Cakewalk Project 5 User's Manual

Project5 Version 2
Online Help
Information in th is documen t is subjec t to chan ge without notice a nd does not represent a commi tment on t he part of Twelve Tone Systems, Inc. The software describe d in this docume nt is furn ished u nder a license agre ement or nondi sclosur e agre ement . The soft­ware may be used or co pied only in accordan ce of the terms of the agre ement. It is against the law to copy this software on any medium except as specifically allowed in the agreement. No part of this document may be reproduced or transmitted in any form or by any means, electro nic o r mecha nica l, inc luding p hotoc opy ing a nd rec ordin g, for any p urpo se w ithou t the e xpress w ritte n perm is­sion of Twelve Tone Systems, Inc.
Program Copyright © 2005 Twelve Tone Systems, Inc. All rights reserved.
ACID is a trademark of Sonic Foundry, Inc.
Cakewalk is a registe red trademark of Twelve Tone Systems, Inc. Project5 and the Ca kewalk logo a re trademarks of Twelve Tone Systems, Inc. Other company and product names are trad em a r ks of th ei r respective owners.
Visit Cakewalk on the World Wide Web at www.cakewalk.com.
Table of Contents
1 Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Anatomy of Project5 . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Main Control View. . . . . . . . . . . . . . . . . . . . . . . . .3
Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Track Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Track Pane Context Menu . . . . . . . . . . . . . . . . . .9
Arrange Pane . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Groove Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Bus Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Device Browser . . . . . . . . . . . . . . . . . . . . . .15
Track Inspector. . . . . . . . . . . . . . . . . . . . . . . . . .15
The Bus Inspector. . . . . . . . . . . . . . . . . . . . . . . .17
The Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Loops/Ptns (Patterns) Tab . . . . . . . . . . . . . . . . .25
Basic Operations. . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Selecting MIDI and Audio Drivers . . . . . . . . . . . .27
Opening a Project . . . . . . . . . . . . . . . . . . . . . . . .28
Playing a Project. . . . . . . . . . . . . . . . . . . . . . . . .28
The Now Time. . . . . . . . . . . . . . . . . . . . . . . . . . .29
Inserting New Audio or Instrument Track s . . . . .30
Loading and Saving Device Chains . . . . . . . . . .30
Loading Patterns. . . . . . . . . . . . . . . . . . . . . . . . .31
Muting, Soloing, and Arming Tracks . . . . . . . . . .32
Looping a Project . . . . . . . . . . . . . . . . . . . . . . . .32
Changing the Tempo. . . . . . . . . . . . . . . . . . . . . .33
Changing the Time Signature . . . . . . . . . . . . . . .33
Using the Metronome . . . . . . . . . . . . . . . . . . . . .34
Saving a Proje ct. . . . . . . . . . . . . . . . . . . . . . . . . 34
Exporting Wave and MP3 Files . . . . . . . . . . . . . 35
2 Tutorials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Playing a Proj e c t . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Looping a Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Choosing MIDI Patterns. . . . . . . . . . . . . . . . . . . . . . . 53
Copying MIDI Patterns. . . . . . . . . . . . . . . . . . . . . . . . 54
Using Audio Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Adding Instruments a nd Tr a cks. . . . . . . . . . . . . . . . . 55
Using Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Using Aux Bus e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Remote Con trol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Using Devic e C h a i n s . . . . . . . . . . . . . . . . . . . . . . . . . 60
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Automation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Setting Up a Velocity Drum Track . . . . . . . . . . . . . . . 63
Using Grooves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Exporting Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Exporting Wave and MP3 Files . . . . . . . . . . . . . . . . . 67
ReWiring to S O N A R . . . . . . . . . . . . . . . . . . . . . . . . . 68
3 New Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
User Interf a ce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Main Control View . . . . . . . . . . . . . . . . . . . . . . . 71
Track Controls. . . . . . . . . . . . . . . . . . . . . . . . . . .71
Bus Pane and Tempo Track . . . . . . . . . . . . . . . .72
Track Inspector. . . . . . . . . . . . . . . . . . . . . . . . . .72
The Bus Inspector. . . . . . . . . . . . . . . . . . . . . . . .75
Device Browser. . . . . . . . . . . . . . . . . . . . . . . . . .75
Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Loops/Ptns (Patterns) Tab . . . . . . . . . . . . . . . . .78
The Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Automation Editing in th e Tra ck View . . . . . . . . . . . . .85
Automation Selection . . . . . . . . . . . . . . . . . . . . . . . . .85
Editing Enhancements . . . . . . . . . . . . . . . . . . . . . . . .85
Transposing Tracks. . . . . . . . . . . . . . . . . . . . . . .85
Merging Patterns (Clips). . . . . . . . . . . . . . . . . . .85
Splitting Patterns. . . . . . . . . . . . . . . . . . . . . . . . .86
Shift-dragging Patterns . . . . . . . . . . . . . . . . . . . .86
Ctrl-Alt-dragging Patterns . . . . . . . . . . . . . . . . . .86
Shifting Even t s i n Ti m e . . . . . . . . . . . . . . . . . . . .86
Scaling Velocity. . . . . . . . . . . . . . . . . . . . . . . . . .87
Unlinking Patterns. . . . . . . . . . . . . . . . . . . . . . . .87
Groove Quantizing . . . . . . . . . . . . . . . . . . . . . . .87
Show Waveform or MIDI Notes on Patterns. . . .88
Tap Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Using the Groove Matrix . . . . . . . . . . . . . . . . . . . . . . .88
Groove Playback. . . . . . . . . . . . . . . . . . . . . . . . .89
Cell Playback . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Editing Grooves. . . . . . . . . . . . . . . . . . . . . . . . . .92
Recording Grooves . . . . . . . . . . . . . . . . . . . . . . .93
Track Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
ReWire Hosting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
New Audio Features . . . . . . . . . . . . . . . . . . . . . . . . . .94
Audio Types . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Loading Audio Patterns. . . . . . . . . . . . . . . . . . . . . . . .95
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
Choosing a Sound Card Input. . . . . . . . . . . . . . .96
Input Monitoring . . . . . . . . . . . . . . . . . . . . . . . . .96
Starting to Record. . . . . . . . . . . . . . . . . . . . . . . .96
Working Wit h Gr oove Clips . . . . . . . . . . . . . . . . . . . . .97
Groove Clip Editor Pane Controls . . . . . . . . . . . 98
Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
4 Device Chains, Instruments, and Effec ts. . . . . .101
Inserting Tracks, Instruments, and Device Chains . 102
Multiple Outputs. . . . . . . . . . . . . . . . . . . . . . . . 104
Loading, Editing, and Saving Device Chains. . . . . . 105
Loading Device Chains . . . . . . . . . . . . . . . . . . 105
Changing Instruments and Effects. . . . . . . . . . 106
Controlling Device Chain Parameters . . . . . . . 107
Saving Device Chains . . . . . . . . . . . . . . . . . . . 109
Automating Device Chain Controls . . . . . . . . . 109
Using Aux Bus e s . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Layering Instruments for Real-time Playback . . . . . 110
Using the Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . 112
Playing Through the Arpeggiator. . . . . . . . . . . 112
Adjusting the Arpeggiator’s Settings . . . . . . . . 113
Using VST instruments and Effects . . . . . . . . . . . . . 114
5 Patterns: Loading, Arranging, and Editing. . . . .117
Loading Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Loading and Deleting Patterns in the Loops/Patterns
Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Previewing Patterns in the Loops/Patterns tab 120
Arranging Patterns. . . . . . . . . . . . . . . . . . . . . . . . . . 120
Slip-editing and Slip-copying (Rolling-out) Patterns
121
Drag-copying Patterns with the Ctrl Key . . . . . 122
Copying and Pasting Patterns with Edit Menu
Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Moving, Selecting, and Deleting Patterns . . . . 123
Transposing Multiple Patterns. . . . . . . . . . . . . 124
Editing Pa tt e r n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Displaying Patterns in the Editor . . . . . . . . . . . 125
Zooming and Scrolling in the Editor. . . . . . . . . 126
Pattern Appearance. . . . . . . . . . . . . . . . . . . . . 126
Naming Patterns and Saving Patterns. . . . . . . 127
Assigning a MIDI Channel to a Pattern . . . . . . 127
Setting the Transposition Level of a Pattern . . 128
iv
Using the Snap to Grid Button in the Editor . . .129 Selecting and Deselecting Notes and Data in the
Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Changing the Length of Patterns . . . . . . . . . . .131
Editing Not e s in a P a t te r n . . . . . . . . . . . . . . . .132
Groove Quantizing . . . . . . . . . . . . . . . . . . . . . . 136
Shifting Even t s i n Ti m e . . . . . . . . . . . . . . . . . . .137
Merging Patterns (Clips). . . . . . . . . . . . . . . . . .138
Splitting Patterns. . . . . . . . . . . . . . . . . . . . . . . .138
Splitting MIDI Patterns in the Editor . . . . . . . . .138
Setting Swing . . . . . . . . . . . . . . . . . . . . . . . . . .139
Undoing Edits, and Undo History . . . . . . . . . . . . . . .139
6 Creating MIDI Patterns . . . . . . . . . . . . . . . . . . . . 141
Importing Patterns. . . . . . . . . . . . . . . . . . . . . . . . . . .142
Creating P a tt e r n s in Step Mode . . . . . . . . . . . . . . . .14 3
Using Flam . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Using Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Using Legato. . . . . . . . . . . . . . . . . . . . . . . . . . .145
Changing the Default Pattern Length and Step Count 145
The Time Rul e r in St e p M od e . . . . . . . . . . . . . .146
Drawing No te s In Free Mode . . . . . . . . . . . . . . . . . .1 4 6
Drawing Notes. . . . . . . . . . . . . . . . . . . . . . . . . .146
Recording a MIDI Pattern in the Editor. . . . . . . . . . .147
Recording a MIDI Pattern in a Track. . . . . . . . . . . . .147
Step Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
7 Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Quick Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Automating Track Controls . . . . . . . . . . . . . . . . . . . . 153
Automating Instrument and Effect Parameters . . . . .155
Automating Aux and Master Buses. . . . . . . . . . . . . .158
Automation Selection . . . . . . . . . . . . . . . . . . . . . . . .159
Reassigning Automation. . . . . . . . . . . . . . . . . . . . . .159
Editing Velocity, Pitch Wheel, and MIDI Controllers .160
Automating Arpeggiator Parameters. . . . . . . . . . . . .161
8 Remote Control. . . . . . . . . . . . . . . . . . . . . . . . . . .163
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . 165
The MIDI Remote Control Dialog. . . . . . . . . . . 166
9 ReWire and MIDI Sync . . . . . . . . . . . . . . . . . . . . .167
ReWire. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
MIDI Synchro n i zation. . . . . . . . . . . . . . . . . . . . . . . . 169
10 Guide to
Instruments and Effects . . . . . . . . . . . . . . . . . . . . . . . .171
What Instrument Should I Use?. . . . . . . . . . . . 172
What Effects Should I Use?. . . . . . . . . . . . . . . 173
DS864 Samp l e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Using DS864 . . . . . . . . . . . . . . . . . . . . . . . . . . 176
DS864 Program Controls. . . . . . . . . . . . . . . . . 176
DS864 Performance Controls . . . . . . . . . . . . . 177
Master Controls . . . . . . . . . . . . . . . . . . . . . . . . 177
Envelope s . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
LFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Key Map Controls . . . . . . . . . . . . . . . . . . . . . . 182
DS864 Reference . . . . . . . . . . . . . . . . . . . . . . 184
nPULSE Modular Drum Synth. . . . . . . . . . . . . . . . . 189
Feature Summary . . . . . . . . . . . . . . . . . . . . . . 190
Using nPULSE. . . . . . . . . . . . . . . . . . . . . . . . . 190
Master cont r o l s . . . . . . . . . . . . . . . . . . . . . . . . 19 0
Common con trols. . . . . . . . . . . . . . . . . . . . . . . 191
PSYN II Virtual Analog Synth e sizer. . . . . . . . . . . . . 193
Using PSYN II . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 3
PSYN II Graphical User Interface . . . . . . . . . . 194
PSYN II Architecture . . . . . . . . . . . . . . . . . . . . 196
Filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Envelope Generators (EGs). . . . . . . . . . . . . . . 200
Low Frequency Oscillators (LFOs) . . . . . . . . . 202
Effects Secti o n . . . . . . . . . . . . . . . . . . . . . . . . . 204
Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Performance Controls . . . . . . . . . . . . . . . . . . . 206
FM and Ring Modulation . . . . . . . . . . . . . . . . . 207
Filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
v
VELOCITY Dr u m Sampler . . . . . . . . . . . . . . . . . . . .209
Master Controls. . . . . . . . . . . . . . . . . . . . . . . . .210
Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210
Pad Inspector . . . . . . . . . . . . . . . . . . . . . . . . . .211
Dimension Sampling Synthesizer . . . . . . . . . . . . . . .213
The Structure . . . . . . . . . . . . . . . . . . . . . . . . . .213
The Interface. . . . . . . . . . . . . . . . . . . . . . . . . . .213
The Interfa ce C o n trols. . . . . . . . . . . . . . . . . . . .2 1 4
Up/Down Se l e c tors . . . . . . . . . . . . . . . . . . . . . .215
Text Selectors. . . . . . . . . . . . . . . . . . . . . . . . . .215
The Sound Elements. . . . . . . . . . . . . . . . . . . . .216
The Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231
The Global Effects. . . . . . . . . . . . . . . . . . . . . . .232
The Piano Body/Damper simulator . . . . . . . . . .234
Program and Element File Handling . . . . . . . . .234
Program, Element, Multisample and Sample folder
and files organization . . . . . . . . . . . . . . . . . . . . 235
Parameter Ranges . . . . . . . . . . . . . . . . . . . . . .236
MIDI Matrix So u rces . . . . . . . . . . . . . . . . . . . . .2 4 1
MIDI Matrix Destinatio n s . . . . . . . . . . . . . . . . . .241
Dimension R e s ources Usag e . . . . . . . . . . . . . .244
Cyclone DXi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .246
Cyclone DXi Toolbar. . . . . . . . . . . . . . . . . . . . . 247
Pad Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . .247
Pad Inspector . . . . . . . . . . . . . . . . . . . . . . . . . .248
Loop Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Loop View and Key Map View . . . . . . . . . . . . .250
Pad Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Slice Inspector. . . . . . . . . . . . . . . . . . . . . . . . . .252
Using Cyclone DXi . . . . . . . . . . . . . . . . . . . . . .252
Roland GrooveSynth. . . . . . . . . . . . . . . . . . . . . . . . .253
The Edit View . . . . . . . . . . . . . . . . . . . . . . . . . .253
Using The Rh ythm Edit Vie w . . . . . . . . . . . . . .255
Controlling the Roland GrooveSynth from a MIDI
Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
Parameter Control Via MID I . . . . . . . . . . . . . . .256
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . .256
Controlling Individual Pads—Volume, Pan, Mute,
Solo, Sync, Looping, and Content. . . . . . . . . . .259
Loop Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Keyboard Shortcuts in Cyclone DXi. . . . . . . . . 260
Undo and Redo . . . . . . . . . . . . . . . . . . . . . . . . 261
Cyclone Tu to rial. . . . . . . . . . . . . . . . . . . . . . . . 261
A Few Basics . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Hit Replacement—Map Your Favorite Samples to Any
Groove. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Apply Effects to Slices within the Loop . . . . . . 262
Mix It Up: Creating Loop Variations. . . . . . . . . 263
Chorus/Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Classic Phaser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Compressor/Gate. . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Tempo Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
HF Exciter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Modfilter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Para-Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Studioverb2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Spectral Transformer. . . . . . . . . . . . . . . . . . . . . . . . 278
Alias Factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
How Alias Factor Works. . . . . . . . . . . . . . . . . . 279
Using Alias Factor . . . . . . . . . . . . . . . . . . . . . . 279
Alias Factor Controls . . . . . . . . . . . . . . . . . . . . 279
Project5 Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . 281
Playing Through the Arpeggiator. . . . . . . . . . . 281
Adjusting the Arpeggiator’s Settings . . . . . . . . 281
11 Spectral Transformer . . . . . . . . . . . . . . . . . . . . . .283
Getting Sta rted . . . . . . . . . . . . . . . . . . . . . . . . . 284
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Musical Aspects of Working with Sound . . . . . 314
Spectral Transformer: A Friendly Guide to Technical
Terms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
12 Connecting a MIDI Keyboard. . . . . . . . . . . . . . . .331
If Your Keyboard Has a Built-in USB MIDI Interface
332
If You Have a Stand-alone USB MIDI Interface 332
If Your Sound Card Contains a MIDI Interface 333
vi
13 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . 335
There’s No Audio . . . . . . . . . . . . . . . . . . . . . . .336
No Sound When I Play My Keyboard . . . . . . . .336
It Takes a Long Time to Hear my Keyboard When I
Play it . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .337
CPU is at 100% and I Get Distortion. . . . . . . . .337
When I Preview a Pattern, the First Note Doesn’t
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .337
ReWire Client Interface Does Not Open . . . . . .337
14 Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
File-New-Project . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-New-Project From Template File . . . . . . . . . . . .340
File-Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Save. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Save As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Save As Template . . . . . . . . . . . . . . . . . . . . . . .340
File-Info. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
File-Export. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Recent File. . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
File-Exit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
Edit-Undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
Edit-Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Edit-Combin e Se l e cted Clips . . . . . . . . . . . . . . . . . .341
Edit-Split Selected Clips . . . . . . . . . . . . . . . . . . . . . .341
Edit-Unlink Selected Clips. . . . . . . . . . . . . . . . . . . . .341
Edit-Groove Clip Looping . . . . . . . . . . . . . . . . . . . . .341
Edit-Split Until Marker . . . . . . . . . . . . . . . . . . . . . . . . 341
Edit-Split From Marker . . . . . . . . . . . . . . . . . . . . . . .342
Edit-Insert Audio Track . . . . . . . . . . . . . . . . . . . . . . .342
Edit-Delete Track . . . . . . . . . . . . . . . . . . . . . . . . . . .342
Edit-Freeze/Unfreez e Track. . . . . . . . . . . . . . . . . . . 342
Edit-Clone Instrument Track . . . . . . . . . . . . . . . . . . 342
Edit-Insert Time Signature . . . . . . . . . . . . . . . . . . . . 342
Edit-Change Time Signature . . . . . . . . . . . . . . . . . . 342
Edit-Delete Time Signature . . . . . . . . . . . . . . . . . . . 342
Edit-Select All. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Process-Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Process-Groove Quantize . . . . . . . . . . . . . . . . . . . . 342
Process-Transpose . . . . . . . . . . . . . . . . . . . . . . . . . 343
Process-Slide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Process-Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Process-Scale Velocity . . . . . . . . . . . . . . . . . . . . . . 343
Process-R e trograde. . . . . . . . . . . . . . . . . . . . . . . . . 343
View-Show/Hide Track Ins p e ct o r. . . . . . . . . . . . . . . 343
View-Show/Hide Groove Matr ix. . . . . . . . . . . . . . . . 343
View-Show Ed i to r. . . . . . . . . . . . . . . . . . . . . . . . . . . 343
View-Show Loops and Patterns. . . . . . . . . . . . . . . . 343
View-Maximize/Restore Track View . . . . . . . . . . . . 344
View-Show/Hide Track Automation . . . . . . . . . . . . . 344
View-Show/Hide Bus Pane . . . . . . . . . . . . . . . . . . . 344
Transport-Stop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Transport-Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Transport-Record. . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Transport -R e w ind . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Transport-Jog Bac kward . . . . . . . . . . . . . . . . . . . . . 344
Transport-Jog Forward . . . . . . . . . . . . . . . . . . . . . . 344
Transport-Loop ON/OFF . . . . . . . . . . . . . . . . . . . . . 344
Transport-Patte rn Preview. . . . . . . . . . . . . . . . . . . . 344
Transport-Metr o nome ON/ OFF . . . . . . . . . . . . . . . . 344
Transport-Count ON/OFF . . . . . . . . . . . . . . . . . . . . 345
Options-M I D I D e v i c e s . . . . . . . . . . . . . . . . . . . . . . . 345
Options-Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Options-Send MIDI Sync . . . . . . . . . . . . . . . . . . . . . 345
Options-MIDI Remote Control . . . . . . . . . . . . . . . . . 345
Options-Metronome . . . . . . . . . . . . . . . . . . . . . . . . . 345
Options-Freeze Tail Duration. . . . . . . . . . . . . . . . . . 345
vii
Options-Default Step Size for Step Sequencer-Measure 345 Options-Default Step Size for Step Sequencer-Half Note 345 Options-Default Step Size for Step Sequencer-Quarter
Note. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345
Options-Default Step Size for Step Sequencer-Eighth Note 345 Options-Default Step Size for Step Sequencer-Sixteenth
Note. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Size for Step Sequencer-Thirty
Second Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Size for Step Sequencer-Sixty Fourth
Note. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Size for Step Sequencer-One Twenty
Eighth Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Size for Step Sequencer-Follow Snap
Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Count for Step Sequencer-Eight
Steps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Count for Step Sequencer-Sixteen
Steps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Count for Step Sequencer-Thirty Two
Steps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Default Step Count for Step Sequencer-Sixty Four
Steps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Options-Open Last Pr o j e ct At Startup. . . . . . . . . . . .346
Options-S croll With No w Ti me . . . . . . . . . . . . . . . . .347
Options-Left Click Sets Now Time . . . . . . . . . . . . . .347
Options-Right Click Sets Now Time . . . . . . . . . . . . .347
Options-Show Transport At Left (For Multiple Monitors). 347
Help-Help Contents. . . . . . . . . . . . . . . . . . . . . . . . . .347
Help-Proje ct5 Owner’ s Pa g e. . . . . . . . . . . . . . . . . . .347
Help-Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . .347
Help-Project5.com. . . . . . . . . . . . . . . . . . . . . . . . . . .351
Help-View R E ADME.rtf . . . . . . . . . . . . . . . . . . . . . . .351
Help-Order Project5 Online . . . . . . . . . . . . . . . . . . . 351
Help-Abo ut Pr o j e ct5. . . . . . . . . . . . . . . . . . . . . . . . . 351
15 Dialogs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .353
Audio Optio ns d i a l o g . . . . . . . . . . . . . . . . . . . . . . . . 354
Create Shortcut dialog. . . . . . . . . . . . . . . . . . . . . . . 355
Export dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Freeze Tail Duration dialog . . . . . . . . . . . . . . . . . . . 357
Groove Quantize dialog. . . . . . . . . . . . . . . . . . . . . . 357
ID3 Tag dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Import dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Insert Time Signature and Change Time Signature dialog 358
Length dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Metronome Properties dialog. . . . . . . . . . . . . . . . . . 359
MIDI Devic e s d ia l o g . . . . . . . . . . . . . . . . . . . . . . . . 360
MIDI Remote Control dialog. . . . . . . . . . . . . . . . . . . 361
MP3 Encoder Activation dialog . . . . . . . . . . . . . . . . 361
No MIDI Inputs Selected dialog . . . . . . . . . . . . . . . . 361
Open dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Open Pattern dialog. . . . . . . . . . . . . . . . . . . . . . . . . 362
Open Preset dialog . . . . . . . . . . . . . . . . . . . . . . . . . 362
Quantize dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Save As dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Save Device Chain dialog . . . . . . . . . . . . . . . . . . . . 363
Save Preset dia l o g. . . . . . . . . . . . . . . . . . . . . . . . . . 36 3
Scale Velocity dialog . . . . . . . . . . . . . . . . . . . . . . . . 364
Slide dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Song Information dialog. . . . . . . . . . . . . . . . . . . . . . 365
Transpos e dia l o g . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Undo History dialog . . . . . . . . . . . . . . . . . . . . . . . . . 365
16 Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .367
17 Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .371
18 LICENSE AGREEMENT . . . . . . . . . . . . . . . . . . . .381
viii
Basics
Project5 is intended for the creation of pattern-based elec­tronic music using DirectX and VST instruments, Groove clips (ACIDized wave files), standard audio files (wave), and effects. You can play through Project5 using a MIDI controller, or create patterns to play through instruments and effects.
New features include a streamlined user interface, ReWire hosting, a powerful new arpeggiator, numerous editing enhancements, a separate bus pane and tempo track, tap tempo, audio recording, audio playback from disk (no size limit on clips), input monitoring, freezing tracks, real-time Groove triggering, track lanes for layered patterns, Groove clip (ACIDized clip) editing and export, the new PSYN II instrument, and the multi-mode sampling synth (Dimen­sion). Project5 now creates a separate folder for each project’s audio data, which is located inside the folder that the project is located in, and is called “[project name] Audio.”
Project5's advanced MIDI input filtering system lets you layer and control multiple instruments, or even play along with other musicians at the same time. Because of this MIDI flexibility , you can think of Project5 as a "super-instru­ment" with multiple layers and sounds, or as an instrument hub where numerous musicians can play together through various MIDI devices.
See: Tutorials Anatomy of Project5 Basic Operations Looping a Project Changing the Tempo Changing the Time Signature
Uninstalling Project5
When you installed Project5, the setup program placed an Uninstall icon in the Start menu. T o uninst all Project5, click the Start button and choose Programs-Cakewalk- Project5 Version 2-Uninstall Project5 Version 2. You can also uninstall Project5 from the Windows Control panel as follows:
To Uninstall Project5 Using the Control Panel
1. Click the Start button, and choose Settings/Control
Panel.
2. Double-click on the Add/Remove Programs icon.
3. Choose Project5, then click Add/Remove. Click Yes to confirm that you want to uninstall Project5.
2
Anatomy of Project5
Arpeggiator
This section covers the Project5 user interface.
Main Control view (left side)
Track/Bus Inspector
See: Main Control View Track View Track Inspector Arrange Pane Groove Matrix Bus Pane The Editor Loops/Ptns (Patterns) Tab The Device Browser
Track pane
Bus pane
Groove Matrix
Arrange pane
Editor
Main Control View
The Main Control view has controls for starting and stop­ping; tempo; metronome; project name; swing; global mute, solo, and arm; selection; automation; Snap to Grid; looping; master volume; and CPU usage.
The Main Control view is split into three groups of controls. Here’s a description of each group of controls:
Main Control View—Left Side
Here’s a picture of the Main Control view controls that are grouped on the left side:
Main Control view (left side)
Tempo field-­double-click to set
Tap Tempo control--click at the speed you want to set the tempo to.
Song Title—This is the name of the current project as it was last saved. If you have made any edits since you last saved the file, an asterisk appears at the end of the song title.
Swing strength
Now Time display (in M:B:T format--right-click to use H:M:S format)
Metronome on/off
Master arm, mute, solo
3
Tempo (BPM) Control—The Tempo control displays the current tempo, which is displayed in the BPM (Beats Per Minute) field. Tempo automation can be edited in the Edi­tor.
To set the tempo, double-click the BPM field and either type a number, or click the Up/Down arrows to set the tempo. You can also click and drag up/down over the arrows for faster response. See Changing the Tempo for more information.
Tap Tempo Button—You can set the tempo in Project5 by clicking the T ap button that’ s in the Main Control view . Just click the button at the playback speed that you want your project to use. You can also click the Tap button by Remote Control--right-click the Tap button and choose MIDI Remote Control from the context menu, and assign a MIDI note or controller to the Tap button.
Swing Strength —The swing strength field sets the amount of swing applied to a selected pattern in the Editor when the swing note-size menu in the Editor is displaying a note size. The amount of swing ranges from 0 to 100%. See Setting Swing for more information.
Metronome On/Off—The Metronome On/off button turns a click sound on or off, so you can hear the tempo while you’re recording. To set the count-in and other metronome options, use the Options-Metronome command.
Now Time Display—The Now Time display shows the current Now Time as a numerical value. You can choose to display the Now Time in either measures, beats, and ticks (M:B:T) or in SMPTE. To change the display, right-click the display and choose the option on the popup menu.
Master Arm Button—This button lights up whenever any track or bus is armed. You can disarm all tracks and buses by clicking the button.
Master Mute Button—This button lights up whenever any track or bus is muted. You can unmute all tracks and buses by clicking the button.
Master Solo Button—This button lights up whenever any track is soloed. You can unsolo all tracks by clicking the button.
Transport Controls
The Transport contains the Play, Record, Rewind, Jog Backward, and Jog Forward buttons.
Main Control view (transport section)
Play
Record
The following table gives a brief description of each of the Transport buttons:
Button Description
Play The Play button begins playback at the
Record The Record button begins recording
Rewind The Rewind button moves the Now
Jog Backward
current Now Time.
MIDI data to all armed tracks at the current Now Time.
Time to the beginning of your project.
The Jog Backward button nudges the Now Time backward by the current Snap Grid resolution.
Jog backward by Snap to Grid value
Rewind
Jog forward by Snap to Grid value
4
Jog Forward
The Jog Forward button nudges the Now Time forward by the current Snap Grid resolution.
Main Control View—Right Side
Here’s a picture of the Main Control view controls that are grouped on the right side:
Main Control view (right side)
Select tool
Selection Tool—Use this tool to select data in t he Arrange pane.
Automation T ool —Use this tool to draw automation in the Arrange pane.
Snap to Grid On/Off Button—Click this button to turn on or turn off the Snap to Grid in Project5. The resolution of the Snap to Grid button is determined by the setting in the dropdown menu to the right of the Snap to Grid button.
Snap to Grid Resolution Menu—Set the resolution of the Snap to Grid in Project5.
Loop On/Off Button—Project5 allows you to loop over a section. Enabling the Loop On/Off button displays two markers in the Time Ruler of the Arrange pane that show what time range your project is repeating.
Snap on/off Snap menu
Automation tool
Loop on/off
Main output volume slider and meter
Set loop to selection
CPU meter
Set Loop to Selection Button—Clicking this button cre­ates markers at the beginning and end of the selection. A selection can be either a pattern or several patterns.
Master Volume Slider and Meter—Drag this slider to con­trol the main output volume. This slider is a duplicate of the one on the Master track in the Bus pane. The meter to the right of the slider displays the master volume level. If the meter is displaying the red clipping indicator, turn down your loudest track, and click the meter to reset the meter.
CPU Meter—The CPU meter displays the current CPU usage on a percent scale.
The Overload indicator lets you know if you have exceeded your computer’s CPU. Clicking the number field in the CPU meter resets the audio and MIDI engines of Project5. You can try this if you have any stuck notes or sudden audio problems.
Show/hide Track Inspector Button —Click this but­ton to show or hide the Track Inspector.
Add Track Buttons —Clicking the left button adds a new audio track below the last track in the Track pane. Clicking the right button opens the Device Browser, which lets you add a new instrument track or device track just above whatever track is highlighted.
Show/hide Groove Matr ix Button —Click this button to show or hide the Groove Matrix.
Track View
The Track view lets you insert instruments, control track and bus parameters, arrange patterns, and create and edit automation for tracks and buses. The Track view provides an overview of your project, and contains the Track pane, the Bus pane, the Groove Matrix, and the Arrange pane.
The Track view also contains the Show Aux/Master/T empo button, which hides or shows the Bus pane and Tempo Track when you click it.
5
See: Track Pane Track Pane Context Menu Arrange Pane Groove Matrix Bus Pane
Audio Track Controls
Input monitor on/off
Track number
Trac k n am e
Input menu
Mute
Track Pane
The Track pane is where you control individual track parameters such as volume, pan, mute, arm, solo, input monitoring, audio inputs, and MIDI routing. You can also create track lanes in the Track pane, so that you can drag overlapping patterns into their own lanes.
Note: double-clicking a track’s volume, pan, or width con­trol sets the control to its default value.
Here’s a picture of the controls in the Track pane:
MIDI Track Controls
MIDI Routing Override
Arm
Expand track for automation editing
Track number
Vol um e slider
Output menu for multi-output instruments. Drag up or down to change outputs. Disabled output numbers are grey. Double-click an output number to enable the output.
Presets menu
a
P
l
s t
o
Show Instrument property page
d
h
t
i
n
/
W
l
r
t
C
r
d
e
:
i
s
t
W
a
d
j
u
Mute
Solo
r
d
a
g
-
Meter
d
h
t
i
Arm
Expand tr ack for automation editing
The following two tables describe the parameters in both audio and MIDI tracks in the Track pane:
Audio Track
Vol ume slider
Description…
Pan/Width slider--Ctrl-drag to adjust Width
Solo
Meter
Parameter…
Input monitor button
If you’re recording audio, you can enable this button to hear the instrument or voice that you’re recording together with any plug-in effects that are on the armed track.
6
Track number This number represents the
order the track appears in the Track pane. If you drag an individual track strip to another location, the name of the strip that you drag stays the same but its number changes.
Track name A name for the track that you
can edit. Double-click the name to enable editing, and press Enter to save your name change.
Input menu Click this menu to set the
audio input to Stereo, Left, Right, or None. Choose None if you want to record automation on the track without recording audio data.
Volume slider Use this slider to adjust the
track’s volume as it goes to the Master bus. The minimum volume for a track is -INF (no volume) and the maximum volume is 6 dB.
Pan slider Use this slider to change the
stereo balance for the track. This value ranges from 100% Left to 100% R. Center is represented by C, which is the default value.
Width slider Ctrl-drag the Pan slider to
adjust Width. Width is the perceived distance between the left and right stereo channels. Width ranges from 0 to 120 degrees. 0 degree is effectively mono while 120 degrees is extreme left/right separation.
Mute button Click this button to silence a
Solo button Click this button to play only
Volume meter Displays the track’s volume
Arm button Click to arm the track for
Show/HIde Automation button
MIDI Track
track.
this track and any others that are soloed.
level.
recording. Click this button to expand
the track so that there is space below the track in the Arrange pane to view and edit track automation.
Description…
Parameter…
7
MIDI Routing Override button
Track number This number represents the
MIDI indicator light
Track name A name for the track that you
Clicking this button to the on position forces all live MIDI input through this track only. You can enable the button on multiple tracks by holding the Ctrl key down while you click each button.
order the track appears in the Track pane. If you drag an individual track strip to another location, the name of the strip that you drag stays the same but its number changes.
Behind the track number is an indicator light that lights up when the track receives MIDI data from either live input or from a pattern in the track.
can edit. Double-click the name to enable editing, and press Enter to save your name change.
Preset menu If you want to save or load
some particular parameter settings of the track’s instrument, you can use the Preset menu. An instrument preset does not save effects, effect parame te r s, or remote control assignments, so if you want to save these along with your instrument’s settings, save a device chain instead of a preset. See Loading and Saving Device Chains for more information.
Show Instrument Property Page button
Arm button Click to arm the track for
Click this button to display the property page of the instrument that is patched into this track. You can also open the property page from the Presets menu, the Track pane context menu (right-click to open this menu), or by double-clicking the track number.
recording.
Show/HIde Automation button
Click this button to expand the track so that there is space below the track in the Arrange pane to view and edit track automation.
8
Output menu When you load a multi-output
instrument into a track, the track displays the Output menu. This menu shows you which output the track controls apply to. You can display controls for a different output by dragging up or down on the menu. To enable an output, double-click its number in the menu so that the number is not grey.
Volume slider Use this slider to adjust the
channel’s volume as it goes to the Master bus. The minimum volume for a track is -INF (no volume) and the maximum volume is 6 dB.
Solo button Click this button to play only
this track and any others that are soloed.
Volume meter Displays the track’s volume
level.
See: Track Pane Context Menu Arrange Pane Bus Pane
Track Pane Context Menu
Right-clicking on a track name or number opens the Track pane context menu. The following table describes each of the commands:
Pan slider Use this slider to change the
stereo balance for the track. This value ranges from 100% Left to 100% R. Center is represented by C, which is the default value.
Width slider Sets the perceived distance
between the left and right stereo channels. Width ranges from 0 to 120 degrees. 0 degree is effectively mono while 120 degrees is extreme left/right separation.
Mute button Click this button to silence a
track.
Command… Description…
Show Instrument
(MIDI tracks only)
Insert Instrument This command opens a
Displays the property page of the instrument that is patched into this track.
menu where you can select from a list of the instruments installed on your machine. Selecting an instrument inserts a new instrument/track combination.
9
Replace Instrument
Clone Instrument Creates a copy of the
Create Layer This option creates an
No Ports (MIDI
tracks only)
Select from a menu of instruments with which you can replace the instrument that you right­clicked.
track that you right­clicked.
auxiliary track below the track you right-clicked. You can drag any overlapping patterns into the auxiliary track so that the patterns are easy to see and edit. The auxiliary track uses the same instrument, volume slider, and pan/width slider as the original track, but has its own mute, solo, arm, and show/hide automation buttons. Auxiliary MIDI tracks have their own MIDI Routing Override button.
This option prevents the instrument from responding to input from your MIDI controller.
All Ports (MIDI tracks only)
Port “n” (name of port) (MIDI tracks
only)
Audio Input
(audio tracks only)
Phase Invert
(audio tracks only)
This option causes the instrument to respond to a specific MIDI channel that comes in through any MIDI port (interface). If you choose Omni, the instrument responds to any MIDI input on any MIDI port.
This option causes the instrument to respond to a specific MIDI channel that comes in on a specific MIDI port. If you choose Omni, the instrument responds to any MIDI input on the specified MIDI port.
This option lets you choose an audio input for the track. If there are no options in the menu, you need to use the Options- Audio command and choose an Input Channel.
This command inverts the track’s phase. Try this command if you think a track may be experiencing phase cancellation with another track.
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Freeze Track This option mixes your
track and all of its plug-in effects down to an audio pattern, and then disables the instrument and/or effects that are patched into this track. This greatly reduces the load on your CPU, especially if you’re freezing a MIDI track.
Bypass For MIDI tracks: Click this
option to open a menu of bypassed outputs. Checkmarks in the menu show which outputs are disabled. Click an output number to enable or disable the associated output.
For audio tracks: enabling the bypass option in this menu mutes the audio track, and removes the audio track and any plug­ins from the audio stream, reducing the resources that your computer needs to play your project.
Delete Deletes the track that you
right-clicked.
See: Arrange Pane Bus Pane
Arrange Pane
The Arrange pane displays your project’s sound patterns on a timeline. Each instrument track or audio track has a corresponding row in the Arrange pane which displays that track’s sound patterns.
Here’s a picture of the Arrange pane:
Snap to Grid button
Tim e Rul er
Save as Device Chain
This command opens the Save Device Chain dialog, which allows you to save the instrument that you right-clicked along with its settings and effects.
Now Time cursor
The Arrange pane has the following components:
Time Ruler—The Time Ruler is located at the top of
Patte rn
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the Arrange pane. The Time Ruler displays your project’s timeline in measures, beats and ticks (M:B:T). The Time Ruler conforms to the current time signature, so a song in 3/4 time would have just three beats per measure. The time your project is at on the Time Ruler is called the Now Time. For more information about the Now Time, see The Now Time. For information about setting or changing the time signature, see Changing the Time Signature.
Patterns—Below the Time Ruler, and taking up most of the Arrange pane is the area where each track’s MIDI or audio patterns are represented by rectangles. You can click and drag out repetitions of these patterns in addition to moving, cutting and pasting them to other parts of a track or to a different track.
Z oom ing and scrolling controls—You can drag the scroll bars that are at the bottom and right borders of the Arrange pane to scroll horizontally or vertically, respectively. If you drag the center of the horizontal scroll bar up or down, you can zoom horizontally. Dragging the center of the vertical scroll bar to the left or right zooms vertically. Enabling the Scroll Lock key on your computer keyboard causes the Arrange pane to scroll along with the Now Time cursor.
Arrange pane context me nu —Right-clicking over a pattern in the Arrange pane opens the Arrange pane context menu which has the following commands:
Command… Description…
In Use This command displays a popup
menu of the patterns that are already in the Arrange pane. Select a pattern to add it to the Arrange pane at the spot where you right-clicked.
Not in Use This command displays a popup
Groove-Clip Looping
Cut Only available when right-clicking
Copy Only available when right-clicking
menu of the patterns that have been used in your project, but are not currently being used. Select a pattern to add it to the Arrange pane at the spot where you right­clicked.
If you right-click an audio pattern, this command changes the pattern to a Groove clip (ACIDized wave file). Repeat the command to turn the pattern back into a standard wave file.
over a channel. This command removes the channel and its data. The channel and its data remain on the clipboard.
over a channel. This command places a copy of the channel and its data on the clipboard.
DISK This command displays a popup
menu of your Project5 patterns that are on your hard disk. Select a pattern to add it to the Arrange pane at the spot where you right­clicked.
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Paste This command pastes cut or
copied data at the point of insertion. If you access this command by right-clicking over a channel, the paste appears above that channel.
Delete Only available when right-clicking
over a channel. This command removes the channel and its data without storing it on the clipboard.
Merge Selected Patterns
Split Selected Patterns
Unlink Selected Patterns
Combines selected patterns on the same track into one pattern.
Splits selected patterns at the Now Time.
Makes selected duplicate patterns into independent patterns.
The Global Track Override button determines allows you to mute the output of all patterns in the Arrange pane, or mute all patterns in the Groove Matrix, or let all patterns sound. The individual Track Override buttons allow you to mute an individual track’s patterns in the Groove Matrix, and/or the Arrange pane.
For more information about the Groove Matrix, see Using the Groove Matrix.
Groove Matrix
Groove headers
Global Track Override button
See: Bus Pane
Groove Matrix
A groove in Project5 is a collection of one or more patterns stacked vertically in the Groove Matrix, one pattern per track. Each groove lasts as long as the longest pattern in that particular groove. The shorter patterns in a groove repeat until the longest pattern in that groove finishes (by default, but you can change this). Each column in the Groove Matrix is made up of cells, which are just pattern holders, one per track. You can drag one pattern into each cell, or leave the cell empty.
The Trigger Snapper menu sets the time lag between when you trigger a groove or cell, and when it starts play­ing.
By default, you can play one groove at a time, starting each groove by clicking its header, or by triggering the groove with remote control.
You can record your grooves in the Arrange pane.
Cell with pattern
Cell header
Empty cell
Arm Groove Matrix for recording
Trigger Snapper menu
Individual Track Override buttons
Reset playback state and selection of all cells
Groove Matrix scrollbar
Bus Pane
The Bus pane is located below the Track pane, and con­tains strips of controls for the master output (main output), the aux buses, and the tempo track. You can hide or show
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the Bus pane by clicking the Show/Hide Aux/Master/ Tempo button that’s at the bottom of the Bus pane. The Bus pane, and the part of the Arrange pane that the Bus pane uses, are separated from the Track pane and the upper part of the Arrange pane by a splitter bar. You can drag the splitter bar to resize the Track pane and the Bus pane. Each control strip in the Bus pane con­tains the following controls:
Volume meter Displays the bus’s volume
level.
Volume slider Drag this slider to adjust the
bus volume. The minimum volume for a bus is -INF (no volume) and the maximum volume is 6 dB.
Parameter… Description…
Arm button Click this button to arm a bus
strip for automation recording. After you start recording, you can move any of the bus strip’s controls, and record the movements as automation.
Strip number This number represents the
order the bus appears in the Bus pane. If you drag an individual track strip to another location, the name of the strip that you drag stays the same but its number changes.
Bus name A name for the bus that you
can edit. Double-click the name to enable editing (except for the Master bus), and press Enter to save your name change.
Mute button Click this button to silence a
bus.
Balance/Width slider (balance)
Balance/Width slider (width)
Drag this slider to change the stereo balance for the bus. This value ranges from 100% Left to 100% R. Center is represented by C, which is the default value. You can restore most Project5 controls to their default values by double-clicking them. This slider also controls Width, when you hold the Ctrl key down while you drag.
Ctrl-drag (hold the Ctrl key down while you drag) the Balance slider to control Width. Width is the perceived distance between the left and right stereo channels. Width ranges from 0 to 180 degrees. 0 degree is effectively mono while 180 degrees is extreme left/right separation.
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Tempo track You can draw tempo
changes in this track with the Automation tool that’s in the Main Control view. The slider on the Tempo Track controls what range of tempo is displayed in the Arrange pane. When the slider is all the way to the left, the Arrange pane can display tempos ranging from 0 to 200 bpm. When the slider is all the way to the right, the Arrange pane can display tempos ranging from 0 to 1000 bpm.
See: The Editor Arpeggiator
The Device Browser
Formerly known as the Patch Browser, the Device Browser displays device chains that are saved on your hard drive. Instead of loading an instrument and some effects, you can load everything at once by loading a device chain (for­merly known as a patch). A device chain is made up of an instrument, any effects that were loaded with the instru­ment when the device chain was saved, the parameters for the instrument and effects, and remote control settings for the instrument and effects. The Device Browser appears when you click the right button in the Add Track section that’s just above Track 1 in the Track pane.
Here’s a picture of the Device Browser:
Most Recently Used list
The Device Browser has the following components:
The Device Chains button—displays the device chains that are on your hard drive. Clicking the name of a device chain loads it into the currently-selected track.
The DXi and VSTi Instruments button—displays the DXi, VSTi, and ReWire instruments and applications that are on your hard drive. Clicking the name of an instrument or ReWire application loads it into the currently-selected track.
Most Recently Used list—at the top of the right column is a numbered list of your most recently used instruments or device chains.
See: Track Inspector
Track Inspector
The Track Inspector replaces the old SYN.OPS view. The Track Inspector displays the track information of the track that is currently selected in the Track view. You can show or hide the Track Inspector by clicking the Show/Hide Track Inspector button that’s just left of the Add Track buttons in the Main Control view.
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Track Inspector
Show/HIde MIDI Input section
Instrument controls
Aux send enable buttons
Device Browser and Save Device button
Show/Hide Settings button
Display instrument property page
Aux send level controls—drag to set
The Track Inspector is divided into three sections:
MIDI Input Section
The Input section of the Track Inspector contains:
The track name (at the very top of the Track Inspector)
MIDI input port and channel—this menu filters out any live MIDI input that’s not on the listed port and/or channel.
Key range filter—excludes any live MIDI input that’s not in the selected range of notes that is bounded by the low note and high note that you select in these two fields.
Velocity range filter—excludes any live MIDI input that’s not in the selected velocity range that is bounded by the lower velocity and higher velocity that you select in these two fields.
Input transposition field—transposes live input and patterns up or down by the positive or negative number of half-steps you enter in this field.
Send to MIDI channel menu—sets the MIDI channel for patterns in this track, and for incoming notes and data when you’re playing live. This menu overrides the MIDI channel menu that’s in the Editor , unless this menu is set to None.
Note: If you create multiple lanes in a track, each lane has its own instance of the T rack Inspector with it s own Send to MIDI channel menu. Just highlight each lane in succession to see each lane's Track Inspector. If a lane's Send to MIDI Channel menu is set to None, then each pattern in that lane will play back on the MIDI channel that the pattern contains. Otherwise, patterns play back on the MIDI chan­nel that's listed in that track's Send to MIDI Channel menu in the Track Inspector.
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Device Chain Section
The Device Chain section of the Track Inspector contains the device chain, which displays the instrument and effects that a track uses in the order of their signal flow . To hide or show the parameter controls on the instrument or effects, click the Show/HIde Settings button that’s on the right end of the titlebar of each instrument or effect.
The Device Chain section has modules that contain the fol­lowing devices:
Device Chain menu—use this menu to open the Device Browser, which allows you to choose a device chain for the current track. A device chain is made up of an instrument, effects, parameter settings for the instrument and effects, and remote control assignments for the parameters. Once you’ve created or edited a device chain, you can click the disk icon to save the device chain for use in other projects.
Add MFX (Add MIDI effects)—MIDI effects come first in the device chain’s signal flow. When you click the Add MFX button to add a MIDI effect, a popup menu of MIDI effects appears, from which you can select one to insert. You can use as many as your computer’s processing power can handle. You can change the order of effects by dragging one from a lower position to a higher one
Arpeggiator—each track gets its own instance of Project5’s powerful new arpeggiator. See Arpeggiator for more information.
Instr ument module (or Add Instrument button if no instrument is loaded)—the instrument comes next in the device chain. If no instrument is loaded in this track, you can click the Add Instrument button to open a list of instruments and ReWire applications. Click the name of a device on the list to load it. After an instrument is loaded, you can open the interface of an instrument or ReWire application by double-clicking the name of the instrument or effect in the device
chain, or by clicking the Show Property Page button that’s just to the right of each instrument or ReWire name in the device chain. The Bank/Patch menu lets you load factory-supplied sounds for the displayed instrument.
Add FX (Add Audio effects)—audio effects come last in the device chain’s signal flow. When you click the Add FX button to add an audio effect, a popup menu of audio effects appears, from which you can select one to insert. You can use as many as your computer’s processing power can handle. You can change the order of effects by dragging one from a lower position to a higher one. After an effect is loaded, you can open the interface of the effect by double-clicking the name of the effect in the device chain, or by clicking the Show Property Page button that’s just to the right of each effect name in the device chain.
Note: the device chain supports mouse wheel scrolling.
Aux Sends Section
The Aux Sends section of the Track Inspector contains:
Aux send enable and aux send level controls for the selected track
See: The Bus Inspector
The Bus Inspector
When you click an aux or master strip in the Bus pane, the Track Inspector becomes the Bus Inspector. The Bus Inspector only has one control:
Add FX (Add Audio Effects)
Effects are displayed according to signal flow, with the earliest effect in the bus’s chain displayed at the top. The Add FX button enables you to insert multiple effects into the bus. To hide or show the controls of
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the effects, click the Show Settings button, which is at the right end of the titlebar of each effect.
The Editor
The Editor is where you create new MIDI patterns (you can also create MIDI patterns by recording in the Track view), edit patterns (including pattern automation), and save pat­terns to your patterns folders. You can also edit Groove clips in the editor.
The Editor has three modes:
Step mode—this mode models a hardware step sequencer, allowing you to create and edit MIDI patterns on a grid. In Step mode, you can draw notes (always of a fixed length) with the mouse and also do Step Recording, but not real-time recording
Free mode—in this mode, the Editor displays a traditional piano-roll style editing surface, which allows any note length. In Free mode, you can draw notes with the mouse, and also do both Step Recording and real-time recording.
Groove clip mode—when you double-click a Groove clip (ACIDized clip) in the Arrange pane, the Editor becomes a Groove clip editor.
Click the Step or Free fields in the Editor menu
to change the Editor to Step
mode, or back to Free mode. Here’s a picture of the Editor:
The Editor has the following controls:
Float/Dock Button
To Float or Dock the Editor:
Click the Float/Dock button that’s in the upper right corner.
Or
Double-click the left border
To Resize the Editor:
Drag any border or corner.
Note: when the Editor is docked, dragging its upper border changes the size of the Arrange pane.
Show/Hide Button
Click this button to show or hide the Editor and the Loops/ Ptns tab.
New Pattern Button
Clicking this button creates a new empty pattern, and auto­matically loads the pattern into the Arrange pane at the Now time on the selected track. The new pattern is one measure long by default, but you can change this by using the Options-Default Step Size for Step Sequencer com­mand, together with the Options-Default Step Count for Step Sequencer command. For example, if you chose a default step size of 16th notes, and a default step count of 32 steps, that would create a pattern of two measures in 4/ 4 time.
Pattern Menu
The Pattern menu, located the in upper left corner of the Editor, displays the name of the current pattern. You can rename the pattern by double-clicking the pattern name.
Clicking the dropdown button in the Pattern menu displays these options:
Open Pattern—opens the Open Pattern dialog to the default directory for patterns. Navigate to the directory
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you want and select a file to open in the Editor.
Save Pattern—opens the Export Pattern dialog, enabling you to name and save the pattern to the folder where you store patterns.
Duplicate Pattern—copies the current pattern under a new name, so that any editing you do to the new copy doesn’t affect the original.
Automatically send new patterns to track view—if this option is enabled, every time you click the New Pattern button, Project5 automatically places the new pattern on the highlighted track at the Now Time.
In Use—opens a menu of patterns that are currently in use in the current project.
Not In Use—opens a menu of patterns that have been used in the current project, but were deleted from the Arrange pane.
Send Pattern to Track Button
Click this button to place the pattern that’s currently dis­played in the Editor on the highlighted track at the Now Time.
Pattern Preview Button
Click this button to play the pattern that’s currently dis­played in the Editor. The pattern plays back through what­ever instrument is currently selected in the Track view. You can set the time where playback begins in the Editor by double-clicking in the Editor’s Time Ruler , which moves the Edit Marker to the location you double-clicked.
Record Pattern Button
Click this button to record a new pattern by either live or step recording in the Editor.
Click the dropdown arrow on the Record Pattern button to choose recording options. Choose any or all of these three options:
Constant Velocity—when this option is checked,
recorded notes are not affected by velocity changes from the MIDI controller. Note velocities are all set to
100.
Overwrite—when this option is checked, current note data is overwritten by new note data.
Step Record—when this option is checked, the recording mode is set to Step Recording. Step Recording means that instead of recording notes that you play at the time the notes were played, Project5 records notes of exactly the same length, one after another, each time you play your MIDI controller, no matter how much time has passed since the last note was entered. The note lengths are determined by the Notes menu setting.
Tools
The Editor has three tools to help you create and edit pat­terns.
Select tool Note tool
The Select tool is an all-purpose tool for selecting data, however you can use the Note tool when you just need to select an individual object without dragging it. Pressing T on your keyboard toggles which tool is active (including the Select tool).
•Use the Note tool to draw notes in a pattern. The note length menu determines the length of the notes you draw.
Use the Automation tool to draw automation in a pattern. Select an automation parameter to draw or edit in the automation edit menu in the Editor.
Automation tool
Automation Menu
The automation menu is just to the right of the Auto tool (Automation tool). Clicking the dropdown arrow on the
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automation edit menu displays a menu of automation edit­ing options:
Output s—choosing this option displays a menu of parameters that are specific to a particular output of the currently-selected track. If the instrument in the selected track has multiple outputs, the menu will show parameters for each output.
MIDI—choosing this option displays a menu of standard MIDI continuous controllers that affect all the outputs on the selected track.
DXi—choosing this option displays a menu of parameters that are specific to the instrument that is loaded into the selected track.
Ef fects—choosing this option displays a menu of parameters that are specific to the selected effect on the selected track.
Arpeggiator—choosing this option displays a menu of parameters that control the Arpeggiator on the current track.
For more information, see Automation.
Editor Menu
Click the Step or Free fields in the menu to change the Edi­tor to Step mode, or back to Free mode. Also, you can click the left or right arrows in the menu to set the length of the current pattern. See Creating Patterns in Step Mode and Drawing Notes In Free Mode for more information.
This Ptn Only Menus
By default, all copies of a pattern in the Arrange pane are identical except for their MIDI channel and transposition. The Transpose and MIDI Ch menus allow you to change the transposition and MIDI channel of a particular instance of a pattern. Double-click the instance of the pattern where
it appears in the Arrange pane to display the instance for editing.
Transpose menu—this menu lets you transpose just the current instance of a pattern (the pattern in the Arrange pane that has the black border). The field lists the number of half-steps up (+) or down (-) that the current instance of the pattern is being transposed.
If you use copies of this pattern in other parts, the Transpose menu is independent for each copy.
Select a pitch offset for the current instance of the pattern. The range is from -127 to +127 for a MIDI pattern or -24 to +24 for a Groove clip. You can double-click the value, type a number, and press Enter if you don’t want to click the up and down arrows. The transposition value is displayed in parenthesis next to the pattern name
MIDI Ch menu—this menu allows you to choose which MIDI channel that the displayed pattern plays back through, and also sets the channel that the Editor’s keyboard display uses when you click the keys. Choosing different MIDI channels for a pattern allows you to access different sounds on different channels of a multi-timbral instrument.
Note: the Track Inspector has a menu for each track or track layer called the Send to MIDI Channel menu. This menu overrides the MIDI channel that you assign to a pattern in the Editor, forcing all patterns on a track or track layer to play on the MIDI channel that’s listed in the Send to MIDI Channel menu. To disable the Send to MIDI Channel menu, set the menu to None.
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Notes Menu
Click to select a note length
Controls the length of the current step-recorded note, or of notes that you draw with the Notes tool. You can select a new length at any time
Link
The Link button forces the Snap to Grid button resolution and the Notes menu value to be the same. For example, if you change the Notes menu setting then click the Link but­ton, the Snap to Grid resolution will follow the Not e Length setting.
Snap to Grid
When the Snap to Grid button is disabled, or when you are overriding it, data moves by ticks. Project5 divides each beat into 960 ticks.
Swing Note-size Menu
When the swing note-size menu has a note size displayed, patterns of consecutive 8th notes, 16th notes, or 32nd notes play back with a swing feel, instead of a straight feel. Y ou control the strength of the swing effect for each project by dragging the Swing Strength control that’s in the Main Control view.
Keyboard Display
The keyboard display, which is on the left side of the Edi­tor. lights up to show what pitches you’re playing on a MIDI keyboard. It also gives you a visual reference for pitches while you’re drawing notes with the Note tool.
Cursor Display
Snap resolution
Page through resolution options
Turn Snap to Grid button on/off
In Free mode, the Snap to Grid setting sets the precision at which notes can be entered and edited, and also sets the time interval that the Now Time moves when you double­click in the Editor’s Time Ruler. The Snap to Grid control is not visible in Step mode, because the Snap to Grid is always on in that mode, and is set to whatever duration the Notes menu is set to. A snap resolution of 1/2 means that entered notes and notes you drag and drop in the Editor “snap” to the nearest 1/2 note boundary. The snap resolu­tion in the Editor ranges from measures to 1/128th notes. The default is 1/16th. You can override the snap resolution setting by holding the Shift key while dragging notes.
Readout area
At the very top of the Keyboard Display is the Cursor Dis­play, which shows a readout of the vertical and horizontal coordinates of whatever tool you’re using in the Note pane, both while the tool is moving and while it’s not.
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Time Ruler
Tim e Rul er
Measure number
End marker—drag to set pattern length
Trans “n” % (in Groove Clip Mode Only)
When you double-click a Groove clip in the Arrange pane, the Editor changes to Groove clip mode, displaying the Groove clip with a series of transient markers. The Trans Detect control senses transients in your audio pattern and assigns a marker at the beginning and end of each tran­sient that it finds. As the you increase the sensitivity (by using larger numbers) smaller transients are detected and the number of markers increases.
Slice Division Menu (in Groove Clip Mode Only)
Now Time cursor
The Time Ruler in Free mode shows measure numbers and beat boundaries. The Now Time cursor (vertical black line) moves through the Note pane during playback to show you where the Now Time currently is in your pattern.
In Step mode, the Time Ruler has no measure numbers. See The Time Ruler in Step Mode for more information.
Note pane
Note Pane
This is the pane where you display and edit patterns.
Zooming and Scrolling
You can zoom and scroll in all modes of the Editor (see Zooming and Scrolling in the Editor).
The Now Time
The Editor has its own Now Time, which is independent of the Now Time in the Arrange pane. The Editor’s Now Time marks the point in a pattern at which playback is taking place, or where playback is currently stopped. The vertical cursor in the Editor is a graphical display of the Editor’s Now Time position. You can set the Now T ime in the Editor by double-clicking in the Editor’s Time Ruler.
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The Slices Division menu sets the resolution for the cre­ation of markers, or the “slicing” of the looped clip. This menu uses transients or note lengths, so the settings are:
Transient Only
Whole 1/1
Half 1/2
Quarter 1/4
Eighth 1/8
Sixteenth 1/16
Thirty-second 1/32
The automatic markers appear at the note resolutions according to the slider setting. At the eighth note setting, there are eight markers per measure.
This control works well for slicing audio that has more sub­tle changes in volume with few dramatic transients.
The markers in a Groove clip preserve the timing of the audio at that moment. Too few or too many markers can cause unwanted “artifacts” when a Groove clip is stretched.
Restore Markers (in Groove Clip Mode Only)
The Restore Markers tool restores all automatically gener­ated markers to the original position and enables all those that were disabled. Manually created markers remain as is.
Beats in Clip (in Groove Clip Mode Only)
The number of beats in the clip.
Transient Markers (in Groove Clip Mode Only)
Markers
Project5 uses the transient markers in a clip to stretch or shrink the clip to synchronize to different tempos. Transient markers mark the loudest and most characteristic-sound­ing parts of the clip, so Project5 tries to leave these parts of the clip alone as much as possible when adjusting tempo. If you want to move markers, you can drag them to new positions, with or without the Snap to Grid button enabled. You can add new markers by double-clicking in the Time Ruler.
See Editing Patterns for more information.
Arpeggiator
P5’s arpeggiator lets you play intricate patterns of notes that would otherwise be extremely difficult or impossible to play manually and at speeds and octave ranges that exist beyond the physical limitations of the player or keyboard range.
Arpeggiated events are new events that are based on notes that you play on your controller keyboard. The new events are rhythmically and harmonically specified by the arpeggiator’s preset, allowing you to “play” an endless
variety sophisticated musical passages with simple key pressing.
In addition to note events, the arpeggiator can send parameter automation such as pan, volume, and even effects automation for the current track.
Each P5 track owns an arpeggiator, visually located in the Track Inspector. Running multiple arpeggiators across tracks can help realize exciting melodic and rhythmic tex­tures.
The arpeggiator can be played in real-time so that it is reli­able for live performance.
Here’s a picture of the Arpeggiator:
Enable/Disable button
Rate menu
Shapes menu
Show/Hide Controls button
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Controls
The following table describes the controls in the Arpeggia­tor:
Control… Description…
Enable/ Disable
Preset Control
Rate Adjusts the relative speed of the arp
Enables/disables the arpeggiator on a given track. This control can be assigned to MIDI RC and modified in real-time during project playback.
You can create and edit arpeggiator presets; all user parameters are stored in the preset.
Arpeggiator settings are included in track patches.
Arpeggiator presets can be saved to a file and exchanged with other users.
Arpeggiator files are stored in a shared directory
sequence by changing all the note durations by a factor of the current tempo. This control can be assigned to MIDI RC and modified in real-time during project playback.
Octave Range
Latch Latch keeps the arpeggio playing after
Swing Swing is either on or off, as it is with the
Velocity An offset control that adds whatever
Sets the number of octaves through which the arpeggio will play. A value of 1 means that a held chord will only arpeggiate the notes that are being held within the octave from which the notes are being transmitted. A value of 2 means a held chord will arpeggiate for two octaves. The held chord always represents the bass octave, meaning that the other octaves sound in a higher register.
If you specify a range higher than the standard MIDI specifications, the Arpeggiator will repeat the pattern in the highest available octave as necessary.
This control can be assigned to MIDI RC and modified in real-time during project playback.
you let go of the keys. Control: Button; this control can be
assigned to MIDI RC and modified in real-time during project playback.
Editor’s Step mode.
velocity value you select to the velocities of the notes in the pattern.
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Gate Controls whether the notes in the
pattern are held to their full value, or are held for shorter or longer durations.
Pitch Offset A transposition control in half-steps, up
or down a maximum of 2 octaves.
Flam Amount
Hold Chord Mix
Ch MIDI input and output menu—the
If a pattern contains flams, this menu controls how big a difference there is between the attack time of the flam and the note it is attached to.
When 0, simultaneously held notes arpeggiate as single notes. At 50%, simultaneously held notes are heard as a chord in addition to the usual arpeggiated notes, both at equal levels. At 100%, only the held chord is audible.
Control: Knob (0 – 100%); this control can be assigned to MIDI RC and modified in real-time during project playback.
Arpeggiator only affects input data that’s on the MIDI channels listed on this menu, and then the Arpeggiator sends the arpeggiated data out on this channel also. These functions are independent of the Track Inspector’s Send to MIDI Channel menu.
Shapes Choosing a shape which specifies the
direction in which currently held notes are to be sequenced.
The Shape selectors behave as a button radio group, and include the following:
•Forward
Reverse
Forward Circle
Reverse Circle
Forward Circle Inclusive
Reverse Circle Inclusive
Inward
•Outward
Inward Circle
Outward Cir c le
As Played
Random
None ( = implicit rhythm mode)
For a tutorial, see Arpeggiator.
Loops/Ptns (Pa t t erns) T ab
Replacing the old Patterns Bin is the Loops/Patterns tab. The Loops/Patterns tab allows you to navigate your com­puter to show patterns, preview them, and drag them into the Arrange pane.
The Loops/Patterns tab has three modes:
Explorer mode—this mode displays your patterns and audio loops in Windows Explorer style. Click the Explore button to enter Explorer mode. The Explorer
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mode also displays:
Browse mode—this mode displays your patterns and audio loops in several columns, divided by type. Click the Browse button to enter Browse mode.
In Project mode—this mode displays the In Use folder, which shows all the patterns that are currently being used in the Arrange pane, and the N ot In Use folder, which stores patterns that you have viewed in the Editor or have deleted from the Arrange pane, but are not currently being used in the Arrange pane.
The Loops/Patterns tab also has the following compo­nents:
Create Shortcut button—the Loops/Ptns tab can remember where you browse. Click a folder to make it the current folder, and then click the Create Shortcut button to bookmark the folder.
Stop Preview button—Stops the playback of a file being previewed.
Minimize button—click this button to hide the Loops/ Patterns tab and the Editor at the bottom of the Project5 user interface.
Float/Dock button—you can float or dock the Loops/ Patterns tab along with the Editor.
Delete Button—the Delete button deletes the currently selected pattern from the Not In Use or In Use folders.
Delete Not In Use Patterns Button—the Delete Not In Use Patterns button clears the Not In Use folder of all unused patterns.
Loops/Patterns tab
Preview button
Float/Dock button
Basic Operations
This section covers the most basic tasks in Project5. See: Selecting MIDI and Audio Drivers Opening a Project Playing a Project The Now Time Inserting New Audio or Instrument Tracks Loading and Saving Device Chains Loading Patterns
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Muting, Soloing, and Arming Tracks Looping a Project Changing the Tempo Changing the Time Signature Using the Metronome Saving a Project Exporting Wave and MP3 Files
Selecting MIDI and Audio Drivers
When you installed Project5, Project5 asked you to choose the MIDI driver that you want to use to send MIDI data to Project5. A MIDI driver is a small software program that manages the flow of MIDI data between your MIDI inter­face and your computer. If you have more than one MIDI interface connected to your computer, you need to make sure that the drivers that are enabled (chosen) in Project5 are the ones you’re using for your MIDI keyboards and any other MIDI devices you want to use in Project5. If you only have one MIDI input port and therefore only one MIDI input driver, you would obviously enable that driver. Still, it’s good to know how to enable different MIDI drivers, espe­cially if you’re adding or changing MIDI interfaces, sound cards, or related hardware.
Similarly, if you have more than one audio driver on your computer, you need to make sure that the one that man­ages the sound card that you use for playback is the one that is enabled in Project5. Otherwise, you won’t hear any­thing when you play your projects.
To Select MIDI Drivers
1. Use the Options-MIDI Devices command to open the MIDI Devices dialog.
2. In the Available MIDI Input Devices list, highlight the driver(s) for the MIDI interface(s) that you have connected to your MIDI keyboards or other
controllers, and click the Right Arrow button to move it/them to the Active MIDI Input Ports list.
3. Click OK. You can use multiple MIDI input ports (interfaces) with
Project5.
To Change the Order of MIDI Devices
Y ou may want to change the order of your MIDI devices as they appear in Project5’s port menus.
1. Select a device in the Active MIDI Input Ports dialog.
2. Click the Up arrow to move it up or the Down arrow to move it down.
To Select Audio Drivers, Sample Rate, and Latency
1. Use the Options-Audio command to open the Audio Options dialog.
2. In the Device menu, select the sound card you want to use for recording and playback.
3. In the Select Input Channel menu, select the input channel you want to use for recording.
4. In the Select Output Channel menu, select the output channel you use for playback. This channel on your sound card should be one that is connected to your amplifier and speakers, so you can hear the sounds Project5 produces.
5. In the Playback Bit Depth fields, Project5 enables the 16 bit option by default (this is standard, CD-quality audio). If you want to use 24-bit playback, choose 24. If you choose 24, you may need to change the Justify field. Consult your sound card’s documentation for the proper setting, or just turn down your speakers and try the three options.
Note: the justification setting is not something the user can have a preference for, since it basically
27
means "how the sound card likes its audio formatted." Each sound card can only understand one of those justification settings. Unfortunately there is no easy way for Project5 to know the format the sound card wishes to receive. This is why it is up to the user to try the various options (of course with volume levels set low for safety) and stick with the one that works. It is strongly suggested that the user keep the setting where the correct playback can be heard.
6. In the Mixing Latency section, drag the Buffer Size slider down to 20 mS, or even less if you’re confident your system can handle it. At settings higher than 20 mS, the response time between when you play your keyboard and when you hear the sound from Project5 starts to get too big. If you get distortion from your sound card at 20 mS, you may need to download a new audio driver from your sound card vendor.
Note 1: WDM and ASIO drivers provide the lowest latency in Project5.
Note 2: Actual system latency may not be the latency reported by the slider, and in the case of DSound drivers, this latency is typically about 30 ms higher unless the sound card supports hardware mixing. For more information consult your sound card's documentation.
7. In the Default Settings for New Projects fields, Project5 enables the 44,100 Hz sample rate and 16­bit audio file bit depth options by default (this is standard, CD-quality audio). If you want to use other settings for your particular sound card, choose them now. If you’re going to be creating and playing back 24-bit files, choose the 24-bit option.
Note: as soon as you import audio (non-ACIDized audio), or record audio into your project, the sample rate and audio file bit depth of your project are fixed at the settings displayed in the Default Settings for New Projects fields. As soon as this happens, the project
settings are displayed in the Current Project Settings field. You can still change the settings in the Default Settings for New Projects fields, but the changes only apply to future projects.
8. Click OK. Note: if you need to create a CD from your project, you
can use 24-bit format while you create your project, and choose to export your project in 16-bit format when you export your finished project.
Now that your MIDI and audio drivers are enabled, see: Opening a Project.
Opening a Project
Use the File-Open command to open projects. Project5 comes with sample projects that demonstrate important features.
After you open a project, you can press the Spacebar to start and stop playback. See the following topic for more playback information.
Note: by default, when you launch Project5, the last project you worked on opens. You can change this so that Project5 opens an empty project instead, by unchecking the Options-O pen Last Proje c t A t Sta r tup option that’s in the Options menu.
See: Playing a Project
Playing a Project
Y ou can use any of Project5’ s demo projects to get f amiliar with the Transport controls.
By default, when you play a project, the Arrange pane does not scroll along with the Now Time cursor. You can change this by enabling the Scroll Lock key on your com­puter keyboard. Enabling the Scroll Lock key automatically enables the Options-Scroll with Now Time option, and
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vice versa, so that your Scroll Lock key and the Options­Scroll with Now Time command are always synchro-
nized.
To Play a Project
Click the Play button in the Main Control view (or press the Spacebar).
Note: If you experience stutters or glitches during play­back, chances are the Buffer Size slider in the Audio Options dialog’s Mixing Latency section is set too low for your CPU or sound card to handle. To correct this, select Options-Audio and increase the buffer size setting by several milliseconds (ms) and try playing your project. Repeat if necessary.
To Rewind a Project
Main Control view, and choosing the option from the popup menu.
Tim e Rule r
Arrange pane
Now Time cursor
Click the Rewind button in the Main Control view (or press w on your keyboard).
Note: if you want the Arrange pane to scroll to the begin­ning along with the Now Time cursor, make sure the Scroll Lock key on your computer keyboard is enabled.
To Stop Playback
Click the Stop button in the Main Control view (or press the Spacebar).
See: The Now Time
The Now Time
The Now Time in Project5 marks the point at which play­back is taking place, or will begin when playback is started. The Now Time is indicated by a vertical line in the Arrange pane, and by the display in Project5’s Main Control view. You can change the display of the Now Time from the Measures/Beats/Ticks format to Hours/Minutes/Seconds or vice versa by right-clicking the Now Time display in the
The Editor has its own Now Time that is independent of the project’s Now Time. The Editor’s Now Time is the time where any pattern in the Editor starts to play back when you click the Editor’s Preview Pattern button.
To Change the Now Time in a Project
During playback or when playback is stopped, click (left-click) in the Time Ruler at the place where you want the Now Time to be.
When playback is stopped, you can optionally left­click or right-click in the Time Ruler or in the Arrange pane at the place where you want the Now Time to be. The Options-Left Click Sets Now Time and Options-Right Click Sets Now Time menu commands allow you to enable either or both of these two options.
The Snap to Grid setting determines the precision of the placement of the Now Time when you click. You can also change the Now Time using the Transport controls in the Main Control view.
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To Change the Now Time in the Editor
Double-click in the Editor’s Time Ruler where you want the Editor’s Now Time to be.
Or
Drag the Edit Marker in the Editor to where you want the Editor’s Now Time to be.
Edit marker
Now that you can navigate in Project5, see: Inserting New Audio or Instrument Tracks.
Inserting New Audio or Instrument Tracks
There are two types of tracks in Project5: instrument tracks and audio tracks. Each instrument track is associated with a single instrument. MIDI patterns play back through instrument tracks, and audio patterns plays back through audio tracks.
To Insert an Instrument Track
1. In the Main Control view, click the right button in the Add track section.
The Device Browser appears.
2. At the top of the browser, click either the Device Chains button if you want to load an instrument and effects, or click the DXi and VST Instruments button if you want to add only an instrument.
3. Choose an instrument or device chain from the menu, or from the Most Recently Used numbered list that appears in the upper right corner of the Device Browser after you’ve inserted at least one instrument.
Project5 inserts the instrument or device chain that you chose into the new track.
Another way to insert an instrument is to right-click in the Track pane, select Insert Instrument from the popup menu, or select Insert from Device Chain if you want to add an instrument and related effects.
To Insert an Audio Track
In the Main Control view, click the left button in the Add track section.
Or
Right-cli ck in an empty area of the Track pane, select Insert Audio Track from the popup menu.
Project5 adds an audio track at the bottom of the Track pane.
See: Loading and Saving Device Chains
Loading and Saving Device Chains
A device chain consists of an instrument (software synthe­sizer), any audio and MIDI effects inserted in the instru­ment’s signal chain, the parameter settings of the instrument and effects, and any remote control assign­ments you make to the instrument or effects. After you cre­ate or edit a device chain, you can save a device chain file to disk for use in other projects.
You can open the Device Browser from either the Add track section of the Main Control view, or from the Track Inspector. If you open the Device Browser from the Track Inspector, clicking the name of a device chain in the Device Browser loads that device chain into the currently-
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selected track. If you open the Device Browser from the Add track section, clicking the name of a device chain in the Device Browser loads that device chain into a new track.
T o Load a Device Ch ain from the Track Inspector
1. Select the track whose instrument or device chain you want to replace.
2. In the Track Inspector, click the dropdown arrow in the Device Chain section to open the Device Browser.
3. In the Device Browser, choose the instrument or device chain that you want to load.
Project5 loads the selected instrument or device chain into the selected track.
To add, replace, or delete instruments and effects, or change their parameters, see Changing Instruments and Effects, and Controlling Device Chain Parameters.
Project5 loads the selected device chain into the current track.
If you make any changes to the device chain, and think you might want to use the same device chain in another project, use the following procedure to save the device chain.
To Save a Device Chain
1. In the Track Inspector, in the Device Chain menu, click the Save Device Chain button to open the
Save Device Chain dialog (jump to step 2, below). Or
1. In the Track pane, right-click the track that contains the device chain you want to save, and choose Save as Device Chain from the popup menu.
2. Navigate to the folder where you want to store the device chain, type a name for the device chain, and click Save.
Project5 saves the current instrument and its settings, together with the current effects and their settings.
The instrument, effect and Remote Control settings for the track are saved in the device chain file.
See: Loading Patterns
Loading Patterns
To load a pattern, find the name of the pattern in the Loop s/ Patterns tab, and drag the pattern to the time and location you want in the Arrange pane. The Loops/Patterns tab dis­plays both MIDI and audio patterns.
The Loops/Patterns tab has three modes:
Explorer mode—this mode displays your patterns and audio loops in Windows Explorer style. Click the Explore button to enter Explorer mode. The Explorer mode also displays:
Brow s e mode—this mode displays your patterns and audio loops in several columns, divided by type. Click the Browse button to enter Browse mode.
In Project mode—this mode displays the In Use folder, which shows all the patterns that are currently being used in the Arrange pane, and the Not In Use folder, which stores patterns that you have viewed in the Editor or have deleted from the Arrange pane, but are not currently being used in the Arrange pane.
You can preview patterns by clicking the preview button that’s on the left side of each pattern name.
You can also load a pattern by displaying it in the Editor (use the Open Pattern command in the Editor’s pattern menu, which is just right of the New Pattern button). By default, the Editor loads any new pattern you create into the highlighted track at the Now Time. Y ou can change this behavior by unchecking the Automatic ally Send New Patterns to Track View option that’ s in the Editor’s pattern
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menu. If you uncheck this option, you can send patterns to the Arrange pane from the Editor by clicking the Send but­ton that’s just right of the pattern menu. You can also drag the Send button to the location where you want the pattern to go.
See: Muting, Soloing, and Arming Tracks
Main Control view (left side) master mute, solo, and arm buttons
Master arm, mute, solo
Muting, Soloing, and Arming Tracks
Each of Project5’s tracks has a mute button, solo button, and an arm button.
Project5 also has master mute, solo, and arm buttons that will unmute, unsolo, or disarm all tracks simultaneously. Whenever any tracks are muted, the master mute button lights up; whenever any tracks are soloed, the master solo button lights up; and whenever any tracks are armed, the master arm button lights up. Note that clicking the master buttons will only turn single-track buttons off, not on.
Single track mute, solo, and arm buttons
Mute
Mute
Arm
Solo
To Mute or Unmute a Track
Click the track’s mute button.
To Solo or Unsolo a Track
Click the track’s solo button.
To Arm or Disarm a Track
Click the track’s arm button.
To Unmute, Unsolo, or Disarm all Tracks
Click the master mute, solo, or arm buttons, respectively.
See: Looping a Project
Looping a Project
Y ou can use the Looping controls in the Project5 toolbar to loop all or part of a project.
To Loop a Project
1. In the Project5 toolbar, click the Loop On/Off button.
2. In the Time Ruler , drag the beginning and ending loop markers to the loop boundaries that you want. The Snap to Grid setting determines what beat boundaries are available: for example, if the Snap to Grid is set to Measure, you can’t drop the loop markers between measure boundaries.
3. Click the Play button to loop your project.
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Y ou can also set loop boundaries by selecting one or more patterns in the Arrange pane, and then clicking the Set Loop to Selection button.
Note: if you record audio while looping (loop recording), when you stop recording, Project5 puts each loop take on an extra track lane. See Recording Audio for information about audio recording.
See: Changing the Tempo
Changing the Tempo
Project5 has controls for changing the tempo of the whole project, or for changing the tempo at any point in the project. The Tempo control, located in the main toolbar, changes the tempo of the whole project. If you want to add tempo changes, or vary the tempo during the project, use the Tempo Track in the Bus pane.
To Change the Tempo Using the Tempo Control
In the Main Control view, click the Tempo control and drag up to increase the tempo, or down to decrease the tempo.
Or
If you want to change the tempo more precisely, double-click the Tempo control, type a new number (you can use up to two decimal places, or none at all), and press Enter.
To Dr aw Tempo Changes in the Tempo Track
1. In the Main Control view, click the Automation tool
.
The Track and Bus panes expand to allow automation editing.
2. Display the Bus pane (click the Show Aux/Master/ Tem po button), and if necessary, drag the vertical
scroll bar that’s on the right edge of the Bus pane down to display the Tempo track.
3. Set the Snap to Grid menu to a value that will allow you to draw tempo changes at the intervals you want, or turn off the Snap to Grid button.
4. In the Bus pane in the Tempo Track, use the Automation tool to draw a tempo graph. The slider on the Tempo Track controls what range of tempo is displayed in the Arrange pane. When the slider is all the way to the left, the Arrange pane can display tempos ranging from 8 to 200 bpm. When the slider is all the way to the right, the Arrange pane can display tempos ranging from 8 to 1000 bpm.
Slider controls display resolution
Draw tempo graph here
Tip: to draw straight lines in the Tempo Track, hold down the Shift key while you drag the Automation tool.
See: Changing the Time Signature
Changing the Time Signature
By default a new project in Project5 is in 4/4 time. Maybe that’s all you’ll ever use, but Project5 lets you change the time signature for your project. You can change the time
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signature for the whole project or make a change at any point in your project.
To Change the Time Signature for the Whole Project
1. Select Edit-Change Time Si gnature from the Project5 menu.
Or Right-click in the Time Ruler in the Arrange pane and
select Change Time Signature. The Change Time Signature dialog appears.
2. In the Change Time Signature dialog, set the number of beats you want per measure and the note value of each beat.
3. Click OK.
To Change the Time Signature at a Specific Measure
1. Select Edit-Insert Time Signature fro the Project5 menu.
Or Right-click in the Time Ruler in the Arrange pane and
select Insert Time Signature to open the Insert Time Signature dialog.
2. In the At Measure field, choose the measure where you want to insert the new time signature.
3. In the Beats per Measure and Beat Value fields, set the number of beats you want per measure and the note value of each beat, respectively.
4. Click OK.
See: Using the Metronome
Using the Metronome
The metronome allows you to hear the tempo during recording and/or playback.
To Use the Metronome
1. In the Project5 Main Control view, click the Metronome on/off button to turn on the
metronome.
2. If you want the metronome to count in before recording begins, use the Transport-Count-in On/ Off command. When the command is enabled, a checkmark appears next to the command.
3. To set the number of beats in the count-in, use the Options-Metronome command to open the Metronome Properties dialog, and choose the number of count-in beats in the Count in # of Beats field. You can also adjust the metronome sound in this dialog. Click the Help button in the dialog to get an explanation of all the options.
4. Click OK to close the Metronome Properties dialog.
See: Saving a Project
Saving a Project
Project5 projects are saved with the extension .P5P.
To Save a Project
1. Select File-Save As from the Project5 menu. The Save As dialog appears.
2. Navigate to the folder where you want to save your project.
3. Enter a name for your project.
4. Click the Save button.
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For projects that contain recorded audio, Project5 creates a separate folder for each project’s audio data, which is located inside the folder that the project is located in, and is called “[project name] Audio.” If you want to create a backup copy of your project, make sure to copy both the project file (extension .
P5P), and the project’s audio folder.
Exporting Wave and MP3 Files
You can export all or part of a project as a wave or MP3 file, to burn to CD, send over the Internet, or import back into one of Projct5’s samplers.
Note: You must activate your MP3 encoder before it will become available as a Project5 export option. Information on how to activate Project5's MP3 encoder is located on the Project5 Owner's Page on the Cakewalk web site. In Project5's Help menu, select the Owner's Page option to visit the site (Help-Project5 Owner's Page).
To Export Your Finished Project
1. Make sure your levels are set, effects are inserted the way you want, and no tracks that you want in the mix are muted. If you only want a few tracks to go in the mix, you can solo those tracks.
2. Use the File-Export command to open the Export Audio dialog.
3. In the Save In field, navigate to the folder where you want your exported project file to be.
4. In the File Name field, type the name of the file.
5. In the Save as Type field, choose Wave files or MP3 files.
6. If you chose Wave files, choose a Bits per Sample value (CD quality is 16 bits).
7. Choose a Sample Rate (if you chose Wave files, CD quality is 44,100 Hz).
8. If you want to leave room in the file for the sound of any effects that may still be sounding when the
project stops playing, choose a value in the Effects Tails field of up to 99 seconds (usually a couple of seconds is enough—play the end of your project and listen for when all the sound stops after the last note).
9. If you have a looped region in your project, and you only want that section in your exported file, enable the Export Looped Region Only checkbox. If you’re not exporting an MP3 file, skip to step 15.
10. If you chose MP3 files, drag the Quality/Speed slider to strike a balance between sound quality and bandwidth—higher quality increases file size and download times.
11. If you chose MP3 files, choose a Bit Rate—128 is a good-quality MP3 bit rate, 320 approaches CD quality , 80 creates fast downloads, etc.
12. If you chose MP3 files, choose a Stereo Mode from these options:
Mono—this option creates a standard mono file for minimum bandwidth.
Stereo— this option creates a standard stereo file.
Joint S t ereo—not a full stereo file, but most files will sound just as good, and at smaller bandwidth. If stereo separation is important for this particular file, choose Stereo or Mid/ Side instead.
Mid/Side Stereo—preserves most of the stereo effect of a file but at lower bandwidth. Not too useful at bit rates above 128 kbs.
13. Enable High Pass/Low Pass Filters—these filters decrease your file size by eliminating frequencies that people don’t usually hear anyway.
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14. ID3 Tag—clicking this button opens the ID3 Tag dialog, where you can enter identifying information that is stored in your MP3 file and can be read by most MP3 players and similar hardware.
15. Click the Save button to finish exporting your file.
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Tutorials
This series of tutorials gives you a quick hands-on demon­stration of Project5’s major features. For a more detailed introduction, please see the Basics section of the online help. You can open the online help from the Help menu or by pressing F1 on your computer keyboard. Use the Con­tents tab, the Index tab, or the Search tab to find the infor­mation you need. Many help topics are context-sensitive, meaning that if you press F1 while a particular dialog, menu, or part of the interface has the focus (meaning it was the last thing you clicked, or held the mouse over), an appropriate help topic appears.
See Playing a Project to proceed.
Notice that while the file is playing, the Now Time cursor moves to the right, to show at what time in the project play­back is taking place. Y ou can easily move the Now T ime by clicking in the Time Ruler or by pressing the Ctrl+Page Up and Ctrl+Page Down keys on your keyboard. The Time Ruler displays the number of each measure in your project. When you click in the Time Ruler, the precision of the distance that the Now Time moves when you click is controlled by the Snap menu.
Snap to Grid on/off
Snap to Grid menu
Playing a Project
We’ll be looking at File1.p5p during the first part of our tutorial, so if this file isn’t open already, use the File-Open command to open it. It’s located in the Project5 Version 2/ Tutorials folder (Program Files/Cakewalk/Project5 Version 2/Tutorials).
Once the file is open, press the Spacebar to start play- back. Pressing the Spacebar also stops playback. Y ou can rewind the file by pressing W on your keyboard, or by click­ing the Rewind button in the Transport.
Play
Record
If you don’t hear anything when you play the file, make sure your speakers or headphones are turned up, and if you’re still not hearing anything, see the online help topic There’s No Audio in the Troubleshooting section.
Jog backward by Snap to Grid value
Rewind
Jog forward by Snap to Grid value
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Tim e Ru ler
Now Time cursor
Next, see Looping a Project.
Looping a Project
If you want to repeat a section of the project over and over (called looping), there are a couple of ways to accomplish this:
Click the Loop On/Off button to turn it on, and then drag the loop markers to the end and the beginning of the section you want to loop over.
Or
Click a pattern that’s in the Arrange pane to select it, and then click the Set Loop to Selection button.
Let’s loop over measures 1 to 3 so we can try out some patterns. First, let’s zoom in far enough so you can see the measure numbers in the Time Ruler easily: find the Hori­zontal Zoom control that’s at the bottom of the Arrange pane, and drag it upward to zoom in.
Tim e Rul er
Horizontal Zoom control and scrollbar
Rewind (press W on your keyboard), click the Loop On/Off button so that it’s lit up, and then drag the second loop marker in the Time Ruler to measure 3.
Loop on/off
Loop start marker
Loop end marker
Arrange pane
Vertical Zoom control and scrollbar
Set Loop to Selection button
Choosing MIDI Patterns
Now that our project file is set up to loop over measures 1 to 3, let’s try out some new MIDI patterns.
1. Start playing the project, and then click the “2nd Bass (Dim)” track (track 4) to make sure it’s the active track.
2. To preview som e bass patterns through that track, let’s display the Loops/Patterns tab in Browse mode: click the Loops/Ptns tab, then click its Browse button. This displays your pattern folders in columns.
3. Click Bass in the first column. Try clicking on different genres in the middle column, and then start previewing the patterns that appear in the right-most column by clicking each pattern's Preview button (see graphic).
4. Find the pattern named Bass Ostinato 1.
Notice that the patterns preview through the current track and in sync with the project while the project is playing back.
If you cannot find ““Bass Ostinato 1” in the pattern browser, click on the button labeled “In Project” (top left of the view), then click on the “Not in use” folder.
Once you find a pattern you like, simply drag it to the place in the track where you want it. For this tutorial, drag the Bass Ostinato 1 pattern to the beginning of track 4 and release the mouse.
Next, see Choosing MIDI Patterns.
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2. Move the cursor over the end of the MIDI pattern that you dragged to Track 4 so that the cursor turns into
the slip-edit tool: .
3. Drag the end of the pattern to the beginning of measure 37 and release the mouse. Project5 “rolls out” enough copies of the pattern to fill the space.
Next, see Using Audio Loops.
Drag the Bass Ostinato 1 pattern to here
The value in the Snap to Grid menu determines whether a dragged pattern lines up with a measure boundary, beat boundary, or no boundary at all. For example, if you want a dragged pattern to line up with a measure boundary, set the Snap menu to Measure. If you want the pattern to line up with a beat boundary, set the Snap to Grid menu to Quarter Note. If you don’t want the dragged pattern to line up with a precise boundary, click the Snap to Grid button to turn it off (grey).
Snap to Grid button
Next, see Copying MIDI Patterns.
Snap to Grid menu
Copying MIDI P atterns
Let’s copy our MIDI pattern so that it fills up measures 1 to 37:
1. Make sure that the Snap menu is set to Measure.
Using Audio Loops
Project5 can play both ACIDized audio loops, and non­ACIDized loops. ACIDized loops play back at your project’s tempo.
Let’s preview some audio loops: With the project playing, start previewing audio loops: In the first column of the Loops/Patterns tab, click Audio
Loops, then click Funky in the next column, and then start previewing the patterns in the Funky folder by clicking each pattern’s Preview button (see graphic). Since these loops are ACIDized, the patterns preview in sync with the project while the project is playing back.
Preview buttons
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Once you find a pattern you want to use, simply drag it to an audio track where you want to place the pattern, or drag the pattern to an empty space below the last track strip. Dragging a pattern to an empty space below the last track strip will create a new audio track for you.
Next, see Adding Instruments and Tracks.
Adding Instruments and Tracks
Clicking the Add New Instrument Track button in the Add Track section allows you to add an instrument and track above the current (highlighted) track.
Let's add a track below the last track instead: Right-click the empty space below the last track, and
choose Insert Instrument-PSYN II from the popup menu. You may have to drag the scrollbar that’s on the right side of the Arrange pane downward to expose the empty area of the Track pane:
Show Property Page button that's at the right end of the instrument's name in the Track Inspector.
Show/Hide Settings button
Show Property Page button
Tim e Rul er
Empty area of Track pane
Project5 adds an instrument and track below the last track. The Track Inspector (see next graphic) displays some con-
trols for the instrument in the currently-highlighted track . You can see all of the instrument's controls by clicking the
Horizontal scrollbar
Arrange pane
Vertical scrollbar
If you change a parameter, and decide you want to undo the change, you can press Ctrl+Z to undo. You can press Ctrl+Z as many times as you want to undo edits in the reverse order that you made them (the last edit you made is the first one that you undo, etc.). When you save your project, any changes you make to instrument or effects parameters are saved with the project. If you want to use a particular group of instrument and effects settings that you've come up with in other projects, you can save these as a device chain. A device chain is made up of an instru­ment, any effects patched into that instrument's track, the
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parameter settings for the instrument and effects, and any remote control assignments you've made to the instrument or effects.
When you've created some settings you might want to use in other projects, you can save them by selecting the Save As Device Chain command on the track strip’s right-click popup menu.
Next, see Using Effects.
Using Effects
Project5 supports DX effects, and can use VST effects after you register them with the included VST adapter (Start-Programs-Cakewalk-Cakewalk VST Adapter 4- Cakewalk VST Adapter 4 command).
Let’s add an effect to our PSYN II track:
1. Click the PSYN II track to highlight it.
2. In the Track Inspector, just above the Aux Sends section, click the Add FX button to display the popup menu of available effects.
3. For this tutorial, choose Project5-Mod filter. Project5 adds the Modfilter effect just below PSYN II
in the Track Inspector.
4. Find the Show Property Page button on the Modfilter titlebar, and click the button to open the Modfilter property page.
5. Choose a preset from the Presets window, or configure the Modfilter parameters yourself. If you press F1, a help file appears which explains the controls in the Modfilter.
6. Close the Modfilter property page.
You can add more effects by clicking the Add FX button again. The order of effects in the Track Inspector illustrates the signal flow, starting at the top. You can reorder the effects by dragging the name of an effect from a higher location to a lower one. You can replace or delete an effect by right-clicking the effect and choosing options from the popup menu.
Next, see Using Aux Buses.
Using Aux Buses
If you have two or more tracks that can use the same effect with the same parameter settings, you can save a lot of CPU power by adding the effect to an aux bus and sending the two (or more) tracks through the aux bus.
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Show Property Page button
Aux 1 track controls
section, click the Aux 1 enable button that’s just left of the Aux 1 volume slider to send the track signal through Aux 1.
Aux 1 Enable/ Disable
3. Drag the Aux 1 volume slider to adjust the level.
You can send the track through more Aux buses by click­ing Aux enable buttons, and adjusting the corresponding Aux volume sliders.
Next, see Arpeggiator.
Aux 1 volume slider
Show/Hide Aux/Master Tempo button
Note: Individual effects on tracks (inserts) are pre-fader. Aux send controls are post-fader.
Let’s add an effect to an Aux bus:
1. In the Track view, click the Show Aux/Master/Te mpo button to display the Bus pane.
2. Click the Aux 1 track controls to highlight Aux 1.
3. In the Track Inspector (it’s actually a Bus Inspector at this moment), click the Add FX button to add an effect.
4. Adjust the effect, and repeat steps 3 and 4 if you want to add more effects to this Aux bus.
Now let’s send a track’s signal through Aux 1:
1. In the Track view, click the Hide Aux/Master/Tempo button to hide the Bus pane.
2. Click an instrument track’s controls to highlight the track, and in the Track Inspector, in the Aux Sends
Arpeggiator
Let's try out Project5's powerful new arpeggiator. One arpeggiator device appears on every instrument track, located in the Track Inspector just above the instrument’s controls. In this project, the arpeggiator is being triggered by MIDI notes in a pattern. Let’s check it out:
1. Click on track 6, “Live Arp Lead (Dim)”. You’ll notice the arpeggiator is enabled in the track inspector.
Unbroken vertical line indicates a device is enabled
2. In the Arrange pane, drag the horizontal scrollbar to display measure 33, and double-click the track 6 pattern named Arp Chords. Double-clicking the pattern displays the pattern in the Editor. Notice that the pattern consists of several held notes.
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Arp 6 pattern displayed in the Editor
Measure 33 Double-click the Arp
Chords pattern
Several held notes
Scrollbar
Notice that patterns may contain arpeggiator automation. In this case the pattern contains Gate automation, which controls how short or long arpeggiated notes are played. As the pattern plays through, the individual note lengths become longer toward the end, creating an interesting musical effect. You can see the Gate automation by open­ing the Editor’s automation menu and selecting Arpeggia­tor-In Use- Ga te.
The arpeggiator is also a useful device for live perfor­mance because it affects MIDI input. Let’s experiment with live input by doing the following:
1. On track 6, click the MIDI Routing Override button to make sure we receive MIDI input on this track only.
Trac k 6 MI DI Routing Override button
3. Click the Preview Pattern button in the Editor to hear how the pattern sounds through the arpeggiator.
4. Press the Spacebar to stop previewing the pattern.
Preview Pattern button
Automation menu
Graph of Gate automation
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2. In the Track Inspector (make sure Track 6 in the Track pane is highlighted in blue so that the correct track is dis p la yed in the Track In sp ector), cli c k th e Latch button in the arpeggiator module; this causes notes that you play on the MIDI controller to hold.
Latch button
3. Hold down two or more notes on your MIDI controller then release the keys. A series of arpeggiated events
should be playing now, without any further input from you.
4. Now try listening to a few different “shapes” by selecting various presets from the bottom-most menu in the arpeggiator (you can ignore “Rhythms” for the moment).
Show/Hide Settings button
Shapes menu
5. Hold down a different set of notes on your MIDI controller; the new notes replace those that were previously latched.
6. When you are done, click the Latch button again to disable it.
You can manipulate arpeggiator output in other ways by adjusting various parameters on the arpeggiator device. However, the most significant capability of the arpeggiator is its ability to apply algorithmic variations on your input as well as MIDI-based patterns, which you can load via the arpeggiator’s top-most Presets control. Let’s try it now:
1. Click on the arpeggiator’s Presets control and select Load Preset.
2. Navigate to Rhythms, and select any pattern.
3. Hold down a note on your MIDI controller.
Notice that a rhythmic pattern plays through the instru­ment. The pattern’s first note begins on whichever key is currently being held. Also note that the preset’s shape is
set to Rhythms Only. This means that the MIDI data wil l be played exactly as it appears in the file.
Next, see Remote Control.
Remote Control
You can control many of Project5’s features and functions from your MIDI controller. If you need help connecting a MIDI controller to Project5, please see the online help topic Connecting a MIDI Keyboard.
You can control the parameters of many instruments and effects with remote control, as well as many of Project5’s buttons and sliders, creating almost limitless ways to con­tinuously change the mix and content of your project’s sounds as your project plays.
First let’s assign a PSYN II parameter to the first control field in the Track Inspector:
1. Click a PSYN II track to highlight the track.
2. In the Track Inspector, right-click on the first control field to display a menu of parameters that you can control by dragging in this field.
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Right-click here
the PSYN II property page should move as you drag the control field back and forth.
Now let’s assign a knob or slider on your MIDI controller to control the first field in the Track Inspector:
1. Right-click the first control field in the Track Inspector and choose MIDI Remote Control from the popup menu.
The MIDI Remote Control dialog appears.
2. In the Mapped Parameters list, make sure that PSYN II Filter I Cutoff is highlighted, then click the Learn button that’s at the bottom of the dialog.
3. Move the knob or slider on your MIDI keyboard that you want to use to control the filter cutoff.
4. Click Stop Learning, and then click OK.
Now move the knob or slider on your MIDI keyboard that you had Project5 “learn,” and watch the Cutoff knob in the PSYN II property page move.
Next, see Using Device Chains.
Using Device Chains
3. From the popup menu, choose Osc2 Sublevel-Filter 1 Keyb-Filter 1 Cutoff.
Project5 assigns the filter 1 cutoff parameter to the first control field, and lists the assigned parameter in the Assigned section of the popup menu.
4. Open the PSYN II property page (click the Show Property Page button that’s at the right end of the PSYN II titlebar in the Track Inspector), drag the property page so that it doesn’t block the Track Inspector, and then drag the first control field in the Track Inspector (the control field should be labeled Filter 1 Cutoff). The Cutoff knob in the FLT section of
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In Project5 the term “device chain” refers to an instrument, any effects inserted into the instrument’s track, the param­eter settings of the instrument and effects, and any remote control assignments you’ve made to the instrument and/or effects.
As noted earlier, when you save your project, any changes you make to instrument or effects parameters are saved with the project. If you want to use these changes in other projects, you can save these as a device chain by right­clicking a track’s controls in the Track pane and choosing Save as Device from the popup menu. Device chains that you save in Project5’s Device Chains folder (Program Files/Cakewalk/Project5 Version 2/Device Chains) show
up in the Device Browser so you can load them at any time.
Let’s load a device chain from the Device Browser into Track 1 1:
1. Click anywhere in Track 11’s controls in the Track pane to make it the current track.
The Track Inspector displays Track 11’s device chain and aux send controls.
2. Open the Device Browser by clicking the Choose Device button that’s in the Track Inspector.
Choose Device button
3. In the Device Browser, for this tutorial, click Percussion in the first column, then click El Perc in the second column, then click 808 Conga in the third column.
Project5 loads the 808 Conga device chain. Notice in the Track Inspector that the instrument in this device chain is the P5antom. If you pick a different percussion device chain, that device chain might use a different instrument.
Play the 808 Conga device chain from your MIDI keyboard if you have one connected. Y ou may need t o click the MIDI Routing Override button on Track 11 to hear only Track 11. You can also click the Loops/Ptns tab, click Drums in col­umn 1, click one of the drum styles in column 2, and then preview some drum patterns in column 3 by clicking their Preview buttons, which are on the left end of each name in column 3.
Next, see Recording Audio.
Recording Audio
1. Open the Audio Options dialog by using the Options­Audio command.
2. In the Select Input Channel field, choose the audio input you want to record into. Click OK.
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3. Plug your instrument or microphone into the audio input you selected (or plug your pre-amp or mixer into that input, if your instrument or mic is connected to a pre-amp or mixer).
4. Add an audio track by right-clicking the empty space below Track 1 1, and selecting Insert Audio Track from the popup menu.
5. In the audio track, click the Arm button so that it’s enabled (red), and also click the track’s Input Monitor button so that it’s enabled (blue).
Properties dialog to choose a Count-in duration in the Count-in # of Beats field.
9. After you close the Metronome dialog, click the Record button to start recording, and play your instrument.
Record
Input Monitor button
Arm button
Meter
6. Play your instrument and observe the meter in the armed track. Use your sound card’s software mixer (or hardware controls, if it has them) to adjust the input volume so that the meter almost peaks when you play the loudest volume that you plan to record.
7. If you want to hear the Metronome while you’re recording, click the Metronome button in the Main Control view to enable it (it turns blue when enabled).
Metronome on/off
8. If you want the metronome to do a count-in before you start recording, make sure that the Transport- Count-in On/Off command has a checkmark next to it in the Transport menu. Use the Options- Metronome command to open the Metronome
10. Press the Spacebar to stop recording. Project5 displays your recorded data in the audio track.
Rewind and play back what you recorded. You can press Ctrl+Z to erase what you recorded if you’re not satisfied.
Next, see Automation.
Automation
Automation means to record the movement of a fader, knob, or other “control” so that the next time you play your project, that control moves automatically. You can use Remote Control to move the control while you’re recording. You can also draw and edit automation with the Automa­tion tool in either the Arrange pane or the Editor. You can put automation into patterns and reuse the patterns in any place in your project where you want an automation com­mand to go.
Project5 allows you to automate track controls, pattern parameters, aux buses, the main bus, effects parameters, and instrument parameters. When you export your finished project, Project5 uses all your automation data to create your final mix.
Let’s add some volume automation to Track 1 of our tuto­rial file:
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1. Arm Track 1.
S
2. Move the Now Time to where you want to start recording. Let’s record at the beginning: press W on your keyboard to rewind.
3. Drag the volume slider in Track 1 all the way to the left, so that we can create a fade-in.
Automation tool
Volume slider
nap to Grid button
Show or hide Automation button
4. Click the Record button in the Main Control view to start recording.
5. While you’re recording, drag the volume slider in Track 1 to the right until the tooltip says 0.7 dB.
6. Stop recording (press the Spacebar).
Rewind, and play back Track 1: watch the volume slider move the way that you moved it while you were recording. Click the Show/Hide Automation button in Track 1 to show the automation you just recorded. You can edit the auto­mation with the Automation tool. T urn the Snap butto n off in the Main Control view so you can draw smoother curves. To display different kinds of automation in a partic­ular track, click the dropdown arrow in the track’s Automa­tion menu, and choose the kind of automation you want to draw or edit.
Automation menu in Track 1 Graph of volume automation in
track 1
You may need to drag the vertical zoom control to display the automation data at a convenient size.
Vertical zoom control— drag sideways to zoom
Horizontal zoom control—drag vertically to zoom
Next, see Setting Up a Velocity Drum Track.
Setting Up a Velocity Drum Track
There are numerous ways to set up drum tracks in Project5 using the various instruments and drum patterns. Let’s take a look at the V elocity drum sampler . The V elocity drum sampler is a multi-output sampler that lets you drag
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in new sound files, edit and mix them, and build a drum set from scratch, or by editing one of the included drum sets.
Let’s load a factory-supplied drum set, and then edit it:
1. Insert the Velocity instrument into a track, and open its property page.
2. Let’s load the AfroCuban 1 set: in the Bank section of the Velocity property page, click the Load button, and in the VELOCITY Banks folder, select A
FROCUBAN1.P5D. Click the Open button to load the
set.
Let’s preview a pattern through this set:
In the Loops/Patterns tab, click the Drums column, then the All column, and find ChiHse2_drm. Click its preview button to hear the pattern played through Velocity.
Notice that each pad in Velocity lights up when the pad is played. Go ahead and click the other pads to hear the samples that are assigned to them. You can trigger each pad with the MIDI note that’s listed at the top of each pad. You can change each pad’s assigned note by dragging up or down on the note name.
Let’s replace the sample that’s assigned to pad 14 (CNGAOS01):
1. Click pad 14 to select it.
2. In the Sample Layers section of the property page, click the REPL button to open the Select A Sound File dialog.
3. In the Jungle folder , select B Open to load it.
While pad 14 is selected, you can use any of the sample editing controls to edit the sample (reverse, tune, bits, loop, amp eg, pitch eg, filter). You can also drag samples to pads from the Windows Explorer, and set what velocity range each sample responds to by dragging the V:LO and
ELLRIDE53.WAV, and click
V:HI numbers that appear on the Sample Layers screen when each sample is selected.
V: Lo V: Hi
Replace sample
Reverse sample
Each pad also has controls for mute, solo, volume, pad, output, and choke group. Choke group means that any pad in the group that is currently sounding will stop playing when any other member of the group is played. This fea­ture is used primarily for hi-hat samples.
Output menuMIDI trigger note
Solo
Mute
Level
Let’s send pad 9 (FNKBL224 sample) to output 2 and add an effect to it:
1. In pad 9, find the Output menu control in the upper right corner of the pad, and drag it up so that it is set to 2.
Choke group
Sample name
Pan
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2. In the Track Inspector Output menu, click Bypass­Enable All Outputs., then in the same menu, choose Active Output-Out 2.
3. Click the Add FX button, and select Project5-Tempo Delay.
4. In the Tempo Delay property page, try the default setting. For this tutorial, make sure the Tempo Sync field is set to 1/2 D.
If you like this particular drum set, you can click the Save button in the Velocity interface (it’s in the Bank section), and save the new set under a new name.
You can save your instrument and effect settings as a device chain, by right-clicking the Velocity track and choos­ing Save As Device Chain from the popup menu.
Next, see Using Grooves.
Using Grooves
A groove in Project5 is a collection of one or more patterns stacked vertically in the Groove Matrix, one pattern per track. You can play grooves in any order you want, repeat­ing any groove as many times as you want. Each groove lasts as long as the longest pattern in that particular groove. The shorter patterns in a groove repeat until the longest pattern in that groove finishes (by default, but you can change this). Each column in the Groove Matrix is made up of cells, which are just pattern holders, one per track. Y ou can drag one pattern into each cell, or leave the cell empty.
By default, you can play one groove at a time, starting each groove by clicking the groove’s header, or by trigger­ing the groove with a MIDI note or remote control.
You can record grooves into the Arrange pane, triggering each groove when you want it to start. Our tutorial file was
actually built from grooves, which you can examine in the Groove Matrix.
Let’s rebuild part of our tutorial file:
1. Save a new copy of the tutorial file under the name of FileGroove.p5p: use the File-Save As command to do this.
2. In FileGroove.p5p, display the Groove Matrix by clicking the Show Or Hide Groove Matrix button .
3. For this tutorial , l e t’s remove the patterns fr o m the Arrange pane: click one of the patterns to select it, then use the Edit-Select All command to select all the patterns, then press the Delete key.
4. The Trigger Snapper menu sets the time lag between when you trigger a groove, and when the groove starts playing, Let’s click the menu and set it to Change on Measure.
Groove headers
Arm Groove Matrix button
Groove Matrix scrollbar
5. Click the header on groove A1 to hear it play.
Trigger Snapper menu
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6. Press the Spacebar to stop playback.
7. Let’s rebuild some of our tutorial file: click the Arm Groove Matrix button to enable it.
8. Start recording by clicking the header on groove A1. Project5 starts playing groove A1, and starts recording.
9. Just before you want groove A2 to start playing, click the header on groove A2. When the Now Time reaches the next measure boundary (remember, the Trigger Snapper menu is set to change on Measure), groove A2 starts playing/recording, and groove A1 stops.
10. Click other groove headers when you want them to start playing. You can trigger multiple grooves by holding down the Ctrl key while you click.
11. When you’re finished recording, press the Spacebar to stop. Rewind, and listen to what you recorded. You can press Ctrl+Z to erase the recording.
Notice that when you play groove A2, groove A1 stops playing.
Instead of playing the grooves by clicking the groove head­ers, we can trigger the groove headers with remote control:
1. Right-click the groove header of groove A1, and choose MIDI Remote Control from the popup menu.
2. In the MIDI Remote Control dialog, click the Learn button, play a note on your MIDI keyboard (if it’s connected to your computer), and then click Stop Learning. Click OK.
3. Repeat steps 1 and 2 with the groove header of groove A2, but use a different MIDI note as a trigger.
Now you can start groove A1 by playing a MIDI note, and you can switch to groove A2 by playing a different MIDI note (recorded MIDI notes will not trigger a groove). You can set the lag time between when you trigger a groove,
and when it starts playing by choosing options in the Trig­ger Snapper menu in the Groove Matrix. Notice that when you trigger a groove, but it hasn’t started playing yet, it blinks. A groove that is playing appears green.
You can record the output of the Groove Matrix as audio and/or MIDI data (audio patterns record as audio, MIDI patterns record as MIDI), with or without any patterns that are in the Arrange pane.
See Recording Grooves for more information. Next, see Exporting Patterns.
Exporting Patterns
You can use MIDI patterns from Project5 in other Cake­walk programs, such as SONAR and Kinetic.
To export a pattern, simply save it in one of Project5’s Pat­terns folders, or any place you want to save it (display the pattern in the Editor, and use the Save Pattern As com­mand from the Pattern menu dropdown). If the pattern has already been saved (if it came with Project5, or you cre­ated it), you don’t have to save it again. Then import it into another Cakewalk program, such as SONAR, by using the File-Import-MIDI command, and choosing P5 Pattern in the Files of Type field.
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Click to open pattern menu
Next, see Exporting Wave and MP3 Files.
Exporting Wave and MP3 Files
You can export all or part of a project as a wave or MP3 file, to burn to CD, send over the Internet, or import back into one of Project5’s samplers.
Note: You must activate your MP3 encoder before it will become available as a Project5 export option. Information on how to activate Project5's MP3 encoder is located on the Project5 Owner's Page on the Cakewalk web site. In Project5's Help menu, select the Owner's Page option to visit the site (Help-Project5 Owner's Page).
To Export Your Finished Project
1. Make sure your levels are set, effects are patched the way you want, and no tracks that you want in the mix are muted. If you only want a few tracks to go in the mix, you can solo those tracks.
2. Use the File-Export command to open the Export Audio dialog.
3. In the Save In field, navigate to the folder where you want your exported project file to be.
4. In the File Name field, type the name of the file.
5. In the Save as Type field, choose Wave files or MP3 files.
6. If you chose Wave files, choose a Bits per Sample value (CD quality is 16 bits).
7. Choose a Sample Rate (if you chose Wave files, CD quality is 44,100 Hz).
8. If you want to leave room in the file for the sound of any effects that may still be sounding when the project stops playing, choose a value in the Effects Tails field of up to 99 seconds (usually a couple of seconds is enough—play the end of your project and listen for when all the sound stops after the last note).
9. If you have a looped region in your project, and you only want that section in your exported file, enable the Export Looped Regions Only checkbox.
10. If you chose MP3 files, drag the Quality/Speed slider to strike a balance between sound quality and bandwidth—higher quality increases file size and download times.
11. If you chose MP3 files, choose a Bit Rate—128 is a good-quality MP3 bit rate, 320 approaches CD quality , 80 creates fast downloads, etc.
12. If you chose MP3 files, choose a Stereo Mode from these options:
Mono—this option creates a standard mono file for minimum bandwidth.
Stereo— this option creates a standard stereo file.
Joint S t ereo—not a full stereo file, but most files will sound just as good, and at smaller bandwidth. If stereo separation is important for this particular file, choose Stereo or Mid/ Side instead.
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Mid/Side Stereo—preserves most of the stereo effect of a file but at lower bandwidth. Not too useful at bit rates above 128 kbs.
13. Enable High Pass/Low Pass Filters—these filters decrease your file size by eliminating frequencies that people don’t usually hear anyway.
14. ID3 Tag—clicking this button opens the ID3 Tag dialog, where you can enter identifying information that is stored in your MP3 file and can be read by most MP3 players and similar hardware.
15. Click the Save button to finish exporting your file.
Project5 exports your project. Next, see ReWiring to SONAR.
ReWiring to SONAR
ReWire is a software format that allows two audio applica­tions to synchronize their transports and share audio data. Project5 can function as either a ReWire client or host, and works with any application that supports ReWire.
Let’s try running Project5 as a client of SONAR, which has been a ReWire host since version 2:
1. Always open your ReWire host first, so launch SONAR.
2. In SONAR, use the Insert-ReWire Devices command to display a menu of installed ReWire devices.
3. Choose Project5 Version 2 from the menu. The Insert DXi Synth Options dialog appears.
4. For this tutorial, in the Create These Tracks section, choose First Synth Output ( Audio) , and in the Open
These Windows section, choose Synth Property Page. Click OK.
SONAR creates an audio track called Project5 Version 2 Main L/Main R, and opens the Project5 interface.
Now you have an audio track in SONAR that uses Project5’s Master track as its input. You can now monitor and /or record Project5’s main output on a stereo track in SONAR. The transports of both applications are now syn­chronized—running the transport in either application does the identical operation in the other application, except for recording, which is independent. SONAR controls the tempo, ignoring any tempo data in Project5. Sound card latency is determined by SONAR.
Y ou can make any of Project5’s buses and tracks available as audio inputs to SONAR. In Project5’s Audio Options dialog (Options-Audio command), you can choose what buses and tracks to expose as ReWire outputs from Project5. Just remember though, that creating these out­puts uses a lot of memory, so only create the number that you know you will use. These buses and tracks show up as audio inputs in SONAR, and are numbered starting with the Master track, then the aux buses, then the instrument and/or audio tracks in the order that they appear in Project5's Track view. If you want to automatically create audio tracks for all these inputs in SONAR, check the All Synth Outputs option in SONAR’s Insert DXi Synth Options dialog when you insert Project5.
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New Features
New features include a streamlined user interface, ReWire hosting, a powerful new arpeggiator, numerous editing enhancements, a separate bus pane and tempo track, tap tempo, audio recording, audio playback from disk (no size limit on clips), input monitoring, freezing tracks, real-time Groove triggering, track lanes for layered patterns, Groove clip (ACIDized clip) editing and export, the new PSYN II instrument, and the multi-mode sampling synth (Dimen­sion).
The Pattern Bin has been replaced by the Loops/Patterns tab, which can be undocked and resized along with the Editor.
The new Groove Matrix provides a place to arrange groups of patterns into grooves, and then trigger each group for live playback and/or recording. You can hide or show the Groove Matrix by clicking the Groove Matrix but­ton that is just to the right of the Add Track buttons.
User Interface
Project5’s user interface has been rearranged for quicker workflow. Some components have new names. The Tracker is now called the Arrange pane. The controls for the master bus, the aux buses, and the new Tempo Track are now in the new Bus pane instead of in the Main Con­trol view. The Bus pane is just below the Track pane in the Track view (the Track view includes the Track pane, the Bus pane, the Arrange pane, and the Groove Matrix). You can show or hide the Bus pane by clicking the Show/Hide Aux/Master/T empo button. The Tempo Track provides a dedicated place to edit tempo changes, replacing the tempo editing mode that was in P-SEQ.
The old SYN.OPS view is now the Track Inspector , whi ch is located to the left of the Track view. You can hide or show the Track inspector by clicking the Show/Hide Track Inspector button that’s just left of the Add Track but­tons. The Track Inspector becomes the Bus Inspector when you click a bus in the Bus pane.
The old P-SEQ view is now called the Editor, and is located along the bottom of the Project5 interface. You can dock, float, and resize the Editor, or float it and drag it to another monitor if you want. A horizontal splitter bar between the Editor and the Track view provides control over the vertical size ratio.
Main Control view (left side)
Track/Bus Inspector
See: Main Control View
Track pane
Bus pane
Groove Matrix
Arrange pane
Editor
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Main Control View
The Main Control view stretches across the top of the interface, and has a new look:
Main Control view (left side)
Main Control view (right side)
Select tool
Snap on/off Snap menu
Main output volume slider and meter
Tempo field-­double-click to set
Tap Tempo control--click at the speed you want to set the tempo to.
Swing amount
Main Control view (transport section)
Play
Rewind
Record
Now Time display (in M:B:T format--right-click to use H:M:S format)
Metronome on/off
Jog backward by Snap to Grid value
Jog forward by Snap to Grid value
Master arm, mute, solo
Automation tool
See: Track Controls
Loop on/off
Set loop to selection
Track Contro ls
The track controls have been updated:
MIDI Track Controls
Presets menu and Show Property Page
MIDI Routing Override
Arm
Expand track for automation editing
Track number
Vol um e slider
CPU meter
Mute
Solo
t
h
W
i
/
d
P
a
n
g
r
-
d
l
a
r
:
C
t
r
d
e
l
i
s
u
d
s
j
t
o
t
a
Meter
h
W
i
d
t
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Audio Track Controls
Bus pane and Tempo Track
Input monitor on/off
Arm
Expand tr ack for automation editing
See: Bus Pane and Tempo Track
Track number
Vol ume slider
Trac k n am e
Input menu
Pan/Width slider--Ctrl-drag to adjust Width
Solo
Mute
Meter
Bus Pane and Tempo Track
The Master bus and the Aux buses have new controls, and the new Tempo Track allows you to draw tempo changes with the Automation tool.
Bus name--
Arm for automation recording
Expand track for automation editing
Expand track for tempo editing
See: Changing the Tempo Track Inspector
double-click to edit
Vol um e slider
Tempo zoom--drag right to display higher tempo values in Arrange pane (up to 1000 bpm).
Balance/Width slider-
-Ctrl-drag to adjust Width
Mute
Track Inspector
The Track Inspector replaces the old SYN.OPS view. The Track Inspector displays the track information of the track that is currently selected in the Track view. You can show or hide the Track Inspector by clicking the Show/Hide
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Track Inspector button that’s just left of the Add Track buttons in the Main Control view.
Track Inspecto r
Show/HIde MIDI Input section
Device Browser and Save Device button
Show/Hide Settings button
Instrument controls
Aux send enable buttons
Display instrument property page
Multiple Output menu
Aux send level controls—drag to set
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The Track Inspector is divided into three sections:
MIDI Input Section
The Input section of the Track Inspector contains:
The track name (at the very top of the Track Inspector)
MIDI input port and channel—this menu filters out any live MIDI input that’s not on the listed port and/or channel.
Key range filter—excludes any live MIDI input that’s not in the selected range of notes that is bounded by the low note and high note that you select in these two fields.
Velocity range filter—excludes any live MIDI input that’s not in the selected velocity range that is bounded by the lower velocity and higher velocity that you select in these two fields.
Input transposition field—transposes live input and patterns up or down by the positive or negative number of half-steps you enter in this field.
Send to MIDI channel menu—sets the MIDI channel for patterns in this track, and for incoming notes and data when you’re playing live. This menu overrides the MIDI channel menu that’s in the Editor , unless this menu is set to None.
Note: If you create multiple lanes in a track, each lane has its own instance of the T rack Inspector with its own Send t o MIDI channel menu. Just highlight each lane in succession to see each lane's Track Inspector. If a lane's Send to MIDI Channel menu is set to None, then each pattern in that lane will play back on the MIDI channel that the pattern contains. Otherwise, patterns play back on the MIDI chan­nel that's listed in that track's Send to MIDI Channel menu in the Track Inspector.
Device Chain Section
The Device Chain section of the Track Inspector contains the device chain, which displays the instrument and effects that a track uses in the order of their signal flow . To hide or show the parameter controls on the instrument or effects, click the Show/HIde Settings button that’s on the right end of the titlebar of each instrument or effect.
The Device Chain section has modules that contain the fol­lowing devices:
Device Chain menu—use this menu to open the Device Browser, which allows you to choose a device chain for the current track. A device chain is made up of an instrument, effects, parameter settings for the instrument and effects, and remote control assignments for the parameters. Once you’ve created or edited a device chain, you can click the disk icon to save the device chain for use in other projects.
Add MFX (Add MIDI effects)—MIDI effects come first in the device chain’s signal flow. When you click the Add MFX button to add a MIDI effect, a popup menu of MIDI effects appears, from which you can select one to insert. You can use as many as your computer’s processing power can handle. You can change the order of effects by dragging one from a lower position to a higher one
Arpeggiator—each track gets its own instance of Project5’s powerful new arpeggiator. See Arpeggiator for more information.
Instr ument module (or Add Instrument button if no instrument is loaded)—the instrument comes next in the device chain. If no instrument is loaded in this track, you can click the Add Instrument button to open a list of instruments and ReWire applications. Click the name of a device on the list to load it. After an instrument is loaded, you can open the interface of an instrument or ReWire application by double-clicking the name of the instrument or effect in the device
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chain, or by clicking the Show Property Page button that’s just to the right of each instrument or ReWire name in the device chain.
Add FX (Add Audio effects)—audio effects come last in the device chain’s signal flow. When you click the Add FX button to add an audio effect, a popup menu of audio effects appears, from which you can select one to insert. You can use as many as your computer’s processing power can handle. You can change the order of effects by dragging one from a lower position to a higher one. After an effect is loaded, you can open the interface of the effect by double-clicking the name of the effect in the device chain, or by clicking the Show Property Page button that’s just to the right of each effect name in the device chain.
Note: the device chain supports mouse wheel scrolling.
Aux Sends Section
The Aux Sends section of the Track Inspector contains:
Aux send enable and aux send level controls for the selected track
See: The Bus Inspector
The Bus Inspector
When you click an aux or master strip in the Bus pane, the Track Inspector becomes the Bus Inspector. The Bus Inspector has two sections:
Device Chain
Name of the selected bus (at very top of Bus Inspector)
Add FX (Add Audio Effects)—The Devices section shows the effects that are currently inserted into the bus. Effects are displayed according to signal flow, with the earliest effect in the bus’s chain displayed at
the top. The Devices section also contains the Add FX button, which enables you to insert more effects into the bus. T o hide or show the controls of the effects, click the Show Settings button, which is at
the right end of the titlebar of each effect. See: Device Browser
Device Browser
Project5 patches are now called device chains. A device chain is made up of an instrument, effects, parameter set­tings for the instrument and effects, and remote control assignments for the parameters. The Device Browser (see graphic below) appears when you open the device chain menu that’s in the Device Chain section of the Track Inspector, or when you click the Add Instrument Track but­ton in the Track view . Use the Device Browser to load, edit, and save patches. You can change or delete the instru­ment and effect(s) in a device chain if you want.
See: Arpeggiator
Arpeggiator
P5’s arpeggiator lets you play intricate patterns of notes that would otherwise be extremely difficult or impossible to
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play manually and at speeds and octave ranges that exist beyond the physical limitations of the player or keyboard range.
Arpeggiated events are new events that are based on notes that you play on your controller keyboard. The new events are rhythmically and harmonically specified by the arpeggiator’s preset, allowing you to “play” an endless variety sophisticated of musical passages with simple key pressing.
In addition to note events, the arpeggiator can send parameter automation such as pan, volume, and even effects automa ti o n fo r th e current tra c k.
Each P5 track owns an arpeggiator, visually located in the Track Inspector. Running multiple arpeggiators across tracks can help realize exciting melodic and rhythmic tex­tures.
The arpeggiator can be played in real time so that it is reli­able for live performance.
Enable/Disable button
Show/Hide Controls button
Controls
The following table describes the controls in the Arpeggia­tor:
Control… Description…
Enable/ Disable
Preset Control
Rate Adjusts the relative speed of the arp
Enables/disables the arpeggiator on a given track. This control can be assigned to MIDI RC and modified in real-time during project playback.
You can create and edit arpeggiator presets; all user parameters are stored in the preset.
Arpeggiator settings are included in track patches.
Arpeggiator presets can be saved to a file and exchanged with other users.
Arpeggiator files are stored in a shared directory
sequence by changing all the note durations by a factor of the current tempo. This control can be assigned to MIDI RC and modified in real-time during project playback.
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Octave Range
Latch Latch keeps the arpeggio playing after
Swing Swing is either on or off, as it is with the
Sets the number of octaves through which the arpeggio will play. A value of 1 means that a held chord will only arpeggiate the notes that are being held within the octave from which the notes are being transmitted. A value of 2 means a held chord will arpeggiate for two octaves. The held chord always represents the bass octave, meaning that the other octaves sound in a higher register.
If you specify a range higher than the standard MIDI specifications, the Arpeggiator will repeat the pattern in the highest available octave as necessary.
This control can be assigned to MIDI RC and modified in real-time during project playback.
you let go of the keys. Control: Button; this control can be
assigned to MIDI RC and modified in real-time during project playback.
Editor’s Step mode.
Flam Amount
Hold Chord Mix
Ch MIDI input and output menu—the
If a pattern contains flams, this menu controls how big a difference there is between the attack time of the flam and the note it is attached to.
When 0, simultaneously held notes arpeggiate as single notes. At 50%, simultaneously held notes are heard as a chord in addition to the usual arpeggiated notes, both at equal levels. At 100%, only the held chord is audible.
Control: Knob (0 – 100%); this control can be assigned to MIDI RC and modified in real-time during project playback.
Arpeggiator only affects input data that’s on the MIDI channels listed on this menu, and then the Arpeggiator sends the arpeggiated data out on this channel also. These functions are independent of the Track Inspector’s Send to MIDI Channel menu.
Velocity An offset control that adds whatever
velocity value you select to the velocities of the notes in the pattern.
Gate Controls whether the notes in the
pattern are held to their full value, or are held for shorter or longer durations.
Pitch Offset A transposition control in half-steps, up
or down a maximum of 2 octaves.
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Shape Choosing a shape which specifies the
direction in which currently held notes are to be sequenced.
The Shape selectors behave as a button radio group, and include the following:
•Rhythm
•Forward
Reverse
Forward Circle 1
Reverse Circle 1
Forward Circle 2
Reverse Circle 2
Inward
•Outward
Inward Circle
Outward Circle
As Played
As Played Circle
Random
None ( = implicit rhythm mode)
For a tutorial, see Arpeggiator. Next, see: Loops/Ptns (Patterns) Tab
Loops/Ptns (Patterns) Tab
Replacing the old Patterns Bin is the Loops/Patterns tab. The Loops/Patterns tab is located in the same space as the Editor, just click the “tab” that’s labeled Loops/Ptns to
display it. The Loops/Patterns tab allows you to navigate your computer to show patterns, preview them, and insert them into your project.
The Loops/Patterns tab has three modes:
Explorer mode—this mode displays your patterns and audio loops in Windows Explorer style. Click the Explore button to enter Explorer mode.
Brow s e mode—this mode displays your patterns and audio loops in several columns, divided by type. Click the Browse button to enter Browse mode.
In Project mode—this mode displays the In Use folder, which shows all the patterns that are currently being used in the Arrange pane, and the Not In Use folder, which stores patterns that you have viewed in the Editor or have deleted from the Arrange pane, but are not currently being used in the Arrange pane.
The Loops/Patterns tab also has the following compo­nents:
Create Shortcut button—the Loops/Ptns tab can remember where you browse. Click a folder to make it the current folder, and then click the Create Shortcut button to bookmark the folder.
Stop Preview button—Stops the playback of a file being previewed.
Float/Dock button—you can float or dock the Loops/ Patterns tab along with the Editor.
Delete button—the Delete button deletes the currently selected pattern from the Not In Use or In Use folders.
Delet e Not In Use Patterns butt on—the Delete Not In Use Patterns button clears the Not In Use folder of all unused patterns.
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Loops/Patterns tab
Preview button
Float/Dock button
Free mode—in this mode, the Editor displays a traditional piano-roll style editing surface, which allows any note length. In Free mode, you can draw notes with the mouse, and also do both Step Recording and real-time recording.
Groove clip mode—when you double-click a Groove clip (ACIDized clip) in the Arrange pane, the Editor becomes a Groove clip editor.
Click the Step or Free fields in the Editor menu
to change the Editor to Step
mode, or back to Free mode. Here’s a picture of the Editor:
Next, see: The Editor
The Editor
The Editor is where you create new MIDI patterns (you can also create MIDI patterns by recording in the Track view), edit patterns (including pattern automation), and save pat­terns to your patterns folders. You can also edit Groove clips in the editor.
The Editor has three modes:
Step mode—this mode models a hardware step sequencer, allowing you to create and edit MIDI patterns on a grid. In Step mode, you can draw notes (always of a fixed length) with the mouse and also do Step Recording, but not real-time recording
The Editor has the following controls:
Float/Dock Button
To Float or Dock the Editor:
Click the Float/Dock button that’s in the upper right corner.
Or
Double-click the left border
To Resi ze the Ed itor:
Drag any border or corner.
Note: when the Editor is docked, dragging its upper border changes the size of the Arrange pane.
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Show/Hide Button
Click this button to show or hide the Editor and the Loops/ Ptns tab.
New Pattern Button
Clicking this button creates a new empty pattern, and auto­matically loads the pattern into the Arrange pane at the Now time on the selected track. The new pattern is one measure long by default, but you can change this by using the Options-Default Step Size for Step Sequencer com­mand, together with the Options-Default Step Count for Step Sequencer command. For example, if you chose a default step size of 16th notes, and a default step count of 32 steps, that would create a pattern of two measures in 4/ 4 time.
Pattern Menu
The pattern menu, located the in upper left corner of the Editor, displays the name of the current pattern. You can rename the pattern by double-clicking the pattern name.
Clicking the dropdown button in the pattern menu displays these options:
Open Pattern—opens the Open Pattern dialog to the default directory for patterns. Navigate to the directory you want and select a file to open in the Editor.
Save Pattern As—opens the Export Pattern dialog, enabling you to name and save the pattern to the folder where you store patterns.
Duplicate Pattern—copies the current pattern under a new name, so that any editing you do to the new copy doesn’t affect the original.
Automatically send new patterns to track view—if this option is enabled, every time you click the New Pattern button, Project5 automatically places the new pattern on the highlighted track at the Now Time.
In Use—opens a menu of patterns that are currently in use in the current project.
Not In Use—opens a menu of patterns that have been used in the current project, but were deleted from the Arrange pane.
Send Pattern to Track Button
Click this button to place the pattern that’s currently dis­played in the Editor on the highlighted track at the Now Time.
You can also drag this button to the track and time where you want your pattern to go.
Pattern Preview Button
Click this button to play the pattern that’s currently dis­played in the Editor. The pattern plays back through what­ever instrument is currently selected in the Track view. You can set the time where playback begins in the Editor by double-clicking in the Editor’s Time Ruler, which moves the Edit Marker to the location you double-clicked.
Record Pattern Button
Click this button to record a new pattern by either live or step recording in the Editor.
Click the dropdown arrow on the Record Pattern button to choose recording options. Choose any or all of these three options:
Constant Velocity—when this option is checked, recorded notes are not affected by velocity changes from the MIDI controller. Note velocities are all set to
100.
Overwrite—when this option is checked, current note data is overwritten by new note data.
Step Record—when this option is checked, the recording mode is set to Step Recording. Step Recording means that instead of recording notes that you play at the time the notes were played, Project5 records notes of exactly the same length, one after another, each time you play your MIDI controller, no matter how much time has passed since the last note
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was entered. The note lengths are determined by the Notes menu setting.
Tools
The Editor has three tools to help you create and edit pat­terns.
Select tool Note tool
•The Select tool is an all-purpose tool for selecting data, however you can use the Note tool when you just need to select an individual object without dragging it. Pressing T on your keyboard toggles which tool is active (including the Select tool).
Use the Note t ool to draw notes in a p attern. The note length menu determines the length of the notes you draw.
Use the Automation tool to draw automation in a pattern. Select an automation parameter to draw or edit in the automation edit menu in the Editor.
Automation tool
Automation Menu
The automation menu is just to the right of the Auto tool (Automation tool). Clicking the dropdown arrow on the automation edit menu displays a menu of automation edit­ing options:
Output s—choosing this option displays a menu of parameters that are specific to a particular output of the currently-selected track. If the instrument in the selected track has multiple outputs, the menu will show parameters for each output.
MIDI—choosing this option displays a menu of standard MIDI continuous controllers that affect all the outputs on the selected track.
DXi—choosing this option displays a menu of
parameters that are specific to the instrument that is loaded into the selected track.
Ef fects—choosing this option displays a menu of parameters that are specific to the selected effect on the selected track.
Arpeggiator—choosing this option displays a menu of parameters that control the Arpeggiator on the current track.
For more information, see the online help topic Automa­tion.
Editor Menu
Click the Step or Free fields in the menu to change the Edi­tor to Step mode, or back to Free mode. Also, you can click the left or right arrows in the menu to set the length of the current pattern, or double-click the length field and type a length value. See the online help topics Creating Patterns in Step Mode and Drawing Notes In Free Mode for more information.
This Ptn Only Menus
By default, all copies of a pattern in the Arrange pane are identical except for their MIDI channel and transposition. The Transpose and MIDI Ch menus allow you to change the transposition and MIDI channel of a particular instance of a pattern. Double-click the instance of the pattern where it appears in the Arrange pane to display the instance for editing.
Trans pose menu— th is menu lets you transpose just the current instance of a pattern (the pattern in the Arrange pane that has the black border). The field lists the number of half-steps up (+) or down (-) that the current instance of the pattern is being transposed.
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If you use copies of this pattern in other parts, the Transpose menu is independent for each copy.
Select a pitch offset for the current instance of the pattern. The range is from -127 to +127 for a MIDI pattern or -24 to +24 for a Groove clip. You can double-click the value, type a number, and press Enter if you don’t want to click the up and down arrows. The transposition value is displayed in parenthesis next to the pattern name
MIDI Ch menu—this menu allows you to choose which MIDI channel that the displayed pattern plays back through, and also sets the channel that the Editor’s keyboard display uses when you click the keys. Choosing different MIDI channels for a pattern allows you to access different sounds on different channels of a multi-timbral instrument.
Note: the Track Inspector has a menu for each track or track layer called the Send to MIDI Channel menu. This menu overrides the MIDI channel that you assign to a pattern in the Editor, forcing all patterns on a track or track layer to play on the MIDI channel that’s listed in the Send to MIDI Channel menu. To disable the Send to MIDI Channel menu, set the menu to None.
Notes Menu
Click to select a note length
The Notes menu controls the length of the current step­recorded note, or of notes that you draw with the Notes tool. You can select a new length at any time
Link
Link the Snap resolution setting to the Notes menu setting
The Link button forces the Snap to Grid button resolution and the Notes menu value to be the same. For example, if you change the Notes menu setting then click the Link but­ton, the Snap to Grid resolution will follow the Note Length setting.
Snap to Grid
Snap resolution
Turn Snap to Grid button on/off
In Free mode, the Snap to Grid setting sets the precision at which notes can be entered and edited, and also sets the time interval that the Now Time moves when you double­click in the Editor’s Time Ruler. The Snap to Grid control is not visible in Step mode, because the Snap to Grid is always on in that mode, and is set to whatever duration the Notes menu is set to. A snap resolution of 1/2 means that entered notes and notes you drag and drop in the Editor “snap” to the nearest 1/2 note boundary. The snap resolu­tion in the Editor ranges from measures to 1/128th notes. The default is 1/16th. You can override the snap resolution setting by holding the Shift key while dragging notes. When the Snap to Grid button is disabled, or when you are overriding it, data moves by ticks. Project5 divides each beat into 960 ticks.
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Swing Control
When the Swing Control is on, patterns of consecutive 8th notes, 16th notes, or 32nd notes play back with a swing feel, instead of a straight feel. You control the strength of the swing effect for each project by dragging the Swing control that’s in the Main Control view.
Keyboard Display
The keyboard display, which is on the left side of the Edi­tor, lights up to show what pitches you’re playing on a MIDI keyboard. It also gives you a visual reference for pitches while you’re drawing notes with the Note tool.
Cursor Display
Time Ruler
Tim e Rul er
Measure number
End marker—drag to set pattern length
Readout area
At the very top of the Keyboard Display is the Cursor Dis­play, which shows a readout of the vertical and horizontal coordinates of whatever tool you’re using in the Note pane, both while the tool is moving and while it’s not.
Now Time cursor
The Time Ruler in Free mode shows measure numbers and beat boundaries. The Now Time cursor (vertical white line) moves through the Note pane during playback to show you where the Now Time currently is in your pattern.
In Step mode, the Time Ruler has no measure numbers. See the online help topic The Time Ruler in Step Mode for more information.
Note pane
Note Pane
This is the pane where you display and edit patterns.
Zooming and Scrolling
Y ou can zoom and scroll in all modes of the Editor (see the online help topic Zooming and Scrolling in the Editor).
The Now Time
The Editor has its own Now Time, which is independent of the Now Time in the Arrange pane. The Editor’s Now Time marks the point in a pattern at which playback is taking place, or where playback is currently stopped. The vertical cursor in the Editor is a graphical display of the Editor’s
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Now Time position. You can set the Now Time in the Editor by double-clicking in the Editor’s Time Ruler.
Trans “n” % (in Groove Clip Mode Only)
When you double-click a Groove clip in the Arrange pane, the Editor changes to Groove clip mode, displaying the Groove clip with a series of transient markers. The Trans Detect control senses transients in your audio pattern and assigns a marker at the beginning and end of each tran­sient that it finds. As the you increase the sensitivity (by using larger numbers) smaller transients are detected and the number of markers increases.
Slice Division Menu (in Groove Clip Mode Only)
The Slices Division menu sets the resolution for the cre­ation of markers, or the “slicing” of the looped clip. This menu uses transients or note lengths, so the settings are:
Trans ient Only
Whole
•Half
Quarter
Eighth
Sixteenth
Thirty-second
The automatic markers appear at the note resolutions according to the slider setting. At the eighth note setting, there are eight markers per measure.
This control works well for slicing audio that has more sub­tle changes in volume with few dramatic transients.
The markers in a Groove clip preserve the timing of the audio at that moment. Too few or too many markers can cause unwanted “artifacts” when a Groove clip is stretched.
Restore Markers (in Groove Clip Mode Only)
The Restore Markers tool restores all automatically gener­ated markers to the original position and enables all those that were disabled. Manually created markers remain as is.
Beats in Clip (in Groove Clip Mode Only)
The number of beats in the clip.
Transient Markers (in Groove Clip Mode Only)
Markers
Project5 uses the transient markers in a clip to stretch or shrink the clip to synchronize to different tempos. Transient markers mark the loudest and most characteristic-sound­ing parts of the clip, so Project5 tries to leave these parts of the clip alone as much as possible when adjusting tempo. If you want to move markers, you can drag them to new positions, with or without the Snap to Grid button enabled. You can add new markers by double-clicking in the Time Ruler.
Next, see: Automation Editing in the Track View
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Automation Editin g in the Track View
When you click the Automation tool in the Main Control view, the tracks automatically expand vertically to provide a space to edit track automation. Each track also has a Show/Hide Automation button for more control.
For more information, see: Automation Next, see: Automation Selection
Automation Select io n
Y ou can now use the Select tool to select automation in the Arrange pane. After you select it, you can press the Delete key to delete it, cut or copy it with Ctrl+X or Ctrl+C com­mands, paste it at the Now Time in the current track with the Ctrl+V command, or move it by the Snap to Grid value by pressing the left or right arrow keys. Pressing the up or down arrow moves the selected automation to adjacent tracks.
Next, see: Editing Enhancements
Ctrl-Alt-dragging patterns
Sliding patterns or notes
Scaling velocity
Unlinking p atterns
Groove quantizing See: Transposing Tracks Merging Patterns (Clips) Splitting Patterns Shift-dragging Patterns Ctrl-Alt-dragging Patterns Shifting Events in Time Scaling Velocity Unlinking Patterns Groove Quantizing
Transposing Tracks
Unlike the old SYN.OPS transpose menu, the Transpose menu in the Track Inspector affects both live input and pat­terns. You can transpose whole tracks at a time in this menu by entering the number of half-steps (positive or negative) by which you want to transpose your track.
Editing Enhancements
Project5 continues to add editing enhancements, includ­ing:
Transposing tracks
Merging patterns
Splitting patterns
Shift-dragging patterns
Merging Patterns (Clips)
Y ou can now merge selected audio or MIDI patterns on the same track.
Note: track automation, and slip-edited (cropped) data are not included in the merge.
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To Merge Patterns
1. If you don’t want empty space in the newly formed pattern, move the patterns you want to merge so that their borders line up back to front.
2. Select the patterns (Ctrl-click each one). Selected patterns appear darker than unselected patterns.
3. Right-click one of the selected patterns and choose Combine Selected Clips from the popup menu.
Note: the terms “patterns” and “clips” are used interchangeably in Project5.
Project5 creates a new pattern out of the selected pat­terns.
Splitting Patterns
You can now split audio or MIDI patterns in the Arrange pane. Splitting a pattern creates two slip-edited sections of the same pattern. Both patterns contain the same data and are still the same pattern, but only the data that appears on the pattern sounds.
Note: the terms “patterns” and “clips” are used inter­changeably in Project5.
To Split Patterns
1. Move the Now Time to the place where you want to split the patterns.
2. If you want to split multiple patterns on multiple tracks, move any patterns you want to split so that the Now Time cursor lies across the places where you want to split the patterns.
3. Select the patterns you want to split.
4. Right-click a selected pattern and choose Split Selected Clips from the popup menu.
Shift-dragging Patterns
When you drag patterns from one track to another, holding the Shift key while you drag keeps the patterns at their original time location.
Ctrl-Alt-dragging Patterns
Ctrl-Alt-dragging patterns creates independent copies of the dragged patterns in both the Arrange pane and the Groove Matrix, instead of creating new instances of the same patterns.
Shifting Events in Time
The Process-Slide command opens the Slide dialog box, which allows you to move selected MIDI notes or automa­tion (not track automation) forward or backward in time.
Note1: the Process-Slide command moves selected MIDI data, but does not move the pattern that the data occupies. After you slide your MIDI data, you may need to lengthen the boundaries of the pattern that the data is in to see and hear the data.
Note 2: this command is intended for MIDI pattern data only. However, some Groove clips created in earlier ver­sions of Project5 may contain MIDI data that will respond to this command.
To Shift Events in Time
1. Select the notes or patterns you want to shift.
2. Choose Process-Slide to display the Slide dialog box.
3. Enter the number of measures, ticks, seconds, or frames to slide. Enter a negative number to shift material earlier. Note that you cannot slide any event earlier than 1:01:000. For example, if the current selection starts at 2:01:000, you cannot slide events earlier by more than one measure.
4. Click OK when you are done.
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Project5 shifts the selected events.
Scaling Velocity
This feature creates a smooth velocity transition from the beginning of a selection to the end.
Note: this command is intended for MIDI pattern data only . However, some Groove clips created in earlier versions of Project5 may contain MIDI data that will respond to this command.
To Scale Velocity
1. Make sure the patterns in the Arrange pane, or the notes in the Editor are selected.
2. Use the Process-Scale Velocity command. The Scale Velocity dialog opens.
3. Fill in beginning and ending values for the selected notes or patterns. If you decide to use percentages instead of actual values, click the Percentages checkbox first.
4. Click OK.
Project5 scales the velocity values of the selected patterns or notes. If you selected multiple patterns, the beginning of a pattern gets the beginning velocity value that you chose, and the end of the pattern gets the ending value.
Unlinking Patterns
You can now unlink instances of a pattern, making inde­pendent copies.
Note: the terms “patterns” and “clips” are used inter­changeably in Project5.
To Unlink Patterns
1. Select the copies of a pattern that you want to unlink.
2. Use the Edit-Unlink Selected Clips command.
Project5 unlinks the selected patterns, and edits their names.
Groove Quantizing
Groove quantizing changes the timing of selected notes to resemble the timing of another group of selected notes, which is referred to as a groove.
Note: commands from Project5’s Process menu are intended for MIDI pattern data only. However, some Groove clips created in earlier versions of Project5 may contain MIDI data that will respond to these commands.
To Use the Groove Quantize Command
1. Select the pattern or group of notes you want to quantize.
2. Choose Process-Groove Quantize to display the Groove Quantize dialog box.
3. Choose a groove file from the Groove File field.
4. Choose a groove pattern from the Groove Pattern field.
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5. Use the following fields to configure your pattern:
Setting… What to do…
Resolution Choose a note size or enter the
Window Sensitivity
If Outside Window
Only Note Events
Strength Use the sliders or enter values for
6. Click OK when you are done. Project5 quantizes the selected data. You can use Undo to
restore the material to its original state.
number of clock ticks Enter the window sensitivity value
(percentage) Choose what should happen to
events outside the window Check to prevent MIDI controller,
aftertouch, and xRPN data from being adjusted
Note strength, Duration strength, and Velocity strength
Show Waveform or MIDI Notes on Patterns
Project5 now displays MIDI patterns and audio patterns with distinctive markings:
MIDI patt erns show MIDI notes
Tap Tempo
You can set the tempo in Project5 by clicking the T ap but­ton that’s in the Main Control view. Jus t click the button at the playback speed that you want your project to use. You can also click the Tap button by Remote Control--right-click the Tap button and choose MIDI Remote Control from the context menu, and assign a MIDI note or controller to the Tap button.
Click here
Using the Groove Matrix
A groove in Project5 is a collection of one or more patterns stacked vertically in the Groove Matrix, one pattern per track. Each groove lasts as long as the longest pattern in that particular groove. The shorter patterns in a groove repeat until the longest pattern in that groove finishes (by default, but you can change this). Each column in the Groove Matrix is made up of cells, which are just pattern holders, one per track. You can drag one pattern into each cell, or leave the cell empty.
By default, you can play one groove at a time, starting each groove by clicking its header, or by triggering the groove with remote control.
You can record your grooves in the Arrange pane.
Audio patterns show audio waveforms
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Groove Matrix
Cell with pattern
Cell header
Empty cell
Arm Groove Matrix for recording
Groove headers
Trigger Snapper menu
Global Track Override button
Groove Matrix scrollbar
Individual Track Override buttons
Reset playback state and selection of all cells
Drag a pattern to a different cell, or a group of selected patterns to different cells.
To Select Patterns in Cells
Select a pattern by clicking its cell header, or select multiple patterns by Ctrl-clicking their cell headers
Patterns display a green outline when they are selected.
To Deselect a Pattern in a Cell
Ctrl-click the cell header.
To Deselect All Patterns in Cells
Click inside of an empty cell, or click the Reset Cells button
To Scroll the Groove Matrix
Drag the horizontal scrollbar that’s at the bottom of the Groove Matrix.
For more informaiton, see: Groove Playback Cell Playback Editing Grooves Recording Grooves
To Show or Hide the Groove Matrix
Cli ck the Show/Hide Groove Matrix button .
To Add a Pattern to a Cell
Drag a pattern from the Loops/Patterns tab or from the Arrange pane to the desired cell.
To Remove Patterns from Cells
Select a cell by clicking its header , or select multiple cells by Ctrl-clicking their headers; then press the Delete key to remove the patterns from the selected cells.
Or
Groove Playback
By default, grooves repeat themselves until another groove starts to play (you can change the default behav­ior). Grooves also play back simultaneously with patterns in the Arrange pane, unless you enable the global Track Override button (each track also has its own Track Over­ride button). If you enable the global Track Override but­ton, only the Groove Matrix sounds if there are patterns in the Arrange pane that would sound at the same time. Besides playing grooves, you can audition individual or multiple cells. You can trigger grooves and cells from a MIDI controller if you want.
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To Play a Groove
Click the groove header.
All the patterns in the groove start playing, and all the cells in the groove turn green to show that they are selected for playback. Each cell that’s playing back displays a progress bar to show what part of the cell’s pattern is playing at any given time.
To Set the Time Lag Before a Groove or Cell Starts Playing
In the Trigger Snapper menu (it’s at the bottom of the Groove Matrix, just right of the Arm button), choose one of the available options.
Now, when you trigger (play) a groove or cell, playback starts after the amount of time you chose in the Trigger Snapper menu.
To Play Multiple Grooves Simultaneously
Ctrl-cli ck the groove header on each groove you want to play.
To Pause or Resume Playback of all Currently­playing Grooves and Cells
Press the Spacebar.
Starting or stopping playback with the Spacebar maintains the playback selection of all currently-playing grooves and cells.
To Stop Playing a Groove
Click the groove header.
Clicking a groove header stops the groove from playing back, and removes the groove from playback selection.
To Trigger a Groove or Cell with Remote Control
1. If you want to trigger a groove, right-click the groove header and select MIDI Remote Control to open the MIDI Remote Control dialog.
2. If you want to trigger a cell, right-click the cell header and select MIDI Remote Control to open the MIDI Remote Control dialog.
3. Click the Learn button, and then move the MIDI key or control you want to use to trigger the groove or cell.
4. Click the Stop Learning button, and click OK to close the dialog.
Now when you press the MIDI key or control you selected, the groove or cell starts to play.
T o Retrigge r Grooves from the Beginning
Right -cli ck an empty place in the Groove Matrix and choose Trigger = Play/Retrigger from the popup menu.
By default, retriggering a groove stops playback of the groove. However, if you choose the above option, when you retrigger a groove, the groove will start playing from the beginning of the groove, after the amount of time listed in the Trigger Snapper menu.
If you’re playing multiple grooves, retriggering a groove stops other grooves from playing back. if you want other groove to keep playing, retrigger grooves by Ctrl-clicking instead of just clicking.
To Mute or Unmute the Arrange Pane or Groove Matrix
If you want groove patterns on a certain track to override the Arrange pane (mute the Arrange pane while that tracks’s groove patterns play), click that track’s Track Override button so that the button arrow points at the Groove Matrix.
If you want patterns on a certain track in the Arrange pane to override the same track in the Groove Matrix, click that track’s Track Override button so that the button arrow points at the Arrange pane.
If you want a certain track’s patterns in both the
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Arrange pane and the Groove Matrix to sound, Alt­click that track’s Track Override button so that the button arrow points both directions.
I f you want all patterns in the Groove Matrix to override the Arrange pane when any Groove Matrix patterns play, click the Groove Matrix’s Global Track Override button so that the arrow points at the Groove Matrix.
I f you want all patterns in the Arrange pane to override the Groove Matrix, click the Groove Matrix’s Global Track Override button so that the arrow points at the Arrange pane.
If you want both the Arrange pane and the Groove Matrix to sound, Alt-click the Groove Matrix’s Global Track Override button so that the arrow points in both directions.
See Cell Playback.
Cell Playback
You can play individual or multiple cells whether grooves are playing or not.
To Set the Time Lag Before a Groove or Cell Starts Playing
I n the Trigger Snapper menu, choose one of the available options.
When you trigger (play) a groove or cell, playback starts after the amount of time that’s selected in the Trigger Snapper menu.
To Play One or More Cells
Click each cell in the lower part of the cell where the pattern name is. You can only play one cell per track at the same time unless you Ctrl-click (see next procedure).
While a cell plays, the cell turns green to show that the cell is selected for playback, and the cell displays a progress
bar that shows what part of the cell is playing at any given time.
To Play Multiple Cells on the Same Track
Ctrl-click each cell in the lower part of the cell where the pattern name is.
To Play a Cell in Sync with the Song
1. Right-click the cell header and choose Play In Time With Song from the popup menu.
Project5 displays the clock icon on the cell.
2. Play the cell.
Using this option starts the cell playing after the Trigger Snapper interval passes, and in sync with the Now Time in your project. It’s as if the cell’s pattern was repeated throughout the song and you unmuted the pattern at a cer­tain point.
To Pause or Resume Playback of all Currently­playing Grooves and Cells
Press the Spacebar.
Starting or stopping playback with the Spacebar maintains the playback selection of all currently-playing grooves and cells.
To Stop Playing One or More Cells
Click each cell in the lower part of the cell where the pattern name is.
Stopping playback with this method stops the cell from playing back, and removes the cell from playback selec­tion.
To Trigger a Groove or Cell with Remote Control
1. If you want to trigger a groove, right-click the groove header and choose MIDI Remote Control from the popup menu to open the MIDI Remote Control dialog.
2. If you want to trigger a cell, right-click the cell header to open the MIDI Remote Control dialog.
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3. In the MIDI Remote Control dialog, click the Learn button, and then move the MIDI key or control you want to use to trigger the groove or cell.
4. Click the Stop Learning button, and click OK to close the dialog.
Now when you press the MIDI key or control you selected, the Groove or cell starts to play.
To Cause a Cell to Play Just Once Without Repeating
Right-click the cell and choose One-shot from the popup menu.
Project5 displays the One-shot icon on the cell that you right-clicked.
To Retrigger Cells from the Beginning
Right -click an empty place in the Groove Matrix and choose Trigger = Play/Retrigger from the popup menu.
By default, retriggering a cell stops playback of the cell. However, if you choose the above option, when you retrig­ger a cell, the cell will start playing from the beginning of the cell, after the amount of time listed in the Trigger Snap­per menu.
Note 1: the cell’s Play In Time With Song option over- rides the retriggering option.
Note 2: if you’re playing more than one cell on a track, retriggering a cell stops other cells on the same track from playing back.
To Remove All Cells from Playback Selection
Click the Reset All Cells button.
See Editing Grooves.
Editing Grooves
You can drag patterns from the Loops/Patterns tab or the Arrange pane to cells, you can also drag patterns from one cell to another, and use standard cut/copy/paste com­mands.
To Rename a Groove
Right -cli ck a groove header, choose Rename Groove from the popup menu, and press Enter.
To Change the Width of Cells
Right -cli ck an empty cell, and select Cells Width­[small, normal, or large] from the popup menu.
Project5 changes the width of all the cells.
To Remove All Patterns from a Groove
Right-click the groove header, and select Clear Groove from the popup menu.
To Remove a Groove
Right-click the groove header, and select Remove Groove from the popup menu.
Project5 removes the groove, and moves any grooves that are to the right of the groove to the left.
To Insert a Groove
Right-click a groove header, and select Insert Groove from the popup menu.
Project5 inserts an empty groove to the left of the groove you right-clicked.
To Select Cells
Select a cell by clicking the cell header, or select multiple cells by Ctrl-clicking their cell headers.
Cells display a green outline when they are selected. You can also drag around a group of cells that you want to select.
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To Play Only Selected Cells
Shift-click the lower part of one of the selected cells where the pattern name is.
To Remove Specific Patterns from Cells
Select a pattern by clicking its header, or select multiple patterns by Ctrl-clicking their headers; then press the Delete key.
Or
Drag a pattern to a different cell, or a group of selected patterns to different cells.
To De-select a Pattern in a Cell
Ctrl-click the cell header.
To De-select All Patterns in Cells
Click inside of an empty cell. Or
Click the Reset All Cells button .
To Copy or Cut Patterns from Cells
Select the patterns you want to copy or cut, and use the Ctrl+C or Ctrl+X command, respectively.
Or
Copy and paste a pattern or a group of selected patterns to a new cell or cells by Ctrl-dragging the pattern(s).
Tip: If you Alt-Ctrl-drag, you create independent copies of the dragged patterns.
To Paste Patterns into Cells
1. Click inside of an empty cell.
2. Use the Ctrl+V command.
Project5 pastes the cell data from the clipboard into the Groove Matrix, starting at the cell you clicked, and main­taining the same pattern of filled cells that you copied.
To Reorder Grooves
Drag the groove header to move the groove to a new place in line.
See Recording Grooves.
Recording Grooves
You can record the output of the Groove Matrix on the same tracks that each filled cell in the Groove Matrix uses. If there are already patterns in the tracks you’re recording to, the pre-existing patterns are not overwritten.
Audio patterns in the Groove Matrix record as audio pat­terns in the Arrange pane, and MIDI patterns record as MIDI patterns.
To Record Grooves
1. Set the triggering time lag in the Trigger Snapper.
2. If you want some or all tracks in the Groove Matrix to override the Arrange pane, click the appropriate Override buttons in the Groove Matrix.
3. Click the Groove Matrix’s Arm button to enable it.
4. Move the Now Time to where you want to start recording.
5. Click a groove header to start playback. Project5 starts recording.
6. Trigger other grooves and/or cells when you want them to start playing.
7. Click the Stop button or press the S pacebar when you want to stop recording.
Project5 records the output of each cell into the same track the cell occupies. To erase your recording, press Ctrl+Z.
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Track Layers
ReWire Hosting
The new track layer feature lets you drag overlapping pat­terns into separate lanes in a track so you can easily see and edit the patterns. Lanes look like new tracks, and have a track number that increases by 0.1 every time you create a new lane. Each new lane that you add to a track is con­trolled by the same volume and pan controls as the original track, but each lane has its own mute, solo, and arm con­trols. Y ou can display and edit different automation param­eters in separate lanes, but the parameters apply to all the lanes (it’s still only one track). On MIDI tracks, you can use different MFX (MIDI effects), and a different program/chan­nel combination on each lane.
Note 1: an original track and all of its track lanes use the same output on a multi-output instrument.
Note 2: you can only patch Project5’s Arpeggiator into an original track, but the Arpeggiator affects all lanes of the track.
To Add Lanes to a Track
1. Right-click the track name, and choose Create Layer from the popup menu.
Project5 creates a new track lane.
2. Drag overlapping patterns to the new lane. If you have more than two layers of patterns, repeat step 1 to create extra lanes, and drag the remaining overlapping patterns to the new lane.
You can rename any of the new lanes if you want. To add more lanes, right-click any of the lanes and choose Create Layer from the popup menu.
To Remove a Lane from a Track
Right-click the lane, and choose Delete from the popup menu.
Project5 can now function as either a ReWire host or cli­ent.
For more information, see the ReWire topic in the online help.
New Audio Features
New audio features include audio recording, audio play­back from disk (no size limit on clips), input monitoring, freezing tracks, Groove clip (ACIDized clip) editing and export, and per-project audio folders to store each project’s recorded audio. Project5 Version 2 lets you record and play back audio in several forms. You can use Groove clips which follow your project’s tempo, or standard audio wave files which are streamed off your hard disk.
Let’s look at the different types of audio files and where they are stored.
See: Audio Types
Audio Types
There are two types of audio files which you can use in Project5: wave files and Groove clips (ACIDized wave files). Wave files are standard Windows audio files while Groove clips are special files that “know” their pitch and tempo and can adjust to your project accordingly. Groove clips are stored in RAM. Wave files are streamed off your hard disk.
See: Loading Audio Patterns Recording Audio Audio Folders
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Audio Fold ers
Each project has its own audio folder . When you save your project, it creates a folder with your project’s name in the same directory as the project. The audio folder is the same as the project name plus the word Audio at the end. For example, a project called My Project would create an audio folder called My Project Audio. When you back up or move a project, make sure you include the project’s audio folder.
See: Loading Audio Patterns Recording Audio
Loading Audio Patterns
Use the following procedure to load an audio pattern into Project5.
To Load a Groove Clip or Wave File
1. Use the Loops/Patterns tab to navigate to the folder where your audio clips (patterns) are stored.
2. If you want, click the Play button that’s on the left side of the audio clip name to preview the clip.
3. Drag the clip from the Loops/Patterns tab into the Arrange pane at the place and time where you want the clip to be.
To Import a Groove Clip or Wave File
1. Select the track that you want to load the clip into.
2. Move the Now Time to the place where you want to load the clip.
3. Use the File-Import command to open the Import dialog, and navigate to the folder where the desired audio pattern is stored.
4. Select the pattern. If the pattern is not ACIDized and you want it to be, click the Convert Audio to Groove Clip option in the dialog.
5. Click OK.
Project5 imports the clip to the time and track you chose, and displays the clip in the Editor.
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See: Recording Audio Audio Folders
Recording Audio
In addition to importing audio clips and Groove clips, you can record your own audio tracks in Project5.
See: Choosing a Sound Card Input
Choosing a Sound Card Input
You need to choose a sound card input for recording.
To Choose a Sound Card Input
1. Open the Audio Options dialog by using the Options­Audio command.
2. In the Select Input Channel field, choose the sound card input you want to record into. Click OK.
To Connect an Instrument
Plug your instrument or microphone into the audio input you selected (or plug your pre-amp or mixer into that input, if your instrument or mic is connected to a pre-amp or mixer).
See: Input Monitoring
Input Monitoring
Input monitoring lets you hear any effects you have associ­ated with the track. It also lets you see an output meter for the track.
To Check Levels
1. In an audio track, click the Arm button so that it’s enabled (red), and also click the track’s Input Monitor
button so that it’s enabled.
2. Play your instrument and observe the meter in the armed track. Use your sound card’s software mixer (or hardware controls, if it has them) to adjust the input volume so that the meter almost peaks when you play the loudest volume that you plan to record.
See: Starting to Record
Starting to Record
Once you have set up your track and inputs for recording, you are ready go.
To Record Audio
1. Select the track and the Now Time where you want the recording to appear in the Track pane.
2. If you want to hear the Metronome while you’re recording, click the Metronome button in the Main Control view to enable it (it turns blue when enabled).
3. If you want to hear a count-in before you record, use the Tr ansport-Cou nt-in On/Of f command. When the command is enabled, a checkmark appears next to the command.
4. To set the number of beats in the count-in, use the Options-Metronome command to open the Metronome Properties dialog, choose a count-in duration in the Count in # of Beats field, and click OK.
5. Select an audio input from these options in the track strip’s input menu: Stereo, Left, Right, or None. Select None if you want to record automation on the track without recording audio data at the same time.
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6. Click the Record button to start recording, and play your instrument. If audio data is successfully being recorded, Project5
displays a red bar graph in the area of the track where audio data is being recorded. Recording automation data only does not generate the bar graph.
7. Press the Spacebar to stop recording.
Project5 displays your recorded data in the audio track. Rewind and play back what you recorded. You can press Ctrl+Z to erase what you recorded if you’re not satisfied.
When you save your project, Project5 stores the record ed audio in the project’s own audio folder, which is called “(name of project) Audio,” and is located in the same folder that the project file is stored in. When you back up your project on another disk, make sure that you copy both the project file and its associated audio folder.
Note: if you want to record automation on the track without recording audio data at the same time, select None in the track’s audio input menu.
Working With Groove Clips
In Project5, you can import two kinds of audio files: Groove clips (ACIDized clips), and Wave files. Groove clips change their tempo to the project tempo when you import them; Wave files do not. You can transpose Groove clips in the Editor pane (see second procedure, following).
Audio files play back on audio tracks. If you create an audio track and select it, importing an audio file brings the imported file to the selected audio track. If you haven’t cre­ated any audio tracks, Project5 will automatically create one the first time you drag an audio file from the Loops/ Patterns tab into the project. You can copy and move audio files, and edit pattern length and some kinds of automation
in the Editor pane. You can drag audio patterns directly from the Loops/Patterns tab to the Arrange pane, and also preview one or more at the same time (see Loading Pat­terns).
To Insert an Audio Track
Right -cli ck an empty area of the Track pane, and choose Insert-Audio Track from the popup menu.
The audio track appears in the Track pane.
To Transpose a Groove Clip
1. In the Arrange pane, double-click the Groove clip to both display it in the Editor and make it the active instance of this pattern. The pattern has a black outline in the Arrange pane when the pattern is the active instance.
2. In the Editor pane’s Transpose menu, use the up and down arrows to choose the number of half-steps to transpose the Groove clip by.
This transposes just this one instance of the Groove clip. All copies of an audio pattern are identical except for their Transpose value. Now, wherever this one instance of the Groove clip appears in the Arrange pane, it will display a plus or minus number on it to show its Transpose level.
Y ou can also just select a p attern in the Arrange pane, and press the + or - keys on your keyboard’s Num Pad to trans­pose the pattern.
To Make an Audio Clip a Groove Clip
1. Right-click on the clip in the Arrange pane.
2. Select Groove-clip Looping from the menu that appears.
When you display a Groove clip in the Editor, the name of the Groove clip reads “(Grooved)” when the clip’s looping feature is turned on.
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To Export a Groove Clip (ACIDized Wave File)
1. Double-click the clip in the Arrange pane to open the clip in the Editor.
2. In the pattern menu, click the dropdown arrow and select Export Loop to WAV File from the menu that appears (this option is greyed-out if the clip is not a Groove clip).
3. In the Save Pattern dialog, type a name for the Groove clip, choose a folder to store it in, and click Save to close the dialog.
Project5 exports your file as an ACID-compatible wave file.
To Set the Number of Beats in a Groove Clip
Find the pattern length menu that’s in the top right corner of the Editor, and click the left arrow to reduce the number of beats or the right arrow to increase the number of beats.
To Send a Groove Clip to the Arrange Pane
1. Select the Track in which you want the clip to appear.
2. Select the time at which you want the clip to appear in the Track pane.
3. Click the Send button .
Instead of selecting a track and time location, you can just drag the Send button to the place where you want the pat­tern to be.
See also: Groove Clip Editor Pane Controls Patterns: Loading, Arranging, and Editing
Groove Clip Editor P ane Controls
The following is a list of Groove clip controls in the Editor pane, followed by a description:
Send
Creates an instance of the current Groove clip in the Track pane. The clip appears at the Now time on the selected track.
Preview Loops
Plays the current loop repeatedly. Use the Stop Preview control to stop playback.
Stop Preview
Stops loop preview playback.
Record
Begins recording. What you record is determined by the setting in the dropdown menu to the right.
Select
Use the Select tool to move markers in the Markers bar.
Draw Automation
Use to draw automation data in a Groove clip.
Automation Parameters
Select the automation you want to draw in your Groove clip.
Clip Duration
Adjust the length of the clip. This is an alternative to drag­ging the clip end marker.
Trans Detec t (%)
The Trans Detect control senses transients in your audio clip and assigns a marker at the beginning and end of each one it finds. As the you increase the sensitivity (by using larger numbers) smaller transients are detected and the number of markers increases.
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Slice Division Menu
The Slice Division menu sets the resolution for the creation of markers, or the “slicing” of the looped clip. This menu uses note lengths, so the settings are:
Whole notes
Half notes
Quarter notes
Eighth notes
Sixteenth notes
Thirty-second notes
The automatic markers appear at the note resolutions according to the slider setting. At the eighth note setting, there are eight markers per measure.
This control works well for slicing audio that has more sub­tle changes in volume with few dramatic transients.
The markers in a loop clip preserve the timing of the audio at that moment. Too few or too many markers can cause unwanted “artifacts” when a loop clip is stretched.
Restore Markers
The Restore Markers tool restores all automatically gener­ated markers to the original position and enables all those that were disabled. Manually created markers remain as is.
Beats in Clip
The number of beats in the clip.
Snap to Grid
Snap resolution
Page through resolution options
Turn Snap to Grid button on/off
The Snap to Grid button turns the Snap to Grid on or off. The Snap Resolution control sets the Snap to Grid resolu­tion.
Clip Transpose
Raise or lower the pitch of the clip by half-steps.
Freeze
The Freeze Track command preserves all of the instru­ment and effect settings for the track by rendering the track, essentially mixing the track down temporarily into an audio pattern, and disabling the track’s instrument and effects. This has several benefits. Frozen tracks use much less of your CPU, giving you the potential to add more instruments and effects to your project. The patterns in a frozen track can’t be edited, eliminating the possibility of accidentally altering them.
The following track parameters can be edited in a frozen track:
•Volume
•Pan
Aux Send
Phase Invert
Output When you freeze a track, any effects that the track uses
frequently need some extra time at the end of the track to finish. You can set the amount of extra time that Project5 adds to a frozen track by using the Options-Freeze Tail
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Duration command, and entering the amount of extra time you want.
To Freeze a Track
1. Right-click on the track (directly on to of the track name or above the volume or pan controls).
2. From the menu that appears, select Freeze Track.
The track is mixed down, and appears greyed-out.
Note: if you freeze a ReWire track, Project5 only mixes down audio on the part(s) of the track where there are pat­terns.
To Unfreeze a Track
1. Right-click on the track (directly on to of the track name or above the volume or pan controls).
2. From the menu that appears, select Unfreeze Track.
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De vice Chains, Instruments, and
Effects
Project5 refers to software synthesizers as instruments. Instead of loading an instrument and then adding an effect to the instrument, in Project5 you can load a device chain instead (formerly known as a Project5 patch). A device chain is made up of an instrument, any effects that were loaded with the instrument when the device chain was saved, the parameter settings of the instrument and effects, and remote control settings for the instrument and effects. When you change anything about a device chain, you can save your changes to that device chain so that you can use the same device chain in other projects. If you save a project without saving any device chains, the changes you make to device chains in that project are only available in that project.
With Project5 you can play and layer as many instruments as your computer can handle. You can play them all at the same time, using different effects on each one if you like, trigger each one independently with recorded MIDI data, split your keyboards by range and velocity, and transpose MIDI data from either live playback or from patterns. Project5 uses instruments that conform to the DXi plug-in standard, but includes a special adapter that allows you to use VST instruments and plug-in effects also.
In Project5, each instrument gets its own track, with con­trols for volume, pan, width, mute, solo, arm, and output (for multi-output instruments). You can choose what MIDI channel and port an instrument responds to, opening up the possibility of using several controllers on different MIDI interfaces at the same time. You can add extra lanes to a track, and use different MIDI channels on each lane to trig­ger different sounds on multi-timbral instruments for live keyboard playback and/or patterns in the Arrange pane. Only your computer’s processing power limits the number of instruments you can use.
The Device Browser appears when you click the Add New Instrument Track button that’s in the Add Track section of the Main Control view. Use the Device Browser to load either a device chain or an instrument into a new track.
You can change or delete the instrument and effect(s) in a device chain if you want.
See: Inserting Tracks, Instruments, and Device Chains Loading, Editing, and Saving Device Chains Layering Instruments for Real-time Playback Using VST instruments and Effects Using the Arpeggiator
Inserting Tracks, Instruments, and Device Chains
There are two types of tracks in Project5: instrument tracks and audio tracks. Each instrument gets its own track: one instrument = one track; one track = one instrument. MIDI patterns play back through instrument tracks, and audio data plays back through audio tracks.
T o Inser t an Instrum ent or Device Ch ain and a New Track
1. In the Main Control view, click the right button in the Add track section:
Click here
The Device Browser appears.
2. At the top of the browser, click either the Device Chains button if you want to load an instrument and effects, or click the DXi and VST Instruments button if you want to add only an instrument.
3. Choose an instrument or device chain from the menu, or from the Most Recently Used list that appears in the upper right corner of the Device Browser (a numbered list appears if you’ve inserted at least one instrument into this project).
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Project5 inserts the instrument or device chain that you chose into the new track.
Play your MIDI controller and listen to the instrument. Notice that the volume meter on the instrument’s track lights up when you play the instrument. You can adjust the instrument’s track controls to change volume, pan, etc.
Another way to insert an instrument is to right-click in the Track pane, select Insert Instrument-(name of instru-
ment) from the popup menu, or select Insert Instrument­Insert from Device Chain-(name of device chain) if you
want to add an instrument and related effects.
To Insert an Audio Track
In the Main Control view, click the left button in the Add track section:
Or
Right-cli ck in an empty area of the Track pane, select Insert Audio Track from the popup menu.
Project5 adds an audio track below the last track. See also: Multiple Outputs
Click here
To Clone an Instrument Track
Right-click the controls of the instrument track you want to clone, and choose Clone Instrument from the popup menu.
Or
Click the controls of the instrument track you want to clone, and use the Edit-Clone Instrument command.
Note: cloning an instrument and track does not clone the patterns that the track contains.
To Transpose an Instrument and Track
In the Track Inspector, drag the the Transpose menu
to the left or right by the number of half-steps (positive or negative) by which you want to transpose your track.
To Replace an Instrument in an Existing Track
Right-click the controls of an existing track, and choose Replace Instrument-[name of the instrument you want].
To Replace a Device Chain in an Existing Track
Right-click the controls of an existing track, and choose Replace Instrument and then Replace from Device Chain on the popup menu, and select the name of the device chain you want to insert.
To Rename a Track
Double-click the name of the track, type a new name, and press Enter.
To Delete a Track
Right-click the track’s name or number, and choose Delete from the popup menu.
To Unmute, Unsolo, or Disarm All Instruments
In the Main Control view, click the master mute button, the master solo button, or the master arm button so that the appropriate button is not lit.
Main Control view (left side) master arm, mute, and solo buttons
Master arm, mute, solo
The master mute button lights up whenever any instru­ment’s mute button is lit. The master solo button lights up whenever any instrument’s solo button is lit, and the mas­ter arm button lights up whenever any instrument’s arm
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button is lit. Turning any of these master buttons off turns off all buttons of the same kind that are on individual instru­ment tracks.
To Change the Order of Tracks
Drag the track name of t he track you want t o move to the location where you want it.
Multiple Outputs
If the instrument you inserted has multiple outputs (Cake­walk TTS-1 is a multi-output instrument), Project5 shows what output the track controls apply to in the output menu that’s located just left of the volume slider in each track, and in the Track Inspector just below the Bank/Patch menu. Each track has as many sets of track controls as its instrument has outputs. For multi-output instruments, use each instrument’s property page to route specific sounds or MIDI channels through specific outputs. You can use separate effects on each output. Remember though, that effects use a lot of your computer’s processing power. If two or more outputs can use the same effect, consider inserting the effect into an aux bus, and sending each out­put’s signal through that bus.
Show Instrument button
Output menu or Track 3
Note: to use extra outputs on an instrument, you must enable each extra output. Only the first output is enabled by default to conserve memory.
To Enable All Extra Outputs for an Instrument
Right-click the track name in the Track pane, and under Bypass, select Enable All Outputs (the checkmarks show what outputs are NOT enabled).
To Enable Individual Outputs for an Instrument
In the output menu of an instrument track, drag the displayed number up or down to display the desired output number. When the desired number appears, double-click the number so that it is not grey.
Or
Right-click the track name in the Track pane, and under Bypass, select the output you want to enable (the checkmarks show what outputs are NOT enabled).
Or
Click the Track Inspec tor’s output menu, and under Bypass, select the output you want to enable (the checkmarks show what outputs are NOT enabled).
To Display the Track Controls for a Specific Output
In the output menu of an instrument track, drag the displayed number up or down to display the desired output number.
Or
Right-click the track name in the Track pane, and under Active Output, select the output whose controls you want to display (the checkmark shows what output is displayed).
To Send Specific MIDI Channels or Sounds Through Specific Output s
1. Open an instrument’s property page by clicking its Show Instrument button that’s just left of the track’s mute button.
2. Use the instrument’s property page to route specific MIDI channels to specific outputs. Each property page is unique to the instrument. You may have to read the instrument’s documentation to find the controls for this function.
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See: Loading, Editing, and Saving Device Chains
Loading, Editing, and Saving Device Chains
A device chain is made up of an instrument, any MIDI and audio effects that were loaded with the instrument when the device chain was saved, the parameter settings for the instrument and effects, and any remote control settings for the instrument and effects. Use the Device Browser to load device chains. The Device Browser appears when you click the Add Instrument Track button in the Add Track sec­tion, or when you click the device chain menu in the Track Inspector.
You can change device chains rapidly while playback con­tinues. This lets you quickly try out sounds for a particular pattern.
Device chain menu in the Track Inspector
See: Loading Device Chains
Loading Device Chains
The Device Browser lets you see your stored device chains, and load them into new or pre-existing tracks. You can open the Device Browser from either the Add track section of the Main Control view, or from the Track Inspec­tor. If you open the Device Browser from the Track Inspec­tor, clicking the name of a device chain in the Device Browser loads that device chain into the currently-selected track. If you open the Device Browser from the Add track section, clicking the name of a device chain in the Device Browser loads that device chain into a new track.
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Device Browser
Most Recently Used list
Note: if you’ve been editing a device chain and you then load another device chain without saving the device chain you were working with, you can get back to the previous device chain by using the Edit-Undo command (or press- ing Ctrl+Z). You can use this command repeatedly (press Ctrl+Z multiple times) to go back to any edit you’ve done since you opened Project5, up to the default limit of 64 edits.
T o Load a Device Ch ain into a Pre-existing Trac k
1. Select the track whose instrument or device chain you want to replace.
2. In the Track Inspector, click the dropdown arrow in the device chain menu to open the Device Browser.
Device chain menu in the Track Inspector
3. In the Device Browser, choose the instrument or device chain that you want to load.
Project5 loads the selected instrument or device chain into the selected track.
To Insert a Device Chain and a New Track
1. In the Main Control view, click the right button in the Add track section:
Click here
The Device Browser appears.
2. At the top of the browser, click either the Device Chains button if you want to load an instrument and effects, or click the DXi and VST Instruments button if you want to add only an instrument.
3. Choose an instrument or device chain from the menu, or from the Most Recently Used list that appears in the upper right corner of the Device Browser.
Project5 inserts the instrument or device chain that you chose into the new track.
To add, replace, or delete instruments and effects, or change their parameters, see Changing Instruments and Effects, and Controlling Device Chain Parameters.
Changing Instruments and Effects
In the Track Inspector, the effect modules and instrument module appear in vertical order illustrating the signal flow: MIDI effects are first in the chain and appear at the top of the Track Inspector. Next comes the instrument, and then come the audio effects. You can change the order of the MIDI and audio effects in their respective areas. The instrument module stays between the MIDI effects and the audio effects.
Use the following procedures to add and delete instru­ments and effects, and change their order.
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