The user may configure function one - F1, function two - F2, function three - F3,
and function four - F4. Examples of additional functions are sound (bells, horn,
whistle) ditch lighting, or strobe lights. Consult your decoder’s manual for information on installing and using additional functions.
To control F3 or F4: Press and hold a direction button, Forward or Reverse .
Press F1 to control Function three. Press F2 to control Function four.
The display below shows if a function is active or not.
*The number of accessible functions depends on the capabilities of the decoder
installed in your locomotive.
Active
Function
Display
If function F0 is active, a dot is displayed to the
lower right of the leftmost LED.
If function F1 is active, a dot is displayed to the lower right
of the center LED.
If function F2 is active, the dot is displayed to the lower right
of the rightmost LED.
If function F3 is active, a dot is displayed to the lower right
of the center LED while a direction button is pressed.
If function F4 is active, a dot is displayed to the lower right
of the rigthmost LED while a direction button is pressed.
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Emergency Stop
In case of a foreseeable train crash, operation can be stopped by pressing the
Stop button:
Key
Display
The display shows a flashing "OFF".
The power to the track is turned off.
Pressing the Stop key again restores power to the track.
All locomotives running prior to pushing Stop will start up and
accelerate to the last set speed.
If a short occurs on the track the display will display a flashing "OFF". Once the
short is cleared from the track, press the Stop button to restore power to the
track.
When the stop button is pressed after an emergency stop or after clearing a short
on the track, all trains resume operation at the speed they were set to prior to
the stop or short.
RECALLING LOCOMOTIVES
The HandCommand has a “stack” feature which remembers the last eight locomotives accessed. To recall a locomotive from the stack, press either the Forward
or Reverse button (depending on the direction the locomotive is traveling)
and then the + or - button to scroll through the stack until you reach the desired
locomotive. The stack remembers the last eight locomotives acquired; any locomotives acquired prior to the last eight are not accessible via the stack. For example, in a stack of 1,2,3,4,5,6,7,8, if you access another locomotive (ie., locomotive 9), the stack will forget locomotive 1 and remember 2,3,4,5,6,7,8,9.