All brand names and product names are trademarks, registered trademarks or trade names of their respective holders.
REGULATORY
The product has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference when the product is operated in a commercial environment. The
product generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may
cause harmful interference to radio communications. Operation of the product in a residential area is likely to cause harmful interference in which
case the user will be required to correct the interference at the user’s own expense.
This Class A digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe A est conforme à la norme NMB-003 du Canada.
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GENERAL
Every effort has been made to ensure accuracy, however in some cases changes in the products or availability could occur which may not be
reflected in this document. Christie reserves the right to make changes to specifications at any time without notice. Performance specifications
are typical, but may vary depending on conditions beyond Christie's control such as maintenance of the product in proper working conditions.
Performance specifications are based on information available at the time of printing. Christie makes no warranty of any kind with regard to this
material, including, but not limited to, implied warranties of fitness for a particular purpose. Christie will not be liable for errors contained herein
or for incidental or consequential damages in connection with the performance or use of this material.
The product is designed and manufactured with high-quality materials and components that can be recycled and reused. This symbol
means that electrical and electronic equipment, at their end-of-life, should be disposed of separately from regular waste. Please dispose of the
product appropriately and according to local regulations. In the European Union, there are separate collection systems for used electrical and
electronic products. Please help us to conserve the environment we live in!
Canadian manufacturing facility is ISO 9001 and 14001 certified.
GENERAL WARRANTY STATEMENTS
For complete information about Christie’s limited warranty, please contact your Christie dealer. In addition to the other limitations that may be
specified in Christie’s limited warranty, the warranty does not cover:
a. Damage occurring during shipment, in either direction.
b. Projector lamps (See Christie’s separate lamp program policy).
c. Damage caused by use of a projector lamp beyond the recommended lamp life, or use of a lamp supplied by a supplier other than Christie.
d. Problems caused by combination of the product with non-Christie equipment, such as distribution systems, cameras, video tape recorders,
etc., or use of the product with any non-Christie interface device.
e. Damage caused by misuse, improper power source, accident, fire, flood, lightening, earthquake or other natural disaster.
f. Damage caused by improper installation/alignment, or by product modification, if by other than a Christie authorized repair service
provider.
g. For LCD projectors, the warranty period specified applies only where the LCD projector is in “normal use.” “Normal use” means the LCD
projector is not used more than 8 hours a day, 5 days a week. For any LCD projector where “normal use” is exceeded, warranty coverage
under this warranty terminates after 6000 hours of operation.
h. Failure due to normal wear and tear.
PREVENTATIVE MAINTENANCE
Preventative maintenance is an important part of the continued and proper operation of your product. Please see the Maintenance section for
specific maintenance items as they relate to your product. Failure to perform maintenance as required, and in accordance with the maintenance
schedule specified by Christie, will void the warranty.
Table of Contents
1: Introduction
1.1 Labels and Marking .....................................................................................................................1-1
3.10 Secondary Input Switching Menu .............................................................................................3-51
3.11 Status .........................................................................................................................................3-51
3.12 Using Multiple Projectors..........................................................................................................3-51
3.13 Remote Control of the Projector................................................................................................3-55
3.15 3D ..............................................................................................................................................3-56
5.2.2 Cleaning the Lens................................................................................................................ 5-3
5.3 Replacing the Lamps................................................................................................................... 5-3
6: Troubleshooting
6.1 Power .......................................................................................................................................... 6-1
6.1.1 Projector Does Not Power ON............................................................................................ 6-1
Every effort has been made to ensure the information in this document is accurate and reliable; however,
due to constant research the information in this document is subject to change without notice.
USERS/OPERATORS: This manual is intended for trained users operating professional high-brightness
projection systems. Such users may also be trained to replace the lamp and air filter, but cannot install the
projector or perform any service functions on the Mirage M Series projector.
SERVICE: Only Christie accredited technicians knowledgeable about all potential hazards associated
with high voltage, ultraviolet exposure and high temperatures generated by the lamp and associated
circuits are authorized to 1) assemble/install the projector and 2) perform service functions inside the
projector.
This manual contains the following sections:
• Section 1 Introduction
• Section 2 Installation and Setup
• Section 3 Operation
• Section 4 Web User Interface
• Section 5 Maintenance
• Section 6 Troubleshooting
• Section 7 Specifications
• Appendix A: Menu Tree
• Appendix B: GPIO
• Appendix C: DMX / ArtNet
DISCLAIMER:
However, due to constant research, the information in this document is subject to change without notice. Christie Digital
Systems assumes no responsibility for omissions or inaccuracies. Updates to this document are published regularly, as
required. Please contact Christie Digital Systems for availability.
Every effort has been made to ensure the information in this document is accurate and reliable.
1.1Labels and Marking
Observe and follow any warnings and instructions marked on the projector.
Indicates a hazardous situation which, if not avoided, will result in death or serious
injury. This signal word is to be limited to the most extreme situations.
Indicates a hazardous situation which, if not avoided, could result in death or serious
injury.
Indicates a hazardous situation which, if not avoided, could result in minor or moderate
injury. It may also be used without the safety alert symbol as an altermative to
“NOTICE”.
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Section 1: Introduction
1.1.1 Typographical Notations
The following notations are used throughout this manual:
• Keypad commands and PC keystrokes appear in bold, small caps, such as
• References to specific areas within the current document appear italicized and underlined. When viewed
online, the text appears in blue indicating a direct link to that section. For example, Section 2 Installation and
Setup.
• References to other documents appear italicized and blue. When viewed online, the text appears in blue
indicating a direct link to that section. For example, refer to Service Manual.
• References to software menus and available options appear bold, such as Main menu, and available options
appear italicized, such as Preferences.
• User input or messages that appear on screen, in status display units or other control modules appear in
Courier font. For example. “No Signal Present”, Login: christiedigital.
• Error codes, LED status codes appear bold, e.g.
LP, A1, etc.
• Operational states of modules appear capitalized, such as power ON/OFF.
1.2Purchase Record and Service Contacts
Whether the projector is under warranty or the warranty has expired, Christie’s highly trained and extensive
factory and dealer service network is always available to quickly diagnose and correct projector malfunctions.
Complete service manuals and updates are available for all projectors. Should a problem be encountered with
any part of the projector, contact your dealer. In most cases, servicing is performed on site. If you have
purchased the projector, fill out the information below and keep with your records.
POWER, INPUT, ENTER etc.
Table 1.1
Dealer:
Dealer or Christie Sales/Service Contact Phone Number:
Projector Serial Number*:
Purchase Date:
Installation Date:
* The serial number can be found on the license label located on the back of the projector.
Table 1.2 Ethernet Settings
Default Gateway:
DNS Server:
Projector DLP Address:
Projector Mgmt IP Address:
Subnet Mask:
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1.3Projector Overview
The Mirage Mirage M Series family of high resolution video/
graphics 3 chip 1080p HD, SXGA+, and WUXGA projectors,
see Table 1.3 Mirage M Series Projectors. These projectors are
based on next generation DLP® technology provided by Texas
Instruments.
1.3.1 How the Projector Works
The projector accepts data/graphics and video input signals for
projection onto front or rear screens. Light is generated by dual
mercury lamps, then modulated by three Digital Micro-mirror
Device (DMD) panels that provide digitized red, green or blue
color information. Light from the “ON” pixels of each panel is
reflected, converged and then projected to the screen through a
single front lens, where all pixels are perfectly superimposed as
a sharp full-color image.
1.3.2 User Interface Overview
Section 1: Introduction
FIGURE 1-1 - MIRAGE M SERIES
The projector can be controlled via a menu system displayed on the image. The menu system can be controlled
by an IR remote, wired remote or through the built-in keypad. The LCD screen and built-in keypad
allow some functions to be controlled without the need of an OSD display, and provide a quickly accessible
interface to view error reporting. The functions on the OSD can also be controlled using the Christie Serial
Protocol, via a serial or Ethernet connection to the projector. The Web interface provides access to the menu
system as a Virtual OSD (On-screen display) and to features that maintain the projector’s software and
settings.
1.3.3 List of Components
Ensure the following components were received with the projector:
Projector with Built-In Keypad (LCD status display)
IR remote keypad (includes two, 1.5V AA batteries and an XLR to mini-stereo cable conversion to wired)
Line cord
Lens Mount Security Screw (M6x10mm long, Qty. 2)
Lens Mount Security Screw (5mm Hex, Qty. 1)
Warranty Card
Web Registration Form
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Section 1: Introduction
1.3.4 Key Features
• Up to 10,500 lumens
• WUXGA Native resolution
• Dual Mercury Lamp illumination with either dual 200W or dual 350W lamps
• Iris contrast aperture providing up to 10,000:1 contrast ratio
• Ultra-compact design and weighs less than 55lbs
• 10-bit image processor electronics with modular design
• Fully sealed optical system
• Active fan control for minimum noise level
• User interchangeable projection lenses with no-tool mounting
• PIP and seamless switching
• LiteLOC for constant brightness maintenance
• Intelligent Lens System (ILS)
• Motorized lens mount for all models
• Auto-setup feature
• Integrated ChristieNET
• Networking ability through RS-232 and RS-422 connectors
• Status LED display on built-in keypad for easy projector status monitoring
• Control with remote keypad, wired remote, or built-in keypad
• Four input slots for Optional Input Modules
Refer toSection 7 Specifications for a complete list of technical specifications.
Table 1.3 Mirage M Series Projectors
Model NamePart Number
MIRAGE DS+6K-M118-054100-XX
MIRAGE DS+10K-M118-053109-XX
MIRAGE HD6K-M118-052108-XX
MIRAGE HD10K-M118-051107-XX
MIRAGE WU7K-M118-056102-XX
MIRAGE WU12K-M118-055101-XX
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1.4Safety Warnings and Guidelines
1.4.1 General Precautions
FIRE HAZARD. Keep hands, clothes and all combustible material away from the
concentrated light beam of the projector. Position all cables where they cannot
contact hot surfaces or be pulled or tripped over.
All installation and maintenance procedures must be performed by a Christie
accredited service technician.
Section 1: Introduction
Do NOT look into the lens
Projector must be operated in an environment that meets operating specifications, as
listed in Section 7 Specifications.
1.4.2 AC /Power Precautions
Use only the AC power cord supplied. Do not attempt operation if the AC supply and
cord are not within the specified voltage and power range. Refer to the license label
on the back of the projector or Section 7 Specifications for rated voltage and power.
The projector is equipped with a 3-wire plug with a grounding pin. This is a safety
feature. If you are unable to insert the plug into the outlet, contact an electrician to
have the outlet replaced. NEVER defeat the safety purpose of the grounding-type
plug.
Do not allow anything to rest on the power cord. Locate the power cord where
persons walking on it or objects rolling over it cannot damage the cord.
1.4.3 Lamp Precautions
Never attempt to access the lamp while the lamp is ON. After turning the lamp OFF, it
is crucial that you wait at least 10 minutes before handling the lamp. This provides
sufficient time for the lamp cooling fans to properly cool the lamp. For all other
precautions critical for safe removal and replacement of the lamp, refer to 5.3
Replacing the Lamps
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.
2Installation and Setup
This section explains how to install, connect and optimize the projector for delivery of superior image
quality. Illustrations are graphical representations only and are provided to enhance the understanding of
the written material.
2.1Projector Quick Setup and Installation
The following instructions are for those preferring a quick setup. Refer to the remaining subsections for
detailed setup instructions.
Always power down the projector and disconnect all power sources before servicing or
cleaning.
Refer to Safety Warnings and Guidelines in Section 5 Maintenance.
STEP 1 - Installing a Projection Lens
The projection lens, shipped separately from the projector, must be installed prior to setting up the projector.
Remove the lens plug from the lens opening in the projector before installing the lens.
Retain the lens plug for projector transportation to protect the projector’s optical
components from dust and debris.
IMPORTANT! The lens seals the projector, preventing contaminants from entering the interior of the
projector. Never operate a projector without a lens.
LENS INSTALLATION
MPORTANT! Remove the rear lens cap from the lens. Keep the front lens cap on the lens to protect it
during installation.
1. Rotate the lens clamp to the OPEN position, see Figure 2-1 Locking Clamp Open.
FIGURE 2-1 LOCKING CLAMP OPEN
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Section 2: Installation and Setup
2. Align the lens interface plate with the lens mount. Align the lens electrical connector with the mating
connector on the lens mount. Fully insert the assembly straight into the lens mount opening without
turning. Press using your hand as shown in Figure 2-2 Lens Placement.
ensure that the lens is not inserted at an angle, as this can cause damage.
NOTE: When installing the lens,
FIGURE 2-2 LENS PLACEMENT
3. Remove the front lens cap.
4. While holding the lens flat against the lens mount, rotate the lens clamp clockwise to lock the lens
assembly in place. See Figure 2-3 & Figure 2-4.
FIGURE 2-3 FIGURE 2-4
5. For added stability such as motion applications, fasten the security screws provided with the lens-mount.
NOTE: There are two types of lens plate models. See Figure 2-5 & Figure 2-6.
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Section 2: Installation and Setup
FIGURE 2-5 FIGURE 2-6
6. Use a 5mm hex driver to fasten the red security screws provided with the lens mount (Figure 2-5), or hand
tighten the lens retaining screws attached to the lens (Figure 2-6). NOTES:1)Recommended for heaviest
lenses such as 0.73:1 and 1.2:1. 2) The red security screws MUST be installed when hoisting the
projector overhead, or installing the projector in an overhead position.
Use of the lens red security screws or the lens retaining screws is required if the
projector is hoisted or installed in an overhead position.
STEP 2 - Positioning the Projector
2 people are required to safely lift and install the projector.
Place the projector on a sturdy, level surface and position it so that it is perpendicular to the screen at a suitable
distance. The further back the projector is positioned for the screen, the larger the image will be.
To level the projector adjust its 3 feet. With the projector positioned perpendicular to the screen the image will
appear rectangular instead of keystoned.
For more detailed instructions on positioning the projector refer to 2.2.2 Projector Position and Mounting later
in this section.
STEP 3 - Connecting a Source
Located at the back of the projector is the input panel where all source connections are made. Each input is
clearly labeled for easy identification. Depending on the type of option card installed, connect your source
using the appropriate cable(s), as follows:
• Analog Input Card, connect 3-, 4-, or 5-wire RGB source to Red/Pr, Green/Y, Blue/Pb, H/C and V using 3,
4 or 5 BNC connectors as required.
• Dual SD/HD - SDI Input Card, connect SDI (Serial Digital Interface) cable to one of the two inputs, 1-IN
or 2-IN. Both standard-definition (SD) and high-definition (HD) signals are accepted and automatically
recognized on either input.
• Dual Link DVI Input Card, connect a single or dual DVI video signal to the DVI-I connector, an analog
video signal to the DVI-I connector or an analog video signal to the VGA connector. The DVI signal may
contain HDCP (High-Bandwidth Digital Content Protection).
NOTE: The VGA connector does not support
active stereo input, but it can be used for dual input 3D mode.
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Section 2: Installation and Setup
• Twin HDMI Input Card, connect HDMI (High-Definition Multimedia Interface) cable to one of the two
inputs, 1-IN or 2-IN.
• Video Decoder Input Card, depending on the source you can apply the following;
• Composite video source to 1-CVBS, using a BNC Cable
input is selected as CVBS.
• A component signal on Inputs 4(Pr), 5(Y), 6(Pb) using BNC Connectors.
input, YPbPr.
• S-Video to one of the two, 2-SVID or 3-SVID using S-Video cable.
• S-Video using two BNC cables, with Luma (Y) connected to 4 (Sy) and Chroma (C) connected to 6 (Sc).
NOTE: Must be grouped as 1 S-Video + 1 CVBS.
• DMX512 Interface Card, has two 5pin XLR connectors - 1 (input) male and 1 (output) female. If there is
active communications on the DMX512 Interface card the power LED will blink between low intensity and
high intensity.
Refer to Section 2.3 Connecting Sources for more details.
STEP 4 - Connecting the Line Cord
IMPORTANT! Use the line cord provided with the projector, or ensure you are using a line cord, power plug
and socket that meet the appropriate rating standards.
requirements are listed on the license label, located at the back of the projector.
Connect the projector's line cord to the AC receptacle at the AC inlet of the projector, then push the wire clip
over the plug to retain it. This prevents the line cord from inadvertent disconnection. Plug the 3-pronged plug
end into a suitably rated grounded AC receptacle. Switch the projector ON. The switch is located just above the
AC receptacle.
NOTE: Same signal can be used on 4, 5 or 6 when
NOTE: Grouped as a component
NOTE: Voltage and current
Do not attempt operation if the AC supply and cord is not within the specified ratings.
On power down, wait 5-10 minutes for the fans to turn OFF before unplugging the
projector. Always switch off the projector before unplugging the AC line cord.
STEP 5 - Power up
After the AC Power has been switched on, the LCD display above the keypad indicates “Please wait” and the 4
LED status indicators on the top cover window switch on to amber. These indicate that the projector is
changing its state from powered down to standby. The message “Standby Mode” appears in the display when
the projector has completed its initialization and is ready for power up. The 2 lamp status LEDs will go off to
indicate that the lamps are off. The Power status LED will show amber, indicating that the projector is in
standby mode. The shutter LED will display amber, indicating the shutter is closed. Press and hold the power
button on the keypad or remote for 2 seconds, or press twice quickly. The lamps will power on and the fans will
come on.
NOTE: The default settings for the projector are to perform a lens calibration after the insertion of a new lens.
NOTE: SeeSection 3 Operationfor a full description of the status indicators.
If this is the first time the projector has been powered up with the lens, expect a short period (about 15 seconds)
where the lens will move slightly.
STEP 6 - Selecting a Source
Press one of the input keys on the remote or built-in keypad to select and display the image for the source you
connected in Step 3.
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STEP 7- Adjusting Image
Adjust the image settings, such as Brightness, Contrast, Gamma, Focus, Zoom etc. using the direct keys on the
remote or built in keypad.
NOTE: Refer to Section 3 Operation for more details.
2.2Detailed Setup and Installation
Always power down the projector and disconnect all power sources before servicing
or cleaning.
Section 2: Installation and Setup
Refer to Safety Warnings and Guidelines in
2.2.1 About the Projector
Section 5 Maintenance.
FIGURE 2-7 ABOUT THE PROJECTOR - REAR/SIDE VIEW
Built-in Keypad
The built-in keypad is located on the side of the projector. Use it similarly to the IR remote to control the
projector. An LCD display is located above the keypad for displaying projector status.
AC Receptacle
The AC receptacle is located at the back of the projector. Use this receptacle to plug in an appropriately rated
line cord.
NOTE: The power switch is located above the AC receptacle. Refer to Section 7 Specifications for
details.
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Section 2: Installation and Setup
Adjustable Feet
Located on the underside of the projector are three adjustable feet. Raise or lower these feet when positioning
the projector to ensure it is level on all sides so the displayed image will appear rectangular without any
keystone.
Refer to 2.2.4 Adjusting Projector Height/Tilt for instructions on how to adjust the projector’s feet.
Input Panel
All source connections are made to the input panel located at the back of the projector. Any of the available
optional input cards can be installed in the 4 option card slots. The slots are labelled 1 through 4. All option
cards have LEDs to indicate their status.
Cooling and Air Vents
There are numerous air vents located around the projector. It is important these vents remain unobstructed.
Adequate airflow through the projector will prevent it from overheating.
Kensington Lock Attachment
Located at the rear of the projector to the left of the AC receptacle, is a Kensington lock attachment point. This
provides the ability to secure the projector against possible theft.
Lamp Door
The lamp doors are located at the side of the projector, which provides easy access to the lamp module for
replacement. Refer to Section 5.3 Replacing the Lamps. The lamp doors are fitted with safety interlocks which
switch the lamp off when the door is opened. The lamp doors are provided with clear windows to indicate
when the lamps are on.
FIGURE 2-8 ABOUT THE PROJECTOR - FRONT VIEW
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Section 2: Installation and Setup
Front & Rear IR Sensors
The two IR sensors located on the projector receive transmissions from the IR remote from up to 100 feet
away. It is important to keep the transmission path to these sensors unobstructed for uninterrupted
communications with the projector. The rear IR sensor is located at the back of the projector between the status
LEDs and the front IR sensor is located next to the projector’s front nameplate.
Projection Lenses, Lens Mount and Other Features
The projector includes a motorized lens mount that allows automated lens control and adjustment: vertical and
horizontal offsets, zoom and focus. The lens mount can be fitted with any one of the available optional lenses –
see Section 7 Specifications.
• Zoom and Focus – There are two internal lens motors that allow for quick motorized adjustment of zoom
and focus. Adjust zoom to fit the displayed image on the screen and adjust focus to improve the clarity of the
image.
NOTES: 1) The projection lens is shipped separately from the projector. 2) Use the lens cap when
transporting the lens to avoid scratching and damaging the lens, which could affect your displayed image.
3) Motorized lenses should not be adjusted by hand without first setting them for manual operation,
otherwise the zoom and focus motors may be damaged. (Set in Menu>Configuration>Lens
Settings>Manual Zoom/Focus).
• Lens Offset – The motorized lens mount allows vertical and horizontal offset of the displayed image.
• Shutter – Standard on all models, the shutter allows you to turn the screen absolutely black when in the
“Closed” state.
• Iris Contrast Aperture – Enables adjustment of light output and contrast ratio.
Ambient Lighting
The high brightness of this projector is well suited for locations where ambient lighting might be considered
less than ideal. A typical room with ceiling lights and windows rarely requires special attention. Contrast ratio
in your images will be reduced if stray light directly strikes the screen. For example, when a shaft of light from
a window or floodlight falls on the image. Images may appear washed out and less vibrant. Avoid or eliminate
stray light sources directed at the screen.
Ventilation
The projector vents and louvers provide ventilation, both for intake and exhaust. Never block or cover these
openings. Do not install the projector near a radiator or heat register, or within an enclosure. To ensure
adequate airflow around the projector, allow free air exchange to the projector with a minimum clearance of
25cm (10”) on the left, right and rear sides of the projector from any walls or other obstructions.
NOTE: Do not
obstruct the air exchange to the projector.
Other Considerations
Other considerations and tips to improve your installation:
• Keep the ambient temperature constant and below 40°C (104F). Keep the projector away from heating and/
or air conditioning vents. Changes in temperature may cause drifts in the projector circuitry, which may
affect performance.
• Keep the projector away from devices that radiate electromagnetic energy, such as motors and transformers,
slide projectors, speakers, power amplifiers, elevators, etc.
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Section 2: Installation and Setup
• Use a screen size appropriate for the venue but not larger than required. Installing a large screen in a small
room is similar to watching television at a close range; too large a screen can overpower a room and interfere
with the overall effect. As a rule, be no closer than 1.5 times the width of the screen.
2.2.2 Projector Position and Mounting
Throw Distance
Throw distance is the distance measured from your projector’s front feet to the screen. This calculation
determines if there is enough room to install your projector with a desired screen size and if the image will be
of the right size for your screen.
To estimate the throw distance take the horizontal width of the screen and multiply it by the lens throw ratio.
The result determines approximately the distance the projector should be positioned from the screen to project
a focused image large enough to fill the screen. For example, using a 0.73:1 lens, throw distance would roughly
be 0.73 x screen width.
IMPORTANT! Use the lens and screen size to calculate the precise throw distance using the tables provided
in the Dealer Section of the Christie Website, PN 020-100221-XX. Due to lens manufacturing
tolerances for lens focal length, actual throw distance can vary
same nominal throw ratio.
±5% between lenses with the
FIGURE 2-9 THROW DISTANCE
Vertical and horizontal position
The correct vertical and horizontal position of the projector in relation to the screen depends on the lens type
and the screen size. Ideally, the projector should be positioned perpendicular to the screen. This way, the image
will appear rectangular instead of keystoned (trapezoidal).
The vertical position of the image can be offset (that is moved above or below the optical axis) by adjusting the
motorized lens mount. The amount of vertical offset available depends on the type of lens installed in the
projector and can be limited if horizontal offset has been applied. Vertical offset can be expressed as the
percent of half the image height or the number of pixels of shift from lens center. Refer to Table 2.1 for the
vertical offset of each type of lens.
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Table 2.1 WUXGA Vertical Offset Ranges
WUXGA Lens DescriptionLens Part NumberMinimum Offset
Lens ILS 0.73:1SX+/0.67:1HD118-100110-XX±22%±132 pixels
Lens ILS 1.25-1.6SX+/1.16-1.49HD118-100111-XX±82%±492 pixels
ALL OTHER LENSES±112%±672 pixels
Section 2: Installation and Setup
Above or Below
Lens Center
NOTES: 1)
Offsets are subject to ±7% centering tolerance. 2)% Offset = # of pixels of offset/half vertical panel
resolution x 100.
The horizontal position of the image can also be offset; that is moved to the left or right of optical center, by
adjusting the motorized lens mount. The amount of horizontal offset available depends on the lens installed
and if the image has already been vertically offset. Horizontal offset can be expressed as the percent of half the
image width or the number of pixels of shift to one side of lens center. Refer to Table 2.2 for the horizontal
offset of each lens type.
Table 2.2 WUXGA Horizontal Offset Ranges
WUXGA Lens DescriptionLens Part NumberMinimum Offset
Above or Below
Lens Center
Lens ILS 0.73SX+/0.67HD118-100110-XX±6%±58 pixels
Lens ILS 1.25-1.6SX+/1.16-1.49HD118-100111-XX±38%±365 pixels
ALL OTHER LENSES±54%±518 pixels
NOTES: 1) Offsets are subject to ±7% centering tolerance. 2)% Offset = # of pixels of offset/half horizontal
panel resolution x 100.
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Section 2: Installation and Setup
2.2.3 Mounting
There are several methods for mounting the projector. In typical front and rear screen installations the projector
can be mounted to a secure and level surface, such as a table or cart. Carts are useful when the projector has to
be moved often. Lock the wheels on a cart, when it is in position, to prevent accidental movement during a
presentation.
Ceiling Mount
The projector can be inverted and suspended from the ceiling using a specially designed ceiling mount fixture
118-100108-XX. This mounting is recommended for those that want the projector out of plain view or have
limited amount of space for the projector. For more information, contact your dealer.
Only use Christie approved mounts designed for your projector. Refer to the
installation instructions and safety guidelines provided with the mount.
Special Mounting
The projector can also be rotated (front-to-back) up to 360 degrees and fixed in a rotated position without
affecting performance. However, the side-to-side tilt limit of the projector must not exceed +/-15 degrees, to
ensure optimal performance of the projector.
2.2.4 Adjusting Projector Height/Tilt
Adjusting Height
You can modify the height of the projector to remedy a slightly uneven mounting surface by adjusting the three
feet threaded into the bottom chassis. Turn each foot clock-wise or counter-clockwise until the projector is
level on all sides.
The front feet are adjusted by turning the collar, see Figure 2-10 Front Foot. The front feet do not rotate when
adjusted. The rear foot is adjusted by turning the entire foot, see Figure 2-11 Rear Foot.
FIGURE 2-10 FRONT FOOTFIGURE 2-11 REAR FOOT
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Adjusting Tilt
Section 2: Installation and Setup
1. Before adjusting tilt, ensure the projector is centered.
screen tilt, or measure this incline with a protractor at the screen.
2. Then tilt the projector to closely match the screen tilt angle by extending or retracting the projector’s 3
adjustable feet.
NOTE: 1) For an ideal installation, the lens surface should be centered and parallel to the screen - this
orientation helps to ensure optimized lens performance with minimal offset. Choose a sturdy mounting surface
that allows for this. If this position is not possible (such as when the projector is significantly higher than the
center of the screen), it is better to rely on offset rather than extra tilt.
2.2.5 Basic Optical Alignment
Only perform image alignment once the projector is fully assembled and powered up in its final location. Basic
image alignment ensures the image reflected from the DMDs is parallel to and well-centered with the lens and
screen. This initial optical alignment is the foundation for optimizing images on the screen and must be
completed before final boresight adjustments. Before beginning ensure the projector is properly positioned
relative to the screen.
Basic Optical Alignment Procedure
1. Display a test pattern: Appropriate for analyzing image focus and geometry, such as the “framing” test
pattern showing the cross-hair centered across the image. Press the T
the built-in keypad and press the soft key that displays Test on the LCD display.
NOTE: Check with site personnel for the degree of
EST key on the remote keypad or use
2. Course focus: Do a quick preliminary focus and (if available) zoom adjustment with the primary lens. Do
not worry about consistency across the image at this point, just center focus. It is good practice to have
zoom adjustment color and focus adjustment color in the center of its range.
3. Center the image in the lens: Holding a piece of paper at the lens surface, adjust offsets as necessary until
the image is centered within the lens perimeter. A full white field works best for this.
4. If necessary, center the image on the screen: If the projector is mounted off center to the screen axis,
then offset the lens as much as required. Aim the projector over slightly towards the center of the screen,
but use caution when doing so, as too much tilt will cause excessive keystone distortion. Lens offset will
not.
5. Re-check side-to-side leveling: With the framing pattern on screen, double-check projector leveling so
the top edge of the image is parallel to the top edge of the screen.
6. Throw Distance: Ensure the projector is positioned in the throw distance range for the particular lens.
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2.2.6 Advanced Optical Alignment
Boresight Alignment Procedure
1. Display the Boresight Test Pattern by pressing the T
keypad and press the soft key that displays Test on the LCD display, then U
EST key on the remote keypad or use the built-in
P ARROW KEY to cycle to
Boresight, then Enter, see Figure 2-12 Boresight Pattern.
FIGURE 2-12 BORESIGHT PATTERN
2. Focus the image on cross-hair pattern I. Evaluate the focus on cross-hair image II and III. If all 3 images
are in focus, no further action is required. If boresight is required see step 3.
3. If boresight is required, refer to Figure 2-13 Cross-Hair Pattern to understand how the adjustment screws
on the lens mount affect the corresponding cross-hairs on the test pattern.
NOTE: The capscrew, (Figure 2-
14) may be under a plastic cap, remove and retain before adjusting.
4. Use a 5mm Allen™ key to loosen the 3 locking setscrews on the lens mount, see Figure 2-14 Screw
Locations, below. NOTE: The setscrews must be backed out several turns, so that they do not contact the
5. Fine tune the focus of cross-hair pattern I by adjusting the appropriate capscrew, see Figure 2-14 Screw
Locations. Adjust until the cross-hair image is in focus with minimal flare.
6. Adjust cross-hair pattern II, by adjusting the appropriate capscrew, see Figure 2-14 Screw Locations.
Adjust until the cross-hair image is in focus with minimal flare.
7. Adjust cross-hair pattern III, by adjusting the appropriate capscrew, see Figure 2-14 Screw Locations.
Adjust until the cross-hair image is in focus with minimal flare.
8. Repeat step 5, 6, and 7 as required until all 3 cross-hair patterns are in equal sharp focus. If the boresight is
acceptable, see step 11. If the boresight does not appear to be converging to an acceptable level of image
quality or if the lens will not focus over the correct range of throw distances, then the boresight requires
coarse adjustment, see step 9.
9. The original factory boresight can be recovered approximately by positioning the 3 setscrews, see Figure
2-14 Screw Locations. Position the setscrews flush with the front face of the lens mount plate and in
contact with the inner lens mount plate, see below Figure 2-15 Position Setscrew Flush. This may require
adjusting both setscrews and capscrews.
10. If further action is required. Repeat #2.
11. Lock the setscrews, and re-check the boresight quality. Tighten the setscrew enough to ensure they will not
shift.
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Section 2: Installation and Setup
2.2.7 Powering Down
The projector can be powered down by using one of
the following methods:
FIGURE 2-15 POSITION SETSCREW FLUSH
Remote Keypad/Built-In Keypad
• Press and hold P
OWER
OR
• Press P
OWER twice
OR
• Press P
DOWN key.
second key is not pressed immediately, a
OWER once, then immediately press the
NOTE: For Step 2 and 3, if the
FIGURE 2-16 POWERING DOWN/WEB USER INTERFACE
confirmation window will appear. The second key
press must be pressed within 1 second of the window appearing.
NOTE: After powering down, the Status LEDs cycle and the LCD displays the message “Cooling Down”, until
cool down is complete.
Web User Interface (UI)
1. From the Main Tab, Select Power>OFF.
NOTE: A window will display for confirmation on powering
down, see Figure 2-16.
2. Select Yes.
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2.2.8 Connecting Communications
Remote Keypads
To control the projector, direct the projector’s IR remote towards the display screen or the projector’s IR sensors.
Alternatively, connect a wired (tethered) version of the remote to the XLR connector labeled as
projector’s input panel.
NOTE: The response to a wired keypad must also be enabled in the Communications menu—
see Section 4 Web User Interface for more information.
As an alternative to the projector’s keypad or remote, you may wish to communicate with the projector using a PC or
other controller. Such a device sends commands and receives feedback via serial links (RS-232 and RS-422RS-422), or
Ethernet communications to the projector, refer to the Serial Command document provided in the Dealer Section of the
Christie Website, PN 020-100224-XX.
1.) Serial Port Connections
RS-232 and RS-422, serial ports available on the projector: You can connect a device with a serial interface, such as a
computer to either of these connectors (not both) and control the projector remotely by entering specific serial
communication commands, see Section 3 Operation,COMMUNICATIONS - Submenuand the Serial Command
document provided in the Dealer Section of the Christie Website, PN 020-100224-XX.
WIRED KEYPAD on the
2.) Connecting RS-232
Two nine-pin D-sub connectors, labeled RS-232 IN and RS-232 OUT on the input panel, are dedicated to
serial communication, see Figure 2-17 Connecting RS-232. Using the appropriate serial communication
cables, connect the controlling source, such as a personal computer to the RS-232 IN connector. Set the
projector baud rate to match that of the computer. See Section 3 Operation for details on changing the
projector’s baud rate.
FIGURE 2-17 CONNECTING RS-232
3.) Connecting RS-422
To control the projector with a computer or other controlling device with RS-422 capability, connect a RS-422
serial communication cable between the controlling device and the RS-422 port on the projector, see Figure 2-
18 Connecting RS-422. RS-422 is better suited than RS-232 for serial communication over distances greater
than 50 feet.
Use the RS-422 port only if your device had RS-422 capability - always consult the
literature provided with your equipment before connecting
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Section 2: Installation and Setup
Ethernet Communications
Refer to Section 3 Operation for further information about setting up and using a projector connected via
Ethernet, and the Serial Command document provided in the Dealer Section of the Christie Website, PN 020-
100224-XX.
FIGURE 2-18 CONNECTING RS-422
Connecting Multiple Projectors
RS-232 NETWORK: To connect multiple projectors in a network with serial communication:
1. Connect the controlling source to the RS-232 IN connector of the first projector in the network.
2. Using another serial communication cable, connect one end to the RS-232 OUT connector and the other
end to the RS-232 IN connector of the next projector.
3. Continue this pattern of connection with all projectors in the network.
NOTE: The last projector in the
network will only have a connection to the RS-232 IN connector, see Figure 2-19 RS-232 Network.
FIGURE 2-19 RS-232 NETWORK
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MIXED NETWORK: To control multiple projectors with a computer/controller having an RS-422 interface:
1. Set them all to the same baud rate as your RS-422 controller.
NOTE: You must enable this combination of
RS-422 and RS-232 in the Communications menu. Set the “Network Routing” option to “RS-232 and
RS-422 Joined”, see Section 4 Web User Interface.
2. Chain the projectors together by connecting an RS-232 OUT (Null Cable) of the first projector (already
connected to the computer/controller through the
RS-422 port straight thru to an RS-232 IN on the next
projector in the chains). Continue connecting projectors in this manner until you’ve reached the last
projector in the chain, so that only the last projector has one unused port
RS-232 OUT, see Figure 2-20
Mixed Network.
FIGURE 2-20 MIXED NETWORK
Communication parameters, such as baud rate, must be set to match the particular controlling device, before
connecting as a network—refer to the documentation that came with your controlling device to determine the
proper baud rate. SeeSection 3 Operation for help changing the projector baud rate. To communicate to all
projectors, set the Network Routing to “RS-232 and RS-422 Joined”.
NOTES: 1) Connect only properly wired serial communication cables. 2) Each RS-232 communication cable
should be no more than 50 feet in length. Use high quality cables.
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network, use standard CAT5 cable
to connect each projector’s Ethernet port to a hub belonging to the network. A controller or PC must also be
connected to the hub, see Figure 2-21 Ethernet Network Setup.
NOTE: A wireless router can be used to
communicate to the projectors via 802.11b/g.
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SETTING THE PROJECTOR’S IP ADDRESS, SUBNET MASK AND GATEWAY: See Section 3.8 Configuration -
Adjusting System Parameters and Advanced Controls.
CHANGING THE PORT#: On some Ethernet networks, firewall restrictions may require that the port number of
the projector be changed from its default of 3002. If so, enter a new port number in the Ethernet Settings menu
or include the new port#.
FIGURE 2-21
ETHERNET NETWORK SETUP
Separating Networks
By default, communications originating from one type of serial controller—RS-232 vs. RS-422 vs. Ethernet—
stay on the corresponding network path. A “Separate” setting indicates this separation for “Network Routing”
in the Communications menu, see Section 4 Web User Interface. If you are using an RS-422 controller, for
example, it will communicate only with the projector to which it is connected unless you change this setting to
either “RS-232 and RS-422 Joined” or “All Joined”.
Communicating to all Ports
To relay all messages to all ports—RS-232, RS-422, and Ethernet—set the “Network Routing” option in the
Communications menu for each projector to “All Joined”, see Section 4 Web User Interface. This
configuration is useful if you are using a non-RS-232 controller with the RS-232 linking available between
these projectors. For example, you may want to use both an RS-422-compatible controller and an Ethernetconnected PC for working with a network of projectors linked via their RS-232 in/out ports.
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FIGURE 2-22 COMMUNICATING TO ALL PORTS
To isolate just RS-422 communications, select “RS-232 and Ethernet Joined”. In Figure Figure 2-23 Input
Panel, only projector #1 will respond to the RS-422 controller.
To isolate just Ethernet communications, select “RS-232 and RS-422 Joined”—only projector #1 will respond
via Ethernet.
System Integration - GPIO Connector
The GPIO connector on the input panel interface Figure 2-18 Connecting RS-422, provides a method of
interfacing a wide range of external I/O devices. Refer to Appendix B:, Figure B-1- GPIO Connector for
complete details on pin configuration and how to program the GPIO.
NOTE: The 3D sync cable must be
connected for 3D operations.
FIGURE 2-23 INPUT PANEL
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2.2.9 Projector Communications
Status LEDs
Looking from the back of the projector, the LEDs represent, from left to right; Lamp 1, Lamp 2, Power, and
Status. The LEDs will display the colors as sho wn below:
Projector StateLEDsLED State
Hard BootAllAll LEDs amber - means please wait
Standby ModeLamp 1 & 2Off - lamps are off
PowerAmber - AC is present but projector is off or standby
Green - shutter is open
Shutter
Warm-up (Powering ON from standby)AllLEDs cycle green from left to right
Normal OperationLamp 1 & 2Amber - lamp time has expired and lamp should be
PowerGreen - projector is powered up and operating normally
Shutter
Amber - shutter is closed
replaced
Green - shutter is open
Amber - shutter is closed
Cool-downAllLEDs cycle amber from left to right
Error
Lamp 1 & 2
PowerFlashing Red - error has occurred. Details are displayed
Amber - lamp time has expired and lamp should be
replaced
Flashing Red - lamp has malfunctioned
on the status display
Projector StateLEDsLED State
Software Upgrade in progressAllThe pattern will alternate between:
Amber, Off, Amber, Off
and
Off, Amber, Off, Amber
Lamp Regeneration in progressLamp 1 & 2Flashing Green - the lamp is being switched off for its
regeneration period to extend lamp life (typically 15 minutes every 24 hours)
PowerGreen - on
or
Amber - standby
ShutterGreen - shutter is open
NOTE: A condition occurs on the first power on after a software upgrade, and is indicated by all the following:
• The Status LEDs are cycling green
• The LCD displays the warning "Image Processor Upgrading"
• The LED on the Image Processor card flashes green
• The Web page shows a warning that the Image processor card is upgrading.
When this occurs, the projector should not be AC power cycled and the Image Processor card should not be removed.
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2.3Connecting Sources
Sources are connected to the Input Panel located at the back of the projector. Figure 2-23 Input Panel. The
Input Panel allows one image processor board and up to 4 input cards to be inserted. The input cards are hot
swappable i.e. they may be plugged in and out while the projector is running. The image processor should only
be replaced when the projector is off or when it is in standby mode.
These cards slide into the option slots, shown in Figure 2-23 Input Panel. The option cards can be used in any
slot. One or more of the option slots may be used with any combination of option cards, including multiples of
the same card type. There may be up to 2 active inputs being displayed at any time, either from one card or
from 2 cards. These 2 inputs can be routed to outputs or to the main or PIP video image.
Specificationsfor more details.
Section 2: Installation and Setup
NOTE: See Section 7
LEDS
LEDs are located on the faceplate of each input card and indicate the following:
• Power ON - Green
• Signal Valid - Green
• Signal Invalid - OFF
Dual Link DVI Input Card
This card accepts a single DVI signal with or without High-Bandwidth Digital Content Protection (HDCP)
video signal over a DVI-I connector and analog video signals over the DVI-I or 15-pin VGA connector. The
module can simultaneously support a digital signal on the DVI input and an analog signal on the VGA port,
however it does not support 2 analog signals at the same time. There are 4 LEDs on the module faceplate.
PWR indicates power is applied and the card is initialized, and the other 3 on the right side of the
corresponding connectors indicate that a valid signal has been detected.
NOTE: The VGA connector does not
support 3D content other than as one of the dual input 3D channels. If 3D over analog is required, the Analog
BNC input card is required.
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Twin HDMI Input Card
This card accepts one or two HDMI inputs, and can route one or both inputs to the card’s outputs. Any input
from any card can be looped out of this card. The output label ‘1-OUT’ loops out the main image being
displayed on the projector. The output labelled ‘2-OUT’ loops out the image displayed in the picture in picture
(PIP). Any input from any optional input card can be looped out of this card. There are 5 LEDs on the module
faceplate. The PWR on the left side indicates power is applied, and that the card is initialized. The LEDs to the
right side of the corresponding connectors indicate that a valid signal is detected. In the case of the output’s, the
LED indicates a signal is currently being looped out.
Analog BNC Input Card
This card accepts several types of sync modes. In 5-wire sync mode all 5 BNC connectors are used. If H and V
connectors are swapped, this card will still operate normally. An analog graphic source such as a VGA from a
PC can be connected. The card can operate in 4-wire sync mode, which accommodates 4-wire RGBC sources.
The composite sync cable can be connected to either the H/C BNC or the V BNC. The card supports 3-wire
RGB or YPBPr sync modes, sometimes called sync-on-Green (SOG). In this mode the H/C and V connectors
are not used. The sync is connected to the Green/Y BNC connector. This card offers no loop out capability.
There are 2 LED’s on the module faceplate. PWR indicates power has been applied and the card is initialized,
signal indicates a valid signal has been detected.
Dual SD/HD - SDI Input Card
This card accepts both standard-definition (SD) and high-definition (HD) serial-digital-interface (SDI) signals
from 1 of 2 standard-definition (SD) or high-definition (HD) SDI sources. Both single-link HD and dual-link
HD signals are accepted. The card has two SD/HD-SDI outputs, each of which is “loop through” for its
respective input. There are 3 LEDs on the module faceplate. PWR indicates power has been applied and the
card is initialized, and the two signal LEDs indicate a valid signal has been detected on the respective input.
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Section 2: Installation and Setup
Video Decoder Input Card
This card accepts and decodes standard definition (SD) video. This includes CVBS (composite video), SVideo, and component sources. This card supports as many as 6 video signals, four of them on BNC
connectors and two on 4-pin mini-DIN connectors. Each mini-DIN connector accepts 1 S-Video signal. The
first BNC accepts composite video (only), while the remaining three BNC’s can be grouped to allow one of the
following combinations:
• 3 CVBS sources on 4, 5 & 6
• 1 CVBS source, 1 S-Video source: Luma (Y) connected to 4(Sy) and Chroma (C) connected to 6 (Sc)
• 1 YPbPr source: component signal on 4 (Pr), 5 (Y) & 6 (Pb)
The video decoder input card has 8 LED indicators. The PWR LED indicates that the module is installed
properly, and has been successfully configured. The YPbPr LED indicates that a valid component signal has
been detected on inputs 4, 5, and 6 (Component input grouping must also be selected in the projector’s menu see Section 3 Operation. The remaining LEDs are each associated with one of the inputs, and indicate a valid
signal has been detected on that input.
DMXC Interface Card
The DMXC card is a communication interface which allows the projector to be controlled using the standard
E1.11 USITT DMX512-A protocol (DMX512-A 2008). DMX-512 is a serial protocol which is used for
controlling lighting / staging equipment from a lighting console or similar host equipment. ArtNet (defined by
Artistic License's Art-Net II Specification) is an Ethernet implementation of the DMX protocol. The M-Series
projector supports the DMX protocol through 2 data input interfaces, 1) a DMX card and 2) ArtNet through the
Ethernet connector.
Unlike the other optional input cards, the DMXC card is not an input interface for video signals, but it plugs
into a standard input card option slot. The card can always be active, even when the projector is powered down
(i.e. in standby mode). Only one DMXC card will be allowed per system. If more than one is populated, the
2nd and subsequent cards will not be activated.
The card has two 5pin XLR connectors - 1 (input) male and 1 (output) female. There are 2 LED's on the
faceplate of the card: The green Power LED which is on when the card is powered, and the green Termination
LED which is on when termination is enabled.
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Section 2: Installation and Setup
Input termination (2 Watt, 120 Ohm) is required on the last DMXC card in a loop through configuration. (i.e.
only on the last projector). Termination may be either hardware (by plugging in a termination dongle, etc) or
may be switched in by software, but should not be both. Software termination is only in place when the
projector has AC applied. If there are cases where the network is required to be terminated without AC applied
to the last projector, then a hardware terminator should be used.
Refer to Section 3 Operation for information about setting up the ArtNet and DMX interfaces.
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3Operation
This section describes the controls and switches used for basic projector operation once it is properly installed,
aligned and configured by a Christie accredited service technician.
Refer to Safety Warnings and Guidelines in Section 5 Maintenance.
3.1Using the Remote Keypad or Built-In Keypad
The projector is typically controlled using one of the following keypads:
• Remote Keypad for wired or wireless control up to 25 feet (8m) away (includes cable for use as a wired
remote). The remote keypad controls the projector by way of wireless communications from a batterypowered infrared (IR) transmitter. Use the remote keypad the same way you would use a remote keypad
supplied with a TV or VCR. When pressing a function key, direct the keypad toward the projector’s front or
rear IR sensor. One of the two IR sensors on the projector will detect the signal and relay the commands for
internal processing. A laser pointer is built into the remote keypad. See Figure 3-1 Remote Keypad.
• Built-in Keypad located at the side of the projector, see Figure 3-2 Built-In Keypad.
While each of the keypads provides complete control of the projector, they differ slightly in their arrangement
of keys and in what functions can be accessed directly with a key press rather than requiring use of the menu
system. You may find one keypad more convenient than another for your specific installation and application.
Guide to Keypads
Keep these guidelines (common to both keypads) in mind:
• Press keys one-at-a-time; there are no simultaneous key combinations required.
S
HUTTER, and OSD functions by doing one of the following: “press-and-hold” (2 seconds) or press twice
quickly, followed by pressing either the U
P ARROW KEY to switch on or the DOWN ARROW KEY to switch off
NOTE: Use POWER,
once. See Figure 3-1 Remote Keypad.
• Arrow keys are held down for continuous adjustment/movement in the related key direction.
NOTE: In serial
networks, pause briefly between adjustments to make sure that more distant projectors can “keep up” with
the commands. If you press a key while the projector is still responding to the previous action, such as during
power-up, the second key press may not take effect.
Refer to Figure 3-1 Remote Keypad for the description of those keys provided for the remote keypad.
Laser radiation is emitted from the laser diode in the remote. DO NOT look directly
into the beam of the laser.
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Section 3: Operation
Remote Keypad
FIGURE 3-1 REMOTE KEYPAD
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Section 3: Operation
Wired Remote
You can convert the remote keypad into a wired remote keypad using the cable provided with the projector.
Connect one end into the remote and the other to the XLR connector on the input panel labeled as wired
keypad. The wired remote is recommended when:
• The built-in keypad is inaccessible
• The lighting conditions are unsuitable for proper IR transmission
NOTE: Leave the batteries in the wired remote for the laser pointer key to work.
Built-in Keypad
FIGURE 3-2 BUILT-IN KEYPAD
The built-in keypad has a LCD status display window which displays all states of the keypad controls. The
LCD displays status information when the projector is powering up “Warm up: Lamp is warming up” and
when the projector is cooling down “Cool down: Lamp is cooling down.” The display shows the state of the
keys, menu structure, and menu items.
Overview of LED and Key States
The LED color of the keys indicates that the key is in one of these states:
• Amber, a functionality is available that will affect the displayed image of the projector
• Blue, a functionality is available that is relevant to the built-in LCD only and will not affect the displayed
image from the projector
• Off, the key is disabled in the current context
• Power Key, used to switch from Standby mode to ON, and from ON to Standby mode; LED always remains
Amber
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• Help Key, only available in the On Screen Display (OSD) context; LED is Amber when the menu is being
displayed on the projected image display; when no menu is being displayed, the Help key is still enabled if
the OSD is enabled. It is only disabled when the entire OSD is set to OFF.
• Auto Key, enabled state when the power is ON, and there are no test patterns on the screen. If the power is
OFF or a test pattern displays, the Auto key is disabled.
• Exit Key, is determined in the specific context of the screen being displayed.
• Input Key, enabled when the power is ON. Disabled if the power is OFF.
• Lens Key, enabled when the power is ON. Disabled if the power is OFF.
• Shutter Key, enabled when the power is ON. Disabled if the power is OFF.
• Menu Key, always remains in the enabled state when the power is ON. If the power is off the Menu key is
disabled.
• Soft Key, used to select an action indicated by text above the key on the LCD. If no text is shown, the
associated key is disabled.
3.1.1 Remote Keypad Commands
Specific keypad commands are explained, see Figure 3-1 Remote Keypad:
Power ON/OFF
Press and hold POWER for two seconds or press twice quickly to action the projector ON or OFF. Or press and
release P
correct action (useful if you are unsure of the present state).
fan remains on for approximately five minutes to cool the lamp.
has been off for a few minutes. Hot re-strikes of the lamp will reduce lamp life.
OWER followed immediately by UP ARROW KEY (ON) or DOWN ARROW KEY (OFF) to guarantee the
NOTES: 1) After powering down, the lamp cooling
2) Avoid turning the projector back on until it
Test
Steps forward through all internal test patterns. After stepping past the last test pattern, you will return to
current input.
Press T
direction through the test patterns. Press E
EST and then cycle by using the UP ARROW KEY and DOWN ARROW KEY arrow keys, to cycle in either
XIT to return to the current input.
Auto
Initiates an automated process in which the projector optimizes critical display parameters such as size,
position, pixel tracking, etc., for the current source. These parameters are listed in Table 3.1 Auto Setup. An
auto setup can save time in perfecting a display and you can modify the adjustments as desired.
NOTE: You must have an unlocked channel present to use Auto Setup.
(if video source)
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Section 3: Operation
The best auto setup will be obtained under the following conditions:
• Input levels, it is best to have an image with saturated (very bright) colors.
• Phase, high contrast edges are needed.
To determine active window size:
• Video images should have whites and blacks in the image.
• Wide range video images should have content (including white) that extends to all edges of the image.
Refer to Section 3.5 Adjusting the Image for further details about the Auto Setup function.
Channel
Select a specific source setup (channel) defined and stored in projector memory. Once you enter a two-digit
channel number (or, if there is a list displayed, highlight it and press E
change and update according to the numerous setup parameters defined for that channel.
NTER), the display will automatically
NOTE: A new channel
is automatically created if you adjust an image from a new source.
NOTE:CHANNEL key behavior during a presentation depends on whether or not the Display Channel List
option is enabled in the Menu Preferences menu. You can choose to use a scrollable list of channels when
you press C
HANNEL, or you may prefer to enter the desired channel number “blind”, i.e., without on-screen
feedback. See Menu Preferences later in this section.
Slot 1, 2, 3, 4
Press to display the next active input on the card in the slot.
Input
Displays all inputs in all slots, both active and inactive. Scroll through the list to select an input for the main
image. Press Input again to show the list and select the picture-in-picture (PIP) image.
PIP
Turns PIP ON or OFF. NOTE: This function is disabled in 3D mode.
Swap
Swaps the main and PIP images.
Contrast
Changes the level of peak white in your images. Use LEFT/RIGHT ARROW KEY until you reach the desired level
of contrast—for best results, start low and increase so that whites remain bright but are not distorted or tinted
and that light areas do not become fully white (i.e., “crushed”). Conversely, low contrast causes dim images.
Bright
Increases or decreases the black level in the image. Use L
EFT/RIGHT ARROW KEY until you reach the desired
level of brightness. For best results, start high and decrease so that dark areas do not become fully black (i.e.,
“crushed”). Conversely, overly high brightness changes black to dark grey, causing washed-out images.
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Gamma
Determines how grey shades are displayed between minimum input (black) and maximum input (white) for a
given amount of signal. The proper setting helps maintain optimized blacks and whites while ensuring a
smooth transition for the “in-between” values utilized in greys. Unlike brightness and contrast controls, the
overall tone of an image can be lightened or darkened without changing the two extremes and your images will
be more vibrant yet with good detail in dark areas when using the Gamma control.
The nominal setting for Gamma Correction of 0 is correct for most signals and conditions. If excess ambient
light washes out the image and it becomes difficult or impossible to see details in dark areas, increase the
gamma correction setting to compensate.
from version 1.2 or earlier to version 1.3 or later, the setting for Gamma Correction must be set again.
Number Keys
Press 1 to 9 to enter a value in a text box or to select a menu item.
10+
Press 0 before pressing another number to enter a number greater than 9, e.g. press 0 then 2 to enter the number
12 as a menu selection.
Help
NOTE: The range for this control has changed. After an upgrade
NOTE: When entering numbers in a text field, this button acts as 0.
Press HELP to display context-sensitive help. Press HELPagain to toggle the help window OFF.
Menu
Press MENU to enter or exit the projector’s menu system.
OSD (On-screen display)
Press OSD then the DOWN ARROW to hide the projector’s menu system during use. To see the menus again, do
one of the following:
• Press and hold OSD for two seconds.
• Press and release OSD followed immediately by U
P ARROW.
• Press OSD, OSD.
Invisible menus are fully functional, enabling “hidden” access to numbered features and image adjustments by
entering the corresponding sequence of key presses on the keypad.
NOTE: With OSD “on”, you can still hide error messages and slide bars by disabling these options in the
Menu Preferences menu.
Shutter
Press and hold S
single keystroke. Or press and release S
HUTTER for two seconds to toggle the internal mechanical shutter blade closed or open with a
HUTTER followed immediately by UP ARROW KEY (closed) or DOWN
ARROW KEY (open) to guarantee the correct state (useful if you are unsure of the present state). Alternatively, press S
HUTTER, SHUTTER to toggle from the present on/off state.
A closed shutter blanks the display (turns it to black). Close the shutter to block the displayed image while
maintaining access to projector functions. Opening the shutter restores the image.
shows the current state of the shutter.
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2) The shutter is open upon power-up.
NOTES: 1) The LCD display
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Function Key
Section 3: Operation
IF WITHIN A NUMERIC FIELD IN A MENU: Use F
IF WITHIN A TEXT FIELD: Press F
between capital and lower case letters. Press F
insert or delete a character. Press F
IF WITHIN A PRESENTATION: Press F
UNC followed by the UP ARROW KEY or DOWN ARROW KEY to convert
UNC followed by the LEFT ARROW KEY or RIGHT ARROW KEY to
UNC followed by ENTER to delete all characters.
UNC followed by two numeric
UNC to enter a negative number.
numbers to enable a specific color or colors in the display (see right). For
example, will display only red, and will display
green data. Eliminating one or more colors can help with certain diagnostics
and setups, such as when accurately overlaying one image on top of another
from stacked projectors.
NOTE: Color enabling can also be implemented
from numerous locations within the menu system.
Press FBrightness Uniformity settings. This will disable the features without
UNC followed by HELP to disable Keystone, Edge Blending and
FIGURE 3-3 FUNCTION KEY
changing the settings associated with them.
Projector
Press P
ROJ to access a specific projector within a group of projectors or to confirm if the local projector is
listening. The number in the “Enter Number” window indicates which projector is currently listening to
commands, and will match the projector number that has been defined in the Menu Preferences menu.
ROJ check box (read-only) shows whether or not the projector physically connected to a keypad is
The P
listening to commands from that keypad. A checkmark means that connected projector is listening; if there is
no checkmark, you are communicating with a different projector.
To control a specific projector with the keypad, press P
ROJ and then enter the three-digit number assigned to
the projector you want to use. If you switch to a projector other than the one you are currently using, the
checkmark will disappear.
To broadcast to multiple projectors, press P
Keypad commands will then effect all projectors present.
ROJ and then PROJ again without entering a projector number.
NOTE: There is no method of controlling a group of
projectors within the same wired configuration using the wired keypad exclusively, since there is only one
wired protocol available.
NOTE: The projector’s address can be set in the Configuration Menu>
Communications Submenu.
Enter
Press E
NTER to select a highlighted item, to toggle a check box, or to accept a parameter adjustment and return
to the previous menu or image.
Exit
Press E
XIT to return to the previous level, such as the previous menu. NOTE: EXIT does not save changes within
text editing boxes (including number editing of a slide bar value) or within pull-down lists. It acts as a
“cancel” in these cases.
Arrow Keys
Use the L
EFT/RIGHT ARROW KEY to change a slide bar value or to select a different option within a pull-down
list without having to first scroll through options or navigate within a menu, pull-down list or text box.
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Section 3: Operation
Lens H and Lens V
When adjusting the image for focus, zoom or horizontal and vertical positioning, use the specific arrow keys
EFT/RIGHT ARROW KEY or UP/DOWN ARROW KEY) related to each function. A small window will appear to
(L
indicate the type of adjustment taking place. For example,
• Use the F
• Use the Z
• Use the L
• Use the L
Press E
D
OWN ARROW KEY to get the same effect as if using the arrow keys related to “Lens V” or “Lens H” on the
OCUS and the LEFT ARROW or RIGHT ARROW KEY to improve image clarity as desired.
OOM and the LEFT ARROW or RIGHT ARROW KEY to achieve a desired image size.
ENS H and the LEFT ARROW or RIGHT ARROW KEY to position the image horizontally.
ENS V and the UP ARROW or DOWN ARROW KEY to position the image vertically.
XIT to return to a presentation level. NOTE:Use the LENS key (built-in keypad) with the general UP/
Remote Keypad. All 4 lens settings can be adjusted by using the soft keys.
Laser
Press L
ASER to activate the laser pointer on the remote. Point the remote
at the screen to highlight an area of your presentation.
NOTE: Leave batteries in the wired remote keypad for the LASERkey to
work.
3.2Navigating the Menus
Main Menu
Most of the projector controls are accessed from
within the projector’s menu system. There are several
groups of related functions, with each group selectable
from the Main menu as shown at right. Press M
ENU at
any time to display this Main menu.
On the remote keypad, enter the number corresponding to the function menu you wish to access, such as 2
for the Image Settings menu. Or use the UARROW KEY on any keypad to highlight the desired
option, then press E
NTER. The corresponding function
P/DOWN
FIGURE 3-4 MAIN MENU
menu or pull-down list of further options will appear.
With a function menu displayed, enter a menu option number for any numbered option, or use the U
P/DOWN
ARROW KEY to highlight the desired option and then press ENTER. Long menus have a scroll bar on the right—
use the arrow keys to access the remainder of the menu. Locked items or items that do not pertain to the current
action or condition appear dimmed and cannot be selected.
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Section 3: Operation
When finished with a function menu:
• Press E
XIT to return to the previous screen.
OR
• Press M
NOTES: 1) If there is no signal present, all source-dependent adjustments are disabled. 2) After 15 minutes of
inactivity, the projector leaves the menu system and returns to the presentation.
ENU to leave the menu system and return to the presentation.
3) The Status menu is read-
only.
On-line Help
Press H
ELP to display summary information about the current menu or highlighted option. Press HELP again to
exit.
FIGURE 3-5 ON-LINE HELP
The Global Icon
Menu options that include this icon apply universally. Menu options without this icon apply to the
selected channel only.
Using Slide bars and Other Controls
Most of the function menus allow you to change settings by using slide bars, check boxes, and pull-down lists.
Navigating options:
• Enter the menu option number corresponding to the setting you wish to change (for example, press M
ENU 1
3 to select “Vertical Stretch” in the Size and Position menu).
• Move the highlight to the option desired and press E
• Move the highlight to the option desired and press L
NTER.
EFT/RIGHT ARROW KEY to adjust immediately.
• You can bypass the menus entirely and use a single key to immediately access an adjustment during your
presentation (applies only to options having their own key, such as Contrast, Brightness, Gamma, etc.).
• For “blind” access, hide the entire menu system (see OSD key, above) and access using the proper sequence
of key presses.
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Section 3: Operation
Slide bars in menus – The current value for a given parameter,
such as size or vertical stretch, appears to the left of its slide bar
icon (adjustment window). This number often expresses a
percentage, or it may have units associated with it (such as
pixels), depending on the specific option. Press LARROW KEY to gradually adjust the setting up or down—both the
number and the length of the bar change accordingly. Hold for continuous adjustment. Or press E
activate a slide bar text box for specific number entry via the keypad and then press E
E
XIT to cancel).
“Direct” slide bars - For quick access, to Gamma, Brightness, and Contrast slide bars without traveling the
menu system. Press Gamma, Brightness, or Contrast to display the contrast slide bar.
Use the arrow keys to adjust a direct slide bar, or press E
then E
NTER or LEFT ARROW KEY or RIGHT ARROW KEY to save (or EXIT to cancel). When you are done, press
E
XIT to save and return to your presentation.
NOTES: 1) You can still adjust a direct slide bar as usual if the display is turned off (see OSD or Menu
Preferences menu) — the slide bar just won’t be visible.
five seconds.
Check boxes - Conditions are present if its adjacent check box
contains a checkmark. To toggle the check box, highlight and
press E
L
NTER, or highlight and use RIGHT ARROW KEY to check and
EFT ARROW KEY to uncheck. If a check box is numbered, enter its
number to immediately toggle the check box.
EFT/RIGHT
NTER and enter a specific number from the keypad,
2) A direct slide bar disappears if it is not used within
FIGURE 3-6 EXAMPLE OF A SLIDE BAR
NTER to
NTER to save (or press
FIGURE 3-7 EXAMPLE OF A CHECK BOX
Pull-down lists – To see a pull-down list of options available for a given parameter:
• Highlight the list and press E
NTER; or
• Enter the menu option number
Use the U
P ARROW KEY or DOWN ARROW KEY to navigate up and down within the list. Press ENTER to choose
an option from the list.
FIGURE 3-8 EXAMPLE OF PULL-DOWN LIST
If you prefer to quickly scroll through a list without first pulling it down, highlight the option and use L
EFT
ARROW KEY or RIGHT ARROW KEY. Press ENTER when the desired choice appears. NOTES: 1) Press LEFT
ARROW KEYor RIGHT ARROW KEYto jump between pages in an extra long pull-down list. 2)Press EXIT while in
a pull-down list to cancel any change.
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Section 3: Operation
Editing Text
Activate the Edit Window: To enter or edit text, highlight the desired parameter (such as a channel name) and
press E
NTER to activate its adjacent edit window. Any previously entered text is displayed with its first
character highlighted in a square cursor, signifying that this character is ready for editing.
Navigate Within the Edit Window: Press R
IGHT ARROW KEY to move the cursor forward or LEFT ARROW KEY
to move the cursor backwards as desired.
FIGURE 3-9 ENTERING TEXT
Edit a character: To edit a highlighted character, use UP ARROW KEY and DOWN ARROW KEY to scroll
through the alphabet, numbers, spaces and punctuation available. When the character you need appears, press
R
IGHT ARROW KEY to select it—the cursor will move to the next available character of current text. To convert
a lower case letter into a capital letter, position the cursor on the letter and press F
UNC followed by the UP
ARROW KEY. To convert a capital letter into a lower case letter, position the cursor on the letter and press FUNC
followed by the D
To convert a lower case capital letter, position on the letter and press F
convert a capital letter into a lower case letter, position on the letter and press F
OWN ARROW KEY. NOTE:Also enter numbers directly from the keypad.
UNC followed by the UP ARROW KEY, To
UNC followed by the DOWN
ARROW KEY.
Add or Delete a Character or Space: To insert a space at the cursor location, press F
UNC then the RIGHT
ARROW KEY. To delete a highlighted character (or space), press FUNC then the LEFT ARROW KEY.
Delete all Characters: Press F
UNC followed by ENTER.
FIGURE 3-10 ADD/DELETE CHARACTER OR SPACE
Press Enter When Finished: To accept edits and leave the edit window, press E
NOTE: Press EXIT at any time to cancel changes and return to the previously defined text.
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NTER.
Section 3: Operation
Edit numerical values:
Enter numbers directly from the keypad to specify numbers representing projectors channels (source setups),
or slots. As each digit is entered, it is inserted on the right of the field, and the numbers already in the field are shifted on the left. The channel numbers are defined with two digits—for example, if you enter only a single
digit (such as “7”) for a channel number, the channel will automatically be defined as “07”.
Enter “07” to utilize this channel. If you press any non-numbered key, the number entered up to that point is accepted and updated as the new value. PressE
3.3Using Inputs and Channels
The projector stores and recalls up to 99 different channels (source setups) for a variety of inputs. This memory
feature allows you to define and use a variety of customized setups. Depending on what you have defined, each
physical source connection (i.e., input at the projector) can have several different channels associated with it.
NOTE: See Section 2 Installation and Setup, for a full explanation of how to connect sources to the projector.
How Do I Select an Input Or A Channel?
INPUT – An input is a source physically connected to the projector. INPUT describes the source signal and
which input slot it is connected to.
CHANNEL - A channel is a collection of measurements, locations and settings that tailor the display of a
signal to your specific needs. Since source types and applications can vary greatly, you will likely want to
adjust and define a wide variety of parameters, such as brightness, contrast, size, etc., in order to customize and
optimize the display from or for a particular source. For example, the display settings you choose for a VCR
source may be very different from those you choose for a high-resolution computer source.
XIT to cancel editing of numerical values.
Once you have adjusted a display parameter, such as pixel tracking or contrast, all current settings are
collectively stored in the projector's memory as a unique two-digit channel, such as 09. You can have
numerous distinct channels available for the same input, any of which can be selected by using the C
HANNEL
key on the keypad followed by the two-digit channel number.
Shown in Figure 3-11 Channel List is a sample channel list
available from C
HANNEL. NOTE: The CHANNEL key may
display a channel list or not, depending on what you have
defined for “Display Channel List” (see Menu Preferences
later in this section).
SWITCHING INPUTS – There are 4 methods for selecting an
input:
1. Press the INPUT key. This will display a list of the 4 slots,
with the card type and input signal type in each slot. The
currently selected input for the main image will be
FIGURE 3-11 CHANNEL LIST
highlighted. Scroll up or down through the list and press
ENTER to make a new selection. Press the INPUT key again to show the list and allow the selection for the
PIP/Secondary image. Repeatedly pressing the INPUT key will toggle between the main and PIP/
Secondary image.
NOTE: PIP function is disabled in 3D mode.
2. Press the appropriate direct SLOT key to quickly display one of the inputs on the selected slot to the main
image. This will not bring up any menu selection, and is only applicable for the main image.
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Section 3: Operation
3. Use the following option to select the source of the image for the main Secondary image. Menu >
Secondary Input & Switching > Main Input and Menu > Secondary Image Settings > Secondary
Input Levels
The image will be displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but did not define a channel by
adjusting anything), the projector will recognize the new input signal based on its frequencies and polarities,
automatically displaying an image according to default settings for that signal.
In general, the image from the new source will be as large as possible without losing its aspect ratio. This and
other default image settings depend on the incoming source.
If you used the source once before and changed a display parameter, such as contrast, V-Position, etc., then a
channel was automatically created and still exists in projector memory (see CHANNEL below). Using one of
the input or slot keys will automatically recall this channel—and all its setup parameters—and update the
display accordingly.
Creating a New Channel
To use a new source with the projector, a new channel must be created so that the projector will respond to an
input signal from that source. A new channel can be created automatically, or it can be copied from an existing
channel and then edited as necessary, refer to Figure 3-14 Copy A Channel and Figure 3-15 Delete a Channel.
When you select a direct input (S
LOT 1, SLOT 2, SLOT 3, or SLOT 4), any existing channels in the projector are
searched for matching input and signal parameters – this only occurs if Auto Source is enabled on these
channels. If no match to the incoming input signal is found in currently defined channels, a new channel is
temporarily created based on factory-defined defaults for this type of signal. The channel number assigned is
the lowest available number from 01-99.
more of its parameters are changed and will not appear in the channel list (see below).
NOTES: 1) An automatic channel will be discarded unless one or
2) If 2 channels have
the same distinguishing source characteristics except for the reversal of sync connectors (i.e., H-sync and Vsync, are switched), they are still defined as distinct channels.
3) You cannot define a new channel without an
incoming signal.
USING A CHANNEL: You can normally select a channel at any time by pressing C
HANNEL (see below). If
you want to hide a channel from appearing in this list, you must edit the channel refer to Figure 3-11 Channel
List. Such a channel can still be selected by entering its number as shown below.
NOTES: 1) The current channel is highlighted
in the channel list, or, if the current channel is
hidden, the first channel in the list is
highlighted.
2) Channels created automatically
do not appear in the channel list unless a
parameter for the channel has been changed.
FIGURE 3-12 USING A CHANNEL
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Section 3: Operation
3.4Channel Setup Menu
All available channels are listed in the Channel Setup menu, which describes how each channel can be
accessed and provides access for editing, copying and deleting channels.
Press M
3, or move the highlight to the Channel Setup option and press E
ENU from the presentation level to display the Main menu. To display the Channel Setup menu, press
NTER. The Channel Setup menu will appear
(see sample below).
FIGURE 3-13 CHANNEL SETUP MENU
The channel setup icons list all defined channels. The far left column lists channel numbers defined. The values
in the far right columns indicate horizontal and vertical frequencies or if there is a defined name for a channel,
it appears here. The H & V frequencies will not appear if a name has been defined for the channel; instead the
name is only seen. The H & V frequencies are inserted as, the name when the channel is first created. The
vertical frequency is displayed with the sync polarity. The remaining columns pertain to each signal type; such
as, input number, slot location, a variety of icons indicating access to each channel, and an abbreviated
description of each signal type.
NOTE: Use UP ARROW KEY and DOWN ARROW KEY to see the remaining
channels not visible in the initial display of channels.
SIGNAL TYPE — The channel list or the Channel Setup menu, identifies signal types abbreviations as
defined below in Table 3.2 - Abbreviations for Signal Type. Composite Sync on the H/C input or the V input
(4-wire). These abbreviations are preceded by either an ‘i’ (interlaced signals) or ‘p’ (progressive signal).
Table 3.2 - Abbreviations for Signal Type
The first 5 items in this table is analog RGB with various sync combinations indicating Sync Source when
editing the channel:
Abbrev.Signal Type
--No Sync
4WHComposite (4 wire) on HC input
4WVComposite (4 wire) on V input
SGSync-on-green (4 wire)
5WSeparate H,V (5-wire)
5WRSeparate H,V swapped (5-wire)
SVidS-Video
CVidComposite Video
DigDigital
DSDIDigital Dual Link HD-SDI
DVIDigital DVI
HDMIDigital HDMI
HSDIDigital HD-SDI
SDIDigital SDI
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TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, then press ENTER to go
to the Select Channel Operation submenu. Select “Copy” and press E
NTER—a new channel will be created. It
is identical to original, which still remains, but it is identified with the next available number from01-99. If
you change your mind and do not want to copy the current channel, press E
XIT to cancel and return to the
previous menu. Copying channels is a quick method for creating numerous channels, each of which can then
be edited and adjusted for a variety of presentations in the future.
FIGURE 3-14 COPY A CHANNEL
TO DELETE A CHANNEL, highlight the desired channel in the Channel Setup menu, then press E
activate the Select Channel Operation submenu. Select Delete and press E
NTER—a window will appear to
NTER to
confirm the deletion of this channel.
FIGURE 3-15 DELETE A CHANNEL
TO DELETE MULTIPLE CHANNELS highlight any channel in the Channel Setup menu and press E
to go to the Select Channel Operation submenu. Select Delete Unlocked Only and press E
NTER to delete all
NTER
unlocked channels. Select Delete All Channels to delete all channels, even those that are locked. In either
case, the current channel will remain but will be redefined from projector defaults.
window will appear to confirm the deletion of the desired channel. Select C
ANCEL (default) if you don’t want to
NOTE: For any deletion, a
delete after all.
CHANNEL EDIT — STEP 1
Press M
3 or move the highlight to the Channel Setup option and press E
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ENU from the presentation level to display the Main menu. To display the Channel Setup menu, press
NTER. The Channel Setup menu will appear.
Section 3: Operation
CHANNEL EDIT — STEP 2
To edit parameters shown in the Channel Setup menu, select the relevant channel and press ENTER. The
Channel Edit menu will appear similar to the sample shown below.
FIGURE 3-16 CHANNEL EDIT
CHANNEL EDIT — STEP 3
If desired, review and/or edit the following channel setups in the Channel Edit menu:
• NAME
An alphanumeric label can be defined and/or changed here. Channel names can be up to 12 characters in
length. The default name is the horizontal and vertical sync frequencies.
• CHANNEL
A two-digit channel number can be changed here.
NOTES: 1) If you enter a channel number that already
exists, a dialog message appears indicating that this number is already in use–assign a different channel
number.
2) You can define up to 99 channels.
• SLOT
1-4, corresponding to which slot in the projector’s input panel the source is connected:
• INPUT
1-6, corresponding to which input on the selected slot the source is connected to.
• IN MENU
If checked (default, except for automatically defined channels with unchanged parameters), this defined
channel will then appear in the list available when C
be accessed via C
HANNEL on the keypad or via the Auto Source function. NOTE: On-screen display of the
HANNEL key is pressed. If unchecked, the channel must
channel list is an option that must be set in the Menu Preferences menu.
• AUTO SELECT
If checked, (default), the projector can automatically locate this channel when an incoming input signal
matches. If not checked, the projector can locate the selected channel only when it is directly selected via
HANNEL on the keypad—and a change in input signal will not result in a channel change.
C
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• LOCKED
If checked, all of the image settings for this channel are locked. If unchecked (default), all available image
settings can be adjusted as desired. You cannot use Auto Setup with a locked channel.
• PREVIOUS CHANNEL
Select this option to see or change Channel Edit settings for the previous channel in the Channel Setup list.
• NEXT CHANNEL
Select this option to see or change Channel Edit settings for the next channel in the Channel Setup list.
3.5Adjusting the Image
The most commonly used options for image adjustments are accessed through two menus: Size and Position
(M
ENU 1) and Image Settings (MENU 2), both of which appear in the Main menu. From either of these two
menus, you can change settings affecting the image from the current channel by working with the appropriate
slide bars, check boxes and pull-down lists. E
from the Main menu) and accept any changes you may have entered. Settings are saved with the current
channel.
Section 3: Operation
XIT will return to the previous menu (or to the presentation, if
From your presentation, you can access any of the individual options in these menus by pressing M
ENU
followed by the appropriate two-digit number representing their location in the menu system. For example,
press M
ENU 24 to quickly access the “Color Space” option in the Image Settings menu.
NOTES: 1) For certain options, preference may be to use a “direct key” from presentation level to go directly
to a particular option without traveling through the menu system (available for certain display parameters
only). For example, press C
your presentation.
Preferences menu.
OSD then the D
2) To hide “direct” slide bars, disable the Display Slide bars check box in the Menu
3) To hide the entire menu system from view, turn off the on-screen display by pressing
OWN ARROW KEY.
For a good and efficient first step in perfecting the image, press the auto setup button, A
ONTRAST to access the “contrast” slide bar immediately. Press EXIT to return to
UTO. This optimizes
critical display parameters such as size, position, pixel tracking, etc., based on the type of incoming source. An
Auto Setup can save considerable setup time, and you can still adjust the image as described below.
The best auto setup will be obtained under the following conditions:
• Input levels, it is best to have an image with saturated (very Bright) colors.
• Phase, high contrast edges are needed.
To determine active window size:
• Video images should have whites and blacks in the image
• Wide range video images should have content (including white) that extends to all edges of the image.
When AUTO is pressed, the auto setup process shall begin. In some cases for analog video a menu may appear
that presents multiple choices that allows the user to select the format that best suits their source. This
selection helps the auto setup get the correct settings for the tracking and phase controls for analog sources that
contain the same number of active lines, but have a different aspect ratios.
• All digital and decoder option cards, will not present an additional auto setup menu since digital hardware
provides enough information to perform the correct auto setup.
• Analog PC graphics sources (4/5-wire sync) present a list of formats based on the current active lines
detected in the video.
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Section 3: Operation
• Analog Video Sources (3 wire sync on green) always have the options Default and Advanced. Video
sources use a look up table to determine their format based on video standards. The Advanced auto setup
selection measures the start pixel and start line whereas Default uses the table values as is.
3.6Size and Position Menu
Increase or decrease the size of your image, change its proportion (aspect ratio), move the image to a specific
area of the screen, and refine other related parameters. Use Size and Position controls to match the image
precisely to the screen used at the site.
Resize Presets will display an image in its native
resolution (no resizing) or will resize the image
by maximizing either the height, width or both
height and width, or will resize to the maximum
size possible while keeping the original aspect
ratio.
Size, Position and Blanking parameters will
automatically adjust accordingly or, if Blanking
is set first, which defines an Active Input Area;
Resize Preset scaling will occur in this region of
interest only. Resizing options are explained
below.
FIGURE 3-17 RESIZE PRESETS
WHAT IS THE RESIZING DEFAULT? By default when displaying a new source, your image will utilize as
much of the projector’s display area as possible for the type of incoming source data, but with minimal or no
changes to aspect ratio. See Select “Default” below.
The “Custom” re-size descriptor automatically appears in the Size and Position menu when any of the values
for Size, Vertical Stretch, H-Position, V-Position or Blanking do not correspond to those for a preset. This
option is not offered in the Resize Presets pull-down list.
• Select DEFAULT for most sources (factory default). The image will be centered and displayed as large as
possible depending on the type of source.
FIGURE 3-18 RESIZING DEFAULT
• NO RESIZING displays the image in its native resolution, which may or may not match the projector’s
resolution. For example, for a source with a native resolution of 800 x 600, “No Resizing” in an SXGA+
projector will use the central 800 x 600 pixels and have a black border—the black border areas are unused
areas, see below.
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FIGURE 3-19 NO RESIZING
• FULL SIZE uses all pixels for displaying the image,
regardless of source or original aspect ratio. Incoming
source material having a different aspect ratio than
the projector will be stretched for display.
Section 3: Operation
FIGURE 3-20 FULL SIZE
• FULL WIDTH fills the projector’s display from left-toright without changing the original aspect ratio of the
image. Depending on the source, data at the top and
bottom may be discarded (cropped), or the display may
have black borders at the top and bottom (called
“letterboxed”).
FIGURE 3-21 FULL WIDTH
• FULL HEIGHT fills the display from top-to-bottom. Depending on the source, this may create borders.
FIGURE 3-22 FULL HEIGHT
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Section 3: Operation
• ANAMORPHIC displays an anamorphic image in its native 16:9 aspect ratio.
The image will fill the screen from side-to-side and be centered between black
bars at top and bottom.
SIZE
Controls both the image width and height in tandem, maintaining the current
aspect ratio of the displayed signal data.
VERTICAL STRETCH
FIGURE 3-23 ANAMORPHIC
Adjusts the height of the image while keeping the width constant. Use “Vertical Stretch” to change the aspect
ratio of the display.
PIXEL TRACK
Steady flickering or several soft vertical stripes or bands across the entire image indicates poor pixel tracking.
Proper pixel tracking ensures that the image quality is consistent across the screen, the aspect ratio is
maintained, and that the pixel phase can be optimized (described below). Tracking determines the frequency of
the pixel-sampling clock, indicated by the number of incoming pixels per line, so that all pixels generated by a
particular source are sampled.
NOTE: By default, the projector samples at the correct frequency for most sources.
For best results, use a test pattern such as a smooth grey consisting of a clear pattern of black and white
pixels, or a similar “half on, half off” graphic image, such as the Windows 2000 shutdown screen. Adjust the
slide bar until the vertical stripes broaden to the point where one large stripe fills the image. If the image still
exhibits some shimmer or noise, adjust Pixel Phase (below).
PIXEL PHASE
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.
Adjust pixel phase when the image (usually from an RGB source) still shows shimmer or “noise” after pixel
tracking is optimized. Pixel phase adjusts the phase of the pixel-sampling clock relative to the incoming signal.
Adjust the slide bar until the image stabilizes and each pixel is clearly defined. You may notice that you can
stabilize the image at more than one point—i.e., you may find that the image appearance at “11” is identical to
the image appearance at “38”, thus you can use either setting.
If some shimmer from a video or HDTV source persists, use the “Filter” control to remove high-frequency
noise from the signal.
H-POSITION
Moves the image right or left within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in relation to the total
number of pixels available horizontally. This varies widely according to the signal—watch the image while
adjusting.
V-POSITION
Moves the image up or down within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in relation to the total
number of pixels available vertically. This varies widely according to the signal—watch the image while
adjusting.
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Section 3: Operation
KEEP ASPECT ON AUTO SETUP
Ensures that auto setup for any source will maintain the input aspect ratio when the default size is calculated. If
disabled and the source is not a special case video source where a default stretch is defined, the source is scaled
to fit the platform.
BLANKING - S
UBMENU
This submenu consists of the following options:
• ACTIVE INPUT WINDOW
This read-only value indicates the current size of your displayed data or “region of interest” as defined by the
blanking controls. By default, the projector automatically determines what portion of its full resolution to use,
and pixels in the surrounding borders are turned off. To specify a specific active input window size by adjust
one or more “Blank” settings. For example, if you have blanked (cropped) 100 pixels from both the left and
right edges of an incoming source of 1400 x 1050, the remaining active input window will be reduced to 1200
x 1050.
BLANKING (TOP, BOTTOM, LEFT, and RIGHT)
Crop the image so that unwanted edges are removed from the
display (changed to black). Blanking defines the size of the
Active Input Window, or area of interest. Range of adjustment
depends on the source resolution and other factors.
NOTE: Blanking a PIP image resembles zoom. For
example, left Blanking zooms the right side of the PIP
image; Right Blanking zooms the left side. There are no
black bars.
NOTE: PIP function is disabled in 3D mode.
FIGURE 3-24 BLANKING OF A PRIMARY IMAGE
3.7Image Settings Menu
Use the Image Settings menu to alter your main
image without affecting its size or position. Changes
made are applied immediately and are saved when
you exit the menu (press E
not available for the projector model or source are
disabled and appear dim (grey).
CONTRAST
“Contrast” increases or decreases the perceived difference between light and dark areas of your image (0-100).
For best results, keep close to 50. For best results, start with a low value and increase so that whites remain
bright but are not distorted or tinted, and that light areas do not become white.
lighting changes, an adjustment of Gamma is recommended (see below).
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XIT or MENU). Options
FIGURE 3-25 IMAGE SETTINGS MENU
NOTE: If the environment
Section 3: Operation
BRIGHTNESS
Increases or decreases the amount of black in the image (0-100). For best results, keep close to 50. Start with a
high value and decrease so that dark areas do not become black. Conversely, high brightness changes black to
dark grey, causing washed-out images.
COLOR SPACE
Determines how the color components of an analog input signal are decoded for accurate color in the display.
Useful only for analog signals and certain digital sources. Although color space for these analog signals is
automatically determined by the projector. You may wish to override this and manually set a specific color
space.
NOTE: For some signals, the color space function is entirely automatic and the pull-down list is
disabled.
The current color space appears in the Image Settings menu. Press E
NTER to select a different option:
• Select RGB unless you are using component video
• Select YPbPr (Video) with a standard definition televised signal (SDTV).
• Select YPbPr (HDTV) with a high definition televised signal (HDTV).
NOTE: When certain RGB signals are first connected, the projector may not recognize them as RGB and will
incorrectly decode their color information as YPbPr (video). These signals can include:
• RGB signals in NTSC, PAL, SECAM frequency ranges.
• Scan-doubled sync-on-green.
• Scan-quadrupled sync-on-green.
For these signals, change the color Space to RGB, and then define a new channel for future use.
VIDEO OPTIONS - SUBMENU
This submenu is used with video sources only.
• ENABLE DECODER (AGC)
AGC affects decoded video images only. Enter a checkmark (default) in most instances. Activate the decoder’s
AGC circuit to ensure properly bright images. Delete the checkmark if a decoded video image exhibits strange
color artifacts such as stripes in highly saturated colors, indicating an incompatibility between this source and
the AGC.
• VIDEO STANDARD
For most video standards available in the world, the projector automatically detects the incoming horizontal
and vertical frequencies and sets the projector’s processing of this signal to the corresponding standard. The
current video standard name appears in the Video Options submenu, and includes an “A” if it is auto-detected.
Press E
NTER to view or select a different video standard from those available to the projector—any that are
disabled have frequency characteristics that differ from those of the incoming signal. Selecting a specific
standard forces the projector to process the signal according to this standard.
NOTE: Best results are obtained
with defined channels. Otherwise, switching from one video source to another can sometimes cause slight
disturbances in the display, indicating that the Auto function is struggling. Recover by briefly selecting a
different video standard, then going back.
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Section 3: Operation
Table 3.3 - Regions and Video Standards: Summary
STANDARDWHERE USED (Subject to Change)
PALMost of Europe, China, Australia, some of S. America, some of Africa
NTSCN. America and Japan
SECAMFrance, Eastern Europe, most of Africa
NTSC 4.43A tape-only standard for partially-translated hybrid signals
PAL-MBrazil
PAL-NCArgentina, Chile, other Latin American countries
PAL 60
NOTE: Generally, use “Auto” for all instances except: a poor quality input signal or a black-and-white
video signal. In order to detect and display such signals, select the relevant standard from the list.
• INPUT VIDEO BLACK
This control compensates for incoming elevated black levels
present in certain video signals, and ensures that blacks in the
display are neither crushed (i.e., where dark greys appear
black) nor excessively elevated (i.e., where blacks appear dark
grey). By default, the projector automatically determines the
best setting according to the type of incoming video signal:
• 0 IRE – Used for DVD output with “enhanced black”, SECAM, most PAL standards, and Japanese NTSC.
• 7.5 IRE – Used for most NTSC video signals.
For some types of video, you can override the setting. The control is disabled for other types of video (and all
graphics sources). Generally, if black appears crushed when brightness = 50, choose “0 IRE”. If black appears
excessively elevated, use “7.5 IRE”.
• COLOR
This slide bar adjusts the color saturation level. Lower settings produce less saturated colors, for example a
setting of “0” produces a black and white image. If the color level is too high, colors will be overpowering and
unrealistic.
• TINT
Adjusts the red/green color hue for true color reproduction of video and HDTV signals. For best results, adjust
tint while displaying an external test pattern—it is recommended that tint remain at its default setting.
• FILTER
The proper filter setting is automatically set for virtually all signals, and rarely needs to be changed. Override
only if standard pixel tracking and phase adjustments do not adequately clear up a “noisy” video signal, or if a
graphics signal appears overly “soft”. Both instances indicate that “Filter” may be set to the wrong option.
• SAMPLING MODE
Sets the color sampling mode for a digital signal to either YCbCr 4:4:4, RGB or YCbCr 4:2:2. The proper
sampling mode is determined automatically by the projector; you can override this setting.
• FILM MODE DETECT
Enable or disable film motion detection. Only available for interlaced or segmented frame sources.
• CHROMA/LUMA DELAY
Affects any incoming composite or S-video signal, delaying the luma signal (intensity) in relation to the
chroma (color). In the image, increasing the luma delay will move luma (seen as a shadow where colors
overlap) to the right slightly, with colors remaining in place. Decreasing this delay will move the shadow
slightly to the left. If necessary for your current source, adjust so that no shadows occur with adjacent colors.
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Section 3: Operation
• ADAPTIVE CONTRAST
Dynamically expands the contrast of the output image producing vibrant images with seamless response to
scene changes and fades. The slide bar adjusts the amount of adaptive contrast to apply, with a setting of “0”
producing no change.
• SPLIT SCREEN
This control allows a snap shot of the main image to be presented on the right side or lower part of the screen,
to allow evaluation of advanced image processing features. All resizing controls are honoured on both images.
However, image processing controls (such as, Detail, Sharpness, Noise Reduction and Adaptive Contrast) only
happen on the left side or top image. Changing inputs, channels or test patterns will disable this control. PIP
operation must be disabled prior to enabling this control.
with either PIP or Tiling. Both PIP and Tiling must be disabled prior to enabling Split Screen control.
• RGB QUANTIZATION RANGE
This control defines the RGB quantization levels for digital DVI and HDMI inputs using the RGB colorspace.
Typically, graphics sources use the full range of levels for the given bit depth (i.e. 8-bit, 10-bit, 12-bit) and
consumer electronics (CE) products typically use a limited range of data within the given bit depth. This
control must be set to limited to correct the levels for those CE products that use the limited space. This adjusts
what is considered black and white levels in the image. As an example for 8 bit space, full range RGB uses
levels 0
(black) to 255(white). Split Screen cannot be used in conjunction with either PIP or Tiling. Both PIP
and Tiling must be disabled prior to enabling the Split Screen control.
NOTE: Split screen cannot be used in conjunction
INPUT LEVELS - S
NOTES: 1) Because the projector
UBMENU
automatically optimizes input levels for all but
the most unusual of sources, it is
recommended that only experienced users use
the Input Levels submenu.
2) Before
beginning, check that overall contrast and
brightness settings are near 50 and that color
temperature is properly set up on an internal
greyscale test pattern.
3) Refer to 3.1.1
Remote Keypad Commands, “AUTO”.
Good RGB or input levels—that is, the drives
and black levels for each of the three colors, red,
FIGURE 3-26 INPUT LEVELS
green and blue—ensure that images from analog
sources other than decoded video have
maximum contrast without crushing black or white. By default (and in an “Auto Setup”), the projector
automatically determines the best input levels by monitoring image content and adjusting the controls
appropriately—further adjustment is typically not required to obtain proper blacks or whites.
NOTE: This
automatic adjustment requires at least 6-12 consecutive white pixels in the image. Without these pixels, input
levels may produce skewed colors, particularly in non-video images.
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Section 3: Operation
For a source exhibiting overly high black levels (typically caused by a noisy source causing black level spikes)
use the Input Levels menu (shown above). These adjustments, serve as a calibration process compensating for
differences in sources and cabling, to perfect the source image input levels and eliminate the “overshoot” and
“undershoot”.
poorly mastered source materials.
temperature used.
NOTES: 1) Input Levels are of limited use with digital signals, but do offer some ability to tweak
2) Input levels apply for the current source only, but for any color
3) Assuming that color temperature has been set up based on the internal test patterns, you
can then set up input levels for a given source so that it matches the color temperature of the internal test
patterns.
• AUTO INPUT LEVEL
Use only if you are an experienced user and you have an unusual source that you feel needs further color
temperature and/or input level adjustment. This compensates for incoming out-of-range drives (white) and
black levels (black) that would cause “crushing” of light and dark colors in the image. After entering a
checkmark, wait for the six slide bar values to stabilize, then delete the checkmark and exit. The Auto Input
Level is automatically turned off upon exit from the Input Levels Menu.
• BLACK LEVELS AND DRIVES
To check your image levels and adjust these controls:
1. Ensure overall “Contrast” and “Brightness” settings are both set to near 50.
NOTE: Not required for
“Auto” adjustment.
ONTRAST = 50 (approx.)
C
RIGHT = 50 (approx.)
B
2. Check the color temperature setup using an internal greyscale test pattern, making sure to obtain a neutral
greyscale.
NOTE: Not required for “Auto” adjustment.
3. Confirm that you are using input on an Analog BNC card or a Dual Link DVI card. Input Levels are not
applicable for sources going through the decoder. A greyscale is recommended.
4. If black levels are too high (and/or whites are too low, which is rare), you likely have a noisy source that is
producing skewed input levels. Enable “Auto” in the Input Levels menu. Wait for all six values to
stabilize. Alternatively, do not use “Auto”—reduce black levels manually instead. Judge by eye and
change one or more of the six levels as necessary to obtain proper blacks and whites. You may want to see
only a certain color while adjusting—use the Auto Color Enable option (described below).
5. Delete the “Auto” checkmark and leave the Input Levels menu.
IMPORTANT:Do not use Input Levels to adjust color temperature. This will distort contrast and
brightness functions as well as color temperature.
• AUTO COLOR ENABLE
When a checkmark is present, selecting a specific black level or drive to adjust will automatically enable the
corresponding color in the display. Delete the checkmark to see all colors, or to enable a different specific color
through the Color Enable control.
• CLAMP LOCATION
Brightens the image produced from certain high-resolution high-frequency graphic sources. The projector
automatically selects the best clamp location for most sources. Use the normal Back Porch location if the
image is either sufficiently bright or overly bright. Select Sync Tip if the image appears unusually dim, if there
are horizontal streaks across the image, or if there is significant color drift. This moves the clamping pulse
from the normal back porch location (which is likely too short) to the tip of the horizontal sync pulse. Tri Level is typically needed for an HDTV source.
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Section 3: Operation
• INPUT PEAK DETECTOR
A tool to assist with defining individual input levels, enabling you to accurately set the Input Levels for any
particular source with the appropriate image. Enabling the Peak Detector activates a special operating mode for
detecting only pixels that are considered black or white—all other levels are displayed as a mid-level grey.
When used with a smooth greyscale pattern in which black and white are known to be at opposite edges of the
image, you can watch these isolated areas while adjusting individual black levels and input drives until both
black and white edges are just visible and distinguished from neighboring pixels. Images from this source will
then display correct blacks and whites without crushing. See Figure 3-27 Adjusting Input Levels Using the
Peak Detector (RED EXAMPLE SHOWN).
1. Display a 16 level greyscale test pattern from the desired external source, and enter a checkmark in the
Input Peak Detector check box.
uniform grey field before adjustment or extreme crushing.
NOTE: The Input Peak Detector will initially render the greyscale as a
2. Display one primary color.
NOTE: Select Auto Color Enable to ensure the correct color is displayed for
each setting.
3. For the current color, adjust its corresponding Black level slide bar just until a single band of black appears
at one edge of the screen. This band represents the first band of the greyscale pattern, which should be
100% black.
4. With the same color still active, adjust its corresponding Input Drive slide bar just until a single band of
color appears at the opposite edge of the screen. This band represents the last band of the greyscale pattern,
which should be 100% white (or the current color, if a certain color is enabled).
5. Check the black band and adjust the black level slide bar if necessary.
NOTE: Adjusting the black levels
affects the gain. Only adjust when necessary.
6. Repeat Steps 3-5 with the two remaining primary colors. When each primary color shows one optimized
black band and white (or colored) band, the input levels for this source are correctly set. Upon exiting the
Input Levels menu, the Peak Detector check box will clear.
FIGURE 3-27 ADJUSTING INPUT LEVELS USING THE PEAK DETECTOR
(RED EXAMPLE SHOWN)
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Section 3: Operation
• COLOR ENABLE
Select which color or colors you want to see in the display, useful while working with color temperature white
levels or input levels.
used.
2) If color temperature is set up based on the internal test patterns, you can set up input levels for a given
NOTES: 1) Input levels apply for the current source only, but for any color temperature
source so that it matches the color temperature of the internal test patterns.
ADVANCED IMAGE SETTINGS - S
UBMENU
Use the Advanced Image Settings submenu to make the adjustments necessary for lesser-used but more
specialized applications on your projector.
GAMMA SETTINGS - S
UBMENU
The system offers two types of gamma correction. Gamma correction can be applied to a specific source to
correct for luma encoding. This is a channel setting and reapplied every time the same signal is detected. This
is the 'Gamma' control. On the other hand the system also provides a global Gamma Correction control. The
global control offers an offset applied to all channels. This offset is used to compensate for changes in ambient
conditions such as ambient light in the room and projected material.
• GAMMA CORRECTION - Applies a global offset to all gamma settings for each channel. It affects the
shape of the curve by performing a linear transform toward a gamma curve of 1.0 while the control is
increasing and likewise a linear transform toward a gamma of 3.0 as the control is decreasing. The control
should only be adjusted to compensate for ambient conditions. To correct a particular source only, use the
Gamma control.
• GAMMA - Select the base gamma table for a given source.
Select from one of the standard tables, a custom gamma
function, or select an arbitrary gamma table that has been
downloaded to the projector.
NOTE: A separate PC utility is
needed to do this.
The 2.22 curve is a power curve typically used to encode graphics
and video sources, see Figure 3-28 Gamma Curve. The 'standard'
curve (auto setup default) is a modified 2.22 curve with a small
linear section in the black that enhances the detail in darker areas
FIGURE 3-28 GAMMA CURVE
of the projected content. Typically standard or 2.22 is used for all
sources. Alternatively, if neither default is ideal, apply a simple
gamma curve by defining a custom power function and slope. Select Gamma Function from the drop down
list to enable the Gamma Function and Gamma Slope controls. For more complex non-standard gamma
curves, a user-defined curve created externally and downloaded to the projector can be used (requires separate
PC-based Arbitrary Gamma software application to create the table and the Web UI to download it).
NOTE: If
any of these special user curves have been installed, their names will appear in the Gamma Table pull-down
list.
• GAMMA FUNCTION - Defines the base gamma power curve used when the base gamma table value is set
to Gamma Function. This value, combined with gamma slope setting determines the base gamma table to
be used as the custom base table. The curve is generally a power curve with a small linear segment at the
bottom defined by the slope.
• GAMMA SLOPE - This control defines a slope to be used for the base custom gamma table for a small
section at the bottom of the curve. This slope can be used to bring in or out the low level blacks in the image.
This slope combined with the gamma function, define the custom gamma table.
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DETAIL SETTINGS - SUBMENU
Adjusts the sharpness of the image. Setting detail above the halfway point can introduce ‘noise’ in the image.
Lower settings can improve a noisy signal.
• DETAIL - Adjust the sharpness of the image. Setting detail above the halfway-point can introduce noise in
the image. Lower settings can improve a noisy signal. This command does not take effect unless the
minimum change required in the Detail Threshold control is reached.
• TEXTURE ENHANCEMENT - Applies texture detail enhancement based on adaptive horizontal, vertical,
and diagonal large edge and small edge enhancement processes.
• DETAIL THRESHOLD - Selects a filter sensitivity to noise. A higher value may improve noisy sources
especially for higher settings of detail.
• DETAIL OVERSHOOT - Minimizes ringing on the enhanced edges detail and texture effects.
• SPLIT SCREEN -
screen to allow evaluation of advanced image processing features. All resizing controls are
honoured on both images; however, image processing controls only happen on the left side image.
Changing inputs, channels or test patterns will disable this control.
must be disabled prior to enabling this control.
Allows a snap shot of the main image to be presented on the right side of the
NOTE: PIP and Tiling operation
NOISE REDUCTION SETTINGS - S
UBMENU
• NOISE REDUCTION - Selects a filter sensitivity to noise. A higher value may improve noisy sources, but
it will soften the image.
• BLOCK ARTIFACT REDUCTION - Locates and reduces block edges produced by discrete cosine
transform (DCT) based compression processing.
• MOSQUITO NOISE REDUCTION - Reduces mosquito artifacts around sharp edges in DCT based
compression by dynamically adapting to image content.
• SPLIT SCREEN - Provides a snap shot of the main image to be presented on the right side of your screen to
allow evaluation of advanced image processing features. All resizing controls and input card features; such
as color/tint etc, are honoured on both images. However; image processing controls such as the detailtexture, noise reduction and adaptive contrast features, only occur to the left side image. Changing inputs,
channels or test patterns will disable this control.
NOTE: PIP operation must be disabled prior to enabling
this control.
• FULL SCREEN EYE-MOTION FILTER - Select this control to apply the Eye-Motion Filter to the entire
screen, rather than applying just to the edge blending.
• EYE-MOTION FILTER - Allows you to adjust this filter to reduce saccadic eye-motion artifacts,
sometimes noticeable in edge blending regions. Too much filtering may result in loss of detail.
NOTE: For
best results, adjust this setting while positioned at the nominal screen viewing distance.
COLOR SETTINGS - S
UBMENU
• SELECT COLOR ADJUSTMENT - Select the output color adjustment most suited to this input signal.
The options include the following:
Max Drives - All color adjustments are turned off allowing the projector to run at maximum brightness.
Color Temperature - Allows you to specify a color temperature between 3200 and 9300 based on the setting
of the color temperature slidebar.
Expressed in degrees Kelvin [3200K, 5400K, etc.]. Lower numbers appear reddish white and higher numbers
appear bluish.
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Standard settings are:
9300K, is close to the white of many computer monitors
6500K, is the standard for color video, in both standard and high definition forms
5400K, is a standard for graphics and black and white video
3200K, is useful if the projected image is to be filmed or shot as part of a studio set illuminated with
incandescent lights
For all color temperatures the color primaries; red, green, and blue are unchanged and reflect the native colors
of the projector.
SD Video and HD Video - Sets the output color to a specific standard value. Adjusts the colors; red, green,
blue, and white.
User# - Select 1 of 4 user defined sets of color adjustments; defined in the Configuration menu.
IRIS - S
UBMENU
The Iris adjusts the aperture to allow more or less light through. This will allow for deeper blacks in dark
scenes.
• ENABLED
The Enabled control has options Off, Manual, and Per Channel. Think of this control as a global override.
The Iris is either Off (fully open), set to a manual % open position, or it is up to the channel to determine the
Iris position. When Enabled is set to Per Channel, the Mode control becomes enabled. This control has the
options Off, Manual, or Dynamic. If manual is selected, the Iris Position control becomes a per channel
control (instead of a global control). NOTE: "Dynamic" mode is only available when Enabled is set to "Per
Channel".
• IRIS POSITION
Set the fixed manual Iris position as a percentage of fully open.
• SENSITIVITY
Adjusts how sensitive the Dynamic Iris control algorithm is to small bright objects entering and leaving an
image, such as stars or candles. With a lower sensitivity value these small bright objects are more likely to be
ignored, producing a more stable light level for the image, with the side effect that some detail in those bright
objects will be lost. It is often best to adjust the sensitivity and white compression together to find the optimal
settings.
• OPEN SPEED
The open speed of the Iris represents the maximum Iris change per frame. Increasing this value will allow the
Dynamic Iris to travel further in a frame. Decreasing this value will allow for a more gradual change. A slower
value will reduce any flicker in the image, but it will also mean that the Dynamic Iris will not react quickly to
a scene that suddenly becomes much brighter; resulting in a image that will show a significant loss of detail for
several frames.
• CLOSE SPEED
The close speed of the Iris represents the maximum Iris change per frame. Increasing this value will allow the
Dynamic Iris to travel further in a frame. Decreasing this value will allow for a more gradual change. A slower
value will reduce any flicker in the image, but it will also mean that the Dynamic Iris will not react quickly to
a scene that suddenly becomes much darker, resulting in an image that does not have as much contrast as it
could for several frames.
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Section 3: Operation
• WHITE COMPRESSION
The level of white compression adjusts amount of detail in bright parts of dark scenes. It does not eliminate the
detail in affected areas (as the sensitivity control does) but merely reduces it. The amount of detail reduction
depends on the average level of brightness in the scene, and the setting of this control. The brighter the scene
the less impact this control will have. It is often best to adjust the sensitivity and white compression together to
find the optimal settings.
• COPY FROM
This control allows you to copy the Iris Settings from an existing profile to the current profile.
3.8Configuration - Adjusting System Parameters and Advanced Controls
Use the Configuration menu to define general
operating parameters and communications with
other projectors and equipment, and to access other
advanced processing and image adjustments
affecting overall performance. The Configuration
menu provides access to diagnostics, calibration
tools and the Service submenu (passwordprotected).
The first six options in the Configuration menu are
explained below:
LANGUAGE
Choose the available language to use in the
projector’s menus. The change will take effect
immediately.
OUTPUT OPTIONS CARD - S
UBMENU
FIGURE 3-29 CONFIGURATION MENU
• SCREEN IMAGE ORIENTATION
Select the on screen image orientation from Front, Rear, Front Inverted, and Rear Inverted.
• FRAME LOCKING
Select how the projector controls the output frame timing based on the input signal. When set to Framelock,
output image frames are locked to the input if possible. When Locked, the output is always locked to the
primary input, never the Secondary image. Free Run sets the output to close to 60Hz for all sources.
NOTE:
When switching to a new input with framelocking enabled, the image will appear black for a short duration
while the system locks onto the new input.
• SET FRAME DELAY
This control delays the output signal timing relative to the input signal timing by a fraction of a frame, and up
to several frames. The minimum latency can vary based on the amount of scaling applied to the image. When
using keystone or warping, an additional latency is required, depending on the amount of warp. The control is
only available when the input signal is frame locked. In free run mode, or in cases where the signal cannot be
frame locked, the minimum latency defined by the scaling and keystone/warp is applied to the signal.
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Section 3: Operation
• ACTUAL FRAME DELAY
Dynamically calculated by the software as the achievable range being smaller than the set range. The image
parameters include, image shift, scaling, warp/keystone applied and format. The menu displays both the user
selected value and the actual frame delay value. When setting up tiling of projectors, all projectors in the tile
should be set to the worst case, which is the projector with the highest minimum for the setup.
• FREE RUN FREQUENCY
This control sets the output video vertical frequency.
• FADE TO BLACK TIME
This control sets the amount of time (in seconds) that it takes to fade the image to/from black.
NOTE: The OSD
only allows the fade time to be set. To initiate a Fade to Black, the Christie Serial command should be used.
• HDMI OUTPUT LOOP SOURCE
This control is used to configure the HDMI output options. Selecting Direct Loop will directly pass-through
the HDMI input signals: on the same Twin HDMI Input Card, the Input1 signal is looped to Output1 and the
Input2 signal is looped to Output2. Selecting Main/PIP Loop will loop the Main & PIP video to the outputs,
regardless from which card these signals originate. The Main video signal is looped to Output1 and the PIP
video signal is looped to Output2. Selecting Disable will shut off the HDMI outputs completely. NOTE:PIP
function is disabled in 3D mode.
LENS SETTINGS - S
UBMENU
• INTELLIGENT LENS SYSTEM
Check this box to enable the Intelligent Lens System (ILS). When enabled, the lens position (horizontal,
vertical, focus, and zoom offsets) are stored per channel. If you change channels, the lens position will change
as the new signal is being displayed.When ILS is not enabled, the lens is controlled independently of channels
or input signals.
• MANUAL ZOOM/FOCUS When this control is selected, the holding current is removed from the zoom
and focus motors so that they can be changed manually.
NOTE: Zoom and Focus should not be adjusted
manually when this control is not selected, as this will result in damage to the motors.
• CALIBRATE
The lens calibration procedure is needed each time a new lens is installed in order for the ILS feature to
perform reliably. This procedure calibrates; horizontal, vertical, focus, and zoom offset movements.
• LOCK ALL LENS MOTORS
Select this check box to prevent all lens motors from moving. It will disable the Zoom, Focus, Horizontal and
Vertical Position settings, effectively locking out any changes and overriding all other lens features. This
feature is particularly useful to prevent accidental lens position changes in multi-projector installations.
• CALIBRATE ON NEW LENS
Check this box to prompt for a lens calibration each time a lens is inserted. The user will always be prompted
before starting the calibration.
• CALIBRATE ON STARTUP
Check this box to initiate a ‘Lens Reset’ procedure on every power-up. This is useful if the lens is subject to
manual movement between power sessions.
• HOME POSITION
Return the lens to the horizontal and vertical home position. Focus and zoom are unaffected.
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Section 3: Operation
• CALIBRATION STATUS
Displays the current lens calibration status.
POWER MANAGEMENT - S
UBMENU
• LCD BACKLIGHT
The backlight for the LCD has 3 states. Always On, Always Off, or Timer. The backlight will turn on again
when any key on the LCD is pressed or if an alarm is raised.
• LCD BACKLIGHT TIMER
Set how long the LCD backlight stays on (in seconds) when in timer mode.
• LCD BACKLIGHT LEVEL
Sets the LCD backlight brightness level. Maximum 25/Minimum 0.
• AUTO POWER UP
If there is an AC power interruption, while Auto Power Up is enabled, the projector will resume operation in
the same state as it left off. If the lamps are on and an image showing when AC power is lost, the projector will
automatically power back up with the lamps on and an image will show when AC is restored.
• AUTO SHUTDOWN ENABLE
When Auto Shutdown Mode has been selected, and no projector activity has been seen for the activation timeout period, the projector will enter a power saving mode in which the lamps will dim and the shutter will close.
If this condition persists for an additional time-out period, the projector will automatically go to Standby mode.
The presence of any activity within this combined interval will cancel Auto Shutdown and return the projector
to normal operation.
• TURN OFF IMAGE AFTER (min)
This sets the activation interval (in minutes) for Auto Shutdown. If all activity (input signals, web or serial port
activity, key presses) is lost for this length of time, and Auto Shutdown is enabled, an Auto Shutdown cycle
will begin.
• ENTER STANDBY AFTER (min)
This sets the interval (in minutes) between starting Auto Shutdown and entering Standby mode. Once Auto
Shutdown has been entered, and all activity continues to be absent for this interval, the projector will
automatically enter power Standby mode.
• LAMP REGENERATION START TIME
For 24/7 operation, the lamp regeneration cycle is required or lamp life will be reduced. This control allows
you to set the time of day (in 24 hour format) when the regeneration cycle will start. In Dual Lamp mode, the
cycle will be performed on each lamp separately. The second lamp will wait for the first lamp to come back on
before it begins the cycle. In single lamp mode, the projector will go into Standby mode for the regeneration
cycle. The regeneration cycle will run for 15 minutes for each lamp. The lamp(s) must run for a minimum of 24
hours or the regeneration cycle will be skipped.
• OVER-TEMP FAN ASSIST
When enabled, this option will cause all fans to come on at full speed if any enabled thermal sensor has an
over-temperature fault. This may help to prevent an emergency shutdown if the extra cooling can bring the
temperature within limits before the shutdown occurs. The fan assist will cause increased noise levels due to
the simultaneous full speed operation of all the fans. Normal operation will resume when all over-temperature
conditions are removed or fan assist is turned off.
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Section 3: Operation
DATE & TIME - SUBMENU
The current year-month-day, hour-minute-second. Changes here reset the projector’s real-time clock.
MENU PREFERENCES - S
UBMENU
Adjust the appearance, content and/or location of on-screen menus and messages.
• LARGE MENU FONT
Enter a checkmark to enlarge menus and their text. To adjust Menu Location to accommodate the increased
menu area.
• MENU LOCATION
Use the pull-down list to choose a pre-defined default or customized location for the display of all on-screen
menus.
To create a custom menu location:
1. Choose a preset that is closest to the desired location.
2. Adjust Horizontal Shift and Vertical Shift slide bars to move the menu to the desired location.
NOTE:
Avoid locations too close to a corner or edge to prevent cropping of larger menus.
• HORIZONTAL SHIFT AND VERTICAL SHIFT
Shift your menus as desired, creating a customized menu location.
• DISPLAY AUTOMATIC MESSAGE BOXES
Enable or disable the pop-up of automatic message boxes. These are messages to the user that are not directly
triggered by user actions. Examples are signal information, function limitation or auto calibration message
boxes.
• DISPLAY USER MESSAGE BOXES
Enable or disable the pop-up of message boxes that are directly triggered by user actions. Examples are gamma
or lens control message boxes.
• DISPLAY 3D MESSAGE BOXES
NOTE: Only available on 3D and Mirage Products.
Enable or disable message boxes that are triggered by 3D setup errors.
• DISPLAY ERROR MESSAGES
Choose how you want to be notified of errors detected in either the incoming signal or projector. Select Screen
or All (default) to see brief on-screen messages. This is recommended during setup or testing of the projector.
Or select “Serial Ports” to receive messages via RS-232 or RS-422 serial communication only. To hide error
message displays, such as during shows and presentations, select Off or Serial Ports.
• SPLASH SCREEN SETUP
Choose when to display a special introductory splash screen image, such as your company logo, graphic or
message.
• Always Off – A splash screen never appears
• Start-up Only – The splash screen logo appears at projector start-up only.
• Start-up And No Signal – A splash screen appears at start-up and at any time when there is no signal.
To add your own splash screen in addition to the default “Christie logo” splash screen, use the Web UI to
download the desired bitmap (.bmp) file to the projector. This will overwrite any other user splash screen that
has been downloaded.
NOTE: Only one user splash screen can be saved in the projector.
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Section 3: Operation
• OSD TRANSPARENCY
Check this box if you want the OSD menu backgrounds to be transparent.
• MENU TYPE
Select the Basic or Advanced menu type from this list box. The Advanced menu setting will give the menu
options. The Basic menu setting will give a small number of the most frequently used menu items.
• SPLASH SCREEN
Choose which splash screen is to be used; the default or user downloaded splash screen.
• CASCADING MENUS
Enable or disable cascading menus. When disabled, a single menu level will be displayed on the OSD at a
time.
COMMUNICATIONS - S
UBMENU
Defines and controls how single or multiple projectors are linked with each other and with a controlling device.
For detailed information refer to the Serial Command document provided in the Dealer Section of the Christie
Website, PN 020-100224-XX.
SERIAL OPTIONS - S
UBMENU
• BAUD RATE
Determines the speed of communication to and from the projector on the RS-232 or RS-422 links. The
maximum rate for the RS-232 is 115200; for RS-422 it is 19200. Set the baud rate to match that of your
controlling device, such as your PC. Refer to the documentation for the controlling device to determine the
baud rate. In an existing network of projectors, if you discover that a projector has a different baud rate, use the
pull-down list and select the correct baud rate using the E
NTER key. Do not scroll this control with LEFT ARROW
KEY or RIGHT ARROW KEY. Serial communication is always eight data bits, no parity.
• SERIAL FLOW CONTROL
Determines whether software flow control or no flow control is used when transmitting and receiving data on
the serial port.
• PROJECTOR ADDRESS
Enter a three-digit number (such as “001”) to assign or change a number to the projector currently in use. If the
current projector already has a number assigned, that number will appear here (for example “004” in the menu
shown below. Numerical identity for projectors enables you to communicate with a single projector within a
multiple-projector application (see also P
make a mistake in assigning or changing the projector number, press E
ROJ key in, 3.1 Using the Remote Keypad or Built-In Keypad). If you
XIT to cancel. NOTE: When multiple
projectors are being used and you want to adjust the color for individual projectors to create one seamless
image, you must assign different numbers for each projector to allow switching back and forth between
projectors while adjustments are being made.
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Section 3: Operation
• NETWORK ROUTING
NOTE: Not applicable for stand-alone projectors or simple serial networks with only one type of controller
and linking.
FIGURE 3-30 NETWORK ROUTING LIST
Separate - Select “Separate” (factory default) to keep RS-232, RS-422 and Ethernet messages on their
respective paths instead of being broadcast to the other types of ports, refer to Section 2 Installation and Setup,
Figure 2-17 Connecting RS-232 to Figure 2-22 Communicating To All Ports.
RS-232 and RS-422 Joined - Messages originating from an RS-232 or RS-422 controller will be relayed to all
RS-232or RS-422 ports. Any Ethernet communication, however, will not.
RS-232 and Ethernet Joined - Messages to and from the RS-232 ports will also be relayed to the Ethernet
port, and vice versa. Any RS-422 communications will be isolated. In the case of multiple Ethernet sessions
over the single Ethernet connector, input on the RS-232 port will be relayed to all Ethernet sessions; however,
input from any Ethernet session will only be relayed to the RS-232 ports.
All Joined - All messages reach all ports, regardless of type in the case of multiple Ethernet sessions, input on
one Ethernet session will be relayed to all other Ethernet sessions as well as to the RS-232 and RS-422 ports.
ETHERNET SETTINGS - S
NOTE: Recommended for network administrators only.
UBMENU
• IP ADDRESS
Enter a valid and unique IP address for use on the network to which the projector is currently connected. This
address will overwrite any previous IP address such as the projector’s factory-defined default. It takes
approximately 10 seconds for the projector to respond at its new address.
• TCP PORT
On some Ethernet networks, firewall restrictions may require that the port number of the projector be changed
from its default of 3002. If so, enter a new valid port number here. It is highly recommended not to use a port #
below 1000, as these ports are typically reserved for and used by common IP applications.
• SUBNET MASK
Subnet Mask determines the subnet for the IP address and must be set manually.
• DEFAULT GATEWAY
This is the IP address of the gateway used to reach any non-local IP addresses; it must be set manually.
• HOST NAME
Set the hostname for the device
• DOMAIN NAME
Set the domain for the device
• MAC ADDRESS
Displays the MAC address of the projector (read-only)
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Section 3: Operation
• BROADCAST KEYS
Use Broadcast Keys to relay all key presses received by the projector to all other projectors on the network.
• FRONT IR ENABLED
Enable or disable the IR sensor on the front of the projector.
• REAR IR ENABLED
Enable or disable the IR sensor on the rear of the projector.
• WIRED KEYPAD ENABLED
Enable or disable the interface for the wired keypad on the rear of the projector.
DMX / A
RTNET - SUBMENU
The projector supports the DMX512 protocol through both the DMXC option card and through the ArtNet
communications via the Ethernet connector. Both input methods share the same feature list, and can share the
same configuration methods as follows:
• The user may select to monitor both, neither, or a single interface via a DMX control
• If both interfaces are selected, the DMXC input card will take priority if it is actively receiving data. While
data is active on this card, ArtNet packets will be ignored.
• Only 1 DMXC card can be used at a time. If more than one is populated, the 2nd and subsequent cards will
not be activated.
• The DMXC card will always be active, even when the projector is powered down (i.e. in standby mode).
• When controlling a projector with DMX, it is recommended that no other interfaces (such as the IR Remote
or Web interfaces) are used.
• The Menu for setting the ArtNet and DMX interface is always available at
Configuration>Communications>DMX/ArtNet Settings.
NOTE: When a DMXC card is installed, the
same menu is available at Configuration>Option Card Settings>DMX Input Card>DMX/ArtNet Settings.
• DMX INTERFACE
Select whether to monitor the DMXC input card only, the ArtNet interface only, both (ArtNet is ignored if the
DMXC card is actively receiving data), or neither.
• DMX PERSONALITY
This control determines how many contiguous channels the projector will respond to. Fewer channels mean
more devices can be used per universe. More channels mean greater control of the projector, but fewer
devices.
• Show Personality (18 channels): This is the default setting. The 18 Show channels are those controls
which are expected to be used throughout the course of an actual show (ie. shutter, channel change). These
channels are a subset of those in the Setup Personality.
• Setup Personality (38 channels): The 38 Setup channels are those controls which are expected to be used
during the setup of an actual show (ie. Projector orientation, Color, Brightness, etc.)
• ZAP Personality (25 channels): The ZAP personality includes channels with Load/Execute style
functionality for ‘critical’ functions that require security so that they cannot be changed by a single button
press and will not be affected by a Grand Master. This personality cannot be used with a control board
containing only sliders. The Load/Execute channels operate as follows:
• The user must load a value, then send 86 (LOAD), then send 171 (EXECUTE) to execute the loaded
value
• If this sequence of 3 values is not sent to the projector, the command is ignored
Refer to Appendix C: DMX / ArtNet for the DMX Channel Allocation
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Section 3: Operation
• BASE CHANNEL
There are 512 channels per universe. This control specifies the starting channel for this projector. If multiple
projectors are used on the same universe and are to be controlled independently, this value must be changed.
i.e. If both projectors are using the Show personality (18 channels), projector 1 should start at base channel 1
and projector 2 should start at base channel 19.
NOTE: The Base channel setting must allow enough space for the channels required by the selected personality
i.e. If the Show Personality is selected, the Base Channel may be in the range 1-494. If the Setup Personality is
selected, the Base Channel may be in the range 1-474.
• SOFTWARE TERMINATION
This control supplies a signal to the card to switch termination resistance in/out of the circuit. It may be
necessary to clear this setting upon card removal. By default SW termination is disabled. The Input
termination (2 Watt, 120 Ohm) is required on the last DMXC card in a loop through configuration. (i.e. only on
the last projector). Termination may be either hardware (by plugging in a termination dongle, etc) or may be
switched in by software, but should not be both.
NOTE: Hardware termination is recommended, because
software termination is only in place when the projector has AC applied. If there are cases where the network
is required to be terminated without AC applied to the last projector, then a hardware terminator should be
used
• ARTNET UNIVERSE
For DMX512, each universe represents a separate electrical circuit (up to 512 devices/channels). For ArtNet
however, 'DMX' data is broadcasted over an Ethernet network, so every device will receive every packet of
data, whether they belong to that universe or not. This control specifies which universe the projector belongs
to, so it can filter out all other data packets. The Universe applies to ArtNet only, and does not apply to the
DMXC input card.
• ARTNET SUBNET
This is the highest level address in an ArtNet network, providing expandability beyond the universe level.
This control specifies which ArtNet subnet (group of universes) the projector belongs to. The Subnet applies to
ArtNet only, and does not apply to the DMXC input card.
• INPUT NOISE FILTER
The Input Noise Filter eliminates DMX/ArtNet input oscillation, which can occur on some DMX control
boards. This can cause fine resolution controls (e.g. Lens, Brightness) to continually change. A filter setting of
0 will turn off the filter; a setting of 1 will filter +/- 1 step changes, etc. Using this filter will decrease the fine
control precision of some slider controls. By default this filter is set to 0 (Off). It is not recommended to use
this feature unless you are experiencing problems with your DMX input.
• HOST NAME
This will be used to respond to ArtNet polling queries. "Christie" will be the short name, "Christie_HostName"
will be our long name. By default the host name is composed from the projector name and serial number.
(Default = "<unit name>_<serialno>").
NOTE: The Host name is also defined at Configuration->Communica-
tions->Ethernet Settings->Host Name.
GEOMETRY AND COLOR - S
UBMENU
In the Configuration menu, select the Geometry and Color submenu when you need to modify overall color
performance and/or image geometry for all sources.
• TEST PATTERN
Choose the desired internal test pattern, or select OFF to turn off a test pattern. Alternatively, use the T
EST key
for cycling through test patterns.
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Section 3: Operation
GEOMETRY CORRECTION - SUBMENU
• Keystone is typically caused by tilting the projector in relation to the screen, so that the lens surface and
screen are no longer parallel to each other. Vertical keystone is used to correct a keystoned image shape in
which the top and bottom borders of the image are unequal in length, and both sides of the image are inclined
toward the top or bottom edge, see Figure 3-31 Vertical Keystone.
Horizontal keystone is used to correct a keystoned image shape in which the left and right borders of the image
are unequal in length, and the top and bottom are slanted to one of the sides, see Figure 3-32 Horizontal
Keystone.
FIGURE 3-31 VERTICAL KEYSTONE
FIGURE 3-32 HORIZONTAL KEYSTONE
All settings to adjust keystone are in the Geometry Correction submenu. Brightness Uniformity, Edge
Blending and Black Level Blending should be disabled before performing Keystone adjustments.
ADJUSTING AN IMAGE FOR KEYSTONE CORRECTION
1. Enable keystone adjustments by selecting Keystone from the Geometry Correction drop down list.
NOTE: This will enable the controls for performing 1D or 2D keystone adjustments.
2. Select a Test Pattern.
NOTE: It is recommended to use the Grid test pattern.
3. Perform coarse keystone adjustment by using the Horizontal or Vertical Adjust setting. Use the left and
right arrow keys to make the adjustment.
NOTE: The corner cursors are a guide as to how the image will
be adjusted. The outside edge of a cursor will be the outside edge of the image. It may not be possible to
exactly match the screen dimensions with the Horizontal and Vertical Keystone controls, but these settings
can be refined when the 2D keystone settings are adjusted.
4. When adjustment of the corners is complete, select OK.
NOTE: A message will be displayed indicating
that the projector is “Processing request”. The settings are applied to the displayed image, and will take
approximately 10 seconds. If Vertical Keystone adjustments have been made, starting to do any Horizontal
Keystone adjustments will erase the Vertical settings, and vice versa.
5. After the Horizontal or Vertical adjustments have been made, selecting 2D Keystone adjustments will
retain these settings. Fine adjustment can now be made by moving any single corner separately.
6. Use the arrow keys to move to the required corner. NOTE: The current corner will be displayed in red.
7. Press E
NTER to select the corner. NOTE:The current corner will be displayed in green.
8. Use the arrow keys to move the selected corner to match the screen.
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9. Press ENTER again, to save that position for the corner.
10. Repeat Steps 6 to 9 to adjust all 4 corners until they match the screen.
Section 3: Operation
11. Select OK to apply the new corner positions to the image.
NOTE: A message will be displayed for
approximately 10 seconds indicating that the projector is “Processing request”.
Under certain combinations of extreme keystone co-ordinates and specific signal frequency, a keystoned image
may result that is outside the bandwidth limitations of the projector. When attempting to apply the keystone
settings, a message will pop up on the OSD, indicating that the bandwidth has been exceeded and the keystone
cannot be applied. The cursor co-ordinates for keystone adjustment will remain at the failed keystone position.
This will allow the user to make minor changes and attempt to reapply the corner settings. Either the coordinates must be adjusted, or the free run frequency must be changed to fall within the allowed bandwidth.
The F
UNC+HELP key combination will immediately disable the Keystone, Brightness Uniformity, Edge
Blending and Black Level Blending features. This is helpful when, in some extreme keystone configurations,
some image corruption may appear and/or the menus may not be readable. Although F
UNC+HELP disables
these features, it will not overwrite their settings. If keystone is simply enabled again, the same image
corruption may occur. After pressing F
UNC+HELP, it is recommend to immediately “Reset Keystone Settings”,
which will set all keystone co-ordinates to zero.
BRIGHTNESS UNIFORMITY - S
UBMENU
• Brightness Uniformity provides further refinement of displays already matched for their primary colors and
overall light output. Use Brightness Uniformity to create an exceptionally smooth image in which no area
appears brighter than another. In the Brightness Uniformity menu, enable the Brightness Uniformity Enable
check box to access a multitude of adjustments for light output control in specific areas throughout the
image. Your settings apply as long as the Brightness Uniformity Enable check box is enabled. While making
adjustments, enable the Coarse Adjustment check box to apply Brightness Uniformity settings with a large
granularity. Coarse Adjustment helps identify brightness changes and accelerates projector response time
while adjusting settings. To disable the Brightness Uniformity function, delete the Brightness Uniformity
Enable checkmark.
WHAT IS BRIGHTNESS UNIFORMITY?
When used to refine screens already matched for their primary colors, see 3.12 Using Multiple Projectors:
Matching Colors in Multiple Screens and overall light output, proper adjustment of Brightness Uniformity
can create an exceptionally smooth screen in which:
• No area of the screen appears more red, green or blue than another
• No area of the screen appears brighter than another
• Color and light output from one screen closely matches adjacent screens
Although the Brightness Uniformity control can be used for a stand-alone projector, it is particularly useful
for setting up and maintaining tiled images that form a cohesive display wall in which the color “cast” and light
output appear uniform throughout each image as well as throughout the entire wall. The procedure provided
here assumes a multiple-screen application.
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Section 3: Operation
IMPORTANT! Before You Begin
Read through the entire procedure before attempting to adjust Brightness Uniformity controls, and keep in
mind the following checklist of prerequisites and guidelines:
ADJUST COLORS FIRST—Always adjust the primary colors as described in 3.12 Using Multiple Projectors:
Matching Colors in Multiple Screens procedure, before attempting to work with Brightness Uniformity.
This ensures that primary colors, color temperature, and maximized light output are all well matched from
one screen to another. These matches are needed before you can achieve good brightness uniformity
results.
RUN LAMP FOR 100 HOURS—Light output and brightness uniformity can vary significantly during the first
100 hours of lamp use. For best results with new lamps, either set up brightness uniformity after this
period, or do an initial setup and re-check at 100 hours.
SET LAMP POWER—Ensure that each Lamp Power setting is as high as possible for your application while
still maintaining a good overall match of light output from screen-to-screen. By nature, achieving a uniform brightness will require a slightly reduced overall brightness—this reduction will help ensure that you
have enough range of adjustment when examining brightness variables more closely from screen-toscreen, and will help prevent premature “maxing out” when trying to match to a certain color, zone or projector.
NOTE: On DLV models, the Power control is fixed at 150W to maximize lamp life. In Constant
Power mode, use the Manual Iris Position slidebar to adjust brightness. In Constant Intensity mode, use
the Intensity slidebar to adjust brightness.
USE A “USER” COLOR TEMPERATURE—Always adjust brightness uniformity for a User color temperature
defined when you matched primary colors, and continue to use it for all sources displayed on the wall.
Your other color temperatures will not necessarily be matched from screen-to-screen.
WHITE UNIFORMITY SLIDE BARS—White Uniformity slide bar values may not reduce to “0”. Each slide
bar adjusts overall light output in a specific screen zone, but the value shown represents the current setting
for green in this zone. When other “hidden” values (red or blue) are lower than green, during adjustment in
the White Uniformity menu their values will reach “0” first, causing the slide bar to stop earlier than
expected.
JUDGE BY EYE OR USE A METER—Good brightness uniformity can be achieved with either.
Step 1: General Setup
a. Adjust primary colors see 3.12 Using Multiple Projectors: Matching Colors in Multiple Screensto
ensure matched overall color temperatures and light output between screens.
IMPORTANT!
Double-check that all WHITES and LIGHT OUTPUT are well-matched.
b. Enable the Brightness Uniformity check box. This will enable access to the uniformity controls and
will apply the settings to your image.
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Section 3: Operation
c. Select the 13-Point test pattern for display. This pattern
provides nine screen “zones” with 13 targets, see 13-Point Test
Pattern.
FOR BEST RESULTS Rather than examining the CENTER of each
zone when assessing Brightness Uniformity adjustments focus on
extreme EDGES as indicated in the illustration at right.
d. In either Color Adjustments menu, select a “User” color. Then:
• If you have created a “User 1” color gamut (recommended)
for a well-matched wall, continue to Step 1e.
• If you prefer maximumbrightness rather than a particular
color temperature, select Max Drives.
IMPORTANT!
Do not change User 1 Color Adjustment in color-
FIGURE 3-33 13-POINT TEST PATTERN
matched applications!
e. In the White Uniformity menu, and set the “Overall” output level to 50.0 and all remaining slide bars
to 0.0. This decreases the light output just enough throughout the screen so that any color level can
then be increased later as necessary for matching light output from zone-to-zone. Do not exceed 50.0
for “Overall”—a higher level will likely interfere with achieving brightness uniformity and is not
recommended.
Ensure that overall light output remains well matched from one screen center to the next. Where necessary,
increase or decrease Lamp Power slightly to recover center matches.
Step 2: Adjust Color (level of red/green/blue) in Eight Zones
NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore menu colors.
a. On each screen, compare the color temperatures in the eight target zones (four edges and four corners)
to that of the color temperature of the center. Compare using a white field only, and take note of any
areas that do not match the center. Also decide if any screen exhibits a more obvious color shift than
other screens—begin with this screen in Step 2b.
b. Return to the Brightness Uniformity menu. Beginning with the screen that exhibits the most obvious
color shift(s), for each edge that exhibits a noticeably different color temperature from the center, select the
corresponding Uniformity adjustment menu—Left, Right, Top or Bottom. For example, if any part of
the left side is too blue, too red or too green, go to the Left Uniformity menu and adjust the colors (i.e.,
change their light output) until all portions of the left side closely match the center color temperature.
Adjust an edge first (focusing on its center), and then adjust its corners.
Repeat the color adjustment of sides and corners for each edge of the screen that does not yet match the center
(note that each corner is adjustable in either of its two adjacent “side” menus). When done, all areas of a given
screen should match. Repeat Steps 2a & 2b for all remaining screens.
Step 3: Adjust Light Output in Eight Zones
a. For each screen, compare the light output of each edge and corner to that of the center. If any of the
areas differ, use the White Uniformity menu to match edges and corners to the center as described
below. Begin with the screen exhibiting the most obvious variations in light output.
• Adjust edgeWhite Uniformity first—note that each edge adjustment also affects the rest of the
screen slightly. Keep all edges just slightly lower than the center light output rather than matching light
output precisely. Otherwise, it may not be possible to brighten the corners (typically the dimmest areas
of the screen) enough. i.e., the best uniformity is a compromise between the brightest and darkest areas
of the screen.
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• Adjust cornerWhite Uniformity last—each corner adjustment affects only this quadrant.
• Repeat for each screen.
Step 4: Readjust Color Temperature (level of red/green/blue) in Eight Zones
a. Return to Steps 2a & 2b and, if necessary, fine-tune the zones so that they all still exhibit a single color
temperature.
Cancelling Brightness Uniformity
If you do not want to use or apply Brightness Uniformity settings, delete the checkmark from the Uniformity
Enable check box at the top of the Brightness Uniformity menu.
EDGE BLENDING - S
The Edge Blending submenu provides a range of controls for smoothing together the overlapping bright edges
of multiple adjacent projected images to create a single larger “seamless” image. These controls, which
primarily affect white levels, are typically used in conjunction with mechanical lens blinders (optional), which
are installed on the front of the projector and which primarily affect black levels. Brightness uniformity
adjustment, if desired, should be performed first. The Edge Blend or Grid Test Pattern is useful for the
mechanical setup of the projectors. If necessary, adjust Black Level Blending first with the Black test pattern,
then use the White test pattern to blend the white levels on the blend edges. The final step is to check the
blended image with an external source.There is a centerline (both horizontal and vertical) in the Edge Blending
test pattern. The intersection of these lines is the true center of the projector’s display area.
NOTE: Bottom defined by the slope.
UBMENU
The Show Blending Overlap control enables or disables edge blending overlap. When enabled, this will make
the size of the Edge Blending regions obvious. This control should only be used during setup.
What is a Blend?
In simple terms, a blend appears as a gradient strip along an edge of a
projected image. It is darkest along the extreme edge of the image, and
lightens nearer to the rest of the image (see right).
How Are Blends Used?
In multiple-projector walls, complementary blends between neighboring
images can compensate for the extra “brightness” or intensity where these
edges overlap. By controlling blend width and other properties, you can
achieve uniformity across the group of images. Visible overlaps will
disappear, Figure 3-35 Edge Blending Concept:
FIGURE 3-34 EDGE BLENDING
For best results, use the same projector model
and type throughout your display wall. In
addition, avoid high-gain screens whenever
possible—the optical performance of such
screens demands minimal image offset, thus
projectors must be located very close to one
another.
Edge blending software controls are located in
the two-page Edge Blending submenu—
access via Configuration menu, then go to the
FIGURE 3-35 EDGE BLENDING CONCEPT
Geometry and Color menu and select Edge
Blending. The Advanced Edge Blending option opens the second page of the Edge Blending submenu.
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ADVANCED EDGE BLENDING - SUBMENU
Use Edge Blending controls to set the precise width, shape and midpoint you need to blend overlapping edges
together smoothly.
• Blend Width
determines how much area is used for blending along an overlapping edge. Slide bar values
represent the number of eight-pixel steps used for the blend. For example, a setting of “eight” creates a
blended edge 24 pixels wide.
• A setting of “0” signifies no blending. For best results in most applications, use a blend width of 16-48
steps (128-384 pixels).
• Blend Shape
determines the rate of roll-off across the blend width, i.e. how quickly the white levels across
NOTE: Ranges: 0-80 horizontal, 0-60 vertical.
the blend change from light and dark. Increasing the Blend Shape setting accelerates the rate of change at
both extremes so that less of the region appears mid-grey (see Figure 3.20). Decreasing the Blend Shape
setting slows the rate of change so that more of the region appears mid-grey. For most applications, this
subtle control is best left close to 50.
• Blend Midpoint determines the white level at the blend midpoint (the point equidistant between the
beginning and end of the blend). Increasing the Blend Midpoint setting creates a blend that appears brighter
than the rest of the image. Decreasing the Blend Midpoint setting creates a blend that is darker than the rest
of the image. A setting of 50 means the midpoint is approximately 50% black—for best results in most
applications, keep fairly close to this default.
• Show Blending Overlap
turns your defined blend width area to solid grey so that, if needed, simply
overlapping the grey bars can seamlessly align two adjacent images. Toggle the Show Blending Overlap off
to reactivate the blend effect.
NOTE: Blending Overlap appears as Reserved when Christie TWIST is
installed.
Other Functions
For convenience, the Edge Blending submenu also includes related options for enabling a specific color and/
or test pattern, or for working with colors or the lamp. Such functions duplicate those provided elsewhere in
the menu system.
Edge Blending Procedure
NOTES: 1) Before attempting to work with edge blending software functions, align the projectors/images by
correctly overlapping the displays from your intended external source.
2) Match colors and the brightness
uniformity.
IMPORTANT! For a shared edge, all blend procedures and settings should be identical on both projectors.
1. Start with two projectors. Display full white field test pattern from both.
2. In the Edge Blending submenu, enable Edge Blending by entering a checkmark in the top check box.
SET STARTING POINTS FOR ADJUSTMENT
3.
a. Set all blend widths to 0.
b. Go to More and set everything in the Edge Blending menu to 50.
4.
SET BLEND WIDTH On one projector, increase the Blend Width for an overlapping edge (for example, if
the projector’s image is on left, its right edge overlaps the adjacent image—adjust Right Blend Width).
Use the same setting on the second projector for this shared edge.
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5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the overlapping blends
disappears or just changes to very light grey. For the shared edge, use the same Blend Width setting on
each projector.
both projectors.
CHECK BLENDIf the blended region appears too dark or light in relation to the rest of the image:
6.
a. Increase Blend Midpoint in both projectors to “lighten” the overall blend, decrease to “darken” the
overall blend.
b. Adjust Blend Shape in both projectors to fine-tune change the amount of mid-grey intensity (as
opposed to black/white) in the blend.
7. Repeat with remaining projectors / overlaps.
8. Check completed display wall with the desired external signal.
9. If necessary, adjust the mechanical alignment to maintain perfect pixel-on-pixel alignment over time.
In applications where you are projecting only white or light images, the Blend Width may be slightly higher—
set according to how much overlap you have between images. Use the following as a guide (examples show
overlapping width only—values for overlapping height will differ).
25%.
COLOR ADJUSTMENTS BY X/Y - S
Enter known x/y coordinates from the chromaticity graph
NOTE: If the best blend appears to be between two settings, choose the wider setting for
NOTE: Recommended overlap is 12.5% -
UBMENU
NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color
performance or “gamut”. Sometimes known as Comprehensive Color Adjustment™.
2) Factory-defined primary color
levels, which ensure a specific color performance from
projector-to-projector, can be calibrated in the Service menu
only. The factory settings can be recovered with selection of
“Reset to Factory Defaults?” in the Color Primary Settings
submenu accessed via the Service menu (passwordprotected).
From the factory, the projector can utilize any of the three pre-defined color performance settings identified at
right (default=Max Drives), or colors can be driven on the basis of color temperature. For most applications,
one of these gamuts will produce accurate and realistic colors from a variety of sources. They can be applied at
any time in the Advanced Image Settings menu (“Select Color Adjustment”), and are not adjustable.
DEFINING “USER” COLOR GAMUTS You may find the pre-defined “Select Color Adjustment” options
do not suit your needs. For example, you may require a unique color gamut (range) for a single projector or
application, or you may need to precisely match colors across multiple adjacent displays. In such cases, use the
Color Adjustments by X,Y or Color Saturation submenu to define the precise hue of each primary color
component (red, green, blue, and white) used to generate the millions of colors produced in displays. You can
create up to four custom color gamuts (User 1, 2, 3, or 4) with these adjustments.
NOTE: The two menus differ only in their user interface, so use whichever menu best suits your needs and
application. A color meter can help with adjustments.
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Use this submenu to create, alter or copy a color gamut (i.e., “color adjustment”). Controls in this menu define
the precise hue of each primary color component (red, green, blue, and white) used to generate the millions of
colors produced in displays. The x/y coordinates for each color define its location on the standard CIE
chromaticity graph, see Figure 3-36 CIE 1931 Chromaticity Diagram. Changing either or both of these
numbers will change the hue of the color, and relocate the “triangle” for possible colors. For example,
changing the x/y coordinates for red may move the color closer to orange or closer to violet, which will in turn
affect all displayed colors having a red component. Adjust the slide bars or enter new specific coordinates as
desired to define or change up to four “User” color gamuts needed for your environment and applications.
Apply at any time in the Advanced Image Settings menu.
FIGURE 3-36 CIE 1931 CHROMATICITY DIAGRAM
NOTE: Keep new x,y coordinates within the original color gamut triangle shown here.
COLOR SATURATION - S
UBMENU
Adjust color slide bars and judge image color by eye or meter. A user-defined color “adjustment” can be
applied by selecting it in the Advanced Image Settings menu (select ‘Color Adjustment’).
Use this submenu if you do not have specific color coordinates in mind and will judge color performance by
eye or meter. Like the Color Adjustment by X,Y submenu, each color control actually defines new x/y
coordinates for that color and changes its hue.
Adjust the hue of each primary color (red, green, blue, and white) by using more or less of it in relation to the
other colors.
NOTE:A Color Saturation adjustment defines the corresponding x/y coordinates shown in the Color
Adjustment by X,Y submenu. These x/y coordinates will remain stable for this User gamut until they are
changed again via either menu. Values displayed in the Color Saturation menu, will fluctuate as you use the
projector, and will be different when you return to this menu in the future. These floating changes do not affect
the x/y coordinates or gamut.
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BLACK LEVEL BLENDING - SUBMENU
Eliminates the differences between black levels when edge blending multiple projectors. The Black Level
Blending submenu provides many controls to allow the edges of adjacent images to be smoothly overlapped creating a “seamless” image. (Edge blending smooths white levels, and if edge blending is not in use, Black
Level Blending is disabled.)
NOTES: 1) Adjust white levels before adjusting black levels. 2) Blinders are recommended for fixed
installations.
Similar to Edge Blending, Black Level Blending allows you to adjust the black level intensity of multiple
adjacent projected images to create one large seamless display. Edge blending must be enabled in order to use
the Black Level Blending features.
The use of Black Level Blending feature and the use of Christie TWIST module are mutually exclusive. If
Christie TWIST is installed and Black Level Blending is desired:
1. Disable use of warps or 2D Keystone.
2. Enable edge blending; if not enabled.
3. Enable Black Level Blending.
4. Power down the projector then power up again.
Adjustments can now be made to black level controls.
To restore the use of Christie TWIST:
1. Disable black blending.
2. Power cycle the projector.
3. Begin using the Twist controls.
Black Level Blending Procedure
NOTES: 1) Adjust white levels before adjusting black levels. 2) The zones in BLB menu correspond to the Edge
Blend zones. If a given Edge Blend zone width is set to 0 (i.e. no blend on that side) then the corresponding
BLB zone is disabled. It only becomes accessible when that Edge Blend zone is active.
1. Start with two projectors. Select the black test pattern for both projectors from the Geometry and Color
submenu.
2. In the Black Level Blending submenu, enable black blending by putting a checkmark in the check box for
each projector.
3. Working with one projector at a time, use the center brightness slide bar to adjust the center brightness
(brightness of the non-blended region) so that the center intensity matches that of the brightest blended
region (the center of all images when blending a 2 x 2 display is the target area).
4. Use the following three color slide bars, Black Red Level, Black Green Level and Black Blue Level, so
the black hue of each projector matches.
5. You can choose which of the next four options, Top, Bottom, Left, Right, to use depending on which edge
of the projector you are working with has been edge blended. The blend width can be adjusted to line up
properly but by default it corresponds to the edge blending setting determined for that edge.
6. The brightness and black hues of the blended region can be adjusted in more detail in case fine-tuning is
needed (may be only necessary for blending a 2 x 2 projector display because of blending differs for the
sides and center).
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NOTES: 1) The menu options vary depending on the edge blending parameters. 2) You may need to re-adjust
the black level hues following the overlap adjustments on each blended edge.
3) When adjusting six or more
projectors, you need to ensure that the hue and brightness of each target area is matched at closely as possible.
Default Color Adjustments & Default Color Adjustment
Select the default values for the color adjustment. The value selected is the default to be used by the system
during auto setup or initial detection of a new source. Refer to 3.8 Configuration - Adjusting System
Parameters and Advanced Controls> GEOMETRY AND COLOR - Submenu, Color Adjustments by X,Y for
description.
TILING SETUP - S
UBMENU
Image tiling allows a single input image to be displayed, spread over multiple screens, with each screen
displaying a fraction of the image. The image is displayed by the m×n array of projectors, where m is the
number of rows (1-3) and n is the number of columns (1-3). This allows the following arrays to be set up:
1x2, 2x1, 1x3, 3x1, 2x2, 2x3, 3x2, 3x3.
Projectors are numbered from left to right (left column = 1), and from top to bottom (Top row = 1).
Examples:
On each projector you must set the following:
The tiling array size - set the total rows and total columns. This setting will be the same on all the projec-
tors in the array.
The relative location of the projector within the array - set the row number and column number for each
projector
Enable Tiling - Tiling can be enabled or disabled without losing any of the above settings.
NOTE: The Frame Delay Compensation function in the Tiling menu will cause the system to attempt to
automatically correct for frame delay issues which may occur in 3 row tiling. When this checkbox is set, and
using 3 row tiling, the manual frame delay control is disabled.
The features that act differently when Tiling is enabled are:
Cascading menus are turned off
Menus show only 5 items, with a scroll bar to allow the rest of the menu items to be reached.
Projector source switching in the array is not synchronized. Therefore some latency can be seen from when
the commands are issued to each projector, causing switching to not be as seamless when in a tiling configuration. When using loop-through via the Twin HDMI Input Card to distribute a signal to the tiling array,
additional latency in the switching can occur during HDCP repeater negotiations with the source player.
HINT: When theFUNC+HELPkey combination is pressed, the tiling settings will be cleared.
NOTE: Tiled warps/keystones can be enabled through Christie TWIST 1.6; Refer to the Christie TWIST User
Manual.
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Section 3: Operation
DIAGNOSTICS & CALIBRATION - SUBMENU
• TEST PATTERN
Choose the desired internal test pattern to display, or select OFF to turn off a test pattern. Alternatively, use the
EST key for cycling through test patterns.
T
• GREY LEVEL
This will set the level of grey for displaying in the full grey field test pattern.
• FREEZE IMAGE
Enter a check mark to freeze (stop) an image on a single frame. Use this diagnostic tool to examine in detail a
still version of an incoming image that cannot be “frozen” at the source. For example, in moving images it is
sometimes difficult to observe artifacts such as external de-interlacing/resizing and signal noise. Remove the
checkmark to return to normal.
• COLOR ENABLED
Select which color(s) you want to see. Use this while working with color temperature, input levels or other
special setup parameters. Colors can be enabled/disabled by entering the corresponding function code listed on
the back of the standard remote keypad.
• INPUT PEAK DETECTOR
A fast method for defining individual input levels, and improving the accuracy of input levels set by the Auto
Input Level function. Enabling the Peak Detector activates a special operating mode for detecting only pixels
that are considered black or white—all other levels are displayed as a mid-level grey. When used with a 16-step
greyscale pattern in which the two black and white bands are known to be at opposite edges of the image, you
can watch these isolated areas while adjusting individual black levels and input drives until both bands are just
visible. Images from this source will then display correct blacks and whites without crushing or washing out.
NOTE:If using Peak Detector with PIP, both images must have the same color space.
• INPUT LEVEL DETECTOR
The Input Level Detector check box enables specific thresholds for blacks and whites. Input levels that fall
below a specified level value (see below) are displayed as black, and all others are displayed as white. To use:
1. Enable Input Level Detector and display a continuous greyscale.
2. Set Level Detector Threshold to near black (such as 200).
3. Adjust Offsets to minimize area of black stripe.
4. Set Level Detector Threshold to near white (such as 800).
5. Adjust Gains to minimize area of white stripe.
• LEVEL DETECTOR THRESHOLD
Input Level Value defines the value to be used by the Input Level Detector in recognizing blacks and whites. See Input Level Detector, above.
• ASPECT RATIO OVERLAY
Check this box to display an overlay pattern over the image. The overlay shows the boxes corresponding to the
size and shape of different aspect ratios.
• TEST PATTERN COLOR SWAP
This function swaps the green and red color when drawing the Grid test pattern, and may be helpful when
adjusting convergence on the projector.
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• CALIBRATE LITELOC
The LiteLoc calibration process must be run to calibrate the LiteLoc sensor on all model types. “Constant
Intensity” mode cannot operate correctly if the calibration has not been performed. The calibration must be
done in Dual Lamp mode, after the lamps have warmed up for at least 5 minutes.
for the duration of the calibration, and will automatically open again when the calibration is complete.
• FREEZE IMAGE DURING AUTO SETUP
*Available with 3D option only.
If selected, this will hide temporary image artifacts that may appear during the auto setup procedure.
OPTION CARD SETTINGS - S
Allows adjustment of any settings specific to each option card that is currently installed in the projector.
IRIS - S
UBMENU
Refer to Image Settings>Advanced Image Settings
3.9Lamp Menu
LAMP OPERATION
Select the operational mode to be assigned to the
lamp(s) from the Lamp Operation drop-down list. If
a lamp fails to strike on the first attempt, you can
attempt upto 3 more strikes.
Section 3: Operation
NOTE: The shutter will close
UBMENU
The Lamp Operation modes are:
• Lamp 1 single lamp use or Lamp 2 single lamp use modes will only use the lamp specified. If the
selected lamp will not strike, then the projector
will not turn on. If the “Single Lamp Switch on
FIGURE 3-37 LAMP MENU
fail” option is enabled, the projector will always
attempt to turn on the selected lamp first, but if that lamp fails all attempts to strike, it will cause a switch to
the other lamp. This option is not enabled for DLV models, which are restricted to operate in Dual Lamp Use
mode only.
• Dual Lamp Use mode will use both lamps together. After 3 failed attempts to stay in Dual Lamp Use mode,
the projector will switch to Single Lamp operation; however, the user-selected mode remains as Dual Lamp
Mode.
• Auto-Select a Single Lamp mode will choose the best lamp for single lamp operation. The lamp selection is
based on:
• The lamp that will be the fastest to turn on (a lamp can be chosen if it is currently on, or if it has been off
for at least the minimum hot re-strike period)
• The lamp that has been least used (determined by the lamp voltage, which increases as the lamp ages)
• The lamp with the fewest hours (this attempts to balance the lifetime of the two lamps)
In Auto-Select Single Lamp mode, a failure of a lamp to strike will cause a switch to the other lamp. This
option is not enabled for DLV models, which are restricted to operate in Dual Lamp Use mode only.
Single Lamp mode, available for DLV models only.
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LAMP MODE
Determines how the lamp’s power and intensity are controlled. If Maximum Brightness the lamp burns as
brightly as possible. Select Constant Intensity mode to maintain a specific brightness level over time. As the
lamp ages, the projector will increase power as needed, to closely maintain the required output from the lamp.
Select Constant Power to specify the power level supplied to the lamp. Both Constant Intensity and
Constant Power modes extend lamp life.
150W to maximize lamp life. In Constant Power mode, use the Iris Position slider (Iris Menu, see Appendix
A: Menu Tree) to adjust brightness. Make sure that Iris is set to Manual mode. In Constant Intensity mode,
use the Intensity slidebar to adjust brightness.
LiteLoc calibration has not been performed.
POWER
Set the lamp’s power in Watts. The Power control represents the amount of power sent to the lamp(s). Power
increases when operating in Intensity mode, until it reaches its maximum. The value remains stable when in
Max Brightness or Power mode. If using Power mode, setting a lower power level reduces brightness and
extends lamp life.
INTENSITY
Adjust the lamp intensity to% of full. This value is used as a target value by the LiteLOC system to maintain
constant intensity.
slidebar will adjust both the lamp intensity and the Dynamic Iris position to maintain the required intensity.
NOTES: 1) On DLV projector models, the power control is fixed at
2) Constant Intensity mode cannot operate correctly if the
NOTE: When operating in Constant Intensity mode on DLV projector models, the Intensity
COLOR PURITY FILTER
Refer to3.7 Image Settings Menu.
SINGLE LAMP SWITCH ON FAIL
Selecting this check box causes the projector to automatically attempt to start the other lamp if the current lamp
experiences problems, and is preventing a light on the wall. This applies if there is a failure to start a lamp, or a
failure during operation. This feature applies only to systems which have multiple lamps and are currently set
to run in a single lamp operating mode. A brief period with no light may occur before the other lamp becomes
active.
IRIS - S
UBMENU
Refer to Appendix A,Mirage M Series Menu Tree.
WARN WHEN LAMP REACHES (HOURS)
Enter the maximum number of hours (threshold) for lamp usage. When the threshold (set number of hours) is
reached on either lamp, a warning message displays on the status system, indicating that the lamp should be
changed. This setting is user-defined only, has no bearing on lamp warranty, and is not tied to actual lamp life
in any way. The default setting is 0, which means that the feature is off, and no warning will be generated.
LAMP 1 s/n and LAMP 2 s/n
Enter the serial number for the specified lamp. This will apply the serial number to the current lamp statistics
file. It will not perform the archiving as done by the CHANGE LAMP function.
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CHANGE LAMP - Submenu
Initiates the lamp change process for the selected lamp and allows the serial number of the new lamp to be
entered.
Lamp serial numbers are used for keeping statistics on each lamp used in each lamp position. Entering of serial
numbers is optional, but is recommended.
When using this function, the statistics from the previous lamp are archived, and starts statistics tracking for
the new lamp. If this function is not used, statistics are accumulated (combined) for both the new and old
lamps.
LAMP 1 HISTORY and LAMP 2 HISTORY
Lists the serial number and the number of hours logged for each lamp (current and previously) installed in the
projector. The current lamp appears at the bottom of the list. This entry is added automatically when you record
a new serial number during the lamp change process. See CHANGE LAMP - Submenu.
3.10 Secondary Input Switching Menu
NOTE: PIP function is disabled in 3D mode.
3.11 Status
Section 3: Operation
The read-only Status menu lists a variety of details about the standard and optional components currently
detected in the projector. Refer to the Status menu for versions of hardware and software installed, the type
(size) of lamp, the hours logged in total and for a specific period (such as a rental period), and for your
projector model name and serial number. In addition, the Status menu identifies the current channel, its
location, its frequencies and other details.
3.12 Using Multiple Projectors
IMPORTANT! When working with more than two projectors, work left to right, top to bottom.
When an installation requires multiple projectors, use the RS-232 serial ports to daisy chain the units together
and control the group with a single keypad or a computer/controller connected to the first projector. In such a
network, you can choose to broadcast commands to the entire group, or use the P
responses to an individual projector.
Alternatively, you may want to add projectors to a hub on an Ethernet network. See Figure 2-20 Mixed
Network for full routing details.
Matching Colors in Multiple Screens
In a multiple-projector wall, you will likely want to precisely match color and intensity from image-to-image
so that the full wall is as uniform as possible.
ROJ key as desired to limit
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Section 3: Operation
Preliminary Calibration
All primary colors in the projector are precisely set to pre-established values to ensure that overall color
performance is optimized and is as accurate as possible. Lighting and other environmental factors may slightly
change how these colors appear on your screen. While the change is negligible in most cases, you may prefer
to recover the originally intended color performance before trying to match colors from several projectors.
To achieve consistency use a color meter to measure the native primary colors—red, green, blue, and white—
as they appear at the screen. Record these as Color Primary Settings in the Service menu (password-protected)
for each projector. On the basis of these new values, which are stored in memory, each projector will then
automatically calculate any necessary corrections to reproduce the original factory colors under the current
environmental conditions. This essentially calibrates a projector to its surroundings, compensating for factors
such as screen type; lamp and/or ambient lighting and will improve color accuracy and consistency in a group
of projectors. It ensures a good starting point for further customizing and matching; however, is not critical for
all installations.
To access the Service menu (password-protected) return to the factory-set color primaries. Select the “Reset to Factory Defaults?” option in the Color Primaries submenu. Then repeat the calibration process describe
above and continue with matching of colors.
Color Adjustment Procedure
Once the Color Primary Settings are calibrated for the site (see above), use the Color Adjustments by X,Y or
Color Saturation menu to further refine each projector’s fundamental colors so that the hue and intensity of
each color appears the same from one display to another. Once matched, you will have created a single new
shared range of colors or “color gamut” that all of your projectors can produce. This palette—named User 1, 2,
3 or 4—can be applied or disabled for a source at any time throughout a bank of adjacent displays, simplifying
both the setup and maintenance of a “seamless” wall.
1. Set up and optimize all projector settings. You can ignore color temperature, since you will be redefining
color performance in this procedure, but do optimize each projector in every other aspect. Closely align all
screen edges.
2. Assign projector numbers to make communications easier. Use desired keypad.
3. Use the same lamp mode for all projectors, and do the following:
• Set Select Color Adjustment to “Max Drives”
• Display a full white test pattern
• Adjust lamp power and Optical Aperture until adjacent white fields appear the same brightness.
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Section 3: Operation
• Display the Color Adjustments by X,Y menus for all projectors. Each menu shows the x/y coordinates
defining the “Max Drives” color gamut for this projector.
NOTE: The values shown in one (any) of the
displays. Use the “Copy From” function to copy them into a “User” gamut in one projector.
FIGURE 3-38 JOT DOWN A SET OF MAX DRIVES X/Y VALUES
4. In each projector, select a “User” color adjustment (1-4) to enable Color Adjustments by X,Y changes. Then
enter your recorded x/y values into each menu.
FIGURE 3-39 COPY X/Y VALUES INTO ALL PROJECTORS
5. In each projector, judge by eye and adjust x/y coordinates slightly in the following manner:
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Section 3: Operation
• To match reds, decrease “Red X” until full
field red screens match.
• To match greens, decrease “Green Y” until full
field green screens match.
• To match blues, increase both “Blue X” and
“Blue Y” until full field blue screens match.
NOTE: For speed, enable the “Auto Color
Enable” check box. Each color coordinate you
select will then automatically trigger a full
field display of the corresponding color.
Alternatively, use the Color Saturation menu
for these adjustments or to fine tune.
These coordinate adjustments move the three color points closer together (see below) to establish a “shared”
gamut attainable by all projectors in your group. Adjust only as necessary to ensure that the resulting color
palette is as large as possible. When done, you may need to adjust lamp power slightly.
6. All screens should now be color-matched. Apply this new “User” gamut to a source at any time by
selecting it in the “Select Color Adjustment” list accessed in the Advanced Image Settings menu.
FIGURE 3-40 COLOR ADJUSTMENT
Using the Color Saturation Menu for Color Matching
To use the Color Saturation menu to
match colors across multiple screens.
In the three Color Adjustment
submenus (Red, Green, Blue, and
White—see right), set all main values
to 1000 and the secondary values to 0,
if applicable. Then judge by eye and
adjust the slide bars as needed.
NOTE:
Adjustments here define new x/y
coordinates in the Color Adjustments
by X,Y menu.
For best results, use this menu after
doing the color adjustment procedure.
FIGURE 3-41 COLOR MATCHING USING COLOR SATURATION MENU
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3.13 Remote Control of the Projector
As an alternative to using a keypad, most projector functions can be controlled remotely, typically at a
controller such as a PC, via a web interface.
VIA ASCII MESSAGING — Connect a serial link between your controller and the RS-232 or RS-422 port
(recommended), or open an Ethernet socket (i.e., Telnet) between your controller and the valid projector
address. Valid ASCII codes and messages are documented in the Christie Serial Communications document
available at the Christie website.
VIA WEB INTERFACE — Connect the PC to the projector’s Ethernet port. In the web browser (i.e., Internet
Explorer), enter the IP address of the projector you wish to control. This will prompt a login screen. The
default login ids are: admin, service, and guest. Up to a maximum of 3 users can connect at any given time.
Two users can use the same account to log in. Each user will see a different set of tabs. The default passwords
can be edited by an administrator or a service user in the Admin tab. Guest users will not see this tab. Basic
operations of the projector can be controlled from this interface and the Virtual OSD can be accessed from
here.
3.14 Alarm Conditions
An alarm condition consists of a
message that is on the LCD display
located beside the built-in keypad, see
Section Figure 3-42 Example of Alarm
Condition.
Section 3: Operation
There are two types of alarm conditions:
• Warning Alarm
FIGURE 3-42 EXAMPLE OF ALARM CONDITION
• Critical Alarm
A warning alarm is shown when an error or a non-optimal condition has occurred. That will generally not
prevent the projector from operating. An example is when a temperature is slightly elevated.
A critical alarm is shown when a condition occurs that could prevent the projector from operating and could
cause damage to the projector. This may cause the projector to shut down automatically. An example would be
a fan not running.
Both alarm types display:
• the item of alarm
• the status of the item
The item of the alarm can be either physical, i.e. fan or sensor, or the alarm can be a software issue, i.e. lamp
driver. The LCD displays the status of the item and its units; if applicable. If the status of the item is out of
normal range an alarm is created. When the status of the item is within normal range the alarm will clear.
NOTES:1) When an alarm is displayed in the LCD display, the built-in keypad is disabled. To confirm the
alarm, press the OK soft key to enable the built-in keypad. 2) The alarm condition can also be viewed using
the remote in the read only Status menu.
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Section 3: Operation
3.15 3D
The Mirage M Series projector is capable of displaying stereoscopic 3D video sources. The Mirage M Series
relies on additional hardware; such as stereo emitters and glasses to complete the display system.
Images generated from a stereo 3D-video source consist of a series of images (frames) that alternate quickly
between two slightly different view points, corresponding toour left and right eyes. When these frames are
displayed fast enough and viewed with special stereo glasses synchronized to the left/right (L/R) changes, the
resulting image appears with the same depth and perspective that is sensed in the real world.
NOTE: The type of special glasses can be active stereo or passive stereo glasses depending on the type of
stereo controllers and screen used.
3.15.1 Requirements
Stereo 3D applications require a stereo 3D-capable source, special hardware/software setups described below,
and the projector’s 3D Settings menu option to control the projector’s processing, synchronizing and
displaying of your stereoscopic 3D source material.
Hardware:
• Christie’s 3D version of Mirage M Series projector.
• Christie’s 3D Stereo Sync Cable (required for 3D Mirage M Series models; ensures minimum frame delay).
This General Purpose Input Output (GPIO) cable is standard with all Mirage M Series projectors. NOTE:
GPIO, Refer to Appendix C.
• A source, usually a computer with a stereo 3D graphics card capable of displaying progressive scan (alternating frames) of OpenGL quad buffered stereo 3D applications (suggested cards include ATI or NVIDIA), and
running under Windows (2000, XP), Windows 7, Linux, IRIX, HPUX, OSX or Solaris operating systems.
• Emitter for controlling active shutter glasses.
• An appropriate qualified device that mounts in front of the lens of the projector that will process the light
from the lens into a passive polarized light. Contact your Immersive dealer for more information.
Software or content:
• Any 3D computer software that supports active or sequential 3D stereo on a supported computer/graphic
card.
• A video stream from video source that has been prepared to be sequential content. The Mirage M Series also
supports stereo signals prepared on either a compatible Dual and Single link HDSDI format.
NOTE: VGA
port does not support 3D.
• Frame locked Passive sources are also compatible with the Mirage M Series with the approprate primary and
secondary input card.
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CONNECTING THE 3D STEREO SYNC CABLE
This GPIO cable provides the means for synchronizing the various components in your 3D system. Your
source, projector display output, and emitters or 3D passive filter system can then operate together with
precision to minimize cross-talk and color artifacts. Connect as shown below in Figure 43 - Mirage M Series
3D Stereo Sync Cable - 3D Stereo Sync Cable.
NOTE: For Mirage M Series models, inputs A and B are not required, but recommended to ensure that stereo
is configured correctly, especially for multiple projector setups.
Section 3: Operation
Figure 43 - Mirage M Series 3D Stereo Sync Cable
Connecting Two Stereo 3D Sync Inputs (Recommended for multiple sources). Connect your video card’s
stereo 3D sync cable to either Input A or either Input B on the 3D Stereo Sync Cable. These inputs are
provided to allow you to connect two different Stereo 3D sources and conveniently switch the display backand-forth between them.
Connecting One Stereo 3D Sync Output Connect the 3D Stereo Sync Cable output to your stereo 3D sync
emitter or 3D passive filter system, PZE device. The L/R switching of the device can then be synchronized
according to the controlling signal of choice—either the source input signal or the projector’s internally
generated signal—as set in the projector’s 3D Settings menu.
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Section 3: Operation
3.15.2 Active and Passive Stereo 3D Configurations
Typical hardware configurations for active and passive Stereo 3D systems are shown in Figure 44 - Mirage M
Series - Typical Stereo 3D Configuration: With Active Glasses and Figure 45 - Mirage M Series - Typical
Stereo 3D Configuration: With Passive Glasses.
Figure 44 - Mirage M Series - Typical Stereo 3D Configuration: With Active Glasses
Figure 45 - Mirage M Series - Typical Stereo 3D Configuration: With Passive Glasses
Appropriate Stereo 3D Source: Use stereo 3D application software with your 3D video source (usually a
workstation or PC). The source must also provide a separate stereo 3D synchronization signal that precisely
controls when left/right fields are visible through the viewer’s glasses. This separate signal is usually provided
using a VESA 3 pin stereo port.
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IR Emitter/3D Passive Filter System: In response to an incoming sync signal, the emitter emits L/R infrared
signals to a receiver in active 3D shutter glasses, causing the L/R shutters to alternately open and close for
active stereo 3D applications. Likewise, a 3D passive filter system placed in front of the lens responds to an
incoming sync signal and alternately polarizes the L/R frames viewed with passive glasses for active stereo 3D
applications. Connecting one of the 3D Stereo Sync Cable outputs to an emitter/3D passive filter system
allows you to synchronize your stereo 3D display with the glasses.
Glasses (Active/Passive): Active glasses differ in speed and performance. Consult the documentation for your
glasses and keep their specifications in mind when configuring your source signal. The input signal must be
optimized for the available shutter speed to prevent obvious “ghosting” of image content (known as cross-talk
in stereo 3D applications) and other more subtle color artifacts. Such problems indicate that the eyes are
detecting portions of the opposing frame due to an “out-of-sync” system, and can occur in either active or
passive stereo 3D configurations. Adjust the Dark Interval setting to reduce ghosting.
In the 3D Settings menu, the correct “3D Stereo Sync Delay” setting should help to synchronize glasses with
the displayed images. NOTE: In a passive system, where glasses do not have shutters and instead depend on
the speed and accuracy of the 3D passive filter system, the signal must be synchronized to the projector via the
3D Stereo Sync Cable.
4.23D SETTINGS
Use the options in the 3D Settings menu to make the timing adjustments necessary for realistic simulation and
3D images. See Figure 3-46.
Section 3: Operation
FIGURE 3-46 3D MENU
3D State: Informs you what state the projector is in: Off, Missing Secondary Signal, Not Frame Locked,
Secondary Frequency Mismatch, High Bandwidth Not Supported, Stereo Sync Not Detected, Stereo Sync
Invalid, and Invalid Frequency.
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NOTE: This is read only.
Section 3: Operation
3D Mode: Select the mode of your 3D operation.
Off: 3D operation is disabled.
Native: All content is shown at a native frame rate of 96 - 120 Hz input and output.
Frame Doubled 3D: 3D Content from a single 48-60Hz signal (24/30Hz per eye) are displayed twice to
provide a 3D content to be viewed at 96-120Hz.
Dual Input 3D: Content from two independent 48-60Hz ‘passive’ frame locked sources are interleaved
into a native 96-120Hz native frame rate. This requires and optional input module and both signals must be
from the same signal type.
Dark Interval: Artificially increases the amount of dark time between displayed frames for stereoscopic 3D
images. Higher settings provide more time for shutters in 3D glasses to open and close, ensuring that each eye
sees the full display intended for it. Symptoms of cross talk or color artifacts can indicate the need for
adjustment. The Dark Interval range of adjustment depends on the vertical frequency of your source-the higher
the frequency, the smaller the range. Default setting is 2.5mS.
3D Sync Input: The 3D sync signal is generated by the 3D source to insure left/right eye content is
synchronized to the projector and you. The projector has the ability to physically connect to two different
sources. Ensure that the correct 3D sync input is selected (either Input A or Input B) with each 3D signal
source. If none/internal is selected the projector will generate the sync internally and content will be displayed;
however, there is a 50% chance that the content will be displayed with the left/right eyes swapped (from the
remote, press
receives a selected input and no 3D sync input is required.
FUNC 6-9 to swap the eyes). NOTE: This function is not used in Interleaved 3D mode. Each eye
3D Sync Output: This option defines whether the 3D Sync is output and controls how it is processed. It is only
valid when an optional cable is used to connect stereo 3D signals to the projector via the GPIO port. When
there is no 3D signal, Sync Output should be 'Off'. Typically only the last projector in the 3D Stereo cable
chain is connected to the emitter and should specify 'To Emitter'. All other projectors should select 'To Next
Input' if other projectors are used in the chain.
3D Stereo Sync Delay: Adjust the output 3D emitter delay (in milliseconds) to match the active glasses to the
L/R frames of the projector. Proper adjustment of this delay will eliminate cross talk and odd colors caused by
timing differences between the glasses and the projected image. Your specified delay is added after sync
locking.
3D Test Pattern: Enables a 3D test pattern for diagnostics. The scrolling diagonal lines indicate how well left
and right are synchronized. If ghosting is occurring the input may have to be switched or inverted. Adjustments
to the emitter delay can also help correct the synchronization. To verify that your 3D is setup correctly, a small
set of “L”s will be visible when you close your right eye and a small set of “R”s will be visible when you close
your left eye.
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Section 3: Operation
Frame Locking: Enable or disable Frame Lock. When set to Frame Lock, if
possible output image frames are locked to the input. When Locked, the output is
always locked to the primary input and never the secondary image, when using
Dual input 3D. Free Run sets the output to close to 60Hz for all sources. This
control must be set to locked if a 3D-Stereo signal is used.
Set Frame Delay: Delays the output signal timing relative to the input signal timing by a fraction of a frame,
and up to several frames. The minimum latency can vary based on the amount of scaling applied to the image.
When using keystone or warping, an additional latency is required, depending on the amount of warp. The
control is only available when the input signal is frame locked. In free run mode, or in cases where the signal
cannot be frame locked, the minimum latency defined by the scaling and keystone/warp is applied to the
signal.
Actual Frame Delay: Displays the actual frame delay reading.
Full Screen Eye-Motion Filter: Check this control to apply the Eye-Motion Filter to the entire screen, rather
than applying just to the edge blending regions. Helps with posterization effects, sometimes seen in color
ramps when viewing stereoscopic images.
Eye-Motion Filter: Adjust this filter to reduce saccadic eye-motion artifacts, sometimes noticeable in edge
blending regions. Too much filtering may result in loss of detail. For best results, adjust this setting while
positioned at the nominal screen-viewing distance.
Edit Secondary Channel Settings: When using Dual Input 3D, this allows you the option to independently
control primary and secondary channel settings, or to use the same setting for both links. By default, this
control is unchecked, meaning any settings applied to the primary input will also be applied to the secondary
input. In this case, the secondary channel settings cannot be set. When checked, the secondary channel settings
become editable.
Main Input: Select an input from the drop-down list. Refer to 2.3 Connecting Sources for more details.
Display 3D Message Boxes: Enable/Disable message boxes that are triggered by 3D setup.
message box is shown in “Off” and “Valid” state.
3.15.3 Example of 3D Multiple Display Setup
The following instructions is an example of a multiple display setup or refer to Figure 3-47 Example of 3D
Multiple Display Setup.
1. Setup the projector’s warp and blends.
2. If necessary, shift or scale your image to fit the display.
3. Set all projectors to the largest minimum Frame Delay value that the worst case projector in the array can
achieve.
4. Enable 3D mode on all projectors. Using the remote >Main Menu>Image Settings>Advanced ImageSettings>3D Settings
5. Set all projectors 3D Sync Output to “Next Projector” with the exception of the last projector; select “To Emitter.”
6. Connect the PC emitter sync to either Input A (or B) on the 3D dongle.
7. Connect the output from the 3D dongle in the first projector to Input A (or B) on the next projector in the
array.
NOTE: No
8. Repeat the same procedure to all projectors except the last projector in the array. Route the Sync output
from the 3D dongle to the emitter.
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NOTE: For the last projector, route the sync input.
Section 3: Operation
9. If your emitter has a reverse setting ensure it is set to the Off position.
10. Set all projectors to 3D Sync Input A (or B) depending on your selection in Step 6 & 7.
11. Apply the 3D test pattern to all projectors.
12. Put on your 3D glasses.
13. When 3D is setup correctly, a small set of L’s are visble by closing your right eye and a small set of R's are
visible when closing your left eye.
14. If necessary, adjust the dark interval settings until the test pattern sees the least amount of ghosting for each
projector.
15. Adjust the 3D Sync Delay on the last projector in your array to match the optimal sampling point for the
glasses being used. NOTE:The default auto setup value is typically good for all glasses.
16. Turn off the 3D test pattern on each projector. Your 3D content should look optimal.
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