Alarm Lock DL3000 Programming Instructions

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© ALARM LOCK 2006
DL3000 Programming Instructions
OI224C 9/06
DL3000 Trilogy Series
Standalone Access Control System
1
DL3000 SERIES LOCK
THE ALARM LOCK TRILOGY DL-SERIES STAND-ALONE ACCESS CONTROL SYSTEM IS A SERIES OF STATE-OF-
THE-ART MICROPROCESSOR-BASED PROGRAMMABLE KEYPAD-ENTRY AND PROXIMITY SECURITY LOCKS.
DL3000
Features a real-time clock/calendar that automatically adjusts for Daylight Saving Time and allows for automated programming of events. Features three methods of programming:
(1) All features can be programmed manually through the keypad; (2) You can transfer programming instructions directly from your lap-
top or desktop PC using DL Windows software and a special AL- PCI cable; and
(3) data can be transferred from your PC to your DL lock via the AL
DTM handheld Data Transfer Module.
In addition, data can be retrieved from the lock in one of three ways (1) through an infrared printer; (2) directly from the lock to the PC; or (3) through an AL-DTM to your PC.
Table of Contents
DL3000 Lock Features .........................................3
Supported Products ............................................. 4
Lock Design Overview ......................................... 5
Quick Start ............................................................ 6
Terminology Used in this Manual ........................ 7
Conventions Used in this Manual ........................ 8
Programming Levels ............................................ 9
Wiring, Power Up & Battery Replacement ..........10
LED and Sounder Indicators ................................ 11
Programming Functions--Overview .....................13
Programming Functions ....................................... 14-26
Groups and Scheduled Group 1 Examples .......27-28
Programming Record Sheet ................................29
User Code Record Sheet ..................................... 30
Schedule Record Sheet ....................................... 31
Glossary .................................... ............................ 32-33
ALARM LOCK LIMITED WARRANTY ................36
Product Communication Examples ..................... 12
2
------- AUDIT LOG ------- 09/23/05 13:06:35 Fri 13:01:59 001 PROGRAM 56 13:01:29 001 PROGRAM 57 13:00:53 001 ENTRY 13:00:26 013 ENTRY 13:00:03 012 ENTRY 12:56:27 001 PROGRAM 2 12:56:27 001 PROGRAM 40 12:56:04 001 PROGRAM 39 12:55:00 NEW CLCK TIME 12:01:39 OLD CLCK TIME 12:00:45 RAM TEST:PASS 12:00:45 POWER UP
------------------------­End of Audit Log
DL3000 Lock Features
User Features
300 Users
Pre-defined Administration User Levels including Master, Manager and Supervisor
User Codes (see page 9)
User Code Lengths from 3-6 digits
Service Code (“One-Time-Only” Code) (see page 8)
User Lockout Mode (see page 15, Function 6)
Users Assignable to 4 Groups (see page 17)
Ambush Function (see page 22, Function 66)
Lock Features
Metal Key Override
Keypad Lockout (see page 22, Functions 60-61)
Non-Volatile (Fixed) Memory
Real-Time Clock adjustable to within 1 second (see page 19, Functions 43-44)
Programmable Relay (see page 23)
Visual and Audible Keypad Feedback (see page 11)
Battery Status Monitor (see page 10-11)
Scheduling
150 Scheduled Events (see page 24)
Automated Unlock/Lock
Enable/Disable Users (see page 14, Function 3)
Enable/Disable Groups (see page 16)
Four "Quick Schedules" (contains 4 most common schedules) (see page 25)
Real-time clock and calendar (see page 18)
Programmable Timeout Functions (see page 17)
User Access Methods
Keypad Entered User Codes (see page 14)
Metal Key Override
Keypad and Computer Programming
All programming may be performed manually from the keypad, or from a PC using Alarm Lock's DL-Windows Software (see page 8. "What is DL-Windows?")
Audit Trail
1600 Event Capacity
Entries Logged with Time and Date
Critical Programming Events Logged
Printable using the AL-IR1 Hand-Held Printer (see page 21, Function 55)
Transferable using Alarm Lock's DL-Windows software (see page 21, Function 58)
Transferable to AL-DTM
AL-DTM Data Transfer Module
Use Alarm Lock’s AL-DTM to easily transfer program data between locks and a PC running DL-WINDOWS software. Easily transfer Audit Trail from multiple locks and then view or print each Audit Trail from a computer.
3
AL-IR1 PRINTER
Supported Products
Data Transfer Module (AL-DTM) An AL-DTM can be used to transfer Lock Programs (and other data) between DL-Windows and locks. When computers cannot be transported or when electrical power is not available, the hand-held AL-DTM device acts as a go-between--it allows the transfer of lock data from the computer (through the AL-DTM) and to the lock, or in reverse (from the lock through the AL-DTM back to the computer). Use of the older AL-DTM model 1 is not recommended. Note: The latest model, the AL-DTM-III, is supported in DL-Windows version 3.5.1 or later.
Infrared Printer (AL-IR1)
An AL-IR1 printer is used to print Audit Trails and User Code lists without the need for a PC. Its infrared reader means no cable connection to the lock is needed.
AL-PCI Cable
An ALARM LOCK AL-PCI cable is required to communicate between your computer’s RS-232 serial com­munications port (COM 1-4) and the AL-DTM or lock. One end of the AL-PCI cable is designed to be used on a 9-pin serial Com Port. If your computer has a 25-pin Com Port only, a 25-pin to 9-pin adapter must be used. The other end of the AL-PCI cable features a 2-pin banana plug connector which is polarity sensitive-
-the TAB (marked “GND”) side must be plugged into the lock’s black (left) terminal.
Double-ended Mini Banana Plug Connector After you create the program in DL-Windows and transfer the program from your computer to an AL-DTM, transfer the program from the AL-DTM to the lock(s) via a double-ended mini banana plug.
DB9 to DB9 Serial Cable Enroll User Codes into DL-Windows, then transfer this new User Code data from the computer to the AL- PRE via this 9-pin DB9 to DB9 serial cable. Once the data is in the AL-PRE, you can transfer the data to the lock via the double-ended mini banana plug (see above), thus avoiding the need to use an AL-PCI cable for this process.
USB to RS-232 Cable
If your computer does not have a serial COM port (DB-9 male) available, you can plug your AL-PCI2 cable into a special USB to RS-232 cable. Order part PCI-USB for the USB to RS­232 cable only, or ALPCI2-U for both the USB to RS-232 cable and an AL-PCI2 cable).
4
Lock Design Overview
Why Use Software inside a Lock?
With ordinary door locks, the need to make physical copies of metal keys and distributing them can be a huge organizational and financial task -- and what will you do if someone causes a security breach by losing their key?
The answer lies in the advantage of software. Software (also called "firmware") is not "hard" or "fixed" like hardware--software is flexible and changeable to your needs. Software can be programmed (and re-programmed again and again) to suit your changing requirements. Rather than copy and distribute metal keys, distribute User Codes -- and delete them from the Lock Program soft­ware when required. (A User Code is the software equivalent of a metal key--it is a series of numbers the User enters into the keypad to unlock the lock).
Preparing to Program your Lock
The DL3000 lock keypad contains 12 buttons, numbers 1 through 9 plus zero, a star button (:) and a special "AL" button (;). You can either use these 12 buttons to program your lock--or--you can program your lock using a computer program
called DL-Windows. DL-Windows is not needed--but it makes programming faster and easier. This guide will show you how to program your lock manually (using only the keypad), without DL-Windows. (For more information about DL-Windows, see User Guide OI237).
Programming your lock begins after you unpack it from the box -- there is a specific procedure outlined on page 6 ("Quick Start") in which you "wake up" the lock to prepare it for use. To begin programming the lock, you must first enter something called "Program Mode".
What is Program Mode?
The software inside the lock has two "modes": "Normal Mode" and "Program Mode". When you want to make changes to the lock program (add User Codes for example), enter "Program Mode". When you finish programming and wish to put the lock into use, exit "Program Mode" to enter "Normal Mode".
You enter Program Mode using the keypad--by pressing the Master Code of the lock that was set at the factory. The Master Code is basically a secret passcode that allows you to enter Program Mode. But since all locks are identical and leave the factory with the same Master Code, the factory Master Code is therefore not very secret--and should be changed to your own personal Master Code. This is to ensure that only YOU can enter Program Mode and make changes to the lock programming.
Once the new Master Code is set , then you can continue with the Quick Start procedure and set the weekday, date and time. Af- ter this, you can start entering User Codes for people to use. All changes to the lock are organized by their "Function Number". Want to change the date? Use Function Number 38. Want to add a User Code? Use Function Number 2. There are 99 Func­tions in total, some that you will use often, and others that you may never need.
Notice that when you program your lock, programming tends to follow a
(2) Press ; followed by the Function Number (3) Press ; and enter data (4) Press : to end (5) Exit Program
Mode.
Turn to page 7 and learn about the special terminology used with your lock. The Quick Start procedure (on page 6) will help you get up and running quickly.
consistent 5-step pattern: (1) Enter Program Mode
Tri-Color Status LED
Infrared LED (for Printer)
PC / AL-DTM Interface
Keypad
Special "AL" (;) Key
"STAR" (:) Key
Lever
Lock Operation
While the lever may be rotated at any time, the latch will not be
engaged to unlock the lock unless a valid User Code has been entered into the keypad.
When a valid User Code is entered, the lock will unlock imme-
diately and remain unlocked for 5 seconds (this 5 second "Pass Time" can be changed--see page 20, functions 51-53).
5
Quick Start
First Time Start Up
IMPORTANT: Failure to follow this exact procedure can result in erratic lock behavior.
The DL3000 lock uses five (5) AA-size 1.5 volt alkaline batteries. Remove the back cover, install batteries into the battery pack. Connect the battery pack plugs and the lock will beep 3 times. To load the default program press any key within 5 sec­onds, the lock will beep slowly while the default values are loaded and beep rapidly upon completion.
Enter Program Mode and Change Factory Master Code
1. Press the default Master Code: 1 2 3 4 5 6.
2. Wait for the green light and press ; until multiple beeps are heard. You are now in Program Mode.
(Note: The lock will beep every 6 seconds as a reminder that you are in Program Mode).
3. Enter a new personal 6-digit Master Code number by pressing the following keys:
; 1 ; [
(For example, if you want your new Master Code to be “664433”. Press: ; 1 ; 664433 ; 664433 :).
Now that the Master Code has been changed, there is no need to change it again (unless you want to). Since you are still in Program Mode, you can now proceed directly below and program various functions. Note: Program­ming any Function, such as setting the time, follows a consistent 5-step pattern: (1) Enter Program Mode (2) Press ; [Function #]
(3) Press ; and enter data (4) Press : to end (5) Exit Program Mode (if desired).
Set the Weekday
1. Enter Program Mode (if not in already).
2. Press ; 40 ; [ (For example - Friday - press ; 40 ; 6 :).
Set the Date
1. Enter Program Mode (if not in already).
2. Press ; 38 ; [ (For example - May 10, 2002 - press ; 38 ; 051002 :).
Set the Time
1. Enter Program Mode (if not in already. If you just finished the above procedure, you are still in Program Mode).
2. Press ; 39 ; [ (For example - 2:30pm - press ; 39 ; 1430 :).
Enter User Codes
1. Enter Program Mode (if not in already).
2. Press ; 2 ; [
(For example, John Smith is designated as User 21. You want him to use the User Code of “232323” to unlock the
lock. Program the lock by pressing: ; 2 ; 21 ; 232323 :).
3. Repeat step 2 for each new User.
Exit Program Mode
Hold Down any key for 3 seconds. Program Mode exit is confirmed by several beeps. You are now in "normal" operation.
Re-enter Program Mode
If you wish to re-enter Program Mode, key-in your new 6-digit Master Code, and press ;.
You are now ready to mount and install your DL3000 series lock and give out your User Codes. Before installation, it is sug­gested you test and verify that all User Codes entered are active. Use the IR1 infrared printer (available separately) to print your own audit logs and User Codes list.
new Master Code] ; [new Master Code] : (the second set of digits must be exactly the same).
number of weekday] :. (Use 1= Sunday, 7 = Saturday).
MMDDYY] :.
HHMM] :. (Use 24-hour military (HHMM) format, where PM adds 12 hours).
User Number] ; [User Code] :.
6
Terminology Used in this Manual
The Lock Program
A Lock Program is stored within the lock's circuitry and contains the instructions that the lock uses to perform its various func­tions. You can use the keypad to change the Lock Program, and you can also use DL-Windows (defined below) to create a Lock Program on your computer, and then transfer and store the Lock Program within the lock circuitry.
The Lock Program consists of 4 areas: User Codes, Func-
tions, Time Zones, and Schedules, all defined below:
User Codes
Also called "User Access Codes", "Passcode numbers" or "PIN Number Codes", a User Code is a 3 to 6 digit number the User enters into the keypad (using the keypad buttons) to unlock the lock. The DL3000 can store hundreds of different User Codes in its Lock Program, and the Lock Program is stored in the lock circuitry awaiting the Users to key in their individual User Codes. Each User Code is associated with a User Number, defined below.
The User
A User is defined as a person who is authorized to operate or perform programming changes to the Lock Program. The DL3000 lock can hold hundreds of "Users" (in the form of User Codes) in its Lock Program, and each User possesses a pre­defined level of authority--a Programming Level--as to their ability to use or make changes to the Lock Program. Some Users may be able to unlock the lock only; others may also be able to make changes to the Lock Program.
User Numbers
(User Number = Location Number = User Location = Slot) User Numbers are used and are significant within each individ­ual lock only. The DL3000 Series locks can hold up to 300 User Numbers in its Lock Program, which can be thought of as simply a numbered list from 1 through 300 (with number 1 at the top). Each User Number can be programmed with a User Code. In addition, each User Number possesses a pre-defined level of authority--a Programming Level--as to the User's abil­ity make changes to the Lock Program. Where a User is lo- cated in this list--their User Location--is a commonly used de­scription of their User Number. Because of their similarities, the terms User Number, User Location and Location Number can be used interchangeably. In some DL-Windows screens, the word "Slot" is also used. They all mean the same thing.
Since User Numbers are fixed, knowing the location of a User Number will specify its associated Programming Level, and will in turn indicate a User’s programming abilities (if any). For ex­ample, User Number 1 is always the Master, who can perform all programming tasks. Lower down the list, User Number 258 is a Basic User and although this User is assigned a User Code to unlock the lock, because they are a "Basic User" they are unable to perform any programming changes.
Programming Functions
Your lock is designed to support many different features that can be programmed to suit each installation. Using the keypad (or DL-Windows software), authorized Users can activate these features and make other changes to the Lock Program. Each of these features is called a Programming Function. In addi­tion, each Function possesses its own pre-defined Program-
ming Level to access that Function. Each User must possess a Programming Level EQUAL to the Programming Level assigned to the Function in order to access that Function. When programming via the keypad, see page 13 for a list of all Functions 1 through 99. For example, you can enable Daylight Saving Time via Function number 41. Each Programming Function is described on pages 14-26.
Programming Levels
The Programming Level defines which Programming Functions a User is allowed to perform. Each User Number is associated with a defined level of ability--a Programming Level--as to which Functions the assigned User can access. The highest level--Master--allows access to ALL Functions.
In addition, each Function (see pages 14-26) has its own fixed Programming Level.
A User must possess a Programming Level equal to the
Programming Level of the Function in order to access that Function.
Programming Levels can have a value of "1", "2", "3", "4" or "M". Note: Having a Programming Level of "3" does not allow access to Functions with Programming Levels of 1, 2 or 4.
The following defaults apply when adding User Codes via Pro­gramming Function 2:
Master: The highest level User, and always associated with
User Number 1 and its Master Code only. Master is always enabled and can program ALL Functions. (Abbreviated as the Programming Level = "M").
Manager: Always associated with User Numbers 2-6. Can
program all Functions except Functions relating to lock con­figuration. (Abbreviated as Programming Level = "1", "2" or "3").
Supervisor: Always associated with User Numbers 7-11. Can
only program Functions relating to certain day to day opera­tions. (Abbreviated as Programming Level = "1" or "2").
Basic Users: Always associated with User Numbers 12
through 298. When adding User Codes for Basic Users via Programming Function 2, Programming Levels are not as­signed by default. Note: Programming Levels for Users 2­255 can be assigned via Function 8. User Numbers 256­300 do not allow programming ability. For Users 299 and 300, see below for entries.
See chart on page 9 for a summary.
Groups
It is convenient for large numbers of similar Users to be grouped together. By placing Users into Groups (assigning them to a specific range of User Numbers), large numbers of Users can be controlled all at once rather than individually-­saving time and effort. Groups are controlled via schedules, and a typical example involves enabling or disabling a Group at a certain time. The DL3000 lock has factory-programmed De- fault Group Associations that are specified in the table on page
9. For example, if you wish to add a User to Group 1, assign this User to a User Number between 51 and 100. These De­fault Group Associations can be changed if needed to allow Groups larger than the default quantity of 50 (by using keypad Function 35). (See page 25 for some Group function exam­ples).
7
Terminology Used in this Manual (cont'd)
TimeZones
Events (recorded lock activities) can be programmed to occur at specific times. It is these times (for example, “every Tues­day at 5PM”) that are referred to as TimeZones. TimeZones can be created manually through the keypad. In DL-Windows, you can create TimeZones and link events to them.
Schedules
Program your lock to maintain a schedule in which certain events occur automatically. For example, you can program the lock to allow Groups 1 Users access ONLY during specific business hours. With another example, you can program the lock to UNLOCK at 9AM, LOCK at noon for lunch, UNLOCK at 1PM, and LOCK again at 5PM--every weekday. As you can see, many different combinations of Schedules can be created to suit your installation. First you create TimeZones (see above), then create events and link them to your TimeZones.
Users 299 & 300
User Codes added to locations 299 and 300 have special abili­ties, as follows:
User 299: AL-DTM Code
This is the only User Code that will initiate data transfer with the AL-DTM--and without allowing the lock to unlock (the User Code for User Number 299 does NOT allow access). An AL­PCI cable and an AL-DTM (pre-programmed by a computer with DL-Windows) are required.
User 300: One-Time Only Service Code
This is a one-time-only service User Code designed to be used for access by temporary workers. When enabled, enter­ing User Code 300 into the keypad will allow the DL3000 lock to unlock only once (re-entering User Code 300 will not oper­ate). User Number 300 is enabled by Function 9. (Note: Function 9 can only be enabled by Users with a Program Au­thority Level of 2).
User Code 300 can also be used for guard tour duties.
DL-Windows
DL-Windows is a computer program that allows you to program your ALARM LOCK Security Lock. You do not need DL­Windows to program your lock, but it makes programming much faster and easier. With DL-Windows, you can quickly create Lock Programs, add multiple Users, retrieve event logs, and create Schedules. The benefit of DL-Windows is that it allows you to set up all lock programming in advance (on your computer), and then later transfer the information into the in­stalled locks at your convenience.
Conventions Used in this Manual
2
Enabling/Disabling Users (By User Number)
User Number must be between 2 and 2000. (DL3500 Series locks allow up to 300 Users).
Function
Description
Programming
Information
Function
Number
NOTE: Will Enable/Disable users even if the user is assoc iated with an enabled group.
3. Disable User
4. Enable User
Function
Name
; 3 ; [ _ _ _ ] :
; 4 ; [ _ _ _ ] :
Programming Key
Sequence
.
General Program Mode Information
If a wrong key is pressed during code entry, hold any key continuously until the error sound is heard (7 short beeps), this will clear the entry. Re-enter the key sequence again.
All program sequences are followed by the : key; 2 short beeps indicate a successful program sequence.
8
Required Programming Level
This is the Programming Level required to access the Function.
Possible Programming Levels are "1", "2", "3", "4" and "M", where "M" = Master Code.
The Programming Level of the User must be equal to the Func- tion that is to be accessed.
Programming Levels
The Programming Level defines which Programming Func­tions a User is allowed to perform. Each User Number is as­sociated with a defined level of ability--a Programming Level-
-as to which Functions the assigned User can access. The highest level--Master--allows access to ALL Functions.
In addition, each Function (see pages 14-26) has its own fixed Programming Level.
A User must possess a Programming Level equal to the
Programming Level of the Function in order to access that Function.
Programming Levels can have a value of "1", "2", "3", "4" or "M". Note: Having a Programming Level of "3" does not allow access to Functions with Programming Levels of 1, 2 or 4.
The following defaults apply when adding User Codes via Pro­gramming Function 2:
Master: The highest level User, and always associated with
User Number 1 and its Master Code only. Master is al­ways enabled and can program ALL Functions.
Users programmed with Function 2 will default to a Group
Association and a Programming Level Ability as follows:
USER TYPE USER NUMBER DEFAULT
(Abbreviated as the Programming Level = "M").
Manager: Always associated with User Numbers 2-6. Can
program all Functions except Functions relating to lock configuration. (Abbreviated as Programming Level = "1", "2" or "3").
Supervisor: Always associated with User Numbers 7-11.
Can only program Functions relating to certain day to day operations. (Abbreviated as Programming Level = "1" or "2").
Basic Users: Always associated with User Numbers 12
through 298. When adding User Codes for Basic Users via Programming Function 2, Programming Levels are not as­signed by default. Note: Programming Levels for Users 2­255 can be assigned via Function 8. User Numbers 256­300 do not allow programming ability.
DEFAULT
GROUP ASSOCIATION
PROGRAMMING LEVEL
Master Code 1 none M, 4, 3, 2, 1
Manager Codes 2 - 6 none 3, 2, 1
Supervisor 7 - 11 none 2, 1
Basic User Codes 12 - 50 none none
Basic User Codes Group 1 51 - 100 1 none
Basic User Codes Group 2 101 - 150 2 none
Basic User Codes Group 3 151 - 200 3 none
Basic User Codes Group 4 201 - 250 4 none
Basic User Codes 251 - 298 none none
Initiate DTM (Non-Pass Code) 299 none none
Service Code 300 none none
NOTE:
User Numbers 256-300 do not allow programming ability.
User 299 is a Non-Pass Code. This is the only code that will initiate data transfer with the AL-DTM.
9
Wiring, Power Up & Battery Replacement
WIRING
See the Installation Manual for more information.
Batteries:
Use only 1.5 volt Duracell Alkaline size-AA batteries.
With average use, batteries last about 5 years.
Terminals (Standard Models Only) Red & Black Wires (Operation without Batteries) -
Optional 7.5 VDC Voltage for operation without batter­ies.
White & White Wires (Remote Input) - Wire a Nor-
mally Open Contact to Terminals 3 & 4. Momentarily close to allow person to pass through door. NOTE: Re- mote Input is enabled from the factory.
Yellow, Green & Blue (Normally Open Relay) - See
Function 67 for programming options for the Relay.
PC Interface - Connect to Serial Port on Computer us-
ing A-PCI interface cable.
Wire Leads for DL3000WP Models
Note: On all WP (waterproof) models, be sure to use
provided dielectric grease on the battery connector to ensure a waterproof connection.
POWER DOWN
--RETAIN LOCK PROGRAMMING
When applying power to the lock for the first time,
stop here and follow the procedure outlined in "QUICK START" on page 6.
When power is re-applied to a lock that was already
operational and you wish to retain the lock program­ming (such as when transferring the lock from one door
to another door), proceed as follows:
1. Unplug battery pack.
2. Press any key to ensure the lock's capacitor is fully dis­charged.
3. Re-connect battery pack (lock will give 3 short beeps).
4. Do not press any keys for 10 seconds.
5. After the 10 second period the LED will flash red 6
times and 6 beeps will sound. The lock is now ready for use. Program is loaded from non-volatile (fixed) memory. Note: Audit Trail and Clock Settings are lost. Re-set the clock using functions 38, 39 and 40.
ERASE ALL PROGRAMMING
The "out of box" factory default will be loaded.
1. Unplug battery pack.
2. Press any key to ensure lock's capacitor is fully dis-
charged.
3. Re-connect battery pack (lock will give 3 short beeps).
4. Press any key within 5 sec after hearing the 3
beeps.
5. A series of beeps will be heard. All settings and programming have been erased and the lock is now ready for use. Note: All lock programming can also be erased (without need to disconnect the batteries) by entering Function 99.
BATTERY REPLACEMENT
When applying power to the lock for the first time,
stop here and follow the procedure outlined in "QUICK START" on page 6.
You will know the batteries are weak when a valid
code is entered and the following occurs: the light amber LED lights and the sounder sounds for 4 sec­onds. The DL3000 lock uses five (5) AA-size 1.5 volt
alkaline batteries. Always replace weak batteries as soon as possible.
CAUTION: Do not press any keys while batteries are
disconnected or you may erase the real-time clock settings. Pressing any key will remove the voltage that
is required to keep the system clock and Audit Trail in memory.
1. At the back of the lock, remove the screw at the bottom
of the lock housing and remove the cover.
2. Pull out the battery pack and quickly replace all 5 bat-
teries - within 2 minutes.
3. If you do not hear the 3 beeps when power is re-
applied, all programming and settings have been re-
tained, and the lock is ready for use. Go to step 5.
4. If you do hear 3 beeps when power is re-applied, do
not press any keys for 15 seconds. After the 15 sec-
ond period, the LED will flash red 6 times and 6 beeps
will sound. Reset the clock using functions 38, 39 and
40.
5. Replace the cover and tighten the screw.
10
LED and Sounder Indicators
The DL Series locks provide visual and audible keypad feedback. With a fully charged battery, the LED and sounder feedback is as follows:
ACTIVITY LED SOUNDER COMMENTS
Keypress 1 RED Flash 1 Beep Normal Operation
Access Granted or Remote Input 2 GREEN Flashes 2 Beeps For Remote Input, wire a normally
open contact to these two white
wires. Momentarily close to
unlock. See page 10 for more in-
formation.
Valid Code 1 Momentary GREEN
Flash
Invalid Code 6 RED Flashes 6 Beeps Re-enter User Code
Successful Program Entry 1+2 GREEN Flashes 1+2 Beeps When in Program Mode
Unsuccessful Program Entry 7 RED Flashes 7 Beeps When in Program Mode
Enter Program Mode 2 YELLOW & 1 GREEN
LED Flash
Exit Program Mode 1 RED, 2 GREEN,
1 RED Flashes
Valid but Disabled Code 1 RED, 1 GREEN, 4
RED Flashes
Low Battery upon User Code En-
try or upon closing of Remote Re-
lease switch
User Code Entered YELLOW Flash Sequence of 7
Button Press Continuous Series
YELLOW Flash during
key presses
1 long, 5 short
Steady 4-Second
Beeps Repeated 4
2 Groups of 5
Beeps
Code exists in memory, but dis-
Beeps
LED and sounder indications occur
Tone
Times
of Beeps
only when a valid code is entered. See page 10 before changing bat-
Non-fatal memory or clock error
has been detected. Under this
condition, unexpected operation is
possible. Remove power and re­start. Do not mistake the low bat-
tery indication as a memory or
System Fault. Ensure batteries
abled
teries
clock error
are fresh
11
Product Communication Examples
Send to lock
IBM COMPATA BLE
LAPTOP OR DESKTOP PC
CONNECT TO SERIAL PORT
NOTE: OBSERVE TAB DIRECTION WHEN
Receive from lock
AL-PCI CABLE
(COM 1-4)
INSERTING CABLE INTO LOCK
If your computer does not have a serial COM port (DB-9 male) available, you can plug your AL-PCI2 cable into a special USB to RS-232 cable. Order part PCI-USB for the USB to RS-232 cable only, or ALPCI2-U for both the USB to RS-232 cable and an AL-PCI2 cable).
Scenario 1 Create the program in DL-Windows on your computer, then transfer the program from the computer directly to the lock via an
AL-PCI cable. You must always enter the User 298 User Code to send or receive data Using DL-Windows.
AL-PCI CABLE
CONNECT TO S ERIAL PORT
IBM COMPATABLE
LAPTOP OR DESKTOP PC
(COM 1-4)
NOTE: OBSERVE TAB DIRECTION WHEN
INSERTING CABLE INTO LOCK
AL-DTM DATA
TRANSFER
MODULE
DOUBLE-ENDED MINI BANANA
PLUG CONNECTOR
NOTE: OBSERVE TAB DIREC-
TION WHEN INSERTING CABLE
INTO AL-DTM AND LOCK
Scenario 2 Create the program in DL-Windows and transfer the program from your computer to an AL-DTM (via an AL-PCI cable)…
then transfer the program from the AL-DTM to the lock(s) (via a double-ended mini banana plug). The hand-held AL-DTM is useful because you do not have to transport (or find electricity for) your computer. Data can also flow in reverse, from the lock, through the AL-DTM, back to the computer for examination.
AL-IR1
INFRARED PRINTER
Scenario 3 Use the AL-IR1 Infrared printer to print your lock’s audit trail (event log), User Code list, clock settings and software
version. No cable required.
NOTE:
The AL-PCI cable is designed to be used on a 9 pin serial COM port. If your computer has a 25 pin COM port, a 25 pin to 9 pin adapter must be used. Warning: Polarity MUST be observed when connecting cables to the lock. The tab (-) must plug into the negative (black) hole.
12
Programming Functions--Overview
FUNCTION
NUMBER
Function 1 New Master Code 14
Function 2 Add/Delete/Change User Codes
2-300
Function 3 Disabling Users (By User Num-
ber)
Function 4 Enabling Users (By User Number) 14
Function 5 User Enable with Timeout 15
Function 6 Enable Total User Lockout Mode 15
Function 7 Disable Total User Lockout Mode 15
Function 8 Change User Programming Level
Ability
Function 9 Enable User 300 (Service Code) 15
Function 10 Erase All Users Except the Mas-
ter Code (User 1)
Function 11 Reserved 15
Function 12 Clear All Schedules and Timeout
Functions
Function 13 Clear All Timeout Functions 16
Function 14 - 17 Group 1-4 Disable 16
Function 18 Disable All Groups 16
Function 19 - 22 Group 1-4 Enable 16
Function 23 Enable All Groups 16
Function 24 Reserved 16
Function 25 - 28 Timed Disable Groups 1-4 17
Function 29 Timed Disable All Groups 17
Function 30 - 33 Timed Enable Groups 1-4 17
Function 34 Timed Enable All Groups 17
Function 35 Group Add/Delete Association 17
Function 36 - 37 Reserved 17
Function 38 Set Date 18
Function 39 Set Time 18
Function 40 Set Weekday 18
Function 41 Daylight Saving Time Start Date 18
Function 42 Daylight Saving Time End Date 18
Function 43 Speed Up Clock 19
Function 44 Slow Down Clock 19
Function 45 Enable Passage Mode 19
Function 46 Disable Passage Mode 19
Function 47 Timed Passage Mode 19
Function 48 Enable Permanent Passage Mode 20
Function 49 Disable Permanent Passage
Mode
Function 50 Return Lock to Normal Passage
Function 51 Set Pass Time 3 to 5 Seconds 20
DESCRIPTION PAGE
NUMBER
14
14
15
15
16
20
20
Mode Schedule
FUNCTION
NUMBER
Function 52 Set Pass Time to 10 Seconds 20
Function 53 Set Pass Time to 15 Seconds 20
Function 54 Reserved 20
Function 55 Print Audit Trail 21
Function 56 Print User Code List 21
Function 57 Print Clock Settings and Software
Version
Function 58 Upload/Download PC Data 21
Function 59 Reserved 22
Function 60 Number of Attempts Before Lock-
out
Function 61 Set the Attempts Lockout Time 22
Function 62 - 63 Reserved 22
Function 64 Disable Remote Input 22
Function 65 Enable Remote Input 22
Function 66 Ambush Code 22
Function 67 Add Relay Features 23
Function 68 Delete All Relay Functions and
System Options added by Func­tion 67
Function 69 Enable Enter Key 23
Function 70 Disable Enter Key 23
Function 71 Reserved 23
Function 72 Schedule Enable Passage Mode
(Unlock)
Function 73 Schedule Disable Passage Mode
(Lock)
Function 74 - 77 Schedule Enable Groups 1-4 24
Function 78 Schedule Enable All Groups 24
Function 79 - 82 Schedule Disable Groups 1-4 24
Function 83 Schedule Disable All Groups 24
Function 84 - 87 Quick Schedules - Enable Group 25
Function 88 Passage Mode
(Open Time Window)
Function 89 Passage Mode
(Close Time Window)
Function 90 Relay Activation
(Open Time Window)
Function 91 Relay Activation
(Close Time Window)
Function 92 Enable Group 4
(Open Time Window)
Function 93 Enable Group 4
(Close Time Window)
Function 94 - 98 Reserved 26
Function 99 Clear All Lock Programming 26
DESCRIPTION PAGE
NUMBER
21
22
23
24
24
25
25
26
26
26
26
13
USERS
Programming Functions
1. New Master Code (User Number 1)
; 1 ; [ _ _ _ _ _ _ ] ; [ _ _ _ _ _ _ ] :
(New Master Code) (Confirm New Master Code)
Master Code must be 6 digits-only.
Factory Default = 123456
NOTE: Following a power up, it is highly recommended that Function 1 (New Master
Code), be accessed and the factory default Master Code changed before programming any other functions.
See "Lock Design Overview" on page 5 and "Quick Start" on page 6 for more informa-
tion about the Master Code.
2. Add/Delete/Change User Codes 2-300
User Number must be between 2 and 300.
To delete a code, leave the User Code blank
User Code must be 3-6 digits
Each User Code can be thought of as a "User" or a person. As long as each person possesses
their own unique User Code, you can control access to the lock by adding or deleting User Codes. See "Terminology Used in this Manual" on page 7 for more information.
User Code Conflicts
Care should be taken not to program a new User Code which matches the first digits of any other User Code--by default, only the code with the least number of digits would be recognized. For example: If User Codes 123 and 123456 are both entered in the lock, only code 123 would be recognized. If you wish to program User Codes that match the first digits of other codes, see program Func­tion 69. NOTE: An error will sound if you try to program a new User Code that matches the first digits of the Master User Code (User Number 1).
; 2 ; [ _ _ _ _ ] * ; [ _ _ _ _ _ _ ] :
(User Number) (User Code)
M
3
Enabling/Disabling Users (By User Number)
User Number must be between 2 and 300.
NOTE: Will Enable/Disable Users even if the User is associated with an enabled Group. Use Feature 3 to disable a specific User Number and their associated User Code. If the disabled User Code is entered, the lock will flash 1 Green and 4 Red Flashes (with 1 long and 5 short beeps) indicating that the User Code exists in memory, but is disabled. Function 4 will "undo" Function 3.
3. Disable User
4. Enable User
14
; 3 ; [ _ _ _ _ ] :
; 4 ; [ _ _ _ _ ] :
(User Number)
(User Number)
2
Programming Functions (cont'd)
USERS (Continued)
5. User Enable with Timeout
(Enter Timeout, XXX Hours)
(This Function enabled through keypad only)
; 5 ; [ _ _ _ _ ] ; [ _ _ _ _ ] :
(User Number) (XXX Hours)
With Function 5, User Numbers must be between 2-300, hours must be between 1-999.
Function 5 can temporarily override a disabled User (disabled using Function 3 above).
Since this is a temporary feature, Function 5 can only be enabled using the keypad.
Example: Brian, User Number 157, rarely works at the office, but when he does, enable him for his 8 hour work day
("008") by entering Program Mode and pressing: ; 5 ; 157 ; 008 :.
NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to
program more than 4 Timeout Functions.
User Lockout Mode
Prevents all User Codes (Except User 1 Master Code) from operating the lock. Note: Other program­ming functions or schedules will NOT re-enable Users. Users must Note: Does not change the User enable/disable status. Note: If the lock is currently in Passage Mode ("door unlocked") and Function 6 is programmed, the lock will remain in Passage Mode.
6. Enable Total User Lockout Mode
(This Function enabled through keypad only)
7. Disable Total User Lockout Mode
(This Function enabled through keypad only)
be re-enabled with Function 7.
; 6 :
; 7 :
M
2
8. Change User Programming Level Ability
; 8 ; [ _ _ _ ] ; [ _ _ _ _ ] :
(User Number) (Programming Levels)
User Number must be between 2 and 255. The ability to program one or more Programming
Levels may be selected.
Example 1: Allow "Basic" User 67 to program levels 1, 2 and 4. Enter:
; 8 ; 6 7 ; 1 2 4 :
NOTE: User 67 does not have access to Programming Functions with a Program Level Ability of 3.
Example 2: Prevent User 67 from programming any programming levels. Enter:
; 8 ; 6 7 :
NOTE: Having a Program Level Ability of 4 does not allow access to functions requiring a Program Level Ability of 3, 2 or 1. If multiple levels are required, program for each level that is required. User Numbers 256-300 do not allow programming ability.
9. Enable User 300 (Service Code)
Service Code is a "One-Time-Only" code. Once it is used, it is disabled until enabled again.
10. Erase All Users Except the Master Code (User 1)
(This Function enabled through keypad only)
Erases all User Codes except the Master Code (User 1).
; 9 :
; 1 0 ; 0 0 0 :
3
2 2
M
11. Reserved
15
Programming Functions (cont'd)
CLEAR FUNCTIONS
12. Clear All Schedules and Timeout Functions
Function 12 clears all programmed Schedules and all Timeout Functions. (To clear All Timeout Functions only, see Function 13 below). Function 12 will clear all of the following: All Schedule Functions 72 through 93, Timeout Functions 5, 25 through 34 and Function 47. Note: Function 12 also resets Passage Mode and any disabled Groups. After using Function 12, your Scheduled/Timeout features must be manually re-programmed.
NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to pro­gram more than 4 Timeout Functions. This Function only disables the timeout; the event associated with the timeout will remain
13. Clear All Timeout Functions
(This Function enabled through keypad only)
Function 13 clears all Timeout Functions. (To clear All Schedules and Timeout Functions, see Function 12 above). Function 13 will clear all of the following: All Timeout Functions 5, 25-34 and Function 47. After using Function 12, your Scheduled/Timeout features must be manually re-programmed.
NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to pro­gram more than 4 Timeout Functions. This Function only disables the timeout; the event associated with the timeout will remain
Important: It is the responsibility of the lock programmer to verify the proper lock/unlock conditions and Group conditions
after programming the lock with Function 12 and 13.
GROUPS
; 1 3 ; 0 0 0 :
; 1 2 ; 0 0 0 :
Group Enable/Disable
3
3
Enter the functions below to Enable/Disable Groups. Functions 14 - 23 will each override existing scheduled events. Therefore, Functions 14 - 23 are temporary, take effect im­mediately, and are always overridden by future scheduled events that already exist within the lock programming.
14. Disable Group 1
15. Disable Group 2
16. Disable Group 3
17. Disable Group 4
18. Disable All Groups
19. Enable Group 1
20. Enable Group 2
21. Enable Group 3
22. Enable Group 4
23. Enable All Groups
; 1 4 :
; 1 5 :
; 1 6 :
; 1 7 :
; 1 8 :
; 1 9 :
; 2 0 :
; 2 1 :
; 2 2 :
; 2 3 :
2
PRIORITY ORDER
1. Disabled Users
2. Enabled Groups
3. Disabled Groups
4. Enabled Users
The "Priority Order" details which Function will take effect before ("have priority over") others. For example, as per the list above, Enabled Users have the lowest priority, and other Func­tions can affect the status of these Users. Dis­abling a Group (Functions 14-18) will take pri­ority over the enabled Users in that Group, disabling them. Enabling Groups (Functions 19-23) will take priority over those tasks lower in the list, and finally disabling a User (Function
3) takes priority over all other tasks listed.
24. Reserved
16
Programming Functions (cont'd)
GROUPS
NOTE:
Clear All Timeout Functions by entering Function 13.
Group Enable/Disable with Timeout (Enter Timeout, XXX Hours)
(Functions 25-34 are enabled through the keypad only)
Hours must be between 1-999. Enter the functions below to Enable/Disable Groups for the amount of time entered in hours.
NOTE: Only 4 Timeout Functions are allowed at any one time. An error beep will sound when attempting to program more
than 4 Timeout Functions. Functions 25 - 34 will each override existing scheduled events. Therefore, Functions 25 - 34 are temporary, take effect immediately, and are always overridden by future scheduled events that already exist within the lock programming.
Example: All 15 members of the Accounting Department are members of Group 4, and a schedule programmed in the
department's door lock reflects their normal working hours of 9 AM through 5 PM, Monday through Friday. But one day a special event occurs, and all Accounting Department members are requested to stay an extra hour until 6 PM. There­fore, at 5 PM, the manager (wishing to temporarily enable Group 4 users for an extra hour) enters Program Mode and presses: ; 33 ; 001 :. Likewise, if the manager wished to send his department home
early at 3 PM, the manager could enter ; 28 ; 002 :.
25. Timed Disable Group 1
26. Timed Disable Group 2
27. Timed Disable Group 3
28. Timed Disable Group 4
; 2 5 ; [ _ _ _ ] :
(XXX Hours)
; 2 6 ; [ _ _ _ ] :
(XXX Hours)
; 2 7 ; [ _ _ _ ] :
(XXX Hours)
; 2 8 ; [ _ _ _ ] :
(XXX Hours)
2
29. Timed Disable All Groups
30. Timed Enable Group 1
31. Timed Enable Group 2
32. Timed Enable Group 3
33. Timed Enable Group 4
34. Timed Enable All Groups
35. Group Add/Delete Association
; 2 9 ; [ _ _ _ ] :
(XXX Hours)
; 3 0 ; [ _ _ _ ] :
(XXX Hours)
; 3 1 ; [ _ _ _ ] :
(XXX Hours)
; 3 2 ; [ _ _ _ ] :
(XXX Hours)
; 3 3 ; [ _ _ _ ] :
(XXX Hours)
; 3 4 ; [ _ _ _ ] :
(XXX Hours)
; 3 5 ; [ _ _ _ ] ; [ _ _ _ _ ] :
(User Number) (Groups)
As per the table on page 9, the lock's default programming from the factory associates certain User Numbers with certain Groups. To override these default Group associations, Function 35 manually associates (or disassociates) a selected User with a selected Group. During programming, Groups not selected are then disassociated from the User. Function 35 is helpful when the number of Users you wish to add to a Group outgrows the number of User Numbers defaulted to a Group (50); or if an existing User joins a department and you wish to simply add them to a Group.
User Number must be between 2 and 300; Groups 1-4 (to associate with User) may be selected.
Add Example: To associate User 67 with Groups 1, 2 and 4; Enter: ; 3 5 ; 6 7 ; 1 2 4 :
Delete Example: To remove all Group associations for User 67; Enter: ; 3 5 ; 6 7 :
NOTE: If a User is associated with more than one Group, all associated Groups would have to be disabled before the User is dis­abled.
3
36 - 37. Reserved
17
Programming Functions (cont'd)
CLOCK SETTINGS
38. Set Date
Use Month Day Year format - MMDDYY - Single digit months and days are entered with a preceding zero.
Enter ONLY the last two digits of the year.
For Example: March 8, 2005; Enter: ; 3 8 ; 0 3 0 8 0 5 :
; 3 8 ; [ _ _ _ _ _ _ ] :
(Date)
3
39. Set Time
Time must be 4 digits
Use 24 Hour Format (add 12 hours to program PM time)
For Example: To set time to 8:25 PM;
; 3 9 ; [ _ _ _ _ ] :
(Time)
3
Enter: ; 3 9 ; 2 0 2 5 :
For Example: To set time to 8:25 AM; Enter: ; 3 9 ; 0 8 2 5 :
40. Set Weekday
; 4 0 ; [ _ ] :
(Day)
For day enter: 1 for Sunday, 2 for Monday, 3 for Tuesday, 4 for Wednesday,
5 for Thursday
For Example: To set day to Sunday; Enter: ; 4 0 ; 1 :
41. Daylight Saving Time Start Date
The manner in which Daylight Saving Time (DST) is observed varies with location, therefore the DST adjustment is fully flexible to accommodate these regional differences. Function 41 allows the entry of a DST Start Date (month, day and week), and Function 42 allows the entry of a DST End Date (month, day and week). DST begins and ends at 2AM on the programmed date. Enter ;
4 1 ; 0 0 0 : to disable DST. All locks leave the factory with DST enabled and pre-programmed to the
following start and end dates (for the USA beginning 2007):
, 6 for Friday and 7 for Saturday.
; 4 1 ; [ M M W D ] :
(DST Starting Month, Month, Week, Day)
3
Default DST Start Date: March, Week 2, Sunday ("Second Sunday in March")
Default DST End Date: November, Week 1, Sunday ("First Sunday in November")
To program the DST start date using the keypad, press: ; 4 1 ; [ M M W D ] : where "M M W D" represents:
"M M" = Two digits of the month (01 through 12 = January through December. Single digit months are entered with a
preceding zero).
"W" = Single digit for "week of the month" (valid entries are 1-5 where "1" is the first week, "2" is the second week, "3" is the
third week, "4" is the fourth week and "5" is the last week of the month.
"D" = Day of the week (valid entries are 1-7: 1 for Sunday, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thursday, 6
for Friday and 7 for Saturday).
Example: To set the default start date of "second Sunday in March", press: ; 4 1 ; [ 0 3 2 1 ] : (03 = "March", 2 = "2nd week", 1 = Sunday).
4
42. Daylight Saving Time End Date
; 4 2 ; [ M M W D ] :
(DST Ending Month, Month, Week, Day)
End date of Daylight Saving Time (month, week, day). Enter ; 4 2 ; 0 0 0 : to disable DST.
See Function 41 for full explanation.
18
4
CLOCK ADJUST
Clock Adjust
Programming Functions (cont'd)
Number of seconds to adjust (speed up/slow down) the clock each day must be be­tween 0-55 seconds. Note: Repeated use of these Functions are not "cumulative" (this means, for example, if the clock has already been set to speed up 10 seconds per day, and then is found to need an additional 10 seconds, then program 20 seconds using Function 43).
Example 1: Clock is losing 13 seconds every day, enter: ; 4 3 ; 1 3 :.
This example assumes that the Clock Adjust setting was at the factory default of zero. Function 57 can be used to print the current Clock Adjust setting.
Example 2: Clock is gaining 13 seconds every day, enter: ; 4 4 ; 1 3 :.
This example assumes that the Clock Adjust setting was at the factory default of zero. Function 57 can be used to print the current Clock Adjust setting.
Example 3: To set the clock adjust setting back to the factory default of zero, enter
:
; 4 3 : or ; 4 4 :
43. Speed Up Clock
(This Function enabled through keypad only)
44. Slow Down Clock
(This Function enabled through keypad only)
; 4 3 ; [ _ _ ] :
(seconds)
; 4 4 ; [ _ _ ] :
(seconds)
4
Clock Accuracy
The internal oscillator is factory calibrated to an accu­racy of ±5 minutes/year. Changes in ambient tem­perature may affect accuracy. If necessary, the ac­curacy of the internal clock may be adjusted by first up­dating the correct time via Function 39. After an interval of about 1 month, re-set the correct time via Function 39 and then print an Audit Log via Function 55. Because the Audit Log displays both the "New Clock Time" and the "Old Clock Time", a daily accuracy (in seconds) can be determined by taking the difference in seconds be­tween the "Old" and "New" times divided by the number of days between the two Function 39 entries. Note: Because the minimum available adjustment is 1 second per day, the inaccuracy of the clock must exceed about 6 minutes per year before adjustment is necessary.
PASSAGE MODE
Passage Mode Enable/Disable - Schedule will Override
Function 45 allows passage through the door without the need for a User Code. Re-Lock using Function 46.
Programmed Schedules will override the state of the lock when Functions 45 and 46 are used. If it is required that pro-
grammed schedules do not of the temporary nature of these features, Functions 45-47 can only be enabled using the keypad.
45. Enable Passage Mode
(This Function enabled through keypad only)
46. Disable Passage Mode
(This Function enabled through keypad only)
47. Timed Passage Mode
(This Function enabled through keypad only)
Hours must be between 1 - 999.
Function 47 allows passage through the door without the need for a User Code for the programmed amount of time.
For example, if you wish your office door lock to be unlocked (unlocked = "Passage Mode") for the next 3 hours,
enter Program Mode and press: ; 47 ; 003 :
override Passage Mode, enable/disable Passage Mode using Functions 48/49. Note: Because
; 4 5 :
; 4 6 :
; 4 7 ; [ _ _ _ ] :
(XXX Hours)
2
2
19
Programming Functions (cont'd)
PERMANENT PASSAGE MODE
Passage Mode Enable/Disable - Schedule will not Override
Function 48 allows passage through the door without the need for a User Code. Re-Lock using Function
49.
Programmed Schedules will not override the state of the lock using functions 48 and 49. If it is required
that programmed schedules override Passage Mode, Enable/Disable Passage Mode using Functions 45/46. Use Function 50 to "undo" Functions 48 and/or 49, and therefore return the lock to all pre-existing scheduled functions. Note: Functions 48-50 can only be enabled using the keypad. Warning: Function 49 will inhibit all scheduled Passage Mode events.
48. Enable Permanent Passage Mode
(This Function enabled through keypad only)
49. Disable Permanent Passage Mode
(This Function enabled through keypad only)
50. Return Lock to Normal Passage
; 4 8 :
; 4 9 :
; 5 0 :
Mode Schedule
(This Function enabled through keypad only)
(Locks will lock or unlock depending on the current schedule). Use Function 50 to "undo" Functions 48 and/or 49, and therefore return the lock to all pre-existing scheduled functions.
NOTE:
See Scheduled functions 72 and 73 for Scheduled Passage Mode.
2
PASS TIME
Pass Time
The Pass Time is the length of time the lock stays unlocked after a valid User Code is en­tered. When the Pass Time expires, the lock will re-lock automatically. Use the functions below to change the Pass Time to 3-5, 10 or 15 seconds. The Pass Time is defaulted to
3-5 seconds.
51. Set Pass Time 3 to 5 Sec.
52. Set Pass Time to 10 Sec.
53. Set Pass Time to 15 Sec.
; 5 1 :
; 5 2 :
; 5 3 :
54. Reserved
4
20
Programming Functions (cont'd)
PRINTER
Hold the printer’s tab perpendicular to the Lock’s infrared LED as shown in Figure 1 and Figure 2. If the printer has been idle for some time, press the paper feed button to "wake up" the printer.
Infrared LED
Infrared
LED
Infrared Reader
window
PDL3000 to Printer
- Side View
Place the Infrared Reader window (on printer) in front of the Infrared LED (on lock)
Figure 1
55. Print Audit Trail
Hold the printer over the lock's infrared sensor as shown in Figure 1 and Figure 2. 20 events will print at a time; press 1 for more events, or 9 to quit. To abort printing, press any key for 3 Sec (Three short beeps will sound).
56. Print User Code List
Hold the printer over the lock's infrared sensor as shown in Figure 1 and Figure 2. To abort printing, press any key for 3 Sec (Three short beeps will sound).
57. Print Clock Settings and Software Version
Hold the printer over the lock's infrared sensor as shown in Figure 1 and Figure 2.
; 5 5 :
; 5 6 :
; 5 7 :
Figure 2
1
3
1
------- AUDIT LOG ------- 04/07/06 13:06:35 Tue 13:01:59 001 PROGRAM 56 13:01:29 001 PROGRAM 57 13:00:53 001 ENTRY 13:00:26 013 ENTRY 13:00:03 012 ENTRY 12:56:27 001 PROGRAM 2 12:56:27 001 PROGRAM 40 12:56:04 001 PROGRAM 39 12:55:00 NEW CLCK TIME 12:01:39 OLD CLCK TIME 12:01:30 001 PROGRAM 38 12:01:30 DATE CHANGED 12:01:07 001 ENTRY 12:00:48 CLK TEST:PASS 12:00:45 RAM TEST:PASS 12:00:45 POWER UP
------------------------­End of Audit Log
04/07/06 13:06:35 Tue
| USER|USER | |G ROUP|PROG NUM |CODE | | |SETS
1 123456 E .... 46525
12 987 E .... ....
13 246 E .... ....
ALARM LOCK SYSTEMS, INC VERSION DL26 o rg REC 04/07/06 13:11:28 Tue Clock adjust setting +0 Cycle count hex 00000E F39 day ct hex 00
USER
ENABLED ?
DOWNLOADING
58. Upload/Download PC Data
; 5 8 :
For use with DL-WINDOWS software, refer to OI237; an AL-PCI interface cable is needed.
3
21
AL-DTM
59. Reserved
LOCKOUT
Programming Functions (cont'd)
60. Number of Attempts Before Lockout
Number of attempts before lockout must be 1-9 attempts.
The number of attempts is reduced by half every time the keypad is locked out without a
successful code entry (default is 6 attempts).
The attempt count is reset each time a valid code is entered.
61. Set the Attempts Lockout Time
Lockout Time must be 1-60 seconds. This functions defines how long the keypad is locked out after a series of unsuccessful attempts (default is 15 seconds).
; 6 0 ; [ _ ] :
(Number of Attempts)
; 6 1 ; [ _ _ ] :
(Lockout Time)
62-63. Reserved
REMOTE INPUT
Remote Input Disable/Enable
Wire a Normally Open Contact to Terminals 3 & 4. Momentarily close to allow person to pass through door.
Enter the functions below to Disable/Enable the Remote Input.
NOTE: The Remote Input is enabled as part of the default program.
4
4
2
64. Disable Remote Input
65. Enable Remote Input
AMBUSH
66. Ambush Code
; 6 4 :
; 6 5 :
; 6 6 ; [ _ _ ] :
Ambush code must be 2 digits.
An error will sound if the ambush code matches the 1st two digits of any User Code.
22
(Ambush Code
3
Programming Functions (cont'd)
RELAY FEATURES
67. Add Relay Features
Use Function 67 to program one or more lock events and the Relay will energize when the programmed event(s) listed below oc­curs. For example, program ; 6 7 ; 3 : and when an attempted entry fails (such as a User who enters an
incorrect or un-programmed User Code), the Relay will energize for 2 seconds. Note: For more information about the Remote In- put, see page 10 (Wiring, Remote Input) and page 22 (Function 65).
1. Remote Input switch closed and Function 65 Remote Input enabled. Because the Remote Input is enabled by factory default, the Relay will energize when the Remote Input switch is closed.
2. Remote Input switch closed and Function 64 Remote Input disabled. If the Remote Input is disabled with Function 64, the Re­lay will energize when the Remote Input Switch is closed.
3. Failed attempted entry. Relay energizes for 2 seconds when an attempted User Code entry via the keypad fails.
4. Disabled User or Group. Relay energizes for 2 seconds when a disabled User or disabled Group member enters a User Code.
5. Follow Access Granted. When a valid User Code is entered into the keypad and the lock unlocks, the Relay energizes for 2 seconds. Compare with Event 31.
6. Group 1 User Code. Relay energizes for 2 seconds when a sched- uled Group 1 User Code is entered. See Function 90, page 26.
; 6 7 ; [ _ _ ] :
(Event Number)
7. Scheduled Lock Event. Relay energizes for 2 seconds when lock is locked by a Schedule.
8. Scheduled Unlock Event. Relay energizes for 2 seconds when lock is unlocked by a schedule
9. Lock Out. Relay energizes for 2 seconds when a Lock Out occurs (i.e. number of attempts is exceeded, see Function 60).
10. Ambush. Relay energizes for 2 seconds when Ambush is tripped. See Function 66, page 22 and "Ambush Function" below.
11. First Key Press. Relay energizes for 2 seconds at the first key press of any sequence.
Ambush Function
1. Connect relay to a device able to properly monitor dry contacts for an Ambush condition.
2. Program the Relay for Ambush Tripped using Program Function 67(10) above.
3. Set the Ambush Code using Program Function 66.
4. When the Ambush Code is entered followed by a valid User Code, the relay will close for 2 seconds. Notes: The Ambush Code defaults to 99. An error will sound if you try to program a new User Code starting with the Ambush Code.
4
68. Delete All Relay Features added by Function 67.
Enter ; 6 8 ; 0 0 0 : to delete all Relay Features added by Function 67.
ENTER KEY
; 6 8 ; 0 0 0 :
Enter Key Enable/Disable (Allows Programming of Codes that Match the 1st digits of other Codes)
When enabled, the user must press : after a User Code entry, allowing User Codes
to be subsets of other User Codes. For example:
1 2 3 : is a valid User Code; 1 2 3 4 : is also a valid User Code
69. Enable : as Enter Key
70. Disable : as Enter Key
; 6 9 :
; 7 0 :
4
71. Reserved
4
23
Programming Functions (cont'd)
SCHEDULES
Scheduled Passage Mode Enable/Disable
Use the functions below to Enable/Disable Schedule Passage Mode. For day enter: 1 for Sunday day, 6 for Friday, 7 for Saturday, 8 for Monday to Friday, 9 for Saturday and Sunday, 0 for all days of week.
72. Schedule Enable Passage Mode (Unlock)
73. Schedule Disable Passage Mode (Lock)
SCHEDULES
, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thurs-
; 7 2 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 3 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
NOTE:
Clear All Schedule and Timeout Functions by entering Function 12.
Scheduled Group Enable/Disable
Use the functions below to Enable/Disable Groups at the time programmed.
For day enter: 1 for Sunday day, 6 for Friday, 7 for Saturday, 8 for Monday to Friday, 9 for Saturday and Sunday, 0 for all days of week.
, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thurs-
3
3
74. Schedule Enable Group 1
75. Schedule Enable Group 2
76. Schedule Enable Group 3
77. Schedule Enable Group 4
78. Schedule Enable All Groups
79. Schedule Disable Group 1
80. Schedule Disable Group 2
81. Schedule Disable Group 3
82. Schedule Disable Group 4
83. Schedule Disable All Groups
; 7 4 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 5 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 6 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 7 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 8 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 7 9 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 8 0 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 8 1 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 8 2 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 8 3 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
24
Programming Functions (cont'd)
QUICK SCHEDULES
Quick Schedules - Enable Group
For your convenience, your lock comes pre-programmed with Quick Schedules, which, when programmed, enable Groups for popular blocks of time. Group members will be enabled during the blocks of time defined below, but will still need to enter their User Codes into the keypad to unlock the lock.
Group number must be 1-4; enter the number of the Group that is to be enabled for the time specified by the Quick
Schedules below.
Note: These Quick Schedules can only be programmed through the keypad (not through DL-Windows), and existing Quick Schedules will be over-written by schedules downloaded from DL-Windows. Therefore, after downloading any DL-Windows schedules, be sure to re-program your Quick Schedules into your Lock Program.
84. Business Quick Schedule
7AM-5PM, Monday - Friday
85. Day Quick Schedule
7AM-5PM, All days
86. Evening Quick Schedule
3PM-1AM, All days
87. Night Quick Schedule
11PM-9AM, All days
SCHEDULES GROUP 1 ACTIVATED
; 8 4 ; [ _ ] :
(Group)
; 8 5 ; [ _ ] :
(Group)
; 8 6 ; [ _ ] :
(Group)
; 8 7 ; [ _ ] :
(Group)
3
Scheduled Passage Mode (Group 1 Activated)
Functions 88 and 89 allow you to set up a window of time where if any Group 1 User Code is entered within this window, Passage Mode will be activated, allowing anyone to enter. Note: This feature can only be programmed using the lock keypad. For additional information, see Group 1 Activated Features on page 27.
For the day enter: 1 for Sunday Friday, 7 for Saturday, 8 for Monday to Friday, 9 for Saturday and Sunday, and 0 for all days of week.
Enter time of day in 24 hour format (for example, for 2:15 PM, enter 14:15).
88. Passage Mode
(Open Time Window)
89. Passage Mode
(Close Time Window)
, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thursday, 6 for
; 8 8 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 8 9 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
3
25
Programming Functions (cont'd)
SCHEDULES GROUP 1 ACTIVATED
Scheduled Relay Activation (Group 1 Activated)
Functions 90 and 91 allow you to set up a window of time where if any Group 1 User Code is entered within this window, the relay will be activated for 2 seconds. For additional information, see Group 1 Acti­vated Features on page 27.
Also program Relay Function 6 using Function 67 (; 6 7 ; 6 :).
For day enter: 1 for Sunday
day, 7 for Saturday, 8 for Monday to Friday, 9 for Saturday and Sunday, and 0 for all days of week.
Enter time of day in 24 hour format (for example, for 2:15 PM, enter 14:15).
90. Relay Activation
(Open Time Window)
91. Relay Activation
(Close Time Window)
, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thursday, 6 for Fri-
; 9 0 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 9 1 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
Scheduled Group 4 Enable (Group 1 Activated)
Functions 92 and 93 allow you to set up a window of time where if any Group 1 User Code is entered within this window, Group 4 members will be enabled. (Group 4 members will still need to enter their User Codes to enter). For additional information, see Group 1 Activated Features on page 27.
For day enter: 1 for Sunday Friday, 7 for Saturday, 8 for Monday to Friday, 9 for Saturday and Sunday, and 0 for all days of week.
Enter time of day in 24 hour format (for example, for 2:15 PM, enter 14:15).
, 2 for Monday, 3 for Tuesday, 4 for Wednesday, 5 for Thursday, 6 for
3
3
92. Enable Group 4
(Open Time Window)
93. Enable Group 4
(Close Time Window)
; 9 2 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
; 9 3 ; [ _ ] ; [ _ _ _ _ ] :
(Day) (Time)
94 - 98. Reserved
CLEAR ALL PROGRAMMING
99. Clear All Lock Programming
Clears all programming and returns lock to factory default settings. Audit Trail contents are maintained.
; 9 9 ; 0 0 0 :
M
26
Groups and Scheduled Group 1 Examples
The following examples detail the more advanced features of the DL3000 lock. Although all features and device functions can be programmed using the lock keypad, when programming becomes more complex you may find it easier to use DL-Windows software to program your Alarm Lock security lock. For more information, contact your Alarm Lock security professional.
Assign a User to Two Groups
Create a User 101 (all Users 101-150 are members of Group 2 by default) and include User 101 in Group 3 (as well as the default Group 2).
1. Enter Program Mode (if not in already).
2. Using Function 2, create User 101 with a User Code of "789":
Press ; 2 ; 1 0 1 ; 7 8 9 :.
3. Using Function 35, make User 101 a member of Group 2 and 3:
Press ; 3 5 ; 1 0 1 ; 2 3 :.
4. Exit Program Mode.
Note: See step 3 above--although User 101 is by default a member of Group 2, you must include Group 2 when using Function 35 or the Group 2 association will be removed.
The example to add Users to Group 2 and Group 3 has been selected due to the fact that Group 1 Activated Functions require that a member of Group 1 enter their User Code to activate the Function, and it may become necessary to assign Users to Groups.
Group 1 Activated Features: Functions 88/89, 90/91 and 92/93
Function 88 and 89 allow for a window of time to be created where if any Group 1 User Code is entered within the programmed window,
Passage Mode will be activated (the device physically unlocks, allowing passage for all). If a Group 1 User does not enter their User Code during the specified window, Functions 88/89 remain inactive.
Function 90 and 91 allow for a window of time to be created where if any Group 1 User Code is entered within the programmed window, an
internal Relay will be activated for 2 seconds. If a Group 1 User does not enter their User Code during the specified window, Functions 90/91 remain inactive.
Function 92 and 93 allow for a window of time to be created where if any Group 1 User Code is entered within the programmed window, the
User Codes in Group 4 will be enabled. If a Group 1 User does not enter their User Code during the specified window, Functions 92/93 re­main inactive. Companies typically use this feature to allow Group 1 Managers the ability to enable all Group 4 staff members during a cer­tain window of time.
The following examples illustrate how Functions 88-93 can be programmed into your DL Series lock via the keypad:
Functions 88/89: Use Function 88 to set an Open Time Window (during which the Group 1 User must enter their User Code), and then use
Function 89 to set the time to close the Window. Re-lock the door at night manually (Function 46).
1. Enter Program Mode (if not in already).
2. Using Function 2, create User 4 with a User Code of "456789":
Press ; 2 ; 4 ; 4 5 6 7 8 9 :.
3. Because User 4 does not have a default Group association, make User 4 a member of Group 1 using Function 35:
Press ; 3 5 ; 4 ; 1 :.
4. Use Function 88 and Function 89 (see page 25) to designate Passage Mode as being between the hours of 8:30 A.M. and 10 A.M. for all days of the week:
Function 88 (Open Window Time) = 8:30 A.M.: Press ; 8 8 ; 0 ; 0 8 3 0 : Function 89 (Close Window Time) = 10:00 A.M.: Press ; 8 9 ; 0 ; 1 0 0 0 :
5. Exit Program Mode (hold down any key for 3 seconds).
The lock will now be put in Passage Mode (device physically unlocked) if User 4 (or any Group 1 member) enters their User Code between 8:30 A.M. and 10 A.M. If a Group 1 User does not enter their User Code during the specified window, Functions 88/89 remain inactive
The device will have to be manually locked each night by entering the following command using Function 46:
; 4 6 :
The device can also be programmed to automatically lock (disable Passage Mode) each night at 5 P.M. by using Function 73:
; 7 3 ; 0 ; 1 7 0 0 :
Remember to exit Function Mode when programming is complete.
27
Groups and Scheduled Group 1 Examples (cont'd.)
Functions 90/91: Use Function 90 and 91 (see page 26) to create a window of time where if any Group 1 User Code is entered within the
programmed window, a Relay will be activated for 2 seconds.
1. Enter Program Mode (if not in already).
2. Connect Relay to a device to be activated.
3. Using Function 2, create User 4 with a User Code of "456789":
Press ; 2 ; 4 ; 4 5 6 7 8 9 :.
4. Because User 4 does not have a default Group association, make User 4 a member of Group 1 using Function 35:
Press ; 3 5 ; 4 ; 1 :.
5. Use Function 90 to set the time to open the window (8:30 A.M. all days of the week) allowing any Group 1 member to close the Relay for 2 seconds. Note: Only 1 Relay closure will occur even if another member of Group 1 enters their User Code. Use Function 91 to set the time to close the window (10 A.M. for all days of the week):
Function 90 (Open Window Time) = 8:30 A.M.: Press ; 9 0 ; 0 ; 0 8 3 0 : Function 91 (Close Window Time) = 10:00 A.M.: Press ; 9 1 ; 0 ; 1 0 0 0 :
6. Exit Program Mode (hold down any key for 3 seconds).
The Relay will close, one time only, when a member of Group 1 enters their User Code between 8:30AM and 10:00AM. If a Group 1 User
does not enter their User Code during the specified window, Functions 90/91 remain inactive
Functions 92/93: Use Function 92 and 93 (see page 26) to create a window of time where if any Group 1 User Code is entered within the
programmed window, Group 4 Users will be enabled.
1. Enter Program Mode (if not in already).
2. Using Function 2, create User 4 with a User Code of "456789": Press ; 2 ; 4 ; 4 5 6 7 8 9 :.
3. Because User 4 does not have a default Group association, make User 4 a member of Group 1 using Function 35: Press ; 3 5 ; 4 ; 1 :.
4. Using Function 17, disable Group 4. (Group 4 will need to be "disabled" before it can be "enabled" later). Press ; 1 7 :.
5. Use Function 92 to set the time to open the window (8:30 A.M. all days of the week) allowing any Group 1 member to enable Group 4. Use Function 93 to set the time to close the window (10:00 A.M. all days of the week).
Function 92 (Open Window Time) = 8:30 A.M.: Press ; 9 2 ; 0 ; 0 8 3 0 : Function 93 (Close Window Time) = 10:00 A.M.: Press ; 9 3 ; 0 ; 1 0 0 0 :
6. Exit Program Mode (hold down any key for 3 seconds).
The lock will now enable Group 4 User Codes if User 4 (or any Group 1 member) enters their User Code between 8:30 A.M. and 10 A.M. If no Group 1 member arrives to enter their User Code between 8:30 A.M. and 10 A.M., Group 4 User Codes will not be enabled and will remain disabled all day.
The device will have to be manually locked each night by entering the following command using Function 82:
; 4 6 :
The device can also be programmed to automatically disable Group 4 members each night at 5 P.M. by using Function 82:
; 8 2 ; 0 ; 1 7 0 0 :
Test the device by creating User 222 (with User Code 466466) and adding User 222 to Group 4:
; 2 ; 2 2 2 ; 4 6 6 4 6 6 : ; 3 5 ; 2 2 2 ; 4 :
Remember to exit Function Mode when programming is complete.
28
Programming Record Sheet
Default Values are shown in parentheses.
Function
Function Name
Programming
Number(s)
40/41 Daylight Savings Time Enable/
Disable
43/44 Clock Adjust
51/52/53 Pass Time
60 Number of Attempt Before Lockout
61 Set the Attempts Lockout Time
64/65 Remote Input Disable/Enable
Enable [ ] Disable [ ] (Enable)
+/-
(0) (0)
3-5 sec [ ] 10 sec [ ] 15 sec [ ] (3-5 sec)
(6)
(1) (5)
Enable [ ] Disable [ ] (Enable)
0-55 seconds
Seconds
1-9 attempts
Attempts
1-60 seconds
Seconds
66 Ambush Code
67 Add Relay Function
69/70 Enter Key Enable/Disable
[ ] 1. Remote Input switch closed and Function 65
[ ] 2. Remote Input switch closed and Function 64
[ ] 3. Failed attempted entry. [ ] 4. Disabled User or Group. [ ] 5. Follow Access Granted. [ ] 6. Group 1 User Code. [ ] 7. Scheduled Lock Event. [ ] 8. Scheduled Unlock Event. [ ] 9. Lock Out. [ ] 10. Ambush. [ ] 11. First Key Press.
Enable [ ] Disable [ ] (Disable)
(9) (9)
Remote Input enabled.
Remote Input disabled.
01-99
Ambush Code
29
User Code Record Sheet
Page_____
User Number
(1-300)
1 2 3 4 1 2 3 4
User Code (3-6 digits)
Group
Association
Programming
Level
Full Name
Note:
To obtain a complete list of User Codes, use either the remote printer (see Program Function 56) or use DL-WINDOWS download software.
30
Schedule Record Sheet
Function Number
Day(s)
Up to 150 scheduled functions can be programmed. For Day Enter : 1 = Sunday, 2 = Monday, 3=Tuesday, 4 Wednesday 5 = Thursday, 6 = Friday, 7=Saturday, 8 = Monday - Fri­day 9 = Saturday and Sunday, 0=All days of the week Enter time of day in 24 hour format (00:00- 23:59)
Time
:
:
:
:
:
:
:
:
:
:
:
:
Function Name
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
31
Glossary
ACCESS = Entry into a restricted area.
AMBUSH = A special Code entered at the keypad when the User is
forced to unlock a device. The device unlocks but sends a silent alarm with no indication at the lock keypad. Can be used to trip a relay, to alert security, or trip a silent alarm on a Burglary Control Panel.
AUDIT TRAIL = A date/time stamped log of previous lock events.
BURGLARY CONTROL PANEL = Provides local alarm and remote
communication to request security for burglary/break-in. A DL3000 relay output used for Ambush can provide a silent alarm and call­for-help.
CLOCK
REAL TIME CLOCK = An accurate built-in clock that allows date/
time stamping of events. The clock can be slowed or speeded up to fine tune long term accuracy to within three minutes per year.
CLOCK SETTINGS = Printout includes date, time, weekday, and
clock speed.
CLOCK SPEED = The clock can be adjusted to allow faster/slower
speeds and therefore increasing clock accuracy.
CODE = Numeric sequence of numbers (such as: 1234) entered at the
keypad. If Star-Enter-Key is required, must be followed by a [:]
key.
AMBUSH CODE = See Ambush.
BASIC USER CODE = User Codes assigned to User Numbers
12+ (except Users 299-300). (Basic User Codes do not allow pro­gramming)
INVALID CODE = A User Code that has not been programmed in
the lock.
MANAGER CODE = User Codes assigned to User Numbers 2
through 6. (Allows most programming functions).
MASTER CODE = The User Code assigned to User Number 1.
The Default (factory) Master Code is 123456. The User with the Master Code has complete control of the lock (no programming restrictions).
SERVICE CODE = User 300 User Code. Allows only one use,
then must be re-enabled by Function 9.
SUPERVISOR CODE = User Codes assigned to Users 7 through
11. Can only program certain day-to-day operational functions.
USER CODE = Code used by Users. A User Code is 3 to 6 nu-
meric digits long, pressed into the keypad buttons, allowing con­trolled entry by Users.
VALID CODE = An entered User Code that has been programmed
in the Lock Program.
COM PORT = A computer serial communications port used to commu-
nicate with the Lock and/or Data Transfer Module.
DATA TRANSFER MODULE = A device that permits transfer of pro-
gram/data between a computer and the lock.
DATE = Month, Day and Year entered as MMDDYY.
DAY OF WEEK = Sunday through Saturday (where 1 = Sunday and 7
= Saturday).
DEFAULT = Default settings are the original settings that were set at
the factory; in other words, it is the lock's original factory condition when the lock was first taken out of its original box. The default settings are permanently encoded within the lock's fixed memory, and when the lock is first started, or when power is removed and re-applied (see Wiring, Power-Up & Battery Replacement, page
10), the original factory default settings are re-loaded and take ef­fect.
DISABLE = Turn off.
DOOR NUMBER = Identification of each door lock with a specific num-
ber in order to ensure that the correct lock is associated with the correct lock programming within DL-Windows or the AL-DTM. Note: "Door Number" is a term used with AL-DTM versions 1 and 2 and with DL-Windows versions 3.5.0 and earlier. Later versions of the AL-DTM and DL-Windows monitor door numbers automati­cally, therefore there is no need to manually change door numbers via the keypad. Therefore, Function 59 is no longer used with the later versions of the AL-DTM and DL-Windows.
DOWNLOAD = To receive data from the lock into the AL-DTM or DL-
Windows.
ENABLE = Turn on.
EVENTS = Recorded lock activity.
FUNCTION (also called Programming Functions) = are the numbers
used to program lock features (enabling/disabling Users, User Groups, Passage Mode, Schedules, etc.).
GROUP
USER GROUP = Defining a User to specific Groups, allows User entry when the Group is allowed entry.
GROUP 1 ENABLES GROUP 4 USERS = A Group 1 USER CODE entry during a predefined schedule will allow access to Group 4 Users. See page 26.
GROUP 1 PUTS UNIT IN PASSAGE = A Group 1 USER CODE entry during a pre-defined schedule will unlock unit. See page
25.
INSTALLER = See.... CODE, INSTALLER CODE.
KEYPAD = 10-numeric keys, : and special ; key.
KEYPAD LOCKOUT = Keypad is programmed to lockout Us- ers, for a specified period of time, when a specified number of invalid User Codes are entered.
32
Glossary (cont'd)
KEYPAD PROGRAMMING = Ability to program the lock through the keypad.
KEYPRESS = Pressing a button on the lock’s keypad.
LEVEL ABILITY = Predefined User Types (such as Master, Manager
and Supervisor) each having specific abilities to program and/or control the lock.
LOCK PROGRAM = A Lock Program is stored within the lock's circuitry and contains the instructions that the lock uses to perform its various functions. You can use the keypad to change the Lock Program, and you can also use DL-Windows to create a Lock Program on your com­puter, and then transfer and store the Lock Program within the lock.
LOCKOUT ATTEMPTS = A specified number of invalid User Code
entries (1-9), that will disable the keypad for a predefined period of time (1-60 seconds).
LOCKOUT TIME = A predefined time (1-60) seconds that the lock will
stop accepting User Codes, after a specified number of invalid User Code entries (1-9).
LOG = See... AUDIT TRAIL.
MANAGER = See... CODE, MANAGER CODE.
MASTER = See... CODE, MASTER CODE.
PASSAGE = Allow anyone to pass through the door without USER
CODES (lock remains unlocked thus allowing passage).
PRINTER = A printout device such as an infrared printer or computer
printer.
PROGRAM MODE = A mode allowing program/data to be entered
through the keypad. Only specific Users (Master, Managers and Supervisors) can program a lock manually, by entering their USER CODE, followed by the [;] key.
PROGRAMMABLE RELAY FUNCTIONS = The relay can be pro-
grammed for one or more functions.
RELAY = Switched output allowing remote control of other devices.
For an explanation of all relay features, see Function 67 on page
23.
REMOTE INPUT = Entry into a restricted area, by pressing a button
connected to the REMOTE INPUT WIRES (White and White) by someone on the other side of the door.
SCHEDULE = A programmed operation (enable/disable, lock/unlock,
etc.) on a specific day (Sunday through Saturday) and time.
SCHEDULES, QUICK = Any one of four most common types of sched-
ules can be programmed.
TIME = Hours and Minutes in the HHMM format.
TIME/DATE STAMP = A recorded date and time that an event oc-
curred.
TIMEOUT = Immediate operation for a specified number of hours.
UPLOAD = To send data from the AL-DTM or DL-Windows to the lock .
USER = A person who has been provided with a USER CODE for ac-
cess through the door.
USER LOCKOUT, TOTAL = All User Codes have been disabled, thus
"locking out" all Users (except for Master Code).
33
NOTES
34
NOTES
35
ALARM LOCK LIMITED WARRANTY
ALARM LOCK SYSTEMS, INC. (ALARM LOCK) war­rants its products to be free from manufacturing defects in materials and workmanship for 36 months following the date of manufacture. ALARM LOCK will, within said period, at its option, repair or replace any product failing to operate correctly without charge to the original pur­chaser or user.
This warranty shall not apply to any equipment, or any part thereof, which has been repaired by others, im­properly installed, improperly used, abused, altered, damaged, subjected to acts of God, or on which any serial numbers have been altered, defaced or removed. Seller will not be responsible for any dismantling or rein­stallation charges.
THERE ARE NO WARRANTIES, EXPRESS OR IM­PLIED, WHICH EXTEND BEYOND THE DESCRIP­TION ON THE FACE HEREOF. THERE IS NO EX­PRESS OR IMPLIED WARRANTY OF MERCHANT­ABILITY OR A WARRANTY OF FITNESS FOR A PAR­TICULAR PURPOSE. ADDITIONALLY, THIS WAR­RANTY IS IN LIEU OF ALL OTHER OBLIGATIONS OR LIABILITIES ON THE PART OF ALARM LOCK.
Any action for breach of warranty, including but not lim­ited to any implied warranty of merchantability, must be brought within the six months following the end of the warranty period. IN NO CASE SHALL ALARM LOCK BE LIABLE TO ANYONE FOR ANY CONSEQUEN­TIAL OR INCIDENTAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, EVEN IF THE LOSS OR DAMAGE IS CAUSED BY THE SELLER'S OWN NEGLIGENCE OR FAULT.
In case of defect, contact the security professional who installed and maintains your security system. In order to exercise the warranty, the product must be returned by the security professional, shipping costs prepaid and insured to ALARM LOCK. After repair or replacement, ALARM LOCK assumes the cost of returning products under warranty. ALARM LOCK shall have no obligation under this warranty, or otherwise, if the product has been repaired by others, improperly installed, improp­erly used, abused, altered, damaged, subjected to acci­dent, nuisance, flood, fire or acts of God, or on which any serial numbers have been altered, defaced or re­moved. ALARM LOCK will not be responsible for any dismantling, reassembly or reinstallation charges.
This warranty contains the entire warranty. It is the sole warranty and any prior agreements or representations, whether oral or written, are either merged herein or are expressly cancelled. ALARM LOCK neither assumes, nor authorizes any other person purporting to act on its behalf to modify, to change, or to assume for it, any
other warranty or liability concerning its products.
In no event shall ALARM LOCK be liable for an amount in excess of ALARM LOCK's original selling price of the product, for any loss or damage, whether direct, indi­rect, incidental, consequential, or otherwise arising out of any failure of the product. Seller's warranty, as here­inabove set forth, shall not be enlarged, diminished or affected by and no obligation or liability shall arise or grow out of Seller's rendering of technical advice or ser­vice in connection with Buyer's order of the goods fur­nished hereunder.
ALARM LOCK RECOMMENDS THAT THE ENTIRE SYSTEM BE COMPLETELY TESTED WEEKLY.
Warning: Despite frequent testing, and due to, but not limited to, any or all of the following; criminal tampering, electrical or communications disruption, it is possible for the system to fail to perform as expected. ALARM LOCK does not represent that the product/system may not be compromised or circumvented; or that the prod­uct or system will prevent any personal injury or prop­erty loss by burglary, robbery, fire or otherwise; nor that the product or system will in all cases provide adequate warning or protection. A properly installed and main­tained alarm may only reduce risk of burglary, robbery, fire or otherwise but it is not insurance or a guarantee that these events will not occur. CONSEQUENTLY, SELLER SHALL HAVE NO LIABILITY FOR ANY PER­SONAL INJURY, PROPERTY DAMAGE, OR OTHER LOSS BASED ON A CLAIM THE PRODUCT FAILED TO GIVE WARNING. Therefore, the installer should in turn advise the consumer to take any and all precau­tions for his or her safety including, but not limited to, fleeing the premises and allig police or fire department, in order to mitigate the possibilities of harm and/or dam­age.
ALARM LOCK is not an insurer of either the property or safety of the user's family or employees, and limits its liability for any loss or damage including incidental or consequential damages to ALARM LOCK's original sell­ing price of the product regardless of the cause of such loss or damage.
Some states do not allow limitations on how long an im­plied warranty lasts or do not allow the exclusion or limi­tation of incidental or consequential damages, or differ­entiate in their treatment of limitations of liability for ordi­nary or gross negligence, so the above limitations or exclusions may not apply to you. This Warranty gives you specific legal rights and you may also have other rights which vary from state to state.
36
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