If you want to get up and running quickly, see the following topics:
Tutori als—A set of tutorials tailored to learning specific tasks in
SONAR. If you are new to Cakewalk products, you may want to start
at Tutorial 1. If you have used previous versions of Cakewalk, or you
want to do a specific task, choose from the following tutorials:
•Tutorial 1—The Basics
•Tutorial 2—Recording MIDI
•Tutorial 3—Recording Digital Audio
•Tutorial 4—Editing MIDI
•Tutorial 5—Editing Audio
•Tutorial 6—Using Groove Clips
•Tutorial 7—Mixing
•Tutorial 8—Using Soft Synths
•Tutorial 9—Drum Maps
•Tutorial 10—Cyclone Soft Synth
Glossary—A list of defined terms.
Introduction—An overview of SONAR’s features and functionality.
Troubleshooting—Answers to some frequently asked questions.
New Features in SONAR 7—Descriptions of new features in
SONAR 7.
1-43
1-44
Introduction
SONAR is a professional tool for authoring sound and music on your personal computer.
It’s designed for musicians, composers, arrangers, audio and production engineers,
multimedia and game developers, and recording engineers. SONAR supports Wave,
MP3, ACIDized waves, WMA, AIFF and other popular formats, providing all the tools you
need to do professional-quality work rapidly and efficiently.
SONAR is more than an integrated MIDI and digital audio authoring software package—
it’s an expandable platform that can function as the central nervous system of your
recording studio. With drivers for common high-end audio hardware, full support for audio
plug-ins, software synthesizers, StudioWare, MFX MIDI plug-ins, and MIDI Machine
Control (MMC) of external MIDI gear, SONAR can handle your most demanding projects.
About SONAR
SONAR is the flagship product of the Cakewalk line of integrated MIDI and digital audio
sequencers for the Windows platform. SONAR has a comprehensive feature set that
makes it the single most productive tool for sound and music authoring. Here are some of
the ways you can use SONAR.
Next topic: Music Composition and Exploration.
Music Composition and Exploration
SONAR is a powerful music-composition application, providing tools to record your own
musical performances; enhance or improve the quality of those performances; and edit,
arrange, and experiment with the music. With a few simple clicks of the mouse, you can
arrange, orchestrate, and audition your composition. Fully integrated sequencing allows
you to combine the convenience and flexibility of MIDI composition with the high-quality
sound and subtlety of digital audio sound recording and reproduction. Change the feel of a
piece by locking it to a musical groove, or add delicate delays, anticipations, or echoes
that add richness to the music.
SONAR displays and lets you edit your music using standard musical notation and guitar
tablature, so you can adjust individual notes, add performance markings, and print
individual parts or full scores. You can graphically draw tempo and volume
changes, or add lyrics to display on-screen or to include with printed
scores.
Next topic: Remixing.
Remixing
SONAR’s Groove clips allow you to import, create, export and edit loops,
making it possible to quickly change tempos and keys for an entire project.
The Loop Explorer view lets you preview loops in the project’s tempo and
key before dragging and dropping them onto a track.
Next topic: Game Sound Development.
Game Sound Development
There’s no better tool than SONAR for composing music for electronic
games. Clip-based sequencing lets you create and reuse musical themes
freely, so you can associate musical sections with game characters,
locations, objects, and actions. Your creations can be saved and replayed
using the compact MIDI file format, which adapts its sound automatically to
the target hardware for the best possible sound reproduction.
Next topic: Sound Production and Engineering.
Sound Production and Engineering
If you want to produce music CDs or master tapes, SONAR has virtually
everything you need from recording to mixing and mastering. Multichannel
recording lets you capture studio or live performances track by track.
Reconfigurable buses provide full control over your mix. Real-time stereo
effects like chorus, flange, reverb, and delay/echo can be applied as track
inserts, in effects loops, or to the master mix. SONAR supports 44.1 KHz
sampling for CD-quality sound, 24-bit/96 kHz sound for DVD-quality sound,
and lets you choose from lower or higher sample rates as well. All audio
effects are 32-bit floating point for faster processing and high-quality sound
reproduction. Many effects now support 64-bit processing for pristine
quality.
Next topic: Web Authoring.
Web Authoring
SONAR is the ideal tool for developing and producing music and sound for
the World Wide Web, because it lets you save your work in the formats that
are most commonly used on web sites: MIDI, MP3, and Windows Media
Advanced Streaming Format. Any SONAR project—musical composition,
46 Introduction
About SONAR
audio clip, commercial spot, jingle with voice-over—can be stored in a webcompatible format with a few simple mouse clicks.
Next topic: Film and Video Scoring and Production.
Film and Video Scoring and Production
SONAR has many of the tools you need to execute audio post-production
projects quickly and efficiently. SONAR provides chase lock sync to time
code for frame-by-frame accuracy when synchronizing audio or MIDI to film
or video. Or, you can turn chase lock off to conserve CPU power. SONAR
provides high-quality time stretching and sample-accurate editing with zerocrossing detection so you can make the fine adjustments you need very
quickly and easily. In addition, SONAR’s support for video files gives you
convenient synchronized access to digitized video, making film and video
scoring easier than ever.
Next topic: Publishing Music on the Internet.
Publishing Music on the Internet
Cakewalk Publisher allows you to easily present and share your music
online. With Cakewalk Publisher, you can create a customized streaming
music player with a playlist of your music, upload it to your personal or
band's website, and embed it in any other website. You can also update
your playlist with album art, links (URLs), and artist, track, & album
information.
Next topic: Burning Audio CDs.
Burning Audio CDs
SONAR has integrated Audio CD burning, which allows you to write your
audio tracks to an audio CD that can be played in any standard CD player.
Next topic: Flexibility.
Flexibility
SONAR works the way you want to work—you can customize screen
layouts, toolbars, and audio and MIDI system configurations to make your
work more efficient. SONAR integrates with other sound editing tools so
you can access them in an instant without leaving SONAR. There are
custom software modules to support specialized audio devices from Roland
and Yamaha. SONAR’s unique StudioWare technology provides software
interfaces for common studio hardware.
Next topic: SONAR Basics.
Introduction
About SONAR
47
Computers, Sound, and Music
This section provides some background on the different ways that
computers store and play sound and music. Computers work with sound
and music in two different forms: MIDI and digital audio.
Next topic: MIDI.
MIDI
MIDI (short for Musical Instrument Digital Interface) is the way computers
communicate with most sound cards, keyboards, and other electronic
instruments. MIDI refers to both the type of cables and plugs used to
connect the computers and instruments, and to the language those
computers and instruments use to talk to each other. The MIDI standard is
accepted and used worldwide. Almost any electronic instrument you buy
today will have MIDI connectors and can be used with other MIDI
instruments and with your computer’s MIDI interface. To record MIDI in
SONAR, you have to have a MIDI cable connecting the MIDI OUT port on
your MIDI instrument to a MIDI IN port on either your sound card or your
MIDI interface. You must also make sure that you have installed the
software MIDI driver that came with your sound card or MIDI interface.
The MIDI language conveys information and instructions, both from the
computer to the instrument and from the instrument to the computer. For
example, if your computer wants your keyboard to play a note, it sends a
MIDI “Note On” message and tells the keyboard which note to play. When
your computer wants the keyboard to stop playing that note, it sends
another message that stops the note from playing.
The MIDI language has many other instructions, such as messages to
change the sound that is used to play the notes (the bank and patch),
messages that enable working with the sustain pedal and the pitch-bend
wheel, and others. By sending the right messages at the right times, your
computer can control your electronic instrument and make it play music.
MIDI information can be sent on 16 different channels. You can set up your
MIDI equipment to listen for messages on all channels or on only a few.
MIDI files contain all the MIDI messages and timing information that are
needed to play a song. MIDI files can be read and played by many different
programs, including SONAR, and can even be played by programs on other
types of computers. MIDI files have the extension .
There are several important advantages of the MIDI format:
•Large amounts of music can be stored in a very compact form
48 Introduction
Computers, Sound, and Music
MID.
•Different parts of a piece can easily be assigned to any instrument you
can imagine
•The music contains information on notes, tempos, and key signatures
that makes it possible to display and edit the piece using standard
musical notation
The primary disadvantage of MIDI is that the quality of the sound a listener
hears will vary depending on the MIDI equipment the listener is using. For
example, MIDI usually sounds much better on an expensive synthesizer
than it does on an inexpensive sound card.
Next topic: Digital Audio.
Digital Audio
Digital audio (frequently referred to here as just “audio”) is a simple way to
record and play sounds of any type. It works like a tape recorder—you
record something, then later play it back. Digital audio stores the sound as a
long series of numbers. To record audio in SONAR, you have to have an
audio cable connecting the audio output of your electronic instrument to the
audio input on your sound card or audio hardware. If you’re recording
vocals or an acoustic instrument, you need to connect a microphone to the
audio input on your sound card or audio hardware.
Sound Waves
Sound waves are vibrations in the air. Sound waves are generated by
anything that vibrates; a vibrating object causes the air next to it to vibrate,
and the vibration is passed through the air in all directions. When the
vibrating air enters your ear, it makes your eardrum vibrate, and you hear a
sound. Likewise, if the vibrating air hits a microphone, it causes the
microphone to vibrate and send electrical signals to whatever it's connected
to.
These vibrations are very fast. The slowest vibration frequency you can
hear is about 20 vibrations per second, and the fastest is around 16,000 to
20,000 vibrations per second.
Recording Digital Audio
To record digital audio, your computer monitors the electrical signal
generated by a microphone, an electric guitar, or another source. At equal
intervals of time (for CD-quality sound, this means 44,100 times a second),
the computer measures and saves the strength of the electrical signal from
the microphone, on a scale from 0 to 65,535.
Introduction
Computers, Sound, and Music
49
That's it. Digital audio data is just a long series of numbers. The computer
sends these numbers, in the form of electrical signals, to a speaker. The
speaker then vibrates and generates the same sound that was recorded.
The primary advantage of digital audio is the quality of the sound. Unlike
MIDI, a digital audio recording is very rich, capturing all the nuances,
overtones, and other characteristics of the sound exactly as performed. The
main drawback of digital audio is that it takes up a lot of disk space. To
record a 1-minute segment of stereo, CD-quality digital audio, you need
about 10 megabytes of disk space.
On the PC, digital audio is usually stored in Wave files (extension .wav).
There are many programs available that let you create, play, and edit these
files. SONAR reads, writes, and lets you edit Wave files.
Next topic: Setup
Setup
You can install SONAR on any computer that runs Windows XP or x64 and
has a sound card or built-in sound module. If you want to hook up other
devices, like a MIDI keyboard, an electric guitar, or a microphone, you need
the right cables, and you need to find the right connectors on your
computer.
Before you install SONAR, take a minute to register the software so we can
let you know when updates become available and provide you with
technical support. To register anytime log onto http://www.cakewalk.com/
register, or call 888-CAKEWALK (U.S.) or +(617)-423-9004 (outside the
U.S.) between 9 AM and 8 PM Eastern Standard Time. If you live outside of
North America, please visit our distributor’s page at www.cakewalk.com/
Dealers/International.asp to get the telephone number of your local
distributor. You’ll need to supply your serial number, your name, and a valid
email address.
To connect a MIDI keyboard to your computer, you need standard MIDI
cables or a MIDI adapter cable (joystick connector), such as the one
available in Cakewalk’s PC Music Pack. One end of the adapter cable
should have two 5-pin DIN connectors that connect to your keyboard or
other MIDI device. At the other end, you need a 15-pin connector to
connect to a sound card through its MIDI/joystick port.
If you have a dedicated MIDI interface, lots of electronic music gear, or
work with many different music software packages, see the online help
topic “Hardware Setup.”
50 Introduction
Setup
Before you attach or detach any cables from your computer, you should
shut down your computer and turn off the power to all your equipment. This
greatly reduces the chance of electrical damage to your equipment while
plugging and unplugging cables.
User Accounts
Previous versions of SONAR required a user to have Windows
Administrator status. This is no longer the case. Any level of user can now
install and run SONAR. Only one copy of SONAR per machine is necessary
for multiple users to run SONAR with each user’s personal settings.
There is now also a new folder structure for personal settings (presets, .ini
files, etc.). Each user account gets its own Application Data folder (this
folder is called App Data in Vista). The first time SONAR is launched under
a new user account, a new application data folder is created for that
account, and all the data in the C:\Documents and Settings\All
Users\Application Data\Cakewalk folder is copied to the new user account’s
application data folder—C:\Documents and Settings\<user
name>\Application Data\Cakewalk. For Vista users the folders are
C:\Progarm Data\Cakewalk and C:\Users\<user
name>\AppData\Roaming\Cakewalk.
Data in the Program FIles folder will be common to all users.
Next topic: Audio Connections
Audio Connections
There are several types of audio interfaces (soundcards). CardBus (PCI),
USB/USB2 and FireWire are the most common. Laptops can use an audio
PCMCIA card. Many audio interfaces also have MIDI inputs and some have
built in MIDI synthesizers as well. This section covers the various audio
connection options.
Analog and Digital Inputs
There are two basic types of audio inputs, analog and digital. Analog inputs
allow you to connect a guitar, mic or other instrument to your computer
directly. The audio interface converts the analog input to digital. Digital
inputs allow other digital devices to connect directly to your computer.
Common digital inputs include external analog to digital converters, popular
guitar processors like the Line 6 POD, and other digital recording systems
like the ADAT decks. Analog inputs are very common, and are standard in
virtually all consumer sound cards (the ones that come with your PC).
Digital inputs are becoming more popular and are very common on
professional and mid-level, “prosumer” interfaces. Analog inputs allow you
to record a mono or stereo signal (assuming you have a stereo input) while
Introduction
Setup
51
digital inputs allow you to record 1 to 8 signals depending on the type of
digital connection.
The following table describes the various analog inputs and outputs:
Type of analog input/
Description…
output...
Balanced (XLR, phono or RCA)a mono input/output
Unbalanced (TRS)a stereo or mono input/output
The following table describes the various digital inputs and outputs:
Type of digital input/
Description…
output...
S/PDIFSony/Philips Digital Interface—capable
of carrying a stereo signal, S/PDIF is
transmitted via RCA, Toslink or more
rarely BNC jacks (single-pin cable-TV
connections)
ADAT LightpipeUp to 8 channels of simultaneous
transfer. If you want to import your old
ADAT material without any signal
degradation, this is the connection you
should use.
TDIFTascam Digital Interface—up to 8
AES/EBUOften referred to as simply AES, this
Read your hardware documentation carefully to determine what kind of
digital connections, if any, you have on your audio interface.
52 Introduction
Setup
channels of simultaneous transfer.
type of digital connection uses a
modified XLR cable to transfer a stereo
signal.
To Connect an Electric Guitar or Keyboard to Your
Computer
•If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), plug your 1/4” mono guitar or audio
cable into a 1/8” stereo adapter, and then plug the 1/8” adapter into the
microphone input or line input jack on your computer sound card. If you
are connecting a keyboard, the audio cable must go from the
keyboard’s audio out or line out jack to the sound card input jack. 1/8”
stereo adapters are available at consumer electronic supply stores.
Or
•If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your guitar cable or audio cable into.
To Connect a Microphone to Your Computer
•If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), and your microphone cable has a 1/4”
plug on the end, plug the mic cable into a 1/8” stereo adapter, and then
plug the 1/8” adapter into the microphone input jack on your computer
sound card. 1/8” stereo adapters are available at consumer electronic
supply stores.
•If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your mic cable into.
•If your mic has a cable with an XLR plug on the end, and your sound
card or audio hardware interface has a 1/4 inch input jack, plug the mic
cable into an XLR-to-quarter inch adapter, and then plug your mic cable
into your audio hardware. If your audio hardware has an XLR input, of
course it’s better to use that.
•You can also plug your mic into a mixer or pre-amp, and connect the
mixer or pre-amp to an input jack on your audio hardware. This is
usually the best method.
That's it! Now that your instruments are all set to go, you can restart your
computer and turn on your keyboard, guitar, and microphone.
For a complete description of audio input options, see the online help topic
“Hardware Setup.”
Next topic: MIDI Connections
Introduction
Setup
53
MIDI Connections
Standard MIDI cable—use this if your MIDI interface has standard 5-pin input and output
ports
There are three types of MIDI cables in common use. Here’s how to
connect each of the three types:
•USB cable—this is extremely common. Many electronic keyboards and
stand-alone MIDI interfaces use this type of connection. To use this
type of connection, simply plug one end of the USB cable into the USB
jack on your MDI keyboard or stand-alone MIDI interface, and plug the
other end into your computer. If you are using a stand-alone USB MIDI
interface, you then need to connect standard MIDI cables between your
MIDI keyboard and your stand-alone MIDI interface (see the next
procedure, below). If you haven’t already installed the software MIDI
driver that came with your keyboard or interface, make sure you do so.
•Standard MIDI cable—this is also very common. MIDI keyboards
usually have jacks for these cables even if they have a USB
connection. You need two of these cables. To use this type of cable,
use one cable to connect the MIDI OUT jack on your MIDI instrument to
the MIDI IN jack on your stand-alone MIDI interface or sound card, and
one to connect the MIDI IN jack on your MIDI instrument to the MIDI
OUT jack on your stand-alone MIDI interface or sound card. Many
stand-alone MIDI interfaces and audio interfaces use this type of
connector.
•Joystick connector—this is becoming less common. This is the type of
connection seen on older SoundBlaster type sound cards. To use this
type of connection, find the end of one of the MIDI cables that is labeled
OUT. Plug this connector into the MIDI IN jack on your electronic
keyboard. The other 5-pin connector on the MIDI cable is labeled IN.
Plug this connector into the MIDI OUT jack on your electronic
keyboard. Plug the 15-pin connector on the MIDI cable into the MIDI/
joystick port on your sound card. If you have a joystick, unplug it, plug in
54 Introduction
Setup
the MIDI cable, and plug the joystick into the pass-through connector on
Joystick connector—use this if your MIDI interface is the joystick port on your sound card.
A
B
C
the MIDI cable.
A. Insert this MIIDI IN plug into the MIDI OUT port on your MIDI instrument B. Insert
this MIIDI OUT plug into the MIDI IN port on your MIDI instrument C. Insert this plug
into the joystick port on your sound card
Starting SONAR
There are many different ways to start SONAR. Here are a few:
•Double-click the SONAR icon on your desktop.
•Click the Start button, and choose Programs-Cakewalk-SONAR 6
(Studio Edition or Producer Edition)-SONAR 6 (Studio Edition or
Producer Edition).
•Click the Start button, point to Documents, and choose a SONAR
project from the menu.
•Double-click the SONAR program or any SONAR document from the
Windows Explorer or the Find menu.
When starting SONAR, you will see the Quick Start dialog box.
Introduction
Starting SONAR
55
The Quick Start dialog box has several options:
Option...How to use it…
Open a ProjectChoose a project from the Open File
dialog box to open it
Open a Recent ProjectSelect a project from the list, and click
this button to open it
Create a New ProjectClick here to create a new project.
Getting StartedClick here to view the Getting Started
topic in the help file. This topic has
links to a glossary of terms, as well as
some basic procedures.
If you don’t want to see the Quick Start dialog box in the future, uncheck the
box at the bottom of the dialog box, and click Close. You can see the Quick
Start dialog box later by choosing Help-Quick Start.
Migrating Preferences
If you have a previous version of Cakewalk installed, SONAR will detect it
and give you the option of migrating certain preferences from a single
earlier version.
When you choose to migrate preferences, SONAR migrates the following
settings from an earlier Cakewalk version:
56 Introduction
Starting SONAR
Setting...Description…
Global OptionsSettings in the Global Options dialog.
Open by selecting Options-Global.
Key BindingsYour customized key bindings for
controlling SONAR using your MIDI
keyboard or computer keyboard.
Instrument DefinitionsFiles used to control specific MIDI
instruments.
Audio data directory (WaveData
folder) and Picture Cache
directory locations
SONAR uses the Data directory and
Picture Cache directories from the
previous Cakewalk version for storing
project wave files and their waveform
image files.
Running Wave Profiler
The first time you start SONAR, it automatically runs the Wave Profiler
utility. Wave Profiler determines the proper MIDI and Audio timings for your
sound card and writes them to a file that SONAR refers to when using the
card. Wave Profiler does not change the sound card’s DMA, IRQ, or port
address settings.
Wave Profiler detects the make and model of your sound card, which
determine the card’s audio characteristics. If Wave Profiler finds a card that
has a WDM driver, it only profiles that card. If you want to use more than
one sound card at a time, and they don’t both have WDM drivers, you must
force the one with the WDM driver to use that driver as an older, MME
driver. It is not necessary to run the Wave Profiler for a sound card using an
ASIO driver. For more information about Wave Profiler, WDM, and MME,
see the online help topic The Wave Profiler When Wave Profiler determines
the kind of card you have, always accept the default settings.
Note: You can run the Wave Profiler again at a later time (for example, if
you install a new sound card or driver) by choosing the Options-Audio General tab command and clicking Wave Profiler.
Setting Up the MIDI In and MIDI Out Devices
When you start SONAR for the first time, it checks your computer to find all
the MIDI input and output devices you have installed (such as sound cards
Introduction
Starting SONAR
57
and MIDI interfaces). However, sometimes you need to tell SONAR exactly
which devices you want it to use. If you’re not getting sound from your
sound card or MIDI keyboard, or if you just want to change the MIDI outputs
and devices that you are using, follow the steps in this section.
Choose Options-MIDI Devices to open a dialog box in which you select
the MIDI In and MIDI Out devices that SONAR will use. Each item in the list
is a MIDI Input or MIDI Output from drivers installed using the Windows
Control Panel.
1. Select Options-MIDI Devices. You will see the MIDI Devices dialog
box, which lets you choose instruments on MIDI inputs and outputs.
2. Look at the top window. Notice that it shows devices on MIDI Inputs;
make sure that all devices in this window are checked. If a device isn’t
checked, click on it once to select it for MIDI Input.
3. Look at the window on the bottom. Notice that it shows devices on MIDI
Outputs. SONAR numbers its MIDI Outputs by the order of the devices
in this window. The device on top is on Output 1, the one below it is on
Output 2, and so on.
4. Check one device at a time in the Outputs window and click Move
Selected Devices to Top to change its order. Then check all the devices
that appear in the window to select them for output.
58 Introduction
Starting SONAR
Tip: Be sure to enable (check) MIDI output devices in the MIDI Devices
dialog (use the Options-MIDI Devices command). If you don’t do this, you
won’t hear any of your MIDI instruments when you play songs in SONAR.
See MIDI Devices dialog.
Using MIDI Devices After Making Driver Changes
If you later add or remove drivers using the Drivers icon of the Windows
Control Panel, SONAR reacts in the following way:
•If you remove a Control Panel driver, SONAR will not use the device it
belongs to the next time you run the program. Any other devices you
had selected using the Options-MIDI Devices command will remain
selected.
•If you add a driver through the Control Panel, SONAR does not
automatically use it. You must use the Options-MIDI Devices
command to enable the new driver in SONAR’s list.
Note: After you add or remove a driver with the Drivers icon in the Windows
Control Panel, you must restart Windows for the change to take effect.
Defining Your MIDI Instrument or Sound Card
Once you have selected your MIDI Input and Output devices, SONAR, by
default, plays back MIDI sequences using a General MIDI instrument
definition. If you are using a synthesizer or sound card that does not adhere
to the General MIDI standard, you may want to define that instrument. See
the online help topic: Instrument Definitions for more information.
SONAR Basics
SONAR’s menus and toolbars give you quick access to all the features of
SONAR. Some menu choices and tools display dialog boxes that let you
choose among various options, or type in the values you want. If you click in
most views, in time rulers, or on certain other items with the right mouse
button, you see a popup menu that provides quick access to many common
operations.
The project is the center of your work in SONAR. If you’re a musician, a
project might contain a song, a jingle, or a movement of a symphony. If
you’re a post-production engineer, a project might contain a 30-second
radio commercial or a lengthy soundtrack for a film or videotape production.
By default, every project is stored in a file (known as a project file). The
normal file extension for a SONAR work file is .
Introduction
SONAR Basics
CWP.
59
SONAR organizes the sound and music in your project into tracks, clips,
and events.
Tracks are used to store the sound or music made by each instrument or
voice in a project. For example, a song that is arranged for four instruments
and one vocalist may have 5 tracks—one for each instrument and one for
the vocals. Each project can have an unlimited number of tracks. Some of
these tracks may be used in your finished project, while others can hold
alternate takes, backup tracks, and variations that you might want to keep
for future use. Each track can be made up of one or many clips.
Clips are the pieces of sound and music that make up your tracks. A clip
might contain a horn solo, a drum break, a bass or guitar riff, a voice-over, a
sound effect like the hoot of an owl, or an entire keyboard performance. A
track can contain a single clip or dozens of different clips, and you can
easily move clips from one track to another.
Groove clips are audio clips which have tempo and pitch information
embedded within them, allowing them to follow changes to the project
tempo or project pitch. You can click on either edge of a Groove clip and
drag out repetitions in the track.
Events are MIDI data (in MIDI tracks) or automation data.
See:
SONAR File Types
Opening a File
Views
Working on a Project
SONAR File Types
Projects in SONAR can be saved as a project file with the extension .CWP or
as a Bundle file with the extension .
For a complete description of the differences between project files and
bundle files, see the online help topic Project Files and Bundle Files.
Other Types of Files
SONAR lets you create and work with several other types of files, in
addition to project (.
60 Introduction
SONAR Basics
CWB.
CWP) and bundle (.CWB) files that store your projects:
File type…Description…
MIDI files (extension .MID)Standard MIDI files.
Template files (extension .
StudioWare (extension
.CAKEWALKSTUDIOWARE)
OMF (extension .
OMF)Open Media Framework format files.
TPL)Templates for new files you create
To control external MIDI devices from
SONAR
Opening a File
Use the following procedure to open a file.
To Open a File in SONAR
1. If you haven't already done so, start SONAR.
2. Choose File-Open.
3. In the Open dialog box, navigate to the directory where the project you
want to open is located and select it.
4. Click the Open button.
5. If you are opening an OMF file, the Unpack OMF dialog appears. Set
the initial tempo and specify the directory where you want to save the
file and its audio. For more information about opening OMF files, see
Unpack OMF dialog in the online help.
SONAR loads the project.
See:
Working on a Project
Views
SONAR displays your project in windows on the screen that are known as
views. You can have many views open at once, all showing the same
project. When you edit a project in one view, the other related views are
updated automatically.
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The Track View
AB
I
C
DE
F
G
H
The Track view is the main window that you use to create, display, and
work with a project. When you open a project file, SONAR displays the
Track view for the project. When you close the Track view for a project,
SONAR closes the file.
The Track view is divided into several sections: toolbars (at the top), the
Navigator pane, the Video Thumbnails pane (Producer Edition only), the
Track pane, the Track/Bus Inspector, the Clips pane, and the Bus pane.
You can change the size of the panes by dragging the vertical or horizontal
splitter bars that separate them.
A. The Track Pane B. The Clips Pane C. Clips D. Splitter bars E. Show/hide bus
pane F. Track/Bus Inspector G. Minimized tracks H. Expanded track I. The Video
Thumbnails Pane
All of the current track’s controls, plus a few that are only available in the
Console view, are contained in the Track/Bus Inspector which is an
expanded version of the current track’s controls located on the far left side
of the Track view. You can hide or show the Track/Bus Inspector by
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pressing i on your keyboard (see Track/Bus Inspector, for more
information).
The Track pane lets you see and change the initial settings for each track.
By default, the current track is displayed in gold. To change the current
track, move the highlight using the mouse or the keyboard as follows:
Key…What it does…
Left/Right ArrowMoves the highlight to the next or
previous control.
Up/Down ArrowMoves to the same control in the
adjacent track, or the next track of the
same type if the control only applies to
a specific track type (for example, the
Patch control only applies to MIDI
tracks).
Page DownDisplays the next page of tracks.
Page UpDisplays the previous page of tracks.
HomeMoves the focus to the first track.
EndMoves the focus to the last track.
The current track’s controls are contained in the Track/Bus Inspector.
The Clips pane shows the clips in your project on a horizontal timeline
called the Time Ruler that helps you visualize how your project is organized.
Clips contain markings that indicate their contents. The Clips pane lets you
select, move, cut and copy clips from place to place to change the
arrangement of music and sound in your project.
The Bus pane shows the buses in the project, and also shows any editing
views that are in tabbed (docked) format. The Show/Hide Bus pane button
allows you to show or hide the Bus pane at the bottom of the Track view.
The Navigator pane displays a large part of your project so you can see an
overview of your song. The Navigator pane displays all of your project’s
tracks.
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The Track view makes it easy to select tracks, clips, and ranges of time in a
project. These are the most common selection methods:
To…Do this…
Select tracksClick on the track number, or drag over
several track numbers
Select clipsClick on the clip, or drag a rectangle
around several clips
Select time rangesDrag in the Time Ruler, or click
between two markers
Select partial clipsHold down the Alt key while dragging
over a clip
As with most other Windows programs, you can also use the Shift-click and
Ctrl-click combinations when selecting tracks and clips. Holding the Shift
key while you click adds tracks or clips to the current selection. Holding the
Ctrl key while you click lets you toggle the selection status of tracks or clips.
For more information, see Track View and Configuring the Display of
Tracks in the Track View.
Track/Bus Inspector
The Track/Bus Inspector makes it easy to adjust the current track’s (or
bus’s) controls, because it’s a greatly expanded version of the current
track’s controls that is located on the left side of the Track pane.
In addition to the controls that a track or bus displays in the Track view, the
Track/Bus Inspector also contains a built-in 4-band EQ. See the online help
topic “Using the Per-track EQ” for more information.
The following graphic shows most of the Track/Bus Inspector’s controls
(there may not be room to display all of a track’s controls on the Track/Bus
Inspector, depending on the resolution of your monitor):
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Track/Bus Inspector for an Audio TrackTrack/Bus Inspector for a MIDI
Track
Most controls
can be shown
or hidden.
E
I
J
F
G
H
D
A
B
C
A. Audio icon B. Output routing C. Track name D. Display menu E. Module menu
F. MIDI icon G. Output routing H. Track name I. Display menu J. Module menu
You can hide or show any of the Track/Bus Inspector’s controls, and use it
to display the controls from any track or bus. The following table shows you
how:
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To do this…Do this…
Hide or show the Track/Bus
Inspector
Display a certain track’s or bus’s
controls in the Track/Bus Inspector
Hide or show any of the Track/Bus
Inspector’s controls
Reassign MIDI controller sliders in a
MIDI Track’s Fx bin
Display the parameters of a different
automatable effect
Assign a control to a group, arm it for
automation, take an automation
snapshot, or set up remote control
Bypass the FX binRight-click the FX bin and choose Bypass
Press i on your keyboard.
Click the track or bus to make it current, or
choose the track or bus in the track/bus
dropdown menu that’s at the bottom of the
Track/Bus Inspector.
Click the Display menu or Module menu,
and choose options.
Note: you can not display a MIDI track’s
Time + or Key + controls in the Track/Bus
Inspector.
Right-click the slider you want to reassign
and choose Reassign Control from the
popup menu, choose the new parameter,
and click OK.
Click the name of the effect you want to
select.
Right-click the control and choose options
from the popup menu.
Bin from the popup menu.
The Console View
The Console view is where you can mix the sounds on all the different
tracks to create the final mix of your project. While the Track view provides
most of the same controls, you may want to use the more familiar interface
of the Console view for mixing.
You use the Console view to adjust the levels of sound for the different
tracks in your project, to change the stereo panning, and to apply real-time
effects to an individual track, combinations of tracks, or the final mix.
The Console view contains several groups of controls. There is one module
for each track in your project, and one module for each bus. You can use
bus sends to direct certain tracks to special modules that are known as
buses.
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A. Audio module B. MIDI module C. MIDI velocity D. Bus out E. Main out F. Show/
ABC
D
E
F
G
H
hide strip controls buttons G. Widen all strips H. Show/hide for tracks, buses, mains
As in the Track view, you can change track settings or record new music or
sound in the Console view. You may choose to use one view or the other,
or the choice you make may depend on which project you are working on.
Other Views
SONAR has a number of other views you can use to display and work on
your project. To display these views, select one or more tracks, by Ctrlclicking their track numbers and:
•Click the icon for the view in the Views toolbar
Or
•Choose the view you want from the View menu
The Piano Roll view: shows the notes from a MIDI track or tracks as
they would appear on a player-piano roll. You can move the notes around,
make them longer or shorter, and change their pitches by just dragging
them with the mouse. You can also use the Piano Roll view to display and
edit MIDI velocity, controllers, and other types of information. The Piano
Roll view also contains the Drum Editor, which allows you to “paint” drum
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patterns using the Pattern Brush tool and play different drum modules from
a single track. For more information, see Piano Roll View.
The Staff view : displays the notes from one or more MIDI tracks using
standard music notation, similar to the way the notation would appear on a
printed page. You can add, edit, or delete notes; create percussion parts;
add guitar chords and other notation markings; display guitar tablature;
display the Fretboard pane; and print whole scores or individual parts to
share with other musicians.
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A. Dynamics and markings B. Time and pitch locator C. Editing tools D. Zoom out
AB CDEFGH
I
J
E. Zoom in F. Snap to Grid G. Show/hide track pane H. Fretboard display I. Trac k
list pane J. Fretboard pane
The Loop Construction view: allows you to create and edit Groove
clips (SONAR loops that “know” the tempo and key in which they were
recorded), and export these clips as ACIDized files. For more information,
see Loop Construction view.
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The Loop Explorer view: allows you to preview ACIDized files and
other Wave files; and drag and drop them into your project. For more
information, see Loop Explorer View.
The Event List view: displays the events in a project individually, so
that you can make changes at a very detailed level. For more information,
see Event List View.
SONAR has several other views that are used for very specific purposes:
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View…How you use it…
Meter/Key To change the meter (time signature)
or key signature, or to insert changes
in the meter or key signature at
specific times in a project. For more
information, see Meter/Key View.
Big Time To display the Now time in a large,
resizable font that you can read more
easily. For more information, see Big
Time View.
Markers To add, move, rename, or delete
labels for parts of your project that
make it easier to move from one point
to another. For more information, see
Markers View.
Lyrics To add and display lyrics for a track.
For more information, see Lyrics view.
Video To display a loaded video file. For
more information, see Video View.
Synth Rack Manage your soft synths
Navigator Manage the Now Time in a project
Surround Panner (Producer
version only)
Sysx To create, display, store, and edit
Tempo To view and edit the project's tempo
Pan a surround track
System Exclusive MIDI messages
used to control instruments and other
gear that are MIDI capable. For more
information, see SYSX View.
changes. For more information, see
Tempo View.
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Zoom Controls
A
B
C
D
E
F
GH
Many of the views contain Zoom tools that let you change the horizontal
and vertical scale of the view:
A. Zoom Clips pane out vertically B. Vertical Zoom fader for Clips pane C. Zoom
Clips pane in vertically D. Zoom Bus pane out vertically E. Vertical Zoom fader for
Bus pane F. Zoom in horizontally G. Horizontal zoom fader H. Zoom out horizontally
The Track view toolbar contains the Zoom tool:
The zoom tools are used as described in the following table:
Tool…How you use it…
Zoom out (Clips pane or Bus
pane)
Zoom in (Clips pane or Bus pane) Click to zoom in incrementally, or
Zoom fader Click and drag to zoom continuously
Zoom tool Click to arm, then click and drag in the
You can also zoom with the keyboard:
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Click to zoom out incrementally, or
press Shift and click to zoom all the
way out
press Shift and click to zoom all the
way in
view to select the zoom area. Click the
dropdown arrow to display a menu of
zoom and view options.
Key…What it does…
Ctrl+up arrowZoom out vertically
Ctrl+down arrowZoom in vertically
Ctrl+right arrowZoom in horizontally
Ctrl+left arrowZoom out horizontally
GGo to (center) the Now time, without
zooming
Hold down ZArm the Zoom tool
UUndo the current zoom
FFit tracks to window
AShow all tracks
Shift+FFit project to window
Shift+Double Click a clipMaximize track height
Docking Views
You can dock any view other than the Console view in the lower-right
corner of the Track view by enabling a view’s Enable Tabbed option. You
can have as many views open in tabbed format as you want. You can
toggle through the different views by clicking the tab of the view you want to
see (or use the Ctrl+Shift+Left/Right Arrow shortcut). You can also
maximize the pane to do detailed work in a view, or drag the splitter bar at
the top of the view to enlarge the tabbed view area. For step-by-step
instructions, see the procedures below.
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A. Maximize pane B. Scroll left or right to view tabs C. Active view D. Tabs
ABC
D
To do this…Do this…
Display a view in tabbed
format
Disable tabbed format
for a view
Enable or disable
tabbed format for all
open views
Maximize a tabbed viewClick the Maximize/Restore button that’s just
Restore tabbed viewClick the Restore button that’s in the lower
Close a View that is in
Tabbed Format
Click the upper left corner of a view, and choose
Enable Tabbed from the popup menu
Right-click the view’s tab, and choose Disable Tabbed from the popup menu.
Use the View-Enable Tabbing for Open Views command.
to the left of the tabs.
left corner of the view that you’re restoring.
Right-click the view’s tab, and choose Close
from the popup menu
Locking Views
By default SONAR allows only one instance of each view, but you can lock
the contents of most views, preserving the current view by forcing a new
instance of the view to appear if necessary. Locking views is the only way
you can have multiple instances of the same view open. Only the Track and
Console views cannot be locked.
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To lock a view, just click the lock button at the top right of the view. An
unlocked view looks like this , and a locked view looks like this . A view
can be locked automatically by pressing the Ctrl key when opening the
view.
Floating Views
When a view is float enabled, you can move it outside of the confines of
SONAR. This is particularly useful if you take advantage of SONAR’s dual
monitor support. Using dual monitor support, you can keep the Track or
Console view on one monitor and “float” other views to the other monitor by
dragging them to the second screen.
For more information, see the online help topic “Floating Views and Dual
Monitor Support.”
X-Ray Windows
The X-Ray Windows feature eliminates the need to constantly minimize,
move, or close windows in order to work in other windows. It works by
decreasing the opacity of the current window enough so that you can see
and work with the window that’s behind the current window. You activate
the feature by pressing a keyboard shortcut (default shortcut is Shift+X)
when the mouse cursor is over a window you want to x-ray. You can choose
to X-Ray whichever window is underneath the mouse cursor, or
automatically X-Ray all FX/synth property pages in one step (note: the
mouse cursor does not need to be over any plug-in property pages).
The X-Ray Windows feature works on the following windows:
•AudioSnap palette
•Synth Rack
•Piano Roll view (when float-enabled)
•Snap To Grid dialog
•Plug-in effects and synths
•Controller/Surface plug-ins
To Select Key Bindings for X-Ray Windows
1. Use the Options-Key Bindings command to open the Key Bindings
dialog.
2. If you want to use currently unassigned keys or key combinations, scroll
through the options in the Key window until the Global Key Assignment
field that is just under the window reads Unassigned. It’s a good idea
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to find two unassigned options that are next to each other or easy to
remember.
Note: for best results with X-Ray Windows, avoid using Alt key
combinations.
3. Once you’ve decided on two keys or key combinations that you want to
use, select Global Bindings in the Bind Context field, and scroll to the
bottom of the list of commands that are in the window below that field.
4. In the Key window, highlight the key or key combination that you want
to use for the X-Ray command, then highlight X-Ray in the function
column of the list of commands, then click the Bind button to bind them
together.
5. Now highlight the key or key combination that you want to use for the X-Ray All FX/Synths command, then Highlight X-Ray All FX/Synths in
the function column of the list of commands, then click the Bind button
to bind them together.
6. Click OK to close the dialog.
To Use X-Ray Windows
1. Use the Options-Global command to open the Global Options dialog,
and on the General tab, make sure that the Enable X-Ray checkbox is
enabled.
2. Make sure that the view windows you want to X-Ray are in the Floatingenabled state: to check this, click the view or fx icon that’s in the upper
left corner of a window, and select Enable Floating from the dropdown
menu. If Disable Floating is in the menu, then the Floating option is
already enabled.
Note: all FX/Synth/Control surface property pages are float-enabled by
default.
3. To X-Ray or un-X-Ray a single window, move the mouse cursor over
the window, and press the keyboard shortcut (default is Shift+X) for the
X-Ray command. The window does not need to have focus (does not
need to be the highlighted window).
4. To X-Ray or un-X-Ray all plug-in windows at once, press the key
binding for the X-Ray All FX/Synths command.
Note: if a window has focus, and the window’s Give All Keystrokes To Plugin button is enabled, X-Ray keyboard commands won’t work.
To Adjust X-Ray Windows Options
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1. Use the Options-Global command to open the Global Options dialog.
2. On the General tab, you can adust these options:
•Enable X-Ray—enable or disable this checkbox to turn the X-Ray
Windows feature on or off.
•Opacity—adjust this value by typing in a value, or by clicking and
holding the + or - button to adjust the final opacity percentage value
that an X-Rayed window reaches.
•Fade Out Time—adjust this value by typing in a value, or by clicking
and holding the + or - button to adjust the amount of time that an XRayed window takes to reach its final opacity percentage value.
•Fade In Time—adjust this value by clicking and holding the + or button to adjust the amount of time that an X-Rayed window takes
to restore its original opacity.
3. Click OK to close the dialog and accept your changes.
To Exclude a Plug-in from X-Ray Capablity
Some plug-ins (very few) use DirectDraw to create their windows. These
windows appear jittery when X-Rayed.
To exclude a plug-in from X-Ray Capablity, follow these steps:
1. Open the Cakewalk Plug-in Manager: use the Tools-Cakewalk Plug-in Manager command.
2. In the Plug-in Categories window, select the category that the plug-in
you want to exclude is in.
3. In the Registered Plug-ins window, select the plug-in that you want to
exclude.
4. If the plug-in is a DirectX effect or an MFX, write down (or select and
copy) the CLSID value that’s in the CLSID field at the bottom of the
dialog.
5. If the plug-in is a VST or VSTi, write down the VST ID value that’s in the
VST ID field at the bottom of the dialog.
6. Close the Plug-in Manager dialog.
7. Open the
(use Notepad).
8. At the end of the file, find the [EffectProps View] section.
You will see entries such as the following:
XRAYEXCLUDE.INI file that’s in your SONAR program folder
9. Exclude your plug-in by creating a blank line below the last entry in the
[EffectProps View] section, and then typing:
;[name of your plug-in, but withour brackets]
XRayExclude[type the next available number in XRayExclude list, but
without brackets]=[VST ID number, with no brackets, or CLSID number,
with curly braces at start and finish]
For example, if the last entry in the [EffectProps View] section was:
If there was also a VST version of the Cakewalk FxDelay, you would
add another line:
XRayExclude14=[some VST ID number, with no brackets]
10. Save and close the
implement your changes.
Customizable Menus
All main menus and context menus are customizable. You can fine-tune
your workflow by hiding menu items that are rarely used and reordering
commands that you use frequently. You can even design and save menu
layouts specific to different tasks.
Caution: you can move commands completely out of their default menus.
For example, you can move commands out of the Edit menu into the
Process menu. Keep in mind that this manual describes commands by their
original menu locations, so if you’re looking for help about the Process-Nudge command, and you’ve moved the Nudge command to the Edit
menu, the documentation for this command will still refer to the command
as Process-Nudge. You can always load the default menu layout to
restore the original command structure.
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XRAYEXCLUDE.INI file, and restart SONAR to
•To open the Menu Editor dialog, choose Options-Menu Editor.
•In the Menu Editor dialog, to choose a menu to edit, select one from the
Menu dropdown list.
To do this…Do this…
Hide items in a menuClick a Menu Item (Ctrl-click to select multiple
items) and press the Hide button.
The hidden command(s) will only be visible in the
submenu that is automatically created at the
bottom of the menu. You can display the
submenu by clicking one of the arrows at the
bottom of the menu.
Show items in a menuClick a Menu Item (Ctrl-click to select multiple
items) and press the Show button.
The command(s) will reappear in its original
location.
Reorder items in a
menu
Create a new submenuRight-click an item in the Menu Items list and
Rename a Menu Item or
submenu
Click and drag Menu Items up or down to change
their position in the menu order.
Note that you can click and drag Menu Items in
and out of submenus as well.
select Create Submenu. That item will now
appear in its own new submenu.
Or
Select one or more items from the list and press
the Create New button in the Submenus section
of the dialog.
Right-click a Menu Item or submenu and select
Rename, then enter a new name.
Or
Select a Menu Item and press F2, then enter a
new name.
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To do this…Do this…
Create a new separator
bar
Remove a submenu or
separator bar
Save a new menu
layout
Delete an existing menu
layout
Edit a menu layoutLaunch the Menu Editor and choose the menu
Load a different menu
layout
Right-click a Menu Item and select Insert
Separator.
The separator bar will appear above the Menu
Item you right-clicked.
Right-click the submenu or separator and select
Remove Submenu or Remove Separator.
Enter a new name into the Menu Layout field and
press the Save button.
Select the menu layout you wish to delete and
press the Delete button
layout you wish to edit from the dropdown menu,
then make your changes.
Launch the Menu Editor and choose a different
Menu Layout from the dropdown menu, then
close the dialog.
OR
Use the Options-Menu Layouts command, and
select a layout from the available options.
Note1: Keep in mind that the factory default menu layout cannot be
overwritten. If you want to change this layout, save your changes under a
new layout name.
Note2: If you change your menu layout so much that you can’t find some
commands, you can always load the factory default menu layout.
Altering your menus may affect your menus’ hotkeys, which allow you to
navigate through the application’s menus without using a mouse. You can
view the hotkeys in your menus by pressing Alt and observing the
underlined letters. Pressing the underlined letter on your keyboard will
launch that menu command. In order to ensure you have no duplicates
hotkeys in your customized menu, do the following.
1. Launch the Menu Editor and select the menu or submenu you wish to
check for duplicate hotkeys. Right-click the Menu Item and select
Check Hotkeys. The Menu Editor will then report back if duplicate
hotkeys are found, or if a command has no hotkey at all.
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Note: the Check Hotkeys command examines only commands on the
menu that you right-clicked, at the menu level that you right-clicked. It
does not examine submenus of that menu.
2. If missing or duplicate hotkeys are found, right-click again and select
Generate Hotkeys. New non-duplicate hotkeys will be assigned for
each item in that menu or submenu (but only on the menu level where
you right-clicked, not on any submenus of the menu or submenu that
you right-clicked).
Note: Hotkeys are indicated within the Menu Editor by ampersands
(“&”) in each menu item’s name. The ampersand is placed directly
before the letter that represents the menu item’s hotkey. If you wish to
assign hotkeys manually, you can do so by when you rename a hotkey
by placing the ampersand before your preferred hotkey letter for that
command or submenu.
3. If necessary, re-save your layout to preserve these changes.
Customizable Toolbars
You can customize each toolbar in SONAR. You can hide or reorder each
component of a toolbar, or add buttons to a toolbar from other toolbars. You
can create up to three new toolbars from components of other toolbars. You
can also hide or show all toolbars with a single command, and dock
toolbars vertically if you want.
•To choose what toolbars you want to see, use the View-Toolbars
command, and check the toolbars that you want to see in the dialog
box.
•To hide or show all toolbars, use the View-Show Toolbars command.
This command is available in the Key Bindings dialog (Options-Key Bindings command).
To customize a toolbar:
1. Right-click the toolbar that you want to customize, and choose
Customize from the popup menu to open the Customize Toolbar
dialog.
2. In the Available Toolbar Buttons field, select a component that you want
to see in the toolbar, and click the Add button to move the component to
the Current Toolbar Buttons field.
3. Repeat step 2 for any additional components you would like to display.
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4. In the Current Toolbar Buttons field, select a component that you do not
want to see in the toolbar, and click the Remove button to move the
component to the Available Toolbar Buttons field.
5. Repeat step 4 for any additional components you would like to remove.
6. If you would like to move a toolbar component to a different location in
the toolbar, select the component in the Current Toolbar Buttons field,
and click the Move Up button or the Move Down button to change the
button’s location in the toolbar.
7. Repeat step 7 for any additional components.
8. If you want to restore the toolbar to its default appearance, click the
Reset button.
9. Click Close when you want to close the dialog.
To create a toolbar:
1. Use the View-Toolbars command, and check one of the User “n”
options.
A toolbar appears, with a default set of controls.
2. Right-click the toolbar, and choose Customize from the popup menu to
open the Customize Toolbar dialog.
3. Customize the toolbar the in the same way as the previous procedure.
To rename a toolbar:
1. Right-click the toolbar, and choose Rename from the popup menu to
open the Rename Toolbar dialog
2. Fill in the New Name field, and click OK.
Now when you open the Toolbars dialog, the name you chose is listed in
the dialog.
To dock or undock a toolbar:
•To dock a toolbar horizontally, drag it to the top or bottom of the
interface.
•To dock a toolbar vertically, drag it to the left or right side of the
interface.
•To undock a toolbar, drag it to the part of the interface where you want
it, or entirely away from the interface.
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Layouts
ECGHFD
BA
You may spend a lot of time making sure that all the views are laid out on
the screen just the way you want. When you save your work, you can save
the screen layout along with it. You can also save the layout by itself and
then use the layout with other projects. For more information, see the online
help topic “Layouts.”
Next topic: Working on a Project.
Working on a Project
Much of your time in SONAR is spent recording and listening to your project
as it develops. The Transport toolbar, shown below, contains the most
important tools and other pieces of information you’ll need to record and
play back your project.
Every project has a current time, known as the Now time (see: The Now
Time and How to Use It). As you record or play back a project, the Now time
shows your current location in the project. When you create a project, the
Now time is set to the beginning of the project. The current Now time is
saved with your project.
You control recording and playback using tools on the Large Transport
toolbar (press F4 to show or hide), which work a lot like the ones on your
tape deck or CD player:
A. Play B. Record C. Click to move ahead one measure D. Auto-punch toggle
E. Drag Now Time to any desired position F. Click to jump to the end G. Click to back up one measure H. Click to jump to the beginning
As you work with a project, you can use SONAR’s mute and solo features to
choose which tracks are played, or you can create loops to play a particular
section over and over again. You can also create markers, which are
named time points you add to your project to make it easy to jump to a
particular location.
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Next topic: SONAR File Types.
Windows Taskbar Indicators
When SONAR is running, you’ll normally see two indicators in your
Windows Taskbar, right next to the clock.
The MIDI activity monitor contains two lights that indicate MIDI input and
output. When you play your MIDI keyboard, the first light flashes when each
note is pressed, and it flashes again when each note is released. When you
play back a project that contains MIDI, the second indicator lights up.
The volume control is used to control the playback and record volumes
on your sound card. Double-click on this indicator to open a dialog box that
lets you control the levels for audio, MIDI, CD playback, and record.
The volume control is available only if your sound card is using a native
Windows driver. If your sound card does not use a native Windows driver,
no volume control will be displayed in the taskbar. In this case, your sound
card probably came with a separate program to control input and output
levels. See your sound card documentation for more information.
Screen Colors and Wallpaper
SONAR lets you customize the colors that are used for virtually all parts of
the program using the Options-Colors command. This command also lets
you change the background bitmap that is displayed in the SONAR window.
For any SONAR screen element, you can assign a color in two ways:
•Choose one of the colors that is part of your Windows color scheme.
•Assign a custom color.
To Assign Custom Colors
1. Choose Options-Colors to display the Configure Colors dialog box.
2. Choose the screen element whose color you want to change from the
Screen Element list.
3. Assign a color to the screen element in one of two ways:
•To use a color from the Windows color scheme, choose one of the
options in the Follow System Color list
•To use a custom color, check Use Specific Color, click the Choose
Color button, and select the color you want
84 Introduction
Windows Taskbar Indicators
4. To save these changes from session to session, check the Save
Changes for Next Session box.
5. Click OK when you are done.
SONAR uses the colors you have chosen.
To Restore the Default Colors
1. Choose Options-Colors to display the Configure Colors dialog box.
2. In the Screen Elements window, select the elements that you want to
restore; you can Ctrl-click or Shift-click to select multiple elements.
3. Click the Defaults button.
4. Click OK.
SONAR uses the default colors for all selected screen elements.
To Change the Wallpaper
1. Choose Options-Colors to display the Configure Colors dialog box.
2. Choose the desired wallpaper according to the table:
To do this…Do this…
Use the default
wallpaper
Not use any wallpaperCheck None in the Wallpaper list
Use a custom bitmapCheck Custom, choose a bitmap, and
3. Click OK when you are done.
See also:
Configure Colors dialog
Color Presets
Check Default in the Wallpaper list
click Open
Color Presets
Once you create a color arrangement that you like, you can save it as a
preset, and then load it whenever you want to use that arrangement. You
can also load any of the many factory presets, some of which duplicate the
Introduction
Screen Colors and Wallpaper
85
Presets menu
Import and Export
buttons
Configure Colors dialog
colors of earlier versions of SONAR. You can also import and export color
arrangements in the form of .
CLR files so that SONAR users can share color
layouts. And you can back up or export all of your presets with a single
command, and import a group of presets that you or another SONAR user
created.
Note: both single color presets, and collections of presets use the file
extension .
CLR, so when you export either the current color arrangement, or
all of your presets at once, give the exported file a name that clearly labels
it as either a single preset, or as a collection of presets.
86 Introduction
Screen Colors and Wallpaper
To Load a Color Preset
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Click the dropdown arrow on the Presets menu to display the list of
presets, then click the name of the preset you want to load.
To Save a Color Preset
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Adjust the color settings you want to save.
3. Type a name for your preset in the Presets menu.
4. Click the floppy disk icon that’s next to the Presets menu to save
your preset.
To Export the Current Color Arrangement
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Arrange or load the color arrangement you want to export.
3. Click the Export Colors button in the Configure Colors
dialog.
The Export Color Set dialog appears.
4. Navigate to the folder where you want to store your new color set file.
5. Type a name for your color set file in the File Name field.
6. Make sure that the Export Current Color Set checkbox is enabled.
7. Click the Save button.
To Import One or More Color Presets
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Click the Import Colors button in the Configure Colors
dialog.
The Import Color Set dialog appears.
3. Navigate to the folder where the color set file you want to import is. Both
single presets and groups of presets are stored in color set files, which
use the .
CLR file extension.
Introduction
Screen Colors and Wallpaper
87
4. Click the file that you want to import.
5. Click the Open button.
6. If your preset menu in SONAR already contains a preset that is
included in the preset collection file you are importing, SONAR asks
you if you want to overwrite the file. This happens for each file that has
the same name as a preset in the preset collection you are importing.
Click Yes or No for each file in question, or Yes All or No All to either
overwrite or protect all of your current preset files.
To Export All Your Color Presets
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Click the Export Colors button in the Configure Colors
dialog.
The Export Color Set dialog appears.
3. Navigate to the folder where you want to store your the exported file.
This file will contain all or your color presets.
4. Type a name for your file in the File Name field. Use a file name that
you will recognize as a collection of presets, rather than as a single
color arrangement.
5. Make sure that the Export Color Presets checkbox is enabled.
6. Click the Save button.
Note: a file of color presets can be large, and might take a minute or so to
export.
Starting to Use SONAR
This chapter has provided you with an overview of SONAR and basic
information on how to install the software and configure your system. To get
started with SONAR try the Tutorials .
Installing SONAR
SONAR is easy to install. All you need to do is choose the folder where the
program and sample project files should be stored.Before you start, make
sure you have your serial number handy. Your serial number is located on
the back of your DVD case.
88 Introduction
Starting to Use SONAR
Installation note: If you choose to not install the Sample files, you will not
have the necessary content to use the tutorials in Chapter 2.
To Install SONAR
1. Start your computer.
2. Close any open programs you have running.
3. Place the SONAR installation disc in your disc drive.
If you have autorun enabled, the SONAR AutoRun menu opens
automatically, showing you a dialog box with several buttons. If autorun
is not enabled, you can open the SONAR AutoRun menu by selecting
Start-Run and entering d:\AutoRun.exe (where d:\ is your disc drive).
4. Click the Install SONAR button.
Note: If you exit Setup without completing the installation, choose StartRun, type D:\AutoRun.exe (where D:\ is your DVD drive), and click OK. This
will reopen the AutoRun window, and you can click Install to start
installation again.
5. Follow the installation instructions on the screen.
You can also install SONAR by choosing Start-Run and running the
application named
SETUP.EXE from the DVD.
Uninstalling SONAR
When you installed SONAR, the setup program placed an Uninstall icon in
the Start menu. To uninstall SONAR, click the Start button and choose
Programs-Cakewalk-SONAR 7 (Studio Edition or Producer Edition)-
Uninstall SONAR 7
Introduction
Installing SONAR
89
90 Introduction
Installing SONAR
Tutorials
The following tutorials will give you some hands-on practice in playing, recording, and
mixing your projects. If you have not already done so, you may want to refer to SONAR
Basics to get the most out of these tutorials.
Note: If, during installation, you chose in the Select Components dialog not to install the
Tutorials folder (part of the Sample files), you will not have access to the sample tutorial
files needed to follow the tutorials in this chapter. If you didn’t install these files, insert your
product disc and copy the files to your hard drive.
Tutorials
Tutorial 1—The Basics
Tutorial 2—Recording MIDI
Tutorial 3—Recording Digital Audio
Tutorial 4—Editing MIDI
Tutorial 5—Editing Audio
Tutorial 6—Using Groove Clips
Tutorial 7—Mixing
Tutorial 8—Using Soft Synths
Tutorial 9—Drum Maps
Tutorial 10—Cyclone Soft Synth
Tutorial 1—The Basics
The first tutorial teaches you the basics of SONAR. You'll learn how to:
•Open and play a project file
•Make the project repeat automatically
•Use markers
•Speed or slow the tempo
•Mute a track and play a track solo
•Change a track's instrument
•Play a track on a MIDI instrument
If you have not already done so, please read at the very least MIDI, Digital
Audio, and in the Introduction chapter. If you have little or no experience
with music software, read the Beginner’s Guide to Cakewalk Software in
the online help. If you have time, also read the Introduction chapter for
basic background information about projects, tracks, clips, the Track view,
and the Console view.
Next Step: Opening a Project File.
Opening a Project File
SONAR stores MIDI and digital audio data in project files. The first thing
you need to do is load a project file.
To Open a Project File
1. If you haven't already done so, start SONAR.
2. Choose File-Open.
3. In the Open dialog box, navigate to the directory in which you installed
SONAR, double-click the Tutorial folder to open it and select the file
TUTORIAL1.CWP.
4. Click the Open button.
SONAR loads the project and opens the Track view. Feel free to move and
resize the Track view to better fit your screen.
Next Step: Preparing for Playback
Preparing for Playback
Before you can play a project, you must choose the outputs for both MIDI
sounds and audio sounds. By choosing the outputs, you are telling SONAR
from which outputs you want to hear the sounds.
You may have a sound card with a built-in synthesizer, or a MIDI keyboard
that produces sounds. We will discuss using these with a project later on in
the tutorial. First we will explore using a software synthesizer to hear a
project’s MIDI tracks. A software synthesizer is a software program that
produces various sounds through your audio interface or sound card when
the soft synth program receives MIDI data from a MIDI controller or
sequencer program. When you insert a software synth, you need to assign
the output of the MIDI track to that software synth.
92 Tutorials
Tutorial 1—The Basics
The software synthesizer itself must be routed to one of your audio outputs
in order for you to hear it. Your project might also contain audio data,
perhaps vocals, that you have recorded. To hear the audio data playing
back, you need to choose an output for the audio track that contains the
audio data. The output you choose for both the software synthesizer and
the audio data will be the one on your sound card that you have connected
to an amplifier and speakers, or to headphones.
Let’s insert a software synthesizer, Cakewalk TTS-1, to the tutorial project
file.
To Insert Cakewalk TTS-1 into a Project
1. Use the Insert-Soft Synths command and click Cakewalk TTS-1 on
the popup menu.
The Insert Soft Synth Options dialog appears.
2. In the Create These Tracks fields, deselect MIDI Source, because we
want to patch the pre-existing MIDI tracks into Cakewalk TTS-1.
3. Verify that the First Synth Audio Output option is checked. We’ll need
this track to route Cakewalk TTS-1 to our chosen audio output. The new
synth track will have Cakewalk TTS-1 already patched as an audio
input.
4. In the Open These Windows fields, select only the Synth Property
Page. This option opens Cakewalk TTS-1’s property page (interface).
5. Click OK.
SONAR opens the TTS-1 interface, and inserts a synth track that has the
Cakewalk TTS-1’s output 1 as an input. Feel free to look over the Cakewalk
TTS-1’s interface, but we will not be making any adjustments here in this
tutorial. Close the TTS-1 property page (interface) by clicking X in the
upper-right corner of the window.
Now that you have a software synthesizer available for use, you can
continue preparing the project for playback. We now need to direct our MIDI
tracks to the Cakewalk TTS-1.
To Choose MIDI Outputs for Your Project’s Tracks
1. In the Track view, click the dropdown arrow in the Output dropdown
menu in a MIDI track to display the track’s Output
menu. MIDI tracks display a MIDI icon just to the right of the track
number:
Tutorials
Tutorial 1—The Basics
93
A. MIDI icon B. Restore Strip Size button
A
B
A
B
C.
A.
You may need to enlarge the track to show the Output control: In Track
1, click the Restore Strip Size button to expand the track. Also, you may
have to click the All tab control that’s at the bottom of the Track pane to
display all the controls in the track.
After you click the dropdown arrow in a track’s Output menu, a
dropdown menu appears, containing a list of enabled MIDI outputs.
A. Output menu B. Dropdown arrow to display menu C. Focus rectangle (green
outline)
A. All tab control—click this to display all the track controls. Click the other tabs to
display smaller groups of controls
94 Tutorials
Tutorial 1—The Basics
2. Select the output you want to use for that track—select “Cakewalk TTS1 1 Output 1.”
3. For all the other MIDI tracks, you’ll also want to choose the “Cakewalk
TTS-1 1 Output 1” option: press the down arrow on your computer
keyboard to move the “focus rectangle” to the Output field for the next
track, press Enter to display the track’s Output menu, and choose the
Cakewalk TTS-1 again.
4. Repeat step 3 for each track.
Each MIDI track is now routed to the Cakewalk TTS-1. Next we need to
enable the audio output we’ll use to hear the sounds the software
synthesizer produces.
To Enable Audio Outputs
1. Select Options-Audio from the menu.
The Audio Options dialog box appears.
2. Click the Drivers tab in the Audio Options dialog box.
3. In the Output Drivers field, check the drivers you want enabled. All
enabled drivers appear with a checkbox filled in. Be sure to enable the
driver of the audio device connected to your speakers or headphones.
4. Click OK.
Your desired audio output will now be available for selection in your synth
track’s Output menu.
To Choose an Audio Output for your Synth Track
1. In the Track view, click the Output dropdown arrow in the Cakewalk
TTS-1 synth track. Synth tracks are distinguished by the synth icon to
the right of the track number.
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Tutorial 1—The Basics
95
A. Output dropdown arrow B. Synth icon
B
A
ECGHFD
BA
2. From the Output dropdown menu, select the audio output that is
connected to your speakers or headphones.
Let's play the project!
Next Step: Playing the Project.
Playing the Project
Buttons in the Large Transport toolbar, shown in the following picture, can
control most of SONAR’s basic playback functions.
If you don’t see the Large Transport toolbar, then choose Views-Toolbars
and check Transport (Large), or press F4.
A. Play B. Record C. Click to move ahead by measures D. Auto-punch toggle
E. Drag Now Time to any desired position F. Click to jump to the end G. Click to back up by measuresH. Click to jump to the beginning
96 Tutorials
To Start Playback
•To play the project, click the Play button , or press the Spacebar.
Tutorial 1—The Basics
Do you hear music? If you don't hear anything, see the online help topic
B
A
called Troubleshooting for some troubleshooting tips.
The next several topics describe some playback options to give you a lot
more control over how you want to play back your project. If you want to see
a slightly more advanced tutorial about using software synthesizers, see
Tutorial 8—Using Soft Synths. This tutorial also shows how to convert soft
synth tracks to audio tracks, and then export your project as a wave file.
Exporting each project as a stereo wave file is how you create audio CDs.
After your projects are exported as stereo wave files, you can use your
favorite CD-burning software to make an audio CD from the collection of
wave files.
The Now Time
The Now time is the current time in the project—the time where playback is
occurring, or where playback will start up again if playback is stopped. The
Now time is indicated in the Clips pane by a vertical black line, which moves
as your project plays to indicate what part of your project is playing. When
playback is stopped, at the top of the black line you will see a green triangle
. This triangle, known as the Now time marker, represents the point at
which the Now time will snap back to after you stop playback or recording
(you can change this behavior in the Global Options dialog—select
Options-Global, click the General tab in the Global Options dialog, and
uncheck the On Stop, Rewind to Now Marker option).
A. Now time B. Now time marker
The Now time is also shown in the Transport toolbar, both in MBT
(measure/beat/tick) format and in time code format (hour/minute/second/
frame). During playback, the Now time increases in accordance with the
progress of the project.
You can set the Now time of the project by clicking in the Time Ruler in the
Clips pane, or (when playback is stopped) by dragging the Now time slider
in the Large Transport toolbar.
Tutorial 1—The Basics
Tutorials
97
While you are playing the project, you may want to keep an eye on the Now
time. The Big Time view displays the Now time in a large font so you can
more easily see it from a distance. To open this view, choose Views-Big Time. You can change the time format displayed in the Big Time window by
clicking on it. You can change its font by right-clicking on it.
To Restart the Project
When SONAR gets to the end of the project, it stops. By default SONAR
will rewind to the Now Time marker after you stop playback or recording. To
play the project again, do the following:
1. If the Now time marker is at a measure other than the first, click the
Rewind button , or press w to go back to the first measure.
2. Click the Play button, or press the Spacebar.
To Pause Playback
•To temporarily pause playback, hit Ctrl-Spacebar. By default, hitting
just the Spacebar or Stop or Play will rewind the project to the
Now time marker rather than pausing at the current Now time.
However, you can change the Now time marker behavior so that the
marker moves to the current Now time when playback or recording is
stopped (use the Options-Global command; on the General tab
uncheck On Stop, Rewind to Now Marker).
Certain SONAR functions can only be used when the project is paused. If a
function or command does not seem to work, try pausing the project
For more information on the Now time and Now Time marker, see the
online help topic “The Now Time and How to Use It”.
Starting from a Marker
Markers make it easier to find certain points within the project. You may
want to set markers at the beginning of each section of your project or at
times with which some event must be synchronized. The Markers toolbar
lets you move the Now time to a marker, add a new marker at the Now
time, and edit the marker list. If you don’t see the Markers toolbar, then
choose Views-Toolbars and check Markers.
98 Tutorials
Tutorial 1—The Basics
A. Open Markers view B. Default Groove clip pitch C. Insert marker D. Next marker
A
FEDC
B
E. Previous marker F. Markers list
The current project contains several markers. Let’s try starting playback
from the marker labeled C:
1. If the project is playing, pause playback by clicking the Stop button .
2. In the Current Marker dropdown menu in the Markers toolbar (the larger
dropdown menu, on the left), select the marker labeled C. The Now
time moves to the start of measure 17.
3. Click the Play button .
You can jump to the next or previous marker by pressing Ctrl+Shift+ Page
Down or Ctrl+Shift+Page Up.
For more information on markers, see the online help topic “Creating and
Using Markers.”
Next Step: Restarting the Project Automatically.
Restarting the Project Automatically
Wouldn’t it be easier to practice your solo if you didn't have to restart the
project each time it ended? Rather than manually rewinding and restarting
the project, you can make SONAR automatically jump back to the
beginning and keep playing.
Looping Over the Entire Project
To control looping, use the tools in the Loop/Auto Shuttle toolbar. If you
don’t see this toolbar, choose Views-Toolbars and check Loop/Auto Shuttle.
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99
EABCD
AB
A. Loop On/Off B. Loop start time C. Loop end time D. Set loop to selection time
E. Loop/Auto Shuttle properties
To loop over the entire project, do the following:
1. In the Loop toolbar, click the Loop Start time. The time display changes
to an edit box with spin controls.
2. To loop over the entire project, the loop must start at 1:01:000. If the
Loop Start time is not already set to 1:01:000, use the keyboard or spin
controls to enter this value. To set it to 1:01:000, click the Loop Start
time, enter 1 and press Enter.
3. In the Loop toolbar, click the Loop End time.
4. Press F5 to open the Markers dialog box.
5. Select the marker named <End> and click OK. The Loop End time is
set to the end of the project.
6. Click the Loop On/Off button to enable looping.
7. Click Play.
When looping is enabled, the Time Ruler displays special flag markers that
indicate the loop start and end times. You can drag these markers to
change the loop start and end times.
A. Loop Start B. Loop End
To turn looping off, click the Loop button again.
Looping Over a Section of the Project
Maybe you would like to practice one section of the project over and over.
Or, maybe you'd like one section played repeatedly so you can practice an
100 Tutorials
Tutorial 1—The Basics
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