Instead of a lock, the PDK3000 keypad operates main and auxiliary relays, and can be used to
trigger a door strike, an electromagnetic door lock, or any other relay-activated device.
Programming may be performed manually from the keypad, or from a PC using Alarm Lock's DLWindows Software.
Note: The PDK3000 is not a complete lock system, and should be thought of as a lock controlling device. The PDK3000’s primary/entry and auxiliary relay can be used to activate or deactivate a door strike or a door magnet locking device. In a typical application, the PDK3000 will energize its Primary/Entry relay upon the keypad entry of a valid user code. The relays used in the
PDK3000 are of the three contact Form C type, containing a Common, Normally Closed, and a
Normally Open contact. (See following diagram for schematic of Primary/Entry relay).
Common
(Purple)
It is the installers discretion as to whether a circuit is opened or closed when the relay is energized. For the purpose of this manual, when we refer to an unlocked system, the relay will be energized. For a locked system, the relay is not energized (i.e. in its normal state).
In addition, the PDK3000 does not use an on-board battery supply, but is supplied with an externally wired AC/DC power source.
Normally Open
(Gray)
Normally Closed
(Blue)
Table of Contents
PDK Series Lock Features ................................. 3
•Printable using the AL-IR1 Hand-Held Printer (see page 25, Function 55)
•Uploadable using Alarm Lock's DL-Windows software (see page 25, Function 58)
•Transferable to AL-DTMs (see page 26, Function 59)
Lock Features
•Keypad Lockout (see page 26, Functions 60-61)
•Non-Volatile (Fixed) Memory
•Real-Time Clock (within one second accuracy)
(see page 23, Functions 43-44)
•Programmable Relay (see page 27)
•Visual and Audible Keypad Feedback (see page 9)
•Battery/Power Status Monitor (see page 9)
Scheduling
•500 Scheduled Events (see pages 28-31)
•Automated Unlock/Lock
•Enable/Disable Users (see page 19, Function 3)
•Enable/Disable Groups (see page 20)
•Four "Quick Schedules" (contains 4 most common schedules) (see page 29)
•Real-time clock and calendar (see page 22)
•Programmable Timeout Functions (see page 19-23)
User Access Methods
•Keypad Entered User Codes (see pages 14-15, 18)
•ProxCard
•User Code and ProxCard
•Batch Enroll - Quickly and easily enroll multiple ProxCards
(see page 15)
Note: ProxCards
references to the ProxCard
®
and ProxKey® Keyfob (see page 15)
®
®
(For highest security) (see page 15)
and ProxKey® Keyfobs both function identically. Keyfobs can be substituted for all
®
in this manual.
User Features
•2000 Users (see pages 14-15, 18)
•6 Pre-defined Administration User Levels including Master, Installer, Manager, Supervisor, Print-Only and
Basic User Codes (see page 8)
•User Code Lengths from 3-6 digits
•Service Code (“One-Time-Only” Code) (see page 7)
•User Lockout Mode (see page 19, Function 6)
•Users Assignable to 4 Groups (see page 32)
•Ambush Function (see page 26, Function 66)
Keypad and Computer Programming
•All programming may be performed manually from the keypad, or from a PC using Alarm Lock's DLWindows Software (see page 5)
Auxiliary Relay
•Can be programmed to follow the Main/Entry Relay to operate (for example) a second door
•Can be used to operate some other device, such as a camera or a light
•Can be controlled by a schedule (but will also affect the Main Relay)
HID
HID CORPORATION
®
and ProxKey® keyfobs without the use of a PC.
3
Supported Products
Data Transfer Module (AL-DTM)
An AL-D TM can be used to transfer Lock Programs (and other data) between DL-Windows and locks. When
computers cannot be transported or when electrical power is not available, the hand-held AL-DTM device acts as
a go-between--it allows the transfer of lock data from the computer (through the AL-DTM) and to the lock, or in
reverse (from the lock through the AL-DTM back to the computer).
Prox Card Reader/Enroller (AL-PRE)
An AL-PRE is used to quickly enroll multiple ProxCards
need to manually type User Codes. Use the supplied 9-pin DB9 to DB9 serial cable to connect the AL-PRE to
your computer’s serial COM port. Compatible with most HID ProxCards
®
and ProxKey® keyfobs into DL-Windows without the
®
and ProxKey® keyfobs (37 bits or
less). For PDL series locks only.
Infrared Printer (AL-IR1)
An AL-IR1 printer is used to print Audit Trails and User Code lists without the need for a PC. Its infrared
reader means no cable connection to the lock is needed.
HID
HID CORPORATION
ProxCard® / ProxKey® Keyfob
Compatible with most HID ProxCards
and ProxKey
Note: ProxCard® and ProxKey® are trademarks of the
An ALARM LOCK AL-PCI cable is required to communicate between your computer’s RS-232 serial communications port (COM 1-4) and the AL-DTM or lock. One end of the AL-PCI cable is designed to be used
on a 9-pin serial Com Port. If your computer has a 25-pin Com Port only, a 25-pin to 9-pin adapter must be
used. The other end of the AL-PCI cable features a 2-pin banana plug connector which is polarity sensitive-
-the TAB (marked “GND”) side must be plugged into the lock’s black (left) terminal.
Double-ended Mini Banana Plug Connector
After you create the program in DL-Windows and transfer the program from your computer to an AL-DTM,
transfer the program from the AL-DTM to the lock(s) via a double-ended mini banana plug.
DB9 to DB9 Serial Cable
Enroll ProxCards quickly into DL-Windows, then transfer this new ProxCard
®
data from the computer to
the AL-PRE via this 9-pin DB9 to DB9 serial cable. Once the data is in the AL-P RE, you can transfer the
data to the lock via the double-ended mini banana plug (see above), thus avoiding the need to use an AL-
PCI cable for this process.
USB to RS-232 Cable
If your computer does not have a serial COM port (DB-9 male) available, you can plug your ALPCI2 cable into a special USB to RS-232 cable. Order part PCI-USB for the USB to RS-232
cable only, or ALPCI2-U for both the USB to RS-232 cable and an AL-PCI2 cable).
4
Lock Design Overview
Why Use Software inside a Lock?
With ordinary door locks, the need to make physical copies of metal keys and distributing them can be a huge organizational and financial task -- and what will you do if someone causes a security breach by losing their key?
The answer lies in the advantage of SOFTWARE. Software (also known as "firmware") is not "hard" or "fixed" like hardware is. Software
is "soft" -- flexible and changeable to your needs. Software exists inside your Alarm Lock™ series lock, and can be programmed (and reprogrammed again and again) to suit your changing requirements. No more metal keys to distribute...instead, distribute User Codes --
and delete them from the software when needed. (A User Code is the software equivalent of a metal key--it is a series of numbers the
User enters into the door lock keypad to unlock the lock).
Preparing to Program your Lock
At first glance, your new PDK series lock may look complicated, but it is in fact designed in a very straightforward way. The keypad
contains 12 buttons, numbers 1 through 9 plus zero, a star button (:) and a special "AL" button (;). These 12 buttons are all
you need to program your lock. In addition to manually programming your lock (using only the keypad), you can also program your
lock using a computer program called DL-Windows. DL-Windows is not needed--but it makes programming faster and easier. This
guide will show you how to program your lock manually, without DL-Windows. (For more information about DL-Windows, see User Guide
OI237).
Programming your lock begins after you unpack it from the box -- there is a specific procedure outlined in "Quick Start" (page 14)
in which you "wake up" the lock to prepare it for programming. This "Quick Start" procedure shows you all the steps required to
get your lock to start working. To begin programming, you must first enter something called "Program Mode".
What is Program Mode?
Most technical people find working with "hardware" easy--they use tools to make fixes or changes to hardware. But with the software inside the lock, you enact changes (you "interface") through the keypad. The software has only two "modes"--"Normal
Mode" and "Program Mode". When you want to make changes to the lock program, you enter "Program Mode". When you finish
programming and wish to put the lock into use, you exit Program Mode to enter "Normal Mode".
You enter Program Mode using the keypad--by pressing the Master Code of the lock that was set at the factory. The Master Code
is basically a secret passcode that allows you to enter Program Mode. But since all locks are identical and leave the factory with
the same Master Code, the factory Master Code is therefore not very secret--and should be changed to your own personal Master
Code. This way, only YOU can enter Program Mode and make changes to the lock programming.
Once the new Master Code is set , then you can continue with the Quick Start procedure and set the weekday, date and time. After this, you can start entering User Codes for people to use. All changes to the lock are organized by their Function Number.
Want to change the date? Use Function Number 38. Want to add a User Code? Use Function Number 2. There are 99 Functions in total, some that you will use often, and others that you may never need.
Notice that when you program your lock, programming tends to follow a
(2) Press ; followed by the Function # (3) Press ; and enter data (4) Press : to end (5) Exit Program Mode.
Turn the page and learn about the special terminology used with your lock. Once that is clear, use the Quick Start procedure on page 14 to help you get up and running.
consistent 5-step pattern: (1) Enter Program Mode
Tri-Color Status LED
Infrared LED (for Printer)
ProxCard / Keyfob Reader
PC / AL-DTM2 Interface
Special "AL" (;) Key
"STAR" (:) Key
5
Terminology Used in this Manual
What is a Lock Program?
A Lock Program contains the instructions that a lock uses to perform its various functions. You can use the keypad to create a
Lock Program stored within the lock. You can also use DLWindows (defined below) to create a Lock Program on your computer, and then transfer and store the Program in the circuitry contained inside the lock itself. The Lock Program is essentially a
computer database file that maintains feature settings, schedules,
audit trails, etc. Using DL-Windows, Lock Programs can be created with default information, edited on your PC, and then sent to
(and even received from) locks.
The Lock Program consists of 4 areas: User Codes, Features,
Time Zones, and Schedules, all defined below:
What are User Codes?
Also called User Access Codes or PIN No. Codes, User Codes
are numbers the User enters into the lock keypad to unlock the
lock. The User Codes are part of the Lock Program, and the Lock
Program is stored in the lock circuitry awaiting the Users to key in
their User Codes.
What are Features?
Your lock is designed to support several options and functions.
Using the keypad or DL-Windows software (the Programmable Features window), you can select the features you wish to activate, such as if the lock will automatically adjust for Daylight Saving Time in the spring and autumn, or if the lock sounder should be
disabled or enabled.
What is a TimeZone?
Events (recorded lock activities) can be programmed to occur at
certain times. It is these times (for example, “every Tuesday at
5PM”) that are referred to as TimeZones. TimeZones can be created manually through the keypad. In DL-Windows, you can use
the Schedule-TimeZone screen to create these TimeZones, and
once created, you can link events to these TimeZones.
What is a Schedule?
Your lock can be programmed to maintain a schedule in which
certain events can occur automatically. For example, you can program the lock to allow Groups of Users (with their User Codes)
access ONLY during specific business hours. With another example, you can program another lock to UNLOCK at 9am, LOCK at
noon for lunch, UNLOCK at 1pm, and LOCK again at 5pm--every
weekday. As you can see, many different combinations of Schedules can be created to suit the needs of the Users. First you create TimeZones (see above). Next you create events and link them
to your TimeZones (also using the Schedule-TimeZone screen in
DL-Windows). When finished, you can view (in DL-Windows) your
schedule in the Schedule View screen.
What is a User?
A User is a person who is authorized to simply use or make certain
programming changes to the lock. This User can be anyone--from
a one-time visitor (who will almost certainly have no authority to
make changes) to the owner of the building in which the lock is
installed (who will probably wish to have total authority to make
changes). The PDK Series locks can hold up to 2000 Users in its
programming memory, and each User possesses a pre-defined
level of authority--a Programming Level--as to their ability to use
or make changes to the lock.
What is a Programming Level?
The Programming Level defines the range of programming tasks a
User is allowed to perform. The higher the Level, the more programming tasks the User is allowed (with Master allowing ALL
tasks).
Note: Since the Programming Level is closely associated with the
type of User and their abilities, a User who holds a certain Programming Level is sometimes referred to by their “User Type”.
For example, PDK Series locks can hold up to 2000 Users in its
programming memory, and each User is associated with a User
Number (see definition of "User Number" below) and therefore a
specific Programming Level, as follows:
Master: Always associated with User Number 1. Is always en-
abled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with User Numbers 2 and 3. Can
program all functions except changing the Master Code.
(Abbreviated as Programming Level = 4).
Manager: Always associated with User Numbers 4, 5, and 6.
Can program all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with User Numbers 7, 8 and 9.
Can only program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with User Numbers 10 &
11. Restricted to print event logs only. No other programming
ability allowed. (Abbreviated as Programming Level = 1).
Basic Users: Always associated with User Number 12 and higher
(except 297-300). No programming ability allowed. Most
Users are Basic Users, who are given their own personal User
Codes and are only allowed to simply unlock the lock when
desired.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you are
a Manager, you are allowed to do anything that Supervisors, Print-Only Users and Basic Users can do in addition to those tasks allowed for Managers (Level 3).
What is the Minimum Required Program Level?
This Programming Level abbreviation is the minimum program-
ming level required to access the particular Function. (The higher
the level number, the more programming tasks the User is allowed, with Master allowing all tasks).
In this manual, Programming Levels for the PDK series locks are
abbreviated as follows: M = Master, 4 = Installer, 3 = Manager, 2
= Supervisor, 1 = Print Only Users
What is a User Number?
(User Number = Location Number = User Location = Slot in Lock)
User Numbers are used and are significant within each individual
lock only. The User Number determines the Programming Level
for each User. For example, PDK Series locks can hold up to
2000 Users in its programming memory. This memory can be
thought of as simply a numbered list from 1 through 2000. Each
entry in the list is represented by a User Number. Therefore,
where a User is located in this list--their User Location--is a commonly used description of their User Number. Because of their
similarities, a User Number, User Location and Location Number
can be used interchangeably. In some DL-Windows screens, the
6
Terminology Used in this Manual (cont'd)
word "Slot" is also used. They all mean the same thing.
Since User Numbers are fixed, knowing a User Number will specify the associated Programming Level, and will in turn indicate a
User’s programming abilities. For example, User Number 1 is
always the Master, who can perform all programming tasks.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you
are User 2, you are allowed to do anything that Users 3 through
2000 can do.
What is a Group?
With many lock applications, it is convenient for large numbers of
similar Users to be grouped together. Placing Users into Groups
(by assigning them specific User Numbers) allows large numbers
of Users to be controlled all at once rather than individually-saving time and effort. Groups are controlled via schedules, and
a typical example involves enabling or disabling a Group at a certain time. Default Group associations are specified in the tables
on page 8. For example, if you wish to add a User to Group 1,
assign this User a User Number between 51 and 100. These
default Group associations can be changed if needed to allow
Groups larger than the default number of 50 (by using keypad
Function 35). (See page 20 for some Group function examples).
Who are Users 297-300?
Users assigned to User Numbers 297, 298, 299 and 300 have
special abilities, as follows:
User 297: Quick Enable User 300
User 297 possesses the unique ability to enable the User Code
associated with User 300. User 297 does this by first entering
their own User 297 User Code into the lock keypad. When User
300 subsequently enters their User 300 User Code, the lock allows access (for one time) and then the User 300 User Code
becomes disabled.
For example, you wish to allow one-time access to a temporary
worker. Simply enter the User 297 User Code into the lock keypad. Later, when the temporary worker enters the User 300 User Code into the lock keypad, the User 300 User Code allows
access (for one time only) and then becomes disabled. Later, if
you wish to grant the temporary worker re-access, simply reenter the User 297 User Code and the User 300 User Code will
be re-enabled (again for one time only).
User 298: Quick PC Access Code
Entering the User Code for User 298 enables that User to send
data to or from the lock. Therefore, User 298 can activate what
is the equivalent of Function 58 in Program Mode (see page 25),
without the need to enter Program Mode nor the need to know
the Master Code of the lock. An AL-PCI cable with a PC is required.
User 299: AL-DTM Code
This is the only User Code that will initiate data transfer with the
AL-DTM--and without allowing the User to pass through the door
(the User Code for User 299 is not an Access Code). An ALPCI cable and an AL-DTM (first programmed by the computer
via the DTM or DTM2 screen in DL-Windows) is required.
User 300: One-Time Only Service Code
This is a One-Time Only Service User Code enabled by User
297. For example, User Code 300 is sometimes used for guard
tour duties. See User 297: Quick Enable User 300 above.
What is DL-Windows?
DL-Windows is a computer program that allows you to program
your ALARM LOCK T3 Security Lock. You do not need DLWindows to program your lock, but it makes programming much
faster and easier. With DL-Windows, you can quickly create Lock
Programs (programs that make the lock perform its many functions) add multiple Users (who have access), add ProxCards
ProxKey
®
keyfobs, retrieve event logs, and create Schedules. The
benefit of DL-Windows is that it allows you to set up all lock programming in advance (on your computer), and then later send the
information to the locks at your convenience.
®
and
7
Programming Levels
The Programming Level defines the range of programming tasks
a User is allowed to perform. The higher the Level, the more programming tasks the User is allowed (with Master allowing ALL
tasks).
Note: Since the Programming Level is closely associated with
the type of User and their abilities, a User who holds a certain
Programming Level is sometimes referred to by their “User Type”.
For example, PDK Series locks can hold up to 2000 Users in its
programming memory, and each User is associated with a User
Number (see definition of "User Number" in the previous
"Terminology" section) and therefore a specific Programming
Level, as follows:
Master: Always associated with User number 1. Is always en-
abled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with Users 2 and 3. Can program
all functions except changing the Master Code. (Abbreviated
Lock Defaults for PDK3000
Users added will default to a Group Association and a Program Level Ability as follows:
USER TYPE USER NUMBER GROUP DEFAULT
as Programming Level = 4).
Manager: Always associated with Users 4, 5, and 6. Can pro-
gram all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with Users 7, 8 and 9. Can only
program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with Users 10 & 11.
Restricted to print audit trails only. No other programming
ability allowed. (Abbreviated as Programming Level = 1).
Basic Users: Always associated with User number 12 and
higher (except 297-300). No programming ability allowed.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you
are a Manager, you are allowed to do anything that Supervisors, Print-Only Users and Basic Users can do in addition to those
tasks allowed for Managers (Level 3).
MINIMUM PROGRAM
ASSOCIATION
LEVEL (See page 6)
Master Code 1 - M
Installer Codes 2 & 3 none 4
Manager Codes 4 - 6 none 3
Supervisor Codes 7 - 9 none 2
Print Only Codes 10 - 11 none 1
Basic User Codes 12 - 50 none none
Basic User Codes Group 1 51 - 100 1 none
Basic User Codes Group 2 101 - 150 2 none
Basic User Codes Group 3 151 - 200 3 none
Basic User Codes Group 4 201 - 250 4 none
Basic User Codes 251 - 296 none none
Quick Enable User 300 Code 297 none none
Quick PC Access Code 298 none none
AL-DTM Code 299 none none
Service Code 300 none none
Basic User Codes 301-2000 none none
NOTES:
User 299 is a Non-Pass Code. This is the only code that will initiate data transfer with the AL-DTM.
This Program Level abbreviation is the minimum program levelrequired toaccess theparticular Function. (Thehigher the level,the more programmingtasks the User isallowed, withMasterallowing all tasks).
Programming Key Sequence.
Function
Description
Programming
Information
Function
Number
Enabling/Disabling Users (By User Number)
User Number must be between 2 and 2000.
NOTE: Will Enable/Disable users even if the user is assoc iated with an enabled group.
3. Disable User
4. Enable User ; 4 ; [ _ _ _ ] :
Function Name
; 3 ; [ _ _ _ ] :
General Program Mode Information
If a wrong key is pressed during code entry, hold any key continuously until the error sound is heard (7 short beeps), this will clear the entry. Re-enter the key
sequence again.
All program sequences are followed by the : key; 2 short beeps indicate a successful program sequence.
LED and Sounder Indicators
The PDK Series locks provide visual and audible keypad feedback. The LED and sounder feedback is as follows:
ACTIVITY LED SOUNDER COMMENTS
Keypress 1 RED Flash 1 Beep Normal Operation
Access Granted or Remote Release 3 GREEN Flashes 3 Beeps Remote release enabled through activa-
Invalid Code 6 RED Flashes 6 Beeps Re-enter User Code
Successful Program Entry 2 GREEN Flashes 2 Beeps When in Program Mode
Unsuccessful Program Entry 7 RED Flashes 7 Beeps When in Program Mode
Exit Program Mode 1 RED , 2 GREEN Flashes 10 Beeps
Valid but Disabled Code 1 GREEN , 4 RED Flashes 1 long, 5 short beeps Code exists in memory, but disabled
Low Battery/Power YELLOW Flash during key
presses
User Code Entered YELLOW Flash Sequence of 7 Beeps
Long Beep Battery backup power low or insufficient
Repeated 4 Times
Non-fatal memory or clock error has been
detected. Under this condition,
unexpected operation is possible. Re-
tion of relay
power input
move power and restart.
9
Product Communication Examples
Send to lock
AL-PCI CABLE
CONNECT TO S ERIAL PORT
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
PDK3000
Scenario 1 Create the program in DL-Windows on your computer, then transfer the program from the computer directly to the lock via an
AL-PCI cable. You must always enter the User 298 User Code to send or receive data Using DL-Windows.
AL-PCI CABLE
CONNECT TO S ERIAL PORT
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
AL-DTM DATA
TRANSFER
MODULE
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-DTM AND LOCK
If your computer does not have a serial COM port
(DB-9 male) available, you can plug your AL-PCI2
cable into a special USB to RS-232 cable. Order
part PCI-USB for the
USB to RS-232 cable
only, or ALPCI2-U for
both the USB to RS-232
cable and an AL-PCI2
cable).
Receive from lock
PDK3000
Scenario 2 Create the program in DL-Windows and transfer the program from your computer to an AL-DTM (via an AL-PCI cable)…
then transfer the program from the AL-DTM to the lock(s) (via a double-ended mini banana plug). The hand-held AL-DTM is useful
because you do not have to transport (or find electricity for) your computer. Data can also flow in reverse, from the lock, through
the AL-DTM, back to the computer for examination.
IBM COMPATABLE
LAPTOP OR DESKTOP PC
CONNECT DB9 CABLE
TO COMPUTER S ERIAL
PORT (COM 1-4)
DB9 to DB9 Serial
Cable (supplied)
AL-PRE PROXCARD READER/
ENROLLER
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-PRE AND LOCK
PDK3000
Scenario 3 Enroll ProxCards® quickly into DL-Windows, then transfer this new ProxCard® data from the computer through the AL-PRE
to the lock (thus avoiding the need to use an AL-PCI cable). For PDK series locks only.
PDK3000
AL-IR1
INFRARED PRINTER
Scenario 4 Use the AL-IR1 Infrared printer to print your lock’s audit trail (event log), User Code list, clock settings and software
version. No cable required.
NOTE:
The AL-PCI cable is designed to be used on a 9 pin serial COM port. If your computer has a 25 pin COM port, a 25 pin to 9 pin adapter must be used.
Warning: Polarity MUST be observed when connecting cables to the lock. The tab (-) must plug into the negative (black) hole.
10
Wiring, Power Up and Specifications
WIRING
See the Installation Manual for detailed illustrations and
additional information.
External Power:
Red / Black wires - External 12-24 Volts AC or DC
Power Source.
Remote Input:
White / White wires - Wire a Normally Open Contact
to wires (white and white). Momentarily close to allow
the device to unlock the door and allow entry. NOTE:
Remote Input is enabled from the factory.
page 26)
Main/Entry Relay:
The Main Relay (also called the Entry Relay) is, for
example, used to operate a door strike to allow access through a door.
COM-Purple / NO-Gray / NC-Blue - See page 27
(Function 67) for programming options for this relay.
Auxiliary Relay:
The Auxiliary Relay is an additional relay used to control cameras, lights, an audible sounder, etc.
COM-Black / NO-Pink / NC-White - See page 27
(Function 67) for programming options for this relay.
Wiring to Disarm a Burglary Control Panel
Burglary Control Panel wiring. See page 30.
POWER UP
• When applying power to the lock for the first time, stop
and follow the procedure outlined in "Quick Start, First time
Power Up" further in this manual.
• When power is re-applied to a lock that was already op-
erational, proceed as follows:
1. Disconnect battery pack connector.
2. With battery power disconnected, press and hold
down
; for 10 seconds to insure discharge of all ca-
pacitors.
3. Re-connect battery pack (lock will sound 3 short beeps). If
beeps are not heard, then restart at step 1.
4. Do not press any keys for 15 seconds.
5. After 15 seconds, the LED will flash red 6 times and 6
beeps will sound.
The lock is now ready for use. The pre-existing program is
loaded from fixed memory. Set the clock using functions 38,
39 and 40.
(See
ERASE ALL PROGRAMMING
(The "out of box" factory default will be loaded)
1. Remove the battery pack.
2. With battery power disconnected, press and hold
; for 10 seconds to ensure discharge of all ca-
down
pacitors.
3. Re-install the battery pack (lock will sound 3 short beeps).
If beeps are not heard, then restart at step 1.
4. Within 5 seconds after hearing the 3 short beeps, press
and hold
5. A series of 5 RED LED and 5 beeps will be heard followed
by 10 seconds of silence, then 3 GREEN LEDs and 3 fast
beeps.
All settings and programming have been erased and the lock
is now ready for use. Note: All lock programming can also be
erased (without need to disconnect the batteries) by entering
Function 99.
SPECIFICATIONS
Operating Voltage Range: 10V - 28V AC or DC
For uninterrupted operation, a power source that provides battery backup is required.
12V Current Consumption
Idle Current: 3ma
Maximum Current: 55ma
24V Current Consumption
Idle Current: 7ma
Maximum Current: 80ma
2 Relays:
SPDT Form C, N/O, N/C, C
8 amps @ 24V AC or DC
24 Volts MAXIMUM
; until the lock begins to beep, then release.
11
BASIC WIRING: PDK3000
Interfacing to an access control system to allow code access in addition to keyfob access. Auxiliary Relay is not connected.
POWER SUPPLY OPTIONS
WARNING
1. Magnetic Lock
2. Electric Strike
3. Solenoid Device
BLACK
BLACK
Supplied
Transient
Protection
Alarm System
Zone Programmed
for 24-Hour Alarm
Simplified Power Supply Option:
Transformer 12 to 24 VAC or DC
Emergency Exit
Switch
PURPLE
Com
Power Input
Entry
Relay
BLUE
GRAY
N/C
N/O
Output
PDK3000
Tamper Output
Mounted to
N/C
Housing
Recommended Supply Option:
Battery Backup 12 to 24V AC or DC
SUPPLY
Emergency Exit
Switch
BLACK
RED
WHITE (N/C)
Auxiliary
Relay
Output
Remote
Release
Output
BLACK (COM)
ORANGE (N/O)
In all cases, be sure to
allow for emergency exit
during a fire or AC power
failure.
Local jurisdictions may
require use of an access
power supply with battery
backup, with provisions
for timed emergency exit.
1. Mag Lock
2. Electric Strike
3. Solenoid
4. Light
5. Siren
6. Video Recorder
N/O Push
Button
Switch
Required Programming
Set appropriate Pass Time in Passage Options (3,10
or 15 seconds). Default Pass Time = 3 sec.
Wire nut connections are represented by a
wire with a spherical end, intersecting another
wire, as shown in the
following illustration:
=
WHITE
WHITE
IMPORTANT
Refer to page 11 for voltage
specifications. Do NOT connect
the Auxiliary Relay Output to
more than 24 volts AC or DC.
Operation
• The PDK3000 interrupts Power Mag Power upon a
successful code (or Prox) entry, initiating Pass Time.
• The Remote Input (as shown) may be used as a request to exit button.
12
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