Calculated Industries 9226 User Manual

Film/Video Calculator
F
RAMEMASTER
®
II
CALCULATED INDUSTRIES
®
We put answers at your fingertips
User’s Guide
CALCULATED INDUSTRIES
30 DF
F
RAME MASTER
Stop Watch/Timer
G
o/Stop
16mm
30 NDF30 NDF
Sync
Conv
Stor
Rcl
:
®
HRS MIN SEC FRM
®
II
H:M:S
Mark
Film
Cust
35mm
Time Code
30 DF
A
In
7 9
Cus TC
25 PAL
B Sub
Out
8
4 5
1
2
Rate
0
Off
Dec
fps
Adj fps
Dur
On/C
%
%
Prefs
Frms
Sum
Rem
÷
AC
6
+
Clr Mem
3
+
+/–
=
Table of Contents
Getting Started
NTSC (“SMPTE”) Time Code . . . .4
Conversions . . . . . . . . . . . . . . . . . .6
Power On & Off . . . . . . . . . . . . . .9
Key Definitions/Functions . . . . . .10
Basic Math Operations . . . . . . . . .20
Memory Functions . . . . . . . . . . . .21
Preferences . . . . . . . . . . . . . . . . . .23
Using the
Frame Master®II
Entering Values . . . . . . . . . . . . . .25
Math Operations . . . . . . . . . . . . .29
In/Out/Duration Points . . . . . . . .32
Sync/Offset Function . . . . . . . . . .35
Setting Film Speed [fps] . . . . . . . .37
Setting Frames Per Foot . . . . . . . .38
Setting Custom Time Code . . . . .39
Using the Timer . . . . . . . . . . . . . .40
Timer Mark Points . . . . . . . . . . . .43
Rate Function . . . . . . . . . . . . . . .46
Appendix
Calculator Information . . . . . . . . .48
Limited Warranty . . . . . . . . . . . .50
2 – Frame Master®II
Introducing
Frame Master®II
The Frame Master®II is designed to simplify calculations and conversions for Film, Time Code, and Real-Time. It features:
Complete conversions between Film,
Time and Time Code formats.
Adds, Subtracts, Multiplies and
Divides Film, Time Code and Real­Time (H:M:S) units.
Automatic In/Out/Duration calcu-
lations for editing and EDL’s.
Custom settings for Film Speed,
Film Frames, and Time Code.
Count up/count down Timer (that
counts in Real-Time, Feet-Frames, and Time Code) with Buzzer and Mark Point functions
The Frame Master II also works as a standard math calculator with Memory and Percent functions, plus battery-sav­ing auto shut-off.
Calculated Industries, Inc.
4840 Hytech Drive, Carson City, NV 89706 USA
Tech Support TEL: 775/885-4975 • FAX: 775/885-4995
http://www.calculated.com
User’s Guide – 3
NTSC (“SMPTE”) Time Code
There are two types of NTSC 30 frames­per-second (fps) time code commonly used in North America and Japan: Non­Drop Frame (30
NDF) and Drop Frame
(30
DF). These time codes are both differ-
ent than real clock time since they typi­cally run at a reference rate of 59.94 Hz rather than true clock rate of 60 Hz: Since each video frame is composed of 2 inter­laced fields, the NTSC signal translates to
59.94 fields per second, which, when divided by 2 fields per frame, yields 29.97 fps, not 30. The resultant speed is 0.1% slower than real time.
Non-Drop Frame Time Code
Commonly used because of its simplic­ity, Non-Drop Frame Time Code makes no attempt the compensate for this real time discrepancy — about 3.6 seconds in one “hour” of 30
NDF time code (i.e., one
“hour” of 30
NDF time code equals
approximately 1 hour and 3.6 seconds of real time). Again, this is when the time code is referenced to 59.94 Hz.
GETTING STARTED
4 – Frame Master®II
Drop Frame Time Code
Drop Frame time code was developed to compensate for the error between 30 NDF time code and 29.97 NTSC signal speed. In Drop Frame, the first two frame numbers (:00 and :01) are dropped at the start of each minute, except for minutes ending in zero (0, 10, 20, 30, 40 and 50). In one “hour” of Drop Frame time code, this amounts to 108 frames (54 x 2 =108) skipped, or about 3.6 sec­onds of real-time.
While Drop Frame time code is said to be real-time accurate, it only synchro­nizes to real-time at these 10-minute marks (and even then it is not 100% ac­curate), but it’s generally “close enough.”
Both types of NTSC time code may be referenced to 60 Hz rather than 59.94 Hz; this is common in audio recording. In this case, 30
NDF time code is “time-
accurate” and 30
DF time code runs 0.1%
faster than real time. Your calculator may be set to run NTSC time code at either
59.94 Hz (the default) or 60 Hz.
For more information on video time codes, refer to SMPTE Standard ANSI/­SMPTE 12M-1995, available from the
Society of Motion Picture and Television Engineers (SMPTE), White Plains, NY.
User’s Guide – 5
Other Time Codes
The Frame Master II also contains two other Time Code modes: (a) 25 fps (P
AL/SECAM) and (b) Custom Time
Code, which can be set to any speed from 1-100 fps (the default setting is “true” clock-accurate 30 fps — i.e., 30 fps referenced to 60 Hz).
Note: Both these are “true” speeds in
that they need no adjustments to synchronize them to real-time.
Conversions
Before moving on, it is very important to understand how conversions are done on the calculator, as there are var­ious standards used throughout the world. The three conversion methods used on this calculator:
(1) Frame to Frame — Each frame of
one format is converted to one frame of another format (i.e., NTSC Non­Drop Frame Time Code to NTSC Drop Frame Time Code — the time code changes, but the number of frames stays constant).
6 – Frame Master®II
(2) Frame Rate to Frame Rate — Con-
versions are based on the respective frame rates at ratio of those frame rates (i.e., theatrical film shot at 24 fps to NTSC video running at 30 fps, referenced to 59.94 Hz or 60 Hz, depending on the selected Hz reference; if referenced to 59.94, the film speed will be slowed down to 23.976 for an even frame con­version). This conversion will result in more or less frames converted, such as happens with a “3:2 Pull­Down.”
(3) Time-Based — Values are con-
verted strictly based on actual time (i.e., NTSC video to PAL video).
How the
Frame Master II
Converts
Here is a listing of the more common types of conversions and how they are converted on the Frame Master II. Be­cause of the various methods employed, multiple conversions of the same en­tered value may change when re-con­verted back to the original entry format — unless this is done in the exact reverse order of conversion.
User’s Guide – 7
NTSC/NTSC Frame to Frame. NTSC/Film Rate to Rate. NTSC/PAL Time-based. Film/PAL Frame to Frame. Film/Cust TC Frame to Frame. PAL/Cust TC Frame to Frame. Film/Film Frame to Frame.
All conversion to real time (H:M:S) are, of course, time-based.
Special Note to Users of the Original
Frame Master/Plus
Calculators
If you use or used the original Frame Master/Frame Master
®
Plus, the con-
versions you get on this new model will differ substantially. All conversions on our original model(s) were time-based, which often led to unexpected results. The ones used here are based on typical worldwide industry standards. Some applications, however, will vary, but normally there will be a means to con­vert almost all formats using your desired method.
8 – Frame Master®II
Power On & Off
Turn the calculator on by pressing the [On/C] key.
To turn it off, press the [Off ] key.
Auto Shut-Off
The calculator will turn itself off if it is not used within 8-10 minutes, except when the Stop-Watch/Timer is active.
(1) When the Stop-Watch/Timer is
counting up, the calculator will shut off after 8 hours if you have not used it during that time. This will vary slightly if you’re timing in non-real time modes such as NTSC Time Code.
(2) When the Stop-Watch/Timer is
counting down, the calculator will shut off if you do not use it within 8-10 minutes after the timer reaches zero.
User’s Guide – 9
Key Definitions/Functions
[+] [–] [x] [÷] [=]
Arithmetic operation keys.
[%]
Four-function percent key.
[0] – [9]
Digits used for entering numbers.
[•]
Decimal point.
[Off] — Off Key
Turns all power off.
10 – Frame Master®II
®
Off
Dec
fps
Cus TC
Adj fps
Dur
On/C
Prefs
Frms
Sum
F
RAME MASTER
Stop Watch/Timer
G
o/Stop
16mm
30 NDF30 NDF
Sync
Conv
II
H:M:S
Mark
Film
Cust
35mm
Time Code
30 DF
25 PAL
B Sub
A
In
Out
7 9
8
%
%
Rem
÷
AC
[On/C] — On/Clear Key
Turns power on. If on, pressing once clears the last entry and the display. Pressing twice clears all temporary registers.
[Conv] — Convert Key
Used with the Mode keys to convert between Modes. Also used to access special 2nd functions.
[Rcl] — Recall Key
Recalls values stored in any register. Press [Rcl] and then the key you wish to display the value of. For example, [Rcl] [fps] displays the value stored for film speed.
[Stor] — Store key
Used for permanent storage of up to 10 separate, non-accumulating values in the 0-9 Memory locations. Also used to set values for film frames per second, film speed, film size and cus­tom time code speed.
[:] — Colon key
Separates multiple entries for real time, time codes, film footages, etc.
User’s Guide – 11
[H:M:S]— Hours/Minutes/Seconds
Used for two functions: (1) to estab­lish a “real-clock-time” mode for entering and calculating real time (H:M:S – hours, minutes, seconds); (2) to convert a time code, film footage or frame value to real time.
[Frms] — Frames
Enters a frame value or converts (when used with the [Conv] key) a displayed time code or film footage value to a decimal frame value.
[Dec] — Decimal Math Mode
Toggles the calculator to decimal math mode and clears the display to “0.” This mode is only used for reg­ular math calculation. It cannot be used for time code, real-time or film footage calculations.
[In] — In key
Enters or calculates the start point. Calculates the “in” starting point based on the values in the [Dur] and [Out] registers.
12 – Frame Master®II
[Out] — Out key
Enters or calculates the end point. Calculates the “out” ending point based on the values in the [Dur] and
[In] registers. (Note: This calculator uses “EDL” or ”exclusive” formats for the Out point — that is, Out is not con­sidered part of the duration, rather the start of the next edit.)
[Dur] — Duration key
Enters or calculates the duration. Calculates the “duration” value based on the values in the [In] and
[Out] registers.
[Sum] — Sum key
Used for accumulating values. To display the accumulated value, press
[Rcl] [Sum].
[Sync] — Sync/Offset key
Allows you to create an offset between A and B sources, and then find match­ing edit points. (See “Sync/Offset.”)
[Prefs] — Preferences key
Allows you to customize various con­versions or outputs on the calculator to your needs. (See “Preferences.”)
User’s Guide – 13
[30 NDF] — 30 Non-Drop-Frame
Time Code
Used for two functions: (1) to enter or calculate NTSC 30 NDF Time Code; (2) when used with the [Conv] key, converts a real time, time code (other than 30 NDF), film footage or frame value to NTSC 30 Non-Drop Frame Time Code (H:M:S:F). While normally ref-
erenced to 59.94 Hz, your calculator can be set to reference 30 NDF time code at 60 Hz.
[30 DF] — 30 Drop-Frame Time Code
Used for two functions: (1) to enter or calculate NTSC 30 DF Time Code; (2) when used with the [Conv] key, converts a real time, time code (other than 30 DF), film footage or frame value to NTSC 30 Drop Frame Time Code. While nor-
mally referenced to 59.94 Hz, your cal­culator can be set to reference 30 DF time code at 60 Hz.
14 – Frame Master®II
[25 PAL] — PAL/SECAM 25 FPS
Time Code
Used for two functions: (1) to enter or calculate P
AL/SECAM 25 FPS Time
Code; (2) when used with the [Conv] key, converts a real-time, time code (other than 25 FPS), film footage or frame value to PAL/ SECAM 25 FPS time code.
[CusTC] — Custom Time Code
Used for two functions: (1) to enter a custom time code (H:M:S:F); (2) when used with the [Conv] key, converts a real time, time code (other than the custom time code you’re using), film footage or frame value to the Custom time code. The Custom time code is “real-clock­time” accurate (meaning that 30 fps referenced to 60 Hz, not 59.94 Hz).
[16mm] — 16mm Film key
Used for two functions: (1) to enter or calculate 16mm film (Feet­Frames); (2) when used with the [Conv] key, converts a real time, time code, or frame value to 16mm film. (Standard = 40 frames/foot.)
User’s Guide – 15
[35mm] — 35mm Film key
Used for two functions: (1) to enter or calculate 35mm film; (2) when used with the [Conv] key, converts a real time, time code, or decimal frame value to 35mm film. (Stan­dard = 16 frames/foot.)
[CusFilm] — Custom fps
Used for two functions: (1) to enter a custom feet-frames; (2) when used with the [Conv] key, converts a real time, time code, film footage or frame value to the Custom Film set­ting. (Standard = 24 frames/foot.)
[fps] — Film Frames Per Second
Sets the film speed for 16mm, 35mm and Custom film keys. The default value is 24 fps (the world­wide standard for theatrical film). Time code is not affected by this fps value. This fps value is “clock-time” accurate (meaning that 24 fps equals 24 frames per clock second).
16 – Frame Master®II
Stop-Watch Timer Keys
[Go/Stop] — Timer Go/Stop
Activates the Stop-Watch/Timer.
If Timer is not
counting:
First press displays the stopped timer (blank timer or timer with time value displayed). At this point, you may enter a time-related value.
Second press starts the timer. Third press stops the timer. Fourth press re-starts the timer. Subsequent presses switch between
stopping and starting the timer.
If Timer is counting:
First press displays the counting timer (counting up from zero or an entered value). To count down, enter a value
and press [Conv] [Go/Stop]. Second press stops the timer. Third press re-starts the timer. Subsequent presses switch between
stopping and starting the timer.
[Mark] — Mark Point Function
Allows you to record to “tape” up to 14 mark points (plus the Start) while the Timer is running. Pressing [Rcl]
User’s Guide – 17
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