Information in this document is subject to change without notice and does not represent a commit
ment on the part of Cakewalk, Inc. The software described in this document is furnished under a
license agreement or nondisclosure agreement. The software may be used or copied only in accor
dance of the terms of the agreement. It is against the law to copy this software on any medium
except as specifically allowed in the agreement. No part of this document may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocopying and
recording, for any purpose without the express written permission of Cakewalk, Inc.
ACID is a trademark of Madison Media Software, Inc.
Cakewalk is a registered trademark of Cakewalk, Inc. SONAR and the Cakewalk logo are trade
marks of Cakewalk, Inc. Other company and product names are trademarks of their respective own
ers.
Visit Cakew alk on the World Wide Web at ww w.cakewalk. com.
The SONAR Reference Guide is designed to help you learn and use SONAR. This Guide explains
how SONAR works and how to use it to create, edit, produce, and perform. The SONAR Reference Guide is both task-oriented, and reference-oriented, providing information for basic procedures, and
descriptions of the various parts of the interface. The Reference Guide also includes a
comprehensive index that you can use to find information on any specific topic.
Registering SONAR Today
New Cakewalk products will require product registration. When you register your product, you
provide some information including your name and email address, as well as the serial number for
your product.
Product registration can be done quickly on the internet or by phone.
To register anytime log onto http://www.cakewalk.com/register, or call 888-CAKEWALK (U.S.) or
+1 (617)-423-9004 (outside the U.S.) between 9 AM and 8 PM Eastern Standard Time. If you live
outside of North America, please visit our distributor’s page at www.cakewalk.com/Dealers/
International.asp to get the telephone number of your local distributor.
You’ll need to supply your serial number, your name, and a valid email address. In return for this
information, we’ll email you a registration code that will allow you to keep using the software forever.
We recommend you write this registration code on the serial number sticker for safekeeping.
Conventions Used in this Book
The following table describes the text conventions in this book:
Convention...Meaning...
Bold ItalicsText that appears in bold italics is a command in
SONAR.
hyphen (File-Open)A hyphen represents a level in the menu hierarchy. For
example, File-Open means to click on the File menu
and select the Open command.
SMALLCAPSSmall caps are used for file extensions (.MID) and file
names (
AUD.INI).
Getting Help
In addition to this Reference Guide, SONAR includes online help that can provide you with quick
reference information whenever you need it. Simply press F1 or click the Help button in any dialog box to
find the information you need. If you are new to recording and editing music on your PC, see the online
help topic “Beginner’s Guide to Cakewalk Software” for an introduction.
If you need more information than you can find in the SONAR Reference Guide or the online help, here
are two great places to look:
•Check the Support page of our Web site (www.cakewalk.com) for updated technical
information and answers to frequently asked questions.
•Post messages to the SONAR user community using one of the Cakewalk forums. For
more information about the newsgroups, visit www.cakewalk.com.
You can also get technical support directly from Cakewalk. In order to obtain technical support, you must
register your product. You can obtain technical support for this product in the following ways:
•Call Cakewalk Technical Support at +1 (617) 423-9021 on weekdays, 10:00 AM to 6:00
PM, Eastern time. Be sure to have your serial number ready when you call.
Technical support hours, policies, and procedures are subject to change at any time. Check our Web site
for the latest support information.
28 Preface
Conventions Used in this Book
Introduction
SONAR is a professional tool for authoring sound and music on your personal computer.
It’s designed for musicians, composers, arrangers, audio and production engineers,
multimedia and game developers, and recording engineers. SONAR supports Wave,
MP3, ACIDized waves, WMA, AIFF and other popular formats, providing all the tools you
need to do professional-quality work rapidly and efficiently.
SONAR is more than an integrated MIDI and digital audio authoring software package—
it’s an expandable platform that can function as the central nervous system of your
recording studio. With drivers for common high-end audio hardware, full support for audio
plug-ins, software synthesizers, MFX MIDI plug-ins, and MIDI Machine Control (MMC) of
external MIDI gear, SONAR can handle your most demanding projects.
SONAR is the flagship product of the Cakewalk line of integrated MIDI and
digital audio sequencers for the Windows platform. SONAR has a
comprehensive feature set that makes it the single most productive tool for
sound and music authoring. Here are some of the ways you can use
SONAR.
Music Composition and Exploration
SONAR is a powerful music-composition application, providing tools to
record your own musical performances; enhance or improve the quality of
those performances; and edit, arrange, and experiment with the music.
With a few simple clicks of the mouse, you can arrange, orchestrate, and
audition your composition. Fully integrated sequencing allows you to
combine the convenience and flexibility of MIDI composition with the highquality sound and subtlety of digital audio sound recording and
reproduction. Change the feel of a piece by locking it to a musical groove,
or add delicate delays, anticipations, or echoes that add richness to the
music.
SONAR displays and lets you edit your music using standard musical
notation and guitar tablature, so you can adjust individual notes, add
performance markings, and print individual parts or full scores. You can
graphically draw tempo and volume changes, or add lyrics to display onscreen or to include with printed scores.
Remixing
SONAR’s Groove clips allow you to import, create, export and edit loops,
making it possible to quickly change tempos and keys for an entire project.
The Loop Explorer view lets you preview loops in the project’s tempo and
key before dragging and dropping them onto a track.
Game Sound Development
There’s no better tool than SONAR for composing music for electronic
games. Clip-based sequencing lets you create and reuse musical themes
freely, so you can associate musical sections with game characters,
locations, objects, and actions. Your creations can be saved and replayed
using the compact MIDI file format, which adapts its sound automatically to
the target hardware for the best possible sound reproduction.
30 Introduction
About SONAR
Sound Production and Engineering
If you want to produce music CDs or master tapes, SONAR has virtually
everything you need from recording to mixing and mastering. Multichannel
recording lets you capture studio or live performances track by track.
Reconfigurable buses provide full control over your mix. Real-time stereo
effects like chorus, flange, reverb, and delay/echo can be applied as track
inserts, in effects loops, or to the master mix. SONAR supports 44.1 KHz
sampling for CD-quality sound, 24-bit/96 kHz sound for DVD-quality sound,
and lets you choose from lower or higher sample rates as well. All audio
effects are 32-bit floating point for faster processing and high-quality sound
reproduction. Many effects now support 64-bit processing for pristine
quality.
Web Authoring
SONAR is the ideal tool for developing and producing music and sound for
the World Wide Web, because it lets you save your work in the formats that
are most commonly used on web sites: MIDI, MP3, and Windows Media
Advanced Streaming Format. Any SONAR project—musical composition,
audio clip, commercial spot, jingle with voice-over—can be stored in a webcompatible format with a few simple mouse clicks.
Film and Video Scoring and Production
SONAR has many of the tools you need to execute audio post-production
projects quickly and efficiently. SONAR provides chase lock sync to time
code for frame-by-frame accuracy when synchronizing audio or MIDI to film
or video. Or, you can turn chase lock off to conserve CPU power. SONAR
provides high-quality time stretching and sample-accurate editing with zerocrossing detection so you can make the fine adjustments you need very
quickly and easily. In addition, SONAR’s support for video files gives you
convenient synchronized access to digitized video, making film and video
scoring easier than ever.
Publishing Music on the Internet
Cakewalk Publisher allows you to easily present and share your music
online. With Cakewalk Publisher, you can create a customized streaming
music player with a playlist of your music, upload it to your personal or
band's website, and embed it in any other website. You can also update
your playlist with album art, links (URLs), and artist, track, & album
information.
Introduction
About SONAR
31
Burning Audio CDs
SONAR has integrated Audio CD burning, which allows you to write your
audio tracks to an audio CD that can be played in any standard CD player.
Flexibility
SONAR works the way you want to work—you can customize screen
layouts, toolbars, and audio and MIDI system configurations to make your
work more efficient. SONAR integrates with other sound editing tools so
you can access them in an instant without leaving SONAR. There are
custom software modules to support specialized audio devices from Roland
and Yamaha. SONAR’s unique StudioWare technology provides software
interfaces for common studio hardware.
Computers, Sound, and Music
This section provides some background on the different ways that
computers store and play sound and music. Computers work with sound
and music in two different forms: MIDI and digital audio.
MIDI
MIDI (short for Musical Instrument Digital Interface) is the way computers
communicate with most sound cards, keyboards, and other electronic
instruments. MIDI refers to both the type of cables and plugs used to
connect the computers and instruments, and to the language those
computers and instruments use to talk to each other. The MIDI standard is
accepted and used worldwide. Almost any electronic instrument you buy
today will have MIDI connectors and can be used with other MIDI
instruments and with your computer’s MIDI interface. To record MIDI in
SONAR, you have to have a MIDI cable connecting the MIDI OUT port on
your MIDI instrument to a MIDI IN port on either your sound card or your
MIDI interface. You must also make sure that you have installed the
software MIDI driver that came with your sound card or MIDI interface.
The MIDI language conveys information and instructions, both from the
computer to the instrument and from the instrument to the computer. For
example, if your computer wants your keyboard to play a note, it sends a
MIDI “Note On” message and tells the keyboard which note to play. When
your computer wants the keyboard to stop playing that note, it sends
another message that stops the note from playing.
The MIDI language has many other instructions, such as messages to
change the sound that is used to play the notes (the bank and patch),
32 Introduction
Computers, Sound, and Music
messages that enable working with the sustain pedal and the pitch-bend
wheel, and others. By sending the right messages at the right times, your
computer can control your electronic instrument and make it play music.
MIDI information can be sent on 16 different channels. You can set up your
MIDI equipment to listen for messages on all channels or on only a few.
MIDI files contain all the MIDI messages and timing information that are
needed to play a song. MIDI files can be read and played by many different
programs, including SONAR, and can even be played by programs on other
types of computers. MIDI files have the extension .
There are several important advantages of the MIDI format:
•Large amounts of music can be stored in a very compact form
•Different parts of a piece can easily be assigned to any instrument you
can imagine
•The music contains information on notes, tempos, and key signatures
that makes it possible to display and edit the piece using standard
musical notation
The primary disadvantage of MIDI is that the quality of the sound a listener
hears will vary depending on the MIDI equipment the listener is using. For
example, MIDI usually sounds much better on an expensive synthesizer
than it does on an inexpensive sound card.
MID.
Digital Audio
Digital audio (frequently referred to here as just “audio”) is a simple way to
record and play sounds of any type. It works like a tape recorder—you
record something, then later play it back. Digital audio stores the sound as a
long series of numbers. To record audio in SONAR, you have to have an
audio cable connecting the audio output of your electronic instrument to the
audio input on your sound card or audio hardware. If you’re recording
vocals or an acoustic instrument, you need to connect a microphone to the
audio input on your sound card or audio hardware.
Sound Waves
Sound waves are vibrations in the air. Sound waves are generated by
anything that vibrates; a vibrating object causes the air next to it to vibrate,
and the vibration is passed through the air in all directions. When the
vibrating air enters your ear, it makes your eardrum vibrate, and you hear a
sound. Likewise, if the vibrating air hits a microphone, it causes the
microphone to vibrate and send electrical signals to whatever it's connected
to.
Introduction
Computers, Sound, and Music
33
These vibrations are very fast. The slowest vibration frequency you can
hear is about 20 vibrations per second, and the fastest is around 16,000 to
20,000 vibrations per second.
Recording Digital Audio
To record digital audio, your computer monitors the electrical signal
generated by a microphone, an electric guitar, or another source. At equal
intervals of time (for CD-quality sound, this means 44,100 times a second),
the computer measures and saves the strength of the electrical signal from
the microphone, on a scale from 0 to 65,535.
That's it. Digital audio data is just a long series of numbers. The computer
sends these numbers, in the form of electrical signals, to a speaker. The
speaker then vibrates and generates the same sound that was recorded.
The primary advantage of digital audio is the quality of the sound. Unlike
MIDI, a digital audio recording is very rich, capturing all the nuances,
overtones, and other characteristics of the sound exactly as performed. The
main drawback of digital audio is that it takes up a lot of disk space. To
record a 1-minute segment of stereo, CD-quality digital audio, you need
about 10 megabytes of disk space.
On the PC, digital audio is usually stored in Wave files (extension .wav).
There are many programs available that let you create, play, and edit these
files. SONAR reads, writes, and lets you edit Wave files.
Setup
You can install SONAR on any computer that runs Windows XP or x64 and
has a sound card or built-in sound module. If you want to hook up other
devices, like a MIDI keyboard, an electric guitar, or a microphone, you need
the right cables, and you need to find the right connectors on your
computer.
Before you install SONAR, take a minute to register the software so we can
let you know when updates become available and provide you with
technical support. To register anytime log onto http://www.cakewalk.com/
register, or call 888-CAKEWALK (U.S.) or +(617)-423-9004 (outside the
U.S.) between 9 AM and 8 PM Eastern Standard Time. If you live outside of
North America, please visit our distributor’s page at www.cakewalk.com/
Dealers/International.asp to get the telephone number of your local
distributor. You’ll need to supply your serial number, your name, and a valid
email address.
34 Introduction
Setup
To connect a MIDI keyboard to your computer, you need standard MIDI
cables or a MIDI adapter cable (joystick connector), such as the one
available in Cakewalk’s PC Music Pack. One end of the adapter cable
should have two 5-pin DIN connectors that connect to your keyboard or
other MIDI device. At the other end, you need a 15-pin connector to connect
to a sound card through its MIDI/joystick port.
If you have a dedicated MIDI interface, lots of electronic music gear, or work
with many different music software packages, see see the online help topic
“Hardware Setup.”
Before you attach or detach any cables from your computer, you should
shut down your computer and turn off the power to all your equipment. This
greatly reduces the chance of electrical damage to your equipment while
plugging and unplugging cables.
User Accounts
Previous versions of SONAR required a user to have Windows
Administrator status. This is no longer the case. Any level of user can now
install and run SONAR. Only one copy of SONAR per machine is necessary
for multiple users to run SONAR with each user’s personal settings.
There is now also a new folder structure for personal settings (presets, .ini
files, etc.). Each user account gets its own Application Data folder (this
folder is called App Data in Vista). The first time SONAR is launched under
a new user account, a new application data folder is created for that
account, and all the data in the C:\Documents and Settings\All
Users\Application Data\Cakewalk folder is copied to the new user account’s
application data folder—C:\Documents and Settings\<user
name>\Application Data\Cakewalk. For Vista users the folders are
C:\Progarm Data\Cakewalk and C:\Users\<user
name>\AppData\Roaming\Cakewalk.
Data in the Program FIles folder will be common to all users.
Introduction
Setup
35
Audio Connections
There are several types of audio interfaces (soundcards). CardBus (PCI),
USB/USB2 and FireWire are the most common. Laptops can use an audio
PCMCIA card. Many audio interfaces also have MIDI inputs and some have
built in MIDI synthesizers as well. This section covers the various audio
connection options.
Analog and Digital Inputs
There are two basic types of audio inputs, analog and digital. Analog inputs
allow you to connect a guitar, mic or other instrument to your computer
directly. The audio interface converts the analog input to digital. Digital
inputs allow other digital devices to connect directly to your computer.
Common digital inputs include external analog to digital converters, popular
guitar processors like the Line 6 POD, and other digital recording systems
like the ADAT decks. Analog inputs are very common, and are standard in
virtually all consumer sound cards (the ones that come with your PC).
Digital inputs are becoming more popular and are very common on
professional and mid-level, “prosumer” interfaces. Analog inputs allow you
to record a mono or stereo signal (assuming you have a stereo input) while
digital inputs allow you to record 1 to 8 signals depending on the type of
digital connection.
The following table describes the various analog inputs and outputs:
Type of analog input/output...Description…
Balanced (XLR, phono or RCA)a mono input/output
Unbalanced (TRS)a stereo or mono input/output
The following table describes the various digital inputs and outputs:
36 Introduction
Setup
Type of digital input/
Description…
output...
S/PDIFSony/Philips Digital Interface—capable of
carrying a stereo signal, S/PDIF is transmitted
via RCA, Toslink or more rarely BNC jacks
(single-pin cable-TV connections)
ADAT LightpipeUp to 8 channels of simultaneous transfer. If
you want to import your old ADAT material
without any signal degradation, this is the
connection you should use.
TDIFTascam Digital Interface—up to 8 channels of
simultaneous transfer.
AES/EBUOften referred to as simply AES, this type of
digital connection uses a modified XLR cable
to transfer a stereo signal.
Read your hardware documentation carefully to determine what kind of
digital connections, if any, you have on your audio interface.
To Connect an Electric Guitar or Keyboard to Your
Computer
•If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), plug your 1/4” mono guitar or audio
cable into a 1/8” stereo adapter, and then plug the 1/8” adapter into the
microphone input or line input jack on your computer sound card. If you
are connecting a keyboard, the audio cable must go from the
keyboard’s audio out or line out jack to the sound card input jack. 1/8”
stereo adapters are available at consumer electronic supply stores.
Or
•If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your guitar cable or audio cable into.
Introduction
Setup
37
To Connect a Microphone to Your Computer
•If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), and your microphone cable has a 1/4”
plug on the end, plug the mic cable into a 1/8” stereo adapter, and then
plug the 1/8” adapter into the microphone input jack on your computer
sound card. 1/8” stereo adapters are available at consumer electronic
supply stores.
•If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your mic cable into.
•If your mic has a cable with an XLR plug on the end, and your sound
card or audio hardware interface has a 1/4 inch input jack, plug the mic
cable into an XLR-to-quarter inch adapter, and then plug your mic cable
into your audio hardware. If your audio hardware has an XLR input, of
course it’s better to use that.
•You can also plug your mic into a mixer or pre-amp, and connect the
mixer or pre-amp to an input jack on your audio hardware. This is
usually the best method.
That's it! Now that your instruments are all set to go, you can restart your
computer and turn on your keyboard, guitar, and microphone.
For a complete description of audio input options, see the online help topic
“Hardware Setup.”
MIDI Connections
There are three types of MIDI cables in common use. Here’s how to
connect each of the three types:
•USB cable—this is extremely common. Many electronic keyboards and
stand-alone MIDI interfaces use this type of connection. To use this
type of connection, simply plug one end of the USB cable into the USB
jack on your MDI keyboard or stand-alone MIDI interface, and plug the
other end into your computer. If you are using a stand-alone USB MIDI
interface, you then need to connect standard MIDI cables between your
MIDI keyboard and your stand-alone MIDI interface (see the next
procedure, below). If you haven’t already installed the software MIDI
driver that came with your keyboard or interface, make sure you do so.
•Standard MIDI cable—this is also very common. MIDI keyboards
usually have jacks for these cables even if they have a USB
connection. You need two of these cables. To use this type of cable,
use one cable to connect the MIDI OUT jack on your MIDI instrument to
38 Introduction
Setup
the MIDI IN jack on your stand-alone MIDI interface or sound card, and
Standard MIDI cable—use this if your MIDI interface has standard 5-pin input and output
ports
Joystick connector—use this if your MIDI interface is the joystick port on your sound card.
A
B
C
one to connect the MIDI IN jack on your MIDI instrument to the MIDI
OUT jack on your stand-alone MIDI interface or sound card. Many
stand-alone MIDI interfaces and audio interfaces use this type of
connector.
•Joystick connector—this is becoming less common. This is the type of
connection seen on older SoundBlaster type sound cards. To use this
type of connection, find the end of one of the MIDI cables that is labeled
OUT. Plug this connector into the MIDI IN jack on your electronic
keyboard. The other 5-pin connector on the MIDI cable is labeled IN.
Plug this connector into the MIDI OUT jack on your electronic keyboard.
Plug the 15-pin connector on the MIDI cable into the MIDI/joystick port
on your sound card. If you have a joystick, unplug it, plug in the MIDI
cable, and plug the joystick into the pass-through connector on the MIDI
cable.
A. Insert this MIIDI IN plug into the MIDI OUT port on your MIDI instrument B. Insert
this MIIDI OUT plug into the MIDI IN port on your MIDI instrument C. Insert this plug
into the joystick port on your sound card
Introduction
Setup
39
Starting SONAR
There are many different ways to start SONAR. Here are a few:
•Double-click the SONAR icon on your desktop.
•Click the Start button, and choose Programs-Cakewalk-SONAR 8
(Studio Edition or Producer Edition)-SONAR 8 (Studio Edition or
Producer Edition).
•Click the Start button, point to Documents, and choose a SONAR
project from the menu.
•Double-click the SONAR program or any SONAR document from the
Windows Explorer or the Find menu.
When starting SONAR, you will see the Quick Start dialog box.
The Quick Start dialog box has several options:
Option...How to use it…
Open a ProjectChoose a project from the Open File dialog
Open a Recent ProjectSelect a project from the list, and click this
40 Introduction
Starting SONAR
box to open it
button to open it
Option...How to use it…
Create a New ProjectClick here to create a new project.
Getting StartedClick here to view the Getting Started topic in
the help file. This topic has links to a glossary
of terms, as well as some basic procedures.
If you don’t want to see the Quick Start dialog box in the future, uncheck the
box at the bottom of the dialog box, and click Close. You can see the Quick
Start dialog box later by choosing Help-Quick Start.
Migrating Preferences
If you have a previous version of Cakewalk installed, SONAR will detect it
and give you the option of migrating certain preferences from a single
earlier version.
When you choose to migrate preferences, SONAR migrates the following
settings from an earlier Cakewalk version:
Setting...Description…
Global OptionsSettings in the Global Options dialog. Open by
selecting Options-Global.
Key BindingsYour customized key bindings for controlling
SONAR using your MIDI keyboard or computer
keyboard.
Instrument DefinitionsFiles used to control specific MIDI instruments.
Audio data directory (WaveData
folder) and Picture Cache
directory locations
SONAR uses the Data directory and Picture
Cache directories from the previous Cakewalk
version for storing project wave files and their
waveform image files.
Introduction
Starting SONAR
41
Running Wave Profiler
The first time you start SONAR, it automatically runs the Wave Profiler
utility. Wave Profiler determines the proper MIDI and Audio timings for your
sound card and writes them to a file that SONAR refers to when using the
card. Wave Profiler does not change the sound card’s DMA, IRQ, or port
address settings.
Wave Profiler detects the make and model of your sound card, which
determine the card’s audio characteristics. If Wave Profiler finds a card that
has a WDM driver, it only profiles that card. If you want to use more than
one sound card at a time, and they don’t both have WDM drivers, you must
force the one with the WDM driver to use that driver as an older, MME
driver. It is not necessary to run the Wave Profiler for a sound card using an
ASIO driver. For more information about Wave Profiler, WDM, and MME,
see the online help topic The Wave Profiler. When Wave Profiler
determines the kind of card you have, always accept the default settings.
Note: You can run the Wave Profiler again at a later time (for example, if
you install a new sound card or driver) by choosing the Options-Audio General tab command and clicking Wave Profiler.
Setting Up the MIDI In and MIDI Out Devices
When you start SONAR for the first time, it checks your computer to find all
the MIDI input and output devices you have installed (such as sound cards
and MIDI interfaces). However, sometimes you need to tell SONAR exactly
which devices you want it to use. If you’re not getting sound from your
sound card or MIDI keyboard, or if you just want to change the MIDI outputs
and devices that you are using, follow the steps in this section.
Choose Options-MIDI Devices to open a dialog box in which you select
the MIDI In and MIDI Out devices that SONAR will use. Each item in the list
is a MIDI Input or MIDI Output from drivers installed using the Windows
Control Panel.
42 Introduction
Starting SONAR
1.Select Options-MIDI Devices. You will see the MIDI Devices dialog
box, which lets you choose instruments on MIDI inputs and outputs.
2.Look at the top window. Notice that it shows devices on MIDI Inputs;
make sure that all devices in this window are checked. If a device isn’t
checked, click on it once to select it for MIDI Input.
3.Look at the window on the bottom. Notice that it shows devices on MIDI
Outputs. SONAR numbers its MIDI Outputs by the order of the devices
in this window. The device on top is on Output 1, the one below it is on
Output 2, and so on.
4.Check one device at a time in the Outputs window and click Move
Selected Devices to Top to change its order. Then check all the devices
that appear in the window to select them for output.
Tip: Be sure to enable (check) MIDI output devices in the MIDI Devices
dialog (use the Options-MIDI Devices command). If you don’t do this, you
won’t hear any of your MIDI instruments when you play songs in SONAR.
Introduction
Starting SONAR
43
Using MIDI Devices After Making Driver Changes
If you later add or remove drivers using the Drivers icon of the Windows
Control Panel, SONAR reacts in the following way:
•If you remove a Control Panel driver, SONAR will not use the device it
belongs to the next time you run the program. Any other devices you
had selected using the Options-MIDI Devices command will remain
selected.
•If you add a driver through the Control Panel, SONAR does not
automatically use it. You must use the Options-MIDI Devices
command to enable the new driver in SONAR’s list.
Note: After you add or remove a driver with the Drivers icon in the Windows
Control Panel, you must restart Windows for the change to take effect.
Defining Your MIDI Instrument or Sound Card
Once you have selected your MIDI Input and Output devices, SONAR, by
default, plays back MIDI sequences using a General MIDI instrument
definition. If you are using a synthesizer or sound card that does not adhere
to the General MIDI standard, you may want to define that instrument. See
the online help topic: Instrument Definitions for more information.
SONAR Basics
SONAR’s menus and toolbars give you quick access to all the features of
SONAR. Some menu choices and tools display dialog boxes that let you
choose among various options, or type in the values you want. If you click
in most views, in time rulers, or on certain other items with the right mouse
button, you see a popup menu that provides quick access to many common
operations.
The project is the center of your work in SONAR. If you’re a musician, a
project might contain a song, a jingle, or a movement of a symphony. If
you’re a post-production engineer, a project might contain a 30-second
radio commercial or a lengthy soundtrack for a film or videotape production.
By default, every project is stored in a file (known as a project file). The
normal file extension for a SONAR work file is .
SONAR organizes the sound and music in your project into tracks, clips,
and events.
Tracks are used to store the sound or music made by each instrument or
voice in a project. For example, a song that is arranged for four instruments
and one vocalist may have 5 tracks—one for each instrument and one for
the vocals. Each project can have an unlimited number of tracks. Some of
44 Introduction
SONAR Basics
CWP.
these tracks may be used in your finished project, while others can hold
alternate takes, backup tracks, and variations that you might want to keep
for future use. Each track can be made up of one or many clips.
Clips are the pieces of sound and music that make up your tracks. A clip
might contain a horn solo, a drum break, a bass or guitar riff, a voice-over, a
sound effect like the hoot of an owl, or an entire keyboard performance. A
track can contain a single clip or dozens of different clips, and you can
easily move clips from one track to another.
Groove clips are audio clips which have tempo and pitch information
embedded within them, allowing them to follow changes to the project
tempo or project pitch. You can click on either edge of a Groove clip and
drag out repetitions in the track.
Events are MIDI data (in MIDI tracks) or automation data.
SONAR File Types
Projects in SONAR can be saved as a project file with the extension .CWP or
as a Bundle file with the extension .
For a complete description of the differences between project files and
bundle files, see the online help topic Project Files and Bundle Files.
Other Types of Files
SONAR lets you create and work with several other types of files, in
addition to project (.
CWP) and bundle (.CWB) files that store your projects:
CWB.
File type…Description…
MIDI files (extension .MID)Standard MIDI files.
Template files (extension .
StudioWare (extension
AKEWALKSTUDIOWARE)
.C
OMF (extension .
OMF)Open Media Framework format files.
TPL)Templates for new files you create
To control external MIDI devices from
SONAR
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45
Opening a File
Use the following procedure to open a file.
To Open a File in SONAR
1.If you haven't already done so, start SONAR.
2.Choose File-Open.
3.In the Open dialog box, navigate to the directory where the project you
want to open is located and select it.
4.Click the Open button.
5.If you are opening an OMF file, the Unpack OMF dialog appears. Set
the initial tempo and specify the directory where you want to save the
file and its audio. For more information about opening OMF files, see
Unpack OMF dialog in the online help.
SONAR loads the project.
Views
SONAR displays your project in windows on the screen that are known as
views. You can have many views open at once, all showing the same
project. When you edit a project in one view, the other related views are
updated automatically.
The Track View
The Track view is the main window that you use to create, display, and
work with a project. When you open a project file, SONAR displays the
Track view for the project. When you close the Track view for a project,
SONAR closes the file.
The Track view is divided into several sections: toolbars (at the top), the
Navigator pane, the Video Thumbnails pane, the Track pane, the Track/
Bus Inspector, the Clips pane, and the Bus pane. You can change the
size of the panes by dragging the vertical or horizontal splitter bars that
separate them.
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A. The Track Pane B. The Clips Pane C. Clips D. Splitter bars E. Show/hide bus
AB
I
C
DE
F
G
H
pane F. Track/Bus Inspector G. Minimized tracks H. Expanded track I. The Video
Thumbnails Pane
All of the current track’s controls, plus a few that are only available in the
Console view, are contained in the Track/Bus Inspector which is an
expanded version of the current track’s controls located on the far left side
of the Track view. You can hide or show the Track/Bus Inspector by
pressing i on your keyboard (see “Track/Bus Inspector” on page 49, for
more information).
By default, the current track is displayed in gold. To change the current
track, move the highlight using the mouse or the keyboard as follows:
The Track pane lets you see and change the initial settings for each track.
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SONAR Basics
Key…What it does…
Left/Right ArrowMoves the highlight to the next or previous
control.
Up/Down ArrowMoves to the same control in the adjacent
track, or the next track of the same type if the
control only applies to a specific track type (for
example, the Patch control only applies to
MIDI tracks).
Page DownDisplays the next page of tracks.
Page UpDisplays the previous page of tracks.
HomeMoves the focus to the first track.
EndMoves the focus to the last track.
The current track’s controls are contained in the Track/Bus Inspector.
The Clips pane shows the clips in your project on a horizontal timeline
called the Time Ruler that helps you visualize how your project is
organized. Clips contain markings that indicate their contents. The Clips
pane lets you select, move, cut and copy clips from place to place to
change the arrangement of music and sound in your project.
The Bus pane shows the buses in the project, and also shows any editing
views that are in tabbed (docked) format. The Show/Hide Bus pane button
allows you to show or hide the Bus pane at the bottom of the Track view.
The Navigator pane displays a large part of your project so you can see an
overview of your song. The Navigator pane displays all of your project’s
tracks.
The Track view makes it easy to select tracks, clips, and ranges of time in a
project. These are the most common selection methods:
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To…Do this…
Select tracksClick on the track number, or drag over several
track numbers
Select clipsClick on the clip, or drag a rectangle around
several clips
Select time rangesDrag in the Time Ruler, or click between two
markers
Select partial clipsHold down the Alt key while dragging over a
clip
As with most other Windows programs, you can also use the Shift-click and
Ctrl-click combinations when selecting tracks and clips. Holding the Shift
key while you click adds tracks or clips to the current selection. Holding the
Ctrl key while you click lets you toggle the selection status of tracks or clips.
Track/Bus Inspector
The Track/Bus Inspector makes it easy to adjust the current track’s (or
bus’s) controls, because it’s a greatly expanded version of the current
track’s controls that is located on the left side of the Track pane.
In addition to the controls that a track or bus displays in the Track view, the
Track/Bus Inspector also contains a built-in 4-band EQ. See the online help
topic “Using the Per-track EQ” for more information.
The following graphic shows most of the Track/Bus Inspector’s controls
(there may not be room to display all of a track’s controls on the Track/Bus
Inspector, depending on the resolution of your monitor):
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Track/Bus Inspector for an Audio TrackTrack/Bus Inspector for a MIDI Track
Most controls
can be shown
or hidden.
E
I
J
F
G
H
D
A
B
C
A. Audio icon B. Output routing C. Track n a me D. Display menu E. Module menu
F. MIDI icon G. Output routing H. Track na m e I. Display menu J. Module menu
You can hide or show any of the Track/Bus Inspector’s controls, and use it
to display the controls from any track or bus. The following table shows you
how:
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To do this…Do this…
Hide or show the Track/Bus
Inspector
Display a certain track’s or bus’s
controls in the Track/Bus Inspector
Hide or show any of the Track/Bus
Inspector’s controls
Reassign MIDI controller sliders in a
MIDI Track’s Fx bin
Display the parameters of a different
automatable effect
Assign a control to a group, arm it for
automation, take an automation
snapshot, or set up remote control
Bypass the FX binRight-click the FX bin and choose Bypass
Press i on your keyboard.
Click the track or bus to make it current, or
choose the track or bus in the track/bus
dropdown menu that’s at the bottom of the
Track/Bus Inspector.
Click the Display menu or Module menu,
and choose options.
Note: you can not display a MIDI track’s
Time + or Key + controls in the Track/Bus
Inspector.
Right-click the slider you want to reassign
and choose Reassign Control from the
popup menu, choose the new parameter,
and click OK.
Click the name of the effect you want to
select.
Right-click the control and choose options
from the popup menu.
Bin from the popup menu.
The Console View
The Console view is where you can mix the sounds on all the different
tracks to create the final mix of your project. While the Track view provides
most of the same controls, you may want to use the more familiar interface
of the Console view for mixing.
You use the Console view to adjust the levels of sound for the different
tracks in your project, to change the stereo panning, and to apply real-time
effects to an individual track, combinations of tracks, or the final mix.
The Console view contains several groups of controls. There is one module
for each track in your project, and one module for each bus. You can use
bus sends to direct certain tracks to special modules that are known as
buses.
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A. Audio module B. MIDI module C. MIDI velocity D. Bus out E. Main out F. Show/
ABC
DE
F
G
H
hide strip controls buttons G. Widen all strips H. Show/hide for tracks, buses, mains
As in the Track view, you can change track settings or record new music or
sound in the Console view. You may choose to use one view or the other, or
the choice you make may depend on which project you are working on.
Other Views
SONAR has a number of other views you can use to display and work on
your project. To display these views, select one or more tracks, by Ctrlclicking their track numbers and:
•Click the icon for the view in the Views toolbar
Or
•Choose the view you want from the View menu
The Piano Roll view: shows the notes from a MIDI track or tracks as
they would appear on a player-piano roll. You can move the notes around,
make them longer or shorter, and change their pitches by just dragging
them with the mouse. You can also use the Piano Roll view to display and
edit MIDI velocity, controllers, and other types of information. The Piano
Roll view also contains the Drum Editor, which allows you to “paint” drum
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patterns using the Pattern Brush tool and play different drum modules from
a single track.
The Staff view: displays the notes from one or more MIDI tracks using
standard music notation, similar to the way the notation would appear on a
printed page. You can add, edit, or delete notes; create percussion parts;
add guitar chords and other notation markings; display guitar tablature;
display the Fretboard pane; and print whole scores or individual parts to
share with other musicians.
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A. Dynamics and markings B. Time and pitch locator C. Editing tools D. Zoom out
AB CDEFGH
I
J
E. Zoom in F. Snap to Grid G. Show/hide track pane H. Fretboard display I. Trac k list
pane J. Fretboard pane
The Loop Construction view: allows you to create and edit Groove
clips (SONAR loops that “know” the tempo and key in which they were
recorded), and export these clips as ACIDized files.
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The Loop Explorer view: allows you to preview ACIDized files and
other Wave files; and drag and drop them into your project.
The Event List view: displays the events in a project individually, so
that you can make changes at a very detailed level.
SONAR has several other views that are used for very specific purposes:
View…How you use it…
Meter/Key To change the meter (time signature) or key
signature, or to insert changes in the meter or
key signature at specific times in a project.
Big Time To display the Now time in a large, resizable
font that you can read more easily.
Markers To add, move, rename, or delete labels for
parts of your project that make it easier to
move from one point to another.
Lyrics To add and display lyrics for a track.
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View…How you use it…
A
B
C
D
E
F
GH
Video To display a loaded video file.
Synth Rack Manage your soft synths
Navigator Manage the Now Time in a project
Surround Panner (Producer
version only)
Sysx To create, display, store, and edit System
Tempo To view and edit the project's tempo changes.
Pan a surround track
Exclusive MIDI messages used to control
instruments and other gear that are MIDI
capable.
Zoom Controls
Many of the views contain Zoom tools that let you change the horizontal
and vertical scale of the view:
A. Zoom Clips pane out vertically B. Vertical Zoom fader for Clips pane C. Zoom
Clips pane in vertically D. Zoom Bus pane out vertically E. Vertical Zoom fader for
Bus pane F. Zoom in horizontally G. Horizontal zoom fader H. Zoom out horizontally
The Track view toolbar contains the Zoom tool:
The zoom tools are used as described in the following table:
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Tool…How you use it…
Zoom out (Clips pane or Bus
pane)
Zoom in (Clips pane or Bus pane) Click to zoom in incrementally, or press Shift
Zoom fader Click and drag to zoom continuously
Zoom tool Click to arm, then click and drag in the view to
Click to zoom out incrementally, or press Shift
and click to zoom all the way out
and click to zoom all the way in
select the zoom area. Click the dropdown
arrow to display a menu of zoom and view
options.
You can also zoom with the keyboard:
Key…What it does…
Ctrl+up arrowZoom out vertically
Ctrl+down arrowZoom in vertically
Ctrl+right arrowZoom in horizontally
Ctrl+left arrowZoom out horizontally
GGo to (center) the Now time, without zooming
Hold down ZArm the Zoom tool
UUndo the current zoom
FFit tracks to window
AShow all tracks
Shift+FFit project to window
Shift+Double Click a clipMaximize track height
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Docking Views
ABC
D
You can dock any view other than the Console view in the lower-right
corner of the Track view by enabling a view’s Enable Tabbed option. You
can have as many views open in tabbed format as you want. You can
toggle through the different views by clicking the tab of the view you want to
see (or use the Ctrl+Shift+Left/Right Arrow shortcut). You can also
maximize the pane to do detailed work in a view, or drag the splitter bar at
the top of the view to enlarge the tabbed view area. For step-by-step
instructions, see the procedures below.
A. Maximize pane B. Scroll left or right to view tabs C. Active view D. Tabs
To do t his …Do this…
Display a view in tabbed
format
Disable tabbed format
for a view
Enable or disable
tabbed format for all
open views
Maximize a tabbed viewClick the Maximize/Restore button that’s just to the
Restore tabbed viewClick the Restore button that’s in the lower left
Close a View that is in
Tabbed Format
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Click the upper left corner of a view, and choose Enable
Tabbed from the popup menu
Right-click the view’s tab, and choose Disable Tabbed
from the popup menu.
Use the View-Enable Tabbing for Open Views
command.
left of the tabs.
corner of the view that you’re restoring.
Right-click the view’s tab, and choose Close from the
popup menu
Locking Views
By default SONAR allows only one instance of each view, but you can lock
the contents of most views, preserving the current view by forcing a new
instance of the view to appear if necessary. Locking views is the only way
you can have multiple instances of the same view open. Only the Track and
Console views cannot be locked.
To lock a view, just click the lock button at the top right of the view. An
unlocked view looks like this , and a locked view looks like this . A view
can be locked automatically by pressing the Ctrl key when opening the
view.
Floating Views
When a view is float enabled, you can move it outside of the confines of
SONAR. This is particularly useful if you take advantage of SONAR’s dual
monitor support. Using dual monitor support, you can keep the Track or
Console view on one monitor and “float” other views to the other monitor by
dragging them to the second screen.
For more information, see the online help topic “Floating Views and Dual
Monitor Support.”
X-Ray Windows
The X-Ray Windows feature eliminates the need to constantly minimize,
move, or close windows in order to work in other windows. It works by
decreasing the opacity of the current window enough so that you can see
and work with the window that’s behind the current window. You activate the
feature by pressing a keyboard shortcut (default shortcut is Shift+X) when
the mouse cursor is over a window you want to x-ray. You can choose to XRay whichever window is underneath the mouse cursor, or automatically XRay all FX/synth property pages in one step (note: the mouse cursor does
not need to be over any plug-in property pages).
The X-Ray Windows feature works on the following windows:
•AudioSnap palette
•Synth Rack
•Piano Roll view (when float-enabled)
•Snap To Grid dialog
•Plug-in effects and synths
•Controller/Surface plug-ins
To Select Key Bindings for X-Ray Windows
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59
1.Use the Options-Key Bindings command to open the Key Bindings
dialog.
2.If you want to use currently unassigned keys or key combinations,
scroll through the options in the Key window until the Global Key
Assignment field that is just under the window reads Unassigned. It’s a
good idea to find two unassigned options that are next to each other or
easy to remember.
Note: for best results with X-Ray Windows, avoid using Alt key
combinations.
3.Once you’ve decided on two keys or key combinations that you want to
use, select Global Bindings in the Bind Context field, and scroll to the
bottom of the list of commands that are in the window below that field.
4.In the Key window, highlight the key or key combination that you want
to use for the X-Ray command, then highlight X-Ray in the function
column of the list of commands, then click the Bind button to bind them
together.
5.Now highlight the key or key combination that you want to use for the XRay All FX/Synths command, then Highlight X-Ray All FX/Synths in
the function column of the list of commands, then click the Bind button
to bind them together.
6.Click OK to close the dialog.
To Use X-Ray Windows
1.Use the Options-Global command to open the Global Options dialog,
and on the General tab, make sure that the Enable X-Ray checkbox is
enabled.
2.Make sure that the view windows you want to X-Ray are in the Floatingenabled state: to check this, click the view or fx icon that’s in the upper
left corner of a window, and select Enable Floating from the dropdown
menu. If Disable Floating is in the menu, then the Floating option is
already enabled.
Note: all FX/Synth/Control surface property pages are float-enabled by
default.
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3.To X-Ray or un-X-Ray a single window, move the mouse cursor over
the window, and press the keyboard shortcut (default is Shift+X) for the
X-Ray command. The window does not need to have focus (does not
need to be the highlighted window).
4.To X-Ray or un-X-Ray all plug-in windows at once, press the key
binding for the X-Ray All FX/Synths command.
Note: if a window has focus, and the window’s Give All Keystrokes To Plugin button is enabled, X-Ray keyboard commands won’t work.
To Adjust X-Ray Windows Options
1.Use the Options-Global command to open the Global Options dialog.
2.On the General tab, you can adust these options:
•Enable X-Ray—enable or disable this checkbox to turn the X-Ray
Windows feature on or off.
•Opacity—adjust this value by typing in a value, or by clicking and
holding the + or - button to adjust the final opacity percentage value
that an X-Rayed window reaches.
•Fade Out Time—adjust this value by typing in a value, or by clicking
and holding the + or - button to adjust the amount of time that an XRayed window takes to reach its final opacity percentage value.
•Fade In Time—adjust this value by clicking and holding the + or -
button to adjust the amount of time that an X-Rayed window takes
to restore its original opacity.
3.Click OK to close the dialog and accept your changes.
To Exclude a Plug-in from X-Ray Capablity
Some plug-ins (very few) use DirectDraw to create their windows. These
windows appear jittery when X-Rayed.
To exclude a plug-in from X-Ray Capablity, follow these steps:
1.Open the Cakewalk Plug-in Manager: use the Tools-Cakewalk Plug-in
Manager command.
2.In the Plug-in Categories window, select the category that the plug-in
you want to exclude is in.
3.In the Registered Plug-ins window, select the plug-in that you want to
exclude.
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4.If the plug-in is a DirectX effect or an MFX, write down (or select and
copy) the CLSID value that’s in the CLSID field at the bottom of the
dialog.
5.If the plug-in is a VST or VSTi, write down the VST ID value that’s in the
VST ID field at the bottom of the dialog.
6.Close the Plug-in Manager dialog.
7.Open the
XRAYEXCLUDE.INI file that’s in your SONAR program folder
(use Notepad).
8.At the end of the file, find the [EffectProps View] section.
9.Exclude your plug-in by creating a blank line below the last entry in the
[EffectProps View] section, and then typing:
;[name of your plug-in, but withour brackets]
XRayExclude[type the next available number in XRayExclude list, but
without brackets]=[VST ID number, with no brackets, or CLSID number,
with curly braces at start and finish]
For example, if the last entry in the [EffectProps View] section was:
If there was also a VST version of the Cakewalk FxDelay, you would
add another line:
XRayExclude14=[some VST ID number, with no brackets]
10. Save and close the
implement your changes.
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XRAYEXCLUDE.INI file, and restart SONAR to
Customizable Menus
All main menus and context menus are customizable. You can fine-tune
your workflow by hiding menu items that are rarely used and reordering
commands that you use frequently. You can even design and save menu
layouts specific to different tasks.
Caution: you can move commands completely out of their default menus.
For example, you can move commands out of the Edit menu into the
Process menu. Keep in mind that this manual describes commands by their
original menu locations, so if you’re looking for help about the Process-Nudge command, and you’ve moved the Nudge command to the Edit
menu, the documentation for this command will still refer to the command
as Process-Nudge. You can always load the default menu layout to restore
the original command structure.
•To open the Menu Editor dialog, choose Options-Menu Editor.
•In the Menu Editor dialog, to choose a menu to edit, select one from the
Menu dropdown list.
To do this…Do this…
Hide items in a menuClick a Menu Item (Ctrl-click to select multiple items)
and press the Hide button.
The hidden command(s) will only be visible in the
submenu that is automatically created at the bottom of
the menu. You can display the submenu by clicking one
of the arrows at the bottom of the menu.
Show items in a menuClick a Menu Item (Ctrl-click to select multiple items)
and press the Show button.
The command(s) will reappear in its original location.
Reorder items in a
menu
Click and drag Menu Items up or down to change their
position in the menu order.
Note that you can click and drag Menu Items in and out
of submenus as well.
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To do t his …Do this…
Create a new submenuRight-click an item in the Menu Items list and select
Create Submenu. That item will now appear in its own
new submenu.
Or
Select one or more items from the list and press the
Create New button in the Submenus section of the
dialog.
Rename a Menu Item or
submenu
Create a new separator
bar
Remove a submenu or
separator bar
Save a new menu
layout
Delete an existing menu
layout
Edit a menu layoutLaunch the Menu Editor and choose the menu layout
Load a different menu
layout
Right-click a Menu Item or submenu and select
Rename, then enter a new name.
Or
Select a Menu Item and press F2, then enter a new
name.
Right-click a Menu Item and select Insert Separator.
The separator bar will appear above the Menu Item you
right-clicked.
Right-click the submenu or separator and select
Remove Submenu or Remove Separator.
Enter a new name into the Menu Layout field and press
the Save button.
Select the menu layout you wish to delete and press the
Delete button
you wish to edit from the dropdown menu, then make
your changes.
Launch the Menu Editor and choose a different Menu
Layout from the dropdown menu, then close the dialog.
OR
Use the Options-Menu Layouts command, and select
a layout from the available options.
Note1: Keep in mind that the factory default menu layout cannot be
overwritten. If you want to change this layout, save your changes under a
new layout name.
Note2: If you change your menu layout so much that you can’t find some
commands, you can always load the factory default menu layout.
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Altering your menus may affect your menus’ hotkeys, which allow you to
navigate through the application’s menus without using a mouse. You can
view the hotkeys in your menus by pressing Alt and observing the
underlined letters. Pressing the underlined letter on your keyboard will
launch that menu command. In order to ensure you have no duplicates
hotkeys in your customized menu, do the following.
1.Launch the Menu Editor and select the menu or submenu you wish to
check for duplicate hotkeys. Right-click the Menu Item and select
Check Hotkeys. The Menu Editor will then report back if duplicate
hotkeys are found, or if a command has no hotkey at all.
Note: the Check Hotkeys command examines only commands on the
menu that you right-clicked, at the menu level that you right-clicked. It
does not examine submenus of that menu.
2.If missing or duplicate hotkeys are found, right-click again and select
Generate Hotkeys. New non-duplicate hotkeys will be assigned for
each item in that menu or submenu (but only on the menu level where
you right-clicked, not on any submenus of the menu or submenu that
you right-clicked).
Note: Hotkeys are indicated within the Menu Editor by ampersands
(“&”) in each menu item’s name. The ampersand is placed directly
before the letter that represents the menu item’s hotkey. If you wish to
assign hotkeys manually, you can do so by when you rename a hotkey
by placing the ampersand before your preferred hotkey letter for that
command or submenu.
3.If necessary, re-save your layout to preserve these changes.
Customizable Toolbars
You can customize each toolbar in SONAR. You can hide or reorder each
component of a toolbar, or add buttons to a toolbar from other toolbars. You
can create up to three new toolbars from components of other toolbars. You
can also hide or show all toolbars with a single command, and dock
toolbars vertically if you want.
•To choose what toolbars you want to see, use the View-Toolbars
command, and check the toolbars that you want to see in the dialog
box.
•To hide or show all toolbars, use the View-Show Toolbars command.
This command is available in the Key Bindings dialog (Options-Key Bindings command).
To customize a toolbar:
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65
1.Right-click the toolbar that you want to customize, and choose
Customize from the popup menu to open the Customize Toolbar
dialog.
2.In the Available Toolbar Buttons field, select a component that you want
to see in the toolbar, and click the Add button to move the component to
the Current Toolbar Buttons field.
3.Repeat step 2 for any additional components you would like to display.
4.In the Current Toolbar Buttons field, select a component that you do not
want to see in the toolbar, and click the Remove button to move the
component to the Available Toolbar Buttons field.
5.Repeat step 4 for any additional components you would like to remove.
6.If you would like to move a toolbar component to a different location in
the toolbar, select the component in the Current Toolbar Buttons field,
and click the Move Up button or the Move Down button to change the
button’s location in the toolbar.
7.Repeat step 7 for any additional components.
8.If you want to restore the toolbar to its default appearance, click the
Reset button.
9.Click Close when you want to close the dialog.
To create a toolbar:
1.Use the View-Toolbars command, and check one of the User “n”
options.
A toolbar appears, with a default set of controls.
2.Right-click the toolbar, and choose Customize from the popup menu to
open the Customize Toolbar dialog.
3.Customize the toolbar the in the same way as the previous procedure.
To rename a toolbar:
1.Right-click the toolbar, and choose Rename from the popup menu to
open the Rename Toolbar dialog
2.Fill in the New Name field, and click OK.
Now when you open the Toolbars dialog, the name you chose is listed in
the dialog.
To dock or undock a toolbar:
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•To dock a toolbar horizontally, drag it to the top or bottom of the
ECGHFD
BA
interface.
•To dock a toolbar vertically, drag it to the left or right side of the
interface.
•To undock a toolbar, drag it to the part of the interface where you want
it, or entirely away from the interface.
Layouts
You may spend a lot of time making sure that all the views are laid out on
the screen just the way you want. When you save your work, you can save
the screen layout along with it. You can also save the layout by itself and
then use the layout with other projects. For more information, see the online
help topic “Layouts.”
Working on a Project
Much of your time in SONAR is spent recording and listening to your project
as it develops. The Transport toolbar, shown below, contains the most
important tools and other pieces of information you’ll need to record and
play back your project.
Every project has a current time, known as the Now time. As you record or
play back a project, the Now time shows your current location in the project.
When you create a project, the Now time is set to the beginning of the
project. The current Now time is saved with your project.
You control recording and playback using tools on the Large Transport
toolbar (press F4 to show or hide), which work a lot like the ones on your
tape deck or CD player:
A. Play B. Record C. Click to move ahead one measure D. Auto-punch toggle
E. Drag Now Time to any desired position F. Click to jump to the end G. Click to back up one measure H. Click to jump to the beginning
Introduction
SONAR Basics
67
As you work with a project, you can use SONAR’s mute and solo features
to choose which tracks are played, or you can create loops to play a
particular section over and over again. You can also create markers, which
are named time points you add to your project to make it easy to jump to a
particular location.
Windows Taskbar Indicators
When SONAR is running, you’ll normally see two indicators in your
Windows Taskbar, right next to the clock.
The MIDI activity monitor contains two lights that indicate MIDI input and
output. When you play your MIDI keyboard, the first light flashes when each
note is pressed, and it flashes again when each note is released. When you
play back a project that contains MIDI, the second indicator lights up.
The volume control is used to control the playback and record volumes
on your sound card. Double-click on this indicator to open a dialog box that
lets you control the levels for audio, MIDI, CD playback, and record.
The volume control is available only if your sound card is using a native
Windows driver. If your sound card does not use a native Windows driver,
no volume control will be displayed in the taskbar. In this case, your sound
card probably came with a separate program to control input and output
levels. See your sound card documentation for more information.
Screen Colors and Wallpaper
SONAR lets you customize the colors that are used for virtually all parts of
the program using the Options-Colors command. This command also lets
you change the background bitmap that is displayed in the SONAR window.
For any SONAR screen element, you can assign a color in two ways:
•Choose one of the colors that is part of your Windows color scheme.
•Assign a custom color.
68 Introduction
Windows Taskbar Indicators
To Assign Custom Colors
1.Choose Options-Colors to display the Configure Colors dialog box.
2.Choose the screen element whose color you want to change from the
Screen Element list.
3.Assign a color to the screen element in one of two ways:
•To use a color from the Windows color scheme, choose one of the
options in the Follow System Color list
•To use a custom color, check Use Specific Color, click the Choose
Color button, and select the color you want
4.To save these changes from session to session, check the Save
Changes for Next Session box.
5.Click OK when you are done.
SONAR uses the colors you have chosen.
To Restore the Default Colors
1.Choose Options-Colors to display the Configure Colors dialog box.
2.In the Screen Elements window, select the elements that you want to
restore; you can Ctrl-click or Shift-click to select multiple elements.
3.Click the Defaults button.
4.Click OK.
SONAR uses the default colors for all selected screen elements.
To Change the Wallpaper
1.Choose Options-Colors to display the Configure Colors dialog box.
2.Choose the desired wallpaper according to the table:
To do this…Do this…
Use the default wallpaperCheck Default in the Wallpaper list
Not use any wallpaperCheck None in the Wallpaper list
Use a custom bitmapCheck Custom, choose a bitmap, and click Open
3.Click OK when you are done.
Introduction
Screen Colors and Wallpaper
69
Presets menu
Import and Export
buttons
Configure Colors dialog
Color Presets
Once you create a color arrangement that you like, you can save it as a
preset, and then load it whenever you want to use that arrangement. You
can also load any of the many factory presets, some of which duplicate the
colors of earlier versions of SONAR. You can also import and export color
arrangements in the form of .
layouts. And you can back up or export all of your presets with a single
command, and import a group of presets that you or another SONAR user
created.
Note: both single color presets, and collections of presets use the file
extension .
CLR, so when you export either the current color arrangement, or
all of your presets at once, give the exported file a name that clearly labels it
as either a single preset, or as a collection of presets.
CLR files so that SONAR users can share color
70 Introduction
Screen Colors and Wallpaper
To Load a Color Preset
1.Open the Configure Colors dialog by using the Options-Colors
command.
2.Click the dropdown arrow on the Presets menu to display the list of
presets, then click the name of the preset you want to load.
To Save a Color Preset
1.Open the Configure Colors dialog by using the Options-Colors
command.
2.Adjust the color settings you want to save.
3.Type a name for your preset in the Presets menu.
4.Click the floppy disk icon that’s next to the Presets menu to save
your preset.
To Export the Current Color Arrangement
1.Open the Configure Colors dialog by using the Options-Colors
command.
2.Arrange or load the color arrangement you want to export.
3.Click the Export Colors button in the Configure Colors
dialog.
The Export Color Set dialog appears.
4.Navigate to the folder where you want to store your new color set file.
5.Type a name for your color set file in the File Name field.
6.Make sure that the Export Current Color Set checkbox is enabled.
7.Click the Save button.
To Import One or More Color Presets
1.Open the Configure Colors dialog by using the Options-Colors
command.
2.Click the Import Colors button in the Configure Colors
dialog.
The Import Color Set dialog appears.
3.Navigate to the folder where the color set file you want to import is. Both
single presets and groups of presets are stored in color set files, which
use the .
CLR file extension.
Introduction
Screen Colors and Wallpaper
71
4.Click the file that you want to import.
5.Click the Open button.
6.If your preset menu in SONAR already contains a preset that is
included in the preset collection file you are importing, SONAR asks
you if you want to overwrite the file. This happens for each file that has
the same name as a preset in the preset collection you are importing.
Click Yes or No for each file in question, or Yes All or No All to either
overwrite or protect all of your current preset files.
To Export All Your Color Presets
1.Open the Configure Colors dialog by using the Options-Colors
command.
2.Click the Export Colors button in the Configure Colors
dialog.
The Export Color Set dialog appears.
3.Navigate to the folder where you want to store your the exported file.
This file will contain all or your color presets.
4.Type a name for your file in the File Name field. Use a file name that
you will recognize as a collection of presets, rather than as a single
color arrangement.
5.Make sure that the Export Color Presets checkbox is enabled.
6.Click the Save button.
Note: a file of color presets can be large, and might take a minute or so to
export.
72 Introduction
Screen Colors and Wallpaper
Starting to Use SONAR
This chapter has provided you with an overview of SONAR and basic
information on how to install the software and configure your system. To get
started with SONAR, try the Tutorials in Chapter 2.
Installing SONAR
SONAR is easy to install. All you need to do is choose the folder where the
program and sample project files should be stored.Before you start, make
sure you have your serial number handy. Your serial number is located on
the back of your DVD case.
Installation note: If you choose to not install the Sample files, you will not
have the necessary content to use the tutorials in Chapter 2.
To Install SONAR
1.Start your computer.
2.Close any open programs you have running.
3.Place the SONAR installation disc in your disc drive.
If you have autorun enabled, the SONAR AutoRun menu opens
automatically, showing you a dialog box with several buttons. If autorun
is not enabled, you can open the SONAR AutoRun menu by selecting
Start-Run and entering d:\AutoRun.exe (where d:\ is your disc drive).
4.Click the Install SONAR button.
Note: If you exit Setup without completing the installation, choose StartRun, type D:\AutoRun.exe (where D:\ is your DVD drive), and click OK. This
will reopen the AutoRun window, and you can click Install to start installation
again.
5.Follow the installation instructions on the screen.
You can also install SONAR by choosing Start-Run and running the
application named
SETUP.EXE from the DVD.
Uninstalling SONAR
When you installed SONAR, the setup program placed an Uninstall icon in
the Start menu. To uninstall SONAR, click the Start button and choose
Programs-Cakewalk-SONAR 8 (Studio Edition or Producer Edition)-
Uninstall SONAR 8..
Introduction
Starting to Use SONAR
73
74 Introduction
Installing SONAR
Controlling Playback
When you play your SONAR project, you have full control over the tempo or speed of
playback, which tracks are played, which sound cards or other devices are used to
produce the sound, and what the tracks sound like. You can access most of the playback
functions from the Large Transport toolbar.
SONAR’s multi-MIDI enhancements give you the ability to play multiple synths or tracks
from a single keyboard or controller, or let multiple performers play the same or different
tracks. You have total control over MIDI echo (MIDI echo refers to where MIDI input
signals are sent once SONAR receives them).
Note: SONAR has a button called the Audio Engine button in the Transport toolbar
which you click to stop any feedback you may experience if there is a loop somewhere in
your mixer setup. Whenever you play a project, SONAR automatically enables the audio
engine, which you can tell by watching the Status bar—whenever the audio engine is
running, the Audio Running indicator in the Status bar lights up.
In This Chapter
The Now Time and How to Use It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Every project has a current time, known as the Now time, which keeps
track of where you are in a project. The Now time appears as a vertical line
in the Track view and is displayed in both the Large Transport toolbar and
the Position toolbar, in two formats.
The measure, beat, and tick number (MBT) identifies the Now time in
musical time units. Ticks are subdivisions of quarter notes and indicate the
timebase of the project. For more information about the timebase, see
“Setting the MIDI Timing Resolution” on page 221. The other time format is
the SMPTE format, expressed in hours, minutes, seconds, and frames.
A. The current measure, beat, and tick B. The current time in hours, minutes,
seconds, and frames C. Meter Key Signature display
Here are some examples of times expressed in measure, beat, and tick
(MBT) format:
Time...What it means...
1:01:000First beat of the first measure
9:04:000Fourth beat of the ninth measure
4:02:060The 60
76 Controlling Playback
The Now Time and How to Use It
measure
th
tick of the second beat of the fourth
The hours-minutes-seconds-frames format is commonly referred to as the
SMPTE time. SMPTE is the acronym for the Society of Motion Picture and
Television Engineers. In this format, time is measured in hours, minutes,
seconds, and frames. It’s not necessary for a project to begin at time zero in
this format—any time can be used to represent the start of a project. If you
are synchronizing SONAR with an external device whose start time is not 0,
you must offset SONAR to match the external device’s start time. For more
information, see Chapter , Synchronizing Your Gear.
Here are some examples of times expressed in this format (assuming that
zero is the start time):
Time...What it means...
00:00:00:00The beginning of the project
00:05:10:00Five minutes and ten seconds from the
beginning of the project
01:30:00:00One hour and thirty minutes into the project
00:00:00:05Five frames into the project
SONAR provides many ways to set the Now time. Here are just a few:
To Change the Now Time
•Click the desired time on the Time Ruler in the Track view, Piano Roll
view, or Staff view
•In the Navigator pane, click anywhere in the view while holding down
the Ctrl key to change the Now Time to that location
•Click on the Now time in the Large Transport toolbar, enter the desired
time, and press Enter
•Choose Go-Time or press F5, enter the desired time, and click OK
•Click on an event in the Event List view
You can also set the Now time by right-clicking in the Clips pane if you
enable the Right Click Sets Now option in the Track View Properties dialog.
Right-click a an empty area of the Clips pane, and select View Options
from the menu that appears to open the Clip View Properties dialog.
Controlling Playback
The Now Time and How to Use It
77
When entering a time in MBT format, the beat and tick values are optional.
You can use a colon, space, decimal point, or vertical bar to separate the
parts of the Now time:
You enter…The Now time is set to…
22:01:000
4 2 04:02:000
99:01:000
5|1:305:01:030
When entering a time in SMPTE format, you can enter a single number
(hour), two numbers (hour and minutes), three numbers (hour, minutes,
and seconds), or all four numbers.
If you click in the Time Ruler while the snap grid is enabled, the Now time
will be snapped to the nearest point in the grid. By setting the grid size to a
whole note or quarter note, you can easily set the Now time to a measure or
beat boundary.
You can also use the buttons and the scroll bar in either the Transport
toolbar or Large Transport toolbar (shown below) to adjust the time.
When playback or recording is stopped, the Now Time either remains at the
point where the project stopped or snaps back to the Now Time Marker.
This behavior is controlled in the General tab of the Global Options dialog.
The Now Time Marker
In the Track view, the Now time appears as a black vertical line. When you
set the Now time in the Track view a green triangle called the Now time
marker appears in the Time Ruler. This marker represents the point at
which the Now time will snap back to after you stop playback or recording.
You can change the Now time marker behavior so that the marker moves to
the current Now time when playback or recording is stopped (use the
Options-Global command; on the General tab uncheck On Stop, Rewind
to Now Marker).
78 Controlling Playback
The Now Time and How to Use It
To Change the Now Time Marker Behavior
1.Select Options-Global from the SONAR menu.
The Global Options dialog appears.
2.Click the General tab.
3.Uncheck the On Stop, Rewind to Now Marker option to have the Now
time marker move to follow the current Now time when you stop
playback.
Or
Check the On Stop, Rewind to Now Marker option to have the Now time
snap back to the Now time marker when you stop playback.
4.Click OK.
The Track View Now Time Display
The Track view displays the Now Time above the track strips in a large and
configurable format.
Click the display to display the following time formats:
You can also right-click the display, and choose time formats from the
popup menu.
The popup menu also lets you choose the following display options:
•To hide the time display, choose None.
•To show the time display, right-click the empty area and choose one of
the available time formats from the popup menu.
•To choose font, size,color, or resizing options, choose Font... from the
popup menu to open the Font dialog. Enabling the Automatically Resize to Window option causes the display to automatically shrink
the display to fit the available space.
•To choose alignment options, choose Align-Left, Align-Center, or
Align-Left from the popup menu.
You can also configure the color from the Configure Colors dialog
(Options-Colors; "Track View Header Time Display"). The color is saved
with color presets.
The time display settings are global and persist between sessions.
Displaying the Now Time in Large Print
SONAR can display the Now time in large print so that it’s easier to see
when you are far from your monitor (for example, when you’re at your
keyboard or another instrument) or when several people need to read the
Now time from a distance. Here’s how:
To Display the Big Time View
1.Choose Views-Big Time to display the Big Time view.
2.Change the settings according to the table:
80 Controlling Playback
The Now Time and How to Use It
To do this…Do this…
Switch time formatClick on the view to toggle between MBT and
SMPTE time
Change font or colorRight-click on the view, choose the font and color
you want, and click OK
Change the size of the viewDrag any corner of the view to change its size
Note that SONAR ignores font styles and effects such as strikeout and
underline.
Other Ways to Set the Now Time
There are a variety of commands and keyboard shortcuts you can use to
set the Now time:
Command...Shortcut...What it does...
Go-TimeF5Lets you enter the Now time in the Position
toolbar or in a dialog box
Go-FromF7Sets the Now time to the From time (the start
time of the current time selection)
Go-Thru F8Sets the Now time to the Thru time (the end
time of the current time selection)
Go-BeginningCtrl+HomeSets the Now time to the beginning of the
project
Go-End Ctrl+EndSets the Now time to the end of the project
Go-Previous
Measure
Go-Next MeasureCtrl+PgDnSets the Now time to the start of the next
Ctrl+PgUpSets the Now time to the start of the current
measure if the Now time is not on a barline,
or to the start of the previous measure if the
Now time is on a barline.
measure
Controlling Playback
The Now Time and How to Use It
81
If your project has markers, you can use the Marker toolbar to set the Now
time:
To do this…Do this…
Skip to the next markerClick on the Markers toolbar (or press
Ctrl+Shift+PgDn).
Skip to the previous markerClick on the Markers toolbar (or press
Ctrl+Shift+PgUp).
Jump to any markerClick on the Markers toolbar to open the
Markers view. Click on the marker you want to
jump to in the Markers view.
For more information about markers, see “Creating and Using Markers” on
page 305.
The Time Ruler
The Time ruler appears in the Track view, Tempo view, Staff view and Piano
Roll view. It has several functions, including:
•Making a time selection—the Time Ruler follows the Snap to Grid
settings, if enabled.
•Changing the Now time
•Adding loop, punch, and pitch markers—you can right-click in the Time
Ruler to add markers.
In the Track view, the Time Ruler has the following time display options or
formats:
•Measures, Beats and Ticks (M:B:T)
•Hours, Minutes, Seconds and Frames (H:M:S:F—also called SMPTE)
•Samples
•Milliseconds
82 Controlling Playback
The Now Time and How to Use It
A. M:B:T B. H:M:S:F C. Samples D. Milleseconds E. Add Musical Snap to transient
B
A
C
D
E
F
snap pool (see AudioSnap) F. Minus and Plus buttons
The M:B:T setting follows your settings in the Meter/Key view. If you project
is set to 4/4 time, you have four beats in the Time Ruler for each measure. If
your project is set to 6/8 time, you have six beats in the Time Ruler for each
measure.
If there is only one format displayed in the Time Ruler, you can switch the
format by right-clicking in the Time Ruler and selecting the format you
prefer.
To Switch the Time Ruler Format to M:B:T
1.Right-click in the Track view Time Ruler.
2.In the menu that appears, select Time Ruler Format-M:B:T.
To Switch the Time Ruler Format to H:M:S:F (SMPTE)
1.Right-click in the Track view Time Ruler.
2.In the menu that appears, select Time Ruler Format-H:M:S:F.
To Switch the Time Ruler Format to Samples
1.Right-click in the Track view Time Ruler.
2.In the menu that appears, select Time Ruler Format-Samples.
To Switch the Time Ruler Format to Milliseconds
1.Right-click in the Track view Time Ruler.
2.In the menu that appears, select Time Ruler Format-Milliseconds.
Additionally, you can add or remove Time Ruler formats using the plus/
minus buttons located just outside the right edge of the Time Ruler.
Note: If only one Time Ruler format is being used, only the plus button is
displayed.
Controlling Playback
The Now Time and How to Use It
83
To Add or Remove Time Ruler Formats Using the Plus/
Minus Buttons
•Click the Plus button and select a Time Ruler format you would like to
add from the popup menu.
•Click the Minus button and select from the popup menu to remove an
active Time Ruler format.
•Right-click in the Time Ruler and move the cursor to Time Ruler Format
in the popup menu. A list of all Time Ruler formats appears. Active
formats are checked, inactive formats are unchecked.
•Click a checked format to move it down one row.
•Click an unchecked format to replace the topmost displayed format.
Controlling Playback
To control playback, you have your choice of tools, menu commands, and
shortcut keys for most common operations.
When you start playback, the Now time updates continuously to show the
current time. When you stop playback, the Now time rewinds to the Now
Time Marker. When you start playback again, it continues from the same
point.
If the Now time is advancing but you don’t hear any sound, see
Troubleshooting. If you are using MIDI sync or syncing to MIDI time code,
SONAR waits to receive external timing data before it begins playing. If the
various views are not updating during playback, make sure the Scroll Lock
key on your computer keyboard is not enabled. For more information, see
Chapter , Synchronizing Your Gear.
Note: If your Windows setup uses any system sounds that are associated
with any typical activity, such as minimizing a window, etc., you should
disable these sounds. They can sound extremely loud through your
monitors, and also interrupt playback and recording, if you open any dialog
boxes or do anything that has a system sound attached to it while a project
plays. The quickest way to disable all system sounds is to open the Control
Panel (Start-Settings-Control Panel), double-click the Sounds icon to
open the Sounds Properties dialog box, and in the Schemes field select No
Sounds. Click Apply, and then click OK.
84 Controlling Playback
Controlling Playback
To Start and Stop Playback
To do this…Do this…
Start playback Press the Spacebar, click , or choose
Transport-Play, or double-click in the Time Ruler
Stop playback Press the Spacebar, click , or choose
Transport-Stop
Rewind to the start of the
project
Skip to the end of the
project
Click , press the w key, or choose Transport-
Rewind
Click
Note:The default behavior for the Now time when you click the Stop button
is for it to return to the Now time marker where playback began. If you want
the Now time to remain where it is when you stop playback, you can use the
keyboard shortcut Ctrl+Spacebar. If you want to change the default
behavior, select Options-Global and click the General tab. In the General
tab, uncheck the On Stop, Rewind to Now Marker option.
Handling Stuck Notes
Under MIDI, the events that turn notes on are separate from the events that
stop notes from playing. Normally, when you stop playback, SONAR
attempts to turn off all notes that are still playing. Depending on how your
equipment is configured, it’s possible for notes to get stuck in the “on”
position. The Transport-Reset command is used to stop all notes from
playing. The Transport-Reset command also stops feedback from input
monitoring.
Note: You can control the MIDI messages that are sent by the Transport-
Reset command by changing the Panic Strength variable in the
cakewalk.ini file.
To Clear Stuck Notes
•Choose Transport-Reset, or click on the Large Transport toolbar.
Controlling Playback
Controlling Playback
85
Looping
B
A
C
D
E
BA
Sometimes you want to listen to one portion of a project over and over,
either so you can play along and rehearse or because you want to edit that
section of the project while it is playing and hear the results as you make
changes. SONAR has a playback looping feature that makes this simple.
Looping is defined in the Loop/Auto Shuttle toolbar, as shown here:
A. Click to turn looping on or off B. Click to copy the selection (From and Thru)
times C. Click to open the Loop/Auto Shuttle dialog box D. Loop End time E. Loop
Start time
To set up a loop, you do three things:
•Set the start time of the loop
•Set the end time of the loop
•Enable looping
From then on, SONAR will automatically jump back to the start of the loop
when it reaches the end.
When looping is enabled, the loop times are indicated by special markers in
the Time Ruler.
A. Loop From B. Loop Thru
To Move a Loop in the Time Ruler
1.Click the yellow bar that connects the two loop markers
The cursor becomes a horizontal double-headed arrow.
2.Drag the loop to the desired location in the Time Ruler.
86 Controlling Playback
Controlling Playback
The Loop/Auto Shuttle dialog box, which appears when you use the
Transport-Loop and Auto Shuttle command or click the Loop and Auto
Shuttle button in the Loop toolbar, contains two additional settings that
affect the details of how looping operates:
Option...How it works...
Stop at the end timePlayback does not proceed beyond the end of
the loop
Loop continuously When playback reaches the end of the loop
and rewinds to the start, playback continues
automatically (this option is on by default)
With the default option settings, SONAR will play the loop over and over
again, continuously.
If you start playback before the loop start time, SONAR will play until the
loop end time is reached, then jump back to the loop start time.
Note: If you stop playback while looping is enabled, the Now time jumps to
the Now time marker. If you disable the On Stop Rewind to Now Marker
option in the General tab of the Global Options dialog, the Now time stays
wherever you stopped playback.
The Rewind command operates slightly differently when looping is in effect.
The first time you rewind, the Now time is set to the start of the loop. If the
Now time is already at the start of the loop, Rewind takes you to the
beginning of the project. From then on, Rewind switches back and forth
between the loop start time and the start of measure 1.
To Set Up a Playback Loop
1.Set the loop start and end times in one of the following ways:
•Drag the mouse between two points in the Time Ruler of the Track
view, Staff, or Piano Roll view to select a range of times, then click
in the Loop/Auto Shuttle toolbar to copy the selection time to the
loop time.
•Click between two markers in the Track, Staff, or Piano Roll view to
select a range of times, then click in the Loop/Auto Shuttle
toolbar to copy the selection time to the loop time.
Controlling Playback
Controlling Playback
87
•Type the loop start and end times directly into the toolbar.
BACDEF
G
H
I
J
K
L
•Select a range of times, then right-click in the Time Ruler and
choose Set Loop Points (this method makes the second option
unnecessary).
Looping is automatically turned on when you use the Set Loop to Selection
command.
To Change the Loop Settings
1.Click , or choose Transport-Loop and Auto Shuttle to display the
Loop/Auto Shuttle dialog box.
2.Check the options you want to use.
3.Click OK.
To Cancel a Playback Loop
•Click on the toolbar to disable looping.
Using the Large Transport
The Large Transport consists of six sections, each of which can be shown
or hidden according to the needs of your project. Right click anywhere in
the Large Transport, and deselect any section from the popup menu that
you wish to hide. The six sections are Markers, Record, Transport, Loop,
Tempo and System.
A. Markers section B. Punch In/Out section C. Transport section D. Loop section
E. Tempo section F. System section G. Click to move ahead one measure H. Auto-punch toggle I. Drag Now Time to any desired position J. Click to jump to the end
K. Click to back up one measure L. Click to jump to the beginning
88 Controlling Playback
Controlling Playback
The Large Transport toolbar differs from the Transport toolbar in that it
B
A
C
D
E
displays a Markers section (numeric keypad), the Now time (which you can
set by entering numbers into the display fields in either MBT or SMPTE
time), a CPU and Disk Cache Performance meter, and the Time/Key
Signature display. The Time/Key Signature display shows the current meter,
key signature, and tempo. You can edit the meter and key signature by
clicking the display to open the Time/Key Signature dialog box. You can
display the Large Transport toolbar by selecting the Views-Toolbars
command to open the Toolbars dialog box, and checking Transport (Large).
You can also display and hide the Large Transport toolbar by pressing F4.
Using the Markers Section
You can store up to 12 markers in the Markers section, making it easy to
navigate through your project. Assign markers to milestones in your project
using the Insert-Marker
in the desired location for your marker. When your cursor hovers over a
button in the Markers section, the name you assigned to the marker is
displayed as a tooltip.
command or by pressing F11 when the now time is
A. Marker buttons B. Record options C. Set punch in time D. Set punch out time
E. Set punch points to selection
To Use the Punch In/Out Section
1.Click the Record Options button .
The Record Options dialog box appears.
2.Select between Blending existing data with new data, or Overwriting
existing data with new data.
3.Select between storing looped takes in a single track or storing looped
takes in individual tracks.
For more information see “Loop Recording” on page 240. You can also set
Auto-punch from the Record Options dialog.
Controlling Playback
Controlling Playback
89
To Use Auto-punch in the Punch In/Out Section
1.Activate Auto-punch by clicking the Set punch points button.
2.Click the Punch In M:B:T meter and enter the Punch In time using the
spinners or keying in the desired M:B:T.
3.Click the Punch Out M:B:T meter and enter the Punch Out time using
the spinners or keying in the desired M:B:T.
4.Set the Now Time far enough ahead of the Punch In point for you to be
ready for it.
5.Click the Record button on the Large Transport or press R on your
keyboard.
SONAR plays the project, and begins recording on the selected track at the
Punch In time you entered, then stops recording at the Punch Out time.
Buttons in the Transport Section
•Rewind
•Stop project
•Play project
•Fast-forward to end of project
•Record .
•Toggle Auto-punch
•Reset MIDI
•Now Time measured inM:B:T, H:M:S:F
•Now Time slider
To Use the Loop Section
1.Clip the Loop On/Off button .
2.Set the Loop Start time in the M:B:T meter either manually or by using
the spinner. Set the Loop End time in the M:B:T meter either manually
or by using the spinner.
You can also set a loop from the Large Transport toolbar by highlighting a
section of your project in the Time Ruler and then clicking the Set Loop
Points to Selection button .
90 Controlling Playback
Controlling Playback
Reading the Key Signature, Time Signature, Tempo and
A
B
C
D
E
F
G
System Display
The Large Transport displays a variety of information about the project you
are working on, including tempo, key, meter, metronome settings, and CPU
and disk cache performance.
.
A. Tem po B. CPU performance meter C. Disk cache performance meter D. Time
signature E. Key signature F. Metronome on/off during record G. Metronome on/
off during playback
Track-by-Track Playback
SONAR lets you play back any combination of tracks at one time by
changing each track’s status. You can control the status of each track with
the individual controls that are on every track, or with the global controls on
the Playback State toolbar or the Status bar that’s at the bottom of the
SONAR window. For more information about the Status bar, see “Status
Bar/CPU Meter/Disk Meter” on page 872. For more information about the
Playback State toolbar, see “The Playback State Toolbar” on page 93.
There are several different status settings for each track:
Status...What it means...
NormalThe track plays unless one or more of your
other tracks is soloed.
MutedThe track is not played, but you can turn it on
while playback is in progress.
Controlling Playback
Track-by-Track Playback
91
Status...What it means...
ArchivedThe track is not played, and you must stop
playback to re-enable it. Archived tracks do not
tax your CPU during playback so they can be
used to store alternate takes.
SoloedOnly those tracks that are designated as solo
tracks are played; all others are muted.
ArmedThe track is armed for recording.
Mono/StereoThe track plays back in either mono or stereo,
depending on what the individual track setting
is, and whether the Play in Mono button in the
Playback State toolbar is depressed.
Phase normal or invertedIf a track was accidentally recorded out of
phase with another track, the Phase button lets
you reverse the phase of a track.
While playback is in progress, you can mute and unmute tracks in any
combination, which means you can hear only the tracks that you want. You
can change the status of a track in the Track view, the Console view, the
Track menu, or the Playback State toolbar.
If a track is both muted and soloed, it does not play. Mute has precedence.
The track status is saved with the SONAR project file. If you save a SONAR
project as a Standard MIDI File, however, all tracks are saved without mute,
solo, or archive indicators.
92 Controlling Playback
Track-by-Track Playback
The Playback State Toolbar
A
B
C DE F
To display the Playback State toolbar, use the Views-Toolbars command to
open the Toolbars dialog box, and make sure Playback State is checked.
The Playback State toolbar is a global control that allows you to mute or
unmute, solo or unsolo, arm or disarm, and toggle the input echo status of
all tracks.
A. Drag to reposition B. Mute C. Solo D. Arm E. Input echo or MIDI echo
F. Solo Dim
Silencing Tracks
When a track is muted, SONAR processes the track while playback is in
progress so that you can unmute the track without stopping playback. If you
have lots of muted tracks, this can place a heavy load on your computer.
Archived tracks, on the other hand, don’t place any load on your computer.
Therefore, if there are tracks you want to keep but don’t need to play, you
should archive them instead. Archived tracks are indicated by the letter A in
the Mute button that is displayed in the Track and Console views.
When you mute or unmute a track while playback is in progress, there may
be a slight delay before you hear the effect of the change. This is to be
expected and does not indicate a hardware or software problem.
To Mute or Unmute Individual Tracks
•To mute or unmute a track, click its M button in the Track or Console
view.
•To mute or unmute several tracks at once, select the tracks and choose
Tracks-Mute, or select the tracks, right-click, and choose Mute from
the popup menu.
To Unmute All Tracks
•Click the M button in the Playback State toolbar or the Mute label in the
Status bar.
Controlling Playback
Track-by-Track Playback
93
To Mute All Tracks
•If no tracks are currently muted, click the M button in the Playback State
toolbar.
Or
•Select all tracks, and then use the Tracks-Mute command.
To Archive or Unarchive Tracks
1.Select one or more tracks in the Track view.
2.Choose Tracks-Archive, or right-click and choose Archive from the
menu to toggle the archive status of the selected tracks.
Soloing Tracks
Sometimes you want to hear a single track, or a few tracks at once, without
having to mute all the other tracks. You can do this by soloing the tracks
you want to hear.
As soon as any track is marked as a solo track, SONAR ignores all mute
settings (unless a soloed track is also muted—mute takes precedence over
solo) and plays only the track or tracks that are set to solo. Any number of
tracks at one time can be marked as solo. All these tracks will play together.
As soon as the solo status of the final solo track is turned off, SONAR once
again plays back tracks based on their mute settings.
To Solo or Unsolo Individual Tracks
•To solo or unsolo a track, click the Solo button in the Track or Console
view
•To solo or unsolo several tracks at once, select the tracks and choose
Tracks-Solo, or right-click, and choose Solo from the popup menu.
To Unsolo All Tracks
•Click the S button in the Playback State toolbar or the Solo label in the
Status bar.
To Solo All Tracks
•If no tracks are currently soloed, click the S button in the Playback State
toolbar.
Or
•Select all tracks, and then use the Tracks-Solo command.
94 Controlling Playback
Track-by-Track Playback
Inverting the Phase of a Track
A waveform’s exact opposite is called an inversion. It is a shift of 180
degrees. A waveform and its inversion cancel each other out completely, so
it is usually not desirable to have two track recordings of the same source if
one is phase inverted. It can lead to reduced volume, lowered or distorted
response in certain frequencies, or even silence in the case of two tracks
which are exactly identical (i.e. cloned tracks).
Occasionally, for example when recording a source using two microphones,
one of the microphones may be recording an inversion of the other, the
resulting tracks may, to some degree, be cancelling each other out. SONAR
allows you to invert the phase of a track to match another.
To Invert the Phase of a Track
1.Open the Track view or Console view.
2.In the track you want to invert the phase, click the phase inversion
button .
Changing Tracks’ Mono/Stereo Status
SONAR has a mono/stereo button in each track module in the Track and
Console views. The buttons in the track modules force each track to play in
either stereo or mono, but preserve the tracks’ pan positions in the stereo
mix.
The Mono/Stereo button in each track forces the track’s audio signal to
enter any patched plug-ins as either mono or stereo, whether or not the
tracks are mono or stereo. This allows you to use either mono effects on a
stereo track or stereo effects on a mono track.
Note: You may lose important stereo data by using mono effects with stereo
tracks because your stereo tracks are summed to mono in order to pass
through the effect. If you never want your stereo data to be summed to
mono, select stereo.
To Use a Track’s Stereo/Mono Button
1.Display the Track view or Console view.
2.In the track you want to force to either mono or stereo for processing
effects, click the Stereo/Mono button to the desired position:
•Speaker icon pointing left—This choice means that you manually
selected mono for this track.
•Speaker icon pointing left and right (as pictured above)—This
choice means that you manually selected stereo for this track.
Controlling Playback
Track-by-Track Playback
95
Changing Track Settings
An audio track
Each track in a project contains MIDI or audio information and has a variety
of settings (also called parameters) that determine how the track sounds.
By changing these parameters, you can change the sound of your project.
For audio tracks, you control parameters such as volume, stereo panning,
and the output device that is used to produce the sound. For MIDI tracks,
you control many additional parameters, including the type of instrument
sound that is used to play the notes stored in the track. Both kinds of tracks
contain an Automation Read button and an Automation Write button, which
enable or disable automation playback and recording, respectively.
Note 1: You can control all sliders and knobs in the Console and Track
Views by clicking a control, then hover over it with the mouse and
manipulate the mouse wheel. If you move the mouse cursor away from the
slider or knob while using the mouse wheel, you will lose control of the
slider or knob you are adjusting
Note 2:You can hide, reorder, and visually group the controls in tracks and
buses. You can also control how the display tabs at the bottom of the Track
pane function. See “Configuring Track View Controls” on page 282 for more
information.
Audio Track Parameters
The following pictures illustrate the parameters that audio tracks have. The
pictures are of an audio track that is located in the Track view, however
most of these parameters can also be adjusted in the Console view:
96 Controlling Playback
Changing Track Settings
Audio track header controls
C
D
E
A
B
F
G
H
Audio track interior controls
CD
AB
E
F
G
H
I
J
K
L
M
A. Strip selector B. Header icon C. Track name D. Show layers button E. Maximize
track F. Minimize track G. Peak value H. Track number
A.
Input echo B. Volume slider C. Send pan D. Send level E. Mono/stereo switch
F. Phase button G. Send enable H. Send destination I. Input trim J. Output
K. Automation Read and Write buttons L. Input M. Pan slider
Controlling Playback
Changing Track Settings
97
A. Currently patched effect B. FX interleave indicator C. Track scale D. FX bin
Audio track FX bin, meter, and track scale
C
D
A
B
Here is a summary table of the different audio track parameters and how
they are used.
Parameter...What it means...
Strip selectorClick this to add a track to a Quick Group, which means that
certain controls in tracks that are in the Quick Group are
grouped.
NumberA sequential track number used for reference
NameA name that you assign the track for easy reference. Note that
if you do not assign a name to a track, the default name is
the track number. This track number will change if you
change the order of your tracks.
MuteWhen enabled, mutes the track
SoloWhen enabled, solos the track
ArmWhen enabled, arms the track for audio recording.
Input EchoTurns input monitoring on or off.
Automation Read and
Write buttons
Peak valueDisplays the Peak value, which is the amplitude of the latest
98 Controlling Playback
Changing Track Settings
Enable/disable automation playback and recording,
respectively
audio peak in the track.
Parameter...What it means...
Show Layers buttonHides or shows track layers.
Minimize/restore track
button
Maximize/restore track
button
Vol (volume)The current volume level for the track, ranging from -INF
PanThe stereo distribution of the output, ranging from 100% left
Trim (volume trim)Volume Trim is a pre-fader control which allows the fine tuning
Collapses track to minimum possible height, or restores it to
the size it was before it was minimized.
Expands track to maximum possible height, or restores it to
the size it was before it was maximized.
(silent) to +6 dB (maximum volume).
(hard left) to 100% right (hard right); a value of “C” indicates
sound that is centered left-to-right. On stereo tracks, pan acts
as balance.
of a single track’s volume.
For example, let’s say you have four tracks, three tracks have
their volume fader set to 0 dB while the fourth track’s fader is
set to +10 dB. You want to group the faders and do a slow
fade out, but the slightly higher level of the fourth track causes
its volume to be higher in relation to the other tracks towards
the end of the fade out. To balance the fader levels, reduce the
fader level for the fourth track to 0 dB and raise the Volume
Trim value for that track to +10 dB. The resulting volume levels
for the project are the same, but now you can group the faders
and perform a fade out with no track standing out
disproportionately at the end of the fade out.
InputThe input source for the track, used in recording
OutputThe output bus through which the track is played
Send EnableActivates a send module, which sends a copy of the track
signal to a bus.
Send LevelControls volume of audio data sent by this send module.
Send PanAdjusts the send pan setting.
Send Pre/Post switchPre (pre-fader) means that the Send signal goes to the bus
prior to the track’s volume fader; post means the Send signal
goes to the bus after the volume fader.
Controlling Playback
Changing Track Settings
99
Parameter...What it means...
A MIDI track
C
A
B
E
D
Send destinationDisplays name of bus that the Send is sending data to.
Mono/StereoA switch that determines whether a track’s signal enters an
effect or chain of effects as mono or stereo, regardless of the
nature of the track.
Phase In/OutA switch that inverts the phase of the track.
Effects binThe patch point for a track’s plug-ins or soft synths.
MetersThe recording and playback levels are displayed in the
Playback and Record meters.
MIDI Track Parameters
The following pictures illustrate MIDI track parameters:
A. Output menu B. Channel menu C. Bank menu D. Patch menu E. Dropdown
arrow to display menu
100 Controlling Playback
Changing Track Settings
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