Safety Precautions
Before trying to use the instrument, be sure to read the
separate “Safety Precautions”.
-
G1
XWG1-E-1B
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
FCC WARNING
Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to
operate the equipment.
NOTICE
Model Number: XW-G1
Declaration of Conformity
Trade Name: CASIO COMPUTER CO., LTD.
Responsible party: CASIO AMERICA, INC.
Address: 570 MT. PLEASANT AVENUE, DOVER, NEW JERSEY 07801
Telephone number: 973-361-5400
This device complies with Part 15 of the FCC Rules, Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
Important!
Please note the following important information before using this product.
• Before using the optional AC Adaptor to power the unit, be sure to check the AC Adaptor for any damage first. Carefully check
the power cord for breakage, cuts, exposed wire and other serious damage. Never let children use an AC adaptor that is
seriously damaged.
• Never attempt to recharge batteries.
• Do not use rechargeable batteries.
• Never mix old batteries with new ones.
• Use recommended batteries or equivalent types.
• Always make sure that positive (+) and negative (–) poles are facing correctly as indicated near the battery compartment.
• Replace batteries as soon as possible after any sign they are getting weak.
• Do not short-circuit the battery terminals.
• The product is not intended for children under 3 years.
• Use only a CASIO AD-E95100L adaptor.
• The AC adaptor is not a toy.
• Be sure to disconnect the AC adaptor before cleaning the product.
This mark applies in EU countries only.
Manufacturer:
CASIO COMPUTER CO., LTD.
6-2, Hon-machi 1-chome, Shibuya-ku, Tokyo 151-8543, Japan
Responsible within the European Union:
CASIO EUROPE GmbH
Casio-Platz 1, 22848 Norderstedt, Germany
● Any reproduction of the contents of this manual, either in part or its entirety, is prohibited. Except for your own, personal
use, any other use of the contents of this manual without the consent of CASIO is prohibited under copyright laws.
● IN NO EVENT SHALL CASIO BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF INFORMATION) ARISING OUT OF THE
USE OF OR INABILITY TO USE THIS MANUAL OR PRODUCT, EVEN IF CASIO HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
● The contents of this manual are subject to change without notice.
● The actual appearance of the product may be different from that shown in the illustrations in this User’s Guide.
● Company and product names used in this manual may be registered trademarks of others.
• In this manual, buttons, knobs, terminals, and other parts are referred to using a combination of group numbers
(
, etc.) and part names.
1, 2
Back
LeftCenterRightTray
Lower left
Left
• The tray is angled slightly.
Take care so items placed
on it do not slide off.
• Do not place cups or any
other liquid containers on
the tray.
3
1
4
2
Groups
1
2
3
4
5
through 5 are laid out to facilitate adjustment of a sound as you listen to it.
1
Use these buttons to select the functions assigned to the sliders (5) and 2 buttons. ☞ Page E-34
Use these buttons when editing Solo Synthesizer tones and to change parts assigned to the sliders (5). ☞ Page E-23
Use these knobs to adjust attack, decay, and other sound parameters. ☞ Page E-34
Use these buttons with the step sequencer to turn each step or part on or off. ☞ Page E-53
Use these sliders to adjust parameters. They are also used for editing with the step sequencer and mixer.
☞ Page E-34, E-53, E-78
5
(Sliders)
E-5
General Guide
Center
6
9
7
Indicates name of function
bkbl
when button is held down.
8 bmbobp
LCD
bn
(Dial)
Use the [POWER] button to turn power on or off, and the [VOLUME] knob to adjust the volume level. ☞ Page E-9
6
Use the top three buttons to select the Synthesizer’s mode. Use the bottom three buttons to edit and save tone and other
7
data, and to configure system-wide general settings. ☞ Page E-11, E-12, E-81
Use these buttons to adjust the tempo of the step sequencer, phrase, and other playback. ☞ Page E-46
8
Use these buttons to select a part for editing with the step sequencer or mixer. ☞ Page E-52, E-78
9
Use these buttons to select a step for step sequencer playback or editing. ☞ Page E-52
bk
Use these buttons to select a step sequencer pattern. ☞ Page E-11, E-52
bl
Use these buttons for sample looper recording and playback. ☞ Page E-64
bm
Use these buttons to turn the arpeggio and hold functions on or off, and to change mixer or effect settings.
bn
☞ Page E-37, E-40, E-78
Use these buttons to perform phrase sequencer recording and playback. ☞ Page E-45
bo
Use the dial for quick change of the numbers and values that appear on the display. ☞ Page E-11
bp
E-6
General Guide
Right
bq
br
bs
Use these buttons to select a tone number, performance number, etc. ☞ Page E-19
bq
Use the six buttons on the right to move the cursor on the screen, and the minus (–) and plus (+) buttons to change a
br
displayed value. Press the [MENU] button to display a menu of options for the operation you are currently performing.
☞ Page E-20
Use these keys for one-touch alteration of the pitch of a sound. ☞ Page E-36
bs
Lower left
bt
Use [BENDER] to bend notes and [MODULATION] to add vibrato to notes. ☞ Page E-34
bt
Back
See the next page.
E-7
Getting Ready to Play
Connections
• Whenever you connect any device to the Synthesizer, be sure to read the user documentation that comes with the device.
• This Synthesizer does not have built-in speakers. It will not produce sound unless you connect some device for sound output.
Configuration
and type
depends on your
geographic
location.
*1*3*1*1*1*2
PedalMicrophoneHeadphonesHousehold
Other electronic music
instrument
CD player, audio player,
etc.
Audio device, amplifier, etc.
power outlet
*1 Standard plug (monaural)
*2 Stereo standard plug
*3 Stereo mini plug
E-8
Getting Ready to Play
To do this:Do this:
(1)Use a pedalConnect an optionally available sustain pedal. For information about the type of
effect applied when the pedal is depressed, see page E-74.
(2)Input sound from another electronic
musical instrument
(3)Input from an external deviceUse a commercially available connecting cord to connect the output terminal
(4)Input external sound using a
microphone
(5)Output Synthesizer sound using audio
equipment or an amplifier
(6)Use headphonesConnect optional or commercially available headphones to the Synthesizer.
(7)Supply power to the SynthesizerSee “Power Supply” below.
Use a commercially available connecting cord to connect the output terminal
(monaural) of the other instrument to the Synthesizer.
• You can also apply effects to input sounds (page E-36) and use input sounds
when creating new tones as part of the Synthesizer’s tones (page E-21).
(stereo) of a CD player or portable audio player to the Synthesizer.
Connect a commercially available dynamic microphone to the Synthesizer.
You can use cl MIC VOLUME to adjust sound input with the microphone
independently of other sound.
• For information about applying effects to sound input with a microphone, see
page E-78. For information about using input sounds for tone creation, see
page E-21.
Use a commercially available connecting cord to connect the input terminal
(AUX IN, etc.) of the audio equipment or amplifier to the Synthesizer.
• For monaural output with a single connecting cord, connect the cord to the
L/MONO terminal of the Synthesizer.
• Do not listen to music at very loud volumes for long periods. Doing so creates
the risk of hearing damage.
*4
*4
*4
*4
*4
*4 Before connecting, be sure to turn off power to the Synthesizer and the device being connected, and turn 6 VOLUME down
to a low level.
1.
Power Supply
Prepare a household power outlet or batteries.
• Be sure to comply with the separate “Safety
Precautions”. Incorrect use of this product creates the
risk of electric shock and fire.
• Always make sure that the product is turned off before
plugging in or unplugging the AC adaptor, or before
loading or removing batteries.
Use the AC adaptor specified for this
Synthesizer to connect it to a household power
outlet.
Household power outlet
AC adaptor
• Configuration and type
depends on your
geographic location.
DC 9.5V
Using a Household Power Outlet
2.
Make sure that you use only the AC adaptor (JEITA Standard,
with unified polarity plug) specified for this product. Use of a
different type of AC adaptor can cause malfunction.
Specified AC Adaptor: AD-E95100L
Press 6 POWER to turn on power.
• To turn off power, press 6 POWER again.
6
E-9
Getting Ready to Play
• If you press 6 POWER only lightly, the display will
light up momentarily but power will not turn on. This
does not indicate malfunction. Press
and completely to turn on power.
• The AC adaptor will become warm to the touch after
very long use. This is normal and does not indicate
malfunction.
• To prevent breaking of the wire, take care to avoid
putting any type of load on the power cord.
No bending!No winding!
POWER firmly
6
■ Low Battery Indication
The following shows the approximate battery life.
Approximately 35 hours* (alkaline batteries, using the
optional CASIO CP-16 headphones)
* Using a high volume setting, playing in very low
temperatures, and certain other playing conditions can
shorten battery life.
Low battery power is indicated when the message “Battery
Low” appears and the indicators shown below flash on the
display. Replace the batteries with new ones.
• Never insert metal, pencils, or any other objects into
the product’s 9.5V DC terminal. Doing so creates the
risk of accident.
Using Batteries
You can use six D-size batteries for power.
• Use alkaline or zinc-carbon batteries.
Never use oxyride or any other nickel based batteries.
1.
Open the battery cover on the bottom of the
Synthesizer.
2.
Load six D-size batteries into the battery
compartment.
• Make sure the positive + and negative - ends of the
batteries are facing as shown in the illustration.
Low battery indication (flashing)
Auto Power Off
The Synthesizer turns off automatically to avoid wasting
power if no operation is performed for a preset amount of
time. The Auto Power Off trigger time is six minutes under
battery power and four hours under AC adaptor power.
• You can disable Auto Power Off by turning off the “Auto
Power Off” setting as described under “Global Synthesizer
Settings” (page E-81).
Bundled and Optional
Accessories
Use of unauthorized accessories creates the risk of fire,
electric shock, and personal injury.
• You can get information about accessories that are sold
separately for this product from the CASIO catalog
available from your retailer, and from the CASIO website at
the following URL.
http://world.casio.com
/
3.
Insert the tabs of the battery cover into the
holes on the side of the battery compartment,
and close the cover.
Tabs
4.
Press 6 POWER to turn on power.
E-10
Learning to Play by Playing (For Synthesizer Novices)
This chapter gets you started with basic operations by actually
using the Synthesizer, while avoiding getting too bogged
down in theory and technical details. It is the perfect place to
start for those who are using a synthesizer for the first time.
So, let’s get started!
Playing with Built-in Tones
Press 6 POWER to turn on power. The Synthesizer initially
enters its Performance Mode.
6
Performance Mode
The Performance Mode is great for tapping to the full power of
the Synthesizer during performances, but it is a bit too
advanced for our basic explanation here. For now, let’s start
out with some basic operations in the Tone Mode.
Press
7
TONE to enter the Tone Mode.
7
Tone Mode
■ Three Synthesizer Modes
Use this mode for playing and
Performance Mode
Tone Mode
Step Sequencer Mode
Here, let’s select a tone hear what it sounds like.
Tones are divided among four categories. Rotate the
to select the tone number you want. Alternately, you could
also use the
E-19).
NumberName
P000 to P099 Solo Synthesizer
P100 to P399
–User Wave Tone
• For more information, see page E-19.
First, let’s see what a Solo Synthesizer tone sounds like.
Rotate the
buttons to input specific tone numbers (page
bq
Category
PCM Melody Tone
PCM Drum Tone
dial to select a tone number.
bp
performing. It enables high-level
performance with tone categories,
a Step Sequencer, and more.
Use this mode for tone creation.
You can select a single tone and
edit it the way you want.
This mode is for creating step
sequencer data (sets).
bp
Overview
Traditional analog
synthesizer tones
These tones let you use
sampled sounds to
reproduce the sounds
from a variety of
different instruments.
Save of tones recorded
with the sample looper.
dial
Performance Mode
Tone Mode
Step Sequencer Mode
Lit
E-11
Learning to Play by Playing (For Synthesizer Novices)
Play something on the keyboard to hear what the tone sounds
like. Use
• Note that the Solo Synthesizer tones are monophonic. If
you press multiple keys, only the note of the last key
pressed will sound.
Solo Synthesizer actually is a category that contains 100
built-in (preset*) tones. What we played here is just one of
them. Now let’s play some more of the preset tones in this
category.
* There are also “user tones” which are those that you create
and store for later recall. The terms “preset” and “user” are
also used for other types of data, such as Step Sequencer
data, performance data, etc.
Press the
preset tone number and changes the tone setting.
br
VOLUME to adjust the volume.
6
plus(+)button. Each press increases the
br
Back Forward
Creating Tones
Tone creation is actually what using a synthesizer is all about.
Starting from a preset tone, you can change various
parameters to create a tone that is your own original sound.
With this setting, pressing the
with a collection of powerful editing capabilities (page E-20).
In addition, you also can use the
tones without using the
simplified look at editing a Solo Synthesizer tone. This
process is covered in greater detail later in this manual.
Press
number.
Play some notes on the keyboard. As you do, rotate the
ASSIGNABLE KNOBS. This will change the characteristics
of the tone that is sounding. Make adjustments until the tone
sounds the way you want.
TONE and then rotate the bp dial to select a tone
7
7
EDIT button provides you
7
sliders to easily alter
5
EDIT button. Here we will take a
3
Tone number
Tone nameP: Preset
U: User
You can use the same operations to select the tones in the
other categories besides Solo Synthesizer, so experiment for
yourself to find out what tones are available.
Example: Rotating K1 while P:000 is selected as the tone
• Rotate right to make the tone brighter.
• Rotate left to make the tone darker.
After you are finished, you can save the result as a user tone.
Press
destination will appear on the display screen.
Use the
specify the tone number where you want to save your user
tone.
WRITE to enter the save mode. The save
7
Save destination
U: User number
000: Tone Number 000
dial or br minus (–) andplus(+)buttons to
bp
E-12
Learning to Play by Playing (For Synthesizer Novices)
Next, press the br down (w) button to change to the tone
name input screen.
Example:
Cursor: Input position
Use the
between input positions, and the
input characters.
• The illustration below shows the letters that each of the
tone number buttons inputs. Each press of a button
cycles through the letters or toggles between the settings
assigned to it. For information about what types of
characters are supported, see page E-103.
Symbols (Part 1)
left (U) and right (I) buttons to move the cursor
br
Numerals
ABCDEFGHIJKL
tone number buttons to
bq
bq
To recall a stored user tone, use the same procedure as that
for recalling preset tones. Let’s try recalling the tone we just
saved.
• Before specifying the tone number, press
USER to enter the user tone select mode.
Lit (Indicates user tone selected.)
bq
At this point you have mastered the simplest steps required to
edit and save tones. But you shouldn’t stop here. Your
Synthesizer has a wealth of other tone editing features,
functions, and tools. Take the time to learn about these and
you will become capable of high-level tone editing. Find out
more under “Selecting and Creating Tones” on page E-18.
bq
User tone
PRESET/
MNOPQRSTUVWXYZ
(Upper/lower case toggle)
• You also can use the
or the
After the tone name is the way you want, press
This will cause “Replace?” (Do you want to replace the current
tone?) to appear on the display.*
Press br YES to save the user tone.*
*1 Saving data to a tone number deletes any data that was
*2 If you do not want to save the data, press
• We recommend that you back up all data stored in
Synthesizer memory to a memory card or a computer hard
disk. To save data to a memory card, see “Using a Memory
Card” (page E-86). To save data to a computer, see
“Connecting to a Computer” (page E-92).
dial to scroll through characters.
bp
previously assigned to that number.
of YES.
minus (–) and plus (+) buttons
br
1
2
Symbols (Part 2)
ENTER.
br
NO instead
br
Using the Step Sequencer and
Phrases
Your Synthesizer does much more than create tones. It is also
equipped with a collection of functions that support uniquely
expressive rhythms and phrases that enhance your
performances. This section provides a simple introduction to
some of these functions.
Arpeggio Function
Press
bn
Press any key on the keyboard. The arpeggio function will
cause the note assigned to the key to play in an endless loop.
The loop will stop when you release the keyboard key.
Pressing two or three keyboard keys will loop play the notes
of the keys you press. Pressing three or more keys will cause
an arpeggio (sometimes referred to as a “broken chord”) to be
played.
ARPEGGIO so the button becomes lit.
bn
Lit
E-13
Learning to Play by Playing (For Synthesizer Novices)
There are a variety of different built-in arpeggio types. You
can select one the same way as you select a preset tone, edit
it, and then save it as a user arpeggio type. Let’s go over the
procedure for selecting a preset arpeggio type.
• The arpeggios of this Synthesizer are divided into 10 type
groups called “banks”. There are a total of 10 arpeggio
banks numbered 0 through 9, with 10 arpeggios in each
bank for a total of 100 arpeggios.
Hold down
appears on the display.
Screen title (arpeggio type)Bank-Type number
Now rotate the
same way you select a tone (page E-11).
For details about arpeggios, see “Sounding Arpeggios
Automatically” on page E-40.
ARPEGGIO until the screen shown below
bn
Preset
dial and select a preset phrase type the
bp
Phrase Sequencer
To give you an idea about what a musical phrase is, let’s
listen to a preset phrase.
Hold down
appears on the display.
Phrase Sequencer ModeBank-Phrase number
KEY PLAY until the screen shown below
bo
Preset
First, press
bo
This is Key Play Mode. Pressing a keyboard key while in the
Key Play Mode will automatically start playback of a phrase.
Pressing another key will play the phrase using a different
pitch. In the Key Play Mode, the keyboard can be used to
sequentially play a phrase at different pitches to create an
interesting effect.
The Phrase Sequencer main chapter covers information
about how you can record your own phrases and play them
back when you want to. For more information see “Recording
a New Phrase” on page E-47.
KEY PLAY so the button becomes lit.
bo
Lit
Step Sequencer
Let’s start out our explanation of the Step Sequencer by
listening to some preset sequence data.
Press
STEP SEQ to enter the Step Sequencer Mode.
7
7
Lit
Step Sequencer ModeBank-Sequence number
Preset
Phrase name
Press
Synthesizer’s built-in preset phrases. Next, try rotating the
dial and selecting other preset phrases.
Instead of using
of a phrase by pressing a key on the keyboard. Let’s see how
this works.
PLAY/STOP. This will start playback of one of the
bo
PLAY/STOP, you can also start playback
bo
bp
E-14
Sequence name
Learning to Play by Playing (For Synthesizer Novices)
As you do when selecting a tone, you can use the bp dial to
select the sequence you want. For now, let’s select preset
sequence 2-3, and then press
start playback of the sequence you selected.
START/STOP. This will
bk
bk
Each sequence has eight variations (patterns), which you can
select using the
with selecting the various patterns to get an idea of what is
available.
Example: To select Pattern 3
bl
PATTERN 1 to 8 buttons. Experiment
bl
Lit: Selected pattern
Recording and Looping a Sample
The following shows an simple example of how to use the
sample looper to sample a sound and create a loop.
Connect the other electronic music instrument from which you
want to record the sample or a microphone to the Synthesizer.
(See page E-8.)
Press
recording setting) screen.
• Use the
Press
This will cause the
will enter the record auto start mode.
bm
REC to display the LOOPER REC (sample looper
bm
cursor (q, w) buttons and the br minus
br
(–) and plus (+) buttons to change the “Rec Mode” setting
to “NORM-AT” and the “Length” setting to “04bt”.
REC mode setting screen
Auto REC mode
REC again.
bm
Flashing
RECbutton to flash. This operation
bm
The Step Sequencer uses nine (8 through 16) of the 16 parts
of the Synthesizer’s sound source, which provides plenty of
support every for very complex rhythms. You can find out
which parts are outputting sound at any time by checking the
level meter on the Synthesizer’s display.
Parts 11 and 14 unused
Part selected for editing (e)
As the sequence plays back, the
continually turn on and off, which indicates the movement of
the notes of the part that is being edited (the part indicated by
the pointer (e) in the illustration above. This is the way the
Step Sequencer repeatedly produces the 16 steps.
You can select a part for editing using the
(–) and plus (+) buttons. Use the
steps. For more information, see page E-50.
What we have seen here is just a very small part of the many
and varied rhythms that can be produced by your Synthesizer.
Be sure to take a look at the procedure under “Using the Step
Sequencer” on page E-50 to find out how you can create your
own original sequences.
buttons (1 to 16)
4
PART minus
9
slider to edit individual
5
Output the sound on the other electronic music instrument or
microphone, or play something on the Synthesizer. The
Synthesizer will detect the sound and start recording.
• The
After recording of four beats is complete, playback of a loop of
what was recorded starts automatically.
• The
When you are ready to start overdubbing, press
again. so the
lit.
• Whatever you play at this time is overdubbed on what you
• Each press of
To stop recording, press
For details, see “Recording and Playing Back with the Sample
Looper” (page E-64).
RECbutton lights when recording starts.
bm
REC button starts flashing at high speed and
bm
overdubbing is paused. Anything you play at this time is not
overdubbed into the sample, so you can play a duet with
what you recorded previously or practice for future
overdubbing.
REC
REC button light stops flashing and remains
bm
recorded previously.
REC toggles between loop playback and
overdubbing.
bm
PLAY/STOP.
bm
bm
E-15
Learning to Play by Playing (For Synthesizer Novices)
Using the Performance Function
If you have read all of the information in this introductory part
of the manual, you are finally ready to start using the
Performance function. In the Tone Mode, you saw how you
can select a single tone and play it on the keyboard. In the
Performance Mode, you can perform with up to four tones
simultaneously. You also can use the Performance Mode to
register tone, Step Sequencer, and other settings as setup
called a “Performance”. A Performance can be recalled at any
time, even while you are playing, to instantly change the
sequencer’s setup.
Press
PERFORM to enter the Performance Mode.
7
7
Lit
Performance ModeBank-Performance number
Preset
Performance name
The Performance Mode keyboard uses the four tones
selected as Zone Part 1 through 4. For more information
about zone parts and their tones, see “Selecting and Creating
Tones” on page E-18.
• Solo Synthesizer tones can be assigned to Zone Part 1
only.
Always configure Zone Part 1 first. Press
TONE at the same time to enter the Quick Tone Mode,
7
which you can use for simple Performance editing.
PERFORM and
7
7
Quick Tone Mode
Zone part tone being edited
Zone part being edited
If the pointer (e) on the display is not under 1, use the
PART minus (–) and plus (+) buttons to move it to 1.
After ensuring that the pointer (e) is located at 1, use
to select the tone for Zone Part 1.
bq br
Next, use the
move the display pointer (e) to 2 and then use the same
procedure as above to select a tone for Zone Part 2. Repeat
the above step for Zone Parts 3 and 4.
After selecting tones for each of the zone parts,
return to the Performance Mode screen. Next, play something
on the keyboard to see what it sounds like. All four of the
tones that you selected above should sound.
PART minus (–) and plus (+) buttons to
9
br
Edits pending indicator
9
bl bp
EXIT to
E-16
The exclamation point ( ! ) indicator on the display indicates
that there are pending edits that have not been saved yet.
Press
same procedure that you used when saving a user tone to
save your user Performance data.
WRITE to enter the save mode. Next, perform the
7
Learning to Play by Playing (For Synthesizer Novices)
Example: To save the performance to User Bank 2,
Performance 1
Edits saved indicator
Name indicating “Aura Lee” performance data
• The edits pending indicator ( ! ) and edits saved indicator
( * ) are also used in other modes where data is edited and
saved (tones, Step Sequencer, etc.)
When you want to perform the song “Aura Lee”, simply recall
User Performance 2-1 to instantly configure the Synthesizer
with the four tones you registered above. Try recalling a
different Performance number and then recall User
Performance 2-1.
In addition to keyboard tones, you also can register a variety
of other settings as Performance data. An effective way to use
banks would be as song-specific banks. For example, Bank 2
for “Aura Lee”, Bank 3 for another song, etc. For more
information, see “Using the Performance Mode” on page
E-71.
Playing a Built-in Demo Song
Use the procedure below to play a built-in demo song that
shows off the full versatility of the Synthesizer.
Press
SETTING and 7 WRITE at the same time.
7
7
Next, press
• Use the
different tune, and
play. For more information, see page E-84.
ENTER. This will start demo tune play.
br
minus (–) and plus (+) buttons to select a
br
START/STOP to stop demo tune
bk
Conclusion
Tone number and other settings you configure on the
Synthesizer are retained even when you turn power off. For
information about returning settings to their initial defaults, see
“Initializing Synthesizer Global Settings and Data” on E-84.
This completes the section for synthesizer novices. See the
other sections of this manual for detailed information about
the topics covered briefly in this section. Take your time and
don’t rush, making sure you fully understand as you go along.
If you have problems with any of the terms used in this
manual, you can find more information by searching on the
Web or by consulting a reference book about synthesizers or
electronic music.
Soon you will be well on your way enjoying
the full potential of sound creation!
E-17
Selecting and Creating Tones
7
bn
bo bp
3
bq
br
5
bs
9bl
Overview
The tones of this Synthesizer are made up of the 16 parts shown below, plus externally input parts. This chapter explains how to
select, edit, and save tones using Zone Part 1
It also covers the Effect Function that can be used to enhance tones and controllers that can be used to make various changes in
a tone as you play.
Part NumberPart nameFeatures
1Zone Part1
2 to 4Zone Parts 2 through 4
5 to 6Multi-function Key
7Guide, PrecountUsed by the guide and/or precount when recording a phrase (page E-47).
8 to 16Drum 1 to ChordStep Sequencer Note Parts (page E-40).
–External InputThese are tones that are input via the
* About zones and zone parts
Keyboard, pedal, button, and other operations not only affect the Synthesizers preset tones, they are also sent as MIDI data and
affect any external device (electronic musical instrument or computer) connected to the Synthesizer.
The settings that apply to both internal and external parts are collectively referred to as a “zone” while the parts of the
Synthesizer’s built-in sound source that correspond to a zone is called “zone parts”. For example, if you select a tone with
Synthesizer Zone 2, that tone can be the part that corresponds to both the internal sound source Zone Part 2 or MIDI Channel 2
of an external device.
• You can change the relationships between zones and MIDI channels (page E-73).
*
*
in the Tone Mode (page E-11).
This is the Synthesizer’s main part. This part is played whenever you play on the
keyboard. You can select the tone assigned to Zone Part 1 and edit the currently
assigned tone.
These parts can be played only in the Performance Mode. Compared with Zone Part
*
1, your ability to assign and edit the tones assigned to these parts are limited (page
E-71).
These parts are used by Phrase 1 (Part Number 5) and Phrase 2 (Part Number 6),
which are assigned by the Multi-Function Key function (page E-73).
MIC IN, INST INjacks (page E-78).
cl
E-18
Built-in sound
source
Selecting and Creating Tones
Zone Part 1Zone Part 2Zone Part 3Zone Part 4
Zone 1
settings
External device
(MIDI
Channel 1)
Zone 2
settings
(MIDI
Channel 2)
Zone 3
settings
(MIDI
Channel 3)
Zone 4
settings
(MIDI
Channel 4)
To select a tone
1.
Press 7 TONE.
The button will light and the Synthesizer will enter the Tone Mode.
2.
Press bq PRESET/USER to select preset tones or user tones.
• Preset tones are selected while the button is unlit, while user tones are selected while the button is lit.
3.
Use the bq number buttons (0 to 9) to input a tone number.
• You also can select a tone number by rotating the bp dial.
• One more way to change the tone number is to use the
displayed number. Pressing the
selected category (see next section).
minus (–) and plus (+) buttons at the same time will jump to the first tone in the current
br
■ Tone Category Overview
Category
Number
PresetUser
P000-P099 U000-U099 Solo Synthesizer
P100-P399 U100-U199 PCM Melody Tone The tones in this category let you use sampled
P400-P419 U300-U309 PCM Drum Tone2010
–U200-U210 User Wave Tone
• See the separate “Appendix” for a complete list of tones.
NamePresetUser
This category contains traditional analog synthesizer
tones. You can select a waveform as a base, and
then edit the three elements of a sound (pitch, tone,
volume) to create exactly the sound you want.
Monophonic.
sounds to reproduce the sounds from a variety of
different instruments.
Edits the wave of a sound recorded with the sample
looper (page E-64). The wave of a sound can be
edited and saved as a user wave tone.
• User wave tone U210 is a tone that is changed in
real-time by sample looper recording.
minus (–) and plus (+) buttons to decrease or increase the
br
Number of Tones
Description
100100
300100
–11
E-19
Selecting and Creating Tones
To edit and save a tone as a user
tone
1.
Select the tone you want to edit.
• You can select a preset tone or an existing user tone
for editing.
2.
Press 7 EDIT.
This will display the top screen of the tone editing list.
Example: First page of the Solo Synthesizer tone editing
3.
Use br to select the item you want and change
the selected setting.
• You also can change setting by rotating the bp dial.
• For details about the displayed contents, see the
Example: To select the “Volume” item on the top screen
list
List title
List
information presented for each tone category in the
sections of this manual from “Editable Parameters for
Solo Synthesizer Tone” (page E-21) to “Editable
Parameters for User Wave Tone” (page E-32).
and change its setting to 055
The options on this screen are groups, which are
made up of multiple items. Selecting a group and
pressing
ENTER will enter the group.
br
Page
Enters a group.
Exits a group.
brbp
Changes setting.Scrolls pages.
4.
After you finish with your edits, press 7 EDIT.
This exits the tone editing list.
• The edits pending indicator ( ! ) on the display indicates
that there are pending edits that have not been saved
yet. Your edits will be lost if you change to another
operation without saving them. Advance to step 5
below if you want to save your edits.
Edits pending indicator
5.
Press 7 WRITE and then save your edited tone
Selects item.
as a user tone.
• For information about how to save user data, see the
procedure for saving user tone data (page E-12).
• For information about how to delete user tones, see
page E-83.
• The settings of some of the items on the tone editing list
can be changed using the Synthesizer’s sliders, without
going through the tone editing list. See “Controlling
Sounds” in the next section.
Item selection CursorSetting
E-20
■ Saving User Tones to an External Device
• Memory card (page E-86)
• Computer (page E-92)
Selecting and Creating Tones
Editable Parameters for Solo Synthesizer Tone
Solo Synthesizer tones are synthesized by combining tones of the six blocks, number (1) through (6), in the illustration below.
Before actually getting into tone editing, you should spend a little time becoming familiar with the structure and the details of each
block.
■ Solo Synthesizer Tone Configuration Diagram
MIC IN
(2) Synth OSC2 Block
(1) Synth OSC1 Block
EG
*
EG
*
Synth OSCFilterAmp
(4) PCM OSC2 Block
(3) PCM OSC1 Block
EG
*
EG
*
PCM OSCFilterAmp
(5) External Input Sound Block
EG
*
EG
*
EG
EG
EG
(9) LFO2 Block
(8) LFO1 Block
*
EG
*
LFO
To blocks (1) through (7)
*
*
(7) Total Block
EG
Filter
*
Solo
Synthesizer
DSP
Output
To blocks (1) through (9)
Pitch shifterFilterAmp
INST IN
(6) Noise Block
Noise
generator
* Envelope Generator
*
EG
EG
FilterAmp
(10) Controllers
• Keyboard
• Pedal
•
HOLD
bn
• Bender
• Modulation
• MIDI receive messages
*
(Virtual controllers)
E-21
Selecting and Creating Tones
(1) Synthesizer OSC1 Block
(2) Synthesizer OSC2 Block
Description
“OSC” is an abbreviation of “oscillator”, which is where a sound is actually produced. These two
synth OSC blocks creates sound using a sine wave, sawtooth wave, or other base waveform,
just like an analog synthesizer.
• Synth OSC: Generates the base sound and determines the pitch.
• Filter: Cuts some of the frequencies to adjust timbre.
• Amp: Adjusts volume.
• Three EG (envelope generators):
Control changes in pitch, timbre, volume, and other parameters over time.
The nearby illustration shows an example of a volume envelope.
Volume
Time
AttackSustainRelease 2
DecayRelease 1
(3) PCM OSC1 Block
(4) PCM OSC2 Block
(5) External Input Sound Block
(6) Noise Block
(7) Total Block
(8) LFO1 Block
(9) LFO2 Block
(10) Controllers
This block creates sound based on PCM sounds (same sound quality as sounds in the PCM
Tone category). For information about how the editable parameters of this block differ from
those for the OSC blocks above, see “Editable Parameters of Blocks (1) through (6)” (page
E-23).
Instead of an oscillator, this block creates sound based on sound input through the
Synthesizer’s
this block is limited.
Instead of an oscillator, this block creates sound based on noise generated by a special noise
generator. The pitch of sound produced by this block cannot be edited.
This block combines signals (1) through (6) and sends the completed tone to the filters and
DSP (a type of effect).
“LFO” is an abbreviation of “low-frequency oscillator”. The LFOs send waveform information to
each block that is used as the basis for modulation, tremolo and other reverb effects.
Controllers include the keyboard, bender, and other controllers, as well as MIDI messages.
Control messages are sent to blocks (1) through (9) to control tones.
A virtual controller function can be used to freely configure combinations of controller types
(sources) and the parameters being controlled (destinations) to perform such actions as “pedal
depressed, change volume”.
MIC IN and INST INjacks. The pitch change range of sound produced by
cl
E-22
Selecting and Creating Tones
■ Editable Parameters of Blocks (1) through (6)
•The nine sliders (5) and four knobs (3) can be used for quick and easy adjustment of some of the parameters in the list
below (page
Preparation
Perform the following steps from the screen in step 2 of the procedure under “To edit and save a tone as a user tone” on page
E-20.
1.
Select “OSC Block >Ent” and then press br ENTER to enter the group.
2.
Use the 9 PART minus (–) and plus (+) buttons to select the block you want to edit.
Editable Parameter List
• Shaded cells indicate a group made up of multiple items. Press
• (V) at the end of a display item indicates an item that can be selected as a Block (10) virtual controller destination (page E-29).
OSC On OffOSC on/off. Selecting off disables the entire block.Off, On
Oscillator. Group of editable parameters associated with the pitch of the synth
OSC, PCM OSC, and pitch shift.
• This group can be entered by performing step 1 under “To edit and save a tone
as a user tone” (page E-20) and then holding down
7
EDIT.
Synth wave, PCM wave. Selects the base wave for a sound generated by the
synth OSC or PCM OSC.
• A wave whose name is displayed with “L” or “B” next to it will sound at a pitch
that is one octave lower than the actual pitch. In the case of a “B” wave, nothing
Synth Wave
(Blocks (1) and (2) only)
PCM Wave
(Blocks (3) and (4) only)
will sound when a keyboard key higher than C5 is pressed.
• See the separate “Appendix” for details about wave types.
• This item is not present in Block (5).
• The splits of a user wave tone (User Wave) can be assigned as PCM waves.
User wave names consist of the text “UserWave”, followed by two number
separated by a hyphen (such as: UserWave 1-2). The number to the left of the
hyphen (1 in the example), is a user number from 1 to 10 or the letter R
(sample looper recorded data). The number to the right of the hyphen (2 in the
example), is a split number from 1 to 5. If the data includes a wave, an asterisk
See the separate
“Appendix”.
(*) is appended to the beginning of the user wave name.
Pitch. Adjusts the maximum and minimum pitch values within a range of ±2
Pitch (V)
octaves. A setting of –256 lowers the pitch two octaves, while a setting of 255
raises the pitch two octaves.
–256 to 0 to +255
Detune (V)Detune. Fine adjustment of the tuning.–256 to 0 to +255
Key follow. Adjusts the amount of pitch change between neighboring keyboard
keys. A higher value represents greater change.
Example: When Key Follow Base is keyboard key C4
Key Follow = 127
KeyFollow (V)
4
D
#
C
4
C
b
B
#
4
4
C
C
Key Follow Base
4
4
Key Follow = 64
–128 to 0 to +127
Key Follow = 0
Key Follow
Key Follow = -127
E-23
Selecting and Creating Tones
Display TextDescriptionSettings
KeyFolBase (V)
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
Key follow base. Keyboard key that is the center of key follow.
• Setting value can be specified using the keyboard keys.
Pitch envelope. Group of editable parameters for envelope (Envelope Generator)
applied to the synth OSC, PCM OSC, and pitch shifter.
• The figure below also applies to filter, amp, and other envelopes. With the pitch
envelope, the pitch of the sound corresponds to the vertical (Level) axis.
Clock trigger. Specifies the number of beats for resetting the envelope. Selecting
a setting from 1/4U to 4U resets to the timing of the up beat.
External trigger. When on, the envelope is reset by an external trigger.Off, On
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
PulseWidth
(Blocks (1) and (2) only) (V)
Pulse width. Adjusts the width of the square wave when the synth wave is a
square wave.
0 to 127
PWM LFO1 depth. Adjusts the depth of pulse width modulation by LFO1.
PWM
E-24
PWM LFO1 Dep
(Blocks (1) and (2) only) (V)
PWM LFO2 Dep
(Blocks (1) and (2) only) (V)
Sync OSC (Block (2) only)
–64 to 0 to +63
PWM LFO2 depth. Adjusts the depth of pulse width modulation by LFO2.–64 to 0 to +63
Oscillator sync. Turning on this resets the Block (2) sound wave in accordance
with the Block (1) sound wave period, cause them to become synced.
Off, On
Selecting and Creating Tones
Display TextDescriptionSettings
OriginalKey (Block (5) only)(V)
MicInstLvl (Block (5) only) (V) Mic/inst level. Level of external input sound to Block (5).0 to 127
TrigThresh (Block (5) only) (V)
TrigRelease
(Block (5) only) (V)
P.ShiftMode (Block (5) only)
P.ShiftMix (Block (5) only)
Noise Type (Block (6) only)
Filter >Ent
Gain
Cutoff (V)Cutoff frequency. Specifies the filter cutoff frequency.0 to 15
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
Envelope >Ent
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
Amp >Ent
Volume (V)Volume. Specifies the amp volume.0 to 127
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Envelope >Ent
LFO1 Depth (V)LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V)LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
Original key. Selects the keyboard keys where the externally input sound to
Block (5) is sounded as-is at its original pitch.
• Setting can be specified using the keyboard keys.
Trigger threshold. Specifies the external input level threshold value that
determines whether or not an external input trigger (page E-24) is applied.
Trigger release time. Adjusts the time following external input trigger (page E-24)
operation that the next trigger operation is blocked.
Pitch shifter mode. A larger setting value lengthens the time until note on, but
increases tone quality. When this setting is off, the same pitch sounds no matter
which keyboard key is pressed.
Pitch shifter mix. Specifies the volume ratio between the pitch shifted sound (shift
sound) and the unshifted sound.
0: Shift sound only
7: Both sounds at same volume
15: Original sound only
Noise type. Selects the type of noise generated by Block (6). White noise (equal
noise for all frequencies), pink noise (noise inversely proportional to the
frequency) and other types of noise are available.
• See the separate “Appendix” for a complete list of noise types.
Filter. Group of editable parameters associated with the filters (tones) in each
block.
Gain. Specifies how the volume of frequency components that are higher than
the cut off frequency setting value described below is attenuated. There is no cut
off when “Flat” is specified here.
Touch sense. Specifies the degree of change in the filter in accordance with
change in keyboard playing touch.
Key follow. Adjusts the amount of filter change between neighboring keyboard
keys. A higher value represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Filter envelope. Group of editable parameters for envelope (Envelope Generator)
applied to filters.
• For details about group items and setting ranges, see “Pitch Envelope”. With
this group, the vertical (Level) axis in the pitch envelope diagram corresponds
to how the filter is applied.
Amp. Group of editable parameters associated with the amp (volume) in each
block.
Touch sense. Specifies the degree of change in volume in accordance with
change in keyboard playing touch.
Key follow. Adjusts the amount of volume change between neighboring keyboard
keys. A higher value represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Amp envelope. Group of editable parameters for envelope (Envelope Generator)
applied to amps.
• For details about group items, see “Pitch Envelope”. The vertical (Level) axis in
the pitch envelope diagram corresponds to the volume in the case of this
group. However, the setting range for the nine items from Initial Level to
Release Level 2 is 0 to 127, which is different from the pitch envelope items.
C- to G9*
0 to 127
0 to 127
Off, 1, 2, 3
0 to 15
See the separate
“Appendix”.
–18dB, –12dB, –6dB,
–3dB, Flat
–64 to 0 to +63
–128 to 0 to +127
C- to G9*
0 to 127 (Initial Level
to Release Level 2)
• The setting ranges
for Clock Trigger
and External Input
Trigger are the
same as those for
Pitch Envelope.
–64 to 0 to +63
–128 to 0 to +127
C- to G9*
0 to 127 (Initial Level
to Release Level 2)
• The setting ranges
for Clock Trigger
and External Input
Trigger are the
same as those for
Pitch Envelope.
E-25
Selecting and Creating Tones
Display TextDescriptionSettings
Legato
Portamento
PortaTime (V)
* “C-” on the display indicates C-1 (one octave below C0).
Legato. Turning this setting on causes subsequent notes to be played smoothly
and connected.
Portamento. Turning on this setting applies a portamento effect.
• This item is not present in Block (6).
Portamento Time. Specifies the time until the next note is reached by
Portamento.
• This item is not present in Block (6).
Off, On
Off, On
0 to 127
E-26
Selecting and Creating Tones
■ Block (7): Total Block Filter Editable Parameters
Preparation
On the screen that appears in step 2 under “To edit and save a tone as a user tone” (page E-20), select “Total Filter >Ent” and then
press
Editable Parameter List
• Shaded cells indicate a group made up of multiple items. Press
• (V) at the end of a display item indicates an item that can be selected as a Block (10) virtual controller destination (page E-29).
* “C-” on the display indicates C-1 (one octave below C0).
ENTER to enter the group.
br
ENTER to display the items that make up a group.
br
Display TextDescriptionSettings
Filter type. Selects the filter type.
FilterType
Cutoff (V)Cutoff frequency. Specifies the cut off frequency of all Solo Synthesizer tones.0 to 127
Resonance (V)Resonance. Emphasizes notes in the vicinity of the cut off frequency to alter the tone.0 to 127
TouchSense (V)
KeyFollow (V)
KeyFolBase (V)
Env.Retrig
Env.Depth (V)Envelope depth. Specifies how the envelope shown below is applied.–64 to 0 to +63
Envelope >Ent
LFO1 Depth (V) LFO1 depth. Specifies how LFO1 from Block (8) is applied.–64 to 0 to +63
LFO2 Depth (V) LFO2 depth. Specifies how LFO2 from Block (9) is applied.–64 to 0 to +63
LPF: Low-pass filter. Cuts high-range components above the cut off frequency.
BPF: Band-pass filter. Cuts low-range and high-range components outside of a range centered on
the cut off frequency.
HPF: High-pass filter. Cuts low-range components below the cut off frequency.
Touch sense. Specifies the degree of change in the filter in accordance with change in keyboard
playing touch.
Key follow. Adjusts the amount of filter change between neighboring keyboard keys. A higher value
represents greater change.
Key follow base. Keyboard key that is the center of key follow.
• Setting can be specified using the keyboard keys.
Envelope generator retrigger. Turning on this setting retriggers the filter with each keyboard key
press.
Total filter envelope. Group of editable parameters for envelope (Envelope Generator) applied to
Total Block filters.
• For details about group items, see “Pitch Envelope”. With this group, the vertical (Level) axis in the
pitch envelope diagram corresponds to how the filter is applied.
Refer to the cell to the
left.
–64 to 0 to +63
–128 to 0 to +127
C- to G9*
Off, On
0 to 127 (Initial Level to
Release Level 2)
• The setting ranges for
Clock Trigger and
External Input Trigger
are the same as those
for Pitch Envelope.
E-27
Selecting and Creating Tones
■ Block (8): LFO1 and Block (9): LFO2 Editable Parameters
Preparation
Perform the following steps from the screen in step 2 of the procedure under “To edit and save a tone as a user tone” on page
E-20.
1.
Select “LFO >Ent” and then press br ENTER to enter the group.
2.
Use the 9 PART minus (–) and plus (+) buttons to select the block you want to edit.
Editable Parameter List
• (V) at the end of a display item indicates an item that can be selected as a Block (10) virtual controller destination (page E-29).
Display TextDescriptionSettings
Wave type. Specifies one of the following wave types to be used for LFO.
Sin
(Sine Wave)
Puls 1:3
(Square Wave 1:3)
Tri
(Triangular Wave)
WaveType
Sync
Rate (V)
Clk.Sync
Depth (V)Depth. Specifies how LFO is applied.0 to 127
Delay (V)Delay. Specifies the degree of delay in the timing for applying LFO.0 to 127
Rise (V)
Mod.Depth (V)Modulation depth. Specifies how modulation is applied to the LFO.0 to 127
Saw up
(Sawtooth Wave Up)
Saw down
(Sawtooth Wave
Down)
Sync. Specifies what LFO is synced with.
Off: No syncing
Tempo: Synced with beat specified by clock sync (see below).
LFO1 (Can be selected with LFO2 only.): Synced with LFO1.
Rate. Specifies the LFO speed (frequency). This setting is enabled when the above Sync setting is
off.
Clock sync. Specifies the number of beats synced with the LFO frequency. Selecting a setting from
1/4U to 4U syncs with the timing of the up beat.
• This setting a valid only when the sync setting is “Tempo”.
Rise. Specifies the time it takes from the start of application of the LFO until the effect reaches the
level specified by Depth above.