Calculated Industries 9226 User Manual

Film/Video Calculator
F
RAMEMASTER
®
II
CALCULATED INDUSTRIES
®
We put answers at your fingertips
User’s Guide
CALCULATED INDUSTRIES
30 DF
F
RAME MASTER
Stop Watch/Timer
G
o/Stop
16mm
30 NDF30 NDF
Sync
Conv
Stor
Rcl
:
®
HRS MIN SEC FRM
®
II
H:M:S
Mark
Film
Cust
35mm
Time Code
30 DF
A
In
7 9
Cus TC
25 PAL
B Sub
Out
8
4 5
1
2
Rate
0
Off
Dec
fps
Adj fps
Dur
On/C
%
%
Prefs
Frms
Sum
Rem
÷
AC
6
+
Clr Mem
3
+
+/–
=
Table of Contents
Getting Started
NTSC (“SMPTE”) Time Code . . . .4
Conversions . . . . . . . . . . . . . . . . . .6
Power On & Off . . . . . . . . . . . . . .9
Key Definitions/Functions . . . . . .10
Basic Math Operations . . . . . . . . .20
Memory Functions . . . . . . . . . . . .21
Preferences . . . . . . . . . . . . . . . . . .23
Using the
Frame Master®II
Entering Values . . . . . . . . . . . . . .25
Math Operations . . . . . . . . . . . . .29
In/Out/Duration Points . . . . . . . .32
Sync/Offset Function . . . . . . . . . .35
Setting Film Speed [fps] . . . . . . . .37
Setting Frames Per Foot . . . . . . . .38
Setting Custom Time Code . . . . .39
Using the Timer . . . . . . . . . . . . . .40
Timer Mark Points . . . . . . . . . . . .43
Rate Function . . . . . . . . . . . . . . .46
Appendix
Calculator Information . . . . . . . . .48
Limited Warranty . . . . . . . . . . . .50
2 – Frame Master®II
Introducing
Frame Master®II
The Frame Master®II is designed to simplify calculations and conversions for Film, Time Code, and Real-Time. It features:
Complete conversions between Film,
Time and Time Code formats.
Adds, Subtracts, Multiplies and
Divides Film, Time Code and Real­Time (H:M:S) units.
Automatic In/Out/Duration calcu-
lations for editing and EDL’s.
Custom settings for Film Speed,
Film Frames, and Time Code.
Count up/count down Timer (that
counts in Real-Time, Feet-Frames, and Time Code) with Buzzer and Mark Point functions
The Frame Master II also works as a standard math calculator with Memory and Percent functions, plus battery-sav­ing auto shut-off.
Calculated Industries, Inc.
4840 Hytech Drive, Carson City, NV 89706 USA
Tech Support TEL: 775/885-4975 • FAX: 775/885-4995
http://www.calculated.com
User’s Guide – 3
NTSC (“SMPTE”) Time Code
There are two types of NTSC 30 frames­per-second (fps) time code commonly used in North America and Japan: Non­Drop Frame (30
NDF) and Drop Frame
(30
DF). These time codes are both differ-
ent than real clock time since they typi­cally run at a reference rate of 59.94 Hz rather than true clock rate of 60 Hz: Since each video frame is composed of 2 inter­laced fields, the NTSC signal translates to
59.94 fields per second, which, when divided by 2 fields per frame, yields 29.97 fps, not 30. The resultant speed is 0.1% slower than real time.
Non-Drop Frame Time Code
Commonly used because of its simplic­ity, Non-Drop Frame Time Code makes no attempt the compensate for this real time discrepancy — about 3.6 seconds in one “hour” of 30
NDF time code (i.e., one
“hour” of 30
NDF time code equals
approximately 1 hour and 3.6 seconds of real time). Again, this is when the time code is referenced to 59.94 Hz.
GETTING STARTED
4 – Frame Master®II
Drop Frame Time Code
Drop Frame time code was developed to compensate for the error between 30 NDF time code and 29.97 NTSC signal speed. In Drop Frame, the first two frame numbers (:00 and :01) are dropped at the start of each minute, except for minutes ending in zero (0, 10, 20, 30, 40 and 50). In one “hour” of Drop Frame time code, this amounts to 108 frames (54 x 2 =108) skipped, or about 3.6 sec­onds of real-time.
While Drop Frame time code is said to be real-time accurate, it only synchro­nizes to real-time at these 10-minute marks (and even then it is not 100% ac­curate), but it’s generally “close enough.”
Both types of NTSC time code may be referenced to 60 Hz rather than 59.94 Hz; this is common in audio recording. In this case, 30
NDF time code is “time-
accurate” and 30
DF time code runs 0.1%
faster than real time. Your calculator may be set to run NTSC time code at either
59.94 Hz (the default) or 60 Hz.
For more information on video time codes, refer to SMPTE Standard ANSI/­SMPTE 12M-1995, available from the
Society of Motion Picture and Television Engineers (SMPTE), White Plains, NY.
User’s Guide – 5
Other Time Codes
The Frame Master II also contains two other Time Code modes: (a) 25 fps (P
AL/SECAM) and (b) Custom Time
Code, which can be set to any speed from 1-100 fps (the default setting is “true” clock-accurate 30 fps — i.e., 30 fps referenced to 60 Hz).
Note: Both these are “true” speeds in
that they need no adjustments to synchronize them to real-time.
Conversions
Before moving on, it is very important to understand how conversions are done on the calculator, as there are var­ious standards used throughout the world. The three conversion methods used on this calculator:
(1) Frame to Frame — Each frame of
one format is converted to one frame of another format (i.e., NTSC Non­Drop Frame Time Code to NTSC Drop Frame Time Code — the time code changes, but the number of frames stays constant).
6 – Frame Master®II
(2) Frame Rate to Frame Rate — Con-
versions are based on the respective frame rates at ratio of those frame rates (i.e., theatrical film shot at 24 fps to NTSC video running at 30 fps, referenced to 59.94 Hz or 60 Hz, depending on the selected Hz reference; if referenced to 59.94, the film speed will be slowed down to 23.976 for an even frame con­version). This conversion will result in more or less frames converted, such as happens with a “3:2 Pull­Down.”
(3) Time-Based — Values are con-
verted strictly based on actual time (i.e., NTSC video to PAL video).
How the
Frame Master II
Converts
Here is a listing of the more common types of conversions and how they are converted on the Frame Master II. Be­cause of the various methods employed, multiple conversions of the same en­tered value may change when re-con­verted back to the original entry format — unless this is done in the exact reverse order of conversion.
User’s Guide – 7
NTSC/NTSC Frame to Frame. NTSC/Film Rate to Rate. NTSC/PAL Time-based. Film/PAL Frame to Frame. Film/Cust TC Frame to Frame. PAL/Cust TC Frame to Frame. Film/Film Frame to Frame.
All conversion to real time (H:M:S) are, of course, time-based.
Special Note to Users of the Original
Frame Master/Plus
Calculators
If you use or used the original Frame Master/Frame Master
®
Plus, the con-
versions you get on this new model will differ substantially. All conversions on our original model(s) were time-based, which often led to unexpected results. The ones used here are based on typical worldwide industry standards. Some applications, however, will vary, but normally there will be a means to con­vert almost all formats using your desired method.
8 – Frame Master®II
Power On & Off
Turn the calculator on by pressing the [On/C] key.
To turn it off, press the [Off ] key.
Auto Shut-Off
The calculator will turn itself off if it is not used within 8-10 minutes, except when the Stop-Watch/Timer is active.
(1) When the Stop-Watch/Timer is
counting up, the calculator will shut off after 8 hours if you have not used it during that time. This will vary slightly if you’re timing in non-real time modes such as NTSC Time Code.
(2) When the Stop-Watch/Timer is
counting down, the calculator will shut off if you do not use it within 8-10 minutes after the timer reaches zero.
User’s Guide – 9
Key Definitions/Functions
[+] [–] [x] [÷] [=]
Arithmetic operation keys.
[%]
Four-function percent key.
[0] – [9]
Digits used for entering numbers.
[•]
Decimal point.
[Off] — Off Key
Turns all power off.
10 – Frame Master®II
®
Off
Dec
fps
Cus TC
Adj fps
Dur
On/C
Prefs
Frms
Sum
F
RAME MASTER
Stop Watch/Timer
G
o/Stop
16mm
30 NDF30 NDF
Sync
Conv
II
H:M:S
Mark
Film
Cust
35mm
Time Code
30 DF
25 PAL
B Sub
A
In
Out
7 9
8
%
%
Rem
÷
AC
[On/C] — On/Clear Key
Turns power on. If on, pressing once clears the last entry and the display. Pressing twice clears all temporary registers.
[Conv] — Convert Key
Used with the Mode keys to convert between Modes. Also used to access special 2nd functions.
[Rcl] — Recall Key
Recalls values stored in any register. Press [Rcl] and then the key you wish to display the value of. For example, [Rcl] [fps] displays the value stored for film speed.
[Stor] — Store key
Used for permanent storage of up to 10 separate, non-accumulating values in the 0-9 Memory locations. Also used to set values for film frames per second, film speed, film size and cus­tom time code speed.
[:] — Colon key
Separates multiple entries for real time, time codes, film footages, etc.
User’s Guide – 11
[H:M:S]— Hours/Minutes/Seconds
Used for two functions: (1) to estab­lish a “real-clock-time” mode for entering and calculating real time (H:M:S – hours, minutes, seconds); (2) to convert a time code, film footage or frame value to real time.
[Frms] — Frames
Enters a frame value or converts (when used with the [Conv] key) a displayed time code or film footage value to a decimal frame value.
[Dec] — Decimal Math Mode
Toggles the calculator to decimal math mode and clears the display to “0.” This mode is only used for reg­ular math calculation. It cannot be used for time code, real-time or film footage calculations.
[In] — In key
Enters or calculates the start point. Calculates the “in” starting point based on the values in the [Dur] and [Out] registers.
12 – Frame Master®II
[Out] — Out key
Enters or calculates the end point. Calculates the “out” ending point based on the values in the [Dur] and
[In] registers. (Note: This calculator uses “EDL” or ”exclusive” formats for the Out point — that is, Out is not con­sidered part of the duration, rather the start of the next edit.)
[Dur] — Duration key
Enters or calculates the duration. Calculates the “duration” value based on the values in the [In] and
[Out] registers.
[Sum] — Sum key
Used for accumulating values. To display the accumulated value, press
[Rcl] [Sum].
[Sync] — Sync/Offset key
Allows you to create an offset between A and B sources, and then find match­ing edit points. (See “Sync/Offset.”)
[Prefs] — Preferences key
Allows you to customize various con­versions or outputs on the calculator to your needs. (See “Preferences.”)
User’s Guide – 13
[30 NDF] — 30 Non-Drop-Frame
Time Code
Used for two functions: (1) to enter or calculate NTSC 30 NDF Time Code; (2) when used with the [Conv] key, converts a real time, time code (other than 30 NDF), film footage or frame value to NTSC 30 Non-Drop Frame Time Code (H:M:S:F). While normally ref-
erenced to 59.94 Hz, your calculator can be set to reference 30 NDF time code at 60 Hz.
[30 DF] — 30 Drop-Frame Time Code
Used for two functions: (1) to enter or calculate NTSC 30 DF Time Code; (2) when used with the [Conv] key, converts a real time, time code (other than 30 DF), film footage or frame value to NTSC 30 Drop Frame Time Code. While nor-
mally referenced to 59.94 Hz, your cal­culator can be set to reference 30 DF time code at 60 Hz.
14 – Frame Master®II
[25 PAL] — PAL/SECAM 25 FPS
Time Code
Used for two functions: (1) to enter or calculate P
AL/SECAM 25 FPS Time
Code; (2) when used with the [Conv] key, converts a real-time, time code (other than 25 FPS), film footage or frame value to PAL/ SECAM 25 FPS time code.
[CusTC] — Custom Time Code
Used for two functions: (1) to enter a custom time code (H:M:S:F); (2) when used with the [Conv] key, converts a real time, time code (other than the custom time code you’re using), film footage or frame value to the Custom time code. The Custom time code is “real-clock­time” accurate (meaning that 30 fps referenced to 60 Hz, not 59.94 Hz).
[16mm] — 16mm Film key
Used for two functions: (1) to enter or calculate 16mm film (Feet­Frames); (2) when used with the [Conv] key, converts a real time, time code, or frame value to 16mm film. (Standard = 40 frames/foot.)
User’s Guide – 15
[35mm] — 35mm Film key
Used for two functions: (1) to enter or calculate 35mm film; (2) when used with the [Conv] key, converts a real time, time code, or decimal frame value to 35mm film. (Stan­dard = 16 frames/foot.)
[CusFilm] — Custom fps
Used for two functions: (1) to enter a custom feet-frames; (2) when used with the [Conv] key, converts a real time, time code, film footage or frame value to the Custom Film set­ting. (Standard = 24 frames/foot.)
[fps] — Film Frames Per Second
Sets the film speed for 16mm, 35mm and Custom film keys. The default value is 24 fps (the world­wide standard for theatrical film). Time code is not affected by this fps value. This fps value is “clock-time” accurate (meaning that 24 fps equals 24 frames per clock second).
16 – Frame Master®II
Stop-Watch Timer Keys
[Go/Stop] — Timer Go/Stop
Activates the Stop-Watch/Timer.
If Timer is not
counting:
First press displays the stopped timer (blank timer or timer with time value displayed). At this point, you may enter a time-related value.
Second press starts the timer. Third press stops the timer. Fourth press re-starts the timer. Subsequent presses switch between
stopping and starting the timer.
If Timer is counting:
First press displays the counting timer (counting up from zero or an entered value). To count down, enter a value
and press [Conv] [Go/Stop]. Second press stops the timer. Third press re-starts the timer. Subsequent presses switch between
stopping and starting the timer.
[Mark] — Mark Point Function
Allows you to record to “tape” up to 14 mark points (plus the Start) while the Timer is running. Pressing [Rcl]
User’s Guide – 17
[Mark] scrolls through the marked points which can be stored to Mem­ory, used with In/Out/Duration or operated on using the calculator’s math functions.
Special Functions Using [Conv]
[Conv] [Mark] — Marks Reverse Order
Scrolls through mark points in re­verse order.
[Conv] [Prefs] — Prefs Reverse Order
Scrolls through Preferences in re­verse order.
[Conv] [Sum] — “Subtract”
Stores the displayed value as a nega­tive sum value — i.e., subtract it.
[Conv] [÷] — Remainder
Displays any frames remaining after dividing or converting frame, film footage, or time code values.
[Conv] [x] — All-Clear
Clears all values including memory. Resets all permanent registers and preferences to default settings.
[Conv] [–] — Change-Sign Function
Toggles the sign of the displayed value.
18 – Frame Master II
[Conv] [+] — Clear All Memory
Clears all values stored in Memory locations 0-9.
[Conv] [%] — Delta Percent Function
Calculates the percentage difference between two numbers.
[Conv] [Dur] — Fill to Fit Function
Finds adjusted multiplier and film fps needed to fit segment (A) into time period (B). Press 1 displays multiplier. Press 2 displays adjusted fps (multiplier *film fps).
[Conv] [•] — Rate Function
Allows you to multiply a time code,
feet-frame, real-time or frame value
by a number (or rate) to get an out-
put that is a decimal number. (See
“Rate Function.”)
[Conv] [0] — 0.1% Slow Down
Slows displayed value down by 0.1%.
[Conv] [1] — 0.1% Speed Up
Speeds up displayed value by 0.1%.
[Conv] [3] — Meters
Converts film footage (feet:frames)
into decimal Meter format.
User’s Guide – 19
Basic Math Operations
Your calculator uses standard chaining logic which simply means that you enter your first value, the operator (+, –, x, ÷), the second value and then the equals sign (=).
Enter Decimal Mode — [Dec]
A. 3 [+] 2 [=] 5 B. 3 [–] 2 [=] 1 C. 3 [x] 2 [=] 6 D. 3 [÷] 2 [=] 1.5
You can also do math calculations using time, time code or film values. See “Math Operations/Conversions.”
Percent Calculations
The percent [%] key can be used for finding a given percent of a number or for working add-on, discount or divi­sion percentage calculations.
355 [x] 15 [%] 53.25 250 [+] 6.5 [%] 266.25 25 [–] 5 [%] 23.75 100 [÷] 50 [%] 200.
20 – Frame Master®II
Delta Percent Function ([Conv] [ %])
The Delta Percent function finds the percent change between two values as a percent of the first value. You must press the equals key [=] to complete this calculation.
10 [Conv] [%] 15 [=] 50. 100 [Conv] [%] 25 [=] –75.
Memory Functions
The Frame Master II can store and re- call up to 10 separate, non-accumulat­ing memory values. You can store values in any format (frames, film foot­ages, time codes, real time).
Function Keystrokes
Store value in memory [Stor] [0] ... [9] Recall value in mem. [Rcl] [0] ...[9] Clear one mem.value [Dec] [0] [Stor] [0] ... [9] Clear all mem.values [Conv] [+]
When you store a value in memory, that value does not change when you recall it unless it is a stored Feet-Frames val-
ues, which will be changed if the under­lying film speed is altered.) To replace a
value, simply store another value in the memory location.
User’s Guide – 21
Example: Using memory to store a value
Steps Keystrokes Display
Enter into memory 1 355 [Stor] 1 M-1 355. Recall mem.1 [Rcl] 1 M-1 355. Replace mem.1 [H:M:S] 25[:]
[Stor] [1] M-1 0:25:00 Recall mem.1 [Rcl] 1 M-1 0:25:00 Clear mem.1 [Dec] 0 [Stor] 1 M-1 0.
Example: Storing time code in memory
Steps Keystrokes Display
Select time code [30 NDF] 0:00:00:00 Enter value & store 8 [:] 25 [:]
[Stor] 1 M-1 0:08:25:00
Recall mem.1 [Rcl] 1 M-1 0:08:25:00
Clearing Memory
The memory is permanent; it will only be cleared when you:
(1) press [Conv] [+] —
clears all 10 (0–9) memories;
(2) press [Conv] [x] (all clear) —
clears everything, including memories and custom settings.
22 – Frame Master®II
Preferences
The Frame Master II includes a special preferences function that allows you to customize the calculator for your spe­cific needs or special situations. To ac­cess the preferences function, simply press the [Prefs] key. Successive presses of that key will scroll the various options which may be altered.
1 – NTSC Reference (59.94 Hz/60 Hz) 2 – Timer Format
• Real Time (1 dec. place)
• Real Time (2 dec. places)
• 30 NDF Time Code* (59.94/60 Hz)
• 30 DF Time Code* (59.94/60 Hz)
• 25 fps PAL Time Code
• Custom Time Code
• 16mm Feet:Frames
• 35mm Feet:Frames
• Custom mm Feet:Frames
• Real Time (0 dec. places) 3 – Timer Count-Down Buzzer (On/Off) 4 – Audible Key Press Beep (Off/On) 5 – H:M:S Roll-over (100-hr./24-hr.) 6 – Time Code Frame Rounding (On/Off)
(Rounds up a remainder of 5 or more if On; if Off, truncates to lower-frame value.)
* If your Timer is set to NTSC 30-NDF or 30-DF, it will
use the 59.94 Hz/60 Hz reference setting of #1.
User’s Guide – 23
How to use the Preferences function
(1) Enter preferences mode:
Steps Keystrokes Display
Clear calc. [On/C] [On/C] 0.
[Prefs] NTSC 59.94
(2) Scroll to type of preference you wish to change by pressing [Prefs] suc­cessively:
Steps Keystrokes Display
[Prefs] TMR 0:00:00.0 [Prefs] BUZZ ON
(3)Toggle preference by pressing [+] or [–] keys:
Steps Keystrokes Display
[+] BUZZ OFF [+] BUZZ ON [–] BUZZ OFF [–] BUZZ ON
(4)Press any other key to exit prefer­ences mode. (Note: Preferences, once set, will be permanently stored, and only cleared at full reset.)
Steps Keystrokes Display
Clear calc. [On/C] 0.
24 – Frame Master®II
Entering Values
Before you begin entering values, you must first select a mode:
Time Code [30 DF] [30 NDF] [25 PAL],
[CusTC];
Real-time [H:M:S];
Film [16mm] [35mm] [CusFilm]
Frames [Frms] — To enter frames,
you first press the time code or film key to establish the type of frames you’re using.
You can enter values in either of two ways: Auto-Entry or Colon Entry.
(1) Auto-Entry — To enter values
“automatically,” you enter numbers and they “march” across from right to left, filling in the “slots.” For sin­gle-digit minute, second and/or frame values, you must enter zeroes to fill the slots (for example, to enter 8 frames you would enter 08).
(2) Colon Entry — You may also enter
values using the colon key [:] to
USING THE FRAME MASTER II
User’s Guide – 25
separate the different elements such as hours, minutes, seconds, frames, and feet-frames. However, this is generally unnecessary except as a means of entering zeroes in slotted locations.
Example: Using “Auto-Entry”
To use auto-entry to enter a 30 Drop Frame time code of 5:08:06:11, you would press:
[On/C] [On/C]
[30DF] 5080611
Note that you need to specifically enter zeroes in front of the 8 and 6.
Example: Using Colon Entry
To enter the same value using direct entry, you would press
[On/C] [On/C]
[30DF] 5 [:] 8 [:] 6 [:] 11
You do not need to enter zeroes when you use the colon key.
26 – Frame Master®II
Entering Time and Time Code Units
To enter only hours or only minutes, etc., use the colon key to skip to the next time unit. For example, you would press
[On/C] [On/C] [H:M:S] 3 [:] [:] 2
to enter a value of 3 hours and 2 seconds (remember to press a time code or the real-time key first, if necessary).
You can enter decimal seconds in real time mode [H:M:S] only (for example, pressing 2 [.] 32 enters 2.32 seconds).
30 NDF Unit Keystrokes Display*
Clear calculator [On/C] [On/C] 0:00:00 Change mode [30 NDF] 0:00:00:00 Hours 6 [:] [:] [:] [=] 6:00:00:00 Minutes 9 [:] [:] [=] 0:09:00:00 Seconds 7 [:] [=] 0:00:07:00 Frames* 12 [=] 0:00:00:12 Hours & Minutes 6 [:] 9 [:] [:] [=] 6:09:00:00 Hours & Seconds 6 [:] [:] 7 [:] [=] 6:00:07:00 Hours & Frames* 6 [:] [:] [:] 12 [=] 6:00:00:12 Minutes & Seconds 9 [:] 7 [:] [=] 0:09:07:00 Minutes & Frames* 9 [:] [:] 12 [=] 0:09:00:12 Seconds & Frames* 7 [:]12 [=] 0:00:07:12
* Note: You cannot enter or display frames in
real-time mode [H:M:S]. Pressing [=] after each entry, completes that entry.
User’s Guide – 27
Entering Film Values
To enter film values, select a film mode then use auto-entry or the colon key. If you want to work in frames only, select your film mode then press the [Frames] key.
Example: Adding 16mm Film Footages
Add the following in 16mm film mode:
350 Feet 10 Frames
575 Feet 15 Frames
152 Feet 05 Frames
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Set 16mm mode [16mm] 0:00 Enter 1st amount 35010 [+] 350:10 Add 2nd amount 57515 [+] 925:25 Add 3rd amount 152 [:] 5 [=] 1077:30
FT FRM
Add the same values in 35mm mode.
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0:00 Set 35mm mode [35mm] 0:00 Enter 1st amount 35010 [+] 350:10 Add 2nd amount 57515 [+] 926:09 Add 3rd amount 152 [:] 5 [=] 1078:14
FT FRM
28 – Frame Master®II
Math Operations
For basic decimal math operations, see the beginning of this guide. For real­time, video time code and film math calculations and conversions, the follow­ing rules apply:
(1) You can add, subtract, or divide be-
tween all formats.
(2) You can multiply a formatted value
by a unit-less number.
(3) Conversions between film and NTSC
time code are based on 3:2 Pull­Down at a ratio of 24:30 and adjusted for 0.1% speed difference if refer­enced to 59.94 Hz. The 30 DF to 30 NDF conversions are based on frame- to-frame matching .
(4) Some math operations or conver-
sions may result in remaining frames. Press [Conv] [÷] to see remaining frames.
(5) Non-existent Drop-Frame time code
values (for example, 0:01:00:00 and 0:01:00:01) will roll down (to 0:00:59:28 and 0:00:59:29), not up, when entered.
User’s Guide – 29
Converting Values
(1) Clear calculator and select the time
code or film mode you want to use.
[On/C] [On/C] [30 NDF]
(2) Enter the film or time code value
you want to convert.
4 [:] 42 [:] 11 [:] 1
(3) Press the [Conv] key, then the time
code or film key you want to con­vert this value to.
[Conv] [30 DF]
answer: 4:42:27:29
Example: Add & Convert Time Code
Add 1 hr 15 mins 25 secs 10 frms
+ 3 mins 23 secs. 0 Frms
Then convert to other formats.
Steps Keystrokes Display
Clear calc. [On/C] [On/C] 0. Select Mode [30 DF] 0:00:00:00 Enter 1st value 1152510 1:15:25:10 Add 2nd value [+] 323 [:] [=] 1:18:48:10 Conv.to 30 NDF [Conv] [30 NDF] 1:18:43:18 Conv.to 25 PAL [Conv] [25 PAL] 1:18:48:08
30 – Frame Master®II
Example: Convert Film Footages
Convert 5:04 feet-frames of 16mm film to other formats.
Steps Keystrokes Display
Clear calc. [On/C] [On/C] 0. Enter value [16mm] 5 [:] 4 5:04 Conv.to frames [Conv] [Frms] 204. Conv to 30 NDF [Conv] [30 NDF] 0:00:08:15
Example: Add & Convert Mixed Formats
While not recommended, it is possible to add values of differing formats, such as the following:
0:02:30 H:M:S (real time);
1:15:25:10 30 DF Time Code;
0:3:23:00 30 NDF Time Code;
Steps Keystrokes Display
Clear calc. [On/C] [On/C] 0. Enter real-time [H:M:S] 230 [+] 0:02:30 Add 30 DF [30 DF] 1152510 [=]1:17:55:10 Add 30 NDF [+] [30 NDF] 323 [:]
[=] 1:21:13:20
Again, please note that the above sequence is not recommended in practice.
User’s Guide – 31
In/Out/Duration Points
The [In], [Out] and [Dur] (duration) keys can calculate the starting and end­ing points as well as the amount of time in between. Once you’ve put in two of the factors, you can solve for the third.
(Note: The Out point is not included in the duration calculation.)
Calculating In/Out/Duration Points
(1) Select the time or time code
mode that you want to use and enter a value. If you have a value already displayed, skip to step 2.
[30 NDF] 8 [:] 10 [:] 20 [:]
(2) Press either the [In], [Out] or
[Duration] key to store the value.
[In]
(3) Enter your second value as either
an In, Out or Duration point and then press the appropriate key to find your answer.
25 [:] 30 [:] [Dur]
[Out] — 8:35:50:00
32 – Frame Master®II
Example: Finding Duration
Find the elapsed time (duration) from the information below using 30 NDF.
In 1:03:00:24 Out: 1:27:13:12
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Set 30NDF [30 NDF] 0:00:00:00 Enter “in” Point 1 [:] 3 [:] [:] 24
[In] 1:03:00:24 Enter “Out” Point 1271312 [Out] 1:27:13:12 Find Duration [Dur] DUR 0:24:12:18
Example: Finding “In” Starting Point
Find the start point from the informa­tion below using real-time ([H:M:S]).
Out: 4:11:30 Duration 2:30:55
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Set real-time [H:M:S] 0:00:00 Enter “Out” point 41130 [Out] 4:11:30 Enter Duration 23055 [Dur] 2:30:55 Find “In” point [In] IN 1:40:35
User’s Guide – 33
Example: Finding Multiple Points
Find the duration and the second end point for the following data (30 NDF).
IN OUT DUR
6:56:50:16 9:18:09:22 SOLVE
11:05:03:17 SOLVE
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Set 30NDF [30 NDF] 0:00:00:00 Enter start point 6565016 [In] 6:56:50:16 Enter end point 9180922 [Out] 9:18:09:22 Find duration [Dur]
DUR 2:21:19:06
Enter new start 11050317 [In] 11:05:03:17 Find new end pt. [Out]
OUT 13:26:22:23
Example: Adjusted FPS/Telecine
You can also use the In/Out keys to find adjusted film speeds (by pressing [Conv] [Dur]). You have a segment that’s 0:10:41 and need to fit into a 0:10:22 time period. Based on 24 fps film speed, at what speed would you have to run the film segment to fit it in the time period?
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Set real time [H:M:S] 0:00:00 Enter act.time 1041 [In] 0:10:41 Ent.desired time 1022 [Out] 0:10:22 Find adj.speed [Conv] [Dur]
MULT 1.0305466
[Dur]
FPS 24.733119
34 – Frame Master II
Sync/Offset Function
Your calculator includes a special Sync/­Offset function that lets you create an offset and then find matching edit points on A/B sources of the same media or different media. You can use the In/Out/Dur keys to create the offset or store the value directly. In either case, you must press [Stor] [Sync] to store the offset value; [Rcl] [Sync] is used to recall the stored value.
Example: Same Format Sync
Working 30 NDF, find the following “B” sync points if the offset between the “A” and “B” sources is 1:30:00:00.
A Edit Point #1 — 4:11:30:05 A Edit Point #2 — 4:16:31:12
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Select 30 NDF [30 NDF] 0:00:00:00 Enter offset 130 [:] [:] 1:30:00:00 Store as sync [Stor] [Sync] 1:30:00:00 Enter A edit pt.#1 4113005 4:11:30:05 Find B edit pt.#1 [Sync] 5:41:30:05 Enter A edit pt.#2 4163112 4:16:31:12 Find B edit pt.#2 [Sync] 5:46:31:12
User’s Guide – 35
Example: Different Format Sync
Using the [In] and [Out] keys, find the offset between 1:00:00:00 30 NDF Time Code and 95:00 Ft/Frms of 35mm film. Then store this offset in [Sync] and find the matching film edit points for the following Time Codes.
TC Edit Point #1 — 1:11:30:05 TC Edit Point #2 — 1:14:43:22 TC Edit Point #3 — 1:15:01:09
Step Keystrokes Display
Clear calc. [On/C] [On/C] 0. Select 30 NDF [30 NDF] 0:00:00:00 Enter TC ref.point 1[:] [:] [:] [In] 1:00:00:00 Enter Film ref.pt. [35mm] 95 [:] [Out] 95:00 F/F Find offset [Dur] –5305:00 F/F Store as sync [Stor] [Sync] –5305:00 F/F Ent.TC edit pt. #1* [30 NDF] 1113005 1:11:30:05 Find Film edit pt. [Sync] 1130:04 F/F Ent.TC edit pt. #2 1144322 1:14:43:22 Find Film edit pt. [Sync] 1420:10 F/F Ent.TC edit pt. #3 1150109 1:15:01:09 Find Film edit pt. [Sync] 1446:15 F/F
* You only need to convert to the “A”source’s for-
mat the first time. Subsequent conversions be­tween the two media formats is automatic.
36 – Frame Master®II
Setting Film Speed — [fps]
The default value for film speed is 24 frames per second. This key sets the fps used by the [16mm], [35mm] and [Cust] keys. To set a new value:
(1) Clear the calculator and select dec-
imal mode.
[On/C] [On/C] [Dec]
(2)
Enter the number of frames per sec­ond you want to set.
25.
(3) Press [Stor] [fps] to save this value
as the new fps setting.
[Stor] [fps] — 25
(4) Press [Rcl] [fps] to verify your entry.
[Rcl] [fps] — 25
Example: Setting 30 fps Film Speed
Enter and store 30 fps.
Steps Keystrokes Display
Clear calculator [On/C] [On/C] 0. Enter value [Dec] 30 30. Store as fps [Stor] [fps] FPS 30. Verify entry [Rcl] [fps] FPS 30.
User’s Guide – 37
Setting Frames Per Foot (f/ft)
The values for physical frames-per-foot (f/ft) can be adjusted for each type of film. The default values are:
Film Type Frames Per Foot
16mm 40 35mm 16 Custom 24
Setting a New Value
(1) Clear the calculator and select dec-
imal mode.
[On/C] [On/C] [Dec]
(2)
Enter the number of frames per foot you want to set (up to 99 f/ft).
20
(3) Press [Stor] then a film type key to
save this frames-per-foot value for that film type.
[Stor] [16mm]
(4) Press [Rcl] [16mm] to verify your
entry.
[Rcl] [16mm] — 20
(5) Reset to 40 fps and verify.
40 [Stor] [16mm] [Rcl] [16mm] — 40
38 – Frame Master®II
User’s Guide – 39
Setting Custom Time Code
The default value for custom time code is 30 frames per second (fps). This fps setting is used by the [CusTC] key only. To set a new value:
(1) Clear the calculator and select dec-
imal mode.
[On/C] [On/C] [Dec]
(2)
Enter the number of frames per sec­ond you want to set.
24
(3) Press [Stor] [CusTC] to save this
value as the custom time code setting.
[Stor] [CusTC]
(4) Press [Rcl] [CusTC] to verify your
entry.
[Rcl] [CusTC] — 24
Example: Setting 60 fps
Enter and store 60 fps.
Steps Keystrokes Display
Clear calculator [On/C] [On/C] 0. Enter value [Dec] 60 60. Store value [Stor] [CusTC] CFPS 60. Verify entry [Rcl] [CusTC] CFPS 60.
Using the Timer
The Frame Master II includes a full- function timer with selectable buzzer and Mark Point function.
The timer can count up from zero or count down from an entered time. You can count up or down in:
Real-Time (H:M:S*)
30 NDF Time Code
30 DF Time Code
25 PAL Time Code
Custom Time Code
16mm Feet:Frames
35mm Feet:Frames
Custom Feet:Frames
* Note: In real-time H:M:S, you may dis-
play decimals to 0, 1 or 2 places.
To count down, simply enter a start value and press [Conv] [Go/Stop].
If you press the [Off] key while the timer is running, the first press displays the active timer. The calculator will beep three times to let you know the timer is still active. The second press of the [Off] key will shut off the calculator.
40 – Frame Master®II
Counting Up or Down
If you do not select a mode, the timer defaults to the last timer mode you used. (The initial default timer mode is real time with one decimal place.)
(1) Select a timer mode (see “Prefs”).
[Prefs] [Prefs] (then) [+] or [–]
(2) To count up from zero, press:
[Go/Stop] [Go/Stop]
(3) To count up from a value other
than zero, enter the time you want and then press [Go/Stop].
[Go/Stop] 1 [:] 10 [:] [Go/Stop]
(4) To count down from a value other
than zero, enter the time you want to count down from and then press [Conv] followed by [Go/Stop].
[Go/Stop] 1 [:] 10 [:]
[Conv] [Go/Stop]
(5) While the timer is counting, you
will see the clock symbol flashing on the bottom left of the display. The star symbol will also appear if the timer buzzer is on and the timer is counting down.
GO 0:01:08
User’s Guide – 41
(6) You can use other keys and functions
while the timer is counting. If you are counting down, the calculator will beep three times and flash the display when the timer reaches zero. Press: [Go/Stop] to re-display the timer.
Press again to stop.
[Mark] to record the current
time value to a list which can be recalled.
[Rcl]
[Mark] Recall the marked points
(including start).
[On/C] To clear stopped and dis-
played timer value.
Using Timer Values
You can use a timer value in your cal­culations or you can store the value.
Calculating with Timer Values
(1) Press [Go/Stop] to freeze the dis-
play.
[Go/Stop]
display: 1:30:25:00
42 – Frame Master®II
(2) Press the equals key [=].
[=]
(2) Press the math key ([+] [–] [x] [÷])
you want to use.
[+]
(3) Enter another value then press the
equals key [=].
1 [:] 25 [:] [:] [=]
answer: 2:55:25:00
(4) You can convert timer values to
real-time, film, or time code. Press [Conv] then the format you want to convert this value to.
[Conv] [30NDF]
Timer Mark Points
To mark timer values into a paperless record, press [Mark] while the timer is running or stopped; the initial start value will automatically be recorded for you. You may record up to 14 values, in addition to the start point.
(1) Press [Mark] to record the values.
[Mark] (up to 14 times)
Left display will flash “MK01-MK14”
User’s Guide – 43
(2) Press [Go/Stop] to end Timing.
(While not mandatory, it is highly recommended that you not recall the marked values while the Timer is active and running.)
[Go/Stop]
(3) Press [Rcl] [Mark] to recall the first
value stored. Press [Mark] to scroll through additional marked points. When displayed, these values may be stored in Memory registers (us­ing [Stor] [0…9]) or entered into the In/Out registers for Duration calculation (using [Stor] [In], [Stor] [Out]).
[Rcl] [Mark]
[Stor] [0…9] for Memory,or
[Stor] [In]/[Out] for Duration calc.
(4) The recorded mark points are
cleared when the timer is cleared and restarted or when the calculator is turned off.
44 – Frame Master®II
Clearing the Timer
(1) Press [Go/Stop] to stop the timer if
it’s counting.
(2) Press [On/C] to clear timer.
Audible Buzzer Function
If counting down, the Timer will make an audible sound when it reaches zero. To turn this off (such as for an open­mic situation), scroll the preferences until “BUZZ” On/Off appears on the display. To toggle the Buzzer, simply press the [+] or [–] keys.
Setting Timer Mode
The Stop-Watch/Timer can count in any of 10 different modes — Real Time (3), Time Code (4) and Feet:Frames (3). Use the preferences function to select the mode you want — once “TMR” appears at left, press the [+] or [–] keys to scroll through the available timer modes.
User’s Guide – 45
Rate Function
The Rate function (accessed by press­ing [Conv] [•]) allows you to multiply a time code, feet-frame, real-time or frame value by a number (or rate) to get an output that is a decimal number rather than a time code, feet-frame, real-time or frame value. This is pri­marily used for finding costs based on a per-element (i.e., per-hour, per­frame) price structure.
Rates for various times/time codes
are calculated as follows:
TIME CODES per “time code hour” FEET-FRAMES per foot of film H:M:S per hour FRAMES per frame
Example: Real Time Rate (Per Hour)
You work on a project for 48 hours, multiply that by a rate of $75/hr.
Steps Keystrokes Display
Clear calculator [On/C] [On/C] 0. Select mode [H:M:S] 0:00:00 Enter time 48 [:] [:] 48:00:00 Multiply by rate [x] 75
find total amount [Conv] [•] 3600.
46 – Frame Master®II
Example: Film (Feet-Frames) Rate
Enter 65:10 Ft/Frm of 16mm film and multiply it by a rate of $25/foot.
Steps Keystrokes Display
Clear calculator [On/C] [On/C] 0. Recall 16mm F/Ft [Rcl] [16mm] 40.
If other than 40 upon recall, set to 40.
Set to 40 F/Ft 40 [Stor] [16mm] 40.
Select 16mm [16mm] 0:00 Enter feet/frames 65 [:] 10 65:10 Multiply by rate to
find total amount [x] 25 [Conv] [•] 1631.25
Example: Rate Per Frames
An animator has just completed 185 frames of 35mm film animation. Using a rate of $65 per frame, find the total cost.
Steps Keystrokes Display
Clear calculator [On/C] [On/C] 0. Select 35mm [35mm] 0:00 Select Frames [Frms] 0. Enter frames 185 185. Multiply by rate to
find total amount [x] 65 [Conv] [•] 12,025
User’s Guide – 47
Calculator Information
Accuracy/Display
For standard calculations, each calcu­lation is carried out internally to 10 digits and is rounded to a 7- or 8-digit standard display. A 5/4 rounding tech­nique is used to add 1 to the least sig­nificant digit in the display if the next non-displayed digit is 5 or more. If this digit is less than 5, no rounding occurs.
F
or remaining frame calculations
(time code), you can set the calculator to round the remaining frame value based on 5/4 rounding or truncate the value. To truncate, press the [Prefs] key successively until “5/4” appears at the left display area. To turn 5/4 frame rounding off, press [+] once; you will see the word “OFF” on the main dis­play.
APPENDIX
48 – Frame Master®II
Errors
An error will occur when you make an incorrect entry, if the answer is beyond the range of the calculator, or if you enter a mathematical impossibility such as division by zero. To clear an error, press the [On/C] button.
Battery Information
The calculator is powered by a single 3­Volt Lithium CR-2032 battery. This should last upwards of 1,000 hours of actual use. Should the display become very dim or erratic, replace the battery.
WARNING: Please use caution when
disposing of your old batteries as they contain hazardous chemicals.
The calculator is designed to shut itself off after about 8-10 minutes of non-use. Values in memory or shown on the display will be cleared. A run­ning stop-watch/timer will affect this amount of time.
User’s Guide – 49
LIMITED WARRANTY
Calculated Industries, Inc. (“CII”) warrants this product against defects in ma­terials and workmanship for a period of one (1) year from the date of original consumer purchase in the U.S. If a defect exists during the warranty period, CII at its option will ei­ther repair (using new or remanufactured parts) or replace (with a new or remanufac­tured unit) the product at no charge.
THE WARRANTY WILL NOT APPLY TO
THE PRODUCT IF IT HAS BEEN DAMAGED BY
MISUSE
, ABUSE, ALTERATION, ACCIDENT, IM-
PROPER HANDLING OR OPERATION, OR IF
UNAUTHORIZED REPAIRS ARE ATTEMPTED OR
MADE
. SOME EXAMPLES OF DAMAGES NOT
COVERED BY WARRANTY INCLUDE
, BUT ARE
NOT LIMITED TO
, BATTERY LEAKAGE, BEND-
ING, OR VISIBLE CRACKING OF THE LCD WHICH ARE PRESUMED TO BE DAMAGES RE- SULTING FROM MISUSE OR ABUSE.
To obtain warranty service in the U.S., ship the product postage paid to the CII Au­thorized Service Provider listed on the back page of the User’s Guide. Please provide an explanation of the service requirement, your name, address, day phone number and dat­ed proof of purchase (typically a sales re­ceipt). If the product is over 90 days old, include payment of $6.95 for return ship-
50 – Frame Master®II
ping and handling within the contiguous 48 states. (Outside the contiguous 48 states, please call CII for return shipping costs.)
A repaired or replacement product as­sumes the remaining warranty of the original product or 90 days, whichever is longer.
Non-warranty Repair Service — USA
Non-warranty repair covers service beyond the warranty period or service requested due to damage resulting from misuse or abuse.
Contact the CII Authorized Service Provider listed on the back page of the User’s Guide to obtain current product repair in­formation and charges. Repairs are guaran­teed for 90 days.
Repair Service — Outside the USA
Not all countries have CII Authorized Service Providers or the same warranty and service policies. To obtain warranty or non­warranty repair service for goods purchased outside the U.S., contact the dealer through which you initially purchased the product.
If you cannot reasonably have the product repaired in your area, you may con­tact CII to obtain current product repair in­formation and charges, including freight and duties.
User’s Guide – 51
Disclaimer
CII MAKES NO WARRANTY OR REPRE-
SENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE PRODUCTS QUALITY, PERFORMANCE, MERCHANTABILITY, OR FIT- NESS FOR A PARTICULAR PURPOSE. ASARE- SULT, THIS PRODUCT, INCLUDING BUT NOT
LIMITED TO
, KEYSTROKE PROCEDURES,
MATHEMAT-ICAL ACCURACY AND PREPRO- GRAMMED MATERIAL, IS SOLD AS IS,” AND
YOU THE PURCHASER ASSUME THE ENTIRE
RISK AS TO ITS QUALITY AND PERFORMANCE
.
IN NO EVENT WILL CII BE LIABLE FOR
DIRECT
, INDIRECT, SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM
ANY DEFECT IN THE PRODUCT OR ITS DOCU
-
MENTATION.
The warranty, disclaimer, and reme­dies set forth above are exclusive and replace all others, oral or written, expressed or im­plied. No CII dealer, agent, or employee is authorized to make any modification, exten­sion, or addition to this warranty.
Some states do not allow the exclusion or limitation of implied warranties or liabil­ity for incidental or consequential damages, so the above limitation or exclusion may not apply to you. This warranty gives you spe­cific rights, and you may also have other rights which vary from state to state.
52 – Frame Master®II
FCC Class B
This equipment has been certified to comply with the limits for a Class B com­puting device, pursuant to Subpart J of Part 15 of FCC rules.
Legal Notices
Software copyrighted and licensed to Calculated Industries by Specialty Calculator Technologies, LLC, 1999.
User’s Guide copyrighted by Calculated Industries, 1999.
Frame Master®and Calculated Industries®are registered trademarks of Calculated Industries, Inc.
ALL RIGHTS RESERVED.
User’s Guide – 53
How To Reach CII Headquarters
Mail
Calculated Industries, Inc. 4840 Hytech Drive Carson City, NV 89706 USA
Phone
775-885–4975
Fax
775-885–4949
Email
techsup@calculated.com
World Wide Web
http://www.calculated.com
n
o
C
s
r
i
t
a
y
C
MAY-6 97
.32
V
N
NOTES
Designed in the
United States of America
Printed in Indonesia
Manual 9226–MNv2.0
CALCULATED INDUSTRIES
We put answers at your fingertips
®
Loading...