All software and hardware terms not specified, as well as brand names, are registered trade marks
or trade marks of their respective owners.
VSampler 3 Start Up and Basics
License agreement
In the following, “software” designates the program “VSampler” contained in
the packaging, including the manual, Soundlibraries and purchased registration
key. “Manufacturer” designates the company Speedsoft.
The buyer acquires the non-exclusive right from the manufacturer to use the
software for an unlimited period of time on a suitable computer. With the opening of the CD packaging, the buyer agrees to the following license agreement:
The buyer is entitled to resell the software, to install the software on one computer per purchased license and to make backup copies of the software for personal use.
The buyer is not entitled to keep backup copies of the software after sale, to
rent or lend the software, to manufacture or distribute copies of the software, or
to change the software (with exception of the Soundlibraries) in any way.
The software has been produced with the utmost care. Buyer and manufacturer
agree that it is not possible to develop an absolutely error-free software for all
applicable conditions. The manufacturer will repair known software bugs as
quickly as possible. The suitability of the software for a specific purpose is not
guaranteed by the manufacturer. The buyer is not entitled to compensation in
the case of a defect, except in states where liability exclusion is not permissible.
In any case, liability is limited to the amount of the purchase price. Liability for
consequential damages is excluded. The customer is responsible for the storage
and back-up of their data.
Venue for all disputes related to the software is the state court of the company
location of MAZ at the time of the dispute. Applicable law is the one of the
Federal Republic of Germany. Should any provision of this agreement contravene valid law all other provisions will continue in full force and effect.
Introduction
Note
Make sure to back up your data.
A power failure, a program crash or a virus can destroy your files. Make sure
that you regularly back up important data such as Soundlibraries and song files,
and keep these in a safe place, preferably outside of your computer at an external data medium. This also applies to your serial number.
Warning
Due to the variety of VSampler’s control possibilities, unexpected high signal
levels can occur that can harm both your hearing and your equipment if the
playback level is too loud. Please do not turn up your amp any louder than is
comfortable for you to listen to at the highest digital output level (0 dB in the
VSampler mixer).
Speedsoft and MAZ congratulate on your purchase of VSampler 3!
Small View of VSampler 3
VSampler transforms your Windows PC into a 255 voice polyphonic software
sampler that transforms each recorded sound into a musical instrument. It provides all of the classical sampler features in excellent sound quality, and also
offers you a multitude of new opportunities. In cooperation with the users of
it’s award-winning predecessor
veloped which, beneath a truly transparent surface, combines extensive signal
processing abilities with simplest handling. Drag & drop actions and context
menus allow quick access to all functions and provide for a smooth workflow.
VSampler can operate either as a plug-in (VSTi or DXi) in your sequencer, or it
can run as an independent program, connecting via Rewire or MIDI. The included “virtual MIDI-cable” also connects VSampler to classical MIDI sequencers.
VSampler loads Instruments in the following popular sampler formats: SF2™,
ReCycle™ (RCY, REX, RX2), Gigastudio™, HALion™, Kontakt™, DLS,
AKAI™ (S1000/S3000 CD and S5000/S6000 .AKP files) and E-MU™ III / IV
CDs, as well as Samples (WAV, AIF) and drum kits (LM4™, Battery™ KIT).
, an intelligent software sampler has been de-
9
Introduction
Some of the previously mentioned sequencer interfaces
and import formats are not available in the VSampler 3.0
OEM version, see “1.5. OEM Version vs. Independent
Version” on page 20.
VSampler’s unique Instrument preview allows you to test different sounds with
a single mouse-click even during playback. Owners of an SB Live! or Audigy
sound card will be pleased that VSampler can also save files in the popular SF2
format.
VSampler’s various envelope types which can be synchronized to the song
tempo, it’s LFO’s and it’s velocity sensitive filters ranging from subtle to aggressive are all inducive to sound editing. Instruments can be further refined
using either the included effects (Reverb, Delay, Phaser, Distortion, EQ …) or
any VST plug-in. The animation of all effect-, envelope- and filter parameters
in a mutual modulation matrix, creates Instruments with extraordinary dynamics and convincing, realistic playability. The included presets for effects, envelopes and modulations will get you off to a good start.
transparent auto-zoom envelopes
Whether you want a quick playback module for everyday use, or a creative tool
with the qualities of a synthesizer; VSampler 3 offers you both in one versatile
instrument.
Speedsoft and MAZ hope you enjoy using VSampler!
10
VSampler 3 Start Up and Basics
1.2 About this Manual
Manuals usually begin with sentences such as: “please take the time to read this
user manual carefully.” We certainly don’t want to stop you. This manual
“Start Up and Basics” helps you set up VSampler on your system, and explains
the basic concept and use of VSampler as well as it’s most important settings.
Further information, such as how to build your own sampler instruments, is
available in the VSampler Reference Manual. This is included as a PDF file
with the VSampler version 3.1 and up, and can be downloaded for free from the
VSampler website www.vsampler.com
print version can be purchased for a nominal price.
After the first phase of testing, we would like to suggest that you take a look at
the appropriate chapter in this introduction or in the Reference Manual while
you are working with VSampler. The better you are at taking advantage of
VSampler’s capabilities, the faster you will be able to realize your ideas in the
future. Often, there are several ways of performing an operation, but in the long
run, the most obvious way is not always the shortest.
As with every other instrument, the old adage “practice makes perfect” also
applies to VSampler.
The manual will give some background information if it is needed in order to
understand a chapter. We do however assume that you have some basic knowledge about your sequencer and music software. Please don’t expect a comprehensive treatise on the subject of “Digital Audio Workstation for the PC.” A
huge amount has been written on this and other music-related topics. Look
around and you’ll certainly find a book that fits your needs.
All information in this manual refers to VSampler 3.1
The term “VSTi plug-in” is used to mean “VST instrument plug-in” in order to
differentiate it from VST effect plug-ins.
as soon as version 3.1 is released, or a
11
Introduction
1.3 Setting Up Your System
1.3.1 Minimum system requirements
In order to use VSampler as an instrument, your PC must fulfill the following
minimum requirements.
Hardware
• CPU (processor): Intel Pentium II 400 MHz and up (or comparable)
The OEM version “VSampler 3.0 DXi” includes the DXiplug-in, but not VSTi plug-in, ReWire, Standalone version and virtual
MIDI cable. If you like, you can purchase them us an upgrade, see “1.5.
OEM Version vs. Independent Version” on page 20.
1.3.2 Recommended system requirements
VSampler can operate with the above minimum system requirements. However, in order to playback larger Soundlibraries in a song with an intricate arrangement and a large number of Voices, the following system profile is recommended (see “6.8.1. Purchasing decisions: hardware” on page 116):
• Intel Pentium IV of 1 GHz and up (or comparable), the faster the processor,
the greater number of possible Voices (see “6.6. Polyphony” on page 114)
12
VSampler 3 Start Up and Basics
• 512 MB RAM: the more memory, the larger the Instruments that can be
played even without using DRC (see “6.5. Dynamic Resource Control
(DRC)” on page 112)
• Fast hard disk with 7200 rpm
1
or more: the faster the hard disk, the greater
the number of Voices possible (polyphony) with activated DRC. A fast
hard disk also speeds up the loading of Soundbanks.
If you want to use VSampler as a live instrument, and play it with a MIDI keyboard and/or a MIDI controller, it is recommended that you use a sound card
with an ASIO driver with a latency below 15 ms.
We recommend to use the Microsoft Windows versions 2000 or XP. Based on
our experience, these are more reliable than the earlier versions 98 and ME.
1.3.3 Installation
Boxed version
Place the program CD in your CD-ROM
drive. Depending on the auto-start settings of your system, either the setup
program will start automatically, or you
must open setup.exe in the Explorer.
Download version
Get the VSampler downloadversion from www.vsampler.com
and start the setup program from
the Explorer by opening the selfextracting .exe file.
Please follow the instructions of the setup program as described below:
Step 1
Choose the language for the GUI (Graphic User Interface) and Help texts.
Step 2
Read the VSampler 3 license agreement and accept it if you agree to it (necessary for installation).
Step 3
If you’re interested, read the quick information of the latest version
Step 4
1
Revolutions per minute: The more revolutions, the faster data can be continu-
ously read.
13
Introduction
hard drive.
Choose the directory on your hard disk where you want VSampler to be installed – the directory of a previously installed earlier version will be recognized automatically and suggested.
If you have previously installed an earlier version of VSampler
3 on your hard disk, please select the same directory. This
guarantees that VSampler will retain all of your settings, and
that no orphaned VSampler data will be left stranded on your
Step 5
Choose the components which you wish to install.
The first two options (at least) should be selected. Exception: The current version of VSampler is already installed, and you just want to add one of the other
options.
The lower options are for selecting how VSampler should connect with your
sequencer. Select the appropriate variation(s). You can find a list of popular
synthesizers and the preferable way of connecting each to VSampler in section
2.2 on page 24.
14
VSampler 3 Start Up and Basics
VSTi plug-in, ReWire and the virtual MIDI cable can also be
installed by owners of a VSampler 3.0 OEM registration key. They will
then be available in the restricted demo-version, and can be tested thoroughly.
If you like, you can purchase an upgrade including VSTi plug-in and
Standalone version (incl. ReWire and the virtual MIDI cable), see “1.5.
OEM Version vs. Independent Version” on page 20.
Note about the VSTi plug-in: Please check whether VSampler’s “VST plug-in
directory” shows the correct “VST plug-ins” directory, i.e. the one that your
sequencer actually uses. Otherwise change it with the “Browse” button.
Note about the Speedsoft virtual MIDI cable:
to VSampler will appear throughout Windows (i.e. in every MIDI sequencer).
It is only necessary to install this if your sequencer supports neither VSTi/DXi
plug-ins, nor sending MIDI data per ReWire. For more information, see 2.2.1.
on page 24.
Step 6
Choose the type of files which should be associated with VSampler. This
means, whenever you click one of these files in the Explorer, it will be automatically loaded in VSampler (see the tip at the end of this section).
If this is installed, a MIDI output
Step 7
Click “Start Install” to complete the installation.
Tip about associating file types with VSampler: The files can
still be opened with any other (appropriate) program. You can
also change the association of the file type at any time:
• in the Explorer, click with the right mouse button on a file whose association you wish to change, and select “open with…” and then “select program”
• select the program from the list
• select the option “Always open file with this program” and click
“OK”
15
Introduction
1.3.4 Starting VSampler
After you have installed VSampler, you can start the program for the first time.
For more information concerning the first start of VSampler see section “2.
Start” on page 23.
1.4 Registration
1.4.1 Restricted demo-mode
After installation, VSampler starts up in demo mode. In comparison to the full
version, the demo version has two restrictions.
• Soundlibraries can not be saved
• Playback is interrupted regularly by a beeping noise
In order to remove these restrictions, you must register your serial number
online (this must only be done once), whereupon you will receive your permanently valid registration key, which you must then paste into VSampler.
1.4.2 Registering the serial number online (once)
VSampler comes with a serial number in the form of “VS3-1234567812345678-12345678-12345678.” This can be found either on the CD cover
(boxed version) or it will be sent to you by email (download version). In order
to remove these restrictions, you must register your serial number online,
whereupon you will receive your permanently valid registration key in return.
As opposed to e.g. the product activation scheme of Microsoft
Windows XP, VSampler must only be registered online one
single time.
By registering your “VS3-…” serial number, you receive a permanently
valid registration key, which will be accepted by every VSampler 3.x
version on any computer. Also, after re-installing VSampler or even Windows, you can immediately insert the key in VSampler (see screenshot,
option “skip this step”)..
In order to start the registration, select “Register” from VSampler’s “Help”
menu. This occurs automatically the first time you start VSampler. VSampler
offers three registration variations:
16
VSampler 3 Start Up and Basics
the three registration variations
Automatic (online)
For the automatic registration, your computer must be connected to the Internet.
Unless your computer is permanently online, you must now connect to the
Internet manually.
VSampler automatically opens your Internet browser with the online registration form, so that you can enter your serial number. After sending the completed form, your permanently valid registration key will be shown on the website. Now copy & paste it in the large text field in VSampler, as described in the
next section “1.4.3. Inserting the registration key in VSampler.”
Please don’t attempt to type in the (long) registration key
manually, this will most certainly lead to typing errors. Instead,
use the Windows copy & paste function (right mouse button).
Manually
If your music computer does not have Internet access, you can fill out the
online registration form from another computer in order to enter your serial
number:
www.maz-sound.com/register
17
Introduction
Alternately, VSampler can save this address as an .url file, which you can transfer to an Internet PC on a floppy disk in order to open the online registration
form the Internet PC by double-clicking the .url file.
registration with the help of another computer with Internet access
1.4.3 Inserting the registration key in VSampler
After sending the filled-out online registration form, a permanently valid registration key will be created, which will be shown on the website. Copy & paste
it into the large text field in VSampler. See the following screenshots.
Please don’t attempt to type in the (long) registration key
manually, this will most certainly lead to typing errors. Instead,
use the Windows copy & paste function (right mouse button).
If you have registered your copy of VSampler on another computer due to lack
of Internet access, copy the registration key onto a floppy disk as a text file, and
then paste the key from the text file into VSampler’s registration page at your
music PC. This way, you won’t have to type it in manually.
18
VSampler 3 Start Up and Basics
After the registration key has been pasted in, your screen should look like this:
To complete the registration, click the button “next step” for the last time. Afterwards, the successful registration will be shown:
You can view your current registration status at any time by pulling down the
“Help” menu and selecting “Register.”
Please store a copy of your serial number and registration key
permanently, e.g. as a text file on a CD!
19
Introduction
You will receive a summary of your registration with all relevant details in an
email. This should be saved as a text file on an external medium, i.e. on CD. In
the future (for example after re-installing Windows or VSampler) you can paste
your registration key into VSampler immediately without having to register
online again.
1.5 OEM Version vs. Independent Version
1.5.1 What does OEM-Version mean?
In addition to the VSampler package offered at www.vsampler.com
, an OEM
version of VSampler is also available, bundled with other products. An OEM is
a manufacturer (e.g. a sequencer or soundcard manufacturer), who integrates
components of other manufacturers (e.g. VSampler) in their own product, and
distributes this product under their own name.
Despite the significantly lower price, the OEM version of VSampler offers all
of the functions available in the full version at the time of OEM licensing –
however, only within that package. Outside of the package, OEM versions of
VSampler only operate in the restricted demo-mode (see section 1.4.1. on page
16). This currently applies to “VSampler 3.0 DXi” from the Cakewalk package
“Sonar 3 Producer.”
1
1.5.2 Restrictions of the OEM version
The VSampler 3.0 DXi version distributed by Cakewalk with it’s “Sonar 3
Producer” edition has the complete functionality of the VSampler 3.0 full version’s DXi plug-in. It is functional within all DXi compatible sequencers such
as Cakewalk Sonar
or Project 5 , and includes all future updates offered by
Cakewalk that improve existing 3.0 features or fix bugs.
VSTi plug-in, ReWire- and Standalone version, as well as some additional new
functions, which are not offered by Cakewalk as a free update to the VSampler
OEM version, can be purchase as an upgrade at the online-shop of
www.vsampler.com
1
Original Equipment Manufacturer
. At “1.5.4. Upgrade to the VSTi-DXi-ReWire-Standalone
20
VSampler 3 Start Up and Basics
package” on page 21 you can find the exact listing of the additionally available
features.
Whenever one of these features is mentioned in the manual, it
will be marked by this symbol.
1.5.3 Free updates
Updates to the OEM version provided with the “Sonar 3 Producer” package,
can be downloaded from Cakewalk in the form of patches. Updates can also be
downloaded from www.vsampler.com
The latest VSampler 3.x update for all VSampler 3 versions can
be downloaded at www.vsampler.com
This download is suitable for updating all versions of VSampler 3. This way,
users of the OEM version can test the VSTi plug-in and Standalone version of
VSampler in the restricted demo-mode (see section 1.4.1. on page 16). VSampler automatically recognizes the previously installed version, and retains all of
it’s settings. This also includes the registration level, i.e. the registration key
(for either the OEM version or the full VSTi-DXi-ReWire-Standalone package)
determines which features will be activated.
All future improvements and bug fixes of existing features of “VSampler 3.0
DXi” will of course be free for users of the OEM version as well. This is also
valid for numerous new features which have been added in VSampler 3.1, but
not for all of them:
.
1.5.4 Upgrade to the VSTi-DXi-ReWire-Standalone package
If you wish to add features, which are not offered by Cakewalk as a free update
to the VSampler OEM version, or if you would like to use the VSTi plug-in,
ReWire or Standalone version of VSampler, no problem. The upgrade can be
purchased at the online-shop of www.vsampler.com
includes the following features, in addition to those of the OEM version.
at a reasonable price. It
21
Introduction
VSTi, ReWire, Standalone, virtual MIDI cable
Users of the full VSTi-DXi-ReWire-Standalone package can use VSampler and
it’s Soundlibraries with identical sound in almost any sequencer:
• as a VSTi plug-in, inside of e.g. Nuendo, Cubase, Cubasis
, Fruityloops, Renoise, Samplitude, n-track
Orion
• as a DXi plug-in, inside of e.g. Cakewalk Sonar or Project 5
• by using ReWire with e.g. Live or Protools
• by using the included virtual MIDI cable with any classical MIDI se-
quencer, e.g. Cakewalk Pro Audio
Sibelius
The Standalone version also lets you use VSampler without a sequencer as a
live instrument. 16 individual stereo outputs are available when using multichannel soundcards (ASIO or DirectSound). For more information see "2.2.
Decision: Standalone, Plug-in or ReWire?" on page 24.
New features included with VSampler 3.1 and up
Some of the new features added after the release of VSampler 3.0, are not offered by Cakewalk as free update to the “VSampler 3.0 DXi” OEM version.
They can however be added, and are also part of the upgrade. This affects the
following additional features:
• playback of Instruments of any size, without being limited by RAM size
• import of the formats ReCycle™ (RCY, REX, RX2), Kontakt™, Battery™
and E-MU™ III / IV CD
• group effects and individual outputs at Sample level, e. g. to add different
effects to the bass-drum and snare-drum of a drum kit, or to send their signals to different mixer channels of the sequencer
, or Finale
Whenever VSTi, ReWire, Standalone version or virtual MIDIcable is mentioned in the manual, this symbol marks their absence in the OEM version.
, Band-In-A-Box, Power Tracks Pro,
, Logic, Acid,
22
Whenever one of these features is mentioned in the manual, it
will be marked by this symbol.
VSampler 3 Start Up and Basics
2Start
When you start VSampler for the first time, VSampler offers to search your
computer for installed VST effect plug-ins, in order to make them available for
your VSampler Instruments. If you are unsure whether VSampler should do
this, click “no” for the moment, you can perform the search at another time (see
VSampler Reference Manual).
2.1 Quickstart
VSampler Small View: 16 MIDI channels, the most important controls, on-screen keyboard
When starting VSampler for the first time, the Soundlibrary "startup.vs3" is
loaded automatically. Loading and importing other sounds is described in the
sections “4.2. Loading a Soundlib” on page 58 and "4.3. Importing Instruments" on page 59.
You can play the first Instrument “euro” right away using your MIDI keyboard,
your sequencer, or the on-screen virtual keyboard. As soon as VSampler receives MIDI signals, the number of the MIDI channel receiving data lights up
briefly. Test the velocity behavior of this sound – the harder you strike the keys
(or by clicking farther down on a key of the on-screen keyboard), the brighter
the sound.
Everything else you’ll need to get started using VSampler’s powerful features
will be explained in the following chapters – have fun!
23
Start
2.2 Decision: Standalone, Plug-in or ReWire?
VSampler can be used with practically any sequencer, because it supports all
important sequencer interfaces under Microsoft Windows. Which variation of
VSampler you should use depends on your sequencer. Since most current sequencers support several interfaces, here is some information to help you make
your decision. VSampler can be started in three different ways:
2.2.1 Standalone version
The Standalone version of VSampler transforms your PC into a
dedicated sampler with 16 channel MIDI input and up to 16 individual stereo
outputs with an ASIO or DirectSound soundcard. This way, the entire processing power of your computer is available to VSampler. If you’re not using a
sequencer (e.g. to play VSampler as a live instrument), this is your best option.
The Standalone version of VSampler is not just for live performance. The included virtual MIDI cable (see “5.3.2. Setting up the virtual MIDI cable” on
page 84) enables VSampler to connect to any MIDI sequencer, e.g. Cakewalk
Pro Audio, Band-In-A-Box, Power Tracks Pro, Sibelius or Finale. In compari-
son with the plug-in version, the Standalone version runs outside of the sequencer and is treated like external MIDI hardware. There is neither an audio
connection to the mixer of the sequencer, nor can the sequencer synchronize the
timing of the connected devices. This is a general disadvantage of the 20 year
old MIDI standard: all data is sent indiscriminately in succession (one after
another), at a rather leisurely tempo. The consequence is that even perfectly
simultaneously played notes never arrive at the sound module (VSampler) at
the same time, but rather one after another with a slight and normally inaudible
temporal delay. Nonetheless, it hasn’t kept musicians over the last 20 years
from making good electronic music, without which VSampler probably
wouldn’t exist.
Conclusion:
The Standalone version is ideal for using VSampler independently (without a
sequencer). In order to control VSampler through a classic MIDI sequencer, the
connection per virtual MIDI cable is the way to go. If your sequencer supports
VSTi/DXi plug-ins or ReWire, then these versions are preferable.
24
VSampler 3 Start Up and Basics
Make sure that the audio output from VSampler and from the
sequencer don’t block each other!
If you want both programs to use the same soundcard for audio output,
then the soundcard driver must support multi-clients. This is the case with
most multi-channel soundcards, which use separate individual outputs.
Many older soundcards however do not support multi-clients.
2.2.2 VSTi/DXi plug-in
If your sequencer supports the plug-in interface VSTi or DXi, then you should
run VSampler as a plug-in. The VSTi plug-in can be used with e.g. Nuendo,
Cubase, Cubasis, Logic, Acid, Orion, Fruityloops, Renoise, Samplitude and ntrack. The DXi plug-in can be used with Cakewalk Sonar and Project 5.
VSTi plug-in and individual outputs per Sample are not
available in the VSampler 3.0 OEM version, see “1.5.
OEM Version vs. Independent Version” on page 20.
The seamless integration of VSampler as a sequencer plug-in has significant
advantages compared to the Standalone version hooked up with the virtual
MIDI cable:
• sample accurate timing: The sequencer has complete control over au-
dio/MIDI synchronization - automatic compensation of delay during playback: 50 notes played at once are in fact heard absolutely simultaneously –
impossible with a MIDI cable
• up to 32 flexible individual outputs: (up to 16 in the OEM version)
oswitchable between mono and stereo: 32 mono or 16 stereo or
any mixed combination
oSamples within an Instrument can also be routed to individual
outputs (not in the OEM version)
• one mixer for everything: audio tracks and Instrument plug-ins are all
mixed in the sequencer’s mixer – VSampler’s separate outputs show up as
mixer channels
• no soundcard conflicts: since a plug-in lives within the sequencer, the sequencer is solely responsible for connecting to the soundcard
25
Start
• comfort: instead of the numbers 0-127, the real names of the VSampler In-
struments can be chosen from the sequencer’s track properties
• multiple instances: if 16 simultaneously playable Instruments, 255 stereo
Voices and up to 32 individual outputs aren’t enough, just start another
VSampler plug-in
• total recall: all Soundlibrary settings are saved together with the song and
are automatically restored when the song is loaded
Conclusion:
By using VSampler as a plug-in (VSTi or DXi), you have the full comfort and
perfect timing of an integrated virtual studio at your disposal.
2.2.3 ReWire
ReWire is not a plug-in format, but rather a synchronized audio/MIDI connection between two independently running programs. VSampler
runs separate from the sequencer (e.g. Live
all but the last two of the above mentioned advantages of running VSampler as
a plug-in.
ReWire also makes the audio output of VSampler’s individual outputs available
in the mixer of the connected sequencer (ReWire master). The output to the
soundcard takes place exclusively through the ReWire master. Unlike the plugin version, multiple instances of the Standalone version are not possible. So
when VSampler is hooked up to your sequencer per ReWire, it is limited to 16
MIDI channels.
Conclusion:
If your sequencer does not support VSTi/DXi plug-ins, you should use ReWire
to connect VSampler to your sequencer. Since programs connected per ReWire
run independently, the performance on a multi-processor system can be better
than when using VSampler as a plug-in.
, Protools), but ReWire still offers
26
VSampler 3 Start Up and Basics
2.3 Standalone-Version
By using all 16 MIDI channels (see basics on page 102) VSampler
can play up to 16 different Instruments simultaneously.
Start VSampler using the Windows start menu:
Start Programs Speedsoft VSampler 3
After the start, VSampler’s GUI appears on your screen. Since the operation of
VSampler is the same whether the Standalone version or the plug-in version is
used, further steps will be described together in the following chapters.
Connecting to a MIDI sequencer
In order to connect the VSampler Standalone version to a classic MIDI sequencer e.g. Cakewalk Pro Audio
or Finale, please proceed as follows:
• if you have not yet done so, install the included virtual MIDI cable, see
“5.3.2. Setting up the virtual MIDI cable” on page 84.
• start your sequencer and VSampler
• create a new MIDI track in your sequencer, or assign an existing track to
the output device “SpeedSoft MIDI cable 1”
In order for VSampler to know which track belongs to which Instrument, assign
a unique MIDI channel number (1 to 16) to each track.
, Band-In-A-Box, Power Tracks Pro, Sibelius
The SpeedSoft MIDI cable receives data from any MIDI sequencer. However, it only sends data when the other end is connected to a Speedsoft Instrument.
This avoids operational errors and MIDI feedback loops.
27
Start
2.4 VSTi/DXi Plug-in
By using all 16 MIDI channels (see basics on page 102) each opened VSampler
plug-in can play up to 16 different Instruments simultaneously. To do this,
assign the output of several tracks to VSampler. Set each of these tracks to a
different MIDI channel. You can also open several instances of the VSampler
plug-in, in order to increase the available number of MIDI channels by another
16 channels for each additional VSampler plug-in.
The OEM version “VSampler 3.0 DXi” includes the DXiplug-in, but not VSTi plug-in, ReWire, Standalone version and virtual
MIDI cable. If you like, you can purchase them us an upgrade, see “1.5.
OEM Version vs. Independent Version” on page 20.
In order for VSampler to know which Instrument belongs to which track, two
settings must be made in the track properties of the sequencer:
• a unique MIDI channel number (1 – 16) must be assigned for each track
• the respective VSampler Instrument must be selected for each track
The Instrument selection ("program change") is always sent per
MIDI channel, and not per sequencer track!
For each sequencer track both the Instrument and the MIDI channel must
be set, otherwise all tracks would play the same VSampler Instrument (see
“6.2.4. Sequencer tracks vs. MIDI channels” on page 103).
After you have gotten somewhat used to VSampler, you should read "4.4.2.
Decision: Assign Instruments in Sequencer or in VSampler?" on page 66. Here
is where it’s explained how to assign Instruments to corresponding MIDI channels directly in VSampler. This method is significantly faster than changing the
track properties in the sequencer, particularly when you are comparing Instruments.
In the following sections, it is explained how to connect VSampler to your sequencer in order to play back several tracks at once. You can skip these sections if you already have experience with other multitimbral plug-ins. If you are
using a different sequencer than in the examples below, please take a look in
28
VSampler 3 Start Up and Basics
documentation of your sequencer about how to integrate a plug-in as the output
device of a MIDI track.
After the start, VSampler’s GUI appears on your screen. Since the operation of
VSampler is the same whether the Standalone version or the plug-in version is
used, further steps will be described together in the following chapters.
2.4.1 Setting up the VSTi plug-in in Cubase SX
This description applies to Steinberg’s Cubase SX – however, the
steps are similar in other VSTi compatible sequencers.
• start Cubase SX and load a project
• pull down the “Devices” menu, and click on “VST instruments”
• in the list of your VST instruments, select “VSampler 3”:
• the VSampler GUI opens automatically - if the startup Soundlibrary
“startup.vs3” is not automatically loaded, load it by pulling down VSampler’s “File” menu and selecting “Open”
• create a new MIDI track (right mouse button “Add MIDI Track”), or assign
an existing track of your song to the output device VSampler („out :
VSampler 3“):
29
Start
• select a track for a MIDI channel (“chn: 1” is the default) and an Instrument from the loaded Soundlibrary (“euro”)
Now you can play VSampler using your MIDI keyboard or the on-screen virtual keyboard. You can create further MIDI tracks for the common output device “VSampler 3” in order to play up to 16 different VSampler Instruments. In
order to get a better view of the track properties, you should widen the window.
Make sure that each track is set to a different MIDI channel number (“chn: 2”,
“chn: 3” etc.). You can now assign Instruments from the current VSampler
Soundlibrary to other tracks (“prg : …”).
After clicking the “Edit” button of the “VST instruments” dialog, the VSampler
GUI appears on your screen. Since the operation of VSampler is the same
30
VSampler 3 Start Up and Basics
whether the Standalone version or the plug-in version is used, further steps will
be described together in the following chapters.
2.4.2 Setting up the VSTi plug-in in Cubase VST
This description applies to Steinberg’s Cubase VST – however, the
steps are similar in other VSTi compatible sequencers.
• start Cubase VST and load a project
• pull down the “Panels” menu, and click on “VST Instruments”
• in the list of your VST instruments, select “VSampler 3”:
• click the “Edit” button in the “VST Instruments” dialog in order to open
the VSampler interface. If the standard Soundlibrary “startup.VS3” does
not open automatically, open it using VSampler’s menu “File | Open”
• create a new MIDI track (pull-down menu “Structure | Create Track”) or
assign an existing track of your song to the output device VSampler (Output “VSampler 3”)
• select a track for a MIDI channel (Channel 1 is the default) and an Instrument from the loaded Soundlibrary (Patchname “euro”)
31
Start
Now you can play VSampler using your MIDI keyboard or the on-screen virtual keyboard. You can create further MIDI tracks for the common output device “VSampler 3” in order to play up to 16 different VSampler Instruments.
Make sure that each track is set to a different MIDI channel number (Channel
2, 3, etc.). You can now assign Instruments from the current VSampler
Soundlibrary to other tracks (Patchname …).
After clicking the “Edit” button of the “VST Instruments” dialog, the VSampler
GUI appears on your screen. Since the operation of VSampler is the same
whether the Standalone version or the plug-in version is used, further steps will
be described together in the following chapters.
2.4.3 Setting up the DXi plug-in in Sonar
This description applies to Cakewalk Sonar 2 and 3 – however, the steps are
similar in other DXi compatible sequencers.
• start Sonar and load a project
• in the Sonar toolbar, click the small DXi button to open the Synth Rack:
32
VSampler 3 Start Up and Basics
• In the Synth Rack, insert VSampler…
• … by selecting “VSampler 3 DXi2 Synth“ from your list of DXi’s:
• select the options as shown in the screenshot to create the MIDI and audio
track for VSampler:
If you want several individual outputs, select “All Synth Outputs (Audio)”,
see also “4.5. Using Separate Outputs” on page 70.
• Sonar has now created two tracks. The MIDI track sends MIDI data to the
output device VSampler, die Audio track receives the audio signal from
the input device VSampler:
33
Start
• double-click the “Edit” button in the “VST instruments” dialog in order to
open the VSampler GUI:
if the standard Soundlibrary “startup.VS3” does not open automatically,
open it using VSampler’s menu item “File | Open”
• expand the MIDI track so that you can see the track properties; choose a
MIDI channel ("Ch 1: …") and an Instrument from the loaded Soundlibrary (“euro”)
Now you can play VSampler using your MIDI keyboard or the on-screen virtual keyboard. You can create further MIDI tracks (right mouse button “Insert
MIDI Track”) for the common output device “VSampler 3”, in order to play up
to 16 different VSampler Instruments:
34
VSampler 3 Start Up and Basics
In order to playback existing MIDI tracks with VSampler, you have to set the
output device to VSampler for each track (in the right column). Make sure that
each track is set to a different MIDI channel number (Ch 2, 3, etc.). You can
now assign Instruments from the current VSampler Soundlibrary to the other
tracks.
After double-clicking the VSampler rack module in Sonar’s Synth Rack, the
VSampler GUI appears on your screen. Since the operation of VSampler is the
same whether the Standalone version or the plug-in version is used, further
steps will be described together in the following chapters.
2.5 ReWire
By using all 16 MIDI channels (see basics on page 102) VSampler
can play up to 16 different Instruments simultaneously. To do this, set your
keyboard’s MIDI out to an appropriate MIDI channel, or the MIDI outs of several keyboards or sequencer tracks to different MIDI channels.
Connecting the sequencer (master) to VSampler (slave):
• first start your sequencer
• then start the Standalone version of VSampler using the Windows start
menu: Start Programs Speedsoft VSampler 3
• when asked “Do you want to start VSampler in ReWire mode?” answer
“yes”
After the start, VSampler’s GUI appears on your screen. In the sequencer, assign the output device of the desired MIDI tracks to “VSampler 3 ReWire,”
and/or activate VSampler as input device for the desired number of audio
tracks. If your sequencer only supports audio tracks per ReWire, you can use
the included virtual MIDI cable (see “5.3.2. Setting up the virtual MIDI cable”
on page 84) for the MIDI connection.
35
Start
VSampler’s individual outputs in the Ableton Live mixer
Since the operation of VSampler is the same whether the Standalone version or
the plug-in version is used, further steps will be described together in the following chapters.
36
VSampler 3 Start Up and Basics
3Graphic User Interface (GUI)
3.1 Typical Control Elements
Context sensitive help
For every control element and every area of the GUI, VSampler offers context
sensitive help. To get help, click the question mark in the VSampler title bar:
A little question mark is now attached to your mouse pointer. Then click on the
control element that you want help with. You can access the entire help file by
opening the “Help” menu or by pressing the “F1” key. In order to search the
help file for a particular word, click on the “Index” tab and enter the first letters
of the word you’re looking for.
Multi-Language
In the menu “Options | Environment” you can switch the GUI and help file
languages. Currently, English and German are available.
Context menus (right mouse-click)
VSampler offers numerous menus which are dependent on the situation. A right
mouse click will show you on the spot which further actions or settings are
available for the selected item. By using the right mouse button, for example,
you can set-up a fader or a switch for the remote control per external MIDI
controller, or you can switch a tempo-related knob between Hz and BPM.
Less is more
VSampler supports the workflow principle “less is more.” The GUI is adaptable to your individual way of working. There is an extra chapter devoted to
this subject, see 3.3. on page 41.
37
Graphic User Interface (GUI)
Fine tuning per Shift key
Holding down the “Shift” key puts VSampler’s controllers into fine-tuning
mode. In this mode, the controllers move significantly slower, so that even
small knobs can be gradually adjusted in single steps.
Knobs and faders
The value of a knob or a fader can be changed in a number of ways:
• with the mouse, by moving it up or down (Shift key for fine tuning)
• with the mouse wheel after having selected the controller element (Shift
key for fine tuning)
• with a double-click, to reset the controller element to it’s default value
• per MIDI remote control or VST automation, see the VSampler Reference
Manual
Some knobs offer additional options which are displayed per context menu
(right click), for example remote control, or switching the type of unit shown.
Range sliders
These special faders (Editor View) allow to set a value range, they
can be changed in a number of ways:
• with the mouse, by moving it up or down (Shift key for fine
tuning) click in the middle of an area to move it, or at the top or
bottom end to change one of the two values
• with the mouse wheel, to widen or narrow the range after having selected the controller element (Shift key for fine tuning)
• with a double-click, to reset the full range
• per MIDI remote control or VST automation, see the VSampler
Reference Manual
Dropdown boxes
Dropdown boxes offer a selection between various possibilities,
here for example, the possible types of a sample loop (Editor
View). The entries, if not predefined by VSampler, can be renamed per double-click (for example, the list of Zones of an
Instrument).
38
VSampler 3 Start Up and Basics
Numerical fields
Numerical fields such as this one for smoothing a loop (Editor
View) include the same functions as knobs. The value can be changed in a
number of ways:
• with the mouse, by moving it up or down (Shift key for fine tuning)
• by clicking on the up/down elements to change the value in single steps
• with the mouse wheel after having selected the numerical field
• per double-click, to type in a value
Text fields
The content of a text field can be renamed by double-click, for example to
change the names of the Instruments in the Instruments Pool:
Transparent GUI
To prevent operational errors, the graphic display lets you visualize the status
of the sound engine. VSampler does this by blending out controller elements
that are currently inactive. If for example only two of the maximum three channel effects are activated, then the third knob will be blended out:
Here is an example from the filter page of the Editor View: without having set
the filter frequency or resonance as a target for the filter envelope, altering the
envelope points wouldn’t result in any audible effect. That’s why VSampler
won’t let you do it:
no filter activated Filter activated, but no target Filter envelope targeting
for the envelope yet frequency and resonance
39
Graphic User Interface (GUI)
3.2 Drag & Drop
VSampler offers numerous drag & drop functions:
• Loading a Soundlibrary:
drag a Soundlibrary file from the Windows Explorer into the VSampler Instruments Pool
• Adding further Instruments (importing):
drag a file from the Windows Explorer or from the VSampler Quickbrowser (Editor View, see Reference Manual) or drag an Instrument from
the VSampler Import Window onto a free slot in the Instruments Pool, or
directly onto a MIDI channel
• Assigning an Instrument to a MIDI channel:
drag a file from the Windows Explorer or drag an Instrument from VSampler’s Instruments Pool or Import Window onto a MIDI channel
• Assigning a Sample to a keyboard key:
drag a WAV or AIF file onto a key of the on-screen keyboard
• Copying and moving Instruments:
in the Instruments Pool, drag an Instrument onto an empty slot, for more
information see "Instruments Pool" on page 49
• Merging Instruments:
in the Instruments Pool, drag an Instrument onto a slot which is already occupied by another Instrument
• Copying Zones of an Instrument into other Instruments:
copy or move Zones from the Quickbrowser into other Instruments of the
Instruments Pool
• Changing the order of Zones
in the Zone View of the Quickbrowser (Editor View, see Reference Manual) drag a Zone to another position on the list
40
VSampler 3 Start Up and Basics
3.3 Less is more
VSampler supports the workflow by the “less is more” principle. The buttons of
unused function groups can (and should) be hidden using the context menu
(right mouse button). What may sound trivial in theory is in practice quite useful.
File types in the Import Window
If you don’t own any Instruments of a particular file type, just hide the
corresponding button:
Your personal variation for example might look like this:
Editor View, pages of the Main Window
The buttons for the separate pages can also be hidden if you don’t need them.
Your personal variation for example might look like this:
Editor View, Toolbar
In the Editor View, the number and order of buttons of the toolbar on the right
side of the VSampler window can be adapted to your own personal preference.
These buttons are for switching between the separate Racks of the Editor View.
To adapt the toolbar, click on it with the right mouse button and choose the
menu item “Configure Rack-Toolbar.”
41
Graphic User Interface (GUI)
default setting ...adapted: just Main Window, Sample Editor, Mixer
Smaller buttons for the individual pages of the Main Window can also be added
to the toolbar – the order of the buttons can be changed per drag & drop:
42
VSampler 3 Start Up and Basics
3.4 The Small View
VSampler presents itself in the Small View when started for the first time. It
automatically loads the Soundlibrary “startup.vs3”. Loading and importing
other sounds is described in the sections "4.2. Loading a Soundlib" on page 58
and "4.3. Importing Instruments" on page 59.
The Small View offers everything to load, arrange and play back Soundlibraries and Instruments. Also, it offers the most important settings for volume,
filters and effects. In order to edit all Instrument details, experts can switch to
the Editor View at any time (menu item “View”). For now, please stay in the
Small View. It consists of 4 screen areas:
43
Graphic User Interface (GUI)
• Part 1: the Title bar includes the main menu, a few status displays as well
as buttons for “Help” and “MIDI panic” among others
• Part 2: 16 MIDI channels and controllers for important Instrument set-
tings, the slots can be switched to display Instrument Names or output
devices
• Part 3: switchable between Instruments Pool (shows all loaded Instru-
ments) and Import Window (shows the content of the last file selected for
import)
• Part 4: On-screen keyboard, always plays the Instrument of the current
MIDI channel
The “Bank Mgr” button is for opening the Bank Manager which is used to
manage extensive sound libraries.
3.4.1 Title bar and Status displays
The title bar is visible in every VSampler view. The elements on the top row of
the bar may vary graphically depending on the host sequencer.
System menu Soundlibrary Help Minimize Small-/Editor-View VSampler
Name of the Context switching between close
Main menu Output level Progress bar DRC-/MIDI- Audio reset
activity and MIDI panic
The elements of the top row are pretty much self-explanatory - for more details
please see VSampler’s context help. The elements of the lower row:
• Output level: displays the Master level, i.e. the sum of all output signals; it
can be activated/deactivated by double-click
• Progress bar: displays the progress of time-consuming operations
• DRC activity: blinks as soon as DRC meshes with the memory manage-
ment see “6.5. Dynamic Resource Control (DRC)” on page 112)
44
VSampler 3 Start Up and Basics
• MIDI activity: blinks as soon as a MIDI message is received or sent, ap-
plies to all available MIDI devices and channels
• Tempo: shows the current song tempo in BPM (Beats Per Minute) as de-
termined by the VSTi/DXi/ReWire sequencer, or can be entered manually
in the Standalone version by double-click
• Voices: shows the number of active Voices, can be switched between Note
Voices and Zone Voices by right mouse key, see “6.6.2. Counting Voices”
on page 114
• Audio reset and MIDI panic: stops all active Voices and resets all audio
and MIDI devices
3.4.2 MIDI channel slots and controllers
(Compact variation of the "MIDI Rack" in the Editor View)
The 16 slots correspond to the classic 16 MIDI channels, see basics on page
102. On these VSampler can simultaneously play back 16 different Instruments
on 16 different output devices.
Instruments can be played per on-screen keyboard, sequencer or MIDI keyboard. As soon as VSampler receives MIDI signals, the number of the MIDI
channel receiving data lights up briefly.
choose show either show show show either Mute,
current Instruments Pool on-screen Bank- Instrument names or Solo,
Multi or Import Window keyboard Manager Output devices Limiter
Filter envelope effect sends for Channel volume, velocity- Master
cutoff, resonance, send Instrument, Group, Zones sensitivity, envelope level
45
Graphic User Interface (GUI)
Explanation of the individual elements:
• Choose Multi: switches between sets of Instrument-assignments for the 16
MIDI channels, see "6.4.5. Multi" on page 112, using the context menu
(right mouse button) you can reset or copy a Multi
• Pool / Import: Switches the display between the Instruments Pool (shows
all loaded Instruments) and the Import Window (shows the content of the
last file selected for import), see next chapter
• Keyboard: shows the VSampler on-screen keyboard, see the chapter after
next
• Bank Mgr: opens the VSampler Bank Manager window
• Instrument / Output switch: switches the display of the 16 MIDI channel
slots between the name of the assigned Instrument and the name of the assigned Output device
• Mute, Solo, limiter:
o Mute: mutes the currently selected MIDI channel
o Solo: mutes all other channels
o Limiter: limits volume peaks to 0 dB
• Filter: is only shown when the Instrument includes an active filter –
changes the filter settings relative to the original settings of the Instrument
– for more details see the VSampler context help or the Reference Manual
• Effects: the “FX” button lights up when at least one effect is activated at
the level selected by the range slider (Channel, Instrument, Group, Zone) –
by clicking the “FX” button, the effect parameters can be changed on the
Channel- and Instrument-level, or effects can be added and/or deleted:
Depending on the number of activated effects at the selected FX level, the
knobs for controlling effect strength will be blended in; their effect is relative to the original settings of the Instrument - for more details see the
VSampler context help or the Reference Manual.
• Volume: changes the volume settings relative to the original settings of the
Instrument, for more details see the VSampler context help or the Reference Manual
• Master level: changes the master volume of VSampler, pay attention to the
level display on the title bar to avoid clipping
46
VSampler 3 Start Up and Basics
The MIDI channel slots
The various functions of the MIDI channel slots:
• Assigning an Instrument from the Windows Explorer:
drag & drop a sound file (Soundlibrary, Instrument, Sample) onto a MIDI
channel slot
• Assigning an Instrument from the Pool (four variations):
o drag & drop an Instrument onto the MIDI channel slot
o double-click the MIDI channel slot, and choose another Instrument
o to quickly compare Instruments: using the + (plus) and – (minus) keys
of the numerical keyboard, you can switch one Instrument forwards and
backwards
o to quickly compare Instruments: open the padlock symbol of the MIDI
channel with a double-click, and step through the Pool using the cursor
keys, the currently selected Instrument is automatically loaded to all
opened MIDI channels and can be heard in the song
• Assigning an Instrument from the Import Window:
o drag & drop an Instrument onto the MIDI channel slot
o to quickly compare Instruments even before importing: open the desired
MIDI channel slot, and step through the Instruments using the cursor
keys, the currently selected Instrument is automatically loaded to all
opened MIDI channels and can be heard as a preview Instrument in the
song
• Changing the output device:
double-click the MIDI channel slot, and choose another output device, for
more information how to use VSampler’s individual outputs see chapter
4.5. on page 70
• Switching between “Hard-wired” / “play selected Instrument”:
double-click the padlock symbol (see 4.4.1. on page 65)
With the context menu (right mouse button) the Instrument Options can be
displayed and changed, e.g. the polyphony of an Instrument (see “5.4.2.
Limiting polyphony - background” on page 87). For more information, see the
VSampler Reference Manual.
The controllers
The controller settings for filter/effects/volume always affect all Zones of the
Instrument of the currently selected MIDI channel. Since their effect is relative
to the Instrument settings, a possible difference between Zone settings is retained.
47
Graphic User Interface (GUI)
With a right mouse click on a VSampler controller, you can access the “Learn
Controller” function which enables remote control by a MIDI controller:
remote control of the relative filter cutoff by MIDI controller
Just a wiggle of your MIDI controller is all VSampler needs to recognize the
controller number, which right away controls the selected VSampler controller.
In the screenshots, all controllers are set to the middle position.
This does not mean that all parameters have a mid-range value,
but rather that the Instrument is being played back with the parameters at the original values set in the Instrument. From this
starting point, the values can be raised or lowered.
3.4.3 Instruments Pool
With the “Pool” and “Import” buttons, the middle part of VSampler’s Small
View can be switched between the Instruments Pool and the Import Window –
or it can be blended out entirely. Here is where you manage your Instruments,
which you can then drag & drop onto the 16 MIDI channels.
The Instruments Pools and the Import Window look similar,
but they have entirely different functions:
Pool: shows the content of the current Soundlibrary, i.e. all currently
loaded Instruments
Import: shows the content of an external file, whose Instruments can be
imported into the Pool (i.e. the current Soundlibrary)
48
VSampler 3 Start Up and Basics
Instruments Pool
(Compact variation of the "Instruments" page of the Editor View)
The Instruments Pool represents the entire content of the current VSampler
Soundlibrary (see 6.4.1. on page 109), i.e. all currently loaded Instruments (see
6.4.2. on page 109). These conform to the GS
1
standard, and are arranged in
128 rows (programs) and 128 columns (banks), which means a maximum of
16384 Instruments.
Instruments Pool: divided into 128 rows (programs) and 128 columns (banks)
When building your own Soundlibraries, you can organize your Instruments
however you please, for example visually, in order to keep your Instruments in
clear view. A typical way of sorting is to put different Instruments in a vertical
column, and variations of Instruments in the horizontal rows. Or the Instruments can be sorted in categories placed in columns: all guitars in column 1, all
pianos in column 2 etc.
VSampler supports “program change” and “bank change” MIDI messages,
which enables the Instrument of a MIDI channel to be switched by sequencer or
keyboard.
1
Roland GS standard: General Synthesizer standard, broadens the GM (General MIDI) standard to include the “Bank Change” command, which enables to
switch between different versions of an Instrument.
49
Graphic User Interface (GUI)
Don’t get mixed up by the word “Bank” or “Soundbank”: generally it refers to the entire Soundlibrary, whose Instruments are arranged in MIDI bank numbers from 0 to 127.
The numbered bank columns in the Instruments Pool correspond to these
MIDI bank numbers within the Soundlibrary. A “bank change” message
thus switches between and selects Instruments that are in the same row of
each other in the Pool. You can’t load a different Soundlibrary file (e.g.
SF2) in each of VSampler’s bank columns. Instead, any Instrument from
any Soundlibrary file can be added to any slot of the current VSampler
Soundlibrary, by using the Import Window.
The possible actions in the Instruments Pool:
• Loading a Soundlibrary, Instrument or Sample:
drag & drop a sound file from the Windows Explorer into the Pool
• Assigning an Instrument to a MIDI channel:
o drag & drop the Instrument onto a MIDI channel slot
o to quickly compare Instruments: using the + (plus) and – (minus) keys
of the numerical keyboard, you can switch one Instrument forwards and
backwards
o to quickly compare Instruments: open the padlock symbol of the de-
sired MIDI channel by double-click, and roam through the Pool using
the cursor keys, the currently selected Instrument is automatically
loaded to all opened MIDI channels and can be heard in the song
• Renaming bank columns:
double-click the column heading, to give a column an expressive name
• Renaming Instruments:
double-click on the name of the Instrument
• Selecting more than one Instrument:
o Shift Key:
click on Instrument A and then with the shift key pressed on Instrument
B to select all Instruments from A to B
o Ctrl Key:
to add or remove Instruments from the selection, click on them with the
Ctrl key pressed
o Selecting all Instruments of a row or column:
click on the row number or the column header
• Copying and moving Instruments:
drag & drop one or several selected Instruments onto an empty slot and
50
VSampler 3 Start Up and Basics
choose the desired action from the pop-up context menu, or even more directly:
o Copy (no pop-up question):
to make a direct copy hold the ctrl key while dragging
o Move (no pop-up question):
to move an Instrument directly, hold the shift key while dragging
the Instrument to the new position
• Merging, swapping and replacing Instruments:
drag & drop an Instruments onto a slot that is already occupied by another
Instrument, and choose the desired action from the pop-up context menu:
o Merge: both Instruments are combined into one Instrument
o Swap: the Instruments swap places
o Replace: the dragged Instrument replaces the Instrument in the tar-
get slot
By using the context menu (right mouse button), all Instruments can be selected
or deselected, or the selection can be inverted. It also allows you to change the
Instrument Options, e.g. the polyphony of an Instrument (see “5.4.2. Limiting
polyphony - background” on page 87). For more information, see the VSampler
Reference Manual.
3.4.4 Import Window
(Compact variation of the "Import Rack" in the Editor View)
The Import Window allows you to import Instruments from a wide variety of
sound formats, see “4.1 Supported Import Formats” on page 57. Instruments
stemming from different sources can be added to the current Soundlibrary, see
"4.3. Importing Instruments" on page 59. A Soundlibrary which is composed in
this way can then be saved as a .VS3 file, for example as the Soundlibrary for a
certain song or as a subject-specific Soundlibrary.
The Import Window always shows the content of the last external file selected
to be imported. You can return to the Import Window at any time during work
on your Soundlibrary or song. It maintains it’s content until you select another
file to be imported. This way, you can import Instruments as often as you like
from an external file, without having to reopen it multiple times.
51
Graphic User Interface (GUI)
imports all imports respective imports respective
file formats file format CD format
Preview if Pool slot in with CD formats: octave execute 1:1 copy
yes / no use: next free Akai partition / shifting for the import of CD or replace? E-MU folder Instrument formats
The buttons for opening the various file formats (see 4.1. on page 57) are at the
top of the Import Window area. Each of these buttons remembers the directory
last used for it’s file type. After clicking a file type button and selecting an external file, it’s content will then be displayed in the import window. Further
steps for importing an Instrument to a specific MIDI channel can be found at
"4.3. Importing Instruments" on page 59.
Here is a description of the options shown in the above screenshot:
Preview Instrument
If this option is activated, then the selected Instrument will be automatically
loaded to all opened MIDI channels for previewing. Note: this does not actually
import it into the Instruments Pool yet. You can play it right away with a keyboard or by the sequencer and hear it in the song. At this point, you can step
through the Instruments of the external file using the cursor keys, and compare
and contrast them before deciding which ones to import.
The Preview Instrument will be permanently imported into the Pool (i.e. the
current Soundlibrary) by clicking the "Import" button or by double-clicking it
in order to actually import it. Until this is done, you can continue to test further
Instruments as described above. Keep in mind that as soon as you click on an-
52
VSampler 3 Start Up and Basics
other Instrument, the previous Preview Instrument will be deleted and replaced
by the new one.
Instruments Pool slot in use?
Importing brings the new Instrument into the Pool. If the Instrument slot is
already occupied by another Instrument, you can determine here whether or not
it should be replaced:
• Next free: the new Instrument is imported to the next free slot in the Pool
that VSampler finds
• Replace: the new Instrument replaces the previous Instrument of the slot
Which of the two options is best depends upon whether you prefer to select
your Instruments in the track properties of your sequencer, or to make your
changes in VSampler’s MIDI channel slots directly, see "4.4.2. Decision: Assign Instruments in Sequencer or in VSampler?" on page 66.
The position of the current Instrument slot (Bank, Program), where the Instrument will be imported to, is shown in brackets behind the text "Preview Instrument". In the default setting "next free" you don’t have to pay any attention to
it.
Available Akai partitions / E-MU folders:
Here you can select the partition (Akai) or the folder (E-MU) of the respective
CD formats that you want to have displayed in the Import Window. Typically
these CDs consist of several partitions or folders in which the Instruments are
arranged.
Octave-Shift
Here you can shift the position of an Instrument on the keyboard by +/- 2 octaves before you import it, to fit it to the range of your other Instruments.
“Import” button
Clicking on the "Import" button causes the selected Instrument to be actually
imported from the Import Window into the Pool (i.e. the current Soundlibrary)
and also locks the MIDI channel (see "4.4.1. The MIDI channel’s padlock
symbol" on page 65).
1:1 Copy
Here you can copy the content of an Akai
disk, so that in the future you won’t need to insert and change your CDs. Your
entire collection of Akai
TM
and E-MUTM CDs can be accessed quicker and
TM
or E-MU
TM
CD onto your hard
53
Graphic User Interface (GUI)
more comfortably this way. After clicking on the “1:1 Copy” button, you have
your choice between three variations:
• ISO Image: creates a disk image file from which VSampler can read the
Instruments just like from other Soundlibrary formats.
o Advantage: the CD’s compatibility with other samplers is retained
1
,
the data is not converted to another format, but copied 1:1
o Disadvantage: bypasses DRC (see 6.5. on page 112), i.e. enough
memory must be available, on the other hand Instruments with this
format have a max. size of just 32 MB
• VS3 (bank columns): the entire CD is converted into one single .VS3 file,
the partitions and volumes of the CD become bank columns.
o Advantage: can be used with DRC, faster loading (important espe-
cially when using the Preview Instrument feature)
o Disadvantage: not compatible with other samplers
• VS3 (separate files): for each partition of the CD, a separate .VS3 file is
created, the volumes of the CD become bank columns
o advantages + disadvantages: see above
The possible actions in the Import Window:
• Selecting external files to be imported:
click on the file type button of the desired import format to open an external file in the Import Window and display the contained Instruments
• Import an external file:
o single Instrument: double-click on the Instrument, or click on the “Im-
port” button
o several Instruments: select all of the desired Instruments, and click on
the “Import” button
• Assigning an Instrument to a MIDI channel:
1
With the help of e.g. Daemon Tools (Freeware, see http://www.daemon-
tools.org), other software samplers can also access such a “virtual CD”.
54
VSampler 3 Start Up and Basics
o drag & drop the Instrument onto a MIDI channel slot
o to quickly compare Instruments even before importing: open the desired
MIDI channel slot, and step through the Instruments using the cursor
keys, the currently selected Instrument is automatically loaded to all
opened MIDI channels and can be heard as a preview Instrument in the
song
• Selecting more than one Instrument:
o Shift Key:
click on Instrument A and then with the shift key pressed on Instrument
B to select all Instruments from A to B
o Ctrl Key:
to add or remove Instruments from the selection, click on them with the
Ctrl key pressed
o Selecting all Instruments of a row or column:
click on the row number or the column header
Further steps for importing an Instrument to a specific MIDI channel can be
found at "4.3. Importing Instruments" on page 59.
3.4.5 On-Screen Keyboard
(Compact variation of the “Keyboard Rack” in the Editor View)
The on-screen keyboard always plays the Instrument of the MIDI channel currently selected with the cursor (MIDI channel slot marked in blue). To play an
Instrument on another MIDI channel, choose another MIDI channel slot with a
mouse click.
Above the keys is a light blue bar representing the Zones of the Instrument, i.e.
the mapping of Samples to keys:
The closer to the bottom edge of the key that you click, the higher the velocity
value (top = 1, bottom = 127). You can test this with the first Instrument
(“euro”) of the included Soundlibrary “startup.vs3.” The farther down that you
click on the key, the brighter the sound.
55
Graphic User Interface (GUI)
Assigning a Sample to a keyboard key: drag & drop a WAV or AIF file from
the Windows Explorer to a key of the on-screen keyboard. More details are
explained in the VSampler Reference Manual.
With the context menu (right mouse button) the animated key display of incoming MIDI events and/or the alternating white/gray representation of the octaves
can be activated or deactivated and the octave range of the on-screen keyboard
can be changed.
3.4.6 Bank Manager
The Bank Manager is used to manage extensive sound libraries, independent of
their location on a local hard disk or network. After you have entered your
Soundlibraries in the Bank Manager, each Instrument can be assigned to various categories that can later be used as search criteria. How to enter and search
for Instruments using the Bank Manager is described in detail in the VSampler
Reference Manual.
You can immediately load any Instrument that has been entered in the Bank
Manager to a MIDI channel slot, see 4.3.4. on page 64.
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VSampler 3 Start Up and Basics
4Operation
4.1 Supported Import Formats
Some of the import formats mentioned in this chapter are
not available in the VSampler 3.0 OEM version, see “1.5.
OEM Version vs. Independent Version” on page 20.
VSampler loads and imports Instruments in the following popular sampler formats: SF2™, ReCycle™, REX, Gigastudio™, HALion™, Kontakt™, DLS,
AKAI™ (S1000/S3000 CD and S5000/S6000 .AKP files) and E-MU™ III / IV
CDs, as well as Samples (WAV, AIF) and drum kits (LM4™, Battery™). You
thus have a wide range of both free and commercial sounds at your disposal.
All of the above formats can be played back in VSampler without an external
conversion program.
These sampler formats can be divided into file formats and CD formats:
• File formats: files on a hard disk or network that can also be seen in the
Windows Explorer
• CD formats: special CDs in hardware sampler formats (Akai or E-MU)
that can’t be seen in the Windows Explorer
File formats
(sorted by the order of the buttons in the Import Window)
• WAV: raw sample data (.WAV, .AIF), mostly single sounds or drumloops,
resolutions of 16/20/24/32 bit in all sampling frequencies
• ISO: copy of an Akai or E-MU CD as an 1:1 disk image (.ISO, .BIN,
.TAO, .IMG) – can be loaded in VSampler like a "normal" Soundlibrary
from the hard disk
CD formats
(sorted by the order of the buttons in the Import Window)
• AKAI: CD format of Akai™ S1000 / S3000 hardware samplers
• E-MU: CD format of E-MU™ III / IV hardware samplers
4.2 Loading a Soundlibrary
In order for VSampler to produce sound, a Soundlibrary, an Instrument or a
Sample must first be loaded. This is done either with the menu item “File |
Open” or per drag & drop from the Windows Explorer (see below for more
details). When starting VSampler for the first time, the Soundlibrary
“startup.vs3” is loaded automatically.
The term “Soundlibrary” refers to the entire content of VSampler. This includes
all loaded Instruments and settings. Here are the two ways of loading a
Soundlibrary:
Menu “File | Open”
This menu item opens a new Soundlibrary. If the previous Soundlibrary has not
been saved since the last change, VSampler asks if this should be done first.
You can load numerous sound formats in VSampler, as mentioned in the previous chapter.
Opening a new file using the menu item “File | Open” removes
the entire VSampler content and replaces it with the content of
the newly opened file. To add further Instruments to your
Soundlibrary instead of replacing all of them, use drag & drop
or the Import Window (see next chapter).
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VSampler 3 Start Up and Basics
Drag & Drop
Drag & drop a Soundlibrary file from the Windows Explorer to an Instruments
Pool slot. Choose “Load Soundlibrary” from the pop-up context menu. In order
to add further Instruments to your Soundlibrary instead of replacing all of them,
choose one of the two “import” menu items instead of “Load Soundlibrary”, or
use the Import Window. Both options are described in the following chapter:
4.3 Importing Instruments
There is a significant difference between “Load Soundlibrary” and “Import”:
• Load Soundlibrary: replaces the entire Pool, i.e. all existing Instruments
are removed and replaced by those in the new Soundlibrary
• Import: adds further Instruments to the Pool – all existing Instruments are
retained
By Import, you can combine Instruments of various supported formats (see
3.4.6. on page 56) in one individual VSampler Soundlibrary and save all of
them together as .VS3 file.
For the Import of file types with embedded Samples (e.g. SF2 and GIG)
VSampler offers the possibility of loading the Samples into RAM, as long as
the Soundlibrary has not yet been saved. This way Instruments up to a certain
size can be imported into the current Soundlibrary, tested and removed, without
the time consuming process of having the WAV files created from the embedded Samples during the import process. The size can be set in the menu “Options | Import” on the “General” tab.
There are four different ways to import Instruments:
• with the menu item “File | Import”
• Drag & Drop
• using the Import Window
• from the Bank Manager
The four methods in detail:
59
Operation
4.3.1 Importing per menu item “File | Import”
This menu item opens an external file (Soundlibrary or Instrument) to be imported, and presents it’s content in the Import Window. For all further steps,
see “Importing using the Import Window” on page 60.
4.3.2 Importing per drag & drop
If you are familiar with your Instruments, and don’t need to preview them in
the Import Window, this is the fastest way to load an external Instrument from
the Windows Explorer directly onto a MIDI channel. It is automatically imported into the Pool as well. You can also drag the file onto a specific slot of
the Pool.
If the file consists of more than one Instrument, VSampler offers three options
in a pop-up context menu:
• Import single Instrument: imports one of the Instruments in the file
• Import all Instruments: imports all Instruments of the file
• Load Soundlibrary: has the same function as the menu item "File | Open",
see previous chapter "Loading a Soundlibrary".
The difference between "Load Soundlibrary” and "Import" is described at the
beginning of this chapter.
4.3.3 Importing using the Import Window
To quickly import single Instruments, the previously described method of drag
& drop is faster and more direct than using the Import Window. The Import
Window however offers the most comfortable way to listen to and compare
your sound files. When the option “Preview Instrument” is activated (default
setting) you can step through the Instruments of an external file using cursor
keys or mouse, and play them on the keyboard or hear them in the song.
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VSampler 3 Start Up and Basics
“Preview Instrument” and “Instruments Pool slot in use?” options
The layout of the Import Window as well as the function of all of it’s buttons
and options have been described in chapter 3.4.4. on page 51.
The individual steps:
• Select the desired MIDI channel slot for playback of the new Instrument
and open it by double-clicking the padlock symbol.
• If you want the new Instrument to be imported to a specific slot in the Pool
(otherwise VSampler will automatically search for the next free slot):
switch to the Instruments Pool by clicking the “Pool” button, and select the
Instruments Pool slot for the new Instrument. You can re-organize and
clean up the Pool at any time by moving the Instruments to different positions per drag & drop.
• Switch to the Import Window by clicking the “Import” button, and click
the button corresponding to the file type you wish to import, and select the
file.
The Import Window now shows all Instruments contained in the chosen file:
after clicking the "AKAI" button, the Instruments of an Akai CD are presented
You now have the choice of either importing the Instruments immediately
(without previewing them) or first sorting out the Instruments you don’t need
and then importing the rest (with preview):
61
Operation
Without preview:
(deactivate the LED “Preview Instrument”)
• Select one or several Instruments.
• Finish the import by clicking on the “Import” button.
This will cause the selected Instruments to be added to the Pool (i.e. the current
Soundlibrary). When the VSampler Soundlibrary is saved, the imported Instruments will be permanently part of it.
With preview:
(default setting, LED “Preview Instrument” is activated)
This option allows you to compare Instruments of an external file before actually importing them, so that you can import only the Instruments that you need.
The currently selected Instrument will be automatically loaded to all opened
MIDI channels for previewing. Note: this does not actually import it into the
Instruments Pool yet. You can play it right away with a keyboard or by the
sequencer and hear it in the song. At this point, you can step through the Instruments of this external file using the cursor keys, and compare and contrast
them before deciding which ones to import.
The Preview Instrument will be permanently imported into the Pool (i.e. the
current Soundlibrary) by clicking the "Import" button or by double-clicking it
in order to actually import it. Until this is done, you can continue to test further
Instruments as described above. Keep in mind that as soon as you click on another Instrument, the previous Preview Instrument will be deleted and replaced
by the new one.
The two typical steps are illustrated in the following screenshots: first Preview
(“Grand Piano” in the left screenshot, and “House Piano” in the middle screenshot), then Import (“House Piano”):
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VSampler 3 Start Up and Basics
first previewing “Grand Piano” and “House Piano”, then importing “House Piano”
Both steps in detail:
• Preview: Step through the Instruments by using cursor keys to compare
possible candidates. The Instrument under the cursor is automatically
loaded to all opened MIDI channels and can be heard in the song. Until it is
imported, it will be displayed gray and in square brackets.
• Importing: Select one or several Instruments, and finish importing by
clicking on the "Import" button. Now, the Instrument will be displayed
white and without the square brackets. The padlock symbol (see page 65)
of the MIDI channel will be closed.
You can now repeat the process for the other MIDI channels until your arrangement is fully equipped with appropriate Instruments. All Instruments that
have been assigned to a MIDI channel are colored orange when displayed in the
Pool.
When importing Instruments for a song, it is generally a better idea to not to pin
yourself down too early, but rather to import all of the Instruments to the Pool
that you would seriously consider using for your sequencer tracks. While you
are working with the Instruments of the Pool, it is easy to quickly test and
switch them. Re-open the desired MIDI channel slot (double-click on the lock
symbol) and step through the Instruments of the Pool using the cursor keys.
Once you’ve made your decision, lock the MIDI channel slot again.
63
Operation
4.3.4 Importing from the Bank Manager
Similar to the Import Window, Instruments which have been entered in the
Bank Manager can be imported directly to a MIDI channel or to the Pool.
In the middle column, select the desired Instrument and import it with either the
“Import” button or by double-click. In order to use the preview function which
you are familiar with from the Import Window, activate the option “Preview
Instrument” per context menu (right mouse click). To automatically load the
Instrument to a MIDI channel the channel slot has to be unlocked (opened padlock symbol). Then you can step through the Instruments using the cursor keys,
and compare and contrast them before deciding which ones to import. When
you’ve finished testing an Instrument and like it, don’t forget to import it permanently to the Pool using the “Import” button.
The same functions are also available in the Category Browser (right column).
Open the folder of a category and import the desired Instrument by doubleclick.
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VSampler 3 Start Up and Basics
4.4 Assigning Instruments to MIDI Channels
4.4.1 The MIDI channel’s padlock symbol
The previous version VSampler 2 offered an option similar to that of many
hardware synthesizers – globally switching (see the appendix of the Reference
Manual) between:
• Preset mode:
automatically plays the current Instrument (ignores MIDI channels)
• Multi mode:
every MIDI channel plays it’s previously assigned Instrument
VSampler 3 combines the advantages of both modes: each MIDI channel can
be switched separately. This way, certain MIDI channels can automatically
playback the Instrument currently selected in the Pool (like the “Preset mode”)
while all other channels can keep their assigned Instrument (like in the “Multi
mode”).
In front of each of the 16 MIDI channels is a padlock symbol which is either
open
the corresponding MIDI channel:
or closed . Double-clicking the padlock symbol will lock or unlock
Channels 1 to 9 locked (hard-wired),
Channels 10 to16 open (play the currently selected Instrument of the Pool)
locked
The Instrument is hard-wired to this MIDI channel (corresponds to the classic
Multi mode). This can take place in the following ways:
• by double-clicking an open padlock symbol
• per drag & drop of an Instrument from Pool, Import Window or Windows
Explorer
• by the “Import” button of the Import Window
65
Operation
• with a Program Change1message, for example when another Instrument is
chosen in the track properties of the sequencer
open
No Instrument has been assigned to this MIDI channel yet, it always plays
whatever Instrument is currently selected in the Pool (corresponds to the classic
Preset mode). When you are stepping through the Instruments in your Pool,
Import Window or Bank Manager using the cursor keys or the mouse, all open
MIDI channels will follow your selection. The selected Instrument is automatically loaded, so that you can hear it right away during playback of a song, and
can play it on a keyboard. As soon as you’ve found the right Instrument, lock
the MIDI channel by double-clicking the padlock symbol.
The default setting for all 16 channels is “open,” i.e. VSampler plays the currently selected Instrument on all 16 channels.
4.4.2 Decision: Assign Instruments in Sequencer or in VSampler?
You can assign Instruments either in the track properties of the sequencer or in
VSampler’s MIDI channel slots. You should decide for one way or the other.
We recommend using VSampler’s MIDI channel slots.
It is not recommended to mix the two methods! Particularly
MIDI newcomers will run into the problem that starting/stopping the sequencer will cause the MIDI channels to
“lose” their Instruments. For reason and solution see “4.4.4.
Assigning MIDI channels in VSampler” on page 67.
4.4.3 Assigning MIDI channels in the sequencer
Select the Instrument in the track properties of the sequencer, just like you are
used to doing with other plug-ins or MIDI devices. The corresponding setting is
called “Program” in most sequencers (also prg or prog). Some sequencers show
the real names of the VSampler Instruments, while others only show the classic
MIDI program numbers (which correspond to the row numbers in the VSampler Pool).
1
MIDI command to change Instruments
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VSampler 3 Start Up and Basics
Note
The sequencer track is then set to a fixed Bank and Program number. For this
reason, the program number plays an important role when switching Instruments, which is not the case with the variation “Assigning MIDI channels in
VSampler” (see 4.4.4. on page 67). When you want to import a new Instrument
to a sequencer track, or would like to use the “Preview Instrument” function
(see page 52) of the Import Window, you must replace the Instrument at the
slot corresponding to it’s previous program number. To do this, place the cursor
on the corresponding program slot in the Pool before importing, so that it will
be imported to that position, replacing the previous instrument.
Important import settings
The option "Instruments Pool slot in use?" (see page 53) of the Import Window
must be set to “Replace”. Otherwise, the new Instrument will be imported to
the next free slot of the Pool, whose program number then will not correspond
to the one set in the sequencer’s track properties. The track would continue to
play the old Instrument, and you would have to then select the new Instrument
in the sequencer’s track properties.
4.4.4 Assigning MIDI channels in VSampler
This is the simpler and more flexible way, because you don’t have to bother
with the Instrument’s program number. At the end of this chapter two important
settings are explained, so please read the whole chapter. The following methods
are available for assigning an Instrument to a MIDI channel:
Variant 1: Drag & Drop
Drag a file from the Windows Explorer or an Instrument from VSampler’s Pool
or Import Window onto a MIDI channel slot.
Variant 2: on the MIDI channel slot itself
Double-click the MIDI channel slot, and choose an Instrument from the list of
available Pool-Instruments. To quickly compare Instruments: use the + (plus)
and – (minus) keys of the numerical keyboard to switch one Instrument forwards or backwards.
Variant 3: in the Pool / Import Window / Bank Manager
Open the padlock symbol of the MIDI channel by a double-click, and use the
cursor keys to step through the Instruments of Pool, Import Window or Bank
Manager. Each currently selected Instrument is automatically loaded to all
67
Operation
opened MIDI channels and can be heard in the song. Once you’ve decided on
an Instrument, lock the MIDI channel by a double-click. The automatic preview
of Instruments even before the Import is described in chapters “4.3.3. Importing
using the Import Window” on page 60 and "4.3.4. Importing from the Bank
Manager" on page 64.
Please pay attention to the following two settings:
Important import settings
The option "Instruments Pool slot in use?" (see page 53) of the Import Window
must be set to “next free” (default setting). VSampler then automatically
searches for the next free slot in the Pool, you don’t have to bother with it.
Important settings to avoid problems
At the menu item “Options | MIDI | Preferences” on the
"General" tab, you should switch off the reception of
Bank and Program change messages unless you are
using them in the song. This prevents the sequencer
from inadvertently changing the Instruments in VSampler’s MIDI channel slots.
The reason: most sequencers initialize their MIDI tracks when start/stop is
pressed, by resetting them to the parameters of the track properties. This includes the Instrument numbers which the sequencer sends to the connected
device as "program change" messages. When you change an Instrument inside
a VSampler MIDI channel slot, the sequencer does not notice this change. That
means, the track properties remain unchanged and might point to an empty
Instruments slot of the VSampler Pool.
There are three possible ways to handle that, we recommend the first one:
• allow VSampler to ignore the sequencer’s Bank and Program change
messages as suggested above
• or: assign the desired Instrument in the sequencer’s track properties
• or: instead of choosing a program number, choose the option “off” which is
available in most sequencers
4.4.5 Troubleshooting: no sound when playing the keyboard?
If you don’t hear the expected Instrument during sequencer playback or when
playing your MIDI keyboard, but can hear it when playing the on-screen key-
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VSampler 3 Start Up and Basics
board: observe the blinking MIDI channel slots to see whether the desired Instruments are assigned to the correct MIDI channels.
If the blinking MIDI channel slot is empty, then you have either forgotten to
assign an Instrument to it, or your sequencer has inadvertently changed the
Instrument, see previous chapter.
If no MIDI channel is blinking, check in the menu item “Options | MIDI | Devices”, to see whether the corresponding MIDI device is activated (see also
"5.3. Setting Up MIDI Devices" on page 83).
69
Operation
4.5 Using Separate Outputs
VSampler can output sounds to up to 32 different individual outputs (Standalone- and OEM-version: 16), see “6.2.3 The 16 MIDI channels” on page 102.
In the Standalone version, these can be the individual outputs of one multichannel soundcard, or of different soundcards. When using the
VSTi/DXi/ReWire version, the individual outputs show up as channel strips or
audio tracks in your sequencer’s mixer as soon as VSampler is added to the
project or connected per ReWire. Default setting is 4 stereo channels:
VSampler outputs in the Cubase SX mixer …and in the Sonar mixer
Tip for Cakewalk Sonar users: In order for the VSampler individual outputs
to show up in the mixer, and for Sonar to create the corresponding audio tracks,
the checkbox “All Synth Outputs (Audio)” must be activated in the Insert Options dialog (see 2.4.3. on page 32). You can also later add the audio track
manually and just set “VSampler 3 DXi Synth” as input device (left column in
the illustration):
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VSampler 3 Start Up and Basics
Sonar defines the individual outputs of VSampler as separate audio tracks
The following sections will explain the use of the individual outputs, which are
available automatically. Information on how to set up and change the amount of
individual outputs can be found at 5.2. on page 80.
4.5.1 Display of the assigned output devices
The display of the 16 MIDI channel slots can be switched from Instrument
names (position “Instrument”) to Output device names (position “Output").
Slide-switch for Instrument name / Output device
Except for the names, the display and setup of the individual Instrument outputs
is identical for Standalone/VSTi/DXi/ReWire:
View of the output devices with audio level (here: Standalone outputs to soundcard devices)
71
Operation
View of the output devices with audio level (here: VSTi plug-in outputs to VST mixer channels)
In the case of the DXi plug-in, the individual outputs are called DXi #1, DXi #2
etc., in the case of ReWire they are called ReWire #1, ReWire #2 etc.
4.5.2 Assigning Instruments to output devices
In order to change the output device of an Instrument you can either open the
context menu (right mouse button) of the desired MIDI channel and click "Select output device". Or you can double-click on the desired MIDI channel in the
previously described output device display. Following this, a list of the available output devices appears.
You can either choose a specific device as output device (hard-wired), or you
can select the current standard device. To indicate the status of the output device assignment VSampler uses a padlock symbol, similar to the Instrument
assignment (see 4.4.1. on page 65):
locked
The Instrument of this MIDI channel is hard-wired to a specific output device.
By double-clicking the padlock symbol you can cancel the hard-wiring so that
the current standard output device is used instead.
open
The Instrument of this MIDI channel is not hard-wired to a specific output device. It is routed to the standard device in accordance with the device settings
(see "Choosing the Output Device" on page 78).
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VSampler 3 Start Up and Basics
4.5.3 Assigning Samples to individual outputs (DXi, VSTi, ReWire)
When used per VSTi/DXi/ReWire, VSampler offers up to 32
flexible individual outputs, see "5.2. Setting Up Individual Outputs" on page
80. Not only can they be assigned to each Instrument as is the case with the
Standalone version, but since VSampler 3.1 individual outputs also can be assigned to Samples within an Instrument. This function is particularly useful
when applied to drum kits, for example to output the bassdrum and the snare to
different mixer channels of the sequencer.
The assigning of Samples (Zones) to individual outputs takes place in the Editor View (switch views per menu “View”) on the Zones page. To do this, select
all of the Zones that should be played through an individual output, and set the
desired output in the “Output” field:
Different individual outputs for Samples within an Instrument
73
Operation
4.6 Recommended Working Methods and Organization
After you have spent some time getting to know VSampler’s features, you
should make some decisions concerning your future way of working with
VSampler. At a number of key positions, VSampler offers several ways of accomplishing a task, whereas in other software samplers just one of these variations is possible. This variety can be especially confusing to a newcomer, but
for someone switching from another software sampler it is welcome, because it
enables them to adapt VSampler to their accustomed way of working. For this
reason we would like to present our opinion on the most effective way of working with VSampler in conjunction with a VSTi/DXi compatible sequencer.
4.6.1 General tips
When working on a song, use the Small View with the Instruments Pool or
Import Window displayed. This view is optimized for the typical course of
events that take place when assembling a song-specific Soundlibrary or filling
the MIDI channels per drag & drop or double-click.
If a project pushes your PC to the limits of it’s processing power, please read
“5.4. Optimizing Performance” on page 86 for possible solutions.
4.6.2 Settings
• Leave the global Soundlibrary option at the default setting of "linked Samples" (see 5.5. on page 93).
• Leave the DRC options at the default setting “activated” (see 6.5. on page
112).
• Activate the option “Save Bank with host project” (see 5.6. on page 97).
• Assign the Instruments to MIDI channels directly in VSampler, instead of
in the track properties of the sequencer. When doing this, choose the appropriate settings, see page 68.
• Adapt VSampler’s GUI to your way of working, see "3.3. Less is more" on
page 41.
• Use drag & drop, a more comfortable basis than the Windows Explorer are
file managers such as Total Commander, see www.ghisler.com
• Use the numerous context menus. A right mouse click will show you on the
spot which further actions or settings are available.
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VSampler 3 Start Up and Basics
4.6.3 Basis for working efficiently
• Build a set of .VS3 Soundlibraries sorted by subject. Fill these by importing Instruments from any of the supported import filetypes you own, be-fore working on the song. Whenever you get new Instruments, you should
check them in an extra session by using VSampler’s Import Window (see
page 60). Import the ones you like into the respective subject-sorted .VS3
Soundlibraries. This way when you work on a song later, you can compare
and apply the new Instruments right away, without having to bother with
the conversion of non-native formats and the location of the Samples.
• Before importing Instruments with linked, non-native formats (e.g. Kon-
takt, HALion), move them to the desired directory together with their Samples. This both protects them from inadvertent deletion and also prevents
you from having to search for the linked Samples (WAV files) later.
Whether you sort your sounds in separate .VS3 files (guitars.vs3, drums.vs3…)
or manage all of your sounds in one single .VS3 file with corresponding column headings (128 Instruments in 128 columns are possible) is up to you.
However, the more Instruments you combine into a Soundlibrary, the quicker it
is to listen to and compare Instruments in the Import Window, without having
to open many files.
• Combine your favorite Instruments into a startup .VS3 Soundlibrary
and use it to begin work on new songs.
As an alternative to sorting your Soundlibraries by subject, you can also use
VSampler’s Bank Manager (“Bank Mgr” button) to sort your Instruments incl.
Akai/E-MU CDs in categories. All of the Instruments that have been entered in
the Bank Manager can be previewed or loaded to an (opened) MIDI channel by
double-click. We recommend this however only as an additional possibility,
because the comfort of the Bank Manager can lead you to neglect the organization of the files themselves on your hard disk.
4.6.4 Assembling the song-specific Soundlibrary
If you have followed the previous recommendations, you can now easily assemble individual song Soundlibraries based on your subject-sorted Soundlibraries. The settings are saved in the project file of your sequencer. Due to the
previous conversion into the native VSampler format all instruments are immediately playable in the Import Window. You can use the same Instruments in
multiple Soundlibraries without using disk space for their Samples repeatedly.
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Operation
• Start your song with the Soundlibrary of your favorite instruments.
• When required, import further instruments from your subject-sorted .VS3
Soundlibraries, which could match with the song:
o Open the padlock symbol of the desired MIDI channel slot.
o Switch to the Import Window and choose one of your subject-sorted
Soundlibraries for import. Use the Preview Instrument function to
decide which Instruments to import. At this point, you should not pin
yourself down too much, but actually collect several candidates for
each of your sequencer tracks in the Pool. They don't cost additional
memory or storage space.
Switch to the next MIDI channel slot and repeat the process for the other
VSampler tracks resp. MIDI channels of the song, until your arrangement is
fully equipped with the appropriate Instruments.
While you are working with the available Instruments of the Pool, you can
quickly compare and exchange different Instruments and variations. Just open
the padlock symbol of the desired MIDI channel slot, and step through the Instruments of the Pool using the cursor keys. Once you’ve decided on an Instrument lock the padlock symbol by a double-click.
After you have finished your song, you can archive the Soundlibrary of the
song including all associated WAV files to be on the safe side. For more details
please see “6.7. Archiving and Internet Exchange of Soundlibraries” on page
115.
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5Important General Settings
Due to the unlimited variations of possible sounds, VSampler is used by musicians for very different projects on very different computer systems. The following general settings enable you to adapt VSampler to your project and system, to achieve the best possible quality and performance.
5.1 Setting Up Audio Devices
5.1.1 Standalone version
VSampler can run on any standard soundcard, either per DirectSound or ASIO. In the menu item “Options | Audio | Devices” you can change
your soundcard settings:
Switching between Setting the standard Buffer size
ASIO / DirectSound Output Device
By default, VSampler starts up with DirectSound devices enabled. If your
soundcard supports ASIO, you should switch to ASIO. To do this, select “Enable ASIO”. The difference between DirectSound and ASIO will be explained
at the end of this section.
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Important General Settings
ommended to use ASIO and DirectSound simultaneously.
Choosing the Output Device
• Assign a standard Output Device. Do not use a device with an emulated
DirectSound driver, as this will not allow you to achieve error-free audio
playback.
Make sure that the audio output from VSampler and from the
sequencer don’t block each other.
When both programs use the same soundcard, the soundcard must have
either individual outputs or have “multi-client” capability. It is not rec-
• Deactivate all unneeded devices that you do not want to use as individual
outputs. To do this, click on the last column of these devices so that their
state switches to “Off”.
• Close the dialog window.
Now, try playing your keyboard to test the settings. If necessary, reopen the
previously mentioned menu “Options | Audio | Devices” again and adjust the
buffer size (see the screenshot on the previous page), to achieve a clean and
delay-free audio playback.
Adjusting the Buffer size
The buffer size determines the size of data packages sent to the soundcard. The
smaller the buffer size, the shorter the delay (latency) between the striking of a
key and the audible output of sound. A small buffer size does however increase
the demands on the soundcard driver and the entire system. For DirectSound
devices, the buffer size can be set in the “Buffer size” field. For ASIO devices,
the buffer size is set in the control panel of the soundcard itself, which you can
open by clicking “ASIO System Control”.
To reduce the latency, decrease the Buffer size. After doing so, make a test to
make sure that the audio playback is still error-free. The minimum possible
value depends on the quality of your soundcard driver.
If the Buffer size is too small, then you will hear clicks, or the playback will
stutter. In this case, increase the Buffer size. Inform yourself on the website of
the soundcard manufacturer, whether a newer driver is available for your
soundcard, with which a lower latency could be reached.
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ASIO or DirectSound?
Both standards have the goal of producing lowest possible sound-output delay
following a user action. ASIO (Audio Streaming Input Output) is a driver
specification developed by Steinberg to enable the delay-free playing of software synthesizers. DirectSound is part of Microsoft’s DirectX, a driver specification designed for the delay-free playback of audio in computer games.
Typically, ASIO offers a lower latency and greater reliability, because in comparison with DirectSound, it handles sound output with higher priority than
other processes (e.g. graphic output). In some cases it is possible to further
improve the ASIO performance by switching the system performance optimization from “Programs” to “Background services” in the Windows control panel.
This option is accessed under “Performance and Maintenance | System | Advanced”.
For further information, see section “6.8. Optimizing the PC for Audio Performance” on page 116.
5.1.2 VSTi, DXi, ReWire
The OEM version “VSampler 3.0 DXi” includes the DXiplug-in, but not VSTi plug-in and ReWire. If you like, you can purchase
them us an upgrade, see “1.5. OEM Version vs. Independent Version” on
page 20.
In plug-in and ReWire mode, VSampler is not connected directly to the soundcard, but rather to the mixer of your sequencer. That’s why you don’t have to
change any of your settings. The sequencer sends VSampler’s audio data to the
soundcard, together with the audio data from the other tracks:
VSampler Sequencer Soundcard
VSampler automatically uses the output devices assigned in the sequencer. For
information regarding the appropriate audio settings, see the documentation of
your sequencer.
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Important General Settings
5.2 Setting Up Individual Outputs
5.2.1 Standalone version
Each of the 16 Instruments assigned to a MIDI channel, can be
routed to a different soundcard device. A maximum of 16 individual stereo
outputs is available, depending on the number of soundcard devices you have
activated. These can be the individual outputs of a multi-channel soundcard, or
multiple soundcards. Each device can be activated or deactivated under the
menu item: “Options | Audio | Devices.”
Activation / Deactivation of Output Devices
All devices which are set to “On” in the “State” column will be available as
individual outputs. In order to change the state, click on the state column of the
respective device or on the “Device enabled” checkbox.
5.2.2 VSTi, DXi, ReWire
By using VSTi/DXi/ReWire, up to 32 flexible individual outputs (OEM version: up to 16) are available and can be assigned to Instruments or to specific
Samples within an Instrument.
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VSampler 3 Start Up and Basics
Individual outputs for Samples within an Instrument are
not available in the “VSampler 3.0 DXi” OEM version,
see “1.5. OEM Version vs. Independent Version” on page
20.
They can be switched between mono and stereo: 32 mono or 16 stereo or any
mixed combination. By default, 4 stereo outputs are available as mixer channels
/ audio tracks in the sequencer.
The number and type (mono/stereo) of the output channels can be adjusted
under the menu item “Options | Audio | Devices”. Except for the names, there
is no difference between the displays of the VSTi/DXi/ReWire channels:
Adjusting the number of Outputs Switching between mono/stereo
In order to transform a stereo pair into two independent mono channels, click
on the “Channels” column or on the “Stereo output” checkbox. If your sequencer does not support mono audio channels, then switching will have no
effect, and the channel pair will continue to appear as stereo channels.
Please also read the tips concerning the adjustment of the number of channels,
in the following section.
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Important General Settings
5.2.3 Plug-in: changing the number of outputs in a project
The fact that an active plug-in can change the number of it’s audio outputs, can
be more than some sequencers (especially older versions) are able to handle.
Because of this, when loading a project, VSampler checks whether the number
of channels saved with the project is equal to the current number of channels. If
not, VSampler will display a warning and show the old and new number of
channels. If your sequencer should not be able to open the project, the following workaround will help:
• close the “problematic” project
• create a new project, and use it to set VSampler back to the previously
shown old value of number of channels, then close the project
• load the “problematic” project
• save the VSampler content as a .VS3 file
• remove VSampler from the project
• save the project and close the sequencer
• restart the sequencer and load the project
• re-insert VSampler, and load the previously saved .VS3 file
• re-assign the tracks and outputs
• save the project and close it
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5.3 Setting Up MIDI Devices
5.3.1 Connecting to a MIDI keyboard
Standalone version
Caution: These instructions only apply to the Standalone version!
Information concerning VSTi/DXi/ReWire can be found in the next chapter.
Following the installation, all MIDI Input Devices are activated by default, so
that VSampler can be played right away with any connected MIDI device. In
order to see a list of your MIDI devices, open the menu item “Options | MIDI |
Devices”. You see the tab “MIDI Inputs”:
Select the MIDI Input Device of the soundcard to which your MIDI keyboard is
connected. In the example screenshot above that would be the “SB Live!MIDI-UART”, because the MIDI keyboard is connected to the “SB Live!”
soundcard. For more information regarding the two “SpeedSoft MIDI cable”
devices, see the next chapter.
If you operate VSampler and a sequencer simultaneously, make
sure that the activated MIDI input devices of both programs
don’t block each other!
VSampler and the sequencer should be assigned to different MIDI input
devices. Most soundcards don’t allow the use of one MIDI device by several programs.
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Important General Settings
VSTi, DXi, ReWire
The OEM version “VSampler 3.0 DXi” includes the DXiplug-in, but not VSTi plug-in and ReWire. If you like, you can purchase
them us an upgrade, see “1.5. OEM Version vs. Independent Version” on
page 20.
As a VSTi/DXi plug-in or when receiving MIDI data per ReWire, VSampler is
not connected to the soundcard, but rather receives it’s MIDI data from the
MIDI tracks of the sequencer:
Keyboard Sequencer MIDI track VSampler
For this reason, set the desired MIDI input device as usual in the track properties of the sequencer. For more information, see the documentation of your
sequencer.
5.3.2 Setting up the virtual MIDI cable
It is only necessary to install the virtual MIDI cable if your sequencer supports neither VSTi/DXi plug-ins, nor ReWire. It connects VSampler to classic MIDI sequencers, such as Cakewalk Pro Audio
Power Tracks Pro, Sibelius or Finale.
, Band-In-A-Box,
The virtual MIDI cable has already been installed by VSampler’s setup program, if you did activate the option „Speedsoft MIDI Cable“. If you are not
sure, please read further. To check if the virtual MIDI cable is present, select
the menu item “Options | MIDI | Devices”:
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VSampler 3 Start Up and Basics
If the two “SpeedSoft MIDI cable” entries show up and are activated, then you
can now play VSampler through your sequencer. All further steps are explained
in “2.3. Standalone-Version” on page 27.
If the “SpeedSoft MIDI cables” do not appear, run the VSampler setup program
again and in “Step 5” of the installation (see page 14) activate the “Speedsoft
MIDI-Cable” checkbox.
VSampler installs two virtual MIDI cables. The second cable is not currently
needed, it is for connecting future software instruments from Speedsoft.
The SpeedSoft MIDI cable receives data from any MIDI sequencer. However, it only sends data when the other end is connected to a SpeedSoft Instrument.
This avoids operational errors and MIDI feedback loops.
After the virtual MIDI cable has
been successfully installed, it
appears in Windows as a new
MIDI output device “SpeedSoft
MIDI Cable 1”. It can now be
used by any sequencer just like a
hardware MIDI output, also for
example as the standard output
device of the Windows Media
Player, as shown in the screenshot.
All further Steps are explained
in “2.3. Standalone-Version” on
page 27.
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Important General Settings
5.4 Optimizing Performance
5.4.1 Setting the Resampling quality
The basic function of a sampler is to convert a recorded Sample to other
pitches, and to play it back at the sample rate demanded by the connected output device (sequencer / soundcard). This process is called “resampling”. It takes
place independently and in real-time for every audible Voice.
VSampler offers two parameters for controlling the computing performance
during resampling. The performance can be optimized for either tempo or quality. Open the menu item “Options | Audio | Performance / Quality” and choose
the tab “Quality”:
Choose one of the three following setting variations:
• Tempo: Output frequency “Half” + Resampling quality “Standard”
• Standard: Output frequency “Full” + Resampling quality “Standard”
• Quality: Output frequency “Full” + Resampling quality “Production”
Compare the results and decide for yourself. As a rule, you should only change
the Resampling quality and leave the Output frequency at “Full”.
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VSampler 3 Start Up and Basics
Output frequency
You should only change the standard setting “Full” if you need to spare the last
droplet of processor performance and can’t find any other way. This setting
determines whether VSampler internally computes with the full, half, or quarter
frequency of the connected output device (sequencer / soundcard). The audio
quality suffers noticeably especially at the setting “quarter”: LoFi at it’s best.
Resample quality
For many Instruments, the difference between “Standard” and “Production” is
hardly audible, so in most situations, “Standard” should be sufficient. “Standard” is almost twice as fast as “Production”, and the maximum polyphony is
therefore almost doubled as well. When making a mixdown
1
you should switch
to “Production” in order to achieve the best quality.
Taking advantage of the special case “no resampling”
If you use modern sampling CDs with multi-sampled Instruments, often separate Samples are made for almost every key, i.e. they play at their original
pitch, and VSampler doesn’t have to do any resampling at all. This is the case
for example with almost all sampled drum Instruments. In order to make use of
this performance advantage, you should set your sequencer to a playback frequency that corresponds to the sampling frequency of your Samples.
5.4.2 Limiting polyphony - background
The term “polyphony” refers to the number of Voices that an Instrument can
play back simultaneously (see “6.6 Polyphony” on page 114). High polyphony
requires a large amount of processing power, however, achieving the maximum
polyphony is not always necessary.
Limiting the polyphony is the simplest and most effective way of
reducing the demands on processor power without reducing the
audio quality.
VSampler allows you to limit polyphony both globally (see screenshot) and per
Instrument. Open the menu item “Options | Audio | Performance / Quality” and
choose the tab “Performance”:
1
Mixdown: all tracks of a song are mixed (e.g.) into a WAV file, e.g. in order
to burn the file on a CD
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Important General Settings
Both general polyphony settings are found at the top right:
• global: What is the maximum number of Voices allowed to play alto-
gether?
• per Instrument: What is the maximum number of Voices that an individ-
ual Instrument is allowed to play?
These setting go into effect immediately and are generally valid. The Instrument settings themselves are not changed, but rather “overruled”, the effective
polyphony limit is always the smallest one of the settings.
Exceeding polyphony limits
When more Voices are played than are allowed by the polyphony limitations,
then VSampler automatically stops the oldest Voice, giving preference to
Voices already in their decay phase. This behavior allows Instruments to be
played naturally even with low polyphony. If for example you are holding a
bass note with your left hand and playing a fast melody with your right, then
VSampler will not cut the bass note if the max. polyphony is exceeded, but
rather one of the decaying notes of the melody.
Polyphony killer
After releasing a key, a Voice does not immediately cease, but rather gradually
fades out depending on the Instrument, as for example is the case with a
plucked guitar string. For this reason, VSampler often must compute a far
greater number of Voices than one might suspect. The polyphony of a classical
piano piece for example can easily exceed 30 Voices, although a pianist can
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VSampler 3 Start Up and Basics
only hit 10 keys at a time. Particularly the use of the sustain pedal can rapidly
increase the polyphony.
In cases like these, limiting the polyphony is a good solution.
5.4.3 Limiting polyphony - implementation
The standard setting for global polyphony is 255, and for Instrument polyphony
32 (see also “6.6.2 Counting Voices” on page 114). When limiting the polyphony, you should rely on your ear and at the same time keep an eye on the number or active Voices as shown in the top right corner of the VSampler GUI.
After a while, you will be able to adapt the performance of VSampler to your
project with a few mouse clicks, in order to free up processing power for other
tracks.
General Limitation
• playback your song at the position with the greatest polyphony, and note
the maximum number of Voices
• limit the global polyphony to approx. 3/4 of this value
• playback individual tracks solo, and note the maximum number of Voices
of the most demanding track
• limit the Instrument polyphony to approx. 3/4 of this value
Play your song again, and adjust the polyphony values up or down as necessary. If you are uncertain, it is usually better to adjust the Instrument polyphony instead of the global polyphony.
Individual limitation per Instrument
In most cases, the method described above is sufficient. If you are working
intensively with VSampler, it is better to set the individual polyphony for the
Instrument itself before you save the Soundlibrary. The effective limitation
used for playback is the smaller value of general limitation and individual instrument limitation. The polyphony can also be changed for several Instruments
at once:
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Important General Settings
• mark all of the desired Instruments in the Instruments Pool (by holding
Shift resp. Ctrl key)
• per context menu (right mouse button) click on the desired Instrument and
select “Instrument Options”:
• set the desired value in the “Instrument Polyphony” field
• close the window and save the Soundlibrary
The two values below, “Release Cutoff Level” and “Release Cutoff Rate,”
automatically prevent the waste of processing time: Voices which at the end of
their decay phase drop below -50 dB are faded out within the designated time at
the latest.
5.4.4 Optimizing DRC
Dynamic Resource Control (DRC) enables VSampler to load and playback
Soundlibraries and Instruments of any size, it is not limited to the size of your
main memory (RAM).
Sample level DRC is not available in the VSampler 3.0
OEM version, see “1.5. OEM Version vs. Independent
Version” on page 20.
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VSampler 3 Start Up and Basics
For more information on DRC, see section 6.5. on page 112). Open the menu
item “Options | Audio | Performance / Quality” and choose the tab “Performance”:
DRC operates at 2 levels which are by default both activated:
• DRC 1 at Instrument level (since VSampler 3.0)
• DRC 2 at Sample level (since VSampler 3.1)
An explanation of the two DRC levels and their advantages and disadvantages
can be found in section 6.5. on page 112. Under certain circumstances, changing the standard DRC settings can improve performance:
DRC 1 at Instrument level
When this option is activated, instead of all Instruments of the Soundlibrary,
only the currently active Instruments are loaded into RAM. DRC 1 should only
be shut off when you use "program change" messages in your song, and the
switching of Instruments is not fast enough.
DRC 2 at Sample level
When several highly polyphonic Instruments are used simultaneously, the increased effort of dynamic memory management places high demands on the processor and the hard disk. There are three parameters to adjust
the DRC 2 performance:
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Important General Settings
Sample level for Instruments larger than…
Here is where you can set the minimum Instrument size for DRC to be used.
For very small Instruments, the dynamic management processing effort of DRC
2 doesn’t make sense. If you have 512 or more RAM, then you can raise the
default value from 8 to 16 MB.
DRC Limit
Here is where you can set the maximum amount of RAM that VSampler is
allowed to use for Sample data. The standard setting is 1/3 of your computer’s
RAM size. The more RAM that VSampler has available, the greater the max.
polyphony (see 6.6 on page 114), because greater amounts of RAM reduce the
demands on the processor and the hard drive. If you have 512 MB or more
RAM, you can usually raise the default DRC limit.
Make sure that enough RAM is available for all other programs
that are running simultaneously, including Windows itself. In
Windows 2000/XP you can open the Task Manager with the key
combination Ctrl + Alt + Del to show the available “Physical
Memory” when VSampler is empty. As a rule, you should have
at least 150 MB reserved for other programs.
Reloading
Here is where you can set how VSampler reacts to size changes of the active
Instruments. In practice, this plays a role when removing an active Instrument
or changing the Instrument of a MIDI channel, e.g. when testing and comparing
Instruments. In this case VSampler automatically optimizes the memory organization to match the new condition.
• Advantage: VSampler exploits the available main memory optimally, all
instruments reach a high polyphony while straining processor and hard disk
as little as possible.
• Disadvantage: Changing between differently sized instruments may take
longer, since the reorganization of the main memory takes some time, depending on the size of the other active Instruments.
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VSampler 3 Start Up and Basics
For this reason, there are two optimization options:
• lazy: default setting, only re-optimizes the memory organization after the
size of the active Instrument has been changed by a certain amount, some
main memory might be unused until the next change
• always: re-optimizes the memory organization after every size change of
the active Instruments
You should leave the option at the default setting "lazy", not fully optimized
main memory utilization doesn't have consequences, as a rule. At the latest, the
next time the Soundlibrary is opened the optimization status will be back at
100%.
General tip: If you experience drop-outs at high polyphony, do not switch off
DRC 2 yet, but rather:
• limit the Instrument polyphony, see “5.4.3. Limiting polyphony - implementation” on page 89
• raise the DRC limit as previously described
5.5 Decision: Linked or Embedded Samples?
5.5.1 Comparison
VSampler can save a Soundlibrary with either linked or embedded Samples.
The standard setting is “linked”. Both variations have their advantages and
disadvantages. You should make a permanent decision for either one or the
other ways of working. The setting can be made in the menu “Options | Import”
on the tab “General”:
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Important General Settings
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VSampler 3 Start Up and Basics
The difference between the two variations:
linked (default setting)
Soundlibrary settings (.VS3 file) and Samples (.WAV files) are stored separately. The .VS3 file does not include the Samples themselves, but rather links
to the location of the WAV files.
embedded
Soundlibrary settings and Samples are stored together in a (large) .VS3 file.
The Samples are embedded.
You can import VSampler Instruments of both types, and combine them at the
same time in your Soundlibraries, whether linked (e.g. HALion, Kontakt) or
embedded (e.g. GIG, SF2). As soon as you save your Soundlibrary as a .VS3
file, VSampler treats all Samples as determined in your general setting. When
set to “linked”, VSampler will create new WAV files, if they don’t exist from
the original Instruments already.
The advantages and disadvantages of the standard setting “linked”:
Advantage 1: faster saving
Because it does not include the Samples, the .VS3 file is very small, and can be
saved within seconds. The reason: during work on the song, usually the Samples itself do not change, but only the parameters of the Instrument. Preexisting Samples (WAV files) are not saved each time, as is the case when
using the "embedded" Soundlibrary type.
Advantage 2: multiple instances of the same Sample
The linked Samples (WAV files) can be used by any number of Instruments
and Soundlibraries without repeatedly using storage space on the hard disk.
This way it’s no waste of space for example to import .VS3 Soundlibraries
which are sorted by subject, choose the Instruments for a particular song, and
store that selection as a new .VS3 Soundlibrary for the song.
Advantage 3: external editing of the Samples possible
The linked Samples (WAV files) can be edited in an external sample editor at
any time, or they can be used in other programs. As soon as you reload the
Soundlibrary, the edited Samples will be used automatically. This is quite useful for example when creating your own Instruments, because you can immediately hear the raw version of the Instrument and test it. You don’t have to cut
and loop the Samples before deciding whether or not you like the Instrument.
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Important General Settings
Disadvantage
If your files are not well organized (see “4.6 Recommended Working Methods
and Organization” on page 73), there is a real possibility of deleting linked
WAV files from your hard disk by mistake. When importing Instruments from
linked non-native formats (e.g. HALion, Kontakt) VSampler links directly to
the existing WAV files of the original Instrument. If one of those original Samples is deleted, it will irrevocably be missing from any Soundlibrary which
linked to it.
5.5.2 Recommendation
Particularly if you are working with Soundlibraries in the gigabyte range, and
want to save it after changing a single Instrument parameter; the speed at which
such a Soundlibrary can be saved is an advantage you won’t want to do without. Also, linked Samples allow you to save disk space when organizing your
Instruments in various Soundlibraries. For further information, see section “4.6
Recommended Working Methods and Organization” on page 74.
In order for linked VSampler Soundlibraries incl. all of it’s WAV files to be
safely archived or shared with other users over the Internet, VSampler offers a
special solution: see “6.7 Archiving and Internet Exchange of Soundlibraries”
on page 115.
5.5.3 Automatic search for not-found Samples
If when loading a Soundlibrary, VSampler doesn’t find the linked Samples at
their original location, an automatic search will be started. In most cases, you
won’t even notice it. The search can however last quite a long time, since
VSampler checks all paths that have been used in the current session. In this
case, re-save the Soundlibrary after loading. This will replace the older sample
paths with the current ones, and the searching becomes unnecessary.
If the search is unsuccessful, VSampler will ask you to specify the location of
the missing Samples. Click on the button “Automatic Search” and add the drive
where you suspect the missing Samples to be. If the WAV files have actually
been deleted, they are unfortunately no longer available to the Soundlibrary.
VSampler automatically searches for the missing Samples in the following
order:
• in the path of the .VS3 Soundlibrary file, including sub-folders
• in all paths from which Samples have previously been loaded
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VSampler 3 Start Up and Basics
• in all paths that have been entered in the import settings as “Autosearch
directories for missing Samples” (check menu “Options | Import”, on the
“General” tab)
5.6 Decision: Save the Library in the host project?
In the menu “Options | Environment” on the “Environment” tab of the VSampler VSTi/DXi plug-in, you can determine how the current Soundlibrary should
be saved:
Save the Soundlibrary in the host project, or as a separate .VS3 file?
In any case, VSampler saves the Soundlibrary automatically as soon as the
project is saved. Likewise, the appropriate Soundlibrary is automatically loaded
the next time the project is loaded. What you decide depends on how you organize your files. You should make a permanent decision for either one or the
other ways of working. Our recommendation follows at the end of the section.
By default, the option “Save Bank with host project” is not activated.
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Important General Settings
5.6.1 Project-oriented: saving the Bank in the host project
If the option “Save Bank with host project” is activated, the Soundlibrary settings will be saved in the host project’s file, instead of in a separate .VS3 file.
The Samples themselves (if they don’t already exist on the hard disk) will be
created as WAV files; VSampler suggests the project directory as location.
The settings for “Sampledata Location” in the menu “Options |
Import” apply only to saving .VS3 files. Generally, when saving in a host project, linked samples (WAV files) are used.
Advantage: The Soundlibrary settings are part of the project itself, and cannot
be altered by mistake outside of the project. If you often save your project with
different names while working on it (e.g. for back-up purposes), then this option saves you the trouble of also having to save the .VS3 file with different
names.
Disadvantage: The Soundlibrary settings and Instruments are not available to
other projects as long as they are only saved in the host project. This can be
avoided by saving the Soundlibrary once as a .VS3 file or, while working on
the song, by importing only the Instruments from existing .VS3 files that you
have previously created by importing non-native format Instruments.
5.6.2 Soundlibrary-oriented: saving in a .VS3 file
If the option “Save Bank with host project” is not activated, VSampler saves
the Soundlibrary as a separate .VS3 file and only it’s directory and location in
the host project.
• Advantage: You can use the Soundlibrary in other projects as well, or in
the Standalone version of VSampler.
• Disadvantage: Since only the name of the Soundlibrary is saved with the
project, the Soundlibrary settings themselves are not an exclusive part of
the project. Each parameter change will take effect in all projects that use
these .VS3 files.
5.6.3 Recommendation
We recommend that you use the “Save Bank with host project” option. While
working on the song, you should only import Instruments from .VS3 files that
you have previously created by importing non-native format Instruments. For
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VSampler 3 Start Up and Basics
further information, see section “4.6 Recommended Working Methods and
Organization” on page 74.
5.7 Adjusting the keyboard velocity
In order to play VSampler expressively on a MIDI keyboard, you need optimal
control of the entire velocity range. Since not all keyboards possess an ideal or
at least an adjustable velocity, VSampler lets you choose a velocity curve that
best fits to the velocity of your keyboard. You can find this option in the menu
“Options | MIDI | Preferences” on the “Velocity” tab:
VSampler offer numerous curve presets. If you have a keyboard with hammer
mechanics, then you will probably prefer one of the soft variations between soft
3 and soft 6, because with the standard setting “linear” the higher velocity values will set in too early, and a finer dosage in the lower velocity range won’t be
possible.
If the velocity sensitivity is not satisfactory, you should attack the
problem at the source, i.e. select another velocity curve at your
keyboard, not in VSampler.
This way the sequencer already receives the corrected MIDI notes. The
recorded velocity values are then compatible with every Instrument, not
just with VSampler and it’s currently selected velocity curve, where a
change would affect the playback of all of your previous songs.
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Basics
6Basics
6.1 What is a Sampler?
A (hardware) sampler is a special computer which transforms any digitally
recorded sound into a musical instrument. The sampler doesn’t care whether
it’s a plucked guitar string or a squeaky door hinge. It can playback the sound
which it receives from a connected keyboard or sequencer software (see “6.2.2
The sequencer” on page 101) at any pitch with any melody.
The sampler is the only instrument which can mimic the sound of any instrument and enable a musician to play it, whether it’s a natural instrument (piano,
string, drum, etc.) or a synthesizer sound. Depending on the connected input
device (drum pad, keyboard, breath controller, etc.) the sampler Instrument not
only sounds like the original, but can also be played in a similar manner.
In many cases, a sampler can save you from buying expensive instruments, or
the trouble of transporting heavy ones (e.g. a Concert Grand Piano). Any sampled instrument, no matter how exotic, can be played on a keyboard and controlled from a sequencer. It can bring a church organ and choir into the smallest
home studio. It can make a monophonic synthesizer polyphonic, and can
MIDIfy analog synthesizers. It can place an entire orchestra in the hands of a
single person.
Last but not least: a) all Instruments remember their settings for each song, and
b) thanks to the means and effort put into the production of sampling CDs, all
Instruments have perfect audio quality from the start.
The easy operation of a software sampler such as VSampler, and the improved
quality of soundcards also enable users to create their own good-quality sampler Instruments. Whether you want to have the drum kit from the basement in
your living room, or to immortalize the two usable sounds from a synth that’s
been gathering dust, or to have the complete “best of…” your synthesizer collection available per mouseclick in your laptop …
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