Features a real-time clock/calendar that automatically adjusts for Daylight Saving Time and allows for automated programming of events. Features three
methods of programming: (1) all features can be programmed manually through
the keypad; (2) you can transfer programming instructions directly from your laptop or desktop PC using DL Windows software and a special AL-PCI cable; and
(3) data can be transferred from your PC to your DL lock via the AL DTM hand-
DL3500EX
DL3500
ETDL
DL3200
held Data Transfer Module. In addition, data can be retrieved from the lock in
one of three ways (1) through an infrared printer; (2) directly from the lock to the
PC; or (3) through an AL-DTM to your PC.
The DL Series locks include several lock types: a lock for the European market
(DL3500EX), a mortise-based lock for additional hardware security (DL3500),
and a mortise-based lock for use with push bar applications (ETDL).
Programming is identical for all locks.
Table of Contents
DL Series Lock Features .................................... 3
•Printable using the AL-IR1 Hand-Held Printer (see page 22, Function 55)
•Uploadable using Alarm Lock's DL-Windows software (see page 22, Function 58)
•Transferable to AL-DTMs (see page 23, Function 59)
Lock Features
•Metal Key Override for all cylindrical locks
•Keypad Lockout (see page 23, Functions 60-61)
•Non-Volatile (Fixed) Memory
•Real-Time Clock (within one second accuracy)
(see page 20, Functions 43-44)
•Programmable Relay (see page 27)
•Visual and Audible Keypad Feedback (see page 9)
•Battery Status Monitor (see page 9)
Scheduling
•500 Scheduled Events (see pages 25-30)
•Automated Unlock/Lock
•Enable/Disable Users (see page 16, Function 3)
•Enable/Disable Groups (see page 17)
•Four "Quick Schedules" (contains 4 most common schedules) (see page 26)
•Real-time clock and calendar (see page 19)
•Programmable Timeout Functions (see page 18)
User Access Methods
•Keypad Entered User Codes (see page 15)
•Metal Key Override
User Features
•2000 Users (Note: DL3500 and DL3500EX locks are limited to 300 Users. See page 15)
•6 Pre-defined Administration User Levels including Master, Installer, Manager, Supervisor, Print-Only and
Basic User Codes (see page 8)
•User Code Lengths from 3-6 digits
•Service Code (“One-Time-Only” Code) (see page 7)
•User Lockout Mode (see page 16, Function 6)
•Users Assignable to 4 Groups (see page 18)
•Ambush Function (see page 23, Function 66)
Keypad and Computer Programming
•All programming may be performed manually from the keypad, or from a PC using Alarm Lock's DLWindows Software (see page 4)
3
Supported Products
Data Transfer Module (AL-DTM)
An AL-DTM can be used to transfer Lock Programs (and other data) between DL-Windows and locks. When
computers cannot be transported or when electrical power is not available, the hand-held AL-DTM device acts as
a go-between--it allows the transfer of lock data from the computer (through the AL-DTM) and to the lock, or in
reverse (from the lock through the AL-DTM back to the computer).
Infrared Printer (AL-IR1)
An AL-IR1 printer is used to print Audit Trails and User Code lists without the need for a PC. Its infrared
reader means no cable connection to the lock is needed.
AL-PCI Cable
An ALARM LOCK AL-PCI cable is required to communicate between your computer’s RS-232 serial communications port (COM 1-4) and the AL-DTM or lock. One end of the AL-PCI cable is designed to be used
on a 9-pin serial Com Port. If your computer has a 25-pin Com Port only, a 25-pin to 9-pin adapter must be
used. The other end of the AL-PCI cable features a 2-pin banana plug connector which is polarity sensitive-
-the TAB (marked “GND”) side must be plugged into the lock’s black (left) terminal.
Double-ended Mini Banana Plug Connector
After you create the program in DL-Windows and transfer the program from your computer to an AL-DTM,
transfer the program from the AL-DT M to the lock(s) via a double-ended mini banana plug.
DB9 to DB9 Serial Cable
Enroll User Codes into DL-Windows, then transfer this new User Code data from the computer to the AL-PRE via this 9-pin DB9 to DB9 serial cable. Once the data is in the AL-PRE, you can transfer the data to
the lock via the double-ended mini banana plug (see above), thus avoiding the need to use an AL-PCI
cable for this process.
4
Lock Design Overview
Why Use Software inside a Lock?
With ordinary door locks, the need to make physical copies of metal keys and distributing them can be a huge organizational and financial task -- and what will you do if someone causes a security breach by losing their key?
The answer lies in the advantage of software. Software (also called "firmware") is not "hard" or "fixed" like hardware is. Software is
"soft" -- flexible and changeable to your needs. Software exists inside your Alarm Lock™ series lock, and can be programmed (and reprogrammed again and again) to suit your changing requirements. No more metal keys to distribute...instead, distribute User Codes --
and delete them from the software when needed. (A User Code is the software equivalent of a metal key--it is a series of numbers the
User enters into the door lock keypad to unlock the lock).
Preparing to Program your Lock
The keypad contains 12 buttons, numbers 1 through 9 plus zero, a star button (:) and a special "AL" button (;). These 12
buttons are all you need to program your lock. In addition to manually programming your lock (using only the keypad), you can also
program your lock using a computer program called DL-Windows. DL-Windows is not needed--but it makes programming faster and
easier. This guide will show you how to program your lock manually, without DL-Windows. (For more information about DL-Windows, see
User Guide OI237).
Programming your lock begins after you unpack it from the box -- there is a specific procedure outlined in "Quick Start" (page 12)
in which you "wake up" the lock to prepare it for programming. This "Quick Start" procedure shows you all the steps required to
get your lock to start working. To begin programming, you must first enter something called "Program Mode".
What is Program Mode?
With software, changes are made using the keypad. The software has only two "modes"--"Normal Mode" and "Program Mode".
When you want to make changes to the lock programming, you enter "Program Mode". When you finish programming and wish to
put the lock into use, you exit Program Mode to enter "Normal Mode".
Program Mode is entered using the keypad, by pressing the Master Code of the lock. The Master Code is basically a secret passcode that allows you to enter Program Mode. But since all locks are manufactured identically and leave the factory with the same
Master Code, the "factory Master Code" is therefore not very secret--and should be changed to your own personal Master Code.
This way, only YOU can enter Program Mode and make changes to the lock programming.
Once the new Master Code is set , then you can continue with the Quick Start procedure and set the weekday, date and time. After this, you can start entering User Codes for people to use. All changes to the lock are organized by their Function Number.
Want to change the date? Use Function Number 38. Want to add a User Code? Use Function Number 2. There are 99 Functions in total, some that you will use often, and others that you may never need.
Notice that when you program your lock, programming tends to follow a
(2) Press ; followed by the Function # (3) Press ; and enter data (4) Press : to end (5) Exit Program Mode.
Turn the page and learn about the special terminology used with your lock. Once that is clear, use the Quick Start procedure (on page 12) to help you get up and running.
consistent 5-step pattern: (1) Enter Program Mode
Tri-Color Status LED
Infrared LED (for Printer)
PC / AL-DTM Interface
Special "AL" (;) Key
"STAR" (:) Key
5
Terminology Used in this Manual
What is a Lock Program?
A Lock Program contains the instructions that a lock uses to
perform its various functions. You can use the keypad to create a Lock Program stored within the lock. You can also use
DL-Windows (defined below) to create a Lock Program on your
computer, and then transfer and store the Program in the circuitry contained inside the lock itself. The Lock Program is essentially a computer database file that maintains feature settings, schedules, audit trails, etc. Using DL Windows, Lock
Programs can be created with default information, edited on
your PC, and then sent to (and even received from) locks.
The Lock Program consists of 4 areas: User Codes, Fea-
tures, Time Zones, and Schedules, all defined below:
What are User Codes?
Also called User Access Codes or PIN No. Codes, User Codes
are numbers the User presses into the lock keypad to unlock
the lock. The User Codes are part of the Lock Program, and
the Lock Program is stored in the lock circuitry awaiting the Users to key in their User Codes.
What are Features?
Your lock is designed to support several options and functions.
Using the keypad or DL-Windows software (the Programma-ble Features window), you can select the features you wish to
activate, such as if the lock will automatically adjust for Daylight
Saving Time in the spring and autumn, or if the lock sounder
should be disabled or enabled.
What is a TimeZone?
Events (recorded lock activities) can be programmed to occur
at certain times. It is these times (for example, “every Tuesday
at 5PM”) that are referred to as TimeZones. TimeZones can be
created manually through the keypad. In DL-Windows, you can
create TimeZones, and link TimeZones to events.
What is a Schedule?
Your lock can be programmed to maintain a schedule in which
certain events can occur automatically. For example, you can
program the lock to allow Groups of Users (with their User
Codes) access ONLY during specific business hours. With another example, you can program another lock to UNLOCK at
9am, LOCK at noon for lunch, UNLOCK at 1pm, and LOCK
again at 5pm--every weekday. As you can see, many different
combinations of Schedules can be created to suit the needs of
the Users. First you create TimeZones (see above), then create events and link them to your TimeZones. When finished,
you can view your complete schedule in DL-Windows.
What is a User?
A User is a person who is authorized to simply use or make
certain programming changes to the lock. This User can be
anyone--from a one-time visitor (who will almost certainly have
no authority to make changes) to the owner of the building in
which the lock is installed (who will probably wish to have total
authority to make changes). The DL Series locks can hold
hundreds of Users in its programming memory, and each User
possesses a pre-defined level of authority--a Programming
Level--as to their ability to use or make changes to the lock.
What is a Programming Level?
The Programming Level defines the range of programming
tasks a User is allowed to perform. The higher the Level, the
more programming tasks the User is allowed (with Master allowing ALL tasks).
Note: Since the Programming Level is closely associated with
the type of User and their abilities, a User who holds a certain
Programming Level is sometimes referred to by their “User Type”.
For example, DL3500 Series locks can hold up to 300 Users in
its programming memory, and each User is associated with a
User Number (see definition of "User Number" below) and
therefore a specific Programming Level, as follows:
Master: Always associated with User Number 1. Is always
enabled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with User Numbers 2 and 3. Can
program all functions except changing the Master Code.
(Abbreviated as Programming Level = 4).
Manager: Always associated with User Numbers 4, 5, and 6.
Can program all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with User Numbers 7, 8 and 9.
Can only program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with User Numbers 10 &
11. Restricted to print event logs only. No other
programming ability allowed. (Abbreviated as Programming
Level = 1).
Basic Users: Always associated with User Number 12 and
higher (except 297-300). No programming ability allowed.
Most Users are Basic Users, who are given their own
personal User Codes and are only allowed to simply unlock
the lock when desired.
Programming Levels are hierarchical--higher levels are allowed
to do anything the levels below them can do. For example, if
you are a Manager, you are allowed to do anything that Super-visors, Print-Only Users and Basic Users can do in addition to
those tasks allowed for Managers (Level 3). See page 8 for
more information.
What is the Minimum Required Program Level?
This Programming Level abbreviation is the minimum program-
ming level required to access the particular Function. (The
higher the level number, the more programming tasks the User
is allowed, with Master allowing all tasks).
In this manual, Programming Levels for the DL series locks are
abbreviated as follows: M = Master, 4 = Installer, 3 = Manager,
2 = Supervisor, 1 = Print Only Users. See page 8 for more information.
What is a User Number?
(User Number = Location Number = User Location = Slot in
Lock)
User Numbers are used and are significant within each individual lock only. The User Number determines the Programming
Level for each User. For example, DL3500 Series locks can
hold up to 300 Users in its programming memory. This memory can be thought of as simply a numbered list from 1 through
300. Each entry in the list is represented by a User Number.
Therefore, where a User is located in this list--their User Loca-tion--is a commonly used description of their User Number.
Because of their similarities, a User Number, User Location
6
Terminology Used in this Manual (cont'd)
and Location Number can be used interchangeably. In some
DL-Windows screens, the word "Slot" is also used. They all
mean the same thing.
Since User Numbers are fixed, knowing a User Number will
specify the associated Programming Level, and will in turn indicate a User’s programming abilities. For example, User
Number 1 is always the Master, who can perform all programming tasks.
Programming Levels are hierarchical--higher levels are allowed to do anything the levels below them can do. For example, if you are User 2, you are allowed to do anything that Users 3 through 2000 can do.
What is a Group?
With many lock applications, it is convenient for large numbers
of similar Users to be grouped together. Placing Users into
Groups (by assigning them specific User Numbers) allows
large numbers of Users to be controlled all at once rather than
individually--saving time and effort. Groups are controlled via
schedules, and a typical example involves enabling or disabling a Group at a certain time. Default Group associations
are specified in the tables on page 8. For example, if you wish
to add a User to Group 1, assign this User a User Number between 51 and 100. These default Group associations can be
changed if needed to allow Groups larger than the default
number of 50 (by using keypad Function 35). (See page 18
for some Group function examples).
Who are Users 297-300?
Users assigned to User Numbers 297, 298, 299 and 300 have
special abilities, as follows:
User 297: Quick Enable User 300
User 297 possesses the unique ability to enable the User
Code associated with User 300. User 297 does this by first
entering their own User 297 User Code into the lock keypad.
When User 300 subsequently enters their User 300 User
Code, the lock allows access (for one time) and then the
User 300 User Code becomes disabled.
For example, you wish to allow one-time access to a temporary worker. Simply enter the User 297 User Code into the
lock keypad. Later, when the temporary worker enters the
User 300 User Code into the lock keypad, the User 300 User
Code allows access (for one time only) and then becomes
disabled. Later, if you wish to grant the temporary worker reaccess, simply re-enter the User 297 User Code and the User 300 User Code will be re-enabled (again for one time
only).
User 298: Quick PC Access Code
Entering the User Code for User 298 enables that User to
send data to or from the lock. Therefore, User 298 can activate what is the equivalent of Function 58 in Program Mode
(see page 22), without the need to enter Program Mode nor
the need to know the Master Code of the lock. An AL-PCI
cable with a PC is required. NOTE: The User Code for User
298 is not an Access Code.
User 299: AL-DTM Code
This is the only User Code that will initiate data transfer with
the AL-DTM--and without allowing the User to pass through
the door (the User Code for User 299 is not an Access
Code). An AL-PCI cable and an AL-DTM (first programmed
by the computer via DL-Windows) is required.
User 300: One-Time Only Service Code
This is a One-Time Only Service User Code enabled by User
297. For example, User Code 300 is sometimes used for
guard tour duties. See User 297: Quick Enable User 300
above.
What is DL-Windows?
DL-Windows is a computer program that allows you to program your ALARM LOCK T3 Security Lock. You do not need
DL-Windows to program your lock, but it makes programming
much faster and easier. With DL-Windows, you can quickly
create Lock Programs (programs that make the lock perform
its many functions) add multiple Users (who have access),
retrieve event logs, and create Schedules. The benefit of DLWindows is that it allows you to set up all lock programming in
advance (on your computer), and then later send the information to the locks at your convenience.
7
Programming Levels
The Programming Level defines the range of programming tasks
a User is allowed to perform. The higher the Level, the more programming tasks the User is allowed (with Master allowing ALL
tasks).
Note: Since the Programming Level is closely associated with
the type of User and their abilities, a User who holds a certain
Programming Level is sometimes referred to by their “User Type”.
For example, DL Series locks can hold hundreds of Users in its
programming memory, and each User is associated with a User
Number (see definition of "User Number" in the previous
"Terminology" section) and therefore a specific Programming
Level, as follows:
Master: Always associated with User number 1. Is always en-
abled and can program all functions. (Abbreviated as
Programming Level = M).
Installer: Always associated with Users 2 and 3. Can program
all functions except changing the Master Code. (Abbreviated
Lock Defaults for DL3500, DL3500EX, DL3200 & ETDL
Users added will default to a Group Association and a Programming Level as follows:
USER TYPE USER NUMBER GROUP DEFAULT
as Programming Level = 4).
Manager: Always associated with Users 4, 5, and 6. Can pro-
gram all functions except functions relating to lock
configuration. (Abbreviated as Programming Level = 3).
Supervisor: Always associated with Users 7, 8 and 9. Can only
program functions relating to day to day operation.
(Abbreviated as Programming Level = 2).
Print Only Users: Always associated with Users 10 & 11.
Restricted to print audit trails only. No other programming
ability allowed. (Abbreviated as Programming Level = 1).
Basic Users: Always associated with User number 12 and
higher (except 297-300). No programming ability allowed.
Programming Levels are hierarchical--higher levels are allowed to
do anything the levels below them can do. For example, if you
are a Manager, you are allowed to do anything that Supervisors, Print-Only Users and Basic Users can do in addition to those
tasks allowed for Managers (Level 3).
MINIMUM PROGRAM
ASSOCIATION
LEVEL (See page 6)
Master Code 1 - M
Installer Codes 2 & 3 none 4
Manager Codes 4 - 6 none 3
Supervisor Codes 7 - 9 none 2
Print Only Codes 10 - 11 none 1
Basic User Codes 12 - 50 none none
Basic User Codes Group 1 51 - 100 1 none
Basic User Codes Group 2 101 - 150 2 none
Basic User Codes Group 3 151 - 200 3 none
Basic User Codes Group 4 201 - 250 4 none
Basic User Codes 251 - 296 none none
Quick Enable User 300 Code 297 none none
Quick PC Access Code 298 none none
AL-DTM Code 299 none none
Service Code 300 none none
Basic User Codes* 301-2000 none none
NOTES:
User 299 is a Non-Pass Code. This is the only code that will initiate data transfer with the AL-DTM.
*DL3500 and DL3500EX locks are limited to 300 users.
ThisProgram Level abbreviation is theminimum programlevel required to access the particularFunction.(Thehigher the level, the more programming tasks the User isallowed, with Masterallowing all tasks).
Programming Key Sequence.
Function
Description
Programming
Information
Function
Number
Enabling/Disabling Users (By User Number)
User Number must be between 2 and 2000. (DL3500 Series locks allow u p to 300 Users).
NOTE: Will Enable/Disable users even if the user is assoc iated with an enabled group.
3. Disable User
4. Enable User ; 4 ; [ _ _ _ ] :
Function Name
; 3 ; [ _ _ _ ] :
General Program Mode Information
If a wrong key is pressed during code entry, hold any key continuously until the error sound is heard (7 short beeps), this will clear the entry. Re-enter the key
sequence again.
All program sequences are followed by the : key; 2 short beeps indicate a successful program sequence.
LED and Sounder Indicators
The DL Series locks provide visual and audible keypad feedback. With a fully charged battery, the LED and sounder feedback
is as follows:
ACTIVITY LED SOUNDER COMMENTS
Keypress 1 RED Flash 1 Beep Normal Operation
Access Granted or Remote Release 3 GREEN Flashes 3 Beeps Remote release enabled through activa-
Invalid Code 6 RED Flashes 6 Beeps Re-enter User Code
Successful Program Entry 2 GREEN Flashes 2 Beeps When in Program Mode
Unsuccessful Program Entry 7 RED Flashes 7 Beeps When in Program Mode
Exit Program Mode 1 Red, 2 Green Flashes 10 Beeps "73" in Continuous Wave (Morse Code)
Valid but Disabled Code 1 Green, 4 Red Flashes 1 long, 5 short beeps Code exists in memory, but disabled
Low Battery Yellow Flash during key
presses
User Code Entered Yellow Flash Sequence of 7 Beeps
Long Beep See page 11 before changing batteries
Repeated 4 Times
Non-fatal memory or clock error has been
detected. Under this condition,
unexpected operation is possible. Re-
tion of relay
move power and restart.
9
Product Communication Examples
AL-PCI CABLE
CONNECT TO S ERIAL PORT
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
Send to lock
Receive from lock
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
DL3200
Scenario 1 Create the program in DL-Windows on your computer, then transfer the program from the computer directly to the lock via an
AL-PCI cable. You must always enter the User 298 User Code to send or receive data Using DL-Windows.
AL-PCI CABLE
CONNECT TO S ERIAL PORT
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
AL-DTM DATA
TRANSFER
MODULE
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-DTM AND LOCK
DL3200
Scenario 2 Create the program in DL-Windows and transfer the program from your computer to an AL-DTM (via an AL-PCI cable)…then
transfer the program from the AL-DTM to the lock(s) (via a double-ended mini banana plug). The hand-held AL-DTM is useful because
you do not have to transport (or find electricity for) your computer. Data can also flow in reverse, from the lock, through the AL-DTM,
back to the computer for examination.
AL-IR1 PRINTER
DL3200
Scenario 4 Use the AL-IR1 Infrared printer to print your lock’s audit trail (event log), User Code list, clock settings and software
version. No cable required.
NOTE:
The AL-PCI cable is designed to be used on a 9 pin serial COM port. If your computer has a 25 pin COM port, a 25 pin to 9 pin adapter must be used.
Warning: Polarity MUST be observed when connecting cables to the lock. The tab (-) must plug into the negative (black) hole.
10
Wiring and Power Up
WIRING
See the Installation Manual for more information.
Batteries:
Use only 1.5 volt Duracell Alkaline size-AA batteries.
External Power:
Red / Black wires - External 7.5 VDC Power Source
must be used for operation without batteries.
Remote Input:
White / White wires - Wire a Normally Open Contact
to wires (white and white). Momentarily close to allow
person to pass through door. NOTE: Remote Input
is enabled from the factory. (See page 23)
Relay:
COM-Blue / NO-Yellow / NC-Green - See page 24
(Function 67) for programming options for the Relay.
Wiring to Disarm a Burglary Control Panel
Burglary Control Panel wiring. See page 27.
POWER UP
• When applying power to the lock for the first time, stop
and follow the procedure outlined in "Quick Start, First time
Power Up" further in this manual.
• When power is re-applied to a lock that was already op-
erational, proceed as follows:
1. Disconnect battery pack connector.
2. With battery power disconnected, press and hold
; for 10 seconds to insure discharge of all ca-
down
pacitors.
3. Re-connect battery pack (lock will sound 3 short beeps). If
beeps are not heard, then restart at step 1.
4. Do not press any keys for 15 seconds.
5. After 15 seconds, the LED will flash red 6 times and 6
beeps will sound.
The lock is now ready for use. The pre-existing program is
loaded from fixed memory. Set the clock using functions 38,
39 and 40.
5. A series of 5 RED LED and 5 beeps will be heard followed
by 10 seconds of silence, then 3 GREEN LEDs and 3 fast
beeps.
All settings and programming have been erased and the lock
is now ready for use. Note: All lock programming can also be
erased (without need to disconnect the batteries) by entering
Function 99.
BATTERY REPLACEMENT
When a valid code is entered and the batteries are weak, the
yellow LED will light and the sounder will sound for 4 seconds.
DL Series locks use five (5) AA-size 1.5 volt alkaline batteries.
Always replace weak batteries as soon as possible.
CAUTION: Do not press any keys while batteries are disconnected or you may erase the real-time clock settings.
1. At the back of the lock, remove the screw at the bottom of
the lock housing and remove the cover.
2. Pull out the battery pack and quickly replace all 5 batteries within 1 minute.
3. If you do not hear the 3 beeps when power is re-applied,
all programming and settings have been retained, and the
lock is ready for use. Go to step 5.
4. If you do hear 3 beeps when power is re-applied, do not press any keys for 15 seconds. After the 15 second
period, the LED will flash red 6 times and 6 beeps will
sound. Reset the clock using functions 38, 39 and 40.
5. Replace the cover and tighten the screw.
ERASE ALL PROGRAMMING
(The "out of box" factory default will be loaded)
1. Remove the battery pack.
2. With battery power disconnected, press and hold
; for 10 seconds to ensure discharge of all ca-
down
pacitors.
3. Re-install the battery pack (lock will sound 3 short beeps).
If beeps are not heard, then restart at step 1.
4. Within 5 seconds after hearing the 3 short beeps, press
and hold
; until the lock begins to beep, then release.
11
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