Autodesk 23703-010008-1600A - Civil 3D 2006 Essentials Manual

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AutoCAD Civil 3D 2008
Moving from Land Desktop to Civil 3D
April 200723705-010000-5011A
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Acknowledgments
Jerry Bartels, C.N.E., Seiler Instrument, Help Becoming AWOL: Adept Without Land, Autodesk University 2006
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1 2 3 4 5 6 7 8 9 10
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Contents
Chapter 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Why Move to Civil 3D? . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Civil 3D Features and Benefits . . . . . . . . . . . . . . . . . . . . . . . 5
Preparing for the Move . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Assessing Current Workflows . . . . . . . . . . . . . . . . . . . . . 8
Choosing Pilot Projects . . . . . . . . . . . . . . . . . . . . . . . . 9
Dispersing Knowledge . . . . . . . . . . . . . . . . . . . . . . . . 10
Understanding Training Resources . . . . . . . . . . . . . . . . . 11
Chapter 2 Comparing Land Desktop and Civil 3D . . . . . . . . . . . . . . 15
Comparing Terminology . . . . . . . . . . . . . . . . . . . . . . . . . 16
General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Alignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Cross Section (Road Design) . . . . . . . . . . . . . . . . . . . . 17
Grading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Inquiry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Parcels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Pipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Plan Production . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Survey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Terrain (Surfaces) . . . . . . . . . . . . . . . . . . . . . . . . . . 25
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Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Comparing User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . 26
User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Workspaces and Menus . . . . . . . . . . . . . . . . . . . . . . . 28
Civil 3D Lines/Curves Menu . . . . . . . . . . . . . . . . . . . . 30
Comparing Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Points in Land Desktop . . . . . . . . . . . . . . . . . . . . 32
Points in Civil 3D . . . . . . . . . . . . . . . . . . . . . . . 34
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Surfaces in Land Desktop . . . . . . . . . . . . . . . . . . . 41
Surfaces in Civil 3D . . . . . . . . . . . . . . . . . . . . . . 42
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Alignments and Profiles . . . . . . . . . . . . . . . . . . . . . . . 52
Alignments and Profiles in Land Desktop . . . . . . . . . . 53
Alignments and Profiles in Civil 3D . . . . . . . . . . . . . 54
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Chapter 3 Setting Up Styles in Civil 3D . . . . . . . . . . . . . . . . . . . 65
Overview of Styles in Civil 3D . . . . . . . . . . . . . . . . . . . . . . 66
Style Considerations . . . . . . . . . . . . . . . . . . . . . . . . 67
Styles Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Styles Hierarchy and Creation . . . . . . . . . . . . . . . . . . . . . . 71
Label Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
The Label Style Composer . . . . . . . . . . . . . . . . . . . . . . 73
Table Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Tips for Working with Styles . . . . . . . . . . . . . . . . . . . . . . . 76
Chapter 4 Tools for Moving Data . . . . . . . . . . . . . . . . . . . . . . 79
Overview of Moving Land Desktop Data into Civil 3D . . . . . . . . . 80
Opening a Land Desktop Drawing . . . . . . . . . . . . . . . . . . . . 80
Setup Object Conversion . . . . . . . . . . . . . . . . . . . . . . 81
Using the Import Data From Land Desktop Command . . . . . . . . . 82
Converting Point Data from Land Desktop . . . . . . . . . . . . . . . . 85
Importing Point Data from Land Desktop . . . . . . . . . . . . . . . . 86
Using LandXML Export and Import . . . . . . . . . . . . . . . . . . . 86
LandXML Export . . . . . . . . . . . . . . . . . . . . . . . . . . 87
LandXML Import . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Civil 3D Migration Commands Summary . . . . . . . . . . . . . . . . 90
Chapter 5 Adopting Civil 3D Project Management . . . . . . . . . . . . . 91
Overview of Civil 3D Project Management Features . . . . . . . . . . . 92
Using External References . . . . . . . . . . . . . . . . . . . . . 92
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Using Data Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . 94
Using Autodesk Vault . . . . . . . . . . . . . . . . . . . . . . . . 96
Understanding Autodesk Vault . . . . . . . . . . . . . . . . . . . . . . 97
Implementing Autodesk Vault . . . . . . . . . . . . . . . . . . . . . . 98
Organizing Your Projects . . . . . . . . . . . . . . . . . . . . . . 98
Setting Up Working Folders . . . . . . . . . . . . . . . . . . . . 100
Project User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Prospector Toolspace . . . . . . . . . . . . . . . . . . . . . . . 102
Vault Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Microsoft Office . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Backup Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Civil 3D Workflow with Autodesk Vault . . . . . . . . . . . . . . . . 107
Level 1: Creating Individual Design Objects . . . . . . . . . . . 111
Level 2: Creating Base, Linework, and Engineering Drawings
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Level 3: Creating Top-Level Production Sheets . . . . . . . . . . 117
Assessing Your Workflow . . . . . . . . . . . . . . . . . . . . . . . . . 120
Chapter 6 The Next Move . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
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Getting Started
1
This guide will be helpful for individual civil engineers,
designers, surveyors, and drafters who are moving to Civil 3D,
as well as for IT and CAD managers who are assessing the
overall process of moving to Civil 3D.
In this chapter
Why Move to Civil 3D?
Civil 3D Features and
Benefits
Preparing for the Move
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Why Move to Civil 3D?
Perhaps your organization has already made the decision to move from Land Desktop to Civil 3D. If so this chapter reinforces why that decision was the right one. If your organization is still in the process of evaluating whether it should move from Land Desktop to Civil 3D, this chapter will help you understand the compelling arguments for doing so.
The following sections describe some of the important benefits youll realize by moving from Land Desktop to Civil 3D.
Dynamic Model-Based Design
Projects created with Civil 3D use a dynamic engineering model that links design and production drafting. As a result, a change to one part of the design propagates throughout the entire project, greatly reducing drafting errors as well as the time it takes to implement design changes and evaluate multiple design scenarios. For example, if you adjust the vertical design alignment, Civil 3D automatically updates the road model, redisplays proposed contours, recalculates volumes, updates profile labels, and corrects section plots for the road. If you change the curve length on your alignment, the profile, corridor model, and plotted cross sections are all updated. If you lower a building pad, you can immediately retrieve updated volumes and display the new limits of construction. Civil 3D effectively maps the civil engineer's work process into an easy-to-use and powerful software environment, saving time and money, and reducing errors.
Better Control of Standards
Civil 3D allows you to easily deploy and automatically enforce organizational standards for design data by employing style features that are built directly into drawing templates (*.dwt files).
A variety of drawing templates with predefined styles come with Civil 3D. These can be used as a starting point for creating your own custom templates and styles. Typically in an organization, custom drawing templates are created and maintained either by one or by a few persons and shared with the team or teams. A CAD manager can store the templates in a read-only location where the rest of the team can access and use them, but not modify them.
When new styles are needed, it is just a matter of updating the template from the current drawing, or updating the current drawing from a template. New styles can be dragged from one drawing into a template using the Civil 3D Toolspace.
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Cutting Edge Technology
At the time it was introduced, Land Desktop represented best in class technology for automating standard engineering processes. Many organizations have been using Land Desktop for as long as a decade, proving that it is a dependable platform for creating construction documents for the civil engineering industry; however, the technology platform on which Land Desktop is designed has evolved to its limit.
Civil 3D was built from the ground up to be completely integrated with AutoCADthe worlds most widely used CAD platform. It is designed to support all types of civil engineering projects, from site design and local roads, to major highways and interchanges, and utilizes three-dimensional, dynamic, model-based design technology. This advanced technology provides you with a whole new set of tools and workflows that will let you create and evaluate designs faster and more precisely.
Increase Design Alternatives
The Civil 3D dynamic engineering model lets you explore conceptual proposals and complete final designs faster than in Land Desktop. For example, you can begin by quickly laying out various alignment alternatives for a proposed roadway. You can then begin refining alignments, profiles, and the makeup of the roadway cross section until the best design proposal has been developed. With each change, all related objects and drawings are updated automatically. This functionality allows you to evaluate more design alternatives in less time, providing your customers with a higher level of service and differentiating your firm from the competition.
Create Plan and Profile Sheets Faster
Civil 3D provides an environment where drafting is derived directly from the model using display styles. The style-based environment helps to ensure that objects and annotation in the drawing conform to production standards. Civil 3D also provides civil/survey-specific drafting tools and advanced drafting features, such as the new plan production tools for roadway sheet generation. Tools such as these automate what would typically be numerous steps in Land Desktop, resulting in improved production drafting efficiency.
Dynamically Link Designs with Production Drafting
Civil 3D dynamically links drafting elements, such as alignment or parcel labels and tables, with the engineering model so that a change to any part of the model produces updated annotation automatically. These intelligent labels
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and tables also reflect any changes in the drawing scale and view orientation. For example, if you change the scale of the plan from 1:50 to 1:100, the annotation automatically resizes to maintain the proper size in completed construction documents. If you rotate the view orientation of the plan, the annotation of the objects automatically rotate to maintain plan readability. Automatic updating minimizes time-consuming and costly manual editing of drafting elements and helps ensure the accuracy of your final construction documentation. This minimizes the need to redraft when design changes occur. After your drafting is generated, the model and Civil 3D annotation remain in sync.
Advanced Data Sharing and Project Management
Civil 3D has scalable, multiuser data sharing and project management functionality that includes the use of AutoCAD xrefs, data shortcuts, and project management support based on Autodesk® Vault. These features help small and large project teams complete projects more quickly and with less risk of errors. Multiple members of a design team can access survey observations, points, surfaces, alignments, profiles, corridor models, and pipe networks so that multiple people in different departments can work on a project simultaneously. You can share an alignment across multiple drawingswhile each drawing has different annotation and object appearance. If the master alignment changes, the alignment in all your secondary drawings is updated automatically. There is no need to re-create any draftingplan and profile remain in sync. By using one or more of these features, everyone on the team can work on files simultaneously, and be assured that everyone is using the most up-to-date project data.
Data Compatibility
You can use Civil 3D to work with any DWG™ drawing files, read and write MicroStation® DGN drawing files, and import and export Land Desktop project data. Civil 3D also works with LandXML data and GIS data formats, including ARC/INFO® coverages and Export (E00), ArcView® Shape, and more, allowing you to do conceptual studies using free or low cost data from various sources. You can also use Civil 3D to export model graphics and metadata for use outside of Civil 3D. For example, a published DWF™ file includes all of the model data, such as pipe size and material, so that someone reviewing the design in Autodesk® Design Review can have all the information they need to validate the proposal.
Using Civil 3D, you can export model elements, such as parcels, pipes, and alignments, to SDF format for use in GIS applications, such as AutoCAD® Map 3D, Autodesk MapGuide® Enterprise, or Autodesk® Topobase™ software. Civil
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3D also supports interfacing with the industry-leading data collectors from companies such as Leica, Trimble, and Carlson. Civil 3D data compatibility creates an integrated CAD and GIS solution that making it easier to work with both internal and external engineering and GIS departments or consultants.
Visualization and Rendering Features
Civil 3D includes all of the rendering capabilities of AutoCAD software. These features help you quickly communicate design proposals. For example, drawing elements representing roadway components can be rendered with specific materials so that they automatically render a particular surface or subsurface material. Surface models can be easily broken into subareas that display as different materials. The rendering features are easy to use and handle a range of detail, from simple shading to photorealistic images. Civil 3D also includes utilities to help you integrate your design models into the Google Earth mapping interface for quickly communicating design intent to nontechnical audiences.
Because Civil 3D is built on AutoCAD software, experienced AutoCAD users can work in a familiar environment, with tools and processes they already know, while also taking advantage of the engineering, surveying, and industry-specific drafting tools that are native to Civil 3D.
Civil 3D Features and Benefits
This section discusses in more specific terms some of the key Civil 3D design features that will provide significant benefits compared to Land Desktop.
Better Project and File Management Features
Unlike the project management solution in Land Desktop, the project management solution in Civil 3D is a scalable, comprehensive multi-user project management system that provides project teams with appropriate levels of access to the data they need. It facilitates the organization of files, distribution of files over a network, version control, check-in and check-out, and rollbacks. Civil 3D includes a range of file management features that suit varying levels of project management needsfrom drawing-based shortcuts and xrefs to the full-scale project management solution features.
The Civil 3D project management solution leverages the data management capabilities of Autodesk® Vault to allow project teams to work more efficiently and with less risk of coordination errors as modifications occur in the project
Civil 3D Features and Benefits | 5
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cycle. For more information about the project management solution in Civil 3D, and how to integrate these features into your workflows, see Chapter 5.
Improved Point Features
Create points using a variety of coordinate geometry (COGO) and graphical methods. Because Civil 3D points are a part of the engineering model, and not maintained in an external file, changes made to the points are dynamically reflected in the model. For more information about Civil 3D point functionality, and how it compares to Land Desktop point functionality, see Chapter 2.
Improved Surface Features
Build surfaces from a variety of 3D source data. Analyze contours, slope, elevation, and watershed areas, and update contours, volumes, and surface analysis instantly when making surface edits. Civil 3D updates surfaces when data is added or edited, and rebuilds the surface when data is removed. For more information about Civil 3D surface functionality, and how it compares to Land Desktop surface functionality, see Chapter 2.
Improved Parcel Features
Dynamic relationships mean that parcel collections are always up-to-date. Civil 3D integrates parcels that are within a single site topology, so a change to one parcel creates related changes in neighboring parcels.
Improved Alignment Features
The Civil 3D alignment object includes tangent, curve, and spiral features and enables the addition of any labeling required in the finished plans. You can edit using a tabular editor or graphical interface to automatically update the alignments labeling. You can also share alignment and profile data across drawings for use by multiple project team members. For more information about how you work with alignments in Civil 3D, see Chapter 2.
Improved Profile Features
Extract profiles of multiple surfaces based on alignment geometry, automatically control the profile appearance and annotation based on the styles that you select, and update profile labeling and drafting dynamically. For more information about how you work with profiles in Civil 3D, see Chapter 2.
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Improved Corridor Modeling Features
Generate a dynamic model of any road, rail, or corridor project by using design elementssuch as alignments, profiles, superelevation, and other design criteriathat can apply constraints and other customized behavior into the model. Changes made to the elements that were used to create the model result in updated corridor volumes, surfaces, sections, and other analysis and output. Civil 3D provides real-time editing of individual stations or station ranges along the road. These are just some of the advanced road modeling features that are only available in Civil 3D.
Improved Subassembly Catalog
Civil 3D provides you with a catalog of approximately 100 preconfigured subassemblies of typical roadway components such as lanes, curbs, sidewalls, ditches, rails, even a basic bridge. You can use these as is in your model or use them as starting points to design your own catalog of custom components for typical roadway sections (assemblies). They are easily accessible from a convenient Tool Palette that includes graphical representations of the shapes.
Improved Section Features
Extract and draft surface and corridor sections. Select sections at specific stations, at intervals along alignments, or at specific points, and create section plots for a single station or full section sheets.
Improved Site Grading Features
Combine multiple grading elements into one group to find solutions for complex grading problems. Grade into surface, elevation, or distance targets. Balance cut/fill volumes dynamically for an entire site or a single grading object. Build a static or dynamic surface from grading groups. While similar tools exist in Land Desktop, you will quickly find that the way they function in Civil 3D is simpler, more intuitive, and more feature-rich.
Improved Pipe Features
Lay out sanitary and storm drainage systems as dynamic, interactive pipe networks. You can make changes to pipes and structures using graphical as well as numeric input. Changes to a pipe network automatically update the drafting (labels). You can plot and complete final drafting of the pipe network in plan, profile, and section views, and you can use rendering and visualization features to produce realistic representations.
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In addition, an easy-to-use graphical interference-checking feature lets you quickly identify pipe network parts that collide with each other or exist in undesirable locations. You can also share pipe network information, such as pipe and structure material and size, with external analysis applications.
Improved Survey Features
Survey features are integrated into Civil 3D. There is a consistent environment for survey tasks, ranging from field book import, least squares adjustment, and editing of survey observations, to management of point groups, creation of surfaces, and layout of parcels and alignments from field data.
Preparing for the Move
This section describes the items you should consider before you move from Land Desktop to Civil 3D.
Assessing Current Workflows
The first step in moving from Land Desktop to Civil 3D is to assess your organizations current workflows for designing and delivering engineering design projects. A clear understanding of your current workflows and processes will help you implement Civil 3D software successfully and be better able to validate results. For example, is your current workflow documented in any way, either at a conceptual or detail level? You might want to consider at least diagramming your current workflow, at a conceptual level, as you assess it. This step will help you as you begin your transition from Land Desktop to Civil 3D.
An important aspect to consider is how or whether your organization utilizes IT or CAD management resources. For example, in your organization, do you have specific individuals who are responsible for installing and maintaining tools and software? Do you have one or more individuals responsible for maintaining your companys drawing standards?
This is an important aspect to consider because, depending on the size and complexity of your organization, you may need to schedule IT and/or CAD management resources during the Civil 3D implementation phase.
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Choosing Pilot Projects
The next step is to determine which project or projects in your organization are the best ones to use as pilot projects. Choosing a pilot project that has the following characteristics will help make the process of learning to use Civil 3D go smoothly. It may be best to choose a project that
has a straightforward design that your company is familiar with
has a flexible and willing clientif you choose billable projects
is a smaller job
In other words, a large master-planned community for a new client, in a location your organization is not familiar with, is probably not the best project to use as your first Civil 3D pilot project.
There are two general approaches to consider when deciding how to implement your pilot projects: using completed Land Desktop projects, and starting new projects from scratch. The first approach, using completed Land Desktop projects and recreating them using Civil 3D, can provide you with the following benefits:
The timeline for the pilot project is not tied to a client deadline or
milestone; in other words, the end date is open-ended.
Encountering any unforeseen problems during this pilot effort have no
impact on client-related deliverables.
There are no budgetary constraints other than accounting for the
non-billable time spent training.
There is less pressure on team members.
However, there are some drawbacks to consider when using existing Land Desktop projects as a pilot projects:
Without a timeline and the rush of client demands, many people find it
hard to work effectively and with their usual level of detail.
Because you are not creating a design from scratch, but rather recreating
an existing design, some portions of the design process might not be fully explored using this type of pilot, leading to a false sense of security.
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Using existing Land Desktop projects does not allow you to gather
real-world metrics on design and production timelines for measuring the success of Civil 3D in a real-world project environment.
When you use the second approachstarting a new project from scratch in Civil 3Dthe experience presents a broader spectrum of real-world issues and scenarios. A real-world billable project will allow you and your team to learn how to better deal with the actual design process, plan production, change orders, and plan reviews.
Dispersing Knowledge
Your pilot projects will lead the way in how you train others in your organization to use Civil 3D as a design platform. The following are some different methods to consider for dispersing the knowledge gained from working on pilot projects:
Rotating Pilots—Using this method, each design team is trained one at a time, with one group following another. This allows a group of individuals to be trained on an entire project in Civil 3D before moving on to train the next group of individuals. It is highly recommended that each design team complete a basic level of Civil 3D training before they begin a pilot project. Using this method typically means training to various levels, and covering the full extent of the product in every pilot project since each team will be new to Civil 3D for each one. This process can be expensive because expert-level trainers would be used for each team. However, with this method, because each group except the first one will have coworkers that can provide guidance to others, the learning curve for each subsequent group should lessen.
Shared Knowledge Pilots—Using this method, the initial project team consists of individuals who have already completed basic Civil 3D training, and who are using a pilot project as advanced training. The team completes the first pilot project at an organization, developing standards, styles, operating practices, and templates along the way. After this project is complete, this group disseminates knowledge to the next group. These team members then become responsible for teaching the basics to the next generation of users, honing their own skills in the process. This method can be less expensive than rotating pilots, but can also result in a slower adoption rate, and a higher risk that individuals may not be learning all of the best practices and techniques that they could be learning.
Hybrid Pilot—This method combines some characteristics of the previous two methods. A hybrid pilot methodology typically includes basic training for an
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initial group of individuals from an expert-level, third-party trainer. This team completes a pilot project, working in tandem with a trainer to build styles and standards in preparation for more widespread Civil 3D deployment. After this first pilot project is complete, these individuals are then used with the expert as a training core, rotating through remaining teams and acting as mentors for peers.
With this approach, the first generation of individuals learns how to use the product while having the trainer immediately available for assistance if needed. Because this method allows local users to be more involved in the training of the next generation of users, more customization based on skill levels is possible.
By reviewing your goals for implementation speed and cost, you can decide on a pilot and training methodology and begin detailed planning for your user-base training.
Understanding Training Resources
Whether its time spent learning how to use the product on your own, or time spent attending an offsite or onsite training class, make sure that your pilot project strategy includes the appropriate amount of time for individuals to learn how to use the Civil 3D software.
The following sections describe a variety of training resources that are available for learning how to use Civil 3D. They include:
Civil 3D product documentation
Autodesk training programs and products
Autodesk website
Other resources
Civil 3D Product Documentation
Youve already taken the first step by reading this book. After reading through this book, you should peruse the other online documentation components available with Civil 3D. They provide both the information you need to get started using the software and a complete descriptions of all Civil 3D features.
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The following is a list of the Civil 3D product documentation components that are automatically available when you install Civil 3D and that are accessible from the products Help menu:
Getting Started Guide
Online tutorials
Help system
Moving from Land Desktop to Civil 3D (this guide)
New Features Workshop
Getting Started—This guide introduces the most important concepts in Civil 3D. After reading through it, and perhaps completing some of the suggested exercises using the sample files, you should feel comfortable enough to start experimenting on your own. In addition to being available from within the product, this guide is also available as a free PDF download from the Autodesk website, or you can order additional printed copies from the Autodesk Store at www.autodesk.com/store.
Online Tutorials—The tutorials offer an in-depth guided tour of the major features, using realistic engineering drawings and data. To gain a thorough knowledge of Civil 3D, it is recommended that you explore the tutorials after you have read through the conceptual information provided by the Getting Started guide.
Help System—The Civil 3D Help system is a compiled HTML Help system that provides comprehensive information about all Civil 3D features. It is available by clicking Help menu Help AutoCAD Civil 3D Help. A PDF version of the Help system, referred to as the Users Guide, is available by clicking Help menu Users Guide (PDF).
New Features Workshop—The New Features Workshop provides a graphical preview of features that are new with each version of the product. It includes descriptions of AutoCAD and Map 3D features in addition to new Civil 3D features. If you are moving from one version of the product to another, this is a useful tool for quickly understanding whats new in the products. If everything is new to you, it is still a great way to get a quick overview of certain features. It is available by clicking Help menu New Features Workshop.
Autodesk Training Programs and Products
As you transition from Land Desktop to Civil 3D, you may want to invest in some level of formal Autodesk training. Autodesk training programs and
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products help you learn the key technical features of your Autodesk software quickly. For the latest information about Autodesk training, visit www.autodesk.com/training or contact your local Autodesk representative. The following sections describe the various Autodesk training programs and products.
Autodesk Authorized Training Centers—To be more productive with Autodesk software, consider getting trained at an Autodesk Authorized Training Center (ATC®). These hands-on, instructor-led classes help you get the most from your Autodesk products. Enhance your productivity with proven training from over 1,400 ATC sites in more than 75 countries. For more information about Autodesk Authorized Training Centers, contact atc.program@autodesk.com or visit the online ATC locator at www.autodesk.com/atc.
Autodesk Official Training Courseware—Autodesk Official Training Courseware (AOTC) is technical training material developed by Autodesk. The modules are designed for 1/2-day to 5-day instructor-led classroom training. They are typically used by Authorized Training Centers and other Autodesk partners, but these materials are also well-suited for self-paced, stand-alone learning. The manuals cover key concepts and software functionality with hands-on, step-by-step, real-world exercises. You can purchase AOTC Essentials courseware from your local Autodesk representative or distributor, or you can order it online from the Autodesk Store at www.autodesk.com/store.
e-Learning—Autodesk e-Learning for Autodesk Subscription customers features interactive lessons organized into product catalogs. Each lesson is 20 to 40 minutes in length and features hands-on exercises, with an option to use either a simulation or the software application. You can also use an online evaluation tool that identifies gaps in skills, determines which lessons will be most helpful, and gauges learning progress.
If you are a member of Autodesk Subscription, you can access e-Learning and other subscription services from within your Autodesk product. For more information about Autodesk subscription resources, visit www.autodesk.com/subscription.
Autodesk Website
A wealth of other resources are available from the Autodesk website. For example, you may want to check out the Civil Engineering Community portal, Skill Builder tutorials, current white papers, or weekly webcasts, just to name a few. Also, a variety of useful items are frequently updated and posted on the Autodesk Civil 3D website.
Civil Engineering Community Portal—Become a member of the Autodesk Civil Engineering Community to stay current with your industry, grow your
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professional network, and take advantage of a host of resources. Benefits of membership include access to Civil 3D content sharing, member discussions, blogs, local events, webcasts, and user-submitted tips and tricks. You are sure to hear from other Land Desktop users who have already moved or are in the process of moving to Civil 3D. To access the portal, visit www.autodesk.com/civilcommunity.
Skill Builders—Civil 3D Skill Builders are advanced learning exercises you use to practice performing specific design tasks using Civil 3D drawings. To download Civil 3D Skill Builders, visit www.autodesk.com/civil3d/training/howtoarticles/skillbuilders.
White Papers—A variety of white papers on targeted industry-driven topics are available from the Autodesk Civil 3D website. You can get in-depth technical information, competitive briefings, and valuable return on investment (ROI) analyses. To download Civil 3D white papers, visit www.autodesk.com/civil3d/productioninformation/whitepapers.
Civil 3D Weekly Webcasts—Each week, the Civil 3D management and development teams host live webcasts featuring a variety of topics. This is a unique opportunity to interact with the experts and gain valuable product knowledge. From basic Getting Started sessions to advanced corridor modeling tasks, there is something for every type of user and skill level. The webcast sessions are recorded and are available on-demand via download. In particular, you may be interested to view the Chronicles of Civil 3D webcasts. This series of recorded sessions chronicles in real time the experiences of a Maine-based civil engineering firm implementing their first Civil 3D pilot project. It provides an inside look at how a small-town engineering firm, well accustomed to using Land Desktop, used Civil 3D for the first time to generate designs plans on a billable subdivision project.
To access recorded versions of the Chronicles of Civil 3D and other Civil 3D webcasts, visit www.autodesk.com/civil3d/webcasts.
Other Resources
You may also want to research third-party books and learning materials that are available from a variety of sources.
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Comparing Land Desktop and Civil 3D
Maybe you knew how to do something in Land Desktop but
you need to find out how to perform the same function using
Civil 3D. Where do you look in Civil 3D to find features that
were familiar to you in Land Desktop? This chapter presents
a variety of information that will help you quickly learn how
to discover features and accomplish tasks in Civil 3D. It
compares terminology, user interfaces, and some of the most
commonly used features in both products.
2
In this chapter
Comparing Terminology
Comparing User Interfaces
Comparing Features
15
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Comparing Terminology
This section provides a list of terms that are common in the Land Desktop product and identifies the corresponding terminology that is used in the Civil 3D product.
For some features, the difference in terminology is subtle. For example, in Land Desktop a group of connected pipes is referred to as a pipe run, but in Civil 3D they are referred to as a pipe network on Civil 3D menus, toolbars, dialog boxes, and in Civil 3D drawings.
For other features, the difference in terminology is quite distinct, indicating that there is more than just a difference in terminology. For example, in Land Desktop, you manage point groups using the Point Group Manager. In Civil 3D, you manage point groups using the Point Groups collection on the Prospector tab in Toolspace. Using the Toolspace Prospector is a completely different way of working with features that brings consistency across a number of tools.
Refer to the following tables to help you become familiar with terminology in Civil 3D. These tables may be handy references for you until your transition to Civil 3D is complete.
General
The following table compares the differences in terminology between some general features in Land Desktop and the corresponding features in Civil 3D:
Civil 3DLand Desktop
Drawing templateUser Preferences Toolspace Settings tabPrototype Settings
Drawing Settings
Drawing SettingsDrawing Setup
Quick Section
Profiles menu Quick Profile
Feature Line tools3D Polyline commands
Report ManagerReports/File Output
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Alignments
The following table compares the differences in terminology between alignment features in Land Desktop and Civil 3D:
Polyline
Station Labels
Civil 3DLand Desktop
Inquiry ToolList values
Civil 3DLand Desktop
Create By LayoutDefine From Objects Create From Polyline
Alignment Label StylesAlignment Labels
Station
Station Offset
Line
Curve
Spiral
Tangent Intersection
Cross Section (Road Design)
The following table compares the differences in terminology between cross section (road design) features in Land Desktop and Civil 3D:
Alignment Layout ToolbarEdit
Civil 3DLand Desktop
Create AssemblyDraw Template
Subassemblies – From Catalog
Subassemblies – From Polyline
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Civil 3DLand Desktop
Corridor Model PropertiesDesign Control
Parameters
Targets
Assembly Properties
View/Edit Corridor SectionView/Edit Sections
Ditches/Transitions
List Section Data
Label Sections
Alignments/Profiles Subassembly logic Corridor Model Properties – Targets
Create Sample LinesSample Existing Ground
Sample Line Group PropertiesSection Plot Settings
Create Views (Section)Section Plot
Single
Multiple
Inquiry Tool – Section View Inquiry Tool – Section
Section Label Styles Section View Styles Section View Band Styles Section View Labels
Quantity TakeoffsTotal Volume Output
Surface Volume Output
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Composite Volumes Panorama utility Volume Surface
Corridor Model SurfaceRoad Output
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Grading
The following table compares the differences in terminology between grading features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Grading Creation ToolsGrading Wizard
Feature LineFootprint
Grading CriteriaTargets and Slopes, Daylighting
Grading StyleAppearance
Inquiry
Grading Properties
Grading Editor Grading Properties
Automatic Surface CreationCreate Surface (Grading Group property)
Grading Volume ToolsCalculate Volume, Balance Volume
The following table compares the differences in terminology between inquiry features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Inquiry Tool – Point InverseNorth/East Lat/Long Geodetic Inverse
Station Offset – Alignment
Inquiry Tool – Alignment Station and Off-
set and Point
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Civil 3DLand Desktop
Object PropertiesLine/Curve/Spiral
Parcels
Roadway Curves Railway Curves Spiral Radius
Distance
Alignment Layout Toolbar: Sub-Entity Ed­itor, Alignment Grid View
Inquiry Command – Angle InformationAngles
Inquiry Command – Continuous Distance Inquiry Command – Add Distance
Inquiry Command – AreaArea by Lines/Curves, Polylines, or Points
Inquiry Tool – SurfaceContour/Surface Elevation
Inquiry Tool – List SlopeList Slope/Elevation at Slope
Coordinate TrackerTrack North/East, Track Elevation
The following table compares the differences in terminology between parcel features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Parcel Settings
Parcel Manager
Parcel Layout Toolbar Parcel Styles Parcel Label Styles
List View on the Toolspace Prospector tab Parcel Properties
Create From ObjectsDefine from Lines/Curves (or Polylines)
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Civil 3DLand Desktop
Pipes
Define from
Points
Slide Bearing
Radial
Swing Line
Swing On Curve
Parcel Layout Toolbar
Transparent Commands
The following table compares the differences in terminology between pipe features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Settings
Pipe Command Settings
Parts List
Pipe NetworkPipe Run
PipePipe
Edit Data
StructureNode
List View in Toolspace (Panorama) ViewPipe Run Editor
Grip editEdit Graphical
Pipe Editor
Structure Editor
Create Pipe NetworkFinish Draft Plan
Draw Parts in Profile ViewFinish Draft Profile
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Civil 3DLand Desktop
Finish Draft Section
Import/Export Runs
Plan Production
The following table compares the differences in terminology between plan production features in Land Desktop and Civil 3D:
Sample Pipe Network (Sample Line Group)
Import LandXML Export LandXML
Create Interference CheckAlign/Run Interferences
Civil 3DLand Desktop
Plan ProductionSheet Creation
Plan Production ToolsSheet Manager
General menu Plan Production Tools
Create View Frames wizard
General menu Plan Production Tools
Create Sheets wizard
View Frame GroupSheet Series
View FrameFrame
Create View Frames wizardCreate\Edit Frame
Match LineMatch Line
Create Sheets (Create Sheets wizard)Generate Sheets
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Points
The following table compares the differences in terminology between point features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Profiles
Point Settings
Point Group Manager
XDRef Manager
Create Points (all commands)
List Points
Toolspace Settings tab, Point Command
Settings
Toolspace Prospector tab, Point Groups
collection
Toolspace Settings tab Point Ex-
ternal Data References
Points menu Create Points
List View on the Toolspace Prospector tab
Panorama Point Editor
The following table compares the differences in terminology between profile features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Profile ViewProfile (grid only)
Toggle Multiple Surfaces Select Multiple Surfaces
ProfileVertical Alignment, Existing Grade
Profile Command SettingsProfile Settings
Create From Surface dialog boxSet Current Surface
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Surface
File
Full
Surface
Grid
Quick Profile
Alignments
Civil 3DLand Desktop
Create From Surface dialog boxSample Existing Ground – Sample from
Create From Surface dialog boxSample Existing Ground – Sample from
Create From SurfaceCreate Profile
Create ViewCreate Profile
Quick ProfileCreate Profile
Create By Layout (Profile Layout Toolbar)Define Vertical, Ditch, And Transition
Edit Vertical, Ditch, And Transition Align­ments
Edit Profile Geometry (Profile Layout Toolbar)
Survey
The following table compares the differences in terminology between survey features in Land Desktop and Civil 3D:
Civil 3DLand Desktop
Survey tab in ToolspaceData Collection Input
Survey tab in ToolspaceAnalysis Figures
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Civil 3DLand Desktop
Survey Database SettingsLeast Square Settings
Survey Command WindowSurvey Command Line
Equipment Settings
Figure Prefix Library
Terrain (Surfaces)
The following table compares the differences in terminology between terrain (or surfaces) features in Land Desktop and Civil 3D:
Terrain Model Explorer
Equipment Databases and Equipment
Properties
Figure Prefix Databases and Figure Prefix
Properties
Astronomic Direction CalculatorAstronomic Azimuth
Civil 3DLand Desktop
Surfaces menuTerrain menu
Toolspace Prospector tab, Surfaces collec-
tion
Surface Definition – EditsEdit Surface
Contour Labels
Composite Volumes
Surface StyleSurface Display
Surface Style – ContoursContour Style Manager
Surfaces menu Add Surface Labels
Composite Volumes Panorama utility
Volume Surface, TIN Volume Surface
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Utilities
The following table compares the differences in terminology between features related to various utilities in Land Desktop and the corresponding features in Civil 3D:
Civil 3DLand Desktop
Object Viewer
Notes
Symbol Manager
Multi-View Blocks
Blocks
Camera
General menu Utilities Object Viewer
General menu Utilities Notes
Toolspace Settings tab Points Point Styles
General Curve Label StyleCurve Text
Included in all object label stylesLeaders
Insert menu Multi-View Blocks
Insert menu Blocks
Object Table StylesLists/Legends
View menu Create Camera
Comparing User Interfaces
This section compares the Land Desktop and Civil 3D user interfaces. It provides an overview of some general differences in the user interfaces, and includes a discussion about differences in workspaces and menus.
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User Interfaces
Many aspects of the Land Desktop and Civil 3D user interfaces are identical. Since both products are based on industry-leading AutoCAD software, Civil 3D still provides you with the familiar graphical work environment and drafting tools you already know. For example, in Civil 3D, youll notice components like the top-level menu bar, toolbars, command line, drawing area, and model and layout tabs you already know how to use.
One of the most noticeable differences between the two interfaces is the Civil 3D Toolspace windowa component that Land Desktop does not have.
The Toolspace window is a concept that is totally new to Land Desktop users. Using the three Toolspace window tabs, the Prospector, Settings, and Survey tabs, you can control drawing objects and settings in ways that are not possible with Land Desktop.
For example, using the Toolspace Prospector tab, you can quickly display a hierarchical list of all objects in your drawing. Items that exist as child objects to a parent object, such as pipe and structure objects associated with a pipe network (pipe run), can easily be displayed in the Toolspace Prospector tab.
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The Settings tab provides a powerful set of features for creating and managing object styles, as well as for controlling default object behavior.
Becoming familiar with how to use the Civil 3D Toolspace window is an important step to Civil 3D proficiency. Once you understand how it works, its very easy to use, and you will find many ways to increase your productivity. To learn more about how to use the Civil 3D Toolspace, see The Toolspace Window in the Civil 3D Help.
Workspaces and Menus
Just like Land Desktop, Civil 3D comes equipped with a variety of workspaces that offer sets of tools commonly used for certain types of tasks. For example, in Land Desktop you can select the Survey workspace which provides access to tools and features commonly used while performing surveying tasks.
With both products you can create your own custom workspaces so that you can have quick access to a specific set of features you may want. In addition to displaying a top-level menu that contains only the features related to a specific task, the workspaces also automatically display toolbars, tool palettes,
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and other user interface elements to make sure that all the features you need for a specific task are at your fingertips.
The following table lists the menus that are displayed in the top-level menu bar for the Land Desktop 2008 workspaces:
Land Desktop MenusLand Desktop Workspaces
Land Desktop
Land Desktop Complete
Civil Design
Survey
File, Edit, View, Tools, Map, Projects, Points, Lines/Curves, Alignments, Parcels, Labels, Terrain, Inquiry, Utilities, Window, Help.
File, Edit, View, Insert, Format, Tools, Draw, Dimension, Modify, Map, Projects, Points, Lines/Curves, Alignments, Parcels, Labels, Terrain, Inquiry, Utilities, Window, Help.
File, Edit, View, Tools, Map, Projects, Points, Terrain, Grading, Layout, Profiles, Cross Sections, Hydrology, Pipes, Sheet Manager, Inquiry, Utilities, Window, Help.
File, Edit, View, Tools, Map, Projects, Points, Terrain, Data Collection/Input, Analysis/Figures, Inquiry, Utilities, Window, Help.
The following table lists the menus that are displayed in the top-level menu bar for the Civil 3D 2008 workspaces:
Civil 3D MenusCivil 3D Workspaces
Civil 3D Complete
Design
File, Edit, View, Insert, General, Lines/Curves, Points, Surfaces, Parcels, Grading, Alignments, Profiles, Corridors, Sections, Pipes, Survey, Map, Express, Window, Help.
File, Edit, View, Insert, General, Lines/Curves, Points, Surfaces, Parcels, Grading, Alignments, Sections, Profiles,
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Civil 3D MenusCivil 3D Workspaces
Corridors, Pipes, Inquiry, Express, Window, Help.
Annotation and Drafting
Survey and Topographical
Visualization and Rendering
To become more familiar with workspaces, including how to access them, edit them, and create your own custom workspaces, refer to Create Task-Based Workspaces in the AutoCAD Help.
Civil 3D Lines/Curves Menu
In Civil 3D 2008, there is a new menu, the Lines/Curves menu, which is modeled after the functionality that is available on the Land Desktop Lines/Curves menu, with the addition of a few new features.
File, Edit, View, Insert, General, Annotation, Inquiry, Map, Express, Window, Help.
File, Edit, View, Insert, General, Lines/Curves, Points, Surfaces, Parcels, Alignments, Survey, Inquiry, Map, Express, Window, Help.
File, Edit, View, Insert, General, Express, Window, Help.
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For example, on the Civil 3D Lines/Curves menu, you have the Curve Calculator, which is a tool you use to determine curve parameters based on input. It lets you calculate horizontal curve data and simultaneously interact with active Civil 3D COGO commands as well as AutoCAD commands.
With this functionality, you can calculate horizontal curve properties based on arc or chord definitions. You can select an ARC object from the drawing and display its curve properties in the Curve Calculator. Also, you can calculate properties and send a curve property to the command line interface within a current command, or send the properties to the Windows Clipboard to cut-and-paste into another application.
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Comparing Features
This section explores some of the more commonly used features that exist in both Land Desktop and Civil 3D. It discusses the differences in methodologies and workflows inherent in these features in both products. Understanding the mechanics of how the features are different (for example, understanding what the Civil 3D software is doing behind the scenes, what the menus and dialog boxes look like, and what a typical Civil 3D workflow is like) will greatly reduce the learning curve.
In this section, well compare how the following features work in Land Desktop and in Civil 3D: points, surfaces, alignments and profiles. An important item to note as you read through this section is that many of the Civil 3D concepts and behaviors youll learn about exist in many areas of the product. This section also illustrates how Civil 3D is much more consistent than Land Desktop in the way that it allows you to manage features.
Points
Experienced Land Desktop users will be happy to know that Civil 3D combines several of the point functionality concepts from Land Desktop into an easy-to-use Civil 3D point object. This section begins with a brief description of how points work in Land Desktop.
Points in Land Desktop
The Land Desktop point concepts you are already familiar with include point settings, point object, point symbology, point groups, and point labeling. The following table provides a brief description of how each of these concepts is implemented in Land Desktop:
DescriptionLand Desktop Point Functionality
Point Settings
32 | Chapter 2 Comparing Land Desktop and Civil 3D
When creating points in Land Desktop, first you need to adjust Point Settings to achieve desired output. These settings control things like the starting Point Num­ber, whether elevations are required, if descriptions are visible, where to find symbology, text size, and so on. All points
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DescriptionLand Desktop Point Functionality
created after these Point Settings are estab­lished adopt the current Point Settings and are displayed accordingly. Points created before the Point Settings are either estab­lished or changed would remain as they are.
Point Object
Point Symbology
Point Labeling
Each point in Land Desktop is an individual object and is part of an external points database file (*.mdb).
For a point to represent something like a fire hydrant, description keys can be used to automatically insert a symbol (block) at the points insertion point.
Point labels, usually combined with Point Groups, let you quickly show point descrip­tions on some points and not others, label data, such as northing and easting, and control settings, such as units, text height, and layers used.
Even though point functionality in Land Desktop accomplishes the work you need to do, and you are comfortable with it, it still has some limitations. For example:
Have you ever moved some points only to realize that your symbols did
not move with them?
Have you ever wished you could use the Undo command after accidentally
moving or erasing some points?
Have you ever wished there was a magic bullet that would quickly change
point sizes so they could be used in a 50 scale drawing instead of a 100 scale drawing?
Have you ever wanted to create a Point Group by combining several other
Point Groups?
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Have you ever found it difficult to maintain standards so that points labeled
by one individual on your team look the same as points labeled by someone else?
Points in Civil 3D
When you are working with points in Civil 3D 2008, one of the first things that is important to understand is that in Civil 3D, each point is maintained as an individual object. Each point also always belongs to a point group, which is also an object. This means that you can manage points at different hierarchical levels. Being able to manage points this way improves overall performance and provides additional flexibility that you do not have when using points in Land Desktop.
A second concept that is important to understand is that unlike Land Desktop points, the display characteristics of Civil 3D points are based on two style settings: the point style and the point label style. This is a concept that is employed throughout many Civil 3D object types.
The point marker (shown as the X in the preceding illustration) is controlled by the point style and the label text for the point is controlled by the point label style. Setting up proper styles is one of the keys to unlocking the potential of Civil 3D. By simply setting the point style to the desired marker, which can include symbology, and setting the point label style to the desired label style, you can achieve virtually limitless combinations for displaying points.
Note that in Civil 3D, when you are using symbology as part of your point style, the symbol is the marker. In other words, there is no separate block inserted on top of the point. Instead, the symbol is embedded in the point itself. Because points are dynamic in Civil 3D, so are the symbols. For example, there is no need to maintain multiple fire hydrant blocks to accommodate plotting drawings at multiple scales. Also, symbols never become separated
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from their associated points as they may have in Land Desktop. Your point styles can be set in such a way that you can still control visibility of the symbology, and the points still do what they did in Land Desktop. For example, you can still show symbols and no points, or show points and no symbols, or show neither. It is simply easier to do this in Civil 3D.
Civil 3D contains numerous styles you can begin working with right away, including ones that look like Land Desktop styles. These styles can be assigned to the points directly by selecting the point(s), and then right-clicking and clicking Edit Points. Doing it this way is like switching from a BYLAYER setting to a fixed setting.
You can also set these styles at the point group level, which means that all points in that group are updated automatically. To do this, simply click on the desired Point Group in the Project Toolspace (Prospector Tab), right-click, and click Properties.
Because you can associate a symbol with your points using the point style, does this mean that description keys are not necessary in Civil 3D? This is your decision. Description keys still exist and still function in Civil 3D similarly to how they function in Land Desktop. The major difference is that instead of inserting blocks, as you would in Land Desktop, in Civil 3D, they set the desired point style and point label style for each point. With Civil 3D, you
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can decide which method of handling point styles and symbology works best for your situation.
A third concept to understand when comparing Civil 3D and Land Desktop point functionality is the fact that Civil 3D project data is drawing based rather than project based as in Land Desktop. Because Civil 3D data is drawing based, the points exist in your drawing file and do not point to an external point database, as they do in Land Desktop. This means that your points cannot become out of sync with an external point database, so operations such as the Undo command are no longer a problem. Without an external point database, commands like Check Points and Insert Points To Drawing are no longer necessary, as well.
Creating Points
The way that you create points in Civil 3D is very similar to how you created points in Land Desktop. For example, you can use the CREATEPOINTS command or the individual commands from the Points menu. When you click Create Points on the Points menu, the Create Points toolbar is displayed.
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Under each button on the toolbar are various drop-down menu options for creating points. These options should look familiar to Land Desktop users because most of the methods are the same as in Land Desktop. Even the Import Points dialog box in Civil 3D, which is shown in the following illustration, should look familiar.
So while some aspects of using points are very different in Civil 3D, much of your Land Desktop knowledge is still directly transferable when you start using Civil 3D.
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Editing Points
Editing points in Civil 3D is also not that different from how you did it in Land Desktop. For example, the following illustration shows the similarities between the editing points menus (functionality) in Civil 3D and Land Desktop.
The following illustration shows the Land Desktop Edit Points drop-down menu:
This illustration shows the Civil 3D Edit Points drop-down menu:
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Even though the Civil 3D menu has fewer options than the Land Desktop menu, this is a situation where less is more. In the Land Desktop menu, many of the Edit options are necessary because of the external point database in Land Desktop. These special Point Edit commands are completely unnecessary in Civil 3D. In other words, rather than having a special Rotate Points or Erase Points command, in Civil 3D you can use standard AutoCAD commands to do many of your edits.
Point Groups
As soon as you create your first point in Civil 3D, an _All Points group is automatically created. All points in your drawing are contained in the All Points group. As in Land Desktop, you can create as many additional groups as you need.
While you are examining Civil 3D, note the Point Groups tab at the top of the Point Group Properties dialog box. This tab lets you create a point group using other point groups. For example, if you have a Road CL Group, a Road EOP Group, and a Road Curb Group, you can create a new Roadway Group using the other Road Groups. Perhaps you have a Wednesday Group a Thursday Group and a Friday Group that contain points to be staked on each day. You could create an overall Stake Out Group containing the other three groups without having to spend more time trying to filter out points from Wednesday, Thursday, and Friday.
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Summary
Now that youve explored the differences between points in Land Desktop and Civil 3D, lets review how Civil 3D can provide you with a better solution for working with points.
Civil 3D SolutionLand Desktop Limitation
Have you ever moved some points only to realize your symbols didnt move with them?
Have you ever wished you could use the Undo command after accidentally moving or erasing some points?
Have you ever wished there was a fast way to change your point sizes so they could be used in a 50 scale drawing rather than a 100 scale drawing?
Have you ever wanted to create a point group by combining several other point groups?
Have you ever found it difficult to maintain your organizations CAD standards so that points labeled by one person look the same as points labeled by another person?
In Civil 3D, the symbol is part of the point itself.
Civil 3D does not rely on an external point database, so you can use the Undo com­mand during point operations.
Because Civil 3D points are dynamic, they will automatically adjust their size by simply changing the drawing scale.
Civil 3D point groups can be created from other point groups.
Civil 3D uses templates with built-in styles to guarantee standards compliance.
Surfaces
When you work with surfaces in Civil 3D, you will notice many differences from Land Desktop right away. What is important to understand is that all of the same functionality you had with surfaces in Land Desktop still exists in Civil 3D. The functionality is just simplified, and in some cases, uses a different methodology to accomplish the same result. The following section provides a brief description of how surfaces work in Land Desktop.
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Surfaces in Land Desktop
The Land Desktop concepts and tools that are built into the Civil 3D surface object include the Terrain Model Explorer, Surface Editing, Contour Creation, and the Contour Object. The following table briefly summarizes how these features work in Land Desktop:
ality
Terrain Model Explorer
Surface Editing
Contour Creation
Contour Object
DescriptionLand Desktop Surface Function-
You create surfaces in Land Desktop using the Terrain Model Explorer where you can select data from sources such as point groups or boundaries to build a surface. Once built, the surface is written to an external file, which is actually a folder of data under the Land Desktop Project/DTM folder. Having the surface connec­ted to this external file presents several of the same issues you might have with points.
If you want to edit your newly created surface, you must first import 3D lines. This is true be­cause the surface exists in an external file and not in the drawing. After importing the 3D lines, there are numerous options available for per­forming edits.
After you finish editing a surface, you must cre­ate contours using yet another tool.
Each contour is a separate object with no asso­ciation back to the original surface. Editing the surface means you must recreate contours.
Building surfaces in Land Desktop involves many steps, and the process is not very intuitive. Although the process lets you accomplish the work you need to do, it does have several limitations. For example:
Have you ever created a surface and wished there was some immediate
visual feedback to show what you created?
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Have you ever edited a surface and wished your contours would update
automatically?
Have you ever wished you could use the standard Undo command to fix
a mistake you made to your surface?
Have you ever had to extensively edit a surface created from contours to
correct areas not interpolated correctly?
Have you ever wished your contour labels could faithfully be used for
multiple scale drawings?
Surfaces in Civil 3D
In Civil 3D, you can create surfaces on the Prospector Tab in the Toolspace window by right-clicking on the Surfaces collection and clicking Create Surface. Or you can also select the same command from the Surfaces drop-down menu. A dialog box prompts you to assign the surface a name and a style. If you dont assign the surface a name, it is given a default name which is typically Surface[1]. This default object naming is just one of the useful conventions used in many Civil 3D features.
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After supplying a name for the surface and clicking OK, the new surface object is displayed in the Prospector tree. Similar to the Land Desktop Terrain Model Explorer, you can expand the + symbol next to the newly created surface to view the items beneath it and assign the data you want to use to build the surface. Youll notice that the list of available data types contains primarily the same types that are available in Land Desktop.
By right-clicking on a data type (such as Contours, for example) and adding the necessary data, the surface is automatically built and displayed in model space according to the style settings.
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The process of building a surface from contour data in Civil 3D produces far superior results than what can be created with Land Desktop. For example, in Civil 3D, if you display contours on a newly created surface that was created from contour data, the contours will match the original. This is a significant improvement over the surface capabilities in Land Desktop.
Another aspect of Civil 3D surfaces that is important to understand is the surface style. In Civil 3D, the surface is the object, and the contours are subsets of that object. This is another area where the capabilities of Civil 3D far exceed Land Desktop. Because the contours are a subset of the surface, by simply changing the surface style you can present the surface in a wide variety of ways. For example, you can show contours at different intervals, with slope arrows, elevation banding, and more. Showing contours at 1 and 5 intervals after they were originally displayed at 2 and 10 intervals is as simple as a few clicks. The same is true for displaying components like elevation banding. Performing a similar task in Land Desktop would take many minutes as opposed to just a few seconds in Civil 3D. To display a particular subset of the surface, you need only turn it on in the Display tab for the surface style. To configure a specific subset like contours, simply click on the appropriate tab and set the values as desired.
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Civil 3D includes drawing templates that contain numerous predefined surface styles you can choose from or use as a starting point for creating your own.
Surface Editing
To edit a surface, you can set up the surface style to display both triangles and points. You might even want to consider creating a style specifically for editing.
In Civil 3D, all Surface Edit functions are conveniently located either from the Surface collection in the Prospector tree, or from the Surfaces drop-down menu in the top-level menu bar. These options should look familiar to Land Desktop users. If you compare the Land Desktop Edit Surface drop-down menu to the Edit Surface menu in Civil 3Dwith the exception of Flip Face being renamed to Swap Edgeyoull notice that they are virtually identical.
The following illustration shows the Land Desktop Edit Surfaces drop-down menu:
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The following illustration shows the Civil 3D Edit Surfaces drop-down menu:
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Because a Civil 3D surface is not connected to an external data file, many steps that were required in Land Desktop become unnecessary, such as using commands like Import 3D Lines, Create Contours, Build Surface, and Quick View. Also, other commands become a lot simpler to usefor example, Undo, Redo, Move, and Rotate. Have you ever wished that you could simply Undo an errant surface edit? With Civil 3D, you can.
Because the surface object is the only representation of the surface data, you no longer have to worry about whether the surface displayed in your drawing actually matches the surface in your data file. For example, with Land Desktop, you sometimes had to worry that someone might modify the contours displayed on the screen, and as a result, the surface might not match the surface file currently being staked in the field. By maintaining a single surface object, the process of creating and editing a surface is simpler, and the chances of errors are reduced.
Like Civil 3D points, surfaces can also be dynamic. By simply modifying the underlying data used to create the surface, the surface is updated automatically. For example, in Civil 3D, if you move a point or grip edit a boundary, the
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surface is updated. Unlike the static methodology used in Land Desktop, using the dynamic model-based design in Civil 3D, you can automatically roll forward any changes made to your data.
Labeling Contours
Labeling contours in Civil 3D is similar to labeling contours in Land Desktop. Actually, the process is similar but the end result is different. Basically you drape a Contour Label Line across multiple contours. This is the same as using Label Group Interior in Land Desktop. Everywhere a contour intersects the Contour Label Line, a contour label appears. The contour labels themselves remain on the Contour Label Line and not on the contour itself. If you drag the label line to different locations, the labels move with it. If you alter contour intervals, for example, and if the new contours intersect the label line, they are automatically labeled. This new contour behavior in Civil 3D may take some practice to get used to, but the time savings of being able to make minor to extensive changes to your surface without having to constantly re-label the contours is substantial. You access the contour labeling features by selecting Surfaces menu Add Labels, and then clicking Contour-Single, Contour-Multiple, or Contour-Multiple At Interval.
After selecting a contour labeling command, you are prompted to pick two points in model space. The line defined by these points becomes your Contour Label Line. Like everything else in Civil 3D, contour labels are controlled by styles. By modifying these styles, you can adjust the label look-and-feel to match your particular organizations requirements.
Calculating Earthwork
In Land Desktop, the process of calculating earthwork is complicated to say the least. For example, as a minimum it can involve creating a stratum, defining a site, having to understand the difference between grid, section, and composite, and so on. Furthermore, many designers find that they do not perform earthwork functions very frequently, which can make the task even more difficult. Fortunately, Civil 3D makes the process of calculating earthwork simple.
All you need are two surfaces and you can begin the process of calculating earthwork by clicking Surfaces menu Utilities Volumes.
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The Panorama is displayed. You first create a new volume entry in the list by clicking the Create New Volume Entry icon (upper left corner of the Panorama window). Then click in the cell under Base Surface and select the starting surface, select a surface in the cell under Comparison Surface, and select your finishing surface. In a few seconds, Civil 3D performs a composite calculation between the two surfaces and displays the result.
You can still perform an earthwork calculation using multiple methods, as in Land Desktop. The two possible methods are Grid and Composite. You can perform these types of calculations just as easily in Civil 3D as in Land Desktop. It is no more difficult than creating a new Volume surface(s). These types of surfaces (Grid Volume Surface and TIN Volume Surface) are created using the same tool as a regular surface. Rather than specifying components like Point Group and Contour Data as data types to build the surface, you need only select two surfaces to compare.
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As a result of performing a calculation this way, you have the added benefit of creating a surface that can be used to display cut and fill contours or elevation banding to validate earthwork numbers.
The following illustration shows an example of a surface style being used to display earthwork cut and fill data by using elevation banding. Colors can be used to indicate cut and fill areas. For example, a color such as dark red could be used to indicate deepest cut, and dark blue could be used to indicate highest fill. Civil 3D can also automatically prepare and insert a legend to define the coloring.
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Summary
Although working with surfaces in Civil 3D is very different from working with surfaces in Land Desktop, there are many benefits. From creation to completion, working with surfaces in Civil 3D is more intuitive, requires fewer steps, and helps eliminate the possibility of error. The following table provides
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a quick review of how Civil 3D solves many of the issues you may have had when working with surfaces in Land Desktop:
Civil 3D SolutionLand Desktop Limitation
Have you ever created a surface and wished there was some immediate visual feedback to show what you created?
Have you ever edited a surface and wished your contours would update automatically?
Have you ever wished you could use the standard Undo command to fix a mistake you made to your surface?
Have you ever had to extensively edit a surface created from contours to fix areas not interpolated correctly? results, thereby reducing the need for ex-
Have you ever wished your contour labels could faithfully be used for multiple scale drawings? automatically adjust label height and ori-
Civil 3D, uses surface styles to display your surface from the minute you add your first piece of data to it.
In Civil 3D, the contours are a subset of the main surface object. Editing the surface automatically updates your contours.
Because Civil 3D surfaces are not connec­ted to an external data file, using com­mands like Undo is not a problem.
Creating surfaces from contour data in Civil 3D produces significantly more accurate
tensive manual editing.
Civil 3D surfaces and labels are dynamic. Changes to drawing scale and rotation will
entation. (Even when using them as xrefs.)
Alignments and Profiles
When you work with alignments and profiles in Civil 3D, youll notice many differences from Land Desktop. Just as with other features, accomplishing alignment and profile tasks in Civil 3D is easier and more powerful than in Land Desktop. The following section provides a brief description of how you worked with alignments and profiles in Land Desktop.
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Alignments and Profiles in Land Desktop
As with other Land Desktop features, working with alignments and profiles in Land Desktop involves working with, and having to maintain, data in external files or databases.
DescriptionLand Desktop Functionality
Alignment Creation
Station Label Settings
Station Label Creation
Profile Settings
Create alignments from objects or polylines by select­ing the desired entity, selecting a reference point, and then giving the new alignment a name and sta­tion information. If you are creating from a polyline, you had to guess if it was originally drawn in the direction you need. Once defined, the alignment is created in an external alignment database.
At some point you must establish station label set-
tings by clicking Alignments menu Station Label Settings. Make choices in the Alignments Station Label Settings dialog box.
Once station label settings are established, create
the labels by clicking Alignments menu Create Station Labels. A prompt asks if you want to delete the old station labels and replace them with the new ones. (Many users have noted that at this point in the workflow, it’s a little too easy to inadvertently delete all the station labels for all your alignments.)
Before creating a profile, verify that the profile set­tings are as desired. These settings control compon­ents like sampling, layers, and labels.
Profile Creation
First set the desired surface and alignment as current, then you can create a Profile from a Surface, from a File, or from Sections. A command line message in­dicates when the profile is created. The profile data is maintained in an external data file. To view the
profile, select Profile menu Create Profile. After making choices in the Profile Generator dialog box
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DescriptionLand Desktop Functionality
and picking a point in the drawing, the profile is displayed. Moving it, however, can cause problems.
Vertical Alignment Editing
If you would like to add a proposed (finished ground) profile, you have two options. You can generate the proposed profile graphically (using several tools) or you can use the Vertical Alignment Editor. Both op­tions are available on the Profile menu. If you want to add the proposed profile, complete with labels, to the existing profile, use the Import utility.
Most Land Desktop users are comfortable working with the alignment and profile functionality because it is a process they already know. It does however, have some limitations. For example:
Have you ever had to reverse the direction of an alignment?
Have you ever wished you could rename an alignment?
Have you ever edited alignment geometry and then realized that you now
have to recreate the profile?
Have you ever had to rework a drawing because someone moved your
profile?
Have you ever wished you could create more than one finished grade
profile for an alignment?
Alignments and Profiles in Civil 3D
In Civil 3D, one of the most significant differences in working with alignments and profiles is that the alignment and profile data exists in the drawing file, not in an external database or file. There are several other significant differences too, such as the fact that Civil 3D alignments and profiles are dynamic objects.
Just as in Land Desktop, in Civil 3D you can create alignments in a few different ways. From the Alignments menu, you can choose to Create From Polyline, Create From Pipe Network, or Create By Layout. There is no Define From Objects option on the drop-down menu, but you can create alignments in a variety of shapes, using precision tools to perfect your geometry, by using the Alignment Layout tools toolbar.
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The process of creating an alignment from a polyline is nearly identical to that same option in Land Desktop. Once the polyline is created, you select it and then use the Alignments menu to convert it into an alignment (Alignments menu Create From Polyline).
The Create From Pipe Network option is very similar to the Create From Polyline command. Use it to quickly create an alignment from an existing pipe network (pipe run) in your drawing.
Creating an alignment using the Layout tools is a new concept for Land Desktop users. To access the Alignment Layout Tools toolbar, choose Alignments menu Create By Layout, or enter CreateAlignmentLayout on the command line. When you do one of these, the Alignment Layout Tools toolbar is displayed.
Basically, you use this toolbar to construct alignments with specific engineering rules or constraints built in. It provides you with a variety of options for creating your alignment.
The advantage of creating your alignment using the Alignment Layout tools is that you can incorporate design criteria directly into your alignment. For example, you can create an alignment that requires that an arc must pass through a particular point. Using this toolbar, you can create complex geometry that would be challenging and time-consuming to construct in Land Desktop.
No matter which alignment creation method you use, you are eventually prompted to enter some basic alignment object creation information, such as a site, name, description, style, layer, label set, and so on.
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Another important concept to understand is that after it is created, the alignment itself is an object. As such, by default it contains station labels. Therefore, you no longer have to add them. Because in Civil 3D an alignment object is not connected to an external database, you can edit your alignment as often as necessary without having to go through any re-creation process. Have you ever needed to change the length of an alignment part of the way through a project? How about having to rename one? In Civil 3D, tasks like this are no longer an issue. Also, you should note that there is a handy Reverse Alignment Direction option on the Alignments menu.
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Profiles
Youll find that the way you work with profiles in Civil 3D is dramatically different from the way you worked with profiles in Land Desktop. In Civil 3D, a profile is simply a vertical representation of data from an alignment (and a surface). In other words, a profile is more or less a linear object. In Civil 3D, the profile itself does not contain the grid lines, stationing information, and elevations, as profiles do in Land Desktop. Instead, the grid lines, stationing, and elevation data for a profile are stored in a separate, new object type called a profile view. The profile view is simply a container to display profiles. It maintains the data associated with the actual linear profile (the profile object) item, such as the length, start and end points, and station and elevation data of the alignment it represents. It also creates and controls the actual grid in which you display the profile data, along with information such as the bands of data you want to display along the X-axis above or below the grid.
At first glance, this may seem complex, but this methodology actually makes working with profiles easier. For example, using Land Desktop, have you ever wanted to have more than one proposed profile for a single alignmentso that you could show several options for a proposed road design? Land Desktop only allows you one. Below is an example of this concept. It shows the Civil 3D Prospector tree with an alignment called Fescue Drive that contains four profiles (one existing and three proposed).
Below those profile entries are any profile views for Fescue Drive. In this case, there is only one. If you want to compare your Existing Ground to Alternate One, you can create a Profile View to display them together on the same grid. If you would like to compare the Existing Ground to Alternate Two, you can create a second Profile View to display those as well. There are really many ways you could display this data.
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Creating Profiles and Profile Views
Now that you have an understanding of profiles and profile views, lets explore how you create them in Civil 3D. This section explores creating an existing and a proposed profile, and begins by using the Profiles menu.
For the most part, existing profiles are created using the Create Profile From Surface command, and proposed profiles are created from the Create Profile By Layout command.
After selecting Create Profile From Surface, the following dialog box is displayed:
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After selecting the desired alignment and surface, click the Add>> button to create your new Existing Ground Profile in the Profile List. If you look closely at the dialog box, you will see options for controlling which portion of the alignment is sampled, as well as the ability to sample offsets. This is not very different from Land Desktop.
After adding your new profile to the list, you can present it in a profile view by clicking Draw In Profile View at the bottom of the dialog box.
NOTE Throughout the process, having to select both the alignment and the surface in the various dialog boxes reduces the possibility of error. It also means you dont have to worry about what is current and what is not as you do with Land Desktop.
Remember that the profile view is simply a container that displays the profiles. Conceptually, you only need to select your alignment and the desired profiles you want to display. Civil 3D contains an easy-to-use wizard that guides you through the process of creating a profile view.
As you step through the choices in the wizard dialog boxes, youll be able to configure the following to determine the organization as well as the presentation of your profile view:
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Profile View Name—To assist in keeping things organized, you must give this profile view (object) a name. As with all Civil 3D objects, you can accept the default name that is displayed automatically, if you wish (for example, Profile View [1]).
Station Range—If your profile is very long and you only want to present a small portion of it, you can specify a desired station range.
Profile View Height—If you want to provide some additional white space (margin) at the top or bottom of your view, simply increase the View Height.
Profile View Style—The profile view style controls how the profile view looks. In other words, it defines components such as grid spacing, vertical exaggeration, titles, view direction, and so on.
Band Set—Selecting a band set adds preconfigured labeling to the top or bottom of your profile view. When finished, you are asked to select a point in Model space to display the new profile view. Just as in Land Desktop, you are selecting where the lower left corner of the profile view will be placed.
Once these choices are defined, they can be easily changed using the Profile View Properties dialog box. Just right-click on a profile view and click Properties from the right-click menu.
After the insertion point is selected, the profile view is displayed. To move the profile view, you can use the standard AutoCAD MOVE command to relocate it. Using the Move command on a profile in Land Desktop was problematic, but in Civil 3D its not a problem.
Its now time to create your proposed profile. From the Profiles menu, select Create Profile By Layout. You are then asked to select which Profile View you will be using to create your new profile. After clicking on the desired Profile View, the following dialog box is displayed:
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NOTE When you are trying to select a Profile View in a drawing, you must make certain that you click on a grid line rather than on a profile line. The grid lines are part of the profile view object. The profile lines are profile objects. Even though the two object types can be displayed together, it is important to understand that the profile view and the profile are two separate and distinct object types.
Using this dialog box, you can give your proposed profile a name as well as select styles to control how it is displayed and labeled. Accepting the defaults will produce a proposed profile that looks very similar to a Land Desktop profile.
After clicking OK, the following toolbar is displayed. Notice that the Profile Layout Tools toolbar is very similar to the Alignment Layout Tools toolbar. This is another example of the standardized user interface in Civil 3D.
In Land Desktop, you could create proposed profiles graphically, through an editor or a combination of both depending on the information you have to work with. The next section explores performing the same tasks using Civil 3D.
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Create a Proposed Profile from Scratch Using the
Editor
By clicking the button on the Profile Layout Tool toolbar, you open a dialog box where you can create the profile by typing in PVI stations, elevations and vertical curve information. If you look at the top of this dialog box, youll notice that you can now create asymmetrical vertical curves.
Create a Proposed Profile from Scratch
Graphically
You use the Profile Layout Tools to create the geometry. You can not draw it using AutoCAD and then convert it into a profile later as you could in Land Desktop.
By clicking the button, you can select either Draw Tangents or Tangents with Curves. On the drop-down menu, you can also select Curve Settings to set the defaults. Once the command is initiated, you can simply draw the Proposed Profile. As the profile is drawn, all of the necessary annotation is created automatically.
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Create a Proposed Profile Graphically and Using
the Editor
After creating some or all of the Proposed Profile graphically, you can click
the Profile Grid View button to open the editor (Panorama window). In the editor, you can create or refine the Proposed Profile geometry.
The column headings are similar to those in Land Desktop. This is another example of where your Land Desktop experience is very relevant. Notice of the Grade In Column. In Civil 3D, unlike Land Desktop, you can grade in both directions.
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Summary
Its easy to see that creating alignments and profiles in Civil 3D is more powerful and requires fewer steps than in Land Desktop. Also, the use of built-in style features in Civil 3D assists in maintaining standards throughout your organization. Now that you have an understanding of how Civil 3D handles alignments and profiles, lets review how Civil 3D solves many of the issues you may have had when working with these features in Land Desktop.
Civil 3D SolutionLand Desktop Limitation
Have you ever needed to reverse the direc­tion of an alignment?
Have you ever wished you could rename an alignment?
Have you ever had to edit your alignment geometry and as a result had to recreate your profile? the corresponding profiles are automatic-
Have you ever experienced undesirable results caused by someone moving your profile? be moved using standard AutoCAD com-
Have you ever wanted to create more than one finished grade profile for your align­ment?
You can now quickly and easily reverse the direction of an alignment.
Renaming an alignment in Civil 3D is simple and reliable. Right-click the align­ment in Prospector tree and click Proper­ties. Change the alignment name in the Name field and click OK.
Because alignments and profiles are dynam­ic objects, when you edit an alignment,
ally updated as well.
Profile Views objects do not rely on connec­tions to external files. Therefore, they can
mands.
In Civil 3D, alignments can contain numer­ous profiles.
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Setting Up Styles in Civil 3D
As you move from Land Desktop to Civil 3D, one of the first
tasks youll encounter is understanding styles. Using styles
provides you with enormous gains in productivity, precision,
consistency, and quality.
Styles control the appearance and sometimes the behavior of
Civil 3D objects. By using styles in Civil 3D, you have great
flexibility in the presentation of design elements, including
labels and tables.
3
In this chapter
Overview of Styles in Civil
3D
Styles Workflow
Styles Hierarchy and
Creation
Label Styles
Table Styles
Tips for Working with
Styles
This chapter provides an overview of styles, explains how
styles fit into the hierarchy of Civil 3D settings, and describes
how to get started creating customized styles in Civil 3D.
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Overview of Styles in Civil 3D
In Civil 3D, styles control the display of all the visual elements of objects, labels, and tables. Using the styles you create, all elements of the design object are automatically set to a specific linetype, color, and layer reference.
To get the most from Civil 3D, organizations can create customized styles, according to their standards, which, along with various other drawing settings, can be saved in a drawing template file (.dwt) for easy reuse. Having a drawing template with styles that meet your company standards is one of the most important steps you can make to ensure that you have a successful transition to Civil 3D. As mentioned earlier in this guide, you need to make sure to devote appropriate resources to developing your styles for your organization.
In Civil 3D, there are various levels at which you can apply styles. For example, you can assign styles at the object level (alignments, profiles, surfaces, pipe networks, and so on), as well as at the object sub-component level (for example, pipes and structures within a pipe network), and even specific styles for the various components of pipes or structures. You can also create styles for object labels and tables. Having the ability to automatically update objects and labels by simply changing a style is a tremendous time saver over what you must do in Land Desktop to update the appearance of an object.
You can create Civil 3D styles based on a company standard to represent all the phases of a development project. For example, you may have a set of styles that are applied to existing elements and another set of styles for proposed elements.
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Alignment style collection on the Settings tab in Toolspace
Style Considerations
Creating hundreds of styles can seem like a daunting task, but it is important to remember that you do not have to create all styles at once. Review the default Civil 3D templates and choose one of these templates as a starting place. By modifying the styles in an existing template, you can create a template specific to the needs and standards of your company.
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Template choices in Civil 3D
Civil 3D provides several drawing templates based on National CAD Standards. These templates contain many pre-defined styles for typical use in the land development industry. Use one of these templates as a starting point to become familiar with styles.
DescriptionTemplate
NCS Base
NCS LDT
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This template contains a basic style for every element. It is designed for the CAD manager who wants to build a style cata­log from scratch. This template should be used only by experienced Civil 3D users because there is little material in the tem­plate file to modify.
This template contains styles that reflect the built-in appearance of the AutoCAD Land Desktop profiles, sections, points, and label styles. This template provides a famil­iar feel to the software, making it easier for you to move to Civil 3D and get acceptable results quickly and easily.
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DescriptionTemplate
NCS Extended
This template contains multiple styles for almost every Civil 3D object. The variety of use cases in this template makes it a good place to start. The less experienced CAD manager can use it to explore how styles and labels are built. It also provides more experienced CAD managers a wide variety of use cases.
Read the following section before you decide which approach to style creation best fits your organization:
Who should create styles?
Before you start to develop a catalog of styles for your company you have to decide what approach to take. The amount of time and money that you can afford to invest in style development are important factors when considering the following options:
Hire a consultant
If you have well-defined CAD standards in place, you can hire a consultant to create your style catalog. With minimal guidance and using existing work, he or she can create a template with styles that will closely match your existing work. This approach will ease the burden on a CAD manager.
Do-it-yourself
If time allows, and your company wants to have an on-site styles specialist, designate someone in your firm to build styles. This provides an opportunity to develop a strong internal technical resource who will develop competency in using Civil 3D while building styles.
Combined approach
This approach is ideal if you can hire a well-trained consultant to get you started with style development by meeting with your team. He or she can help you set up your basic styles and instruct you about style creation. You can make progress on a project using basic styles and then create or modify styles as needed while work on a project continues. After the initial style development, a designated resource person can continue adding to your style catalog.
ByLayer or Style
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Another consideration is to determine whether you want the display of objects and labels to be ByLayer or as defined in the style. On the Display tab of the object style dialog box, you can either apply the style ByLayer or specify style values for each object component type. There are pros and cons to each approach.
CONSPROS
Style
ByLayer
Styles Workflow
Hard-coded display en­forces standards.
Fewer layers to manage because many elements are on one layer.
done through one dialog box and is faster than us­ing the Layer Manager.
Familiar to AutoCAD users and display is easily manip­ulated through layer con­trol.
Easier to share Civil 3D content between AutoCAD products.
Difficult to manage downstream data.
Not intuitive to layer ori­ented users.
Requires a style for every object component.■ Display of most styles is
Limitations in sharing data with those not using Civil 3D.
Requires layering and AutoCAD Civil 3D stand­ards to ensure controls.
Object component dis­play is difficult to track and change.
This section describes a basic workflow for creating and using styles.
To enforce CAD standards, styles should be managed through a drawing template.
Create a drawing template (.dwt) that contains text styles, linetypes, layers,
and blocks that are standard for your organization. One way to get started is to modify the styles in one of the .dwt files in Civil 3D.
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In the drawing template, create styles for objects, labels, and tables. You
can start by copying the existing styles in the template and making modifications to resemble your company standards.
Adjust the drawing and feature settings in the template so that the drawing
defaults to your customized styles.
Save the drawing template on a server or some other location that is
accessible to all users.
When you create new objects, apply the desired styles.
Override style settings as necessary for specific objects or labels for any
unique needs in a project.
Use the drag and drop capabilities to drag styles from one drawing into
another. You can drag styles between drawing collections on the Settings tab, or into a drawing that is open in the drawing editor.
Styles Hierarchy and Creation
The Settings tab in Toolspace contains all the object style collections. The templates in Civil 3D have pre-defined styles called Standard for each object. Standard styles can be copied and modified to meet specific display requirements. After you create an object style, you can assign the style when you create an object. If necessary, you can change the specified object style by modifying the object properties.
The default object styles can be controlled at the object level or the command level.
To create a new style
1 On the Settings tab in Toolspace, expand an object collection.
2 Select the object styles collection. Right-click New.
3 In the Style dialog box, click the tabs and specify settings.
All styles have tabs for Information, Display, and Summary, and depending on the object, there may also be tabs specific to that object.
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To set style defaults at the object level
1 On the Settings tab in Toolspace, select an object collection. Right-click
Edit Feature Settings.
2 In the Edit Feature Settings dialog box, expand the Default Styles Property.
The default styles for the feature object are listed.
3 Click a cell in the Value column and click .
4 In the feature Style dialog box, choose from the following options:
Select a style from the drop-down list.
Click to pick a style from the drawing or click the drop-down
arrow for commands to create, copy, or edit.
Click to view the Style Detail dialog box. The Information tab
lists the name and creation information. The Preview tab displays a preview of the style. To preview other feature styles, select the style from the Style drop-down list.
To set style defaults at the command level
1 On the Settings tab in Toolspace, expand an object collection.
2 Expand the Commands collection, right-click a command Edit
Command Settings.
3 In the Edit Command Settings dialog box, expand the Default Styles
Property. The default styles for the command are listed. You have the same options to create, copy, edit, or pick from drawing.
NOTE Assigning a new style default at the command level will override the style that is assigned at the feature level. The Override check box is selected when you assign a style at the command level.
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Label Styles
Using label styles, you can easily annotate design elements. Like objects, if you assign a new label style, labels are automatically updated to reflect the applied style.
The basic process for creating and working with label styles is similar to object styles, but because labels have more attributes, the specifics for label styles are more detailed. Label styles are composed of general label properties, layout parameters, and the dragged state display characteristics.
Like object styles, label styles are grouped in collections for each feature on the Settings tab in Toolspace. Each object type has varying types of label styles. For example, surface label styles include styles for contours and slope, while alignment label styles include styles for stations and station offsets.
Label styles also have parent-child relationships. You can create a child style that has the same properties of the parent style, but you can make changes to these properties at the child level. Any property you dont specifically change will be controlled by the parent style.
The General collection in Toolspace contains the Multipurpose collection of styles. These styles are not associated with a specific object. In the General Label Styles collection there is a label style for Notes which can be used in situations where you need to add a general purpose note that is not attached to a specific object. You create the Note label styles in the same way as other label styles. They also maintain dynamic text sizing based on the viewport scale.
In the Label style collections for Alignments, Profiles, and Sections, you can create a label sets. After you define the label style elements, you can group the types together and create a label set to assign to an object.
The Label Style Composer
Use the Label Style Composer to create or edit the format and content for label styles. The Label Style Composer has five tabs with the Information and Summary tabs being similar to object styles. You use the General, Layout, and Dragged States tabs to enter the specifics for the elements in a label. On the Information tab, you specify a style name that reflects what the style will be, for example SDS_Custom_line.
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The General Tab
This tab is where you specify the following visibility and orientation properties:
LabelControls the text style, visibility, and layer for the label
BehaviorDefines the location and orientation of the label.
Plan ReadabilityDetermines the text readability in relation to the page.
The Layout Tab
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This tab is where you define the object components and their associated text labels. You select a component name in the component list, such as Major Station or Tick, and then specify whether the component is Text, Line, Block, or Tick. The list of properties varies, depending on the selected component. For more information about the properties of the Layout tab, see Managing Layout Properties for Labels in the Civil 3D Help.
The Dragged State Tab
This tab controls the behavior of labels if they are dragged from the default location. It has the following properties:
LeaderControls the display of the leader.
Dragged State ComponentsDefines the text display, border elements, text
height, and leader attachment.
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Table Styles
You use tables to present some types of Civil 3D data. The process of creating table styles is similar to that of objects and labels. For more information on table styles, see Table Styles in the Civil 3D Help.
Tips for Working with Styles
Use the following tips when you start working with styles:
There are potentially over 300 styles in Civil 3D. Dont try to create every
style at once. Start with the basics for your pilot project and add new styles as necessary.
While it is important for everyone using Civil 3D to be familiar with styles
and their application, in order to maintain consistency in company standards, a best practice is to have one person control the creation and maintenance of the styles template.
After you create a template that contains your styles, you can use the drag
and drop functionality to copy styles from the Settings tab into drawings.
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You may want to create several .dwt files for the various aspects of a project,
for example Grading Plans or Finish Plans.
The defaults for the display of geometry label text in a drawing are set on
the Abbreviations tab in the Drawing Settings dialog box.
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Tools for Moving Data
4
This chapter describes the variety of tools and methods that
are available for moving Land Desktop data into Civil 3D.
There are many reasons why you may need to move or share
data between Civil 3D and Land Desktop. Perhaps you want
to move data from a Land Desktop drawing into Civil 3D
drawing, or use Land Desktop for some tasks and Civil 3D for
others, and move the data back and forth. While the
recommended approach is to start with a new project in Civil
3D, you may have situations that require moving Land
Desktop data into Civil 3D.
In this chapter
Overview of Moving Land
Desktop Data into Civil 3D
Opening a Land Desktop
Drawing
Using the Import Data
From Land Desktop Command
Converting Point Data
from Land Desktop
Importing Point Data from
Land Desktop
Using LandXML Export and
Import
Civil 3D Migration
Commands Summary
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Overview of Moving Land Desktop Data into Civil 3D
The following is a summary of the various ways that you can move Land Desktop data into Civil 3D. Each of these is discussed in more detail in the following sections.
Open a Land Desktop Drawing in Civil 3D—You can open a Land Desktop
drawing in Civil 3D to view Land Desktop objects in Civil 3D as proxies or as objects.
Import Data From Land Desktop command—Use this Civil 3D command
to import surfaces, description keys, alignments, profiles, parcels, and pipe runs.
Convert Land Desktop Points command—Use this Civil 3D command to
convert Land Desktop points to Civil 3D points.
Import a Land Desktop Point Data File—You can import an ASCII text file
or .mdb file of a Land Desktop points database into a Civil 3D drawing.
LandXML—Use the Civil 3D Import LandXML command to import
LandXML data that you previously exported from Land Desktop.
It is important to note that the process of sharing data between Land Desktop and Civil 3D is not dynamic. In other words, changes that you make to the data in one program will not be automatically transferred to the other program.
Another important aspect to note before you begin moving data is that to avoid conflict and confusion when sharing data between Civil 3D and Land Desktop, you should always verify that you are using the same coordinate and unit system.
Opening a Land Desktop Drawing
When you open a Land Desktop drawing in Civil 3D, Civil 3D does not convert the data. However, you can view Land Desktop objects in Civil 3D as proxies or as objects, if the Civil object enabler is installed on the same machine.
When you open a Land Desktop drawing in Civil 3D, the following occurs:
Geometric data, such as contours, quick sections, grading objects, and
curve text, is not really imported but rather is shown in the drawing as
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proxy objects. (If you have either the Land Desktop application or its object enabler installed on the same machine as Civil 3D, then these objects are displayed in Civil 3D as Land Desktop objects. However, you cannot edit these objects. For more information, see the Civil Object Enabler Help.
Geometric data, such as alignments, profiles, sections, pipe runs, hydrology
graphs, sheets layouts, and plotted sheets in paper space, remain in the drawing as AutoCAD primitives (lines, arcs, and text).
Land Desktop labels remain in the drawing as AutoCAD MText
components.
Each drawing is associated with various settings that are specific to Land Desktop, which are stored in an external file named <drawing name>.dfm. This data is not brought forward into Civil 3D.
Setup Object Conversion
Civil 3D reads the setup object as soon as the Land Desktop drawing is opened in Civil 3D and translates certain aspects into the Civil 3D drawing settings for the session.
NOTE If you close the drawing without saving it, then the original setup object remains intact and you can open the drawing again in Land Desktop.
Some information in the Land Desktop setup object is translated into Civil 3D and some is not, as described in the following table:
Civil 3D Drawing SettingsLand Desktop Setup Object
Translated to drawing unitsLinear units
Translated to angle unitsAngle units
Not translatedAngle display style
Linear, Coordinate, Elevation, and Angular precision
Translated to similar entries in the Ambient Settings
Translated to scaleHorizontal scale
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Civil 3D Drawing SettingsLand Desktop Setup Object
Not translatedSheet size
Coordinate system (zone)
border
Translated to Zone settings in Units and Zone Settings
Not translatedBase Point and North Rotation
Not translatedMiscellaneous information (for example,
Using the Import Data From Land Desktop Command
If you need to import surfaces, description keys, alignments, profiles, parcels, or pipe runs from a Land Desktop project or drawing into Civil 3D, use the Civil 3D Import Data From Land Desktop command.
This command imports the Land Desktop data into the current Civil 3D drawing. Because Civil 3D stores all objects in drawings, the drawing does not have to be associated with a project. However, if you are using the Civil 3D project management features (Autodesk Vault), you can associate the current drawing with a Civil 3D project and check the data (points, surfaces, and alignments) in to a specified project.
It is important to note that data units cannot be converted when using the Import Data From Land Desktop command. Therefore, you must import an imperial-based project into an imperial-based drawing, for example. If you want to convert units during the import, you must use the LandXML import feature.
It is recommended that you import one data type at a time.
To import data from a Land Desktop project
1 Click File menu Import Import Data From Land Desktop, or enter
ImportLDTData at the command line.
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2 In the Import Data From Land Desktop Project dialog box, enter a valid
path, or click to browse to the project root folder and select a path.
For example, C:\Land Projects 2008.
3 In the Project Name list, select a project from which you want to import
data.
After a valid project name is selected, the available data that you can import is displayed in the dialog box.
4 Navigate to the data you may want to import.
5 Select or clear the check boxes for one or more of the following features:
TIP To obtain the best results, import only one data type at a time.
Description Keys: Imports description keys. When you update a
drawing template, it is a best practice is to select this option.
Surfaces: Imports surface data.
Sites: Using the Sites migrated (alignment) data collection(s)
imports alignment data.
NOTE To migrate a Softdesk alignment database, you must convert it into a Land Desktop 3.x through Land Desktop 2008 database before importing it into Civil 3D.
Profiles: Imports both EG (existing ground) and FG (finished ground)
profiles.
NOTE When importing a profile without an associated surface or alignment, the profile will be static in Civil 3D.
Parcels: Imports parcel data.
Pipe Runs: Imports pipe run data.
NOTE Before importing Land Desktop pipe run data, make sure that the Civil 3D pipe network Parts Catalog (Parts List) has the part sizes that make sense for the pipe network you will be importing. For more information, see Part Catalog and Parts Lists in the Civil 3D Help.
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6 Optionally, create new sites to separate the data. Right-click Sites
New. The new site will appear under the Sites collection. You can move parcels and alignments (and associated profiles) by dragging them into different sites.
7 Either click Apply, to iteratively import and check messaging, or click
OK.
A message box is displayed, indicating the status of the import. Click OK.
8 Either go to Step 9 or, if you have completed an iterative import process
using Apply, click OK.
9 Verify the data using the following methods:
Description keys: In Toolspace, on the Settings tab, expand the
Description Key Sets collection under the Point collection and verify that the description key files are listed.
Surfaces: In Toolspace, on the Prospector tab, click the Surfaces
collection (for the current drawing) and verify that the new surface is included. (You may need to right-click the feature and click Zoom To to see the surface in the drawing.)
Alignments (Sites): In Toolspace, on the Prospector tab, if you specified
a Site in the Import Data From Land Desktop Project dialog box, verify that the site is included. If you did not specify a Site, expand the Alignments collection and verify that the alignments are included.
Profiles: In Toolspace, on the Prospector tab, if you specified a Site in
the Import Data From Land Desktop Project dialog box, verify that the site is included. If you did not specify a Site, expand the Alignments collection and verify that the profiles are included.
Parcels: In Toolspace, on the Prospector tab, if you specified a Site in
the Import Data From Land Desktop Project dialog box, verify that the site is included. If you did not specify a Site, expand the Parcels collection and verify that the parcels are included.
Pipe Runs: In Toolspace, on the Prospector tab, click the Pipe Networks
collection and ensure that the pipes are included.
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Converting Point Data from Land Desktop
In Civil 3D, you can use the Convert Land Desktop Points command to convert Land Desktop points in a Civil 3D drawing to actual Civil 3D points.
You may choose to use this command if you do not have Land Desktop installed, or anytime you have non-Civil 3D point objects (for example, Land Desktop point objects) in your drawing that need to be converted to actual Civil 3D point objects.
Using this command, you can set a variety of point settings. For example, you can set default layers, point creation settings, and more for the points you will be converting. You can automatically add the converted points to a newly-created point group or to an existing point group. The existing Civil 3D point number and point name conflict resolution rules are used if a point ID conflict occurs during the conversion.
For more information, see Converting Land Desktop Points in the Civil 3D Help.
To convert Land Desktop points
1 In Civil 3D, click Points menu Utilities Convert Land Desktop
Points, or enter ConvertLDTPoints at the command line.
2 In the Convert Land Desktop Points dialog box configure point setting
parameters by expanding the parameter, selecting a setting, and then specifying a new value in the Value column.
3 To assign the Land Desktop points to a point group, select the Add Points
To Point Group check box, and then either select a point group from the list or create a new point group. If you create a new point group, it is added to the Add Points To Point Group list.
4 To keep the existing layers referenced by the Land Desktop points, select
the Preserve Original Point Layer check box.
NOTE When this check box is selected, the existing layer of the Land Desktop point is assigned to the Civil 3D point when it is converted. In the Point Creation settings, if the Disable Description Keys setting is set to False, and the Land Desktop point matches a description key, the original point layer will still be preserved.
5 Click OK.
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Importing Point Data from Land Desktop
If you need to import point data from a Land Desktop project, you can import the external Land Desktop point data (database) file into Civil 3D.
Civil 3D can import point data from an ASCII (text) file or a Microsoft® Access .mdb file into a drawing. Before you import points into Civil 3D, you must create a point file format that describes the layout of the point data in the point data file. For more information, see Understanding Point File Formats and Creating Point File Formats in the Civil 3D Help. You can add the imported points to a point group, make adjustments to the data as it is imported, including elevation adjustments, coordinate transformation, or coordinate data expansion, and encounter how the imported points are numbered as they are created.
For more information, see Importing Point Data in the Civil 3D Help.
To import point data
1 In Civil 3D, specify the Point Identity settings, which control the point
numbers of the created points. For more information, see Editing the Point Identity Settings in the Civil 3D Help.
2 Click Points menu Import/Export Points Import.
3 In the Import Points dialog box, specify the point file format that describes
the layout of the data in the point data file you are importing.
4 In the Import Points dialog box, select External Project Point Database
as the format type and select the Land Desktop point database .mdb file as the source file.
5 Optionally, specify a point group to which the imported points are added.
6 Optionally, specify advanced options for elevation adjustment, coordinate
transformation, or coordinate data expansion.
7 Click OK to import the points.
Using LandXML Export and Import
Using the LandXML export and import features, you can export data from Land Desktop and import it into Civil 3D.
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The LandXML import and export features are based on the LandXML schema. For detailed information about exporting and importing using LandXML, go to www.landxml.org, or you can refer to the Civil 3D or Land Desktop Help. The following sections summarize how this functionality works.
LandXML Export
Whether you are exporting from Land Desktop or from Civil 3D, the process is similar. To export a LandXML file from Land Desktop, click Projects menu Export LandXML. The LandXML Export dialog box is displayed. You can choose to export the point, surface, parcel, alignment, and pipe run data from the drawing.
In Civil 3D, to export data to a LandXML file, either click File menu Export Export To LandXML, or right-click an object collection in the Prospector tree and select Export.
In Civil 3D, when you export from the Prospector tree, the Export To LandXML dialog box contains a pre-defined selection set of that the data in that collection. When you export from the File menu, all drawing data is selected by default, and you can adjust the selection by clearing check boxes. Alternately, you can specify the objects to export by selecting them from the drawing.
The following sections provide step-by-step information on the process.
To export LandXML data from Land Desktop
1 In Land Desktop, either click Projects menu Export LandXML, or
enter LandXMLOut at the command line.
The LandXML Export dialog box is displayed.
To refine the data selection, use any or all of the Points, Surfaces, Parcels, and Alignments buttons. Each of these buttons displays a dialog box in which you can specify data in the project to export.
To export the selected data, you must select the check boxes next to the buttons. For example, to export pipe runs, select the All Pipe Runs check box. If you clear a check box, then the data is not exported.
If you choose to export surfaces, parcels, or alignments, you can export COGO point references instead of coordinates for the parcel and alignment geometry.
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2 Under Export Options, click Data to specify the precision settings for the
exported data, the imperial unit foot type, the units of exported angles and directions, and whether to export raw descriptions, full descriptions, or both.
3 Under Export Options, click File and specify the reference location for
the schema, the default destination location for the exported LandXML file, and whether to export detailed or minimal XML. You can also specify that the exported file is read-only.
It is recommended to set the coordinate precision to six places when exporting data for data exchange, transfer, or archiving. You can change the coordinate precision in the LandXML Export Data Options dialog box.
To export LandXML data from Civil 3D
1 In Civil 3D, either click File menu Export Export To LandXML,
or enter LandXMLOut at the command line.
The Export To LandXML dialog box contains a data tree, where you can select any of the major data collections for export to the LandXML file.
2 Do one of the following:
Select or clear the check boxes to filter the data types that you want
to export to the LandXML file. Then click OK.
NOTE The check boxes have a tri-state display. If only some objects are
selected under a collection, the check box is dimmed ; if all the items
are selected, the check box is selected ; if all the items below the
collection are cleared, the check box for the collection is cleared .
If you want to select data in the drawing, click and select the
objects in the drawing. Press Enter when you finish selecting the objects.
NOTE If a point belongs to more than one point group, the point group with the highest display order is selected. For more information, see Changing the Point Group Display Order in the Civil 3D Help.
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3 In the Export To LandXML dialog box, enter the name of the LandXML
(*.xml) file you want to export. Click Save.
LandXML Import
After you have Land Desktop data exported to a LandXML file, you can easily import it into Civil 3D using the LandXML Import command.
To import data from a LandXML file into Civil 3D, first specify the import settings that control the data for import. Then, select the files and the specific data in the file that you want to import.
The LandXML import functionality automatically handles the conversion between the units specified in the LandXML file and the current drawing units specified in Civil 3D.
It is important to note that LandXML does not transform coordinate systems automatically. Therefore, no specific coordinate system transformation is applied other than what is specified by the translation and rotation settings. For more information, see Translating and Rotating LandXML Data in the Civil 3D Help.
The following section provides step-by-step information on the process.
To import LandXML data
1 In Civil 3D, either click File menu Import Import LandXML, or
enter LandXMLIn at the command line.
2 In the Import LandXML dialog box, select or browse to the LandXML
(*.xml) file you want to import. Click Open.
3 In the Import LandXML dialog box, either select sites for the alignments
and parcels or specify None.
4 The data tree displays each of the major data collections in the LandXML
file. Use the data tree to:
Navigate to a data collection and view its subcomponents.
Expand the collections. Select or clear the check boxes to filter the
data types that you want to import into the drawing. By default, all data components are selected for import.
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NOTE The check boxes have a tri-state display. If only some objects are
selected under a collection, the check box is dimmed ; if all the items
are selected, the check box is selected ; if all the items below the
collection are cleared, the check box for the collection is cleared .
5 Click OK to import the LandXML file.
After you click OK, the data is imported into the drawing. The data components are added to the applicable data collections in the Prospector tree.
As each object is imported, you can use the Event Viewer Vista dialog box to view the status of each operation. For more information, see The Event Viewer Vista in the Civil 3D Help.
Civil 3D Migration Commands Summary
This section provides a quick summary of the Civil 3D migration commands that have just been discussed. Note that in Civil 3D, you can access the migration functionality either on the menus, or by using the following commands at the command line.
ImportLDTdata
ConvertLDTPoints
CreatePoints
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DescriptionCommand
Imports description keys, surfaces, align­ments, profiles, and parcels from a Land Desktop project into Civil 3D.
Imports LandXML data into Civil 3D.LandXMLIn
Converts Land Desktop points in the drawing to Civil 3D points.
Imports external project point databases into Civil 3D.
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Adopting Civil 3D Project Management
Civil 3D includes a range of features for managing your
engineering projects. Once you understand these features, you
can determine the best data structure and workflow to use in
your organization. This chapter takes an in-depth look at Civil
3D project management options and discusses how to
implement them into your organization.
5
In this chapter
Overview of Civil 3D
Project Management Features
Understanding Autodesk
Vault
Implementing Autodesk
Vault
Project User Interfaces
Backup Procedures
Civil 3D Workflow with
Autodesk Vault
Assessing Your Workflow
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Overview of Civil 3D Project Management Features
Because designers, civil engineers, and drafters typically work in teams, Civil 3D provides several methods for sharing data. The ways that you choose to use these features will be a factor in deciding how you want to manage shared data, and in deciding what level of project management features you need to implement into your workflow.
The three main methods that can be used for sharing data in Civil 3D are:
External references (xrefs)
Data shortcuts
Object references in Autodesk Vault
Each option is discussed in the following sections.
Using External References
An external reference (xref) inserts the entire contents of another drawing into the current drawing as a display-only object. This is a standard AutoCAD function so it exists in Land Desktop too.
To insert external references in Civil 3D, click Insert menu External Reference and insert a specified .dwg into your current drawing. Objects in the referenced drawing cannot be edited, but you can use the Layer Manager to control the display of separate components.
When deciding if you should use external references, consider the advantages and limitations noted in the following table:
LimitationsAdvantages
External references are versatile and easy to use for different .dwg types, whether
design. ment length. For example, you cannot
Because they are display-only, external references provide no access to object data, such as surface elevations or align-they contain a single object or a complete
create a surface profile from a surface in an external reference. Both data shortcuts
92 | Chapter 5 Adopting Civil 3D Project Management
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