Immediately upon receiving a fixture, carefully unpack the carton, check the
contents to ensure that all parts are present, and have been received in good
condition. Notify the shipper immediately and retain packing material for insÂpection if any parts appear damaged from shipping or the carton itself shows
signs of mishandling. Save the carton and all packing materials. In the event
that a fixture must be returned to the factory, it is important that the fixture be
DMX 512 CONTROLLER SERIES
returned in the original factory box and packing.
1.3 Safety Instructions1.3 Safety Instructions
Please read these instructions carefully, which includes important
Please read these instructions carefully, which includes important
information about the installation, usage and maintenance .
!
* Please keep this User Guide for future consultation. If you sell the unit to another user, be sure that
they also receive this instruction booklet.
* Always make sure that you are connecting to the proper voltage and that the line voltage you are
connecting to is not higher than that stated on decal or rear panel of the fixture.
* This product is intended for indoor use only!
* To prevent risk of fire or shock, do not expose fixture to rain or moisture. Make sure there are no
flammable materials close to the unit while operating.
* The unit must be installed in a location with adequate ventilation, at least 50cm from adjacent
surfaces. Be sure that no ventilation slots are blocked.
* Always disconnect from power source before servicing or replacing lamp or fuse and be sure to
replace with same lamp source.
* In the event of serious operating problem, stop using the unit immediately. Never try to repair the unit
by yourself. Repairs carried out by unskilled people can lead to damage or malfunction. Please
contact the nearest authorized technical assistance center. Always use the same type spare parts.
* Dont connect the device to a dimmer pack.
* Make sure power cord is never crimped or damaged.
* Never disconnect power cord by pulling or tugging on the cord.
* Do not operate this device under 113 F ambient temperature conditions.
information about the installation, usage and maintenance .
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DMX 512 CONTROLLER SERIES
2.INTRODUCTION2.INTRODUCTION
2.1 Features2.1 Features
* DMX512/1990 Standard
* Controls 24 intelligent lights of up to 16 channels, totally 384 channels
* 30 banks, each with 8 scenes; 6 chase, each with up to 240 scenes
* Record up to 6 chases with fade time and speeds
* 16 sliders for direct control of channels
* MIDI control over banks, chases and blackout
* Built-in microphone for music mode
* Auto mode program controlled by fade time sliders
* DMX in/out: 3 pin XRL
* LED gooseneck lamp
* Plastic end housing
2.2 General Overview2.2 General Overview
* The Controller is a universal intelligent lighting controller. It allows the control of
24 fixtures composed of 16 channels each and up to 240 programmable scenes.
Six chase banks can contain up to 240 steps composed of the saved scenes and
in any order. Programs can be triggered by music, midi,automatically or manually.
All chases can be executed at the same time.
* On the surface you will find various programming tools such as 16 universal channel
sliders, quick access scanner and scene buttons, and an LED display indicator for
easier navigation of controls and menu functions.
For external triggering of Banks and Chases using a
MIDI device
DMX control signal
Main power feed
Turns the controller on and off
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DMX 512 CONTROLLER SERIES
2.5 Common Terms2.5 Common Terms
The following are common terms used in intelligent light programming.
Blackout is a state by where all lighting fixtures light output are set to 0 or off, usually on a temporary
basis.
DMX-512 is an industry standard digital communication protocol used in entertainment lighting
equipment. For more information read Sections DMX Primer and DMX Control Mode in the
Appendix.
Fixture refers to your lighting instrument or other device such as a fogger or dimmer of which you can
control.
Programs are a bunch of scenes stacked one after another. It can be programmed as either a single
scene or multiple scenes in sequence.
Scenes are static lighting states.
Sliders also known as faders.
Chases can also be called programs. A chase consists of a bunch of scenes stacked one after
another.
Scanner refers to a lighting instrument with a pan and tilt mirror; however, in the ILS-CON controller it
can be used to control any DMX-512 compatible device as a generic fixture.
MIDI is a standard for representing musical information in a digital format. A MIDI input would provide
external triggering of scenes using midi device such as a midi keyboard.
Stand Alone refers to a fixture s ability to function independently of an external controller and usually
in sync to music, due to a built in microphone.
Fade slider is used to adjust the time between scenes within a chase.
Speed slider affects the amount of time a scene will hold its state. It is also considered a wait time.
Shutter is a mechanical device in the lighting fixture that allows you to block the lights path. It is often
used to lessen the intensity of the light output and to strobe.
Patching refers to the process of assigning fixtures a DMX channel or.
Playbacks can be either scenes or chases that are directly called to execution by the user. A playback
can also be considered program memory that can be recalled during a show.
3.OPERATING INSTRUCTIONS3.OPERATING INSTRUCTIONS
3.1 Setup
3.1.1 SETTING UP THE SYSTEM
1) Plug the AC to DC power supply to the system back panel and to the mains outlet.
2) Plug in your DMX cable(s) to your intelligent lighting as described in the fixtures respective
manual. For a quick Primer on DMX see the “DMX Primer” section in the Appendix of this
manual.
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DMX 512 CONTROLLER SERIES
3.1.2 FIXTURE ADDRESSING3.1.2 FIXTURE ADDRESSING
The Controller is programmed to control 16 channels of DMX per fixture, therefore the fixtures you
wish to control with the corresponding SCANNER buttons on the unit, must be spaced 16 channels
apart.
FIXTURE OR
SCANNER #
1
2
3
4
5
6
7
8
9
10
11
DEFAULT DMX STARTING
ADDRESS
1
17
33
49
65
81
97
113
129
145
161
BINARY DIPSWITCH SETTINGS
SWITCH TO THE ON POSITION
1
1 , 5
1 ,6
1 ,5,6
1 ,7
1 ,5,7
1 ,6,7
1 ,5,6,7
1,8
1 ,5,8
1 ,6,8
FIXTURE OR
SCANNER #
13
14
15
16
17
18
19
20
21
22
23
DEFAULT DMX STARTING
ADDRESS
193
209
225
241
257
273
289
305
321
337
353
BINARY DIPSWITCH SETTINGS
SWITCH TO THE ON POSITION
1,7,8
1,5,7,8
1,6,7,8
1,5,6,7,8
1,9
1,5,9
1,6,9
1,5,6,9
1,7,9
1,5,7,9
1,6,7,9
12
Please refer to your individual fixture s manual for DMX addressing instructions. The table above
refers to a standard 9 dipswitch binary configurable device.
3.1.3 PAN AND TILT CHANNELS3.1.3
Because not all intelligent lighting fixtures are alike or share the same control attributes,
the Controller allows the user to assign the wheel the correct pan and tilt channel for
every individual fixture
Action :Action :
1) Press and hold PROGRAM & TAPSYNC
different DMX channel. Faders are given
a channel buttons together (1) time to
access the number and are labeled on the
surface of the channel assignment mode.
2) Press a SCANNER button or PAGE SELECT
button that represents the fixture whose
faders you would like to reassign.
177
1,5,6,8
24
Notes :Notes :
All pan/tilt can be reassigned to output on a
different DMX channel.
Press AUTO/DEL buttons to delete the channel
assignment mode.
369
1,5,6,7,9
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DMX 512 CONTROLLER SERIES
3) Move one fader of 16 channel to select
the pan channel.
4) Press the TAPSYNC DISPLAY button to
select pan / tilt
5) Move one fader of 16 channel to select
the tilt channel.
6) press and hold PROGRAM & TAPSYNC DISPLY
buttons to exit and save setting. All LEDs will blink.
3.1.4 RESETTING THE SYSTEM 3.1.4 RESETTING THE SYSTEM
Warning:
Warning:
this will reset the controller to its factory defaults.
This will erase all programs and settings.
Action : Action :
1) Turn off the unit.
2) Pre ss and hold BANK UP and AUTO/DEL.
3) Turn on power to the unit (while still holding
BANK UP and AUTO/DEL).
3.1.5 COPY SCANNER 3.1.5 COPY SCANNER
Notes :Notes :
All pan/tilt can be reassigned to output on a
different DMX channel.
To save time, you can copy the settings of one
Scanner button to another.
3) Release SCANNER button # 1 first before releasing
SCANNER button # 2.
4) All SCANNER LED indicators will flash to confirm
successful copy.
3.1.6 FADE TIME ASSIGN3.1.6 FADE TIME ASSIGN
You can choose whether the board s fade time during scene execution is implemented broadly to all
output channels or only to the Pan & Tilt movement channels. This is relevant because often you will
want gobos and colors to change quickly while not affecting the movement of the light.
Action :Action :
1) Turn OFF the controller.
Notes :Notes :
2) Hold the BLACKOUT and TAPSYNC DISPLAY
buttons simultaneously.
3) Turn ON the controller.
4) Press the TAPSYNC DISPLAY button to toggle
between the two modes. Either all channels (A) or
select channel Pan & Tilt only (P)
A: All channels P: Only Pan & Tilt
5) Press BLACKOUT and TAPSYNC DISPLAY to save
settings. All LEDs will blink to confirm.
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DMX 512 CONTROLLER SERIES
3.2 Operation3.2 Operation
3.2.1 MANUAL MODE3.2.1 MANUAL MODE
The manual mode allows direct control of all scanners. You are able to move them and change
attributes by using the channel faders.
Action :Action :
1) Press the AUTO DEL button repeatedly until the
MANUAL LED is lit.
2) Select a SCANNER button.
3) Move faders to change fixture attributes.
TAPSYNC DISPLAY button:
Press to toggle the output indicator on the LED display
between DMX values (0-255) and percentage (0-100)
3.2.2 REVIEW SCENE OR CHASE 3.2.2 REVIEW SCENE OR CHASE
This instruction assumes that you have already recorded scenes and chases on the controller. Other
wise skip section and go to programming.
Notes :Notes :
All changes made while in Manual Mode are
temporary and will not be recorded.
Action : (SCENE Review)Action : (SCENE Review)
1) Select any one of the 30 banks by pressing the
BANK UP/DOWN buttons.
Notes :Notes :
Make sure you are still in MANUAL Mode.
2) Select a SCENE button (1~8) to review.
3) Move wheel and faders to change fixture attributes.
Action : (CHASE Review)Action : (CHASE Review)
1) Press any one of the 6 CHASE buttons.
2) Press the TAP DISPLAY button to view the step
number on the display.
3) Press the BANK UP/DOWN buttons review all scenes
in the chase.
3.3 Programming3.3 Programming
A program (bank) is a sequence of different scenes (or steps) that will be called up one after another.
In the controller 30 programs can be created of 8 scenes in each.
3.3.1ENTERING PROGRAM MODE3.3.1ENTERING PROGRAM MODE
1) Press the Program button until the LED blinks.
3.3.2CREATE A SCENE :3.3.2CREATE A SCENE :
A scene is a static lighting state. Scenes are stored in banks. There are 30 bank memories on the
controller and each bank can hold 8 scene memories. The controller can save 240 scenes total.
Action :Action :
1) Press the PROGRAM button until the LED blinks.
2) Position SPEED and FADE TIME sliders all the
way down.
3) Select the SCANNERS you wish to include in your
scene.
4) Compose a look by moving the sliders and wheel.
Notes :Notes :
Deselect Blackout if LED is lit.
You can select more than one fixture.
5) Tap MIDI/REC button.
6) Choose a BANK (01~30) to change if necessary.
7) Select a SCENES button to store.
8) Repeat steps 3 through 7 as necessary. 8 scenes
can be recorded in a Program.
9) To exit program mode, hold the PROGRAM button.
There are 8 scenes available in every bank.
All LEDs will flash to confirm. The LED display will now
indicate the Scene number and Bank number used.
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3.3.3 RUNNING A PROGRAM 3.3.3 RUNNING A PROGRAM
DMX 512 CONTROLLER SERIES
Action : Action :
1) Use BANK UP/DOWN buttons to change Program
banks if necessary.
2) Press the AUTO DEL button repeatedly until the
AUTO LED turns on.
3) Adjust the PROGRAM speed via the SPEED fader
and the loop rate via the FADE TIME fader.
4) Alternatively you can tap the TAPSYNC DISPLAY
button twice. The time between two taps sets the
time between SCENES (up to 10 minutes).
3.3.4 CHECK PROGRAM3.3.4 CHECK PROGRAM
Action : Action :
1) Press and hold the PROGRAM button until the
LED blinks.
2) Use the BANK UP/DOWN buttons to select
the PROGRAM bank to review.
3) Press the SCENES buttons to review each
scene individually.
3.3.5 EDITING A PROGRAM 3.3.5 EDITING A PROGRAM
Notes :Notes :
Deselect Blackout if LED is lit.
Also called a Tap-Sync.
Notes :Notes :
Scenes will need to be modified manually.
Action :Action :
1) Press and hold the PROGRAM button until the
LED blinks.
2) Use BANK UP/DOWN buttons to change Program
banks if necessary.
3) Select the desired fixture via the SCANNERS button
button.or PAGE SELECT
4) Adjust and change fixture attributes using the channel
faders and wheel.
5) Press the MIDI/ADD button to prepare the save.
6)Select the desired SCENES button to save.
3.3.6 COPY A PROGRAM 3.3.6 COPY A PROGRAM
Action :Action :
1) Press and hold the PROGRAM button until the
LED blinks.
2)Use BANK UP/DOWN buttons to select the
PROGRAM bank you will copy.
3) Press the MIDI/ADD button to prepare the copy.
4) Use BANK UP/DOWN buttons to select the
destination PROGRAM bank.
5) Press the MUSIC BANK COPY button to execute
the copy. All LEDs on the controller will blink.
Notes :Notes :
Deselect Blackout if LED is lit.
Notes :Notes :
All 8 scenes in a Program bank will be copied.
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DMX 512 CONTROLLER SERIES
3.4 Chase Programming3.4 Chase Programming
A chase is created by using previously created scenes. Scenes become steps in a chase and can be
arranged in any order you choose. It is highly recommended that prior to programming chases for the
first time; you delete all chases from memory. See Delete All Chases for instructions.
3.4.1 CREATE A CHASE3.4.1 CREATE A CHASE
A Chase can contain 240 scenes as steps. The term steps and scenes are used interchangeably.
Action : Action :
1) Press the PROGRAM button until the LED blinks.
2) Press the CHASE (1~6) button you wish to program.
3) Change BANK if necessary to locate a scene.
4) Select the SCENE to insert.
5) Tap the MIDI/ADD button to store.
6) Repeat steps 3 ~ 5 to add additional steps in the
chase. Up to 240 steps can be recorded.
7) Press and hold the PROGRAM button to save the
chase.
3.4.2 RUNNING A CHASE3.4.2 RUNNING A CHASE
Action :Action :
1) Press a CHASE button then press the AUTO DEL
button.
2) Adjust the Chase speed by tapping the TAPSYNC DI-
SPLAY button twice at a rate of your choosing.
3.4.3 CHECKING A CHASE3.4.3 CHECKING A CHASE
Action :Action :
1) Press and hold the PROGRAM button until the LED
is light.
2) Select the desired CHASE button.
Notes :Notes :
Notes :Notes :
The time between 2 taps will set the chase speed (up
to 10 minutes)
Notes :Notes :
3) Press the TAPSYNC DISPLAY button to switch the
LED display to steps.
4) Review each scene/step individually by using the
BANK UP/DOWN buttons.
3.4.4 EDIT CHASE (COPY BANK INTO CHASE)3.4.4 EDIT CHASE (COPY BANK INTO CHASE)
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the desired CHASE button.
3) Select the BANK to be copied using the
BANK UP/DOWN buttons.
4) Press MUSIC/BANK COPY button to prepare copy.
5) Press MIDI/ADD button to copy the bank. All LEDs
will blink.
Notes :Notes :
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3.4.5 EDIT CHASE (COPY SCENE INTO CHASE) 3.4.5 EDIT CHASE (COPY SCENE INTO CHASE)
DMX 512 CONTROLLER SERIES
Action : Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the desired CHASE button.
3) Select the BANK that contains the scene to be copied
using the BANK UP/DOWN buttons.
4) Press the SCENE button that corresponds to the
scene to be copied.
5) Press MIDI/ADD button to copy the scene.
All LEDs will blink.
3.4.6 EDIT CHASE (INSERT SCENE INTO A CHASE)3.4.6 EDIT CHASE (INSERT SCENE INTO A CHASE)
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the desired CHASE button.
3) Press the TAPSYNC DISPLAY to switch the LED
display to steps view.
4) Use the BANK UP/DOWN buttons to navigate steps
and locate the insert point of the new scene.
The display will read the step number.
5) Press MIDI/ADD button to prepare the insert.
6) Use the BANK UP/DOWN button to locate the SCENE.
7) Press the SCENE button that corresponds to the scene
to be inserted.
8) Press MIDI/ADD button to insert the scene. All LEDs
will blink.
Notes :Notes :
Notes :Notes :
I.e. To insert a scene between Steps 05 and 06
navigate using BANK buttons until the display reads
STEP05.
3.4.7 DELETE A SCENE IN A CHASE3.4.7 DELETE A SCENE IN A CHASE
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the desired CHASE button that contains
the scene to be deleted.
3) Press the TAPSYNC DISPLAY button to switch the
LED display to steps.
4) Select the scene/step to be deleted using the
BANK UP/DOWN buttons.
5) Press AUTO DEL button to delete the step/scene.
All LEDs will blink.
3.4.8 DELETE A CHASE3.4.8 DELETE A CHASE
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the CHASE button (1~6) to be deleted.
3) Press and hold AUTO DEL button and the respective
CHASE button to delete the chase. All LEDs will blink.
Notes :Notes :
Notes :Notes :
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DMX 512 CONTROLLER SERIES
3.4.9 DELETE ALL CHASE PROGRAMS3.4.9 DELETE ALL CHASE PROGRAMS
CAUTION! This procedure will result in irrevocable loss of chase step memory. The individual scenes
and program banks will be preserved.
Action : Action :
1) Turn OFF controller.
2) Press and hold the BANK DOWN button and the
AUTO DEL button while turning ON the controller.
3) All LEDs will blink.
3.5 Scene Programming (Steps)3.5 Scene Programming (Steps)
3.5.1 INSERT A SCENE 3.5.1 INSERT A SCENE
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Press the desired CHASE button.
3) Press the TAPSYNC DISPLAY to switch the LED
display to steps view.
4) Use the BANK UP/DOWN buttons to navigate steps
and locate the insert point of the new scene.
The display will read the step number.
5) Press MIDI/ADD button to prepare the insert.
6) Use the BANK UP/DOWN button to locate the SCENE.
7) Press the SCENE button that corresponds to the scene
to be inserted.
8) Press MIDI/ADD button to insert the scene. All LEDs
will blink.
Notes :Notes :
Notes :Notes :
I.e. To insert a scene between Steps 05 and 06
navigate using BANK buttons until the display reads
STEP05.
3.5.2 COPY A SCENE3.5.2 COPY A SCENE
Action :Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Select the BANK that contains the scene to be
copied using the BANK UP/DOWN buttons.
3) Press the SCENE button that corresponds
to the scene to be copied.
4) Press MIDI/ADD button to copy the scene.
5) Select the destination BANK that contains the scene
memory to record onto using the BANK UP/DOWN buttons.
6) Press the desired SCENE button to complete copy.
All LEDs will blink.
Notes :Notes :
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3.5.3 DELETE A SCENE3.5.3 DELETE A SCENE
DMX 512 CONTROLLER SERIES
Action : Action :
1) Press and hold the PROGRAM button to enter
programming mode.
2) Select the BANK that contains the scene to be
deleted by using the BANK UP/DOWN buttons.
3) Press and hold the AUTO DEL button.
4) Press the SCENE button that corresponds to the
scene you want to delete. All LEDs will blink.
3.5.4 DELETE ALL SCENES3.5.4 DELETE ALL SCENES
Action :Action :
1) Press and hold the PROGRAM button and the
BANK DOWN button while turning off power to
the controller.
2) Turn the controller back on.
3.6 Playback3.6 Playback
3.6.1 RUNNING IN SOUND-MODE3.6.1 RUNNING IN SOUND-MODE
Action :Action :
1) Press the MUSIC BANK COPY button until the
MUSIC LED turns on.
2) Select the program BANK to run in soundactive
mode using the BANK UP/DOWN buttons.
3) Alternatively you can press a single CHASE button
(1~6) or several CHASE buttons in sequence and all
selected chases will loop in the order selected.
4) You can adjust the duration time using the
FADE TIME fader.
Notes :Notes :
When deleting a scene the physical location is not
removed, however, all 384 DMX channels available
to the scene will be set to value 0.
Notes :Notes :
CAUTION!
This process is irreversible. All scenes with data will
be set to 0.
Notes :Notes :
In the Sound mode, programs will be triggered by the
sound using its built-in microphone.
Multiple chases selected will loop and run in the
order originally selected.
3.6.2 RUNNING IN AUTO-MODE3.6.2 RUNNING IN AUTO-MODE
Action :Action :
1) Press the AUTO DEL button until the AUTO LED
turns on.
2) If a CHASE button is not pressed the controller
will automatically run a BANK program.
3) Change BANK programs by using BANK UP/DOWN
buttons.
4) Alternatively you can press a single CHASE button
(1~6) or several CHASE buttons in sequence and all
selected chases will loop in the order selected.
5) You can adjust the time between steps by moving the
SPEED fader and the duration of the step by moving
the FADE TIME fader.
Notes :Notes :
In the Auto mode, programs will be triggered by
controllers fade and speed time as set on the faders.
Multiple chases selected will loop and run in the
order originally selected.
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DMX 512 CONTROLLER SERIES
3.6.3 BLACKOUT3.6.3 BLACKOUT
The Blackout button brings all lighting output to 0 or off.
3.7 Midi Operation3.7 Midi Operation
The controller will only respond to MIDI commands on the MIDI channel which it is set to full stop. All
MIDI control is performed using Note on commands. All other MIDI instructions are ignored. To stop a
chase, send the blackout on note.
Action :Action :
1)Press and hold the MIDI/ADD button for about 3 seconds.
2) Select the MIDI control channel (1~16) via the
BANK UP/DOWN buttons to set.
3) Press and hold the MIDI/ADD button for 3 seconds
to save settings.
4) To release MIDI control, press any other button
except the BANK buttons during step 2.
MIDI NOTE
00 to 07
08 to 15
16 to 23
24 to 31
32 to 39
40 to 47
48 to 55
FUNCTION (TURN ON/OFF)FUNCTION (TURN ON/OFF)
Scenes 1~8 in BANK 1
Scenes 1~8 in BANK 2
Scenes 1~8 in BANK 3
Scenes 1~8 in BANK 4
Scenes 1~8 in BANK 5
Scenes 1~8 in BANK 6
Scenes 1~8 in BANK 7
Notes :Notes :
This is the Channel that the controller will receive
MIDI note commands.
MIDI NOTE
88 to 95
96 to 103
104 to 111
112 to 119
120
121
122
FUNCTION (TURN ON/OFF)FUNCTION (TURN ON/OFF)
Scenes 1~8 in BANK 12
Scenes 1~8 in BANK 13
Scenes 1~8 in BANK 14
Scenes 1~8 in BANK 15
Chase 1
Chase 2
Chase 3
56 to 63
64 to 71
72 to 79
80 to 87
Scenes 1~8 in BANK 8
Scenes 1~8 in BANK 9
Scenes 1~8 in BANK 10
Scenes 1~8 in BANK 11
123
124
125
126
Chase 4
Chase 5
Chase 6
BLACKOUT
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4 APPENDIX4 APPENDIX
4.1 DMX Primer
There are 512 channels in a DMX-512 connection. Channels may be assigned in any manner. A
fixture capable of receiving DMX 512 will require one or a number of sequential channels. The user
must assign a starting address on the fixture that indicates the first channel reserved in the controller.
There are many different types of DMX controllable fixtures and they all may vary in the total number
of channels required. Choosing a start address should be planned in advance. Channels should
never overlap. If they do, this will result in erratic operation of the fixtures whose starting address is
set incorrectly. You can however, control multiple fixtures of the same type using the same starting
address as long as the intended result is that of unison movement or operation. In other words, the
fixtures will be slaved together and all respond exactly the same.
DMX fixtures are designed to receive data through a serial Daisy Chain. A Daisy Chain connection is
where the DATA OUT of one fixture connects to the DATA IN of the next fixture. The order in which
the fixtures are connected is not important and has no effect on how a controller communicates to
each fixture. Use an order that provides for the easiest and most direct cabling. Connect fixtures
using shielded two conductor twisted pair cable with three pin XLR male to female connectors. The
shield connection is pin 1, while pin 2 is Data Negative (S-) and pin 3 is Data positive (S+).
4.2 FIXTURE LINKING4.2 FIXTURE LINKING
Occupation of the XLR-connection:
DMX-OUTPUT
XLR mounting-socket:
DMX 512 CONTROLLER SERIES
DMX-OUTPUT
XLR mounting-plug:
1- Ground
2 - Signal (-)
3 - Signal (+)
1- Ground
2 - Signal (-)
3 - Signal (+)
Caution: At the last fixture, the DMX-cable has to be terminated with a terminator. Solder
a 120 resistor between Signal (-) and Signal (+) into a 3-pin XLR-plug and plug it in the
DMX-output of the last fixture.
In the Controller mode, at the last fixture in the chain, the DMX output has to be connected with a DMX
terminator. This prevents electrical noise from disturbing and corrupting the DMX control signals.
The DMX terminator is simply an XLR connector with a 120W (ohm) resistor connected across pins 2
and 3, which is then plugged into the output socket on the last projector in the chain. The connections
are illustrated below.
If you wish to connect DMX-controllers with other XLR-outputs, you need to use adapter-cables.
The transform of the controller line of 3 pins and 5 pins (plug and socket)