Safety Precautions
Before trying to use the instrument, be sure to read the
separate “Safety Precautions”.
-
P1
XWP1-E-1B
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
FCC WARNING
Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to
operate the equipment.
NOTICE
Model Number: XW-P1
Declaration of Conformity
Trade Name: CASIO COMPUTER CO., LTD.
Responsible party: CASIO AMERICA, INC.
Address: 570 MT. PLEASANT AVENUE, DOVER, NEW JERSEY 07801
Telephone number: 973-361-5400
This device complies with Part 15 of the FCC Rules, Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
Important!
Please note the following important information before using this product.
• Before using the optional AC Adaptor to power the unit, be sure to check the AC Adaptor for any damage first. Carefully check
the power cord for breakage, cuts, exposed wire and other serious damage. Never let children use an AC adaptor that is
seriously damaged.
• Never attempt to recharge batteries.
• Do not use rechargeable batteries.
• Never mix old batteries with new ones.
• Use recommended batteries or equivalent types.
• Always make sure that positive (+) and negative (–) poles are facing correctly as indicated near the battery compartment.
• Replace batteries as soon as possible after any sign they are getting weak.
• Do not short-circuit the battery terminals.
• The product is not intended for children under 3 years.
• Use only a CASIO AD-E95100L adaptor.
• The AC adaptor is not a toy.
• Be sure to disconnect the AC adaptor before cleaning the product.
This mark applies in EU countries only.
Manufacturer:
CASIO COMPUTER CO., LTD.
6-2, Hon-machi 1-chome, Shibuya-ku, Tokyo 151-8543, Japan
Responsible within the European Union:
CASIO EUROPE GmbH
Casio-Platz 1, 22848 Norderstedt, Germany
● Any reproduction of the contents of this manual, either in part or its entirety, is prohibited. Except for your own, personal
use, any other use of the contents of this manual without the consent of CASIO is prohibited under copyright laws.
● IN NO EVENT SHALL CASIO BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF INFORMATION) ARISING OUT OF THE
USE OF OR INABILITY TO USE THIS MANUAL OR PRODUCT, EVEN IF CASIO HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
● The contents of this manual are subject to change without notice.
● The actual appearance of the product may be different from that shown in the illustrations in this User’s Guide.
● Company and product names used in this manual may be registered trademarks of others.
• In this manual, buttons, knobs, terminals, and other parts are referred to using a combination of group numbers
(
, etc.) and part names.
1, 2
Back
LeftCenterRightTray
Lower left
Left
• The tray is angled slightly.
Take care so items placed
on it do not slide off.
• Do not place cups or any
other liquid containers on
the tray.
3
1
4
2
Groups
1
2
3
4
5
through 5 are laid out to facilitate adjustment of a sound as you listen to it.
1
Use these buttons to select the functions assigned to the sliders (5) and 2 buttons. ☞ Page E-35
Use these buttons to change the effects assigned to drawbar organ tones, and the parts assigned to the sliders (5).
☞ Page E-32
Use these knobs to adjust attack, decay, and other sound parameters. ☞ Page E-35
Use these buttons with the step sequencer to turn each step or part on or off. ☞ Page E-52
Use these sliders to control drawbar organ tones. They are also used for editing with the step sequencer and mixer.
☞ Page E-35, E-52, E-67
5
(Sliders)
E-5
General Guide
Center
6
9
7
Indicates name of function
bkbl
when button is held down.
8bnbo
LCD
bm
(Dial)
Use the [POWER] button to turn power on or off, and the [VOLUME] knob to adjust the volume level. ☞ Page E-9
6
Use the top three buttons to select the Synthesizer’s mode. Use the bottom three buttons to edit and save tone and other
7
data, and to configure system-wide general settings. ☞ Page E-11, E-12, E-69
Use these buttons to adjust the tempo of the step sequencer, phrase, and other playback. ☞ Page E-45
8
Use these buttons to select a part for editing with the step sequencer or mixer. ☞ Page E-51, E-67
9
Use these buttons to select a step for step sequencer playback or editing. ☞ Page E-51
bk
Use these buttons to select a tone category or step sequencer pattern. ☞ Page E-11, E-51
bl
Use these buttons to turn the arpeggiator and hold functions on or off, and to change mixer or effect settings.
bm
☞ Page E-38, E-40, E-67
Use these buttons to perform phrase sequencer recording and playback. ☞ Page E-44
bn
Use the dial for quick change of the numbers and values that appear on the display. ☞ Page E-12
bo
E-6
General Guide
Right
bp
bq
br
Use these buttons to select a tone number, performance number, etc. ☞ Page E-20
bp
Use the six buttons on the right to move the cursor on the screen, and the minus (–) and plus (+) buttons to change a
bq
displayed value. Press the [MENU] button to display a menu of options for the operation you are currently performing.
☞ Page E-21
Use these keys for one-touch alteration of the pitch of a sound. ☞ Page E-36
br
Lower left
bs
Use [BENDER] to bend notes and [MODULATION] to add vibrato to notes. ☞ Page E-35
bs
Back
See the next page.
E-7
Getting Ready to Play
Connections
• Whenever you connect any device to the Synthesizer, be sure to read the user documentation that comes with the device.
• This Synthesizer does not have built-in speakers. It will no produce unless you connect some device for sound output.
Configuration
and type
depends on your
geographic
location.
*1*3*1*1*1*2
PedalMicrophoneHeadphonesHousehold
Other electronic music
instrument
CD player, audio player,
etc.
Audio device, amplifier, etc.
power outlet
*1 Standard plug (monaural)
*2 Stereo standard plug
*3 Stereo mini plug
E-8
Getting Ready to Play
To do this:Do this:
(1)Use a pedalConnect an optionally available sustain pedal. For information about the type of
effect applied when the pedal is depressed, see page E-65.
(2)Input sound from another electronic
musical instrument
(3)Input from an external deviceUse a commercially available connecting cord to connect the output terminal
(4)Input external sound using a
microphone
(5)Output Synthesizer sound using audio
equipment or an amplifier
(6)Use headphonesConnect optional or commercially available headphones to the Synthesizer.
(7)Supply power to the SynthesizerSee “Power Supply” below.
Use a commercially available connecting cord to connect the output terminal
(monaural) of the other instrument to the Synthesizer.
• You can also apply effects to input sounds (page E-67) and use input sounds
when creating new tones as part of the Synthesizer’s tones (page E-22).
(stereo) of a CD player or portable audio player to the Synthesizer.
Connect a commercially available dynamic microphone to the Synthesizer.
You can use ck MIC VOLUME to adjust sound input with the microphone
independently of other sound.
• For information about applying effects to sound input with a microphone, see
page E-67. For information about using input sounds for tone creation, see
page E-22.
Use a commercially available connecting cord to connect the input terminal
(AUX IN, etc.) of the audio equipment or amplifier to the Synthesizer.
• For monaural output with a single connecting cord, connect the cord to the
L/MONO terminal of the Synthesizer.
• Do not listen to music at very loud volumes for long periods. Doing so creates
the risk of hearing damage.
*4
*4
*4
*4
*4
*4 Before connecting, be sure to turn off power to the Synthesizer and the device being connected, and turn 6 VOLUME down
to a low level.
1.
Power Supply
Prepare a household power outlet or batteries.
• Be sure to comply with the separate “Safety
Precautions”. Incorrect use of this product creates the
risk of electric shock and fire.
• Always make sure that the product is turned off before
plugging in or unplugging the AC adaptor, or before
loading or removing batteries.
Use the AC adaptor specified for this
Synthesizer to connect it to a household power
outlet.
Household power outlet
AC adaptor
• Configuration and type
depends on your
geographic location.
DC 9.5V
Using a Household Power Outlet
2.
Make sure that you use only the AC adaptor (JEITA Standard,
with unified polarity plug) specified for this product. Use of a
different type of AC adaptor can cause malfunction.
Specified AC Adaptor: AD-E95100L
Press 6 POWER to turn on power.
• To turn off power, press 6 POWER again.
6
E-9
Getting Ready to Play
• If you press 6 POWER only lightly, the display will
light up momentarily but power will not turn on. This
does not indicate malfunction. Press
and completely to turn on power.
• The AC adaptor will become warm to the touch after
very long use. This is normal and does not indicate
malfunction.
• To prevent breaking of the wire, take care to avoid
putting any type of load on the power cord.
No bending!No winding!
POWER firmly
6
■ Low Battery Indication
The following shows the approximate battery life.
Approximately 35 hours* (alkaline batteries, using the
optional CASIO CP-16 headphones)
* Using a high volume setting, playing in very low
temperatures, and certain other playing conditions can
shorten battery life.
Low battery power is indicated when the message “Battery
Low” appears and the indicators shown below flash on the
display. Replace the batteries with new ones.
• Never insert metal, pencils, or any other objects into
the product’s 9.5V DC terminal. Doing so creates the
risk of accident.
Using Batteries
You can use six D-size batteries for power.
• Use alkaline or zinc-carbon batteries.
Never use oxyride or any other nickel based batteries.
1.
Open the battery cover on the bottom of the
Synthesizer.
2.
Load six D-size batteries into the battery
compartment.
• Make sure the positive + and negative - ends of the
batteries are facing as shown in the illustration.
Low battery indication (flashing)
Auto Power Off
The Synthesizer turns off automatically to avoid wasting
power if no operation is performed for a preset amount of
time. The Auto Power Off trigger time is six minutes under
battery power and four hours under AC adaptor power.
• You can disable Auto Power Off by turning off the “Auto
Power Off” setting as described under “Global Synthesizer
Settings” (page E-69).
Bundled and Optional
Accessories
Use of unauthorized accessories creates the risk of fire,
electric shock, and personal injury.
• You can get information about accessories that are sold
separately for this product from the CASIO catalog
available from your retailer, and from the CASIO website at
the following URL.
http://world.casio.com
/
3.
Insert the tabs of the battery cover into the
holes on the side of the battery compartment,
and close the cover.
Tabs
4.
Press 6 POWER to turn on power.
E-10
Learning to Play by Playing (For Synthesizer Novices)
This chapter gets you started with basic operations by actually
using the Synthesizer, while avoiding getting too bogged
down in theory and technical details. It is the perfect place to
start for those who are using a synthesizer for the first time.
So, let’s get started!
Playing with Built-in Tones
Press 6 POWER to turn on power. The Synthesizer initially
enters its Performance Mode.
6
Performance Mode
The Performance Mode is great for tapping to the full power of
the Synthesizer during performances, but it is a bit too
advanced for our basic explanation here. For now, let’s start
out with some basic operations in the Tone Mode.
Press
7
TONE to enter the Tone Mode.
7
Tone Mode
Performance Mode
Lit
Step Sequencer Mode
■ Three Synthesizer Modes
Use this mode for playing and
Performance Mode
Tone Mode
Step Sequencer Mode
Here, lets select a tone hear what it sounds like.
Tones are divided among eight categories. Use the
buttons to select the category you want.
performing. It enables high-level
performance with tone categories,
a Step Sequencer, and more.
Use this mode for tone creation.
You can select a single tone and
edit it the way you want.
This mode is for creating step
sequencer data (sets).
bl
12345678
Category
NumberName
1Solo Synthesizer
2Hex Layer
3Drawbar Organ
4 to 8PCM
• For more information, see page E-20.
Piano to
Various
Traditional analog
synthesizer tones
Layering of up to six tones
for ensemble sounds with
plenty of depth
Traditional drawbar organ
tones
These tones let you use
sampled sounds to
reproduce the sounds from a
variety of different
instruments.
Overview
bl
Category
number
Tone Mode
E-11
Learning to Play by Playing (For Synthesizer Novices)
First, let’s see what a Solo Synthesizer tone sounds like.
Press
Play something on the keyboard to hear what the tone sounds
like. Use
• Note that the Solo Synthesizer tones are monophonic. If
Solo Synthesizer actually is a category that contains 100
built-in (preset*) tones. What we played here is just one of
them. Now let’s play some more of the preset tones in this
category.
* There are also “user tones” which are those that you create
SOLO SYNTH so the button becomes lit.
bl
Lit
VOLUME to adjust the volume.
6
you press multiple keys, only the note of the first key will
sound.
and store for later recall. The terms “preset” and “user” are
also used for other types of data, such as Step Sequencer
data, performance data, etc.
The tones of this Synthesizer are divided into 10-tone groups
called “banks”. There are a total of 10 Solo Synthesizer tone
banks numbered 0 through 9, with 10 tones in each bank for a
total of 100 Solo Synthesizer tones.
You can quickly select a bank and a tone number by rotating
the
dial.
bo
Or you can use the
tone numbers (page E-20).
You can use the same operations to select the tones in the
other categories besides Solo Synthesizer, so experiment for
yourself to find out what tones are available.
buttons to input specific bank and
bp
Creating Tones
Tone creation is actually what using a synthesizer is all about.
Starting from a preset tone, you can change various
parameters to create a tone that is your own original sound.
With this setting, pressing the
with a collection of powerful editing capabilities (page E-21).
In addition, you also can use the
tones without using the
simplified look at editing a Hex Layer tone. This process is
covered in greater detail later in this manual.
Press
tone.
HEX LAYER and select the 0-0 preset Hex Layer
bl
7
EDIT button provides you
7
sliders to easily alter
5
EDITbutton. Here we will take a
Press the
preset tone number and changes the tone setting.
bq
plus(+)button. Each press increases the
bq
Back Forward
Tone name
Category name (abbreviation)
P: Preset
U: User
Tone number
Bank
E-12
Learning to Play by Playing (For Synthesizer Novices)
Play some notes on the keyboard, and as you do move the
sliders around. This will change the volume settings of
5
the tones that make up the six layers. Adjust the volume
levels until you get the balance you want.
Layer 1 through 6
individual volume
Global
volume
5
After you are finished, you can save the result as a user tone.
Press
destination will appear on the display screen.
WRITE to enter the save mode. The save
7
Save destination
U: User number
0-0: Bank 0, Tone Number 0
Use the
between input positions, and the
input characters.
• The illustration below shows the letters that each of the
tone number buttons inputs. Each press of a button
cycles through the letters or toggles between the settings
assigned to it. For information about what types of
characters are supported, see page E-91.
Symbols (Part 1)
• You also can use the
or the
After the tone name is the way you want, press
This will cause “Replace?” (Do you want to replace the current
tone?) to appear on the display.*
Press bq YES to save the user tone.*
*1 Saving data to a tone number deletes any data that was
*2 If you do not want to save the data, press
left (U) and right (I) buttons to move the cursor
bq
Numerals
ABCDEFGHIJKL
MNOPQRSTUVWXYZ
(Upper/lower case toggle)
bq
dial to scroll through characters.
bo
previously assigned to that number.
of YES.
tone number buttons to
bp
minus (–) and plus (+) buttons
1
2
bp
Symbols (Part 2)
ENTER.
bq
NO instead
bq
Use the
specify the bank and tone number where you want to save
your user tone.
Next, press the
name input screen.
Example:
Cursor: Input position
dial or bq minus (–) andplus(+)buttons to
bo
down (w) button to change to the tone
bq
To recall a stored user tone, use the same procedure as that
for recalling preset tones. Let’s try recalling the tone we just
saved.
• Before specifying the tone bank and number, press
PRESET/USER to enter the user tone select mode.
Lit (Indicates user tone selected.)
bp
User tone
bp
E-13
Learning to Play by Playing (For Synthesizer Novices)
At this point you have mastered the simplest steps required to
edit and save tones. But you shouldn’t stop here. Your
Synthesizer has a wealth of other tone editing features,
functions, and tools. Take the time to learn about these and
you will become capable of high-level tone editing. Find out
more under “Selecting and Creating Tones” on page E-18.
Using the Step Sequencer and
Phrases
Your sequencer does much more than create tones. It is also
equipped with a collection of functions that support uniquely
expressive rhythms and phrases that enhance your
performances. This section provides a simple introduction to
some of these functions.
Arpeggio Function
Press
bm
Press any key on the keyboard. The arpeggio function will
cause the note assigned to the key to play in an endless loop.
The loop will stop when you release the keyboard key.
Pressing two or three keyboard keys will loop play the notes
of the keys you press. Pressing three or more keys will cause
an arpeggio (sometimes referred to as a “broken chord”) to be
played.
ARPEGGIO so the button becomes lit.
bm
Lit
Phrase Sequencer
To give you an idea about what a musical phrase is, let’s
listen to a preset phrase.
Hold down
appears on the display.
Phrase Sequencer ModeBank-Phrase number
Press
Synthesizer’s built-in preset phrases. Now you perform the
same procedure as you did when selecting a preset tone to
select another preset phrase and play it back.
Instead of using
of a phrase by pressing a key on the keyboard. Let’s see how
this works.
First, press
bn
KEY PLAY until the screen shown below
bn
Preset
Phrase name
PLAY/STOP. This will start playback of one of the
bn
PLAY/STOP, you can also start playback
bn
KEY PLAY so the button becomes lit.
bn
Lit
There are a variety of different built-in arpeggio types. You
can select one the same way as you select a preset tone, edit
it, and then save it as a user arpeggio type. Let’s go over the
procedure for selecting a preset arpeggio type. Hold down
ARPEGGIO until the screen shown below appears on the
display.
Screen title (arpeggio type)Bank-Type number
Preset
Now perform the same procedure as you did when selecting a
preset tone to select a preset type and then play it.
For details about arpeggios, see “Sounding Arpeggio Phrases
Automatically” on page E-40.
bm
E-14
This is Key Play Mode. Pressing a keyboard key while in the
Key Play Mode will automatically start playback of a phrase.
Pressing another key will play the phrase using a different
pitch. In the Key Play Mode, the keyboard can be used to
sequentially play a phrase at different pitches to create an
interesting effect.
The Phrase Sequencer main chapter covers information
about how you can record your own phrases and play them
back when you want to. For more information see “Recording
a New Phrase” on page E-46.
Learning to Play by Playing (For Synthesizer Novices)
Step Sequencer
Let’s start out our explanation of the Step Sequencer by
listening to some preset sequence data.
Press
STEP SEQ to enter the Step Sequencer Mode.
7
7
Lit
Step Sequencer ModeBank-Sequence number
Preset
Sequence name
As you do when selecting a tone, you can use the
and
number buttons and bq minus (–) and plus (+)
bp
buttons to select the sequence you want. For now, lets select
preset sequence 2-3, and then press
will start playback of the sequence you selected.
START/STOP. This
bk
bo
dial
The Step Sequencer uses nine (8 through 16) of the 16 parts
of the Synthesizer’s sound source, which provides plenty of
support every for very complex rhythms. You can find out
which parts are outputting sound at any time by checking the
level meter on the Synthesizer’s display.
Parts 11 and 14 unused
Part selected for editing
As the sequence plays back, the
continually turn on and off, which indicates the movement of
the notes of the part that is being edited (the part indicated by
the pointer (e) in the illustration above. This is the way the
Step Sequencer repeatedly produces the 16 steps.
You can select a part for editing using the
(–) and plus (+) buttons. Use the
steps. For more information, see page E-49.
What we have seen here is just a very small part of the many
and varied rhythms that can be produced by your Synthesizer.
Be sure to take a look at the procedure under “Using the Step
Sequencer” on page E-49 to find out how you can create your
own original sequences.
buttons (1 to 16)
4
PART minus
9
slider to edit individual
5
bk
Each sequence has eight variations (patterns), which you can
select using the
with selecting the various patterns to get an idea of what is
available.
Example: To select Pattern 3
bl
PATTERN 1 to 8 buttons. Experiment
bl
Unlit: Selected pattern
E-15
Learning to Play by Playing (For Synthesizer Novices)
Using the Performance Function
If you have read all of the information in this introductory part
of the manual, you are finally ready to start using the
Performance function. In the Tone Mode, you saw how you
can select a single tone and play it on the keyboard. In the
Performance Mode, you can perform with up to four tones
simultaneously. You also can use the Performance Mode to
register tone, Step Sequencer, and other settings as setup
called a “Performance”. A Performance can be recalled at any
time, even while you are playing, to instantly change the
sequencer’s setup.
Press
PERFORM to enter the Performance Mode.
7
7
Lit
Performance ModeBank-Performance number
Preset
Performance name
The Performance Mode keyboard uses the four tones
selected as Zone Part 1 through 4. For more information
about zone parts and their tones, see “Selecting and Creating
Tones” on page E-18.
• As shown in the illustration below, the tones of the three
categories on the left can be assigned to Zone Part 1 only.
bl
Can be assigned to
Zone Part 1 only
Can be assigned to
Zone Parts 1 through 4
Always configure Zone Part 1 first. Press
enter the Quick Tone Mode, which you can use for simple
Performance editing.
PCM PIANO to
bl
bl
Quick Tone Mode
Zone part tone being edited
Zone part being edited
If the pointer (e) on the display is not under 1, use the
PART minus (–) and plus (+) buttons to move it to 1.
After ensuring that the pointer (e) is located at 1, use
to select the tone for Zone Part 1.
bp bq
Next, use the
move the display pointer (e) to 2 and then use the same
procedure as above to select a tone for Zone Part 2. Repeat
the above step for Zone Parts 3 and 4.
After selecting tones for each of the zone parts,
return to the Performance Mode screen. Next, play something
on the keyboard to see what it sounds like. All four of the
tones that you selected above should sound.
PART minus (–) and plus (+) buttons to
9
bq
Edits pending indicator
9
bl bo
EXIT to
E-16
The exclamation point ( ! ) indicator on the display indicates
that there are pending edits that have not been saved yet.
Press
same procedure that you used when saving a user tone to
save your user Performance data.
WRITE to enter the save mode. Next, perform the
7
Learning to Play by Playing (For Synthesizer Novices)
Example: To save the performance to User Bank 2,
Performance 1
Edits saved indicator
Name indicating “Aura Lee” performance data
• The edits pending indicator ( ! ) and edits saved indicator
( * ) are also used in other modes where data is edited and
saved (tones, Step Sequencer, etc.)
When you want to perform the song “Aura Lee”, simply recall
User Performance 2-1 to instantly configure the Synthesizer
with the four tones you registered above. Try recalling a
different Performance number and then recall User
Performance 2-1.
In addition to keyboard tones, you also can register a variety
of other settings as Performance data. An effective way to use
banks would be as song-specific banks. For example, Bank 2
for “Aura Lee”, Bank 3 for another song, etc. For more
information, see “Using the Performance Mode” on page
E-62.
Playing a Built-in Demo Song
Use the procedure below to play a built-in demo song that
shows off the full versatility of the Synthesizer.
Press
SETTING and 7 WRITE at the same time.
7
7
Next, press
• Use the
different tune, and
play. For more information, see page E-72.
ENTER. This will start demo tune play.
bq
minus (–) and plus (+) buttons to select a
bq
START/STOP to stop demo tune
bk
Conclusion
Tone number and other settings you configure on the
Synthesizer are retained even when you turn power off. For
information about returning the Synthesizer to the initial
factory default settings that are in effect when you purchase it,
see “Initializing Synthesizer Global Settings and Data” on
E-71.
This completes the section for synthesizer novices. See the
other sections of this manual for detailed information about
the topics covered briefly in this section. Take your time and
don’t rush, making sure you fully understand as you go along.
If you have problems with any of the terms used in this
manual, you can find more information by searching on the
Web or by consulting a reference book about synthesizers or
electronic music.
Soon you will be well on your way enjoying
the full potential of sound creation!
E-17
Selecting and Creating Tones
7
bm
bn bo
3
bp
bq
5
br
9bl
Overview
The tones of this Synthesizer are made up of the 16 parts shown below, plus externally input parts. This chapter explains how to
select, edit, and save tones using Zone Part 1
It also covers the Effect Function that can be used to enhance tones and controllers that can be used to make various changes in
a tone as you play.
Part NumberPart nameFeatures
1Zone Part1
2 to 4Zone Parts 2 through 4
5 to 7–
8 to 16Drum 1 to ChordStep Sequencer Note Parts (page E-40).
–External InputThese are tones that are input via the
* About zones and zone parts
Keyboard, pedal, button, and other operations not only affect the Synthesizers preset tones, they are also sent as MIDI data and
affect any external device (electronic musical instrument or computer) connected to the Synthesizer.
The settings that apply to both internal and external parts are collectively referred to as a “zone” while the parts of the
Synthesizer’s built-in sound source that correspond to a zone is called “zone parts”. For example, if you select a tone with
Synthesizer Zone 2, that tone can be the part that corresponds to both the internal sound source Zone Part 2 or MIDI Channel 2
of an external device.
• You can change the relationships between zones and MIDI channels (page E-64).
*
*
in the Tone Mode (page E-11).
This is the Synthesizer’s main part. This part is played whenever you play on the
keyboard. You can select the tone assigned to Zone Part 1 and edit the currently
assigned tone.
These parts can be played only in the Performance Mode. Compared with Zone Part
*
1, your ability to assign and edit the tones assigned to these parts are limited (page
E-62).
These parts are sounded when MIDI messages are received from an external
source (page E-69).
MIC IN, INST INjacks (page E-67).
ck
E-18
Built-in sound
source
Selecting and Creating Tones
Zone Part 1Zone Part 2Zone Part 3Zone Part 4
External device
Zone 1
settings
(MIDI
Channel 1)
Zone 2
settings
(MIDI
Channel 2)
Zone 3
settings
(MIDI
Channel 3)
Zone 4
settings
(MIDI
Channel 4)
E-19
Selecting and Creating Tones
To select a tone
1.
Press 7 TONE.
The button will light and the Synthesizer will enter the Tone Mode.
2.
Use the bl SOLO SYNTH to VARIOUS buttons to select a tone category.
3.
Press bp PRESET/USER to select preset tones or user tones.
• Preset tones are selected while the button is unlit, while user tones are selected while the button is lit.
4.
Press the bp NUM/BANK button so the button is flashing.
• While this button is flashing, the bp (0 to 9) buttons can be used to input a bank number.
5.
Use the bp number buttons (0 to 9) to select a bank number.
• As soon as you input a bank number, the bp NUM/BANK light will go out. While this button is unlit, it indicates that the bp
(0 to 9)buttons can be used to input a tone number.
6.
Use the bp number buttons (0 to 9) to input a tone number.
• You also can select a tone number by rotating the bo dial.
• One more way to change the tone number is to use the
displayed number. Pressing the
selected category (see next section).
minus (–) and plus (+) buttons at the same time will jump to the first tone in the current
bq
■ Tone Category Overview
Category
NumberNamePresetUser
This category contains traditional analog synthesizer tones. You
1Solo Synthesizer
2Hex Layer
3Drawbar Organ
4
5Strings/Brass
6Guitar/Bass
7Synthesizer
8Various
• See the separate “Appendix” for a complete list of tones.
• Under initial factory default settings, the user tone numbers are assigned the same tones as the corresponding preset tone
numbers.
PianoThe tones in this category let you use sampled sounds to
PCM
can select a waveform as a base, and then edit the three
elements of a sound (pitch, tone, volume) to create exactly the
sound you want. Monophonic.
In this category, up to six tones are layered for ensemble sounds
with plenty of depth. Each of the layered sounds can be edited
individually.
This category includes traditional drawbar organ tones with nine
drawbars and rotary speakers. The Synthesizer’s
operate as drawbars with these tones.
reproduce the sounds from a variety of different instruments.
minus (–) and plus (+) buttons to decrease or increase the
bq
Description
sliders
5
Number of Tones
100100
5050
5050
420110
E-20
Selecting and Creating Tones
To edit and save a tone as a user
tone
1.
Select the tone you want to edit.
• You can select a preset tone or an existing user tone
for editing.
2.
Press 7 EDIT.
This will display the top screen of the tone editing list.
Example: First page of the Solo Synthesizer tone editing
list
List title
List
3.
Use bq to select the item you want and change
the selected setting.
• You also can change setting by rotating the bo dial.
• For details about the displayed contents, see the
information presented for each tone category in the
sections of this manual from “Editable Solo Synthesizer
Tone Parameters” (page E-22) to “Editable Drum PCM
Tone Parameters” (page E-34).
Example: To select the “Volume” item on the top screen
and change its setting to 055
The options on this screen are groups, which are
made up of multiple items. Selecting a group and
pressing
ENTER will enter the group.
bq
Page
Enters a group.
Exits a group.
bqbo
Changes setting.Scrolls pages.
4.
After you finish with your edits, press 7 EDIT.
This exits the tone editing list.
• The edits pending indicator ( ! ) on the display indicates
that there are pending edits that have not been saved
yet. Your edits will be lost if you change to another
operation without saving them. Advance to step 5
below if you want to save your edits.
Edits pending indicator
5.
Press 7 WRITE and then save your edited tone
Selects item.
as a user tone.
• For information about how to delete user tones, see
page E-71.
• The settings of some of the items on the tone editing list
can be changed using the Synthesizer’s sliders, without
going through the tone editing list. See “Controlling
Sounds” in the next section.
■ Saving User Tones to an External Device
• Memory card (page E-73)
• Computer (page E-79)
Item selection CursorSetting
E-21
Selecting and Creating Tones
Editable Solo Synthesizer Tone Parameters
Solo Synthesizer tones are synthesized by combining tones of the six blocks, number (1) through (6), in the illustration below.
Before actually getting into tone editing, you should spend a little time becoming familiar with the structure and the details of each
block.
■ Solo Synthesizer Tone Configuration Diagram
MIC IN
(2) Synth OSC2 Block
(1) Synth OSC1 Block
EG
*
EG
*
Synth OSCFilterAmp
(4) PCM OSC2 Block
(3) PCM OSC1 Block
EG
*
EG
*
PCM OSCFilterAmp
(5) External Input Sound Block
EG
*
EG
*
EG
EG
EG
(9) LFO2 Block
(8) LFO1 Block
*
EG
*
LFO
To blocks (1) through (7)
*
*
(7) Total Block
EG
Filter
*
Solo
Synthesizer
DSP
Output
To blocks (1) through (9)
Pitch shifterFilterAmp
INST IN
(6) Noise Block
Noise
generator
* Envelope Generator
E-22
*
EG
EG
FilterAmp
(10) Controllers
• Keyboard
• Pedal
•
HOLD
bm
• Bender
• Modulation
• MIDI receive messages
*
(Virtual controllers)
(1) Synthesizer OSC1 Block
(2) Synthesizer OSC2 Block
Selecting and Creating Tones
Description
“OSC” is an abbreviation of “oscillator”, which is where a sound is actually produced. These two
synth OSC blocks creates sound using a sine wave, sawtooth wave, or other base waveform,
just like an analog synthesizer.
• Synth OSC: Generates the base sound and determines the pitch.
• Filter: Cuts some of the frequencies to adjust timbre.
• Amp: Adjusts volume.
• Three EG (envelope generators):
Control changes in pitch, timbre, volume, and other parameters over time.
The nearby illustration shows an example of a volume envelope.
Volume
Time
AttackSustainRelease 2
DecayRelease 1
(3) PCM OSC1 Block
(4) PCM OSC2 Block
(5) External Input Sound Block
(6) Noise Block
(7) Total Block
(8) LFO1 Block
(9) LFO2 Block
(10) Controllers
This block creates sound based on PCM sounds (same sound quality as sounds in the PCM
Tone category). For information about show the editable parameters of this block differ from
those for the OSC blocks above, see “Editable Parameters of Blocks (1) through (6)” (page
E-24).
Instead of an oscillator, this block creates sound based on sound input through the
Synthesizer’s
this block is limited.
Instead of an oscillator, this block creates sound based on noise generated by a special noise
generator. The pitch of sound produced by this block cannot be edited.
This block combines signals (1) through (6) and sends the completed tone to the filters and
DSP (a type of effect).
“LFO” is an abbreviation of “low-frequency oscillator”. The LFOs send waveform information to
each block that is used as the basis for modulation, tremolo and other reverb effects.
Controllers include the keyboard, bender, and other controllers, as well as MIDI messages.
Control messages are sent to blocks (1) through (9) to control tones.
A virtual controller function can be used to freely configure combinations of controller types
(sources) and the parameters being controlled (destinations) to perform such actions as “pedal
depressed, change volume”.
MIC IN and INST INjacks. The pitch change range of sound produced by
ck
E-23
Selecting and Creating Tones
■ Editable Parameters of Blocks (1) through (6)
•The nine sliders (5) and four knobs (3) can be used for quick and easy adjustment of some of the parameters in the list
below (page
Preparation
Perform the following steps from the screen in step 2 of the procedure under “To edit and save a tone as a user tone” on page
E-21.
1.
Select “OSC Block >Ent” and then press bq ENTER to enter the group.
2.
Use the 9 PART minus (–) and plus (+) buttons to select the block you want to edit.
Editable Parameter List
• Shaded cells indicate a group made up of multiple items. Press
• (V) at the end of a display item indicates an item that can be selected as a Block (10) virtual controller destination (page E-29).
OSC On OffOSC on/off. Selecting off disables the entire block.Off, On
Oscillator. Group of editable parameters associated with the pitch of the synth
OSC, PCM OSC, and pitch shift.
• This group can be entered by performing step 1 under “To edit and save a tone
as a user tone” (page E-21) and then holding down
7
EDIT.
Synth wave, PCM wave. Selects the base wave for a sound generated by the
Synth Wave
(Blocks (1) and (2) only)
PCM Wave
(Blocks (3) and (4) only)
Pitch (V)
synth OSC or PCM OSC.
• A wave whose name is displayed with “L” or “B” next to it will sound at a pitch
that is one octave lower than the actual pitch. In the case of a “B” wave, nothing
will sound when a keyboard key higher than C5 is pressed.
• See the separate “Appendix” for details about wave types.
• This item is not present in Block (5).
Pitch. Adjusts the maximum and minimum pitch values within a range of ±2
octaves. A setting of –256 lowers the pitch two octaves, while a setting of 255
See the separate
“Appendix”.
–256 to 0 to +255
raises the pitch two octaves.
Detune (V)Detune. Fine adjustment of the tuning.–256 to 0 to +255
Key follow. Adjusts the amount of pitch change between neighboring keyboard
keys. A higher value represents greater change.
Example: When Key Follow Base is keyboard key C4
Key Follow = 127
E-24
Key Follow = 64
–128 to 0 to +127
Key Follow = 0
Key Follow
Key Follow = -127
KeyFollow (V)
4
D
#
4
C
4
C
b
4
B
#
4
4
C
C
Key Follow Base
KeyFolBase (V)
Key follow base. Keyboard key that is the center of key follow.
• Setting value can be specified using the keyboard keys.
C-1 to G9
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
B
Selecting and Creating Tones
Display TextDescriptionSettings
Pitch envelope. Group of editable envelope (Envelope Generator) parameters
applied to the synth OSC, PCM OSC, and pitch shifter.
• The figure below also applies to filter, amp, and other envelopes. With the pitch
envelope, the pitch of the sound corresponds to the vertical (Level) axis.
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
PulseWidth
(Blocks (1) and (2) only) (V)
Pulse width. Adjusts the width of the square wave when the synth wave is a
square wave.
0 to 127
PWM LFO1 depth. Adjusts the depth of pulse width modulation by LFO1.
PWM
PWM LFO1 Depth
(Blocks (1) and (2) only) (V)
PWM LFO2 Depth
(Blocks (1) and (2) only) (V)
Sync OSC (Block (2) only)
OriginalKey (Block (5) only)(V)
PWM LFO2 depth. Adjusts the depth of pulse width modulation by LFO2.–64 to 0 to +63
Oscillator sync. Turning on this resets the Block (2) sound wave in accordance
with the Block (1) sound wave period, cause them to become synced.
Original key. Selects the keyboard keys where the externally input sound to
Block (5) is sounded as-is at its original pitch.
–64 to 0 to +63
Off, On
C-1 to G9
• Setting can be specified using the keyboard keys.
MicInstLvl (Block (5) only) (V)Mic/inst level. Level of external input sound to Block (5).0 to 127
E-25
Selecting and Creating Tones
Display TextDescriptionSettings
TrigThresh (Block (5) only) (V)
TrigRelease
(Block (5) only) (V)
P.ShiftMode (Block (5) only)
P.ShiftMix (Block (5) only)
Noise Type (Block (6) only)
Filter >Ent
Gain
Cutoff (V)Cutoff frequency. Specifies the filter cutoff frequency.0 to 15
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
Envelope >Ent
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
Amp >Ent
Volume (V)Volume. Specifies the amp volume.0 to 127
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Envelope >Ent
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
Legato
PortamentoPortamento. Turning on this setting applies a portamento effect.Off, On
Trigger threshold. Specifies the external input level threshold value that
determines whether or not an external input trigger (page E-25) is applied.
Trigger release time. Adjusts the time following external input trigger (page E-25)
operation that the next trigger operation is blocked.
Pitch shifter mode. A larger setting value lengthens the time until note on, but
increases tone quality. When this setting is off, the same pitch sounds no matter
which keyboard key is pressed.
Pitch shifter mix. Specifies the volume ratio between the pitch shifted sound (shift
sound) and the unshifted sound.
0: Shift sound only
7: Both sounds at same volume
15: Original sound only
Noise type. Selects the type of noise generated by Block (6). White noise (equal
noise for all frequencies), pink noise (noise inversely proportional to the
frequency) and other types of noise are available.
• See the separate “Appendix” for a complete list of noise types.
Filter. Group of editable parameters associated with the filters (tones) in each
block.
Gain. Specifies how the volume of frequency components that are higher than
the cut off frequency setting value described below is attenuated. There is no cut
off when “Flat” is specified here.
Touch sense. Specifies the degree of change in the filter in accordance with
change in keyboard playing touch.
Key follow. Adjusts the amount of filter change between neighboring keyboard
keys. A higher value represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Filter envelope. Group of editable envelope (Envelope Generator) parameters
applied to filters.
• For details about group items and setting ranges, see “Pitch Envelope”. With
this group, the vertical (Level) axis in the pitch envelope diagram corresponds
to how the filter is applied.
Amp. Group of editable parameters associated with the amp (volume) in each
block.
Touch sense. Specifies the degree of change in volume in accordance with
change in keyboard playing touch.
Key follow. Adjusts the amount of volume change between neighboring keyboard
keys. A higher value represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Amp envelope. Group of editable envelope (Envelope Generator) parameters
applied to amps.
• For details about group items, see “Pitch Envelope”. The vertical (Level) axis in
the pitch envelope diagram corresponds to the volume in the case of this
group. However, the setting range for the nine items from Initial Level to
Release Level 2 is 0 to 127, which is different from the pitch envelope items.
Legato. Turning this setting on causes subsequent notes to be played smoothly
and connected.
0 to 127
0 to 127
Off, 1, 2, 3
0 to 15
See the separate
“Appendix”.
–18dB, –12dB, –6dB,
–3dB, Flat
–64 to 0 to +63
–128 to 0 to +127
C-1 to G9
0 to 127 (Initial Level
to Release Level 2)
• The setting ranges
for Clock Trigger
and External Input
Trigger are the
same as those for
Pitch Envelope.
–64 to 0 to +63
–128 to 0 to +127
C-1 to G9
0 to 127 (Initial Level
to Release Level 2)
• The setting ranges
for Clock Trigger
and External Input
Trigger are the
same as those for
Pitch Envelope.
Off, On
E-26
Selecting and Creating Tones
Display TextDescriptionSettings
PortaTime (V)
Portamento Time. Specifies the time until the next note is reached by
Portamento.
0 to 127
■ Block (7): Total Block Filter Editable Parameters
Preparation
On the screen that appears in step 2 under “To edit and save a tone as a user tone” (page E-21), select “Total Filter >Ent” and then
press
Editable Parameter List
• Shaded cells indicate a group made up of multiple items. Press
• (V) at the end of a display item indicates an item that can be selected as a Block (10) virtual controller destination (page E-29).
ENTER to enter the group.
bq
ENTER to display the items that make up a group.
bq
Display TextDescriptionSettings
Filter type. Selects the filter type.
FilterType
Cutoff (V)Cutoff frequency. Specifies the cut off frequency of all Solo Synthesizer tones.0 to 127
Resonance (V)Resonance. Emphasizes notes in the vicinity of the cut off frequency to alter the tone.0 to 127
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Env.Retrig
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
Envelope >Ent
LFO1 Depth (V) LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V) LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
LPF: Low-pass filter. Cuts high-range components above the cut off frequency.
BPF: Band-pass filter. Cuts low-range and high-range components outside of a range centered on
the cut off frequency.
HPF: High-pass filter. Cuts low-range components below the cut off frequency.
Touch sense. Specifies the degree of change in the filter in accordance with change in keyboard
playing touch.
Key follow. Adjusts the amount of filter change between neighboring keyboard keys. A higher value
represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Envelope generator retrigger. Turning on this setting retriggers the filter with each keyboard key
press.
Total filter envelope. Group of editable envelope (Envelope Generator) parameters applied to Total
Block filters.
• For details about group items, see “Pitch Envelope”. With this group, the vertical (Level) axis in the
pitch envelope diagram corresponds to how the filter is applied.
Refer to the cell to the
left.
–64 to 0 to +63
–128 to 0 to +127
C-1 to G9
Off, On
0 to 127 (Initial Level to
Release Level 2)
• The setting ranges for
Clock Trigger and
External Input Trigger
are the same as those
for Pitch Envelope.
E-27
Loading...
+ 67 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.