Autodesk ALIAS 2010 User Manual

Autodesk Alias 2010
Learning Alias
March 2009Part No. 712B1-050000-PM05A
©
2009 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be
reproduced in any form, by any method, for any purpose.
Certain materials included in this publication are reprinted with the permission of the copyright holder.
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Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
Published by: Autodesk, Inc. 111 Mclnnis Parkway San Rafael, CA 94903, USA

Contents

Learning Alias . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 1 How to use this book . . . . . . . . . . . . . . . . . . . . . . . . 3
About the Learning Alias Tutorials . . . . . . . . . . . . . . . . . . . . . 3
For More Information . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Graphic Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 2 Getting help on Alias . . . . . . . . . . . . . . . . . . . . . . . . 7
Finding help on Alias features . . . . . . . . . . . . . . . . . . . . . . . 7
Finding Alias training resources . . . . . . . . . . . . . . . . . . . . . . 9
Finding support for Alias . . . . . . . . . . . . . . . . . . . . . . . . . 10
Working with Alias . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter 3 Interface Basics . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Learning objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Installing the tutorial courseware files . . . . . . . . . . . . . . . . . . 13
Starting Alias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Overview of the Alias Interface . . . . . . . . . . . . . . . . . . . . . . 17
Using Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Arranging Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
iii
Using Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Using a Snap Mode . . . . . . . . . . . . . . . . . . . . . . . . . 28
Picking and Unpicking Objects . . . . . . . . . . . . . . . . . . . 33
Shortcuts to Tools . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Creating Custom Shelves . . . . . . . . . . . . . . . . . . . . . . 41
Using and Customizing Marking Menus . . . . . . . . . . . . . . 48
Using hotkeys . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Changing Your View of the Model . . . . . . . . . . . . . . . . . . . . 56
Tracking, Dollying, and Tumbling the Camera’s View . . . . . . . 56
Changing the Point of Interest . . . . . . . . . . . . . . . . . . . 63
Using the Viewing Panel . . . . . . . . . . . . . . . . . . . . . . 67
Understanding the Object Lister . . . . . . . . . . . . . . . . . . . . . 76
Types of Nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
The Object Lister window . . . . . . . . . . . . . . . . . . . . . . 78
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Chapter 4 Introduction to 3D . . . . . . . . . . . . . . . . . . . . . . . . 81
Beginning a Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Part 1: Creating 3D objects . . . . . . . . . . . . . . . . . . . . . . . . 87
Saving your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Part 2: Building the lampstand . . . . . . . . . . . . . . . . . . . . . 102
Part 3: Organizing the model . . . . . . . . . . . . . . . . . . . . . . 114
Part 4: Building the lampshade . . . . . . . . . . . . . . . . . . . . . 122
Part 5: Assembling the desk lamp . . . . . . . . . . . . . . . . . . . . 137
Part 6: Posing the Lamp Model . . . . . . . . . . . . . . . . . . . . . 143
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
On your own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Chapter 5 Modeling a Joystick . . . . . . . . . . . . . . . . . . . . . . . 155
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Part 1: Creating the Joystick Handle . . . . . . . . . . . . . . . . . . . 157
Part 2: Creating the Joystick Base . . . . . . . . . . . . . . . . . . . . 173
Part 3: Creating the Flexible Sleeve . . . . . . . . . . . . . . . . . . . 199
Part 4: Creating the connecting cable . . . . . . . . . . . . . . . . . . 211
Part 5: Assigning objects to layers . . . . . . . . . . . . . . . . . . . . 223
Part 6: Directly modifying surfaces . . . . . . . . . . . . . . . . . . . 232
Part 7: Creating the button . . . . . . . . . . . . . . . . . . . . . . . 257
Part 8: Visualizing the Model . . . . . . . . . . . . . . . . . . . . . . 264
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
iv | Contents
Chapter 6 Modeling a Vacuum Cleaner . . . . . . . . . . . . . . . . . . . 279
Modeling Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Part 1: Creating Primary Surfaces . . . . . . . . . . . . . . . . . . . . 281
Part 2: Intersecting and Trimming . . . . . . . . . . . . . . . . . . . . 294
Part 3: Surface Fillet . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Part 4: Creating the Handle . . . . . . . . . . . . . . . . . . . . . . . 323
Part 5: Air Vents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Part 6: Power Button . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Part 7: Dust Bag and Cable Connector . . . . . . . . . . . . . . . . . 365
Part 8: Completing the Model . . . . . . . . . . . . . . . . . . . . . . 385
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Chapter 7 Modeling an MP3 Player . . . . . . . . . . . . . . . . . . . . . 399
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Part 1: Creating the Casing Curves . . . . . . . . . . . . . . . . . . . 403
Part 2: Creating the Side Surfaces . . . . . . . . . . . . . . . . . . . . 414
Part 3: Completing the Casing . . . . . . . . . . . . . . . . . . . . . . 425
Part 4: Creating the Screen Recess . . . . . . . . . . . . . . . . . . . . 442
Part 5: Center Navigation Key . . . . . . . . . . . . . . . . . . . . . . 462
Part 6: Control Button . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Part 7: Completing the Model . . . . . . . . . . . . . . . . . . . . . . 493
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Chapter 8 Modeling a Sports Shower Gel Bottle . . . . . . . . . . . . . . 513
New Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
Part 1: Creating Primary Surfaces . . . . . . . . . . . . . . . . . . . . 516
Part 2: Creating the Finger Grip . . . . . . . . . . . . . . . . . . . . . 533
Part 3: Label Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
Part 4: Adding Blend Details . . . . . . . . . . . . . . . . . . . . . . . 555
Part 5: Embossed Logo Details . . . . . . . . . . . . . . . . . . . . . . 569
Part 6: Completing the Model . . . . . . . . . . . . . . . . . . . . . . 589
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Chapter 9 An introduction to Rendering . . . . . . . . . . . . . . . . . . 607
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Contents | v
Visualizing a PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Chapter 10 Shaders and Lights . . . . . . . . . . . . . . . . . . . . . . . . 631
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Part 1: Creating Shaders . . . . . . . . . . . . . . . . . . . . . . . . . 633
Part 2: Adding a Label . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Part 3: Lighting the Scene . . . . . . . . . . . . . . . . . . . . . . . . 657
Part 4: Creating an Image . . . . . . . . . . . . . . . . . . . . . . . . 669
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682
Chapter 11 More rendering . . . . . . . . . . . . . . . . . . . . . . . . . 683
Part 1: Editing the Render Globals parameters . . . . . . . . . . . . . 684
Part 2: Creating a background environment . . . . . . . . . . . . . . 692
Part 3: Creating a 3D solid texture . . . . . . . . . . . . . . . . . . . . 702
Part 4: Creating a 2D bump texture . . . . . . . . . . . . . . . . . . . 710
Part 5: Raytracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
Quiz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
On your own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Quiz Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
vi | Contents
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731

Learning Alias

Welcome to Alias and the world of three-dimensional modeling, rendering, and animating.
Alias offers a complete solution for the creation of digital content in fields such as industrial design, automotive design, and consumer product design.
1
2

How to use this book

1
This chapter shows how to use the tutorials, and presents the graphic and text conventions used in this manual.

About the Learning Alias Tutorials

The tutorials in this book present examples of typical concept design workflows. The tutorials introduce the powerful tools and interactive features of Alias, and demonstrate how to use them to accomplish your concept design tasks.
The first six tutorials introduce modeling tools to build your experience level. We recommend that you start with the first tutorial and proceed sequentially through the modeling tutorials, because they build on each other.
The next two tutorials introduce rendering tools and skills.
These tutorials are densely packed with information and techniques that may be new to you. You may want to re-read the lessons after completion, or even repeat the more difficult lessons.
You can view movies (in Flash format) demonstrating each tutorial in the online documentation. In order to view these movies, you may need to install a Flash player. You can download Flash plug-ins for your browser for free from
www.adobe.com.
Disclaimer: There may be slight discrepancies in procedures between the movies and the written documentation. If you encounter a discrepancy, use the written documentation version because it will be the most current.
3

For More Information

These tutorials are an introduction to Alias. They are not intended as an exhaustive guide to the capabilities and options of Alias, and will not teach you everything there is to learn about the products and workflows.
For additional information and more comprehensive explanations of tools and options, refer to the online documentation included with the product, and read Getting help on Alias on page 7.

Graphic Conventions

To call attention to part of a screen shot, we highlight the important area and darken the rest of the image. For example, in the following picture, we have marked the location of the close box on the Action Window.
To indicate a click, we use this symbol. For example, in the following picture we have indicated that the Open command should be clicked. In the text of the instruction, we will refer to this as File > Open. The first word or term is the name of the menu or palette; it is followed by an arrow and the name of the menu item or tool. In the case of a submenu, two arrows are used: Layouts > All Windows > All Windows refers to the All Windows menu item available from the All Windows sub-menu, which is found on the Layouts menu.
To indicate that an option box for a tool or menu item should be opened, a box appears after the tool name, like Surfaces > Skin .
4 | Chapter 1 How to use this book

Terms

When we ask you to choose a tool, we show the tools icon next to the
instruction, for example, select Pick > Object .
Click: Move the mouse pointer over an object and press and release a mouse button once.
Double-click: Move the mouse pointer over an object and press and release a mouse button twice fast.
Drag: Move the mouse pointer over an object and hold down a mouse button, then move the mouse with the button held down. Then release the mouse button.
Click-Drag: Move the mouse pointer over an object, press the mouse button, and move the mouse pointer to a final position before releasing the mouse button.
The Scene: The 3D world inside the view windows.
The Model: The curves, surfaces, and points that make up the object you are
creating.
Terms | 5
6

Getting help on Alias

2
Autodesk provides you with a number of resources to aid you in becoming a proficient Alias user.

Finding help on Alias features

Try thisIf:
You want information about installing Alias
You are new to Alias
Follow the on-screen instructions on the installation DVD. For more detailed instructions, see the InstallingAlias.pdf file on the top level of the DVD.
Read Getting Started, the booklet in­cluded in the kit.
Browse through the information on the main documentation page (in­dex.html).
Work through these tutorials in Learn­ing Alias. These are basic lessons that will teach you about working in 3D in Alias. They are also the prerequisite for more advanced Alias courses.
Use the How To section of the online documentation to learn how to per­form specific operations within Alias, like drawing curves, making four-sided
7
surfaces, and using masks while paint­ing.
Visit http://www.autodesk.com/estore to find out about learning tools.
You are upgrading from a previous version of Alias
You are looking for detailed information about a tool or feature
You want to learn new techniques for using Alias
See the Whats New in Alias document, available by selecting Help > Whats New, or available as a PDF file on the Alias Design Community Web site ht-
tp://aliasdesign.autodesk.com.
Look at the Whats New tab in the default shelf provided with the applic­ation.
Look in the “Tool Palettes andMenus sections of the online help.
Choose Help > Whats This and then click the tool or menu item.
Use the right mouse button on the background of any option window to see help for that tool or operation.
See Learning Alias.
See Learning Technical Surfacing.
Go to the Communities section of ht-
tp://www.autodesk.com, and check out
the tips and tricks.
Visit http://www.autodesk.com/estore to find learning tools aimed at interme­diate and advanced users.
You want a PDF version of one of the manuals
8 | Chapter 2 Getting help on Alias
All of the manuals are available in PDF format on the Alias Design Community Web site http://ali-
asdesign.autodesk.com..
You want to know what the keyboard shortcuts are in Alias
Choose Help > Modifier Keys from
within Alias, or click Help > Modifier Keys, Marking Menu Keys, and Hotkeys on the main online help page.
You want a Quick Reference card

Finding Alias training resources

You want to obtain in-depth training
You want to get tips and techniques from the experts at Alias MasterClasses
You want to create plug-ins for Alias
Print the Quick Reference card PDF file provided on the Alias Design Com­munity Web site http://ali-
asdesign.autodesk.com.
Try thisIf...
See the learning materials and training courses available from Autodesk, see
http://www.autodesk.com/training.
For events near you, see ht-
tp://www.autodesk.com/training.
Use the Alias Application Programmers Interface Manual to learn the object­oriented programming required to build plug-ins.
You want information about becoming an Alias-certified instructor
See the information at ht-
tp://www.autodesk.com/training or
contact us at learning­tools@autodesk.com.
Finding Alias training resources | 9

Finding support for Alias

Try thisIf
You are a Platinum member and want to access the Knowledgebase or Ask Autodesk
You want to interact with other Alias users
You want answers to common troubleshooting questions
You want to license your software
Go to the Alias support site at ht-
tp://www.autodesk.com/support
Go to the online User-to-User Discus­sion forum on the Alias support site at
http://www.autodesk.com/support
See the FAQs (frequently asked ques­tions) in the technical support section of the Alias support website at ht-
tp://www.autodesk.com/support.
If you are a Platinum member and need a license, check the executable license file on the top of your installa­tion DVD. If your license isnt there, go to http://www.autodesk.com/spar and follow the instructions in the Installin­gAlias.pdf file at the top of the Alias DVD.
If you are a new customer, go to ht-
tp://www.autodesk.com/opa to obtain
a new license.
You want customer or technical support
10 | Chapter 2 Getting help on Alias
Go to the webpage ht-
tp://www.autodesk.com/support.

Working with Alias

If you create concept designs
Read about our concept design workflow
Work through the modeling and rendering tutorials in Learning Alias
If you build 3D models based on sketches
Work through the modeling tutorials in Learning Alias
If you build 3D models for manufacture
Read About Curves and About Modeling
Work through the modeling tutorials in Learning Alias
Check the community site for tips and tricks
If you modify 3D models for manufacture
Read Alias Fundamentals
Work through the Learning Technical Surfacing tutorials
If you create rendered images
Read About Rendering
Work through the rendering tutorials in Learning Alias
Check the community site for tips and tricks and downloadable shaders
and backgrounds
If you create animations
Do the work in the If you create rendered images section
Read About Animating
Work through the animation tutorials in Learning Alias
Working with Alias | 11
Check the community site for tips and tricks
12 | Chapter 2 Getting help on Alias

Interface Basics

Learning objectives

You will learn how to:
Log into the system and start Alias.
Arrange windows.
Use tools and tool options.
Customize shelves and marking menus.
Tumble, track, and dolly the view.
Use the Object Lister window to understand the model.
3

Introduction

Before you begin working in Alias, you should spend some time learning how Alias represents the scene and the model (both externally and internally), and how you use menus and tools to create and edit model data.

Installing the tutorial courseware files

Each tutorial in this book is based on an Alias wire file, which contains the material you need to learn the tools, skills, and concepts in the tutorial. These files are required to complete the Learning Alias and Technical Surfacing tutorials.
13
When you install Alias, the courseware files (Alias wire files and other support files) are not automatically installed. You must install them manually.
To install the courseware for use with Alias
The courseware files (Alias wire files and other support files) are not automatically installed when you install the documentation from the Alias Installation DVD.
1 Download the courseware files from the Alias Design Community Web
site http://aliasdesign.autodesk.com.
NOTE You need write permissions to the directory in which you plan to install the courseware files.
2 Copy the downloaded CourseWare folder into your user_data folder.
On Windows systems, this is typically:
C:\Documents and Settings\[userid]\My Documents\Autodesk\Ali
as\user_data\CourseWare
On Mac OS X, this is typically:
/Documents/Autodesk/Alias/user_data/CourseWare

Starting Alias

Logging In
If you have not logged in to your account on your workstation, do so now.
To log in to your account
Type your user name and password at the prompts.
If you have an account on this workstation, the operating system user environment appears.
Depending on which product you are using, the Alias icon may have a different name, such as Design or Automotive.
14 | Chapter 3 Interface Basics
To start Alias on Windows
1 Do one of the following:
Double-click the Alias 2010 shortcut icon on the desktop
Select Programs > Autodesk > Alias 2010 > Alias from the Start
menu.
If you work in an environment where there are several Alias products installed, the first time you run Alias, you may be presented with a choice of products to launch. The product choice depends on the licenses owned by your organization.
2 Choose the product you want to run, and click Go.
If you select Surface or Design, skip to step 4#.
If you selected the Automotive product, you are presented with a workflow selection.
3 For the purpose of these tutorials, choose the Default workflow, which
gives you access to all 3D curve and surface creation tools.
The Paint workflow is for working solely within a 2D environment. You can click the do not show again check box, so this window will not appear every time you launch Alias. If you have chosen a workflow setting and checked dont show again, you can change the default workflow by choosing the workflow you want from Preferences > Workflows. Alias launches the application in the same workflow that was active when you last exited the application.
4 Alias shows a splash window as it loads.
During start-up, Alias may warn you about unusual conditions on your system:
If you are already running Alias (or if Alias exited abnormally the last time you ran it), the application asks you if you really want to start another copy.
If you are sure Alias is not running, click Yes to continue loading.
5 After Alias has finished loading its resources and plug-ins, the workspace
window opens.
To start Alias on Mac OS X
1 Do one of the following:
Double-click the Alias 2010 shortcut icon on the desktop
Starting Alias | 15
Click the Alias icon on the Dock.
From the Apple Finder, select Go > Applications, browse to
Autodesk > Alias2010 and double-click Alias.
If you work in an environment where there are several Alias products installed, the first time you run Alias, you may be presented with a choice of product to launch. The product choice depends on the licenses owned by your organization.
2 Choose the product you want to run, and click Go.
If you select Surface or Design, skip to step 4#.
If you selected the Automotive product, you are presented with a workflow selection.
3 For the purpose of these tutorials, choose the Default workflow, which
gives you access to all 3D curve and surface creation tools.
The Paint workflow is for working solely within a 2D environment. You can click the do not show again check box, so this window will not appear every time you launch Alias. If you have chosen a workflow setting and checked dont show again, you can change the default workflow by choosing the workflow you want from Preferences > Workflows. Alias launches the application in the same workflow that was active when you last exited the application.
4 Alias shows a splash window as it loads.
During start-up, Alias may warn you about unusual conditions on your system:
If you are already running Alias (or if Alias exited abnormally the last time you ran it), the application asks you if you really want to start another copy.
If you are sure Alias is not running, click Yes to continue loading.
5 After Alias has finished loading its resources and plug-ins, the workspace
window opens.
16 | Chapter 3 Interface Basics

Overview of the Alias Interface

The main parts of the Alias interface are:
the Palette (location can be customized)
the Menu Bar, located at the top
the Window Area, taking up most of the interface and located in the
middle (this area may or may not contain view windows when you first start Alias).
the Shelves (location can be customized)
the Control Panel, located on the right
If the Palette or Shelves are not visible, choose Windows > Palette... or Window > Shelves... from the Menu Bar.
The position of the Palette and Shelves can be customized from the options in Preferences > Interface > Palette/Shelves Layout . In the following tutorials, we will work with the Palette on the Left and the Shelves on the Bottom
Overview of the Alias Interface | 17
of the interface. (To learn how to set options see Set options for a tool or menu item.)
As you continue through this tutorial, you will become more and more familiar with the Alias interface.

Using Help

One of the most important menus is the Help menu. The Help menu is organized so you can get quick and specific information on just about any tool in Alias.
To get help on a tool or menu item
It is easy to get help on any tool or menu item in the interface using the following steps.
1 Click the Help menu, located at the right end of the menu bar.
2 In the Help menu, click Whats This?
3 Click a menu item or a tool icon in the Palette.
You are prompted to select the tool for which you want help. (This prompt appears in the prompt line, located just below the menu bar.)
A browser window launches and the on-line documentation about that tool icon or menu item displays.
4 When you are finished reading the information, minimize or close the
browser window.

Arranging Windows

Performing Menu Commands
To use the menus to choose a window layout
1 Click the Layouts menu to open the menu.
NOTE Notice the arrow next to the All Windows command. This means
there are suboptions for this command:
18 | Chapter 3 Interface Basics
2 Click the All Windows command to open the submenu, then click the
All Windows option.
The All Windows command arranges view windows in the following layout: Top, Left, Back, and Perspective.
Arranging Windows | 19
These tutorials sometimes refer to menu options by the path through the menus to the item. So, All Windows is: Layouts > All Windows > All Windows .
As an alternative to the single-click method, you can use the pull-down menus by dragging the mouse down the menu and releasing on the option you want.
Window Controls
Use these controls on the borders of view windows to move, close, and resize the window:
20 | Chapter 3 Interface Basics
The view windows have more controls across the top, but for now, concentrate on the close box, title bar, maximize, and resize corners.
You will discover the functions of the other icons later in the tutorials.
Closing Windows
To close the Top view using the close box
Find the close box in the upper left corner of the Top view window.
Click the Top view window close box.
The Top view window disappears.
Resizing Windows
You can change the size of windows using the resize arrows at each corner.
To change the size of a view window using the resize arrows and maximize box
1 Find the resize arrows in the corners of a view window.
Arranging Windows | 21
2 Drag a resize arrow to change the size of the window. An outline of the
view window follows the mouse.
3 Release the mouse button. The corner of the window snaps to the new
size.
4 Try dragging the resize corners in the other corners to see how they resize
the window.
To work in one large window to see more detail, use the maximize
box to temporarily make the view window fill the entire screen.
5 Find the maximize box in the upper right corner of a view window.
22 | Chapter 3 Interface Basics
6 Click the maximize box of the view window.
The view expands to fill the entire screen.
Notice that the maximize box changes to black to show the window is maximized.
7 Click the maximize box again to return the view window to normal size.
Moving Windows
To move and arrange the remaining windows
1 Find a view windows title bar.
The title bar is the area at the top of the window, between the close box and the other icons on the right.
2 Drag the title bar. An outline of the view window follows the mouse.
Arranging Windows | 23
3 Release the mouse button. The window snaps to the new location.
4 By now you probably have some view windows overlapping other
windows, similar to this:
The windows are like a stack of papers on a desk. As you shuffle them, they can overlap.
24 | Chapter 3 Interface Basics
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