Autodesk 00308-011408-9F30A - VLA AUTOSKETCH R8-MEDIA W9X/NT, autosketch release 8 User Manual

AutoSketch
RELEASE 8
User’s Guide
October, 2001
Copyright © 2001 Autodesk, Inc.
This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. AUTODESK, INC. MAKES NO WARRANTY, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, REGARDING THESE MATERIALS AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN “AS IS” BASIS.
IN NO EVENT SHALL AUTODESK, INC. BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC. REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.
Autodesk, Inc. reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its publication, and may not reflect the product at all times in the future.
Autodesk Trademarks
The following are registered trademarks of Autodesk, Inc., in the USA and/or other countries: 3D Plan, 3D Props, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3DSurfer, ActiveShapes, ActiveShapes (logo), Actrix, ADE, ADI, Advanced Modeling Extension, AEC Authority (logo), AEC-X, AME, Animator Pro, Animator Studio, ATC, AUGI, AutoCAD, AutoCAD Data Extension, AutoCAD Development System, AutoCAD LT, AutoCAD Map, Autodesk, Autodesk Animator, Autodesk (logo), Autodesk MapGuide, Autodesk University, Autodesk View, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoShade, AutoSketch, AutoSurf, AutoVision, Biped, bringing information down to earth, CAD Overlay, Character Studio, Design Companion, Design Your World, Design Your World (logo), Drafix, Education by Design, Generic, Generic 3D Drafting, Generic CADD, Generic Software, Geodyssey, Heidi, HOOPS, Hyperwire, Inside Track, Kinetix, MaterialSpec, Mechanical Desktop, Multimedia Explorer, NAAUG, ObjectARX, Office Series, Opus, PeopleTracker, Physique, Planix, Powered with Autodesk Technology, Powered with Autodesk Technology (logo), QuickCAD, RadioRay, Rastation, Softdesk, Softdesk (logo), Solution 3000, Texture Universe, The AEC Authority, The Auto Architect, TinkerTech, VISION*, WHIP!, WHIP! (logo), Woodbourne, WorkCenter, and World-Creating Toolkit.
The following are trademarks of Autodesk, Inc., in the USA and/or other countries: 3D on the PC, 3ds max, ACAD, Advanced User Interface, AME Link, Animation Partner, Animation Player, Animation Pro Player, A Studio in Every Computer, ATLAST, Auto­Architect, AutoCAD Architectural Desktop, AutoCAD Architectural Desktop Learning Assistance, AutoCAD Learning Assistance, AutoCAD LT Learning Assistance, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk Animator Clips, Autodesk Animator Theatre, Autodesk Device Interface, Autodesk Inventor, Autodesk PhotoEDIT, Autodesk Software Developer's Kit, Autodesk Streamline, Autodesk View DwgX, AutoFlix, AutoSnap, AutoTrack, Built with ObjectARX (logo), ClearScale, Colour Warper, Combustion, Concept Studio, Content Explorer, cornerStone Toolkit, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignProf, DesignServer, DWG Linking, DXF, Extending the Design Team, FLI, FLIC, GDX Driver, Generic 3D, gmax, gmax (logo), gmax ready (logo),Heads-up Design, Home Series, i-drop, Kinetix (logo), ObjectDBX, onscreen onair online, Ooga-Chaka, Photo Landscape, Photoscape, Plasma, Plugs and Sockets, PolarSnap, Pro Landscape, Reactor, Real­Time Roto, Render Queue, SchoolBox, Simply Smarter Diagramming, SketchTools, Sparks, Suddenly Everything Clicks, Supportdesk, The Dancing Baby, Transform Ideas Into Reality, Visual LISP, Visual Syllabus, VIZable, Volo, and Where Design Connects.
Third Party Trademarks
Élan LIcense Manager is a trademark of Élan Computer Group, Inc. Microsoft, Visual Basic, Visual C++, and Windows are registered trademarks and Visual FoxPro and the Microsoft Visual Basic Technology logo are trademarks of Microsoft Corporation in the United States and other countries. dBASE and Paradox are trademarks of Borland International, Inc. Oracle is a trademark of Oracle Corporation. Lotus 1-2-3 is a trademark of IBM Corporation.
All other brand names, product names or trademarks belong to their respective holders.
Third Party Software Program Credits
ACIS® Copyright © 1994, 1997, 1999 Spatial Technology, Inc. Three-Space Ltd., and Applied Geometry Corp. All rights reserved. Active Delivery2.0 © 1999-2000 Inner Media, Inc. All rights reserved. © 2000 Microsoft Corporation. All rights reserved. International CorrectSpell™ Spelling Correction System © 1995 by Lernout & Hauspie Speech Products, N.V. All rights reserved. InstallShield3.0 © 1997 InstallShield Software Corporation. All rights reserved. Portions © 1991-1996 Arthur D. Applegate. All rights reserved. Portions of this software are based on the work of the Independent JPEG Group. Typefaces from the Bitstream® typeface library © 1992. Typefaces from the Payne Loving Trust © 1996. All rights reserved. The license management portion of this product is based on Élan License Manager © 1989, 1990, 1998 Élan Computer Group, Inc. All rights reserved. Trimble Link ™ © Trimble Navigation Limited. All rights reserved. WexTech AnswerWorks © 2000 WexTech Systems, Inc. All rights reserved. Wise for Installation System for Windows Installer © 2000 Wise Solutions, Inc. All rights reserved. © C-Dilla Labs, a Macrovision Company. All rights reserved.
GOVERNMENT USE
Use, duplication, or disclosure by the U. S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software­Restricted Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable
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Contents
Part I First Things to Know . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 1 Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Contents of Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Device Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing AutoSketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Registering AutoSketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Visual Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Illustrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Online Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 2 Important Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Entities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Drawing Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Grid Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Drawing Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Contents | iii
Chapter 3 Screen Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Title Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Drawing Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Scroll Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Rulers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Split Boxes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Drawing and Grid Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Property Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Edit Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Content Librarian. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Pop-up Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
ToolTips and Pop-up Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Part II Managing Drawing Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Chapter 4 Opening & Saving Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Opening a Drawing File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Combining Two Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Saving a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Closing a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Finding a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Accessing Autodesk Point A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Chapter 5 Setting Up a New Drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
The Wizards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Creating a New Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Selecting a Template. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Setting the Drawing Scale. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Moving the Drawing Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Setting the Page Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Using Rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Setting the Margins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Setting the Units of Measurement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Setting the International Units of Measurement . . . . . . . . . . . . . . . .55
Setting the Linear Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Setting the Angular Units of Measurement . . . . . . . . . . . . . . . . . . . .56
Setting the Area Units of Measurement . . . . . . . . . . . . . . . . . . . . . . .56
Setting Decimal Precision for Scalar Values . . . . . . . . . . . . . . . . . . . .57
iv | Contents
Chapter 6 Customizing the Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Changing the Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Setting Up the Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Changing the Appearance of the Grid and the Drawing Origin. . . . 65
Using Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using the Grid Edit Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Changing a Drawing’s Grid Type on the Grid Edit Bar. . . . . . . . . . . 70
Changing Other Grid Settings on the Grid Edit Bar . . . . . . . . . . . . . 71
Using the Grid Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 7 Printing, Plotting, and Publishing . . . . . . . . . . . . . . . . . . . . . . . . . 75
Understanding Page Tiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Selecting an Output Device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Printing a Drawing to Scale. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Printing a Drawing to Fit on a Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Setting the Drawing Scale Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Publishing a Drawing File Set using eTransmit . . . . . . . . . . . . . . . . . . . . . 81
Publishing a Drawing to the Web. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Customizing a Publish to Web Template . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Chapter 8 Controlling Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Viewing Several Areas at Once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Using Preset Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Zooming In and Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Panning Across the Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Using the IntelliMouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Returning to a Previous View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Saving and Recalling Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Viewing Drawing Details. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Redrawing a Pane or Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Arranging Drawing Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Chapter 9 Entering & Modifying Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Entering a Point Based on Pointer Position . . . . . . . . . . . . . . . . . . . . . . . 103
Entering a Point on the Reference Grid or Guideline. . . . . . . . . . . . . . . . 103
Entering a Point Exactly on an Entity. . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Entering a Point at a Specific Distance from an Endpoint. . . . . . . . . . . . 105
Entering the Midpoint of an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Entering a Point at a Symbol Basepoint . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Entering the Endpoint of an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Entering a Point Where Two Entities Intersect. . . . . . . . . . . . . . . . . . . . . 107
Entering a Point That Creates a Perpendicular. . . . . . . . . . . . . . . . . . . . . 108
Contents | v
Entering the Center of an Arc or Circle. . . . . . . . . . . . . . . . . . . . . . . . . . .109
Entering a Point to Create a Tangent. . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Entering a Quadrant Point on an Arc or Circle . . . . . . . . . . . . . . . . . . . . .110
Entering a Point from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Using Lock Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Using Set Last Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Modifying a Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Chapter 10 Entering Lengths & Angles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Entering Lengths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Entering Angles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Entering a Scalar Value. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
Entering a Percentage Value. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
Part III Basic Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Chapter 11 Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Drawing Single Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Drawing Connected Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Drawing a Line in Relation to an Entity . . . . . . . . . . . . . . . . . . . . . . . . . .134
Chapter 12 Polylines, Polygons, & Curves. . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Drawing Polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Drawing Irregular Polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Drawing Clouds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Drawing Regular Polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Drawing Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Chapter 13 Arcs & Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Drawing Arcs Based on Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Drawing Circles Based on Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159
Drawing Tangent Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Drawing Ellipses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
Chapter 14 Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Placing a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
Inserting Symbols in Lines, Polylines, and Polygons . . . . . . . . . . . . . . . .170
Creating Symbol Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
vi | Contents
Managing Symbols in the Content Explorer . . . . . . . . . . . . . . . . . . . . . . 176
Managing Symbol Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Editing Symbol Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Using AutoExplode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Setting a Current Symbol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Setting a Current Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Chapter 15 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Using Extrusion Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Using Isometric Transformation Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Customizing 3D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Changing Render Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Changing Geometry Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Changing Extrusion Property Settings. . . . . . . . . . . . . . . . . . . . . . . 194
Changing Isometric Origin Settings . . . . . . . . . . . . . . . . . . . . . . . . 195
Chapter 16 Pen & Pattern Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Setting Pen Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Using Color Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Setting the Pattern Properties of an Entity . . . . . . . . . . . . . . . . . . . . . . . . 202
Creating a Boundary Fill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Matching Entity Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Changing the Hatch Spacing and Angle. . . . . . . . . . . . . . . . . . . . . . . . . . 207
Adding Bitmap Images for Bitmap Fills . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Part IV Annotating a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Chapter 17 Working With Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Placing Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Modifying Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Changing Text Height, Angle, Justification, and Wrap Width . . . . 217
Choosing a Font. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Editing Text with the Text Editor . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Editing Text with the Inplace Editor . . . . . . . . . . . . . . . . . . . . . . . . 222
Checking Spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Contents | vii
Chapter 18 Creating Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Linear Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
Single Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Chained Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228
Baseline Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230
Changing Linear Dimensions With the Mouse . . . . . . . . . . . . . . . .231
Angular Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .232
Changing Angular Dimensions With the Mouse. . . . . . . . . . . . . . .233
Radius Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234
Changing Radius Dimensions With the Mouse . . . . . . . . . . . . . . . .235
Diameter Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236
Changing Diameter Dimensions With the Mouse. . . . . . . . . . . . . .237
Centerline Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .238
Ordinate Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .238
Leaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239
Chapter 19 Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Placing a Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .242
Selecting a Marker Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
Part V Editing Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Chapter 20 Selecting & Deleting Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Selecting Entities with the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Selecting All Entities in a Drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Using the Selection Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Aligning the Selection Handles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255
Clearing a Selection Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
Modifying the Properties for the Entire Selection Set . . . . . . . . . . . . . . . .256
Marquee Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .257
Deleting Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
Chapter 21 Undoing, Redoing, & Repeating Actions . . . . . . . . . . . . . . . . . . . 261
Undoing Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Redoing Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Repeating Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Chapter 22 Moving, Rotating, & Resizing Entities . . . . . . . . . . . . . . . . . . . . . 265
Working With the About Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Moving or Copying an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Rotating an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
viii | Contents
Rubber Stamping an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Creating Patterns of Duplicate Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Parallel Placement of Duplicate Entities . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Mirroring an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Scaling an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Stretching an Entity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Arranging Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Repeating a Transformation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Chapter 23 Trimming Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Creating a Corner Between Two Entities . . . . . . . . . . . . . . . . . . . . . . . . . 286
Rounding an Intersection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Beveling an Intersection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Trimming to an Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Removing Sections of Entities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Dividing an Entity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Dividing an Entity into Equal Segments. . . . . . . . . . . . . . . . . . . . . . . . . . 292
Creating an “Alcove” in a Line or Polyline. . . . . . . . . . . . . . . . . . . . . . . . 293
Joining Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Combining Two Polygons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Creating a Polygon from the Intersection of Two Polygons . . . . . . . . . . 296
Subtracting One Polygon From Another . . . . . . . . . . . . . . . . . . . . . . . . . 296
Chapter 24 Reshaping Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Selecting Vertices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Moving and Aligning Vertices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Moving a Segment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Adding a Vertex, Segment, or Bulge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Editing the Properties of a Polyline or Polygon Segment. . . . . . . . . . . . . 305
Controlling the Visibility of a Segment . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Deleting a Vertex or Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Opening and Closing Poly Entities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Dividing a Polyline at a Vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Reshaping Arcs and Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Chapter 25 Converting & Exploding Entity Types . . . . . . . . . . . . . . . . . . . . . 313
Converting Entities to Polylines and Polygons . . . . . . . . . . . . . . . . . . . . 315
Converting Arcs and Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Converting Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Closing and Opening Curves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Converting Polylines and Polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Contents | ix
Converting TrueType Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .318
Creating Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .319
Exploding Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .320
Chapter 26 Making Inquiries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Displaying Information About a Specific Entity . . . . . . . . . . . . . . . . . . . .322
Displaying Information on the Selection Set. . . . . . . . . . . . . . . . . . . . . . .323
Displaying the Coordinates of a Point. . . . . . . . . . . . . . . . . . . . . . . . . . . .324
Measuring Distances. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .324
Measuring Angles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .326
Measuring Areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .328
Part VI Using a Drawing As a Database . . . . . . . . . . . . . . . . . . . . . 331
Chapter 27 Storing Data in a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Creating Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .334
Assigning Fields and Values to Entities . . . . . . . . . . . . . . . . . . . . . . . . . . .335
Calculated Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .336
Removing Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .339
Chapter 28 Retrieving Data From a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . 341
Creating Reports. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .342
Organizing Reports. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .344
Sending Information to Other Applications . . . . . . . . . . . . . . . . . . . . . . .345
Displaying Values in a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .347
Including AutoFields. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .348
Chapter 29 Using Web Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Assigning URLs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .353
Browsing Hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .354
Using Hyperlink Jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355
Appendix A Appendix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Advanced Topics found in online Help. . . . . . . . . . . . . . . . . . . . . . . . . . .358
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
x | Contents
Part 1
First Things to Know
Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout
1
2 |
Welcome
1
AutoSketch is a precision drawing tool for the
®
Microsoft
Windows ME, Windows 2000, and Windows XP
environments. It is developed for use by anyone who
needs fast, accurate drawings and wants the power and
flexibility afforded by Windows NT 4.0, Windows 98,
Windows ME, Windows 2000, or Windows XP. Uses for
AutoSketch include:
Engineering drawings
Architectural drawings
Electrical schematics
Windows NT 4.0, Windows 98,
In this chapter
Contents of package
System requirements
Device drivers
Installing AutoSketch
Registering AutoSketch
About this guide
Online Help
Technical support
Facility plans
Office layouts
Interior design drawings
Process flow diagrams
Maps
Business graphics
3
The emphasis throughout AutoSketch is on speed, power, and ease of use. Features appear when you need them but are kept out of the way when you don’t. If you’re already a Windows NT 4.0, Windows 98, Windows ME, Windows 2000, or Windows XP user, you’ll find the menu system and much of the screen familiar. If you’re new to Windows, you’ll find it an easy place to work. If you use a Microsoft Office product, you’ll notice that many tasks can be completed in a similar manner in AutoSketch.
Contents of Package
AutoSketch comes with everything you need to install and use the software. The package includes the following items:
AutoSketch CD
AutoSketch Getting Started Guide
Read This First card
System Requirements
To run AutoSketch on your computer, the following software and hardware are required.
Minimum System Requirements
Microsoft Windows NT 4.0, Windows 98, Windows ME, Windows 2000,
or Windows XP. AutoSketch is not compatible with earlier versions of Windows.
Pentium II or AMD equivalent—233Mhz processor.
32 megabytes of RAM.
A hard drive with at least 100 megabytes of free space.
A CD-ROM drive.
A display adapter and 256 color monitor supported by Windows NT 4.0,
Windows 98, Windows ME, Windows 2000, or Windows XP.
VGA video display with an 800 by 600 resolution, supporting 16 bit color.
A mouse (or other pointing device) supported by Windows.
4 | Chapter 1 Welcome
Device Drivers
As a Windows program, AutoSketch uses the device drivers provided by Microsoft and others specifically for use with Windows NT 4.0, Windows 98, Windows ME, Windows 2000, or Windows XP. AutoSketch itself does not provide drivers for printers, plotters, display adapters, pointing devices, and so on.
Installing AutoSketch
You can’t install or reconfigure AutoSketch by copying files directly from the CD to your hard drive. To install AutoSketch, you must run the setup appli­cation from the AutoSketch CD.
Before installing AutoSketch, you must have Windows NT Windows ME, Windows 2000, or Windows XP installed on your system. Refer to your Windows online Help for information on installing and configuring Windows.
To install AutoSketch
®
4.0, Windows 98,
1 Insert the AutoSketch CD into your CD-ROM drive. Installation begins
automatically as soon as you insert the CD.
2 Follow the installation prompts that appear.
If installation did not begin when you inserted the AutoSketch CD into your CD-ROM drive, Autorun may be turned off on your machine.
Device Drivers | 5
To install AutoSketch if you have turned off Autorun 1 Insert the AutoSketch CD into your CD-ROM drive.
2 On the Windows start menu, click Run. The Run dialog box appears.
3 Enter D:\Setup.exe and click OK. If you are installing from a different
drive, substitute the correct drive in place of the letter D.
4 Follow the installation prompts that appear.
To run AutoSketch after installation is complete, Programs, AutoSketch.
Registering AutoSketch
If you have Microsoft Internet Explorer installed on your system, Autodesk Online Software Registration can be launched during installation.
Registering makes you eligible for technical support and for early notification when new product releases become available. It also provides Autodesk with important information about how you use your software.
About This Guide
You can use this guide both as a tool for learning AutoSketch and as a refer­ence manual after you’re familiar with the software.
This guide is tailored to help you find information quickly. The beginning of each paragraph signals the thought or point covered in the paragraph. To find information on a specific subject you can usually scan through text reading only the first few words of each paragraph until you find the infor­mation you want. Illustrations, screen shots, tables, icons, and so on replace explanatory text where possible.
on the Start menu, click
6 | Chapter 1 Welcome
“How-to” information appears in numbered steps. This simplifies the learn­ing process for new users and helps experienced users find essential information quickly.
Instructions for installing and using Windows NT 4.0, Windows 98, Windows ME, Windows 2000, or Windows XP do not appear in this guide. If you are uncomfortable with your knowledge of Windows, review Windows NT 4.0, Windows 98, Windows ME, Windows 2000, or Windows XP online Help before attempting any serious work with AutoSketch.
Visual Cues
This guide uses certain symbols and typographical conventions to help you find information quickly. They are listed here:
Typographical conventions
Convention Meaning
item in a list
1. step in a procedure
Bold denotes something you must type exactly as it appears
Italics signals a new term; an explanation usually follows
ALL CAPS key names
KEY+KEY key combination (e.g., CTRL+R)
KEY, KEY, KEY key sequence (e.g., ALT, F, S)
Initial Caps filenames and names of menus, dialog boxes, and dialog box
controls
About This Guide | 7
Illustrations
This guide uses two types of illustrations. One depicts the AutoSketch screen or some element onscreen. When this type of illustration is necessary, every effort is made to depict the element exactly as it appears on the actual display.
The other type of illustration demonstrates an action or principle. Each element in a drawing of this type has a specific meaning. Here is a list of the conventions used in procedural illustrations:
Elements used in procedural illustrations
Convention Meaning
existing entity
new entity
imaginary line (e.g., rubber band line or line used to show alignment)
mouse click that selects an entity or a point—the number, when present, specifies the mouse click’s position in a series of clicks
click and drag operation—beginning of arrow indicates where to start; end of arrow indicates where to stop
last mouse click in a procedure that requires termination (e.g., polyline, baseline dimension, etc.)
OR
mouse click that opens a pop-up menu—the number, when present, specifies the mouse click’s position in a series of clicks
8 | Chapter 1 Welcome
Online Help
AutoSketch includes an extensive online Help system. This system includes all of the information found in the AutoSketch User’s Guide, plus information not found in the guide. Advanced topics, such as information on tracing, importing and exporting, and customizing AutoSketch, are found exclu­sively in online Help. For a complete list of topics which appear exclusively in online Help, refer to the Appendix on page 357. To access the online Help system, click AutoSketch Help on the Help menu, or press F1.
Online Help | 9
10 | Chapter 1 Welcome
Important Concepts
2
AutoSketch allows you to create drawings that are
attractive, precise, and information rich. The building
blocks of any AutoSketch drawing are its entities, whose
geometry and appearance are defined by properties. A
hallmark of AutoSketch is its ability to store drawing
information in a database. From the manufacturer of a
product, to the World Wide Web address of the
company where you can buy it, AutoSketch allows you
to create drawings that are greater than their appear-
ance. This chapter introduces you to the general
concepts of AutoSketch so that you can take full
In this chapter
Entities
Properties
Coordinates
Drawing origin
Scale
Layers
advantage of its power.
11
You are probably familiar with “paint” and “draw” programs that are com­mon on personal computers. A paint program creates an image by assigning colors to each dot in a rectangular array of dots. A draw program creates an image by defining objects mathematically. A line, for example, is a specific pattern of dots in a paint program. In a draw program, a line may have prop­erties such as color, width, style, and so on, but in its simplest form, it has a startpoint and an endpoint.
AutoSketch is similar to an ordinary draw program, but it goes a few steps further. It allows you to work with the actual (world) sizes of the objects you draw whether those objects are miles, millimeters, or microns across. It also allows you to zoom in or out of your drawing almost without limit. And during all of this, it keeps track of the scale of your drawing, showing you exactly how it will appear when printed.
But there is more to a AutoSketch drawing than the way it looks. Underlying each drawing is a database—a series of predefined and user-defined proper­ties that you can use as a basis for selecting entities, generating reports, and exporting information to other Windows applications. For example, by assigning properties to a line, you can record the fact that it represents a half­inch cold water pipe located under the master bedroom. The ability to store and recall database information makes AutoSketch a powerful tool for organizing graphic and textual information.
In this brief chapter, you will learn about the special concepts on which AutoSketch is based. Reading it helps you understand how AutoSketch works and makes it easier for you to become productive.
12 | Chapter 2 Important Concepts
Entities
Each item you add to a drawing is called an entity. Entities are the building blocks of a drawing. Other programs may refer to entities as objects, items, or elements. AutoSketch creates the following entity types:
Arc—An arc is a portion of a circle. You can use an arc to show the direc-
tion a door swings, a rounded wall, and so on. For more information, see
the chapter titled “Arcs & Circles,” which begins on page 155.
Circle—A circle is a curved line with every point equally distant from the
center. You can use a circle to represent a hole, a round object, and so on.
For more information, see the chapter titled “Arcs & Circles,” which
begins on page 155.
Curve—A curve is a polyline that is rendered onscreen and on printed
output in a special way. AutoSketch supports two curve types: fitted
curves and spline curves. Fitted curves pass directly through each control
point. Spline curves pass through the first and last control points and are
drawn toward intermediate ones. A closed curve can contain pattern fill.
Use curves to create free-form shapes such as curved sidewalks and car
fenders. For more information, see the chapter titled “Polylines, Polygons,
& Curves,” which begins on page 137.
Detail view—An entity that displays a portion of a previously saved view.
For more information, see “Viewing Drawing Details” on page 95.
Dimension—A dimension is a predefined collection of lines, arcs, markers,
and text used to display a measurement in the drawing. The text label is
updated automatically when you stretch or reshape the dimension. For
more information, see the chapter titled “Creating Dimensions,” which
begins on page 225.
Ellipse—A closed symmetrical curve that resembles a flattened circle.
Mathematically, the path of a point that moves so the sum of the dis-
tances from it to a pair of fixed points remains constant. For more infor-
mation, see “Drawing Ellipses” on page 163.
Fill—A hidden line polygon that conforms to the shape of a bounded area
and displays either a solid color, a hatch, or bitmap fill. For more informa-
tion, see the chapter titled “Pen & Pattern Properties,” which begins on
page 197.
GroupA compound entity consisting of individual symbols and entities
which AutoSketch treats as a single entity. For more information, see “Cre-
ating Groups” on page 319.
Line—A line is an entity that connects two points. You can use a line to
represent any straight object such as a water pipe, a wall edge, an electrical
connection, or a street. For more information, see the chapter titled
“Lines,” which begins on page 129.
Entities | 13
Marker—A marker is a special entity that notes a specific point in a draw-
ing. For more information, see the chapter titled “Markers,” which begins on page 241.
OLE Object—An OLE object is a special entity created in one application
and embedded into another. When you double-click a linked OLE object, Windows opens the source application that created it and loads the asso­ciated file. When you double-click an embedded OLE object, the source application opens within AutoSketch—that is, its toolbars, menus, and so on, temporarily replace AutoSketch’s. For more information, see “Using the Clipboard &OLE” in online Help.
Picture—A raster image is a picture or bitmap that can be imported and
placed in the drawing. AutoSketch treats the raster image like most other entities, allowing you to move, scale, or duplicate it as needed. For more information, see “Tracing in AutoSketch” in online Help.
Polygon— A polygon is a closed polyline that can contain a fill pattern.
Use a polygon when you need to know the area of an enclosed region or when you need to fill an area with a hatch pattern, bitmap fill, or a solid color. For more information, see the chapter titled “Polylines, Polygons, & Curves,” which begins on page 137.
Polyline—A polyline is a multi-segmented line AutoSketch treats as a
single entity. When a polyline is closed, it becomes a polygon. Use a polyline in situations where you need to know the total length of a series of connected segments.
Symbol—A symbol is a group of entities that AutoSketch treats as a single
entity. Symbols can be stored in libraries for use in multiple drawings. For more information, see the chapter titled “Symbols,” which begins on page
167.
Text—A text entity can be any size and can use any TrueType font. It can
be rotated at any angle. For more information, see the chapter titled “Working With Text,” which begins on page 211.
14 | Chapter 2 Important Concepts
Properties
Properties, the individual qualities that define an entity, are divided into three categories:
Geometric properties—those that define an entity’s size, position, and so
on. AutoSketch assigns geometric properties automatically as you draw
and edit.
Graphic properties—those that specify the appearance of an entity.
Graphic properties include layer, color, width, style, and pattern.
AutoSketch assigns graphic properties as you draw based on the current
settings on the property bar.
Fields—those you define yourself. You define a field by specifying its
name, type, and width or precision. A desk symbol, for example, could
have fields for model, size, color, and style. A resistor symbol for a printed
circuit board could have fields for resistance, wattage, and tolerance. You
can assign fields to any entity except a text entity, a marker, or a dimen-
sion. A field has two components: a field name, such as Manufacturer,
and a value, such as “AAA Casements.” Assigning this value to the
Manufacturer field of a window symbol attaches that information to the
symbol.
Coordinates
Coordinates are numbers that specify the location of one point in relation to another. This relationship is classified as either absolute or relative. Absolute coordinates reference the origin of the current coordinate system, for exam­ple, the Drawing Origin, the Grid Origin, or the Page Origin. Relative coordi­nates reference the last point you entered. They are useful when you want to draw or place another entity a known distance from another entity or point.
Properties | 15
AutoSketch expresses location in three ways: xy (Cartesian), polar, and isometric coordinates. X-and y-coordinates express location in terms of hori-
zontal and vertical distances from another point. Polar coordinates express location in terms of distance (radius) and angle. For example, the xy coordi­nates 7,5 are equivalent to the polar coordinates 8.6,35.5.
Isometric coordinates differ from x- or y-coordinates in that they add a third axis (z) to the expression. Isometric drawings are usually used to create two­dimensional views of a three-dimensional object.
Drawing Origin
AutoSketch locates most points in relation to the drawing origin, even if you move the grid origin. If you move the drawing origin on the page, the entire drawing shifts to reflect that change. The drawing origin appears onscreen as colored arrows indicating the positive x and y (and, if isometric, z) directions. It does not appear on printed output. Normally, the drawing origin is located at the lower-left corner of your page, however, if you need to move it, you can center the Drawing Origin on the page, or relocate it with the mouse, or by entering new coordinates. For more information on moving or modifying the Drawing Origin, see “Moving the Drawing Origin” on page 49.
16 | Chapter 2 Important Concepts
Grid Origin
The grid origin is similar to the drawing origin in function and appearance. However, the grid origin serves as a reference point for grid coordinates only. By default the grid origin is located at the drawing coordinates 0,0, for example, at the drawing origin. You can move the grid origin of rectangular, circular, or isometric reference grids. For more information, see the chapter titled “Customizing the Grid,” which begins on page 59.
Drawing Scale
Drawing scale is the ratio between the actual size of the entities in a drawing and their size on printed output. In conventional drafting, you scale the components of a drawing by using an architectural or engineering scale. In AutoSketch, you simply enter the actual (world) size of an entity and the soft­ware keeps track of the scale for you. You can also create “scaleless” 1:1 draw­ings in AutoSketch without regard for scale.
Specifying a drawing scale, however, has two important benefits. It allows AutoSketch to accurately depict onscreen how your drawing will look on a printed page. And it allows you to specify entities such as text, markers, and dimensions by output size. This is usually more convenient than specifying such entities according to their size in relation to actual (world) entities. For information on how to change the drawing scale, see “Setting the Drawing Scale” on page 47.
Layers
Layers help you place entities together in logical groups. An architectural floor plan, for example, might contain a framing layer, a plumbing layer, an electrical layer, and so on. You can mask layers while working on others to remove distracting clutter and improve performance. Masked layers are not printed or displayed. You can also lock a layer to protect its contents from unintended change. For information on layers, see “Organizing With Layers” in online Help.
Grid Origin | 17
18 | Chapter 2 Important Concepts
Screen Layout
3
The AutoSketch screen provides an assortment of
features that make it easy to create precise technical
drawings. This chapter describes the components of the
AutoSketch screen.
In most cases, this chapter does not provide detailed
information on standard Windows concepts or on
specific menu items. For information on standard
Windows concepts, such as the mouse, the Control
menu, the window border, the maximize button, dialog
box controls, and so on, refer to Windows online Help.
In this chapter
Title bar
Menu bar
Drawing windows
Drawing and grid origin
Toolbars
Property bar
Edit bar
Status bar
Content Librarian
Pop-up menus
ToolTips and pop-up
windows
19
Title Bar
The AutoSketch title bar extends across the top of the application window. It displays the name of the program and the name of the current drawing file if the window that contains the drawing is maximized. The buttons at the right end of the title bar allow you to minimize, maximize, close, or restore the AutoSketch window. You can also maximize or restore a window by double-clicking on the title bar. You can exit AutoSketch Control menu box, then clicking close on the drop-down menu. Double­clicking the Control menu box at the left end of the title bar is another quick way to exit. If AutoSketch is running in a window rather than maximized, dragging the title bar moves the entire window on the desktop.
by clicking the
Menu Bar
You can choose menu items using either the mouse or the keyboard. To use the mouse, click the menu name. When the menu drops down, click the item you want. Menu items with an arrow to the right display cascading menus when you place the pointer over one of them. When you highlight a menu item a description appears in the status bar.
20 | Chapter 3 Screen Layout
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