B&K CK1.1 User Manual

B&K Components, Ltd.
Programming Manual
CK1.1 Keypad
Single Gang Learning Keypad
REV A 1005
SBIMPLY ETTER!
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GUIDE
TO PROGRAMMING THE B&K CK1.1 KEYPAD
© 2005 B&K Components Ltd. All rights reserved.
The information in this manual is copyright protected. No part of this manual may be copied or reproduced in any form without prior written consent from B&K Components,Ltd.
B&K Components Ltd. SHALL NOT BE LIABLE FOR OPERATIONAL,TECHNICAL OR EDITORIAL ERRORS/OMIS­SIONS MADE IN THIS MANUAL.
The information in this manual may be subject to change without prior notice. SIMPLYBETTER is a registered trademark of B&K Components,Ltd. All other brand or product names are trade-
marks or registered trademarks of their respective companies or organizations. B&K Components, Ltd. sells its products through authorized dealers.Buying from an authorized B&K Components,
Ltd.dealer insures that you have a FACTORY WARRANTY on your B&K Components,Ltd.product. A warranty on B&K Components, Ltd. products is NOT VALID if the products have been purchased from an unauthorized dealer or an E-tailer or if the factory serial number has been removed,defaced or replaced in any way.
B & K Components, Ltd.
2100 Old Union Road
Buffalo, New York 14227
1.800.543.5252 In NY: 716.656.0026 Fax: 716.656.1291
E-mail: info@bkcomp.com
www.bkcomp.com
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BEFORE YOU START 1
Read This First! 1
You Need a Personal Computer With Serial Port 1 Close ALL Applications That Use Serial Ports - Use B&KTask Manager! 1 You Need an RS-232 Connecting Cable & Adapters As Necessar y 1 Keep Your Database Up to Date — USE LIVE UPDATE 1
CK1.1 Single Gang Keypad 2
Programming Tips and ideas 2
CK1.1 Programming Overview 3
Start with a New File, Existing File on PC or in an Installed Keypad 3 Use the Program Menu In Order 3 Determine Device Layout for the CK1.1 3 Use SAVE AS to Name and Save First! 4 Save or Export Your Work 4 Download to Each Keypad 4
The Programming Window 5
The Menu Bar and the Menus 6
File Menu 6 Program Menu 6 Communications Menu 7 Help Menu 7
The Toolbar and Shortcut Buttons 7
The Simulator and the Hidden Hard Buttons 8
Navigating and Selecting Buttons 8 Button Capabilities and Flags 8
T ree View 9
Devices and Pages 9
The Edit and Label Buttons Window 10
The Edit and Label Buttons Toolbar 10
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The Delete Window 11 Labels 11 Shortcuts - Copying Buttons 11
The Macro/Favorite Window 12
The Macro Toolbar 12 Re-Ordering Macro Steps 12 Macro Details 12
Step 1 - Creating,Naming and Arranging Devices 13
Open the Create and Name Devices Window 13 Creating Devices 13
Using the IR Database 15
Discrete Codes and Toggles 15 Selecting a Code Set from the Database 15 Hidden Codes in Keypad Database 17 Shortcutting To Hidden Codes and Other Device IR commands 17
Testing 18
Downloading to TEST Pre-Programmed IR Commands From The Database 18 Preparing the List of Buttons to be Learned 18
Using LCD Button Editor 19
Labeling and Deleting Buttons 19 CK1.2 LCD Button Editor 19 CK1.1 LCD Button Editor 20 Dragging and Dropping Buttons 21 Hiding Pages 21 Moving Through Pages In Favorites 21
Shortcuts - Copying Existing Buttons 21
Learning Tips 22
Learning IR Codes One at a Time 22
Learning a Batch of Buttons Efficiently 23
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Download and Test All Learned Buttons 24
Copying and Pasting Devices 24
Importing and Exporting Devices 25
Importing Step by Step 25
Macro Programming 26
What is a Macro? 26 What Buttons Can Playback a Macro? 26 Discrete IR Codes vs Toggle IR Codes 26 Toggle Commands create “Point & Pray” Macros 27 Finding Workarounds for Toggle Commands in Macros 27 Programming the Power On Macro 28 Programming a Power Off Macro 32 Programming Activity Macros on MAIN LCD “Device” Buttons 33 Programming FAVORITE Macros 34 Inserting Macros (Copying or Cloning a Macro) 35
Programming Punch Through 36
Backlight On Time 37
Downloading to CK1.1 or CK1.2 Keypad 38
Download Failures 39
Uploading from the Keypad to the PC 39
Push and Hold Macros 40
Push and Hold for Activity Macros and Tap to Switch Devices 40 Two Functions on One LCD Button 40 Disabling the IR Sensor 40
Frequently Ask ed Questions: 41
Ways to conserve space, and get the most out of your CK1.1 Keypad! 42
Controlling the CK1.1 Via RS-232 From the B&KCT Receiver or an Automation System 43
RS--232 Overview 43
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Examples of RS-232 Macros 43 Purpose of Keypad ID Numbers 44 Displaying text on CK1.1 Keypad 44
ID# FF(255) is the Global Default 45 Resetting Keypad Unit ID 45 Sending Messages To A CK1.1 Via RS-232 45 Need for Delay Between Messages 45 Enter Keypad ID# In Hexadecimal 46 Device Number Mapping 46 Button Number Mapping for CK1.1 46
INDEX 47
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Read This First!

You Need a Personal Computer With Serial Port
CKEditor will run on any Pentium II or faster Windows PC. Your PC should be equipped with an adequate amount of RAM for the operating system you use. CKEditor is compatible with the Windows 98,ME, 2000, XP and XP Pro operating systems.It is not compatible with Windows 95 or previous versions of windows.Note that many modern laptops do not come equipped with a serial port. If there is no serial port, purchase a USB to Serial adapter. Although many manufacturers supply adapters or hubs for this purpose, we can vouch for the operation of Belkin and Keyspan hubs and adapters.
CKEditor is installed via a self extracting installer file downloadable from www
.bkcomp.com. You need a connection
to the internet to download the file or to update CKEditor.
Close ALL Applications That Use Serial Ports - Use B&KTask Manager!
Although you may be using an adapter with multiple serial ports (or your PC may be equipped with more than one),don’t use more than one at a time. Doing so will overtask many system’s resources and cause errors and problems.B&K’s Task Manager will only open CKEditor after you have closed BKcSuite or SR10.1 Remote Editor (and vice versa). However, you must manually close such programs as Hotsync for the Palm Pilot and LapLink if they are running (right click on any icons in the windows task bar representing these programs and exit them).
You Need an RS-232 Connecting Cable & Adapters As Necessar y
B&K include a pre-made cable suitable for connecting a Serial port to the CK1.1 keypad.However, if this is lost or misplaced here is the pin configuration for a serial cable:
DB 9 DB25 Function Stereo 3.5mm Plug Connection
Pin 3 Pin 2 Host Transmit To Tip Pin 2 Pin 3 Host Receive To Middle Ring
Pin 5 Pin 7 Host Ground To Base Ring
Keep Your Database Up to Date — USE LIVE UPDATE
CKEditor includes a vast library of IR codes for hundreds of brands and models of A/V components.This database is constantly growing with the inclusion of new devices every month. Keep your software up to date by using the Live Update feature. Rather than un-installing and re-installing the software, you download updates to the software from the internet.Simply follow these steps:
1 Connect to the Internet normally. 2 Open CKEditor 3 From the Help Menu,select Live Update 4 In the Live Update window,click on Update Now. 5 Wait for the window to indicate the download is
completed.Close the Window.
6 Close and re-open CKeditor. You do not need to restart Windows.
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Before Y ou Start

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CK1.1 Single Gang Keypad

The CK1.1 single gang keypad is a versatile and user friendly solution for whole house or home theater integration. The CK1.1 can operate as a stand alone keypad or can be combined to operate in conjunction with CK1.2 Keypads in any system. Up to 20 IR commands or macros can be programmed onto the four ‘main’ pages provided by the CK1.1. Five ‘hard’ buttons provide control for volume and power. This will allow for simple zone or source control from any room in the house. Additionally the CK1.1 provides an IR sensor on the front panel that will pass IR com­mands from a remote control in the zone. Status feedback will display on the bottom most text line on the keypad LCD. This feedback can be triggered to show the zone’s current volume,source, tuner station, bass, treble and loud­ness levels.
The back panel provides two RJ-45 connectors,one master input and one slave output. The back panel also provides an IR output for local IRcontrol directly from the keypad.
Two faceplate covers are provided with each CK1.1 keypad,white and beige. A primed paintable faceplate is available from B&K.

Programming Tips and ideas

Programming the CK1.1 Keypad is based around concept of programming the CK1.2 Keypad. Most of the func­tions and features that are available to the CK1.2 are also available to the CK1.1,however there are some excep­tions. The main idea that should be stressed is to use the CK1.2 keypad editor portion as a "virtual scratchpad",or a "junction" for the CK1.1 Keypad. All macros, learned functions, and/or all device commands must be created/record­ed on the CK1.2 Keypad simulator. The functions are then “dragged” over to the image of the CK1.1. The same idea also applies to the .ccf browser, when importing learned pronto hex codes. When saving files,no distinction is made between CK1.2 files and CK1.1 files (all files carry the .mxf extension). Be sure to label the saved files appropriately.
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Overview
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FRONT PANEL REAR PANEL

CK1.1 Programming Overview

Start with a New File, Existing File on PC or in an Installed Keypad
To start from scratch on a new job,go to the File Menu, choose New from the File Menu and pick the type of tem­plate you would like to use to program with. The B&K Default file has CT Receiver specific IR commands pre-loaded in. This is par ticularly useful for testing operation before any programming has begun.Typically,it is easiest to start with an empty configuration. You can choose between a default CK1.1,default CK1.2 or Empty.
Load all devices onto the CK1.2 keypad simulator. For example, on the first "Main" page, create buttons for all devices that you wish to control.This should include the A/V Receiver and/or any source gear to be controlled. All devices or commands must be created on the CK1.2 simulator before being dragged over the CK1.1 simulator.
Program IR control for each device onto the CK1.2 simulator using the IR database/learning feature,etc. Learning can be done through the CK1.1 or the CK1.2 IR eye. Create any macros you want displayed on the CK1.1 Keypad on the CK1.2 simulator.
Finally,drag and drop commands/macros that you wish to display on the CK1.1. Keep in mind that there are a total of 20 available “soft” buttons, and 5 “hard” buttons on the CK1.1 Keypad to program. Only drag and drop the most important source control commands.
Use the Program Menu In Order
The Program Menu is your lifeline to a fast, easy programming experience. Simply start at step one and work your way down the list. If you find yourself lost at any time,come back to this menu to re-organize your thoughts.
Determine Device Layout for the CK1.1
Once the CK editor is installed,open the CKEditor and go to Program step #1,Create and Name Devices (described in detail on the following pages).Create the names for the devices that will be used in the program. This window is also known as the LCD button editor.
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Programming Overview
Source Devices Created
In this example, the devices correspond to the sources being used in the CT system. This master file will be used as a starting point for every key­pad.In the empty device spots you may insert devices for local TV’s etc.
In this example, all source con­trol has been assigned to the first page. The B&K IR code set ID has been assigned to the second page.
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Use SAVE AS to Name and Save First!
Utilize Save As to make a new file with a new file name. Use the concept of a template to save time in the on future projects. A template file is simply a configuration file that you have preprogrammed to be used later on. All files are saved with the file extension .mxf; all exported device files are saved with the extension .mxd. Be sure to label your files appropriately. The CKEditor does not make any distinction between keypads or remotes.

Save or Export Your Work

Archive and save your customer files.In addition, you can export devices as .mxd files.Programming systems with similar components gets even faster when you don’t have to redo your work over and over. You have your own ideas about what buttons should be labeled and how they should be arranged. You’ll save all of your work in a unique and time saving way by exporting the device stand alone.That way, you can import just the device in any new configuration.

Download to Each Keypad

Each keypad needs to have its program downloaded to it separately. If programming multiple keypads in a daisy chain,be sure to program the first keypad in the chain first,and then the second so on. Otherwise error messages will appear on the keypad screen.
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Programming Overview
Adding Control
By clicking the <CK1.1> selection at the bottom of the device drop down,you are able to create buttons directly onto the CK1.1
In this example, source but­tons have been created for the first page. Source buttons have been created on the remaining pages. Jump com­mands can be added to any button. The jump commands
will execute as the last step of a macro or after a single hit IRcommand. Pages can be hidden while still allowing page jumps to bring you to any page. Commands for each button must be dragged and dropped onto the CK1.1 Keypad simulator. See next page.
As there is no concept of "Devices" in the CK1.1 keypad,all commands must be
placed on the one of the four main pages.
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The Programming Window

Menus and Shortcut buttons for common tasks. The Program Menu activates each task in the correct order. The simulated view of the CK1.1 Keypad configuration. This view allows the programmer to drag and drop
information onto the CK1.1 keypad. There is also a tab here for the CK1.2 drop down tree. The CK1.2 Keypad Simulator is used to navigate,select a button to learn to,create shortcuts or edit or
record a macro. Commands, macros and learned information will be created here,then moved to the CK1.1 simulator.
Edit and Label Buttons window is used to label buttons and move IR commands via shortcuts. The Macro and Favorite window is used to view and edit macros.
The Hard Button window displays “Phantom” buttons that are useful for storing commands to be utilized in macros.
The important thing to remember as you program is that most Windows conventions hold true in CKEditor. Explore the program menus.Hover your mouse over most of the buttons and controls and a balloon will appear with a hint as to purpose. Navigate around the program window and explore a little before you begin programming.
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Windows,Menus, Tools and Definitions
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The Menu Bar and the Menus

Like all Windows programs,the menu bar reveals menus of commonly used tasks.Simply click on the menu title and the menu appears.Move the mouse cursor over the menu choice you wish to select and click.

File Menu

Configurations for particular clients are saved as files on your PC.Thus the file menu enables you to open, save and save copies of configurations.
New - Use this to start programming a file from scratch. Open - Use this to open a file anywhere on your computer. Close - Closes only the current file,not CKEditor.
Save - If you wish to save your work to the current file. Save As - If you wish to save a new copy of the current file
with a new file name.
Recently opened files appear here for you to reopen with a click. Exit - To exit CKEditor completely.

Program Menu

Many of the Program Menu steps will open a new window in front of the main window. Simply click on Cancel to close these windows if you open them in the course of exploring CKEditor.
1. Create & Name Devices - Opens a new floating window for creating and naming Devices. You’ll need a grouping of IR commands for each source that is going to be controlled from the keypad. This is called a Device. With the Create & Name Devices win­dow, you will be able to create,name, and rearrange device commands.
2. IR Database - Opens a new window to test and program IR code sets from the B&K IR database.
3. LCD Button Editor - Opens a new window that allows you to arrange,label and program the LCD buttons for MAIN pages,Device pages and Favorite pages. Device and Favorite pages are not supported on the CK1.1 Keypad.
4. Learn - Grayed out until you select a button.Once you have selected a button,selecting LEARN on the Programming Menu activates the LEARNING function (which is a button on the Edit and Label buttons window) on whatever button is currently selected.
5. Macro - This menu choice is grayed out until you select a button capable of being programmed with a macro (Power On,Power Off or an LCDbutton only). Once you have selected a button,selecting Macro activates the MACRO recorder. Now,use the CK1.2 Keypad Simulator to select each step of your macro. The recorded steps appear in the Macro window.
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6. Punch Through - Opens a floating window that enables you to program a button to “punch through” to another device. Typically used to program Volume Up,Down and Mute to always operate the surround sound receiver/preamp.
7. Backlight On Time - Opens a new window for adjusting the amount of time the backlighting will stay on.

Communications Menu

Upload - Get the programming from a keypad and open it in CKEditor as a new file.Once it is
uploaded,you can save it, edit it and/or export the devices in it.
Download - Send the currently open file to the keypad. Settings - Choose a different com port for the cable connecting the keypad to your computer.

Help Menu

Go to website - This will open your internet browser, connect to the internet and link you to
the B & K website for additional technical support and resources. Live Update - Click on this after connecting to the Internet to download the newest version
of CKEditor. Firmware V ersion - Connect your keypad to the PC and click on this to identify the firmware version of the key-
pad when asked to do so by technical support.
The Toolbar and Shortcut Buttons
Hover your mouse over the Shortcut buttons, you will see a popup flag displaying the function of the shortcut.Click on the button to activate it. The most common functions of the menus are displayed on the toolbar, plus the two icons for displaying the Edit & Label Buttons Window ,the Macro Window and the Hard Buttons window . When you click on these shortcut buttons you turn the corresponding windows display on and off.
Windows,Menus, Tools and Definitions
Edit and Label
Buttons
Macro &
Favorites
Hard Buttons
(Phantom)
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The Simulator and the Hidden Hard Buttons
Navigating and Selecting Buttons
This is the center of programming. Click on a button to SELECT it for programming. When a button is SELECTED it has a green circle around it.Once a button is SELECTED, you can use the Edit and Label Buttons Window or the Macro Window to program it.
1 When you want to switch to a new device,first, click on the MAIN button. 2 Choose the new device from the MAINMENU by double clicking on it.
On a real CK1.2 Keypad,the double click is not necessary.But within the CKEditor you sometimes will want to program an LCD button on the MAIN page and single clicking the button enables you to select it for editing or
macro programming. 3 Cycle through Pages 1 to 4 of any device by clicking on the PAGE button. 4 Navigate to the FAV device by clicking on the FAV button. 5 Hover your mouse over a button to see the drag and drop flag. 6 Click on a button to SELECT it.

Button Capabilities and Flags

A button with no flag will not do anything when pressed.It is empty and has no programming.
A red dot indicates that the button is programmed with an IRdatabase code. An IR database code can be tapped or pressed and held for a sustained burst. All buttons except the hard buttons within the MAIN or FAV devices can be programmed with IR database codes (you cannot program the navigation buttons­PAGE,MAIN or FAV either) .
An L flag indicates that the button is programmed with a learned IR code . A learned code can be tapped or pressed and held for a sustained burst. All buttons can be programmed with learned codes (including all MAIN buttons, hard and LCD) except the buttons on FAV pages and the navigation buttons themselves.
An M or F flag indicates that the button is programmed with a Macro (the F flag indicates the Macro is on one of the Favorites pages).Only the LCD buttons buttons can be programmed with MACROS.Hard but­tons cannot be programmed with MACROSdirectly (they can issue a macro,if you program the macro on an LCD button and create a shortcut from the hard button to the LCDbutton). A macro with a single step cannot be pressed and held for a sustained burst.The CK1.1 does not suppor t macros on the hard power ON or OFF buttons.
A black arrow on yellow indicates that the button is programmed with a shortcut to another button. A
shortcut programs the button to do whatever is programmed on the button the shortcut points to (thus
if a shortcut points to a learned or preprogrammed code,the button can be pressed and held for a sus-
tained burst;macros cannot be executed with a shortcut). FAV buttons cannot be programmed with
shortcuts.
A PT flag indicates that the button is programmed to “Punch Through” to another device.
The drag and drop flag appears when you hover your mouse over a button. It will reveal the device and
the button label plus indicators for pre-programmed,learned, etc.
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T ree View

Devices and Pages

Tree View controls what you see in the CK1.2 simulator. It ser ves as the quic kest way to navigate (especially when programming macros) and enables you to cut, copy and delete devices and/or pages via the right click context menus.
A Page refers to a group of ten LCDbuttons, five on a CK1.1.This does not include hard buttons in the same device. A Device is compr ised of up to four pages of LCDbuttons and one set of functions for the hard buttons. CK1.1
does not support devices.
Click on a device to SELECT it (the highlighting indicates it is selected) and the corresponding MAINLCD button (the green circle indicates that a button is selected).
Double Click on a device to expand or collapse your view of its pages (or you can single click on the +/-).
A single click on a page in Tree View will change the SIMULATOR to the selected PAGEand DEVICE.
Right click on a device to reveal the Device Context Menu:
Insert Page will inser t an additional page to the device (to a maximum of 4). Cut will copy the entire device and when pasted will delete the original.
Copy will copy the entire device without changing the original. Paste will paste the copied or cut device into the selected
device,completely
replacing whatever previous programming you had.
Import Device will enable you to import a device you have previously exported, replacing the selected
device.
Export Device will allow you to save the selected device for future import. Delete Contents will delete all labels and codes but not the pages of a device or
the name of the selected
device.
Delete will delete everything about the selected
device.
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Collapsed
Expanded
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Right click on a page to reveal the Context Menu for pages:
You can delete the contents of a page, or delete the entire selected page.When you select the last page (4 of 4,3 of 3, 2 of 2 or 1 of 1) you can HIDE a page . A page that is hidden can still be used to hold commands that are used for macros.However, the end user will not be able to navigate to a HIDDEN page, so he/she will never accidentally issue codes that you place there.
Cut,copy and paste are always grayed out, you cannot cut, copy and paste PAGES.
The Edit and Label Buttons Window
If the Edit and Label Buttons Window is closed,reopen it by clicking on the shortcut button on the toolbar.
Whenever you SELECTa button,the Edit and Label Buttons window displays the button name (editable),the Device and the IRCode from the database. If you c hange the button name, the IR Code list box displays both the name you created and the original database name for the code (in parenthesis).
The Edit and Label Buttons Toolbar
Like the main toolbar,the shortcut buttons will display a hint if you hover your mouse over them. A single click activates their function.
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TEST - For learned codes. Will only test pre-programmed codes if you have downloaded to the remote.
LEARN - Activates the learning mode if a CK1.2 or CK1.1 Keypad is connected to the PC (See p.22). CONTINUE - When you are learning a number of IRcodes,use CONTINUE mode to automatically save and select
the next button of that device. This saves a tremendous amount of time. See the section on LEARNING on p.22.
IR DATABASE - Another way to open the IR Database window. DELETE - Opens up the DELETEwindow,which enables you to selectively delete any part of a button’s
programming.

The Delete Window

Simply click on the function you want to delete.For example , you can selectively delete just a MACRO,leaving the button to perform a previously programmed learned IR command.
Or,you can delete all programming by selecting Button.

Labels

You can change the name of any button.When you change the name of a button, it not only affects how the button
appears in an LCDdisplay, it also changes how the button displays in the pull down Code list (although the original name still appears beside the new label).

Shortcuts - Copying Buttons

You can create a SHORTCUT to another button by selecting it via the pull down lists under Device and IR Code.A
SHORTCUT is simply a duplicate of whatever is programmed in the button you select via the two pull down lists.
TIP - Make a hard button issue a macro by shortcutting to a macro on an LCD button somewhere.
1 On the simulator, select the button you want
to program with a shortcut. 2 Select the DEVICE from the first pull down list. 3 Select the IR Code from the second list. 4 Click on the SAVE button in this window to
make the shortcut symbol appear.
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