BT TM 7 User Manual

OWNER’S MANUAL
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CONTENTS
1. Rules for Safe Marker Handling 1
2. Introduction and Specifications 1
3. Battery Replacement and Life Indicator 2
4. Compressed Air/Nitrogen Supply 2
5. Basic Operation 3
7. Break-Beam Eyes Operation 4
8. Unloading the TM-7 5
9. Regulator and Velocity Adjustments 5
10. Programming 6
11. Setting Functions 7
12. Trigger Adjustments 9
13. General Maintenance 10
14. Assembly/Disassembly Instructions 10
15. Storage and Transportation 13
16. Troubleshooting Guide 14
17. Diagram and Parts List 17
18. Warranty Information 20
©2008 BT Paintball Designs, Inc. The BT Shield, “Battle Tested” and “TM-7” are trademarks of BT Paintball Designs, Inc. All rights reserved.
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3. Battery Replacement and Life Indicator
The TM-7 requires a single 9-volt battery as the electronic power source. The use of long life batteries is recommended. The battery is installed by sliding the battery door open and replacing the 9 volt battery.
The TM-7 also has a Battery Life indicator. If in standard operation and the LED flashes with a Green color then the battery is good, if the LED is Orange the battery is fairly depleted and you should change battery soon, or if the LED is Red then the battery should be replaced immediately.
Notes:
• Make sure you follow the polarity marking on the battery door.
• Some rechargeable batteries might be too large for the TM-7 battery compartment. If they do not fit, please do not force them as this may damage the TM-7.
4. Compressed Air/Nitrogen Supply
The TM-7 is designed to work with Compressed Air/Nitrogen Only. Do Not use CO2, as it will damage your TM-7
Consult the place where you purchased your TM-7, or a recognized and competent air smith, for instruction in the safe handling of compressed­air cylinders before purchasing or connecting one to your TM-7.
The TM-7 utilizes a fully functional regulator at the bottom of the grip
frame that doubles as an ASA (Air Source Adapter) or Receiver for a stan­dard threaded pre-set output compressed air system. It is strongly recom­mended that a very high-flow “low pressure” (350-450 psi) fixed-output sys­tem is utilized as an air source for your TM-7. Using a “high pressure” out­put compressed air tank is acceptable. If you are using an adjustable out­put regulator system, the output pressure should be between 350-450 psi.
Before pressurizing your TM-7:
• Check to make sure that you and anyone within range are wearing eye protection designed specifically for paintball.
• Double check that all screws are tightened and no parts are loose before installing your tank.
• Ensure you have a barrel plug, barrel sock or other specifically designed barrel-blocking device in place.
• Make sure there are no paintballs in the marker.
• The Power should be OFF and the Selector switch should be set to the Safety position.
Air can now be applied, the marker will become pressurized.
Notes:
• Remember compressed air or nitrogen systems can be extremely dan­gerous if misused or improperly handled. Use only cylinders meeting D.O.T. or regionally defined specifications.
• Never disassemble your tank or tank regulator. Only a qualified and trained technician should perform work on your tank and tank regulator.
• Never add any lubricants or greases into the fill adapter on your tank regulator or into the TM-7 regulator.
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5. Basic Operation
Safety and safe marker handling are the most important aspects of paint­ball sports. Please practice each of the following steps with an unloaded marker before attempting to charge your marker with compressed air and paintballs.
• Do not install compressed air or load paintballs into your TM-7 until you feel completely confident with your ability to handle your TM-7 safely.
• Keep your finger out of the trigger guard and away from the trigger; point the muzzle of the marker in a safe direction at all times. Keep the marker turned OFF until ready to operate. The TM-7 uses an ON/OFF switch and a selector switch for its safety devices.
• Always keep your TM-7 pointed in a safe direction. Always use a barrel plug or barrel blocking device. Always use ASTM approved paintball specific eye protection in any areas where paintball markers may be dis­charged. Remember that the ultimate safety device is you, the operator.
Barrel Installation
Make sure marker is degassed, hopper removed, no paintballs in the feed elbow or breech and the TM-7 is turned off.
• While pointing marker in a safe direction, place the threaded end of the barrel into the front opening of the marker body.
• Turn the barrel clockwise until it stops (do not over tighten).
• Install a barrel blocking device. This can be a barrel plug or other such device that prevents the accidental discharge of a paintball.
Switching On your TM-7
To switch the TM-7 ON, set the Selector Switch to the Safety position. Locate the Power Button on the left side of the marker. Push and hold the
button for 2 seconds and the LED light will turn Green and then to Red. Release button and the LED will remain RED.
The TM-7 will now be ON and in the Safety Position. To make the TM-7 Live, move the Selector Switch to the desired Firing Mode.
Switching OFF your TM-7
Move the Selector Switch to the Safety Position, push and hold the Power Button for 2 seconds and the LED will turn from Red to Green. Release button and the TM-7 will switch OFF.
Selector Switch
The TM-7 comes equipped with a 4 position Selector switch. The TM-7 comes factory set in the recreational firing mode setting. Simply move the selector from Position (0) Safety, to Positions (1-3) to change to a Firing Mode.
Selector Positions
0 = Safety -----------------------­1 = Semi Auto --------------­2 = 3 NXL Full Auto ----- 3 = PSP Burst ------------------
Automatic OFF feature
The TM-7 also has an “Automatic OFF” feature. If you accidentally leave your TM-7 powered up, it will shut itself OFF after approximately 1 hour of inactivity.
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Eye Function
The TM-7 board is pre-programmed to activate the eye system each time the marker is powered up. See Section 7 (Break beam Eyes Operation) for more details.
Installing a Loader and Paintballs
The TM-7 comes equipped to accept 1.03" (outer dimension) standard­gravity feed loaders as well as most agitating and force-feed loaders. Fit the loader directly into the feed elbow. It might be necessary to adjust the feed elbow pinch bolt to your loader.
The TM-7 uses .68 Caliber, water-soluble paintballs, readily available at paintball pro-shops, commercial playing fields, and many sporting goods stores. The paintballs are feed from the loader through the feed elbow and into the breech of the marker.
Notes:
The shell of TM-7 is designed so you
can install the Empire Magna transmitter kit.
Stock Adjustment
The TM-7 Stock can be adjusted by pushing the stock adjustment lever to the left. Adjust the stocks length by pulling or pushing on the back of the stock. Make sure the lever springs back to the right to lock it in position.
Foregrip Adjustment
The TM-7 foregrip can be adjusted in two ways.
• To slide the foregrip, remove the foregrip retention screw and then slide it to the desired position and then reinstall and tighten the retention screw.
• To tilt the foregrip back simply press the tilt button located on the left side of the foregrip.
6. Firing the TM-7
Keep your finger out of the trigger guard and away from the trigger, point the barrel of your marker in a safe direction at all times during this process. Be sure your goggles are securely in place and make sure the TM-7 marker is OFF. Push the Power button and hold for 2 seconds until the LED light changes from Green to Red
Warning: Always keep your TM-7 pointed in a safe direction! Everyone within firing range should always use paintball approved eye and face protection in the presence of live paintball markers.
• Place the empty loader onto the marker.
• Be sure that it is securely mounted in place.
• Apply the compressed gas, pressurizing the marker.
• Put the paintballs into the loader.
• Remove the barrel plug, sock or barrel-blocking device.
• Aim the TM-7 in a safe direction.
• Turn the TM-7 ON.
• Move the selector switch to the desired firing mode.
• Aim the TM-7 at the target.
• Place your finger on the trigger.
• Pull the trigger with a smooth squeezing motion.
7. Break beam Eyes Operation
The TM-7 uses a break beam eye system to determine the absence or presence of a ball for the purposes of reduced paint breakage and opti­mum rates of fire. The TM-7 board is pre-programmed to activate the eye system each time the marker is powered up.
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To turn the eyes OFF, ensure that there are no paintballs in the TM-7 breech or feed elbow, make sure the marker is switched OFF, and while pulling and holding the trigger, turn the marker ON. A quick double blink­ing Green LED will indicate that the eye system has been deactivated. To turn the eyes back ON, simply tap the power button one time quickly.
Notes:
• A slow consistent single flashing Green LED indicates that the eyes are ON with no ball in the breech and a rapid flashing Green LED indicates that there is a ball in the breech.
• For optimal performance of the TM-7 eyes, keep the inside of the TM-7 breech clean and clear of broken paint, paint residue, or other debris.
• Although the eyes can be cleaned via cleaning the breech of the TM-7 marker, if the eyes need to be accessed please follow the steps outlined in the Disassembly/ Assembly section of this manual.
8. Unloading the TM-7
Always keep your TM-7 pointed in a safe direction and always keep your protective eye, face and ear wear on until marker is completely unloaded.
• Be sure your finger is away from the trigger area.
• Place the barrel plug, sock, or barrel blocking device into the end of the barrel.
• Move the Selector switch to the safety position (0).
• Turn the TM-7 OFF by pressing and holding the Power button. The LED will turn from RED to GREEN. Observe the light to make sure it is no longer lit.
• Remove your pressurized gas source by slowly and carefully unscrewing it.
• If you are using an electronic loader make sure loader is completely turned OFF.
• Slightly tilt the marker so that the loader is lower than the body.
• Remove the loader by spinning it in a clockwise direction and gently pulling it.
• Read the pressure gauge and make sure the pressure reads 0 PSI.
• DO NOT look down the barrel but look down the feed neck to make sure there are no paintballs in the breech.
•Remove the barrel from the marker.
• Make sure there are no more paintballs remaining in the barrel.
Note: Always keep your TM-7 pointed in a safe direction!
9. TM-7 Regulator and Velocity Adjustment
The TM-7 utilizes a fully functional TM-7 Bottom-line Regulator at the bot­tom of the grip frame that doubles as an ASA Adapter/Receiver for a standard threaded pre-set output compressed air systems. This unique regulator system channels air through the air transfer tube, eliminating the need for external macro line and fittings. The TM-7 Bottom-line Regulator controls the amount of air pressure going from your com­pressed air system into the maker itself.
The TM-7 regulator should be factory pre-set at 200 PSI as this is the best operating pressure for firing the marker. However, if over time you do need to adjust the pressure only use the Regulator Adjuster Screw on the front of your TM-7 Bottom-line Regulator.
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Regulator Adjustment
If adjustments are needed use a 3/16" Allen key and insert it into the regulator adjustment screw. This is located in the front of the regulator.
To Increase Output Pressure- Turn the regulator’s adjustment screw clockwise.
To Decrease Output Pressure- Turn the regulator’s adjustment screw counter-clockwise.
Notes:
• Always watch the gauge as you are adjusting the pressure.
• The Bottom-line regulator should not be disassembled.
• Never set the regulator above 200 psi.
Adjusting Velocity
At the back of the TM-7 main body is the Bolt Guide Cap. The holes in the bolt guide cap serve as your velocity adjuster. Confirm that the pressure on your TM-7 Bottom-line Regulator is at 200 PSI. You can access the velocity adjuster thru the bottom of the shell, just in front of the battery door .Then you can increase or decrease the velocity on your TM-7 by tightening or loosening the velocity adjustment screw, with a 7/64" inch Allen wrench.
To Increase Velocity- Unscrew or loosen the velocity adjustment screw by turning it toward the left side of the marker (counter clockwise). Rotate the velocity adjustment screw counter-clockwise in small increments, stop­ping between slight turns to test velocity, until desired velocity is achieved.
Do not back the adjuster out too far. Stop if you hear an air leak, and adjust back in a 1/4 turn. A paintball specific radar chronograph should be used to accurately measure your velocity.
To Decrease Velocity- tighten or screw-in the velocity adjustment screw by turning it toward the right side of the body (clockwise). Rotate the velocity adjustment screw clockwise in small increments (1/4 turn or less), stop­ping between slight turns to test velocity, until desired velocity is achieved. A paintball specific radar chronograph should be used to accurately measure your velocity.
Notes:
• This marker was designed with safety and safety standards in mind. If you attempt to shoot paintballs at a higher velocity than established safety standards, the marker may not function properly.
• This marker is not designed to shoot above the safety limits established by industry standards but under certain conditions it may. It is therefore important to check the velocity each time before playing with your TM-7.
10. Programming
Note: In this section, you will see the phrase "Cycle the Selector Switch". To Cycle the Selector Switch, move the Selector Switch from Position (0) to Position (3) and then back to Position (0), stopping briefly at each middle position to observe the color change of the LED.
Tournament Lock On/OFF
The TM-7 comes with a Tournament Lock which will lock your TM-7 into the firing mode currently selected. The Tournament lock but­ton is accessed thru a small hole at the top of the trigger. The TM-7 must be turned OFF to change the Tournament Lock setting. Use a
small Allen wrench and gently press the tournament lock button, and the LED will blink to show the current status. If the LED blinks RED, the tournament lock is currently OFF. If the LED blinks GREEN, the tournament lock is currently ON. To change the tournament status, press the button once to display the status, then press again within 1 second and the LED will blink the new status.
To Enter Programming Mode- The TM-7 must be OFF and the tourna­ment lock must be OFF to begin managing the functions. While the TM­7 is OFF, with the selector switch in the “0” position, press and hold the Power Button, cycle the Selector Switch, then release the Power Button to enter programming mode. If done correctly the LED will change to a Solid RED, which is the Firing Mode Function.
Once in programming mode, with selector switch in the "0" position, each time the Power Button is pushed you will cycle to the next Function and the LED will change to a specific color per the descriptions below.
Function’s current value- To view a Function’s current value, cycle to the Function using the power button, then simply pull the trigger once, and observe the number of flashes.
Changing a Function’s Value- Once you have selected the Function you wish to change, move the Selector Switch to Position (1) or (2) to change the value up or down, then each time the Trigger is pulled it will Increase or Decrease the Function value by 1. If the Selector Switch is in Position (3), a single trigger pull will return a Function value to its default setting. Once the value is changed, move
the Selector switch to Position (0) then simply pull the trigger once and the LED will flash the new value. At this point you can select a different Function to change or exit Programming mode.
To Exit Programming Mode- push and hold the Power Button, Cycle the Selector Switch and then release the Power Button.
11. Setting Functions
Firing Modes will be indicated by a solid red color
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Function LED Color Default Value Range
1 Firing Mode Solid Red 5 1-5 2 ROF
(rate of fire) Solid Green 4 1-20
3 Dwell Solid Orange 28 1-45 4 BIP
(ball in place) Flashing Red 10 1-40
5 Ramping Point Flashing Green 4 3-9 6 Burst Shots Flashing Orange 3 3-9
Selector Switch Position in Programming Mode
0 Cycle to Next Function / Read a Current Value 1 Increase a Function’s Value 2 Decrease a Function’s Value 3 Returns a Function to Factory Default
Firing Modes
Value Selector Position Mode
1 Semi-Auto/NPPL
1 2 Semi-Auto/NPPL
3 Semi-Auto/NPPL 1 PSP Ramping
2 2 PSP Ramping
3 PSP Ramping 1 NXL Auto
3 2 NXL Auto
3 NXL Auto 1 Millennium Ramping
4 2 Millennium Ramping
3 Millennium Ramping 1 Semi-Auto
5 2 PSP Burst
3 NXL Full-Auto
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