Barco DML-1200 User Manual

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DML-1200
User guide
With embedded media player
R9050110
R59770209/02 02/02/2009
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Barco nv Media & Entertainment Division Noordlaan 5, B-8520 Kuurne Phone: +32 56.36.89.70 Fax: +32 56.36.883.86 E-mail: sales.events@barco.com Visit us at the web: www.barco.com
Printed in Belgium
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Copyright ©
All rights reserved. No part of this document may be copied, reproduced or translated. It shall not otherwise be recorded, transmitted or stored in a retrieval system without the prior written consent of Barco.
Federal Communications Commission (FCC Statement)
This equipment has been tested and found to comply with the limits for a class A digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area may cause harmful interference, in which case the user will be responsible for correcting any interference at his own expense
EN55022/CISPR22 Class A ITE (Information Technology Equipment)
Class A ITE is a category of all other ITE which satises the class A ITE limits but not the class B ITE limits. Such equipment should not be restricted in its sale but the following warning shall be included in the instructions for use
Warning : This is a class A product. In a domestic environment this product may cause radio interference in which case the user may be required to take adequate measures.
:
Trademarks
Brand and product names mentioned in this manual may be trademarks, registered trademarks or copyrights of their respective holders. All brand and product names mentioned in this manual serve as comments or examples and are not to be understood as advertising for the products or their manufacturers.
Disposal Information
This equipment has required the extraction and use of natural resources for its production. It may contain hazardous substances for health and environment. In order to avoid the dissemination of those substances in the environment and to diminish the pressure on natural resources, we encourage you to use the appropriate take-back systems. Those systems will reuse or recycle most of the materials of your end of life equipment in a sound way.
The crossed-out wheeled bin symbol invites you to use those systems. If you need more information on the collection, reuse and recycling systems, please contact your local or regional waste administrator. You can also contact us for more information on the environmental performances of our products.
GNU-GPL code
If you would like a copy of the GPL source code contained in this product shipped to you on CD, please contact Barco. The cost of preparing and mailing a CD will be charged.
Software License Agreement
You should carefully read the following terms and conditions before using this software. Your use of this software indicates your acceptance of this license agreement and warranty.
Terms and Conditions:
1. No redistribution of the software is allowed.
2. Reverse-Engineering. You may not reverse engineer, decompile, disassemble or alter anyhow this software product.
Disclaimer of Warranty:
This software and the accompanying les are sol ranties whether expressed or implied. In no event shall Barco be liable for damage of any kind, loss of data, loss of prots, business interruption or other pecuniary loss arising directly or indirectly. Any liability of the seller will be exclusively limited to replacement of the product or refund of purchase price
.
d “as is” and without warranties as to performance or merchantability or any other war-
Uploading own media
It is your responsibility to handle all copyright issues relating to the media you create and upload. Barco will not accept responsibility for any breach of copyright incurred in these processes.
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Pre-installed media
All libraries pre-installed on the system are supplied by Barco. Any queries regarding the use of these should be directed to Barco. Copy­right laws may apply.
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Table of contents
TABLE OF CONTENTS
1. Safety................................................................................................................. 5
1.1 General ............................................................................................................................... 5
1.2 Important safety instructions ......................................................................................................... 5
1.3 Important warnings concerning DML ightcases ................................................................................... 8
1.4 Recycling guidelines.................................................................................................................. 8
2. General......... ................ ................ ................ ................ ................ ................ ..... 11
2.1 Installation requirements .. .......................................................................................................... 11
2.2 Unpacking the device ............................................................................................................... 11
2.3 Projector air inlets andoutlets.......................................................................................................14
3. Physical installation ..............................................................................................15
3.1 Panandtilt locking .................................................................................................................. 15
3.2 Mounting the DML-1200 upright . . ..................................................................................................17
3.3 Truss mounting of the DML-1200 . ..................................................................................................17
4. Connections........................................................................................................21
4.1 Power connection . .................................................................................................................. 21
4.2 Input connections. . . .................................................................................................................22
4.3 Communication connections ........................................................................................................23
4.4 Linking DML-1200’s .................................................................................................................26
5. Start up of the Adjustment mode.... ................ ................ ................ ................ ...........29
5.1 About the adjustment mode .........................................................................................................29
5.2 Start up of theadjustment mode....................................................................................................29
5.3 Navigation andadjustments......................................................................................................... 29
6. Input menu .........................................................................................................31
6.1 Input selection .......................................................................................................................31
6.2 Auto Image Alignment...............................................................................................................31
6.3 Reset to factory presets.............................................................................................................32
7. Lamp menu .......... ................ ................ ................ ................ ................ ............... 33
7.1 Overview ow........................................................................................................................ 33
7.2 Identication ......................................................................................................................... 33
7.3 Statusand run time overview lamps................................................................................................34
8. Control menu.......................................................................................................35
8.1 Overview ow........................................................................................................................ 35
8.2 Startup ...............................................................................................................................35
8.3 Standby ..............................................................................................................................36
8.4 Demo mode..........................................................................................................................36
8.5 DMXdata ............................................................................................................................37
8.6 DMX address ........................................................................................................................ 38
8.7 DMXuniverse........................................................................................................................38
8.8 Media playeron - off.................................................................................................................39
8.9 LCDcontrast.........................................................................................................................39
8.10 Pan and Tilt encoder ................................................................................................................40
8.11 Network ..............................................................................................................................41
9. Service menu.......................................................................................................43
9.1 Overview ow........................................................................................................................ 43
9.2 Identication ......................................................................................................................... 43
9.3 Diagnosis ............................................................................................................................44
9.3.1 Version table .................................................................................................................. 44
9.3.2 Voltages .......................................................................................................................45
9.3.3 Temperatures .................................................................................................................45
9.3.4 Fan speeds. . . .................................................................................................................46
9.3.5 Device status.................................................................................................................. 47
9.3.6 Errorlogging ..................................................................................................................47
9.4 Service patterns .....................................................................................................................48
9.5 Calibration ...........................................................................................................................49
9.5.1 Index delay....................................................................................................................49
9.5.2 Aperture calibration...........................................................................................................50
9.5.3 Device calibration .............................................................................................................51
10. Moving light control via DMX ...................................................................................53
10.1 Pan - Tilt .............................................................................................................................53
10.2 Intensity..............................................................................................................................53
10.3 Opticalzoom - focus................................................................................................................. 53
10.4 Shutter- Strobe......................................................................................................................53
10.5 Cyan - Magenta - Yellow ............................................................................................................ 54
10.6 CTO (Color temperature origin). . ...................................................................................................54
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10.7 Mode selection.......................................................................................................................54
10.8 Iris.................................................................................................................................... 55
10.9 Control channel......................................................................................................................55
11. Image control via DMX ...........................................................................................57
11.1 Introduction ..........................................................................................................................57
11.2 Source selection.....................................................................................................................57
11.3 Brightness- Contrast - Saturation ..................................................................................................57
11.4 Orientation ........................................................................................................................... 57
11.5 Blanking..............................................................................................................................58
11.6 Soft edge............................................................................................................................. 59
11.7 Warping..............................................................................................................................59
12. Embedded Media Player .........................................................................................61
12.1 Aboutthe mediaplayer..............................................................................................................61
12.2 Storing images or clips ..............................................................................................................61
12.3 Controlling theMedia Playerwith DMX.............................................................................................61
12.3.1 Image or Clip selection .......................................................................................................61
12.3.2 IN frame - OUTframe.........................................................................................................62
12.3.3 Image transition...............................................................................................................63
12.3.4 Playback mode and speed . .................................................................................................. 64
12.3.5 Opacity ........................................................................................................................ 64
12.3.6 Contrast ....................................................................................................................... 65
12.3.7 Red - Green- Blue............................................................................................................65
12.3.8 Scale .......................................................................................................................... 65
12.3.9 Objectposition................................................................................................................ 65
12.3.10 Aspect ratio ...................................................................................................................66
12.3.11 Image rotation speed - position...............................................................................................66
12.3.12 Imageblur.....................................................................................................................67
12.3.13 Layereffects .................................................................................................................. 67
12.3.13.1 Noeffect................................................................................................................67
12.3.13.2 Radial blur .............................................................................................................. 67
12.3.13.3 Motion blur..............................................................................................................68
12.3.13.4 ColorTrafo..............................................................................................................69
12.3.13.5 MultiImage..............................................................................................................69
12.3.13.6 Inverted lumakey ....................................................................................................... 70
12.3.13.7 Shifter................................................................................................................... 71
12.3.13.8 Chromakey .............................................................................................................72
12.3.13.9 Scroller..................................................................................................................72
12.3.13.10 Color Studio...........................................................................................................73
12.3.13.11 Neon ...................................................................................................................74
12.3.13.12 CTBO..................................................................................................................75
12.3.13.13 DuoTone...............................................................................................................75
12.3.13.14 Palette ................................................................................................................. 76
12.3.13.15 Bloom..................................................................................................................77
12.3.13.16 Interlace ............................................................................................................... 78
12.3.13.17 Noise................................................................................................................... 78
12.3.13.18 Rings................................................................................................................... 79
12.3.13.19 CubeStyle .............................................................................................................80
12.3.13.20 LED.................................................................................................................... 80
12.3.13.21 Pixetlate ............................................................................................................... 81
12.3.13.22 Halftone................................................................................................................ 82
12.3.13.23 Plasma................................................................................................................. 83
12.3.13.24 Flower .................................................................................................................83
12.3.13.25 Flip.....................................................................................................................84
12.3.13.26 Rotozoom..............................................................................................................85
12.3.13.27 Glass................................................................................................................... 86
12.3.13.28 Aqua...................................................................................................................86
12.3.13.29 Tunnel .................................................................................................................87
12.3.13.30 Planes .................................................................................................................88
12.3.13.31 Fluid distortion......................................................................................................... 89
12.3.13.32 Alphabet ...............................................................................................................89
12.3.13.33 Ripple.................................................................................................................. 90
12.3.13.34 Wave...................................................................................................................91
12.3.13.35 Jitter ...............................................................................................................
12.3.13.36 Stripes ................................................................................................................. 92
12.3.13.37 InniteZoom...........................................................................................................93
12.3.13.38 Innity..................................................................................................................93
12.3.13.39 Blinder................................................................................................................. 94
12.3.14 Layercombination mode .....................................................................................................94
12.3.14.1 Introduction ............................................................................................................. 94
12.3.14.2 Add......................................................................................................................95
12.3.14.3 Sub......................................................................................................................96
12.3.14.4 Darken ..................................................................................................................96
12.3.14.5 Lighten..................................................................................................................96
12.3.14.6 Softlight.................................................................................................................97
....91
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12.3.14.7 Softlightinverse ........................................................................................................97
12.3.14.8 Hardlight ................................................................................................................98
12.3.14.9 Overlay ................................................................................................................. 99
12.3.14.10 Difference..............................................................................................................99
12.3.14.11 Multiply................................................................................................................100
12.3.14.12 Screen................................................................................................................100
12.3.14.13 Opaque ...............................................................................................................101
12.3.14.14 Sprite .................................................................................................................101
12.3.14.15 Luminance key .......................................................................................................102
12.3.14.16 Matte................................................................................................................. .103
12.3.15 Mattelayerselections........................................................................................................103
12.3.15.1 Introduction ............................................................................................................103
12.3.15.2 Color ..................................................................................................................104
12.3.15.3 Rings.................................................................................................................. . 104
12.3.15.4 Chess..................................................................................................................105
12.3.15.5 Interference(C+C) ....................................................................................................106
12.3.15.6 Interferences, Retro (C+C)............................................................................................107
12.3.15.7 Interferences (R+C)...................................................................................................107
12.3.15.8 Interference, Retro(R+C).............................................................................................108
12.3.15.9 Interference, Retro2 (R+C)............................................................................................109
12.3.15.10 Interference (R+R)...................................................................................................110
12.3.15.11 Interference Retro(R+R).............................................................................................111
12.3.15.12 Clouds ................................................................................................................111
12.3.15.13 Flowers ...............................................................................................................112
12.3.15.14 Fog....................................................................................................................113
12.3.15.15 Rain...................................................................................................................114
12.3.15.16 Stareld...............................................................................................................115
12.3.15.17 Gradient ..............................................................................................................115
12.3.16 Warp selection and Warp transition .........................................................................................116
12.3.17 Masking ......................................................................................................................116
12.3.18 Master effects................................................................................................................118
12.3.19 Keystone- polygon adjustments ............................................................................................118
13. Maintenance...................................................................................................... 121
13.1 Cleaning the lens .. . ................................................................................................................121
13.2 Cleaning the exterior of the DML-1200 .. .. . .......................................................................................121
13.3 Levelcheckof cooling liquid .......................................................................................................121
14. Servicing.......................................................................................................... 125
14.1 Removal of thefront cover .........................................................................................................125
14.2 Opening the top cover on the lamp units side . . . ..................................................................................126
14.3 Replacement of the dust lterson the front side ..................................................................................128
14.4 Replacement of the dust lter at the inside of the head. ..........................................................................129
14.5 Replacement of the dust lter in thebase .........................................................................................130
14.6 Removal of a lamp unit.............................................................................................................131
14.7 Mounting a new lamp unit . . ........................................................................................................133
14.8 Top-up thereservoir with cooling liquid............................................................................................134
A. DMX chart .......................................................................................................... 139
A.1 DMX chart, Digitalmoving luminiere.............................................................................................. . 139
A.2 DMX chart, Image ..................................................................................................................140
A.3 DMX chart, EMP....................................................................................................................142
B. Dimensions ........................................................................................................ 149
B.1 Dimensions of the DML-1200 ......................................................................................................149
B.2 Dimensions ight case .............................................................................................................150
C. Troubleshooting . . ... ... . .. . .. . .. . .. . .. . ... .. . ... ... . .. ... . .. . .. . .. . ... .. . ... ... . .. ... . .. . .. . .. . .. . .. . ... ... . .. ... 151
C.1 Error list.............................................................................................................................151
D. Specications .... ................ ................ ................ .................. ................ ............... 155
D.1 Specications of the DML-1200. . . .................................................................................................155
E. Order info ... ................ ................ ................ ................ ................ ................ ....... 157
E.1 Sparepart orderinfo ...............................................................................................................157
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Table of contents
4 R59770209 DML-1200 02/02/2009
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1. SAFETY
1.1 General
Personal protection
Take care of the following warnings and cautions:
WARNING: Ensure you understand and follow all the safety guidelines, safety instructions, warnings and
cautions mentioned in this manual.
WARNING: Be aware of suspended loads.
WARNING: Wear a hard hat t o reduce the risk of person al injury.
1. Safety
WARNING: Be careful while working with heavy loads.
WARNING: Mind your ngers while working with heavy loads.
CAUTION: High pressure lamp may ex plode if improperly handled.
1.2 Important safety instructions
To prevent the risk of electrical shock
This product should be operated from a mono phase AC power source. Power input voltage range must be between 200-240 V,10A 50/60Hz
Warning : This apparatus must be grounded (earthed) via the supplied 3 conductor AC power cable. Mount a plug to the delivered power cord but take care of the local regulations about power cords and power plugs. Do not defeat the purpose of the grounding-type plug.
Do not allow anything to rest on the power cord. Do not locate this product where persons will walk on the cord. To disconnect the cord, pull it out by the plug. Never pull the cord itself.
If an extension cord is used with this product, make sure that the total of the ampere ratings on the products plugged into the extension cord does not exceed the extension cord ampere rating.
Use only the power cord supplied with your device. While appearing to be similar, other power cords have not been safety tested at the factory and may not be used to power the device. For a replacement power cord, contact your dealer.
Never push objects of any kind into this product through cabinet slots as they may touch dangerous voltage points or short out parts that could result in a risk of re or electrical shock.
Never spill liquid of any kind on the product. Should any liquid or solid object fall into the cabinet, unplug the set and have it checked by qualied service personnel before resuming operations.
Lightning - For added protection for this video product during a lightning storm, or when it is left unattended and unused for long periods of time, unplug it from the wall outlet. This will prevent damage to the device due to lightning and AC power-line surges.
Do not guide the power cord over the base un head.
it of the device. Ensure that the power cord cannot make contact with moving
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1. Safety
To prevent personal injury
When power is supplied to the device, the device starts a homing procedure which includes a movement of the head.
When opening one of the shell covers of the projector head while power is supplied to the device, the movement of the head (pan and tilt) is blocked by the software.
To reduce the lamp heat of the projector head, switch the device rst to standby and let the projector lamp cool down for at least 5 minutes. Then the device may be disconnected from the power outlet.
Isolated electrically before re-lamping. Caution : hot lamps.
The customer should never attempt to disassemble the lamp casing. See "Recycling guidelines", page 8 for more information about handling a used lamp.
To prevent injury and physical damage, always read this manual and all labels on the system before inserting the lamp casing, connecting to the wall outlet or adjusting the projector.
To prevent injury, take note of the weight of the projector. Minimum 2 persons are needed to lift up the device. No twist is allowed. When lifting out of the ight case, a 3rd person has to push away the ight case while the rst 2 are lifting up the device.
To prevent injury, ensure that the lens and all cover plates are correctly installed. See installation procedures.
Warning: high intensity light beam. NEVER look into the lens ! High luminance could result in injury to the eye.
Before attempting to remove any of the device’s covers, you must disconnect from the wall outlet.
When performing setup work to a ceiling mounted device, to prevent injury caused by falling objects or the system, set out a keep out area.
Consult a professional structural engineer prior to suspending the device from a structure not intended for that use. Always ensure that the working load limit of the structure can handle the load of the device.
The power input at the base of the device is considered as the disconnect device. When required to switch off the device, to access parts inside, always disconnect the power cord at the base of the device. In case the power input at the base of the device is not accessible (e.g. ceiling mount), the socket outlet supplying the device shall be installed nearby the device and be easily accessible, or a readily accessible general disconnect device shall be incorporated in the xed wiring.
Do not place this equipment on an unstable cart, stand, or table. The product may fal possible injury to the user.
When mounting the device to the ceiling or to a rigging system, always mount security chains.
It is hazardous to operate without lens or shield. Shields, lenses or utra-vilolet screens shall be changed if they have become visible damaged to such an extent that their effectiveness is impaired. For example by cracks or deep scratches.
Mercury Vapor Warnings: Keep the following warnings in mind when using the projector. The lamp used in the projector contains mercury. In case of a lamp rupture, explosion there will be a mercury vapor emission. In order to minimize the potential risk of inhaling mercury vapors:
- Ensure the projector is installed only in ventilated rooms.
- Replace the lamp module before the end of its operational life.
- Promptly ventilate the room after a lamp rupture, explosion has occurred, evacuate the room (particularly in case of a preg-
nant woman).
- Seek medical attention if unusual health conditions occur after a lamp rupture, explosion, such as headache, fatigue, short-
ness of breath, chest-tightening coughing or nausea.
Cooling liquid circuit. The device head contains a cooling circuit lled with Blue antifreeze diluted 1,2 ethanediol (1/3 ethane­diol – 2/3 Demi water). When the cooling circuit leaks, switch off the device and contact a service technician. The liquid is not for household use. Keep out of reach of children. Harmful by oral intake. Avoid exposure to pregnant women. Avoid contact with eyes, skin and clothing. Avoid inhale of the noxi
Restricted Access Location The DML must be installed in a Restricted Access Location, where access can only be gained by persons who have been instructed about the reasons for the restriction applied to the location and about the precautions that shall be taken. Reasons for the applied restrictions: moving head in all directions, air outlet can reach high temperatures and light output may cause eye injury when looking directly into the lens.
ous fumes.
l, causing serious damage to it and
Maximum temperature of enclosure : 90°C (194 °F)
To prevent device damage
The DML has been designed for use with a specic lamp t
If the air lters are not regularly replaced, the air ow inside the device (projector head and base) could be disrupted, causing overheating. Overheating may lead to the device shutting down during operation.
In order to ensure that correct airow is maintained, and that the device complies with electromagnetic compatibility (EMC) requirements, and for safety requirements, it should always be operated with all of it’s covers in place.
Slots and openings in the cabinet are provided for ventilation. To ensure reliable operation of the product and to protect it from overheating, these openings must not be blocked or covered. The openings should never be blocked by placing the product on a bed, sofa, rug, or other similar surface. This product should never be placed near or over a radiator or heat register. The device should not be placed in a built-in installation or enclosure unless proper ventilation is provided.
The device must always be mounted in a manner which e the hot air exhausted from its cooling system. Heat sensitive materials should not be placed in the path of the exhausted air. Leave at least a free safety area of 2 meter (80”) around the projector head.
6
ype. See installation instructions for its correct lamp type.
nsures free ow of air into its air inlets and unimpeded evacuation of
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1. Safety
Ensure that nothing can be spilled on, or dropped inside the device. If this does happen, switch off and unplug the mains supply immediately. Do not operate the device again until it has been checked by qualied service technicians.
Consult a professional structural engineer when you have the intention to use this device as ceiling mounted device. Always ensure the working load limit of the structure supporting the device.
Do not mount the DML on a wall. Use it always in a ceiling mount or oor mount installation. When mounting on a chariot with wheels, always use wheels with brakes.
Moving head. Make sure the head cannot touch any other materials.
Do not use this equipment near water.
Special Care for Laser Beams: Special care should be used when DLP projectors are used in the same room as high power laser equipment. Direct or indirect hitting of a laser beam on to the lens can severely damage the Digital Mirror Devices which case there is a loss of warranty.
Never place a DML in direct sun light. Sun light on the lens can severly damage the Digital Mirror Devices
TM
in which case
there is a loss of warranty.
Save the original packing material; they will come in handy if you ever have to ship your equipment. For maximum protection, repack your set as it was originally packed at the factory.
Unplug this product from the wall outlet before cleaning. Do not use liquid cleaners or aerosol cleaners. Use a damp cloth for cleaning. Never use strong solvents, such as thinner or benzine, or abrasive cleaners, since these will damage the cabinet. Stubborn stains may be removed with a cloth lightly dampened with mild detergent solution.
To ensure the highest optical performance and resolution, the projection lenses are specially treated with an anti-reective coating, therefore, avoid touching the lens. To remove dust on the lens, use a soft dry cloth. Do not use a damp cloth, detergent solution, or thinner.
Never use the device when not all four lamps are installed.
Rated maximum ambient temperature, t
= 40 °C (104°F)..
a
The lamps shall be replaced if they have become damaged or thermally deformed.
TM
in
To prevent battery explosion
Danger of explosion if battery is incorrectly installed.
Replace only with the same or equivalent type recommended by the manufacturer.
Dispose of used batteries according to the manufacturer’s instruction.
To prevent re hazard
Internal fuses provided. Contact a service technician to replace. Only replace with the same type and value.
Warning “Risk of re”. Do not place ammable or combustible materials near the device ! This device radiates heat on its external surfaces and from ventilation ducts during normal operation, which is both normal and safe. Exposing ammable or combustible materials into close p
roximity of this projector could result in the spontaneous ignition of that material, resulting in a re. For this reason, it is absolutely necessary to leave an “exclusion zone” around all external surfaces of the projector whereby no ammable or combustible materials are present.
2 m
. (Only in light mode) Do not illuminate objects within 2 meter (6.6 feet). Objects within this range can scorch, melt or
ignite from the heat projected by the light beam. Leave at least a free safety area of 2 meter (80”) to all combustible parts
Do not cover the device or the lens with any material while the device is in operation.
Mount the device in a well ventilated area away from sources of ignition and out of direct sun light.
Never expose the device to rain or moisture.
In the event of re, use sand, CO
, or dry powder re extinguishers; never use water on an electrical re.
2
This product should never be placed near or over a radiator or heat register.
This device should not be placed in a built-in installation or enclosure unless proper ventilation is provided.
The operation room must be well ventilated or cooled in order to avoid build up of heat.
On servicing
Do not attempt to service this product yourself, as opening or removing covers may expose you to dangerous voltage potentials and risk of electric shock.
Refer all servicing to qualied service personnel.
Fence off a restricted area of at least 3 meters around the projector using an eye-catching fence and “KEEP OUT” signs. This to prevent unauthorized persons coming near the projector during servicing.
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1. Safety
Unplug this product from the wall outlet and refer servicing to qualied service technicians under the following conditions:
- When the power cord or plug is damaged or frayed.
- If liquid has been spilled into the equipment.
- If the product has been exposed to rain or water.
- If the product does not operate normally when the operating instructions are followed. Adjust only those controls that are
covered by the operating instructions since improper adjustment of the other controls may result in damage and will often require extensive work by a qualied technician to restore the product to normal operation.
- If the product has been dropped or the cabinet has been damaged.
- If the product exhibits a distinct change in performance, indicating a need for service.
Replacement parts: When replacement parts are required, be sure the service technician has used original Barco replace­ment parts. Unauthorized substitutions may result in degraded performance and reliability, re, electric shock or other hazards. Unauthorized substitutions may void warranty.
Safety check: Upon completion of any service or repairs to this device, ask the service technician to perform safety checks to determine that the product is in proper operating condition.
Lamp replacement: high pressure lamp may explode if improperly handled.
1.3 Important warnings concerning DML ight cases
Important warnings concerning stacking/transporting DML rental ight cases
Stack maximum two (2) DML rental ight cases high. Never higher.
The surface on which a ight case is standing must be level to ensure that the total load is evenly spread out among the four wheels. The surface must also be able to support the load safely.
Before stacking or transporting ight cases, check the wheels and their xation screws for wear or defects.
Before stacking or transporting ight cases, check that the six lock handles on each ight case are in good working order and locked securely.
When stacked, make sure the wheels of the upper ight case are precisely positioned in the stacking dishes of the ight case below.
•Stackedflight cases may not be moved. Before stacking, the lower flight case must already be in its final resting position before placing the second upon it.
Never stack loaded ight cases in a truck or other transport medium, unless each ight case is rigidly strapped tight.
In the event of a wheel breaking, ight cases must be rigidly strapped tight to prevent a stack collapsing.
Use an appropriate forklift to raise ight cases and take the necessary precautions to avoid personnel injury.
1.4 Recycling guidelines
WARNING: Do not break o r crush lamps b ecause this may p ose h ealth a nd en vironmental risks when m ercury
vapors are released.
CAUTION: To avoid breaking the lamps, repack carefully when storing and transporting them.
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CAUTION: Lamps may not be disposed as normal household trash.
Contact your local waste disposal facility for information on the recycling program for HID (High Intensity Discharge ) lamps in your area.
Image 1-1
Disposal options for mercury-containing lamps
1. Safety
Recycle through a municipal or solid waste district household hazardous waste collecti regulations.
Direct shipment to lamp recycler
Shipment through a hazardous waste transporter
on program in accordance with local
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1. Safety
10 R59770209 DML-1200 02/02/2009
Page 15
2. GENERAL
Overview
Installation requirements
Unpacking the device
Projector air inlets and outlets
2.1 Installation requirements
Ambient temperature conditions
The maximum allowed ambient temperature for an operating DML-1200 may not exceed +40 ºC (+104 ºF).
The minimum allowed ambient temperature for an operating DML-1200 may not drop below +10 ºC (+50 ºF).
The projector will not operate if the ambient air temperature falls outside this range (+10 ºC +40 ºC or +50 ºF +104 ºF). Be aware that room heat rises to the ceiling. Check if the temperature near the installation site is not excessive.
The minimum storage temperature is -35 ºC (-31 ºF) and the maximum storage temperature is +65 ºC (+149 ºF).
Humidity conditions
Storage: 0 to 98% relative humidity, non-condensing.
Operation: 0 to 95% relative humidity, non-condensing.
2. General
High Altitude
For an optimal performance of the DML-1200 at high altitude, make sure that sufcient air ow is available (maximum ambient temperature 30°C).
Device weight
Do not underestimate the weight of one DML-1200, which is about ±75 kg (±166 lb.). Be sure that the table or truss installation on which the device(s) has to be installed is capable of handling ve (5) times the complete load of the complete system.
Power requirements
One DML-1200 requires 200-240 V,10A 50/60Hz
Clean air environment
A device must always be mounted in a manner which ensures the free ow of clean air into the projectors ventilation inlets. For installations in environments where the projector is subject to airborne contaminants such as that produced by smoke machines or similar (these deposit a thin layer of greasy residue upon the projectors internal optics and imaging electronic surfaces, degrading performance), then it is highly advisable and desirable to have this contamination removed prior to it reaching the projectors clean air supply. Devices or structures to extract or shield contaminated air well away from the projector are a prerequisite, if this is not a feasible solution then measures to relocate the projector to a clean air environment should be considered.
Only ever use the manufacturer’s recommended cleaning kit which has been specically designed for cleaning optical parts, never use industrial strength cleaners on the projector’s optics as these will degrade optical coatings and damage sensitive optoelectronics components. Failure to take suitable precautions to protect the projector from the effects of persistent and prolonged air contam­inants will culminate in extensive and irreversible ingrained optical damage. At this stage cleaning of the internal optical units will be noneffective and impracticable. Damage of this nature is under no circumstances covered under the manufacturer’s warranty and may deem the warranty null and void. In such a case the client shall be held solely responsible for all costs incurred during any repair. It is the clients responsibility to ensure at all times that the projector is protected from the harmful effects of hostile airborne particles in the environment of the projector. The manufacturer reserves the right to refuse repair if a projector has been subject to knowingly neglect, abandon or improper use.
2.2 Unpacking the device
About the ight case
The DML-1200 is shipped in a ight case specically designed to protect the device during transport. Once the device has arrived at the installation site, take it out of the ight case and inspect the outside of the complete device for physical damage to components.
For base stand operation
1. Turn the ight case upside down.
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2. General
Image 2-1 Turn ight case upside down
2. Open the 6 locks.
3. Take off the cover with the wheels.
Image 2-2 Open ight case
4. Take out the device by its carrying handles and place it on its foot.
Caution: Lift it up with 2 persons while a 3rd person pushes away the ight case.
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Image 2-3
2. General
CAUTION: Never use the head as carrying handle to lift up the DML -1200.
For rigged operation
1. Leave the ight case on its wheels and open the 6 locks.
Image 2-4 Open ight case
2. Take off the L-shaped cover.
The DML-1200 hangs in the ght case.
3. Turn in 4 rigging clamps.
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2. General
Image 2-5
4. Lower the truss and hook up all rigging clamps.
5. Lift up the device for a few centimeter.
6. Push the ight case away from the device.
For more information about h ow to mount the clamps, see "Truss mounting of the DML-1200", pa ge 17
2.3 Projector air inlets and outlets
Air inlet and outlet
Image 2-6 Air ow
The DML-1200 has an air inlet at the lens side of the head and an air outlet at the back side of the head. The base has an air inlet at the back side and an air outlet at the right side and left side.
Image 2-7 Air ow base
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3. PHYSICAL INSTALLATION
CAUTION: Do not mount the DML on a wall ! Only ceiling or oor mounted installation are allowed.
Overview
Pan and tilt locking
Mounting the DML-1200 upright
Truss mounting of the DML-1200
3.1 Pan and tilt locking
CAUTION: Unlock the tilt and pan lock before operating the DML-1200 !
Tilt lock
The projector head can be locked each 45° starting from its packing position (7 lock positions).
3. Physical installation
Image 3-1 Different lock positions
To lock the head, turn it in one of the 7 possible lock positions and press the red button on the rotation axis (F).
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3. Physical installation
F
R
Image 3-2 Tilt lock buttons
To unlock the head, press the green button (R).
Pan lock
The panning of the yoke can be locked each 90°, starting from its packing position (4 positions).
Image 3-3 Pan lock positions
To lock the yoke, rotate it in one of the 4 possible positions and then move the handle from the upper position (U) to the lower positions (L).
U
L
Image 3-4
To unlock the yoke, move the handle from the lower position (L) to the upper position (U).
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3. Physical installation
3.2 Mounting the D ML-1200 upright
CAUTION: Always pan and tilt lock the device while handling it.
How to mount
To mount the DML-1200 upright, place the device on a sturdy, stable surface that will support more than 75 kg (165.4 lbs). If the surface is above oor height, use safety cables to secure the device to the surface.
When mounting on a chariot w ith wheels, always use wheels with brakes.
Image 3-5 Mounting upright
Restricted Access Location
The DML-1200 must be installed in a Restricted Access Location, where access can only be gained by persons who have been instructed about the reasons for the restriction applied to the location and about the precautions that shall be taken.
Reasons for the applied restrictions: moving head in all directions, air outlet can reach high temperatures and light output may cause eye injury when looking directly into the lens.
3.3 Truss mounting of the DML-1200
CAUTION: Verify the truss or support if it can handle the combined weight of all the devices on the truss. If
necessary, consult a structural engineer.
WARNING: Before mounting, disconnect the power to the D ML-12 00. If it has been o perating, allow to cool
for ve minutes before handling.
Rigging points and rigging clamps
Four slots are longitudinally (A) oriented and four slots are transversely (B) oriented. Each slot contains a rigging point of which the position in the slot can be adjusted depending on the size of the truss installation. The rigging clamps (C) can be attached to those rigging points, which allows an easy and fast physical setup of the device in a hanging conguration. The 4 corners contains also each a rigging point as well as 2 xed positions in the middle of two sides.
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3. Physical installation
Image 3-6 Rigging points
CAUTION: Always pan and tilt lock the device while handling it.
Necessary tools
4 Rigging clamps
C
A
B
How to mount
1. Measure the distance, center tube as reference, between the two used support bars of the truss.
X mm
Image 3-7
2. Push the rigging point downwards and slide it at the same time to its place, according the measured distance. Release the rigging
point.
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3. Physical installation
X mm
N
Image 3-8 Distance between rigging points
3. Turn in the rigging clamps (A) into the rigging points (screw thread M10). Secure the rigging clamp by turning the safety nut (B)
on the rigging clamp against the rigging point.
Warning: Always use four (4) rigging points, equally spread, to suspend the dev ice.
A
B
Image 3-9 Open rigging clamps
4. Place all four rigging clamps in open position.
5. Place the device under the truss installation and lower the truss until the support bars of the truss are nearby the rigging clamps
mounted on the device.
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3. Physical installation
Image 3-10 Mount to truss
6. Hook the 4 rigging clamps over the support bars of the truss and lock all 4 rigging clamps.
7. Install a safety cable (S) around both sides of the carrying handles and around the truss. Use the snap hook to close the con-
nection between both sides of the cable. Stretch the security cable completely. If necessary, turn the security cable a few times around the truss before closing the con­nection so that the cable is stretched as much as possible.
Image 3-11 Mount safety cable
8. Lift up the truss with attached device to the desired height.
20
S
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4. CONNECTIONS
Overview
Power connection
Input connections
Communication connections
Linking DML-1200’s
4.1 Power connection
CAUTION: Use only the power cord provided with the projector.
How to connect with the local power net
1. Connect the power cord with the power input socket of the projector (P)
4. Connections
P
H
Image 4-1
2. Secure the power plug by locking the plug holder clamp (H).
3. Mount a plug to the delivered power cord but take care of the local regulations about power cords and power plugs. Do not defeat
the purpose of the grounding-type plug. Plug this plug into the wall outlet.
Caution: Ensure that the power net meets the power requirements of the device, wh ich are 200-240 V,10A 50/60Hz
Homing the device
When the DML-1200 is connected to an appropriately-rated power source, it automatically begins a homing procedure to verify that the major functions of the device are oriented properly. This homing procedure includes movements of the projector head and yoke.
Do n ot block the device during its homing process to avoid a wrong detection of its end loop for tilt and pan.
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4. Connections
4.2 Input connections
Overview
A
200 V - 240 V
50/60 Hz
R G/Y B/PB H/S V
R/P
DMX
IN OUT
Image 4-2 Input indications (truss view)
A 5–cable input B SDI / HD-SDI input output C HDCP DVI input D External sync (on with embedded media player)
All inputs have two status LEDs. The green LED lights up if the input is selected as the active input. The yellow LED lights up if the input has detected valid input syncs.
5-cable input, signal connectivity
Input signal
RGBHV R G B H V
RGBS R G B S
RGsB R Gs
10 / 100 / 1000
B
INOUT
HDCP DVI
IN
C D
Ext VS
R/P
VGA OUTHDSDI / SDI
DMX
LMP 1
MP
LMP 2
LMP 3
ON
LMP 4
ERR
R
G/Y B/P
sync on green
ENTER
EXIT
B
B
H/S
——
V
5-cable input, specications
Data and HD sources RGB and YUV [HS/VS, CS or SOG(Y)]:
- Pixel clock maximum 170 MHz
- 8 bit/color
Video sources RGB
- 525i, 625i, 525p, 625p
- Macrovision copy protection robust
- 8 bit/color
Automatic detection of sync inputs but with manual override:
- automatic mode : RGB
- manual modes : RGB HS/VS - CS, RGB SOG
Sync signals are 75 ohm terminated.
Signal requirements:
-RG(s)B
o
R : 0,7Vpp ±3dB 75 Ohm termination.
o
G(s) : 1Vpp ±3dB (0,7Vpp G + 0,3Vpp Sync) 75 Ohm termination.
o
B : 0,7Vpp ±3dB 75 Ohm termination.
SDI / HD-SDI, specications
1 input (BNC), 1 active loop-through output (BNC)
10 bit/color
SDI: 525/625 interlaced.
Coax (75 Ohm).
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4. Connections
Supported HDSDI standards:
- Progressive:
o
1280x720/60/1:1/ (SMPTE 296M)
o
1280x720/59.94/1:1/ (SMPTE 296M)
o
1920x1080/30/1:1/ (SMPTE 274M)
o
1920x1080/29.97/1:1/ (SMPTE 274M)
o
1920x1080/25/1:1/ (SMPTE 274M)
o
1920x1080/24/1:1/ (SMPTE 274M)
o
1920x1080/23.98/1:1/ (SMPTE 274M)
- Interlaced:
o
1920x1035/60/2:1/ (SMPTE 260M)
o
1920x1035/59.94/2:1/ (SMPTE 260M)
o
1920x1080/60/2:1/ (SMPTE 274M)
o
1920x1080/59.94/2:1/ (SMPTE 274M)
o
1920x1080/50/2:1/ (SMPTE 274M)
o
1920/1080/50/2:1 (1250)/ (SMPTE 295M)
o
1920x1080/24/Segmented/ (SMPTE 274M)
o
1920x1080//23.98/Segmented/ (SMPTE 274M)
HDCP DVI input, specications
DVI type: DVI-I (DVI-Integrated), but the analog signals are not supported. Single-link conguration.
Supports UXGA Resolution (1600 x 1200) (Pixel Rates up to 165 MHz)
Digital Visual Interface (DVI) and High-Bandwidth Digital Content Protection (HDCP) Specication Compliant
Vertical frequencies: 24 - 75 Hz
Horizontal frequencies: 20 - 90 kHz
Cable lengths: up to 3 meter at UXGA speed.
Compliance: DDC2B support according to VESA EDID Version 1.2
External Sync
Only with embedded media player.
External sync signal coming from external source to look the embedded media player on that source.
4.3 Communication connections
Overview
F
DMX
MP
ON
ERR
ENTER
EXIT
D
200 V - 240 V
50/60 Hz
R/P
Image 4-3 Communications
R G/Y B/PB H/S V
DMX
IN OUT
A
HDSDI / SDI
10 / 100 / 1000
B
A DMX512 data in, data out B Ethernet connection C LCD communication display D Function buttons and jog dial E USB inputs
INOUT
HDCP DVI
IN
LMP 1
LMP 2
LMP 1
LMP 2
LMP 3
LMP 4
LMP 3
LMP 4
DMX
MP
ON
ERR
G
EXT
VS
VGA OUT
E
C
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4. Connections
FStatusLEDs G VGA out
DMX interface
The communication interface of the DML-1200 supports DMX. The DML-1200 is DMX512-A protected.
DMX is used as communication bus between different devices in the light technic. Each device has an input and a thru, so that the bus can be daisy chained between the different devices. According to the standard a two pair cable with shield and XLR connector is used. The shield must not be connected to or be in contact with the shell or body of either male/female connector. Use cables which are compliant with the DMX512 standard.
You can use the DMX input port (A) to connect a DMX device or lighting console. This way you can control the DML-1200 from that lighting console. The DMX output port (G) can be connected to the next device in the daisy chain. The D loop through and is functional even when the device is not powered.
Pin Description
1
2Data1
3Data1+
4
5
DMX
DMX-512 Lighting protocol over RS-485 interface. Carries information of 512 channels from a lighting controller to lighting devices. Standardized by USITT.
Shield
NC
NC
MX output port is a passive
Ethernet network communication
The DML-1200 can be connected to a LAN (local area network) using one of the Ethernet ports (C) on the communication interface. Once connected to the LAN, users are capable of accessing the device from any location, inside or outside (if allowed) their company network using the DML control software: Projector Toolset. This toolset locates the device on the network in case there is a DHCP server or the user can insert the correct IP-address of the projector to access the projector. Once accessed, it is possible to check and manipulate all the projector settings. Remote diagnostics, control and monitoring of the projector can then become a daily and very simple operation. The network connectivity permits to detect potential errors and consequently improve the time to servicing.
Both Ethernet ports (C) are equipped with a yellow and green LED. The yellow LED lights up in case the port is connected with a 100/1000Mbit network. The green LED blinks in case there is network activity.
The connector used for the Ethernet ports (C) are of rugged Neutrik Et herCon RJ45 type, which is compatible with standard RJ45 cable connector. Straight (most com mo n) as well as cross linked network cables can be used.
10/100 Base-T — RJ45 port 1000 Base-T — RJ45 port
Pin Description Description
1TXD+ TX0+
2TXD- TX0-
3 RXD+ RX0+
4
5
6 RXD- RX0-
7
8
TX1+
TX1-
Rx1+
RX1-
It is recommended to use a 1 GigaBit switch to set up the Ethernet connection. Follow also the Networking tips & tricks.
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4. Connections
Networking tips & tricks
Use high quality network equipment
Use CAT 5e or CAT 6 UTP cables
Unless tted by a professional network installer, do not use handmade cables. If handmade cables are used, make sure they are made with proper tools and are tested on performance.
For UTP cabling, limit the length of the cables to 50 meter. If a bigger distance needs to be covered, it’s adviced to use ber optics or repeaters (hubs).
Do not pull the cables with brute force
Do not run cables along with or close to electric cabling
Avoid sharp bends in the cabling
If possible, separate the network with the DMLs from any corporate or public network to avoid performance loss, contamination (virus risk), and security breaches.
It is advised to put all DMLs on the same network range (both embedded controller and EMP). This makes the network easier to use and understand, and all components will be reachable for the Projector Toolset
For complex and large network setups, we advice to contact a professional network specialist an d installer.
USB port
The communication interface is equipped with two USB ports, type “A” connectors (E). These USB ports are use by service techni­cians to connect a keyboard and mouse to the available media player or another USB devi
ce.
VGA out
To connect a monitor to the available media player. This VGA out is used in combination with the USB ports to control the media player for service purposes.
LED indications
The LED indication next to the jog dial have the following function:
Yellow LEDs LMP1, LMP2, LMP3, LMP4 : On when the corresponding lamp is on. Off when the corresponding lamp is off.
Indica­tion
LMP1 Yellow
LMP2 Yellow
LMP3 Yellow
LMP4 Yellow
DMX
MP
ON Green ON : when the head is on
ERR Red
Color
Green ON - OFF (blinking): when the device received DMX data within the last 3 seconds.
Green ON : when the Media Player is on
Description
ON : when lamp 1 is on
ON - OFF (blinking): lamp 1 is in after cooling.
OFF : when lamp 1 is not ignited. ON : when lamp 2 is on
ON - OFF (blinking): lamp 2 is in after cooling.
OFF : when lamp 2 is not ignited. ON : when lamp 3 is on
ON - OFF (blinking): lamp 3 is in after cooling.
OFF : when lamp 3 is not ignited. ON : when lamp 4 is on
ON - OFF (blinking): lamp 4 is in after cooling.
OFF : when lamp 4 is not ignited.
OFF : no DMX data received.
ON - OFF (blinking): when the Media Player software is up and running
OFF : when Media Player is off
ON - OFF (blinking): when the head is on and ready
OFF : head is not ready ON : indicates a warning in the head during operation. A warning allows normal operation, but some hardware in the device does not match the required specications
ON - OFF (blinking): indicates a fatal error. Service is required.
OFF : no errors detected
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4. Connections
LEDs are only active when the LCD panel is activated or when an activation command is sent via Projector Toolset.
4.4 Linking DML-1200’s
Standard DMX linking
The number of devices on a link will be determined by the combined number of channels required by all devices. One link (universe) contains 512 channels.
DMX Universe 1
DMX Universe 2
DMX cable
Ethernet cable
Image 4-4 DMX linking
Therefore, one DMX universe can contain up to 4 DML-1200 devices with a Media Player and up to 10 devices without Media Player.
To control a DML-1200 without Media Player, 51 DMX channel are necessary. When the Media Player is available, 128 channels are required. How to make a link:
1. Connect the male connector of a DMX Data cable to the DMX Data Out connector of the console.
2. Connect the female connector to the DMX In connector of the rst device.
3. Continue linking the remaining devices connecting a cable from the DMX Out connector of each device to the DMX In connector of the next device on the link.
4. Connect a male terminator (120 ) to the DMX Out connector of the last device in the link.
DML-1200 devices use an Ethernet network also for controlling. The Ethernet cable can link all devices one after each other, without looking to the DMX universes.
DMX over Ethernet
If you are using a DMX console and other automated lighting products compatible with Art-Net, the Ethernet network can serve as the link for DMX control.
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4. Connections
DMX Universe 1
Ethernet
hub
Image 4-5 DMX on Ethernet
Alternative setup:
DMX Universe 2
ArtNet
Ethernet cable
DMX Universe 1
Image 4-6 DMX on Ethernet, alt
DMX Universe 2
ArtNet
Ethernet cable
ernative setup
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4. Connections
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5. Start up of the Adjustment mode
5. START UP OF THE ADJUSTMENT MODE
5.1 About the adjustment mode
Overview
As the adjustment mode is the central place to control and align the head, the following functions c
Input setup: the different inputs can be congured for a specic format or input source.
Image adjustment: these adjustments are organized per image source and contain the aspect ratio, timings and image settings.
Lamp: manage the lamp mode, the lamp use, lamp type and history
Alignment: groups all controls necessary during the setup of the device onto a screen.
Control: contains the accessibility settings of the device, such as address and communication setup and the DMX controls for the device.
Service: contains information about how the device is performing. This information will be useful when calling for a service intervention.
5.2 Start up of the adjustment mode
an be done:
Start up tools
Only the local control panel can be used to start up the Adjustment mode.
How to start up
1. Press the Enter button on the local control panel to start up the A djustment mode.
Image 5-1
5.3 Navigation and adjustments
How to navigate in the menu structure
Once in the menu structure, use the jog dial on the local control panel to scroll through the items in the displayed menu. The selected item will get a background color. To activate a selected submenu or function, press Enter.
How to make an adjustment
Once a function is selected with the jog Use the jog dial to change the value to the desired value. Press Enter to activate this value. and to return to the function selection. Repeat this action when necessary to change the value again.
dial, press Enter to activate this function. The value behind this selection is highlighted.
About the menus
Both bottom lines on the display are used to indicate the last error or warning which has occurred. The rst line of these two indicates the status, warning or error and the second line gives a description of the warning or error. To see an overview of all warnings and errors, see "Error list", page 151.
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5. Start up of the Adjustment mode
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6. INPUT MENU
Overview
Input selection
Auto Image Alignment
Reset to factory presets
6.1 Input selection
How to select an input
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Input and press Enter.
The input selection menu opens.
3. Turn the jog dial to select the desired input and press En ter.
The corresponding input will be selected. Possible inputs:
- No source : no source is selected.
-RGBHV
- HDSDI/SDI
-DVI
- Media player : internal built-in media player is selected.
6. Input menu
Image 6-2
Image 6-1
6.2 Auto Image Alignment
What can be done ?
An alignment of the preview window is executed for the new source.
How to use
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Input and press Enter.
The input selection menu opens.
3. Turn the jog dial until the second page of the input menu is displayed and turn further to select Auto image alignment and press
Enter.
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6. Input menu
An auto alignment of the current source is executed.
Image 6-4
Image 6-3
Image 6-5
6.3 Reset to factory presets
What can be done ?
All internally created les due to switching from source or using the auto image alignment function can be cleared by a reset to factory presets.
Do n ot use this function during a show as it can delete previous created information necess ary for the show. Use this function before the set up of a show.
How to reset
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Input and press Enter.
The input selection menu opens.
3. Turn the jog dial until the second page of the input menu is displayed and turn further to select Reset to factory presets and press
Enter.
A reset is executed.
Image 6-7
Image 6-6
Image 6-8
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7. LAMP MENU
Overview
•Overviewflow
Identication
Status and run time overview lamps
7.1 Overview ow
Overview
Level 1 Level 2 Level 3
Lamp
Identication
Overview
7. Lamp menu
Serial number
Article number
Run time
Remaining run time
Number of strikes
Version
Status
7.2 Identication
About
The lamp identication menu gives an overview of the most important parameters of the used lamps. It starts with the rst lamp. Scrolling to other lamps is possible with the jog dial.
These parameters are:
Serial number lamp
Article number of the used lamp
Run time since rst start up of the lamp
Remaining run time for a safe operation of the lamp
Number of strikes since the rst start up of the lamp
Status of the lamp
These parameters are useful when calling for a service intervention.
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Lamp and press Enter
3. Turn the jog dial to select Identicatio n. and press En ter.
.
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7. Lamp menu
The identication data of the rst lamp is displayed.
Turn the jog dial to display the identication screen of another lamp.
Image 7-2
Image 7-1
7.3 Status and run time overview lamps
Overview
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Lamp and press Enter.
3. Turn the jog dial to select Overview and press Enter.
The lamp overview menu appears.
The status and the run time for each lamp is indicated.
Image 7-3
Image 7-4
Image 7-6
Image 7-5
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8. CONTROL MENU
Overview
•Overviewflow
•Startup
Standby
Demo mode
DMX data
DMX address
DMX universe
Media player on - off
LCD contrast
Pan and Tilt encoder
•Network
8.1 Overview ow
Overview
Level 1 Level 2 Level 3
Start up
Standby
Demo mode
Demo mode
Demo delay
Demo cycles
DMX Data
DMX channel 1 - 16
8. Control menu
ON – OFF
DMX address
DMX universe
Media Player
On - Off
LCD contrast
Pan encoder
Tilt encoder
Network
Select DHCP
Select artnet
Select preset
As there are too much items for the LCD display, the menu is split up in two pages. When turning the jog dial over the menu items, the next page is displayed automatically when turning further than the last item in the list.
8.2 Startup
What happens
When the device is started up, lamps start up and waits until new commands are sent to the device.
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8. Control menu
How to start up
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select Startup and press Enter.
The device starts up and moves to the homing position.
Image 8-1
When DMX data is applied to the device, it starts up but the hea d remains in its current position.
Image 8-2
8.3 Standby
How to switch to standby
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select Standby and press Enter.
The device goes to standby. The fans are still running for a few minutes to cool down the head.
Image 8-3
Image 8-4
8.4 Demo mode
What can be done ?
Within the DML-1200 a demo run is programme seconds. The number of times the demo run has been started is indicated in Demo cycles.
Practical use of the demo mode : for service purposes to verify the normal operation of the device.
Demo mode can only be started if no DMX data is applied to the device.
36 R59770209 DML-1200 02/02/2009
d. When the demo mode is activated, the demo run starts with an interval of x
Page 41
How to activate, deactivate the demo
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select Dem o mode and press Enter.
The selection jumps to ON or OFF.
4. Turn the jog dial to select ON or OFF and press Enter.
ON
OFF
Demo mode starts
Demo mode stops
8. Control menu
Image 8-5
Image 8-6 Image 8-7
How to set up the delay
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select Dem o delay and press Enter.
The selection jumps to digit indication.
4. Turn the jog dial until the desired delay is obtained.
The delay is expressed in seconds multiplied by 4.
Image 8-8
Image 8-9 Image 8-10
8.5 DMX data
What can be done ?
The local generated DMX data can be used to control the device or to check if all functions are working properly. While changing a DMX value, the device follows immediately.
The rst 16 channels can be controlled via the local generated DMX data. See see "DMX chart, Digital moving luminiere", page 139 for more information about these channels.
HowtochangeaDMXvalue
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select DMX data and press Enter.
4. Turn the jog dial to select a DMX channel and press Enter.
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8. Control menu
The selection jumps to the DMX value.
5. Turn the jog dial until the desired DMX value is reached.
While changing the value, the selected function is updated immediately.
6. Press Enter to return to the channel selection.
Image 8-11
Image 8-12 Image 8-13
8.6 DMX address
What should be done ?
Before a device can execute DMX commands, a unique address should be given to the device. That address can vary from 1 to 512.
How to set a DMX address
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select DMX address and press Enter.
The selection jumps to the numeric value. which is the DMX address.
4. Turn the jog dial until the desired address is reached.
5. Press Enter to record that address and to return to the menu selection.
Image 8-14
Image 8-15
8.7 DMX universe
What can be done ?
One DMX universe can contain up to 4 DML-1200 devices with a Media Player and up to 10 devices without Media Player. If you have more devices to control, group them in different DMX universes.
How to set a DMX universe
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial to select DMX universe and press Enter.
The selection jumps to the numeric value. which is the DMX universe.
4. Turn the jog dial until the desired universe is reached.
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5. Press Enter to record that address and to return to the menu selection.
8. Control menu
Image 8-16
Image 8-17
8.8 Media player on - off
What is possible ?
If the DML is equipped with an embedded media player, this media player can be switched on or off (enabled or disabled).
How to switch the media player
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial until the second page of the control menu is displayed and turn further to select Media player and press Enter.
The selection jumps to on or off.
4. Press Enter to toggle the media player setting.
Note: It can take a time before the media player responds as it has to start up or closing a windows session.
The selection returns to the menu setting.
Image 8-18
Image 8-19 Image 8-20
8.9 LCD contrast
What is possible ?
The contrast of the local LCD can be adapted to the needs of the environment.
How to change
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press
3. Turn the jog dial until the second page of the control menu is displayed and turn further to select LCD contrast and press Enter.
4. Turn the jog dial to adjust the local contrast and press Enter.
R59770209 DML-1200 02/02/2009 39
Enter.
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8. Control menu
Image 8-21
Image 8-22 Image 8-23
8.10 Pa n and Tilt encoder
What is possible ?
When the DML-1200 is panned or tilted due to an external intervention, e.g. a push, it can always return to its original position when pan and or tilt encoder is enabled.
Pan en tilt encoder can be separately enabled or disabled.
This function is handy when servicing the device. Disable pan and tilt encoder and you can turn the device manually in any desired direction.
Pan encoder
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial until the second page of the control menu is displayed and turn further to select Pan encoder and press Enter.
4. Turn the jog dial to select Enabled or Disabled.
Image 8-24
Image 8-25
Tilt encoder
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial until the second page of the control menu is displayed and turn further to select Tilt encoder and press Enter.
4. Turn the jog dial to select Enabled or Disabled.
Image 8-26
40 R59770209 DML-1200 02/02/2009
Image 8-27
Page 45
8. Control menu
8.11 Network
What is possible ?
A selection can be made how a network can be obtained, via DHCP, via Art-Net or a preset network. When a choice is made, the network settings are given in the 3 last lines.
How to make the selection
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Control and press En ter.
3. Turn the jog dial until the second page of the control menu is displayed and turn further to select Network and press Enter.
4. Turn the jog dial to select the desired network setting, DHCP, Art-Net or preset.
Image 8-28
Image 8-29 Image 8-30
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8. Control menu
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9. SERVICE MENU
Overview
•Overviewflow
Identication
Diagnosis
Service patterns
Calibration
9.1 Overview ow
Overview
Level 1 Level 2 Level 3
Service
Identication
Diagnosis
Service patterns
Calibration
9. Service menu
IP address
Version table
Voltages
Temperatures
Fan speeds
Device status
Error logging
Index delay
Aperture cal
9.2 Identication
What is possible
Via the identication screen, the following items can be consulted:
IP address of the device
Serial number of the device
Run time since rst startup
Installed software package
How to consult
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select Identication and press Enter
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9. Service menu
The device typical items are displayed.
Image 9-1
Image 9-2
Image 9-3
9.3 Diagnosis
9.3.1 Version table
What can be displayed ?
The software version of the different components inside the device can be displayed. As the list is too long to be displayed on single LCD display, when reaching the last item in the rst page turn the jog dial further in the same direction and the second page is automatically displayed on the LCD display.
The following items are given in the list:
Main software
Fan controller software
Lamp info units
•FPGA
•CPLD
Video FPGA
Fiberlink TX and RX
How to display an overview
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select Version table and press Enter.
The rst page of the version table is displayed. As there are more items than space available on the LCD, when turning the jog dial further than the last item a new page will be displayed.
Image 9-4
44 R59770209 DML-1200 02/02/2009
Image 9-5
Image 9-6
Page 49
Image 9-7
9.3.2 Voltages
What can be displayed ?
The current value of the different measurement points inside the device.
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select Voltages and press Enter.
The rst page of the voltage table is displayed. As there are more items than space available on the LCD, when turning the jog dial further than the last item a new page will be displayed.
9. Service menu
Image 9-8
Image 9-11
Image 9-9
9.3.3 Temperatures
What can be displayed ?
The current value of the different sensors inside the device.
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select Temperatures and press Enter.
Image 9-10
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9. Service menu
The rst page of the temperature table is displayed. As there are more items than space available on the LCD, when turning the jog dial further than the last item a new page will be displayed.
Image 9-12
Image 9-15
Image 9-13
9.3.4 Fan speeds
What can be displayed ?
The current speed of the different fans inside the device.
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select Fan speeds and press Enter.
The rst page of the fan speeds table is displayed. As there are more items than space available on the LCD, when turning the jog dial further than the last item a new page will be di
Image 9-14
splayed.
Image 9-16
Image 9-17
Image 9-18
46 R59770209 DML-1200 02/02/2009
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9. Service menu
Image 9-19
9.3.5 Device status
What can be displayed ?
The status of different parts inside the device is given in a table. As the list is too long to be displayed on single LCD display, when reaching the last item in the rst page turn the jog dial further in the same direction and the second page is automatically displayed on the LCD display.
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select D evice s tatus and press Enter.
The rst page of the device status table is displayed. As there are more items than space available on the LCD, when turning the jog dial further than the last item a new page will be displayed.
Image 9-20
Image 9-23
Image 9-21
Image 9-22
9.3.6 Error logging
What can be displayed ?
A full logging can be requested since the device is electrically connected. This logging contains info lines, warnings and errors. An info, warning or error is always displayed in two lines.
The structure of the logging is as follow:
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9. Service menu
First line:
a counter number : the number starts by 1 increments each time something is logged. The counter is reset when the device is powered off.
Type of logging : info, warning, error. An error stops the device.
Absolute time when the logging has taken place. Absolute time is the time since the electrical startup of the device.
Second line:
Description line: explanation about the logging. Sometimes followed by a numeric value.
4 Warning 7h32
Fcb analog warning : 57
How to display
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select D iagnosis and press En ter.
4. Turn the jog dial to select Error logging and press Enter.
The rst page of the error logging table is displayed. If there are more error than space available on the LCD, when turning the jog dial further than the last error a new page will be displayed.
Image 9-24
Image 9-27
Image 9-25
9.4 Service patterns
What is possible ?
Different patterns are available for service purposes.
Image 9-26
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9. Service menu
The service patterns:
No pattern
Circular on/off
Full color
Outline
Horizontal sawtooth
Vertical sawtooth
Viewscape
Crosshatch
Horizontal multi burst
Vertical multi burst
Level 50%
Calibration
Color patterns for the current selected service pattern
•White
•Red
Green
•Blue
•Cyan
Magenta
Yellow
•Black
A color pattern can be added to each service pattern. Therefore, select rst your service pattern and then your color pattern.
Howtoactivateapattern
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select Service pattern and press Enter.
4. Turn the jog dial to select a pattern and press Enter.
The selected pattern or pattern color is displayed.
Image 9-28
Image 9-29
9.5 Calibration
9.5.1 Index delay
Image 9-30
Before starting
Set the DML in video mode by sending a value between 64 and 95 on DMX channel 13. See "DMX data", page 37 for more infor­mation on how to select a channel and set data
What should be done ?
The index delay value should be adjusted so that the phase of the color wheel is correctly aligned. When correctly align a mono­chrome red image e.g. will be correctly displayed. When there is a misalignment, this image will show color distortion (discoloration) at the top and the bottom of the image.
This setting is normally factory aligned.
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9. Service menu
Project e.g. a monochrome red image.
How to set
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select Calibration and press Enter.
4. Turn the jog dial to select Index delay and press Enter.
5. Turn the jog dial to change the current value and press Enter.
Turn the jog dial until a monochrome red image is displayed and no color distortion (discoloration) is visible at the top and the bottom of the image.
Image 9-31
Image 9-32
Image 9-33
9.5.2 Aperture calibration
Before starting
Set the DML in light mode by sending a value between 0 and 31 on DMX channel 13 to the device. See "DMX data", page 37 for more information on how to select a channel and set data.
What should be done ?
Adjust the aperture so that the center of the aperture is in the middle of light beam.
How to check ? Adjust until the width of the de-focused area is equal on the outline of the circular projected spot.
Image 9-34
How to adjust
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select Calibration and press Enter.
4. Turn the jog dial over the last item to open the second page.
5. Turn the jog dial to select Aper ture cal and press Enter.
6. Turn the jog dial to change the current value and press Enter.
50
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9. Service menu
Image 9-35
Image 9-38
Image 9-36
9.5.3 Device calibration
What is possible ?
Via the calibration menu, it is possible to align the different item start position is equal.
How to calibrate an item
1. Press Enter to start up the main menu.
2. Turn the jog dial to select Service and press Enter.
3. Turn the jog dial to select Calibration and press Enter.
4. Turn the jog dial to select an item or turn the jog dial ov
Enter.
5. Turn the jog dial to change the current value and press Enter.
Image 9-37
s of one device with another device so that you are sure that their
er the last item to open the second menu and select an item and press
Image 9-39
Image 9-40
Image 9-41
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9. Service menu
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10. MOVING LIGHT CONTROL VIA DMX
Overview
•Pan-Tilt
Intensity
Optical zoom - focus
Shutter - Strobe
Cyan - Magenta - Yellow
CTO (Color temperature origin)
Mode selection
•Iris
Control channel
10.1 Pan - Tilt
Channels
Channel De scription Value Default Action
1 Pan Coarse 0 - 255 128
2 Pan Fine 0 - 255 0
3 Tilt Coarse 0 - 255 128
4 Tilt Fine 0 - 255 0
Left - right movement
Forward - backward movement
10. Moving light control via DMX
10.2 Intensity
Channel 5
Adjusts the intensity between 0 and 100% when sending a value between 0 and 255.
10.3 Optical zoom - focus
Overview
Channel De scription Value Default Action
6 Zoom 0 - 255 128 Changes from a wide to a narrow beam
7
Focus 0 - 255 128 Changes from close to distant focus
10.4 Shutter - Strobe
Channel 8
Value
0-31 0
32 - 47
48 - 255
Default
Action
Shutter open
Strobe from slow to fast
For future expansion
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10. Moving light control via DMX
10.5 Cyan - Magenta - Yellow
Overview
Channel
9
10 Magenta 0 - 255 0
11 Yellow 0 - 255 0
Description Value
Cyan
0 - 255 0
Default
Action
Open to full cyan
Open to full magenta
Open to full yellow
10.6 CTO (Color temperature origin)
Channel 12
Adjusts the color temperature origin of the projected bean so that native white light of the projection lamp can be changed to a more yellow white to imitate the light of a light bulb.
Adjustments are done between 3000°K (DMX value zero) and 6200°K (DMX value 255)..
10.7 Mode selection
About mode selection
The DML-1200 can be used in:
Light mode : circular light beam that can change in color (monochrome video).
Video mode circular : video image produced with a circular light beam. Content outside the circular area is cropped.
Video mode : normal rectangular video image.
Image 10-1 Mode selection
A Light mode B Vdieo mode circular C Video mode
1
1
Channel 13
Value
0 - 31 0 Light mode
32 - 63 Video mode circular
64 - 95 Video mode
96 - 255
1. Black area represents the wall
54 R59770209 DML-1200 02/02/2009
Default
Action
For future expansion
Page 59
10. Moving light control via DMX
10.8 Iris
About the Iris
When projecting images in light mode, a circular beam is used. As the device is equipped with a rectangular DMD, the corners do not produce light to create the circular beam but it was still possible that for certain contents (darker images) the corners are slightly visible and not really black. To avoid this and to create a really black area around the circular beam an iris is mounted in front of the lens.
This iris can be adjusted from fully open to almost closed (± 1 cm remains open). When the projector is on, the small opening should prevent overheating of the lens and the iris mechanism.
Channel 14
Adjusts the iris from open to almost close.
Value
0 - 190 0
190 - 255 Not used
Default
Action
Adjusting the iris from open to almost closed
10.9 Control channel
Channel 15
Value Default Action
0 - 31 0 Disarmed
32 - 47 Reset (start homing sequence)
48 - 63 Homing without pan and tilt
64 - 79 Homing, pan and tilt only
80 - 95
96 - 127 Lamp on
128 - 159
160 - 255
Homing CMY only
Lamp off
For future expansion
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10. Moving light control via DMX
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11. IMAGE CONTROL VIA DMX
11.1 Introduction
Overview
The projected image can be controlled via DMX using channels 16 to 51.
The following functions are available
Source selection
Brightness
Contrast
Orientation
Blanking
Soft edge
Warping
11.2 Source selection
Channel 16
Value
0-31 0
32 - 63
64 - 95
96 - 127 DVI selected
128 - 159 Media player selected
160 - 191
192 - 223
224 - 255
Default
Action
No source selected, default white image displayed
RGBHW selected
HD-SDI/SDI selected
No source selected / for future expansion
No source selected / for future expansion
No source selected / for future expansion
11. Image control via DMX
11.3 Brightness - Contrast - Saturation
Overview
Channel 17 adjusts the brightness between 0 and 100% when sending a value between 0 and 255.
Channel 18 adjusts the contrast between 0 and 100% when sending a value between 0 and 255.
Channel 19 adjusts the saturation between 0 and 100% when sending a value between 0 and 255.
11.4 Orientation
Channel 20
Value Default Action
0 - 31 0 Normal
32 - 63 Mirror
64 - 95 Flip
96 -127 Flip + Mirror
128 - 255 For future expansion
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11. Image control via DMX
AB C D
Image 11-1 Orientation
A Normal B Flip C Mirror D Flip + Mirror
11.5 Blanking
Overview
Blanking can be done on the left, right, top and bottom of the image and affect only the edges of the projected image.
Each blanking adjustment is done on two channels, one for a coarse adjustment and one for a ne adjustment.
Start with the coarse adjustment until the desired blanking is almost installed and continue with the ne adjustment to exactly adjust the blanking.
Image 11-2 Blanking adjustment
A Top blanking B Bottom blanking C Left blanking D Right blanking
Channels
Channel
21
22
58 R59770209 DML-1200 02/02/2009
Description Value
Blanking left Coarse
Blanking left Fine
0 - 255 0
0 - 255 0
Default
Action
Adjust the left blanking
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11. Image control via DMX
Channel
23
24 Blanking right Fine 0 - 255 0
25
26 Blanking top Fine 0 - 255 0
27
28 Blanking bottom Fine 0 - 255 0
To adjust e.g. the top blanking, send rst a value to channel 24 for a coarse adjustment and then send a value to channel 25 for a ne adjustment.
Description Value
Blanking right Coarse
Blanking top Coarse
Blanking bottom Coarse
0 - 255 0
0 - 255 0
0 - 255 0
Default
Action
Adjust the right blanking
Adjust the top blanking
Adjustthebottomblanking
11.6 Soft edge
Overview
When working in a multichannel setup, soft edge possibilities enable an image blending that gives the appearance of a single image view. Without soft edge, the transition between two projected images will be visible. By adding a soft edge value, a smooth transition can be obtained.
Image 11-3
Channels
Channel Description Value Default Action
29
30
31
32
Soft edge left
Soft edge right
Soft edge top
Soft edge bottom
0 - 255 0
0 - 255 0
0 - 255 0
0 - 255 0
Adjust the soft edge left side
Adjust the soft edge right side
Adjust the soft edge top side
Adjust the soft edge bottom side
11.7 Warping
Overview
Image warping is the process of digitally manipulating an image to compensate for the distortion of the screen. Consequently, it can also be used to generate an image with irregular shape.
While an image can be transformed in various ways, pure warping doesn’t affect the colors.
Some examples of warped images, using the warp geometry settings:
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11. Image control via DMX
Image 11-4 Example 1 : distorted image
Image 11-5 Example 2 : distorted image
Hardware Warp and Hardware KeyStone are available for low latency, pixel accurate warp and keystone on any of the live sources. 15 warp les created with Projector Toolset can be recalled.
Channel 36
Warp les created with Projector Toolset can be loaded in the DML and can be called for execution via a DMX value on channel 36. 15 different les can be stored on the DML.
Value D e-
0 - 7 0 Warp disabled
8 - 15 Load warp le 1
16 - 23 Load warp le 2
24 - 31 Load warp le 3
32 - 39 Load warp le 4
40 - 47 Load warp le 5
48 - 55 Load warp le 6
56 - 63 Load warp le 7
64 - 71 Load warp le 8
72 - 79 Load warp le 9
80 - 87 Load warp le 10
88 - 95 Load warp le 11
96 - 103 Load warp le 12
104 - 111 Load warp le 13
112 - 119 Load warp le 14
120 - 127 Load warp le 15
128 - 135 Load warp parameters
136 - 247 For future expansion
248 - 255 Warp enabled
Action
fault
Channel 36 and 37
Warp parameters. Reserved for future expansion.
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12. Embedded Media Player
12. EMBEDDED MEDIA PLAYER
12.1 About the media player
What is a media player ?
The media player plays video clips or still images which are stored on the internal hard disk of the media player. It contains one master layer, 1 matte and 2 media layers . Effects are possible on both media layers and on the master layer. A mask can be set on the master layer.
The embedded media player can operate in:
Barco mode
Hippotizer mode
By default, the Barco mode is selected. Switching to the Hippotizer mode is only possible with the Projector Toolset software. For more information about the Hippotizer mode, consult the User manual written by Green Hippo Ltd.
Media player output
The output image of the media player can be a mix of both media layers each with their effects and the manipulations.
Below an overview of each layer capabilities:
the content of the master layer is only manipulations like keystone, warp, effects, etc.
the content of media layer is an image or a video clip manipulated by color effects, XYZ positioning, intensity, etc. .
the content of the matte is an internally generated image based on algoritms.
12.2 Storing images or clips
Overview
All images and clips used by the media player are stored in banks. A bank is ’virtual folder’ containing clips and stills. Each bank can contain up to 256 clips or stills.
The DML-1200 can contain 256 banks where bank 0 and bank 1 are pre-loaded ba Barco’s MediaManager to upload your own clips and stills.
Bank 0 is the default Barco image bank (stills).
Bank 1 is the default Barco movie bank (clips).
nks. All other banks are user dened. Use
12.3 Controlling the M edia Player with DMX
12.3.1 Image or Clip selection
Bank selection
Layer 1, channel 75 - Layer 2, channel 102
Value
00
1
2 - 255
Default
Action
Default Barco image bank (stills)
Default Barco movie bank (clips)
User dened banks
Image selection within a bank
Layer 1, channel 76 - Layer 2, channel 103
Value
0- 255
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Default
Action
Image or clip on that specic location
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12. Embedded Media Player
12.3.2 IN frame - OUT frame
Overview
The maximum possible length of a clip is 43 minutes 41.439 seconds. Clips with a longer duration will be cut off at that point.
IN frame is the point in time from where a clip is projected.
OUT frame is the point in time to where a clip is projected. This point is calculated always starting from 43 minutes 41.439 seconds and back in time, even when the current clip has a shorter duration. DMX value 0 for both OUT frame channels is equal to 43 minutes 41.439 seconds. Higher DMX values will bring that point back into time
Only the part between IN frame and OUT frame is projected when IN frame and OUT frame are inside the clip.
Start Clip
AAA
Start Clip
B
IN frame
IN frame
Clip
Clip
End Clip
OUT frame
OUT frame (DMX 0, 0)
timeline
End Clip OUT frame (DMX 0, 0)
timeline
Start Clip
End Clip
OUT frame
C
IN frame
Clip
(DMX 0, 0)
timeline
Image 12-1
Situation A : Clip duration is shorter that 43 minutes 41.439 seconds. OUT frame start point (DMX values 0 for both channels) is outside the clip. The part between the IN frame point and the end of clip is played. To reduce the clip length, bring the OUT frame point before the end of the clip by increasing the DMX values.
Situation B : Clip duration is equal to 43 minutes 41.439 seconds. OUT frame start point (DMX values 0 for both channels) is exactly the end of the clip. Any change in DMX values for OUT frame will reduce the length of effective playing part of the clip.
Situation C: Clip duration is higher that 43 minutes 41.439 seconds. OUT frame start point (DMX values 0 for both channels) is somewhere inside th
e clip. The complete clip cannot be played.
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For IN frame : Layer 1, channel 77, 78 - Layer 2, channel 104, 105
Coarse adjustment : Channel 77 - channel 104
Value Default Action
0- 255 Coarse start point selection, starting from beginning of clip
Fine adjustment : Channel 78 - channel 105
Value Default Action
0- 255 Fine start point selection, starting from beginning of clip
Start with the coarse adjustment and continue with the ne adjustment.
For OUT frame : Layer 1, channel 79, 80 - Layer 2, channel 106, 107
Coarse adjustment : Channel 79 - channel 106
Value
0- 255
Fine adjustment : Channel 80 - channel 107
Value
0- 255
Default
Default
Action
Coarse end point selection, starting from 43 minutes 41.439 seconds
Action
Fine start point selection, starting from the position of the current coarse point.
12. Embedded Media Player
Start with the coarse adjustment and continue with the ne adjustment.
12.3.3 Image transition
Overview transitions
An image transition is the way to switch from one image (clip) to another. Different transitions can be set for both layers.
The embedded media player uses the A/B mixer technology to realize the transitions.
Layer 1, channel 81 - Layer 2, channel 108
Value Default Action
0 - 1 0 Bottom to top
2 - 5 Bounce
6-9
10 - 13 Fade
14 - 17 Iris
18 - 21
22 -25 Multiple iris
26 - 29
30 - 33 Rotate and zoom
34 - 37
38 - 41
42 - 45
46 - 49 Top to bottom
50 - 53 Zoom
54 - 57
58 - 61
62 - 255
Corner zoom
Left to right
Right to left
Shear ip
Shutter
Spherical Zoom
SuperBall 1
SuperBall 2
For future expansion
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Transition timing
Layer 1, channel 82 - Layer 2, channel 109
Value Default Action
0- 255 Sets time for transition between 2 images
A transition effect can only be seen when the transition time is higher than zero (0). When the transition time is zero (0), a snap will be used as transition independent the DMX value for the image transition.
12.3.4 Playback mode and speed
Playback mode
The Playback mode is the way the clips are played on that specic layer.
Default DMX value : 0 = playback forward once
Layer 1, channel 82 - Layer 2, channel 109
Value
0 - 3 0 Forward once
4 - 7 Forward loop
8-11 Reverseonce
12 - 15 Reverse loop
16 - 19
20 - 23 Pause
24 - 27
28 - 255
Default
Action
Bounce (forward/reverse)
Single frame selected by IN Frame value
For future expansion
Playback speed
The playback speed parameter controls the speed of the selected media le’s Playback mode. The playback speed for a media le is used whenever the Playback mode parameter’s DMX val
Default DMX value : 128 = playback at normal speed.
Layer 1, channel 82 - Layer 2, channel 109
Value
0- 255 128 Playback speed
Default
Action
ue is assigned to any Play forward or backward.
12.3.5 Opacity
About opacity
Adjusting an object’s opacity allows one object to “show through” another. You can adjust the opacity of an individual object from completely transparent to full opacity using this parameter. Increase opacity from not visible at a value of zero to full opacity at a value of 255.
Image 12-2
A Not transparent
B In between
C Fully transparent
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12. Embedded Media Player
Layer 1, channel 85 - Layer 2, channel 112
Value
0- 255 0
Default
Action
From fully blocked to clear
12.3.6 Contrast
What is contrast ?
Contrast is the difference in color and light between parts of an image.
Layer 1, channel 86 - Layer 2, channel 112
Value
0- 255 128
Default
Action
fromalowtoahighcontrast
12.3.7 Red - Green - Blue
What can be done ?
The level of the red, green and blue color component can be adapted in the image. It can be reduced are augmented.
Layer 1, channel 87 (R), 88 (G), 89 (B) - Layer 2, channel 114 (R), 115 (G), 116 (B)
Value Default Action
0- 255 128 The higher the value, the more of that color is added to the image
12.3.8 Scale
Overview
With the scale function, a digital zoom on the projected image or clip can be introduced.
Default value : 128. Image les are displayed at 100%.
Higher value then the default value will enlarge the content. Lower values will reduce the content.
Image 12-3
A 100%, DMX value = 128
B DMX value < 128
DMX value > 128
C
Layer 1, channel 90 - Layer 2, channel 117
Value Default Action
0- 255 128
12.3.9 Object position
X position
The X parameter moves the object along the X-axis. The midpoint of the DMX value range centers the image on the X-axis. Values below the midpoint moves the object to the left, values higher than the midpoint moves the object to the right.
Default DMX value : 128 = image centered
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12. Embedded Media Player
Layer 1, channel 91 - Layer 2, channel 118
Value
0- 255 128 moves he image on the X-axis
Default
Action
Y position
The Y parameter moves the object along the Y-axis. The midpoint of the DMX value range centers the image on the Y-axis. Values below the midpoint moves the object down, values higher than the midpoint moves the object up.
Default DMX value : 128 = image centered
Layer 1, channel 92 - Layer 2, channel 119
Value
0- 255 128 moves he image on the Y-axis
Default
Action
12.3.10 Aspect ratio
Overview
The aspect ratio parameter changes the aspect ratio of the image.
Default DMX value : 128 = 1:1 . Higher values will stretch the image horizontally. Lower values will stretch the image vertically.
Image 12-4
A 1 : 1 DMX value = 128
B DMX value > 128
C DMX value < 128
Layer 1, channel 93 - Layer 2, channel 120
Value
0- 255 128 moves the image on the X-axis
Default
Action
12.3.11 Image rotation speed - position
Overview
Image rotation position depends on the angle how the image is projected (indexed position). This position is determined by 2 chan­nels, one for the coarse adjustment and one for the ne adjustment.
The coarse adjustment varies between 0 and 127 while the ne adjustment varies from 0 to 255 for each position of a coarse adjustment.
Counter clock wise rotation of the projected image happens when the value for coarse channel is between 127 and 191. The value for the ne channel can be any value between 1 and 255 for each position of the coarse value. The higher the value, the faster the image will rotate.
A still image can be obtained when the value for the coarse channel is equal to 192 and the value for the ne channel is equal to 0.
Clock wise rotation of the projected image happens when the value for coarse channel is between 192 and 255. The value for the ne channel can be any value between 1 and 255 for each position of the coarse value. The higher the value, the faster the image will rotate.
Coarse adjustment, Layer 1, channel 94- Layer 2, channel 121
Value
0- 127 0
127 - 192
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Default
Action
rotated image between -180° and 180° (indexed position)
continuous rotation from slow to fast in counter clock wise direction
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12. Embedded Media Player
Value
192 still image
192 - 255
Default
Action
continuous rotation from slow to fast in clock wise direction
Fine adjustment, Layer 1, channel 95- Layer 2, channel 122
Value Default Action
0- 255 0 ne adjustment for the selected coarse value
12.3.12 Image blur
Overview
The image blur changes a sharp image into an unfocused image. The higher the value, the more blur is added
Default DMX value : 0
Layer 1, channel 96 - Layer 2, channel 123
Value Default Action
0- 255 0 from a sharp image to a fully blurred image
12.3.13 Layer effects
Overview
Layer effects are a combination of an effect selection with maximum 3 effect
Layer effects can be selected for layer 1 on channel 97 and for layer 2 on channel 124.
The effect parameters are set for layer 1 on channel 98.99 and 100 and for layer 2 on channel 125, 126 and 127.
Parameter Layer
P1 1 98
P1 2 125
P2 1 99
P2 2 126
P3 1 100
P3 2 127
parameters.
Channel
to the image.
12.3.13.1 No effect
Overview
This bypasses the effect engine. Always switch the effect selection to this mode when no effect is needed. The effect parameters have no effect then.
Effect selection
Value
0-1
Default
Action
no effect
12.3.13.2 Radial blur
Overview
Radial blur uses repetitions of the source image to achieve a rotary blur effect.
The radial blur effect is determined by 3 parameter.
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12. Embedded Media Player
Image 12-5
A Original image
B Radial blur level applied.
P2 and P3 = 0 Radial blur level applied.
C
P2 value applied, image shift in X direction
P3 = 0
D Radial blur level applied.
P2 = 0
P3 = value applied, image shift in Y direction
Effect selection
Value
2 - 5 radial blur
Default
Action
Effect parameters
Parame­ter
P1 0 - 255 Blur amount
P2 0 - 255
P3 0 - 255
Value Action
Shift X direction
Shift Y direction
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.3 Motion blur
Overview
Motion blur applies a moving blur effect that will leave outlines of the animation within a clip.
The motion blur effect is determined by one parameter, the amount of blur.
Image 12-6
A Original image
B Motion blur level applied.
Effect selection
Value Default Action
6-9 motionblur
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Effect parameter
Value
0 - 255 Blur amount
Default
Action
12.3.13.4 Color Trafo
Overview
This effect gives control over the saturation, hue and brightness of the image.
Image 12-7
A
Original image
B P1 = 127
P2 and P3 = 0 P1 = 255
C
P2 = 127
P3 = 0
D P1 = 255
P2 = 255
P3 = 255
12. Embedded Media Player
Effect selection
Value
10 - 13
Default
Action
Color trafo
Effect parameter
Value Default Action
0 - 255 the amount of color in the image, 0 = full color, 255 = black and white.
0 - 255 Saturation
0 - 255 Hue
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.5 MultiImage
Overview
The source image is repeated over and over similar to a multi-monitor wall. The size and aspect ratio of the repeat can be dened with parameter P2 and P3.
P1 denes the effect level as a ’glass wall’ effect.
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12. Embedded Media Player
Image 12-8
A Original image
B P1 = 255
P2 and P3 = 0 P1 = 255
C
P2 = 127
P3 = 127
DP1=64
P2 = 127
P3 = 127
Effect selection
Value
14 - 17 MultiImage
Default
Action
Effect parameters
Parame­ter
P1 0 - 255 Effect level, glass wall effect.
P2 0 - 255 Size of the duplicated images.
P3 0 - 255 Aspect ratio of the duplicated images
Value Action
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.6 Inverted lumakey
Overview
The light areas of the image becomes transparent starting from certain threshold level. The softness of the cut-off is determined with the third parameter.
Image 12-9
A
Original image
B P1 = 127
P2 = 127
P3 = 0
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P1 = 127
C
P2 = 255
P3 = 0
D P1 = 127
P2 = 255
P3 = 255
Effect selection
Value
18 - 21 Inverted LumaKey
Default
Action
Effect parameters
Parame­ter
P1 0 - 255 Effect level, sets the brightness of the image
P2 0 - 255 threshold level. Determines from which level the transparency starts.
P3 0 - 255 Softness of the cut-off.
Value Action
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12. Embedded Media Player
12.3.13.7 Shifter
Overview
It moves the image around the screen through the x and the y planes, with control to adjust the movement and the speed.
Image 12-10
A Original image
B
Shift level applied.
P2 and P3 = 0, image is shifting in both directions.
C Shift level applied
P2 = 255, image shift in X direction. Scrolling with a shifted image.
P3 = 0
D Shift level applied
P2 = 255
P3 = 255
Effect selection
Value
22 - 25
Default
Action
Shifter
Effect parameters
Parame­ter
P1 0 - 255
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Value Action
Effect level, shift speed
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12. Embedded Media Player
Parame­ter
P2 0 - 255
P3 0 - 255
Value Action
speed x, time shift x direction
speed y, time shift y direction
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.8 Chromakey
Overview
Chromakey allows to key out certain colors. The color which is keyed out becomes transparent. When there are 2 layers, this effect can be used to reveal what is on the layer below.
Image 12-11
A
Original image layer 1
B Original image layer 2
C P1 = 255, on layer 1
P2 = 68, red color in image is ltered out
P3 = 127, tolerance level on selected color
D
Result, layer 2 is fully visible through the places of the red color.
Effect selection
Value
26 - 29
Default
Action
Chromakey
Effect parameters
Parame­ter
P1 0 - 255 Effect level
P2 0 - 255 hue, key color selection
P3 0 - 255
Value Action
Tolerance, range (tolerance) of selected key c
P2 and P3 h ave no effect on the image when P1 eq uals 0.
olor
12.3.13.9 Scroller
Overview
The layer continually scrolls across, with individual controls for direction across X and Y planes and speed.
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Image 12-12
A
Original image
B
Scroller level applied.
P2 and P3 = 0, scrolling in both directions from top left corner to bottom right corner.
C Scroller level applied.
P2 value applied, image shift in X direction. Scrolling with a shifted image.
P3 = 0
D
Scroller level applied.
P2 = 0
P3 = value applied, image shift in Y direction. Scrolling with a shifted image.
Effect selection
Value
30 - 33
Default
Action
Scroller
12. Embedded Media Player
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
P3 0 - 255 Y direction, moves the image upwards
Value Action
Scroller amount
X direction, move the image to the left
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.10 Color Studio
Overview
This effect allows to shift colors around the spectrum with additional brightness control
Level adjustment (parameter 1) which is a brightness control has only effect when one of both other parameters are higher than zero (0).
Image 12-13
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12. Embedded Media Player
A
Original image
B Level on maximum
P2 = maximum, color are shifted in cyan direction
P3 = 0 Level on maximum
C
P3 = 0
P3 = maximum, color are shifted in the yellow direction
Effect selection
Value
34 - 37
Default
Action
Color Studio
Effect parameters
Parame­ter
P1 0 - 255 Color shift effect
P2 0 - 255 Color shift A
P3 0 - 255 Color shift B
Value Action
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.11 Neon
Overview
The neon effect traces the outlines of elements in the image.
Image 12-14
A Original image
B P1 = 255
P2 = 0, width P1 = 255
C
P2 = 255, width
Effect selection
Value
38 - 41 Neon
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
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Value Action
Effect level
Effect width
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12. Embedded Media Player
P2 has no effect on the image when P1 equals 0.
12.3.13.12 CTBO
Overview
This effect is color correction effect for TV and Film which applies calibrated lters to the image similar to using CTB and CTO lightinglters.
Image 12-15
A
Original image
B P1 = 127
P2 = 255, lter option
P3 = 0, brightness
C P1 = 127
P2 = 255, lter option
P3 = 255, brightness
Effect selection
Value
42 - 45
Default
Action
CTBO
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Filter setup
P3 0 - 255 Brightness
Value Action
Effect level
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.13 DuoTone
Overview
This color effect takes the image and desaturates the original colors before allowing the user to apply their own choice of tones for the high and low tones. This allows to select a two color scheme and have all your content t within those colors.
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Image 12-16
A Original image
B P1 = 127
P2 and P3 = 0 P1 = 127
C
P2 = 128, replacing darks in the image with this color
P3 = 0
D P1 = 127
P2 = 0
P3 = 127, replacing whites in the image with this color
Effect selection
Value
46 - 49 DuoTone
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 First color hue replacing the darks
P3 0 - 255
Value Action
Effect level, desaturation of the current image
Second color hue replacing the whites
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.14 Palette
Overview
This effect allows to shift each of the individual colors around the spectrum.
Image 12-17
A
Original image
B P1 = 127
P2 and P3 = 0
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P1 = 127
C
P2 = 127, red component is extra shifted
P3 = 0
D P1 = 127
P2 = 0
P3 = 127, green component is extra shifted
Effect selection
Value Default Action
50 - 53 Palette
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
P3 0 - 255
Value Action
Effect level, shifts the complete color spectrum
Red, shifts the red component of image in the spectrum
Green, shifts the green component of the image in the spectrum
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12. Embedded Media Player
12.3.13.15 Bloom
Overview
This effect gives the edges of any line a white glow.
Image 12-18
A
Original image
B P1 = 127
P2 = 0
C P1 = 127
P2 = 127, a white glow is added to the outlines
Effect selection
Value
54 - 57 Bloom
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
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Value Action
Effect level, adjusts the brightness of the image
Bloom blur, amount of blur in the image.
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12. Embedded Media Player
P2 has no effect on the image when P1 equals 0.
12.3.13.16 Interlace
Overview
This effect creates a stripe effect with control to adjust the size and saturation of the stripes.
Image 12-19
A
Original image
B P1 = 255
P2 = between 1 and 128
P3 = 0
C P1 = 255
P2 = between 1 and 128 (equal to B)
P3 = between 128 and 255
Effect selection
Value Default Action
58 - 61 Interlace
Effect parameters
Parame­ter
P1 0 - 255 Effect level, adjusts the darkness of the stripes
P2 0 - 255 Stripes, amount of stripes
P3 0 - 255
Value Action
Saturation, saturation of the stripes, more original image visible
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.17 Noise
Overview
This effect creates a distorted pixilat
ed effect with controls for grain size, frequency and color.
Image 12-20
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A
Original image
B P1 = 255
P2 = 0
P3 = 0 P1 = 255
C
P2 = 0
P3 = between 128 and 255
Effect selection
Value Default Action
62 - 65 Noise
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
P3 0 - 255
Value Action
Effect level, determines the intensity of the noise
Frequency, determines the frequency of the randomization
Grain, determines the size of the pixel in the noise
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12. Embedded Media Player
12.3.13.18 Rings
Overview
This effect creates a concentric circle break-up.
Image 12-21
A Original image
B P1 = 255
P2 = 0 P1 = 255
C
P2 = 128
D P1 = 255
P2 = 255
Effect selection
Value
66 - 69 Rings
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
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Value Action
Effect level, determines the shift between the rings
Rings, denes the number of rings visible in the image
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12. Embedded Media Player
P2 has no effect on the image when P1 equals 0.
12.3.13.19 CubeStyle
Overview
This effect is a break-up effect using moving translucent squares with a ’waterfall’ style of motion.
If the size is set to 128, then image is changing between the original image and white.
Image 12-22
A
Original image
B P1 = 255
P2 = 0
P3 = 0 P1 = 255
C
P2 = 128
P3 = 0
Effect selection
Value
70 - 73
Default
Action
CubeStyle
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
P3 0 - 255
Value Action
Effect level, brightness of the cubes
Size, cube size
Speed, speed of the moving cubes
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.20 LED
Overview
This effect creates the look of a LED wall.
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Image 12-23
A
Original image
B P1 = 128
P2 = 128
P3 = 0
C P1 = 128
P2 = 128
P3 = 128
Effect selection
Value
74 - 77 LED
Default
Action
12. Embedded Media Player
Effect parameters
Parame­ter
P1 0 - 255 Effect level, brightness of LEDs.
P2 0 - 255 Density, density, size of LEDs
P3 0 - 255
Value Action
Softness, hard or soft falloff.
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.21 Pixetlate
Overview
This effect introduces visible pixels in the image.
Image 12-24
A
Original image
B P1 = 128
P2 = 128
C P1 = 255
P2 = 128
D P1 = 128
P2 = 255
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Effect selection
Value
78 - 81 Pixelate
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
Value Action
Effect level, brightness of pixels.
Pixel, number of pixels.
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.22 Halftone
Overview
This effect simulates the printing quality or method of magazines and newspapers.
Image 12-25
A
Original image
B P1 = 255
P2 = between 0 and 128, raster introduced
P3 = 0, no angle for the pixels of the raster
C P1 = 255
P2 = between 0 and 128
P3 = 128, pixels have an angle of 45°
Effect selection
Value
78 - 81 Pixelate
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
P3 0 - 255
Value Action
Effect level, brightness of grid.
Size,sizeofprintgrid
Angle, determines the angle of the color dots.
P2 and P3 h ave no effect on the image when P1 eq uals 0.
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12.3.13.23 Plasma
Overview
A liquid-like effect
Image 12-26
A Original image
B P1 = repetion level on certain value
P2 = random distortion
P3 = random distortion
Effect selection
Value
86 - 89 Plasma
Default
Action
12. Embedded Media Player
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Random distortion
P3 0 - 255 Random distortion
Value Action
Sets the repetition frequency of the projected image.
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12.3.13.24 Flower
Overview
This effect distorts the image into a pattern similar to the petals of a ower.
Image 12-27
A
Original image
B P1 = 128
P2 = 128 P1 = 128
C
P2 = 255
D P1 = 255
P2 = 255
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Effect selection
Value
90 - 93 Flower
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255
Value Action
Used a zoom function to enlarge or reduce the oral effect.
Sets the amount of oral fractals.
P2 has no effect on the image when P1 equals 0.
12.3.13.25 Flip
Overview
This effect ips the image through the x and y planes.
Afullip is reached at 50% of the range.
Image 12-28
A
Original image
B P1 = 128
P2 = between 1 and 63
P3 = 0 P1 = 128
C
P2 = between 64 and 126
P3 = 0
D P1 = 128
P2 = 0
P3 = between 1 and 63
E P1 = 128
P2 = 0
P3 = between 64 and 128
Effect selection
Value Default Action
94 - 97 Flip
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Effect parameters
Parame­ter
P1 0 - 255 Zooms the image inside an area.
P2 1 - 63 Sets the width of the repetitions in the x plane.
P3 1 - 63
Value Action
64 - 126 Sets the width of the ipped image in the x plane
127 image with the color of the left border
128 ­190 191
192 ­254 255 Normal image
64 - 127
128 ­191 192 ­254 255 Normal image
Sets the width of the ipped image in the x plane
image with the color of the left border
Sets the with to the repetitions of the normal image in the x plane.
Sets the width of the repetitions in the y plane.
Sets the width of the ipped image in the x plane
Sets the width of the ipped image in the y plane
Sets the with to the repetitions of the normal image in the y plane.
P2 and P3 h ave no effect on the image when P1 eq uals 0.
12. Embedded Media Player
12.3.13.26 Rotozoom
Overview
This effect is a combination of a rotation, an image zoom and a circular zoom.
Image 12-29
A
Original image
B P1 = between 1 and 63
P2 = between 1 and 127
P3 = 0 P1 = between 1 and 63
C
P2 = between 1 and 127
P3 = 255
Effect selection
Value Default Action
98 - 101 Rotozoom
Effect parameters
Parame­ter
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Value Action
0 - 127
128 ­255
Circular zoom out. From normal i
Circular zoom in. From repeate
mage to zoomed out image with extra repetitions.P1
d image to a normal image.
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12. Embedded Media Player
Parame­ter
P2 0 - 255 Rotation angel
P3 0 - 255 Image zoom
Value Action
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.27 Glass
Overview
This effect looks like a distortion effect as if looking though a moulded glass window.
Image 12-30
A
Original image
B P1 = 255
P2 = between 1 and 127 P1 = 255
C
P2 = 255
Effect selection
Value Default Action
102 - 105 Glass
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Distortion level
Value Action
Effect level
P2 has no effect when P1 equals 0.
12.3.13.28 Aqua
Overview
This effect simulates distortions created by ripples on a water surface.
Image 12-31
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A
Original image
B P1 = 127
P2 = 0
P3 = 0 P1 = 127
C
P2 = 127
P3 = 0
D P1 = 127
P2 = 127
P3 = 127
Effect selection
Value
106 - 109 Aqua
Default
Action
Effect parameters
Parame­ter
P1 0 - 255 Distortion level
P2 0 - 255 Wave introduction on the selected distortion level
P3 0 - 255 Speed, movement of the introduced wave
Value Action
12. Embedded Media Player
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.29 Tunnel
Overview
This effect creates a view as travelling through a 3D tunnel.
Image 12-32
A
Original image
B P1 = 127
P2 = 0
P3 = 0 P1 = 127
C
P2 = 127
P3 = 0
D P1 = 127
P2 = 127
P3 = 255, camera speed almost not visible
Effect selection
Value
110 - 113 Tunnel
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Default
Action
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Effect parameters
Parame­ter
P1 0 - 255 Effect level
P2 0 - 255 Zoom into the tunnel
P3 0 - 255
Value Action
Speed of camera moving through the tunnel
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.30 Planes
Overview
This effect creates a 3D planes effect with adjustable orientation. The effect level parameter cre
ates own effects.
Image 12-33
A Original image
B P1 = 127
P2 = 0
P3 = 0 P1 = 255
C
P2 = 127
P3 = 0
D P1 = 255
P2 = 127
P3 = 127
Effect selection
Value
114 - 11 7 P lan es
Default
Action
Effect parameters
Parame­ter
P1 0 - 255 Effect level, moves the image over the planes
P2 0 - 255 Wip, creates a wip effect of the image on the planes
P3 0 - 255
Value Action
Distortion, zoom out of the image on the pl
anes. A repetition of the image happens.
P2 and P3 have no effect w hen P1 equals 0.
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12.3.13.31 Fluid distortion
Overview
This effect simulates distortions created by a water surface, very similar to viewing an submerged object.
Image 12-34
A
Original image
B P1 = 127
P2 = 0
P3 = 0
Effect selection
Value
118 - 121 Fluid distortion
Default
Action
12. Embedded Media Player
Effect parameters
Parame­ter
P1 0 - 255 Effect level, zoom effect combined with a distortion and a water aw.
P2 0 - 255 Speed of the water aw
P3 0 - 255 Second speed of the water aw
Value Action
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.32 Alphabet
Overview
This effect introduces characters all over the image.
Image 12-35
A
Original image
B P1 = 127
P2 = 127
P3 = 127 P1 = 127
C
P2 = 255
P3 = 127
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Effect selection
Value
122 - 125 Alphabet
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Zoom the characters
P3 0 - 255
Value Action
Effect level, adjusts the brightness of the original image from bright to dark.
Sets the number of characters
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.33 Ripple
Overview
This effect creates a water ripple effect on the image with controls for the direction and the number of ripples.
Image 12-36
A
Original image
B P1 = 127
P2 = 127
P3 = 127 P1 = 127
C
P2 = 63
P3 = 127
Effect selection
Value
126 - 129 Ripple
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Number of ripples inserted on the image.
P3
Value Action
Effect level. Own creations possible over the full adjustment range.
0 - 126
127 No waves, image stands still
128 ­255
Number of waves from inside to the outside
Number of waves from the outside to the inside
P2 and P 3 have no effect wh en P1 equals 0. P1 has no effect when P2 equals 0
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12.3.13.34 Wave
Overview
This effect creates a sweeping wave effect which extends from the center of the image and moves outwards before moving back to the center.
Image 12-37
A
Original image
B P1 = 127
P2 = 127
Effect selection
Value Default Action
130 - 133 Wave
Effect parameters
Parame­ter
P1 0 - 255 Effect level.
P2 0 - 255
Value Action
Speed of the wave
P2 has no effect when P1 equals 0.
12.3.13.35 Jitter
Overview
This effect lets jump the image randomly in the x and y plane with dened offset and rotation, speed and zoom.
Image 12-38
A
Original image
B P1 = 255
P2 = 0
P3 = 0
C P1 = 255
P2 = 0
P3 = 255
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Effect selection
Value
134 - 137 Jitter
Default
Action
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 jumping speed of the image
P3 0 - 255
Value Action
Effect level. Sets the offset in the x and y plane by introducing a rotation.
Image zoom. Image jumps between its zoomed position and the offset area.
P2 and P3 have no effect w hen P1 equals 0.
12.3.13.36 Stripes
Overview
This effect creates random stripes to reveal the image. Scaling and frequency can be set.
Image 12-39
A
Original image
B P1 = 127
P2 = 0
P3 = 0 P1 = 127
C
P2 = 0
P3 = 127
Effect selection
Value
138 - 141
Default
Action
Stripes
Effect parameters
Parame­ter
P1 0 - 255
P2 0 - 255 Frequency of the randomization.
P3 0 - 255
Value Action
Effect level. Sets the transparency of the strips.
Scale. Sets the size (width) of the stripes.
P2 and P3 have no effect w hen P1 equals 0.
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12.3.13.37 Innite Zoom
Overview
This effect continually zooms the image, overlaying each time. Both directions are possible, from the center of the image to the corners or from the corners of the image to the center.
Image 12-40
A
Original image
B P1 = amplitude level on certain value
P2 = zoom speed and direction value set
Effect selection
Value
142 - 145
Default
Action
Innite zoom
Effect parameters
Parame­ter
P1 0 - 255 Sets the amplitude of the start image.
P2
Value Action
0 - 126 Zoom speed and direction, from corners to center, from low high to low speed.
127
128 ­255
Still image
Zoom speed and direction, from center to corners, from low speed to high speed.
P2 has no effect when P1 equals 0.
12.3.13.38 Innity
Overview
This effect continually zooms the image from a larger image to its original size. Both directions are possible, from out to in or from in to out.
Image 12-41
A Original image
B P1 = Brightness set on certain value
P2 = zoom speed and direction value set
Effect selection
Value Default Action
146 - 149 Innity
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Effect parameters
Parame­ter
P1 0 - 255 Sets the brightness of the image.
P2
Value Action
0 - 126 Zoom speed and direction, from out to in.
127
128 ­255
Still image
Zoom speed and direction, from in to out.
P2 has no effect when P1 equals 0.
12.3.13.39 Blinder
Overview
This effect creates a transparent white rectangle over the original image. The transparency of this rectangle is adjustable.
Image 12-42
Effect selection
Value Default Action
150 - 153 Blinder
Effect parameters
Parame­ter
P1 0 - 255
Value Action
From fully transparent to full white
12.3.14 Layer combination mode
12.3.14.1 Introduction
Overview
Combination modes are an essential tool to create multi-layer compositions. Combination modes allow to control how a layer inter­acts with another layer. For those not versed in the art of multi-layer compositions, simply look at combination mode as a way of deciding what the transparency properties of a layer are in order to view the layer beneath it.
The combination modes explained in the next topics use two xed images where possible. By switching the combination mode of layer 2 you get the results. The Matte layer is set to Color with DMX parameter values all to zero (0) (Matte layer is black).
Layer interaction
Layers are structured as follow:
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Matte
12. Embedded Media Player
Layer 1
Layer 2
Master
Image 12-43
From top to bottom, the order is as follow:
Master layer
Layer 2
Layer 1
•Matte
Layer combinations can be set on layer 1 and layer 2. These combination are set via a DMX value on channel 101 for layer 1 and channel 128 for layer 2
The selection on layer 2 will be applied on layer 1 and the ’Matte’ layer.
The selection on layer 1 will be applied on the ’Matte’ layer.
12.3.14.2 Add
Overview
This adds the pixel value in both layers. This is a good way to combine non-overlapping images in two layers.
Higher pixels values represent lighter colors, adding layers with overlapping pixels lightens the image. Black areas in both layers remain black. White in either layer results in wh
ite.
Image 12-44
Combination mode selection
Value Default Action
0 - 7 0 Additive dissolve
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12.3.14.3 Sub
Overview
This subtracts the pixel values in layer 2 from the corresponding pixels in layer 1. Black in layer 2 has no inuence in the result. White in layer 2 gives black in the result.
Image 12-45
Combination mode selection
Value
8-23
Default
Action
Subtractive dissolve
12.3.14.4 Darken
Overview
When using ’Darken’ the white parts of the upper layer disappear. Anything darker than white has the potential of darkening the underlying image.
Darken mode compares the active layer to the underlying image, only allowing those areas that are darker than the underlying image to show up.
Image 12-46
Image 12-47
Opacity value for channel 85 and channel 112 are not necessary on 100% to create the above images.
Combination mode selection
Value Default Action
24 - 39 Darken
12.3.14.5 Lighten
Overview
When using ’Lighten’, the black parts of the upper layer disappear and anything brighter than black has the potential of lightening the underlying image.
Lighten mode compares the active layer to the underlying image only allowing those areas that are lighter than the underlying image to show up.
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