Argox Architect 1.11 User Manual

®
Architect
User’s Manual
DOC. NO. UM-PT202-03
Version 1.11
January 2013
TABLE OF CONTENTS
Chapter 1: Introduction ...........................................................................1
Features
System Requirements...................................................................................... 2
Installing the Software ..................................................................................... 2
Opening the Software....................................................................................... 6
......................................................................................................................... 1
Chapter 2: Architect® Interface ...................................................................7
Main Menu....................................................................................................... 7
File Menu
Define Menu .......................................................................................8
Setup Menu ........................................................................................9
Build Menu ..........................................................................................9
Tool Menu ........................................................................................ 10
View Menu ....................................................................................... 10
Window Menu .................................................................................. 10
Help Menu........................................................................................ 11
Toolbars .........................................................................................................11
Main Toolbar .....................................................................................11
Node Toolbar .................................................................................................13
Windows ........................................................................................................13
....................................................................................................................7
Chapter 3: Creating a New Project ............................................................14
Step 1: Configure Project Settings
General Page ................................................................................... 14
AID Setup Page ............................................................................... 15
Record Page .................................................................................... 15
Font Tool Page ................................................................................ 15
Barcode Page................................................................................... 15
Bluetooth Page................................................................................. 16
Lookup Page................................................................................. 16
Step 2: Create Nodes ...................................................................................17
Note Node .........................................................................................17
Display Node..................................................................................... 17
Input Node ........................................................................................ 20
Operand Node .................................................................................. 26
Program Node .................................................................................. 29
Transmit Node................................................................................... 30
Bluetooth Trans................................................................................. 31
Step 3: Create Links...................................................................................... 32
Step 4: Create the Record File...................................................................... 35
Step 5: Compile and Simulate ...................................................................... 38
Compile the Project .......................................................................... 38
Simulate the Application ................................................................... 39
Step 6: Configure the Communication Settings ........................................... 40
Step 7: Download the Application to the Terminal........................................ 41
.......................................................................14
Chapter 4: Sample Project.......................................................................... 42
How to Make This Project............................................................................. 43
1
A
RCHITECT
®
U
SER’S
MANUAL
1
Introduction
Chapter 1: Introduction
Architect® is a Windows-based so and directly upload appli Terminals. simplicity in It is Architect® is designed for n customary methods, basic program an application. But with Archit can develop an applicat program commands to execute.
Architect® incorporates a sy design, compile, simulate and download.
Its’
user-friendly interface provides users the
designing a project suitable for their business needs.
similar to drawing objects and lines on a piece of paper
node offers versatility that allows users to define basic
cations for use with PT
ion. For more advanced users, the
ftware program use to create
ovice and advanced users. Unlike
ming is required to develop
ects
node functions, novice
stematic project flow: create,
-20
series
Features
Reduces operation cost. Th
separate compiler.
User-friendly. Architect uses nodes and drag-and-drop
functions to create and define project properties.
Systematic flow.
maintained.
Uses Basic language. To
demands, Architect® supports utilizes Basic Interpre
Comes with additional tools. Architect® also comes with a
built-in
Simulator and PT FileManager® . For more details,
Projects can be easily understood and
ere is no n
cope with more complex business
Basic programming input
ter to compile applications.
eed to pu
rchase a
.
users
and
2
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Introduction
see
“Simulator
page 41.
on
page 39”
and PT File Manager on
System Requirements
Before you start installing the software, make sure that your computer meets the following system requirements:
IBM Intel 80586 or above
Microsoft Windows XP / 2000 / Vista
64 MB RAM
5 MB
NOTE: Install Basic Interpreter in the Terminal to ensure
co
mpatibility when ru
hard disk space for software installation
nning projects created with Ar
chitect.
Installing the Software
1.
Insert the installation CD in your the setup file.
2.
Double-click below appears.
“Ar
chitect Vxxx.exe”. The window on the
CD-ROM drive and locate
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Introduction
3.
The setup wizard window below.
will
check your computer and display the
Click Next.
4.
Read the License Agreement. Click
the license agreement”,
“I accept the terms of
then click Next.
NOTE: The installation
the terms of the lic
will be cancelled if you click
ense agr
eement”.
“I do
not accept
4
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Introduction
5.
Enter User Name and Company Name information, then
click Next.
6. Select the type of installation, then click Next.
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Introduction
7. Click Install to begin installation.
8. The progress window appears.
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Introduction
9. When setup is complete,
click Finish to exit the wizard.
Opening the Software
After installing the software, two shortcut icons should appear on your desktop, Architect® and PT FileManager® . To Architect® , double-click the desktop icon.
If the shortcut icons do not appear on
Start
button >All Programs or Programs > Argox
Applications >Terminal >Architect.
the desktop, click the
run
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Architect®
Interface
Submen
u
Shortcut K
ey Description
New Ctrl + N
Creates a new pr
oject.
Open
Ctrl + O
Opens an exis
ting pr
oject.
®
Chapter 2: Ar
This
chap
ter de
scribes toolbars and windows. It is important to be functions to maximize the features of Architect® .
Main T
oolbar
Nodes T
oolbar
chitect
the Architect user in
Interface
terface: main menu,
familiar with these
Status Bar
Main Menu
The main menu appears at the top of the application window. It the following menu items:
Define , Setup , B Window and
The Ar
chichtect® App
lication I
nterface
consists of
File
,
uild , T
Help
ool , View,
Main Menu
Project window
File
Menu
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Architect®
Interface
Submen
u
Shortcut K
ey Description
Close
Closes
the current pr
oject.
Save Ctrl + S
Sa
ves the pr
oject.
Save As
Sa
ves the project to a new file.
Print Ctrl + P
Prints the visual representation of the proj
ect.
Print Pr
eview
Pr
eviews the visual repr
esentation of
the pr
oject.
Print Setup
Sets printer pr
operties
.
Exit
Closes the software program
.
Define
The Define Menu is used to create and setup records and nodes of the project. It consists of
Note, Display,
and Link. To click for
To
Menu
De
fine >
more information.
add nodes, click Define > the node you want to add.
the following submenu: Project
Inp
ut,
Operand, Program, Transmit,
view and modify the project and record settings,
Project.
See
“Creating
After you select any of these items, move the mouse pointer to the project window notice that the mouse icon corresponds to the node that you selected, then click on the area where you want to place the
See
“Step
page 14 for more information.
a
New
Project”
1:
Configure Project Settings”
BT Trans
on
page 14
,
,
node.
on
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Architect®
Interface
Submen
u Description
New Recor
d
Creates a new file to save the data records. See
“Step
4: Create the Record
File”
on
page 35
.
Record
Setting
Views and modifies ex
isting record settings.
See
“Step
4: Create the Record
File”
on
page 35
.
Co
mmun
icate
Configures the
communication port where
the
Terminal is co
nnected and sets baud rate. See
“Step
6: Configure
the Co
mmunication Setti
ngs”
on
page 40.
Submen
u Description
Compile
Compiling means to process an information to form usable codes that
the
Terminal understands. After a project
has
been compiled it is now an
application.
To
compile a project, click Build >
Compile. An
Output window appears to
list any errors. See
“Compile
the
Project”
on page 38 for more information.
Batch Build
Build the project for faraway user.
Build Security
Data encryption while compile project.
Setup Menu
The Setup Menu is used to co communication settings.
To
access these items, click a submenu to open its window.
nfigure file records and
Build Menu
The Build Menu is used to compile a project and create batch files.
10
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Architect®
Interface
Submen
u Description
Simulator
Loads the Simulator to test
how the application
will
run on the Terminal.
Download
Opens the PT FileManager to download the app
lication to
the Terminal.
Download BI
Opens the PT FileManager to download the Basic Interpre
ter file
.
T
ool Menu
The T
ool Menu is used to si
application.
See
“Step
5:
Compile and
mulate and download an
Simulate”
on
page 38.
View Menu
The View Menu allows you to display or hide the following:
T
oolbar,
Window Menu
Node T
oolbar,
Status Bar,
When you click on an item, a checkmark appears indicating that the item has been selected to be displayed on the Architect® application window. To hide item.
Output,
and Language.
it,
uncheck the
The Window Menu allows you to define how you want the project windows to be displayed. It has the following options:
Cascade: Displays project wi
ndows on top of the other
.
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Architect®
Interface
Tile: Displays project windows on a tile format without
overlapping each other
.
Opened projects are listed here. A checked file name
Help Menu
indicates that the
project is activated.
The Help Menu contains help topics of Architect® .
T
oolbars
The T
oolbars act as short
Main T
Icon
oolbar
Operation
New Open Save Print
Print Pr
New Record Record Setup One-byte Two-byte Font
eview Pr
Font Selects a o
cuts for common functions.
Crea
tes a new pr Opens an ex Saves the proj Prints the visual repres
eviews how
printed.
Creates a new record file. Views and modifies record se
ne-byte font
Selects a two-byte font format.
and the software version
Descri
ption
oject.
isting pr
oject.
ect.
entation.
the visual repr
format.
esentation will be
ttings.
Build
Ac
tivates the compiler to
compile the project
.
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