small Allen wrench and gently press the tournament lock button, and the LED
will blink to show the current status. If the LED blinks RED, the tournament lock
is currently OFF. If the LED blinks GREEN, the tournament lock is currently ON.
To change the tournament status, press the button once to display the status,
then press again within 1 second and the LED will blink the new status.
To Enter Programming Mode- The TM-7 must be OFF and the tournament lock must be OFF to begin managing the functions. While the TM7 is OFF, with the selector switch in the “0” position, press and hold the
Power Button, cycle the Selector Switch, then release the Power Button to
enter programming mode. If done correctly the LED will change to a Solid
RED, which is the Firing Mode Function.
Once in programming mode, with selector switch in the "0" position, each
time the Power Button is pushed you will cycle to the next Function and the
LED will change to a specific color per the descriptions below.
Function’s current value- To view a Function’s current value, cycle to the
Function using the power button, then simply pull the trigger once, and
observe the number of flashes.
Changing a Function’s Value- Once you have selected the Function you wish to
change, move the Selector Switch to Position (1) or (2) to change the value up or
down, then each time the Trigger is pulled it will Increase or Decrease the
Function value by 1. If the Selector Switch is in Position (3), a single trigger pull will
return a Function value to its default setting. Once the value is changed, move
the Selector switch to Position (0) then simply pull the trigger once and the LED
will flash the new value. At this point you can select a different Function to change
or exit Programming mode.
To Exit Programming Mode- push and hold the Power Button, Cycle the
Selector Switch and then release the Power Button.
11. Setting Functions
Firing Modes will be indicated by a solid red color
BTPAINTBALL.COM
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Function LED Color Default Value Range
1 Firing Mode Solid Red 5 1-5
2 ROF
(rate of fire) Solid Green 4 1-20
3 Dwell Solid Orange 28 1-45
4 BIP
(ball in place) Flashing Red 10 1-40
5 Ramping Point Flashing Green 4 3-9
6 Burst Shots Flashing Orange 3 3-9
Selector Switch Position in Programming Mode
0 Cycle to Next Function / Read a Current Value
1 Increase a Function’s Value
2 Decrease a Function’s Value
3 Returns a Function to Factory Default
Firing Modes
Value Selector Position Mode
1 Semi-Auto/NPPL
1 2 Semi-Auto/NPPL
3 Semi-Auto/NPPL
1 PSP Ramping
2 2 PSP Ramping
3 PSP Ramping
1 NXL Auto
3 2 NXL Auto
3 NXL Auto
1 Millennium Ramping
4 2 Millennium Ramping
3 Millennium Ramping
1 Semi-Auto
5 2 PSP Burst
3 NXL Full-Auto