Calrec SUMMA User Manual

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SUMMA USER MANUAL V3.2
Networked Audio Production System
calrec.com
Putting Sound in the Picture
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Calrec Audio Ltd
Nutclough Mill Hebden Bridge West Yorkshire England UK HX7 8EZ
Tel: +44 (0)1422 842159 Fax: +44 (0)1422 845244 Email: [email protected]
calrec.com
No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and scanning, for any purpose, without the prior written consent of Calrec Audio Ltd.
Whilst the Company ensures that all details in this document are correct at the time of publication, we reserve the right to alter specifications and equipment without notice. Any changes we make will be reflected in subsequent issues of this document. The latest version will be available upon request. This publication is for International usage.
Calrec Audio Ltd reserve the right to change specifications without notice. E & O.E.
The established policy of Calrec Audio Ltd. is to seek improvements to the design, specifications and manufacture of all products. It is not always possible to provide notice outside the company of the alterations that take place continually.
Despite considerable effort to produce up to date information, no literature published by the company nor any other material that may be provided should be regarded as an infallible guide to the specifications available nor does it constitute an offer for sale of any particular product.
Apollo, Artemis, Hydra Audio Networking and Bluefin High Density Signal Processing (HDSP) are trade marks of Calrec Audio Ltd. Dolby®E is a registered trade mark of Dolby Laboratories, Inc. All other trade marks are acknowledged.
© 2016 Calrec Audio Ltd. All Rights Reserved.
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SUMMA

CONTENTS

CONTENTS 3
PRODUCT INFORMATION 13
INFORMATION 14
Repairs 15 Standard of Service 15 Serial Numbers 15 After Sales Modifications 15 Installation 16 Service Personnel 16 Third Party Equipment 16 ESD (Static) Handling Procedures 16 RoHS Legislation 16 ISO 9001 and RAB Registered 16
HEALTH AND SAFETY 18
Important Safety Instructions: 18 Cleaning 18 Explanation of Warning Symbols 18 Earthing 19 Lithium Battery Replacement 19
SYSTEM OVERVIEW 21
Fader Strip 23 Fader Display 24 Control Cell 25 Control Modes 26 Parameter Adjust 27 Console Monitors 28
Studio Monitors 29
Linking Paths 29 Surface Layers 30 Surface Reset 30 USB Ports 31 User Buttons 31
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TOUCH INTERFACE 32
Touch Display Views 32
INPUTS, OUTPUTS AND BUSES 34
Identifying Paths 34 Inputs 34 Buses 35 Bus Outputs 36 Path Outputs 36 Console Outputs 36 Inserts 37
HYDRA PATCHBAYS 39
Console Specific or Shared 39 Remote Patching 39 Port Sharing 40 Unpatching 41
INTERFACING STYLES 42
Physical Controls 42 Touch Display 42
CONTROL MODES 44
Access Mode 44 Strip Modes 44 Strip Mode Controls 45
PRESETS 46
Creating a Preset 46 Loading a Preset 47 Backing Up and Restoring Presets 47 To restore a Preset from an external drive: 47 Editing a Preset 47 Pooled Resources 48
COPY AND PASTE 49
It’s quick and easy to copy properties from one path and paste them to another: 49
LAYERS 50
Layer Switching Options 50 Surface Layer Pop-up 51
SETTING UP 53
SYNCHRONISATION 54
Reset to First Source 56 Sources and Frame-Rates 57
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ENERGY SAVER 58
Brightness 58 Dark Mode 58
GENERAL SETTINGS 59
General Settings 59 Surround Leg Suffixes 60 Date and Time 61
EDITING THE NETWORK 62
Viewing Resources 62 Adding and Removing Resources 63
SHOWS 64
Entering the Shows List 66 Active Show 66 Loading a Show 66 Setting up a New Show 66 Duplicating a Show 67 Deleting a Show 67 Editing a Show 67 Moving Shows between Summa Systems with 180 and 128 channels 67 Show Templates—Admin Only 67 Setting Up and Editing Templates—Admin Only 67 Updating Templates—Admin Only 67 Backing Up Shows 68 Restoring Shows 68 Capacity 68 Settings Stored within Shows 68
MEMORIES 70
Loading a User Memory 70 Creating a new User Memory 70 Updating a User Memory 70 Creating Multiple User Memories 70 Storage Capacity 70 Memory Isolation 71
GETTING SIGNALS IN AND OUT 75
FADER LAYOUT 76
Attaching a Path to a Fader 77 Settings 77 Editing Labels 79 Port Labels 79 Cloning Paths 79 Moving Paths to Different Faders 79 Deleting Paths from Faders 80 Lock a Fader to the Surface 80
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INPUT AND OUTPUT PATCHING 81
The I/O Patching Window 81 Selecting Sources and Destinations 81 Understanding Ports 82 Icons 83 Channel Settings 83 Layer View 83 Surface Interaction 83 Connected Destination 83 Information Display 83 Viewing and Sorting 84 Making a Patch 84 Moving a Destination 84 Protect a Patch from Memory Loads 85 Isolating a Patch 85 Removing a Patch 85 Inputs 1 and 2 85 Patching Outputs to Inputs 85
INPUT CONTROLS 86
I/O Box Input Port 86 The Channel Input 86 Input Control Mode 87 Mic/Gain 88 Group Input Controls 88 Linking Input 1 and Input 2 Trims 88 Replay 89
SOURCE AND DESTINATION PROTECTION 90
Destination Protection 91 Source Protection 92 User Memory Load Protection 92
EXTERNAL INPUTS 94
Creating External Inputs 94 Removing External Inputs 95 Labelling External Inputs 95 Patching to External Inputs 95 Monitoring External Inputs 95 Metering External Inputs 96
DIRECT OUTPUTS 97
Assigning a Direct Output 97 Removing a Direct Output 97 Downmix/Spill 97 Direct Output Controls 97
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MIX MINUS OUTPUTS 99
Assigning a Mix Minus Output 99 Removing a Mix Minus Output 99
BUS OUTPUTS 100
Mains 100 Tracks and Auxs 100
TONE AND OSCILLATOR 101
Routing Tone to a Channel 101 Routing Tone to Buses 101 Routing Tone to Path Outputs 102 Oscillator Controls 103 Clearing Tone 103 Tone and Talkback Active Notification 103 Tone Idents 104
MONITORING 105
CONNECTING MONITORS 106
MONITOR CONTROLS 108
The MONITORING POP-UP 109
Favourite Monitor Sources 109 Monitoring External Inputs 109 Settings 109
PFL, AFL AND OUTPUT LISTEN 111
AFL 111 PFL 111 Output Listen 111 Access from Faders 111 PFL Position in Audio Chain 111 Access from the Touch Display 112 Global Cancel 112 Sending PFL to the Console/Small Monitors 112
METERING 113
METER DISPLAY LAYOUT WITH CUSTOMISATION 114
Customising Meter Layouts 114 Meter Layout Presets 115
METER TYPES 116
PPM or VU? 116 Fader Meters 116 External Input Meters 117
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Bus and Output Meters 117 Loudness Meters 118 Controlling Loudness Meters 119 User Meters 120 Meter Position in Audio Chain 120
PROCESSING 121
DYNAMICS 122
Dynamics Modules 122 Compressor/Limiter 123 Expander/Gate 123 Global Module Controls 124 Dynamics Links 124 Compressor/Limiter Controls 124 Expander/Gate Controls 125 Sidechain EQ 126
AUTOMIXERS 128
Applying AutoMixers to Paths 128 Setting Individual Path Weightings 128 AutoMixer Controls 128 AutoMixer Global Controls 129
EQUALISER 130
Touch Display EQ Controls 130 Bypass and Alternate EQ 131 EQ Settings 131
CONTROL LINKING 132
Identifying Linked Faders 132 Link Features 132 Access Follows Link 133
PAN CONTROLS 134
Surround Mains and Groups 134 Pan to Tracks 134 Pan to Auxs 134 Pan Controls 135
DELAY 136
Accessing Delay Controls 136 Surface Delay Controls 137 Global Delay Controls 137
INSERTS 138
Fader Inserts 138 Patching Inserts 138 In/Out 138 Insert and Width Tab Controls 139
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VCA GROUPS 140
Creating and dissolving VCA Groups 140 Secondary Master 141 Masters and Paths 142 Nulling Indicators 142
5.1 Surround Paths 143 VCA Group Protection 143
THE FADER WINDOW 144
VCA Slave 145 VCA Master 146 VCA Slaves on Buses and Outputs Page 147 Surround Paths 147 Downmix Faders 147 CSCP control 148
AUTOFADERS 149
AutoFader Controls 149 Setting Up Autofaders for use 150 Assigning GPI’s to autofaders 150 Assigning autofaders to faders 151 Autofader levels 151 Autofader parameter settings 151 Global Autofader Bypass 151 Default Fader Interaction Mode 152
COMMUNICATIONS 153
TALKBACK AND REVERSE TALKBACK 154
Touch Display Talkback Buttons 154 Surface Talkback Buttons 154 Patching to Talkback 154 On-Air / Rehearse Settings 155 Reverse Talkback 155
MIX MINUS 157
Why remove a source’s own input from its foldback mix? 157 Mix Minus Output 157 Mix Minus using the Auto Minus bus 158 Mix Minus using Auxs or Tracks 159 Setting up a Mix Minus output 159 Mix Minus Controls 159 Off Air Conference Bus 162 Surface Controls 162
ROUTING 163
BUSES AND OUTPUTS 164
Direct Outputs and Mix Minus 164 Configuring Buses 164
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ROUTING A SIGNAL 166
CONTRIBUTION 167
DOWNMIXING 169
LoRo and LtRt 169 Downmix Settings 169 Downmix Defaults 170 Offsets 170
EXTERNAL INTERFACING 171
GENERAL PURPOSE INPUTS AND OUTPUTS 172
GPI Functions 172 Assigning GPIs 172 Moving a GPI destination 173 Removing a Destination 173 User Buttons 173 GPO Functions 174 Assigning GPOs 175 Moving a GPO Function 175 Removing a Destination 175 GPO signal type 175 Testing GPO Functioning 175
REMOTE CONTROL – CSCP 176
CSCP 176 Setting Up CSCP 176
CONFIGURING LAN PORTS 178
CONSOLE FACILITIES 181
ON AIR PROTECTION 182
Changing Modes 182 On Air Mode via GPI 182
SYSTEM STATUS MONITORING 184
Notifications 184
COLLECTING SYSTEM LOGS 185
NETWORK SYSTEM RESILIENCY 186
TERMINOLOGY 187
FEATURES BY SOFTWARE VERSION 195
FEATURES 196
V1.1 196 V2.0 196 V2.1 196
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V3.0 196 V3.1 197 V3.1.1 197 V3.2 197
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SUMMA

PRODUCT INFORMATION

calrec.com
Putting Sound in the Picture
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INFORMATION

Should you require any technical assistance with your Calrec product please contact your regional Calrec distributor. Customers within the UK or Ireland should contact Calrec directly. For a complete list of worldwide distributors by region, go to www.calrec.com or contact us for more information.
Telephone (9:00am–5.30pm): +44 (0) 142 284 2159
Email – Technical: [email protected] Email – General: [email protected] Postal Address: Calrec Audio Ltd
Nutclough Mill Hebden Bridge West Yorkshire HX7 8EZ UK
For pre-delivery technical enquiries, UK and Ireland customers should contact the Calrec project manager assigned to their order. Post delivery, the Calrec Customer Support team will take care of your technical enquiries. Our UK Customer Support team work closely with our global distributor network to provide the highest level of after sales support. Your distributor should be your first point of contact and will often be able to provide an instant solution, be it technical advice, spares or a site visit by an engineer. Calrec UK customer support and our global technical team provide free of charge technical support and advice by phone or e-mail to all customers.
Calrec after sales support includes:
• Free of charge comprehensive technical advice and support by phone and e-mail
• Repairs
• Quick supply of replacement or loan hardware in the event of a failure
• Provision of export documentation for the return of faulty parts
• Operational training
• Maintenance / technical training
• Supply of replacement components
• Supply of documentation
• Service contracts
We offer a range support contracts which can be arranged directly through Calrec for UK and Ireland customers or by contacting your local agent. We offer 24/7 telephone support, regular health checks and extended warranty, amongst other benefits. Please contact our customer support team for more information on support contracts.
Product Warranty
A full list of our conditions and warranties relating to goods & services is contained in the Company’s standard Terms and Conditions. A copy of this is available on request.
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Repairs

If you need to return goods to Calrec, for whatever reason, please contact your regional distributor or Calrec customer support beforehand for guidance, as well as to log the details of the problem and receive a reference number. For customers outside the UK and Ireland, shipping via the distributor saves customers from dealing with exportation paperwork. If there is a need to send direct to Calrec, contact us beforehand to log the incoming repair and for assistance with exportation documents.

Standard of Service

We strive to ensure the highest possible standards. If you have any comments on the level of service, product quality or documentation offered to you by Calrec, please contact the Calrec Customer Support team in the UK who will endeavour to address the issues. Calrec welcomes all customer feedback. For feedback specific to this document, please contact [email protected].
Whenever you contact Calrec Customer Support please have the following information to hand:
• Name
• Company
• Email address
• Full details of enquiry (e.g. fault report)
• Serial number of faulty hardware (if applicable)
Once this information has been provided, a service ticket will be created to log your enquiry. The service ticket reference number will be given via email.

Serial Numbers

All units produced by Calrec are given a serial number and are booked into a central record system at the time of manufacture. These records are updated whenever a piece of hardware is dispatched to or received from a customer. When contacting Calrec Customer Support with a hardware inquiry it is important that the correct Calrec serial number is provided to enable the customer support team to provide a high level of service. Summa serial numbers can be found on the label on the rear of the chassis.
FIGURE 1 - LABEL ON REAR OF CHASSIS

After Sales Modifications

Please be aware that any modifications other than those made or approved by Calrec Audio Limited or their agents, may invalidate the console’s warranty. This includes changes to cabling provided by Calrec and variations to the recommended installation as detailed in Calrec documentation. Modifications to this equipment by any party other than Calrec Audio Limited may invalidate EMC and safety features designed into this equipment. Calrec Audio Limited can not be liable for any legal proceedings or problems that may arise relating to such modifications. If in doubt, please contact Calrec Audio Limited for guidance prior to commencing any modification work.
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Installation

In many installations the AC power connectors will not be readily accessible, effectively making the equipment permanently connected. The installation should be carried out in accordance with all applicable installation rules and regulations.

Service Personnel

The AC power disconnect devices are the 2 x IEC (IEC60320-1 C13/C14) couplers located at the rear of each unit. WARNING: The apparatus has a dual power system. It is essential that BOTH AC power IEC couplers are disconnected to prevent exposure to hazardous voltage within the unit.

Third Party Equipment

Integrating third party equipment into a Calrec system may compromise the product’s ability to comply with the Class B radiated emission limits set in the EMC (Electro Magnetic Compatibility) standard EN55022. Calrec Audio Limited can not be responsible for any non-conformities due to use of third party equipment. If in doubt, please contact Calrec Audio Limited for guidance prior to integrating any third party equipment.

ESD (Static) Handling Procedures

In its completed form, this equipment has been designed to have a high level of immunity to static discharges. However, when handling individual boards and modules, many highly static-sensitive parts are exposed. In order to protect these devices from damage and to protect your warranty, please observe static handling procedures, for example, use an appropriately grounded anti-static wrist band. Calrec will supply an electrostatic cord and wrist strap with all of its digital products. All modules and cards should be returned to Calrec Audio Limited in anti-static wrapping. Calrec Audio Limited can supply these items upon request, should you require assistance. This applies particularly to digital products due to the types of devices and very small geometries used in their fabrication, analogue parts can however still be affected.

RoHS Legislation

In order to comply with European RoHS (Reduction of Hazardous Substances) legislation, Calrec PCB and cable assemblies are produced with lead-free (tin/copper/silver) solder instead of tin/lead solder. In the unlikely event of a customer having to carry out any re-soldering on Apollo, Artemis or Hydra2 hardware, it is imperative that lead-free solder is used; contaminating lead-free solder with leaded solder is likely to have an adverse effect on the long-term reliability of the product. Circuit boards assembled with lead-free solder can be identified (in accordance with IPC/JEDEC standards) by a small oval logo on the top-side of the circuit board near the PCB reference number (8xx-xxx). The same logo is used on the connector hoods of soldered cable assemblies. If in doubt, please check with a Calrec customer support engineer before carrying out any form of re-soldering.

ISO 9001 and RAB Registered

Calrec Audio Ltd has been issued the ISO9001: 2008 standard by the Governing Board of ISOQAR.
The award, for both UKAS and RAB registration, is the most comprehensive of the ISO9000 international standards. Granted in recognition of excellence across design, development, manufacture and after- sales support, the certification follows a rigorous and thorough review of Calrec’s internal and external communication and business procedures.
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FIGURE 2 - LEAD FREE
FIGURE 3 - LEAD FREE STICKER
FIGURE 4 - UK AS REGISTRATION
FIGURE 5 - ANAB REGISTRATION
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HEALTH AND SAFETY

Important Safety Instructions:

• Read these instructions.
• Keep these instructions.
• Heed all warnings.
• Follow all instructions.
• Do not use this apparatus near water.
• Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
• Protect the power cord from being walked on or pinched particularly at the plugs, convenience receptacles,and the point where they exit from the apparatus.
• Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus
• When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.
• Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
• Warning: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.
• Not intended for outdoor use.
• This equipment must be EARTHED.
• Before starting any servicing operation, equipment must be isolated from the AC power supply. The disconnect devices are the 2 x IEC connectors (IEC 60320-1 C13/C14 couplers).
• Do not allow ventilation slots to be blocked. Do not leave the equipment powered up with the dust cover fitted.

Cleaning

For cleaning the front panels of the equipment we recommend using a soft anti-static cloth, lightly dampened with water if required.

Explanation of Warning Symbols

Triangular warning symbols contain a black symbol on a yellow background, surrounded by a black border.
The lightning flash with arrow head symbol within an equilateral triangle, as shown below, is intended to alert the user to the presence of dangerous voltages and energy levels within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock or injury. The exclamation mark within an equilateral triangle, as shown below, is intended to prompt the user to refer to important operating or maintenance instructions in the documentation supplied with the product.
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FIGURE 1 - DANGEROUS VOLTAGES
FIGURE 2 - IMPORTANT INFORMATION

Earthing

This is a Class I product. An Earth connection MUST be provided in each AC power cord.
The Earth Bolt connection at the rear of the console should be connected to Earth using Earth cable at least 6mm in cross section (10 AWG).

Lithium Battery Replacement

Caution: Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type. Batteries must not be exposed to excessive heat such as sunshine, fire or the like.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
1. This device may not cause harmful interference.
2. This device must accept any interference received, including interference that may cause undesired operation.
2
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SUMMA

SYSTEM OVERVIEW

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SURFACE OVERVIEW
The Summa surface is shown here in its smallest format, 12+8, which includes one 8 fader section with a large TFT touchscreen (touch display), and one 12 fader section with a large TFT display (meter display). Summa is available in two larger formats: 24+8 and 36+8. Each have the same 8 fader section with multiple 12 fader panels. All surface sections of the Summa are described in detail in the following pages.
FIGURE 1 - SUMMA 12+8 SURFACE
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CONTROL SURFACE SECTIONS

Fader Strip

Each Summa 12 fader panel is made up of 12 fader strips, each combining a motorised fader, several push buttons and a small TFT fader display. The image below explains the operation of each button.
FIGURE 1 - FADER STRIP
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Fader Display

Each fader strip includes a small TFT display. The image below highlights each icon which can appear on the display.
FIGURE 2 - FADE R D I SPLAY
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Control Cell

A control cell combines a small TFT display, an illuminating button and a rotary control. There are two control cells situated above each fader strip. The function of these control cells varies depending on which control mode you have selected. In access mode , all control cells on the surface show EQ and dynamics controls for the currently accessed path. In function-specific—strip—control modes, the control cells correspond to the faders below them, for example, in pan mode, each control cell operates the pan controls for the fader below.
FIGURE 3 - CONTROL CELL
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Control Modes

Control modes allow you to set how the control cells function across the surface. The two main styles of layout are the ‘strip’ modes, which are function-specific and follow a channel strip style layout (i.e control cells are associated to the fader directly below them), and access mode, in which all control cells show dynamics and EQ controls for the currently accessed path. See “Control Modes” on page 44 for more information.
FIGURE 4 - CONTROL MODES
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Parameter Adjust

The parameter adjust control combines a rotary control and a push button, and can be used to adjust all touch display controls—as you tap to select controls on the touch display they are automatically linked to the parameter adjust button and rotary control. Controls are mapped logically to the rotary control and button; switches and buttons on the touch display are attached to the physical button, and level controls and menu scrollers are attached to the rotary control.
FIGURE 5 - PARAMETER ADJUST
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Console Monitors

Two sets of loudspeakers can be fed from Summa’s console monitor bus, one ‘main’ and one ‘small’ set. There is also provision for a separate loudspeaker for monitoring the console’s PFL feed. The console monitors section of the surface allows control of all sets of loudspeakers. The image below explains each loudspeaker control in detail.
FIGURE 6 - CONSOLE MONITORS
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Studio Monitors

Summa has three dedicated studio monitor feeds for relaying signals back to the studio floor. This section of the surface provides level, mute and talkback control for these feeds.
FIGURE 7 - STUDIO MONITORS

Linking Paths

When paths are linked, adjustments to the parameters of one linked path are also made for all other linked paths. Adjustments are made relatively across all paths, preserving any offsets. The CLEAR button, as shown here, provides a quick way to clear all path linking on the surface. See “Control Linking” on page 135 for more information.
FIGURE 8 - LINK BUTTON
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Surface Layers

The Summa surface has six layers in total, allowing fader-control of 6 times as many paths as there are faders on the surface. You can switch between layers using the layer selection buttons 1–6 on the surface. When selecting a layer, all fader positions, button states and control cell states change immediately to reflect faders on the newly selected layer.
FIGURE 9 - SURFACE LAYERS

Surface Reset

The surface reset button is recessed to avoid it being pressed accidentally. If a reset is required a pointed implement should be used to push it. Two types of surface reset can be performed using the surface reset button:
• If a non-critical error occurs, such as a user interface crash or freeze, press the reset button and release within 5s. The surface will reboot from local memory which is stored on an internal SD card. The reset LED will flash green throughout.
• If a more serious error occurs, such as the surface not booting correctly or a corruption of the user interface, a full reprogram should be performed: Press and hold the reset button and release after 5s. The surface is reprogrammed from memory stored within the core processing rack. The LED will flash Red throughout.
FIGURE 10 - SURFACE RESET
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USB Ports

Summa’s USB ports can be used to connect a QWERTY keyboard to the system.
FIGURE 11 - USB PORTS

User Buttons

Summa’s User Buttons can be used in conjunction with Hydra2 general purpose inputs and outputs (GPIO). See “General Purpose Inputs and Outputs” on page 170 for more information.
FIGURE 12 - USER BUTTONS
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TOUCH INTERFACE

The touch display interface is simple and intuitive, using established finger gestures familiar from tablet computers and smartphones. The image on the following page should help you get familiar with the names used to describe various sections of Summa’s touch interface.

Touch Display Views

There are three main views within the Summa Touch Display interface. The Active Show view provides access to operation screens and settings for the currently loaded Show. The Shows List provides access to the list of Shows stored on the Summa console, shows can be loaded, edited, saved and backed up here. System Settings provides access to Summa’s settings that are stored outside the Show. These settings are still recalled in the event of a surface reset as they are stored within Summa’s continuous memory. See “ Shows” on page 64 and “Memories” on page 70 for more information.
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INPUTS, OUTPUTS AND BUSES

Path is a term used to represent a DSP process within the Summa system, which carries audio and enables it to be processed. Paths include channels, groups, mains, tracks and auxs.
All paths can be controlled by faders and channel paths must be attached to faders to exist.

Identifying Paths

Paths can be identified easily on the surface; they are colour-coded as follows:
Channels - white, groups - blue, mains - red, tracks - purple and auxs - green.

Inputs

Channel Inputs
• Channel input paths receive Hydra2 signals.
• Input signals can be patched directly to channels from I/O box input ports, Hydra patchbay outputs or directly from Summa’s own output buses.
• Any signal present at an input port must be connected to a channel path before it can be processed and routed.
FIGURE 1 - INPUT SIGNAL FLOW – MONO CHANNEL
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FIGURE 2 - INPUT SIGNAL FLOW – STEREO CHANNEL
External Inputs
• External inputs take signals into Summa from I/O box input ports, Hydra patchbay outputs or Summa’s own
output ports, and make them available for monitoring and metering.
External Tone Input
• Patching a third party tone generator to the external tone input allows the external tone to be used as the tone
source across the console, rather than the internal oscillator.
Talkback Input
• Patching to the talkback input allows any microphone connected to any I/O box input port to be used as the
talkback source. The built-in talkback microphone connects directly to Summa’s back panel and must be connected to an I/O box input port and then patched to the talkback input in order to be used.

Buses

Groups
• Multiple channel Inputs can be sub-mixed by routing them to groups.
• Groups can be processed.
• Groups can be routed to any other output or bus.
• Groups are not available for patching.
AFL
• The after fader level signals from multiple paths can be sub-mixed by routing them to the AFL bus.
• When paths are AFL’d the console monitor feed is replaced by the AFL bus, providing a non-destructive solo.
PFL
• The pre fader level signals from multiple paths can be sub-mixed together by routing them to the PFL bus.
• Settings are available to output the PFL bus to its own dedicated loudspeaker, the small loudspeakers or the
console monitors.
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Output Listen
The output listen bus is used in a similar way to AFL although signals are routed to the output listen bus post output delay. Bus outputs can be routed to the output listen bus.
See “PFL, AFL and Output Listen” on page 111 for more information.

Bus Outputs

Mains
• Multiple paths can be routed to mains. Mains can be routed to other mains.
• Mains are primarily used to feed transmission and/or recording devices.
• Mains are available for patching.
Track s
• Multiple paths can be routed to tracks to create mixes.
• Each channel has one global send level control for all tracks sends.
• Tracks can be used in conjunction with mix minus outputs to create interruptable foldback feeds.
• Tracks cannot be routed to any other bus or output.
• Tracks are available for patching.
Aux Outputs
• Multiple mixes can be created by routing paths to auxs.
• Each channel has individual send level and position controls for each of the 16 Aux outputs.
• Auxs can be used in conjunction with mix minus outputs to create interruptable foldback feeds.
• Auxs can be controlled by logic functions to cut the pre fader send to each individual Aux, for controlling foldback feeds in on/off air situations.
• Auxs cannot be routed to any other bus/output.
• Auxs are available for patching.

Path Outputs

Mix Minus Outputs
• Each channel can have one mix minus output assigned to it, from a pool of 188 mono legs (shared with direct outputs), providing an easy way to create a mix for a contributor using any track or aux, or the dedicated auto minus bus. See “Mix Minus” on page 155 for more information.
Direct Outputs
• Each channel can have one direct output assigned to it from a pool of 188 mono legs (shared with mix minus outputs) to make signals available for patching. Direct outputs can be pre EQ, pre fader or post fader.

Console Outputs

Monitor Outputs
• Each monitor output is available for patching to any I/O box output port which can, in turn, be connected to a
loudspeaker.
• Monitor source controls are available from the touch display footer when in ‘active Show’ view allowing you
to quickly change monitor sources.
• Summa has several monitor outputs available. For more detailed information see “Monitoring” on page 105.
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Meter Outputs
• Each of the four meter outputs are available for patching directly to I/O box output ports to feed external, third party meters.
Talkback Output
• The talkback output feed is provided to allow you to patch the talkback feed to a specific location.
Tone Output
• As well as being routed to paths, tone can be hard-patched to an I/O box or Hydra patchbay output using the tone output.

Inserts

• Inserts provide a quick way to insert third-party signal processing equipment into a system.
• Each insert has a send and a return, providing a convenient break in the signal chain.
• Insert sends and returns appear in the I/O patching screen from where they can be patched to I/O box ports for connection to external devices.
• Inserts are available for faders, mains, groups and console monitors.
• A fader insert is available for each fader on the surface. Anything inserted into a fader’s insert affects the path currently attached to that fader. If the path is moved to a different fader, the insert will move along with it.
• Each insert has an individual ‘IN/OUT’ switch.
• Although mains and groups can be attached to faders and so fader inserts can be used, main and group inserts are also provided for processing these paths when they are not attached to faders.
• Monitor inserts are used to insert processing into monitor feeds.
See “Inserts” on page 140 for more information
FIGURE 3 - INSERTS—GENERAL OPERATION
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HYDRA PATCHBAYS

Hydra patchbays (HPBs) allow console users to make selected DSP audio outputs available across the Hydra2 network, allowing other Hydra2 users to access them, as well as allowing console input sources and output feeds to be changed remotely. Hydra patchbays are created from the H2O user interface. See the H2O user guide for more information.
HPBs are virtual patchbays which exist within the Hydra2 domain. Like physical patchbays, HPBs have a number of input ports which are ‘hard wired’ to their corresponding output ports. For port patching purposes, Hydra patchbay inputs are destinations and Hydra patchbay outputs are sources.
When a source is patched to a Hydra patchbay input, it immediately becomes available at the corresponding Hydra patchbay output. For example, if a console user patches a direct output to a Hydra patchbay input, the direct output is available to all Hydra2 users (who have been granted access), in the form of the corresponding Hydra patchbay output.

Console Specific or Shared

There are two types of HPB: ‘console specific’ and ‘shared’. Console specific HPBs are available to H2O, 3rd party controllers (via SW-P-08) as well as the console that they have been created for. Shared HPBs are available to all Hydra2 users who have been granted access as well as H2O and 3rd party controllers (via SW-P-08). You can patch signals to your own, or shared Hydra patchbay inputs, in the same way as patching to physical output ports.

Remote Patching

HPBs allow network administrators (via H2O) to patch console inputs and outputs that have been patched to HPB ports to physical I/O ports. H2O users can choose physical input ports to connect to console HPB inputs, and physical output ports to connect to console HPB outputs, allowing them to choose and change console feeds and output destinations.
External routers, supporting the SW-P-08 protocol, can also access HPBs, enabling 3rd party control over console patching. Once created, HPBs can be made available for patching. They appear ‘online’ and can be added to the console’s ‘required list’. See “Editing The Network” on page 62 for more information.
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FIGURE 1 - HYDRA PATCHBAY OPERATION

Port Sharing

Source and destination protection works as normal when dealing with HPBs for both console and H2O users. In situations when two or more consoles are using the same feed from a HPB it is possible for one console to change the patching of the other by changing the I/O box port which is feeding the shared Hydra patchbay input, either through a memory load, or through changing the individual patch. In these circumstances it is important that you understand the contents of the source and destination protection pop-up before accepting any changes, as these changes directly affect other network users.
To create a fully flexible system, you can change the source feeding an HPB, which is also feeding other consoles. However, we advise that all I/O box port to Hydra patchbay input patching is controlled from H2O or a third party controller to avoid unwanted changes to other consoles’ source feeds.
FIGURE 2 - HYDRA PATCHBAY PATCH CHANGE
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Unpatching

Under normal circumstances, when I/O box ports are unpatched, their input settings (Mic Gain, SRC, 48 V) are reset to their default values. However, when using HPBs, it is possible to un-patch a port at two points in the signal chain, as shown below. If the port is first un-patched at point 2, the I/O box port’s input settings will be retained, even when the port is also unpatched at point 1.
FIGURE 3 - HYDRA PATCHBAY UN-PATCH
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INTERFACING STYLES

Interfacing with Summa is simple and the touch display will be familiar from using consumer technologies such as smartphones and tablet PCs.
Aspects of the interface will be referred to throughout this manual but this section should give you a good starting point from where you can start exploring Summa’s intuitive interface for yourself.

Physical Controls

Faders
• Faders are used to control signal levels, either by having paths attached for direct control or as VCA master
faders for controlling the overall level of a range of paths.
Buttons
• All buttons on the Summa surface are labelled and LED back-lit to indicate their ‘on’ statuses. Buttons can either be momentary (they trigger the function until you release them), latching (switch on or off each time they are pressed) or auto (they latch if you tap them or act as momentary buttons if you hold them).
Rotary controls
• All physical rotary controls on the Summa surface are continuous—they have no stopping point at either extreme. This allows the surface to be fully flexible, as all physical controls are able to control a wide range of functions within one project.
• When a rotary control is attached to a function or parameter, the function name and options are displayed,
either on the touch display, or in the smaller fader displays.
• Once a function’s extreme—either lower or higher—is reached its value will stop updating when the rotary is turned. When a rotary is controlling a level value or a value which has a default setting, press and hold the rotary control for a short time to return to the default value.

Touch Display

Summa’s touch display uses the same general interfacing styles as a smartphone or tablet computer. Below is a rundown or the main gestures that you will use:
Tap
• Buttons, switches, selection fields and table column labels (for ordering purposes) can all be accessed with a short light tap.
Two Finger Tap
• Tapping with two fingers can reset settings to their default level. For example, within the fader processing tab, the fader can be set to zero by tapping on the fader space with two fingers.
Drag
• To turn a rotary control up or down, simply drag it vertically up/right to turn it up, or down/left to turn it down.
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Touch and Drag
• To select more than one item in a table or list, touch your first selection, hold your finger in place for a short time then drag in any direction to extend your selection. Selections are always in order, usually numeric, so if you drag to the left or right in a vertically arranged grid, such as the external inputs window, you will select all cells between your first and last selection. Touch and drag can also be used to move a selection around, for example in the fader layout screen, make a selection then hold and drag to move paths to a different set of faders.
Scrolling
• Whenever a window is too large to be fully displayed on the touch display, drag the screen to scroll in any direction. Scrolling and ‘flinging’ will allow the screen to scroll quickly, then decelerate to a stop.
Drag Handles
• A multiple selection can be made by dragging the selection handles once an initial selection has been made, as shown below:
FIGURE 1 -
Buttons
Switches
DRAG HANDLES TO SELECT MULTIPLE ITEMS
Summa uses standard and sectional buttons. Sectional buttons are split into two or more sections, each representing a different state. One state is always selected and the selected state is indicated with a colour fill.
Tap or drag to switch between on/off states.
Keyboard
• There are several Summa functions which require the use of a Qwerty keyboard. An external keyboard can be attached to one of Summa’s USB ports. Alternatively, if no external keyboard is connected, a software keyboard is provided.
• Whenever the keyboard function is needed and no external keyboard is connected, the software keyboard will appear from the bottom of the touch display. If there are several text fields to complete, NEXT and PREVIOUS buttons are provided to move between text fields in order, alternatively, just tap the text fields on the touch display to move between them.
• SAVE and CANCEL buttons are provided to exit the text input mode, either saving or discarding any changes.
Alternatively tap the touch display outside the text fields to exit.
• Standard CUT, COPY and PASTE functions are available using the keyboard.
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CONTROL MODES

Access Mode

With access mode selected, all control cells on the surface are populated with EQ and dynamics controls for the currently accessed path. Access mode is activated on the console by pressing the ACCESS control modes button on the surface.
Summa 24+8 and 36+8 display the full complement of EQ and dynamics controls when in access mode. Summa 12 + 8 shows either the EQ or dynamics controls and the two control cells on the far left of the surface provide the option to switch between the two. The touch display can also be put into access mode by selecting ACCESS from the Show menu. As for the surface controls, when in access mode on the touch display, all touch controls correspond to the accessed fader/path.
FIGURE 1 - SURFACE ACCESS MODE

Strip Modes

The surface control mode buttons allow you to quickly change between the various ‘strip’ modes and access mode at any time during operation. The lower control mode buttons are used to put the surface into the various ‘strip’ modes, which place path-specific controls in the control cells directly above each fader, replicating analogue channel strips. For example, selecting pan mode places pan controls for each path above each fader, as shown here:
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FIGURE 2 - CONTROL CELLS IN PAN CONTROL MODE

Strip Mode Controls

There are 14 strip modes in total. The controls associated with the upper and lower control cells are shown in the following table:
Rotaries (Default) Control Cell Buttons
Strip Mode Control Cell Rotaries (Default) Control Cell Buttons
Input
Pan
Auto Mixing
Delay
Width
Path Outputs
Aux x/y
Input Trim (0 dB) Toggle Input 1 and 2
Input Balance (Centre) Toggles t hrough input leg routing
Left/Right Pan (Centre) Left/Right Pan On/Off
Front/Rear Pan (Front) Front/Rear Pan On/Off
Scroll through AutoMixer 1-4 or Off Select AutoMixer 1-4 or Off
Weighting Path to AutoMixer On/Off
Input Delay Value (0 ms) Input Delay Value On/Off
Path Delay Value (0 ms) Path Delay Value On/Off
- -
Stereo Width Range (Stereo) Stereo Width On/Off
Direct Output Level (0 dB) Direct Output AFL
Mix Minus Output Level (0 dB) Mix Minus Output AFL
Aux x Send Level (0 dB) Aux x On/Off
Aux y Send Level (0 dB) Aux y O n/Off
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PRESETS

A preset is a complete copy of a path from which you can choose elements to load onto another path. Using presets can speed up workflow when several paths with similar settings are required.
When a new preset is made a full copy of the path is taken. Setting the scope of a preset defines which elements of the path are copied to a path when the preset is loaded. The scope of the preset can be set at any time.
FIGURE 1 - PRESETS SCOPE

Creating a Preset

To create a preset from the currently accessed path:
1. Tap PATH PRESETS in the Access bar.
2. Navigate to where you wish to save the preset, making a new folder if necessary.
3. Tap NEW.
4. If you are overwriting a previously saved preset a red dialogue will be displayed to warn you of the potential overwrite. Tap OVERWRITE or CANCEL. Otherwise, you will be directed to enter a label and description and set the scope of the preset, then tap CREATE NEW PRESET or CANCEL to discard any changes.
FIGURE 2 - CREATING A PRESET
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Loading a Preset

To load a preset to the currently accessed path:
1. Tap PATH PRESETS in the Access bar.
2. Navigate to and select the preset that you wish to use.
3. Tap LOAD .
If you load a preset to a path which is part of the control link, the in-scope preset elements will be loaded for all paths in the control link. Any elements of the preset which don’t apply to the path will be automatically ignored.

Backing Up and Restoring Presets

Presets can be backed up to a USB drive connected to one of Summa’s USB ports.
To back up a preset:
1. Tap PRESETS in the Access bar.
2. Navigate to and select the preset that you wish to backup from the list.
3. Tap BACKUP. You can now select multiple Presets from the same location if required.
4. Tap SELECT BACKUP LOCATION and ensure your USB drive is connected to one of Summa’s USB ports.
5. Navigate to your desired backup location, creating a new folder if necessary
6. Press BACKUP HERE or CANCEL. If you have previously saved a version of the same preset, a pop-up will appear to ask if you wish to OVERWRITE or CANCEL the backup.
FIGURE 3 - BACKUP PRESETS

To restore a Preset from an external drive:

1. Press RESTORE and navigate to select the Preset that you wish to restore to the internal memory.
2. Press RESTORE or CANCEL.

Editing a Preset

Once a preset has been created you can edit its scope, label and description at any time by tapping PRESETS in the
Access bar, selecting the from the pop-up and tapping EDIT .
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Pooled Resources

When presets are loaded for ‘pooled’ resources, such as input and output delay modules, they will be assigned up to the point where the pool runs out. If not enough resources are available to complete the load, a dialogue appears to tell you that some resources have not been applied.
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COPY AND PASTE

It’s quick and easy to copy properties from one path and paste them to another:

1. Access the path that you wish to copy properties from and tap COPY in the Access bar.
2. Tap to select the properties that you wish to copy SELECT ALL and SELECT NONE can be used if required and tap COPY or CANCEL .
3. Access the path that you wish to paste the properties to and tap PASTE in the Access bar.
FIGURE 1 - COPY PATH PARAMETERS
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LAYERS

The Summa surface has six layers allowing fader-control of 6 times as many paths as there are faders on the surface. You can switch between layers using the layer selection buttons 1– 6 on the surface. Layer switching options can be set per fader section. Fader sections can be ‘linked’, so that if a section’s layer is changed, the layer will also change for all linked sections.
Layer linking options are set from the Surface Layer pop-up which is accessible from the Monitor bar along the bottom of the Touch Display. This should be used along with Layer Switching Options which are located within Show settings. When changing layer, all fader positions, button states and control cell states (if in a strip mode) change immediately to reflect faders on the newly selected layer.

Layer Switching Options

To access layer switching options, tap SHOW SETTINGS in the Show menu and select ‘General’. One of these two options can be chosen:
• Change the layer of all linked fader sections
• Change only the layer of the fader section containing the Accessed fader (any linked fader sections will also change too)
The first option can be used if you wish to prevent a section of the desk from ever switching layers. For example, on a Summa 36+8, linking sections 1, 2 and 4 and selecting the first layer switching option means that all surface sections, other than section 3, will switch layers when surface layer buttons or pop-up layer buttons are pressed. Fader section 3 will stay on which ever layer you select for it within the Surface Layer pop-up.
The second layer switching option should be chosen if you always want the section containing the currently accessed fader to switch layers (along with any linked surface sections) regardless of whether you have set some fader sections to lock to a specific layer.
FIGURE 1 - LAYER SETTINGS
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Surface Layer Pop-up

Each surface section (12 or 8 fader) is represented along the top of the pop-up. Link layer switches along the bottom of the pop-up can be set to ‘on’ or ‘off’ to enable or disable layer linking. Linked layers will always be on the same surface layer.
FIGURE 2 - SURFACE LAYER Pop-up
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SYSTEM OVERVIEW
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SUMMA

SETTING UP

calrec.com
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SYNCHRONISATION

It is essential that all elements of a Hydra2 network are synchronised to the same clock source.
The Summa processing rack has five synchronisation inputs and six levels of synchronisation source priority. The sixth is always set to ‘internal reference’, so that, as a last resort, if all other sync sources fail, Summa can always run off its own internal clock. If a clock source does fail, Summa will automatically jump to the next sync source in the priority list. One is the highest priority, six is the lowest.
In ‘active Show’ view, the current sync source is always displayed within the notifications area at the top right of the touch display.
Setting Synchronisation Source Priorities:
1. Tap SYSTEM SETTINGS in the top right of the touch display and select ‘synchronisation’ from the menu.
2. Tap the selection cell for the sync priority level that you wish to alter. A pop-up appears with a scrolling menu of possible sync sources. (The following figure shows the pop-up resulting from selecting sync source priority
4).
3. Tap to make your selection, scrolling down if necessary.
4. The pop-up closes and Summa refreshes and syncs to the highest priority viable source.
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FIGURE 1 - SYNCHRONISATION OPTIONS
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Reset to First Source

It may sometimes be necessary to reset Summa’s synchronisation. To start the synchronisation reset process tap RESET TO 1ST SOURCE. Summa will attempt to synchronise to each source in priority order, starting at priority one. Once a viable synchronisation source is found the process will stop and the new sync source will display the ‘locked to’ tab as shown here.
FIGURE 2 - RESET TO FIRST SOURCE
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Sources and Frame-Rates

Summa has 5 sync source options:
• Video 1
• Video 2
• AES3 (48 kHz)
• TTL Wordclock (48 Hz)
• Internal Reference
Summa supports the following frame-rates:
• PAL
• NTSC
• 720p/30
• 720p/29.97
• 720p/25
• 720p/24
• 720p/23.98
• 1080i/30
• 1080i/29.97
• 1080i/25
• 1080p/30
• 1080p/29.97
• 1080p/25
• 1080p/24
• 1080p/23.98
• 1080p/50
• 1080p/59.94
• 1080p/60
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ENERGY SAVER

Brightness

Summa’s energy saver settings allow you to control the brightness of all surface buttons and displays. There are three rotary controls to independently set the brightness of buttons, small displays, and large displays. Drag these rotary controls up and down to see the relevant brightnesses change.

Dark Mode

Putting Summa into dark mode turns off all lights across the surface apart from the surface reset LED, which pulses blue to indicate that the console is functioning. Dark mode has no effect on audio or operation. Dark mode can be set to activate after a specified duration of inactivity, ranging from one minute, to an hour. Alternatively you can select NEVER.
FIGURE 1 - ENERGY SAVER SETTINGS
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GENERAL SETTINGS

To access Summa’s general settings, ensure the touch display is in ‘active Show’ view and tap SYSTEM SETTINGS in the top right of the screen and then select ‘general settings’ from the menu on the left hand side. To edit these settings you must be logged in as an administrator.

General Settings

The following general settings are available:
• The analogue level at 0 dBFS can be calibrated to 15, 18, 20, 22, 24 or 28 dBu.
• The reference level (dBFS) can be set to an integer value between -6 and -32 dBFS. The reference level sets default level values for the dynamics and oscillator modules.
• The point at which the input impedance changes between mic and line level can be set to 18, 20, 22 or 24dBu.
• The mic input headroom for the system can be chosen. Options range from 20 dB to 36 dB.
• The default meter style can be set for all meters on the meter displays. PPM or VU scales can be chosen along with various colour split points, controlling the level ranges of the green, yellow and red elements of the meter bar graphs.
• Cut/on button functionality can be set: With cut selected, paths are cut when cut/on buttons are active; with
on selected, paths are switched on when the cut/on buttons are active, and so paths are cut when cut/on buttons are not active.
• If you have not routed the PFL bus to the console monitors, you can choose to route it to the small LS, rather than using the dedicated PFL LS output.
• When faders are under CSCP control, this can be overridden when the fader is touched; Summa’s faders are
touch sensitive. This feature can also be disabled.
• You can choose whether or not to report system status messages for the redundant core modules. If you have chosen a Summa with 128 channels and no redundancy you should set this to OFF.
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FIGURE 1 - SYSTEM SETTINGS—GENERAL

Surround Leg Suffixes

You can enter suffixes to be automatically displayed at the end of the individual legs of surround path port labels with­in the I/O patching screen. Suggested suffixes are L, R, C, LFE, Ls, Rs. These suffixes help to keep the surround legs together and in the correct order when sorting tables within the I/O patching window.
FIGURE 2 - SURROUND LEG SUFFIXES
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Date and Time

The current date and time are displayed towards the bottom of the general settings.
FIGURE 3 - DATE AND TIME
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EDITING THE NETWORK

All I/O resources on a Hydra2 network can be used by all consoles as long as they have been granted access from the network administration tool, H2O, and the resources have been added to the consoles ‘required list’.
Due to the scalable nature of Hydra2 you may have access to a large amount of I/O resources, some of which you won’t always need. The ‘required list’ provides a way to narrow the scope for individual consoles, speeding up workflow and making port identification easier. Only I/O resources in the ‘required list’ will be available for patching to and from the console.

Viewing Resources

Tap SYSTEM SETTINGS in the top right of the touch display, then select ‘Required I/O Boxes’. You will see a split screen with all online resources on the left and the ‘required list’ on the right.
Both lists are held in tables with 3 columns: Hardware ID, label and type. It may help to sort these tables by tapping on column headers. Multiple taps will switch sorting to be either ascending or descending.
Hardware IDs for physical I/O boxes are set from the dip switches on the back of the units (See “Audio I/O Connections” in the Installation manual for more information). Hydra patchbay IDs are taken from H2O and are related to folder names. Labels are explained in detail, here: “Input and Output Patching” on page 81.
FIGURE 1 - ACCESSING SYSTEM SETTINGS
Tap to select a single online resource on the left (hold and drag or drag handles to select multiple resources) then tap ADD TO REQUIRED LIST at the bottom left of the online resources window. The resources will then appear in the Required List on the right. You will notice that they are shaded green, with a green ‘required’ tag attached. This is mirrored in the online list on the left so you can quickly see which resources you have already added. If any of the resources in the Required List go offline, they will be shaded red with an ‘offline’ tag attached. The ‘require’ and ‘offline’ tags can be seen in the image below.
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Adding and Removing Resources

To remove a resource from the list, select it, then tap REMOVE FROM REQUIRED LIST.
FIGURE 2 - THE ‘REQUIRED LIST’
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SHOWS

Summa uses a system of Shows, user memories and continuous memory to store settings for later recall. Shows are used to organise user memories into sub-categories making them easier to manage, rather than having to search through a long list of varied memories each time, you can select a Show and view the user memories associated with that Show.
A possible use for this would be to create Shows for each type of production, e.g. ‘Morning News’, ‘Football’, ‘Chat Show’ etc. and then create multiple user memories within each Show for different users and situations. Before saving multiple memories into a Show, it is good practice to create one default user memory, test it, and use it as a template to create multiple user memories. This avoids the repetitive and time consuming task of having to make the same changes to multiple memories.
During operation, Summa constantly updates its continuous memory, which is also saved within the currently active Show. When a Show is recalled, it is this continuous memory that is recalled, not a user memory.
Note, loading a Show recalls the last-used settings, not the last-saved settings.
FIGURE 1 - SHOWS AND MEMORIES
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Show
User Memory
Memory
Output bus configuration X X
Path to fader assignments X X
I/O patching (f rom Summa) X X
Inp ut settings X X
Path ro uting X X
Path pr oces sing X X
Active downmix settings X X
Layer locks X X
VC A grouping X X
User labels X X
Required list X
Continuous
GPI and GPO X
Monitor, talkback, meter patching X
Synchronisation settings X
Default downmix values X
Energy saver settings X
External control enable X
Inserts setup X
External inputs X
General System Settings X
Active control mode X X
Active fader layer X X
Monitor settings X X
Memory isolates X X
Oscil lator settings X X
Talkback levels X X
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Entering the Shows List

Tap SHOWS LIST to the top left of the touch display. All available Shows are presented within a sortable table. To return to ‘active Show’ view, tap ACTIVE SHOW in the top right of the touch display.
FIGURE 2 - ACCESSING THE SHOWS LIST

Active Show

The Show that is currently active is identified by the ‘active’ tab.

Loading a Show

Locate and select the Show you wish to load, then tap LOAD in the control window footer, then LOAD again to confirm your choice.

Setting up a New Show

All new Shows are based on pre-configured Show templates. To set up a new Show:
1. Tap NEW in the control window footer.
2. Pick a template within the ‘new Show’ pop-up.
3. Enter a label and some details for the Show and tap CREATE SHOW.
The client and series text fields will already be populated for you as they are taken from the template.
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Duplicating a Show

Duplicating Shows can save time when several very similar Shows are needed:
1. Select a Show and tap DUPLICATE in control window footer.
2. Enter a new label.
3. Tap DUPLICATE or CANCEL.

Deleting a Show

1. Tap to select one or more Shows within the list.
2. Tap DELETE in the control window footer.
3. Tap DELETE SELECTED, or CANCEL.

Editing a Show

Once a Show has been created it is possible to edit its label and description:
1. Select the Show that you wish to edit and tap EDIT in the control window footer.
2. Make changes to the label and description in the pop-up.
3. Tap SAVE or CANCEL .

Moving Shows between Summa Systems with 180 and 128 channels

When moving a show from a 180 channel Summa to a 128 channel Summa, it is possible that some channels cannot be created due to the smaller DSP capacity. The user is notified about which channels were not created, allowing them to understand how the mix will be affected.
Summa also supports moving shows between systems with different surface sizes. If the user loads a show made on a large surface, onto a surface with fewer faders, they will have access to virtual fader sections, allowing the user to move the inaccessible paths onto faders and layers that they can access on the smaller surface.

Show Templates—Admin Only

Whenever you create a new Show it must be based on a template. The generic Calrec template is always available. Additional templates can be created by Summa administrators. Show templates hold the same data as Shows but they cannot be opened, edited or deleted without logging in as an administrator.

Setting Up and Editing Templates—Admin Only

Enter the shows list screen and tap SHOW TEMPLATES to the left of the window header. You are required to enter the admin username and password for the system you are using, then tap LOG IN and you have access to the available Show templates.
From here you can create a new template by tapping NEW and entering client, series and label information. You can delete a template (other than the Calrec default template) by selecting it and tapping DELETE . You can edit a template’s details by selecting it and tapping EDIT .

Updating Templates—Admin Only

You can update Show templates to reflect the current System Settings by tapping UPDATE. You will then be asked to confirm or cancel the update.
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Backing Up Shows

Shows and their user memories can be backed up to a USB drive connected to one of Summa’s USB ports. To back up a Show:
1. Select the Show that you wish to backup from the Shows list.
2. Tap BACKUP toward the bottom right of the display. If you wish to select multiple Shows, select them all now.
3. Tap SELECT BACKUP LOCATION and select a destination for your back up, making a new folder if necessary.
4. Tap BACKUP HERE or CANCEL. If you have previously saved a version of the same Show a pop-up will appear to ask if you wish to OVERWRITE the show or CANCEL the backup.

Restoring Shows

1. Tap RESTORE in the footer of the Shows List and navigate to select the Show that you wish to restore.
2. Tap RESTORE.
FIGURE 3 -

Capacity

BACKING UP SHOWS
The “Capacity Used” bar-meter, below the Shows list, shows the amount of space available on the controller card for storing Shows and Memories, however, the controller card memory is also used for other files and folders and so the capacity may vary.

Settings Stored within Shows

Tap Show Settings within the Show menu on Summa’s touch display and you will see four options: General, Delay Controls, Downmix and External Inputs.
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General Settings:
• By default, a notch can be felt at the ‘0’ point on the fader scale. This can be switched off if required.
• The surface layer buttons can be set to operate in one of two ways. They either change all linked fader sections or only the sections which contains the accessed fader, plus any sections which are linked to that section.
• By default, PFL can be activated momentarily by pulling the fader down below its lowest point, and deactivated once released. This feature can be switched off for the whole surface.
• By default, if a fader is closed and it’s PFL is activated, it will be automatically deactivated once the fader is opened. This feature can be switched off for the whole surface. (see “PFL, AFL and Output Listen” on page 111).
• VCA groups are generally made and dissolved by pressing fader access buttons but this process can be disabled to protect all VCA assignments or to stop VCA groups being made accidentally.
• By default, VCA slave faders move automatically when their levels are changed by their masters. If you would rather, this functionality can be switched off and instead slaves will remain stationary. Combined master/slave levels will still be indicated by the nulling indicators in the fader displays. (see “VCA Groups” on page 142)
Other settings are explained in the relevant sections: “Delay” on page 138 , “Downmixing” on page 167 and
“External Inputs” on page 93
FIGURE 4 - SHOW SETTINGS
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MEMORIES

User memories are files which store processing, routing and patching information which can be recalled at any time.

Loading a User Memory

1. Tap MEMORIES in the Show menu and you will see a list of all user memories that are available within the current Show.
2. Tap to select the user memory that you wish to use and tap LOAD .
3. The footer changes to ask for confirmation, tap LOAD SELECTED or CANCEL.

Creating a new User Memory

To create a new user memory with current surface settings:
1. Tap NEW in the memories window footer.
2. Enter a name and a short description for the new user memory.
3. Tap CREATE or CANCEL .

Updating a User Memory

To update a previously saved user memory with the current surface settings:
1. Select the user memory that you wish to update and tap UPDATE in the memories window footer.
2. You will be prompted to confirm by tapping either UPDATE SELECTED, or CANCEL.

Creating Multiple User Memories

Best practice is to create one ‘default’ user memory, test it, make any necessary changes, and then use this as the basis for all other user memories within the Show. This speeds up the process by reducing the need to make the same changes to many different user memories.
To do this, create, test and update what is to be the ‘default’ user memory as described above, then, with the this user memory still loaded on the surface, tap NEW, and the information will be saved into a new user memory, effectively duplicating it.

Storage Capacity

There is a capacity indicator at the top of the memories window which shows how much storage space is available. If you require more space, delete any old Shows and user memories which are no longer needed. The capacity indicator shows the amount of space available on the controller card for storing Shows and Memories, however, the controller card memory is also used for other files and folders and so the capacity may vary.
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FIGURE 1 - MEMORY CAPACITY

Memory Isolation

Memory Isolation is a system whereby paths or individual path parameters can be protected from being updated when a user memory is loaded. When in ‘active Show’ view, memory isolation options are available per-path from the ISO drop-down menu in the right hand side of the access bar: use the drop-down menu to select which parameters you wish to isolate for the currently accessed path. ISOLATE ALL or ISOLATE NONE options are also available.
Note: From version 3.2 onwards Paths that have been isolated from memory loads can be moved around the surface.
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FIGURE 2 - LOCATION OF ISOLATION CONTROLS
The Isolation status of each path is indicated on its fader display—a blue ISO icon indicates a fully isolated path and a green ISO icon indicates partial isolation is in operation for that path.
FIGURE 3 - ISO ICONS
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The following settings can be isolated:
• Input 1 ports
• Input 1 parameters
• Input 2 ports
• Input 2 parameters
• EQ Settings
• Dynamics 1 settings
• Dynamics 2 settings and Automixer
• Insert
• Fader position
• The VCA master status of the fader
• The VCA slave status of the fader
• Downmix settings
• Path width settings
• Replay settings
• Main/Group routing
• Main/Group Pan
• Aux routing sends and pan
• Mix Minus routing
• Mix Minus send
• Auto Minus routing
• Direct Output parameters
• Direct Output ports
• Mix Minus parameters
• Mix Minus output ports
• Path delay
• Path flow
• Path width
• Path output ports
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SUMMA

GETTING SIGNALS IN AND OUT

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FADER LAYOUT

The first stage of passing audio into the Summa system is to attach a channel to a fader. Audio feeds to Hydra2 input ports must be attached to channels in order to be processed and routed; channels must be attached to faders to exist. Faders can be used to control channels, mains, groups, aux masters and track masters.
Tap FADER LAYOUT in the Show menu. You will see a visual representation of all faders on all six layers—drag in any direction to view the entire screen. The image below shows examples of all path types as viewed in the fader layout screen.
FIGURE 1 -
THE FADER LAYOUT SCREEN
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Attaching a Path to a Fader

To attach a path to a single fader:
1. Tap an empty fader space to select it.
2. Tap NEW in the control window footer.
3. A pop-up opens to show all path options, ranging from different widths of channel to mains, groups, auxs and tracks. Tap to select the desired width/type and the pop-up closes, or tap CANCEL to return to the fader layout screen without making any changes.
To attach paths to multiple faders:
1. Either hold and drag or tap and drag selection handles to select the desired range of faders.
2. Tap NEW and select your path/width choice from the pop-up. All selected faders will then be populated with the chosen path type/width. If a main, group, aux or track is chosen, the selected faders will be populated with buses in consecutive order. For example, if you select four faders, and then choose aux master 4, the faders will be populated with aux masters 4, 5, 6 and 7.
FIGURE 2 - FADER LAYOUT — NEW PATH POP-UP

Settings

Tap SETTINGS in the bottom right of the fader layout window and a pop-up appears containing settings for controlling how information is displayed. The top half allows you to set how fader/port labels are displayed. Tap to select which of the three label types you would prefer to view. Your choice of label type will then be displayed if possible, if not, the next type in the priority order will be displayed, and so on.
The bottom half of the pop-up, ‘surface interaction’, provides two check box options:
• SCREEN FOLLOWS LAYER SELECTION allows the screen to scroll, bringing the selected layer into focus.
• SCREEN SELECTION FOLLOWS FADER ACCESS allows the screen to scroll to bring the currently
accessed fader into focus.
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FIGURE 3 - FADER LAYOUT SETTINGS
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Editing Labels

To edit a user label:
1. Select one or more faders and tap USER LABEL . The footer changes to display a text entry field and four buttons, PREVIOUS, NEXT , DONE, CANCEL .
2. Enter fader labels using either the software keyboard or an external keyboard connected via one of the three surface USB ports.
3. Scroll through the fader label fields by tapping them, or by tapping PREVIOUS and NEXT .
4. Once you are happy with your changes, tap DONE .

Port Labels

User Label:
A label given to a port/path/bus from the Summa interface. This is only viewable on the console that it was made on.
Port User Label:
A label given to a port by the network administrator via H2O. This label is viewable across the Hydra2 network.
System Label:
A port label generated within an I/O box and viewable across the Hydra2 network.

Cloning Paths

To clone a path:
1. Select one or more faders, at least one of which must have a path attached.
2. Tap CLONE in the control window footer.
3. Tap the fader(s) to which you wish to clone the selected path(s).
4. Tap CLONE again to confirm your choice.
As you tap possible destinations, previews of the potential placements appear to help with your decision. A colour indication system is used to indicate the possible outcome of your choice: green when the destination is empty, orange when a path other than a channel is assigned to the fader, and red when a channel path is assigned to the fader. Red is used to indicate channel paths because if a channel is removed from a fader it no longer exists.
Once you have selected your destination you are presented with two options, CANCEL or CLONE & OVERWRITE which replaces the destination path with a clone of your original selection and removes the original path(s) from the surface. As channels don’t exist once they are removed from faders, a pop-up appears if you attempt to overwrite a channel, requiring you to confirm your choice.

Moving Paths to Different Faders

1. Select one or more faders, at least one of which must contain a path.
2. Tap MOVE in the control window footer and tap the fader that you wish to move the selected paths to.
3. Tap MOVE again to confirm your choice.
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Alternatively, once your chosen faders are selected, touch and hold again to make your selection float over the fader layout screen. From here drag your selection across the screen to your desired location. As you tap or drag across possible destinations, previews of new path placements appear to help with your decision. The colour indication system described above is used.
Once you have selected your destination you are presented with three options: CANCEL; SWAP—swaps the original paths with those on the chosen destination faders; OVERWRITE —replaces the destination path with your original selection and removes the destination paths from the surface. As channels don’t exist once they are removed from a fader a pop-up appears if you attempt to overwrite a channel requiring you to confirm your choice.

Deleting Paths from Faders

To remove a path from a fader:
1. Select one or more faders, at least one of which must have a path attached.
2. Tap DELETE in the window footer.
As channel paths don’t exist once they are removed from faders, if you attempt to delete a channel, a pop-up appears showing the paths that you are attempting to delete, requiring you to confirm your selection.

Lock a Fader to the Surface

Layer lock allows you to ensure some faders are always present on the surface, regardless of which layer is selected.
1. Select one or more faders (with or without paths attached).
2. Tap LOCK in the window footer.
The selected faders are then locked to the surface and will remain there regardless of layer selection.
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INPUT AND OUTPUT PATCHING

Summa desk inputs and outputs can be patched to physical I/O box ports or virtual Hydra patchbay ports, or to each other. To enter the I/O patching screen, tap ‘I/O patching’ in the Show menu.
Patches are made between sources and destinations.
• A source can be an I/O box input port, a Hydra patchbay output, or a desk output from the local Summa console.
• A destination can be an I/O box output port, a Hydra patchbay input, or a desk input from the local Summa console.
Each source can be patched to multiple destinations but a destination can only have one source. When patching an input port to multiple input channels it is important to remember that phantom power (48 V), input gain and sample rate conversion are all set within the Hydra2 domain and so altering these controls from any point on the surface will affect that feed for every instance of it across the surface and across the Hydra2 network.

The I/O Patching Window

The I/O patching window is split into two halves, sources are displayed on the left and destinations on the right. Each side has a series of buttons running along the top for you to select which source/destination type you wish to access.

Selecting Sources and Destinations

Tap a source or destination selection button and a pop-up reveals all available options of that type, either as a set of buttons, or, in the case of I/O boxes, within a sortable table. Tapping to select one of these options, i.e. ‘Aux Outputs’, populates the source/destination window with the associated ports.
FIGURE 1 - I/O PATCHING WINDOW—SELECTING A PORT TYPE
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Understanding Ports

The images below show how different port types are displayed within the I/O patching screen.
FIGURE 2 - PORT TYPES AS VIEWED IN THE IO PATCHING WINDOW
Port groupings are always displayed within sortable tables under the following headings:
Numbers
The port number is a combination of the I/O box hardware ID (HID) and the port number within the box—See H2O user guide for more detailed information. This is the port’s native label and is generated directly from the I/O box itself.
Port labels
The port label can be either the user label, the port user label or the system label. See the port labels information box on this page for more information.
Description
The network administrator can include a brief description of a port, if so, this will be included in the I/O patching screen table. The description cells can be changed to display the connected source/destination if preferred.
Connected Source/Destination
The label of the source/destination that is connected to the port is displayed.
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Icons

The following icons can be displayed in the I/O patching window:
This symbol will be displayed if you have been denied access to the port via H2O by the network administrator.
Whenever a port goes offline this icon is displayed.
If a port has been patched to/from by another Hydra2 user this icon is displayed.
If a port has been patched to/from via H2O this icon will be displayed.
If a port has been patched via a 3rd party controller this icon will be displayed.
Within the I/O patching window, sources and destinations have separate settings, which are accessible from the left and right of the control window footer. The available settings vary depending on which port type is in view:

Channel Settings

If channel inputs are in view, you can globally switch between viewing input 1 or input 2.

Layer View

When viewing fader specific paths, such as channel inputs or fader inserts, layer view options will be available. Select layers 1–6 to view only faders on that layer, or select SURFACE LAYER to view the layer which is currently active on the surface.

Surface Interaction

When viewing fader specific paths, such as channel inputs or fader inserts, surface interaction options are available. Checking the FADER SELECTION FOLLOWS FADER ACCESS check box brings the currently accessed fader directly into view within the I/O patching screen at all times.

Connected Destination

You can view connected destinations from sources and view connected sources from destinations. Both are displayed within the centre columns with this option selected.

Information Display

When viewing Hydra patchbays or I/O boxes, the information display split-selection button is available to choose between viewing path descriptions or connected source/destinations within the two centre columns of the screen.
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FIGURE 3 - SETTINGS POP-UP

Viewing and Sorting

Ports are displayed within sortable tables. The sorting options vary between port types:
• Fixed format and modular I/O boxes can be sorted by number (native label), port label or description (if available). To keep I/O boxes together in the viewing table, sort by ‘number’ as this includes the box’s HID which will be the same for all ports in that I/O box.
• Hydra patchbays can be sorted by patchbay name or patch-point number.
• Desk connections can only be sorted by resource number e.g. main 1 to 4.
In order to keep the individual legs of a 5.1 path together within the display you can add a suffix to each leg, for example L, R, C LFE, Ls, Rs. See “General Settings” on page 59 for more information.

Making a Patch

To patch a source to a destination:
1. Select a source type from the source window header.
2. Select a destination type from the destination window header.
3. Tap to select a source.
4. Tap to select a destination.
5. Tap CONNECT.

Moving a Destination

Once a patch has been made, the destination can easily be changed:
1. Select a destination.
2. Tap MOVE in the window footer.
3. Select an alternative destination, (at this point you can select a new destination type).
4. Tap MOVE once more.
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Protect a Patch from Memory Loads

Patches can be ‘fixed’, isolating them from memory load changes. Fixed patches are also protected under the port protection system in the same way as ports which are in use by multiple Hydra2 network users (See “Source and
Destination Protection” on page 89).
To Fix a patch:
1. Select one or more patched destinations.
2. Tap FIX in the window footer.
3. To un-fix the patch, tap FIX again.

Isolating a Patch

Isolating a patch protects it from changes due to memory loads, but it differs from patch fixing in that patch isolation only relates to actions performed on the local Summa console. Isolated patches can still be over-patched by other Hydra2 users and by memory loads on other consoles on the network.
To isolate a patch:
1. Select one or more patched destinations.
2. Tap ISO in the window footer.
3. To de-isolate the patch, tap ISO again.

Removing a Patch

To remove a patch from the system:
1. Select either the source or destination (or one of the destinations if the source is patched to more than one).
2. Tap REMOVE in the window footer. The patch is automatically removed, unless it is ‘fixed’ on the surface or was made by another Hydra2 user, in which case a pop-up appears requiring confirmation of the removal.

Inputs 1 and 2

Every Summa channel has two inputs, 1 and 2, to which two entirely separate feeds can be patched. Input 2 is generally used for patching a back-up microphone so that if the feed to input 1 fails, you can quickly switch to use input 2, which has exactly the same processing, routing and output patching applied to it as input 1.

Patching Outputs to Inputs

Desk outputs and buses can be connected directly back into channel inputs. This method of control is different to just attaching a console output to a fader. From the I/O patching screen select DESK OUTPUTS in the sources window and DESK INPUTS in the destinations window and patch as normal.
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INPUT CONTROLS

With the touch display in ‘active Show’ view, tap the input processing tab to view all input controls for the currently ac­cessed channel or group.
Depending on the type of input port that is connected to a channel, you will see some or all of the controls described here. The input controls window is split into three sections, the header contains general controls, the physical I/O box port controls are on the left and Summa’s channel controls are on the right. In the control window header the Input 1 / Input 2 toggle button allows you to switch between two entirely separate I/O box input ports which may be patched to the currently accessed path. The tone switch toggles tone on and off to the channel.

I/O Box Input Port

Controls and information fields on the left of the Input window relate to the physical I/O box input port; at the top, the port’s native/user label is displayed. The rotary control and switches control mic/line gain and phantom power settings for the connected physical input port.
If the port is shared with other Hydra2 network users this will be indicated, as shown in the image below, with a padlock icon along with a list of all network users who are sharing the port. The altering shared port controls, see
“Source and Destination Protection” on page 89 for more information.
ENABLE TEMPORARY CONTROL button is used when

The Channel Input

The channel input controls on the right of the screen control the DSP settings within the Summa processing core for the currently accessed path:
• Input Trim increases or reduces the level of the incoming signal between -24 dB and +24 dB.
• There are polarity invert switches for each leg of the path.
• If a stereo path is accessed, a middle and side (M/S) decoder will be available. Switching this on automatically treats the incoming stereo signal as a middle and side microphone array.
• Input balance allows you to alter the weighting of the stereo signal between the left and right legs of the path.
• Path leg routing options L TO LR and R TO LR allow you to route the left or right legs to both sides of a stereo channel. With both switches in the off position the left signal feeds the left leg and the right signal feeds the right leg of the stereo path, this is a ‘normal’ stereo setup. Switching L TO LR to the on position feeds the left signal to both left and right sides of the stereo path, and switching on R TO LR feeds the right portion of the signal to both left and right sides of the stereo path. Switching both switches on sums the left and right portions of the signal together and outputs this on both the left and right legs. With both switches in the same position, either on or off, you have access to the input balance control. When they are both off the balance control responds as described above but with both controls switched on the it is a full range balance control i.e turning the dial all the way to the left just outputs the 0 dB left hand signal from the left leg of the path. With either L TO LR or R TO LR switched on independently, the balance control is unavailable—it would have no effect as the left and right portions of the signal would be the same.
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FIGURE 1 - INPUT CONTROLS

Input Control Mode

Push the INPUT control mode button on the surface to populate each pair of control cells with input controls for the fader below. The top control cell is for controlling input trim and the button switches between input 1 and 2. The bottom control cell controls input balance for stereo paths, the button toggles through the various path leg routing options. The balance control is only operational with both path leg routing options either on (mono) or off (stereo).
FIGURE 2 - CONTROL CELLS—INPUT CONTROL MODE
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Mic/Gain

If the gain of any connected mic/line input is not the same on all legs of a stereo or surround channel, then the gain dis­play will show the highest and lowest value for surround sources, left and right values for stereo sources , as highlighted below:
FIGURE 3 -

Group Input Controls

MIC/GAI
N
When a stereo or mono group is accessed an input trim control is available from the input window as shown below. Path leg routing buttons are also provided for stereo groups:
FIGURE 4 - GROUP INPUT CONTROLS

Linking Input 1 and Input 2 Trims

Inputs 1 and 2 have separate input trim controls . These can be linked from the Tools menu on the Access> Input screen as shown in Figure 5 below. The wording on the Control Cell changes to show the words ‘Trims Linked’ between the Input 1 and Input 2 source identifiers. The display on the screen also shows the fact that the Input trims are linked.
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FIGURE 5

Replay

Replay allows the user to select a number of channels to switch between input 1 and input from one control which can be a user button or be controlled from the screen. This is also achieved from the Tools menu on the Access>Input screen shown in Figure 5 above. The user then selects paths for replay using the ACCESS keys. see Figure 6 below. The fader displays change to say ‘REPLAY’ rather that not in replay’ as appropriate.
-LINK TRIMS
FIGURE 6
When Replay is active these channels will switch to Input 2 , when Replay is turned off the input channels switch back to input 1. Replay makes setting up a virtual soundcheck easy. With the sources connected to input 1 each source is sent to a recorder and its returns are connected to input 2. When the talent leaves the user can turn replay on play the recording and continue the soundcheck. On completion the replay is turned off to switch all the inputs back to the live sources. Note: Replay can also be controlled from a GPI if required. Figure 7 shows system in Replay.
FIGURE 7
-REPLAY CHANNEL SELECTOR
-SYSTEM IN REPLAY
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SOURCE AND DESTINATION PROTECTION

Source and destination protection is a simple system using pop-ups and buttons to protect input parameter settings and output destinations when ports are in use by multiple users across a Hydra2 network.
When viewing inputs on Summa, you will notice if it is being shared, as the following label will be displayed:
FIGURE 1 - INPUT PROTECTED
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The same protection applies if the port has been ‘protected’ within H2O, if this is the case, the following will be dis­played:
FIGURE 2 - INPUT PROTECTED BY H2O

Destination Protection

The image on the next page shows the I/O port patching screen during the process of making a source to destination connection. A ‘traffic-light’ colour coding system is used. The coloured arrows indicate any issues associated with the potential source to destination patch.
• A green arrow indicates that there is no source currently connected to the destination so the patch can be made with no issues.
• The yellow arrow indicates that currently the destination has a local source connected to it.
• The red arrow indicates that the destination has had a source patched to it by another user on the network.
• The grey arrow indicates that the patch will not be made because you have been denied access to the port by the network administrator.
If you decide to go ahead with the patch and the indication arrow is either red or yellow, the protection pop-up shown below will appear as an extra level of protection, allowing you to review all potential changes before committing.
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FIGURE 3 - PROTECTION ARROWS

Source Protection

Audio sources can be shared by all consoles on the Hydra2 network. Source protection adds an layer of protection when making changes to the following input controls:
• Mic/line gain.
• Phantom power (48 V).
• SRC (if using AES sources).
As indicated in the input control window, to make changes to these protected input controls, simply tap ENABLE TEMPORARY CONTROL , then make the desired changes. This remains active until you touch any control outside the input window, at which point it will need to be activated again to make any changes to the protected input controls.

User Memory Load Protection

Loading a user memory will generally include changes to patching and input controls, if these changes affect shared/ protected inputs, or patching to outputs which are already in use by other users on the network, source and destination protection will come into play.
When a user memory with conflicting settings/patching is loaded, a pop-up, like the one shown below, is displayed on the touch display. The number of pages within the pop-up depends on whether there are conflicts relating to sources, destinations or both.
Once you have checked all conflicts and selected those that you wish to accept, tap OVERWRITE SOURCE & DESTINATION SETTINGS. Tapping DON’T MAKE ANY CHANGES rejects all changes to shared sources and destinations, but makes all other changes associated with the memory load.
Ensure that you fully understand the effect of any accepted changes as you will be directly affecting other users on the network.
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FIGURE 4 - SOURCE AND DESTINATION POP-UP—MEMORY LOAD
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EXTERNAL INPUTS

Summa has a pool of 152 mono external input resources from which you can create any combination of mono, stereo and
5.1 inputs, using one, two or six resources respectively. External inputs can be monitored and metered and are available as patching destinations within the I/O patching window.
External inputs are typically used to monitor down-stream feeds or ‘off-air’ returns to ensure the console output is not being compromised on its way to its intended destination.
To view the external inputs window, tap SHOW SETTINGS at the bottom of the Show menu, then tap EXTERNAL
INPUTS.

Creating External Inputs

Within the external inputs window, select one or more cells using one of the following options:
• Tap to select a single cell.
• Touch and drag to select multiple cells.
• Tap, then drag selection handles to select multiple cells.
... then tap NEW.
Select a path width from the pop-up—mono, stereo and 5.1—and your selected cells are populated with your choice. Note, within the pop-up the number of remaining external input resources is displayed.
FIGURE 1 - CREATING EXTERNAL INPUTS
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Removing External Inputs

To remove external inputs:
1. Select one or more external input cells using one of the methods described above.
2. Tap DELETE .
3. A pop-up appears showing all external input paths to be deleted, tap DELETE to accept. The deleted resources are returned to the resource pool to allow more external inputs to be created.

Labelling External Inputs

By default, external inputs have labels which correspond to the cell that they were created in, for example “External Input 5” in cell 5. You may wish to add your own labels. To do this:
1. Select one or more external inputs using one of the methods described above.
2. Tap EDIT LABEL .
3. The control window footer changes to text input mode, with navigation buttons: PREVIOUS, NEXT , DONE and CANCEL . Move between the external inputs and edit each label individually either by using these buttons or by tapping on the individual text fields.
4. Once you are happy with your labels, tap DONE .

Patching to External Inputs

External inputs appear within the ‘desk connections’ patching destination list. They can be patched-to using the usual method, as described here:

Monitoring External Inputs

“Input and Output Patching” on page 81.
To monitor an external input:
1. Tap the console monitor source selection button in the monitor bar.
2. Select the EXTERNAL INPUTS tab within the pop-up.
3. Select the external input that you would like to monitor.
Monitoring is explained in more detail here:
“Monitoring” on page 105.
FIGURE 2 - MONITORING POP-UP—EXTERNAL INPUTS
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Metering External Inputs

To meter an external input:
1. Tap one of the four meter selectors to the bottom right of the touch display.
2. Select the external input tab within the pop-up.
3. Select the external input that you wish to meter.
Metering is explained in more detail here: “Meter Types” on page 117.
FIGURE 3 - METERING EXTERNAL INPUTS
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DIRECT OUTPUTS

Direct outputs are path specific desk outputs, which are available for patching. Summa has a pool of 188 resources, which can be assigned to be direct outputs or mix minus outputs.

Assigning a Direct Output

To assign a direct output to a path:
1. In ‘active Show’ view, tap the direct output routing tab.
2. Tap MONO, STEREO or 5.1 to choose a direct output width.
3. If not enough resources are available for the output that you want to create you can remove other direct / mix minus outputs to free-up resources.
Note, within the pop-up the number of remaining direct / mix minus resources is displayed.

Removing a Direct Output

To remove a direct output:
1. Tap to choose NO PATH from the path width drop-down menu in the direct output control window header.
2. A pop-up will appear asking you to confirm the removal of the direct output, tap either REMOVE OUTPUT or
CANCEL .

Downmix/Spill

If a direct output is assigned to a surround path, two options appear to the bottom of the direct output window that allow you to set whether the downmix or spill faders are used for downmixing the path to mono or stereo. See “Downmixing” on page 167 for more information.

Direct Output Controls

• Tap the width drop-down menu to change the width of the direct output or select ‘no width’ to remove it.
• Tone: Tap to inject tone into the direct output, replacing the direct output feed with the correct tone for the width of
the path.
• Direct Output Patching: The direct output’s patch destination is displayed.
• Level: Turn the level rotary control to alter the level of the direct output between ‘off’ and +10 dB.
• Send Position: Direct outputs can be taken at different points in the associated path’s signal flow, pre EQ, pre fader
or post fader.
• Use Downmix Levels: If the direct output’s associated path is 5.1 and the direct output is stereo or mono you
can choose whether or not to use the downmix fader levels during the downmixing process.
• AFL: Tapping AFL replaces the console monitor source with the direct output feed, post level control, providing a
non-destructive solo for the direct output.
• Output Listen: Similar to AFL but the feed is taken post output delay.
• Talkback: Replaces the direct output feed with whatever is routed to the talkback input.
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FIGURE 1 - THE DIRECT OUTPUT WINDOW
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MIX MINUS OUTPUTS

Mix minus outputs are path- specific desk outputs, which are available for patching. Summa has a pool of 188 resources which can be assigned to be mix minus outputs or direct outputs.
Mix minus outputs are used to create foldback feeds using a comprehensive contribution system for defining the paths or buses that feed the output. See “Mix Minus” on page 155 for detailed information on how to set up and use the mix minus system, including a list of all mix minus controls.

Assigning a Mix Minus Output

To assign a mix minus output:
1. In ‘active Show’ view, tap the mix minus output routing tab.
2. Tap MONO or STEREO to select the mix minus output width that you wish to create for the currently accessed path.
If not enough resources are available for the desired output, you can remove other direct/mix minus outputs to free-up resources. Note, at the bottom of the pop-up the number of remaining resources is displayed.

Removing a Mix Minus Output

To remove a mix minus output:
1. Choose NO PATH from the path width drop-down menu in the mix minus control window header.
2. A pop-up will appear asking you to confirm the removal of the mix minus output. Tap either REMOVE OUTPUT or CANCEL .
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BUS OUTPUTS

Summa’s bus outputs—4 mains, 16 auxs and 32 tracks—are all available for patching from the I/O patching screen. Bus outputs appear under desk outputs in the sources window.
Multiple paths can be routed to each bus using the routing tabs down the right hand side of the control window.
See “Routing a Signal” on page 164 for more detailed information.

Mains

Mains are generally used as main broadcast outputs of the system as well as to feed monitoring systems. Two versions of each main are available for patching out of the system: main and main (pre talkback and tone). Main (pre talkback and tone) is generally used for monitoring output, for example, during rehearsals.

Tracks and Auxs

Tracks and Auxs are generally used to feed external signal processing devices or to create interruptable foldback feeds. Auxs differ to tracks in that each path has individual level controls and send position switches for each of the 16 aux feeds, allowing a high level of control over 16 separate mixes. Each path has one level control and position switch for all 32 track sends—auxs also have an additional level of logic control, allowing you to set conditions under which each pre fader aux send should be cut.
See “Buses and Outputs” on page 162 for more detailed information on using and configuring buses.
100 SUMMA Networked Audio Production System GETTING SIGNALS IN AND OUT
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