Applied Research and Technology (ART) Quadra-Fx Owner's Manual

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TABLE OF CONTENTS
Introduction .....................................................................................................................................................................1
Quick Start Instructions .................................................................................................................................................2
Quick Setup ...............................................................................................................................................................2
Straight into an Amp ..................................................................................................................................................3
In an Amp’s Effects Loop ...........................................................................................................................................3
Try It Out ....................................................................................................................................................................4
Selecting Presets .......................................................................................................................................................4
Installation .......................................................................................................................................................................5
AC Power Hookup .....................................................................................................................................................5
Safety Precautions .....................................................................................................................................................5
Quadra/FX Front Panel Controls and Indicators .........................................................................................................6
Rotary Encoder/Switch ..............................................................................................................................................6
Power .........................................................................................................................................................................6
Engine Button ............................................................................................................................................................7
Effects Button .............................................................................................................................................................7
MIDI Button ................................................................................................................................................................8
Bypass Button ............................................................................................................................................................8
Smart Meter LEDs .....................................................................................................................................................9
Numerical Display (Preset / Value) Window ..............................................................................................................9
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Special Key Combinations: .......................................................................................................................................9
Restoring Presets to Original Factory Settings ...................................................................................................9
Dry Kill and Global Mix ......................................................................................................................................10
Setting Dry Kill and Global Mix .........................................................................................................................11
MIDI Dump ........................................................................................................................................................12
Quadra/FX Rear Panel Controls and Connections ...................................................................................................13
Power Jack Input .....................................................................................................................................................13
MIDI In & MIDI Out ..................................................................................................................................................13
Outputs #1–4 ...........................................................................................................................................................13
Output Level Switch ................................................................................................................................................14
Inputs #1–4 ................................................................................................................... ...........................................14
Input Level Switch ...................................................................................................................................................14
Tutorial .......................................................................................................................................................................... 15
Introduction ..............................................................................................................................................................15
Creating From Scratch ............................................................................................................................................16
Just Editing ..............................................................................................................................................................18
Faster Editing ....................................................................................................................................................19
MIDI ......................................................................................................................................................................... 20
Editing MIDI Parameters ...................................................................................................................................21
Advanced Application Notes ...................................................................................................................................24
The Smart Encoder ...........................................................................................................................................24
Smart Encoder Use ...........................................................................................................................................25
Using a Default Smart Encoder Function in Preset Mode ................................................................................25
Using the Smart Encoder while Editing Reverb, Delay, and Rotary Effects ....................................................26
The Quadra/FX’s Adjustable Parameters ..................................................................................................................27
Description Of Routings and Engines .....................................................................................................................27
Description of Classes .............................................................................................................................................28
Description of Effects and Their Parameters ..........................................................................................................29
Common Parameters ........................................................................................................................................29
Chamber Reverb ...............................................................................................................................................31
Room Reverb ....................................................................................................................................................31
Hall Reverb .......................................................................................................................................................31
Plate Reverb .....................................................................................................................................................31
Digital Delay ......................................................................................................................................................36
Pitch Transposer ...............................................................................................................................................39
Chorus ...............................................................................................................................................................42
Flanger .............................................................................................................................................................. 45
Phaser ............................................................................................................................................................... 48
Rotary ................................................................................................................................................................51
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Tremolo ..............................................................................................................................................................54
Panner ...............................................................................................................................................................57
MIDI Parameters ......................................................................................................................................................60
Channel Number ...............................................................................................................................................60
MIDI Map ...........................................................................................................................................................60
Controllers #1–4 ................................................................................................................................................61
Reference ......................................................................................................................................................................63
Quadra/FX Factory Preset List ................................................................................................................................63
LFO Shapes .............................................................................................................................................................65
MIDI Controllers and Numbers ................................................................................................................................67
MIDI Implementation in the Quadra/FX ...................................................................................................................68
Warranty Information ...............................................................................................................................................70
Service .....................................................................................................................................................................70
Quadra/FX Specifications ........................................................................................................................................72
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INTRODUCTION

Thank you for purchasing a Quadra/FX and congratulations! You n ow own one of the most sophistic ated pieces of audio signal-processing technology available. The Quadra/FX uses state-of-the-art DSP techniques com bined with A R T’s proprietary Dynamic Engine A llocation (DEA™) software to give you control over a multitude of brand new, stunning effects algorithms – many of which have never been heard before. The Quadra/FX is the world’s first
affordable
access to all of its features.
four-channel multi-effects processor and its straightforward user interface quickly and easily gives you
FEATURES:
• Four discrete inputs, outputs, and audio processing channels
• 20 bit A/D – D/A converters on all four inputs and outputs
• 46.875 kHz sample rate
• Radically new effect algorithms: reverb, rotary, phaser, flanger, chorus, panner, pitch shift, tremolo, and delay
• Six algorithmic variations of each effect
• Dynamic effects with parameters that change in response to the input signal level
• A R T’s proprietary Dynamic Engine Allocation (DEA™)
• Performance MIDI™ real-time control
• Fully programmable
• Designed and manufactured in the USA
Fill in the following information for your reference:
Date of purchase ___________________
Purchased from ___________________
Serial number ___________________
415–5004–101
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QUICK START INSTRUCTIONS
You’ve unpacked your Quadra/F X and you ’re in a hurr y to get it up and running. You pro bab ly would rather play with it than read the manual. Fair enough. First, ch eck out the basics, outline d here, just to get your Qua dra/FX on-line. It should take only a cou ple of m inutes f or you to rea d through th is sectio n and then you’ll be r ead y to f ire up your ne w unit. Later, when you want to get into more of the details, check out the rest of the manual.
QUICK SETUP:
Plug the AC adapter into the back of the Quadra/FX and then into a wall socket.
Make sure that both the Input Level an d Out put Level switches (on the b ac k of the unit) are fully out. You may need to depress these switches later, after the other setup steps are done.
NOTE: For all input and output connections, always use high quality, shielded cables.
WITH A MIXER:
Connect two cords with ¼” plugs between your mixer’s auxiliary sends and the Quadra/FX’s Inputs #1 and #2. For a mixer with a mono send, use on ly Input #1. Connect Outputs #1 and #2 to two input cha nnels or the returns on your mixer.
The Quadra/FX can be used as two separate, stereo effect-processors. Inputs and Outputs #3 and #4 correspond to the Qua dra/FX’s second ster eo engine. Again, if your mixer has a m ono send, use on ly Input #3.
The Quadra/FX can e ven be used as f our completely independent, mono ef fect-processors. As you would expect, Inputs #1–4 correspond with Outputs #1–4.
IMPORTANT: If you are patched in a send/return fashion and mixing an instrument’s dry (unprocessed) signal with processed sound f rom the Quadra/FX (on se parate faders), you wil l want to remove all dr y signal from the Quadra/FX’s internal mix buss (signal path). T his allows th e dry signal to onl y appear once at the mixing
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board and not additionally at the Quadra/FX’s faders. One way to do this is to set EACH preset’s Mix parameter to 100%. This would be a tedious process! Fortunately, there is a special Quadra/FX function called Dry Kill that will conveni ently turn of f the dry signa l path inside t he unit. Each pr eset’s Mix value is still retained, even though all dry sound is eliminated. To enable Dry Kill, press and hold the Bypass and
Parameter buttons, th en rele ase th em both. T urn the Enc oder unti l the D ispla y reads : off). Now press any key to return to the presets. For more information on Dry Kill, see page 10.
STRAIGHT INTO AN AMP:
If you’re patching the Quadra/FX into an instrument amplifier or stereo monitor amplifier, use one cord between the instrum ent and the Q uadra/F X’s In put #1. R un a second cor d from Output #1 to the am p’s input.
2))
(the dry sound is
If the amp has stereo input capabilities, or if you’re using two amps, connect another cord between the Quadra/FX’s Output #2 and the amplifier’s other input. You can also plug a second output from your instrument (or the output from another instrument) into the Quadra/FX’s Input #2. Don’t forget that the Quadra/FX can also be used as two sep ar ate , s tereo processors, or even as f our separ at e, mono processors. Imagine the Power!
IN AN AMP’S EFFECTS LOOP:
If you’re patching the Quadra/FX into a guitar (or other instrument) amplifier’s mono effects loop, use one cord between the amp’s effects send jack and the Qua dra/F X’s In put #1. R un a s econ d cord f rom Output #1 t o th e amp’s Effects Return jack. (If the amp has stereo returns, use another cord to connect the Quadra/FX’s
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Output #2 to the am p’s other ef fects return jack .) Again, do n’t for get that the Qu adra/FX has the po wer to act as two separate, stereo processors or four separate, mono processors.
TRY IT OUT:
Turn on your amp or mixer and monitor amplifier.
Make sure that your mixer’s or amp’s send le vel control is turned up a nd that a signal is being sent to the Quadra/FX. Watch the Smart Meter on the fr ont of the u n it. M ost of the r ed lights (LEDs) should be on , ex c ept for the +6 LED, which should only glow when a r eally loud, instantaneous signal reaches the unit. If the +6 LED glows constantl y, turn down the send level from your mixer or instrument. If only a few Sm art Meter LEDs glow, either turn up your mixer’s s end level, or press in t he Input Level switch on the back of the unit and then adjust the send level accordingly.
Now raise the return le vel on your m ixer or am p. You shoul d be hearin g the Qu adra/FX’s eff ect. If not, c heck your connections and your monitor amp. Make sure that the Quadra/FX’s Bypass button hasn’t been
accidentally push ed; if it has , the front pa nel Displa y will read the front panel Bypass button. If the Quadra/FX ’s level seems too high, pr ess in the Output Level switch on the back of the unit.
SELECTING PRESETS:
The Quadra/FX is in to the right of the Display) to any preset you desire. For a list of the presets arranged accord ing to number and type, see page 63. Editing effects will be covered later in this manual.
NOTE: The Quadra/FX can hand le up to two stereo cha nnels and up to four m ono channels, depend ing on how a preset is internally “routed.” Some of the factor y presets may use a ro uting scheme (Disc rete 4, Twin Stereo, Cascade, or Ster eo) that is dif fer ent fr om how your rig is curr entl y configur ed. You m a y not hear what you would expect to hear. For instanc e, you may be set up to only monitor stereo out puts (#1 and #2), and you may be listening to a Factory Preset that creates four separate flangers in a Discrete 4 routing (four effects with separate inputs and outputs ). Obviously, you will not hear all four flangers becaus e you are not listening to Outputs #3 and #4. You will onl y hear the two f langers at Outputs #1 and #2. Unm atched r outing
Preset mode
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when it is powered up. Selec t a preset b y turning the R otary Encoder ( just
To turn Bypass eith er off or on, press
schemes, however, can still produce creative results. For example, in the previous setup situation, the Discrete 4 flanger preset would yield a stereo flanger, but with completel y independent (unlinked) left and right channel sweep widths a nd rates! When is the last tim e you eas ily creat ed THAT effec t? The Quadra/FX has many sim ilarly unique sounds and featur es, all of which will be c overed in the rest of this manual. For your reference, m ore inform ation on the conce pt of routings can be found on page 27 and a list of all factor y presets and their routings begins on page 63.
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INSTALLATION

The Quadra/FX m ay be used in a variet y of setups including with mix er channe l ins erts, m ixers with rev erb send and return facilities, an d in the effec ts loop of an instrum ent or P.A. amplif ier. Self-contain ed in an all-ste el, single-heig ht 19” rack-mount enclosure, the Qu adra/FX is designed f or continuous profess ional use. Because the unit is compact and lightweight, mounting locat ion is not c ritical. However , for greater r eliab ility we recom m end that you not place the Quadra/FX on top of power amps, tube equipment, or other sources of heat.

AC POWER HOOKUP

The Quadra/FX has an external power supply designed to operate at 110 VAC @ 50 to 60 Hz. Units manufactured for use outside the United States of America have bee n modified to comply with the required electrical specif ications. or damaged, contact A R T Customer Service for replacement.
Only use the adapter that came with the Quadra/FX.

AUDIO CONNECTIONS

All audio connecti ons to and from the Quadra /FX are ¼” unbalanc ed TS (Tip = Hot, Sleeve = Ground). W e recommend using only high-quality shielded cables equipped with high-quality connectors.

SAFETY PRECAUTIONS

Warning:
personnel. Do not remove the metal covers; there are no user-serviceable parts inside. Only use the Quadra/FX power adapter that came with this unit or one obtained from A R T’s Customer Service Department.
To avoid the risk of shock or f ire, do not ex pose this uni t to m oistur e. Ref er all s ervic ing to qual ified
If the adapter becom es lost
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QUADRA/FX FRONT PANEL CONTROLS & INDICATORS
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ROTARY ENCODER / SWITCH
The Rotary Encoder is used to change values or presets. Depending on the Quadra/FX’s programming m ode, it may also be pressed to change menus. See th e tutorials beginning on page 15 for more information on how to use the rotary Encoder/Switch.
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POWER

The Power switch turns the unit on an d off. The Num erical Displa y Window and vari ous LEDs illum inate when power is on. If the unit does not turn on when the switch is tog gle d, c h ec k the AC power cord and adapter. Als o, make sure the outlet t hat it is plugged into is “ live,” by plugging in an other piece of equipm ent that you kno w works (try plugging into a nother outlet, too). If the outlet is good but the Quadra /FX does not turn on, consu lt your dealer or A R T Customer Service.
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ROUTING BUTTON

Routings control the way that sound is processed through the Quadra/FX and how each Input feeds each O utput. Press the Routing button and us e the Enc oder to scroll through the four internal, audio routings: Discrete 4, Twin Stereo, Cascade, and Stereo. (For a description and diagram of each routing, see page 27.) The currently selected routing LED will flash. Pres s the Encoder or t he Engine bu tton to ena ble your changes. BE CAREFUL WHEN CHANGING ROUT INGS. Once a Routing change is enabled, the Quadra/FX reconfigures its internal architecture and loads in default effects; the preset’s former effects, class, and parameter values are all replaced.
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ENGINE BUTTON

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EFFECTS BUTTON

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The Quadra/FX contains up to four aud io signal processors, or engines . Pressing this button and turning the Encoder will select an engine for editing (the selected engine LED will flash). Depending on the current r outing, one or more engine LEDs may flash. Press the Engine button again to return to Preset mode. For more information on engines, see page 27.
Press the Effects button a nd t urn the Encod er to p ick an eff ect algor ithm for the currently selected engine (the selected effect LED will flash). Twelve effect families are available: Chamber, Room, Hall, Plate, Delay, Pitch, Chorus, Flanger, Phaser, Rotar y, Tremolo, and Panner. Since P anner and Rotary are stereo effects, they are not available in Discrete 4 (mono) routing. Press the Enc oder or the C lass button to loa d the sel ected ef fec t. If

CLASS BUTTON

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you instead press the Effects button, you wil l return to P res et m ode with t he previous effect still loaded. For more information on effects, see page 29.
Press the Class button and turn the Encoder to scroll through six algorithmic variations, or classes, of the current effect. With twelve effect families and six variations of each family, the Quadra/FX contains 72 different signal-processing algorithms. The s ix c lass c hoices ar e V oc al , Inst rument, Concert, Gated, Ambience, and Dynamic. Each effec t variation is optim ized for a particular t ype of use, based on its name; these are only suggestions. Sometimes the best results can be obtained by choosing unconventional classes for an application. As you turn the Encoder, you will imm ediately hear the sou nd of each class. P lease no te that som e Ambient classes use s tereo algorithms that are not available in Dis crete 4 (mono) routing. For more information on classes, see page 28. Press the Class button again to return to Preset mode.
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PARAMETER BUTTON

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MIDI BUTTON

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When you press the Parameter button, the LEDs for all available parameters of the current engine’s effect are lit. The currently selected parameter LED flashes and its value is displayed in the Preset / Value window. Turn the Enc oder to select a dif ferent parameter. Pres sing either the Encoder or Parameter button will allow you to change the selected parameter’s value with the Encoder. Press the Encoder again to repeat the parameter selection process. If you press the Parameter button instead, you will return to Preset m ode. For more information on parameters, see page 29.
The Quadra/FX has t hree types of progr ammable MIDI parameter s: channel, program change, and continuous controller mappings (four mappings per engine or engine gr oup). To select a parameter, press the MIDI button a nd then turn the Encoder to the left an d right. W atch the Sm art Meter LEDs (and the text to the left of them) to determine which parameter was chosen. To ed it the selected parameter’s value, press and then turn the Encoder. The four MIDI controller assignments have two associated values and will require a second Encoder press to access the s econd value. Pr ess the Encoder again to repeat the MIDI parameter selection process. Press the MIDI button to return to Preset mode or any of the oth er front-panel buttons to perfor m their usual function. See pages 20 and 60 for more information on the MIDI button.

STORE BUTTON

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The Quadra/FX contains 100 memory locations. When you press the Store button, the Display flashes the current preset num ber. You can select any preset num ber to overwrite by turning the Enc oder. Press Store again and the current preset will be saved to the location you selected. If you press any button other than Store, the save command will be ab orted. See page 18 i n the Tutorial sec tion for m ore information on s toring presets.

BYPASS BUTTON

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When the Bypass switch is pressed, processed sound is blocked from reaching the outputs, leaving only the dry (unprocessed) signal. Engines or complete presets can be bypassed, and when engaged, the front panel
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Display shows disengage this mode. When Bypass is pressed in Preset mode, all engines are bypassed. W hen Bypass is engaged while editing an engine, only the current engine is bypassed. For more information on bypassing separate engines, see the end of the tutorial that starts on page 15.

SMART METER LEDS

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for a bypassed engine and
The six LEDs of the Sm art Meter serve two purpos es: to show selected MI DI parameters (use the tex t on the left) and to show the l evel of signal entering the Quadra/FX (use t he text on the right). MIDI inform ation is only displayed
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for a bypassed preset. Press Bypass again to
when the MIDI button is pressed (see the Smart Meter displays the input signal level for either the current engine (while editing) or all engines combined (when in Preset mode).
To optimize the levels entering the Quadra/FX, watch the +6 LED. If it is constantly lit, the dig ital pr ocess or is getting too much input level and m a y clip; turn down the signal going to the Quadra/FX. For maximum dynamic range, the Smart Meter LEDs should be lit most of the t ime, with the +6 LED brief ly flashing on transients (high-energy bursts, such as loud snare drum hits).
NUMERICAL DISPLAY (PRESET / VALUE) WINDOW
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The Display shows 3 alphanumeric characters that correspond to the preset currently in use or an edited parameter’s value.
MIDI button
, above). At all other times,
NOTE: The rest of the LEDs on the front pane l show the s tatus of other Q uadra/FX p arameters . Consult the tutor ials starting on page 15 for a thorough explanation of the Quadra/FX’s operation.
SPECIAL KEY COMBINATIONS:
Restoring Presets to Original Factory Settings
The Quadra/FX can overwrite all stored presets with orig inal factory settings . The process is ca lled a Factory Reset.
IMPORTANT: Only do this if you want to restore all of the settings to their factory values; it erases all customized presets.
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If you have made som e favorite progr ams, either s croll throu gh their param eters and write them down, or use the MIDI Dump f eature to off-load your pr esets to a MIDI stor age device before im plementing a factor y reset. (See page 12 for information on the Quadra/FX’s MIDI Dump.)
To restore all presets to their fact ory sett ings, s tart f rom Pres et mode and follo w thes e steps in or der: 1) Press and hold the Bypass button. 2) Pr ess a nd hol d the Ro uting button. 3) Pres s an d hold the Ef fec ts button. When
you release all three bu ttons, the Displa y will flash to perform a Factor y Reset (you’ll see Store, or if Bypass is not pres sed again within 10 sec onds, the Quadra/FX will exit from Factory Reset mode
(with your former presets still intact). You will then return to Preset mode.

Dry Kill and Global Mix

Dry Kill and Global Mix are two related functions that allow you to qu ickly alter the ratio of wet (processed) an d dry (unprocessed) sou nd coming out of the unit. Normall y, the Mix par ameter sets the ratio of wet and dry sound for each preset, but by usi ng Dry Kill or Global Mix, you can c hange these settings for all presets at once.
Dry Kill
mix buss. One application for Dry Kill is when you are using the Quadra/FX with a mixer. In a typical m ixing situation, a channel’s fader controls the level of th e instrum ent patched into it. To add proc essing, a port ion of the channel’s signal is often s ent to an effect processor and the output of the pr oc ess or is patch ed into another channel. Now two faders control the over all sound; the first fader s till controls the instrum ent’s level (all dr y)
is used to remove the unprocessed (dr y) part of each preset’s signa l from the Quadra/FX’s interna l
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. 4) Press Bypass again t o conf irm that you reall y want
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in the Display). If any other button is pressed exce pt Power and
and the second one co ntrols the processed sound ’s level (a mix of wet and dry signal). As you can see, dry signal appears at b oth faders and can result in an unbal anced mix of sounds. This is particularly not iceable when using a flanger, phaser, or chorus since these effects are s trongest with an equal mix of wet an d dry parts. Also, too much dry signal can result in a diluted sound. By using Dry Kill to remove all dry signal from the effects processor ’s output, each fader will onl y control one part of the sound a nd you will be able to blend th e two easily.
NOTE: If you are plugging directly into the Quadra/FX and just listening to your instrument through the Quadra/FX's outputs, do not set Dry Kill; use each preset’s Mix parameter to balance your sounds.
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NOTE: With Dry Kill active, a preset’s Mix parameter now sets the level of all sound coming out of the Quadra/FX. For example, with a Mix setting of 0, no sound will come out of the unit (in other words, zero percent of the wet signal is allowed to pass).
Global Mix is a function sim ilar to Dry Kill, though it doesn’t necessaril y remove the dry part of the sound. Global Mix is a s imple way to set every preset ’s Mix parameter to a certa in va lue. F or ex ample, if Global M ix is set to 50%, each preset’s Mix value will becom e 50% (half dr y and half wet). T his functio n is usef ul when you want to quickl y auditio n all pres ets at the s am e Mix le vel. T he chan ge isn’t per m anent; as soon as you tur n of f Global Mix, all presets will return to their originally stored Mix level. You can even change and resave a preset’s Mix level with Global Mix active. Yo u will hear any Mix changes as you are m aking and savin g them, but as soon as you s witch to a different preset or back to the changed one, the Globa l Mix value will again override the settin g that you just made. Of course, when you turn Global Mix of f, the saved Mix value will be the one that you hear.
Here’s a trick to quickly set sever al preset’s Mix p arameter to a ne w value: Set Globa l Mix to whatever v alue you desire, call up e ach of the presets you wish to cha nge and individually s ave them (just pr ess the Store button twice). You don’t have to edit anything! When you turn Global Mix off , the newly-saved presets will ha ve their Mix values set to whatever Global Mix was originally set to. All other presets will remain unchanged.
Setting Dry Kill and Global Mix:
To adjust Dry Kill or Global Mix, start from Preset mode, press and hold the Bypass button, press the Parameter button, and then release them both. Turning the Encoder now scrolls the Display through these
choices: (Global Mix is on and set to this perc entage). Changing Dry Kill or Global Mix takes effect immediatel y and does not have to be saved. To exit Global Mix mode, press any key except Power, Store, and Bypass, or simply press the Encoder.
2
(normal operation of Pr eset’s Mix parameter),
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(Dry Kill—dr y sound is off), and!
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NOTE: The Dry Kill s tate is retain ed when turning the Quadra/FX on a nd off. The Global Mix state, ho wever, is not retained; the unit defaults to each preset’s stored Mix level when turning power on.
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MIDI Dump

By performing a MIDI Dump, you can save all of the Quadra/FX’s presets to an exter nal device capable of recording MIDI data. You can even directly transfer the presets f rom one Quadra/FX to another one with a MIDI cable.
To perform a MIDI Dum p, start from Preset mode, press an d hold the Bypass button, and then pres s MIDI. Release both buttons. It may take a few seconds to transm it the data. Since each preset has a stored MIDI mapping, there is no separate MIDI Program Table (MPT) to dump.
NOTE: Individual presets cannot b e dumped, but can be rec eived if you have edit ing software that is ab le to send them.
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QUADRA/FX REAR PANEL CONTROLS & CONNECTIONS
Despite the Quadra/FX ’s soph is tic at io n, i t is e as y to inter f ac e th e un it wit h ot her equ i pment. All inputs an d outputs are located on the rear panel. Standard ¼” inputs and outputs make patching simple.
Note: For best audio quality, always use high-quality cables.
The Quadra/FX is d es ign ed f or l ine level or instrument op erati on. We don’t recom m end p lug gin g microphones direct l y into the processor. Ins tead, either use a pr eamp, a mixer, or an am p’s preamp section to f irst boost the mic’s level , then use the effect s loop output or re verb send. Hi gh signal le vel from a pream p or ef fects loop assures an optim um signal-to-noise ratio in the Quadra/FX, keeping hiss and distortion to a minimum.
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POWER JACK INPUT

An external AC adapt er powers the Quadra/FX . Plug the adapter into this jack and then into a power out let. Use only the adapter that came with the Quadra/FX. If the adapter ever becomes damaged, immediately discontinue use.
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MIDI IN & MIDI OUT
Use the MIDI In jack for receiving program change, continuous controller, note, and system exclusive messages. It enables you to “talk” to the Quadra/FX from an external source such as an X-11, an X-15 Ultrafoot, an outboard sequencer, or a computer equipped with MIDI ports and associated software.
Use the MIDI Out jack for performing a MIDI data dump. It connects to any external device capable of recording MIDI data and al lo ws th e Qua dr a/F X to off-load the contents of its memory. The MIDI Out jack does not act as a MIDI Thru, so the Quadra/FX should be placed at the end of your MIDI chain.
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OUTPUTS #1–4
All four Outputs are sing le-ended (unb alanced) ¼” jac ks with low im pedance. The use of each output jac k is determined by a preset ’s intern al routi ng. For exam ple, Casc ade and Stereo Ro utings d o not use Ou tputs #3
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and #4. For more inf orm ation on th e dif fer ent conf igurations of the Qua dra/FX ’s i nputs and out puts, see pa ge 27 and the tutorial starting on page 15.

OUTPUT LEVEL SWITCH

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The Output Level switch is used for matc hing the Quadra/FX’s output lev el to your system. Matched sign al levels are important for controlling the amount of distortion present in the final signal. Too little signal results in a disproportionate amount of noise, while too much signal sounds distorted and gritty. The Output Level switch has two pos itions: in (instrum ent level) and out (line le vel). Be sure to c heck your other equipment’s manual for hints on setting its appropriate input levels.
NOTE: The Output switch’s setting is global, meaning that it affects the Quadr a/FX’s output lev el, regardless of which preset is engaged.
INPUTS #1–4
(
All Inputs are single-ended (unbalanced) ¼’ jacks with high impedance. The use of each input jack is determined by a preset ’s internal routing. F or example, Cascade a nd Stereo Routings d o not use Inpu ts #3 and #4. For more inf orm ation on th e dif fer ent conf igurations of the Qua dra/FX ’s i nputs and out puts, see pa ge 27 and the tutorial starting on page 15.
If any Input (except #1) does not have a plug inserted, it will automaticall y take its signal from the closest, lower-numbered, input jack that has a plug inserted. For ex ample, if a ¼” plug is only inserted int o Input #1, then Inputs #2, #3, and #4 will also use the signal from Input #1.

INPUT LEVEL SWITCH

)
The Input Level switc h is s im ilar to t he Ou tput Le vel s witc h, b ut is used f or m atching th e lev el of the incom ing signal to the Quadra/FX. The Input Level switch has two positions: in (instrument level) and out (line level). Be sure to check your other equipment’s manual for hints on setting its appropriate output levels.
NOTE: Like the Output Level switch, the Input Level’s setting is global, meaning that it affects the Quadra/FX’s input level, regardless of which preset is engaged.
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TUTORIAL

The best way to under stand the Qua dra/FX is to jus t jump in a nd edit som e presets. It d oesn’t take lo ng and you’ll see how eas y editing is due to the Qua dra/FX’s intuitive layout. This section consists of four tutoria ls:
Creating From Scratch, Just Editing, MIDI
check out the section entitled each effect’s parameters and ranges.

Introduction

The Quadra/FX contains f our D SP eng ines and f our separ ate i nput an d outp ut channe ls. Typically, an engine processes one individua l channel of audio, but e ngines can be grouped into a stereo pair. Tw o stereo pairs can even be run in ser ies to create multiple effects. F urthermore, it is possible to com bine the processing power of all four engines to create a “super charged” ultra-stereo processor. Engines are automatically distributed among the channels with our proprietary Dynamic Engine Allocation (DEA) technology. DEA allows for the following creative signal-routing options:
:
Discrete 4 (mono)
, and
Advanced Application Notes
The Quadra/FX’s Adjustable Parameters
In Discrete 4 routing, each engine se parately processes one
. After you finish the tutorials,
, on page 27, for a complete list of
Twin Stereo
channel of sound and is just like having four mono effect­processors. Inputs and Outputs #1–4 correspond to Engines #1–4.
Twin Stereo routing contains two effect-processors with two linked engines each. The result is two true-stereo processors. Each channel rem ains independent, but the effect parameters of each group are linked to create stereo processing. Inputs, Outputs, and Engines #1 and #2 correspond to the first processor, while Inputs, Outputs, and Engines #3 and #4 correspond to the second processor.
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Cascade
Stereo
Cascade routing also h as two proces sors with t wo linked engines, but the output of the first processor is fed into the second one. In this routing, you have two stacked, true-stereo effects. Only Inputs and Outputs #1 and #2 are used. Engines #1 and #2 ar e linked and control the first processor, and Engines #3 and #4 are linked and control the second processor.
Stereo routing is the most powerful routing type. It uses all four engines in an ultra-stereo group with enormous horsepower. Only Inputs and Outputs #1 and #2 are used, and all four engines are linked into one powerful processor.
NOTE: See page 27 for more information on the Quadra/FX’s versatile routing configurations.
TUTORIAL 1: CREATING FROM SCRATCH
Routing:
By editing any preset’s routing , you are essentially bui lding a new pres et from scratc h. When routings are changed, the Quadra/FX reconfigures its internal architecture and loads in default effects. T he preset’s f ormer eff ects, clas s, and param eter valu es are all replaced.
Start from Preset m ode and turn the Enc oder to sel ect an y pres et. Mak e s ure that you h ave c hosen a pres et with a routing that can be monitored in your setup, otherwise, you will not h ear the changes that you are making.
Press the Routing button and turn the Enco der to select one of the four routing choices: Discrete 4, Twin Stereo, Cascade, or Stereo. You will notice that all Routing LEDs are lit and the currently selected one is flashing. The Preset / Value D ispla y is blank . Also, no tice that all or m ost Ef fect LEDs are lit. T his s hows you the available effects for each routing. Se lect a new routing and press th e Engine button. You must pr ess the
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Engine button to enable routing changes. If you press any other button instead, the old routing will be restored.
NOTE: Panner and Rotary are stereo effects and are not available in Discrete 4 (mono) routing.
Engine:
It should now sound like different eff ect algorithms are proces sing the audio enter ing the Quadra/FX; these are the default effects for the routing that you chose. To change an effect, you must f irst selec t its engine or engi ne gr oup. If you c hose Stere o Rout ing, there is only one available engine group and it is automatically selected for you. To select a
different engine when using an y of the other rout ings, turn the Enc oder. All Eng ine LEDs are lit and the curren tly selected engine or eng ine group is flashing. Aga in, to review how the engines relate to the inputs and outputs, see the beginning of this tutorial, or page 27.
Effects:
Class:
Parameter:
Press the Effects button to edit the selected engine’s effect. All available Effect and Class LEDs are lit (more on Classes below) and the currently selected Effect LED is flashing. T o s elect a different ef f ec t, turn the Encoder and then press the Class button to load it. If you press any other button instead, the old effect will be restored.
Notice that when you load an effect, the Concert Clas s is automatically select ed for you (its LED is flashing). Classes are effect variations and are named after the applications the y are optim ized for : Vocal, Ins trum ent, Concert, G ated, Am bient, and Dynamic. (See page 28 for a d esc ription of all eff ect class es.) T o change the curr ent class, turn the Encoder. You can immediately hear the sound differences of each class and the LEDs of all editable parameters become lit.
If you wish to change the value of an y of the effect’s parameter s, press the Parameter button and use the Encoder to scroll through your choices. All available parameter LEDs remain lit, but now the currently selected parameter is flas hing and its value is shown in the Preset / Valu e Display. When you have chosen the parameter that you want to edit, press the
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Store:
Parameter button again. All Parameter LEDs go out except for the one that was flashing (the one you selected). Turning t he Encoder wil l now change the parameter’s valu e, as can be seen in the Preset / Value Display.
If you wish to change the value of another param eter , press the Par ameter button twice; the first pres s retur ns the unit to Preset mode and the second press puts the unit back in Parameter Edit m ode (just like in the previous paragraph). If you wish t o change routi ng, engine, eff ect, or class, sim ply press their corr esponding buttons and turn the Encoder as before.
At this point, you may wish to store your changes. First, press the Store button. All front panel lights wil l go out except for the Preset / Val ue Display, which is flashing the current pres et number. Next, use the Encoder to select the preset number that you want to overwrite. You don’t have to turn the Encoder to overwrite the current preset. When you are read y, press the Stor e button again to confirm the operation. If you press any button other than Store, the save command will be aborted. After a preset is
stored, the Display reads “ changes presets.
If you don’t wish to save your edits, you can always return to Prese t m ode by pressin g the button underne ath the field that you are currently editing. If you do this, however, the changes that you have just made will not be permanently stored in memory (although you will still hear them until the preset is changed).
IMPORTANT: At any time while editing, you can press Bypass to eit her engage or dise ngage bypass f or the current engine (you ’ll see can also be pressed in Preset mode (
regardless of which ones were already in this state.
(
-,
TUTORIAL 2: JUST EDITING
Editing an existing preset is ver y similar t o creating a pr eset from scratch, exc ept that you do no t change the routing. Although both proced ures are similar, this s ection illustrates a f ew minor points and sh ows an even easier way to perform both operations.
” and the Quadra/FX goes to Preset mode, where turning the Encoder
in the Display). You can even s ave presets with b ypassed engines. Bypass
-,
in the Display), and all engines will become bypassed,
NOTE: When routings are change d, the Quadra/FX reconfigures its internal archit ecture and lo ads in default effects. The preset’s former eff ects, class , and parameter v alues are all replace d.
some values of an existing preset, be sure not to change routings.
From Preset mode, us e th e Enc od er to f in d a pres et tha t you would like to modify. Notice all of the front- pan el information that is d isplayed when you are au ditioning presets. O n the right side, the Preset / Value Displa y shows the current preset number and just to the left of the Display, the Smart Meter reacts to the input level of
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If you just want to tweak
Page 22
all active inputs. (For more infor mation on the Smart Meter, see page 9.) T he LED to the far left shows the current preset’s routing. Make sure the selected preset ’s r out ing is on e th at c an be monitored with your setup. (See page 27 for more information on routings, engines, and connections.)
All the rest of the lights on the Quadra/FX seem to change at fix ed periods . This is because th e front pa nel is sequentially showing you the s tate of all available engines. W atch the Engine LEDs. An Engine or Engin e group lights along with its corresponding Effect and Class LEDs. A few seconds later, the next Engine or Engine group will light along with its cor responding Effect and Clas s LEDs. In Preset mode, th e Quadra/FX will repeatedly scroll through each engine’s configuration. If any or all of a preset’s engines are bypassed, you
will see engines (regardless of whether they were separately bypassed) will become bypassed and you will see
-,
By watching the engine lights change, fin d the engine of an effect that you want to modif y. Press the En gine button and turn the Encoder until the correct eng in e LED is flas hin g. As in t he las t tu tor ial, when you press the Engine button, all Engin e LEDs l ight a nd the c urrent l y selected one , or gr oup, flash. Al so, al l a vaila ble eff ects in the current routing turn on and the Display becomes blank.
-,
in the Display.
Faster Editing:
After you have selected an engine, press the Encoder button once and watch the lights change. Now, all Engine LEDs go out except for the selected one(s ), a ll a v ai lab le Ef f ec t LEDs are lit and the current Effec t LED
in the Displa y when its configuration is dis played. If Bypass is pres sed from Preset mode, all
In the previous tutorial, you learned how to edit Routing, Engine, Effects, Class, and Parameter by using th eir correspo nding buttons . It is also p ossible to do m ost editing with t he
Encoder alone.
is flashing. All available Class LEDs are on. By pressing the Encoder button, you shifted the editing point from Engine to Effects; this is exactly the same result as pressing the Effects button. You can now turn the Encoder to change the effect or jus t leave it on the stored one. Press the Encoder a second t ime to switch from editing Eff ects to editin g Class . Now the LE Ds show the current rout ing, en gine, effec t, and a ll av ailable classes and parameters, and the selected class is flashing.
Turn the Encoder to change the class or leave it on the current one. As you would expect, pressing the Encoder now switches from editing Class to editing Parameters. You can turn the Encoder to select any available param eter. As you scr oll thro ugh the param eters , notic e that t he Dis pla y changes to sh ow you each one’s value. If you wish to edit a value, press the Encoder again. Just like in th e first tutorial, all Param eter LEDs go out except for the one you are editing and the Display shows you the adjustable parameter’s value.
If you wish to edit another parameter, simply press the Encoder. Turning the Encoder selects parameters again. After you have chosen another one, press the Encoder and turn it to change values. Repeat this
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procedure to edit as many parameters as you want. When you are done, you can s a ve the pr es et by pressing Store, selecting a preset number to overwrite, and pressing Store again to confirm.
After you’ve edited one en gine’s param eter s, you m a y wish to edit anot her eng ine’s . Sim ply press th e Engine button, turn the encoder to select a different one , and press the Encod er (three times) until you are back in the Parameter edit area. You could also select an engine and just press the Parameter button. The front­panel buttons are an easy way to j ump around a preset. Ho wever, if you ever change the routing or effect, you still have to register the changes by either pressing the Encoder or the next button to the right. For example, after selecting a diff erent effect, you will not enter the c hange until you either press the Encoder or the Class button. If you press the Parameter button instead, you will abort the effect change.
As you can see, the Encoder can be used to move you further d own the hierarchy of a preset (f rom left to right on the front panel). If you wish to jump backwards (or jump forwards), use the front-panel buttons. Pressing the Encoder, however, ca nnot access MIDI parameters, but that proc ess is explained in the next tutorial.
TUTORIAL 3: MIDI
The Quadra/FX has three types of programmable MIDI parameters: channel, program change, and continuous controller mappings.
Channel Number:
The MIDI channel num ber is the c hanne l on which t he Qu adra/FX wil l recei ve and tr ansm it all MI DI data. T he Quadra/FX’s MIDI channel is global to the whole un it, regardless of which preset, ro uting, engine, or effect it is set from. Its new value is automatically saved when changed.
MIDI Map:
Each preset contains a M IDI map value that determ ines which MIDI program c hange number will recall the preset. Normally, a received MIDI progr am change value of 1 would recall Quadra/FX preset #1, a program change value of 2 would reca ll Quadra/FX preset #2, and so on. MIDI mapping allows you to change this ordering. Each preset contains only one MIDI map value, but it can be set and updated from within any engine. Changes to a preset’s MIDI map need to be saved with the preset.
Controllers 1–4:
The Quadra/FX’s cont inuous con troller mappin gs are extrem ely flexibl e and add a gre at deal of power to the unit. Each engine (or engine group) can have up to four MIDI controllers assigned to change parameter values. Discrete 4 routing, whic h has four separate en gines, can ha ve up to 16 MIDI controll er mappings p er preset! Controller m appings can, for exam ple, make a synthes izer’s m odulation wheel cha nge re verb tim e, a footswitch bypass a n effect, or ev en allow ke yboard notes to s pin up the rotar y effect. Chan ges to a prese t’s controller mappings need to be saved with the preset.
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Editing MIDI Parameters:
routing and which engine’s M IDI parameters you are current ly editing. Also, notice that al l parameter LEDs are off.
NOTE: While editing MIDI param eters, you can always return to Preset mode by pressing the MIDI button again. Pressing any of the other buttons will perform their usual functions.
If you turn the Encoder, you will scroll through six MIDI options: MIDI map, the four controller as signments, and channel (turn the Encoder to the left ). Both the Smart Met er LEDs and the Displa y change to show you the current parameter and its corresponding value.
To edit the Quadra/FX’s MID I param eters, pres s the MID I button. No tice t hat al l of the Smart Meter LEDs are lit and its MIDI Map/-18 LED is flashing. The Smart Meter is no l onger sh owing au dio leve l. Inst ead, its LE Ds ( along with the text to the left) indicate which MIDI parameter is selected for editing. Also, notice that Routing and Engine LEDs are on to remind you of the preset’s
Setting the MIDI Channel:
To set the Quadra/FX ’s MIDI channel, t urn the Encoder to the left until the Channel LED f lashes, then pres s the Encoder. Now all of the Smart Meter LEDs have gon e out except for Channel and the Dis play shows a
number from to, or and transmit MIDI data on. T urn th e Encoder to c hange valu es. If you sel ect data on all 16 MIDI channels, but it will only send out data on Channel 1. The MIDI channel is autom atically
saved whenever it is changed, so when you are done, press the Encoder to edit a different MIDI parameter.
Setting the MIDI Map:
To change the MIDI map of the current preset, tur n the Encoder until the MIDI m ap LED flashes and then press the Encoder. All the Smart Meter LEDs have gone out except for MIDI m ap. Now when you turn the Encoder, the value in the Display c hanges to show the incoming pro gram change num ber that will recall the
current preset. It can be set to any value from to conveniently set the MIDI m ap by sending an external MIDI pro gram change message on the Qu adra/FX’s MIDI channel. The Qu adra/FX will no t inter nall y chang e patches when this happens ; it jus t sets the MIDI Map value to the patch change number that it receives.
%%
, for Omni m ode. This value is the MIDI chann el that the Quadra/FX will rece i ve
%%
, the Quadra/FX will recei ve
6
, or
2))
. While at this location, you can also
An incoming program change message can only be set to recall one Quadra/FX preset. If the program change number you selec ted is a lready being used by another pr es et, t he D is pl a y will warn you by alternating between the selected program change number and the other preset’s number. You can tell the two apart because the decim al point to t he far righ t of the pr eset num ber is li t. If you cho ose to s tore th e cur rent pr eset with the already-used program change number, the Quadra/FX will replace the other preset’s MIDI map with a
value of
2))
.
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NOTE: MIDI map can be set and changed from within any engine and it, along with the MIDI controller assignments (see the next section), need to be saved with the preset.
Setting MIDI Controllers:
Press the Encoder again to switch back to the parameter selec tion mode, where tur ning the Encoder s crolls through the six MIDI options. T o map a MIDI controller to on e of the engine’s param eters, turn the Encoder until one, two, three, or four of the LEDs above the MIDI map LED are flashing:
Controller Assignment #1 Controller Assignment #2 Controller Assignment #3 Controller Assignment #4
These four LEDs cor respond to this e ngine’s (or engi ne group’s) f our available contr oller assignm ents. Each engine or engine group can have up to four controller assignments that can modify any of the current engine’s parameters. Consequent ly, presets in Twin Stereo and Cascade ro utings (with two separ ate engine groups) can have up to 8 MIDI c ontroller assignm ents and Discrete 4 pr esets (with four se parate engines) c an have up to 16 MIDI controller assignm ents. Notice again that one or m ore engine LEDs are on to rem ind you of which engine, or engine group, is currently being edited. If you wish to modify the controllers of different engines, press the Engine button and sel ect another one b y turning th e Encod er. Then pr ess the MID I butto n and turn the Encoder to select one of the four controller assignments of the new engine.
After selecting one of the assignments, look at the Parameter LEDs; they indicate which of the effect’s parameters the MIDI c ontroller number (in t he Numeric Display) will control. Som etimes, multiple Parameter LEDs may illuminate to indicate that special parameters are being controlled with MIDI (more on this below).
To edit the selected contr oller assignment, pr ess the Encoder. You’ll notice that t he Controller LED(s ) in the Smart Meter will flash, as wil l o ne or more Parameter LEDs. T urn the Encoder to change the par ameter that a received MIDI controller event will cha nge. You can select any of the effect’s param eters, plus the effect’s Smart Encoder function(s) (for reverb, delay, and rotary effects) and Engine Bypass (for any effect).
SMART ENCODER The Smart Encoder is a way to assign a front-panel Encoder press (in Preset mode) to perform real-time tasks, such as tapping in new delay times or spinning up and down the rotary effect. In other words, the Encoder is “smart” because you can change parameter values simply by pressing it (rather that scrolling through a series of menus and numbers). For more information on using the Smart Encoder from Preset mode, see the tutorial starting on page 24. These Smart Encoder MIDI, in case you want to use their functionality but are not near the unit.
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functions can also be triggered through
Page 26
To assign MIDI to trigg er an engine’s Smart Encoder f unction, turn the Encoder until two Parameter LEDs light. If only one Par am eter light goes o n at a t im e, it is bec ause t here is no Sm ar t Encod er func tion availa ble for the effect of the current engine. Onl y reverb, delay, and rot ary effects use the Sm art Encoder. If you are editing one of those effects, you will eventually see one or two the following patterns (depending on the effect) as you turn the Encoder clockwise:
REVERB DELAY DELAY ROTARY
MIDI Control of MIDI Control of MIDI Control of MIDI Control of
the Reverb Impulse: Tap Delay Time Entry: Delay Repeat Hold: Rotary Speed Change:
It is important to remember that when assignin g a MIDI controller to a Smart Encoder function, the two lit Parameter LEDs no longer refer to param eters, but instead refer to o ne of the four possible Smart Encoder functions.
BYPASS If you want to bypass the c urrent engine via MID I, turn the Encoder c lockwise until the o uter four corners of the Parameter LEDs are lit:
After you have selected the control lable parameter , press the Encoder again. No w the Displa y is flashing. B y turning the Encoder, you will select which continuous controller number will affect the previously selected
parameter. The available MIDI controllers are
.
(aftertouch), and
,-
(pitch bend). Also, any external MIDI controller movement on the Quadra/FX’s
, 2
(note on pitch),
2))
(note off pitch),
MIDI channel will automatically set this value. See page 67 for more information on MIDI controllers.
Press the Encoder again to switch back to the parameter selec tion mode, where tur ning the Encoder s crolls through the six MIDI o ptions. Now that you have edited one of the contr oller assignm ents, you may wish to edit the remaining three or the assignments for other engines.
Finally, save your MIDI edits by saving the preset. Press Store, select a preset number to overwrite, and press Store again to c onfirm the save. If you instead pres s any button other than Store, you will return to
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Preset mode and the MI DI edits will not be saved, though they will rem ain active until you change presets. MIDI Channel, however, is automatically saved each time it is updated.
TUTORIAL 4: ADVANCED APPLICATION NOTES
The Smart Encoder:
The Quadra/FX’s rev erb, delay, and rotar y effects have certa in parameters that c an be triggered with a press of the front-panel Encoder. T hes e f unc ti ons a llo w you to audition a reverb’s soun d, tap in ne w de lay times, infinitely repeat a delay, or spin the rotary effect up and d own. The s ections belo w list all a vailable Sm art Encoder f unctions, what they do, and the different ways to access them .
Available Smart Encoder Functions:
REVERB
All Classes Reverb Impulse Decay, Special
DELAY
All Classes Delay Time Ta p Delay, Specia l Delay Time in milliseconds Except Ambient
Repeat Hold Regen, Special
ROTARY
Instrument, Concert, Rotary Spin High/Low Pitch, Special Gated, Ambient
Parameter LEDs Lit:
Numeric Display:
444
&
2))/2
/%2
Reverb
With reverb effects, the Smart Encoder can be used to trigger a short, all-frequenc y burst f or testing a re verb’s sound. Use it to audit ion the qu alit y as well as d ecay tim e and front-end characteristics of your reverb programs. Pressing the Encoder on this option will trigger the sound.
reverb audition impuls e
. A reverb impulse is a
Delay
With delay effects, the Smart Encoder can be used to tap in a new delay time or turn on the repeat hold function.
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To
tap
in a new delay time, press the Encoder at the desired tempo. The num ber of times that you press doesn’t matter; the Q uadra /F X takes the average tempo. As you are t ap ping, you will hear the ne w de lay time and see its value in the Display. Repeat this process as often as necessary.
Repeat Hold
sound will repeat, at the rate of the delay time, until you press the Encoder again. When Repeat Hold is activated, no other sound is allowed to go into the delay, so you can solo o ver the repeated phrase without cluttering it up.
infinitely loops the delayed sound. Play a phrase and then press the Encoder. The delayed
Rotary
The
Rotary Spin High/Low
rate (alternating with each Encoder press).
SMART ENCODER USE:
option allows the E ncoder to t oggle t he rotar y speed betwee n a high and low s pin
To use the Smart Encoder from Preset mode, select a preset that uses reverb, delay, or rotary
effects. Push and hol d the Bypass button, press the Encoder, a nd then release both buttons. You are now in
and its associated Smart Encoder function(s). Notice that the preset’s Routing and current Engine LEDs are lit, along with two Parameter LEDs. After you have viewed the Smar t Encoder function(s) for one engine, turn the encod er f urther to acc ess the n ext en gine’s avai lable f unction( s). Re peat as necess ar y f or al l of the engines or eng ine groups. If an engine co ntains an effect that doesn’t mak e use of a Sm art Encoder function, it will be skipped as the Encoder is turned (the engine LED won’t light).
Once you have stopped on the Smart Encoder function that you want to use, simply press the Enc oder to trigger its action. You can alwa ys switch “on th e f l y” to other Smart Encoder functions ; j us t turn the Encoder to select a different en gine or function and then press the Encoder to tr igger it. Rep eat as often as necessar y. To switch back to Preset mode, press any of the front-panel buttons except Power and Store.
Smart Encoder
mode. Turn the Encoder to scroll through each engine (or engine group)
Using a Default Smart Encoder Function in Preset Mode:
While using Sm art Encoder functions, you can select one of them to work whenever the Encoder is
pressed in Preset m ode (without having to enter Smar t Encoder mode). Just save the pr eset (by pressing Store twice) after the desired Smart Encoder function is in view and it will become the
preset’s default func tion. No w whenever th e preset is loaded, pressin g the Encoder will autom aticall y
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trigger the Smart Encoder’s stor ed action. Each preset can have one default function and it becomes active as soon as the preset is loaded.
Whenever you enter Sm art Encod er m ode (b y pres sing B ypass and the Enc oder) , the def ault Sm art Enco der function appears f irst (its Routing, Engi ne, and Param eter LEDs are lit) . To as sign a diff erent def ault f uncti on, simply turn the Encod er to select another one and press Store twice. If you don’t want a ny default function
assigned, turn the Enc oder to the left until all engine li ghts are off ( Store twice. When no default function is assi gne d, n othing will happen when the Encoder is pressed af ter tha t preset is loaded.

is in the Displa y) and then press
Using the Smart Encoder while Editing Reverb, Delay, and Rotary Effects:
You can even trigger a Smart Encod er function while editing reverb, d elay, and rotary effects. For
Reverb
audition the quality as well as decay time and front-end characteristics of your reverb programs
while editing their par ameters. To trigger an impulse, sim ply press and hold the Bypass button and
press the Encoder. As soon as the Encoder is pressed, the impulse will fire. Repeat as often as necessary.
While editing Bypass button and pres s the Encoder a t the desired t empo. The Quadra/F X keeps a run ning average of the time between all taps . As you are ta pping, you wil l hear the ne w delay time a nd if you were c urrently edit ing the effect’s Delay or Si ze parameter, you will see its update d value in the Display. Repeat th is process to change delay times as often as necessary.
effects, you can trigger a reverb impulse while changing any parameter. This helps to
delay
effects, you can us e the Encod er to tap in a n ew d ela y time. T o do s o, press and ho ld the
You can also change the rotar y eff ect’s spin rat e (to eith er lo w or hig h) with the Sm ar t Encoder . While editing any rotary parameter , press and hold th e Bypass butt on and pres s the Encoder. If you were c urrently editi ng the effect’s Pitch parameter, you will see its updated value in the Display.
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THE QUADRA/FX’s ADJUSTABLE PARAMETERS
DESCRIPTION OF ROUTINGS AND ENGINES
The Quadra/FX contains four engines that can be routed in four different ways. Our proprietary Dynamic Engine Allocation (DEA™) technology ensures that all DSP horsepower is effortlessly configured for your routing choice. Press the Routing button and turn the Encoder to scroll through the f our routings: Disc rete 4, Twin Stereo, Cascade, and Stereo.
Discrete 4:
This routing configures the Quadra/FX as four mono signal processors. Each Input feeds its correspo nding O utput. However, if any Input (except #1) does not hav e a jack inserted, it will take its input from the closes t previous one that has a plug inserte d. For example, if the un it is in Discrete 4 mode and ¼ inch plugs
will be fed from Input #1’s signal and En gines #3 and #4 will be f ed from Input #3’s s ignal. Similarl y, if just Input #1 has a plug inserted, Engines #1, #2, #3, and #4 will all be fed from the signal at Input #1. This scheme allows for some interesting process ing options. For insta nce, if Engines #1 a nd #2 receive material only from Input #1 (o nly one inp ut jack inserted), a nd you are in Disc rete 4 r outing, you c an cr eate “ unlinked” stereo effects such as flangers and choruses with different sweep widths and rates in the left and right channels. You could even create digital delays and reverbs with similarly unrelated, though “stereo-ized,” channels. Since En gines #3 an d # 4 ar e als o be ing f ed f r om the same Input (#1), you cou ld use those engines for two more simultaneous effects. Remember that each engine still feeds its corresponding output jack, regardless of where its input is taken from.
Twin Stereo:
are only inserted into Inputs #1 and #3, both Engines #1 and #2
This routing turns the Quadra/FX into two true-stereo processors. Inputs #1 and #2 feed the first processor (consisting of grouped Engines #1 and #2) a nd exit at Outputs #1 and #2, and In puts #3 and #4 feed the second processor (c onsisting of grouped Engines #3 and #4) and exit at Outputs #3 and #4. The left and right channels of each processor remain separate, but any modulated
parameter, such as the sweep rate of a panner, is linked f or the two channels. With rever bs, howe ver, the left and r ight chan nels are c ross- coupled in tim e to realis tically em ula te an acoustic space (t hey are NOT reduced to m ono). For a non-cr oss-coupled and com pletely independent, stereo reverb (one that couldn’t exis t in the re al wor ld), c hoose Discr ete 4 rout ing an d put t wo i dentica l rev erb programs in both Engine #1 and Engine #2.
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Cascade:
Stereo:
This routing feeds the output of one stereo processor (grouped Engines #1 and #2 ) into anot her (grouped E ngines #3 and #4). It only uses Inputs and Outputs #1 and #2. Inputs and Outputs #3 and #4 are disabled. As with Twin Stereo, the left and r ight channels of each processor rem ain separate, but any modulated parameter is linked.
This routing uses all four Engines in the Quadra/FX as one “supercharged” stereo proc essor . Onl y Inputs a nd Ou tputs #1 and #2 are used; the other two are disabled. The left and right channels of the stereo processor remain separate, but any modulated parameter is linked between them.

DESCRIPTION OF CLASSES

Each effect has six classes, or effect variations, which are grouped into the following categories: Vocal, Instrument, Concert, Gated, Am bient, and Dynamic. In general, the cl ass name denotes the application f or which it has been optim ized. The actual s ound variation de pends on each eff ect and is listed with the eff ect descriptions beginning on page 31. The following are some class generalizations:
Vocal
to create smooth “ducking” effects, such as faded, level-dependant delays, choruses, and flangers. Vocal reverbs enhance intelligibility and emphasize the breathy qualities often found in lead vocal tracks with a balanced bandwidth.
Instrument
is controlled to give the effect a musical charac ter. Some parameters ar e also linked and optimized to help create the “classic” sound and control action.
Concert
classes may work best on voic e-type track s. Most Vocal algor ithms use r amped dynam ics process ing
classes are used t o em ulate the soun d of instrum ents pl aying thro ugh v intage effects. Bandwidth
classes are particularly well suited for live and general studio situations. They have an extended bandwidth and wider /deeper s weeps . On r everbs , Conc ert clas ses ha ve a f uller b ottom end and a m ore “ live” character.
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Gated classes contain an auxiliary gate to create “ducking” effects. On reverbs, this class allows for forward/reverse gated reverb with no decay tail.
Ambient classes contain s ome st ereo specia l eff ects that are not availab le in Discrete 4 ( mono) routing. The Ambient Delay sim ulates “mic. placement” or “ listener location” images and Ambient Rever b creates early­reflection spaces.
Dynamic class es modif y certain parameters bas ed on the Quadra/F X’s input le vel. For exam ple, a Dynam ic Reverb varies the algorithm ’s decay time in response to the input signal l evel. On swept effects, this clas s produces triggered s weeps based on input level. T he Dynamic Pitch T ransposer creates a level dependent pitch-glide effect, called
Whammit!.
DESCRIPTION OF EFFECTS AND THEIR PARAMETERS

Common Parameters

The following parameters are available in every effect and consist of Mix, Low EQ, and High EQ.
Mix
This parameter s ets the ratio of unprocessed (dry) sound to processed (wet) sound. Each effect has a Mix contro l with a range from 0 to 100 (0 = all dry, 100 = all wet). Pushing th e Bypass switch is the equivalent of turning the Mix control to 0. If Dry Kill is acti ve, the MIX control will set the total output le vel of the Quadr a/FX. (For information on Dry Kill, see page
10.) For example, if Dry Kill is active and MIX is set to 0, no sound will com e from the unit. Conver sely, if Dry Kill is active and MIX is set to 100, the highest effect output level is achieved.
Low EQ
Each effect has a user adjustable low equalization control that is inline with the processed (wet) signal. It has a maximum bass boos t/cut amount of ±15 dB (in 1-d B steps) and is musicall y balanced with variable frequenc y points and a constant slope. The boost characteristics of this curve favorably compensate for typical bass losses within audio systems (see the graph on the next page).
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Bass Control
20 15 10
5 0
-5
Boost (dB)
-10
-15
-20 10 100 1000 10000
Frequency in Hz (Log Scale)
High EQ
Each effect has a user adjustable high equalization control that is inline with the processed (wet) signal. It has a variable slope with a maximum treble boost/cut amount of ±15 dB (in 1-dB steps).
Treble Control
20 15 10
5 0
-5
Boost (dB)
-10
-15
-20 100 1000 10000 100000
Frequency i n Hz (Log Scale)
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CHAMBER REVERB

The Chamber Reverb simulates a reflective enclosure (perhaps made of wood or concrete) with a sound source at one end and a microphone near the other. By varying the Size parameter from small to large, you can simulate spaces as small as a shower stall and as large as an elevator shaft. This
reverb is more reflective and has a more defined echo characteristic than Halls or Rooms.

ROOM REVERB

particularly useful for voiceovers. By sim ply varying one or t wo parameters , you can quick ly dial in just about any post-production, film, or overdub treatment.
The Rooms in the Quadra/FX approximate the impulse responses of different types of “real” rooms. At large Size settings, this algorithm simulates a large room such as a ballroom or a nightclub. At mid to small Size and Decay settings, tighter s paces ar e realist icall y simulated , m aking it

HALL REVERB

PLATE REVERB

density of plate re verbs allows them to be us ed at higher S ize settings for those “ really h uge space” sounds,
The Quadra/FX’s Hall algorithms emulate actual concert halls. They are clean, open, and sit well in a m ix. Echo density starts out low and builds over time to a lush, balanced decay. This algorithm is excellent on mixed or orchestral material an d with long Decay set tings. The Hall’s im aging is big, realistic, and allows for adding ambience without cluttering the sound.
The Plate algorithm s imulates a mechanic al plate reverberator. Before the advent of digital reverbs, large metal plates were suspended in frames to emulate reverberation. A plate reverb’s tone is distinctive; it’s dense and smooth, with lots of highs an d lows. These algor ithms have a q uick density build, which m akes them the idea l choice for percussive material. The thick
without any clatter. They shouldn’t nor mally be used at low Size settings unless Deca y is set very short or unless you want an unnaturally dense, metallic type of special effect.
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REVERB CLASSES:
Vocal
The Vocal Reverb class c an be us ed to sweeten and enhance the i nte ll ig ibi l it y or breathy qualities of a sound,
particularly a vocal track. Bandwidth on longer decays is tailored to keep voices balanced in the tail.
Instrument
The Instrument Reverb is tailored for most solo instruments to maintain their tonal quality. High frequency decays are not limited and low frequencies are controlled to prevent muddiness.
Concert
The Concert Reverb has a neutral high frequenc y response with a low frequency deca y emphasis. It should be used on sounds or mixes to simulate the “liveness” of a real acoustic location.
Gated
The Gated Reverb clas s simulates a gated rever b impulse without actual ly using a noise gate; the effect is produced within the a lgorithm. Therefore, both loud an d soft sounds will benef it from the effect. T his class
Ambient
Dynamic
provides spaciousness without the clutter of a reverb decay tail.
Ambient Reverb is used to capture the ear ly-reflect ions that are p art of reverb erated sound. I t is excell ent for creating close spaces, matching a dialogue to a room, and adding a sense of distance to close miking. Though you can increase decay, the bandwidth is controlled to always unmask the early-reflections.
Dynamic Reverb uses input level to switch the Decay time from a minimum setting to a preset length. B y dynamically changing the Dec ay time you can get both an uncluttered sound and a lush, long reverberatio n that is controlled by input level. This class has a flat bandwidth and can be adjusted over a wide range.
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REVERB
Vocal 0–255ms 5–50m 0–10 0.3–28s 0–31 0–9 0–41 0–32 Threshold
Instrument 0–255ms 5–50m 0–10 0.3–28s 0–31 0–9 0–41 0–32 Threshold
Concert 0–255ms 5–50m 0–10 0.3–28s 0–31 0–9 0–41 0–32 Threshold
Gated 0–255ms .05–.5s 0–10 0–31 0–9 0–32
Ambient 0–255ms 5–50m 0–10 0.3–28s 0–31 0–9 0–32
Dynamic 0–255ms 5–50m 0–10 0.3–28s 0–31 0–9 0–41 0–32 Threshold
Delay
(Predelay)
Size
(Size)
Regen
(Diffusion)
Decay
(Decay)
Shape
(Shape)
Pitch
(Motion)
Speed
(Ramp Rate)
Width
(Depth)
Special
(*see below)
REVERB PARAMETERS:
Delay: Sets the amount of dela y that occur s befor e the re ver ber ator ( c a lled predelay). It can be adjusted f r om 0 to
255 milliseconds in 1-m illisecond steps. Predelay is prim arily used to m aintain intelligibi lity by moving t he start time of the rev erberant sound in relat ion to the dry signal. T ypical predelay values are from 0 to 35 milliseconds. Increas ing the pr edela y adds apparen t depth to t he im age, up to th e point where i t becom es an obvious slap delay/reverb effect at 255 milliseconds.
Size: Sets the overall size of the reverberant space, from 5 to 50 meters. This single control affects multiple
components of the algorithm and should be adjusted first when buildi ng a total ly new reverb s ound. It a lso has a greater effect on the perceived acoustic space than any other parameter.
Large Size settings create bigger spaces, longer delays bet ween reflections, lower runnin g echo density, and lower tonal color ation. Small Size sett ings simulate tighter spac es that are smooth with a high echo density. Small Sizes should on ly be used in c onjunction with short d ecay time s ettings or they m ay sound tonal or metallic. When building a new sound, a value of 25 is a good starting point.
With the Gated class, Size is used to set the length of the gated reverb, from 50 to 500 milliseconds.
Regen: Controls the reverb’s diffusion (initial echo density and the rate at which echo density builds over tim e).
The range of Diff usion is from 0 to 10, with 8 working well for most m aterial. A low setting has littl e initial density and a slow density build. Low setti ngs improve clarity and opennes s o n v ocals and pi ano tr acks. At a setting of 10, the re verb starts with a re lativel y dense sound that alm ost im mediatel y builds to m aximum density. Higher settings are usually the best choice with percussive material.
Decay: Sets the reverber ation decay time from .3 to 28 s econds. Reverberation tim e is usually qualified as the
time it takes the reverberated soun d to drop 60 dB in level. Depending on the chosen class, the so und’s bass and treble components may have different decay rates. Typical Decay values range from approximately 1 to 3 seconds. Shorter decays allow for “vocal ambience” treatments. Longer decays (greater than 3 secon ds) are usually used for “bi gger than life” special ef fects. Both the Decay and Si ze parameters should be used together to set the overall impression of the simulated space.
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Shape: Controls extra early-reflection delays that are used to modify the reverb envelope’s contour. This
parameter’s range is from 0 to 31. Use Shape setti ngs from 0 to 6 to modify the in itial attack envelope. With settings from 7 to 23, the attack enve lope sta ys constant, but spreads out in tim e. Settings abo ve 23 create longer delays and a reverse slap.
Use this control to f urther shape the front-e nd of your hall or t o create distant echo ef fects. Normally you should set Delay, Size, Regen, Deca y, and Width bef ore you adjust Shape since its added dela ys are not part of the main reverberator and should only be used for auxiliary reflections and special effects.
Pitch: Sets the movem ent of the reverberation tail. This c ontrol is used to help m ake long decay tim es sound
more natural. The contr ol’s rang e is from 0 to 9 and is norm ally set at 1, producing a ver y subtle eff ect. A setting of 0 turns this control off . You can increase Pitch if long Dec ay times sound period ic. However, at high settings, a perceived ‘wo bbling’ in the reverb tail may be noticed o n some instruments. Use c are in applying this parameter.
Speed: On Vocal, Instrument, and Concert classes, the reverb can be gated in or out at a pr eset audio input
level. Speed sets ho w fast this “gating” occ urs. If set to 0, the g ating is almost ins tantaneous and as you increase towards 21, t he gate “hold” time increases. As Speed is increased to 41, the ramp rate grows until you get a slow, faded sound.
In the Dynamic class, Speed sets the time that it t akes the reverb to go from a minimum decay to the preset decay time, depending on the audio level.
Width: Sets the listener’s positi on (depth) within the reverberant space . This parameter also varies the rat io of
early-reflections to later rever b. The Width control’s range is from 0 to 32. Low numbers correspond to placing the microphone close to the sound source and creat e a sharp attack. Higher num bers emulate a mic placed further back in the ha ll, with a slower , swelling attack . When used with per cussive mater ial on the Plate reverb (at reasonable Deca y and Size settings), this control adjus ts the attack of the plate and how well it sits in the mix.
Like Size, this param eter gives you cons iderable c ontrol o ver the re verb’s s ound. Norm ally you shoul d set Size, Decay, and Regen first, and then adjust Width.
With the Gated class, this co ntrol sets the overal l envelope, f rom forward to re verse, of the gated reverb. For an even stronger reverse reverb effect, also use Shape at a high setting.
Special: In Vocal, Instrument, and Concert classes , Special sets the audio input le vel (Threshold) that controls
the gating action of the ef fect. This param eter can be set in 1-dB increments, fr om 1 to 30 dB below full­scale. Normall y, when the in put signal is abov e the T hreshold se tting, re verberat ion is hear d. W ith signa ls below the Threshold, r ever berati on is m uted. If the v alue in the D ispl ay is pr ece ded b y an r (), this gating action is reversed; signals below the Threshold setting produce reverb and ones above it do not.
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In the Dynamic Class, Special sets the Threshold t hat sw itches t he Dec ay tim e f rom a minim um setting to the preset length. As with the above classes, Threshold can be set from 1 to 30 dB below unity gain. Normally, when the input signal is below the Thres hold’s setting, the rever b’s decay time is as set. When the signal is higher than the Threshold, the Deca y time is reduced. If the value in the D isplay is prece ded
by an r (), this function is reversed; a reduced Decay time occurs when the input signal is below the Threshold level and becomes normal when the signal is above the Threshold.
A Threshold setting of
2))
is available to disengage all dynamics sensing.
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DIGITAL DELAY

have dynamics sensing, whic h can use i nput lev el to switch the eff ect in and o ut or chang e the Regen value. The Ambient class creates a special miked-speaker simulation.
DELAY CLASSES:
Vocal
The Vocal Delay is the traditional digital delay effect with the addition of dynamics sensing, which can be used to fade the effect in and out when the Threshold (input level) setting is crossed. Threshold is set with the Special parameter and Decay sets the effect’s fade time.
These algorithms delay a signal in time. The maximum delay length, per channel, is 2.75 seconds for Stereo routing and 1.25 seconds for all other routings. Up to twelve delay taps are available and can be equally and unequally spaced within t he span of the dela y length. Some of these classes
Instrument
An Instrument Delay recreates the sound of the “classic” digital delay. Regeneration bandwidth is controlled to produce the characteristic sound and to emphasize the most recent material.
Concert
The Concert Delay is full-featured with extended regeneration bandwidth.
Gated
The Gated Delay is the traditional digital delay eff ect with the addition of dynamics sens ing, which can be used to duck the effect in and out depending on the Threshold setting. Threshold is set with the Special parameter and Decay sets the effect’s ducking times.
Ambient
The Ambient Delay is a speciali zed multi-tap dela y system for c reating stereo images. It can simulate close and far miking techniques. With small Size settings, this algorithm emulates a close miked stereo speaker cabinet. W ith large Si ze settin gs, you can r ealistical ly sim ulate
the miking of a wide speaker array, such as when recording a live
concert.
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Dynamic
The Dynamic Delay uses input level to switch the Regen amount between its preset value and 0.
DELAY
Instrument 0–1250ms 0–1250ms -99 – +100 1–18 1–12
Concert 0–1250ms 0–1250ms -99 – +100 1–18 1–12
Gated 0–1250ms 0–1250ms -99 – +100 1–18 1–12 Threshold
Ambient In feet, based
Dynamic 0–1250ms 0–1250ms -99– +100 0-100 1–18 1–12 Threshold
Delay
(Delay Time ± 1 ms)
Vocal 0–1250ms 0–1250ms -99 – +100 0–100 1–18 1–12 Threshold
on Size
Size
(Delay Time ± 50 ms)
2–112 ft. (in Stereo)
Regen
(Regen)
Decay
(Fade Time)
Shape Pitch Speed
(Shape) (1–9 in Discrete 4)
1–18 0–2.2 ft.
Width
(Number of Taps)
Special
(*see below)
DELAY PARAMETERS:
Delay: Changes the delay time in
except Stereo, which has up to 2.75 seconds of delay. In the Ambient class, this parameter sets the distance of the microphones to the sim ulated speaker cabinet. This contr ol is set in feet and its range is based on the Size setting.
Size: Changes the dela y time in
±
1 millisecond steps. The total am ount of delay is 1.25 sec onds in all routings
±
50 millisecon d steps. In the Amb ient class, this parameter sets the si ze of the
simulated speaker cabinet, from 2 to 112 feet in Stereo routing and 2 to 52 feet in all other routings.
Regen: Sets the amount of delay feedback, from
-99% to +100%.
Negative numbers correspond to inverted
feedback.
Decay: In the Vocal class, this control sets the fade time of the effect after it
has been dynamic ally triggered. In the Dynamic class, Decay sets the time that it takes the Regen parameter to switch between the preset amount and a value of 0, depending on audio level. A graph of this control’s action is on page 66.
Shape: This parameter sets the spacing, or shape, of the de lay taps. (See the
Shape Control table.) Discrete 4 (m ono) r outing us es th e f irs t 9 shapes
only.
In the Amb ien t class, this param eter sets the horizontal and vertical positioning of the “microphones” i n front of the sim ulated speaker cabinet. See the Ambient Delay
Shape Control diagram. With values
Shape Control:
Level Spacing
1 flat linear 2 flat i ncreasing 3 flat decreasing 4 forward linear 5 forward increasing 6 forward decreasing 7 reverse linear 8 reverse increasing 9 reverse decreasing
–Stereo Ping-Pong Shapes – 10 f lat linear 11 f lat increasing 12 f lat decreasing 13 f or ward linear 14 f orward increasing 15 f or ward decreasing 16 rever s e linear 17 rever se increasing
18 rever s e decreasing between 0 and 8, both m ics follow the shap e of the graph. W ith values between 9 and 17, both mics follo w the sam e shape, but eac h one is is olat ed from the oppos ite s peak er. In
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other words, the lef t microphone only pick s up sound from the lef t speaker and th e right microphon e only picks up sound from the right speaker.
Pitch: (Not used.)
Speed: (Not used.)
Width: Sets the number of taps taken over the course of the delay length. You can have up to 12 taps in the
amplitude and tim e pattern set b y Shape. In the Am b ient class, this p arameter sets the dis tance between the two microphones, from 0 to 2.2 feet.
Special:In Vocal and Gated classes, Special sets the audio in put level (T hreshold) that co ntrols the gat ing action
of the effect. This parameter can be set in 1-dB inc rements, from 1 to 30 dB belo w full-scale. Normally, when the input signal is above the Threshold setting, delay is muted. With signals below the Threshold, the
delay is heard. If th e value in the Display is prec eded by an r (), this gating ac tion is reversed; signals above the Threshold setting have delay and ones below do not.
In the Dynamic Class, Special sets the Threshold t hat switches t he Regen amount f rom the preset v alue to 0. As with the above classes, Thr eshold can be set from 1 to 30 dB below unity gai n. Normally, when the input signal is b elow the Thres hold’s setting, the d elay’s Regen am ount is as programm ed. When the input is higher than the Threshold, t he Regen va lue becom es 0. If the val ue in the D ispla y is preceded b y an r (), this functio n is reversed; th e Regen value is 0 when the inp ut signal is below the Thres hold and becomes the set amount when the signal is above the Threshold.
A Threshold setting of
2))
is available to disengage all dynamics sensing.
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PITCH TRANSPOSER

The Pitch Transposer (PT ) algorithm can change the bas e-pitch of a sound. Each PT class contains an aux iliar y dig ital del ay that feeds back into the pitch shift. This feature can c reate falling or rising pitch ef fects. Som e classes also have dynamics sensing, which can use i nput level to switch the effect in and
PITCH CLASSES:
Vocal
The Vocal PT is the ult imate double track ing algorithm. T his class’ range of transposition is ±1.27 half steps and its transport delay is extremely short, which is perfect for creating doubling or thickening effects. By taking advantage of the short transport delay and setting a s mall amount of pitch shift with regeneration, you can also create “barber pole” f lan gi ng ef f ec ts . This c lass c ontains two pitch transposers; eac h of whic h is sent to a separate output. Of course, when used in Disc rete 4 (mono) routing, there is just one PT.
Instrument
The Instrument PT is optimized for guitar use and emulates the sound of the “classic” pitch transposer. Bandwidth is controlled to help produce the characteristic sound.
Concert
The Concert PT is full-featured with extended bandwidth.
out or trigger the
Whammit!
effect (see
Dynamic
class).
Gated
Ambient
Dynamic
The Gated PT contains dynam ics sensing th at can fad e the transp osed so und in an d out depen ding on t he Threshold setting. Threshold is set with the Special parameter and Decay sets the envelope release time.
The Ambient PT contains two pitch transposers. Each transposed channel is sent to a separate output. When used in Discrete 4 routing, this class produces a brighter, one-channel version of the Concert PT.
The Dynamic PT uses dynamics sensing to trigger the W hammit! effect, which will smoothly glide up or down to the desired transposition am ount. Special sets the Threshold f or triggering the effect and Dec ay sets the glide rate.
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PITCH
Vocal 0–1000ms 0–1000ms 0–99 1–4 ±1.27, -2.4 ±1.27, -2.4
Instrument 0–1000ms 0–1000ms 0–99 1–4 ±12.7, -24
Concert 0–1000ms 0–1000ms 0–99 1–4 ±12.7, -24
Gated 0–1000ms 0–1000ms 0–99 0–31 1–4 ±12.7, -24 Threshold
Ambient 0–1000ms 0–1000ms 0–99 1–4 ±12.7, -24 ±12.7, -24
Dynamic 0–1000ms 0–1000ms 0–99 0–31 1–4 ±12.7, -24 Threshold
Delay
(Predelay ± 1 ms)
Size
(Predelay ± 50 ms)
Regen
(Regen)
Decay
(Envelope Rate)
Shape
(Buffer Size)
Pitch
(Pitch)
Speed Width
(Pitch 2)
PITCH PARAMETERS:
Special
(*see below)
Delay: Changes the predelay time in
Size: Changes the predelay time in
Regen: Sets the amount of delay feedback, from
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
0 to 99.
Decay: With the Gated class, this control sets the f ade tim e of the eff ect after it has been dyn amical ly trig gered. In
the Dynamic clas s, Decay sets the am ount of time it takes the Whamm it! effect to glide to and from its target pitch after being dynamically triggered. T his control follows a linear curve and its range is from 0 (short) to 31 (long).
Shape: Sets the internal buffer size. A sett ing of 1 is the longest buf fer length and 4 is the shortest. Short buffer
sizes have the least am ount of transport dela y and work best on per cussive material. However, the y may sound rough at large Pitch settings or with s ustaine d m aterial. Us e your ears to determ ine wh ich buff er size is the best for the current application.
Pitch: Sets the am ount of pitc h trans posit ion with a r ange be tween 1 2.7 ha lf s teps up or down ( ±1.27 half steps in
Vocal class). This range has an extra s etting of -24 h alf steps (-2.4 in Vocal clas s) to produce two-oct ave
bass-doubling effects.
Speed: (Not used.)
Width: This parameter is used in Vocal and Ambient classes and sets the second channel’s pitch transposition. Its
range is the same as the Pitch parameter’s and it is not available in Discrete 4 routing.
Special:In Gated class, Spec ial sets the audio i nput level (Threshol d) that controls the gating action of the eff ect.
This parameter c an be set in 1-dB increm ents, from 1 to 30 dB below ful l-scale. Norm ally, when the i nput signal is above the Thres hold s et t in g, t he PT is m uted. With signals below the Threshold, the PT is heard . If
the value in the Display is precede d by an r (), this gating act ion is re versed; s ignals abo ve the Thr eshold setting are transposed and ones below are not.
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Dynamic class uses the Quadra/FX’s dynamics sensing to trigger the Whammit! effect. The Threshold range is the sam e as with the Vocal an d Gated class es; it can be set i n 1-dB inc rements, from 1 to 30 dB below full-scale. Normally, when the input signal crosses below the set Threshold, the Whammit! effect glides to the desir ed transposition amount (at t he length of time set with Decay) and sta ys there until the signal level crosses above the Threshold. Crossing below the Threshold level will again trigger the Whammit! effect. If an r () precedes the Thres hold setting, Wham mit! is triggered with input levels above the Threshold setting.
A Threshold setting of
2))
is available to disengage all dynamics sensing.
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CHORUS

NOTE: The chorus effect is strongest when Mix is set to 50.
CHORUS CLASSES:
Vocal
Chorus is an effect that mixes a signal with slightly detuned copies to produce a rich, moving texture. T he Low Frequenc y Oscillator (LFO) Speed determines the movem ent (sweep) rate and the LFO Shape determ ines the sweep pattern. Som e of the chorus classes have d ynamics sensing, which can use input level to switch the effect in and out or trigger the LFO.
The Vocal Chorus is the traditiona l, late 70’s chor us effect (lik e the MXR dynamics sensing, which can be used to fade the effect in and out when the Threshold level is crossed. Threshold is set with the Special parameter and Decay sets the effect’s fade times.
Instrument
An Instrument Chorus recreates t he sound of the classic j azz amp chorus. Bandwidt h and LFO parameters are controlled to produce the characteristic sound and control action. For example, as LFO Speed is increased, Width is automatically adjusted within a musical range.
Concert
The Concert Chorus cr eates a high- end, stu dio chorus. It ’s the f ull-blo wn effec t with ex tended bandwidth and less linking between LFO Width and Speed.
Gated
The Gated Chorus is t he the effect in and out depending on the Threshold level. Threshold is set with the Special parameter.
Instrument
Yellow
effect with the add iti on of dynamics sens ing, wh ic h c an be used to d uck
Chorus) with the addi tion of
Ambient
The Ambient Chorus is a “s patia l” eff ect that c an chor us th e information is the part of a mix that does not occur equally in both of the stereo channels, often such as guitars, backing voc als, and rev erb ta ils. Ins trum ents lik e lea d voc als, bas s, a nd som e drum s are often m ixed to the center, creating the processes either the difference information or the full mix (consisting of both difference and common information), depending on the Preset #58 with your favor ite CDs an d then on your own ster eo track s or m ixes. Due to its stereo nat ure, this class is not available in Discrete 4 routing.
common
information (c omm on between the left and right cha nnels) . This algorit hm
Difference Factor
setting (see the
- 42 -
difference
information in a s tere o m ix. Dif ferenc e
Special
parameter below). Try Factory
Page 46
Dynamic
A Dynamic Chorus can trigger the LF O through one c ycle of its sweep when th e input signal cross es above the programmed T hreshold leve l. When the i nput signa l crosses bac k, the LFO is reset and will trigger again the next time the input signal crosses over the Threshold level. Threshold is set with the Special parameter.
CHORUS
Vocal 0–1000ms 0–1000ms 0–100 0–7 1–12 0–10.5Hz 0–100% Threshold
Instrument 0–1000ms 0–1000ms 0–7 1–12 0–10.5Hz 0–100%
Concert 0–1000ms 0–1000ms 0–7 1–12 0–10.5Hz 0–100%
Gated 0–1000ms 0–1000ms 0–7 1–12 0–10.5Hz 0–100% Threshold
Ambient 0–1000ms 0–1000ms 0–7 1–12 0–10.5Hz 0–100% Diff. factor
Dynamic 0–1000ms 0–1000ms 0–7 1–12 0–10.5Hz 0–100% Threshold
Delay
(Predelay ± 1 ms)
Delay: Changes the predelay time in
Size: Changes the predelay time in
Size
(Predelay ± 50 ms)
Regen Decay
(Fade Time)
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
Shape
(LFO Shape)
Pitch
(LFO Offset)
Speed
(LFO Rate)
Width
(LFO Width)
Special
(*see below)
Regen (Not used.)
Decay: This parameter is used in Vocal class and s ets the amount of time it takes the ef f ec t to f ade in a nd out after
the Threshold level is crossed. A graph of this control’s action is on page 66.
Shape: Selects the LFO shape. Use the LFO Shapes table to match the
LFO Shapes
parameter’s value with an LFO wav ef orm. Also, see page 65 for graphs of the various LFOs.
0 Exponential 1Sine 2 Triangle 3 Rec tif ied S ine 4 Inverted Rectified Sine
Pitch: Contr o ls the LFO ph as e d if f erenc e ( in 3 0° inc rements) between the two
outputs of an engine gr oup ( Outputs #1 and #2, or Outputs # 3 an d # 4).
5 Square 6Ramp 7 Inverted Ramp
A setting of 0° creates a normal chorus where both channels’ LFOs start at 0° (low). Any setting other than 0° wil l of fs et the second c hann el’s LFO b y that many degrees. (See the LFO Offset table.) Use this control to crea te uneven stereo chorus effects.
Note: In Discrete 4 (mono) routing, this parameter is not available.
Speed: Sets the speed of the LFO between 0 and 10.5 cycles per second (Hz.)
Width: Sets the LFO modulation width, or amount, from 0% to 100%.
Special:In Vocal and Gated classes, Special sets the audio input level (Threshold) that
LFO Offset
°
10
°
230
°
360
°
490 5 120 6 150
° °
7 180° 8 210 9 240 10 270 11 300 12 330
° ° ° ° °
- 43 -
Page 47
controls the gating action of the effect. This parameter can be set in 1-dB increments, from 1 to 30 dB below full-scale. Norm ally, when the input signal is above the T hreshold setting, the chorus is m uted. With
signals below the T hreshold, the chorus is hear d. If the value in the Disp lay is preceded by an r (), this gating action is reversed; signals above the Threshold setting are chorused and ones below are not.
Dynamic class uses the Quadr a/FX’s d ynamics sensing to trigger the LFO thr ough one c ycle of its sweep. The Threshold range is the sam e as with the Vocal and G ated classes; it can be set in 1-dB increments, from 1 to 30 dB below full-scale. When the input signal crosses above the set Threshold, the LFO is triggered once through its cycle at the prese t LFO Spe ed a nd Width. The LFO is reset whe n th e i npu t s ig nal falls below the Thresho ld level. Crossing the T hreshold again will trigger another LFO cycle. Norm ally, the LFO starts at its low value, sweeps through its high range, and ends back at its low value. However, if an r () precedes the Threshold setting, the LFO will s tar t at its h ig h val ue, sweep through its low ran ge and en d on its high value. In the cas e of the chorus, low an d high LFO values correspond to negat ive and positive pitch variances.
A Threshold setting of
When the Am b i e n t Chor us is select ed, the Sp ecial param eter sets the Difference Factor. This param eter determines how much differ ence information (f rom a stereo m ix) is processed by the Ambient algorit hm. The Difference Fac tor range is f rom 0 to 60. Norm ally, this par ameter shou ld be us ed at its highes t settin g (60), to only process the differenc e material. At low setti ngs, the effect pr ocesses the full m ix (made up of both difference and center inform ation). Low settings help to strengthen the eff ect on material that has a weak, or mostly mono, image.
2))
is available to disengage all dynamics sensing.
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Page 48

FLANGER

FLANGER CLASSES:
Vocal
The Vocal Flanger is the traditiona l flanger eff ect with the addit ion of dynam ics sensing, which c an be used t o fade the effect in and out when th e Threshold level is crossed. Threshold is s et with the Special par ameter and Decay sets the effect’s fade times.
The Flanger sweeps harmonically spaced filter notches through a signal’s spectrum. The Low Fr equency Osc illator (LFO) Speed determ ines the sw eep rate and the LFO Sha pe determines the swee p pattern. Some of the flanger classes have dynamics sensing, wh ich can use i nput lev el to s witc h the ef fec t in and out or trigger the LFO. NOTE: The f langer effect is strongest when M ix is set to 50.
Instrument
An Instrument Flang er recreates the sound of the “ classic” flanger, such as the MXR flangers from the late 70’s. Bandwidth an d LFO parameters are contr olled to produce the c haracteristic sound a nd control action. For example, as LFO Speed is increased, Width is automatically adjusted within a musical range.
Concert
The Concert Flanger c reates a high- end, stu dio flanger . It’s the full-bl own ef fec t with exte nded b andwid th and less linking between LFO Width and Speed.
Gated
The Gated Flanger is the the effect in and out depending on the Threshold level. Threshold is set with the Special parameter.
Ambient
The Ambient Flanger is a “s patial” effec t that can fla nge th e information is the part of a mix that does not occur equally in both of the stereo channels, often such as guitars, backing voc als, and rev erb ta ils. Ins trum ents like lea d vocals, bass , and some drums are often m ix ed
Instrument
effect with the add iti on of d ynamics sensing, which can be us ed t o duc k
difference
information in a s tereo m ix. Differ ence
to the center, creating the processes either the difference information or the full mix (consisting of both difference and common information), depending on the Preset #68 with your favor ite CDs an d then on your own ster eo track s or m ixes. Due to its stereo nat ure, this class is not available in Discrete 4 routing.
common
information (c omm on between the left and right cha nnels) . This algorit hm
Difference Factor
setting (see the
- 45 -
Special
parameter below). Try Factory
Page 49
Dynamic
A Dynamic Flanger will trigger the LFO t hrough one cycle of its sweep when the i nput signal cross es above the programmed T hreshold leve l. When the i nput signa l crosses bac k, the LFO is reset and will trigger again the next time the input signal crosses over the Threshold level. Threshold is set with the Special parameter.
FLANGER
Vocal 0–1000ms 0–1000ms -99–+100 0–100 0–7 1–12 0–10.5Hz 0–100% Threshold
Instrument 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100%
Concert 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100%
Gated 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Threshold
Ambient 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Diff. factor
Dynamic 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Threshold
Delay
(Predelay ± 1 ms)
Delay: Changes the predelay time in
Size: Changes the predelay time in
Regen: Sets the amount of positive or negative feedback, from
Size
(Predelay ± 50 ms)
Regen
(Regen)
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
Decay
(Fade Time)
Shape
(LFO Shape)
Pitch
(LFO Offset)
-99 to +100.
Speed
(LFO Speed)
Width
(LFO Width)
Negative numbers correspond to
inverted feedback.
Decay: This parameter is used in Vo cal class and sets the amount of time it
takes the effect to fade in and out af ter the T hreshold lev el is cr ossed.
LFO Shapes
0 Exponential 1Sine
A graph of this control’s action is on page 66.
2 Triangle 3 Rec tif ied S ine 4 Inverted Rectified Sine
Shape: Selects the LFO shape. Use the LFO Shapes table to match the
parameter’s value with an LFO waveform. Also, see page 65 for
5 Square 6Ramp 7 Inverted Ramp
graphs of the various LFOs.
Special
(*see below)
Pitch: Contr ols the LFO phase diff erence (in 30° increments) bet ween the two outputs of
LFO Offset
an engine group (Outputs #1 and #2, or O utputs #3 and #4). A setting of 0° creates
°
a normal flanger where both channels’ LFOs start at 0° (low). An y setting other than 0° will offset the second channel’s LFO b y that man y degrees. ( See the LFO Offset table.) Use this control to create uneven stereo flanger effects.
Note: In Discrete 4 (mono) routing, this parameter is not available.
Speed: Sets the speed of the LFO between 0 and 10.5 cycles per second (Hz.)
Width: Sets the LFO modulation width, or amount, from 0% to 100%.
10
°
230
°
360
°
490 5 120 6 150 7 180 8 210 9 240 10 270 11 300 12 330
° ° ° ° ° ° ° °
Special:In Vocal and Gated classes, Speci al sets the audio input level (Threshold) that contr ols t he gating action of
the effect. This parameter can be set in 1-dB i ncrements , from 1 to 30 dB below full-s cale. Norm ally, when
- 46 -
Page 50
the input signal is above the Threshold setting, the flanger is muted. With signals below the Threshold, flanging is heard. If the value in th e Display is pr eceded by an r (), this gating action is reversed; signals above the Threshold setting are flanged and ones below are not.
Dynamic class uses the Quadr a/FX’s d ynamics sensing to trigger the LFO thr ough one c ycle of its sweep. The Threshold range is the sam e as with the Vocal and G ated classes; it can be set in 1-dB increments, from 1 to 30 dB below full-scale. When the input signal crosses above the set Threshold, the LFO is triggered once through its cycle at the prese t LFO Spe ed a nd Width. The LFO is reset whe n th e i npu t s ig nal falls below the Thresho ld level. Crossing the T hreshold again will trigger another LFO cycle. Norm ally, the LFO starts at its low value, sweeps through its high range, and ends back at its low value. However, if an r
() precedes the Threshold setting, the LFO will s tar t at its h ig h val ue, sweep through its low ran ge and en d on its high value. In the case of the f langer, lo w and h igh LFO val ues corres pond to lo w and high spectrum variances.
A Threshold setting of
When the Ambie nt Flanger is select ed, the Special par ameter sets the Difference Factor. This param eter determines how much differ ence information (f rom a stereo m ix) is processed by the Ambient algorit hm. The Difference Fac tor range is f rom 0 to 60. Norm ally, this par ameter shou ld be us ed at its highes t settin g (60), to only process the differenc e material. At low setti ngs, the effect pr ocesses the full m ix (made up of both difference and center inform ation). Low settings help to strengthen the eff ect on material that has a weak, or mostly mono, image.
2))
is available to disengage all dynamics sensing.
- 47 -
Page 51

PHASER

NOTE: The phaser effect is strongest when Mix is set to 50.
PHASER CLASSES:
Vocal
The Vocal Phaser is a tr aditi onal 5-n otch p haser with the addit ion of d ynam ics s ensing, which can be used to fade the effect in and out when th e Threshold level is crossed. Threshold is s et with the Special par ameter and Decay sets the effect’s fade times.
The Phaser effect sweeps non-harmonically spaced notches through a signal’s spectrum. The Low Frequency Oscillator (LFO) Speed determines the sweep rate and the LFO Shape determines the s weep pattern. Som e of the Phaser classes have dynamics sensing, which can use input level to switch the effect in and out or trigger the LFO.
Instrument
An Instrument Phas er recreates the soun d of the “ c lass ic” 2- notch ph as er , l ik e the MX R and LFO parameters are controlled to produce t he characteristic so und and control action. For example, as LFO Speed is increased, Width is automatically adjusted within a musical range.
Concert
The Concert Phaser creates a 5-notch s tudio phaser, lik e the MXR extended bandwidth and less link ing bet ween LF O Width and Speed.
Gated
The Gated Phaser is the 2-notch used to duck the effect in and out depending on the Threshold level. Threshold is set with the Special parameter.
Ambient
The Ambient Phaser is a “ spatial” ef fect that can phas e the information is the part of a mix that does not occur equally in both of the stereo channels, often such as
Instrument
Phase 90
Phase 100
Phaser with the add ition of dynamics sensing, which c an be
difference
information in a s tereo m ix. Differenc e
. It’s the full-blown effect with
. Bandwidth
guitars, backing voc als, and rev erb ta ils. Ins trum ents lik e lea d voc als, bas s, a nd som e drum s are often m ixed to the center, creating the processes either the difference information or the full mix (consisting of both difference and common information), depending on the Preset #48 with your favor ite CDs an d then on your own ster eo track s or m ixes. Due to its stereo nat ure, this class is not available in Discrete 4 routing.
common
information (c omm on between the left and right cha nnels) . This algorit hm
Difference Factor
- 48 -
setting (see the
Special
parameter below). Try Factory
Page 52
Dynamic
A Dynamic Phaser has 5-notches and will trigger the LFO through one cycle of its sweep when t he input signal crosses above the Threshold level. When the input signal crosses back, the LFO is reset and will trigger again the nex t tim e the input sign al c rosses over t he Thr eshold l evel. T hreshold is set with t he Specia l parameter.
PHASER
Vocal 0–1000ms 0–1000ms -99–+100 0–100 0–7 1–12 0–10.5Hz 0–100% Threshold
Instrument 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100%
Concert 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100%
Gated 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Threshold
Ambient 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Diff. factor
Dynamic 0–1000ms 0–1000ms -99–+100 0–7 1–12 0–10.5Hz 0–100% Threshold
Delay
(Predelay ± 1 ms)
Delay: Changes the predelay time in
Size: Changes the predelay time in
Regen: Sets the amount of positive or negative feedback, from
Size
(Predelay ± 50 ms)
Regen
(Regen)
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
Decay
(Fade Time)
Shape
(LFO Shape)
Pitch
(LFO Offset)
-99 to +100.
Speed
(LFO Speed)
Width
(LFO Width)
Special
(*see below)
Negative numbers correspond to
inverted feedback.
LFO Shapes
Decay: This parameter is used in Vocal class and sets the am ount of time it
takes the effect to f ade in and out af ter the Threshold level is crossed.
0 Exponential 1 Sine 2 Triangle
A graph of this control’s action is on page 66.
3 Rec tif ied Sine 4 Inverted Rectified Sine 5 Square
Shape: Selects the LFO shape. Use the LFO Shapes table to match the
parameter’s value with an LFO wav ef orm. Also, see page 65 for graphs
6Ramp 7 Inverted Ramp
of the various LFOs.
Pitch: Contr ols the LFO phase diff erence (in 30° increments) bet ween the two outputs of
an engine group (Outputs #1 and #2, or O utputs #3 and #4). A setting of 0° creates a normal phaser where both channels’ LFOs start at 0° (low). An y setting other than 0° will offset the second channel’s LFO b y that man y degrees. ( See the LFO Offset table.) Use this control to create uneven stereo phaser effects.
Note: In Discrete 4 (mono) routing, this parameter is not available.
Speed: Sets the speed of the LFO between 0 and 10.5 cycles per second (Hz.)
Width: Sets the LFO modulation width, or amount, from 0% to 100%.
- 49 -
LFO Offset
°
10
°
230
°
360
°
490 5 120 6 150 7 180 8 210 9 240 10 270 11 300 12 330
° ° ° ° ° ° ° °
Page 53
Special:In Vocal and Gated classes, Speci al sets the audio input level (Threshold) that contr ols t he gating action of
the effect. This parameter can be set in 1-dB i ncrements , from 1 to 30 dB below full-s cale. Norm ally, when the input signal is above the Threshold setting, the phaser is muted. With signals below the Threshold,
phasing is heard. If the value in th e Display is pr eceded by an r (), this gating action is reversed; signals above the Threshold setting are phased and ones below are not.
Dynamic class uses the Quadr a/FX’s d ynamics sensing to trigger the LFO thr ough one c ycle of its sweep. The Threshold range is the sam e as with the Vocal and G ated classes; it can be set in 1-dB increments, from 1 to 30 dB below full-scale. When the input signal crosses above the set Threshold, the LFO is triggered once through its cycle at the prese t LFO Spe ed a nd Width. The LFO is reset whe n th e i nput s ig nal falls below the Thresho ld level. Crossing the T hreshold again will trigger another LFO cycle. Norm ally, the LFO starts at its low value, sweeps through its high range, and ends back at its low value. However, if an r () precedes the Threshold setting, the LFO will s tar t at its h ig h val ue, sweep through its low ran ge and en d on its high value. In the case of the p haser, lo w and high LFO val ues corres pond to lo w and high spectrum variances.
A Threshold setting of
When the Am b i e n t Phas er is selected, the S pecial param eter sets the Difference Factor. This par ameter determines how much dif ference information (from a stereo m ix) is processed by the Ambient al gorithm. The Difference Fac tor range is f rom 0 to 60. Norm ally, this parameter should be used at its highest setting (60), to only process the difference mater ial. At low settings, th e effect processes the full mix (made up of both difference and center inform ation). Low settings help to strengthen the effect on material that has a weak, or mostly mono, image.
2))
is also available to disengag e all dynamics sensing.
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Page 54

ROTARY

gives you control o ver spin up velocity, spin down veloci ty, volume mix between the rotating low and high speakers, rotor speed offs et, and s tereo s pr e ad. Some classes also contain d ynamics sensing for level- base d ducking and speed control.
ROTARY CLASSES:
Vocal
The Vocal Rotar y is a full-featured rotar y simulation that automatic ally switches between high a nd low spin rates. This produces a rotary eff ec t that is al wa ys ch anging. The Vocal Rotar y wil l spi n up for the length of the
The Rotary effect simulates a 2-wa y rotating-speak er cabinet with a built in crossover network. Rotating speakers are traditionally used with electric organs, but contem porary uses include with guitars, vocals, drums, and just about any sound that ne eds some added motion. Since this effect creates a stereo simulation, it is not available in Discrete 4 routing. The rotary effect
Spin Up time and then immediatel y start spinning do wn. After the progr amm ed Spin Do wn tim e, the ef fec t will repeat the process and again start spinning up. There is no need to m anually switch between low and high settings; this class is always moving.
Instrument
The Instrument Rotar y sim ulates dual rot ating sp eak ers enc losed in a wood ca binet. I t has less “room” sound and is more focused than the
Concert
The Concert Rotary is the full-featured rotary simulation. It has the widest image and spin.
Gated
The Gated Rotary is th e duck the effec t in and out depending o n input level. T he Threshold level at which the effect is ducked is s et with the Special parameter.
Ambient
Concert
Concert
class. Try this class with percussive material.
Rotary effect with the addition of dynamics sensing, which can be used to
The Ambient Rotary splits the eff ect into its low s peaker and hi gh horn c om ponents and the n sends each t o a separate output. The low speaker is sent t o the lower-number ed output (Output #1 or Output #3, depending on which engine you are using) and the high horn is sent to the higher- num bered outp ut (Outp ut # 2 or Ou tput #4).
- 51 -
Page 55
Dynamic
The Dynamic Rotar y uses the Quadra/FX’s dynamics sens ing to automaticall y switch between low and h igh speeds. The Threshold level at which the speed changes is set with the Special parameter.
ROTARY
Vocal 0–20 0–20 0–20 0–24 0–10
Instrument 0–20 0–20 0–20 Lo/Hi 0–24 0–10
Concert 0–20 0–20 0–20 Lo/Hi 0–24 0–10
Gated 0–20 0–20 0–20 Lo/Hi 0–24 0–10 Threshold
Ambient 0–20 0–20 0–20 Lo/Hi 0–24 0–10
Dynamic 0–20 0–20 0–20 0–24 0–10 Threshold
Delay
(Spin Up time)
Size Regen Decay
(Spin Down time)
Shape
(Low/High Mix)
Pitch
(Rotor Speed)
Speed
(Speed Adjust)
Width
(Stereo Spread)
Special
(*see below)
ROTARY PARAMETERS:
Delay: Controls the amount of time it takes to go f r om a s lo w spin rate to a high sp in rate. The range of this control
is from 0 to 20 seconds.
Size: (Not used.)
Regen: (Not used.)
Decay: Controls the amount of time it tak es to go from a high spin rate to a s lo w s p in rate. The range of this control
is from 0 to 20 seconds.
Shape: Sets the volume mix between the rotatin g low speaker and rotating high hor n. The range of this c ontrol is
from 0 to 20, with 0 favoring the low speaker and 20 favoring the high horn.
Pitch: Is used in Instrument, Concert, Gated, and Ambient classes. This parameter determ ines which speed
(either high or low) you are currentl y listeni ng to.
Speed: Offsets the high and low rotor speeds. T he range of this c ontrol is fr om 0 to 24. T he norm al rotar y speed is
achieved when this s etting is at 12, bu t by turning it lo wer, the speed can be of fset to one-half the normal rate. Similarly, when turned higher than 12, the rotary speed can go up to two times higher.
Width: Sets the stereo-wid th of the ef fect. The c ontrol’s range is from 0 to 10 . When set to 10, the outputs ar e full
stereo and as this control is decreased, the outputs become mono.
Special:In Gated class, Special sets th e audio input le vel (Threshol d) that controls the gating action of the eff ect.
This parameter c an be set in 1-dB increments , from 1 to 30 dB belo w full-sc ale. Norm ally, when the inpu t signal is above the Threshold setting, the rotary effect is muted. With signals below the Threshold, the
rotary is heard. If the value in the Dis play is preceded by a n r (), this gating action is rever sed; signals above the Threshold setting have the rotary effect and ones below do not.
- 52 -
Page 56
Dynamic class uses the Quadra/FX ’s d ynamics sens ing to s witch bet ween low and high rot or speeds . The Threshold range is the same as wit h the Gated class es; it can be se t in 1-dB increm ents, from 1 to 30 d B below full-scale. The Dynam ic Rotary effect normall y runs at its low speed. W hen the input signal c rosses above the Threshold l evel, the ef fect spins up t o its hi gh speed until the signal drops below th e Thres hold, when it then spins back down to the low rate. If the T hreshol d sett ing is pr ece ded by a lo wer-c ase r (), the operation is rever sed; the rotary norm ally runs high until the Threshold lev el is exceeded, at which tim e it spins down to its low speed. W hen the input signal falls b elow the T hreshold leve l, the ef fect will sp in back up to its high speed. T he amount of tim e it takes to s witch between s peeds is set with the De lay (spin u p time) and Decay (spin down time) parameters.
A Threshold setting of
2))
is also available to disengag e all dynamics sensing.
- 53 -
Page 57

TREMOLO

TREMOLO CLASSES:
Vocal
Vocal Tremolo is the tradition al tremolo effect with the addition of d ynamics sensing, which can b e used to fade the effect in and out if the Thresho ld level is cross ed. Threshold is set with the Special parameter and Decay sets the effect’s fade times.
Instrument
Tremolo is a volume effect that fades a signal’s level in and out. The Low Frequency Oscillator (LFO) Spe ed determines the fade rat e and LFO Shape determines the fade pattern. Some of the Panner classes have dynamics sensing, which can use input level to s witch the effect in and out or trigger the LFO.
Concert
Gated
Ambient
Instrument Trem olo recreates the sound of the classic guitar tremolo. As LFO Speed is increase d, Width is automatically adjusted to emulate the musicality of classic analog circuitry.
The Concert Tremolo is full-featured with completely independent control over LFO Width and Speed.
The Gated Trem olo is the duck the effect in and out depending on the Threshold level. Threshold is set with the Special parameter.
The Ambient Tremolo is a “spa tial” ef fect that can fades the information is the part of a mix that does not occur equally in both of the stereo channels, often such as guitars, backing voc als, and rev erb ta ils. Ins trum ents lik e lea d voc als, bas s, a nd som e drum s are often m ixed to the center, creating the processes either the difference information or the full mix (consisting of both difference and common information), depending on the
Instrument
common
information (c omm on between the left and right cha nnels) . This algorit hm
Difference Factor
effect with the add ition of dynamics sensing, whic h can be used to
difference
setting (see the
information in a s tereo m ix. Diff erence
Special
parameter below). Try Factory
Dynamic
Preset #89 with your favor ite CDs an d then on your own ster eo track s or m ixes. Due to its stereo nat ure, this class is not available in Discrete 4 routing.
A Dynamic Tremolo will trigger t he LFO through one cycle of its sweep when the input signal cros ses above the programmed T hreshold leve l. When the i nput signa l crosses bac k, the LFO is reset and will trigger again the next time the input signal crosses over the Threshold. Threshold is set with the Special parameter.
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TREMOLO
Vocal 0–1000ms 0–1000ms 0–100 1–7 0–10.5Hz 0–100% Threshold
Instrument 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100%
Concert 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100%
Gated 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100% Threshold
Ambient 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100% Diff. Factor
Dynamic 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100% Threshold
Delay
(Predelay ± 1 ms)
Size
(Predelay ± 50 ms)
Regen Decay
(Fade Time)
Shape
(LFO Shape)
Pitch Speed
(LFO Speed)
Width
(LFO Width)
Special
(*see below)
Delay: Changes the predelay time in
Size: Changes the predelay time in
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
Regen: (Not used.)
Decay: This parameter is used in Vocal class and s ets the amount of time it takes the ef f ec t to f ade in a nd out after
the Threshold level is crossed. A graph of this control’s action is on page 66.
Shape: Selects the LFO shap e. Us e the LFO Shapes tabl e to m atch the param eter’s value with an LFO wavef orm .
Also, see page 65 for graphs of the various LFOs.
LFO Shapes
Pitch: (Not used.)
1Sine 2 Triangle 3 Rec tif ied S ine
Speed: Sets the LFO speed between 0 and 10.5 cycles per second (Hz.)
4 Inverted Rectified Sine 5 Square 6Ramp
Width: Sets the LFO modulation width, or amount, from 0% to 100%.
7 Inverted Ramp
Special:In Vocal and Gated classes, Special sets the aud io input level (Threshold) t hat c o ntr ols the gating ac tion of
the effect. This parameter can be set in 1-dB i ncrements , from 1 to 30 dB below full-s cale. Norm ally, when the input signal is above the Threshold sett ing, the trem olo is muted. W ith signals below the Thres hold, the
tremolo is heard. If the value in the Dis play is preced ed by an r (), this gating action is reversed ; signals above the Threshold setting have the tremolo effect and ones below do not.
Dynamic class uses the Quadr a/FX’s d ynamics sensing to tr igger the LFO thr ough one c ycle of its sweep. The Threshold range is the same as with the Vocal and Gated class es; it can be set in 1-dB inc rements, from 1 to 30 dB below full-scale. When the input signal crosses above the set Threshold, the LFO is triggered once through its cycle at the preset LFO Speed and Width. The LFO is reset when the input signal falls below the T hreshold lev el. Crossing th e Threshold ag ain will trigger a nother LFO cycle. N ormally, the LFO starts at its lo w value, s weeps thro ugh its h igh range, and ends back at its low value. However, if an r () precedes the Threshold setting, the LFO will start at its high value, sweep through its low range and end
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on its high value. In the case of tremolo, low and high LFO values correspond to low and high volume levels.
A Threshold setting of
When the Ambient Tremolo is s elec t ed, t he Special parameter s ets the Difference Factor. This parameter determines how much differ ence information (f rom a stereo m ix) is processed by the Ambient algorit hm. The Difference Fac tor range is f rom 0 to 60. Norm ally, this par ameter shou ld be us ed at its highes t settin g (60), to only process the differenc e material. At low setti ngs, the effect pr ocesses the full m ix (made up of both difference and center inform ation). Low settings help to strengthen the eff ect on material that has a weak, or mostly mono, image.
2))
is available to disengage all dynamics sensing.
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PANNER

can use input level to switch the effect in and out or trigger the LFO.
PANNER CLASSES:
Vocal
The Vocal Panner is the traditi onal panning ef fect with the addition of d ynamics sensing, whic h can be used to fade the effect in and out when the Threshold le vel is cr ossed. T hreshold is set with the Spec ial param eter and Decay sets the effect’s fade times.
The Panner is a ster eo eff ect that alter nately ra ises and l owers the v olum e of the left and right channels. The Low Frequency Oscillator (LFO) Speed determines the rate of change and the LFO Shape determ ines the pattern of volume change. Since this is a stereo effect, it is not avail able in Discrete 4 (mono) routing. Some of the Panner classes have dynamics sens ing, which
Instrument
An Instrument Panner recreates the sound of the “classic” panner. As LFO Speed is increased, Width is automatically adjusted to emulate the musicality of classic analog circuitry.
Concert
The Concert Panner is full-featured with completely independent control over LFO Width and Speed.
Gated
The Gated Panner is t he the effect in and out depending on the Threshold level. Threshold is set with the Special parameter.
Ambient
The Ambient Panner is a “spatial” effect that can pan the information is the part of a mix that does not occur equally in both of the stereo channels, often such as guitars, backing voc als, and rev erb ta ils. Ins trum ents lik e lea d voc als, bas s, a nd som e drum s are often m ixed to the center, creating the processes either the difference information or the full mix (consisting of both difference and common information), depending on the
Instrument
common
Difference Factor
effect with the add it ion of dynamics s ens ing, wh ich can be used t o d uc k
difference
information (c omm on between the left and right cha nnels) . This algorit hm
setting (see the
information in a s tereo mix. Difference
Special
parameter below). Try Factory
Dynamic
Preset #84 with your favorite CDs and then on your own stereo tracks or mixes.
A Dynamic Panner will trigger t he LFO through one c ycle of its sweep when t he input signal cross es above the programmed T hreshold leve l. When the i nput signa l crosses bac k, the LFO is reset and will trigger again the next time the input signal crosses over the Threshold level. Threshold is set with the Special parameter.
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PANNER
Vocal
Instrument
Concert
Gated
Ambient
Dynamic
Delay
(Predelay ± 1 ms)
0–1000ms 0–1000ms 0–100 1–7 1–11 0–10.5Hz 0–100% Threshold 0–1000ms 0–1000ms 1–7 1–11 0–10.5Hz 0–100% 0–1000ms 0–1000ms 1–7 1–11 0–10.5Hz 0–100% 0–1000ms 0–1000ms 1–7 1–11 0–10.5Hz 0–100% Threshold 0–1000ms 0–1000ms 1–7 0–10.5Hz 0–100% Diff. factor 0–1000ms 0–1000ms 1–7 1–11 0–10.5Hz 0–100% Threshold
Size
(Predelay ± 50 ms)
PANNER PARAMETERS:
Regen Decay
(Fade Time)
Shape
(LFO Shape)
Pitch
(LFO Offset)
Speed
(LFO Speed)
Width
(LFO Width)
Special
(*see below)
Delay: Changes the predelay time in
Size: Changes the predelay time in
±
1 millisecond steps. The total amount of predelay is 1 second (1000 ms.)
±
50 millisecond steps.
Regen: (Not used.)
Decay: This parameter is used in Vocal class and sets the am ount of time it
takes the effect to f ade in and out af ter the Threshold level is crossed. A graph of this control’s action is on page 66.
LFO Shapes
1Sine 2 Triangle 3 Rec tif ied S ine 4 Inverted Rectified Sine
Shape: Selects the LFO shape. Use the LFO Shapes table to match the
parameter’s value with an LFO wav ef orm. Also, see page 65 for graphs
5 Square 6Ramp 7 Inverted Ramp
of the various LFOs.
Pitch: Contr o ls the LFO ph as e d if f erenc e ( in 3 0° inc rements) between the two outputs of an
engine group (Outp uts #1 and #2, or Outputs #3 an d #4). A setting of 0° creates a normal panner where on e channel’s LFO starts at 0° (low) and the other channel’s LFO starts at 180° (hig h). Any setting other t han 0° will offset the second chann el’s LFO by that man y degrees. (See the LFO Offset table.) Use this control t o create uneven spin effects.
Note: An offset of 180° is not allowe d since that would turn the panning ef fect into a tremolo effect, where one channel’s LFO would start at 0° (low) and the other channel’s LFO, offset by 180°, would start at 360° (also equal to 0°, or low). Both channels’ leve l would rise and fall at the sam e time. To obta in an offs et of 180°, us e
LFO Offset
°
10
°
230
°
360
°
490 5 120 6 150 7 210 8 240 9 270 10 300 11 330
° ° ° ° ° ° °
the actual Tremolo effect (see page 54).
Speed: Sets the speed of the LFO between 0 and 10.5 cycles per second (Hz.)
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Width: Sets the LFO modulation width, or amount, from 0% to 100%.
Special: In Vocal and Gated classes, Special sets the audio input level (Threshold) that contr ols t he gating action of
the effect. This parameter can be set in 1-dB i ncrements , from 1 to 30 dB below full-s cale. Norm ally, when the input signal is above the Thresho ld setting, th e panner is m uted. W ith signals belo w the Threshol d, the panner is heard. If the value in the Displa y is preceded by an r (), this gating ac tion is reversed; s ignals above the Threshold setting are panned and ones below are not.
Dynamic class uses the Quadr a/FX’s d ynamics sensing to tr igger the LFO thr ough one c ycle of its sweep. The Threshold range is the same as with the Vocal and Gated class es; it can be set in 1-dB inc rements, from 1 to 30 dB below full-scale. When the input signal crosses above the set Threshold, the LFO is triggered once through its cycle at the preset LFO Speed and Width. The LFO is reset when the input signal falls below the T hreshold lev el. Crossing th e Threshold ag ain will trigger a nother LFO cycle. N ormally, the LFO starts at its lo w value, s weeps thro ugh its h igh range, and ends back at its low value. However, if an r
() precedes the Threshold setting, the LFO will start at its high value, sweep through its low range and end on its high value. In t he case of the p anner, low and high LFO valu es correspond to left and right pann ing direction.
A Threshold setting of
When the Am b i e n t Pa nner is sel ected, the Special p arameter s ets the Difference Factor. This parameter determines how much differ ence information (f rom a stereo m ix) is processed by the Ambient algorit hm. The Difference Fac tor range is f rom 0 to 60. Norm ally, this par ameter shou ld be us ed at its highes t settin g (60), to only process the differenc e material. At low setti ngs, the effect pr ocesses the full m ix (made up of both difference and center inform ation). Low settings help to strengthen the effec t on material that has a weak, or mostly mono, image.
2))
is available to disengage all dynamics sensing.
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MIDI PARAMETERS

The Quadra/FX has three types of progr ammable MIDI parameters : channel, MIDI map, and continu ous controllers (four per engine or engine group). Press the MIDI bu tton and then turn th e Encoder to access the MIDI param eters. To edit the selected parameter ’s value, press the Encoder an d turn it . MIDI Contr oller Map pings have two associate d values and will require a second Encoder press to access the second value. Again, turn the Encoder to change values. To repeat t he MIDI param eter s election pr ocess, aga in press the Enc oder an d then turn it. You c an exit MIDI mode at any time by pressing any button other than Power, Store, or Bypass.
MIDI
Channel Number ALL, 1–16 -24 (Channel) MIDI Map OFF, 1–128 -18 (MIDI Map)
Controller #1) Parameter An y Effect parameter, Smart Encoder, Bypass -12 (Controller)
(
Controller #2) Parameter An y Effect parameter, Smart Encoder, Bypass -12 (Controller), -6
(
Controller #3) Parameter An y Effect parameter, Smart Encoder, Bypass -12 (Controller), -6, 0dB
(
Controller #4) Parameter An y Effect parameter, Smart Encoder, Bypass -12 (Controller), -6, 0dB, +6
(
Controller # 1–119, ON, OFF, At, Pb
Controller # 1–119, ON, OFF, At, Pb
Controller # 1–119, ON, OFF, At, Pb
Controller # 1–119, ON, OFF, At, Pb
Range: Smart Meter LEDs Flashing:

CHANNEL NUMBER

The MIDI channel number is the cha nnel t hat t he Quadr a/FX will r eceiv e and tr ans m it all MIDI d ata on. When editing this parameter, the Channel LED in the Smart Meter will flash. The Quadra/FX’s MIDI channel is global to the whole unit, regardless of which preset, routing, engine, or effect it is set from, and it is automatically saved whenever changed.
The range of this contr ol is from 1 to 16, or receive data on all 16 MIDI channels, but only send out data on channel 1.

MIDI MAP

Each preset contains a single MIDI map va lue tha t de term ines whic h MIDI program c hange num ber wil l reca ll the preset. When editing this parameter, the MIDI Map LED in the Smart Meter will flash. Each preset has just one MIDI mapping, but it can be set and updated from within any engine.
The range of this c ontrol is from to the MIDI map by sending a MIDI program change message on the Quadra/FX’s MIDI channel. The Quadra/FX will not i nternally ch ange p atches when this hap pens; it jus t sets th e MIDI Map valu e to the patch change number that it receives.
6
, or
%%
, for Omni mode. If you select
2))
. While editing this valu e, you can also con veniently set
%%
, the Quadra/FX will
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NOTE: An incoming program change m es sage can only be s e t to r eca l l on e Q ua dra/F X pres et. If t he program change number you have set is already being used by another preset, th e Dis p lay will warn you by alternatin g between the program change num ber and the other preset’s num ber. The other preset’s number wil l have its right-most decimal point lit. If you choose to store the curre nt preset with an already-used pr ogram change
number, the Quadra/FX will replace the older preset’s MIDI map with a value of
CONTROLLERS 1–4
Each engine (or engin e group) c an have up to four MIDI contro llers as signed to c hange par ameter values . In Discrete 4 routing, which has four engines, you can have up to 16 (4 engi nes x 4 control lers) MIDI controll er mappings per preset. One, two, three, or four LEDs in th e Smart Meter will flash to repres ent wh ich of the four controllers you are editing in the current engine, which is also illuminated. The four Controllers have two parameters associated with them : Assigned Parameter and Con troller Number. Press the Encoder to toggle between editing each of the two parameters and turn the Encoder to change each one’s value.
ASSIGNED PARAMETER When you first press the Encoder after selecting one of the four controller mappings, turn the Encoder to change the Assigned Parameter. Any of the effect’s parameters can be chosen, plus the effect’s Smart Encoder function(s) (for reverb, delay, and rotary effects) and Engine Bypass (for all effects). For more information on the Smart Encoder, see the tutorial starting on page 24. Turn the Encoder to select the parameter that a received MIDI controller event will change; the selected parameter’s Parameter LED will
2))
.
flash. Two Parameter LEDs will flash (see the patterns below) if you have chosen a Smart Encoder functi on for reverb, delay, or rotary effects:
REVERB DELAY DELAY ROTARY
MIDI Control of MIDI Control of MIDI Control of MIDI Control of
the Reverb Impulse: Tap Del ay Time Entry: Delay Repeat Hold: Rotary Speed Change:
If Engine Bypass was selected, the Mix, Regen, Decay, and Special LEDs will flash.
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CONTROLLER NUMBER Press the Encoder again to change the MIDI controller number that will modify the previously selected Assigned Parameter. T he available MIDI co ntroller num bers are
pitch), movement on the Qu adra/FX’s MIDI channel will autom atically set the controller number. See page 67 for more information on MIDI controllers.
While editing MIDI parameter s, you can always return to Preset m ode by pressing the MIDI button. Pre ssing any of the other buttons will perform their usual functions. If you want to save all of yo ur changes to MIDI (except for Channel–it never nee ds to b e saved) , pres s Store , sel ect a pr eset num ber to over write, and press Store again to confirm the save . If you don’t save your MIDI ch anges, you will still hear them , but the y will be lost as soon as you change presets.
.
(aftertouch), and
,-
(pitch bend). While editing at this location, any external MIDI controller
, 2
(note on pitch),
2))
(note off
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REFERENCE: Quadra/FX Factory Preset List
# Name Routing In/Out 1 In/Out 2 In/Out 3 In/Out 4
Big Stereo Reverb
1
Tight Stereo Reverb
2
Gated Stereo Reverb
3
Sideways Reverb
4
Space
5
Reverb FX 1
6
Nonlinear Delay 1
7
Rotary
8
Tense Rotary
9
Bass Phaser
10
Phaser 1
11
Phaser 2
12
Water Guitar
13
Flanger 1
14
Flanged Tails
15
Barber Pole Flanger
16
Chorus 1
17
Chorus 2
18
Slight Vibrato
19
Ducking Delay
20
Reverb FX 2
21
Reverb FX 3
22
MONDO Verb
23
Voice Over #1
24
Voice Over #2
25
Gated Reverb 1
26
Gated Reverb 2
27
Reverse
28
Four Reverbs
29
Low Rotary
30
High Rotary
31
Dynamic Rotary
32
Gated Rotary
33
Room Rotaries
34
Subtle Spins
35
Split Rotary
36
Much Motion
37
Rotary Tails
38
Mellow Rotor
39
2X Phaser
40
MXR Phase 90
41
MXR Phase 100
42
Mellow Hall
43
Light & Wide
44
Water Guitar 2
45
Phased Tails
46
Almost Stuck P.
47
Boston (L-R) Phaser
48
Four Phasers
49
Rvb
Stereo Concert Hall Stereo Instrument Plate Stereo Gated Plate
Discrete 4 Reverb 1 L Reverb 1 R Reverb 2 L Reverb 2 R
Cascade Reverb → Reverb Cascade Reverb → Flanger
Discrete 4 Delay 1 L Delay 1 R Delay 2 L Dela y 2 R
Cascade Rotary → Reverb Cascade Vocal Pitch → Vocal Rotary Cascade Phaser → Phaser
Twin Stereo Fast Stereo Phaser Slow Stereo Phaser
Cascade Phaser → Reverb Cascade Phaser → Reverb Cascade Flanger → Reverb
Cascade Reverb → Flanger Cascade Reverb → Vocal Pitch
Twin Stereo Slow Chorus Fast Chorus
Cascade Chorus → Reverb Cascade Chorus → Reverb
/// REVERB /// Cascade Ducking Stereo Delay → Rvb Cascade Stereo Rvb → Stereo Rvb Cascade Phaser → Reverb Cascade Reverb → Reverb Cascade Reverb → Reverb
Stereo Plate Reverb Stereo Gated Class Stereo Reverb + Noise Gate
Cascade Non-linear Delay → Reverb
Discrete 4 Reverb 1 Reverb 2 Reverb 3 Reverb 4
/// ROTARY /// Cascade Rotary → Reverb Cascade Rotary → Reverb Cascade Rotary → Reverb Cascade Rotary → Reverb
Twin Stereo Fast Rotary Slow Rotary
Cascade Rotary → Reverb Cascade Rotary → Reverb Cascade Reverb → Rotary Cascade Reverb Cascade Rotary → Reverb
Cascade Phaser → Phaser
Stereo Instrument Phaser Stereo Concert Phaser
Cascade Phaser → Hall Reverb
Discrete 4 Phaser 1 L Phaser 1 R Phaser 2 L Phaser 2 R
Cascade Phaser → Reverb Cascade Reverb → Phaser Cascade Phaser → Phaser
Twin Stereo Ambient Phaser Ambient Flanger
Discrete 4 Phaser 1 Phaser 2 Phaser 3 Phaser 4
Rotary
/// PHASER ///
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2X Chorus
50
MXR "Yellow"
51
Jazzy Chorus
52
Danish Chorus
53
Warm Space
54
Chorus Spread
55
Chorus Tails
56
Big Chorus + Reverb
57
Boston (L-R) Chorus
58
Four Choruses
59
2X Flanger
60
MXR Flanger
61
MXR Flange 2
62
Danish Flange
63
Hybrid 1
64
Hybrid 2
65
Light Flange
66
Almost Stuck F.
67
Boston (L-R) Flanger
68
Four Flangers
69
Stereo Ping-Pong
70
Filtered Regen 1
71
Filtered Regen 2
72
Nonlinear Delay 2
73
Percussion Surround1
74
Miked Amp Cabinet
75
Concert Miking
76
Percussion Surround2
77
A & E Ringers
78
Four Delays
79
Slow Panner
80
Crazy
81
Panned Tails
82
Vocal Eliminator (L-R)
83
Boston (L-R) Panner
84
Slow Tremolo
85
Tremolo
86
Wasteland
87
2:1 Tremolo
88
Boston (L-R) Tremolo
89
Barber Pole Flange
90
Double Tracker
91
Arpeggio
92
AC/DC
93
Quad FX 1
94
Quad FX 2
95
Quad FX 3
96
Quad FX 4
97
Ripples
98
Nose Hall
99
Dynamic WaKa
100
/// Chorus ///
Cascade Chorus → Chorus
Stereo Vocal Chorus Stereo Instrument Chorus Stereo Concert Chorus
Cascade Chorus → Reverb
Discrete 4 Chorus 1 L Chorus 1 L Chorus 2 L Chorus 2 L
Cascade Reverb → Chorus Cascade Chorus → Reverb
Twin Stereo Ambient Chorus Ambient Phaser
Discrete 4 Chorus 1 Chorus 2 Chorus 3 Chorus 4
/// Flanger ///
Cascade Flanger → Flanger
Stereo Instrument Flanger Stereo Concert Flanger Stereo Concert Flanger
Cascade Flanger → Phaser Cascade Flanger → Phaser
Twin Stereo Slow Flanger Medium Flanger
Cascade Flanger → Flanger
Twin Stereo Ambient Flanger Ambient Chorus
Discrete 4 Flanger 1 Flanger 2 Flanger 3 Flanger 4
/// Delay ///
Stereo Stereo Delay Cascade Delay Cascade Delay
→ →
Delay Delay
Discrete 4 Delay 1 L Delay 1 R Delay 2 L Delay 2 R
Cascade Ambient Delay → Reverb
Stereo Ambient Delay
Stereo Ambient Delay Cascade Ambient Delay → Reverb
Discrete 4 Delay 1 L Delay 1 R Delay 1 L Delay 1 R Discrete 4 Delay 1 Delay 2 Delay 3 Delay 4
/// Panner /// Cascade Panner → Reverb Cascade Pitch → Panner Cascade Reverb → Panner
Twin Stereo Ambient Panner Ambient Panner Twin Stereo Ambient Panner Ambient Tremolo
/// Tremolo /// Cascade Chorus → Tremolo Cascade Chorus → Tremolo Cascade Tremolo → Reverb
Discrete 4 Tremolo L Tremolo R Pitc h L Pitch R
Twin Stereo Ambient Tremolo Ambient Panner
/// Pitch ///
Twin Stereo Vocal Pitch Vocal Pitch
Cascade Vocal Pitch → Reverb
Discrete 4 Pitch L Pitch R Tremolo L Tremolo R
Twin Stereo Whammit! Dynamic Pitch
/// Combinations/Misc. /// Discrete 4 Reverb Delay 1 Delay 2 Flanger Discrete 4 Reverb 1 Reverb 2 Phaser Flanger Discrete 4 Chorus Flanger Phaser Pitch Discrete 4 Delay 1 Dela y 2 Delay 3 Reverb
Cascade Pitch → Pitch Cascade Phaser → Reverb Cascade D yn Phaser → Dyn Phaser
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LFO Shapes (two cycles each)
EXPONENTIAL (SHAPE = 0)
These graphs are of the available LFO shapes for Chorus, Flanger, Phaser, Tremolo, and Panner effects. The large c hoice of wavef orms will allow you to se lect the best possible shape for mos t applications. Some may sound bizarre while others sound natural.
If the LFOs are used f or tim e m odulatio n ef fect s ( Chorus, Flan ger, and
The Exponential waveform is not available
on Tremolo and Panner effects.
Phaser), the vertic al scale s hows sh ort to lo ng dela y time m oving f rom bottom to top. W hen used for amplitude modulation effects (Tremolo
SINE (SHAPE = 1)
TRIANGLE (SHAPE = 2)
RECTIFIED SINE (SHAPE = 3)
and Panner), the vertical scale shows low to high audio level while moving in the same direction.
When you compare th e each wavef orm's eff ect on sound, list en to t he transitions in the top and bottom areas. This is where the differenc es are most audible. Some of the waveforms will seem to slow as the limits are reached, others will seem to rip right through the transition.
Unfortunately, the visual representations of the waveforms don't always correspond to the expected sound. For example, when the Exponential waveform is used with a Flanger, the effect sounds smooth and equal, even though its shape looks lopsided (it moves slowly towards the bottom and quickly towards the top). This phenomenon occurs because frequenc y changes at a logarithm ic rate (the number of frequencies double for each higher octave). The Exponential wavef orm moves quick er at the high part of its sha pe and therefore can sweep throu gh the distantly spaced h igh frequencies at what is perceived as a stead y rate. The Expon ential wavefor m, by the way, would look linear (straight) if it were plotted on a logarithmic (frequency) scale.
If the preceding paragraph s ounded confusing, don’t worry–it just had to be mentioned. The best way to understand the effects of the different LFO shapes is to try each one with each effect and not e the difference in sound. You will probably find some interesting (and unexpected) results.
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INVERTED RECTIFIED SINE
RAMP
(SHAPE = 4)
SQUARE (SHAPE = 5)
(SHAPE = 6)
INVERTED RAMP (SHAPE = 7)
The Decay Control
In the Vocal class of Delay, Chorus, Flanger, Phaser, Tremolo, and Panner effects, this control sets the amount of time it takes the effect to fade in and out after the Threshold setting is crossed. Threshold is set with the Special parameter. This control has been optimized for most musical applications.
10
1
0.1
0.01
Time in Seconds
0.001 0 102030405060708090100
Fade In Time Fade Out Time
DECAY Parameter's Value
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MIDI Controllers and Numbers

Here’s a list of MIDI Controllers and their numbers, which will help you avoid conflicts if you control the Quadra/FX and other MIDI gear in the same setup. T he Quadra/FX displays contr oller numbers as normal, decimal numbers. The f ollowing table lists hex adecimal num bers, their equivalent decimal num bers, and the common uses for these controller numbers in MIDI. The Quadra/FX’s default controller parameters are intended to work with t he default values of A R T ’s foot contr oller, the X-15 . No changes to either unit should be necessary. Connec t a MIDI cable from the X -15’s MIDI O ut to th e Quadra/F X’s MIDI In, a nd you’re read y to go.
Decimal Hexadecimal Controller Description
0 00 Reserved for Bank Select 1 01 Mod Wheel 2 02 Breath Controller 3 03 Undefined 4 04 Foot Controller 5 05 Portamento Time 6 06 Data Entry (MSB) 7 07 Main Volume 8 08 Balance 9 09 Undefined 10 0A Pan 11 0B Expr es sion Controller 12–15 0C–0F Undefined 16–19 10–13 General Purpose Controllers (#1–4) 20–31 14–1F Undefined 32 20 Reserved for Bank Select 33–63 21–3F LSB For Values 0–31 64 40 Damper Pedal (Sustain) 65 41 Portamento 66 42 Sostenuto 67 43 Soft Pedal 68 44 Undefined 69 45 Hold 2 70–79 46–4F Undefined 80–83 50–53 General Purpose Controllers (#5–8) 84–90 54–5A Undefined 91 5B External Effects Depth 92 5C Tremolo Depth 93 5D Chorus Depth 94 5E Celeste (Detune) Depth 95 5F Phaser Depth 96 60 Data Increment 97 61 Data Decrement 98 62 Non-Registered Parameter Number LSB 99 63 Non-Registered Parameter Number MSB 100 64 Registered Parameter Number LSB 101 65 Registered Parameter Number MSB 102–120 66–78 Undefined
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MIDI IMPLEMENTATION IN THE QUADRA/FX
Channel Voice Messages
The Quadra/FX ignores all Channel Voice messages ex cept Control Change and Program Change. When either of these are rec eived, the Quadra/FX acts on th e Control Voice mess age when the channel number matches. If Omni On mode is set (the Quadra/FX MIDI Channel = incoming MIDI channels.
Program Change
Presets can be selected with a Program Change message. The default is a one-to-one mapping of the Program Change’s request n umber to the Quadra/FX’s preset num ber, although t his ma y be changed by the user (see page 60).
Channel Mode Messages
The Quadra/FX acts on Om ni O n a nd Omni Off messages onl y when t he c h ann el number matches that of the Quadra/FX.
System Exclusive (SysEx) Messages
The Quadra/FX implements a variety of functions using SysEx messages. Documentation on these messages is available by requesting the All SysEx messages share a common format:
Quadra/FX MIDI Implementation Guide
%%
), the Quadra/FX will act on all
from A R T.
Byte Nu mber Value (in hex) Description
1 F0 Start of SysEx message. 2 1A A R T manufacturer’s ID. 3 0x MIDI channel (00 to 0F). 4 21 Quadra/FX product ID. 5 ?? Function ID. ... ?? (data, zero or more bytes) (last) F7 End of SysEx message.
The Function ID takes one of the follo win g v al ues an d is f ol lo wed b y zero or more bytes of data, as implied by the function.
Function ID Function Class Direction Description
41 Unit Handshake to Unit Ask Quadra/F X to respond. This m ay be use d to test if a
Quadra/FX is present and listen ing on the MIDI net wor k . 01 from Unit Handshake response from Quadra/FX. 4B Parameter
Exchange 0b to Unit Upload a past preset dump from the Quadra/FX. 0b from Unit “Dump Presets” response from Quadra/FX. 4D Unit Status to Unit Ask Quadra/FX to report system status. 0D from Unit System status response from Quadra/FX.
to Unit Ask Quadra/FX to dump presets.
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The SysEx message to make the Quadra/FX dump all presets is: F0 1A 0x 21 4B F7
Other MIDI Notes
The Quadra/FX ignores inbound Active Sensing messages. The Quadra/FX does not generate Active Sensing messages. The System Reset message is ignored.
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WARRANTY INFORMATION
Limited Warranty
Applied Research and Techno logy, Inc. will provide warrant y and Service for th is unit in accor dance with the following warrants:
Applied Research and Techno logy, Inc. (A R T) warrants to the original purch aser that this product and th e components thereof will be free f rom defec ts in work m anship and m ateria ls f or a peri od of five years f rom the date of purchase. Applied Research and T echnolog y, Inc. will, without charge, repair or replace, at its option, defective product or component parts upon prepaid deliver y to the factory service de partment or authorized service center, accompanied by proof of purchase date in the form of a valid sales receipt.
Exclusions:
This warranty does not apply in the event of misuse or abuse of the product or as a res ult of unauthorized alterations or repairs. This warranty is void if the serial number is altered, defaced, or removed.
A R T reserves the rig ht to mak e changes in des ign or mak e additions to or improvem ents upon this product without any obligation to install the same on products previously manufactured.
A R T shall not be liable f or any consequ ential damages , including with out limitation damages result ing from loss of use. Some states do not allow limitations of incidental or consequential damages, so the above limitation or exclusio n may not apply to you. This warrant y gives you specific rights and you may have other rights which vary from state to state.
For units purchased outside the United States, an authorized distributor of Applied Research and Technology, Inc will provide service.

SERVICE

The following information is provided in the unlikely event that your unit requires service.
1) Be sure that the unit is the cause of the problem. Check to make sure the unit h as power supplied, all cables are connected correctly, and the cables themselves are in working condition.
2) If you find the unit to b e at f au lt, wr ite d o w n a complete description of the pr ob lem, including how and when the problem occurs. Please write down a description of your complete setup before calling Customer Service.
3) Call the factory for a Return Authorization (RA) number.
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4) Pack the unit in its or iginal carton or a reas onable substitute. The pac king box is not recom mended as a shipping carton. Put the packaged unit in another box f or s hi ppi ng. Pri nt th e RA number clearly on the outs i de of the shipping box. Print your return shipping address on the outside of the box.
5) Include with your unit: a return shi pping address ( we cannot ship to a P.O. Box), a co py of your purchas e receipt, a daytime phone number, and a description of the problem.
6) Ship only your unit and its power cord (keep your manual!) to:
APPLIED RESEARCH AND TECHNOLOGY, INC.
215 TREMONT STREET ROCHESTER, NEW YORK 14608 ATTN: REPAIR DEPARTMENT RA# _________________ ___
7) Contact our Customer Service department at (716) 436-2720 for your Return Authorization number or questions regarding t ec hn ical as s istanc e or repa ir s . Customer Service hours are 9 : 00 A M to 5:30 PM Eastern Time, Monday through Friday.
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Quadra/FX Specifications:
A/D converters: 20 bit, 64 times oversampled, delta sigma, X4 D/A converters: 20 bit, 128 times oversampled, delta sigma, X4 Sample Rate: 46.875 kHz Bandwidth: 10 Hz – 20 kHz +0, -2 dB Dynamic Range: >93dB Total Harmonic Distortion: < .01% @ 1kHz Audio In/Out: ¼” unbalanced, +4 / -10 dB switchable levels,
Maximum Delay Time: 5.5 seconds (2.75 seconds X2, in Stereo) Cascade DSP: ALU processing 24 MIPS min., 36MIPS avg., and 48MIPS peak
>50k ohms input impedance, <750 ohms output impedance
Up to 1.3 seconds per channel in Discrete 4, Twin Stereo, and
24 bit X 24 bit Multiplier 56 bit internal accumulator Proprietary Dynamic Engine Allocation (DEA™) software maximizes DSP algorithms in all routings.
Effect Routing Combinations: 10,000 in Discrete 4 routing mode
144 in Twin Stereo mode 144 in Cascade mode 12 in Stereo mode
10,300 Total
Effects Algorithms: Stereo, Twin Stereo, Cascade modes: 24 reverb, 6 delay, 6 pitch transpose, 6 chorus,
6 flanger, 6 phaser, 6 rotary, 6 tremolo, and 6 panner. (72 Total)
Discrete 4 mode: 24 reverb, 6 delay, 5 pitch transpose, 5 chorus,
5 flanger, 5 phaser, 5 tremolo (60 Total)
MIDI: MIDI In and Out, full parameter control,
Up to 16 controllers per preset
Other features: Audio, front-panel encoder switch, and MIDI can be used to:
Trigger sweeps, repeat hold and tap in delay times, spin the rotary up and down, gate and fade effects, and gate and dynamically regenerate reverbs
A reverb click is also available via the front panel encoder switch Display: 3-digit numeric plus a 44 LED multifunction display system Power requirements: 9 Volts AC @ 450 milliamps, external supply
Designed and manufactured in the United States of America.
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A R T maintains a po licy of constant product im provement. A R T r eserves the right to make changes in design or make additions to or im provements upon this product witho ut a n y ob lig ati on to ins ta ll t he s ame on products previousl y manufactured. Therefore, specifications are subject to change without notice.
Applied Research & Technology, Inc.
215 Tremont Street Rochester, NY 14608 USA
(716) 436-2720 (716) 436-3942 (FAX)
This manual was written by David Sha w for Shaw Musical Services, Greeley, Colorado.
© 1998 Applied Research & Technology.
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