Autodesk 64006-051108-9001 - Discreet Cleaner - Mac User Manual

from discreet
November 2000
© 2005 Autodesk Canada Co./Autodesk, Inc. All Rights Reserved.
This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.
AUTODESK CANADA CO./AUTODESK, INC. MAKES NO WARRANTY, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES, OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, REGARDING THESE MATERIALS AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN “AS-IS” BASIS.
IN NO EVENT SHALL AUTODESK CANADA CO./AUTODESK, INC. BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK CANADA CO./AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.
Autodesk Canada Co./Autodesk, Inc. reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its publication, and may not reflect the product at all times in the future.
Auto des k, Inc . Tradem arks
The following are registered trademarks of Autodesk, Inc., in the USA and/or other countries: 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3ds Max, ActiveShapes, ActiveShapes (logo), Actrix, ADI, AEC-X, ATC, AUGI, AutoCAD, AutoCAD LT, Autodesk, Autodesk Envision, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoSketch, Backdraft, Biped, Bringing information down to earth, Buzzsaw, CAD Overlay, Character Studio, Cinepak, Cinepak (logo), Civil 3D, Cleaner, Codec Central, Combustion, Design Your World, Design Your World (logo), EditDV, Education by Design, Gmax, Heidi, HOOPS, Hyperwire, i­drop, IntroDV, Lustre, Mechanical Desktop, ObjectARX, Physique, Powered with Autodesk Technology (logo), ProjectPoint, RadioRay, Re actor, Rev it, VISION*, Vi su al, Visual Construct ion, Visua l Drainage, Visual Hydro, Visual Lands cape , Visual Roads, Vis ua l Sur vey, Visual Toolbox, Vis ual Tug Boat , Visu al L ISP, Volo, W HIP! , an d WHI P! ( logo ).
The following are trademarks of Autodesk, Inc., in the USA and/or other countries: AutoCAD Learning Assistance, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, AutoSnap, AutoTrack, Built with ObjectARX (logo), Burn, Buzzsaw.com, CAice, Cinestream, Cleaner Central, ClearScale, Colour Warper, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, Design Web Format, DWF, DWFit , DWG Linking, DX F, Extending the D esign Team, G DX Driver, Gmax (logo), Gmax ready (logo), Heads-up Design, ObjectDBX, Plasma, PolarSnap, Productstream, Real-time Roto, Render Queue, Toxi k, Visual Brid ge, a nd Vi sual Syll abus .
Auto des k Ca nada C o. Tradem arks
The following are registered trademarks of Autodesk Canada Co. in the USA and/or Canada, and/or other countries: Discreet, Fire, Flame, Flint, Flint RT, Frost, Glass, Inferno, MountStone, Riot, River, Smoke, Sparks, Stone, Stream, Vapour, Wire.
The following are trademarks of Autodesk Canada Co. in the USA, Canada, and/or other countries: Backburner, Multi-Master Editing.
THIRD-PARTY TRADEMARKS
All other brand names, product names, or trademarks belong to their respective holders.
THIRD-PARTY SOFTWARE PROGRAM CREDITS
RealSystem® technology is provided under license from RealNetworks, Inc., copyright ©1995-2005 RealNetworks, Inc. and/or its suppliers. 1601 Elliott Avenue, Suite 1000, Seattle, Washington 98121, U.S.A. Patents Pending. All rights reserved. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson multimedia. Kinoma Producer Version 3.2 Copyright © 2005 Kinoma Inc. All rights reserved. www.kinoma.com. Portions utilize Microsof t Windows Media Technologies, ©1999-2005 Microsoft Corporation. Portions use DivX Pro™ codec copyright © 2005 DivX Inc. Portions use Flix Exporter copyright © 2005 On2 Inc. Portions use PixelTools Corporation copyright © 2005. All rights reserved. Apple, Mac OS, Macintosh, Power Macintosh, QuickTime, iMovie, SoundManager and the respective Apple logos are either registered trademarks or trademarks of Apple Computer Incorporated.
GOVERNMENT USE
The software and documentation is provided with RESTRICTED RIGHTS. Use, duplication, or disclosure by the United States Government or any agency, department or instrumentality thereof is subject to the restrictions set forth in the Commercial Computer Software—Restricted Rights clause at FAR 52.227-19 or the Commercial Computer Software—Licensing clause at NASA FAR Supplement 1852.227-86. Manufacturer is
Autodesk Canada Co./Autodesk, Inc., 10 Duke Street, Montreal, Quebec, Canada, H3C 2L7.
Title: Autodesk Cleaner 6.5 User’s Guide Document Version: 1 Part Number: 64006-050000-5000A Date: November 1, 2005
Contents
toc
1 Introduction . . . . . . . . . . . . . . . . . . . . . .1
What’s New in Cleaner 6.5 . . . . . . . . . . . . . . . . . 1
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . 2
Activating Cleaner 6.5 . . . . . . . . . . . . . . . . . . 3
Registration. . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Streaming Basics. . . . . . . . . . . . . . . . . . . . . . . . . . 4
Progressive Streaming. . . . . . . . . . . . . . . . . . 4
Real-Time Streaming. . . . . . . . . . . . . . . . . . . 5
Standard and Streaming Servers . . . . . . . . . 5
Bandwidth Scalability . . . . . . . . . . . . . . . . . . 5
Buffering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Streaming Architectures . . . . . . . . . . . . . . . . 6
Typical Workflow . . . . . . . . . . . . . . . . . . . . . . . . 7
2
Capture . . . . . . . . . . . . . . . . . . . . . . . . . 9
Capturing Video. . . . . . . . . . . . . . . . . . . . . . . . . . 9
Digital Video Capture . . . . . . . . . . . . . . . . . 10
Analog Capture . . . . . . . . . . . . . . . . . . . . . . 10
Choosing a Camera . . . . . . . . . . . . . . . . . . . . . . 12
Shooting Video for Streaming . . . . . . . . . . . . . 13
Shooting Techniques. . . . . . . . . . . . . . . . . . 13
3
Batches. . . . . . . . . . . . . . . . . . . . . . . . .17
The Batch Window . . . . . . . . . . . . . . . . . . . . . . 18
Project Modification Icons. . . . . . . . . . . . . 20
Batch Files . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Adding Files . . . . . . . . . . . . . . . . . . . . . . . . . 21
Importing from Audio CDs . . . . . . . . . . . . 21
Connecting Files . . . . . . . . . . . . . . . . . . . . . 21
Adding Numbered Stills . . . . . . . . . . . . . . . 22
Replacing a File . . . . . . . . . . . . . . . . . . . . . . 22
Removing Files. . . . . . . . . . . . . . . . . . . . . . . 22
Assigning Settings . . . . . . . . . . . . . . . . . . . . 23
File Naming . . . . . . . . . . . . . . . . . . . . . . . . . 24
Processing Order . . . . . . . . . . . . . . . . . . . . . 25
Skipping Files . . . . . . . . . . . . . . . . . . . . . . . . 25
Selecting Destinations . . . . . . . . . . . . . . . . . . . . 26
Default Destination . . . . . . . . . . . . . . . . . . . 26
Custom Destinations. . . . . . . . . . . . . . . . . . 26
Customizing Output File Names. . . . . . . . 27
Processing a Batch . . . . . . . . . . . . . . . . . . . . . . . 28
Pausing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Stopping . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Changing and Restarting . . . . . . . . . . . . . . 29
Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Clearing Project Status . . . . . . . . . . . . . . . . 30
Getting Project Status Details . . . . . . . . . . 30
The Batch Log. . . . . . . . . . . . . . . . . . . . . . . . 30
4
Projects . . . . . . . . . . . . . . . . . . . . . . . . 31
The Project Window . . . . . . . . . . . . . . . . . . . . . 32
The Movie Controller . . . . . . . . . . . . . . . . . 33
The Source File Tab. . . . . . . . . . . . . . . . . . . 34
The Data Rate Graph. . . . . . . . . . . . . . . . . . 36
The Settings, Modifiers, and EventStream
Tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Cropping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Contentsiv
Manual Cropping. . . . . . . . . . . . . . . . . . . . . 40
Numeric Cropping . . . . . . . . . . . . . . . . . . . 41
Preventing Distortion . . . . . . . . . . . . . . . . . 41
Trimming Files . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Manually Setting In/Out Points. . . . . . . . . 42
Numerically Setting In/Out Points . . . . . . 43
The Cleaner Time System. . . . . . . . . . . . . . 43
Go to Frame/Go to Time . . . . . . . . . . . . . . 43
Enhanced Movie Playback . . . . . . . . . . . . . 45
5
Settings . . . . . . . . . . . . . . . . . . . . . . . . .47
Using Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Choosing a Setting . . . . . . . . . . . . . . . . . . . . 49
Organizing Settings . . . . . . . . . . . . . . . . . . . 53
Creating a Setting. . . . . . . . . . . . . . . . . . . . . 54
Modifying Settings. . . . . . . . . . . . . . . . . . . . 54
Assigning a Setting to a Project . . . . . . . . . 55
Assigning a Setting to Multiple Projects. . 55 Assigning Multiple Settings to Multiple
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Settings Modifiers . . . . . . . . . . . . . . . . . . . . 56
Previewing Settings . . . . . . . . . . . . . . . . . . . 58
Sharing Settings . . . . . . . . . . . . . . . . . . . . . . 58
Using Aliases. . . . . . . . . . . . . . . . . . . . . . . . . 58
Protecting Settings . . . . . . . . . . . . . . . . . . . . 59
Automating Setting Creation. . . . . . . . . . . 59
6
Pre-processing. . . . . . . . . . . . . . . . . . . 61
The Image Tab . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Image Size . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
De-interlace . . . . . . . . . . . . . . . . . . . . . . . . . 64
Shift Fields. . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Telecine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Blur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Sharpen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Adaptive Noise Reduction . . . . . . . . . . . . . 68
Static Mask . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Watermark . . . . . . . . . . . . . . . . . . . . . . . . . . 70
The Adjust Tab . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Gamma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Brightness . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Contrast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Black Restore and White Restore . . . . . . . 73
Hue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Saturation . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
QuickTime Effects . . . . . . . . . . . . . . . . . . . . 74
The Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using Audio Filters . . . . . . . . . . . . . . . . . . . 77
Sample Rate . . . . . . . . . . . . . . . . . . . . . . . . . 77
Data Rate (only for MP3, MPEG Layer 1,
MPEG Layer 2). . . . . . . . . . . . . . . . . . . . . . . 77
Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Speed vs. Quality (only for MP3) . . . . . . . 78
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Low Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
High Pass. . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Noise Removal . . . . . . . . . . . . . . . . . . . . . . . 79
Dynamic Range . . . . . . . . . . . . . . . . . . . . . . 80
Noise Gate. . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Notch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Experimenting with Audio Filters. . . . . . . 84
Begin/End Tab. . . . . . . . . . . . . . . . . . . . . . . . . . 85
Video Fades . . . . . . . . . . . . . . . . . . . . . . . . . 85
Audio Fades . . . . . . . . . . . . . . . . . . . . . . . . . 85
High Quality First/Last Frames . . . . . . . . . 86
End Frame URL Link . . . . . . . . . . . . . . . . . 86
In Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Out Point. . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
7
Formats. . . . . . . . . . . . . . . . . . . . . . . . . 87
Video Formats . . . . . . . . . . . . . . . . . . . . . . . 87
Audio Formats . . . . . . . . . . . . . . . . . . . . . . . 87
Still Image Formats . . . . . . . . . . . . . . . . . . . 88
Animation and 3-D Formats . . . . . . . . . . . 88
AVI (Video for Windows . . . . . . . . . . . . . . . . )89
Required Components for AVI. . . . . . . . . 89
Creating AVI Files . . . . . . . . . . . . . . . . . . . . 89
DivX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
DV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Working with DV Sources . . . . . . . . . . . . . 91
Creating DV Streams . . . . . . . . . . . . . . . . . 91
v
Flash Video Formats (FLV, SWF) . . . . . . . . . . 93
Kinoma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Video Encoding . . . . . . . . . . . . . . . . . . . . . . 93
Audio Encoding . . . . . . . . . . . . . . . . . . . . . . 94
MP3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Creating MP3 Files. . . . . . . . . . . . . . . . . . . . 95
Choosing Encoding Parameters . . . . . . . . 95
MP3 and QuickTime. . . . . . . . . . . . . . . . . . 97
Copyright Settings . . . . . . . . . . . . . . . . . . . . 97
MP3 Licensing . . . . . . . . . . . . . . . . . . . . . . . 97
MPEG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
MPEG Playback . . . . . . . . . . . . . . . . . . . . . . 98
MPEG Aspect Ratios . . . . . . . . . . . . . . . . . . 99
Group of Pictures. . . . . . . . . . . . . . . . . . . . 101
MPEG Licensing . . . . . . . . . . . . . . . . . . . . 101
QuickTime. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Preparing QuickTime . . . . . . . . . . . . . . . . 102
QuickTime Scalability. . . . . . . . . . . . . . . . 103
Required Software . . . . . . . . . . . . . . . . . . . 104
QuickTime Version Compatibility . . . . . 104
QuickTime Codecs . . . . . . . . . . . . . . . . . . 106
Audio-only Movies . . . . . . . . . . . . . . . . . . 107
QuickTime Movie Suffix. . . . . . . . . . . . . . 108
QuickTime Streaming. . . . . . . . . . . . . . . . 108
Alternates . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Creating Alternates . . . . . . . . . . . . . . . . . . 112
Organizing Alternates . . . . . . . . . . . . . . . . 116
Alternate Movie Fallbacks . . . . . . . . . . . . 122
Single Version Fallback. . . . . . . . . . . . . . . 124
Putting QuickTime Online. . . . . . . . . . . . 124
QuickTime MIME Types . . . . . . . . . . . . . 127
Special QuickTime Options . . . . . . . . . . . 127
Real 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Real 10 Scalability . . . . . . . . . . . . . . . . . . . 133
Streaming Real 10 Files . . . . . . . . . . . . . . . 133
Downloadable Real 10 Files . . . . . . . . . . . 134
Audio-Only Real 10 Files . . . . . . . . . . . . . 134
Viewing Real 10 Files. . . . . . . . . . . . . . . . . 135
Putting Real 10 Files on a RealServer . . . 135
Windows Media. . . . . . . . . . . . . . . . . . . . . . . . 136
Windows Media formats . . . . . . . . . . . . . 136
Windows Media codecs . . . . . . . . . . . . . . 137
Creating Windows Media Files . . . . . . . . 137
Downloadable Windows Media Files. . . 137 Uploading to a Windows Media Server . 138 Adding Downloadable Files to a Web Page.
139
8
Encoding . . . . . . . . . . . . . . . . . . . . . . 141
Output Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
The Format Menu . . . . . . . . . . . . . . . . . . . 142
QuickTime . . . . . . . . . . . . . . . . . . . . . . . . . 143
MPEG-1. . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
MPEG-2. . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
AVI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Windows Media 7 . . . . . . . . . . . . . . . . . . . 148
DivX 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
JPEG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
PNG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
PICT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
QuickTime Image (QTIF) . . . . . . . . . . . . 154
3G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
AIFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
BMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
FLC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Kinoma Media . . . . . . . . . . . . . . . . . . . . . . 158
Hinted Movie . . . . . . . . . . . . . . . . . . . . . . . 165
MPEG Audio Layer-3 (MP3). . . . . . . . . . 166
RealMedia . . . . . . . . . . . . . . . . . . . . . . . . . . 166
QuickTime TeXML . . . . . . . . . . . . . . . . . 168
AU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
WAVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Wildform Flash Video (FLV, SWF) . . . . 171
DV Stream . . . . . . . . . . . . . . . . . . . . . . . . . 173
QuickTime Media Link . . . . . . . . . . . . . . 174
Image Sequence . . . . . . . . . . . . . . . . . . . . . 175
MPEG-4. . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Tracks Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Flatten Only Option (QuickTime) . . . . . 178
Track Options . . . . . . . . . . . . . . . . . . . . . . 178
Other Tracks. . . . . . . . . . . . . . . . . . . . . . . . 179
Encode Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Codec. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Bit Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Spatial Quality and Temporal Quality Sliders
Contentsvi
181
Frame Rate . . . . . . . . . . . . . . . . . . . . . . . . . 181
Keyframes or Insert Keyframes . . . . . . . . 182
Compare Uncompressed Frames . . . . . . 184
Video Data Rate . . . . . . . . . . . . . . . . . . . . . 184
Compression Buffer Window (Windows
Media only). . . . . . . . . . . . . . . . . . . . . . . . . 189
Video Quality (Windows Media only). . 189 Encoding Speed (MPEG-1, MPEG-2 only) .
190
Frames or Fields (MPEG-2 only) . . . . . . 190
Video Buffer Verifier (MPEG-1, MPEG-2
only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Group of Pictures (GOP) (MPEG-1, MPEG-
2 only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
New GOP on Scene Change (MPEG-1,
MPEG-2 only) . . . . . . . . . . . . . . . . . . . . . . 190
Open GOPs (MPEG-1, MPEG-2 only) . 190
Chroma Format (MPEG-2 only). . . . . . . 191
Output Field Dominance (MPEG-2 only). . 191
Frame Rate versus Frame Size . . . . . . . . . . . . 192
Frame Size . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Display Size . . . . . . . . . . . . . . . . . . . . . . . . . 192
Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Variations for Testing . . . . . . . . . . . . . . . . 194
Processing Still Images . . . . . . . . . . . . . . . . . . 194
Making Still Images from Movies . . . . . . 195
Enhancing Still Images . . . . . . . . . . . . . . . 195
Making Movies Out of Still Images. . . . . 196
Optimizing Stills for Encoding . . . . . . . . 196
Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
AVI Audio Codecs. . . . . . . . . . . . . . . . . . . 197
MPEG-1 and MPEG-2 Audio Codecs . . 198
QuickTime Audio Codecs . . . . . . . . . . . . 198
Sample Rate. . . . . . . . . . . . . . . . . . . . . . . . . 199
Data Rate (only for MP3, MPEG Layer 1,
MPEG Layer 2). . . . . . . . . . . . . . . . . . . . . . 199
Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Speed vs. Quality (MP3) . . . . . . . . . . . . . . 200
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Low/High Pass . . . . . . . . . . . . . . . . . . . . . . 200
Noise Removal . . . . . . . . . . . . . . . . . . . . . . 200
Dynamic Range . . . . . . . . . . . . . . . . . . . . . 201
Noise Gate. . . . . . . . . . . . . . . . . . . . . . . . . . 201
Notch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Begin/End Tab. . . . . . . . . . . . . . . . . . . . . . . . . 202
Video/Audio Fades . . . . . . . . . . . . . . . . . . 202
High-Quality First/Last Frames . . . . . . . 202
End Frame URL Link . . . . . . . . . . . . . . . . 203
In/Out Points . . . . . . . . . . . . . . . . . . . . . . . 203
Metadata Tab . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Summary Tab . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Preview Windows . . . . . . . . . . . . . . . . . . . . . . 205
Dynamic Preview. . . . . . . . . . . . . . . . . . . . 205
The Output Window. . . . . . . . . . . . . . . . . 209
9
EventStream. . . . . . . . . . . . . . . . . . . . 213
EventStream Authoring . . . . . . . . . . . . . . . . . 214
Adding EventStreams . . . . . . . . . . . . . . . . 214
Adding Markers in Real Time . . . . . . . . . 215
Saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Exporting/Importing . . . . . . . . . . . . . . . . 216
Supported Events. . . . . . . . . . . . . . . . . . . . . . . 217
Playback Events . . . . . . . . . . . . . . . . . . . . . 217
Processing Events . . . . . . . . . . . . . . . . . . . 223
10
Publishing. . . . . . . . . . . . . . . . . . . . . . 225
Setting Streaming Server Paths . . . . . . . . . . . 226
QuickTime Streaming Server Preferences. . 226
RealServer Preferences . . . . . . . . . . . . . . . 227
Windows Media Server Preferences. . . . 228
StreamPublisher. . . . . . . . . . . . . . . . . . . . . . . . 229
Specifying the Destination for Streaming
Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
11
Workflow . . . . . . . . . . . . . . . . . . . . . . 231
Preproduction. . . . . . . . . . . . . . . . . . . . . . . . . . 232
Watch Folders. . . . . . . . . . . . . . . . . . . . . . . . . . 232
Context Menus . . . . . . . . . . . . . . . . . . . . . . . . . 234
Improving Processing Speed . . . . . . . . . . . . . 234
Upgrade Your Computer . . . . . . . . . . . . . 234
Turning Off Video Display . . . . . . . . . . . 235
Minimize Processing . . . . . . . . . . . . . . . . . 235
Helpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Using Helpers . . . . . . . . . . . . . . . . . . . . . . . 235
Opening Source Movies with Helpers . . 236 Opening Output Movies with Helpers . . 236
Using AppleScripts with Helpers . . . . . . 236
Helpers and Function Keys . . . . . . . . . . . 236
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Processing . . . . . . . . . . . . . . . . . . . . . . . . . . 238
QT Alternates . . . . . . . . . . . . . . . . . . . . . . . 239
Server Paths. . . . . . . . . . . . . . . . . . . . . . . . . 239
12
Troubleshooting . . . . . . . . . . . . . . . . . 241
Common Problems and Solutions. . . . . . . . . 241
Hardware Codecs. . . . . . . . . . . . . . . . . . . . 241
Image Quality Problems . . . . . . . . . . . . . . 241
Older Computers . . . . . . . . . . . . . . . . . . . . 242
Progressive-streaming Movies. . . . . . . . . 242
Real-Time-streaming Movies . . . . . . . . . 242
Servers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Technical Support . . . . . . . . . . . . . . . . . . . . . . 244
Before You Contact Us . . . . . . . . . . . . . . . 244
vii
Glossary 247
Index 277
Contentsviii

Introduction

Welcome to Autodesk® Cleaner® 6.5 for Apple® Macintosh®, the industry standard for professional video encoding.
This user’s guide provides all the information you need to process, author, and encode video and audio for Web, CD, and DVD delivery. Cleaner 6.5 is designed to integrate seamlessly into your video editing and multimedia production workflow, speeding up your encoding process while outputting the highest quality content in all popular delivery formats.

What’s New in Cleaner 6.5

The following is a list of new features in Cleaner 6.5:
OS X 10.4 (Tiger) support — Cleaner runs under both OS X 10.3 (Panther) and 10.4 (Tiger).
QuickTime 7 — Support for QuickTime 7, including the H.264 codec.
Wildform Flash Video Encoder — You can encode to both FLV and SWF formats.
DivX — You can produce video files using the DivX® codec.
3GP — You can encode 3GP files for playback on mobile devices.
MPEG-2 enhancements — MPEG-2 encoding now includes 4:2:2 chroma and 2-pass variable
bitrate encoding.
Updates to the Kinoma Producer — The Kinoma® Producer now supports MPEG-4 video, and can encode video for playback on the Sony™ PlayStation Portable.
Real 10 — Support for Real® 10, including RealVideo® and RealAudio®.
iPod — Support for iPod video using MPEG-4 encoding.
Chapter 1: Introduction2

Installation

System Requirements

• Apple Macintosh computer with a PowerPC G4 or faster processor (single or dual processor supported). G5 processor recommended.
• Mac OS X version 10.3 (Panther) or 10.4 (Tiger).
• QuickTime 6.5 or higher.
• 128 MB of available application RAM. 256 MB recommended.
• Graphics card that supports 1024x768 resolution at 16-bit color (24-bit color recommended).
• CD-ROM or DVD-ROM drive.
• 35 MB of available hard drive space.
To install:
1.
Insert the Cleaner 6.5 CD-ROM into the drive.
2. Double-click the Install Cleaner 6.5 icon.
The Cleaner 6.5 installer appears.
3. Click Continue to move through each panel of the installer.
4. Click Quit to exit the installer.
Installation 3

Activating Cleaner 6.5

The first time you launch Cleaner 6.5, it asks for your activation key, name and company. The activation key is located on a sticker attached to the inside of the front cover of the user’s guide. This key is required for future upgrades of Cleaner and also for obtaining technical support.
1. Enter your information and click OK.
If you are upgrading from a previous version, the previous Activation key window appears.
2. Enter your Cleaner 4, 5, or 6 activation key and click OK.

Registration

You can register your product online at http://www.autodesk.com/registration.
Alternatively, you may register your product by contacting Autodesk Media and Entertainment worldwide:
United States, Canada and Latin America:
email: authcodes@autodesk.com
phone: 1.800.551.1490 or 1.415.507.4690
fax: 1.800.225.6490 or 1.415.507.4937
Europe, Middle-East, Africa:
e-mail: authcodes.neu@autodesk.com
fax: +41.32.723.9169
Asia Pacific:
email: ap.register@autodesk.com
fax: +65.6735.4857
Chapter 1: Introduction4

Streaming Basics

There are two common approaches to streaming today: Progressive streaming and Real-Time streaming. Media files that are served from a Web (HTTP) server are progressively streamed. Real-Time streaming files are delivered using a streaming media server.
Cleaner also creates files that must be downloaded entirely to the hard drive before they can be played. Downloading files is a common practice for MP3 and MPEG files, but can also be used for other file types.

Progressive Streaming

Progressive streaming, also known as progressive download, refers to online media that users can watch as the files are downloaded. The user can see the part of the file that has downloaded at a given time, but can’t jump ahead to portions that haven’t been transferred yet. Progressive streaming files don’t adjust during transmission to match the bandwidth of the user’s connection like a Real-Time streaming format. Progressive streaming is often called HTTP streaming because standard HTTP servers can deliver files in this fashion and no special protocols are needed. The QuickTime fast start feature is an example of a progressive streaming technology.
Progressive streaming delivery is well suited to short movies that you want to be viewed at high quality, such as movie trailers and product advertisements. This method guarantees the quality of the final movie because the viewed portion of the file is downloaded before it is played. This means users will experience a delay before the movie starts, especially with slower connections.
Progressive streaming is especially useful for modem delivery of short pieces because it enables you to create a movie with a higher data rate than a modem could stream in realtime. Although doing this causes the viewer some delay, it also enables you to present a much higher quality movie.
Progressive streaming is not a good solution for long movies or material the user may want to randomly access, such as lectures, speeches or presentations.
Streaming Basics 5

Real-Time Streaming

Real-Time streaming refers to technologies that keep the bandwidth of the media signal matched to that of the viewer’s connection so that the media is always seen in real time. Dedicated streaming media servers and streaming protocols are required to use Real-Time streaming. Real 10, Windows® Media® and QuickTime all offer Real-Time streaming capabilities.
Real-Time streaming also supports random access of material, so the user can fast forward to other parts of the movie, which may be useful for presentations and lectures. In theory, real­time streaming movies should never pause once they start playing, but in reality, periodic pauses may occur.
Real-Time streaming movies must match the bandwidth of the viewer’s connection, which means the image quality is generally poor at modem speeds. Also, information that is lost in the network due to errors is often ignored, so the video quality will suffer if the network is congested or having problems.
Real-Time streaming media requires special servers, such as a QuickTime Streaming Server, a RealServer or a Windows Media Server. These servers give you a greater level of control over media delivery but can be more complicated to set up and administer than a standard HTTP server. Also, Real-Time streaming uses special network protocols, such as RTSP (Real-Time Streaming Protocol) or MMS (Microsoft® Media Server).

Standard and Streaming Servers

A standard Web (HTTP) server is designed to send text and graphics as quickly as possible and in the largest data packets as possible. However, this is not the best method for streaming audio and video.
Streaming media servers are designed to deliver smaller data packets just before they are rendered and seen. Streaming servers enable a movie to be watched as it is downloading, eliminating the long wait for a complete download. Dedicated streaming media servers and streaming protocols, such as Real-Time Streaming Protocol (RTSP) and Microsoft Media Server (MMS), are required to enable real-time streaming.

Bandwidth Scalability

Bandwidth scalability refers to the ability of the streaming video server to adapt to fluctuating network conditions. Since viewers use many different ways of connecting to the Internet, the streaming server can deliver the source video at several rates for optimum streaming. This enables users with slower 56K modems or fast T1 connections to view the Webcast at a size and
Chapter 1: Introduction6
data rate that is appropriate for their connection. If the Internet connection slows down, the server can also deliver a slower data rate stream until the transfer speed returns to normal. The streaming server and the player communicate constantly to determine which data stream to use and switch streams as needed.

Buffering

Buffering is a technique used by media players to ensure that the movie plays smoothly. It does this by saving a specified amount of movie data in the player’s internal memory, which allows for smooth playback even when the network gets congested.
For example, a typical buffer stores about 10 seconds in its memory before the stream starts playing. When you watch streaming movies on the Internet, you will typically see a “Buffering” message displayed by the player, and you must wait until buffering is complete before you can see the movie. If network congestion causes incomplete buffering, the player rebuffers the file and begins playing as soon as it can store 10 seconds.

Streaming Architectures

QuickTime
QuickTime scalability is accomplished through the use of alternates. You can create alternate versions for various connection speeds and other criteria. You can intermix real-time streaming and progressive-streaming alternates within the same alternate group to provide the optimal experience for a range of viewers. Often, it works well to make alternates for modems as progressive-streaming movies and the higher bandwidth alternates (ISDN and above) for real­time streaming.
Real 10
Real 10 offers scalability through its SureStream feature™. With Cleaner, you can create up to six different audio and video tracks that are encoded for the most common user connections. In addition to SureStream, RealPlayer™ can drop frames/degrade the image quality to maintain real-time playback over slower connections.
Windows Media
Using a Windows Media Server, the Windows Media Intelligent Streaming has bandwidth scalability to support up to five alternate video streams and one audio stream. Cleaner currently supports only a single video stream per Windows Media file. The Windows Media Player can also drop frames to maintain real-time playback over slower connections.
Typical Workflow 7

Typical Workflow

• Capture:
Capturing involves transferring video from your camera onto your computer’s hard drive. If the source video is in DV format you can use iMovie or Final Cut Pro. Since Cleaner also reads a wide variety of video and audio formats, you can also use it to process previously captured material in the AVI, MPEG and QuickTime formats.
•Edit:
Use your preferred non-linear editor to create your video master.
• Organize into: Projects — A project is comprised of a source file and all the processing details associated
with it. Each row in the Batch window represents a project. Batches — A batch is a group of projects. Cleaner makes processing many projects easy —
you can drag and drop hundreds of source files directly onto the Batch window and quickly assign settings, destinations and other processing options.
Settings — Cleaner enables you to save the encoding and general processing parameters you apply to a file as a group, called a setting. This makes it easy to assign these parameters to other files you want to process in the same fashion. Cleaner comes with a wide variety of factory settings to help you get started right out of the box.
• Pre-process:
Use Cleaner video and audio filters and adjustments, such as Adaptive Noise Reduction, Gamma and Dynamic Range to optimize the movie for encoding.
• Add Events:
All the major streaming formats offer some level of interactivity or special features. Cleaner EventStream authoring enables you to access these features to create stream navigation, synchronize HTML to streaming media, embed links and interactive hot spots, and add text tracks for inclusion in the streams.
•Encode:
Set the major encoding parameters, such as data rate, frame rate (fps), keyframe frequency and image size.
•Publish:
The Cleaner StreamPublisher feature enables you to upload the files directly to a remote streaming server or save them in a local folder on your hard drive after the file is encoded.
Chapter 1: Introduction8

Capture

Capturing Video

To work with video on a computer, you must first get it onto the hard disk drive. This is called “capturing” the video and is the first step in the Cleaner workflow.
If the source material was shot with a D V camera, simply transfer the video to the computer vi a the camera’s FireWire (IEEE 1394 port or i.Link) using an application that supports captures, such as iMovie or Final Cut Pro. This results in very high-quality source video because there is no analog-to-digital conversion when capturing DV to the computer.
Note: Many computers have built-in FireWire ports. However, if your computer does not have
a FireWire port, you can purchase a FireWire card to add this capability to your system.
If the source material was not shot on DV, you have two options. You can use a converter to translate an analog signal to a digital signal and then capture it via an application. Or you can capture the analog video with a video capture card or a system that can handle analog signals.
DV Camera or Deck
Analog Camera or Deck
IEEE 1394
A/D converter
iMovie
Capture Hardware
Hard Drive
Cleaner
Chapter 2: Capture10

Digital Video Capture

The MiniDV and DVCAM (DV25 format) are popular high-quality digital formats that integrate well with computers.
The DV format offers higher image quality and resolution than Hi8, S-VHS and VHS. It is a digital format, so DV does not suffer from generation loss — a copy of a DV tape is identical to the original. DV equipment is reasonably priced for its level of quality. These attributes have made DV the new format of choice for many Web and video professionals.
Some DV cameras offer a progressive scan feature. This records each frame as a single non­interlaced image instead of two separate interlaced fields. Progressive scan source material may not play as smoothly on a television monitor as interlaced material, but it is superior for streaming because it contains no interlacing artifacts. You should look for this feature when buying a DV camera and use it when creating streaming content.
There are a wide range of DV cameras available. Lower-priced cameras generally have lower image quality and fewer features. Higher-quality DV cameras usually have higher-quality optics, image stabilization and many other features to deliver superior image quality.

Analog Capture

Analog consumer formats (Hi8, S-VHS, and VHS) produce noisier signals and lower-resolution video than DV and the professional formats. Hi8 and S-VHS are superior to VHS. You need either an analog-to-DV converter or an analog-compatible video capture system to work with them on the computer.
If you are using an analog video system, you can do several things to improve the quality of the captured video.
To get the highest-quality results, capture analog video at full-screen resolution — 640x480 (NTSC) or 720x480 (DV) — depending on the native resolution of the source. Even if you intend to deliver smaller final movies, a full-screen capture generally gives better results for a number of reasons. For example, capturing at full screen and scaling down the image tends to reduce video noise and results in a smoother-looking image, which encodes better.
Full-screen capture is required to use Cleaner de-interlacing features. If the original source was shot on film and transferred to video tape, capturing at full-screen resolution and full frame rate is required to use Intelecine, which removes 3:2 pulldown frames and returns the material to its original 24 fps.
Most captured video has black edges around the perimeter. This is called overscan or edge blanking. To deliver professional results, you must remove these edges. Starting from a larger image enables you to crop and then scale the image down. If you only capture at the final size that you wish to deliver the video, removing edge noise requires you to crop and then scale up the video, which degrades image quality.
Capturing Video 11
Finally, if you capture and edit the material at full-screen resolution and archive the source, you can later repurpose the content for future codecs, architectures, and larger delivery sizes without having to recapture and re-edit the project.
Capture with a High-Quality Setting
Many capture systems have an adjustable quality setting. This controls how much hardware compression is used on the video during capture. Higher-quality settings produce larger files with superior image quality by applying less compression. However, if you exceed the data rate the system can handle by choosing too high a quality setting, the capture card drops frames.
Capture at the maximum quality the system can properly handle (normally at least 3 MBytes/ sec). If you cannot capture at a very high-quality setting, seriously consider buying a faster drive or a RAID. To find out the best way to capture full-screen material at a high-quality setting, contact the capture card vendor.
Capture from Master Tapes
To maintain the absolute highest-quality video signal, capture directly from the master tapes, not copies of the originals. Do not assemble a “rough cut” of the project on a new tape and then digitize it. Because these clips are second generation, they have more noise than the original masters.
Note: This advice only applies to analog formats. Because DV is digital, it does not suffer
generation loss in this fashion.
Also avoid excessive “scrubbing” (fast forwarding and rewinding) through the master tapes. Playing tapes many times can degrade their quality, so you should only view the material a few times prior to capturing it. If you need to view the material several times, make a duplicate and view the dub instead of the master. This is particularly important with Hi8, which is a relatively fragile tape format and can be damaged by excessive scrubbing.
Audio Capture Settings
As with the video, you should capture the audio at the highest possible quality. This is generally 44-kHz, 16-bit, stereo. Capture in 16-bit audio depth if possible because 16-bit source material generally gives you more options and higher final quality, even if the final movie is to be delivered with 8-bit audio.
Make sure to test the capture system before capturing clips. Audio levels are often different between capture and playback, so you should monitor and test the results before capturing the whole project. Capture the audio through the video capture card, if possible. The built-in sound hardware in most computers may introduce line noise and is often of lower quality than dedicated capture hardware.
Chapter 2: Capture12
Dropped Frames
The biggest problem while capturing video is missing or “dropped” frames. The most common cause of dropped frames is trying to capture the video at a higher data rate than the hard drive can support. As it falls behind, the capture starts to lose frames. Dropped frames often appear sporadically in the captured video, causing the video to randomly stutter or jerk.
Be sure to configure the capture system to warn you of dropped frames and to stop capturing if you get errors. To avoid dropped frames, you may need to defragment the hard drive, buy a faster hard drive or lower the quality (and hence data rate) of the capture.

Choosing a Camera

A common misconception is that because the final movie ends up small on the computer screen, a cheap camera does not make a difference — this is absolutely wrong. Video noise substantially degrades encoding, so a clean video signal produced by a high-quality camera encodes much better than a noisy signal produced by a low-quality camera. Also, the resolution and sharpness of the camera has a significant effect on the final stream quality. For more information, see the following overview of two common camera classes used to create streaming video.
Video-Conferencing Cameras
These types of cameras are designed to be connected directly to the computer. They usually do not have any mechanism for storing the video within the camera, so they are not portable. They are often sold with video-conferencing systems and are usually connected via a serial or USB cable. Generally, these cameras produce lower-quality video than the other types of cameras outlined here, so, use a better camera for higher-quality streams.
Professional Formats
These professional formats (Betacam, D1, studio/broadcast equipment) generally produce the highest-quality results and often work with bluescreen better than the other types of cameras. However, professional formats are expensive — unless you are a professional videographer, you’ll probably have to rent this equipment.
Shooting Video for Streaming 13

Shooting Video for Streaming

Carefully shooting and editing video for streaming can substantially improve the final quality of the video. The general tips that follow are aimed at creating video that encodes and streams well. For details on choosing encoding parameters and using video and audio processing to improve encoding, see “Encoding” on page 141 and “Pre-processing” on page 61.
The overall goal in producing video that encodes well is to create the highest-quality video signal with the least amount of noise, camera movement and fine detail. This helps the source encode as efficiently as possible and look good at smaller image sizes. In order to create a good video source, you should use a high-quality camera, light the subjects well, and stabilize the camera with a tripod when possible. When editing material for streaming, you can improve encoding by avoiding certain types of transitions and keeping scene changes to a minimum.
For the best results, shoot tests of the source material and run it through the entire production process before you shoot the whole project. It is important to view the final results on the desktop as they will appear in the final project. Your image may look great when filmed and edited, but might look less optimal after resizing and encoding. Early and thorough testing can help spare you painful and expensive reshoots.

Shooting Techniques

Just as the camera makes a difference to the quality of the final stream, so does the way in which you shoot the source material. Below are some of the more important things you can do to produce higher-quality material.
Reduce Movement
Using a tripod makes a dramatic impact in the quality of the final movie. Tripods keep the camera steady, which reduces the differences between frames and therefore improves the compression of the video.
Be sure to use a sufficiently heavy tripod for the camera. If you plan to pan the camera during filming, use a high-quality fluid-head tripod and keep the pan smooth and slow. Irregular or jerky camera motion is hard to encode. Avoid zooms whenever possible — these are hard to encode because they introduce a high level of change over the entire image.
Avoid hand-held shooting if possible. If you need to film a hand-held shot, a motion stabilizer, such as a Steadicam® or gyro, can improve the results. If the camera has an image-stabilization option (either optical or electronic), you should generally use this feature to reduce subtle changes between frames from camera motion.
Chapter 2: Capture14
Keep Detail to a Minimum
Keeping the detail within the scene to a minimum helps the individual frames of video compress more easily, giving you better results than video with lots of detail. It also makes the video easier to see when the movie is reduced in size for desktop delivery.
If you are shooting an interview, keep the background simple — plain backdrops are often a good choice. If you have the experience and equipment, bluescreen or greenscreen can work very well for interviews.
It is fairly common to film people indoors in front of windows. If there is a lot of detail or movement outside, you can throw the background significantly out of focus, which makes the file easier to encode.
Trees are often used as backdrops for interviews filmed outside. The excessive detail of the leaves poses a challenge for encoding and should be avoided if possible. If you must film against a background that uses trees, use a shallow depth of field to blur the leaves and improve the final movie. Beware of trees moving in a breeze — the high detail and subtle changes between frames make both temporal and spatial compression very difficult.
Ask the subjects to wear clothes that do not have high-contrast patterns or lots of detail. Plain colors are best — bold stripes or checked patterns can do very odd things when resized and encoded.
Proper Lighting
Generally speaking, video that is well lit encodes better than under- or over-exposed material. Most codecs work best with moderate-contrast material, and many codecs do not work well with dark scenes.
Adequate lighting is critical to producing superior streaming movies because low-light conditions also produce excessively noisy video signals that lack details in the shadows. Over­exposure is usually less of a problem but should also be avoided.
You should not shoot video that you know is incorrectly exposed and plan to fix it in post­processing. Missing detail and excessive noise can never be fully corrected after the fact. Properly lighting the scene is the only way to ensure the highest-quality results.
Blue Screen and Green Screen
Properly executed blue screen or green screen can significantly improve the quality of streaming movies. For example, if you use a bluescreen to composite an actor in front of a digital still, make sure the background image is perfectly steady and noise-free. The lack of video noise and movement in the background improves both temporal and spatial compression of the movie, which produces higher-quality results.
Shooting Video for Streaming 15
However, blue screen and green screen work is technically challenging and should not be attempted unless you have the experience and equipment to do it correctly. Simply shooting an actor in front of a blue backdrop generally does not work. There are very specific ways you must design the set and lighting to ensure good results. Proper testing is critical, and poorly shot material cannot usually be fixed in post-processing. Using a professional camera is required for good results.
Streaming Audio
Audio production values are often overlooked when creating streaming media, but are critical to achieving professional results. As with video, the goal is to produce as high-quality and noise-free an audio signal as possible.
You should use high-quality audio equipment and remote microphones whenever possible to re duce camera noise. You should als o try to minimize any unnecessary noise in the audio signal such as wind or street sounds (for example, cars or construction). Shotgun mics may be useful for minimizing background noise, and lavalier mics often work well for interviews.
Use AIFF or WAV with high quality settings for mastering the audio.
If you are recording a voice-over in a studio, use professional equipment. The microphones that come with computers cannot match the quality of a professional-grade microphone. If you are recording directly into a computer, beware of hard drive noise. This is often hard to hear when recording, but increases noise in the final audio signal. On many systems, the built-in sound hardware also introduces noise, so it is usually better to record directly through the capture card.
Editing for Streaming
To improve the encoding, you should avoid elaborate transitions. Hard cuts and simple wipes are usually the easiest transitions to encode because they introduce the least amount of sustained change. Fades are difficult to encode well, but are often unavoidable — in that case, make fades as short as possible. Complex transitions, such as page curls, pinwheel wipes and paint spatters are more difficult to encode and often look pixelated in the final encoded movie.
Frequent cuts between scenes make encoding more difficult, which is why many music videos do not compress well. If possible, try to keep the number of cuts in the piece to a minimum. Effects that add lots of minute/random detail to an image, such as film noise and explosions, are especially difficult to encode and should be avoided if possible.
Of course, you often have no control over how an existing video has been edited, so these guidelines are frequently hard to follow. When difficult transitions are inevitable, using variable bitrate encoding can often help improve the final quality by giving the transition a temporarily higher bitrate.
Chapter 2: Capture16

Batches

Cleaner makes processing many projects easy by processing in batches. You can group two or more projects together to be encoded sequentially. This is especially useful if you are processing many files since it is not necessary to manually encode each file separately.
Chapter 3: Batches18

The Batch Window

You can add files to the batch by choosing Batch > Add Files... or drag and drop source files directly to the Batch window and then quickly assign settings and destinations. The list in the Batch window is called a batch and can be saved for future use. Each row is a separate project. The columns show information relating to each project.
Use the Batch window to manage projects and their settings, to monitor the status of the projects, and to start or stop encoding.
Batch window columns include:
Project — Displays the source file name and a thumbnail of the file, as well as icons to
indicate if cropping, In/Out points, Settings Modifiers & Metadata and EventStream authoring have been set in the Project window. Double-clicking the file name opens the Project window and enables you to edit the options indicated by the icons in this column.
Setting — Displays the name of the setting assigned to the project. Double-clicking the file
settings opens the Settings window.
Destination — Displays the location where the encoded file will be saved. Use Batch > Set
Default Destination to choose the default location for all items in the batch. Double-clicking the file destination opens the Destination dialog and enables you to specify a unique destination (either local or remote) for the file. You can also set a unique name for the file with this dialog.
The Batch Window 19
Priority — Displays the project’s priority. Double-clicking the project priority displays a
pop-up menu that enables you to choose a priority number between 1 and 10. Use this feature to sort projects so that lower-numbered files are processed before those with higher numbers. Also, clicking the Priority title bar reorders the batch in numerical order.
Status — Displays the processing status of the projects in the batch, such as Done, Ready
and Error. It also shows the uploading status if you have specified a remote destination for the file. Double-clicking the project status displays additional information about the status, such as the error dialog text if a problem was encountered during processing.
Click and drag the bottom right corner to re-size the Batch window. Click and drag column headings to re-order them. Click and drag the column heading dividers to resize the columns.
Click and drag to re-order
Click and drag to re-size
The Batch window has three processing buttons at the bottom right:
Pause Start Stop
Start — Click to start encoding the projects in the batch.
Stop — Click to stop encoding.
Pause — Click to temporarily pause encoding.
The Batch window displays instructions in the lower left corner of the panel. Review this information as you use Cleaner.
Chapter 3: Batches20

Project Modification Icons

Project modification icons appear under the project name in the Batch window. There are four icons:
crop — Indicates a crop was applied to the project. i/o — Indicates custom in/out points were set for the project. evs — Indicates EventStreams were authored for the project. mod — Indicates the project’s base setting was modified using Settings Modifiers.

Batch Files

The first time you open Cleaner, the Batch window is empty. When you drag files to this window, you create a batch. To save time, whenever you launch Cleaner, the last batch you were using automatically opens.
By default, the current list of projects is saved in an Untitled Batch file that is automatically created in the Cleaner folder. You can also manually save a batch by choosing File > Save Batch As. When you save a batch, you are prompted for a name and location.
You can open a previously saved batch at any time by choosing File > Open or by pressing
a O.
Opening a new batch replaces the current one. To return to the current batch, you must save it prior to opening a new batch.
To process new files, you can delete the old files from the current batch or create a new, empty batch. To create a new batch, choose File > New.
The Batch Window 21

Adding Files

To add files to a batch, do one of the following:
• Drag files to the Batch window.
• Double click an empty area in the Batch window.
• Choose Batch > Add Files.
• Control-click the Batch window, choose Add Files to Batch... from the context menu, and select the files you want to add.
You can use Watch Folders to automate batch processing. See “Watch Folders” on page 232.
You can add QuickTime, AVI, MPEG, and DV source media files.
To add many files at once to a batch:
Drag and drop folders or volumes to the Batch window. Cleaner searches up to six levels of folders deep and adds all files it finds to the batch.
Note: Cleaner adds all the files it finds to the batch, not just movies. To remove unwanted files,
select them in the Batch window and delete them.

Importing from Audio CDs

To import a track from an audio CD:
Drag tracks from the CD to the Batch window. You can also drag the entire CD onto the Batch window to import all of the tracks at once.

Connecting Files

Some capture systems produce both a video file (such as M2V, MOV, or MPG) and a separate audio file (usually AIFF). Cleaner can automatically reconnect these two different files so that they can be processed into a single streaming movie.
Both files must have the same name, end with the correct suffix and reside in the same folder. Drag the video file to the Batch window and Cleaner automatically finds the audio file and links them into one listing in the batch.
Note: You can also use an alias that points to the audio file in another folder to connect it to the
video file. The alias must have exactly the same name as the actual audio file.
Chapter 3: Batches22
For example, the movie file tennis.mpg and sound file tennis.wav reside in the same folder. If you drag tennis.mpg to the Batch window, Cleaner automatically adds tennis.wav and combines them into one project listing in the Batch window. You can now apply any settings to the file and process it as a single movie file.
Note: To process these files separately, uncheck Enable multifile sources in the Preferences
dialog or add the source files to the Batch window from different folders.

Adding Numbered Stills

You can process sequentially numbered still images as if they were a movie. Use this feature for 3-D and effects programs that output serialized stills instead of movies. For details, see “Making Movies Out of Still Images” on page 196.

Replacing a File

If you are working with only one file at a time in the Batch window, it is often convenient to replace the current file with a new file instead of adding the new file to the batch.
To replace the current file with a new one:
1.
Press the a key.
2. Drag the new file to the Batch window.

Removing Files

To remove files from a batch:
1.
Select the file(s) in the Batch window.
2. Choose Batch > Remove Selected Projects or press the Delete key.
The dialog “Remove this item from the list?” appears.
3. Click Yes.
To remove all the items in a batch:
1.
Choose Edit > Select All or press a A.
2. Choose Batch > Remove Selected Projects or press the Delete key.
The dialog “Remove all (n) items from the list?” appears.
3. Click Yes.
To create a new, empty batch:
Choose File > New.
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