Belkin n50 User Manual

User’s Manual | Guide d’utilisation | Manual del usuario
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Glossary
Quick Start 1
Nostromo Array Programming Software Introduction 2
Making a Profile 2
Profile Editor 2
Main Screen 3
Make a Profile 3
Remapping Single Key Assignments 3
Macro Editor 4
Creating a Macro 4
Programming an Axis 4
Other Remapping/ Reprogramming Options 5
Using the Profile 6
The Loadout Manager 6
Load the Profile You Just Made 7
Troubleshooting 8
Glossaire
Démarrage rapide 10
Introduction au logiciel de programmation Nostromo Array 11
Création de profil 11
ProgrammeProfile Editor 11
Écran principal 12
Création de profil 12
Redéfinition des touches individuelles 12
Éditeur de macros 13
Création d’une macro 13
Programmation d’un axe 13
Autres options de redéfinition ou de reprogrammation 14
Utilisation du profil 15
Programme Loadout Manager 15
Chargement du profil nouvellement créé 16
Dépannage 17
Contenido
Arranque rápido 19
Introducción al Nostromo Array Programming Software 20
Cómo hacer un perfil 20
Editor de perfiles 20
Pantalla principal 21
Cómo hacer un perfil 21
Cómo remapear la asignación de una tecla única 21
Editor de macros 22
Cómo crear un macro 22
Cómo programar un eje 22
Otras opciones de remapeo y/o reprogramación 23
Cómo usar el perfil 24
El Administrador de rutinas de carga 24
Cargue el perfil que acaba de hacer 25
Resolución de problemas 26
Features Overview
Vue d'ensemble des caractéristiques Presentación de las características
Welcome and Thanks
Thank you for purchasing the Nostromo n50 SpeedPad. You will find this is the tool you need to increase your scores and dominate your opponents. In addition to the Nostromo n50 SpeedPad, Belkin also manufactures additional Nostromo game devices, as well as a wide array of PC accessories. Check out our website at belkin.com for additional information.
Bienvenue et remerciements
Merci d’avoir choisi le SpeedPad Nostromo 50. Vous constaterez que c’est l’outil idéal pour améliorer votre pointage et dominer vos adversaires. Outre le SpeedPad Nostromo n50, Belkin fabrique d’autres périphériques de jeu Nostromo exceptionnels ainsi qu’une vaste gamme d’accessoires pour PC. Visitez notre site Web à l’adresse belkin.com pour de plus amples renseignements.
Bienvenido y gracias
Gracias por adquirir el Nostromo n50 SpeedPad. Encontrará que ésta es la herramienta que necesita para aumentar su puntaje y dominar a sus oponentes. Además del Nostromo n50 SpeedPad, Belkin también fabrica otros dispositivos de juego Nostromo, al igual que una selección amplia de accesorios para computadoras PC. Visite nuestro sitio Web en belkin.com para mayor información.
The Nostromo n50 SpeedPad is a simple Plug-and-Play controller that sets up without the Array Programming Software should you prefer not to install it.
Installation of the Nostromo Array Programming Software is highly recommended, but not required. The n50 will function right out of the box as a Human Interface Device (HID). All you need to do is plug in the SpeedPad and follow the simple on-screen instructions to be ready to play.
For excellent programmability and functionality enhancements, however, we strongly recommend that you follow the simple procedure to install and use the Nostromo Array Programming Software. Please see the instructions in the following section for setup using the enclosed CD.
Your Nostromo Array Programming Software will work with any Windows
®
98, 2000, or Me game. If you are using Windows 2000 or Windows XP, be
sure to plug in your SpeedPad before installing any software from the enclosed CD.
1. Installing the Software
Installation of the Nostromo Array Programming Software will give you added flexibility and up to 56 programmable functions. You will be able to customize any Nostromo game controller for each game you play.
• Insert your Nostromo Array Programming Software into your CD/DVD drive on your computer. For Windows 2000 and Windows XP installation, BE SURE TO FIRST INSTALL THE SPEEDPAD, THEN INSTALL THE SOFTWARE.
• The software should start automatically. If it does not, click the “Start” button and choose “Run”. Click “Browse” and choose your CD drive. Select “setup.exe” and click “OK”.
• Follow the on-screen instructions to continue with the software installation.
• The first screen welcomes you to the Nostromo installation. Click “Next”.
• The next screen contains the license agreement. Click on the appropriate spot to accept the agreement. If you do not accept, the installation will stop.
• The next screen asks you about the installation folder. The install setup will create a directory for you. Also, it is highly recommended that you place shortcuts for the Profile Editor and Loadout Manager on your desktop. This will make it easier and quicker to use the software in the future. Click “Next”.
• In the next window, select “Next” to start the installation.
• After the installation is done, select “Finish” and proceed to your game controller installation.
2. Connect the Nostromo n50
• Connect your Nostromo n50 to an available USB port on your computer.
• Continue to follow the on-screen instructions to complete the installation.
3. Start the Software
• Start the Nostromo Array Programming Software.
• Double-click on * your desktop, or find the Nostromo Array Programming Software in the “Start” menu under “Programs”.
• For more detailed information, please see the Nostromo Array Programming Software section.
4. Select Profile
• The Nostromo Array Programming Software comes with pre-made profiles. Additional profiles are available for download at belkin.com/nostromo. To submit your own profiles, e-mail them as an attachment to nostromoprofiles@belkin.com.
• To select a profile, open the Nostromo Array Programming Software Profile Editor. Then select the “Open” icon in the taskbar of “Open” in the “File” menu. This will take you to the Profile Folder where your profiles are normally stored. Select the profile you would like to use and click “Open”.
• To create a new profile, select “New”. See the “Making a Profile” section for additional details on creating new profiles.
• For more detailed information, please see the “Nostromo Array Programming Software” section, following.
5. Assign Profile to Game in Loadout Manager
• Open the Loadout Manager by clicking on the * in the taskbar, your desktop, or in the “Start” menu under Program Files. Click on the bar (on the left) that shows your attached controller. Select “Load Profile” and then select the profile you want to use.
• Then, click “Browse” (on the right) and find the game executable (.exe) file you would like to use. You can select the game’s link on your desktop. If you don’t have a link on your desktop, you can select the file by looking in the directory where you installed the game.
• For additional details on the Loadout Manager, see the “Using the Profile” section.
• For more detailed information, please see the following “Nostromo Array Programming Software” section, on page 2.
• You are now installed and ready to go! Congratulations. Be sure to check the options within your game to make sure you are taking advantage of all the options available.
1
Quick Start
Stable Base Base stable
Base estable
10 Programmable Action Buttons
10 boutons d’action programmables
10 botones de acción programables
Throttle Wheel
Roulette d’accélération
Descanso de mano ajustable
Adjustable Hand Rest Appui-main ajustable
Rueda de acelerador
Programmable, 8-Way
Directional Pad
Pavé de commande directionnel à 8 positions Control programable de 8
direcciones
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Introduction
The Nostromo Array Programming Software is a suite of tools that enhances your gaming experience when using the Nostromo n50 SpeedPad.
The Nostromo Array Programming Software increases your play functionality and customization options. It allows you to remap your controller however you like, depending on which games you are playing.
There are two major components to the Nostromo Array Programming Software:
• The Profile Editor, which is used to create and change profiles. A profile is a set of remapped button functions that can be saved and assigned to specific games.
• The Loadout Manager programs the game controllers with a profile for specific games.
With this software, you can:
CREATE AND SAVE YOUR OWN PROFILES
• Create customized profiles for each device.
• Download/upload profiles via the Internet.
ASSIGN PROFILES TO SPECIFIC GAMES
• Assign profiles to your favorite games for use each time you
start that game.
REMAP OR REPROGRAM BUTTONS 3 WAYS
• Remap SpeedPad buttons to correspond to the keyboard keys.
• Remap buttons to other buttons.
• Remap buttons with macros.
AXIS BANDING
• Divide any axis into bands, or areas, and assign every band a
key or macro.
UTILIZE THREE SHIFT STATES
• Red, green, and blue shift states quadruple the number of
functions that can be programmed into the other buttons.
Making a Profile
PROFILE EDITOR
The Profile Editor is the tool used to create and customize profiles. A profile is a set of remapped button functions that can be saved and assigned to specific games.
Some examples of the types of actions you can program are:
Single Key – Make a button on the controller work like a keyboard key.
Macros – Record a sequence of keyboard keystrokes and/or game controller events to be played back when a button is pushed.
Remap Buttons – Remap the buttons on the game controller to one another to achieve various effects.
Remap Axes – Move the axis on the game controllers between joysticks or buttons, however you want to use them.
Enhanced Axis Features – Break an axis up into bands and program different functions in each band.
Three shift modes – Utilize one of three shift buttons for each game controller and quadruple the number of functions you can program.
Mouse – Program the game controller to function as a mouse so you can leave your hands on the controller to navigate game menus and other desktop items.
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Nostromo Array Programming Software
MAIN SCREEN
This figure shows the Profile Editor for the Nostromo n50 SpeedPad.
The main screen consists of:
Views of the Device – This makes clear which keys you are programming.
Menu Bar & Tool Bar
Mode Bar – This allows you to select between red, green, and blue modes.
Controller Selection Corner – This allows owners of multiple Nostromo devices to easily switch back and forth between controllers when programming.
Function Assignment Hardpoints – These are the buttons or axis identifiers, such as “Button 01”, that you click to open your programming windows.
MAKE A PROFILE
This section will explain how to create a profile using the Profile Editor. In general, creating a profile consists of three functions: remapping single key assignments, creating macros, and programming axes.
• To begin, click on “Start”, then “Programs”, then “Nostromo”, then “Profile Editor”. This will display the main screen of the “Profile Editor”.
• Left-click on the hardpoint labeled “Button 01”.
• Select “Single Key” from the pop-up menu. This will bring up the “Single Key Assignment” screen.
REMAPPING SINGLE KEY ASSIGNMENTS
This screen is used to select a single key to assign to one of the buttons on a Nostromo game controller.
When a single key is assigned to a button, pushing the button is the same as pressing that key on the keyboard.
If this is the first time you have assigned a single key to one of the hardpoints, the screen will look like this:
At this point, press a key on the keyboard or the space bar. The screen will display the name of the key you pressed.
Notice that in addition to displaying the key you pressed, the edit window in the middle displays and highlights the same key name. You can elect to keep the default name, or type your own, such as “Fire Guns”.
Now you can click “OK” if you are happy with the current setup, or you can click “Cancel” to abort the key assignment. You can also click “Record Key” to record a different key on the keyboard. NOTE: if you record a new key, any name you type in the edit box will be erased.
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MACRO EDITOR
To make a macro for a specific button, select another hardpoint and select “New Macro”. A macro is a combination of buttons that enacts a special function. Additionally, in many games you can make a macro to send messages (“cover me” or “attack”, for example) with one button press.
This screen is used to create macros. You can also use it to adjust properties of macros after they are recorded.
Event Field – As you record a macro, the keystrokes, game controller events, and the delays between the events are listed in the “Event” panel on the left.
Start – Starts the recording of a new macro.
Stop – As you probably guessed, this stops macro recording.
Delay Adjust – This control allows you to adjust the duration of a delay in the event list. Simply click on the delay in the event list and then use the up and down arrows to change it.
Record Delays Between Events – This switch turns recording of delays on or off. A macro without recorded delays replays the events at the maximum possible rate, which is about 10 milliseconds between events.
Repeat This Macro While Button Remains Pressed – This switch sets the macro to repeat as long as the button it is assigned to is pressed.
Repeat Delay Adjust – This control allows you to adjust the repeat rate.
CREATING A MACRO
• Type a new name for the macro in the “Name” field at the top.
• Left-click on the “Start” button to start recording keyboard events.
• Using the keyboard, type in the key-press combination of the macro you want to create. This will normally be a combination
of moves to create a new move, or a phrase, such as “cover me”, that you would use during a game.
Notice the keys you press and release are recorded in the “Event” field on the left side of the macro editor.
• Left-click on the “Stop” button to stop recording the macro.
• Click on the “OK” button. That saves your macro to the assigned button.
Note the “Delay Adjust” function allows you to adjust the time between each button press.
You can also choose to repeat the macro while the button remains depressed. You can check the box that says “Repeat this macro while button remains depressed” and the macro will function repeatedly as long as the button is pressed.
You can even adjust the time delay between the finish and start of the macros while they are repeating with the “Adjust Delay Between Repeats” function at the bottom of the window.
PROGRAMMING AN AXIS
Assigning Functions to Axes
To reassign axes or to assign functions them, simply left-click on the axis hardpoint you wish to change, as in the following diagram:
You will see the “Axis” window open and list all the axes available to reassign. To reassign an axis, simply select the axis you want to assign to the current axis.
Axis Banding
Axis banding refers to dividing an axis into sections, then assigning functions to the individual sections. With axis banding, you can transform “X Axis Left” into any keyboard function or macro that you create.
To use axis banding, left-click on the axis hardpoint you wish to program. Then select “Define Axis”. You will see the following “Define Axis” window:
• Give a name to the new functions this axis will have.
• Then select the “Use Bands” box.
To divide the axis, double-click on the approximate range on the right or left side of the axis. You will see a line appear, as in the diagram to the right:
Each band that you create will be a new area to which you can assign functions.
To assign functions to bands, left-click on the band you want to program. You will see a window that offers the following choices: “Single Key”, “New Macro”, “Delete Region”, and “Off”. Programming “Single Key” and “New Macros” the same as programming functions in the Profile Editor.
Select “Delete Region” to eliminate the band. Select “Off” to close the band to any functionality.
Adjusting the Dead Zone on an Axis
In the “Define Axis” window, there is a center band labeled “Off”. This is normally referred to as the “dead zone”. The dead zone is easily adjustable using your mouse to drag the boundaries of the band labeled “Off” either inward or outward.
OTHER REMAPPING/REPROGRAMMING OPTIONS
Assigning a Direct Input Button to a Button
To assign a “Direct Input” button to a button on a Nostromo game device, simply left-click on the button number you would like and select “DI Button”. This will open the “Direct Input” window.
From the pull-down menu, select the “Direct Input” button which you would like to program to the selected button on the controller. You can then rename the button with the function of your choice in the “Name” window. Select “OK” to remap the button.
Assigning a Direct Input Axis to a Button
To assign a “Direct Input” axis to a button on a Nostromo game device, simply left-click on the button number you would like and select “DI Axis Up” or “DI Axis Down”. This will open the “Direct Input” window. From the pull-down menu, select the “Direct Input” axis that you would like to program to the selected button on the controller. You can then rename the axis with the function of your choice in the “Name” window. Select “OK” to remap the button.
Assigning a Mouse Button to a Nostromo Game Controller
To assign a mouse button to a button on a Nostromo game device, simply left-click on the button number you would like and select “Mouse Button”. This will open the “Mouse Button” window. To reassign the left, center, or right button, simply select the circle of the mouse button you want to assign to your selected controller button. Select “OK” to remap the button.
Shift States
The Nostromo Array Programming Software allows you to program three shift states: red, green, and blue. A shift state allows you to add another layer of programming to each button.
• To program shift states, you must choose one button each to correspond to the red, green, or blue shift state. In any shift state, that button will remain a shift button and cannot be remapped with a function.
• To program a key as a shift button, left-click on the button you would like to program and select “Red”, “Green”, or “Blue Shift Key”. Then select “Momentary” or “Toggle”.
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• If you select “Momentary”, the shift function will only be in effect while you hold the button down. If you select “Toggle”, pressing the shift button will start the programmed shift state and the controller will remain in that shift state until the shift button is pressed again.
• Once the button is assigned as a shift key, you must go to the corresponding shift window to assign the functions in that shift state.
• You can view different shift state windows by clicking on the red, green, or blue arrows in the toolbar at the top. You can return to the original window by clicking on the “SpeedPad” icon.
• Once you are in the different shift state windows, you can remap keys, create macros, and reprogram axes just as you did in the original shift state.
• Save your work.
• Through use of these shift states, you can quadruple the programmability of each Nostromo game device. This will also allow you quick access to many functions during games while giving you the flexibility of assigning shift keys to any position on your Nostromo controller.
“Signing” and Sharing Your Profile
In the “Profile Editor” toolbar, the icon between the question mark and the “Loadout Manager” icon is the “Profile Properties” window. Click on that to get a window similar to this:
By filling in this window, you get something similar to a name tag for your profile. You can have the profile identified as yours, including your comments, e-mail address, etc. for the Nostromo community.
Once your profile is saved and identified, you can submit it to the Belkin Nostromo team by e-mailing the profile in an e-mail attachment to nostromoprofiles@belkin.com for inclusion on the Belkin website. This way, you can have your unique profile and/or loadout file made available to other users of Nostromo game devices throughout the world.
When you are finished creating or editing your profiles, left-click on the “File” menu on the toolbar and select “Save”.
Your profile is saved in C:\Program Files\Belkin\Nostromo\Profiles. If you installed to a directory other than C:\ProgramFiles\Belkin\Nostromo, then the profile is saved in YourInstallDirectory\Profiles.
Uploading and Downloading Profiles
Please submit any profiles you create for addition to the profile list at belkin.com. To submit a profile, please send it as an e-mail attachment to nostromoprofiles@belkin.com.
To download profiles, go to belkin.com/nostromo and click on “Downloads”.
USING THE PROFILE THE LOADOUT MANAGER
The Loadout Manager is responsible for “programming” the game controllers with profiles. The Loadout Manager can be used in two modes: manual and automatic.
A loadout is a set of a profiles that are assigned to the Nostromo game controllers on your system (one profile for each controller), and an associated game (or really any application). Loading that game causes the Loadout Manager to automatically load the profiles you’ve set up. This conveniently enables you to create profiles that will be associated with each game you play. The system will automatically load those profiles for you as you start up each game.
Loadouts are built with the Loadout Manager. You assign a profile for each controller, and select a game to associate with the set of profiles.
Manual Mode – Manual Mode is the simplest way to use the Loadout Manager. In this mode, you directly select profiles for controllers. You simply open the activator window and select a profile for each controller it shows.
Automatic Mode – In Automatic Mode, you set up a loadout for each game. The Loadout Manager then waits for that game to start. When it does, the Loadout Manager loads all the profiles associated with that loadout.
Automatic Mode has a complex initial setup, but once that is done, you never need to think about it again. Simply launch the game you want to play and the Loadout Manager makes sure the controllers are configured the way you want them to be.
LOAD THE PROFILE YOU JUST MADE
After making a profile, you will need to activate it with a game in the Loadout Manager. To do this, you simply select the controller, the profile, and the game executable file. Then you can easily launch the game from within the Loadout Manager.
Open the Loadout Manager.
If the Loadout Manager is currently running, there will be an icon in the system tray on the right side of the taskbar at the bottom of the desktop:
If the Loadout Manager is not running, you can start it from the “Start” menu: Start->Programs->Nostromo->Loadout Manager.
• Find the controller you want to load the profile for in the list shown. If you have more than one of a type of controller, and it’s not obvious which entry on the screen represents which controller, simply press a couple of buttons on the controller and the image representing that particular one will light up.
• Click on the profile button for that controller. Select “Load Profile…” from the menu. This will bring up the typical file selection window.
• Find the profile you want, select it, and click “OK”.
• On the right half of the Loadout Manager, click “Browse” to select the executable (.exe) file of the game you want to play. You can do this by selecting the shortcut for the game on your desktop if you have one there. If you do not, you can find the file in the directory where you installed your game.
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