projector could slide off and cause injury or death.
WARNING
Never carry a stack.
Position the projectors
Place the projectors to be
stacked on a secure table or
cart.
STEP 2
Place one projector on its
side to access its
adjustable feet and
stacking legs (Figure
2.10).
Orient the other projector
in either upright or
inverted position as
required (remember,
each projector in a stack
must be in the same
orientation).
Figure 2.10. Adjust the Feet
Fully retract the four
adjustable feet
Retract each foot as far as possible by turning it clockwise.
If upright – retract the feet on top projector.
If inverted – retract the feet on bottom projector.
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Installation & Setup
STEP 3
STEP 4
Extend the three stacking legs
Extend the stacking legs by turning them so
that at least one inch of thread is visible on
each. This clearance accommodates the upor-down movement for aligning the images
from the stacked projectors. Extend all three
legs equally (Figure 2.11).
If upright – extend legs on top projector
(shown).
If inverted – extend legs on bottom
projector.
IMPORTANT: Extend the stacking legs
equally by at least 1 inch.
Loosen the rear stacking leg nuts
On the rear stacking legs, loosen the nuts so
Figure 2.11. Extend 3 Stacking
Legs
(UPRIGHT STACK SHOWN)
the legs have some lateral movement for
easier alignment with the stacking mounts on the other projector.
Figure 2.12. Loosen 2 Nuts
If upright – release on top projector.
If inverted – release on bottom projector.
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Installation & Setup
STEP 5
STEP 6
Release and remove three safety pins
The safety pins must be removed from the
stacking mounts so that the stacking legs
can fit into the mounts (Figure 2.13).
If upright – remove the pins from the
mounts on the bottom projector.
If inverted – remove the pins from the
mounts on the top projector.
Figure 2.13. Remove Safety Pins
Place top projector on bottom projector
WARNING
Minimum of two people required.
With one person on each side, lift the top projector on to bottom projector, aligning
all three stacking points between projectors. The legs should fit inside the stacking
mounts.
STEP 7
Align the holes in the three stacking mounts and three stacking legs.
On each stacking mount, turn the adjusting wheel slightly until the hole in the top
portion of the mount lines up with the hole in the stacking leg (Figure 2.14).
NOTE: You can increase leverage by using a screwdriver in the holes.
Figure 2.14. Align Holes in Mounts and Legs, and LOCK with Pin
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g
STEP 8
STEP 9
STEP 10
Insert three safety pins and LOCK all.
WARNING
Critical Safety Procedure.
At each of the three stacking points, insert the safety pin fully through the holes in the
stacking mounts and stacking legs (Figure 2.14). Ensure that each pin is fully inserted to
engage the safety lock and secure the projectors together. Failure to engage the safety
lock could cause the projectors to separate and result in injury or death.
WARNING
Failure to engage the safety lock could cause the projectors to
separate and result in injury or death.
Leg Nuts
Before hoisting, firmly tighten the nuts on the two rear stacking legs (Figure 2.14). If
you are ready to align the projectors to one another, leave these nuts slightly loose
until after the alignment.
Repeat STEPS 1–9 for a third projector.
WARNING
Never stack more than three projectors.
Ali
nment Procedure
STEP 1
STEP 2
Stacked projectors must be correctly aligned to one another so that the resulting
display is optimized and as sharp as possible. If you are also hoisting the stack, hoist
the stack into place first and then align. Lock all stacking hardware into place to
maintain your alignment.
IMPORTANT
Ensure the stacking legs are extended at least one inch and are
slightly loosened. Refer back to Figure 2.11.
Before You Begin
Always align to the fixed projector. In floor-mount or table-mount (i.e., non-
hoisted) stacks, you will align to the bottom projector as shown in drawings below. In hoisted stacks, align to the top projector.
Leg nuts must be loosened before alignment; otherwise the stacking mounts will
not turn and allow movement of the projector.
Position the first image (fixed projector)
Position the fixed projector’s image as desired and align the other image(s) to it as
described below.
Display the grid test pattern
To distinguish each image, enable “Red” for one display and “Green” for the other.
Refer to 3.3, Using the Keypads if you need help enabling colors.
STEP 3
Adjust zoom and focus
Minimize each projector’s zoom and images are in focus.
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Installation & Setup
STEP 4
STEP 5
Try aligning the two grid patterns
Adjust zoom and offset on the top projector to precisely move its test pattern display
on to the bottom test pattern. When properly aligned, all red/green grid lines in the
combined image will turn yellow.
If all lines are well aligned, skip to Step 7 to lock all stacking mounts.
If alignment needs improvement, proceed with the next step.
Align the centerlines of the grid
Turn the two rear stacking mount wheels
to move the top projector as necessary for
well-aligned centerlines. Use a
screwdriver in the holes around the rim
of each adjusting wheel for better
leverage and control.
HOW TO MOVE THE IMAGE:Turned
independently, each stacking mount acts
as a pivot point for the opposite edge of
the display (Figure 2.15). For example,
turn the right mount to tilt the left portion
of the image up or down, and turn the left
mount to tilt the right portion of the
image up or down. Turn the mounts
together to raise or lower the top image
Figure 2.15. Adjustment Directions
(Tilt)
like an offset adjustment, or turn the front
stacker.
IF THE CENTER LINES FORM AN “X”:This indicates that the projectors (and images)
are slightly tilted in relation to one another. Turn one mount to raise one side, and/or
turn the other mount to lower other side. See Figure 2.15.
IF THE CENTER LINES ARE PARALLEL BUT MISALIGNED:
If centerlines are out by the same amount from top
and bottom – use offsets (on top projector) to bring
the centerlines into alignment.
If centerlines are parallel but
others are not, turn the front
stacking mount wheel to bring the
centerlines into alignment.
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yp
STEP 6
Align the edges of the grid
With centerlines aligned, adjust zoom (top projector) to align the edges of its image
with the other image. Then adjust focus. When aligned, all lines from the combined
red/green grids will be yellow.
STEP 7
STEP 8
Installation T
e
Secure all stacking wheels and leg nuts
WARNING
Critical Safety Procedure.
Turn all three stacking wheels until they are
firmly secure
against the rest of the stacking
mount (Figure 2.16).
Secure both two rear leg nuts against the
bottom of the projector.
Repeat steps 1 to 7 for a third projector
Figure 2.16. Secure All
Hardware
Choose the installation type that suits your needs: front or rear screen, floor mount or
inverted mount.
ADVANTAGES CONSIDERATIONS
Easy to set up
Can be moved or changed quickly
Easy to access
Front Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
Does not take up audience space
Projector is unobtrusive
Projector cannot be accidentally moved
Shares floor space with audience
Installation is more permanent
It is more difficult to access the projector
Rear Screen, Floor Mount Installation
ADVANTAGES CONSIDERATIONS
Projector is completely hidden
Projector is easily accessed
Usually good ambient light rejection
Rear Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
Projector is completely hidden
Usually good ambient light rejection
Rear Screen, Floor Mount with Mirror
ADVANTAGES CONSIDERATIONS
Projector is completely hidden
Usually good ambient light rejection
Requires less space behind screen than other
rear screen installations
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Requires separate room
Installation cost is usually higher
Requires separate room
Installation cost is usually higher
Requires separate room
Installation cost is usually higher
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Screen T
yp
Installation & Setup
e
Front Screen Installations
While there are two basic screen types, flat and curved, generally flat screens are
recommended for this projector (Figure 2.17). Flat screens offer a gain of about one
with a viewing angle just less than 180°. Incident light reflects equally in all
directions so the audience can see the display from various angles. Because of the
low gain, flat screens are most effective when ambient lighting is reduced, although
this difference may be negligible given the high brightness output from this projector.
Screen Size
Figure 2.17. Audience Coverage with Flat Screen
NOTE: Lenses for this projector are designed primarily for use with flat screens, but
the projector depth-of-field range allows the lens to be focused on curved screens as
well. While focus remains sharp in the corners, there may be significant pincushion
distortion, primarily at the top of the screen.
Rear Screen Installations
There are two basic types of rear screens: diffused and optical. A diffused screen has
a surface that spreads the light striking it. Purely diffused screens have a gain of less
than 1. The main advantage of the diffused screen is its wide viewing angle, similar
to that of a flat screen for front screen projection. Optical screens take light from the
projector and redirect it to increase the light intensity at the front of the screen. This
increase at the front reduces the intensity in other areas. A viewing cone, similar to
that of a curved front screen installation, is created.
To summarize, optical screens are better suited for brightly lit rooms where the
audience is situated within the viewing cone. Diffused screens may be better suited
when a wide viewing angle is required but there is low ambient room lighting.
Choose a screen size, which is appropriate for your lens and application. Keep in
mind that if the projector will be used to display text information, the image size
must allow the audience to recognize all text clearly. The eye usually sees a letter
clearly if eye-to-text distance is less than 150 times the height of the letter. Small text
located too far from the eye will likely be illegible at a distance no matter how
sharply and clearly it is displayed.
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To fill a screen with an image, the aspect ratio of the screen should be equal to the
aspect ratio of the image (expressed as the ratio of its width to its height). Standard
video from a VCR has a 4:3 or 1.33:1 aspect ratio. For example, to display a VCR
output with a 4:3 aspect ratio onto a 10-foot (3m) high screen, the width of the screen
must be at least 13.3 feet (4m).
Ideally, to fill a screen with an image, the aspect ratio of the screen should be equal to
the aspect ratio of the image. The aspect ratio of an image is expressed as the ratio of
its width to its height such as a 4:3 aspect. Standard video from a VCR has a 4:3
aspect ratio. For example, to display a VCR output with a 4:3 aspect ratio onto a 10foot (3m) high screen, the width of the screen must be at least 13.3 feet (4m).
Screen As
ect Ratio
Ambient Lighting
Aspect ratio describes the proportion of the screen and is expressed as the ratio of
width to height, such as “4:3” or “5:4”. Although image size and image aspect ratio
can both be adjusted quickly through projector software, it is still a good idea to
choose a screen aspect ratio that is most appropriate for your intended applications.
Ideally, to exactly fill a screen with an image, the aspect
ratio of the screen should correspond to the aspect ratio of
the image, which depends on the source in use. For
example, standard video from a VCR has a 4:3 ratio
(approximately), whereas a high-resolution graphics
signal typically has a 5:4 aspect ratio. By default, images
from your projector will be as large as possible and will
maintain their aspect ratio.
Figure 2.18. Aspect
The SXGA+ (1400 x 1050) aspect ratio for the Roadster
Ratio
S+ and Mirage S+ models are 4:3 (Figure 2.18) and the
HD (1920 x 1080) aspect ratio for the Roadster HD and Mirage HD models is 16:9.
The high brightness of this projector is well suited for locations where ambient
lighting might be considered less than ideal for projection. A typical room with
ceiling lights and windows rarely requires special attention. Contrast ratio in your
images will be noticeably reduced only if light directly strikes the screen, such as
when a shaft of light from a window or floodlight falls on the image. Images may
then appear washed out and less vibrant.
In general, avoid or eliminate light sources directed at the screen.
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Other Considerations
2.3 Projector
Position and
Mounting
Other considerations and tips that can help improve your installation:
Keep the ambient temperature constant and below 35°C (95°F). Keep the
projector away from heating and/or air conditioning vents. Changes in
temperature may cause drifts in the projector circuitry that may affect
performance.
Keep the projector away from devices that radiate electromagnetic energy such
as motors and transformers. Common sources of these include slide projectors,
speakers, power amplifiers, elevators, etc.
Choose the best screen size for the application. Since more magnification reduces
brightness, use a screen size appropriate for the venue but not larger than
required. Installing a large screen in a small room is similar to watching
television at a close range; too large a screen can overpower a room and interfere
with the overall effect. A good rule of thumb is to be no closer than 1.5 times the
width of the screen.
Throw distance
Throw distance is the distance measured from your projector’s front feet to the
screen. This is an important calculation in any projector installation as it determines
whether or not you have enough room to install your projector with a desired screen
size and if your image will be of the right size for your screen.
You can quickly estimate the throw distance by taking the horizontal width of the
screen and multiplying it by the lens throw ratio. The result of this calculation tells
you roughly how far back the projector should be positioned from the screen in order
to project a focused image large enough to fill the screen.
For example: Screen Width = 10 feet
Lens Type is 0.7:1
Throw Distance (TD) = 10 feet x 0.7 = 7 feet
IMPORTANT: Use the lens and screen size to calculate the precise throw distance
using the tables provided in the Dealer Section of the Christie Website, PN 020-100298-xx. Due to lens manufacturing tolerances for lens focal length, actual throw
distance and vary ±5% between lenses with the same nominal throw ratio.
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Throw Distance (TD) = (Screen Width X Lens Type)
SCREEN
Vertical & Horizontal
Position
THE VERTICAL POSITIONof the projector in relation to the screen also depends on the
size of the screen and the lens type. Correct vertical position helps ensure that the
image will be rectangular in shape rather than keystoned (having non-parallel sides)
and that image focus and brightness both remain optimized.
If necessary, vertical position of the image can be offset—that is, moved up or down
in relation to lens center—by using the motorized offset function. Starting with no
offset, the image from this projector can be moved up or down by a maximum
distance of 525 pixels for SXGA+ resolution and 643 pixels for HD and WUXGA
resolution, resulting in the entire image (more for HD/WUXGA) being displayed
above or below lens center. See Table 2.1 and Figure 2.19.
NOTE:Not applicable for the fixed lens.
THE HORIZONTAL POSITIONof the image can be offset—that is, shifted left or right
of lens center—by using the motorized offset function. Starting with no offset, the
image from this projector can be moved left or right by a maximum distance of 350
pixels for SXGA+ resolution and 403 pixels for HD and WUXGA resolution,
resulting in approximately 75% of the image displayed to one side of lens center. See
Table 2.1 and Figure 2.20.
Table 2.1. Lens Offsets
Lens Type Offset Movement Max. Amount of Display
(All motorized
lenses)
SXGA+ Lenses 100%50%1050 pixels or 100% 1050 pixels or 75%
HD Lenses 119% 42% 1183 pixels or 100% 1363 pixels or 71%
WU Lenses 112% 54% 1243 pixels or 100% 1478 pixels or 77%
or or
Above or Below Lens Center
Max. Amount of Display
Right or Left of Lens Center
NOTES: 1) Offsets are subject to 7% centering tolerance 2) % Offset = # pixels of offset / half panel resolution x 100. 3)
0.73:Fixed and 1.16-1.49 Zoom Lenses have less offset. Refer to Specification section, Lenses for more details.
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Figure 2.19. Maximum Vertical Offset
NOTES:
1) If the image becomes keystoned or exhibits
uneven brightness, the projector may simply be
too high or low in relation to the screen.
2) Recommended offset ranges can be
exceeded, however this may affect image
quality.
3) Simultaneous horizontal and vertical offset
limits the adjustment range of each.
4) Offset can vary by ±7% and may be affected
by the degree of zoom currently in use.
Figure 2.20. Maximum
Horizontal Offsets
Mounting
There are several methods for mounting the projector. Depending on your chosen
installation, one method may be more suitable than another. In typical front and rear
screen installations the projector can be mounted to a secure and level surface, such
as a table or cart. Carts are useful when the projector has to be moved during a
presentation or from site to site. It is recommended you lock the wheels on a cart,
when it’s in position, to prevent someone from accidentally moving it during a
presentation.
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CEILING MOUNT - The projector can also be inverted and suspended from the ceiling
using a specially designed ceiling mount fixture. This type of mounting is
recommended for fixed installations and for those that want the projector out of plain
view or have a limited amount of space for projector and audience. For more
information, contact your dealer.
Use only the CHRISTIE approved ceiling mount kit designed for your
projector. Refer to the installation instructions and safety guidelines
provided in the kit.
Tiltin
the Projector
Folded Optics
The projector can be rotated and mounted at any vertical angle—i.e., you can tilt the
face of the projector up or down as much as desired for your installation. Side-to-side
tilt, however, must not exceed 15° (Figure 2.21). Keeping the projector fairly level in
this manner ensures that the lamp axis is level, and is required for safe and reliable
lamp operation. Always vent exhaust air away from the lens.
Figure 2.21. Vertical and Horizontal Tilt Ranges
In rear screen applications (Figure 2.22) where space
behind the projector is limited, a mirror may be used
to fold the optical path. The position of the projector
and mirror must be accurately set. Consult your
dealer or Christie for details.
Figure 2.22. Rear Screen
Sources connect to the Input Panel located on the rear of the projector. As shown in
2.4 Connecting
Figure 2.23.
Sources
The upper right corner (
analog RGB source, or it can also be used for YPbPr signals or additional video
sources. Just beside these BNCs, the DVI-I connector (
analog display signals from a computer. Connect analog composite video at
or S-video at
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INPUT 4 from devices such as VCRs, laser disc players or DVD players.
INPUT 1) typically accepts an RGB signal from an external
INPUT 2) accepts digital or
INPUT 3
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Installation & Setup
There are also several optional interfaces available for connecting other sources—
these interfaces slide into the remaining unused option slot, and can be done while
the projector is running.
NOTES:1) Refer to Section 6, Specifications for details regarding compatible
inputs. 2) Use high quality shielded cables only for all connections. 3) The Dual SD/HD-SDI module shown is standard on the Roadster models, optional for the
Matrix and Mirage series.
*NOTE: Dual SD/HD-SDI Option
Module shown. Standard in
Roadster S+16K/+12K , HD12K,
HD18K, S+20K projectors.
Figure 2.23. Input Panel
RGB Signals
INPUT 1 consists of five BNCs (connectors) for linking to a variety of RGB sources
such as a PC, Mac, DEC, Sun, SGI, and others. This projector supports multiple sync
types with RGB signals: sync-on-green, composite sync, and separate H & V syncs.
NOTE: Depending on your source, you may need a custom adapter cable with BNC
connectors at the projector end and a different type of connector at the other (such as
a 15-pin “D” connector for some computer sources). Contact your dealer for details.
Connect the
outputs to the
SYNC BNC input(s) first. Then connect the red, green, and blue source
RED, GREEN, and BLUE BNCs on the INPUT 1 panel. If the source uses
sync-on-green, only the red, green, and blue connections are required. If the source
provides a composite sync output, connect it to the
SYNCinput labeled HOR/COMP. If
the source provides separate horizontal and vertical sync outputs, connect horizontal
sync to the
labeled
SYNC input labeled HOR/COMP, and connect vertical sync to SYNC input
VERT. See Figure 2.24, below.
Figure 2.24. Connecting RGB Input
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NOTES:1) If for some reason the projector fails to recognize a signal as an RGB
signal, specify this Color Space option within the Image Settings menu. Refer to 3.6, Adjusting the Image. 2) To connect YPbPr signals–such as from DVDs or analog HDTV
sources–to
INPUT 1, use the red, green and blue BNCs as described in YPbPr Signals
(below)
YPbPr
(COMPONENT VIDEO)
Connect a YPbPr signal (a.k.a. component video) to INPUT 1 or INPUT 2 as shown in.
Figure 2.25.
NOTES:1) If, for some reason, the projector fails to recognize a YPbPr signal,
specify this Color Space option within the Image Settings menu. See 3.6, Adjusting the Image. 2) Do not connect digital
1 or 2. Use the appropriate digital interface option installed at INPUT 5 or 6.
component signals (known as YCbCr) to INPUT
Com
osite Video
Figure 2.25. Connecting YPbPr
INPUT 3 and INPUT 4 provide simultaneous connection of both a composite video
source (
INPUT 3) and an S-Video source (INPUT 4). See Figure 2.26 below.
Figure 2.26. Connecting Composite Video
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DVI Di
ital Video
Dual SD/HD-SDI
Use the DVI-I connector at INPUT 2 to connect either analog or digital video devices
to the projector. When connecting devices that transmit an analog video signal such
as VCRs, laptops, and PCs use the DVI cable provided with the projector. Plug the
DVI-I (single link) connector end to the projector and the 15-pin VGA connector to
the device.
Use a cable with DVI-I connectors at both ends to connect devices that transmit
digital and analog video signals such as high-quality DVD players, satellite receiver
and digital cable TVs.
NOTES:1) To ensure true digital output from devices that transmit digital signals,
connect to the DVI-I connector. 2) DVI loop through is not available unless you have
the optional DVI Input Module installed at
INPUT 5 or INPUT 6.
Christie’s Dual SD/HD-SDI input module is standard with Roadster models and
factory-installed in
INPUT 5 or INPUT 6. The module’s loop-through capability
enables incoming serial digital data to be tiled across multiple screens, creating vast
“mega resolution” displays. Alternatively, the multiple outputs can be overlapped for
extra-bright displays, or simply distributed to additional projectors for multiple
screens of the same image.
Other O
tional Inputs
The module accepts one or two independent standard- or high-definition serial digital
inputs, decodes them for processing in the main electronics of the projector, and
outputs 10-bit YCbCr 4:2:2 video. Either input can be set as the active primary or
secondary part of a Picture-in-Picture display, and either input can be looped through
to one (or both) of the module’s BNC outputs.
NOTE: Selection of these inputs is described in 3.3, Using the Keypads.
Connect a compatible SMPTE 292M or SMPTE 259M-C source(s) to one or both of
the inputs located on the left side of the module. The module will automatically
detect the standard at each input and configure itself accordingly for correct
termination of the signal. The module also detects and supports dual link 292M and
SMPTE 372M video standards. For full details, consult the Dual SD/HD-SDI
manual.
Optional modules allow you to increase your total number of inputs and/or
accommodate different signal types, whether analog or digital. Install in the areas
labeled
INPUT 6 or (if available) INPUT 5. Options include:
RGB 500 Input Module
RGB 400BA Input Module
RGB 400 Active Loop Thru Input Module
PC250 Analog Input Module
Serial Digital Input Module
DVI Input Module (optional on Mirage HD18)
Dual SD/HD-SDI Module
(optional on Matrix and Mirage models)
For even more sources, connect a third-party switcher to the RS-232 IN port, or, if
RS-422-compatible, connect to the RS-422 port.
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NOTES:1) Optional digital interfaces cannot be used in a Marquee Case/Power
Supply. 2) Refer to Appendix D, Optional Input Modules for a brief description of
each interface.
2.5 Connecting
Communications
Remote Keypads
Serial Port Connections
As an alternative to the projector’s keypad or remote, you may wish to communicate
with the projector using a PC or other controller. Such a device sends commands and
receives feedback via serial links (RS-232 and RS-422), Ethernet or GPIO
communications to the projector, all described below.
As desired, direct the projector’s IR remote keypad towards the display screen or the
projector’s IR sensors. Alternatively, connect a wired (tethered) version of the remote
to the 3.5mm RCA jack labeled as
REMOTE on the projector’s input panel. Note that
response to a wired keypad must also be enabled in the Communications menu—
Refer to 3.6, Adjusting System Parameters and Advanced Controls for more
information.
There are two types of serial ports available on the projector: RS-232 and RS-422.
You can connect a device with a serial interface, such as a computer to either of these
connectors (not both) and control the projector remotely by entering specific serial
communication commands.
Connecting RS-232
The two nine-pin DIN connectors labeled RS-232 IN and RS-232 OUT on the input
panel are dedicated to serial communication (see Figure 2.28). Using the appropriate
serial communication cables (refer to Appendix B) connect the controlling source,
such as a personal computer to the RS-232 IN connector. Then set the baud rate to
match that of the computer. Refer to Section 3 for details on changing the projector’s
baud rate.
Figure 2.27. RS-232 Serial Communications
Connecting RS-422
If you wish to control the projector with a computer and or other controlling device
with RS-422 capability, connect a RS-422 serial communication cable between the
computer and the RS-422 port on the projector. (Figure 2.28) RS-422 is better suited
for serial communication over long distances then is RS-232 communication.
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Figure 2.28. RS-422 Connection to a Computer
WARNING
Do not use an RS-422 port unless you are using
equipment with RS-422 capability. The voltage levels of
this signal can damage incompatible equipment.
Ethernet Communications
Ethernet Communications
To add the projector to an existing Ethernet network with other equipment such as
controllers and other projectors, connect standard CAT5 Ethernet cable between your
Ethernet controller (or hub) and the Ethernet port at the rear of the projector as shown
in Figure 2.29.
CONNECTING TO A PC: If you are connecting the Ethernet port directly to a PC
(rather than a network or hub), ensure a crossover Ethernet cable is used.
Figure 2.29. Connecting Ethernet
Upon connection to an Ethernet network, the projector’s factory default IP address of
0.0.0.0 will automatically enable the DHCP function (if available on the network) to
assign a new IP address that is valid and unique for that network. Or, if there is no
DHCP function available on the network (or if a specific static IP address for the
projector is preferred or required), you can set the address in the Ethernet Settings
submenu or via an ASCII serial command.
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NOTE: Ensure the projector is connected to the network before attempting to change
its IP address.
Regardless of how it is assigned, once a projector has a valid and unique address it
will respond to commands sent to this address. To determine the projector’s current
IP address, consult the Status or Communications menus.
Refer to 3.7, Adjusting System Parameters and Advanced Controls for further
information about setting up and using a projector connected via Ethernet.
The GPIO Port
The General Purpose In-Out (GPIO) port enables integration of the projector within
an established control system (Figure 2.30). ASCII commands sent via the GPIO
link are stored in projector memory, where they can be triggered as a sequence of
events in the future. Refer to Appendix D.
2.6 Connecting
Multiple
Projectors
Serial Links
Figure 2.30. GPIO Port
You may wish to chain two or more projectors together so that commands and
communications to and from a controller are relayed to all projectors. Choose a
hardware configuration that best suits your desired communication method.
RS-232 NETWORK: To control multiple projectors with a computer/controller having
an RS-232 interface, first set all projectors to the same baud rate as the controller,
then chain the projectors together by connecting the
projector (already connected to the computer/controller) to the
RS-232 OUT connector of the first
RS-232 IN connector of
the next projector in the chain. Continue connecting projectors in this manner until
you’ve reached the last projector in the chain, so that only the last projector has an
unused
RS-232 OUT port. See Figure 2.31.
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Figure 2.31. RS-232 Serial Link Loop-Through at First Projector
MIXED NETWORK: To control multiple projectors with a computer/controller having
an RS-422 interface, first set them all to the same baud rate as your RS-422
controller.
NOTE: You must enable this combination of RS-422 and RS-232 in the
Communications menu. Set the “Network Routing” option to “RS-232 and RS-422
Joined”. Refer to Section 3 for details.
Chain the projectors together by connecting an
(already connected to the computer/controller through the
RS-232 port of the first projector
RS-422 port) to an RS-232
port on the next projector in the chain. Continue connecting projectors in this
manner until you’ve reached the last projector in the chain, so that only the last
projector has one unused
RS-232 port. See Figure 2.32.
Figure 2.32. Mixed Serial Network
Note that communication parameters such as baud rate must be set to match the
particular controlling device before connecting as a network—refer to the
documentation that came with your controlling device in order to determine the
proper baud rate. Refer to 3.7, Adjusting System Parameters and Advanced Controls if
you need help changing the projector baud rate. In addition, set the Network Routing
to “RS-232 and RS-422 Joined” if you want to reach all projectors.
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NOTES:1) To avoid damage, connect only properly wired serial communication
cables. Refer to Appendix B for details. 2) It is recommended that each RS-232
communication cable be no more than 25 feet in length. Use high quality cables.
Ethernet Networks
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network,
use standard CAT5 cable to connect each projector’s Ethernet port to a hub on to the
network. A controller or PC must also be connected to the hub. See Figure 2.33.
Figure 2.33. Typical Ethernet Network
SETTING THE PROJECTOR’S IP ADDRESS
: Upon connection to most Ethernet
networks, each projector’s factory default IP address of 0.0.0.0 triggers the network’s
DHCP (Dynamic Host Configuration Protocol) server function to automatically
assign an IP address that is valid and unique for use on that network. Depending on
the network, this DHCP-assigned IP address usually remains stable for a single
session, but may change with subsequent power-ups and logins. On some networks,
the address will remain stable from session to session. In all cases, the projector’s IP
address and port appear in the Status menu as well as the Ethernet Settings submenu.
See Figure 2.34.
Figure 2.34. Setting the Projector’s IP Address
Note that if a projector’s IP address is anything other than 0.0.0.0 (shown as
000.000.000.000 in the Ethernet Settings menu) upon connection to an Ethernet
network, or if DHCP is not available on the network, the automatic DHCP server
function for supplying a valid and unique IP address to the projector is disabled.
Instead, a specific and static IP address must be defined in projector memory—enter
the new address in the Ethernet Settings submenu, or send to the projector via a serial
command. The IP address will be in effect until it is changed again, or until the
DHCP checkbox is re-enabled for use with a DHCP server on the network.
NOTE: Only the port and IP address of the projector can be changed. The subnet
mask is fixed (255.255.255.0).
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arating Networks
CHANGING THE PORT#:On some Ethernet networks, firewall restrictions may
require that the port number of the projector be changed from its default of 3002. If
so, enter a new port number in the Ethernet Settings menu or include the new port# in
an XIP serial command sent to the projector. It is highly recommended not to use a
port# below 1024, as these ports are typically reserved for and used by well known
applications.
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are
automatically assigned when DHCP is enabled. If a static IP is being used, it must be
assigned before the subnet mask. The Default Gateway is an optional router device
used to send and receive data outside the subnet.
ArtNet INTERFACE SETTINGS: Refer to Section 3.6 – Adjusting System Parameters
and Advanced Control, System Configuration – Communication for additional information about ArtNet settings.
By default, communications originating from one type of serial controller—RS-232
vs. RS-422 vs. Ethernet—stays on the corresponding network path. A “Separate”
setting indicates this separation for “Network Routing” in the Communications menu.
If you are using an RS-422 controller, for example, it will communicate only with the
projector to which it is connected unless you change this setting to either “RS-232
and RS-422 Joined” or “All Joined” (Figure 2.35).
Baud Rate for RS232
1.
Baud Rate for RS422
2.
3.
Network Routing
4.
Ethernet Settings
5.
6.
7.
8.
9.
0.
Communicating to
All Ports
To relay all messages to all ports—RS-232, RS-422, and Ethernet—set the “Network
Routing” option in the Communications menu for each projector to “All Joined”.
Broadcast Key
Wired Keypad
Figure 2.35. Keeping Communications Separate (default)
This configuration is useful if you are using a non-RS-232 controller with the RS-232
linking available between these projectors. For example, you may want to use both an
RS-422-compatible controller and an Ethernet-connected PC for working with a
network of projectors linked via their RS-232 in/out ports (Figure 2.36).
Communications
115200
115200
Projector
Backlight
Front IR
Back IR
004
All Joined
On
On
Off
Separate
1.
RS232 and RS422 Joined
2.
RS232 and
3.
All Joined
4.
Ethernet Joined
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Figure 2.36. Joining All Networks
To isolate just RS-422 communications, select “RS-232 and Ethernet Joined”. In
Figure 2.36, only projector #3 will respond to the RS-422 controller. To isolate just
Ethernet communications, select “RS-232 and RS-422 Joined”—only projector #1
will respond via Ethernet.
2.7 Power
The North American rated line cord is provided with each projector. Ensure
that you are using a line cord that meets the appropriate rating standards.
Connection
Plug the projector’s high-current line cord into the line input socket located in the
lower right corner of the rear panel of the projector, then plug the 3-pronged end of
the line cord into a grounded AC outlet. Ensure the socket outlet is installed near the
equipment and is easily accessible. Input voltage to all Roadster and Mirage models
must be capable of 200 –240 VAC. Use the proper power source and the high-current rated line cord provided. Refer to Section 6, Specifications for all power
requirements.
WARNING
Do not attempt operation if the AC supply and cord are not
within the specified voltage and power range.
Caution for Shutdowns: Once the projector is turned off (), the lamp
cooling fans will continue to run for approximately five minutes to ensure that the
projector and lamp have sufficiently cooled, at which point the fans will
automatically shut off. To avoid thermal stress that can lead to premature lamp
failure, never unplug the line cord while the lamp cooling fans are running, and
never unplug to power down.
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2.8 Operating
Orientation
2.9 Leveling
The projector is set up at the
factory for use in a front
screen, floor mount
orientation. If your initial
installation is ceiling mount
or rear screen, displayed
images may be upside down
and/or reversed. To correct,
you must change the image
orientation from within the
ConfigurationMenu (you
may prefer to do this before
physically installing the
projector in its final
position/orientation).
Figure 2.37. Image Orientation
In the Configuration Menu highlight and select the “Image Orientation” pull-down
list. See Figure 2.37. Select from Rear, Inverted Rear, Front or Inverted Front
according to your intended installation. Refer to Section 3, Operation for further
information.
For most installations, the lens surface of the projector is parallel to the screen—this
prevents major keystoning of the image (i.e., an image with non-parallel sides). In
addition, the projector must be kept level from side-to-side in order for the lamp to
function safely. To make small corrections to the projector’s level, rotate each leg as
necessary to raise or lower. See Figure 2.38. For angled installations, Refer to
“Special Mounting” under 2.3, Projector Position and Mounting earlier in this
section.
Figure 2.38. Adjusting the Feet Height
Once the projector is properly set up and producing an image, you are ready to make
2.10 Zoom, Focus &
Lens Offset
quick lens adjustments. Refer to 3.3, Using the Keypads and 3.4, Navigating the
Menus if you are unfamiliar with using the keypad and menu system.
Lens Adjustments
NOTE: Not applicable to fixed lenses. Focus fixed lens by turning focus ring on lens.
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Installation & Setup
Zoom
With the input image displayed:
If remote keypad: PressZoom
If built-in keypad: Press Zoom
or
or
.
.
Figure 2.39
Hold the key down to see the effect –arrows in the display
indicate the direction of the zoom (Figure 2.39).
Focus
Lens Offset
To move the image:
2.11 Keypad
Protocols and
Conversion
With the input image displayed:
.
If remote keypad: Press Focus
If built-in keypad: Press Focus
or
or .
Figure 2.40
Hold the key down to see the effect – arrows in the display indicate the direction
of the focus (Figure 2.40).
If remote keypad: Press either Lens H
Lens V
(Figure 2.41).
If built-in keypad: Press
Lens
Sh if t
and use the arrow
or
keys.
Figure 2.401
Both styles of remote IR keypads—ergonomic or “Brick”
rental staging – Standard IR Remote —can be converted to a
wired remote by adding the appropriate cable (provided). This
is most useful for simple applications in which it is
impractical to communicate via IR, such as when the projector
is in another room and cannot respond to an IR signal, or
Sample Keypad
Cable
when you wish to connect to and control individual projectors
within a group.
To control the projector when signals from a remote keypad cannot reach the
projector, use the projector’s built-in keypad. The nearby LED display provides
feedback indicating current status and activities of the projector. Because the built-in
keypad has fewer keys than the remote keypad, certain projector functions are
accessible only through the menu system rather than via a direct key.
NOTE: The built-in keypad cannot be disabled
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In addition, the rental staging keypad typically used with Roadsters can operate under
a variety of different IR protocols, useful in multiple-projector sites where you prefer
the tether-less freedom of controlling many adjacent projectors independently. When
Keypad A operates under a different protocol than Keypad B (or others), each keypad
communicates only with the projector(s) having a matching protocol defined in
memory. See below.
Ergonomic Keypad
“Brick" Rental Staging
- Standard IR Remote
This style of keypad offers one protocol (A) only, and can be converted for
wired use as follows:
1. Using the built-in keypad, display the Communications menu and
choose the wired keypad option.
2. Connect the remote IR keypad to the phono jack input labeled
REMOTE
on the projector’s input panel.
NOTES:1) Typically used for Roadsters. 2) Protocols B-G described here
require main projector software v1.2d or higher.
At manufacture, this remote keypad is assigned “A” as its default protocol,
which is simply a collection of settings that determines how the IR keypad
operates. Once assigned, a protocol remains in effect until it is changed—
that is, a remote keypad will operate as it currently does until you change
its protocol. Each rental staging remote can operate using one of seven
different IR protocols, or it can be set to a “wired” protocol for use when a
cable connects the remote to the projector. Change protocol via “hardwired” jumper settings inside the keypad, set projector software to match,
and add or remove the keypad cable as necessary.
NOTE: Match the protocol on the projector to that of a keypad by accessing the
Communications submenu. Refer to 3.8, Adjusting System Parameters and
Advanced Controls for further information on how to define which protocol the
projector's infrared sensors (rear and front) will recognize.
Setting the Protocol
To convert the Roadster “Brick” rental staging – Standard IR Remote style of keypad
from IR to wired use (or vice versa), set its protocol accordingly—see below.
Step 1
Unlatch and open the battery compartment on the back of the keypad as shown in
Figure 2.41.
Figure 2.41. Opening the “Brick” rental staging – Standard IR Remote
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Step 2
Find the four jumpers located along the latching side of the battery compartment.
These jumper settings establish the remote keypad protocol so that the remote
functions in a certain manner.
Step 3: Set the Jumpers
Set the jumpers to match one of the protocols shown in Figure 2.42. Use tweezers or
needle-nose pliers to remove and replace each jumper as necessary.
J1jumper: Set between 1 and 2 or 2 and 3 as required for the desired protocol.
J2jumper: Set between 1 and 2 or 2 and 3 as required for the desired protocol.
J3jumper: Set between 1 and 2 or 2 and 3 as required for the desired protocol.
J4jumper: For IR use, always set between pins 1 and 2 (see A-G below).
Figure 2.42. Setting the Jumpers in the “Brick” rental staging – Standard IR
Remote
Plug in the keypad cable (if jumpers are set for wired use) and replace the battery
compartment cover. Plug into projector (wired keypad only) and test.
NOTE: If you change any keypad to a new protocol and the projector stops
responding, the projector may be set to a conflicting protocol. Use the projector's
built-in keypad to access the Communications submenu. Under “Front IR” or “Rear
IR”, select the protocol that matches the new protocol of the keypad at hand. The
projector should now respond properly.
SHORTCUT METHOD:
Unlike older models of Christie projectors and keypads, there is no shortcut method
for changing a keypad’s protocol through a special sequence of keystrokes. Simply
change the internal jumper settings as described above.
Converting a Rental Staging Keypad
If desired, you can convert this IR remote keypad into a wired remote keypad and
vice versa. Set the jumpers as shown in Figure 2.43, and add or delete the cable
(supplied) and batteries as required.
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TO CHANGE FROM INFRARED TO WIRED:
1. Remove battery compartment cover from back of keypad.
2. Remove batteries.
3. Wait 1-2 minutes. Meanwhile, notch the battery cover to create an exit hole for
the cable. Ensure the hole is smooth and will accommodate the cable without
pinching.
4. Plug the keypad cable (supplied) into the empty battery compartment—ensure
the connector is oriented correctly (red wire nearest to the edge).
5. Set keypad protocol to “wired” jumper setting (refer back to Figure 2.42).
Ensure jumper #4 is set between pins 2 and 3 as shown in the last example
(shaded).
6. Replace battery compartment cover, keeping the strain relief tie just inside the
battery compartment at the exit notch.
7. Plug into the port labeled
TO CHANGE FROM WIRED TO INFRARED:
REMOTE on the projector’s input panel.
1. Unplug the keypad from the projector.
2. Open the keypad back and unplug the keypad cable.
3. Wait 1-2 minutes.
4. Install batteries (Refer to Section 4)
5. Set jumpers according to the desired IR protocol (refer back to Figure 2.42).
Ensure jumper #4 is set between pins 1 and 2 as shown for all remote IR
protocols.
6. Replace battery compartment cover.
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3.1 Overview
3.2 Projector
Basics
Section 3
Operation
This section explains how to use the projector once it has been installed. Please read
through these pages before using the projector for the first time. An understanding of
projector features and how to access them will help you to take full advantage of the
capabilities of the projector within minutes.
NOTE: Installation involves locating the projector and adjusting it for use at that
location. If you have not yet installed the projector, refer to Section 2,Installation and Setup.
This section explains how to effectively operate the projector once it has been
installed. It is recommended that you read this section and familiarize yourself with
the components and the available menu options before you begin using your
projector for the first time.
Zoom
Lens Release
Focus
Projector components and functions are illustrated below (Figure 3.1).
Figure 3.1. Basic Projector Components (* on Roadster series only)
Operated with the keypad, the internal optics of a motorized zoom lens rotates to
adjust the size of the image without moving the projector. Minimum and maximum
image sizes depend on which zoom lens is installed. Refer to Section 6, Specifications.
Push lens release to enable the lens to be rotated for removal.
Operated with the keypad, focus adjusts the sharpness of the image at the current
throw distance.
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Operation
y
g
j
p
Lens Offset
Shutter and Iris
E
ebolts
Handle
Stacking Mounts &
Stackin
Legs
Operated with the keypad, vertical and horizontal offsets shift the lens and move the
image up or down and left or right. Refer to Section 2, Installation and Setup and
Section 6, Specifications for ranges and other details.
Operated with the keypad, closing the internal shutter blocks the lens internally and
turns the image to off (black). Enlarge the diameter of the iris—a.k.a. optical aperture—for optimized brightness; reduce the diameter to optimize contrast ratio.
Two eyebolts on bottom (factory-installed)—for attaching safety cables when
hoisting inverted projectors.
Four eyebolts for top (separate)—for non-inverted hoisting.
NOTE: Two additional safety eyebolts required.
Handles are for brief hand transport only. Not used for hoisting, rigging, or as safety
points.
NOTE: Optional on Mirage models.
Used for stacking up to three projectors. Refer to Section 2 for details.
WARNING
Use Christie stacking mounts only.
Ad
ustable Feet
Filter Panel
Lam
Door
Turn the four adjustable feet to increase or decrease height and/or tilt as needed. For
most installations the projector will likely be slightly inclined to match the screen tilt
– this reduces the amount of vertical offset required. Refer to 2.3, Projector Position
and Mounting or the Roadster, Matrix WU, Mirage S+/HD/WU User Manual for
more details.
The filter door is a louvered grille for air intake. Remove to access and replace air
filter.
The lamp door is a louvered grille for accessing and replacing the lamp module.
NOTE:Lamp replacement requires a qualified service technician.
Input Panel
The input panel wires the projector to inputs (sources) and controllers such as PCs.
COMPOSITE/S-VIDEO INPUT - Accepts a composite video, DVI and S-Video
signal from devices such as VCRs.
RGB INPUT - Accepts RGB and sync signals from devices such as computers, as
well as composite video, S-Video or YPbPr component signals.
RS-232 SERIAL INTERFACE (WITH LOOP THROUGH) - Allows one or more
projectors to be remotely controlled by a computer or controller,
RS-422 INTERFACE - Allows one or more projectors to be remotely controlled by
an RS-422 compatible computer or controller (such as the Two-Way Controller
accessory).
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g
play
AC Power Input &
Monitorin
AC LINE CORD INPUT - Use the AC supply specified, and always use the line cord
recommended by Christie. Refer to Section 5. Before unplugging, wait until the main
blower turns off or the LCD status reads Power Off.
Do not attempt operation if the AC supply is not within the
specified voltage and power range. Use the specified line cord.
VOLTMETER - Displays incoming voltage level reaching the projector.
SWITCH/BREAKER - The breaker on the rear panel serves two purposes:
It is a power switch for the projector
It protects against excessive AC conditions (15A or more for Roadster
NOTE: This switch turns on the ballast only —it does not power up the projector
or start the lamp. You must press
Status Display (error codes) &
Status Dis
Window
TWO-DIGIT STATUS/ERROR CODE WINDOW - This LED (light emitting diode) display
is adjacent to the built-in keypad. During normal operation, the “Power” light is
steady yellow and indicates “on”. When the status of the projector changes, the LED
displays a two-digit code number representing the projector’s new status. In addition
to the numeric readout, there are two decimal points in the display: the right decimal
point flashes when the projector receives a command and the left point flashes when
the projector sends a command.
LCD STATUS DISPLAY WINDOW - Displays a text message describing the current
system status (such as an error). During normal operation, this display indicates
Power On and includes the frequencies of the vertical and horizontal syncs. The
display also shows if the On Screen Display (OSD, or menu system) is on or off. The
LCD displays the message Power Off when the breaker is on but the lamp is off.
Keypads &
Sensors
WIRED REMOTE KEYPAD CONNECTOR - For optional tethered remote control of the
projector.
S+12K/HD12K and Matrix WU12. Mirage HD12/WU12, 20A or more for
Roadster S+16K/Mirage S+14K, and 25A or more for Roadster S+
20K/HD18K/Mirage WU18/Mirage HD18). If the projector is faulty or
excessive AC is detected, the breaker will “trip” to OFF in order to
prevent damage. Try moving the breaker ON again - if the breaker
continues to trip OFF, this indicates a major fault and the AC problem
must be resolved. Possible causes might include shorts, damage to lamp
cables, or excessive AC.
on the keypad.
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BUILT-IN KEYPAD - Alternative location for working with the projector.
INFRARED SENSORS - The infrared (IR) sensors on the front and rear of the projector
receive infrared signals from the IR keypad for remote control of projector functions.
For proper operation, ensure these sensors are not blocked.
3.3 Using the
Keypads
Built-in
Laser radiation is emitted from the laser diode in the remote. Do not look
directly into the beam of the remote.
Using one of the following keypads typically controls the projector:
Built-in Keypad at the rear of the projection head
Remote Keypad for tethered or tether-less control (includes cable for connecting
as a wired remote)
While each of the keypads provides complete control of the projector, they differ
slightly in their arrangement of keys and in which functions can be accessed directly
with a key press rather than requiring use of the menu system. You may find one
keypad more convenient than another for your specific installation and application.
NOTE: The remote keypad has a single IR protocol and can be converted to a wired
remote by connecting the cable provided with the projector to the RCA jack labeled
as
REMOTE on the input panel.
To control the projector when signals from a remote keypad cannot reach the
projector, use the projector’s built-in keypad (Figure 3.2). Two nearby status
windows provide feedback indicating current status and activities of the projector,
(See Table 3.1 below). Because the built-in keypad has fewer keys than the remote
keypad, certain projector functions are accessible only through the menu system
rather than via a direct key. NOTE: The built-in keypad cannot be disabled.
Table 3.1
LED Status Display
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LED STATUS DISPLAY: DESCRIPTION
- - AC power supplied, projector Off
On Projector On
LC Lens calibration in progress
LP Lamp has reached defined “Lamp Limit” refer to 3.9 Working with
SH Closed shutter
# # System warning or error has occurred
Figure 3.2. Built-in Keypad at Projector Rear
the Lamp
Cooling down (Rotating Horizontal Bars)
Power to Off state or Powering up (segments spinning clockwise
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Operation
IR Remote
Note:
N/A on WU Models
Figure 3.3. Remote Keypad
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Operation
The IR remote keypad controls the projector by way of wireless communications
from a battery-powered infrared (IR) transmitter. Use the IR remote keypad the same
way you would use a remote keypad supplied with a TV or VCR. When making key
presses, direct the keypad either toward the screen or toward the front or rear of the
projector. One of the two IR sensors on the projector will detect the signals and relay
the commands for internal processing.
NOTE: For improved reception, use an optional remote IR sensor to route the signal
via a phone cable plugged into the wired keypad port.
Wired Remote
You can convert the IR remote into a wired remote keypad using the cable provided
with the projector. Connect one end into the remote and the other to the mini stereo
connector on the input panel labeled as
REMOTE. The wired remote is recommended
when:
The built-in keypad is inaccessible
The lighting conditions are unsuitable for proper IR transmission
NOTE: Leave the batteries in the wired remote for the laser key (
) to work.
The “Brick” style rental staging – Standard IR Remote, typically used with Roadster
models, is shown in Figure 3.4. It has no laser pointer, but includes three additional
keys: the Swap key for use with PIP functions, Backlight key for lighting keys, and
direct Input key used with the numbered keypad to switch from one input to another.
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Operation
yp
Guide to Ke
ads
the shutter
Use to
Press OSD to turn Off
Figure 3.4. “Brick” Rental Staging – Standard IR Remote
1)
Press keys one-at-a-time; there are no simultaneous key combinations required.
2)Note that three keys—Power, Shutter and OSD—press key once, refer to Figure
3.3 Remote Keypad
3) Hold arrow keys down for continuous adjustment/movement in one direction. In
serial networks, pause briefly between adjustments to ensure that more distant
projectors can “keep up” with the commands.
4) If you press a key while the projector is still responding to the previous action,
such as during power-up, the second key press may not take effect.
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Operation
yp
Ke
ad Commands
Specific keypad commands are explained below:
Power ON/OFF
Press and hold
press twice. Or press and release
briefly to toggle the projector on or off with a single keystroke or
followed immediately by
(on) or
(off) to guarantee the correct toggle (useful if you are unsure of the present state).
NOTES:1) After powering down, the lamp cooling fan remains on for
approximately 5 minutes to cool the lamp. 2) It is a good idea to avoid turning a
projector back on until it has been off for several minutes. Hot re-strikes of the lamp
may reduce lamp life.
Te s t
Test
Te s t
to scroll through the projector’s internal test patterns. When a test pattern
to scroll through the patterns without going back to the input.
Auto
Se t u p
to initiate an automated process in which the projector optimizes critical
Auto
Se t u p
Press
is up, use
Auto
Press
display parameters such as size, position, pixel tracking, etc., for the current unlocked
channel. These parameters are listed in Table 3.1. An Auto Setup can save time in
perfecting a display, and you can further modify the settings as desired. NOTE: For
WUXGA models a window will display, “Do Auto Setup, all except UXGA” and “Do
Auto Setup, all except WUXGA”. If your signal is UXGA, choose “Do Auto Setup, all
except WUXGA”. If your signal is WUXGA, choose, “Do Auto Setup, all except
UXGA”. The default is “all except WUXGA”. This is only used and relevant for
analog UXGA or WUXGA.
Table 3.1. Auto Setup
What an “Auto Setup” Does
OPTIMIZES: SETS TO DEFAULT:
Pixel Tracking Contrast
Pixel Phase Brightness
Size and Blanking Auto Input Level (off)
Vertical Stretch Detail (if video source)
Position Filter
Input Levels Luma Delay
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Channel
Channel
Channel
Press
to select a specific source setup (channel) defined and stored in projector
memory. Once you enter a two-digit channel number (or, if there is a list displayed,
highlight it and press
), the display will automatically change and update
according to the numerous setup parameters defined for that channel. Note that a new
channel is automatically created if you adjust an image from a new source.
NOTE:Channel (
Channel
) key behavior during a presentation depends on whether or
not the Display Channel List option is enabled in the Menu Preferences menu. You
Channel
can choose to use a scrollable list of channels when you press
, or you may prefer
to enter the desired channel number “blind”, i.e., without on-screen feedback. Refer
to Menu Preferences later in this section.
Input 1
Input 1
Press
Input 1
to display from the data input source connected to BNCs labeled
INPUT 1.
If PIP is enabled, pressing this key will change the PIP source.
Input 2
Input 2
Press
Input 2
to display from the DVI source connected to INPUT 2. If PIP is enabled,
pressing this key will change the PIP source.
Input 3
Input 4
Input 5
Input 3
Input 3
Press
enabled,
Input 4
Press
enabled,
Input 5
Press
PIP
is enabled,pressing this key changes the PIP source. If there are two inputs
to display from the composite video source connected to INPUT 3. If PIP is
pressing this key will change the PIP source.
Input 4
to display from the S-video source connected to INPUT 4. If PIP is
pressing this key will change the PIP source.
Input 5
to display from the INPUT 5 interface module installed in the Option 1. If
connected here, such as if the Dual SD/HD-SDI module is installed, the second input
(B) is considered
INPUT 7. Press INPUT 5 to access INPUT 7 as follows:
While displaying from
INPUT 5, press
Input 5
again. This switches to INPUT 7.
While displaying from any input other than the Dual SD/HD-SDI Module, press
Input 5
. This switches to either INPUT 5 or INPUT 7, depending on which of the Dual
Module inputs (A or B) was last used. Press
Input 5
again to display from the other
Dual SD/HD-SDI Module input.
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Operation
Input 6
Input 6
Press
Input 6
to display from the INPUT 6 interface module installed in the Option 2. If
PIP is enabled, pressing this key changes the PIP source. If there are two inputs
connected here, such as if the Dual SD/HD-SDI module is installed, the second input
(B) is considered
press
INPUT 6 to access INPUT 8as follows:
INPUT 8. If you are using the built-in keypad or the remote keypad,
While displaying from
INPUT 6, press
Input 6
again. This switches to INPUT 8.
While displaying from any input other than the Dual SD/HD-SDI Module, press
Input 6
. This switch to either INPUT 6 or INPUT 8, depending on which of the Dual
SD/HD-SDI Module inputs (A or B) was last used. Press
Input 6
again to display
from the other Dual SD/HD-SDI Module input.
Input
Input
NOTE: Available on “Brick” rental staging – Standard IR Remote.
Input
Enter
n
(where n = 1, 2, 3, 4, 5, 6, 7 or 8) as an alternative method for
selecting which source to display. Six source locations are identified with input
numbers on the projector’s input panel. The last two, 7 and 8, require the Dual SD/HD-SDI Module installed in either of the option slots.
Input
If PIP
is enabled,
Input PIP
NOTE:
n
changes the main (primary) image source.
Input
key behavior depends on whether or not the Display Channel List
n
changes the PIP (secondary) image source, and
option is selected in the Menu Preferences menu. You can choose to have on-screen
Input
feedback when you press
, or you may prefer to enter the desired source location
“blind”, i.e. without on-screen feedback. Refer to Menu Preferences.
Bri g h t
Brightness
Press
Bri g h t
to increase or decrease the amount of black in the image. Use
keys until you reach the desired level of contrast—for best results, start high and
decrease so that dark areas do not become black (i.e., “crushed”). Conversely, overly
high brightness changes black to dark gray, causing washed-out images. Refer to 3.6, Adjusting the Image (Image Settings subsection).
NOTE:Always adjust brightness before contrast.
Contra st
Contrast
Contrast
Press
to change the amount of white in your images. Use keys until
you reach the desired level of contrast—for best results, start low and increase so that
whites remain bright but are not distorted or tinted, and that light areas do not
become white (i.e., “crushed”). Conversely, low contrast causes dim images. Refer to
3.6, Adjusting the Image (Image Settings subsection).
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Gamma
Gamma
NOTE: This is the same as “Gamma” in the Image Settings Menu.
“Gamma” determines how gray shades are displayed between minimum input (black)
and maximum input (white) for a given amount of signal. The proper setting helps
maintain optimized blacks and whites while ensuring a smooth transition for the “inbetween” values utilized in grays. Unlike brightness and contrast controls, the overall
tone of an image can be lightened or darkened without changing the two extremes
and your images will be more vibrant yet with good detail in dark areas when using
the Gamma control.
The normal gamma setting of 2.2 is correct for most signals and conditions. If excess
ambient light washes out the image and it becomes difficult or impossible to see
details in dark areas, lower the gamma setting to compensate. This will improve
contrast ratio while maintaining good details for blacks and whites.
Menu
Menu
Menu
Press
to enter or exit the projector’s menu system. NOTE: Refer to Menu Tree,
Appendix E, this allows you to quickly locate and navigate to a specific menu, and
associated options/secondary menus.
OSD
OSD (On-screen display)
OSD
Press
to hide the projector’s menu system during use. To see the menus
again, do one of the following:
OSD
Press and hold
Press and release followed immediately by
OSD
Press
OSD
Invisible menus are fully functional, enabling “hidden” access to numbered features
and image adjustments by entering the corresponding sequence of key presses on the
keypad.
NOTE: With OSD “on”, you can still hide error messages and slide bars by
disabling these options in the Menu Preferences menu.
PIP
Press
to enable and disable Picture-in-Picture. PIP enables you to display two
different images simultaneously – typically a smaller “secondary” image within a
large “primary” background. When a menu control or slidebar is present, press
toggle the current function to affect the other image.
NOTE: Disable PIP and Best Switching for Interlaced sources > 35 kHz.
briefly
to
Swap
Swap
Press
Swap
to swap the current picture-in-picture relationship so that the primary
image becomes secondary, and the secondary image becomes primary.
NOTES:1) This key is available on the “Brick” rental staging – Standard IR
Remote only. Alternatively, a swap can be accessed in the menu system. 2) Requires
PIP.
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Operation
Shutter
Shutter
Shutter
Press and hold
open with a single keystroke. Or press and release
(shutter on; closed) or
briefly to toggle the internal mechanical shutter blade closed or
Shutter
followed immediately by
(shutter off; open) to guarantee the correct toggle
(useful if you are unsure of the present state). Alternatively, press
Shutter Shutter
to toggle
from the present on/off state. A closed shutter blanks the display (turns it to black).
Close the shutter to mute all display while maintaining access to projector functions.
Opening the shutter restores the image.
NOTES:1) The status of the shutter is shown in the LCD display window at the rear
of the projector. 2) The shutter is open upon power-up.
Func
Function Key
IF WITHIN A MENU: Using the
Fu n c
for special tasks within the menu system is noted
with the appropriate topic elsewhere in Section 3. For example, press
Fu n c
in the
Channel Setup menu to enable deletion or copying of a channel.
IF WITHIN A PRESENTATION: Press
Fu n c
followed by a
two-digit number to enable a specific color or colors in
the display (see right). For example,
display only red and green data,
Func
64
67
will
will display
Func
all color data. Eliminating one or more colors can help
with certain diagnostics and setups, such as when
accurately overlaying one image on top of another when
stacking projectors.
DEFINING OTHER USES: Through ASCII messaging on a PC, you can also create
special user functions for keys 1 – 5 and 7 – 9 and others. For example,
Func
can be
programmed to trigger RTEs (Real Time Events) or to display custom menus. Refer
to the separate Christie Serial Communications
Pro j
Projector
Press
Pro j
to access a specific projector within a group of projectors or to confirm if
publication.
the local projector is listening. The number in the “Enter Number” window indicates
which projector is currently listening to commands, and will match the projector
number that has been defined in the Menu Preferences menu.
The “Projector” checkbox (read-only) shows whether or not the projector physically
connected to a keypad are listening to commands from that keypad. A checkmark
means that connected projector is listening; if there is no checkmark, you are
communicating with a different projector.
To control a specific projector with the keypad, enter the three-digit number assigned
to the projector you want to use. If you switch to a projector other than the one you
are currently using, the checkmark will disappear.
To broadcast to multiple linked projectors, press
Pro j
and then
Pro j
again without
entering a projector number. Keypad commands will then affect all projectors in the
chain.
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Operation
,
NOTE: The “Broadcast Keys” option in the Communications menu must be
selected for only one (any) projector in a serial network. The keypad in use must be
OFF (disabled) for the remaining projectors. Refer to 2.11 Keypad Protocols and Conversion, and 3.7, Adjusting System Parameters and Advanced Controls.
Fo c u s
Zo o m,Le n s H,Le n s V
Enter
Press
to select a highlighted item, to toggle a checkbox, or to accept a parameter
adjustment and return to the previous menu or image.
Exi t
Exit
Press
NOTE:
Exi t
to return to the previous level, such as the previous menu.
Exi t
does not save changes within text editing boxes (including number
editing of a slidebar value) or within pull-down lists. It acts as a “cancel” in these
cases.
Arrow Keys
Use the
keys to change a slidebar value or to select a different option
within a pull-down list without having to first scroll through options. These keys also
jump to the next page in long menus. Refer to Editing Text later in Section 3.
Use the
keys to navigate within a menu, pull-down list or text box. Use in
combination with power, shutter and OSD keys to force the corresponding state. See
details provided on the back of the remote keypad.
Lens Focus, Zoom and Lens H, Lens V
Fo c u s, Zo o m, Le n s H, Le n s V
Use
the lens for optical sharpness, size, and position. Note the
and
Le n s
Sh i f t
with their corresponding arrow keys to adjust
Zo o m
requires a zoom lens.
Le n s
NOTES: 1)The
Sh i f t
key, when combined with
in keypad is the same as using the
“Brick” rental staging – Standard IR Remote, use the three lens keys with the arrow
keys.
Laser
NOTE: Not available on the “Brick” rental staging – Standard IR Remote.
Press
to activate the laser pointer, and direct the remote at the screen to
highlight an area with a light beam (dot). The closer you are to the screen the brighter
the laser beam appears. The laser pointer works best with reduced ambient lighting.
Backlighting
NOTE: “Brick” rental staging – Standard IR Remote only.
Press the “light bulb” key to illuminate the keys on the remote without sending a
command to the projector.
Le n s V
and
keys on the built-
Le n s H
keys on the remote.2)On the
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Operation
Most of the controls for the projector
3.4 Navigating the
Menus
are accessed from within the
projector’s menu system. There are
several groups of related functions,
with each group selectable from the
Main menu as shown at right. Press
Menu
at any time to display this Main
menu. See Figure 3.5.
On the remote keypad, either enter
Figure 3.5. Entering the Menu System
the number corresponding to the
2
function menu you wish to access, such as
the
keys on any keypad to highlight the desired option, then press .
for the Image Settings menu. Or use
The corresponding function menu or pull-down list of further options will then
appear.
With a function menu displayed, navigate in a similar manner—enter a menu option
number for any numbered option, or use the
option, and then press
(Enter). Extra long menus have a scroll bar on the right—
keys to highlight the desired
use the arrow keys to access the remainder of the menu. Locked items or items that
do not pertain to the current action or condition appear dimmed and cannot be
selected.
On-line Help
NOTES:1) If there is no signal present, all source-dependent adjustments are
disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and
returns to the presentation. 3) The Status menu is read-only.
When finished with a function menu, do one of the following:
Exi t
Press
Press
If at any time you are uncertain what to do next, press
information about the current menu or highlighted option. Press
to return to the previous screen
Menu
to leave the menu system and return to the presentation
Help
to display summary
Help
again to exit. In
addition, a line of “hint” text is included at the bottom of some menus. Figure 3.6.
Lamp
Lamp Hours
Lamp S/N
1.
Lamp Message
2.
3.
4.
5.
6.
7.
8.
Lamp Limit
Lamp Mode
Power
Intensity
Optical Aperture
Lamp History
Change Lamp
From presentation level, press
as necessary within a topic. Press
0
?
1000
Power
500
0
3
Help
Enable a notice upon power-up
indicating the lamp has logged a given
number of hours as specified by
the lamp limit (default is lamp specific).
Figure 3.6. Context-sensitive Help
Help
to access general Help Topics (Figure 3.7). Scroll
Help
or
Exi t
to return to your presentation.
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Operation
Figure 3.7. Accessing General Help Topics
Time-outs
The Global Icon
The PIP Icon
Using Slidebars
And Other Controls
If a slidebar, menu, or message is displayed, you have limited time in which to make
a keypad entry before the projector returns to presentation level
Help
and the graphic
disappears. These time-outs may vary depending on what is displayed.
Menu options that include this icon apply universally to any incoming signal.
Menu options that include this icon apply to PIP (secondary) images only.
Most of the function menus allow you to change settings by using slidebars,
checkboxes, and pull-down lists. To select a slidebar, toggle a checkbox status, or
view a pull-down list, do one of the following within the function menu:
Enter the menu option number corresponding to the setting you wish to change
(for example, press
13
from the main menu
to select Vertical Stretch in
the Size & Position menu).
Or move the highlight to the option desired and press
Or move the highlight to the option desired and press
(Enter).
to adjust
immediately.
Or bypass the menus entirely and use a single key to immediately access an
adjustment during your presentation
NOTE: applies only to options having their own key, such as Contrast,
Brightness, Gamma, etc.
For “blind” access, hide the entire menu system (Refer to OSD key, above)
and/or direct slidebars activated by their own key (such as Contrast, Brightness,
etc.). Control by using the proper key press or numerical sequence of key presses.
When using PIP images, use
key to adjust the image.
Once selected, change the settings as desired (see below). Changes take effect
immediately and are saved upon exit from all menus, or after 15 minutes.
Slidebars in menus – The current value for a given
parameter, such as size or vertical stretch, appears to the left of
its slidebar icon (adjustment window). This number often expresses a percentage, or
it may have units associated with it (such as pixels, degrees Kelvin, etc.), depending
on the specific option. Press
to gradually adjust the setting up or down—
both the number and the length of the bar change accordingly. Hold for continuous
adjustment. Or press
the keypad and then press
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to activate a slidebar text box for specific number entry via
to save (or press
Exi t
to cancel).
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Operation
g
“Direct” slidebars -
slidebars without traveling the menu system. For example, simply press
immediately display the same contrast slidebar accessed with the
For quick access, you access Gamma, Brightness, and Contrast
Co nt
to
Contrast option in
the Image Settings menu.
Use the arrow keys to adjust a direct slidebar, or press
number from the keypad, then
Exi t
you are done, press
to return to your presentation.
or or to save (or
and enter a specific
Exi t
to cancel). When
NOTES:1)You can still adjust a direct slidebar as usual if the display is turned off
OSD
(Refer to
or Menu Preferences menu) — the slidebar just won’t be visible. 2) A
direct slidebar disappears if it is not used within 5 seconds.
Checkboxes - Conditions are present if its adjacent checkbox contains a checkmark.
To toggle the checkbox, simply highlight and press
check and
to uncheck. If a checkbox is numbered, simply enter its number to
, or highlight and use to
immediately toggle the checkbox.
Pull-down lists – To see a pull-down list of options available for a given parameter
labeled with a
Highlight it and press
, you can:
(Enter)
Or enter the menu option number.
Use
or
noted with a small arrow below). Press
keys to navigate up and down within the list (the current choice is
to choose an option from the list, if
desired (Figure 3.8).
If you prefer to quickly scroll through a list without first pulling it down, highlight
or
. Press
115200
115200
004
All Joined
On
On
Off
when the desired choice appears.
Separate
1.
RS232 and RS422 Joined
2.
RS232 and
3.
All Joined
4.
Ethernet Joined
to jump between pages in an extra long pull down
the option and use
Baud Rate for RS232
1.
Baud Rate for RS422
2.
3.
4.
Ethernet Settings
5.
6.
7.
8.
9.
0.
Projector
Network Routing
Broadcast Key
Backlight
Wired Keypad
NOTES:1) Press
list. 2) Press
Exi t
or
Communications
Front IR
Back IR
Figure 3.8. Example of Pull-Down List
while in a pull-down list to cancel any change.
Editin
Text
ACTIVATE THE EDIT WINDOW:To enter or edit text, highlight the desired parameter
(such as a channel name) and press
to activate its adjacent edit window. Any
previously entered text is displayed with its first character highlighted in a square
cursor, signifying that this character is ready for editing. See Figure 3.9.
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Operation
NAVIGATE WITHIN THE EDIT WINDOW: Press to move the cursor forward or
to move the cursor backwards as desired.
EDIT A CHARACTER:To edit a highlighted
character, use
and
to scroll through
the alphabet, numbers, spaces and punctuation
available. When the character you need
appears, press
to select it—the cursor
will move to the next character of current text,
if present. Note that you can also enter a
Figure 3.9. Entering Text
number directly from the keypad—it will be
accepted and the cursor will move on.
ADD OR DELETE A CHARACTER OR SPACE:To insert a space at the cursor location,
press
Fu n c
. To delete a highlighted character (or space), press
Fu n c
.
Editing Numerical Values
3.5 Using Inputs
and Channels
PRESS (ENTER) WHEN FINISHED: To accept edits and leave the edit window,
press
NOTE: Press
(Enter).
Exi t
at any time to cancel changes and return to the previously defined text.
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups), or slots. As each digit is entered, it is displayed
and the cursor moves on. Note that channel numbers are defined with two digits—for
example, if you enter only a single digit (such as “7”) for a channel number, the
channel will automatically be defined as “07”. Enter “07” to utilize this channel.
NOTES: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
updated as the new value. 3) Press
Exi t
to cancel editing of numerical values.
NOTE: Refer to Section 2, Installation and Setup, for a full explanation of how to
connect sources to the projector.
The projector stores and automatically recalls up to 50 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Depending on what you have
defined, each physical source connection (i.e., input at the projector) can have several
different channels associated with it.
Do I Select an Input Or a Channel?
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INPUT – An input is a source physically connected at the projector.
source signal according to which input slot it is connected.
Inp ut
describes the
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Operation
SWITCHING INPUTS – Press the appropriate direct key —
Input 6
to quickly display from one of the six inputs connected to the projector. The
Input 1,Input 2
Input 3,Input 4,Input 5
,
or
image will be displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but did
not define a channel by adjusting anything), the projector will recognize the new
input signal based on its frequencies and polarities, and will automatically display an
image according to default settings for such a signal. In general, the default fills the
screen as fully as possible. This and other default image settings depend on the
incoming source.
If you used the source once before and changed a display parameter such as
contrast, V-Position, etc., then a channel was automatically created and still exists in
projector memory (see below).
If more than one channel exists for the input, the image will be displayed according
to the setup parameters for the first channel with matching characteristics.
If PIP is enabled, an input key changes the PIP (secondary) image only. To switch
the main input, use the keypad number keys with “Numbers Select Main Image”
activated.
NOTES:1) Inputs 7 and 8 require the Dual SD/HD-SDI module in either of the
projector’s option slots. For their selection, refer to 3.3, Using the Keypads. 2) For
more information on Numbers to Select Main Image, refer to 3.8, Working with PIP or Seamless Switching.
CHANNEL - A channel is a collection of measurements, locations and settings that
tailor the display of a signal to your specific needs. Since source types and
applications can vary greatly, you will likely want to adjust and define a wide variety
of parameters, such as brightness, contrast, size, etc., in order to customize and
optimize the display from or for a particular source. For example, the display settings
you choose for a VCR source may be very different from those you choose for a
high-resolution computer source, or one signal may simply vary from another signal
used previously through the same input location. Once you have adjusted a display
parameter, such as pixel tracking or contrast, all current settings are collectively
stored in the projector’s memory as a unique two-digit channel, such as
. You
can have numerous distinct channels available for the same input, any of which can
be selected by using the
Chan
key on the keypad followed by the two-digit channel
number.
Shown at right is a sample channel list
as would be available from
Chan
. This is
typically called the channel list.
Channel List
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w
NOTE: The
Chan
key may display a channel list or not, depending on what you have
defined for “Display Channel List” (Refer to Menu Preferences later in this section).
In order to access channels by using
channels. See below.
Creating a Ne
Channel
– AUTOMATIC –
To use a new source with the projector, a new channel must be added to projector
memory so that the projector will respond properly to an input signal from that
source in the future. A new channel can be created automatically, as described here,
or it can be copied from an existing channel and then edited as necessary (Refer to
Copying or Deleting Channels later in this section).
When you select a direct input (
existing channels are searched for matching input and signal parameters. If no match
to the incoming input signal is found, a new channel is temporarily created based on
factory-defined defaults for this type of signal. The channel number assigned is the
lowest available number from 1-50.
NOTES:1) An automatic channel will be discarded unless one or more of its
parameters are changed, and will not appear in the channel list (see below). 2) If two
channels have the same distinguishing source characteristics except for the reversal
of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as
distinct channels. 3) You cannot define a new channel without an incoming signal.
If the incoming signal does match an existing channel, the image will be set up and
displayed as usual according to the parameters currently defined for that channel.
Chan
Input 1, Input 2
on the keypad, you must first create the
Input 3, Input 4
,
Input 5
,
or
Input 6
), the projector’s
USING A CHANNEL:You
can normally select a
channel at any time by
pressing
Chan
(see right). If
you want to prevent a
channel from appearing in
this list, you must edit the
channel as described in
Channel Edit later in this
section. Such a channel can still be selected by entering its number as shown at right.
NOTES:1) The current channel is highlighted upon entering the channel list, or, if
this channel is not displayed here, the first channel in the list is highlighted. 2)
Channels created automatically do not appear in the channel list unless a parameter
for the channel has been changed.
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Operation
V
W
V
What Channels Are Defined So Far?
All available channels are listed in the Channel Setup menu (Figure 3.10), which
describes how each channel can be accessed and which serves as the gateway for
editing, copying and deleting channels.
From the presentation level
Menu
press
to display the
Main menu. To display the
Channel Setup menu, press
, or move the highlight
to the Channel Setup
option and press
Enter
. The
Channel Setup menu will
appear (see sample at
right), with the active
channel highlighted.
WHAT APPEARS IN CHANNEL SETUP MENU?This menu lists all channels defined so
Figure 3.10. All Channels Appear in the
Channel Setup Menu
far and indicates where they connect on the projector’s rear input panel. The far left
column lists channel numbers currently defined. The
values in the far right columns indicate horizontal and
vertical frequencies—if a user has defined a name for
this channel, it appears here instead. Remaining
columns contain details pertaining to each channel
setup, such as its switcher number (always 0 = projector), slot location (01-08), a
variety of icons indicating access to each channel, and an abbreviated description of
each signal type. Refer to Editing a Channel Setup for details.
NOTE: If you have more than a handful of channels, use
and to see the
remaining channels not visible in the initial display of channels.
SIGNAL TYPE — Either channel list, whether the
Chan
key list or the Channel Setup
menu, identifies signal types in a shortened form as defined below. These descriptors
indicate what signal information the projector uses to identify a match for a given
channel, and are preceded by either an “i” (interlaced signals) or “p” (progressive
signal“). See Table 3.2.
Table 3.2. Abbreviations for Signal Type
Abbrev.Signal Type
4WHComposite (4 wire) on HC input
4W
SGSync-on-green
5
5WRSeparate H,V swapped
SVidS-Video
CVidComposite Video
DigDigital
Composite (4 wire) on V input
Separate H,
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r
g
FUNCTIONS WITHIN THE CHANNEL SETUP MENU —To copy, delete or edit a channel,
highlight the desired channel in the Channel Setup menu and do one of two things:
Copying o
Deletin
Channels
Press
Func
if you want to copy the selected channel or delete this or other
channels. See Copying or Deleting a Channel below.
Enter
Press
if you want to edit channel setups (i.e., non-image related parameters)
for the selected channel. See Editing a Channel Setup, below.
TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, and
then press
Enter
—a new channel will be created. It is identical to original, which still remains,
Func
to go to the Channel Copy/Delete submenu. Select “Copy” and press
but it is identified with the next available number from 01-50 (Figure 3.11). If you
change your mind and do not want to copy the current channel, press
Exit
and return to the previous menu. Copying channels is a quick method for creating
numerous channels, each of which can then be edited and adjusted for a variety of
presentations in the future.
to cancel
Figure 3.11. Copying a Channel
TO DELETE A CHANNEL, highlight the desired channel in the Channel Setup menu,
and then press
and press
Func
to activate the Channel Copy/Delete submenu. Select “Delete”
Enter
—a confirmation window will appear to confirm that you want to
delete this channel. See Figure 3.12.
Figure 3.12. Deleting a Channel
TO DELETE MULTIPLE CHANNELS, highlight any channel in the Channel Setup menu
and press
Only” and press
Func
to go to the Channel Copy/Delete submenu. Select “Delete Unlocked
Enter
to delete all unlocked channels. Or select “Delete All Channels”
to delete all channels, even those that are locked. In either case, the current channel
will remain but will be redefined from projector defaults.
NOTE: For any deletion, a confirmation box appears to confirm that you want to
delete. Select “Cancel” if you don’t want to delete after all.
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Editin
a Channel Setup
CHANNEL EDIT — STEP 1
CHANNEL EDIT — STEP 2
The basic setups that describe how and where a channel can be accessed are listed in
the Channel Setup menu. These channel setups can be edited at any time in the
Channel Edit submenu.
From the presentation level press
Channel Setup menu, press
and press
Enter
. The Channel Setup menu will appear.
Menu
to display the main menu. To display the
, or move the highlight to the Channel Setup option
To edit parameters shown in the Channel Setup menu, select the relevant channel and
Enter
press
. The Channel Edit menu will appear similar to the sample shown in Figure
3.13.
Figure 3.13. Channel Edit Menu (SAMPLE)
CHANNEL EDIT — STEP 3
If desired, review and/or edit the following channel setups in the Channel Edit menu:
CHANNEL NAME: An alpha-numeric label can be defined and/or changed here.
Channel names can be up to 12 characters in length.
CHANNEL NUMBER: A two-digit channel number can be changed here.
NOTES:1) If you enter a channel number that already exists, a dialog message
appears indicating that this number is already in use–assign a different channel
number. 2) You can define 50 channels.
INPUT: 1-8, corresponding to where on the projector’s input panel the source is
connected.
IN MENU: If checked (default, except for automatically defined channels with
unchanged parameters), this defined channel will then appear in the list available
Chan
when
key is pressed. If unchecked, the channel must be accessed via
channel setup menu
Menu
on the keypad or via the Auto Source function.
the
NOTE: On-screen display of the channel list is an option that must be set in the
Menu Preferences menu.
AUTO SOURCE: If checked, (default), the projector can automatically locate this
channel when an incoming input signal matches. If not checked, the projector can
locate the selected channel only when it is directly selected via
Chan
on the
keypad—and a change in input signal will not result in a channel change.
LOCKED:If checked, all of the image settings for this channel are disabled. If
unchecked (default), all available image settings can be adjusted as desired. You
cannot use Auto Setup with a locked channel.
PREVIOUS CHANNEL: Select this option to see or change Channel Edit settings
for the previous channel in the Channel Setup list.
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NEXT CHANNEL: Select this option to see or change Channel Edit settings for the
next channel in the Channel Setup list.
3.6 Adjusting the
Image
Before You Begin
The most commonly used options for image adjustments are accessed through two
menus: Size and Position (
Menu
) and Image Settings (
Menu
), both of which
appear in the Main menu. From either of these two menus, you can change settings
affecting the image from the current channel by working with the appropriate
slidebars, checkboxes and pull-down lists.
Exit
will return to the previous menu (or to
the presentation, if from the Main menu) and accept any changes you may have
entered. Settings are saved with the current channel.
From your presentation, you can access any of the individual options in these menus
by pressing
location in the menu system. For example, press
Menu
followed by the appropriate two-digit number representing their
Menu
2
to quickly access the
“Gamma” option in the Image Settings menu.
Note that for certain options, you may prefer to use a “direct key” from presentation
level to go directly to a particular option without traveling through the menu system
(available for certain display parameters only). For example, press
“contrast” slidebar immediately. Press
Exit
to return to your presentation.
Cont
to access the
NOTES:1) To hide these “direct” slidebars, disable the” Display Slidebars”
checkbox in the Menu Preferences menu. 2) To hide the entire menu system from
view, turn off the on-screen display by pressing
Aut o
Set u p
Use Auto Setup (
)
For a good and efficient first step in perfecting the image, press
OSD
.
Aut o
Set u p
. This initiates
an automated process in which the projector quickly optimizes critical display
parameters for unlocked channels such as size, position, pixel tracking, etc., based on
the type of incoming source data detected. An Auto Setup can save considerable setup
time, and you can still modify the adjustments as desired using menu options
described below.
Size and Position Menu
In the Size and Position menu, you
can increase or decrease the size of
your main image, change its
proportion (aspect ratio), move the
image to a specific area of the
screen, and refine other related
parameters. Use Size and Position
controls to match the image
precisely to the screen used at the
site.
Size and Position
1.
Resize Presets
2.
Size
3.
Vertical Stretch
4.
Pixel Track
5.
Pixel Phase
6.
H-Position
7.
V-Position
8.
Keep Aspect on Auto Setup
Blanking
9.
No Resizing
1.000
1.000
858
0
360
262
Refer to “Using Slidebars and Other Controls” (earlier in this section) if you need
help using any of the options and controls. Changes made in the Size and Position
menu are applied immediately and are saved when you exit the menu (press
Menu
).
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Exit
or
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Operation
Resize Presets
NOTE: The same resize presets are available to all HD widescreen models. Please
note, the graphics used to describe each preset in this section are of the SXGA+
models only.
Select a Resize Presets
option to quickly display an
image in its native resolution
or to automatically resize an
image to closely fill the
projector’s native resolution
of 1400 x 1050, or to
optimize the width or height
of your display. Size, Position and Blanking
parameters will
automatically adjust accordingly. Or, if Blanking is set first, which defines an Active
Input Area; Resize Preset scaling will occur in this region of interest only. Resizing
options are explained in detail below.
WHAT IS THE RESIZING DEFAULT?By default when displaying a new source, your
image will utilize as much of the projector’s display area (1400 x 1050) as possible
for the type of incoming source data. See Select “Default” below.
WHEN “CUSTOM” APPEARS:The “Custom” re-size descriptor automatically appears
in the Size and Position menu when any of the values for Size, Vertical Stretch, H-Position, V-Position or Blanking do not correspond to those for a preset. It is not a
choice in the Resize Presets pull-down list.
Select
“DEFAULT” for most sources (factory default). The image will be centered
and displayed as large as possible depending on the type of source, as described
below:
A 5:4 graphic image will enlarge to fill the screen height, and be centered
between narrow black sidebars.
A video image or 4:3 graphic image will enlarge to fill the screen width.
An HDTV (16:9) image will fill the width and be centered between black bars
on top and bottom.
Select
“NO RESIZING” to display the image in its native resolution, which may be
smaller than the projector’s 1400 x 1050 resolution. For example, for a source with
a native resolution of 800 x 600, “No Resizing” will center a small image within a
black border—the black border areas are unused areas. See below.
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Operation
Select
“FULL SCREEN” to use
all pixels (1400 x 1050) for
displaying the image,
regardless of source or original
aspect ratio. Incoming source
material having a different
aspect ratio than the projector
will be stretched for display.
Select
“FULL WIDTH” to fill the
projector’s display from leftto-right without changing the
original aspect ratio of the
image. Depending on the
source, data at the top and
bottom may be discarded
(cropped), or the display may
have black borders at the top
and bottom (called
“letterboxed”).
Select
“FULL HEIGHT”
to fill the display from
top-to-bottom.
Depending on the
source, this may
create borders.
Select
“ANAMORPHIC” to display an anamorphic
image in its native 16:9 aspect ratio. The image will
fill the screen from side-to-side, and be centered
between narrow black bars on top and bottom. This is
used for DVD players that output widescreen images
compressed into 4:3 NTSC format.
Size
“Size” controls both the image width and height in tandem, maintaining the current
aspect ratio (proportion) of the displayed signal data.
Vertical Stretch
“Vertical Stretch” adjusts the height of the image while keeping the width constant.
Use “Vertical Stretch” to change the aspect ratio of the display.
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Operation
Pixel Track
Steady flickering or several soft vertical stripes or bands across the entire image
indicates poor pixel tracking. Proper pixel tracking helps ensure that the image
quality is consistent across the screen, that the aspect ratio is maintained, and that the
pixel phase can be optimized (described below). Tracking determines the frequency
of the pixel-sampling clock, indicated by the number of incoming pixels per line, so
that all pixels generated by a particular source are sampled.
NOTE: By default, the projector samples at the correct frequency for most sources.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows 2000 shutdown screen. Adjust the slidebar until the vertical stripes
broaden to the point where one large stripe fills the image. If the image still exhibits
some shimmer or noise, adjust Pixel Phase (below).
Pixel Phase
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.
Adjust pixel phase when the image (usually from an RGB source) still shows
shimmer or “noise” after pixel tracking is optimized. Pixel phase adjusts the phase of
the pixel sampling clock relative to the incoming signal.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows 2000 shutdown screen. Adjust the slidebar until the image stabilizes
and each pixel is clearly defined. You may notice that you can stabilize the image at
more than one point—i.e., you may find that the image appearance at “11” is
identical to the image appearance at “38”, thus you can use either setting.
If some shimmer from a video or HDTV source persists, use the “Filter” control to
remove high-frequency noise from the signal.
H-Position
This option moves the image right or left within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies
in relation to the total number of pixels available horizontally. This varies widely
according to the signal—watch the image while adjusting.
V-Position
This option moves the image up or down within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies
in relation to the total number of pixels available vertically. This varies widely
according to the signal—watch the image while adjusting.
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Operation
Advanced Size and Position — SUBMENU
This submenu consists of the
following options:
ACTIVE INPUT WINDOW:This
read-only value indicates the
current size (i.e., area) of your
displayed data or “region of
interest” as defined by the
blanking controls. By default, the
1.
2.
3.
4.
Plug & Display <EDID>
5.
Advanced Size & Position
Active Input Window
Top Blank
Bottom Blank
Left Blank
Right Blank
720x483
0
0
0
0
Native Resolution 60Hz
projector automatically
determines what portion of its full resolution to use, and pixels in the surrounding
borders are turned off. You can also specify a specific active input window size by
adjusting one or more “Blank” settings. For example, if you have blanked (cropped)
100 pixels from both the left and right edges of an incoming source of 1400 x 1050,
the remaining active input window will be reduced to 1200 x 1050. When using SD
or HD or a decoded video source at
INPUT 3or INPUT 4, the default blanking of “0”
defines an active input window of 720 x 483.
BLANKING (TOP, BOTTOM, LEFT, and
RIGHT):
Crop the image as desired so that
unwanted edges are removed from the
display (changed to black—see Figure
3.14). Blanking defines the size of the Active
Input Window, or area of interest. Range of
adjustment depends on the source resolution
and other factors. After adjustment of
blanking it may be necessary to perform a
source switch.
NOTE: Blanking a PIP image resembles
zoom (Figure 3.15). For example, left
Blanking zooms the right side of the PIP
image; Right Blanking zooms the left side.
There are no black bars.
PIP Advanced Size & Position
Active Input Window
1.
2.
3.
4.
Plug & Display <EDID>
5.
Top Blank
Bottom Blank
Left Blank
Right Blank
1600x1200
0
0
0
0
Native Resolution 60Hz
Figure 3.15. Blanking of a PIP Image
Figure 3.14. Blanking of a Primary
Image
PIP Advanced Size & Position
Active Input Window
1.
2.
3.
4.
Plug & Display <EDID>
5.
Top B lank
Bottom Blank
Left Blank
Right Blank
1600x1200
49
2
485
67
Native Resolution 60Hz
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Operation
Image Settings Menu
PLUG & DISPLAY (EDID):By default, a Plug & Play
<EDID> source outputs a signal according to the
EDID information provided by the projector. To
override this information and display in a different
format (for example, if your Plug & Play [EDID]
device does not support the projector’s resolution
and/or frequency), select the desired Plug & Play <EDID> resolution from the list.
Any daisy-chained projectors will also display
according to the chosen Plug & Play <EDID>
format.
EDID = Extended Display Identification Data standard.
Use options in the Image Settings
menu to alter your main image
without affecting its size or
position. Changes made to the
Image Settings menu are applied
immediately and are saved when
you exit the menu (press
Menu
). Options not available for
Exi t
or
the projector model or source are
disabled and appear dim (gray).
“Contrast” increases or decreases the perceived difference between light and dark
areas of the image (0-100). For best results, keep close to 50. If the contrast is set too
high, the light parts of the image lose detail and clarity. If the contrast is set too low,
the light areas will not be as bright as they could be and the overall image will be
dim. For best results, start with a low value and increase so that whites remain bright
but are not distorted or tinted, and that light areas do not become white (i.e., are
“crushed”).
NOTE: If the environment lighting changes, an adjustment of Gamma is
recommended (see below).
Brightness
(
SHORT CUT: Press
Bri g h t
and adjust the slidebar.)
“Brightness” increases or decreases the amount of black in the image (0-100). For
best results, keep close to 50. Start with a high value and decrease so that dark areas
do not become black (i.e., are “crushed”). Conversely, high brightness changes black
to dark gray, causing washed-out images.
NOTE: Brightness should be adjusted before contrast, as Brightness setting affects
the contrast setting.
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Operation
Gamma
SHORT CUT: Press
(
Gamm a
and adjust the slidebar.)
“Gamma” is a global setting that determines what gray shades are displayed between
minimum input (black) and maximum input (white) for all signals. A good gamma
setting helps to optimize blacks and
whites while ensuring smooth transitions
for the “in-between” values utilized in
other colors. Thus, unlike “Brightness”
and “Contrast” controls, the overall tone
of your images can be lightened or
darkened without changing the extremes,
and all images will be more vibrant while
still showing good detail in dark areas.
Gamma is used to fine-tune the gamma table currently in use, ranging from 1 – 3 (2.2
= default). If excess ambient light washes out the image and it becomes difficult or
impossible to see details in dark areas, lower the gamma setting to compensate. This
will improve contrast while maintaining good details for blacks. Conversely, if the
image is washed out and unnatural, with excessive detail in black areas, increase the
setting. In high ambient light conditions, lower gamma may produce better results
than higher gamma. Gamma of 2.2 (default) indicates the gamma table has not been
adjusted. For more information, refer to Advanced Image Settings submenu, Gamma Table. Again, good gamma improves contrast while maintaining good details for
blacks.
Filter
The proper filter setting is automatically set for virtually all
signals, and rarely needs to be changed. It applies a low pass
filter for noise reduction in the incoming input signal,
particularly for HDTV or SDTV. Applied in the analog domain
before sampling, this filtering removes high frequencies and
thus reduces pixel phase noise (note this also reduces signal
Off
1.
RGB
2.
HDTV
3.
EDTV
4.
SDTV
5.
bandwidth). Override only if standard pixel tracking and phase adjustments do not
adequately clear up a “noisy” video signal, or if a graphics signal appears overly
“soft”. Both instances indicate that “Filter” may be set to the wrong option.
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Operation
Detail
“Detail” adjusts the sharpness of a video image so that edges remain clearly defined.
It can be particularly useful if a significant “Noise Reduction” adjustment has caused
the image to appear too soft. Adjust until the display is as sharp as desired, keeping in
mind that because “Detail” adds some high frequencies back into the image, it can
also re-introduce a certain degree of noise.
Noise Reduction
“Noise Reduction” is similar to the “Filter” control, but operates in the post-sampling
digital domain with a more subtle effect. Higher settings are most useful for clearing
up noisy RGB images such as those from a PC. Adjust as desired, keeping in mind
that reducing noise (which reduces high frequencies) may also soften the image.
Color Space
“Color Space” determines how the color components of an
analog input signal are decoded for accurate color in the
display. Selecting a color space option is useful only for analog
signals and certain digital sources connected to
2, INPUT 5
or INPUT 6. Although color space for these analog
INPUT 1, INPUT
signals is automatically determined by the projector, in some circumstances you may
wish to override this and manually set a specific color space.
NOTE: For many digital signals or for signals connected to
INPUT 3 or INPUT 4, the
color space function is entirely automatic and the pull-down list disabled.
The current color space appears in the Image Settings menu. Press
to select a
different option:
Select
Select
Select
RGB unless you are using component video at INPUT 1, 2, 5 or 6.
YPbPr (Video) with a standard definition televised signal (SDTV).
YPbPr (HDTV) with a high definition televised signal (HDTV).
NOTE: When certain RGB signals are first connected, the projector may not initially
recognize them as RGB and will incorrectly decode their color information as YPbPr
(video). These signals can include:
RGB signals in NTSC, PAL, SECAM frequency ranges.
Scan-doubled sync-on-green.
Scan-quadrupled sync-on-green.
For these signals, change the Color Space to RGB and then define a new channel for
future use.
Video Options
This submenu is used with video sources
INPUTS3 or 4).
only (
— SUBMENU
Enable Decoder AGC
1.
2.
3.
4.
5.
6.
Video Standard
Input Video Black
Decoder Luma Delay
Video Options
Auto
0 IRE
Color
Tint
50.0
50.0
35
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Operation
)
ENABLE DECODER AGC:Automatic Gain Control (AGC) affects decoded video
images only. Enter a checkmark (default) in most instances—this activates the
decoder’s AGC circuit to ensure properly bright images. Delete the checkmark if a
decoded video image exhibits strange color artifacts such as stripes in highly
saturated colors, indicating an incompatibility between this source and the AGC.
VIDEO STANDARD:For all but the more unusual video standards
available in the world, the projector automatically detects the
incoming horizontal and vertical frequencies and sets the
projector’s processing of this signal to the corresponding standard.
The current video standard name appears in the Video Options
submenu, and includes an “A” if it has been auto-detected. Press
to view or select a different video standard from those
available to the projector—any that are disabled have frequency
characteristics that differ from those of the incoming signal.
Selecting a specific standard forces the projector to process the signal according to
this standard.
NOTE: Best results are obtained with defined channels. Otherwise, switching from
one video source to another can sometimes cause slight disturbances in the display,
indicating that the Auto function is struggling. Recover by briefly selecting a different
video standard, then going back.
Table 3.3. Regions and Video Standards: Summary
StandardWhere Used (SUBJECT-TO-CHANGE
NTSCN. America and Japan
NTSC 4.43A tape-only standard for partially-translated hybrid signals
PALMost of Europe, China, Australia, some of S. America, some of Africa
PAL-MBrazil
PAL-NCArgentina, Chile, other Latin American countries
PAL 60
SECAMFrance, Eastern Europe, most of Africa
NOTE: Generally, use “Auto” for all instances EXCEPT: 1) a poor quality input
signal or 2) a black-and-white video signal. In order to detect and display such
signals, select the relevant standard from the list.
INPUT VIDEO BLACK: This control
compensates for incoming elevated black
levels present in certain video signals, and
ensures that blacks in the display are
neither crushed (i.e., where dark grays appear black) nor excessively elevated (i.e.,
where blacks appear dark gray). By default, the projector automatically determines the
best setting according to the type of incoming video signal:
0 IRE– Used for DVD output with “enhanced black”, SECAM, most PAL
standards, and Japanese NTSC.
7.5 IRE– Used for most NTSC video signals.
For some types of video, you can override the setting. The control is disabled for other
types of video (and all graphics sources). Generally, if black appears crushed when
brightness = 50, choose “0 IRE”. If black appears excessively elevated, use “7.5 IRE”.
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Operation
COLOR: This slidebar adjusts the color saturation level, i.e. the amount of color in a
video image. Lower settings produce less saturated colors — for example a setting of
“0” produces a black and white image. If the color level is too high, colors will be
overpowering and unrealistic.
TINT: This slidebar adjusts the red/green color hue for true color reproduction of
video and HDTV signals connected to Input 3 or 4. For best results, adjust tint while
displaying an external test pattern—otherwise, it is recommended that tint remain at
its default setting.
DECODER LUMA DELAY: This control affects any incoming composite or S-video
signal, delaying the luma signal (intensity) in relation to the chroma (color). In the
image, increasing the luma delay will move luma (seen as a shadow where colors
overlap) to the right slightly, with colors remaining in place. Decreasing this delay
will move the shadow slightly to the left. If necessary for your current source, adjust
so that no shadows occur with adjacent colors.
Input Levels
— SUBMENU
NOTES:1) Because the projector automatically optimizes input levels for all but the
most unusual of sources, it is recommended that only experienced users use the Input Levels submenu. 2)Before beginning, check that overall contrast and brightness
settings are near 50 and that color temperature is properly set up on an internal
grayscale test pattern. 3) There must be at least 2 consecutive white pixels present in
the image for proper “Auto Input Level” function. Leave this control off after use.
Good RGB or input
levels—that is, the drives
and blacklevels for each of
the three colors, red, green
and blue—ensure that
images from analog sources
other than decoded video
have maximum contrast
without crushing black or
white. By default (and in an
“Auto Setup”), the projector
automatically determines
the best input levels by
monitoring image content and adjusting the controls appropriately—further
adjustment is typically not required to obtain proper blacks or whites.
NOTE: This automatic adjustment requires at least 6-12 consecutive white pixels in
the image. Without these pixels, input levels may produce skewed colors, particularly
in non-video images.
However, for a very unusual source exhibiting one or more overly high blacklevels
(typically caused by a noisy source causing blacklevel spikes), an experienced user
may prefer to use the Input Levels menu (shown above). These adjustments, which
together serve as a calibration process compensating for differences in sources and
cabling, enable an experienced user to perfect the source image input levels and
eliminate the “overshoot” and “undershoot”. Note that Input Levels are of limited use
with digital signals, but do offer some ability to tweak poorly mastered source
materials.
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Operation
NOTES:1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
AUTO INPUT LEVEL – Temporarily enter a checkmark only if you are an experienced
user and you have an unusual source that you feel needs further color temperature
and/or input level adjustment. This compensates for incoming out-of-range drives
(white) and blacklevels (black) that would cause “crushing” of light and dark colors
in the image. After entering a checkmark, wait for the six slidebar values to stabilize,
and then delete the checkmark and exit. The Auto Input Level is automatically turned
off upon exit from the Input levels Menu.
BLACKLEVELS AND DRIVES – To check your image levels and adjust these controls:
1. Ensure overall “Contrast” and “Brightness” settings are both set to near 50.
NOTE: Not required for “Auto” adjustment.
Contrast
= 50 (approx.)
Bri g h t
= 50 (approx.)
2. Check the color temperature setup using an internal grayscale test pattern,
making sure to obtain a neutral grayscale.
NOTE:Not required for “Auto” adjustment.
3. Confirm that you are using an analog source not connected to
4, as Input Levels are not applicable for digital sources or sources going through
INPUT 3 or INPUT
the decoder. A grayscale is recommended.
4. If the blacks and/or whites appear OK, input levels do not need adjustment. If
black levels are too high (and/or whites are too low, which is rare), you likely
have a noisy source that is producing skewed input levels. Continue with Step 5.
5. Temporarily enable “Auto” in the Input Levels submenu. Wait for all six values
to stabilize. Alternatively, do not use “Auto”—reduce blacklevels manually
instead. Judge by eye and change one or more of the six levels as necessary to
obtain proper blacks and whites. You may want to see only a certain color while
adjusting—use the “Color Enable” option (described below).
6. Delete the “Auto” checkmark and leave the Input Levels menu.
IMPORTANT: Do not use Input Levels to adjust color temperature. This will
distort contrast and brightness functions as well as color temperature.
AUTO COLOR ENABLE – When a checkmark is present, selecting a specific blacklevel
or drive to adjust will automatically enable the corresponding color in the display.
Delete the checkmark to see all colors, or to enable a different specific color through
the Color Enable Control.
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CLAMP LOCATION – This option (formerly known as sync tip
clamping) can brighten the image produced from certain highresolution high-frequency graphic sources. For almost all
sources, the projector automatically selects the best clamp
location. Use the normal Back Porch location if the image is either sufficiently bright
or overly bright. Select Sync Tip if the image appears unusually dim, if there are
horizontal streaks across the image, or if there is significant color drift. This moves the
clamping pulse from the normal back porch location (which is likely too short) to the
tip of the horizontal sync pulse. Tri Level is typically needed for an HDTV source.
COLOR ENABLE – Select which color or colors you want to see in the display, useful
while working with color temperature white levels or input levels.
PEAK DETECTOR – The Peak Detector is a tool to assist with defining individual input
levels, enabling you to accurately set the Input Levels for any particular source with
the appropriate image. Enabling the Peak Detector activates a special operating mode
for detecting only pixels that are considered black or white—all other levels are
displayed as a mid-level gray. When used with a smooth grayscale pattern in which
black and white are known to be at opposite edges of the image, you can watch these
isolated areas while adjusting individual blacklevels and input drives until both black
and white edges are just visible and distinguished from neighboring pixels. Images
from this source will then display correct blacks and whites without crushing.
See Figure 3.16. Adjusting Input Levels Using the Peak Detector
:
1. Display a 16 level grayscale test pattern from the desired external source, and
enter a checkmark in the Peak Detector checkbox.
NOTE: The “Peak Detector” will initially render the grayscale as a uniform
gray field before adjustment or extreme crushing.
2. Display one primary color.
NOTE: Selecting Auto Color Enable ensures the correct color is displayed for
each setting.
3. For the current color, adjust its corresponding “Blacklevel” slidebar just until a
single band of black appears at one edge of the screen. This band represents the
first band of the grayscale pattern, which should be 100% black. Do not adjust
too far.
4. With the same color still active, adjust its corresponding “Input Drive” slidebar
just until a single band of color appears at the opposite edge of the screen. This
band represents the last band of the grayscale pattern, which should be 100%
white (or the current color, if a certain color is enabled). Do not adjust too far.
5. It may be advantageous to go back and check the black band—adjust the
blacklevel slidebar if necessary.
NOTE: Readjusting blacklevels at this point affects the gain; only readjust when
absolutely necessary.
6. Repeat Steps 3-5 with the other two remaining primary colors. When each
primary color shows one optimized black band and white (or colored) band, the
input levels for this source are correctly set. Upon exiting the Input Levels menu,
the Peak Detector checkbox will clear.
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Operation
A
Figure 3.16. Adjusting Input Levels Using the Peak Detector
(RED EXAMPLE SHOWN)
Advanced Image Settings
— SUBMENU
Use the Advanced Image Settings
submenu to make the adjustments
necessary for lesser-used but more
specialized applications on your
projector.
NOTE: 3D Source option is
available for Mirage HD.
1.
Select Color Adjustment
2.
3.
4.
5.
6.
7.
8.
9.
0.
GAMMA TABLE: This control applies a default video, graphics or simple gamma table
dvanced Image Settings
Gamma Table
Color Temperature
Optical Aperture
Reserved
Simulation 3D
Motion Filter
Film Mode Threshold
Detail Threshold
3D Source
Reserved
Graphics
Max. Drives
7600
3
Auto
0
0
or “curve” to your images, controlling the intensity of midlevel colors and producing
maximum contrast, brightness and color performance. As shown at right, the graphics
curve is a simple power curve while the video curve has a linear segment near black
to compensate for increased black levels typical of video signals. A simple gamma
curve is a value of 2.2 and is correct for most signal conditions. Although the
projector automatically applies either the graphics or video curve according to what
type of incoming signal is detected, in
some cases you may wish to override this
default and use graphics gamma for a
video source or video gamma for a
graphics source. Alternatively, if neither
default is ideal, you may prefer to apply
the simple (non-optimized) gamma curve
or a user-defined custom gamma curve
that has been created externally, named,
and downloaded to the projector (requires separate PC-based Arbitrary Gamma
KoRE Librarian
software applications). If any of these special user curves have been
and
installed, their names will appear in the Gamma Table pull-down list.
Keep in mind that any Gamma Table choice sets the related Gamma value (shown in
the Image Settings menu) to a 2.2 default, where it can be fine-tuned as desired.
Different values (1-3) here indicate that the original gamma table has been adjusted
with either the Gamma slide bar or direct key.
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SELECT COLOR ADJUSTMENT: In “Select Color
Adjustment”, choose an overall color palette for all images.
The “Max Drives” factory default simply drives all 3 colors
at their maximum level so that they are fully on and cannot
be changed. The two other pre-defined color adjustment
choices—SD Video and HD Video—apply a color gamut
optimized for video sources (standard or high-definition).
Alternatively, you can specify a color temperature. This
enables the adjacent Color Temperature slidebar and applies
its current setting (default = 6500K). If none of the pre-defined “Select Color
Adjustment” options or color temperatures suits your application, select one of four
color gamuts previously defined by a user (User 1, 2, 3, 4). A “User” option applies a
customized color performance in which the user has precisely set the hue and
intensity of each color component in the Color Adjustment by X/Y or Color Saturation submenus. It is most often needed with multiple-projector applications.
Select the color adjustment producing the best color accuracy for your application
and installation.
To configure a “User” color adjustment (gamut), use either the Color Adjustment by X/Y or Color Saturation submenu.
NOTES: 1) “Color Temperature” defaults to 6500K until changed. All four “User”
options default to SD Video unless the user has redefined them. 2) Factory-defined
color primaries, which ensure consistent color gamut from projector-to-projector,
can be calibrated in the Service menu only. If you suspect alteration, the factory
settings can be recovered with selection of “Reset to Factory Defaults?” in the Color Primary Settings submenu within the Service menu (password-protected).
COLOR TEMPERATURE — Adjust to apply a specific and accurate color temperature
to all displays. Color temperatures are expressed in degrees Kelvin (3200-9300K),
and utilize different combinations of the projector’s original native color primaries to
produce a “coloration” or cast (reddish or bluish) in images—the lower the
temperature, the more reddish the cast; the higher the temperature, the more bluish
the cast. Note that the slidebar is enabled only if you have a source connected and
have selected “Color Temperature” in the adjacent “Select Color Adjustment” pulldown list in the Advanced Image Settings menu.
OPTICAL APERTURE - The optical aperture inside the projector controls the diameter
of the light beam passing through the system. With a fully open aperture (slide bar
default of “0”), the maximum amount of light passes through for maximum
brightness in your images. Increase the slide bar setting to reduce the aperture
diameter and maximize contrast ratio instead. Performance of aperture depends on
the lens in use. NOTE: Optical Aperture also appears in the lamp menu.
APERTURE MANUAL ADJUSTMENT - A variable position manual aperture is present
on the 1.2:1 and 1.1:1 lens. It may be used together with the internal electronic
aperture to increase the contrast ratio; noting a slight decrease in brightness when it is
used. It is recommended for highest brightness operation, under normal conditions,
the manual aperture is to be left open. See Aperture Manual Adjustment below for
aperture open/close and lock and unlock dial positions. NOTE:The lock/unlock dial
position allows you to open the aperture at a desired position and lock it in place.
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Operation
CLOSEOPEN
UNLOCK
LOCK
Aperture Manual Adjustment
RESERVED - No function.
Mirage S+ Series — Simulation 3D —
SETTINGS
Use the options in the Simulation 3D
menu to make the timing adjustments
necessary for realistic simulation and
3D images.
NOTE: For complete 3D application
notes, refer to the separate Using 3D
in Mirage manual provided with the
Mirage projector.
FRAME DELAY MONITOR —For best
results, the value should remain fairly
constant, indicating that timing of input and output frames is locked; the Frame Delay
Monitor value should stay within 5-10 lines or so of the Frame Delay setting. If a
frame is lost or “dropped”, this value will cycle to maximum and jump to minimum
and then repeat, indicating that the frame input is no longer equal to the output. If the
signal is not locked, the values will change erratically; you can adjust the Frame
delay to attempt a correction.
SUBMENU OF ADVANCED IMAGE
Simulation 3D
Frame Delay Monitor
1.
2.
3.
3D Stero Sync Locking
4.
3D Stero Sync Select
5.
3D Stereo Sync Delay
6.
7.
Figure 3.17- Mirage S+ Models
Frame Delay
Dark Interval
Frame Lock Enable
Reserved
1047
1000
128
Output
Input A
1000
Locked
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where
alternating left-right frames must be synchronized with the corresponding L/R
shutters in 3D glasses, a total frame delay setting of two (or multiple of two) may be
more useful. If set too high or low, frame locking will not be possible—most sources
require approximately 50 lines of delay to ensure frame locking.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
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Operation
DARK INTERVAL —Adjust Dark Interval to artificially increase the amount of dark
time between displayed frames for stereographic 3D images. Higher settings provide
more time for shutters in 3D glasses to open/close, ensuring that each eye sees the
full display intended for it. Symptoms of cross talk and/or color artifacts can indicate
need for adjustment. The Dark Interval range of adjustment depends on the vertical
frequency of your source—the higher the frequency, the smaller the range.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
3D STEREO SYNC LOCKING— This option defines 1) whether or not the incoming
stereographic 3D signal locks to the vertical sync output so that signals are
synchronized, and 2) whether or not the 3D frames must be inverted, i.e. swapped
left-with-right. The correct setting ensures that the projector’s 3D display of left/right
frames is synchronized with the rest of the 3D system components so that the
intended eye sees the left/right image data. Select the option corresponding to your
3D source connections and timing, and use only if the Mirage 3D Stereo Sync Cable
is connected between the projector’s GPIO port and a server. Keep this adjustment
OFF (default) when you are not using the Mirage 3D Stereo Sync Cable.
With your sync cable and, if desired, emitter connected as described in the Using 3D in Miragemanual, select the option suited to your 3D configuration (see above). If
Frame Delay is two (or 0), do not invert; if frame delay is one or three, invert.
Generally, an “Unlocked” setting is synchronized with the incoming L/R signal
rather than the vertical sync output, and may be needed only with multi-projector
installations in which the vertical sync outputs vary.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
3D STEREO SYNC SELECT
Define which of the
—
Mirage 3D Stereo Sync
Cable’s input connecters is
routed from your server.
Use only if the cable is
present.
3D STEREO SYNC DELAY — Set when the L/R frames begin, defining the best
reference point for synchronizing the display with your glasses. Proper adjustment of
this delay should eliminate cross talk and odd colors caused by timing differences
between the glasses and the projected display. Use this slide bar only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server.
Slide bar values indicate the number of lines that are delayed.
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Operation
y
y
y
FRAME LOCK ENABLE — This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
Locked
1.
Rate Matched
2.
Free Run
3.
NOTE: 1) For more information, refer to separate Using 3D in Mirage manual
provided.
Mirage HD/WU Series — Simulation 3D —
SETTINGS
Use the options in the Simulation
3D menu to make the timing
adjustments necessary for realistic
simulation and 3D images.
1.
2.
NOTE: For complete 3D
application notes, refer to the
separate Using 3D in Mirage
manual provided with the Mirage
projector.
FRAME DELAY MONITOR —For
3.
4.
5.
3D Stereo S
6.
7.
best results, the value should
SUBMENU OF ADVANCED IMAGE
Simulation 3D
Frame Dela
Monitor
Frame Delay
Dark Interval
3D Sync Input
3D Sync Output
nc Dela
Frame Lock Enable
1047
1000
2500
Input A
To Emitter
592
Locked
3D Source
Mirage HD/WU Models
remain fairly constant, indicating that timing of input and output frames is locked; the
Frame Delay Monitor value should stay within 5-10 lines or so of the Frame Delay
setting. If a frame is lost or “dropped”, this value will cycle to maximum and jump to
minimum and then repeat, indicating that the frame input is no longer equal to the
output. If the signal is not locked, the values will change erratically; you can adjust
the Frame delay to attempt a correction.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where
alternating left-right frames must be synchronized with the corresponding L/R
shutters in 3D glasses, a total frame delay setting of two (or multiple of two) may be
more useful. If set too high or low, frame locking will not be possible—most sources
require approximately 50 lines of delay to ensure frame locking.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
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Operation
DARK INTERVAL —Adjust Dark Interval to artificially increase the amount of dark
time between displayed frames for stereographic 3D images. Higher settings provide
more time for shutters in 3D glasses to open/close, ensuring that each eye sees the
full display intended for it. Symptoms of cross talk and/or color artifacts can indicate
need for adjustment. The Dark Interval range of adjustment depends on the vertical
frequency of your source—the higher the frequency, the smaller the range.
NOTE: For more information, refer to separate Using 3D in Mirage
manual
provided.
3D SYNC OUTPUT — This option defines 1) whether or not the sync will be frame
doubled on the output, and 2) whether or not the 3D frames must be inverted, i.e.
swapped left-with-right. The correct setting ensures that the projector’s 3D display of
left/right frames is synchronized with the rest of the 3D system components so that
the intended eye sees the left/right image data. Select the option corresponding to
your 3D source connections and timing, and use only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server. Only the last
projector in the chain that is connected to the emitter will choose one of the emitter
choices; all other projectors will choose ‘To Next Input’. Choose OFF when you are
not using the Mirage 3D Stereo Sync Cable.
With your sync cable and, if desired, emitter connected as described in the Using 3D in Mirage manual, select the option suited to your 3D configuration (see above). If
Frame Delay is two (or 0), do not invert; if frame delay is one or three, invert.
Generally, an “Unlocked” setting is synchronized with the incoming L/R signal
rather than the vertical sync output, and may be needed only with multi-projector
installations in which the vertical sync outputs vary.
NOTE: For more information, refer to separate Using 3D in Mirage
provided.
3D SYNC INPUT — Define which of the Mirage 3D Stereo Sync Cable’s input
manual
connecters is routed from your server. Use only if the cable is present. Only the first
projector, possibly connected to external sync, will choose any of these selections.
Every other projector will be getting sync from the previous projector on Input A or
Input B.
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Input A
1.
Input A, inverted
2.
Input B
3.
Input B, inverted
4.
None / internal
5.
None / internal, inverted
6.
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Operation
3D STEREO SYNC DELAY — This value is set when the L/R frames begin and by
default, is automatically calculated based on signal timing; it defines the best
reference point for synchronizing the display with your glasses. Proper adjustment of
this delay should eliminate cross talk and odd colors caused by timing differences
between the glasses and the projected display. Slide bar values indicate the number of
lines that are delayed. NOTE: See Help menu to view the formula used to calculate
this value.
FRAME LOCK ENABLE — This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
NOTE:1) For more information, refer to separate Using 3D in Mirage
manual
provided.
3D SOURCE — When using a Mirage projector with HD resolution, a checkbox
option called 3D Source will be added to the bottom of the Simulation 3D menu.
This checkbox must be set by the user for all new 3D sources, and cleared for all new
non-3D sources (default setting is checked). Once set, this value will be maintained
for that source for all future uses. This option is also available under the Advanced Image Settings menu.
Simulation 3D — MATRIX MODELS ONLY —
SETTINGS
Use the options in the Simulation
3D menu to make the timing
adjustments necessary for realistic
simulation and 3D images.
NOTES:1) Available in Matrix
projectors only.
FRAME DELAY MONITOR —For best
results, the value should remain
fairly constant, indicating that
1.
2.
3.
4.
5.
6.
7.
8.
timing of input and output frames
SUBMENU OF ADVANCED IMAGE
Simulation 3D
Frame Delay Monitor
Frame Delay
Accuframe
Reserved
Reserved
Reserved
Frame Lock Enable
Reserved
Warp Latency
All Matrix Models
1050
1050
0
Locked
0
is locked; the Frame Delay Monitor value should stay within 5-10 lines or so of the
Frame Delay setting. If a frame is lost or “dropped”, this value will cycle to
maximum and jump to minimum and then repeat, indicating that the frame input is no
longer equal to the output. If the signal is not locked, the values will change
erratically; you can adjust the Frame delay to attempt a correction.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where
alternating left-right frames must be synchronized with the corresponding L/R
shutters in 3D glasses, a total frame delay setting of two (or multiple of two) may be
more useful. If set too high or low, frame locking will not be possible—most sources
require approximately 50 lines of delay to ensure frame locking.
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Operation
ACCUFRAME – Increasing the AccuFrame value will reduce the artifacts related to
fast motion in simulation content. Symptoms of blurry objects or loss of apparent
detail may indicate a need for this value to be adjusted.
NOTE: If increasing AccuFrame does not improve image quality, reduce the value
to 0. Increasing AccuFrame may increase ‘flicker’ of the display and may reduce
overall brightness.
FRAME LOCK ENABLE —
This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
Reserved - No function.
WARP LATENCY— Requires optional Christie TWIST module. Refer to Christie
TWIST User Manual
provided with the module.
Advanced Image Settings continued
MOTION FILTER —
This control is most useful for smoothing out moving images from
— SUBMENU
interlaced sources. In most cases the proper Motion Filter setting is
automatically determined according to the type of incoming source
signal. However, if your source is jittery and/or tearing you may wish
to “force” a setting to ensure stable processing for this source—if
desired, override the default “Auto” setting by selecting the
appropriate motion filter:
1.
AUTO:The projector will automatically use the correct motion filter according to
the incoming signal.
2.
STILL:For static images with no motion, such as graphics from a CD.
3.
MOTION: For video images that did not originate from film, or for moving
computer-generated images.
4.
FILM:For video images that originated from film. This will optimize image
quality and stability.
FILM MODE THRESHOLD — This setting determines how sensitively the projector can
detect if an incoming video signal originated from film or not. It should not require
adjustment.
DETAIL THRESHOLD— Use “Detail Threshold” to define at what frequency level the
“Detail” control will begin to magnify high frequencies, which adds details back into
the image. Raise the threshold to ignore more of these high frequencies, and lower
the threshold to magnify more of these frequencies. A setting of “0”, for example,
means no noise will be ignored and all will be magnified. An ideal detail threshold is
one in which high frequencies that are causing objectionable noise are not magnified
when using “Detail”, but frequencies which can help sharpen an overly-soft image
are magnified.
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Operation
3D SOURCE — When using a Mirage projector with HD or WUXGA resolution, a
checkbox option called 3D Source will be added to the bottom of the Advanced
Image Settings menu. This checkbox must be set by the user for all new 3D sources,
and cleared for all new non-3D sources (default setting is checked). Once set, this
value will be maintained for that source for all future uses. This option is also
available under the Simulation 3D menu in Mirage HD or WUXGA projectors only.
FLOATING INPUTS - This allows the signals connected to inputs 1, 3, and 4 to have
floating ground references relative to the projector. Floating the inputs can remove
hum bars in the image if the installation has conflicting grounds. However, floating
the inputs can also introduce hum bars when the signal ground is the only connecting
ground. Select the setting that produces the best image.
3.7 Adjusting
System
Parameters and
Advanced
Controls
System Configuration
— GENERAL —
Use the Configuration menu to
define general operating
parameters and communications
with other projectors and
equipment, and to access other
advanced processing and image
adjustments affecting overall
performance. In addition, the
Configuration menu provides
access to diagnostics, calibration
tools and the Service submenu
1.
2.
3.
4.
5.
6.
7.
8.
9.
Diagnostics and Calibration
0.
Option 1 Card: Dual SD/HD-SDI
Option Card 2 Empty
Configuration
Language
Image Orientation
Reserved
Auto Power Up
Set Date And Time
Menu Preferences
Communications
Geometry and Color
Service
English
Front
(password-protected).
Keep in mind that settings in the Configuration menu (and its submenus) are
typically “global” settings applied regardless of the type of source being used. This
characteristic is identified with the
(globe) icon alongside the option.
NOTE: The Configuration menu is recommended for experienced users/technicians
only.
The first six options in the Configuration menu are explained below:
Language
Choose from available languages to use in the projector’s menus. The change will
take effect immediately.
Image Orientation
Set the orientation of the image according to the orientation of your projector. If the
setting is incorrect, projected images will be reversed and/or upside down.
Reserved - No function.
Auto Power-up
Enter a checkmark to enable the projector to automatically power up after losing
power due to a power failure or due to unplugging the projector during operation.
Note that unsaved display adjustments may be lost.
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Operation
Set Date & Time
Enter or read the current year-month-day and hour-minute-second. Changes here
reset the projector’s real-time clock.
Menu Preferences
Adjust the appearance, content and/or
location of on-screen menus and
messages.
LARGE MENU FONT — Enter a
checkmark to enlarge menus and their
text. You may have to adjust “Menu
— SUBMENU
1.
2.
3.
4.
5.
6.
7.
8.
Display Channel List
Display Error Messages
Splash Screen Setup
Menu Preferences
Large Menu font
Menu Location
Horizontal Shift
Vertical Shift
Display Slidebars
4:3 Top/Left
261
204
All
Always on
Location” to accommodate the
increased menu area.
MENU LOCATION — Use the pull-down list to choose a pre-defined default or
customized location for the display of all on-screen menus.
To create a custom menu location quickly, choose a preset that is closest to the
desired location. Then adjust “Horizontal Shift” and “Vertical Shift” slidebars to
move the menu to the desired location. Avoid locations too close to a corner or edge
to prevent cropping of larger menus.
HORIZONTAL SHIFT AND VERTICAL SHIFT — Shift your menus as desired, creating a
customized menu location.
DISPLAY CHANNEL LIST — Enter a checkmark if you want to see a scrollable channel
list whenever you press
icon
in the Channel Setup menu will appear here. The “Display Channel List”
option also enables on-screen feedback when using the
Chan
from your presentation. Channels marked with a list
Input
key. If you prefer to hide
the channel list and input dialog box while switching channels and sources during a
presentation clear the checkbox.
NOTE: The Channel List and input dialog box cannot be hidden during use of the
menus.
DISPLAY SLIDEBARS — Enter a checkmark to superimpose a small slidebar over the
current image whenever an adjustable parameter is selected directly with a key such
as
Contra st
or
Bri g h t
If “Display Slidebars” is unchecked, these slidebars can still be
.
accessed, but will be hidden during adjustment. This option does not affect slidebars
in menus.
DISPLAY ERROR MESSAGES — Choose how you want to be notified of errors
detected in either the incoming signal or projector. Select “Screen” or “All” (default)
to see brief on-screen messages. This is particularly recommended during setup or
testing of the projector. Or select “Serial Ports” to receive messages via RS-232 or
RS-422 serial communication only. To hide error message displays, such as during
shows and presentations, select “Off” or “Serial Ports”.
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Operation
SPLASH SCREEN SETUP — Use the Splash Screen to choose when you would like to
display a special introductory splash screen image, such as your company logo,
graphic or message.
Always Off = A splash screen never appears
Always On = A splash screen is always on behind the current display image,
similar to wallpaper.
Startup Only – The splash screen logo appears at projector startup only.
Startup And No Signal – A splash screen appears at startup only if there is no
source signal.
To replace the default “Christie logo” splash screen (or other) with one of your own,
use KoRE Librarian to download the desired .bmp to the projector. This will
overwrite the current splash screen content in projector memory.
System Configuration — COMMUNICATIONS —
Settings in the Communications
submenu define and control
how single or multiple
projectors are linked with each
other and with a controlling
device. See Figure 3.18.
Baud Rates
The baud rate setting
determines the speed of
communication to and from the
Baud Rate for RS232
1.
Baud Rate for RS422
2.
3.
Network Routing
4.
Ethernet Settings
5.
6.
Broadcast Key
7.
8.
9.
0.
Communications
Projector
Backlight
Front IR
Back IR
Wired Keypad
115200
1920
004
All Joined
On
On
Off
projector on the RS-232 or RS422 links. The maximum rate
Figure 3.18. Communications
for the RS-232 is 115200; for
RS-422 it is 19200. Set the baud rate to match that of your controlling device, such as
your PC. If you are unsure about what baud rate to choose, refer to the documentation
for the controlling device. In an existing network of projectors, if you discover that a
projector has a different baud rate, ensure the pull-down list is used and select the
correct baud rate using the
key—do not just scroll this control with
or
keys. Serial communication is always eight data bits, no parity.
Projector
Enter a three-digit number (such as “001”) to assign or change a number to the
projector currently in use. If the current projector already has a number assigned, that
number will appear here (for example, “004” in Figure 3.18, above). Numerical
identity for projectors enables you to communicate with a single projector within a
Pr oj
multiple-projector application (Refer to
make a mistake in assigning or changing the projector number, press
key in 3.3 Using the Keypads). If you
Ex i t
to cancel.
NOTE: When multiple projectors are being used and you want to adjust the color
and edge blending settings for individual projectors to create one seamless image,
you must assign different numbers for each projector to allow switching back and
forth between projectors while adjustments are being made.
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Operation
Network Routing
NOTE: Not applicable for stand-alone projectors or simple serial networks with only
one type of controller and linking.
Separate
1.
RS232 and RS422 Joined
2.
RS232 and
3.
All Joined
4.
SEPARATE: Select “Separate” (factory default) to keep RS-232, RS-422 and Ethernet
Ethernet Joined
messages on their respective paths instead of being broadcast to the other types of
ports. In Figure 3.19A, RS-422 controls only the projector to which it is connected.
In Figure 3.19B; either RS-232 or RS-422 will control the network.
Figure 3.19. Using the “Network Routing” Option
RS-232 AND RS-422 JOINED: Messages originating from an RS-232 or RS-422
controller will be relayed to all RS-232or RS-422 ports. Any Ethernet
communication, however, will not.
RS-232 AND ETHERNET JOINED: Messages to and from the RS-232 ports will also be
relayed to the Ethernet port, and vice versa. Any RS-422 communications will be
isolated.
ALL JOINED: All messages reach all ports, regardless of type.
Ethernet Settings
(SUBMENU)
NOTE: Recommended for network administrators only.
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Operation
DHCP: Enable this checkbox if you want a DHCP server to automatically change the
projector’s default IP address (0.0.0.0) to one that is valid and unique for use on the
current Ethernet network. On networks without a DHCP server, or to simply override
the automatic DHCP server function, delete the checkmark and enter the new “IP
Address” settings desired. Remember that only a 0.0.0.0 address will trigger the
DHCP addressing service, and only when the DHCP checkbox is enabled.
IP ADDRESS:Enter a valid and unique IP address for use on the network to which the
projector is currently connected. This address will overwrite any previous IP address
such as the projector’s factory-defined default (0.0.0.0), or one that has been assigned
by a DHCP server or other user. It takes approximately 10 seconds for the projector
to respond at its new address.
PORT:On some Ethernet networks, firewall restrictions may require that the port
number of the projector be changed from its default of 3002. If so, enter a new valid
port number here. It is highly recommended not to use a valid port number below
1024, as these ports are typically reserved for and used by common IP applications.
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are
automatically assigned when DHCP is enabled. If a static IP is being used, the IP
must be assigned first since the projector estimates the subnet mask after the IP is
entered. The Default Gateway is an optional router device used to send and receive
data outside the subnet.
ArtNet Interface
Settings
ArtNet is an Ethernet
communication protocol
that was developed by
Artistic Licence. It is
used for controlling
lighting/staging
equipment from a
—SUBMENU
ArtNet Interface Settings
1.
2.
3.
ArtNet Advanced Mode
4.
5.
6.
ArtNet Device Description
ArtNet Subnet
ArtNet Universe
ArtNet Base Channel
ArtNet Device Name
00
00
001
Christie
Christie / ArtNet Interface
lighting console or PC application. It is based on the popular DMX512 control
protocol.
ArtNet SUBNET: This is the highest level address for a device. Typically it is set to 0.
ArtNet UNIVERSE: Each packet of data is broadcasted to all devices plugged into a
universe (up to 512 devices/channels).
ArtNet CHANNEL: There are 512 channels per universe. This control allows you to
specify the starting channel for this projector.
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Operation
ArtNet ADVANCED MODE: When this setting is enabled, each projector listens for data
on 64 channels starting with the base channel. When advanced mode is not in use, the
projector only listens on 10 channels. You can squeeze more devices per universe
when the projector uses fewer channels.
NOTE: The additional 54 functions are not currently implemented and are reserved
for future use.
ArtNet BASE CHANNEL: When advanced mode is enabled, the projector listens to data
on 64 consecutive channels, or 10 consecutive channels when advanced mode is not
enabled. The projector processes requests that come on either 10 or 64 consecutive
channels beginning with the ‘base channel’ defined here. The requests implement the
following functions:
DMX Channel Function Value
Base Shutter
Base + 1 Slider Lock
Base + 2 Input * 1 – 8 Input #
Base + 3 Channel * 1-99 Channel #
Base + 4 Lens – Vertical *
Base + 5 Lens – Horizontal *
Base + 6 Lens – Focus *
Base + 7 Lens – Zoom *
Base + 8 Power *
Base + 9 None
0 – 64
65 – 192
193 – 255
0 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
* Functions are only active when the Slider Lock is set to Unlocked
Open
No Action
Closed
Locked
Unlocked *
Lens Down
Stop
Lens Up
Lens Right
Stop
Lens Left
Negative Focus
Stop
Positive Focus
Zoom Out
Stop
Zoom In
Power Off
No Action
Power On
NOTE: It is important the channels DO NOT overlap another device.
This option is used to name each device; some ArtNet servers support
querying for devices. Press Enter and use the arrow keys to enter a name. NOTE:
Refer to section 3.4 Navigating the Menus, Edit numerical Values, for text entry
description.
DEVICE DESCRIPTION: More information that is returned when a “device query” has
been done.
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Operation
Broadcast Key
Enter a checkmark if you want keypad commands sent to one projector to be relayed
Pr oj
to all projectors in a serial network. Note that the
key will temporarily
“override” the effect of a broadcast setting and allow you to control a specific
projector when necessary. Disable the setting for all but one (any) projector in a
network.
Backlight
Toggle to turn the built-in keypad backlighting on and off.
Front IR / Back IR
As needed for your application, set to “any” so that the front and/or rear IR sensor
locations on the projector respond to the IR keypad. Set to “off” to disable. To
disable both IR sensors, you cannot use the IR remote keypad to select the second
OFF setting. This safeguard prevents accidentally disabling an IR keypad while you
are using it. Instead, use either the built-in keypad or a wired remote (optional) to set
the remaining active sensor to
OFF. The projector will no longer respond to an IR
remote keypad.
NOTE:Protocols B – G is used for rental staging applications.
Wired Keypad
The wired keypad is ON by default when connected to the rear of the projector. The
projector will then respond to incoming commands from this port. To disable the
wired keypad, you must use a different keypad—the built-in or an IR remote
keypad—to select “off”. This safeguard prevents you from accidentally disabling the
wired keypad during use.
System Configuration
— GEOMETRY & COLOR —
In the Configuration menu, select the
Geometry and Color submenu when
you need to modify overall color
performance and/or image geometry for
all sources.
Test Pattern
1.
2.
3.
4.
5.
6.
7.
8.
Intelligent Lens System (ILS)
9.
Keystone and Warpi ng
(standard in Matrix models, optional in all other s).
Geometry and Color
Tes t Pa ttern
Keystone
Brightness Uniformity
Edge Blending
Color Adjustments by X,Y
Color Saturation
Black Level Blending
Default Color Adjustments
if ChristieTWIST warping module is pr esent
Grid
50.0
Choose the desired internal test pattern, or select OFF to turn off a test pattern.
Alternatively, use the
Tes t
key for cycling through test patterns.
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Operation
Keystone
NOTES:1) If the optional Christie TWIST module is installed, this option is
Keystone and Warping, and activates a submenu for defining custom image shapes.
Please refer to documentation included with your Christie TWIST module. 2) If you
have a WU model and Christie TWIST is not installed, Keystone is not available.
Use to correct a keystoned image shape in which both sides of your image are
inclined toward the top or bottom edge (see Figure 3.20). Tilting the projector in
relation to the screen typically causes keystone, so that the lens surface and screen are
no longer parallel to each other.
Figure 3.20. Keystone Adjustment
Brightness Uniformity
— SUBMENU
Brightness Uniformity provides further refinement of displays already matched for
their primary colors and overall light output. Use Brightness Uniformity to create an
exceptionally smooth image in which no area appears brighter and/or more red, green
or blue than another. In the Brightness Uniformity menu, enable the “Uniformity
Enable” checkbox to access a multitude of adjustments for critical color light output
control in specific areas throughout the image. Your settings apply as long as the
“Uniformity Enable” checkbox is enabled and you are using a “User” color
temperature defined by the Brightness Uniformity controls. To disable the Brightness
Uniformity function, delete the “Uniformity Enable” checkmark.
NOTES:1) Refer to 3.11,Using Multiple Projectors for the complete step-by-step
procedure for achieving uniform brightness in adjacent displays. 2) If Christie
TWIST module is installed, the enable checkbox changes to a list giving the option to
choose from several different uniformity maps. Please refer to documentation
included with your Christie TWIST module.
Edge Blending
— SUBMENU
The Edge Blending submenu provides a range of controls for smoothing together the
overlapping bright edges of multiple adjacent projected images to create a single
larger “seamless” image. These controls, which primarily affect white levels, are
typically used in conjunction with mechanical lens blinders (optional), which are
installed on the front of the projector and which primarily affect blacklevels.
NOTES: 1) There is a centerline (both horizontal and vertical) in the Edge Blending
test pattern. The intersection of these lines is the true center of the projector’s display
area. 2) Refer to 3.11,Using Multiple Projectors.
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Operation
Color Adjustments by X/Y, and Color Saturation — SUBMENUS
NOTES:1) For defining or changing a User 1, 2, 3, or 4 color performance or
“gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory-
defined primary color levels, which ensure a specific color performance from
projector-to-projector, can be calibrated in the Service menu only. If you suspect
alteration of these defaults, the factory settings can be recovered with selection of
“Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via
the Service menu (password-protected).
From the factory, the projector can
utilize any of the three pre-defined color
performance settings identified at right
(default=Max Drives), or colors can be
driven on the basis of color temperature
(Figure 3.21). For most applications, one
of these gamuts will produce accurate
and realistic colors from a variety of
sources. They can be applied at any time
in the Advanced Image Settings menu
Figure 3.21. Color Gamut Choices
(“Select Color Adjustment”), and are not
adjustable.
DEFINING “USER” COLOR GAMUTS:In some cases, you may find that none of the pre-
defined “Select Color Adjustment” options exactly suit your needs. For example, you
may require a unique color gamut (range) for a single projector or application, or you
may need to precisely match colors across multiple adjacent displays. In such cases,
use the Color Adjustments by X, Y or Color Saturation submenu to define the precise hue of each primary color component (red, green, blue, and white) used to generate
the millions of colors produced in displays. You can create up to four custom color
gamuts (User 1, 2, 3, or 4) with these adjustments.
Note that the two menus differ only in their user interface, so use whichever menu
best suits your needs and application. A color meter can help with adjustments.
Color Adjustments by X, Y
— Enter known x/y coordinates from the chromaticity
graph.
Color Saturation
— Adjust color slidebars and judge image color by eye or
meter.
A user-defined color “adjustment” can be applied by selecting it in the Advanced Image Settings menu (“Select Color Adjustment”).
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Operation
COLOR ADJUSTMENT BY X, Y: Use
this submenu if you want to create,
alter or copy a color gamut (i.e.,
“color adjustment”). Controls in
this menu define the precise hue of
each primary color component
(red, green, blue, and white) used
to generate the millions of colors
produced in displays (Figure 3.22).
The x/y coordinates for each color
define its location on the standard
CIE chromaticity graph (see Figure
3.23)—changing either or both of
these numbers will change the hue
of the color, and relocate the
“triangle” for possible colors. For
example, changing the x/y
Figure 3.22. Customize Color
coordinates for red may move the
color closer to orange or closer to violet, which will in turn affect all displayed colors
having a red component. Adjust the slidebars or enter new specific coordinates as
desired to define or change up to four “User” color gamuts needed for your
environment and applications. Apply at any time in the Advanced Image Settings
menu.
NOTE: Keep new x, y coordinates within the original color gamut triangle shown
here.
PROCEDURE FOR X, Y ADJUSTMENTS: Refer to 3.11, Using Multiple Projectors.
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Operation
COLOR SATURATION: Use
this submenu if you do not
have specific color
coordinates in mind and will
simply judge color
performance by eye or
meter. Like the Color Adjustment by X, Y
submenu, each color control
actually defines new x/y
coordinates for that color
and changes its hue—it is
just a different interface.
Figure 3.24.
Adjust the hue of each
Figure 3.24. Customize Color
primary color (red, green,
blue, and white) by using more or less of it in relation to the other colors.
NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates
shown in the Color Adjustment by X, Y submenu. These x/y coordinates will remain
stable for this User gamut until they are changed again via either menu. Values
displayed in the Color Saturation menu, however, will likely fluctuate as you use the
projector, and will be different when you return to this menu at some point in the
future. These floating changes do not affect the x/y coordinates or gamut.
Black Level Blending
—SUBMENU
Black Level Blending is a feature that eliminates the differences between black levels
when edge blending multiple projectors. The Black Level Blending submenu
provides many controls to allow the edges of adjacent images to be smoothly
overlapped creating a “seamless” image. Black Level Blending provides a simple
solution for uneven black levels, without the need for external hardware, by matching
up black level hues with a “target area” hue (the intersection of the center lines),
and adjusting the overlaps (edges) surrounding the target area.
The use of Black Level Blending feature and the use of Christie TWIST module are
mutually exclusive. On a WU model, Keystone is only available when Christie TWIST
is in use. If Christie TWIST is installed and Black Level Blending is desired:
1. Disable use of warps or 2D Keystone.
2. Enable edge blending; if not enabled.
3. Enable Black Level Blending.
4. Power down the projector then power up again.
Adjustments can now be made to black level controls.
To restore the use of Christie TWIST:
1. Disable black blending.
2. Power cycle the projector.
3. Begin using the TWIST controls.
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Operation
NOTES:1) Refer to section 3.11, Using Multiple Projectors for additional
information. 2) There is a centerline (both horizontal and vertical) in the Black Level
Blending test pattern. The intersection of these lines is the true center of the
projector’s display area. 3) Adjust white levels before adjusting black levels. 4)
Blinders are recommended for fixed installations.
Default Color Adjustments
— SUBMENU
Refer to System Configuration – Geometry and Color, Color Adjustments by X, Y
for description.
Intelligent Lens System (ILS
) — SUBMENU
ILS provides the ability to recall focus and zoom settings specific to each source
input. Custom lens settings you’ve chosen for any source will be quickly and
accurately applied when you select a source that has already been calibrated. Place a
checkmark in the checkbox to enable ILS. If no calibration has previously been
done you may be prompted to do a full calibration. If a motion calibration has been
done, you will be prompted to complete a reference calibration. If both calibrations
have been done, the checkbox will be checked and ILS enabled. If ILS is
enabled, a reference calibration will be done on power up and the lens will return to
the saved position of the source that is active at the time of power up or to the
position the lens was located when it was powered on. Further adjustments to the
zoom, focus and position will be automatically saved for source the selected source.
If you switch to a source with different lens settings and switch back, the lens will
automatically move to your saved settings upon return. Other sources can be used
without using ILS .
NOTES:1)Refer to System Configuration – Diagnostics/Calibration, ILS
Calibration for further details about calibration. 2) ILS
control is a preference
setting and will be retained between power cycles.
System Configuration
DIAGNOSTICS / CALIBRATION
Test Pattern
Choose the desired internal test
pattern to display, or select OFF
to turn off a test pattern.
Alternatively, use the
Tes t
key
for cycling through test patterns.
NOTE: There is a center line
(both horizontal and vertical) in
the Edge Blending test pattern.
The intersection of these lines is
the true center of the projector’s
display area.
Diagnostics and Calibration
1.
2.
3.
4.
5.
6.
7.
8.
9.
0.
Automatic ILS Lens Calibration
Odd Pixel Adjustment
Aspect Ratio Overlay
Test Pattern
Grey Level
Freeze Image
Color Enable
Reserved
Peak Detector
Level Detector
Level Value
LiteLOC Calibration
ILS Calibration
Grid
512
White
512
Calibrate LiteLOC
Full Calibration
Test Pattern Grey Level
Set the desired level of grey for displaying in the full gray field test pattern.
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Operation
Freeze Image
Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool
is useful if you need to examine in detail a still version of an incoming image that
cannot be “frozen” at the source. For example, in moving images it is sometimes
difficult to observe artifacts such as external de-interlacing/resizing and signal noise.
Remove the checkmark to return back to normal.
Color Enable
Select which color or colors you want to see. This is useful while working with color
temperature, input levels or other special setup parameters. Colors can also be
enabled or disabled by entering the corresponding function code listed on the back of
the standard remote keypad.
Odd Pixel Adjustment
NOTES: 1) Factory-set and rarely required by user. 2) Source must be >90 MHz
When using certain RGB sources, you may need to adjust the normal gain or offset of
odd pixels in relation to even pixels. This will smooth out very narrow (1-pixel wide)
“checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Using the
Level Detector simplifies this process (see Figure 3.25):
1. Use an external analog native-sized continuous grayscale test pattern with at least
256-levels.
2. Turn “Level Detector” on.
3. Set “Level Value” to ~200. The image should now be black-and-white (or black-
and-one color, if you use “Color Enable” function).
4. Adjust offset. Half of the pixels will move, the other half will not.
5. Adjust until the two transition regions overlap. The stripe of noise will be
minimized, defined by the value in the slidebar.
6. Set “Level Value” to ~800. The image should now be black-and-white.
7. Repeat Steps 4 and 5, but adjusting gain.
8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be OK.
Two sets of values are automatically saved with these controls—one value for Input
#1, and one for Input #2 (analog). The current set of values depends on which source
is in use. This enables a source to be processed correctly via two different inputs.
Odd Pixel Adjustment
1.
Red Odd Pixel Offset
2.
Red Odd Pixel Gain
3.
Green
Odd Pixel Offset
4.
Green Odd Pixel Gain
5.
Blue
Odd Pixel Offset
6.
Blue Odd Pixel Gain
7.
8.
9.
0.
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Level Detector
Level Value
Auto Color Enable
Color Enable
Input Levels
Figure 3.25. Using “Odd Pixel Adjustment”
128
145
128
128
116
128
200
White
Set to ~ 200
& adjust Offset.
Set to ~ 800
& adjust Gain.
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Operation
NOTES:1) Adjust offset before gain, since offset affects gain. 2) A value of 128
represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment
eliminates “one pixel on, one pixel off” artifact only, not any type of larger artifacts.
Reserved - No function.
Peak Detector
The “Peak Detector” is a fast method for defining individual input levels, and can
improve the accuracy of input levels set by the Auto Input Level function. Enabling
the “Peak Detector” activates a special operating mode for detecting only pixels that
are considered black or white—all other levels are displayed as a mid-level gray.
When used with a 16-step grayscale pattern in which the two black and white bands
are known to be at opposite edges of the image, you can watch these isolated areas
while adjusting individual blacklevels and input drives until both bands are just
visible. Images from this source will then display correct blacks and whites without
crushing or washing out.
NOTE: If using Peak Detector with PIP, both images must have the same color
space.
Level Detector
The “Level Detector” checkbox enables specific thresholds for blacks and whites—
input levels that fall below a specified Level Value (see below) are displayed as
black, and all others are displayed as white. It aids in Odd Pixel Adjustment. To use:
1. Enable “Level Detector” and display a continuous grayscale.
2. Set “Level Value” to near black (such as 200).
3. Adjust Offsets to minimize area of black stripe.
4. Set “Level Value” to near white (such as 800).
5. Adjust Gains to minimize area of white stripe.
Level Value
Level Value defines the value to be used by the Level Detector in recognizing blacks
and whites. Refer to Level Detector, above.
Aspect Ratio Overlay
Selecting this option with a checkmark will overlay a number of common aspect ratio
boxes on top of the source image. This is very helpful during the setup of the
projector and can be turned off after desired specifications have been achieved.
LiteLOC™ Calibration
NOTES: 1) LiteLOC™ Calibration takes up to two minutes. 2)For best results,
allow the projector to warm up for 15 minutes prior to calibration.
LiteLOC™ Calibration defines the range of power needed to maintain lamp
brightness. Select Calibrate LiteLOC for calibration using your projector’s unique
specifications (recommended) rather than standard specifications. The projector will
revert to the default back up in the event of a power failure. Refer to the Lamp menu
for more details.
Use Default Settings
1.
Calibrate LiteLOC
2.
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