Autodesk 057A1-09A111-1001 - AutoCAD LT 2009, AutoCAD Mechanical 2009 User Manual

AutoCAD Mechanical 2009
User’s Guide
January 2008
©
2008 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be
reproduced in any form, by any method, for any purpose.
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Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
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Contents
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 1 About AutoCAD Mechanical . . . . . . . . . . . . . . . . . . . . 3
AutoCAD Mechanical Software Package . . . . . . . . . . . . . . . . . . 3
Leveraging Legacy Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Starting AutoCAD Mechanical . . . . . . . . . . . . . . . . . . . . . . . 4
AutoCAD Mechanical Help . . . . . . . . . . . . . . . . . . . . . . . . . 4
Product Support and Training Resources . . . . . . . . . . . . . . . . . . 5
Design Features in AutoCAD Mechanical . . . . . . . . . . . . . . . . . 5
Mechanical Structure . . . . . . . . . . . . . . . . . . . . . . . . . 5
Associative Design and Detailing . . . . . . . . . . . . . . . . . . . 6
External References for Mechanical Structure . . . . . . . . . . . . 7
Associative 2D Hide . . . . . . . . . . . . . . . . . . . . . . . . . 7
Autodesk Inventor link . . . . . . . . . . . . . . . . . . . . . . . . 8
2D Design Productivity . . . . . . . . . . . . . . . . . . . . . . . . 8
Engineering Calculations . . . . . . . . . . . . . . . . . . . . . . . 9
Machinery Systems Generators . . . . . . . . . . . . . . . . . . . . 9
Intelligent Production Drawing and Detailing . . . . . . . . . . . 10
Detailing Productivity . . . . . . . . . . . . . . . . . . . . . . . . 10
Annotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Standard Mechanical Content . . . . . . . . . . . . . . . . . . . 11
Standard Parts Tools . . . . . . . . . . . . . . . . . . . . . . . . . 12
Collaboration . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
iii
Chapter 2 Commands in AutoCAD Mechanical . . . . . . . . . . . . . . . 13
Command Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Design and Annotation Tools . . . . . . . . . . . . . . . . . . . 41
Chapter 3 Working with Templates . . . . . . . . . . . . . . . . . . . . . 43
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Working with Templates . . . . . . . . . . . . . . . . . . . . . . . . . 44
Setting Mechanical Options . . . . . . . . . . . . . . . . . . . . . 44
Specifying Drawing Limits . . . . . . . . . . . . . . . . . . . . . 46
Saving Templates . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Using Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Setting Default Standards Templates . . . . . . . . . . . . . . . . 48
Chapter 4 Using Mechanical Structure . . . . . . . . . . . . . . . . . . . . 51
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Working with Mechanical Structure . . . . . . . . . . . . . . . . . . . 52
Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Creating Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Modifying Folders . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Nesting Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Instance vs. Occurrence . . . . . . . . . . . . . . . . . . . . . . . 59
Selection Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Components and Component Views . . . . . . . . . . . . . . . . 62
Creating Part Components . . . . . . . . . . . . . . . . . . . . . 62
Creating Assembly Components . . . . . . . . . . . . . . . . . . 64
Modifying Assembly Components . . . . . . . . . . . . . . . . . 67
Using Folders with Component Views . . . . . . . . . . . . . . . 71
Mechanical Browser Display Options . . . . . . . . . . . . . . . . . . . 72
Mechanical Browser and BOMs . . . . . . . . . . . . . . . . . . . 74
Browser Restructure and Ghost Components . . . . . . . . . . . 76
External Reference Components . . . . . . . . . . . . . . . . . . . . . 82
Inserting External Components . . . . . . . . . . . . . . . . . . . 83
Editing External Components In-place . . . . . . . . . . . . . . . 87
Localizing and Externalizing . . . . . . . . . . . . . . . . . . . . 89
Annotation Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Associative Hide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Basics of AMSHIDE . . . . . . . . . . . . . . . . . . . . . . . . . 93
Using AMSHIDE in Assemblies . . . . . . . . . . . . . . . . . . . 96
Chapter 5 Designing Levers . . . . . . . . . . . . . . . . . . . . . . . . . 99
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Extending Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
iv | Contents
Using Libraries to Insert Parts . . . . . . . . . . . . . . . . . . . 101
Configuring Snap Settings . . . . . . . . . . . . . . . . . . . . . 102
Creating Construction Lines (C-Lines) . . . . . . . . . . . . . . 103
Creating additional C-Lines . . . . . . . . . . . . . . . . . . . . 105
Creating Contours and Applying Fillets . . . . . . . . . . . . . . 107
Trimming Projecting Edges on Contours . . . . . . . . . . . . . 109
Applying Hatch Patterns to Contours . . . . . . . . . . . . . . . 112
Dimensioning Contours . . . . . . . . . . . . . . . . . . . . . . 112
Creating and Dimensioning Detail Views . . . . . . . . . . . . 114
Chapter 6 Working with Model Space and Layouts . . . . . . . . . . . . 119
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Working with Model Space and Layouts . . . . . . . . . . . . . . . . 120
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Creating Scale Areas . . . . . . . . . . . . . . . . . . . . . . . . 121
Creating Detail Views . . . . . . . . . . . . . . . . . . . . . . . 123
Generating New Viewports . . . . . . . . . . . . . . . . . . . . 125
Inserting Holes Within Viewports . . . . . . . . . . . . . . . . . 127
Creating Subassemblies in New Layouts . . . . . . . . . . . . . . 131
Chapter 7 Dimensioning . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Adding Dimensions to Drawings . . . . . . . . . . . . . . . . . . . . 136
Adding Multiple Dimensions Simultaneously . . . . . . . . . . . 137
Editing Dimensions with Power Commands . . . . . . . . . . . 140
Breaking Dimension Lines . . . . . . . . . . . . . . . . . . . . . 144
Inserting Drawing Borders . . . . . . . . . . . . . . . . . . . . . 144
Inserting Fits Lists . . . . . . . . . . . . . . . . . . . . . . . . . 147
Chapter 8 Working with 2D Hide and 2D Steel Shapes . . . . . . . . . . 151
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Working with 2D Hide and 2D Steel Shapes . . . . . . . . . . . . . . 152
Opening the initial drawing . . . . . . . . . . . . . . . . . . . . 152
Defining 2D Hide Situations . . . . . . . . . . . . . . . . . . . . 153
Inserting 2D Steel Shapes . . . . . . . . . . . . . . . . . . . . . 156
Modifying Steel Shapes Using Power Commands . . . . . . . . . 159
Editing 2D Hide Situations . . . . . . . . . . . . . . . . . . . . 160
Copying and Moving 2D Hide Situations . . . . . . . . . . . . . 162
Chapter 9 Working with Standard Parts . . . . . . . . . . . . . . . . . . 167
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Working with Standard Parts . . . . . . . . . . . . . . . . . . . . . . 168
Inserting Screw Connections . . . . . . . . . . . . . . . . . . . 170
Copying Screw Connections with Power Copy . . . . . . . . . . 176
Contents | v
Creating Screw Templates . . . . . . . . . . . . . . . . . . . . . 178
Editing Screw Connections with Power Edit . . . . . . . . . . . 186
Working with Power View . . . . . . . . . . . . . . . . . . . . . 189
Deleting with Power Erase . . . . . . . . . . . . . . . . . . . . . 192
Inserting Holes . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Inserting Pins . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Turning Off Centerlines in Configurations . . . . . . . . . . . . 200
Hiding Construction Lines . . . . . . . . . . . . . . . . . . . . 200
Simplifying Representations of Standard Parts . . . . . . . . . . 201
Chapter 10 Working with BOMs and Parts Lists . . . . . . . . . . . . . . . 205
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Working with Parts Lists . . . . . . . . . . . . . . . . . . . . . . . . . 206
Inserting Part References . . . . . . . . . . . . . . . . . . . . . 207
Editing Part References . . . . . . . . . . . . . . . . . . . . . . . 209
Placing Balloons . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Creating Parts Lists . . . . . . . . . . . . . . . . . . . . . . . . . 216
Merging and Splitting Items In Parts Lists . . . . . . . . . . . . . 222
Collecting Balloons . . . . . . . . . . . . . . . . . . . . . . . . 225
Sorting and Renumbering Items In Parts Lists . . . . . . . . . . 227
Using Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Chapter 11 Creating Shafts with Standard Parts . . . . . . . . . . . . . . 235
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Creating Shafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Configuring Snap Options . . . . . . . . . . . . . . . . . . . . . 237
Configuring Shaft Generators . . . . . . . . . . . . . . . . . . . 238
Creating Cylindrical Shaft Sections and Gears . . . . . . . . . . 240
Inserting Spline Profiles . . . . . . . . . . . . . . . . . . . . . . 244
Inserting Chamfers and Fillets . . . . . . . . . . . . . . . . . . . 245
Inserting Shaft Breaks . . . . . . . . . . . . . . . . . . . . . . . 246
Creating Side Views of Shafts . . . . . . . . . . . . . . . . . . . 247
Inserting Threads on Shafts . . . . . . . . . . . . . . . . . . . . 248
Editing Shafts and Inserting Sections . . . . . . . . . . . . . . . 249
Replacing Shaft Sections . . . . . . . . . . . . . . . . . . . . . . 250
Inserting Bearings . . . . . . . . . . . . . . . . . . . . . . . . . 252
Engineering Calculations . . . . . . . . . . . . . . . . . . . . 257
Chapter 12 Calculating Shafts . . . . . . . . . . . . . . . . . . . . . . . . 259
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Calculating Shafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Creating Shaft Contours . . . . . . . . . . . . . . . . . . . . . . 261
Specifying Material . . . . . . . . . . . . . . . . . . . . . . . . . 262
vi | Contents
Placing Shaft Supports . . . . . . . . . . . . . . . . . . . . . . . 264
Specifying Loads on Shafts . . . . . . . . . . . . . . . . . . . . . 265
Calculating and Inserting Results . . . . . . . . . . . . . . . . . 268
Calculating Strengths of Shafts . . . . . . . . . . . . . . . . . . 270
Chapter 13 Calculating Moments of Inertia and Deflection Lines . . . . . . 275
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Performing Calculations . . . . . . . . . . . . . . . . . . . . . . . . . 276
Calculating Moments of Inertia . . . . . . . . . . . . . . . . . . 277
Calculating Deflection Lines . . . . . . . . . . . . . . . . . . . . 279
Chapter 14 Calculating Chains . . . . . . . . . . . . . . . . . . . . . . . . 285
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Chain Calculations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Performing Length Calculations . . . . . . . . . . . . . . . . . . 287
Optimizing Chain Lengths . . . . . . . . . . . . . . . . . . . . 290
Inserting Sprockets . . . . . . . . . . . . . . . . . . . . . . . . . 291
Inserting Chains . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Chapter 15 Calculating Springs . . . . . . . . . . . . . . . . . . . . . . . 299
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Calculating Springs . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Starting Spring Calculations . . . . . . . . . . . . . . . . . . . . 301
Specifying Spring Restrictions . . . . . . . . . . . . . . . . . . . 302
Calculating and Selecting Springs . . . . . . . . . . . . . . . . . 305
Inserting Springs . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Creating Views of Springs with Power View . . . . . . . . . . . . 309
Chapter 16 Calculating Screw Connections . . . . . . . . . . . . . . . . . 311
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Methods for Calculating Screws . . . . . . . . . . . . . . . . . . . . . 311
Using Stand Alone Screw Calculations . . . . . . . . . . . . . . . . . 313
Selecting and Specifying Screws . . . . . . . . . . . . . . . . . . 313
Selecting and Specifying Nuts . . . . . . . . . . . . . . . . . . . 315
Selecting and Specifying Washers . . . . . . . . . . . . . . . . . 316
Specifying Plate Geometry and Properties . . . . . . . . . . . . . 317
Specifying Contact Areas . . . . . . . . . . . . . . . . . . . . . 320
Specifying Loads and Moments . . . . . . . . . . . . . . . . . . 321
Specifying Settlement Properties . . . . . . . . . . . . . . . . . 323
Specifying Tightening Properties . . . . . . . . . . . . . . . . . 324
Creating and Inserting Result Blocks . . . . . . . . . . . . . . . 325
Chapter 17 Calculating Stress Using FEA . . . . . . . . . . . . . . . . . . . 327
Contents | vii
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
2D FEA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Calculating Stress In Parts . . . . . . . . . . . . . . . . . . . . . 329
Defining Loads and Supports . . . . . . . . . . . . . . . . . . . 330
Calculating Results . . . . . . . . . . . . . . . . . . . . . . . . . 332
Evaluating and Refining Mesh . . . . . . . . . . . . . . . . . . . 334
Refining Designs . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Recalculating Stress . . . . . . . . . . . . . . . . . . . . . . . . 337
Chapter 18 Designing and Calculating Cams . . . . . . . . . . . . . . . . 341
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Designing and Calculating Cams . . . . . . . . . . . . . . . . . . . . 342
Starting Cam Designs and Calculations . . . . . . . . . . . . . . 343
Defining Motion Sections . . . . . . . . . . . . . . . . . . . . . 346
Calculating Strength for Springs . . . . . . . . . . . . . . . . . . 353
Exporting Cam Data and Viewing Results . . . . . . . . . . . . . 356
Autodesk Inventor Link . . . . . . . . . . . . . . . . . . . . . 359
Chapter 19 Using Autodesk Inventor Link Support . . . . . . . . . . . . . 361
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Linking Autodesk Inventor Part Files . . . . . . . . . . . . . . . . . . 362
Shading and Rotating Geometry . . . . . . . . . . . . . . . . . 363
Inserting Drawing Borders . . . . . . . . . . . . . . . . . . . . . 364
Creating Drawing Views . . . . . . . . . . . . . . . . . . . . . . 367
Working with Dimensions . . . . . . . . . . . . . . . . . . . . . 372
Exporting Drawing Views to AutoCAD . . . . . . . . . . . . . . . . . 377
Linking Autodesk Inventor Assembly Files . . . . . . . . . . . . . . . 378
Accessing Parts from the Browser . . . . . . . . . . . . . . . . . 379
Accessing iProperties . . . . . . . . . . . . . . . . . . . . . . . . 380
Inserting Drawing Borders . . . . . . . . . . . . . . . . . . . . . 383
Creating Parts Lists and Balloons . . . . . . . . . . . . . . . . . 384
Creating Breakout Section Views . . . . . . . . . . . . . . . . . 387
Modifying Breakout Section Views . . . . . . . . . . . . . . . . 394
Removing Views . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Updating Autodesk Inventor Parts . . . . . . . . . . . . . . . . . . . . 397
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
viii | Contents
Overview
Part I provides information for getting started with your AutoCAD® Mechanical software.
It includes an overview of the product capabilities, a summary of commands with their toolbuttons and descriptions, and a summary of new and revised commands in this release of AutoCAD Mechanical.
In addition, Part I includes information about methods to access commands, AutoCAD Mechanical Help, and product support and training resources.
1
2
About AutoCAD Mechanical
This chapter provides information about the AutoCAD® Mechanical software application. It describes the software package, the basic design features in the software, and the methods for accessing commands.
A brief overview of the Help, along with information about where to find resources for product learning, training, and support are included.
1
AutoCAD Mechanical Software Package
AutoCAD Mechanical is a 2D mechanical design and drafting solution for engineers, designers, and detailers. Its intelligent production drawing and detailing features decrease the time required to create and change 2D production designs. AutoCAD Mechanical introduces many 3D concepts in a familiar 2D environment. It is powered by AutoCAD®, with its easy-to-use palette interface and time-saving xref functionality.
The AutoCAD Mechanical design software package includes both AutoCAD Mechanical and AutoCAD. You can use one Options dialog box to customize settings for both AutoCAD Mechanical and AutoCAD.
Leveraging Legacy Data
The tools for migrating legacy data are installed automatically when you install the AutoCAD Mechanical software. A separate utility tool is available for adding structure to legacy files after they are migrated.
3
The integrated Autodesk® IGES Translator for transferring and sharing of CAD data between CAD/CAM/CAE systems is installed along with the AutoCAD Mechanical product.
Newly generated files in AutoCAD Mechanical can be saved to a previous version so that you can run multiple versions of AutoCAD Mechanical within the same environment.
Starting AutoCAD Mechanical
You can start AutoCAD Mechanical by using one of the following procedures:
Click Start on the task bar, and then choose Programs. Select Autodesk
AutoCAD Mechanical 2008.
On the desktop, double-click the AutoCAD Mechanical icon:
AutoCAD Mechanical Help
The Help in AutoCAD Mechanical provides information about AutoCAD Mechanical with the power pack.
The Help is formatted for easy navigation, and includes:
Content organized by the major functional areas of AutoCAD Mechanical,
with Concept, Reference, and Procedure pages for each functional area. Procedure pages provide step by step instructions on how to execute a given task. The linked Concept page provides background information about the procedure. The linked Reference pages contain information about all the commands and dialog boxes visited while performing the procedure.
Specific information about each of the features in the program.
Concepts and procedures for the new features in this release.
A keyword index and search function.
Printable Command Reference.
Guides to system variables and accelerator keys.
4 | Chapter 1 About AutoCAD Mechanical
Access to Support Assistance with integrated links to solutions.
For access to Help, you can choose from the following methods:
From the Help menu, select Mechanical Help Topics.
Select the Help button in the standard toolbar.
Press F1.
Click the Help button within a dialog box.
Product Support and Training Resources
Be more productive with Autodesk software. Get trained at an Autodesk Authorized Training Center (ATC®) with hands-on, instructor-led classes to help you get the most from your Autodesk products. Enhance your productivity with proven training from over 1,400 ATC sites in more than 75 countries. For more information about Autodesk Authorized Training Centers, contact
atc.program@autodesk.com or visit the online ATC locator at www.autodesk.com/atc.
Sources for product support are listed on the AutoCAD Mechanical Product Information Web page. From the AutoCAD Mechanical Web site at http://www.autodesk.com/autocadmech, navigate to the Support Knowledge Base. You can also navigate to the Community page, which contains links to various communities, including the AutoCAD Mechanical Discussion Group.
Design Features in AutoCAD Mechanical
This section provides an overview of the functionality in the AutoCAD Mechanical software, including numerous innovative 2D design features.
Mechanical Structure
Mechanical structure comprises a suite of 2D structure tools for organizing drawings and for reusing associative data. The capabilities of reuse in blocks and accessibility in layer groups are combined in mechanical structure. When you start the AutoCAD Mechanical application, the Mechanical structure environment is enabled by default. You can also work with it disabled.
Product Support and Training Resources | 5
The mechanical structure tools include:
A browser interface for structured 2D mechanical design, where parts,
assemblies, views, and folders containing associated data are organized, structured, and managed. Standard parts are automatically organized and managed in the browser. All components are accessible through the browser for many functions, and filters can be set to control the type and level of detail of information displayed.
Folders in the browser are used for capturing elements of design for reuse.
These elements provide all of the associative instancing benefits of components, but do not register as items in the live BOM database. They can contain geometry.
All geometry remains selectable and editable at all times using familiar
commands in open workflows. Workflows for structure can be bottom-up (recommended), middle-out (the most flexible and common workflow), and top-down (not the primary workflow).
Associative Design and Detailing
The browser is used to manage and reuse data in both the design and detailing drafting stages. Many functions can be performed in the browser, including the following:
You can instance components and assemblies multiple times. The live
BOM database in AutoCAD Mechanical keeps track of the quantity of each part or assembly used.
Changes made to an associative instance of a part or assembly, associative
component, assembly detailing view, or a standard part or feature are automatically reflected in the other instances.
Folders, components, and individual views of components can be reused
as needed. They maintain full associativity with each other.
Annotation views can be created for components and assemblies to fully
document the design. Changes made to geometry result in associative dimensions being updated to reflect the change.
6 | Chapter 1 About AutoCAD Mechanical
External References for Mechanical Structure
External References for mechanical structure provides for the components of a drawing to be inserted as an external reference to multiple drawings. Conversely, multiple drawings can be attached as external references to a single drawing.
The following are the key benefits of external references for mechanical structure:
Increased efficiency by allowing insertion of structure components from
many drawings as external reference associatively for concurrent design.
Reuse of parts from existing assembly drawings very quickly.
Those involved in multiple design projects that reference the same drawing
are able to obtain the most updated design from the externally reference component.
Ability to set up design specific reference directories as libraries for different
applications.
Associative 2D Hide
The 2D hide situation tool in AutoCAD Mechanical automates the process to accurately represent parts and features which are partially or completely hidden in drawing views. The following are some of the 2D hide benefits:
Associative hide situations are managed in the browser.
The underlying geometry is not altered when you create an associative
hide situation.
When geometry is hidden, AutoCAD Mechanical knows it is a component
in the mechanical structure, and provides a tooltip with the name and view of the component.
External References for Mechanical Structure | 7
Autodesk Inventor link
Autodesk® Inventor™ link redefines the meaning of 3D to 2D interoperability. Use the functionality to link to Autodesk Inventor parts and assemblies to:
Access and associatively document native 3D part models without the
presence of Autodesk Inventor.
Visualize part models, examine and use part properties such as material,
name, and number.
Associatively document part models using precision hidden-line removed
projections, dimensions, and annotations.
Link to the native Autodesk Inventor part models automatically notifies
you of changes and enables updating of views and annotations to keep your drawing up-to-date.
2D Design Productivity
These features increase productivity and reduce the number of steps needed to complete mechanical designs:
AutoCAD Mechanical provides an intelligent, customizable layer
management system that puts objects on the appropriate layers automatically.
Entities that are not on the current layer group, or entities that are on a
locked layer group can be displayed in a different color to reduce screen clutter.
2D hidden-line calculations are based on defined foreground and
background objects. You can choose hidden line representation types.
Auto detailing creates detailed drawings of individual components from
an assembly drawing.
One set of power commands is used to create, update, and edit objects.
Mechanical line objects are available for creating centerlines and center
crosses, construction lines, symmetrical lines, section lines, break lines, and others.
8 | Chapter 1 About AutoCAD Mechanical
Linear/symmetric stretch is used to modify dimensioned geometry by
changing the dimension value.
Predefined hatch patterns are applicable in two picks from toolbars and
menus.
Engineering Calculations
The automatic engineering calculations available in AutoCAD Mechanical ensure proper function in mechanical designs.
The 2D FEA feature determines the resistance capability of an object put
under a static load and analyzes design integrity under various loads.
A number of moment of inertia and beam deflection calculations are
available.
Engineering calculations are available for shafts, bearings, and screws.
Machinery Systems Generators
Machinery systems in AutoCAD Mechanical generate the design and calculation of shafts, springs, belts and chains, and cams. These tools ensure that you get the design right the first time:
With the shaft generator, you can create drawing views of solid and hollow
shafts. Common shaft features supported include center holes, chamfers, cones, fillets, grooves, profiles, threads, undercuts, and wrench fittings. Common standard parts supported include bearings, gears, retaining rings, and seals.
With the spring generator, you select, calculate, and insert compression,
extension, and torsion springs, and Belleville spring washers in a design. You control the representation type of the spring, and create a spec form to incorporate in the drawing.
The belt and chain generator function provides features to create chain
and sprocket systems, belt and pulley systems, calculate optimal lengths for chains and belts, and insert these assemblies in your design. Chains and belts can be selected from standard libraries.
Engineering Calculations | 9
The cam generator creates cam plates and cylindrical cams given input
border conditions. You can calculate and display velocity, acceleration, and the cam curve path. You can couple driven elements to the cam and create NC data through the curve on the path.
Intelligent Production Drawing and Detailing
A number of commands are available in AutoCAD Mechanical that automate the process to create balloons and bills of material.
You can create formatted balloons and bills of material, as well as detailed
views of portions of designs.
Multiple parts lists per drawing are supported. Grouping of a parts list
provides lists of like items. Selected items can be combined to calculate total length required for stock ordering. The parts lists recognize standard parts. You can format item numbers on parts lists.
Standard-sized drawing borders and customizable title blocks are available.
Intelligent and associative hole tables show a total count of each type of
hole along with a description of them. A second chart lists the coordinates for each of the holes selected. Any update to the holes is reflected in the charts.
A language converter translates text on a drawing into one of seventeen
different languages.
Revision control tables in drawings track revisions and display comments.
Fits lists chart all fits used in a drawing.
Detailing Productivity
Smart dimensions automatically maintain the proper arrangement with
each other.
Power dimension commands provide a single command to create and edit
all dimensions, apply specified formats, and add fits or tolerances.
Dimensions are automatic for 2D geometry with either ordinate or baseline
dimensions.
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One command quickly cleans up and arranges dimensions in 2D drawings.
One system setting controls the scale for drawing symbols in all views.
Commands are available for align, break, insert, and join to easily
dimension a drawing.
Annotations
Hole notes can be inserted for standard holes.
Commands are available to create standards-based surface texture symbols,
geometric dimensioning and tolerances, targets, and weld symbols.
Fits description command creates fits descriptions for standard holes.
Leader command creates intelligent balloons and other leaders common
in mechanical drawings.
Standard Mechanical Content
Standard content includes parametrically generated, intelligent geometry that you can use to generate an object from scratch. The following are available:
About 600,000 standard parts, including screws, nuts, washers, pins, rivets,
bushings, rings, seals, bearings, keys, and others, can be quickly incorporated into any design.
About 8,000 standard features, including center holes, undercuts, keyways,
and thread ends can be quickly incorporated into any design.
More than 20,000 standard holes, including through, blind, counterbored,
countersunk, oblong, and others, can be quickly incorporated into any design.
Thousands of structural steel shapes, including U-shape, I-shape, T-shape,
L-shape, Z-shape, rectangular tube, round tube, rectangular full beam, rectangular round beam, and others, can be quickly incorporated into any design.
Annotations | 11
Standard Parts Tools
Standard part tools provide for the elements that go with standard parts, such as a hole to accompany a screw. These tools include:
Screw connection feature for selecting entire fastener assemblies at one
time.
Changeable representation of a standard part between a normal, simplified,
or symbolic representation.
Power view to automatically generate a different view of a standard part,
such as a top view from a front view.
Collaboration
Enjoy the benefits of design collaboration for your 2D output through Autodesk Streamline® support. Autodesk Streamline is a hosted Web service for sharing personalized design data across the entire extended manufacturing enterprise.
Autodesk Streamline functionality includes the following:
Members can view and interact with the 3D data set published on Autodesk
Streamline, without waiting for the data to download.
Using Streamline, many people can share design information and
collaborate online. Functionality includes instant messages, e-mail notifications, polling/voting, discussion threads, database creation, and more.
AutoCAD Mechanical data can be written to the AutoCAD DWF file format,
which is one of the file types that Autodesk Streamline leverages.
You can export 3D CAD data in ZGL format (a compressed form of a
standard Open GL file format called XGL). ZGL readily captures 3D data that can be rendered by the Open GL library. ZGL files can then be uploaded to Autodesk Streamline.
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Commands in AutoCAD Mechanical
This chapter provides a list of the commands available in AutoCAD® Mechanical, along with a brief description of the function of each command and the associated toolbutton.
2
Command Summary
The following is a list of the AutoCAD Mechanical commands, a brief description of each, and the associated toolbutton.
Some commands do not have an associated toolbutton. This list does not contain AutoCAD® commands.
In some cases where some of the task-specific toolbars are available in a more comprehensive format from the Main toolbar at View Toolbars, it is noted in the table.
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ADCENTER
AM2DHIDE
DescriptionCommand NameToolbut-
Provides layer group support within the Auto­CAD Design Center.
Hides invisible edges in unstructured situa­tions.
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DescriptionCommand NameToolbut-
Edits existing unstructured hide situations.AM2DHIDEDIT
Creates an adjusting ring on a shaft.AMADJRINGS2D
AMANALYSEDWG
AMANNOTE
AMAUTOCLINES
AMAUTODETAIL
AMAUTODIM
Creates a file in which the current layer struc­ture of the drawing is written.
Creates, deletes, adds, and moves annotations associated with drawing views.
Suits an existing hatch to a changed contour.AMASSOHATCH
Displays or attaches non attached symbols.AMATTACHSYM
Automatically creates construction lines on selected drawing elements.
Creates an external detail drawing (xref) of selected elements from an assembly drawing.
Creates chain, baseline, ordinate in both axes, shaft, or symmetric dimensions.
Creates and places a balloon.AMBALLOON
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Performs calculation on bearings.AMBEARCALC
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DescriptionCommand NameToolbut-
AMBELL2D
AMBOM
AMBREAKATPT
AMBROUTLINE
Selects, calculates, and inserts Belleville spring washers, and inserts spring specification tables in drawings.
Creates a standard related blind hole.AMBHOLE2D
Creates a formatted BOM database containing a list of attributes, parts lists with item num­bers, and lists of like items in a BOM.
Breaks a line, polyline, or a spline on a speci­fied point.
Draws a special spline to show the breakout borders.
Switches the mechanical browser on and off.AMBROWSER
Switches the mechanical browser on.AMBROWSEROPEN
Switches the mechanical browser off.AMBROWSERCLOSE
Creates a blind slot.AMBSLOT2D
Creates and calculates cam designs.AMCAM
Draws a centerline cross with an angle.AMCENCRANGLE
Command Summary | 15
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DescriptionCommand NameToolbut-
Draws a centerline cross in a corner.AMCENCRCORNER
Draws a centerline cross on a circle.AMCENCRFULLCIRCLE
Draws a centerline cross with a hole.AMCENCRHOLE
Draws a centerline cross in a hole.AMCENCRINHOLE
Draws a centerline cross.AMCENCROSS
Draws centerline cross on a plate.AMCENCRPLATE
Draws a centerline in between two lines.AMCENINBET
Creates a centerhole.AMCENTERHOLE2D
AMCENLINE
Creates a centerline and center marks through selected circles and arcs while in Drawing mode.
Draws a centerline.AMCENTLINE
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DescriptionCommand NameToolbut-
Draws chain or belt links.AMCHAINDRAW
AMCHAINLENGTHCAL
AMCHECKDIM
Determines the tangent definition between sprockets or pulleys.
Bevels the edges of objects.AMCHAM2D
create dimensions for chamfers.AMCHAM2D_DIM
Checks for, highlights, and edits dimensions with overridden text.
Creates a clevis pin.AMCLEVISPIN2D
Locks or unlocks the construction line layer.AMCLINEL
Switches construction lines on or off.AMCLINEO
AMCOMP2D
AMCONSTLINES
Designs, calculates, and inserts compression springs, and places spring specification tables in drawings.
Draws construction lines.Design Toolbar De­sign Toolbar - Draw, Construction for more construction line commands.
Command Summary | 17
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DescriptionCommand NameToolbut-
AMCONSTSWI
AMCOPYLG
AMCOPYVIEW
Switches construction lines between lines and rays.
Displays the inner contour of an object.AMCONTIN
Displays the outer contour of an object.AMCONTOUT
Traces all points of a contour.AMCONTRACE
Converts the current drawing.AMCONVDWG
Copies a user specified layer group or selected geometry into a new layer group.
Copies views to the same layout or to a differ­ent layout.
Creates a cotter pin.AMCOTTERPIN2D
Creates a standard related counterbore.AMCOUNTB2D
Creates a standard related countersink.AMCOUNTS2D
Creates a countersunk rivet.AMCRIVET2D
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DescriptionCommand NameToolbut-
Creates a cylindrical pin.AMCYLPIN2D
Creates datum identifier symbols.AMDATUMID
Creates datum target symbols.AMDATUMTGT
AMDEFLINE
AMDETAIL
AMDIMALIGN
AMDIMARRANGE
Calculates the deflection line or moment line of an object that has various force elements acting on it.
Deletes views and its dependent views.AMDELVIEW
Creates associative and scaled detail frames of selected parts of a drawing.
Aligns linear, rotated, aligned, ordinate, or angular dimensions that have a base dimen­sion of the same type.
Rearranges individual dimensions that lie along one axis, in respect to a reference point.
Creates breaks in an existing dimension.AMDIMBREAK
Modifies dimensions in drawing mode.AMDIMFORMAT
Command Summary | 19
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DescriptionCommand NameToolbut-
AMDIMINSERT
AMDIMJOIN
AMDIMSTRETCH
AMDRBUSHHOLE2D
AMDWGVIEW
Edits linear, aligned, rotated, and angular di­mensions by inserting new dimensions of the same type simultaneously.
Edits linear, aligned, and angular (3-point or 2-line) dimensions by joining similar dimen­sions into a single dimension.
Edits multiple dimensions at the same time.AMDIMMEDIT
Resizes objects by stretching/shrinking linear and symmetric dimensions.
Creates a single drill bushing.AMDRBUSH2D
Creates a drill bushing and the corresponding hole.
Creates views of Autodesk® Inventor™ linked
models while in Drawing mode.
Creates edge symbols.AMEDGESYM
Edits balloons, parts lists, and symbols.AMEDIT
AMEDITPSCUTLINE
Displays or selects the paper space cutline for breakout section views.
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DescriptionCommand NameToolbut-
Edits views created in Drawing mode.AMEDITVIEW
Generates and organizes equations.AMEQUATEDIT
Erases all construction lines.AMERASEALLCL
Erases selected construction lines.AMERASECL
AMEXPLODE
AMEXT2D
AMFEA2D
Breaks a compound object in the mechanical structure environment into its component objects.
Designs, calculates, and inserts extension springs, and inserts spring specification tables in drawings.
Creates an external thread.AMEXTHREAD2D
Creates feature control frame symbols.AMFCFRAME
Calculates stress and deformation in a plane for plates with a given thickness or in a cross section with individual forces and stretching loads.
Creates feature identifier symbols.AMFEATID
Command Summary | 21
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DescriptionCommand NameToolbut-
Rounds and fillets the edges of objects.AMFILLET2D
AMFITSLIST
AMGROOVE2D
AMHATCH_135_11
AMHATCH_135_2
AMHATCH_135_4
AMHATCH_45_13
Puts existing fits and their respective dimen­sion values into a list and inserts this fits list into your drawing.
Inserts a retaining ring/circlip with the appro­priate groove in a shaft.
Creates a grooved drive stud.AMGROOVESTUD2D
Creates a 135-degree and 11 mm/0.4 inch hatch.
Creates a 135-degree and 2.7 mm/0.11 inch hatch.
Creates a 135-degree and 4.7 mm/0.19 inch hatch.
Creates a 45-degree and 13 mm/0.5 inch hatch.
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AMHATCH_45_2
AMHATCH_45_5
Creates a 45-degree and 2.5 mm/0.1 inch hatch.
Creates a 45-degree and 5 mm/0.22 inch hatch.
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DescriptionCommand NameToolbut-
AMHATCH_DBL
AMHOLECHART
AMINERTIA
AMINERTIAPROF
AMIVLINK
Creates a double hatch of 45- and 135-degree and 2.3 mm/0.09 inch.
Displays the online Help.AMHELP
Documents the holes in a design, including coordinate dimensions.
Calculates the following tasks: center of gravi­ty, directions of the main axes moment, mo­ments of inertia, effective moment of inertia, deflection angle.
Calculates the moment of inertia for cross sections of cylinders, hollow cylinders, rectan­gular prisms, or hollow rectangular prisms.
Recreates the associative link between a .dwg file and an Autodesk Inventor assembly (.iam) or part (.ipt) document.
AMIVPROJECT
AMIVUPDATE
AMLANGCONV
Selects an Autodesk Inventor Project (.ipj) file to use as the active project file for opening Autodesk Inventor assembly (.iam) files.
Rereads associated Autodesk Inventor part or assembly file and updates the linked .dwg file.
Joins different entities.AMJOIN
Translates text strings in your drawing into another language.
Command Summary | 23
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DescriptionCommand NameToolbut-
AMLANGTEXT
AMLAYER
Displays and uses text from the Language Converter.
Manages mechanical layers and layer defini­tions.
Manages layer groups in a drawing.AMLAYERGROUP
Switches invisible lines on or off.AMLAYINVO
Moves lines to another layer.AMLAYMOVE
Moves lines to parts layers.AMLAYMOVEPL
Moves lines to working layers.AMLAYMOVEWL
Switches standard parts on or off.AMLAYPARTO
Switches part reference on or off.AMLAYPARTREFO
Resets all layers.AMLAYRESET
Switches the border and title block on or off.AMLAYTIBLO
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DescriptionCommand NameToolbut-
AMLAYVISENH
AMLGMOVE
AMLISTVIEW
AMMANIPULATE
Specifies the layer group setting during a working session.
Switches viewports on or off.AMLAYVPO
Moves elements in a selection set to a specific layer group.
Displays the Library dialog box.AMLIBRARY
Lists information about a selected view while in Drawing mode.
Creates a lubricator.AMLUBRI2D
Dynamically moves and rotates selected geom­etry along/around the X, Y, Z axes.
AMBROWSER
Makes a contour visible.AMMCONTV
Displays the browser in the mechanical struc­ture environment.
Creates marking and stamping symbols.AMMARKSTAMP
Command Summary | 25
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DescriptionCommand NameToolbut-
AMMIGRATEBB
AMMIGRATESYM
AMMOVEDIM
AMMOVEVIEW
AMNOTE
Converts infopoints, position numbers, and parts lists (on a drawing) from Genius 13/Ge­nius 14 to AutoCAD Mechanical 6 format.
Converts all symbols from Genius 13/14 to AutoCAD Mechanical 6 format.
Switches between model and drawing modes.AMMODE
Moves dimensions on drawings while main­taining their association to the drawing view geometry.
Moves a drawing view to another location in the drawing or to another layout while in Drawing mode.
Describes holes, fits, and standard parts, and creates associative notes to the drawing with a leader.
Creates a nut.AMNUT2D
AMOFFSET
AMOPTIONS
Creates new objects at specified distances from an existing object or through a specified point.
Sets configurations. Merged with AutoCAD command OPTIONS.
Creates and places a parts list in a drawing.AMPARTLIST
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DescriptionCommand NameToolbut-
Creates part references.AMPARTREF
Edits part reference data.AMPARTREFEDIT
AMPIN2D
AMPLBEAR2D
AMPLOTDATE
AMPOWERCOPY
AMPOWERDIM
Creates cylindrical pins, cotter pins, taper pins, and grooved drive studs.
Inserts a plain bearing on a shaft or in a housing.
Inserts the current date in the lower right corner of the title block.
Creates a plain rivet.AMPLRIVET2D
Creates a plug.AMPLUG2D
Copies an object with its internal information to another position in the drawing.
Creates power dimensions, or assigns toler­ances or fits to power dimensions.
Creates aligned linear dimensions.AMPOWERDIM_ALI
Command Summary | 27
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DescriptionCommand NameToolbut-
AMPOWERDIM_ANG
AMPOWERDIM_ARCLEN
AMPOWERDIM_BAS
AMPOWERDIM_CHAIN
AMPOWERDIM_DIA
Creates an angular dimension showing the angle between three points or the angle be­tween two lines, or the angle an arc subtends on its center.
Creates an create an arc length dimension for arcs.
Creates a linear or angular dimension from the baseline of an existing dimension.
Creates a linear, angular, or arc length dimen­sion from the second extension line of an ex­isting dimension.
Creates diameter dimensions for arcs and cir­cles.
Creates horizontal linear dimensions.AMPOWERDIM_HOR
AMPOWERDIM_JOG
Creates radius dimension with a jog at a con­venient location and the origin of the dimen­sion at any location you wish.
Creates radius dimensions for arcs and circles.AMPOWERDIM_RAD
Creates rotated linear dimensions.AMPOWERDIM_ROT
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DescriptionCommand NameToolbut-
Creates vertical linear dimensions.AMPOWERDIM_VER
AMPOWEREDIT
AMPOWERRECALL
AMPOWERSNAP
AMPROJO
Starts the command with which the selected object was created to edit the object.
Deletes selected objects.AMPOWERERASE
Starts the command with which the selected object was created, to create a new object.
Sets object snap modes, polar snap, and filters for object snaps.
Creates top or side views of standard parts.AMPOWERVIEW
Creates a projection crosshairs used for creat­ing orthographic views.
Controls the scale of all drawing symbols.AMPSCALE
Sets user-defined snap settings on tab 1.AMPSNAP1
Sets user-defined snap settings on tab 2.AMPSNAP2
Sets user-defined snap settings on tab 3.AMPSNAP3
Command Summary | 29
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DescriptionCommand NameToolbut-
Sets user-defined snap settings on tab 4.AMPSNAP4
Snaps the rectangle center.AMPSNAPCEN
Switches the entity filter on or off.AMPSNAPFILTERO
Snaps to the middle of two points.AMPSNAPMID
Snaps to a reference point.AMPSNAPREF
Snaps to a relative point.AMPSNAPREL
AMPSNAPVINT
AMPSNAPZO
AMRECTANG
Snaps to a virtual intersection point of two lines.
Switches snapping of the Z coordinate on or off.
Creates a rectangle by defining its starting and endpoint. See Appendix A, Design Toolbar ­Draw - Rectangle for more rectangle com­mands.
Saves REFEDIT working set changes.AMREFCLOSE
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DescriptionCommand NameToolbut-
AMREFCOPY
AMREFDIM
AMRESCALE
AMREVLINE
Copies objects from other blocks to the REFEDIT working set.
Creates reference dimensions between the part edges created in Model mode and lines, arcs, circles, ellipses created in Drawing mode.
Rescales dimensions and symbols in model and layout.
Switches revision lists on or off.AMREV
Inserts a revision list into a drawing or adds an additional revision line to an existing revi­sion list.
Updates revision lists.AMREVUPDATE
Creates plain and countersunk rivets.AMRIVET2D
AMROLBEAR2D
AMSACTIVATE
AMSBASE
Inserts a radial or axial roller bearing on a shaft or in a housing.
Selects folder(s) or view folder(s) in mechanical structure and sets them as the active edit tar­get.
Specifies new base points for folders or views that can be activated.
Allows scaling for entities in X and Y direction.AMSCALEXY
Command Summary | 31
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DescriptionCommand NameToolbut-
AMSCAREA
AMSCATALOG
AMSCMONITOR
AMSCOPYDEF
AMSCREATE
Creates a scale area (an area that has a scale that is different to model space scale) in model space.
Opens the structure catalog dialog box, which gives you the ability to insert structure compo­nents to the current drawing as external refer­ences and manage them.
Opens the structure catalog dialog boxAMSCATALOGOPEN
Closes the structure catalog dialog box.AMSCATALOGCLOSE
Views and edits the scale of scale areas or viewports.
Copies the definitions of instanced folders, components or views in the mechanical structure environment.
Creates components, component views, fold­ers, and annotation views in drawings in the mechanical structure environment.
Creates a screw or bolt.AMSCREW2D
AMSCREWCALC
Calculates factors of safety for parts of a screw connection.
Opens the Screw Connection dialog box.AMSCREWCON2D
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DescriptionCommand NameToolbut-
AMSCREWMACRO2D
AMSEALS2D
AMSEDIT
AMSEXTERNALIZE
Opens the Screw Assembly Templates dialog box.
Generates scripts.AMSCRIPT
Creates a sealing ring for use under a plug.AMSEALRING2D
Inserts a seal or O-ring with the appropriate groove in a shaft.
Creates cutting plane lines.AMSECTIONLINE
Directly manipulates the contents of an active folder or view in the mechanical structure en­vironment.
Sets up a drawing.AMSETUPDWG
Moves a structure component from the cur­rent drawing to a new drawing file and con­verts it to an external reference component.
AMSHAFT2D
AMSHAFTCALC
AMSHAFTEND
Creates rotationally symmetric shaft parts and inner and outer shaft contours.
Calculates deflection line, bending moment, torsion moment, supporting force, torque ro­tation angle, equivalent tension, and the safety factor of shafts.
Creates a zigzag line, a free-hand line, or loop to represent a shaft end.
Command Summary | 33
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DescriptionCommand NameToolbut-
AMSHAFTKEY2D
AMSHAFTLNUT2D
AMSHIDE
AMSINSERT
Inserts a parallel or woodruff key with the ap­propriate keyseat in a shaft.
Creates a shaft lock nut including the lock washer and inserts both in a shaft.
Creates and edits hide situations in the me­chanical structure environment.
Edits hide situations created with AMSHIDE.AMSHIDEEDIT
Creates a shim ring on a shaft.AMSHIMRING2D
Creates seam and fillet simple welds.AMSIMPLEWELD
Inserts a new instance of a component view, folder or annotation view in model space, in the mechanical structure environment.
AMSLOCALIZE
AMSMOVE
AMSNAVMODE
Converts an external reference component to a local component on the current drawing.
Moves objects and their associated occur­rences in one or more folders or views to an­other folder or view in the mechanical struc­ture environment.
Toggles the Design Navigation mode on and off.
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DescriptionCommand NameToolbut-
AMSNEW
AMSPURGE
AMSREPLACEDEF
AMSTDPLIB
AMSTDPLIBEDIT
Creates and manages new folders, compo­nents, and annotation views in the mechanical structure environment.
Draws sprockets or pulleys.AMSPROCKET
Removes unused structure objects, including folders, components, views, and annotation views in the mechanical structure environ­ment.
Replaces the definition of a folder or view with another definition of objects in the mechanical structure environment.
Opens the Standard Parts Database dialog box for selection.
Opens the Standard Parts Database dialog box for editing.
Changes the representation of a standard part.AMSTDPREP
Creates a steel shape.AMSTLSHAP2D
Changes the text style to italic.AMSTYLEITAL
Changes the text style to simplex.AMSTYLESIMP
Command Summary | 35
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DescriptionCommand NameToolbut-
Changes the text style to standard.AMSTYLESTAND
Changes the text style to TXT.AMSTYLETXT
Creates surface texture symbols.AMSURFSYM
Appends or removes a leader.AMSYMLEADER
Draws symmetrical lines.AMSYMLINE
Creates a standard related tapped blind hole.AMTAPBHOLE2D
Creates a taper hole with an external thread.AMTAPETHREAD2D
Creates a taper hole with an internal thread.AMTAPITHREAD2D
Creates a taper pin.AMTAPERPIN2D
AMTAPTHOLE2D
Creates a standard related tapped through hole.
Creates a taper or slope symbol.AMTAPERSYM
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DescriptionCommand NameToolbut-
Inserts mtext with 3.5 mm height.AMTEXT3
AMTEXT5
AMTEXTHORIZ
AMTEXTSIZE
Inserts mtext with 5 mm height. See Appendix A, Assistance Toolbar - Text for more text commands.
Inserts mtext with 7 mm height.AMTEXT7
Centers text horizontally and vertically.AMTEXTCENT
Centers text centered horizontally around the selected point.
Aligns mtext to the right.AMTEXTRIGHT
Sets text to its default size in model space and layout, and defines a height for an inserted text.
Creates text with the text style to TXT.AMTEXTTXT
Creates a standard related through hole.AMTHOLE2D
Creates a thread end.AMTHREADEND2D
Command Summary | 37
ton
DescriptionCommand NameToolbut-
Inserts a title block and a drawing border.AMTITLE
AMTOR2D
Designs, calculates, and inserts torsion springs, and inserts spring specification tables in drawings.
Traces contours on construction lines.AMTRCONT
Creates a standard related through slot.AMTSLOT2D
Creates a user-defined blind hole.AMUBHOLE2D
Creates a user-defined blind slot.AMUBSLOT2D
Creates a user-defined counterbore.AMUCOUNTB2D
Creates a user-defined countersink.AMUCOUNTS2D
38 | Chapter 2 Commands in AutoCAD Mechanical
Creates an undercut on a shaft.AMUNDERCUT2D
Inserts a user-defined hatch.AMUSERHATCH
ton
DescriptionCommand NameToolbut-
Creates a user-defined slot.AMUTSLOT2D
Connects to a database.AMVARIODB
Zooms the view according to the limits.AMVIEWALL
Zooms the center of the viewports.AMVIEWCEN
AMVIEWLL
AMVIEWLR
AMVIEWUL
AMVIEWUR
Zooms the predefined lower-left quarter of the drawing.
Zooms the predefined lower-right quarter of the drawing.
Zooms the predefined upper-left quarter of the drawing.
Zooms the predefined upper-right quarter of the drawing.
Creates a viewport in layout.AMVPORT
Creates viewports automatically.AMVPORTAUTO
Resets the viewports to the default scale factor.AMVPZOOMALL
Creates a washer.AMWASHER2D
Command Summary | 39
ton
DescriptionCommand NameToolbut-
Creates a welding symbol.AMWELDSYM
Controls the representation of xrefs.AMXREFSET
Draws zigzag lines.AMZIGZAGLINE
Displays a selected area in another viewport.AMZOOMVP
SAVEAS
Saves a file into a different file format for use in more than one version of AutoCAD Mechan­ical.
40 | Chapter 2 Commands in AutoCAD Mechanical
Design and Annotation Tools
The tutorials in this section teach you how to use the tools in AutoCAD® Mechanical for design, annotation, and productivity. The lessons include step-by-step instructions and helpful illustrations. You learn how to work with templates and layers, mechanical structure, model space and layouts, dimensions, steel shapes, bills of material (BOMs) and parts lists. Instructions on how to prepare your designs for final documentation are also included.
41
42
Working with Templates
3
In this tutorial, you learn about the predefined templates and how to create your own user-defined templates in AutoCAD® Mechanical.
Key Terms
DefinitionTerm
base layer
layer group
part layers
template
A layer made up of working layers and standard parts layers. Base layers are repeated in every layer group.
A group of associated or related items in a drawing. A major advantage of working with layer groups is that you can deactivate a specific layer group and a complete component. The drawing and its overview are enhanced with a reduction in regeneration time.
A layer where the standard parts are put. All standard parts layers have the suffix AM_*N.
A file with predefined settings to use for new drawings. However, any drawing can be used as a template.
The layer where you are currently working.working layer
43
Working with Templates
In AutoCAD Mechanical, you can use templates (*.dwt files) to create drawings.
Predefined templates, which contain settings for various drawings, such as am_iso.dwt or am_ansi.dwt, are supplied with AutoCAD Mechanical. You can create your own templates, or use any drawing as a template. When you use a drawing as a template, the settings in that drawing are used in the new drawing.
Although you can save any drawing as a template, prepare templates to include settings and drawing elements that are consistent with your company or project standards, such as the following items:
unit type and precision
drawing limits
snap, grid, and ortho settings
layer organization
title blocks, borders, and logos
dimension and text styles
linetypes and lineweights
If you start a drawing from scratch, AutoCAD Mechanical reads the system defaults from the registry. The system defaults have a predefined standard.
If you create a new drawing based on an existing template and make changes to the drawing, those changes do not affect the template.
To begin working with templates immediately, you can use the predefined template files.
However, for this tutorial you create your own template.
Setting Mechanical Options
In the Options dialog box, you can specify general settings for AutoCAD Mechanical, Autodesk® Mechanical Desktop®, and AutoCAD®. Tabs that affect settings for either Mechanical Desktop or AutoCAD Mechanical, or both, have an AM prefix. Use the arrows at the right end of the tab bar to move left and right through all of the available tabs.
44 | Chapter 3 Working with Templates
To set mechanical options
1 Start the Mechanical Options command. On the command line, enter
AMOPTIONS.
2 In the Options dialog box, AM:Structure tab, clear the Enable Structure
check box, and then choose Apply.
3 On the AM:Standards tab, specify:
Standard: ISO
Measurement: Metric
Model Scale: 1:1
Click OK.
NOTE All settings in this dialog that are stored in the drawing (template) are
marked with this icon: The current standard and all related settings are listed in the right section.
Setting Mechanical Options | 45
Specifying Drawing Limits
Specify the drawing limits according to size A0 (840 x 1188 mm). This limits your drawing space to the specified size.
To specify the drawing limits
1 Start the Drawing Limits command. On the command line, enter LIMITS.
2 Respond to the prompts as follows:
Specify lower left corner or [ON/OFF] <0.00,0.00>: Press ENTER
Specify upper right corner <420.00,297.00>:
Enter 841, 1189, press ENTER
The limits are expanded to A0 format.
Saving Templates
Save the previously changed drawing as a template.
To save a template
1 Start the Save As command. On the command line, enter SAVEAS.
2 In the Save Drawing As dialog box, specify:
Files of type: AutoCAD Mechanical Drawing Template (*.dwt)
File name: my_own_template
46 | Chapter 3 Working with Templates
Click Save.
3 In the Template Description dialog box, specify:
Description: Tutorial Template
Measurement: Metric
Click OK.
4 Close the drawing.
Using Templates
Use the previously created template to start a new drawing.
Using Templates | 47
To open a template
1 Start the New command. On the command line, enter NEW.
2 In the Select template dialog box, select my_own_template.dwt, and then
choose Open.
Start the new drawing using the settings of the previously saved template.
Setting Default Standards Templates
Specify your template as the default template.
To set a default template
1 Start the Mechanical Options command. On the command line, enter
AMOPTIONS.
2 In the Options dialog box, AM:Standards tab, choose Browse.
48 | Chapter 3 Working with Templates
3 In the Open dialog box, select my_own_template.dwt, and then choose
Open.
4 In the Options dialog box, Click OK.
The template my_own_template is used as the default standards template until you specify a different default template.
NOTE The default standards template is used if a drawing does not contain any AutoCAD Mechanical configuration. If a drawing already contains AutoCAD Mechanical configuration data, or a new drawing has been created using an AutoCAD Mechanical template, the default template does not affect the drawing.
This is the end of this tutorial chapter.
Setting Default Standards Templates | 49
50
Using Mechanical Structure
In this tutorial, you learn how to use mechanical structure in AutoCAD® Mechanical. You learn how to work with folders, components and component views. You also review the bill of materials, restructure components and resolve ghost components. You learn how to insert components from external files, edit in-place, localize external components and externalize local components.
4
Key Terms
DefinitionTerm
annotation view
associative
A folder that contains one or more component views dedicated to annotating and detailing parts and subassemblies.
In mechanical structure, the implication that a change to one instance of a definition is reflected in all other instances of that definition, including the definition itself.
mechanical browser
component
A browser that contains the hierarchy of components, compo­nent views, annotation views, and folders of a given mechanical structure.
A browser placeholder and identification for the component type. A component is analogous to the manufacturing units of parts and assemblies.
51
DefinitionTerm
component view folder
definition
elemental geometry
in the Create Hide Situation dialog box)
geometry
object
A folder nested under a component that contains the geometry for a particular view of that component.
A description of a folder, component, or view that AutoCAD Mechanical saves in the database, similar to a block definition.
The graphical elements of a drawing that represent the shape and size of a part or assembly.
A unit of elemental geometry.free object (as used
The graphical elements of a drawing that represent the shape and size of a part or assembly.
Geometry that is included in a hide situation.hidden geometry
An iteration of a definition as it appears in mechanical structure.instance
Used variously to describe any item in mechanical structure, whether a component, folder, or geometry.
occurrence
Placement of a component, usually in multiple-level assemblies, where a component is replicated as a result of multiple place­ments of a single part or subassembly.
Working with Mechanical Structure
Mechanical structure is a set of tools used to organize data for reuse. Structure is graphically represented by a tree called the Mechanical Browser.
52 | Chapter 4 Using Mechanical Structure
The Mechanical Browser and structure tools are not displayed by default. To display them, you must switch to the structure workspace.First, you must create a new drawing and enable mechanical structure.
To display the Mechanical Browser
1 On the command line, enter WORKSPACE and press ENTER.
2 Respond to the prompts as shown:
Enter workspace option
[setCurrent/SAveas/Edit/Rename/Delete/SEttings/?]:
Enter C and press ENTER
Enter name of workspace to make current [?] <Current Workspace>:
Enter Structure and press ENTER
Even though you switch to the Structure Workspace, mechanical structure is not switched on automatically.
To enable mechanical structure
Click the STRUCT status bar button and ensure that it lights up.
Working with Mechanical Structure | 53
Folders
The basic element of mechanical structure is the folder. A folder is similar to a block in that it has a definition that can be instanced multiple times. Like a block, the definition is stored away in the nongraphical area of the drawing. Similar to blocks, any change you make to the folder definition is reflected in all instances of that folder.
Creating Folders
1 Use the Circle tool to create a circle. The size and proportions are not
important.
2 Use the Rectangle tool to draw a rectangle around the circle.
3 Right-click anywhere in the browser, and select New Folder.
4 Respond to the prompts as shown:
Enter folder name <Folder1>: Press ENTER
Select objects for new folder:
Select the circle and then the rectangle and press ENTER
Specify base point: Pick the lower left corner of the rectangle
Modifying Folders
While folders are similar to blocks, there are significant differences. The most significant, is that the contents of a folder remain editable without the need for a special editing mode such as REFEDIT.
54 | Chapter 4 Using Mechanical Structure
To grip edit the circle
1 Continue clicking the circle until you see the word CIRCLE in the tooltip
window.
2 Select a grip, drag and then click.
If a folder's contents are selectable, how do you select the folder? This is where the tooltip comes in. You select folders (and other elements of structure) by cycling through a selection, and the tooltip tells you what you are selecting. In the next exercise, you copy the folder to demonstrate structure selection.
To copy the folder
1 Press ESC to clear any preselection.
2 On the command line, enter COPY and press ENTER.
3 Continue clicking the circle until you see the word Folder1:1 in the tooltip
window.
4 Press ENTER to complete selection, then pick points to finish the copy.
5 Press ESC to finish.
Modifying Folders | 55
The Mechanical Browser shows a second instance of the folder (Folder1:2), implying that you copied the folder, not just the contents.
In the next exercise you modify the contents of a folder to demonstrate that modifying one instance of a folder updates both.
To edit an instance
1 Continue clicking a circle until you see the word CIRCLE in the tooltip
window.
2 Press DELETE. Note how the circle is deleted from both instances.
Next, you add new geometry to a folder. Before you add geometry you must activate the folder to make it the active edit target. This ensures that geometry is added to the folder and not to model space.
To activate and add geometry
1 In the browser, right-click Folder1:1 and select Activate. The geometry
that does not belong to this folder is dimmed out.
2 Use LINE to draw two diagonal lines from corner to corner on the
rectangle. Note that the lines appear in the other instance as soon as the command is completed.
56 | Chapter 4 Using Mechanical Structure
3 Double-click a vacant area in the browser to reset activation.
Nesting Folders
Like blocks, folders can be nested. However, a folder cannot be nested within itself, which is about the only restriction on folder nesting.
1 Draw a small circle in the lower triangle in the second instance of the
folder.
2 Draw a line from the center of the circle to the 3 oclock quadrant of the
circle.
3 In the browser, right-click Folder1:2 and select New Folder.
4 Respond to the prompts as shown:
Enter folder name <Folder2>: Press ENTER
Nesting Folders | 57
Select objects for new folder:
Select the circle and then the line, press ENTER
Specify base point: Select the center of the circle.
5 Expand Folder1:1 and Folder 1:2 and verify that a nested folder was
created.
6 In the browser, right-click Folder1:2 again and select Insert Folder.
7 Respond to the prompts as below:
Enter folder name to insert or [?] <?>: Enter Folder2, press ENTER
Specify the insertion point or [change Base point/Rotate 90]:
Click in the triangle on the right, in the second instance of Folder1
Specify rotation angle <0>: Enter 45, press ENTER
58 | Chapter 4 Using Mechanical Structure
Notice that when you added the nested folders, both instances updated, as when you added the lines. Folder2:1 was created as a child of Folder1:2 because we chose New Folder from its context menu, and Folder2:2 was inserted into Folder1:2 for the same reason. Note that as with blocks, you were able to rotate the folder instance on insertion.
Instance vs. Occurrence
To finish with folders, you inspect a few browser functions such as visibility and property overrides. While performing these exercises you learn the difference between instances and occurrences.
To override properties
1 In the browser, right-click Folder1:1 and select Property Overrides.
2 In the Property Overrides dialog box, select the Enable overrides check
box.
3 Select the Color check box, The default color changes to red.
4 Click OK.
Note how the entire instance, inclusive of the nested folders is now red. Also note how the color change did not have an effect on Folder1:2.
5 In the browser, right-click Folder1:1 again, and select Property Overrides
6 In the Property Overrides dialog box, clear the Enable overrides check
box, and click OK.
7 In the browser, right click Folder1:1 Folder2:1 and select property
overrides.
8 Apply a color override of red to the folder.
Instance vs. Occurrence | 59
The subfolder you selected is now red, but the other subfolder is not. Notice that the same subfolder under Folder1:2 has changed color to red. This is because property overrides are instance-based. When you look at visibility you will understand why this matters.
To apply visibility overrides
1 In the browser, right-click Folder1:1 and select Visible. The entire folder
is now invisible.
2 In the browser, right-click Folder1:1 and select Visible. The folder is visible
again.
3 In the browser, right-click Folder1:1\Folder2:2 and select Visible. Notice
that unlike the property overrides, both instances of Folder2 are visible in Folder1:2. That's because visibility is occurrence-based.
Selection Modes
There are three status bar buttons that control the different selection modes. These buttons are not visible by default and you must display them first.
To display the selection mode status bar buttons
1 Click the Drawing Status Bar Menu arrow at the right end of the drawing
status bar.
60 | Chapter 4 Using Mechanical Structure
2 Turn on the Status Toggles S-LOCK, Status Toggles R-LOCK and
Status Toggles Top Down/Bottom up options.
FunctionButton
BTM-UP/TOP-DN
R-LOCK
S-LOCK
Switches the structure selection order between bottom-up and top-down.
Switches the Reference Lock on and off. When the Reference Lock is on, you cannot select entities in an external folder or view (more on this later).
Switches the Selection Lock on and off. When the Selection Lock is on, selection is restricted to the active edit target and below.
The next two exercises demonstrate the behavior of the BTM-UP/TOP-DN and S-LOCK selection modes.
To select items when the selection mode is set to top-down
1 Press ESC to clear any preselection.
2 Click the BTM-UP/TOP-DN button and ensure that the text on the button
reads TOP-DN.
3 Click one of the circles in Folder1:1. Note the tooltip indicates that you
selected the folder, Folder1:1, and not the circle.
4 Click the circle again. Note the tooltip indicates that you selected the
nested folder.
5 Click the circle again. Note the tooltip indicates that you have finally
managed to select the circle.
6 Click the circle again. Selection cycles to Folder1:1 again.
When the selection mode is set to top-down, the selection sequence begins at the topmost level and ends with the elemental geometry. When the selection mode is set to bottom-up the selection begins with the elemental geometry.
You may want to set the selection mode and repeat the exercise to verify the behavior of the selection modes under the bottom-up.
Selection Modes | 61
To select items when S-LOCK is on
1 Press ESC to clear any preselection.
2 In the browser, double-click Folder1:1 to activate it.
3 Click the S-LOCK button and latch it down to turn on the selection lock.
4 Click one of the circles in Folder1:2. Note that the circle is no longer
selectable.
5 Click one of the circles in Folder1:1. Grips appear, indicating that selection
is possible.
6 Double-click the root of the Mechanical Browser tree to reset activation.
7 Close the drawing. You can save the drawing, if required.
Components and Component Views
You may notice that folders provide some useful features, but they're probably not different enough from blocks to convince you to change over to the structure paradigm. The true potential of mechanical structure becomes visible only when you start dealing with components and component views.
Component Views are basically folders with some extra rules that make them more suitable for mechanical design. You typically need more than one view to fully describe a part or assembly. Folders (and blocks before them) don't offer any mechanism other than naming to associate multiple views of the same part. Components and views solve this by allowing you to collect multiple folders (component views) under a single Component.
A component can be a part or assembly, based on its contents (if a component contains another component, it's an assembly). The component also gives you a place to store attributes like description and material. Components don't actually contain geometry; they group the views that contain the geometry. This will begin to make more sense when you create some components and component views.
Creating Part Components
1 Start a new drawing and draw a long thin rectangle (the edge view of a
plate).
62 | Chapter 4 Using Mechanical Structure
2 Draw a second rectangle, above the first, having the same width (the top
view).
3 Right-click anywhere in the browser, and select New Component.
4 Respond to the prompts as shown:
Enter new component name <COMP1>: Press ENTER
Enter new view name <Top>: Press ENTER
Select objects for new component view:
Select the larger rectangle and press ENTER
Specify base point: Pick the lower left corner of the rectangle
Note that the Mechanical Browser now displays the component COMP1:1 and that it contains the component view; Top, below it.
To add a new view to a component
1 In the browser, right-click COMP1:1 and select New Component
View.
2 Accept the default name for the component view.
3 Select the smaller rectangle and press ENTER.
4 To specify a base point, click the lower left corner of the rectangle. Note
that the new component view, Front, was added to the component COMP1:1
Creating Part Components | 63
Creating Assembly Components
You now have two component views; Front and Top, and they are grouped together in the browser by COMP1:1. In the next exercise, you insert another instance of COMP1 and assemble the two components (parts) in an L shape.
To insert a new instance of a component
1 In the browser, right-click a vacant area, and select Insert Component.
2 Respond to the prompts as shown:
Enter component name or [?] <?>: Enter COMP1 and press ENTER
Enter component view name or [?] <Top>: Enter Front and press ENTER
Specify the insertion point or [change Base point/Rotate
90/select next View]:
Pick point 1, the top left corner of the larger rectangle
Specify rotation angle <0>: Press ENTER
64 | Chapter 4 Using Mechanical Structure
3 In the browser, right-click COMP1:2 and select Insert Component
View Top.
4 Respond to the prompts as shown:
Specify the insertion point or [change Base point/Rotate
90/select next View]:
Pick point 2, the lower left corner of the front view of COMP1:1
Specify rotation angle <0>: Press ENTER.
To assemble components
1 Right-click anywhere In the browser, and select New Component.
Creating Assembly Components | 65
2 Respond to the prompts as shown:
Enter new component name <COMP2>: Enter ASSY and press ENTER
Enter new view name <Top>: Enter Front and press ENTER
Select objects for new component view:
Select COMP1:1 (Front) and COMP1:2 (Top) and press ENTER
To select a component view instead of the geometry, continue clicking the geometry until you see the component view name in the tooltip window. If you accidentally select the wrong view, you can cancel the selection by selecting the view again with the SHIFT key pressed.
Specify base point: Pick the lower left corner of the combined view.
The Component Restructure dialog box is displayed.
3 In the Destination Components list, right-click a vacant area, and select
Create New View.
4 Respond to the prompts as shown:
Enter new view name <Top>: Press ENTER
Select objects for new component view:
Select COMP1:1 (Top) and COMP1:2 (Front), press ENTER
Specify base point: Pick the lower left corner of the combined view
66 | Chapter 4 Using Mechanical Structure
Modifying Assembly Components
As you work, you can continue to add views as needed. To demonstrate this, in the next exercise, you add a side view of this assembly.
To add a component view
1 Draw a rectangle representing the side view of the first instance of COMP1.
2 In the browser, right-click ASSY:1 and select New Component View.
3 Respond to the prompts as follows:
Enter new view name <Right>: Enter Side and press ENTER
Select objects for new component view:
Dont pick anything, press ENTER
Specify base point: Pick the lower left corner of the rectangle
4 In the browser, right-click COMP1:1 and select New Component
View.
5 Respond to the prompts as shown:
Enter new view name <Right>: Enter Side, press ENTER
Specify parent view or [?] <Front>: Enter Side, press ENTER
Select objects for new component view:
Pick the rectangle and press ENTER
Modifying Assembly Components | 67
Specify base point: Pick the lower left corner of the rectangle
6 In the browser, right-click COMP1:2 and select Insert Component
View Side.
7 Respond to the prompts as shown:
Specify parent view or [?] <Front>: Enter Side, press ENTER
Specify the insertion point or [change Base point/Rotate
90/select next View]:
Enter R, press ENTER
Specify the insertion point or [change Base point/Rotate
90/select next View]:
Pick a place close to the other view
Specify rotation angle <90>: Press ENTER
8 Move the view into the correct position.
68 | Chapter 4 Using Mechanical Structure
In the next exercise, you add a component to the assembly to demonstrate the ability to add a component after the assembly is created.
To add a component
1 Draw a circle on the top view of the assembly.
2 In the browser, right-click ASSY:1(Top) and select New Component.
3 Respond to the prompts as shown:
Enter new component name <COMP2>: Press ENTER
Enter new view name <Top>: Press ENTER
Select objects for new component view: Select the circle, press ENTER
Specify base point: Click the center of the circle
Modifying Assembly Components | 69
4 Draw a rectangle representing the projected view in the front view of the
assembly
5 Right-click COMP2:1 and select New Component View.
6 Respond to the prompts as shown:
Enter new view name <Front>: Enter Side, press ENTER
Specify parent view or [?] <Front>: Press ENTER
Select objects for new component view:
Select the rectangle, press ENTER
Specify base point: Pick the midpoint of the lower edge of the rectangle
70 | Chapter 4 Using Mechanical Structure
7 In the browser, right-click COMP2:1 and select Insert Component
View Side.
8 Respond to the prompts as shown:
Specify parent view or [?] <Front>: Enter Side, press ENTER
Select objects for new component view:
Select the rectangle, press ENTER
Specify the insertion point or [change Base point/Rotate 90/select next View]: Pick the midpoint of the lower rectangle in the Side
view of ASSY1
Using Folders with Component Views
When folders are used in conjunction with component views, you can do several useful things. This section shows two examples.
You can use folders to contain drawing items that would otherwise not be accounted for with a default component view folder.
In the following example, a folder, Groove:1, was created to contain the upper groove and arrayed to create the others. Because the groove is implemented as a folder, it does not have an impact on the BOM. Modifying one of the grooves results in all grooves being updated.
Using Folders with Component Views | 71
In the following example, a folder, Profile:1, was created to contain the upper-wheel profile. Profile:2 is another instance of this folder, created by mirroring Profile:1. Changing one profile automatically updates the other. The wheel component was created after the Profile folders. The design intent is captured and organized with these folders.
Mechanical Browser Display Options
The Mechanical Browser shows the hierarchical organization of components within a drawing. In this section, you use browser options to show data in different ways to get a better understanding of components and component views.
The default view of the Mechanical Browser shows the hierarchical organization of components as well as indicates which component owns a given component view.
72 | Chapter 4 Using Mechanical Structure
To show the View Tree and Component Tree
1 Right-click the root node of the Mechanical Browser and select Browser
Options.
2 In the View Tree section, select the Display Tree check box.
3 In the Component Tree section, clear the Component Views check box.
4 Click OK.
5 Right-click a vacant area in the Mechanical Browser and select Expand
All.
In this view, the hierarchy of components as well as views are shown.
Mechanical Browser Display Options | 73
To show both default and expandable assembly views
1 Right-click the root node of the Mechanical Browser and select Browser
Options.
2 In the Component Tree section, select the Component Views check box.
3 Click OK.
In this view, the Mechanical Browser shows the hierarchy of components, component views as well as indicates which component owns a given component view. In practice, you can work with the view settings that makes most sense to you.
Mechanical Browser and BOMs
Components not only group component views, they hold bills of material (BOM) attributes as well. In the next exercise, you insert a parts list and in the process, explore the BOM of the simple assembly you created.
74 | Chapter 4 Using Mechanical Structure
To insert a parts list
1 On the command line, enter AMBOM.
2 Respond to the prompts as shown:
Specify BOM to create or set current [Main/?] <MAIN>: Press ENTER
3 In the BOM dialog box, click the plus sign (+) in the first column to
expand ASSY.
4 Click the Insert Parts list button on the toolbar of the BOM dialog box.
5 In the Parts List dialog box, click OK and click inside the drawing to
indicate where to insert the parts list.
6 In the BOM dialog box, click OK.
Mechanical Browser and BOMs | 75
By associating views through a single component, the BOM is managed accurately and semi-automatically. You can manage component attributes through the BOM editor or directly on the component from the Mechanical Browser.
Browser Restructure and Ghost Components
In the next exercise you restructure COMP1:1 and COMP2:1 to be parts of an assembly named SUB-ASSY. To do this, you must create SUB-ASSY first.
To create a component
1 Right-click a vacant area in the Mechanical Browser and choose New
Component.
2 Respond to the prompts as follows:
Enter new component name <COMP3>: Enter SUB-ASSY, press ENTER
Enter new view name <Top>: Press ENTER
76 | Chapter 4 Using Mechanical Structure
Select objects for new component view:
Select COMP1:1 (Top) and COMP2:1 (Top), press ENTER
To select a component view instead of the geometry, continue clicking the geometry until you see the component view name in the tooltip window. If you accidentally select the wrong view, you can cancel the selection by selecting the view again with the SHIFT key pressed.
Specify base point: Pick the lower left corner of the combined view
The Component Restructure dialog box is displayed.
3 Observe the Mechanical Browser.
Browser Restructure and Ghost Components | 77
Note that the component SUB-ASSY is already created (1) and COMP1:1 and COMP2:1 are components of it. Also, the COMP1:1 and COMP2:1 continue to exist as components of ASSY1 (2), but the icon changed. This icon indicates that the component is a Ghost Component. Ghost components are containers of the views of components that are in an intermediate state of restructure.
To learn how to resolve ghost components, you must stop creating SUB-ASSY at this point.
4 Click OK. You now have two ghost components in the Mechanical
Browser.
Before you start resolving ghost components, you must add two component views to the component SUB-ASSY.
5 In the Mechanical Browser, right-click SUB-ASSY:1 and select New
Component View.
6 Respond to the prompts as follows:
Enter new view name <Front>: Press ENTER
78 | Chapter 4 Using Mechanical Structure
Select objects for new component view:
Dont pick anything, press ENTER
Specify base point:
Pick the lower left corner of the large rectangle in the lower left of the drawing
7 In the Mechanical Browser, right-click SUB-ASSY:1 and select New
Component View again.
8 Respond to the prompts as shown:
Enter new view name <Right>: Enter Side, press ENTER
Select objects for new component view:
Dont pick anything, press ENTER
Specify base point:
Pick the lower left corner of the assembly displayed in the lower right of the drawing
Browser Restructure and Ghost Components | 79
To resolve ghost components
1 In the Mechanical Browser, click the ghost component COMP1:1, press
the CTRL key and click COMP2:1. Both components are selected.
2 Drag to SUB-ASSY1. The Component Restructure dialog box is displayed.
3 In the Source Component Views list, with the CTRL key pressed select
COMP1:1(Front) and COMP2:1(Side).
4 Drag to SUB-ASSY1(Front). The views move from the Source Component
Views list to the Destination Component Views list.
5 Drag the remaining views in the Source Component Views list to
SUB-ASSY1:(Side) in the Destination Component Views list.
6 Click OK.
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The ghost components disappear and COMP1:1 and COMP2:1 are now parts of SUB-ASSY1.
In the final exercise of browser restructure, you restructure SUB-ASSY1 to be a subassembly of ASSY1.
To restructure components
1 In the Mechanical Browser, drag SUB-ASSY:1 Front to ASSY:1
Front. The Restructure components dialog box is displayed.
2 Drag SUB-ASSY:1 (Top) to ASSY:1 (Top) and SUB-ASSY:1 (Side) to ASSY:1
(Side).
3 Click OK. SUB-ASSY1 is restructured as a subassembly of ASSY:1
Browser Restructure and Ghost Components | 81
External Reference Components
In AutoCAD Mechanical, you can save individual parts and subassemblies in external files and share them between designs. When a part is modified, the changes are propagated to all instances, ensuring that assembly drawings are always synchronized with their related part drawings.
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Inserting External Components
In this exercise, you insert a Gripper on to a Gripper Plate drawing.
1 Open the file Tut_Gripper_Plate.dwg in the tutorials folder. On the
command line, enter OPEN.
NOTE The path to the tutorials folder is;
Windows Vista
2009\Acadm\Tutorial
Windows
Documents\Autodesk\ACADM 2009\Acadm\Tutorial
The drawing contains two views of a gripper plate and contains two construction lines.
2 To keep the original file intact, save the file as Gripper.dwg
3 Display the Structure Catalog. On the command line, enter AMSCATALOG.
4 In the Files tab, navigate to the tutorials folder and select Tut_Gripper.dwg.
NOTE The path to the tutorials folder is;
Windows Vista: C:\Users\Public\Public Documents\Autodesk\ACADM
2009\Acadm\Tutorial
:C:\Users\Public\Public Documents\Autodesk\ACADM
®
XP: C:\Documents and Settings\All Users\Shared
Windows XP: C:\Documents and Settings\All Users\Shared
Documents\Autodesk\ACADM 2009\Acadm\Tutorial
The structure panel shows the mechanical structure components in the drawing and the preview panel shows a preview of the drawing.
5 In the structure panel, drag GRIPPER Front to model space.
6 Respond to the prompts as shown:
Specify the insertion point or [change Base point/Rotate
90/select next View]:
Pick the upper left corner of the smaller rectangle
Specify rotation angle <0>: Press ENTER
Note the Mechanical Browser. The external reference (xref) component is indicated by a blue colored marker.
Inserting External Components | 83
Once one view of an xref component is inserted, the other views can be inserted as normal.
To insert another view of the xref component
1 In the Mechanical Browser, right-click GRIPPER1 and select Insert from
Xref Drawing Component View Top.
2 Respond to the prompts as shown:
Specify the insertion point or [change Base point/Rotate
90/Select nextView]:
Pick the upper left corner of the larger rectangle
Specify rotation angle <0>: Press ENTER
To insert more instances of the xref component
1 On the command line enter MIRROR and press ENTER.
2 Respond to the prompts as shown:
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Select objects:
Ensure that the selection mode is set to TOP-DN and in model space, click both xref views you inserted, press ENTER
Specify first point of mirror line:
Click anywhere on the vertical construction line
Specify second point of mirror line:
Click elsewhere on the vertical construction line
Erase source objects? [Yes/No] <N>: Enter N and press ENTER
3 In the last column of the Component View Instance Created dialog box,
select New.
A new instance of the component, GRIPPER:2 is created. You will now mirror the top views of GRIPPER:1 and GRIPPER:2 to draw two more grippers on the top view of the plate.
4 On the command line enter MIRROR and press ENTER.
5 Respond to the prompts as follows:
Select objects:
Ensure that the selection mode is set to TOP-DN and in model space, click the top views of the two grippers, press ENTER
Specify first point of mirror line:
Click anywhere on the horizontal construction line
Inserting External Components | 85
Specify second point of mirror line:
Click elsewhere on the horizontal construction line
Erase source objects? [Yes/No] <N>: Enter N and press ENTER
Next, you assemble the components under an assembly, named GRIPPER ASSEMBLY.
To assemble components
1 Right-click a vacant area in the Mechanical Browser, and select
New Component.
2 Respond to the prompts as shown:
Enter new view name <Top>: Enter Front and press ENTER
Select objects for new component view:
Ensure that the selection mode is set to TOP-DN and window select the smaller rectangle and the two grippers connected to it and press ENTER
Specify base point:
Pick the intersection of the construction line with the upper edge of the rectangle
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The Component Restructure dialog box is displayed.
3 In the Destination Components list, right-click a vacant area, and select
Create New View.
4 Respond to the prompts as shown:
Enter new view name <Top>: Press ENTER
Select objects for new component view:
Ensure that the selection mode is set to TOP-DN and window select the larger rectangle and the four grippers connected to it and press ENTER
Specify base point: Pick the intersection of the two construction lines
5 Save the file as Gripper Assembly.dwg.
Editing External Components In-place
In AutoCAD Mechanical, you can edit xref components in-place. Although this is very convenient, if you accidently modify a component, the mistake effects all drawings that use this xref component. As a precaution, you must do one of the following before you edit an xref component:
Release the R-LOCK status bar button.
Activate the xref component view or folder to be edited.
Editing External Components In-place | 87
In the next exercise, you modify the gripper lever using the activate method.
To edit an xref component in place
1 In the Mechanical Browser, double-click Gripper Front to activate it.
Notice that locks appear on all instances of the gripper in the Mechanical Browser. This indicates that the source file containing the gripper is now locked and no one else can modify it.
2 Start the Chamfer command. On the command line, enter AMCHAM2D.
3 Respond to the prompts as shown:
Select first object or [Polyline/Setup/Dimension]: <Setup>
Press ENTER
4 In the Chamfer dialog box, select 10 as the first and second chamfer
lengths, and click OK
5 Respond to the prompts as shown:
Select first object or [Polyline/Setup/Dimension]: <Setup>
Select the left vertical line of the gripper lever (1)
Select second object or <Return for polyline>:
Select the lower horizontal line of the gripper lever (2)
Select object to create original length: Press ESC
6 In the Mechanical Browser, double-click a vacant area to reset activation.
Note that although the xref component view is no longer the active edit target, the gripper continues to be locked.
7 In the Mechanical Browser, right-click a vacant area, and select Purge All
Locks.
8 In the Purge Locks message box, click OK.
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To verify if the changes were written back to the source file
In the Mechanical Browser, right-click GRIPPER1 and select Open to Edit.
The Gripper source file opens.
Note that the component view Open Position has also been modified. How did this happen?
Expand the component Lever1. Notice that it has two instances of the component view Front. Another example of how mechanical structure can eliminate repetitive tasks.
Localizing and Externalizing
To modify a part without effecting other drawings that use the part, you can localize the xref component. By localizing you copy the definition of the xref component to the current drawing and the link with the xref file is severed.
To localize an xref component
1 From the Window menu, switch to the Gripper Assembly drawing.
2 In the Mechanical Browser, right-click the GRIPPER assembly node and
select Localize.
3 In the Xref Info message box, click Yes.
The Gripper is no longer an xref component.
To detail a part without loosing associativity between the detail and assembly, you can externalize the part to a file and detail it in that file. In the next exercise you externalize the cylinder component.
To externalize a component
1 In the Mechanical Browser, expand one of the Gripper components and
right click CYLINDER:1.
2 Select Externalize.
3 In the New External File dialog box, accept the defaults and click Save.
Note that CYLINDER:1 is an xref component in all instances of the GRIPPER component.
Localizing and Externalizing | 89
Annotation Views
In some cases, externalizing to detail may be considered excessive. Mechanical Structure provides for creating Annotation Views, an associative view of a component purely for the purpose of detailing. Annotation views have no effect on the BOM.
In the next exercise, you create an annotation view for the LEVER component.
To create an annotation view
1 In the Mechanical Browser, expand one of the Gripper components and
right-click LEVER:1
2 Select New Annotation View.
3 Respond to the prompts as follows:
Enter annotation view name <LEVER(AV1)>: Press ENTER
Select placement location
[Modelspace/existing Layout/ New layout] <existing Layout>:
Press ENTER
Enter existing layout name <Layout1>: Press ENTER
Enter scale or [Calculate] <1:2>: Press ENTER
--- Switch to Paperspace ---
Restoring cached viewports - Regenerating layout.
Create labels for all subviews [Yes/No] <No>: Press ENTER
Specify base point:
Select a point at the center of the A3 paper for the annotation views
Specify the insertion point or [change Base point/Rotate
90/select next View/Done] <Done>:
Select a point below and to the right of the point you clicked on previously
Specify rotation angle <0>: Press ENTER
Specify the insertion point or [change Base point/Rotate
90/select next View/Done] <Done>:
Use object tracking mode for alignment, select a point directly below the point you clicked on previously.
Specify rotation angle <0>: Press ENTER
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Specify the insertion point or [change Base point/Rotate 90/select next View/Done] <Done>: Press ENTER
NOTE You can type AMSNEW at the command line to display the New dialog box to create annotation views.
To annotate the geometry in the annotation view
1 Start the Automatic Dimension command. On the command line, enter
AMAUTODIM.
The Automatic Dimensioning dialog box is displayed.
2 In the Type drop-down list, select Chain and click OK.
3 Respond to the prompts as follows:
Select objects [Block]:
Window-select the larger of the two views in the annotation view
Select objects [Block]: Press ENTER
First extension line origin: Pick the upper left corner of the geometry
Specify dimension line location or [Options/Pickobj]:
Select a point to the left of the geometry
Starting point for next extension line: Press ENTER
Annotation Views | 91
4 Note the dimension of the chamfer section.
To modify the chamfer in the assembly
1 Switch to model space. In the Mechanical Browser, expand GRIPPER:1,
right-click LEVER:1 Front and select Zoom to.
2 Start the Power Edit command. On the command line, enter
AMPOWEREDIT.
3 Respond to the prompts as shown:
Select object: Select the Chamfer
4 In the Chamfer dialog box, select 2.5 as the First Chamfer Length and 5
as the Second Chamfer Length, and click OK.
5 Switch to layout1. In the Mechanical Browser, right click LEVER(AV1:1)
and select Zoom to.
Note that the Lever shape is changed and the dimensions are updated.
Associative Hide
Mechanical structure is all about reuse, especially reuse of components in an assembly to show multiple instances of a component and reuse of component views in the assembly and in the part detail. Component view instances are often obscured in the assembly, sometimes the same view is even obscured differently in different instances. This requires a mechanism to make a folder or component view instance partially or fully hidden without effecting other view instances. Use Associative hide (AMSHIDE) to do that.
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