ARM Developer Suite User Manual

4.5 (2)

ARM® Developer Suite

Version 1.2

Assembler Guide

Copyright © 2000, 2001 ARM Limited. All rights reserved.

ARM DUI 0068B

ARM Developer Suite

Assembler Guide

Copyright © 2000, 2001 ARM Limited. All rights reserved.

Release Information

The following changes have been made to this book.

Change History

Date

Issue

Change

 

 

 

November 2000

A

Release 1.1

 

 

 

November 2001

B

Release 1.2

 

 

 

Proprietary Notice

Words and logos marked with ® or are registered trademarks or trademarks owned by ARM Limited. Other brands and names mentioned herein may be the trademarks of their respective owners.

Neither the whole nor any part of the information contained in, or the product described in, this document may be adapted or reproduced in any material form except with the prior written permission of the copyright holder.

The product described in this document is subject to continuous developments and improvements. All particulars of the product and its use contained in this document are given by ARM in good faith. However, all warranties implied or expressed, including but not limited to implied warranties of merchantability, or fitness for purpose, are excluded.

This document is intended only to assist the reader in the use of the product. ARM Limited shall not be liable for any loss or damage arising from the use of any information in this document, or any error or omission in such information, or any incorrect use of the product.

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Contents

ARM Developer Suite Assembler Guide

Preface

 

 

About this book ..............................................................................................

vi

 

 

Feedback .......................................................................................................

ix

Chapter 1

Introduction

 

 

1.1

About the ARM Developer Suite assemblers ..............................................

1-2

Chapter 2

Writing ARM and Thumb Assembly Language

 

 

2.1

Introduction .................................................................................................

2-2

 

2.2

Overview of the ARM architecture ..............................................................

2-3

 

2.3

Structure of assembly language modules .................................................

2-12

 

2.4

Using the C preprocessor .........................................................................

2-19

 

2.5

Conditional execution ................................................................................

2-20

 

2.6

Loading constants into registers ...............................................................

2-25

 

2.7

Loading addresses into registers ..............................................................

2-30

 

2.8

Load and store multiple register instructions .............................................

2-39

 

2.9

Using macros ............................................................................................

2-48

 

2.10

Describing data structures with MAP and FIELD directives ......................

2-51

 

2.11

Using frame directives ...............................................................................

2-66

Chapter 3

Assembler Reference

 

 

3.1

Command syntax ........................................................................................

3-2

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Contents

 

3.2

Format of source lines ................................................................................

3-8

 

3.3

Predefined register and coprocessor names ..............................................

3-9

 

3.4

Built-in variables .......................................................................................

3-10

 

3.5

Symbols ....................................................................................................

3-12

 

3.6

Expressions, literals, and operators .........................................................

3-18

Chapter 4

ARM Instruction Reference

 

 

4.1

Conditional execution .................................................................................

4-4

 

4.2

ARM memory access instructions ..............................................................

4-6

 

4.3

ARM general data processing instructions ...............................................

4-23

 

4.4

ARM multiply instructions .........................................................................

4-39

 

4.5

ARM saturating arithmetic instructions .....................................................

4-55

 

4.6

ARM branch instructions ..........................................................................

4-57

 

4.7

ARM coprocessor instructions ..................................................................

4-62

 

4.8

Miscellaneous ARM instructions ...............................................................

4-71

 

4.9

ARM pseudo-instructions .........................................................................

4-78

Chapter 5

Thumb Instruction Reference

 

 

5.1

Thumb memory access instructions ...........................................................

5-4

 

5.2

Thumb arithmetic instructions ...................................................................

5-15

 

5.3

Thumb general data processing instructions ............................................

5-22

 

5.4

Thumb branch instructions .......................................................................

5-31

 

5.5

Thumb software interrupt and breakpoint instructions ..............................

5-37

 

5.6

Thumb pseudo-instructions ......................................................................

5-39

Chapter 6

Vector Floating-point Programming

 

 

6.1

The vector floating-point coprocessor ........................................................

6-4

 

6.2

Floating-point registers ...............................................................................

6-5

 

6.3

Vector and scalar operations ......................................................................

6-7

 

6.4

VFP and condition codes ............................................................................

6-8

 

6.5

VFP system registers ...............................................................................

6-10

 

6.6

Flush-to-zero mode ..................................................................................

6-13

 

6.7

VFP instructions .......................................................................................

6-15

 

6.8

VFP pseudo-instruction ............................................................................

6-38

 

6.9

VFP directives and vector notation ...........................................................

6-40

Chapter 7

Directives Reference

 

 

7.1

Alphabetical list of directives ......................................................................

7-2

 

7.2

Symbol definition directives ........................................................................

7-3

 

7.3

Data definition directives ..........................................................................

7-13

 

7.4

Assembly control directives ......................................................................

7-26

 

7.5

Frame description directives .....................................................................

7-33

 

7.6

Reporting directives ..................................................................................

7-44

 

7.7

Miscellaneous directives ...........................................................................

7-49

Glossary

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Preface

This preface introduces the documentation for the ARM Developer Suite (ADS) assemblers and assembly language. It contains the following sections:

About this book on page vi

Feedback on page ix.

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v

Preface

About this book

This book provides tutorial and reference information for the ADS assemblers (armasm, the free-standing assembler, and inline assemblers in the C and C++ compilers). It describes the command-line options to the assembler, the pseudo-instructions and directives available to assembly language programmers, and the ARM, Thumb®, and Vector Floating-point (VFP) instruction sets.

Intended audience

This book is written for all developers who are producing applications using ADS. It assumes that you are an experienced software developer and that you are familiar with the ARM development tools as described in ADS Getting Started.

Using this book

This book is organized into the following chapters:

Chapter 1 Introduction

Read this chapter for an introduction to the ADS version 1.2 assemblers and assembly language.

Chapter 2 Writing ARM and Thumb Assembly Language

Read this chapter for tutorial information to help you use the ARM assemblers and assembly language.

Chapter 3 Assembler Reference

Read this chapter for reference material about the syntax and structure of the language provided by the ARM assemblers.

Chapter 4 ARM Instruction Reference

Read this chapter for reference material on the ARM instruction set.

Chapter 5 Thumb Instruction Reference

Read this chapter for reference material on the Thumb instruction set.

Chapter 6 Vector Floating-point Programming

Read this chapter for reference material on the VFP instruction set, and other VFP-specific assembly language information.

Chapter 7 Directives Reference

Read this chapter for reference material on the assembler directives available in the ARM assembler, armasm.

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Preface

Typographical conventions

The following typographical conventions are used in this book:

monospace Denotes text that can be entered at the keyboard, such as commands, file and program names, and source code.

monospace Denotes a permitted abbreviation for a command or option. The underlined text can be entered instead of the full command or option name.

monospace italic

Denotes arguments to commands and functions where the argument is to be replaced by a specific value.

monospace bold

 

Denotes language keywords when used outside example code.

italic

Highlights important notes, introduces special terminology, denotes

 

internal cross-references, and citations.

bold

Highlights interface elements, such as menu names. Also used for

 

emphasis in descriptive lists, where appropriate, and for ARM processor

 

signal names.

Further reading

This section lists publications from both ARM Limited and third parties that provide additional information on developing code for the ARM family of processors.

ARM periodically provides updates and corrections to its documentation. See

http://www.arm.com for current errata sheets and addenda.

See also the ARM Frequently Asked Questions list at:

http://www.arm.com/DevSupp/Sales+Support/faq.html

ARM publications

This book contains reference information that is specific to development tools supplied with ADS. Other publications included in the suite are:

ADS Installation and License Management Guide (ARM DUI 0139)

Getting Started (ARM DUI 0064)

ADS Compilers and Libraries Guide (ARM DUI 0067)

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vii

Preface

ADS Linker and Utilities Guide (ARM DUI 0151)

CodeWarrior IDE Guide (ARM DUI 0065)

AXD and armsd Debuggers Guide (ARM DUI 0066)

ADS Debug Target Guide (ARM DUI 0058)

ADS Developer Guide (ARM DUI 0056)

ARM Applications Library Programmer’s Guide (ARM DUI 0081).

The following additional documentation is provided with the ARM Developer Suite:

ARM Architecture Reference Manual (ARM DDI 0100). This is supplied in

DynaText format as part of the online books, and in PDF format in install_directory\PDF\ARM-DDI0100B_armarm.pdf.

ARM ELF specification (SWS ESPC 0003). This is supplied in PDF format in

install_directory\PDF\specs\ARMELF.pdf.

TIS DWARF 2 specification. This is supplied in PDF format in

install_directory\PDF\specs\TIS-DWARF2.pdf.

ARM/Thumb Procedure Call Specification (SWS ESPC 0002). This is supplied in PDF format in install_directory\PDF\specs\ATPCS.pdf.

In addition, refer to the following documentation for specific information relating to ARM products:

ARM Reference Peripheral Specification (ARM DDI 0062)

the ARM datasheet or technical reference manual for your hardware device.

Other publications

The following book gives general information about the ARM architecture:

ARM System-on-chip Architecture, Furber, S., (2nd Edition, 2000). Addison Wesley Longman, Harlow, England. ISBN 0-201-67519-6.

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Preface

Feedback

ARM Limited welcomes feedback on both ADS and the documentation.

Feedback on the ARM Developer Suite

If you have any problems with ADS, please contact your supplier. To help them provide a rapid and useful response, please give:

your name and company

the serial number of the product

details of the release you are using

details of the platform you are running on, such as the hardware platform, operating system type and version

a small standalone sample of code that reproduces the problem

a clear explanation of what you expected to happen, and what actually happened

the commands you used, including any command-line options

sample output illustrating the problem

the version string of the tools, including the version number and build numbers.

Feedback on this book

If you have any problems with this book, please send email to errata@arm.com giving:

the document title

the document number

the page number(s) to which your comments apply

a concise explanation of the problem.

General suggestions for additions and improvements are also welcome.

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ix

Preface

x

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Chapter 1

Introduction

This chapter introduces the assemblers provided with ARM Developer Suite (ADS) version 1.2. It contains the following sections:

About the ARM Developer Suite assemblers on page 1-2.

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1-1

Introduction

1.1About the ARM Developer Suite assemblers

ARM Developer Suite (ADS) has:

a freestanding assembler, armasm

an optimizing inline assembler built into the C and C++ compilers.

The language that these assemblers take as input is basically the same. However, there are limitations on what features of the language you can use in the inline assemblers. Refer to the Mixing C, C++, and Assembly Language chapter in ADS Developer Guide for further information on the inline assemblers.

The remainder of this book relates mainly to armasm.

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Chapter 2

Writing ARM and Thumb Assembly Language

This chapter provides an introduction to the general principles of writing ARM and Thumb assembly language. It contains the following sections:

Introduction on page 2-2

Overview of the ARM architecture on page 2-3

Structure of assembly language modules on page 2-12

Using the C preprocessor on page 2-19

Conditional execution on page 2-20

Loading constants into registers on page 2-25

Loading addresses into registers on page 2-30

Load and store multiple register instructions on page 2-39

Using macros on page 2-48

Describing data structures with MAP and FIELD directives on page 2-51

Using frame directives on page 2-66.

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2-1

Writing ARM and Thumb Assembly Language

2.1Introduction

This chapter gives a basic, practical understanding of how to write ARM and Thumb assembly language modules. It also gives information on the facilities provided by the

ARM assembler (armasm).

This chapter does not provide a detailed description of the ARM, Thumb, or VFP instruction sets. This information can be found in Chapter 4 ARM Instruction Reference, Chapter 5 Thumb Instruction Reference, and Chapter 6 Vector Floating-point Programming. Further information can be found in ARM Architecture Reference Manual.

2.1.1Code examples

There are a number of code examples in this chapter. Many of them are supplied in the examples\asm directory of the ADS.

Follow these steps to build, link, and execute an assembly language file:

1.Type armasm -g filename.s at the command prompt to assemble the file and generate debug tables.

2.Type armlink filename.o -o filename to link the object file and generate an ELF executable image.

3.Type armsd filename to load the image file into the debugger.

4.Type go at the armsd: prompt to execute it.

5.Type quit at the armsd: prompt to return to the command line.

To see how the assembler converts the source code, enter:

fromelf -text/c filename.o

or run the module in AXD with interleaving on. See:

AXD and armsd Debuggers Guide for details on armsd, and AXD.

ADS Linker and Utilities Guide for details on armlink and fromelf.

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ARM DUI 0068B

Writing ARM and Thumb Assembly Language

2.2Overview of the ARM architecture

This section gives a brief overview of the ARM architecture.

ARM processors are typical of RISC processors in that they implement a load/store architecture. Only load and store instructions can access memory. Data processing instructions operate on register contents only.

2.2.1Architecture versions

The information and examples in this book assume that you are using a processor that implements ARM architecture v3 or above. See ARM Architecture Reference Manual for details of the various architecture versions.

All these processors have a 32-bit addressing range.

2.2.2ARM and Thumb state

ARM architecture versions v4T and above define a 16-bit instruction set called the Thumb instruction set. The functionality of the Thumb instruction set is a subset of the functionality of the 32-bit ARM instruction set. Refer to Thumb instruction set overview on page 2-9 for more information.

A processor that is executing Thumb instructions is operating in Thumb state. A processor that is executing ARM instructions is operating in ARM state.

A processor in ARM state cannot execute Thumb instructions, and a processor in Thumb state cannot execute ARM instructions. You must ensure that the processor never receives instructions of the wrong instruction set for the current state.

Each instruction set includes instructions to change processor state.

You must also switch the assembler mode to produce the correct opcodes using CODE16 and CODE32 directives. Refer to CODE16 and CODE32 on page 7-54 for details.

ARM processors always start executing code in ARM state.

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Writing ARM and Thumb Assembly Language

2.2.3Processor mode

ARM processors support up to seven processor modes, depending on the architecture version. These are:

User

FIQ - Fast Interrupt Request

IRQ - Interrupt Request

Supervisor

Abort

Undefined

System (ARM architecture v4 and above).

All modes except User mode are referred to as privileged modes.

Applications that require task protection usually execute in User mode. Some embedded applications might run entirely in Supervisor or System modes.

Modes other than User mode are entered to service exceptions, or to access privileged resources. Refer to the Handling Processor Exceptions chapter in ADS Developer Guide, and ARM Architecture Reference Manual for more information.

2.2.4Registers

ARM processors have 37 registers. The registers are arranged in partially overlapping banks. There is a different register bank for each processor mode. The banked registers give rapid context switching for dealing with processor exceptions and privileged operations. Refer to ARM Architecture Reference Manual for a detailed description of how registers are banked.

The following registers are available in ARM architecture v3 and above:

30 general-purpose, 32-bit registers

The program counter (pc) on page 2-5

The Current Program Status Register (CPSR) on page 2-5

Five Saved Program Status Registers (SPSRs) on page 2-5.

30 general-purpose, 32-bit registers

Fifteen general-purpose registers are visible at any one time, depending on the current processor mode, as r0, r1, ... ,r13, r14.

By convention, r13 is used as a stack pointer (sp) in ARM assembly language. The C and C++ compilers always use r13 as the stack pointer.

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Writing ARM and Thumb Assembly Language

In User mode, r14 is used as a link register (lr) to store the return address when a subroutine call is made. It can also be used as a general-purpose register if the return address is stored on the stack.

In the exception handling modes, r14 holds the return address for the exception, or a subroutine return address if subroutine calls are executed within an exception. r14 can be used as a general-purpose register if the return address is stored on the stack.

The program counter (pc)

The program counter is accessed as r15 (or pc). It is incremented by one word (four bytes) for each instruction in ARM state, or by two bytes in Thumb state. Branch instructions load the destination address into the program counter. You can also load the program counter directly using data operation instructions. For example, to return from a subroutine, you can copy the link register into the program counter using:

MOV pc,lr

During execution, r15 does not contain the address of the currently executing instruction. The address of the currently executing instruction is typically pc–8 for ARM, or pc–4 for Thumb.

The Current Program Status Register (CPSR)

The CPSR holds:

copies of the Arithmetic Logic Unit (ALU) status flags

the current processor mode

interrupt disable flags.

The ALU status flags in the CPSR are used to determine whether conditional instructions are executed or not. Refer to Conditional execution on page 2-20 for more information.

On Thumb-capable processors, the CPSR also holds the current processor state (ARM or Thumb).

On ARM architecture v5TE, the CPSR also holds the Q flag (see The ALU status flags on page 2-20).

Five Saved Program Status Registers (SPSRs)

The SPSRs are used to store the CPSR when an exception is taken. One SPSR is accessible in each of the exception-handling modes. User mode and System mode do not have an SPSR because they are not exception handling modes. Refer to the

Handling Processor Exceptions chapter in ADS Developer Guide for more information.

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Writing ARM and Thumb Assembly Language

2.2.5ARM instruction set overview

All ARM instructions are 32 bits long. Instructions are stored word-aligned, so the least significant two bits of instruction addresses are always zero in ARM state. Some instructions use the least significant bit to determine whether the code being branched to is Thumb code or ARM code.

See Chapter 4 ARM Instruction Reference for detailed information on the syntax of the ARM instruction set.

ARM instructions can be classified into a number of functional groups:

Branch instructions

Data processing instructions

Single register load and store instructions on page 2-7

Multiple register load and store instructions on page 2-7

Status register access instructions on page 2-7

Semaphore instructions on page 2-7

Coprocessor instructions on page 2-7.

Branch instructions

These instructions are used to:

branch backwards to form loops

branch forward in conditional structures

branch to subroutines

change the processor from ARM state to Thumb state.

Data processing instructions

These instructions operate on the general-purpose registers. They can perform operations such as addition, subtraction, or bitwise logic on the contents of two registers and place the result in a third register. They can also operate on the value in a single register, or on a value in a register and a constant supplied within the instruction (an immediate value).

Long multiply instructions (unavailable in some architectures) give a 64-bit result in two registers.

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Writing ARM and Thumb Assembly Language

Single register load and store instructions

These instructions load or store the value of a single register from or to memory. They can load or store a 32-bit word or an 8-bit unsigned byte. In ARM architecture v4 and above they can also load or store a 16-bit unsigned halfword, or load and sign extend a 16-bit halfword or an 8-bit byte.

Multiple register load and store instructions

These instructions load or store any subset of the general-purpose registers from or to memory. Refer to Load and store multiple register instructions on page 2-39 for a detailed description of these instructions.

Status register access instructions

These instructions move the contents of the CPSR or an SPSR to or from a general-purpose register.

Semaphore instructions

These instructions load and alter a memory semaphore.

Coprocessor instructions

These instructions support a general way to extend the ARM architecture.

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2-7

Writing ARM and Thumb Assembly Language

2.2.6ARM instruction capabilities

The following general points apply to ARM instructions:

Conditional execution

Register access

Access to the inline barrel shifter.

Conditional execution

Almost all ARM instructions can be executed conditionally on the value of the ALU status flags in the CPSR. You do not need to use branches to skip conditional instructions, although it can be better to do so when a series of instructions depend on the same condition.

You can specify whether a data processing instruction sets the state of these flags or not. You can use the flags set by one instruction to control execution of other instructions even if there are many instructions in between.

Refer to Conditional execution on page 2-20 for a detailed description.

Register access

In ARM state, all instructions can access r0 to r14, and most also allow access to r15 (pc). The MRS and MSR instructions can move the contents of the CPSR and SPSRs to a general-purpose register, where they can be manipulated by normal data processing operations. Refer to MRS on page 4-73 and MSR on page 4-74 for more information.

Access to the inline barrel shifter

The ARM arithmetic logic unit has a 32-bit barrel shifter that is capable of shift and rotate operations. The second operand to all ARM data-processing and single register data-transfer instructions can be shifted, before the data-processing or data-transfer is executed, as part of the instruction. This supports, but is not limited to:

scaled addressing

multiplication by a constant

constructing constants.

Refer to Loading constants into registers on page 2-25 for more information on using the barrel-shifter to generate constants.

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Writing ARM and Thumb Assembly Language

2.2.7Thumb instruction set overview

The functionality of the Thumb instruction set is almost exactly a subset of the functionality of the ARM instruction set. The instruction set is optimized for production by a C or C++ compiler.

All Thumb instructions are 16 bits long and are stored halfword-aligned in memory. Because of this, the least significant bit of the address of an instruction is always zero in Thumb state. Some instructions use the least significant bit to determine whether the code being branched to is Thumb code or ARM code.

All Thumb data processing instructions:

operate on full 32-bit values in registers

use full 32-bit addresses for data access and for instruction fetches.

Refer to Chapter 5 Thumb Instruction Reference for detailed information on the syntax of the Thumb instruction set, and how Thumb instructions differ from their ARM counterparts.

2.2.8Thumb instruction capabilities

The following general points apply to Thumb instructions:

Conditional execution

Register access

Access to the barrel shifter on page 2-10.

Conditional execution

The conditional branch instruction is the only Thumb instruction that can be executed conditionally on the value of the ALU status flags in the CPSR. All data processing instructions update these flags, except when one or more high registers are specified as operands to the MOV or ADD instructions. In these cases the flags cannot be updated.

You cannot have any data processing instructions between an instruction that sets a condition and a conditional branch that depends on it. Use a conditional branch over any instruction that you wish to be conditional.

Register access

In Thumb state, most instructions can access only r0 to r7. These are referred to as the low registers.

Registers r8 to r15 are limited access registers. In Thumb state these are referred to as high registers. They can be used, for example, as fast temporary storage.

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Writing ARM and Thumb Assembly Language

Refer to Chapter 5 Thumb Instruction Reference for a complete list of the Thumb data processing instructions that can access the high registers.

Access to the barrel shifter

In Thumb state you can use the barrel shifter only in a separate operation, using an LSL, LSR, ASR, or ROR instruction.

2.2.9Differences between Thumb and ARM instruction sets

The general differences between the Thumb instruction set and the ARM instruction set are dealt with under the following headings:

Branch instructions

Data processing instructions

Single register load and store instructions on page 2-11

Multiple register load and store instructions on page 2-11.

There are no Thumb coprocessor instructions, no Thumb semaphore instructions, and no Thumb instructions to access the CPSR or SPSR.

Branch instructions

These instructions are used to:

branch backwards to form loops

branch forward in conditional structures

branch to subroutines

change the processor from Thumb state to ARM state.

Program-relative branches, particularly conditional branches, are more limited in range than in ARM code, and branches to subroutines can only be unconditional.

Data processing instructions

These operate on the general-purpose registers. In many cases, the result of the operation must be put in one of the operand registers, not in a third register. There are fewer data processing operations available than in ARM state. They have limited access to registers r8 to r15.

The ALU status flags in the CPSR are always updated by these instructions except when MOV or ADD instructions access registers r8 to r15. Thumb data processing instructions that access registers r8 to r15 cannot update the flags.

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Writing ARM and Thumb Assembly Language

Single register load and store instructions

These instructions load or store the value of a single low register from or to memory. In Thumb state they can only access registers r0 to r7.

Multiple register load and store instructions

LDM and STM load from memory and store to memory any subset of the registers in the range r0 to r7.

PUSH and POP instructions implement a full descending stack using the stack pointer (r13) as the base. In addition to transferring r0 to r7, PUSH can store the link register and POP can load the program counter.

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2-11

Writing ARM and Thumb Assembly Language

2.3Structure of assembly language modules

Assembly language is the language that the ARM assembler (armasm) parses and assembles to produce object code. This can be:

ARM assembly language

Thumb assembly language

a mixture of both.

2.3.1Layout of assembly language source files

The general form of source lines in assembly language is:

{label} {instruction|directive|pseudo-instruction} {;comment}

Note

Instructions, pseudo-instructions, and directives must be preceded by white space, such as a space or a tab, even if there is no label.

All three sections of the source line are optional. You can use blank lines to make your code more readable.

Case rules

Instruction mnemonics, directives, and symbolic register names can be written in uppercase or lowercase, but not mixed.

Line length

To make source files easier to read, a long line of source can be split onto several lines by placing a backslash character ( \ ) at the end of the line. The backslash must not be followed by any other characters (including spaces and tabs). The backslash/end-of-line sequence is treated by the assembler as white space.

Note

Do not use the backslash/end-of-line sequence within quoted strings.

The exact limit on the length of lines, including any extensions using backslashes, depends on the contents of the line, but is generally between 128 and 255 characters.

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Writing ARM and Thumb Assembly Language

Labels

Labels are symbols that represent addresses. The address given by a label is calculated during assembly.

The assembler calculates the address of a label relative to the origin of the section where the label is defined. A reference to a label within the same section can use the program counter plus or minus an offset. This is called program-relative addressing.

Labels can be defined in a map. See Describing data structures with MAP and FIELD directives on page 2-51. You can place the origin of the map in a specified register at runtime, and references to the label use the specified register plus an offset. This is called register-relative addressing.

Addresses of labels in other sections are calculated at link time, when the linker has allocated specific locations in memory for each section.

Local labels

Local labels are a subclass of label. A local label begins with a number in the range 0-99. Unlike other labels, a local label can be defined many times. Local labels are useful when you are generating labels with a macro. When the assembler finds a reference to a local label, it links it to a nearby instance of the local label.

The scope of local labels is limited by the AREA directive. You can use the ROUT directive to limit the scope more tightly.

Refer to the Local labels on page 3-16 for details of:

the syntax of local label declarations

how the assembler associates references to local labels with their labels.

Comments

The first semicolon on a line marks the beginning of a comment, except where the semicolon appears inside a string constant. The end of the line is the end of the comment. A comment alone is a valid line. All comments are ignored by the assembler.

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Writing ARM and Thumb Assembly Language

Constants

Constants can be numeric, boolean, character or string:

Numbers Numeric constants are accepted in three forms:

Decimal, for example, 123

Hexadecimal, for example, 0x7B

n_xxx where:

nis a base between 2 and 9

xxx is a number in that base.

Boolean The Boolean constants TRUE and FALSE must be written as {TRUE} and

{FALSE}.

Characters Character constants consist of opening and closing single quotes, enclosing either a single character or an escaped character, using the standard C escape characters.

Strings Strings consist of opening and closing double quotes, enclosing characters and spaces. If double quotes or dollar signs are used within a string as literal text characters, they must be represented by a pair of the appropriate character. For example, you must use $$ if you require a single $ in the string. The standard C escape sequences can be used within string constants.

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Writing ARM and Thumb Assembly Language

2.3.2An example ARM assembly language module

Example 2-1 illustrates some of the core constituents of an assembly language module. The example is written in ARM assembly language. It is supplied as armex.s in the examples\asm subdirectory of ADS. Refer to Code examples on page 2-2 for instructions on how to assemble, link, and execute the example.

The constituent parts of this example are described in more detail in the following sections.

Example 2-1

AREA

ARMex, CODE, READONLY

 

 

 

; Name

this block of code ARMex

ENTRY

 

; Mark

first instruction to execute

start

 

 

 

MOV

r0, #10

; Set up parameters

MOV

r1, #3

 

 

ADD

r0, r0, r1

; r0 =

r0 + r1

stop

 

 

 

MOV

r0, #0x18

; angel_SWIreason_ReportException

LDR

r1, =0x20026

; ADP_Stopped_ApplicationExit

SWI

0x123456

; ARM semihosting SWI

END

 

; Mark

end of file

 

 

 

 

ELF sections and the AREA directive

ELF sections are independent, named, indivisible sequences of code or data. A single code section is the minimum required to produce an application.

The output of an assembly or compilation can include:

One or more code sections. These are usually read-only sections.

One or more data sections. These are usually read-write sections. They may be zero initialized (ZI).

The linker places each section in a program image according to section placement rules. Sections that are adjacent in source files are not necessarily adjacent in the application image. Refer to the Linker chapter in ADS Linker and Utilities Guide for more information on how the linker places sections.

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Writing ARM and Thumb Assembly Language

In an ARM assembly language source file, the start of a section is marked by the AREA directive. This directive names the section and sets its attributes. The attributes are placed after the name, separated by commas. Refer to AREA on page 7-52 for a detailed description of the syntax of the AREA directive.

You can choose any name for your sections. However, names starting with any nonalphabetic character must be enclosed in bars, or an AREA name missing error is generated. For example: |1_DataArea|.

Example 2-1 on page 2-15 defines a single section called ARMex that contains code and is marked as being READONLY.

The ENTRY directive

The ENTRY directive marks the first instruction to be executed. In applications containing C code, an entry point is also contained within the C library initialization code. Initialization code and exception handlers also contain entry points.

Application execution

The application code in Example 2-1 on page 2-15 begins executing at the label start, where it loads the decimal values 10 and 3 into registers r0 and r1. These registers are added together and the result placed in r0.

Application termination

After executing the main code, the application terminates by returning control to the debugger. This is done using the ARM semihosting SWI (0x123456 by default), with the following parameters:

r0 equal to angel_SWIreason_ReportException (0x18)

r1 equal to ADP_Stopped_ApplicationExit (0x20026).

Refer to the Semihosting SWIs chapter in ADS Debug Target Guide for additional information.

The END directive

This directive instructs the assembler to stop processing this source file. Every assembly language source module must finish with an END directive on a line by itself.

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Writing ARM and Thumb Assembly Language

2.3.3Calling subroutines

To call subroutines, use a branch and link instruction. The syntax is:

BL destination

where destination is usually the label on the first instruction of the subroutine.

destination can also be a program-relative or register-relative expression. Refer to B and BL on page 4-58 for further information.

The BL instruction:

places the return address in the link register (lr)

sets pc to the address of the subroutine.

After the subroutine code is executed you can use a MOV pc,lr instruction to return. By convention, registers r0 to r3 are used to pass parameters to subroutines, and to pass results back to the callers.

Note

Calls between separately assembled or compiled modules must comply with the restrictions and conventions defined by the procedure call standard. Refer to the Using the Procedure Call Standard in ADS Developer Guide for more information.

Example 2-2 shows a subroutine that adds the values of its two parameters and returns a result in r0. It is supplied as subrout.s in the examples\asm subdirectory of ADS. Refer to Code examples on page 2-2 for instructions on how to assemble, link, and execute the example.

Example 2-2

 

AREA

subrout, CODE, READONLY

 

 

 

; Name this block of code

 

ENTRY

 

; Mark first instruction to execute

start

MOV

r0, #10

; Set up parameters

 

MOV

r1, #3

 

 

BL

doadd

; Call subroutine

stop

MOV

r0, #0x18

; angel_SWIreason_ReportException

 

LDR

r1, =0x20026

; ADP_Stopped_ApplicationExit

 

SWI

0x123456

; ARM semihosting SWI

doadd

ADD

r0, r0, r1

; Subroutine code

 

MOV

pc, lr

; Return from subroutine

 

END

 

; Mark end of file

 

 

 

 

 

 

 

 

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ARM Developer Suite User Manual

Writing ARM and Thumb Assembly Language

2.3.4An example Thumb assembly language module

Example 2-3 illustrates some of the core constituents of a Thumb assembly language module. It is based on subrout.s. It is supplied as thumbsub.s in the examples\asm subdirectory of the ADS. Refer to Code examples on page 2-2 for instructions on how to assemble, link, and execute the example.

Example 2-3

AREA ThumbSub, CODE, READONLY

; Name this block of code

ENTRY

 

; Mark first instruction to execute

CODE32

 

; Subsequent instructions are ARM

header ADR

r0, start + 1

; Processor starts in ARM state,

BX

r0

; so small ARM code header used

 

 

; to call Thumb main program

CODE16

 

; Subsequent instructions are Thumb

start

 

 

MOV

r0, #10

; Set up parameters

MOV

r1, #3

 

BL

doadd

; Call subroutine

stop

 

 

MOV

r0, #0x18

; angel_SWIreason_ReportException

LDR

r1, =0x20026

; ADP_Stopped_ApplicationExit

SWI

0xAB

; Thumb semihosting SWI

doadd

 

 

ADD

r0, r0, r1

; Subroutine code

MOV

pc, lr

; Return from subroutine

END

 

; Mark end of file

 

 

 

CODE32 and CODE16 directives

These directives instruct the assembler to assemble subsequent instructions as ARM (CODE32) or Thumb (CODE16) instructions. They do not assemble to an instruction to change the processor state at runtime. They only change the assembler state.

The ARM assembler, armasm, starts in ARM mode by default. You can use the -16 option in the command line if you want it to start in Thumb mode.

BX instruction

This instruction is a branch that can change processor state at runtime. The least significant bit of the target address specifies whether it is an ARM instruction (clear) or a Thumb instruction (set). In this example, this bit is set in the ADR pseudo-instruction.

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