Your new PDL1300 Alarm Lock Trilogy electronic digital lock is a mortise-based
manually programmable narrow stile entry trim for Adams Rite
4900 deadlatch locks, and 1850, 1950, 4070, MS1850S and MS1950S series
deadbolts for narrow stile aluminum doors*. The PDL1300 features an HID compatible ProxCard
®
reader*, and a real-time clock/calendar that automatically adjusts for Daylight Saving Time and allows for automated programming of events.
Features three methods of programming: (1) all features can be programmed
manually through the keypad; (2) you can transfer programming instructions directly from your laptop or desktop PC using DL-Windows software and a special
AL-PCI cable; and (3) data can be transferred from your PC to your PDL lock via
the AL DTM handheld Data Transfer Module. In addition, data can be retrieved
from the lock in one of three ways (1) through an infrared printer; (2) directly from
the lock to the PC; or (3) through an AL-DTM to your PC.
Testing the Codes Entered ................................ 14
2
PDL Series Lock Features
Audit Trail
•40,000 Event Capacity
•Entries Logged with Time and Date
Infrared LED (for Printer)
Two-Color Status LED
•Critical Programming Events Logged
•Printable using the AL-IR1 Hand-Held Printer (see page 23, Function 55)
•Uploadable using Alarm Lock's DL-Windows software (see page 23, Function 58)
•Transferable to AL-DTMs
Lock Features
•Metal Key Override for all cylindrical locks
ProxCard / Keyfob Reader
PC / AL-DTM Interface
•Keypad Lockout (see page 24, Functions 60-61)
•Non-Volatile (Fixed) Memory
•Real-Time Clock (within one second accuracy)
(see page 21, Functions 43-44)
•Visual and Audible Keypad Feedback (see page 9)
•Battery Status Monitor (see page 9)
Scheduling
•500 Scheduled Events (see pages 25-29)
•Automated Unlock/Lock
•Enable/Disable Users (see page 17, Function 3)
•Enable/Disable Groups (see page 18)
•Four "Quick Schedules" (contains 4 most common schedules) (see page 26)
•Real-time clock and calendar (see page 20-21)
•Programmable Timeout Functions (see page 17-21)
HID
HID CORPORATION
User Access Methods
•Keypad Entered User Codes (see pages 12-13, 16)
•ProxCard
•User Code and ProxCard
•Batch Enroll - Quickly and easily enroll multiple ProxCards
(see page 13)
Note: ProxCards
references to the ProxCard
®
and ProxKey® Keyfob (see page 13)
®
®
(For highest security) (see page 13)
and ProxKey® Keyfobs both function identically. Keyfobs can be substituted for all
®
in this manual.
®
and ProxKey® keyfobs without the use of a PC.
User Features
•2000 Users (see pages 12-13, 16)
•6 Pre-defined Administration User Levels including Master, Installer, Manager, Supervisor, Print-Only and
Basic User Codes (see page 8)
•User Code Lengths from 3-6 digits
•Service Code (“One-Time-Only” Code) (see page 7)
•User Lockout Mode (see page 17, Function 6)
•Users Assignable to 4 Groups (see page 28)
Keypad and Computer Programming
•All programming may be performed manually from the keypad, or from a PC using Alarm Lock's DLWindows Software (see page 5)
3
Supported Products
Data Transfer Module (AL-DTM)
An AL-DTM can be used to transfer Lock Programs (and other data) between DL-Windows and locks. When
computers cannot be transported or when electrical power is not available, the hand-held AL-DTM device acts as
a go-between--it allows the transfer of lock data from the computer (through the AL-DT M) and to the lock, or in
reverse (from the lock through the AL-DTM back to the computer).
Prox Card Reader/Enroller (AL-PRE)
An AL-PRE is used to quickly enroll multiple ProxCards
need to manually type User Codes. Use the supplied 9-pin DB9 to DB9 serial cable to connect the AL-PRE to
your computer’s serial COM port. Compatible with most HID ProxCards
®
and ProxKey® keyfobs into DL-Windows without the
®
and ProxKey® keyfobs (37 bits or
less). For PDL series locks only.
Infrared Printer (AL-IR1)
An AL-IR1 printer is used to print Audit Trails and User Code lists without the need for a PC. Its infrared
reader means no cable connection to the lock is needed.
HID
HID CORPORATION
ProxCard® / ProxKey® Keyfob
Compatible with most HID ProxCards
and ProxKey
Note: ProxCard® and ProxKey® are trademarks of the
An ALARM LOCK AL-PCI cable is required to communicate between your computer’s RS-232 serial communications port (COM 1-4) and the AL-DTM or lock. One end of the AL-PCI cable is designed to be used
on a 9-pin serial Com Port. If your computer has a 25-pin Com Port only, a 25-pin to 9-pin adapter must be
used. The other end of the AL-PCI cable features a 2-pin banana plug connector which is polarity sensitive-
-the TAB (marked “GND”) side must be plugged into the lock’s black (left) terminal.
Double-ended Mini Banana Plug Connector
After you create the program in DL-Windows and transfer the program from your computer to an AL-DTM,
transfer the program from the AL-DTM to the lock(s) via a double-ended mini banana plug.
DB9 to DB9 Serial Cable
Enroll ProxCards quickly into DL-Windows, then transfer this new ProxCard
®
data from the computer to
the AL-PRE via this 9-pin DB9 to DB9 serial cable. Once the data is in the AL-PRE, you can transfer the
data to the lock via the double-ended mini banana plug (see above), thus avoiding the need to use an AL-
PCI cable for this process.
USB to RS-232 Cable
If your computer does not have a serial COM port (DB-9 male) available, you can plug your ALPCI2 cable into a special USB to RS-232 cable. Order part PCI-USB for the USB to RS-232
cable only, or ALPCI2-U for both the USB to RS-232 cable and an AL-PCI2 cable).
4
Lock Design Overview
Why Use Software inside a Lock?
With ordinary door locks, the need to make physical copies of metal keys and distributing them can be a huge organizational and
financial task -- and what will you do if someone causes a security breach by simply losing their key?
The answer lies in the advantage of software. Software (also called "firmware") is not "hard" or "fixed" like hardware is. Software
is "soft" -- flexible and changeable to your needs. Software exists inside your Alarm Lock™ series lock, and can be programmed
(and re-programmed again and again) to suit your changing requirements. No more metal keys to distribute...instead, distribute
User Codes -- and delete them from the software when needed. (A User Code is the software equivalent of a metal key--it is a
series of numbers the User enters into the door lock keypad to unlock the lock).
Preparing to Program your Lock
The keypad contains 12 buttons, numbers 1 through 9 plus zero, a star button (:) and a special "AL" button (;). These 12
buttons are all you need to program your lock. In addition to manually programming your lock (using only the keypad), you can
also program your lock using a computer program called DL-Windows. DL-Windows is not needed--but it makes programming
faster and easier. This guide will show you how to program your lock manually, without DL-Windows. (For more information about
DL-Windows, see User Guide OI237).
Programming your lock begins after you unpack it from the box -- there is a specific procedure outlined in "Quick Start" (page 12)
in which you "wake up" the lock to prepare it for programming. This "Quick Start" procedure shows you all the steps required to
get your lock to start working. To begin programming, you must first enter something called "Program Mode".
What is Program Mode?
With hardware, hand tools can be used to make fixes or changes. With software, however, changes are made using the keypad.
The software has only two "modes"--"Normal Mode" and "Program Mode". When you want to make changes to the lock program,
you enter "Program Mode". When you finish programming and wish to put the lock into use, you exit Program Mode to enter
"Normal Mode".
You enter Program Mode using the keypad--by pressing the Master Code of the lock that was set at the factory. The Master Code
is basically a secret passcode that allows you to enter Program Mode. But since all locks are identical and leave the factory with
the same Master Code, the factory Master Code is therefore not very secret--and should be changed to your own personal Master
Code. This way, only YOU can enter Program Mode and make changes to the lock programming.
Once the new Master Code is set , then you can continue with the Quick Start procedure and set the weekday, date and time. After this, you can start entering User Codes for people to use. All changes to the lock are organized by their Function Number.
Want to change the date? Use Function Number 38. Want to add a User Code? Use Function Number 2. Some Functions you
will use often, and others you may never need.
Notice that when you program your lock, programming tends to follow a consistent 5-step pattern: (1) Enter Program Mode
(2) Press ; followed by the Function # (3) Press ; and enter data (4) Press : to end (5) Exit Program Mode.
Turn the page and learn about the special terminology used with your lock. Once that is clear, use the Quick Start procedure on
page 12 to help you get up and running.
Two-Color Status LED
"STAR" (:) Key
ProxCard / Keyfob Reader
Infrared LED (for Printer)
Special "AL" (;) Key
PC / AL-DTM Interface
5
Terminology Used in this Manual
What is a Lock Program?
A Lock Program contains the instructions that a lock uses to perform its various functions. You can use the keypad to create a
Lock Program stored within the lock. You can also use DLWindows (defined below) to create a Lock Program on your computer, and then transfer and store the Program in the circuitry contained inside the lock itself. The Lock Program is essentially a
computer database file that maintains feature settings, schedules,
audit trails, etc. Using DL-Windows, Lock Programs can be created with default information, edited on your PC, and then sent to
(and even received from) locks.
The Lock Program consists of 4 areas: User Codes, Features,
Time Zones, and Schedules, all defined below:
What are User Codes?
Also called User Access Codes or PIN Codes, User Codes are
numbers the User enters into the lock keypad to unlock the lock.
The User Codes are part of the Lock Program, and the Lock Program is stored in the lock circuitry awaiting the Users to key in their
User Codes.
What are Features?
Your lock is designed to support several options and functions.
Using the keypad or DL-Windows software (the Programmable Features window), you can select the features you wish to activate, such as if the lock will automatically adjust for Daylight Saving Time in the spring and autumn, or if the lock sounder should be
disabled or enabled.
What is a TimeZone?
Events (recorded lock activities) can be programmed to occur at
certain times. It is these times (for example, “every Tuesday at
5pm”) that are referred to as TimeZones. TimeZones can be created manually through the keypad. In DL-Windows, you can use
the Schedule-TimeZone screen to create these TimeZones, and
once created, you can link events to these TimeZones.
What is a Schedule?
Your lock can be programmed to maintain a schedule in which
certain events can occur automatically. For example, you can program the lock to allow Groups of Users (with their User Codes)
access ONLY during specific business hours. With another example, you can program another lock to UNLOCK at 9am, LOCK at
noon for lunch, UNLOCK at 1pm, and LOCK again at 5pm--every
weekday. As you can see, many different combinations of Schedules can be created to suit the needs of the Users. First you create TimeZones (see above). Next you create events and link them
to your TimeZones (also using the Schedule-TimeZone screen in
DL-Windows). When finished, you can view (in DL-Windows) your
schedule in the Schedule View screen.
What is a User?
A User is a person who is authorized to simply use or make certain
programming changes to the lock. This User can be anyone--from
a one-time visitor (who will almost certainly have no authority to
make changes) to the owner of the building in which the lock is
installed (who will probably wish to have total authority to make
changes). The PDL Series locks can hold up to 2000 Users in its
programming memory, and each User possesses a pre-defined
level of authority--a Programming Level--as to their ability to use
or make changes to the lock.
What is a Programming Level?
The Programming Level defines the range of programming tasks a
User is allowed to perform. The higher the Level, the more programming tasks the User is allowed (with Master allowing ALL
tasks).
Note: Since the Programming Level is closely associated with the
type of User and their abilities, a User who holds a certain Programming Level is sometimes referred to by their “User Type”.
For example, PDL Series locks can hold up to 2000 Users in its
programming memory, and each User is associated with a User
Number (see definition of "User Number" below) and therefore a
specific Programming Level, as follows:
Master: Always associated with User Number 1. Is always en-
abled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with User Numbers 2 and 3. Can
program all functions except changing the Master Code.
(Abbreviated as Programming Level = 4).
Manager: Always associated with User Numbers 4, 5, and 6.
Can program all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with User Numbers 7, 8 and 9.
Can only program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with User Numbers 10 &
11. Restricted to print event logs only. No other programming
ability allowed. (Abbreviated as Programming Level = 1).
Basic Users: Always associated with User Number 12 and higher
(except 297-300). No programming ability allowed. Most
Users are Basic Users, who are given their own personal User
Codes and are only allowed to simply unlock the lock when
desired.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you are
a Manager, you are allowed to do anything that Supervisors, Print-Only Users and Basic Users can do in addition to those tasks allowed for Managers (Level 3).
What is the Minimum Required Program Level?
This Programming Level abbreviation is the minimum program-
ming level required to access the particular Function. (The higher
the level number, the more programming tasks the User is allowed, with Master allowing all tasks). Programming Levels for the
PDL1300 are abbreviated as follows: M = Master, 4 = Installer, 3 =
Manager, 2 = Supervisor, 1 = Print Only Users
What is a User Number?
(User Number = Location Number = User Location = Slot in Lock)
User Numbers are used and are significant within each individual
lock only. The User Number determines the Programming Level
for each User. For example, PDL Series locks can hold up to
2000 Users in its programming memory. This memory can be
thought of as simply a numbered list from 1 through 2000. Each
entry in the list is represented by a User Number. Therefore,
where a User is located in this list--their User Location--is a commonly used description of their User Number. Because of their
similarities, a User Number, User Location and Location Number
can be used interchangeably. In some DL-Windows screens, the
word "Slot" is also used. They all mean the same thing.
Since User Numbers are fixed, knowing a User Number will specify the associated Programming Level, and will in turn indicate a
6
Terminology Used in this Manual (cont'd)
User’s programming abilities. For example, User Number 1 is
always the Master, who can perform all programming tasks.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you
are User 2, you are allowed to do anything that Users 3 through
2000 can do (except for Users 297-300--see below).
Who are Users 297-300?
Users assigned to User Numbers 297, 298, 299 and 300 have
special abilities, as follows:
User 297: Quick Enable User 300
User 297 possesses the unique ability to enable the User Code
associated with User 300. User 297 does this by first entering
their own User 297 User Code into the lock keypad. When User
300 subsequently enters their User 300 User Code, the lock allows access (for one time) and then the User 300 User Code
becomes disabled.
For example, you wish to allow one-time access to a temporary
worker. Simply enter the User 297 User Code into the lock keypad. Later, when the temporary worker enters the User 300 User Code into the lock keypad, the User 300 User Code allows
access (for one time only) and then becomes disabled. Later, if
you wish to grant the temporary worker re-access, simply reenter the User 297 User Code and the User 300 User Code will
be re-enabled (again for one time only).
User 298: Quick PC Access Code
Entering the User Code for User 298 enables that User to send
data to or from the lock. Therefore, User 298 can activate what
is the equivalent of Function 58 in Program Mode (see page 23),
without the need to enter Program Mode nor the need to know
the Master Code of the lock. An AL-PCI cable with a PC is required.
User 299: AL-DTM Code
This is the only User Code that will initiate data transfer with the
AL-DTM--and without allowing the User to pass through the door
(the User Code for User 299 is not an Access Code). An AL-
PCI cable and an AL-DTM (first programmed by the computer
via DL-Windows) is required.
User 300: One-Time Only Service Code
This is a One-Time Only Service User Code enabled by User
297. For example, User Code 300 is sometimes used for guard
tour duties. See User 297: Quick Enable User 300 above.
What is a Group?
With many lock applications, it is convenient for large numbers of
similar Users to be grouped together. Placing Users into Groups
(by assigning them specific User Numbers) allows large numbers
of Users to be controlled all at once rather than individually-saving time and effort. Groups are controlled via schedules, and
a typical example involves enabling or disabling a Group at a certain time. Default Group associations are specified in the tables
on page 8. For example, if you wish to add a User to Group 1,
assign this User a User Number between 51 and 100. These
default Group associations can be changed if needed to allow
Groups larger than the default number of 50 (by using keypad
Function 35). (See page 18 for some Group function examples).
What is DL-Windows?
DL-Windows is a computer program that allows you to program
your ALARM LOCK T3 Security Lock. You do not need DLWindows to program your lock, but it makes programming much
faster and easier. With DL-Windows, you can quickly create Lock
Programs (programs that make the lock perform its many functions) add multiple Users (who have access), add ProxCards
ProxKey
®
keyfobs, retrieve event logs, and create Schedules. The
benefit of DL-Windows is that it allows you to set up all lock programming in advance (on your computer), and then later send the
information to the locks at your convenience.
®
and
7
Programming Levels
The Programming Level defines the range of programming
tasks a User is allowed to perform. The higher the Level, the
more programming tasks the User is allowed (with Master
allowing ALL tasks).
Note: Since the Programming Level is closely associated
with the type of User and their abilities, a User who holds a
certain Programming Level is sometimes referred to by their
“User Type”.
For example, PDL Series locks can hold up to 2000 Users in
its programming memory, and each User is associated with a
User Number (see definition of "User Number" in the previous
"Terminology" section) and therefore a specific Programming
Level, as follows:
Master: Always associated with User number 1. Is always
enabled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with Users 2 and 3. Can pro-
gram all functions except changing the Master Code.
Lock Defaults for PDL1300
Users added will default to a Group association and a Programming Level as follows:
USER TYPE USER NUMBER GROUP DEFAULT
(Abbreviated as Programming Level = 4).
Manager: Always associated with Users 4, 5, and 6. Can
program all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with Users 7, 8 and 9. Can
only program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with Users 10 & 11.
Restricted to print audit trails only. No other programming
ability allowed. (Abbreviated as Programming Level = 1).
Basic Users: Always associated with User number 12 and
higher (except 297-300). No programming ability allowed.
Programming Levels are hierarchical--higher levels are allowed to do anything the levels below them can do. For example, if you are a Manager, you are allowed to do anything
that Supervisors, Print-Only Users and Basic Users can do in
addition to those tasks allowed for Managers (Level 3).
MINIMUM PROGRAM
ASSOCIATION
LEVEL (See page 6)
Master Code 1 - M
Installer Codes 2 & 3 none 4
Manager Codes 4 - 6 none 3
Supervisor Codes 7 - 9 none 2
Print Only Codes 10 - 11 none 1
Basic User Codes 12 - 50 none none
Basic User Codes Group 1 51 - 100 1 none
Basic User Codes Group 2 101 - 150 2 none
Basic User Codes Group 3 151 - 200 3 none
Basic User Codes Group 4 201 - 250 4 none
Basic User Codes 251 - 296 none none
Quick Enable User 300 Code 297 none none
Quick PC Access Code 298 none none
AL-DTM Code 299 none none
Service Code 300 none none
Basic User Codes 301-2000 none none
NOTES:
User 299 is a Non-Pass Code. This is the only code that will initiate data transfer with the AL-DTM.
This Program Level abbreviation is the minimum program levelrequired toaccess theparticular Function. (Thehigher the level,the more programmingtasks the User isallowed, withMasterallowing all tasks).
Programming Key Sequence.
Function
Description
Programming
Information
Function
Number
Enabling/Disabling Users (By User Number)
User Number must be between 2 and 2000.
NOTE: Will Enable/Disable users even if the user is assoc iated with an enabled group.
3. Disable User
4. Enable User ; 4 ; [ _ _ _ ] :
Function Name
; 3 ; [ _ _ _ ] :
General Program Mode Information
If a wrong key is pressed during code entry, hold any key continuously until the error sound is heard (7 short beeps), this will clear the entry. Re-enter the key
sequence again.
All program sequences are followed by the : key; 2 short beeps indicate a successful program sequence.
LED and Sounder Indicators
The PDL Series locks provide visual and audible keypad feedback. With a fully charged battery, the LED and sounder feedback is as follows:
ACTIVITY LED SOUNDER COMMENTS
Keypress 1 RED Flash 1 Beep Normal Operation
Access Granted 3 GREEN Flashes 3 Beeps
Invalid Code 6 RED Flashes 6 Beeps Re-enter User Code
Successful Program Entry 2 GREEN Flashes 2 Beeps When in Program Mode
Unsuccessful Program Entry 7 RED Flashes 7 Beeps When in Program Mode
Exit Program Mode 2 Red, 2 Green Flashes 10 Beeps
Valid but Disabled Code 1 Green, 4 Red Flashes 1 long, 5 short beeps Code exists in memory, but disabled
Low Battery Red and Green Flash during
Non-fatal memory or clock error
has been detected
key presses
Red and Green Flash Sequence of 7 Beeps
Long Beep See page 11 before changing batteries
Repeated 4 Times
Under this condition, unexpected operation
is possible. Remove power and restart.
9
Product Communication Examples
Send to lock
AL-PCI CABLE
CONNECT TO S ERIAL PORT
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
PDL1300 LOCK
Scenario 1 Create the program in DL-Windows on your computer, then transfer the program from the computer directly to the lock via an
AL-PCI cable. You must always enter the User 298 User Code to send or receive data Using DL-Windows.
AL-PCI CABLE
CONNECT TO S ERIAL PORT
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
AL-DTM DATA
TRANSFER
MODULE
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-DTM AND LOCK
If your computer does not have a serial COM port
(DB-9 male) available, you can plug your AL-PCI2
cable into a special USB to RS-232 cable. Order
part PCI-USB for the
USB to RS-232 cable
only, or ALPCI2-U for
both the USB to RS-232
cable and an AL-PCI2
cable).
Receive from lock
PDL1300 LOCK
Scenario 2 Create the program in DL-Windows and transfer the program from your computer to an AL-DTM (via an AL-PCI cable)…
then transfer the program from the AL-DTM to the lock(s) (via a double-ended mini banana plug). The hand-held AL-DTM is useful
because you do not have to transport (or find electricity for) your computer. Data can also flow in reverse, from the lock, through
the AL-DTM, back to the computer for examination.
IBM COMPATABLE
LAPTOP OR DESKTOP PC
CONNECT DB9 CABLE
TO COMPUTER S ERIAL
PORT (COM 1-4)
DB9 to DB9 Serial
Cable (supplied)
AL-PRE PROXCARD READER/
ENROLLER
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-PRE AND LOCK
PDL1300 LOCK
Scenario 3 Enroll ProxCards® quickly into DL-Windows, then transfer this new ProxCard® data from the computer through the AL-PRE
to the lock (thus avoiding the need to use an AL-PCI cable). For PDL series locks only.
PDL1300 LOCK
AL-IR1
INFRARED PRINTER
Scenario 4 Use the AL-IR1 Infrared printer to print your lock’s audit trail (event log), User Code list, clock settings and software
version. No cable required.
NOTE:
The AL-PCI cable is designed to be used on a 9 pin serial COM port. If your computer has a 25 pin COM port, a 25 pin to 9 pin adapter must be used.
Warning: Polarity MUST be observed when connecting cables to the lock. The tab (-) must plug into the negative (black) hole.
10
Wiring and Power Up
WIRING
See the Installation Manual for more information.
Batteries:
Use only 3.0 volt Lithium Type 123 batteries (or equivalent). Two (2) batteries of this type are needed.
BATTERY REPLACEMENT
When a valid code is entered and the batteries are weak,
the red & green LED's will light and the sounder will sound
for 4 seconds. Replace with two (2) 3.0 volt Lithium Type
123 batteries. Always replace weak batteries as soon as
possible.
CAUTION: Do not press any keys while batteries are
disconnected or you may erase the real-time clock
settings.
1. Insert key in cylinder and turn counterclockwise to al-
low access to the battery compartment screw. With the
supplied 5/64" Allen wrench, loosen the battery cover screw only until the battery cover is able to slide off.
2. Pull out the battery pack and quickly replace both
batteries - within 1 minute.
3. If you do not hear the 3 beeps when power is re-
applied, all programming and settings have been retained, and the lock is ready for use. Go to step 5.
4. If you do hear 3 beeps when power is re-applied, do not press any keys for 15 seconds. After the 15
second period, the LED will flash red 6 times and 6
beeps will sound. Reset the clock using functions 38, 39
and 40.
5. Slide the battery cover back in place and tighten the
screw.
POWER UP
• When applying power to the lock for the first time, stop
and follow the procedure outlined in "Quick Start, First Time Start Up" on page 12.
• When power is re-applied to a lock that was already
operational, proceed as follows:
1. Disconnect battery pack connector.
2. With battery power disconnected, press and hold down ; for 10 seconds to ensure discharge of all
capacitors.
3. Re-connect battery pack (lock will sound 3 short
beeps). If beeps are not heard, then restart at step 1.
4. Do not press any keys for 15 seconds.
5. After 15 seconds, the LED will flash red 6 times and 6
beeps will sound.
The lock is now ready for use. The pre-existing program is
loaded from fixed memory. Reset the clock using functions
38, 39 and 40 if necessary.
ERASE ALL PROGRAMMING
RESTORE FACTORY DEFAULT (original "out of box" set-
tings that were set at the factory will be loaded).
1. Enter the current Master Code (if not known, proceed
directly to ALTERNATIVE METHOD, below). Wait for
the green light and press ; until multiple beeps are
heard. You are now in Program Mode.
2. Press ; 99 ; 000 :.
3. Listen for 6 beeps. The lock will re-lock. All settings and
programming have been erased. Proceed directly to
page 12, Quick Start, and follow the procedure "Enter
Program Mode and Change Factory Master Code".
ALTERNATIVE METHOD
Note: This method requires the lock first be removed from
the door.
1. Insert key in cylinder and turn counterclockwise to allow access to the battery compartment screw. With the
supplied 5/64" Allen wrench, loosen the battery cover screw only until the battery cover is able to slide off.
2. Disconnect the battery pack.
3. Remove the back plate by unscrewing the two Phillips
head screws. Note: Some models have four Phillips
head screws. Be careful not to damage the motor drive
wires.
4. Locate jumper header JP1 near the top of the printed
circuit board and install the jumper (provided) across pins
1 and 2 of JP1.
5. Press and hold down ; for 10 seconds (to ensure
all power is drained from the lock) and release.
6. Connect the batteries and--within 5 seconds--press
and hold ;. After hearing 6 additional beeps, re-
lease ;. If you do not hear these 6 additional
beeps, you must start over at step 2. Failure to follow
this exact procedure can result in erratic lock behavior.
7. Test by pressing the default Master Code of
123456 (a beep will sound
and the lock will unlock).
8. Remove the jumper from JP1 pins 1 and 2 and place
jumper on 1 pin for storage.
9. Carefully reinstall the back plate STRAIGHT onto the
lock body. Be careful not to pinch or damage the motor
drive wires. While inserting the back plate, be sure the
rear pin of the tailpiece inserts into the spindle hole-check this alignment after installation by pushing on the
spring-loaded tailpiece to verify that it smoothly moves
up and down. Replace the two (or four) Phillips head
screws to secure the back plate. Note: It may be nec-
essary to tighten the battery screw previously loosened
in step 1.
10. Re-mount the lock on the door. With the battery
back inside its compartment, slide the battery cover
back in place and tighten the screw.
All settings and programming have been erased. Pro-
ceed directly to page 12, Quick Start, and follow the
procedure "Enter Program Mode and Change Fac-tory Master Code".
11
Loading...
+ 25 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.