Cakewalk ReValver User Manual

ReValver
Manual
This manual c overs the handling of Alien Connections ReValver, a Guitar Valve Amplifier simulator.
The content of this material is copyrighted Alien Connections. Trademarks are copy­righted to their respective owner.
February 25, 2001

What is ReValver?

ReValver is a software guitar amplifier simulator.
-Why would anyone want to simulate an amplifier?
-Because amplifiers designed for guitars are very spe­cial, and have very little in common with ordinary Hi-Fi amplifiers. Guitar amps distort the signal in a way that is very pleasing to the ear. ReValver also includes a lot of effects that are specially designed for guitars.
ReValver is a DirectX plugin and can be used in DirectX-plugin compatible host applications.

Constructing a program

How Does ReValver work?

ReValver is a DirectX plugin (a DirectShow filter). It can be used in any DirectX compatible program, such as many kinds of multi trackers and waveform editors.
A ReValver program is built from the combination of the ReValver modules. The modules can be configured in
many different combinations and orders
The signal in ReValver goes from the top to the bottom. This means that the top-most module gets the input signal from the host application, and the bottom-most module delivers the output signal back to the program.
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.
Constructing a program
To place a module in a chain, click the empty area on the screen, or click between two modules. The module chooser will enable you to choose any type of module to place.
1. Some modules can not be used at certain places in the chain. The modules must come in some sort of sensible order. They all have different physical properties, and must be treated that way.

Loading & Saving programs

Even though you can choose any module, they may not be compatible with each other. The modules follow cer­tain physical laws; for example:
The following simple rules applies to the order of modules:
Speakers must appear after a power amp. Studioeffects must appear after a room, speakers,
preamp, or at the beginning of the chain.
Rooms (room simulation) must appear after speakers Preampsmust appear after a studio effect or at the
beginning of the chain
Power amps must appear after studio effects or preamps
The following modules do not follow any rules:
Trim pots Parametric filters
Loading & Saving programs
By clicking ‘Load’ and ‘Store’ preset you can load or save a configuration. The settings from each module are saved to disk along with their internal order in the chain. There is no limit to the number of programs that can be saved.
Loading & Saving programs
You can also save the setting of an individual module by clicking with the mouse and choosing ‘Save settings for
this module’
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.
1. When saving or loading settingsfor the roomsimulator module, only the reference to the ‘filename.room’ is stored, not the room-parameters themselves. This means that if you wish to store a preset/setting on a different media, you must also include the *.room file. To design your own room, you must use software compatible with the format, for example Pristine Sounds.

Multi trackers

Using ReValver in host applications

Some aspects may be of importance when using ReVal­ver in a 3rd party host application.
Multi trackers
A multi tracker is a host application that can play several waveforms simultaneously. This implies that you could have any number of instances of ReValver running at a time. The s ettings of ReValver on one track will not interfere with another track.
Input level: determine the input signal to ReValver. This will affect the distortion, and it is advised you are careful when feeding ReValver with a signal.
Monoandstereotracks: reo input it will deliver a stereo output, and likewise, given a mono input it will deliver a mono output. How­ever, some sub modules in ReValver are necessarily mono or stereo in nature. A mono module (such as a preamp or a poweramp) will merge L+R into a mono information signal. In such a case you will lose stereo
The “volume-knob” in a multi tracker may
Whenever ReValver is fed a ste-
Multi trackers
information (such as stereo panning). Further more, using a stereo module (such as reverb or chorus) on mono audio will not produce a stereo effect because as described pre­viously, mono input generates mono output.
Given a mono input, ReValver will generate a mono output.
The output of any stereo module will be merged into mono by either a mono module or on output.
Multi trackers
Given a stereo input, ReValver will generate a stereo out-
put. Mono modules will merge stereo streamsintomono automatically.
Examples of mono modules are preamps, poweramps and speakers without room ambience. Examples of ste­reo modules are most effects and speakers with room ambience.

Handling of a module

Techniques for creating programs

ReValver was designed to be used in ways similar to real life hardware. The modules have the same look and feel as ordinary 19” rack modules. By constructing a chain of modules a unique sound can created.
Handling of a module
When a module has been placed in the chain there are several ways of entering parameters into it. Most modules
have a graphics display showing the values of the knobs.
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By clicking on an empty area of a module the main menu is displayed:
* Move module (change to location in the chain) * Remove module (removes the module from the chain) * Replace module (replaces the module with another) * Bypass module (temporarily turn the module off) * Load preset (loadsa parameters for the module from disk) * Save preset (saves the modulesparameters to disk)
1. By simply clicking on a knob, its content is shown in the display. It will be lit for a couple of seconds, or until you click another knob.

A chain of modules!

By dragging the modules’ edges (left or right) you can scroll the system up or down. (Sooner or later you will have more modules than will fit in the window...)
If you feel uncomfortable with turning the round knobs, you can double click on the knobs and use the slider.
A chain of modules!
It is the combination of modules and their internal order that makes the unique sound of a system. Most often you will want to include a preamplifier. The “sound” of a guitar amplifier is created by the preamp.

To create a good sounding system...

you should start by selecting a preamplifier. This is what will create the characteristics of the finished amplifier.
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Effect-loops, stomp-boxes and mixer-room effects

When an effect (reverb, chorus etc.) is used after a preamp, it can be thought of as an effect in an effect loop. When they are used before a preamp, they can be
1. Note that trimpotsandfilters can be placed at any point in the chain. They should be t hought of as an internal components of other modules. With filters you can enhance the sound of those other modules. You should not be afraid to use many filters.
ReValver Manual 10
A chain of modules!
thought of as stomp boxes (pedals). When an effect is used after a poweramp it can be thought of as a mixer­room effect.

Poweramps

A poweramp must be placed after a preamp. A poweramp does not have any user adjustable parameters. It is a slave amplifier. To drive a stronger or weaker signal to a pow­eramp you must use the “output level” parameter on the preamp. (You can also use a trim pot, it has the same function.)

Speakers and room simulation

A speaker (if used) must be placed directly after a power­amp, and the room simulator (if used) directly after the speakers. To make a parallel to the real world, what hap­pens after a poweramp? You have two choices; either you use some sort of “power soak” so you can connect the power output directly to the mixer, or more commonly connect a pair of speakers and use a microphone. In ReValver you cannot have any effects (other than the trim pot and filters) directly following a poweramp. To use effects you must first “mike up” the speakers (speaker simulation). If you want you can apply the room simula­tion as w ell.
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A chain of modules!

Descriptions of modules

This chapter will discuss the most unique types of mod­ules in ReValver.

The Preamps

Most preamps have similar parameters:
Input drive tion. It is the input drive to the preamp. The higher the volume, the more the output signal will distort.) Filters distortion. To apply a filter before distortion, please use a parametric filter module.) Presence it is us ually a high-mid filter before distortion.) Output level module. This can be used to control the distortion in the poweramp.)

Trim pot

The trim pot has only one function: to adjust the signal level. It has volume meters for visual indication. It can be used in a +-16 or +-32dB span. malize” button, the signal is analyzed, and the level is raised to the highest level possible without clipping.
(This basically controls the amount of distor-
(The bass, mid and treble filters are applied after
(It depends on preamp type what this does, but
(This simply adjusts the output level of the
By clicking the “nor-
ReValver Manual 12
A chain of modules!

Parametric filter

A parametric filter changes the frequency response of the signal. It has a span of 50Hz to 12kHz level spans +-16 dB
. The Q-value (bandwidth) can be 0.1
. The adjustment
to 10. You can choose between EQ, high shelf or a low shelf filters)

Noise gate

The noise gate operates in 3 separate bands
, 1Kz, 3kHz and 5kHz. The knobs define the sensitivity of the gating. When the signal is low enough it will be attenuated 16 dB in that band. The noise gate also has a built-in hum filter 60Hz for the US and 50Hz for Europe. Other parts of the world may or may not have different AC frequency com­ing out of the wall...

Auto Wah-Wah

A Wah-Wah is usually a stomp box where the guitar player dynamically changes the frequency of a filter. By stomping on a pedal, the signal is amplified in a sharp fre­quency band, the center of which is defined by the posi­tion of the foot. This is very useful, but hard to implement in a DirectX plugin. Instead of the foot, the Wah-Wah (now called “auto”) is controlled either by a BPM value (non smart mode) or by the signal content (smart modes). The speed down the frequency scale. The range
controls how fast the signal is to glide up and
defines the total
change of the frequency, usually between 200-2000 Hz).
.
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A chain of modules!
The strength is simply a measure of how much the signal is amplified at the current frequency.

Room simulator

The room simulator, however complex it might be, has no user adjustable parameters. To design a complete room, please use software compatible with the *.room file format, for example Pristine Sounds 2000. Click
“Load
” to load a preset from disk.
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Echo/Delay

The delay unit can easily be transformed into an echo, simply by feeding the delayed signal back into the loop. The delayed signal is filtered using one high pass and one low pass filter.

The speakers

The speaker modules mimic the behavior of real cabi­nets. The cabinets can have an opened or closed back. (This will change the resonance of the enclosing box.) The speaker models will accurately take into account:
1. When saving or loading settingsfor the room simulator module, only the reference to the ‘filename.room’ is stored, not the room-parameters themselves. This means that if you wish to store a preset/setting on a dif­ferent type of media, you must also include the *. room file. To design your own room, you must use software compatible with the format, for example Pristine Sounds.
ReValver Manual 14
A chain of modules!
the dimensions of the cabinet’s box and its inner walls absorption, the area of the speaker membrane and the dis­tance and direction of the virtual microphone. The mike can be placed 1-100 cm (1/3” - 35”) from the speaker. The mike can be directed anywhere - from the voice coil (the middle of the speaker) to the circumference (the edge). The room ambience is separately modeled using the included *.room files that you can design yourself using Pristine Sounds 2000.
In this figure, mike A is directed towards the voice coil, and mike B is directed towards the speaker’s edge. The most common setup is to angle it somewhere in between.
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Midi capabilities of ReValver

Midi & DXi Automation

The DXi midi interface of ReValver lets you control the parameters in real-time from any DXi compatible host.
Midi capabilities of ReValver
ReValver listens to NRPN messages. The NRPN’s is a ReValver-defined list of parameters. The parameter set is generic, and comply to all ReValver presets. A preset may not necessarily listen to all particular parameters; it will in that case ignore them silently.
Table 1: NRPN command set
NRPN name NRPN Description
Preamp Gain 0 Gain of the first preamp in the chain.
Preamp Bass 1 Bass filter of preamp
Preamp Mid 2 Mid filter of preamp
Preamp Treble 3 Treble filter of preamp
Preamp Out Volume 4 Outputvolume of preamp.
Eq 100 5 100 Hz filterof last EQ9 in chain
Eq 200 6 200 Hz filter
Eq 400 7 400 Hz filter
Eq 800 8 800 Hz filter
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Midi capabilities of ReValver
Table 1: NRPN command set
Eq 1600 9 1600 Hz filter
Eq 2200 10 2200 Hz filter
Eq 3200 11 3200 Hz filter
Eq 4800 12 4800 Hz filter
Eq 6400 13 6400 Hz filter
Eq OutVolume 14 Eq out volumecompensation
Reverb Dry 15 Dry mix of last reverb in chain
Reverb Wet 16 Wet mix of reverb

Usage notes

These parameter sets comply to all presets, regardless if they have these modules or not. Also, if multiple modules of the same type exist, the following rules apply:
Preamp parameters only work on the first preamp.
Eq parameters only work on the last graphical 9 band equalizer.
Reverb parameters only work on the last reverb.
An NRPN value ranges between 0-16383. That value will be interpreted by ReValver accordingly; a value of 0 (zero) maps to the lowest value of the parameter, and 16383 maps to the largest.
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DXi midi control in SONAR

A “Midi bank” is mapped to a subdirectory in the \ReValver\Presets directory. A “Midi patch” will map to a *.ReValver file in that directory. The file midi-map.ini will contain this explicit mapping.
DXi midi control in SONAR
SONAR (formerly Cakewalk Pro Audio) is a multi­tracker which let you automate the parameters in ReVal­ver.
ReValver will be recognized by SONAR as a “software synthesizer”, namely an audio plugin with midi control To access the midi interface of ReValver, simply create one audio track with ReValver as usual, then create a midi track and select “Alien Connections ReValver” as an output midi port
. This midi port exist only in SONAR, and if you have more than one ReValver tracks, you will have as many midi ports. You can send data to this “virtual midi synth” as to any other synthe­sizer. ReValver will listen to:
..
Bank changes
Patch changes
NRPN commands (see table)
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That’s all folks...
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