Access Virus Rack XL User Manual

ENGLISH VERSION
©1997-2002 Access Music GmbH, Germany.
This manual, as well as the software and hard­ware described in it, is furnished under licence and may be used or copied only in accordance with the terms of such licence. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Access Music GmbH. Access Music GmbH as­sumes no responsibility of liability of any errors or inaccuracies that may appear in this book.
Except as permitted by such licence, no parts of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, record­ing, or otherwise, without the prior written per­mission of Access Music GmbH.
VIRUS is a trademark of Access Music GmbH. All other trademarks contained herein are the property of their respective owners. All features and specifications subject to change without notice.
Written by Christoph Kemper, Uwe G. Hönig, Wiland Samolak and Marc Schlaile.
Translation by Thomas Green and Howard Scarr.
http://www.access-music.de info@access-music.de
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CHAPTER 2
Content
Content
IMPORTANT SAFETY REMARKS .............................. 8
Master Clock And Midi-Clock................................ 50
The Effects Section............................................... 51
Audio Inputs .........................................................51
Audio Routing.......................................................53
Sound Categories .................................................53
Additional Functions .............................................54
PROLOGUE
INTRODUCTION
THE VIRUS ........................................................... 16
The Amplifier Envelope ........................................ 18
The First Filter...................................................... 20
Filter Modulation .................................................. 21
The Saturation Stage ........................................... 23
The Second Filter................................................. 23
Filter Routing ....................................................... 25
The First Oscillator ............................................... 27
The Second Oscillator .......................................... 28
The Mixer Section ................................................ 30
The LFOs ............................................................. 30
Soft Knob 1/2....................................................... 33
Volume and panorama ......................................... 33
Velocity................................................................ 34
Unison Mode........................................................ 34
The Effects........................................................... 35
The Arpeggiator ................................................... 37
SoundDiver Virus ................................................. 37
More to Come ...................................................... 38
CONCEPT AND OPERATION
Operating Modes ................................................. 40
OPERATION.......................................................... 43
All About The Memory.......................................... 46
Random Patch Generator ..................................... 47
Modmatrix And Soft Knobs................................... 49
THE PARAMETERS
OSC SECTION (ENCODER) .....................................58
Oscillator 1...........................................................58
Oscillator 2...........................................................58
Oscillator 3...........................................................59
Sub Oscillator.......................................................60
OSC SEKTION (MENU)...........................................61
Oscillator 1...........................................................61
Oscillator 2...........................................................61
Oscillator 3...........................................................63
Oscillators ............................................................64
Ringmodulator...................................................... 64
Noise.................................................................... 65
FILTER SECTION (ENCODER) .................................66
FILTER SECTION/MENU......................................... 67
Filter 1.................................................................. 67
Filter 2.................................................................. 68
Filters................................................................... 68
ENVELOPE SECTION (ENCODER) ...........................72
Filter Envelope...................................................... 72
Amplifier Envelope................................................ 72
LFO SECTION (ENCODER) .....................................74
LFO 1 ...................................................................74
LFO 2 ...................................................................75
LFO 3 ...................................................................75
LFO SECTION (MENU) ...........................................77
LFO 1 ...................................................................77
LFO 2 ...................................................................78
LFO 3 ...................................................................80
EFX SECTION (ENCODER)...................................... 82
Reverb ................................................................. 82
Delay.................................................................... 84
Chorus .................................................................85
ACCESS VIRUS RACK XL OS5
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Input .................................................................... 85
Analog Boost........................................................ 87
EFX SECTION/MENU............................................. 88
Delay/Reverb ....................................................... 88
Distortion ............................................................. 91
Phaser ................................................................. 92
Chorus................................................................. 93
Equalizer.............................................................. 94
Vocoder ............................................................... 94
EDIT SECTION/ENCODER...................................... 98
EDIT SECTION/MENU............................................ 99
Clock Tempo........................................................ 99
Common.............................................................. 99
Unison ............................................................... 102
Punch ................................................................ 103
Assign/Mod Matrix ............................................. 103
Velocity.............................................................. 106
ARPEGGIATOR&CTRL SECTION (ENCODER) ....... 108
ARPG&CTRL SECTION (MENU)............................ 110
Arpeggiator........................................................ 110
Categories ......................................................... 111
Second Output/Surround.................................... 111
THE MULTI MODE PARAMETERS
MULTIMODE PARAMETERS ................................ 114
The parameters of the Virus vocoder ..................131
Notes about the vocoder.....................................132
THE VIRUS AND SEQUENCERS
Parameter Control via MIDI .................................136
Organizational Information.................................. 136
Handling MIDI Parameter Control........................137
Notes on Adaptive Parameter Smoothing ............138
Problems Related to Parameter Control ..............139
Dump - The Sound in the Song........................... 140
TIPS, TRICKS& WORDS OF WISDOM
TIPS AND TRICKS ...............................................144
All abouts Inputs................................................. 145
About Effects......................................................145
Oscillators ..........................................................146
Filters................................................................. 147
Saturation for Added Grit and Dirt .......................147
LFOs .................................................................. 148
Volume Control...................................................150
Assign and the Soft Knobs..................................150
Arpeggiator ........................................................151
How to modulate the Vocoder parameters ..........151
MIDI ...................................................................152
The Operating System (OS)................................. 153
THE GLOBAL PARAMETERS
GLOBAL PARAMETERS/ SYSTEM SECTION ......... 120
Random Patch Generator ................................... 120
Input (Global) ..................................................... 120
MIDI................................................................... 122
System .............................................................. 125
THE VOCODER
Vocoder ............................................................. 130
APPENDIX
SYSTEM EXCLUSIVE DATA .................................158
System Exclusive Implementation....................... 158
Parameter Descriptions ......................................162
Multi Dump Table ...............................................174
Classes ..............................................................177
Mod Matrix Sources ..........................................179
Mod Matrix Destinations.....................................180
Soft Knob Destinations ......................................181
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CHAPTER 2
Content
MIDI Implementation Chart................................. 182
FCC Information (U.S.A)...................................... 184
FCC Information (CANADA) ................................. 184
Other Standards (Rest of World) ......................... 185
Declaration of Conformity................................... 186
Warranty............................................................ 187
Many thanks to .................................................. 187
INDEX
INDEX ................................................................ 190
ACCESS VIRUS RACK XL OS5
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CHAPTER 3

Important Safety Remarks

PLEASE READ AND HEED THE FOLLOWING SAFETY GUIDELINES!
A few fundamental rules on handling electrical devices follow.
Please read all notes carefully before you power the device up.

SET-UP

Operate and store the device in enclosed
rooms only.
Never expose the device to a damp environ-
ment.
Never operate or store the device in extreme-
ly dusty or dirty environments.

CONNECTIONS

Be sure to use exclusively the included mains
power supply adapter.
Plug the device only into mains sockets that
are properly grounded in compliance with statu­tory regulations.
Never modify the included power cord. If its
plug does not fit the sockets you have available, take it to a qualified electrician.
Always pull the power plug out of the mains
socket when you won’t be using the device for prolonged periods.
Never touch the mains plug with wet hands.
Always pull the actual plug, never the cord,
when you’re unplugging the device.

OPERATION

Don’t set beverages or any other receptacle
containing liquids on the device.
Assure that air can circulate freely on all sides
of the device, especially when you mount it to a rack.
Don’t set the device in the immediate vicinity
of heat sources such as radiators.
Don’t expose the device to direct sunlight.
Don’t expose the device to strong vibrations
and mechanical shocks.
Make sure the device is placed on a solid
base. Set it on a stable tabletop or mount it to a rack.
Make sure that no foreign objects fall into or
somehow end up inside the device’s housing. In the event that this should occur, switch the device off and pull the power plug. Then get in touch with an authorized dealer.
ACCESS VIRUS RACK XL OS5
9
Used on its own and in conjunction with
amps, loudspeakers or headphones, this device is able to generate levels that can lead to irre­versible hearing damage. For this reason, al­ways operate it at a reasonable volume level.

MEMORY BATTERY CHANGE

The Virus stores its sound programs in a bat­tery-buffered RAM. This battery (general type designation: CR2032) should be replaced every three to four years. The housing has to be opened to change the battery, so take the de­vice to a qualified service technician. Do your part in protecting our environment and take it to a shop that disposes of batteries properly.
Before you have the battery changed, save the entire memory content of the RAM by loading it to a sequencer via "Total Dump". Be advised that RAM content is lost when the battery is swapped. [“Midi Dump TX” on page 122]

CARE

Do not open the device, it is not equipped
with any user-serviceable parts. Repair and maintenance may only be carried out by quali­fied specialists.

FITNESS FOR PURPOSE

This device is designed exclusively to generate low-frequency audio signals for sound engi­neering-related purposes.
Any other use is not permitted and automatical­ly invalidates the warranty extended by Access Music Electronics GmbH.
Use only a dry, soft cloth or brush to clean the
device.
Do not use alcohol, solvents or similar chemi-
cals. These can damage the surface of the housing.
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CHAPTER 3

Prologue

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CHAPTER 4
Prologue
Dear Virus Owner,
Congratulations on your choice, the new Virus. You have purchased a cutting-edge synthesizer that comes fully loaded with several revolution­ary features. Here are just a few of the high­lights:
The Virus delivers the sound characteristics and tone of traditional analog synthesizers - for in­stance the Prophet 5 or Memorymoog to name just two popular examples of the species - in a previously unparalleled level of quality and han­dling ease. We’re not kidding, the Virus actual delivers the authentic response of an analog synth via a digital signal processor, although the sound shaping and voicing options out-perform those of it historical predecessors by a consid­erable margin.
The Virus comes with 1024 slots for storing SINGLE sounds. These are organized in four banks. The first two banks (A and B) are located in the RAM, so you can overwrite them with new sounds. The other two banks are ”hard­wired”, i.e. they’re programmed into the FLASH ROM.
The Virus rack XL offers a maximum of 32 voic­es. In Multi Mode, these are allocated dynami­cally to 16 simultaneously available sounds.
You have up to three audio oscillators plus one suboscillator, a noise generator, a ring modula­tor, two Multi Mode filters, two envelopes, a stereo VCA, three LFOs and a saturation stage (SATURATOR) for cascade filtering, tube and distortion effects.
The Virus offers a veritable number of effects. Yo u have a powerful Chorus/Flanger section at your disposal, as well as the Analog Boost - a controllable bass emphasis, with each effect available separately for every sound. Further­more there is a 6-stage Phaser, and a patch Distortion. You also get a global reverb/delay
unit that lets you create high-quality reverb ef­fects and rhythmic delay taps. Delay time can be synced up to MIDI clock.
With the benefit of two external audio inputs, the Virus may also serve as an FX device and signal processor that you can use creatively to come up with all kinds of effects. External sig­nals can be processed with filter, gate and lo-fi effects, routed to the Virus effects section and serve as a modulation source for frequency and ring modulation.
Beyond that, you can use internal or external signals as sources for the Virus’ on-board voco­der serve. The vocoder works with up to 32 fil­ter bands and offers diverse manipulation and modulation options.
You'll find parallel external audio inputs on the front and back panel. You can determine the in­put sensitivity via a gain selector switch. You're also free to activate a special Phono EQ that enables you to connect a record player via a suitable cord.
The up to three main oscillators produce 66 waveshapes, three of which are dynamically mixable so that spectral effects are possible within the confines of a single oscillator. In con­ventional synthesizers, this type of effect re­quires several oscillators. Synchronization, frequency modulation and ring modulation be­tween the audio oscillators delivers additional complex spectral effects that you can use for all kinds of sound shaping purposes.
The filters can be switched in series or in paral­lel within the voices via several options. When you switch the filters in series, the saturation stage is embedded between the filters. Conse­quently, an overdriven filter resonance can be re-filtered within the same voice! A maximum of six filter poles (36 dB slope!) enables radical tonal manipulations.
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The LFOs feature 6 continuous variable wave­shapes each, including a triangle with variable symmetry and infinitely variable aperiodic oscil­lations for random variation of the controlled parameters. The LFOs are capable of poly­phonic as well as monophonic oscillation. In other words, if several voices are active, the LFOs can run independently or in sync. A number of keyboard trigger options enable you start LFO waveshapes with variable phase lengths at the beginning of a note and/or to cy­cle once only, like an envelope.
Next to the numerous ”hard-wired” or fixed modulation configurations, you can assign six modulation sources to up to nine different mod­ulation destinations via the Modulation Matrix. For your modulation sources, you have LFOs, velocity, the pitch bender, aftertouch, the mod­ulation wheel, numerous MIDI controllers and other sources to chose from. For your modula­tion destinations, you can select any sound pa­rameter of the Virus that is conducive to being remote controlled.
Up to 16 arpeggiators are available in MULTI mode. These give you countless options for creating arpeggios, which can also be synced up to MIDI clock.
Sounds and effects are patched out via four au­dio outputs which of course can also be used to route two stereo signals out.
The Virus rack XL comes with a powerful soft­ware editor for PC and Macintosh. It lets you edit and manage sounds on a large-scale user interface. You can access every sound parame­ter of the Virus rack XL directly via mouse click. When you edit a parameter, the Virus will render the changes immediately in real time. Accord­ingly, every parameter change that you make using the encoder knobs (those knobs without left and right control range limits) on the Virus
rack XL appears immediately on the screen. In­cidentally, this editor is based on Emagic's pop­ular SoundDiver.
In all modesty, we are especially proud of a fea­ture we developed called Adaptive Parameter Smoothing. For the first time in the history of synthesizers equipped with memories, you can manipulate a knob or control feature without an audible step or increment. In other words, the sound does not change abruptly but SEAM­LESSLY. No more zipper noises! The Virus re­sponds just as smoothly as analog synthesizers did prior to the introduction of digital sound storage.
And users of contemporary software sequenc­ers will appreciate the fact that the Virus sends all sound shaping commands immediately in the form of MIDI Controller or Poly Pressure da­ta (and of course accepts all of the correspond­ing Controller and SysEx messages). This feature lets you dynamically control the Virus and all its functions via computer.
Although far from complete, the features listed above give you some indication that you now own an exceptionally versatile, high-quality mu­sical instrument that will give you plenty of joy for years to come. We certainly hope you can fully exploit the enormous potential of this fine instrument.
Have fun and enjoy! Your Virus Development Team
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CHAPTER 4
Prologue

Introduction

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CHAPTER 5
Introduction

The Virus

This section provides deliberate, step-by-step guidelines on operating and handling the Virus for those of you who are new to the world of synthesizers and MIDI. The following covers ba­sics such as how to connect the Virus to an AC power supply, your MIDI system and your audio system. Then we will guide you through a series of experiments designed to demonstrate the different functional groups, their control fea­tures and the tasks they execute.
After you have finished reading this section, you will be able to handle virtually all of the sound generating and sound shaping functions of the Virus. All of these are described in context. Even the majority of less significant functions, accessible via menus, are discussed here. You will find a detailed, comprehensive description of all functions of your new synthesizer in the section following this introduction.
Please keep in mind that within confines of this introduction, we are unable to impart all of the knowledge and skills in acoustics, sound syn­thesis and MIDI control you might desire or need to acquire. If you are keen to learn more about these subjects, you should consider be­coming a regular reader of one or several of the leading trade publications in your country. Your local musical instruments dealer or more expe­rienced musicians will be able to recommend the best magazines to you. And of course there is a wide range of books available on these subjects.
If you decide to read this section, we recom­mend you read it in its entirety from the start ­rather than begin with a subsection that is of particular interest to you. A fitting metaphor for the basics discussed in this section might be a house where each bit of information in a sub-
section is a brick that builds on a preceding brick and interlocks with those next to it. You want your knowledge base to be a sound struc­ture so you won’t run into problems when you find one of the “bricks” is missing.

CABLE CONNECTIONS

Before you connect the Virus to an AC outlet and the rest of your equipment, ensure that all of the devices are switched OFF. If your Virus does not have a build-in keyboard, then con­nect the MIDI OUT of the desired MIDI send de­vice (keyboard, computer, hardware sequencer, etc.) with the MIDI IN of the Virus.
Connect the audio outputs of the Virus with the signal inputs of your audio system. In order to receive a signal, as a minimum you must con­nect the output OUT 1 R/MONO. However, we recommend you also connect the output OUT 1 L so you are able to enjoy the stereo sounds of the Virus.
Once you have established the desired cable connections, make sure the main volume con­trols of all the connected devices are dialed to the lowest possible setting. Switch the devices on in the following sequence: the MIDI send de­vice (computer, master keyboard, etc.) first, then the sound generators (Virus and the other signal sources), followed by the mixing console and finally the amplifier.

POWER UP THE VIRUS RACK XL

Power up the Virus rack XL by pressing the POWER button. To shut the device down, press and hold this button for approx. two seconds.
Now while you are sending notes on MIDI Channel 1 of the Virus, turn the master volumes of the connected devices up in the same order
that you switched the devices on. Be sure to keep on eye on the signal level indicators of your mixing console.

LISTENING TO THE FACTORY SOUNDS

The program memory of the Virus was loaded with sound programs (SINGLE PROGRAMs) and sound combinations (MULTI PROGRAMs) before it left the factory. To hear the SINGLE PROGRAMs (and gain an initial impression of the possibilities your new instrument has to of­fer in terms of sounds), first make sure your MIDI source is sending on MIDI Channel 1.
Press the SINGLE button. A number, a letter, number and name appear in the display. These indicate the the MIDI Channel, the current Pro­gram Bank (A to H) as well as the number and name of the current sound program.
Now if you play notes you should be able to hear this sound and a quarter note (the round dot at the end of the note staff is solid black) should appear in the display every time you press a key and release a key. If you do not hear a sound but you see a half note (blank note head) check to see if you are sending on the wrong MIDI Channel.
Press the VALUE button to call up the 128 sin­gle programs of Bank A in sequence. (The VAL­UE encoder is inactive in this operating mode.) In order to hear the sound programs in banks B to H, simply use the PARAMETER/BANK but­tons to step from one program bank to another.
You’ll find that some sound programs are la­beled with the abbreviations ”INP” or ”VOC”. These use the external audio input as a signal source for the filter section (INP) or vocoder (VOC). This means that you won’t hear anything until you route an audio signal into the external audio inputs.
ACCESS VIRUS RACK XL OS5
LISTENING TO THE MULTI PRO­GRAMS
The Virus not only has the capability of playing SINGLE PROGAMs, but also combinations consisting of more than one sound simultane­ously (MIDI Multi Mode). To call up the MULTI PROGRAMs, press the MULTI button and se­lect these combination programs via the VALUE button. The Virus features “only” 128 MULTI PROGRAMs, so you don’t have to switch back and forth between banks they way you just did while activating single programs.
The majority of available MULTI PROGRAMs contain sound combinations that are controlled via a single MIDI channel. In these MULTI PRO­GRAMs, the sounds involved are allocated side-by-side (split) or on top of one another (layered) on the keyboard. In other MULTI PRO­GRAMs, the sounds are divided up over several MIDI channels to make it easier to work with a sequencer. If you activate a MULTI PROGRAM and hear a single sound only, then you can con­trol this MULTI PROGRAM via several channels.
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CHAPTER 5
Introduction

SOUND CATEGORIES

To help you find the type of SINGLE sound you are looking for more quickly, the Virus operating system lets you define so-called „categories“ and save this information together with each of your SINGLE sounds.
Each SINGLE sound can „belong“ to two cate­gories at the same time. Of course the catego­ries of all the presets in Banks C to H are fixed, but for sounds in the RAM Banks (A and B) they can be defined and saved together with the program.
To search for sounds in a specific category (in SINGLE or MULTI-SINGLE mode):
Press and hold the SINGLE button. This causes the currently selected category to appear in the display, and it can be changed by stepping up or down with the Parameter buttons. Having found the category you want, do not release the SINGLE button and scroll through the sounds using the Value buttons. Release the SINGLE button when you have found what you are loo­king for. SINGLE sounds which do not belong to the currently selected category are simply skipped over.
should end abruptly. This sound is not designed to be especially pleasant; it is intended to be as neutral as possible to give you a basis from which you can begin creating or shaping your own sound.
THE AMPLIFIER ENVELOPE
Long-term exposure to this sound will definitely grate on your nerves, so let’s get started with changing it into a signal you might enjoy hea­ring, beginning with the volume characteristics.
Locate the two vertically arrayed buttons next to the seven LEDs. Use these UP and DOWN buttons to select from among the seven para­meter groups and/or sections. The appropriate LED lights up to indicate that the given section has been selected. Select the ENV section. The labels on the five encoder knobs for this section read ATTACK, DECAY, SUSTAIN, SUS TIME and RELEASE.

YOUR FIRST SOUND PROGRAM

If you have never created or changed a sound on a synthesizer, we now have the pleasure of introducing you to this fascinating process.
Press the button program “A127 - START -” by using the buttons. Press any key on the connected key­board. You should hear a sound that, for lack of better description, is a bit harsh or biting, but above all completely static. It should start im­mediately after you press a key and sustain in­definitely for as long as you hold the key down. As soon as you release the key, the sound
SINGLE
and select the single
VALUE
These controls will help you to dial in volume characteristics called an amplifier envelope and put an end to the nerve-racking drone that may remind you of one of those cheesy organs that you hear in ‘60s B-movie sound tracks.
The section labeled ENV addresses the enve­lope. On a synthesizer, an envelope is used to modulate sound over time. The Virus has two envelopes, one for volume (AMP ENV) and one for the filters (FILT ENV), which we will learn mo­re about later. The five encoder knobs serve to shape either the amplifier envelope or the filter envelope. Make sure that you can see AMP ENV in the display, and not FILT ENV. If this is not the case, use the PARAMETER buttons to set the section to the amplifier envelope.
ACCESS VIRUS RACK XL OS5
The Amplifier Envelope
Whenever the SUSTAIN level is set to maxi­mum, the volume cannot drop during the DE­CAY phase; in other words, in this situation the DECAY encoder is ineffective.
The individual functions of a synthesizer are
designed to interact; many functions are de­pendent on other functions. In a number of ca­ses this means that some functions are subordinate to others, i.e. the effectiveness of a control feature is altered, modified or even ne­gated completely by other related functions.
19
Rotate the ATTACK encoder while you repea­tedly engage a key to hear the note. The further you turn the encoder up, the longer it takes for the sound to achieve maximum volume after the start of the note. So you can say ATTACK controls the initial volume swell of the sound.
Take a look at the display of the Virus to gain an impression of the difference between these two values. It shows two numeric values when you dial a encoder: at the left you can see the value stored in the sound program and at the right, the numeric equivalent to the value determined by the current position of the encoder.
Now fiddle with the DECAY encoder while you repeatedly press a key to activate a note. Hold the key down for good while. You will notice that the volume, once it reaches maximum level at the end of the ATTACK phase, drops until it reaches a minimum level. The DECAY encoder determines the speed, or in synthesizer jargon, the rate at which the volume decreases.
However, the DECAY level does not always drop to the minimum level; you can determine a random value between the maximum and mini­mum levels at which the volume remains con­stant. This level in turn is controlled via the SUSTAIN encoder.
The final encoder, RELEASE, determines the speed or rate at which the volume decreases when you release the key: At low values the sound ends relatively abruptly, at high values, the sound fades out more gradually and softly. The length of the RELEASE phase also de­pends on which level the amplifier curve is at when you release the key: The lower the level, the shorter the RELEASE phase. If you dialed in a brief DECAY or SUSTAIN-TIME phase and it ended while you held the key down then of course there will not be an audible RELEASE phase.
The next phase of the amplifier envelope is de­termined by the SUSTAIN-TIME encoder: If the encoder is set to the center position, then the SUSTAIN level remains constant through to the end of the note.
If you turn it counter-clockwise to the left, then the level drops off at an increasing rate towards the minimum level much in the manner you just experienced with the DECAY encoder; If you turn the encoder clockwise to the right, the level rises at an increasing rate to maximum and remains there until you release the key.
T he amplifier envelope can be described as a variable curve which, depending on the type and duration of attack, hold and release data,
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CHAPTER 5
Introduction
automatically influences an imaginary volume encoder (turns it up or down). At the beginning of the note, ATTACK controls the rise or rate of increase to the maximum level. Once the maxi­mum level is achieved, DECAY determines the fall or rate of decrease to the SUSTAIN value, which is infinitely variable between the mini­mum and maximum levels. The amplifier enve­lope may remain at this value until the end of the note, fall towards the minimum level as de­termined by the variable TIME value, or even ri­se again towards the maximum level. After the end of the note, RELEASE controls the fall or
Now we will take a look at a component of a synthesizer that is generally regarded as the most important functional unit as it enables dra­stic sound shaping measures: the filter - or in the case of the Virus, the two filters.
But first we will concentrate on just one of the two filters.
rate of decrease to the minimum level. Conse­quently, the control encoders labeled ATTACK, DECAY, TIME and RELEASE control a speed or rate, where as SUSTAIN actually controls a le­vel.
THE FIRST FILTER
most pronounced, adjust the amplifier envelope so that the Virus generates a constant level whi­le you hold a key down).
This is how a low pass filter works: it suppres­ses, or in technical jargon, attenuates the higher frequencies in a signal and allows the lower fre­quencies through. Think of the CUTOFF enco­der as a bouncer and the Virus as your pub. You can tell it which frequencies to let in and which frequencies to keep out. The frequencies above the so-called cutoff or filter frequency are sup­pressed, those below it remain unaffected.
Use the UP or DOWN buttons to activate the fil­ter section FILT. The second encoder knob in this row is labeled CUTOFF (not to be confused with CUTOFF 2!). Rotate the encoder to the left and right and note how the sound becomes muddier and clearer in response to the direction in which you turn the encoder. (To ensure this effect and the following aural experiments are
Now we'll look at a parameter that is not assi­gned a dedicated knob of its own, but can be dialed up in the display. This type of parameter may be selected via the PARAMETER buttons and then adjusted with the VALUE knob or the VALUE buttons.
Select the FILTER 1 Mode parameter via the PARAMETER buttons. To do this, make sure that the display is still in the filter section FILT. This parameter enables you to select a filter operating mode from the four available options:
- LOWPASS
discussed.
the low pass filter we have just
ACCESS VIRUS RACK XL OS5
Filter Modulation
21
- HIGHPASS
in the opposite manner of the low pass filter: It suppresses the lower frequencies in a sig­nal and lets the higher frequencies pass.
- BANDPASS
presses both ends of the tonal spectrum and allows only a narrowly defined bandwidth of the original sound to pass.
- BANDSTOP
filter or notch filter which works in the oppo­site manner of the bandpass filter. It allows all of the frequencies of a signal except for a nar­row frequency band around the cutoff to pass. The term “notch” is fairly descriptive; you might say this filter chops a notch out of the sound spectrum.
01111111111111111112
the high pass filter which works
the band pass filter which sup-
The band stop filter, band reject
1 FILTER1 Mode Lowpass≤
61111111111111111154
Now activate the different operating modes and rotate the CUTOFF encoder to get a feel for the way each filtering option works.
Along with the CUTOFF encoder, the RESO­NANCE encoder is the most important control feature of a filter. The filter resonance increases the volume of the frequencies located near the cutoff frequencies and suppresses the more re­mote frequencies. This sound shaping feature has a striking effect - especially when used in conjunction with the low pass filter: it produces a nasal or honking type of tone which increases as you turn the resonance up. Experiment by varying the RESONANCE setting in the different operating modes in conjunction with different CUTOFF settings. You will find the effect that the RESONANCE encoder achieves is markedly different for the band stop filter in comparison to the effect it has on the other filter types: as the resonance increases, the bandwidth of the
notch decreases; in other words more frequen­cies on both sides of the filter frequency are al­lowed to pass.
FILTER MODULATION
Of course we don’t want to require you to exe­cute every sound modification manually by twiddling encoders. All kinds of sound modifi­cations in the Virus can be executed automati­cally much in the way of your previous experiments with the volume controls: The am­plifier envelope can be described as a variable curve which, depending on the type and dura­tion of attack, hold and release data, automati­cally influences (turns it up or down) an imaginary volume pot.
Similar procedures are applicable to the filter frequencies. The FILTERS section features its own envelope, the structure of which is identi­cal to the amplifier envelope.
Like the aforementioned amplifier envelope, the filter envelope is located in the ENV section. In that section use the PARAMETER buttons to select FILT ENV.
Much like the amplifier envelope, the filter enve­lope automatically “rotates” the CUTOFF en­coder. However there is one significant difference between the two envelopes. With the amplifier envelope, you are always dealing with an initial volume level of 0 because of course you want absolute silence prior to the beginning of a note. After the RELEASE phase, it is again highly desirable that your box is silent. With the filter envelope, the situation is somewhat differ­ent: It always starts at the CUTOFF value that
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22
CHAPTER 5
Introduction
you determined manually. And it is definitely not always desirable that the filter frequency is brought to the maximum level.
Consequently, you need a tool that limits the ef­fective range of the filter. This is why we equipped the Virus with a control labeled ENV AMOUNT (short for Envelope Amount). This en­coder is positoned in the Filter section. When the encoder is turned counter-clockwise to the far left, the filter has no effect on the cutoff fre­quency; the further you turn the encoder to the right, the greater the effect the filter envelope has on the filter frequency. The maximum level of the envelope may lie outside the audible range when the filter has already been partially opened via the CUTOFF encoder or was manip­ulated via other control options. In extreme cas­es where the filter is already completely open, the filter frequency cannot be increased regard­less of how high you set the ENV AMOUNT.
Go ahead and spend some experimenting with different ENV AMOUNT, CUTOFF and RESO­NANCE settings for the diverse filter operating modes. Also try varying the settings for the am­plifier envelope. You will find that with just these few parameters you are able to come up with a vast amount of sound settings. If you are among the many musicians who are associative listeners, you might say many of the settings produce sounds reminiscent of stringed-instru­ments; some sound picked, plucked or snapped, others sound bowed.
For your next experiment set the amplifier enve­lope so that you hear a constant level when you press and hold a note. Now deactivate the filter envelope by setting the ENV AMOUNT to 0. Set Filter-1Filter-1 to low pass mode and decrease the filter frequency until you just barely hear a muddy signal when you play notes in the mid­range.
Now play a few higher and lower notes. You will find that the lower notes have a greater over­tone content, whereas the higher notes sound muddier and their volume decreases until the notes are completely inaudible. You might al­ready suspect what this is all about: As the notes are transposed ever lower, more portions of the signal fall below the cutoff frequency, whereas with the notes that are transposed ev­er higher, more portions of the signal rise above the cutoff frequency and subsequently are sup­pressed until the root note and the last audible portion of the signal is silenced.
To avoid this effect - or if desirable, to amplify it
- you have the option of influencing the cutoff frequency via the pitch of the note, i.e. the note number. The degree of influence is determined by the KEY FOLLOW parameter. You'll find this parameter in the filter section using the PA­RAMETER buttons just like you did in FILTER 1 mode earlier on.
Please note that KEY FOLLOW is a so-called bipolar parameter: Its control range is not limit­ed to the positive end of the spectrum (0 to a maximum of 127). Bipolar controls effect nega­tive values as well, in this case from the nega­tive maximum of -64 through 0 an on to the positive maximum of +63. Consequently, if this value is set to the center position (0) the pitch of the notes corresponding to the keys on your keyboard has no effect on the cutoff frequency. If on the other hand you turn the KEY FOLLOW parameter clockwise towards the positive con­trol range, you will find that the filter opens up increasingly as the pitch increases with higher notes. At lower notes, the filter closes down again. If you turn the encoder counter-clock­wise towards the negative control range, the KEY FOLLOW effect is reversed. With the Virus, you will encounter this feature - intensity control via a bipolar parameter - again in conjunction with other modulation sources and targets.
ACCESS VIRUS RACK XL OS5
The Saturation Stage
23
Now experiment as much as you like with differ­ent KEY FOLLOW settings and tune the set­tings via the CUTOFF encoder. And remember to bring all of the other parameters you have encountered thus far into play.
THE SATURATION STAGE
In the signal chain of the Virus, Filter-1 is fol­lowed by a saturation stage. It enables you to add overtones to the filtered signal via distor­tion. Locate the parameter SATURATION in the FILTERS section.
01111111111111111112
1 SATURATION Curve Off≤
61111111111111111154
The display will read ”SATURATION CURVE OFF”, which means exactly what it says. With the VALUE buttons or the VALUE encoder, you can now select from a number of saturation/dis­tortion curves.
At this point we would like to mention the OSC VOL parameter, which is next to the SATURA­TION parameter. The portion of the control range from the far left to the center position (0) determines the volume of the filter section’s in­put signal. The portion of the control range lo­cated to the right of the center position does not achieve any increase in volume; it simply intensifies the degree of saturation or distortion. This effect is only achieved when you have acti­vated a saturation curve.
Feel free to experiment with the diverse satura- tion curves and be sure to vary the OSC VOL settings. Note how the different CUTOFF and RESONANCE settings influence the saturation curve.
THE SECOND FILTER
You probably noticed that by a adding a bit of saturation to the signal you can come up with a pretty heavy, aggressive sound - especially with a low filter frequency level and high resonance. Yo u’re probably thinking these types of sounds could do with some more filtering. We had the same idea, which is one of the reasons why we equipped the Virus with another filter per voice.
The technical design of this second filter is identical to the first, so we won’t discuss it in as much detail as we did the first filter. Howev­er, there are few differences in how you handle the second filter:
A Only two parameters of the Virus are allocat­ed exclusively to Filter-2: CUTOFF 2 and FILT 2 MODE.
A The RESONANCE, ENV AMOUNT and KEY FOLLOW parameters can be allocated to either of the two filters or both simultaneously. Use the FILTER SELECT menu in the FILTERS sec­tion to select the desired operating mode. For instance, if you choose FILT2, then the values you set with RESONANCE, ENV AMOUNT and KEY FOLLOW apply exclusively to Filter-2. The corresponding parameters of Filter 1 remain un­affected. On the other hand, if you choose FILT1+2, the values that you dial in apply by the same measure to Filters 1 and 2.
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24 CHAPTER 5
Introduction
In the sound program we are using for our ex­periments, both filters are selected, so that all adjustments to the given parameters affect both filters. However, you have yet to actually hear the effect of Filter-2 on the signal because it is mixed out of the audible signal path of the Virus.
Before we get started with our next experiment, deactivate SATURATION, set the ENV AMOUNT of the filter envelope to zero and set CUTOFF 2 to the center position so that Filter-2 always has the same cutoff frequency as Filter-1 (we’ll ex­plain CUTOFF 2 a bit later). Set CUTOFF to a medium or middle value and turn the RESO­NANCE encoder counter-clockwise to the far left to achieve a relatively muddy sound.
Now locate the FILTER BALANCE parameter in the FILT menu and rotate it from the left to the right. You will note the sound becomes muddier as you turn the encoder towards the center po­sition and that the sound is somewhat brighter at the far right of the control range then at the far left.
The reason for this effect is that when you turn the FILTER BALANCE to the far left, only Filter­1 is audible. When you rotate the parameter to the right, Filter-2 is blended in so that it follows Filter-1 in the signal chain. When you turn the FILTER BALANCE clockwise, Filter-1 is blended out of the signal chain until at the far right posi­tion only Filter-2 is active and audible.
Each filter in the Virus normally features 2 poles. However in the FILTER ROUTING operating mode SER 6, Filter-1 operates with 4 poles, so the signal patched through Filter-1 (FILTER BALANCE to the far left) is trimmed more dras­tically than when it is routed through Filter-2 (FILTER BALANCE to the far right). When you set the FILTER BALANCE to the center position (12 o’clock) - as we mentioned before - the two filters are routed in series, which means they re­spond as if they were a single filter with 6 poles
and consequently a great deal of slope. This is why the input signal is trimmed substantially when you set the parameter to this position.
Experiment with the diverse FILTER BALANCE values to get a feel for the different degrees of slope. Rotate the CUTOFF encoder or activate the filter envelope (for both filters!) to hear the filters in action.
The CUTOFF 2 parameter is a special feature: It controls the cutoff frequency of the second fil­ter, but is subordinate to the CUTOFF encoder located above it. In other words, at the center position (12 o’clock) the manually selected fre­quency of Filter-2 is identical to that of Filter-1. When you rotate the encoder to the left the cut­off frequency level of Filter-2 is increased rela­tively to Filter-1, when you turn to encoder to the right the cutoff frequency level is decreased relatively. Now when you adjust the CUTOFF, you adjust the cutoff frequency of both filters by the same measure! This feature lets you deter­mine a difference in values in the filter frequen­cies (called an offset) via the CUTOFF2 encoder which remains constant whenever you adjust the CUTOFF encoder.
Yet another experiment in which you can come up with new filtering characteristics that are typical of the Virus:
Set FILTER BALANCE to the center position (12 o’clock) and CUTOFF 2 to the maximum level. The FILTER ROUTING operating mode must remain SER 6. Set CUTOFF and RESO­NANCE to a middle value and select a clearly audible SATURATION curve.
Now you can filter this complex signal pro­duced by a combination of the saturation stage and the Filter-1 yet again. Rotate the CUTOFF 2 encoder slowly towards the center position (12 o’clock). You can hear how Filter-2 gradually modifies the distorted signal. You can set a RESONANCE value for Filter-2 if you choose
ACCESS VIRUS RACK XL OS5 25
Filter Routing
FILT 2 in the FILTERS SELECT menu and rotate the RESONANCE encoder to the desired posi­tion. Set the CUTOFF 2 encoder to a position to the right of the center position. This configura­tion can be described as a complex non-linear filter set up where the cutoff frequency is con­trolled via the CUTOFF encoder. You can dial in a wide range of sound-shaping option via CUT­OFF 2. Also try modifying the resonances of both filters as well as the SATURATION curve to come up with different filtering characteristics.
Now experiment with the diverse filter modes and listen closely to the effect of the parame­ters RESONANCE, ENV AMOUNT and KEY FOLLOW in conjunction with FILTERS SELECT. Please also keep in mind that the chances of choking a sound off are substantially greater when you are using both filters: For instance, if the first filter is used as a low pass with a low cutoff frequency and the second as a high pass with a high cutoff frequency, the Virus will not generate an audible signal when you set FIL­TER BALANCE to the center position (12 o’clock).
- SER-6 The filters are switched in series; Fil­ter-1 has four poles (24dB/Okt.), Filter-2 has two poles (12dB/Okt.) so the overall slope is equivalent to six poles (36dB/Okt.).
- PAR-4 The filters are switched in parallel and feature two poles each (12dB/Okt.).
- SPLIT The filters are switched in parallel and feature two poles each (12dB/Okt.). Additional­ly, they receive independent input signals (more on this later). Each of the two oscillators routes its signal into one of the two filters whose sig­nals can be spread in the panorama via a pa­rameter called UNISON Pan Spread.
Regardless of which FILTER ROUTING op-
tion you chose, the SATURATION stage is al­ways post-Filter-1, i.e. after Filter in the signal chain.
FILTER ROUTING
The final parameter we’ll discuss for the time being is FILTER ROUTING. This feature offers several filter routing options which allow you to operate the filters in series, i.e. patch one after the other in the signal chain, or in parallel, which means side by side in the signal chain:
- SER-4 The filters are switched in series; with two poles each (12dB/Okt.), both filters have the same slope for a total of four filter poles (24dB/Okt.).
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26 CHAPTER 5
Introduction
Her is the filter routings capabilities of the Virus.
THE FIRST OSCILLATOR
ACCESS VIRUS RACK XL OS5 27
The First Oscillator
To this point, we have turned our attention ex­clusively to sound-shaping functions and have always started with the same basic material: a so-called sawtooth wave. This waveshape is especially well-suited as a neutral starting point as it contains all of the so-called natural scale of overtones, which give the filter plenty of quality material to work with.
The filters, with the exception of a notch filter or band stop (BS), trim the far reaches of the tonal spectrum, so for instance a signal sounds mud­dier after it has been routed through a low pass filter. You can well imagine that this type of sound modification is substantial but insuf­ficient for shaping more subtle differences in to­ne. For instance the tone of a trumpet differs significantly from that of a saxophone even though no one would seriously claim that either of the instruments has a muddier tone than the other.
What you need is a sound-shaping option for the portion of a signal that a filter allows to pass. And of course you also need a tool for de­termining the pitch of a signal. In synthesizers, both of these tasks are executed by oscillators. They oscillate at a variable pitch that can be modulated and they also generate different wa­veshapes which give the filters a wider variety of material to work with.
The Virus is equipped with two main oscillators and a so-called suboscillator. We will first take a look at Oscillator 1, which is the oscillator you have already heard in action during your experi­ments thus far.
Dial in the same basic sound that you started with at the very beginning (A127 - START -). To this end, first press the SINGLE button in order
to return to Play mode from the selected para­meter section. In Play mode, you can switch sounds via the VALUE buttons.
Now modify the amplifier envelope so you are working with a less grating sound, but hold back on any other filter or saturation modificati­ons so you can hear the purest oscillator signal possible.
Locate the section labeled “1”, it is bordered off in a separate area at the far left of the section labeled OSCILLATORS. No check out the two encoders labeled SHAPE and WAVE SEL/PW. These enable you determine the waveshape and consequently the tonal spectrum of Oscilla­tor 1.
In the sound program, SHAPE is preset to the center position. The display shows “Saw” for the sawtooth waveform.
Press and hold a key and slowly turn the enco­der clockwise. You should be able to hear how the tone becomes increasingly more hollow-so­unding. You might say this effect thins the sound out, but in any case, the entire tonal spectrum is affected by an equal measure, which is an audio result filters are unable to achieve.
The waveshape that is audible when you turn the SHAPE encoder to the far right is a so-cal­led pulse wave. It is unique because the durati­on of the negative pulse is equal to the duration of the positive pulse: It has a so-called pulse width of 50%. The tone of a pulse wave is diffe­rent to that of a sawtooth wave because it does not contain all overtones in the natural overtone scale, only the odd-numbered tones, i.e. the first (the root note that determines the pitch), third, fifth, and so forth. By turning the SHAPE
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28 CHAPTER 5
Introduction
encoder from the sawtooth control range to­wards the pulse control range, you are actually dialing every other overtone out of the mix, which explains why the sound becomes thinner.
You can continue modifying the sound by redu­cing the symmetrical width of the pulse wave. In the Virus, you can execute this sound-shaping measure via the WAVE SEL/PW (PW = pulse width) encoder, PROVIDED THE SHAPE PARA­METER IS SET TO A POSITION IN THE NEGA­TIVE HALF (RIGHT) OF ITS CONTROL RANGE.
Rotate the WAVE SEL/PW encoder slowly from the left to the right and leave the SHAPE enco­der at the far right position. You can hear how the treble content of the sound increases while the sound becomes ever thinner. At the far right position, the signal is no longer audible becau­se the pulse width is equivalent to 0% and con­sequently the wave no longer oscillates.
Starting at the center position (12 o’clock) indi­cated by the sawtooth, turn the SHAPE enco­der counter-clockwise towards the left. You can hear how the overtones are increasingly mixed out of the signal until you can only hear the root note. This sound is produced by a so-called si­ne wave, one of 64 other waveshapes that you have at your disposal for sound generation pur­poses. These waveshapes can also be activa­ted via WAVE SEL/PW (WAVE SEL: Wave Select), PROVIDED THE SHAPE PARAMETER IS SET TO A POSITIVE HALF (LEFT) OF ITS CONTROL RANGE (EARLIER THAN 12 O’CLOCK). Regardless of the current SHAPE setting, you can also select a wave in the EDIT menu under OSCILLATOR 1 WAVE.
Go ahead and check out the different wavesha­pes. The second of the 64 waves is a triangle wave, the remainder of the waveshapes are each a unique tonal blend. After you have fami­liarized yourself with this raw material, experi­ment with the parameters of the FILTERS and AMPLIFIER sections you have dealt with thus
far (don’t forget about SATURATION and the corresponding function of the OSC VOL para­meter), to get a feel for how the diverse waves­hapes respond to filtering, saturation and amplifier modifications.
THE SECOND OSCILLATOR
As we mentioned previously, in addition to the other sound sources, the Virus is equipped with a second oscillator which has more sound­shaping options than Oscillator 1.
Dial in the basic sound program that you had at the very beginning; change the amplifier enve­lope to suit your taste. In the sound program, the OSC BAL (Oscillator Balance) parameter in the OSCILLATOR menu is preset to the far left. In order to hear Oscillator 2 in action, rotate the Value encoder to the right. Towards the center position (12 o’clock) you will hear how the tone is modified and as you rotate the encoder fur­ther to the right, how the intensity of this modifi­cation is reduced. This effect is known as the comb filtering effect. It occurs when two signals with the same frequency but different phase lengths are mixed. Press the same key on your keyboard several times with the OSC BAL set to the center position (12 o’clock). You should notice that each note has a slightly different tone. The oscillators are the source of this ef­fect. The oscillators of the Virus oscillate freely, consequently every time you play a note, the phase constellation between the two oscillators is different. For now, leave OSC BAL at the center position (12 o’clock).
ACCESS VIRUS RACK XL OS5 29
The Second Oscillator
You are already familiar with Oscillator 1’s SHAPE and WAVE SEL/PW parameters. These functions are identical for Oscillator 2, so we won’t go into detail on them again.
Locate the encoder labeled DETUNE and slow­ly rotate it to the right from the far left position (which is preset in the sound program). You can hear the tone start to waver and as you turn the encoder further to the right, how this vibrato ef­fect increases until Oscillator 2 sounds distinct­ly out of tune with Oscillator 1. This wavering or vibrato-type effect has a popular traditional in synthesizers. It is used to achieve chorus ef­fects, create sounds reminiscent of stringed in­struments/ string sections or simply beef up the sound.
The SEMITONE encoder enables you to trans­pose Oscillator 2 by plus/minus four octaves in semitone steps while Oscillator 1 maintains the pitch. This feature is especially interesting when used in conjunction with two other oscillator functions: synchronization and frequency mod­ulation.
Locate and activate the SYNC parameter in the OSCILLATOR 2 menu (Sync On). The synchro­nization function forces Oscillator 2 to restart its wave cycle at the same time as Oscillator 1 waveshape starts its cycle. The initial effect of this measure is that the wavering tone that re­sulted from detuning and mixing the oscillator signals disappears.
The other effect that benefits from manipulating the interval between the oscillators is frequency modulation (FM). It generates new tonal spectra in which the signal of the first oscillator controls the frequency of the second oscillator similar to the manner in which filters can be controlled via envelopes. And here too you have a encoder which allows you to control the intensity of: FM AMOUNT. Basically, this effect is similar to a vi­brato, although here you’re dealing with an ex­tremely fast vibrato featuring a frequency within the range of human hearing. This signal is not actually audible as a vibrato effect. Instead, you’ll hear a sound modulation, in some cases, a very drastic one at that. Choose the pure sine waveshape for Oscillator 2. In conjunction with the sine wave, the frequency modulation gener­ates very clear, in some cases bell-like, spectra.
In the Virus you have the option of combining the two functions called oscillator synchroniza­tion (SYNC) and frequency modulation (FM AMOUNT, to generate new harmonic spectra. Switch SYNC on and experiment with the FM AMOUNT. Also try out different SEMITONE set­tings and the diverse waveshapes of Oscillator.
The Virus is equipped with a third master oscil­lator that lets you create further oscillations and spectra. You can access the parameters of this oscillator, which are described in a later chap­ter, via the OSCILLATOR EDIT menu.
The SYNC effect really becomes interesting when you transpose Oscillator 2 upwards in comparison to Oscillator 1 via the SEMITONE encoder. What happens is that the wave cycle of Oscillator 2 is interrupted as soon as Oscilla­tor 1 starts its cycle. The pitch of the second oscillator no longer has the expected effect, in­stead it generates special tones, in some cases for lack of a better description “screaming” type effects.
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30 CHAPTER 5
Introduction
THE MIXER SECTION
You have already come across two parameters of the MIXER section: OSC BAL determines the mix ratio between Oscillators 1 and 2; in the left half of its control range, OSC VOL determines the master volume of the oscillator mix. In the right half of the control range from the center position to the far right, OSC VOL increases the saturation intensity when a SATURATION curve has been activated.
Now we’ll take a closer look at the SUB OSC parameter: It controls the volume of the third oscillator, the so-called SubOscillator, which al­ways operates an octave below Oscillator 1.
The SubOscillator is mixed to the Oscillator 1 and 2 master mix signal as determined by the OSC BAL parameter. The master volume of the composite mix is controlled by the OSC VOL parameter. The only other parameter available for the SubOscillator is accessible via the OS­CILLATOR EDIT menu where you have the op­tion of selecting a triangle or pulse waveshape (SUB OSCILLATOR WAVE SQUARE/TRIAN­GLE).
Another voice-internal signal source of the Virus is the Noise Generator (NOISE Volume). Please keep in mind that the level of the Noise Genera­tor is not subject to the master volume control­led by the OSC VOL parameter. In other words, it is audible even when OSC VOL is set to zero.
The VIRUS’ ring modulator is a new sound source. The output of the two oscillators is mul­tiplied to create interesting sounds with rich en-
harmonic overtones. These overtones are highly dependent on the frequency coherence of both oscillators and it’s waveforms. The frequency coherence can be changed, for instance use the OSC2 SEMITONE parameter. To blend in the ring modulator use EDIT: RINGMODULA­TOR VOLUME (in OSCILLATOR EDIT Menu). If the RINGMODULATOR VOLUME is zero, the ring modulator is switched off. OSC VOL does not affect the ring modulator level (or indeed the noise volume). Therefore the original oscillator signal can be leveled independently of the ring modulator. Be sure to check out what the ring modulator does when you select a sine wave for Oscillator 1 and 2.
Now we can go on and solve the mysteries of the signal flow as determined by the FILTER ROUTING operating mode SPLIT: Here Oscilla­tor 1 and the SubOscillator are routed to Filter­1, whereas Oscillator 2 and the Noise Generator are routed to Filter-2. Although the sound sources are split into two signal paths, you can still control the volume levels of the different el­ements as well as OSC VOL in the usual man­ner.
THE LFOS
When you first started this series of experi­ments with sounds, we promised that many of the functions the Virus can be “programmed” so that they are executed automatically. You have already learned how to control the volume
and cutoff frequencies of both filters as well as the pitch and intensity of the frequency modula­tion of Oscillator 2 via “preprogrammed” enve­lopes. These options are great, but you have already encountered a number of functions
ACCESS VIRUS RACK XL OS5 31
The LFOs
where it would be a helpful if you could also program them to be executed automatically. And of course envelopes are great modulation sources, but you have to play a note every time you want to initiate an envelope. During your experiments you probably came across a func­tion or two you would like to be able to control periodically - independently of notes. Some features that come to mind are traditional tech­niques such as vibrato (periodic pitch control) and tremolo (periodic volume control). Another option you might like to have at your disposal is random parameter control.
In the Virus, both of these tasks are executed by a so-called LFO (low frequency oscillator) that oscillates at frequencies below the audible range. An LFO is similar to the oscillators you have encountered thus far, but it oscillates sig­nificantly slower so that its output signal is too low for human hearing. So what good are they if you can’t hear them? LFOs are used in much the same manner as envelopes, with the major difference that the are repeated indefinitely.
LFO 1
Start with the usual basic sound configuration or chose a modified sound to suit your taste. Locate the RATE encoder in the LFO 1 section of the control panel. The VIRUS is equipped with an LED that indicates the speed of the LFO as well as its waveshape. Turn the RATE encod­er and check out how the flash of the LED indi­cates the change of pace as you rotate the encoder.
Currently you are unable to hear the effect of the LFO as its modulation intensity is set to 0 in the sound program. In order to change this set­ting, you must access the five parameters called LFO AMOUNT button which works with the modulation destinations Oscillator1,
Oscillator2, PulseWidth1+2, Resonance1+2 und FilterGain:
THE MODULATION TARGETS
- OSCILLATOR1 refers to the frequency of oscillator 1
- OSCILLATOR2 refers to the frequency of oscillator 2
- PULSEWIDTH1+2 means that the pulse widths of both oscillators are controlled in unison
- RESONANCE1+2 refers to the resonances of both filters. Please keep in mind that al­though each set of these parameters is as­signed a common modulation intensity, you can still dial in different sound-shaping set­tings manually. In other words, the audible re­sult of a joint modulation varies according to the values you have determined for the other parameters.
- FILTERGAIN This term refers to the input level of the first filter (and of course the sub­sequent saturation level) - although WITH­OUT THE LEVEL COMPENSATION CONTROLLED VIA OSC VOL. Here you can actually modulate a parameter that is not manually accessible. The effect of a FiltGain modulation is a periodic change in the satura­tion level which is linked to a corresponding tremolo (periodic change in volume). If the signal is not saturated in any manner, then the only audible result is a tremolo effect.
Modulate the five parameters separately and in combinations with different intensities. Try to anticipate the sound you will come up with when you modulate the first oscillator, the sec­ond oscillator or both oscillators at once and see if the results match your expectations. If you can fairly reliably predict the outcome of your sound-shaping efforts, you should have a handle on the information discussed thus far and can use your knowledge to create specific sounds you have in mind.
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Introduction
During the course of your experiments, it is en­tirely possible that you have generated modula­tions that have no effect whatsoever on the sound, for instance if you modulate the fre­quency of Oscillator 2 although it is dialed out of the oscillator mix. When you run into this type of problem, check out the signal routing, if any configurations conflict with each other and memorize the situation, problem and solution. If you make a habit out of this, you won’t panic when you run into similar situations; instead you’ll keep your cool, analyze the unexpected sound and fix the mix.
You are currently using a triangle as the LFO waveshape. You shouldn’t have any problem associating the periodic up and down fluctua­tion of the target parameter with this wave­shape. Now activate the other available waveshapes for LFO 1 and try to picture the re­spective waveshape and associate it with the results of the modulation.
The third waveshape is a descending sawtooth wave. You can convert it into to an ascending sawtooth by simply dialing in the requisite neg­ative modulation intensities (AMOUNT).
- S&H (Sample and Hold) is a structured ran­dom modulation. Here random modulation values are generated. The value is held until the next beat impulse, then it abruptly jumps to a new random value.
- S&G (Sample and Glide) is a continual ran­dom modulation. Here the random values glide seamlessly into one another, the rate of which is determined by random modulation of the RATE value.
Continued your experiments with different LFO waveshapes. Note that after a while you no longer consciously hear minimal modulation in­tensities - depending on the waveshape and modulation target (e.g. S&G +1 on OSC 1 or 2). However they do pep up the sound of lend it a certain vitality. The key to many great sounds are these types of minimal modulations.
You may have gathered that the LFOs of the Vi­rus are polyphonic: If several notes are played simultaneously, these are controlled by dedicated LFOs, each with a slightly varied rate. This effect livens up the sound of chords, especially when they are sustained. To enhance this effect, activate the LFO-1 KEY FOLLOW.
This function enables you to control the rate of the LFOs via the pitch, or more accurately, via the MIDI note number, so that higher notes ge­nerate faster LFO rates. As result, when you press and hold several notes you will hear all kinds of substantially different periodic fluctua­tions.
Finally, the LFOs can also be used as additional envelopes. The control feature for this effect is the ENV MODE button. When you press this button, two things occur: For one, the LFO no longer initiates its cycles periodically, but only once at and in sync with the start of a note, and for the other, the active range of the LFO is switched from bipolar (in both directions from the zero position) to unipolar (from zero in one direction only). Please note that this applies to the modulation target but not the modulation in­tensity. Here you can still determine a value in the entire bipolar range.
The following 62 waveshapes are identical to the oscillator section’s digital waves. These can be used to create interesting rhythmic effects.
This effect is especially prominent when used in conjunction with the sawtooth wave, which en­ables a fade-out type of effect (when you dial in a positive AMOUNT value) or a volume-swell type of effect (negative AMOUNT) for the availa­ble modulation targets. Using the LFO Contour
ACCESS VIRUS RACK XL OS5 33
Soft Knob 1/2
encoder in the LFO section, you can have the ”ramp” rise or fall exponentially. If you choose a triangle for your waveshape, the device will generate an ascending phase (attack) and a de­scending phase (decay). LFO Contour also lets you determine the temporal relationship be­tween attack and decay; in other words, their respective rates.. Dial in the desired speed via the RATE encoder.
You can also use S&H and S&G in ENV MODE to come up with some attractive results: S&H generates a single random value at the start of a note (in this case, the RATE encoder has no effect); S&G works in the same manner al­though in this case the RATE value is crucial. It determines the amount of time it takes to glide from the previous to the new random value.
LFO 2
The design of the second LFO is essentially the same as the first, so we’ll spare you the repeti­tion of details SHAPE 1 and 2 are available as a joint modulation target; the filter frequencies and the Panorama position can be manipulated individually. You may also freely select a param­eter for your modulation destination.
SOFT KNOB when the Virus is in Play mode i.e. no Edit menu is selected. For each SOFT KNOB, you can choose a short description from a list in the menu, and this will be saved as part of the SINGLE program. In Play mode, this will appear in the display – to remind you of what each SOFT KNOB does when you are playing your Virus.
VOLUME AND PANORAMA
You probably noticed that the many of the sound shaping options available in the Virus oc­casionally influence the volume level. For in­stance, an unfiltered sawtooth is naturally louder than a highly filtered sawtooth because whenever you blend a part of the frequency spectrum out of the mix, you are automatically reducing the overall volume of the signal. This is why the Virus is equipped with a programmable volume parameter for each SINGLE PRO­GRAM. It enables you to balance out the vol­ume levels of your sound programs.
SOFT KNOB 1/2
These are the two freely assignable controls. The destination of these controls can be de­fined within the Edit menu (SOFT KNOB 1/2 MODE). There are two parameters, one global and one local i.e. applying only to the current SINGLE program (which will override the global definition if defined). SOFT KNOB 2 doubles as a value control, and therefore only works as a
Locate the parameter PATCH VOLUME in the COMMON section of the EDIT menu.
01111111111111111112
1 COMMON PatchVolume 100≤
61111111111111111154
Its value is set to 100 so that you have a reserve or headroom of 27 volume increments when you are dealing with highly filtered sounds.
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Introduction
You have already dealt with the Panorama posi­tion as a modulation target of LFO 2. Here you can not only modulate it, but also determine settings manually. For this purpose, use the pa­rameter PANORAMA which is also located in the COMMON section of the EDIT menu. Like many other parameters, Panorama is a starting point for modulations. For instance you can modulate the Panorama position via LFO 2 even if you have already set the Panorama to the far left position. In this case of course you will only hear the Panorama position shift to the right.
VELOCITY
Velocity is one of the preferred modulation sources of keyboard players: A light key attack generates a low velocity value for the given note, a heavy touch generates a high velocity value. In the Virus you have ten modulation tar­gets available for Velocity. Locate the VELOCI­TY section in the EDIT menu.
01111111111111111112
1 VELOCITY Osc1Shape +0≤
61111111111111111154
There you will find the modulation intensities for:
OSC 1 SHAPE
OSC 2 SHAPE
PULSE WIDTH
FM AMOUNT
FILT 1 ENV AMT
FILT 2 ENV AMT
RESONANCE 1
RESONANCE 2
VOLUME
PANORAMA
which you can manipulate independently of one another in the familiar bipolar control range.
A light key attack generates a low velocity value for the given note, a heavy touch generates a high velocity value.
UNISON MODE
When we talked about the oscillators, we men­tioned that by subtly detuning signals, you can beef up sounds and achieve string-like sounds. The Virus is equipped with features that allow you to take this type of tonal manipulation a step further. On of these is the so-called UNI­SON MODE. It enables you to initiate two or more voices for each note played, which in turn lets you detune many oscillators. UNISON MODE also offers the option of spreading the voices generated by one note in the stereo pan­orama and shifting the phases of their LFOs so that all types of periodic effects can be used to produce an even more exciting signal.
ACCESS VIRUS RACK XL OS5 35
The Effects
Locate the parameter group UNISON in the ED­IT menu.
01111111111111111112
1 UNISON Mode Twin≤
61111111111111111154
UNISON mode determines how many voices the Virus will use to render a played note. In a nutshell, it determines how ”fat” the sound will be. You can use the UNISON Detune parameter to determine to which extent the active voices are detuned. UNISON PanSpread distributes them uniformly across the stereo panorama, a process by which you can also determine the width of a sound’s stereo base. When you acti­vate UNISON mode for a sound, it can still be played polyphonically. However, depending on the number of voices you’ve dialed in, its po­lyphony will of course be considerably reduced in UNISON mode. The most efficient and the standard setting is UNISON mode = Twin, where two voices are played for every note. In the ”OFF” position, one voice per note is played.
THE EFFECTS
DISTORTION
The Distortion effect is actually a collection of several different algorithms, which are selecta­ble via the TYPE/MIX control:
- OFF No distortion
- LIGHT, SOFT, MIDDLE, HARD Four analog
distortion curves, with differing characteris­tics and intensities.
- DIGITAL Digital distortion with hard clipping.
Shaper. Sine characteristic with multiple wave cycles. Signals sent through the Shaper can be changed quite drastically; the results are often similar to the spectra of linear FM (fre­quency modulation).
- RECTIFIER Variable half-wave rectification; input level does not affect the amount of dis­tortion.
- BITREDUCER Variable reduction of the bit depth; generates digital quantization noise.
- RATEREDUCER Variable reduction of the sampling rate; generates digital aliasing ef­fects.
- LOWPASS 1-pole lowpass filter; gentle re­duction of higher frequencies.
- HIGHPASS 1-pole highpass filter; gentle re­duction of lower frequencies.
The INTENSITY control is used for setting the degree of distortion (in distortion algorithms) or the cutoff frequency (in the two filter algo­rithms). INTENSITY ranges from very slight to extreme.
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Introduction
PHASER
The Phaser effect produces resonant (or even cutting) emphasis on certain frequencies within the signal. The frequencies of these resonances are shifted around the frequency spectrum, causing a distinctive movement in the sound. Tastefully applied, this effect is particularly good for pad sounds and for authentic traditional electric piano sounds.
The pure Phaser signal is the result of a fre­quency-dependent phase shift together with a slight pitch modulation from the phaser‘s own LFO. Typical phaser sounds only appear when the processed signal is mixed with the dry sig­nal, usually at the same level. The TYPE/MIX control is used to set this balance.
The INTENSITY control changes the level of feedback in the phased signal. Higher feedback levels cause higher resonant peaks in the sig­nal. The FEEDBACK parameter is bipolar, be­cause positive and negative feedback have different characteristics.
More phaser parameters can be found in the EDIT menu: RATE and DEPTH control the speed and intensity of modulation from the phaser‘s own LFO. The other three parameters affect the general sound of the phaser: FRE­QUENCY determines the average frequency of resonant peaks, STAGES is the number of reso­nant peaks and SPREAD is the distance be­tween resonant peaks within the frequency spectrum.
THE CHORUS/FLANGER EFFECT
Another function that delivers great effects based on pitch fluctuation is the so-called cho­rus effect. Chorus actually consists of a brief delay (generally up to approx. 50 ms) which is varied periodically. By modulating the delay, the delayed signal is slightly detuned to the input
signal (the so-called Doppler effect). This incon­sistency in pitch between the original and ef­fects signal is the source of the chorus effect. Feedback in the delay line enhances this effect. The left signal side is automatically modulated in a different manner than the right, so a chorus effect is great for converting mono signals into stereo signals.
If the delay is less than approx. 10 milliseconds, than the effect is called flanging or a flanger ef­fect rather than chorus. In this case feedback is even more significant because it generates res­onances that can be modulated and is thus yet another source of radical sound effects. If you determine high feedback values, you can clear­ly hear how the two sides of the signal are mod­ulated differently - in reverse phase - by the LFO.
Locate the parameter group CHORUS in the EFFECTS menu.
01111111111111111112
1 CHORUS Dir/Eff OFF≤
61111111111111111154
CHORUS DIR/EFF determines the balance be­tween the original signal and the processed sig­nal. The parameters RATE and SHAPE control another LFO that was installed specifically for the chorus LFO. DELAY is used to set the delay time, DEPTH determines the modulation inten­sity, and FEEDBACK controls the feedback lev­el. When you want to generate a flanger effect, the FEEDBACK parameter’s negative control range lets you dial in softer characteristics for the flanger. Please keep in mind that the Chorus section in the Virus is fully stereophonic: Stereo positions as well as panorama modulations and stereo spread values that you have dialed in elsewhere remain intact in the effects signal.
ACCESS VIRUS RACK XL OS5 37
The ArpeggiatorSoundDiver Virus
DELAY/REVERB
The DELAY/REVERB section is responsible for two different effects. The SEND control deter­mines the relative amount of effect signal:
The DELAY effect delays the input signal, and is usually used for echoes. The nominal delay time set by the DELAY/REV-TIME control can be modulated so that stereo phasing effects can appear. The delay time can be synchronized to the clock so that echoes will be „in time“ and will automatically adjust to any tempo changes. There are also several fixed-pattern delay algo­rithms, many of which delay the left and right sides differently i.e. using different note values. Interesting rhythmic patterns can be created by increading feedback level (via the FEEDBACK/ DAMPING control).
REVERB simulates the effect of the boundaries in real spaces such as living rooms or cathe­drals. There are several parameters here which go beyond pure simulation of real spaces. The predelay parameter normally found in reverb units is handled by the DELAY section de­scribed above – DELAY is in front of REVERB in the signal path. REVERB can be synchronized to the clock so you can seamlessly integrate the effect into the rhythmic context of your music. The DELAY/REV TIME control determines the decay time, and FEEDBACK/DAMPING sets the amount of high frequency damping.
01111111111111111112
1 DELAY EffectSend 0≤
61111111111111111154
THE ARPEGGIATOR
The ARP section located inconspicuously be­low the main volume control is the Virus ar­peggiator. This section only has an ON/OFF button and an EDIT button (which opens the ar­peggiator menu).
Arpeggiators break chords into individual notes, which are (usually) played back in succession. However, the Virus arpeggiator offers numerous playback options including rhythmic repetition of the unchanged chord. It is a very intuitive aid for creating original rhythms, melodic sequenc­es, bass lines and much more. Simply switch on the Arpeggiator and try it out! The arpeggia­tor parameters are explained in the Parameters chapter.
SOUNDDIVER VIRUS
Every Virus which leaves the factory includes a custom version of the software Emagic Sound­Diver. This is a powerful tool for managing sounds and controlling all Virus parameters from the computer (Mac or PC). Even if you pre­fer to control your Virus with its own knobs and buttons most of the time, SoundDiver still has quite a few useful functions and features which complement the Virus user interface very well.
Take for instance SoundDiver’s Memory Man­ager. This can display the entire memory con­tents of the Virus clearly arranged on a single page, and has many comfortable functions to help you manage all your Single and Multi pro­grams. For instance SoundDiver lets you drag and drop sounds from one place to another, or
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38 CHAPTER 5
Introduction
rename them etc. etc. These are the kinds of jobs which are handled much more comfortably on a computer screen than in the (naturally smaller) Virus menus.
SoundDiver’s library functions let you build up sound libraries of any size for the Virus, and store these on your computer’s hard disk. You can sort some or all the sounds in a library ac­cording to several criteria, you can search for sounds, audition them and send several library sounds at the same time to the Virus (via drag and drop) etc. etc. It is even possible to connect several Virii to SoundDiver and feed them with sounds from a single, central library. Selectively swapping sounds between two Virii could hard­ly be more comfortable.
Double-clicking on a sound in SoundDiver’s Memory Manager loads the sound into an edit­able graphic display of all parameters and val­ues. Although there is nothing in this editor you cannot do on the Virus itself, the attractive on­screen graphics give you an instant and com­plete overview of all parameters and their val­ues, so this is a practical alternative to the Virus user interface – especially when your unit is not very accessible (e.g. when built into a 19” rack).
MORE TO COME
We have come to the end of these detailed in­structions for novices. We hope we were able to help you become a bit more familiar with your new synthesizer and gain some confidence in how to handle it. As we mentioned earlier, this is just an introduction and does not cover all the functions and features of the Virus, only the ba­sic components and how they affect the sound of the Virus. You should now be able to come to terms with the in-depth look at the Virus in the following section.
SoundDiver communicates via MIDI with the Vi­rus and requires two-way connections i.e. both the MIDI INs and OUTs must be connected be­tween the Virus and the computer running the software. SoundDiver has an integrated Help system, which includes extensive information about the program itself as well as about the Vi­rus parameters.
For further information about the full version of SoundDiver, as well as any questions you may have about the program, please contact Emag­ic (www.emagic.de).

Concept and Operation

40 CHAPTER 6
Concept and Operation
OPERATING MODES
In the Virus you can select from two basic oper­ating modes, SINGLE MODE and MULTI MODE.
In SINGLE MODE, the Virus is able to generate a single sound program only. All 32 voices, all effects and all control features (with the excep­tion of the MULTI button) function in conjunc­tion with this one sound program. You might say a SINGLE program is a combination of all functions and effects that determine the sound of the Virus. In other words: A SINGLE program is a ”sound” of the Virus, that can be stored and recalled.
The Virus provides access to 1024 SINGLE sounds. Next to the 256 RAM sounds (Bank A and Bank B), you have six banks available with a total of 768 factory sounds. These banks, C to H, are stored in the FLASH ROM and can not be overwritten via STORE.
The MIDI receive channel in SINGLE MODE is the Global Channel. You can change the Global Channel in the CTRL menu.
In MULTI MODE, the Virus can combine up to sixteen (SINGLE) sound programs, among which the maximum available number of 32 voices are allocated dynamically. All simultane­ously available sounds can be manipulated in real-time; for this purpose the control panel en­ables you to switch among the sixteen so­called PARTS.
In MULTI MODE, the actual sound parameters are augmented with other functions that deal with how the involved SINGLE programs are structured or organized. These include the vol­ume levels of the single programs, their MIDI channels, output assignments, etc.

THE MULTI-SINGLE MODE

While being in MULTI Mode, you’re unable to change the SINGLE programs directly, which would admittedly be a handy option when you’re working with a sequencer. This is why the Virus features MULTI SINGLE mode, which, strictly speaking, is more an alternative view of MULTI mode rather than a further mode in its own right.
Activate MULTI SINGLE mode by pressing the MULTI and SINGLE buttons simultaneously. The name of the selected MULTI program will disappear and instead you’ll see the name of the SINGLE program for the selected PART. Now you can page or scroll through the 16 PARTs using the PART buttons and select a SINGLE program for every channel. You can process the currently selected PART or, more accurately, edit its sound, using the control fea­tures. The menus let you access the usual SIN­GLE parameters. You’ll always see the number of the selected PART on the upper left in the display. The PART buttons don’t actually change sounds, they simply set the user inter­face of the Virus to the desired PART. Irrespec­tive of the given setting, all PARTs can be controlled simultaneously via MIDI. Conse­quently, MULTI SINGLE mode, which makes
handling so much easier, is the ideal choice when you’re working with a connected se­quencer.
Please bear in mind that MULTI SINGLE mode is really just another view of the normal MULTI mode. MULTI SINGLE mode doesn’t offer a unique data type for storing sounds, it always works with the MULTI program currently select­ed in normal MULTI mode. All of the normal MULTI mode parameters (keyboard zones, etc.) remain intact and in force even though you can’t view or vary them in MULTI SINGLE mode. You can set the device to normal MULTI mode at any time by pressing the MULTI but­ton. To return to the MULTI SINGLE mode view, simply press the MULTI and SINGLE buttons si­multaneously.
When you’re working with a sequencer, start with a MULTI program that features neutral set­tings for its ”administrative” parameters, for ex­ample, the MULTI program M0 Sequencer. Here the PART numbers are identical to the MIDI channels of the PARTs. Now when you work in MULTI SINGLE mode, the Virus responds as if it were in SINGLE mode, except that you have 16 sounds available simultaneously on 16 MIDI channels. Use the PART buttons to select these sounds.
ACCESS VIRUS RACK XL OS5 41
Operating Modes
The MULTI mode parameters feature a dedicat­ed menu called the Multi Edit menu. Access it by pressing the Multi button while the device is in MULTI mode. The LED located over the MUL­TI button will light up to indicate that the Multi Edit menu is active. Press the MULTI button again to return to normal Play mode. If the de­vice is in MULTI-SINGLE mode, press the MUL­TI and SINGLE buttons simultaneously to access the Multi Edit menu. It suffices to press either the MULTI or SINGLE button to return to normal Play mode from MULTI-SINGLE mode.
You only need to exit MULTI SINGLE mode when you want to store the MULTI program, for example, to save the current global delay/re­verb setting. In MULTI mode, these settings are not stored along with SINGLE sounds.
In addition, you can activate another complete MULTI program in MULTI mode only.
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42 CHAPTER 6
Concept and Operation

THE EDIT BUFFERS

Whenever you play or edit a SINGLE program, its current data is stored in an edit buffer. This is an individual memory slot for SINGLE programs that has nothing to do with the memory slots in the sound banks. When you activate a new SINGLE, its data is copied to the edit buffer. There you can edit it as you see fit while the original remains unchanged in the bank. When you activate STORE (more on this in a bit), the content of the edit buffer is copied back to the original slot in the bank (or, if you so desire, to another memory slot).
In MULTI mode, you have one MULTI edit buffer and 16 SINGLE edit buffers for the PARTs at your disposal. When you activate another a MULTI program, its data is copied from the MULTI bank to the MULTI edit buffer. The MUL­TI program in turn contains address information for the SINGLEs involved, in other words, the bank and program numbers. These addresses are also copied from the SINGLE banks into the 16 SINGLE edit buffers for the PARTs.
When you store a MULTI program, only the ad­dresses of the SINGLE programs’ original slots are saved, but not, however, the sound data in the 16 SINGLE edit buffers. These must be stored separately in the SINGLE program banks.
In MULTI-Mode (or MULTI-SINGLE-Mode) the
same SINGLE-program can be recalled and ed­ited on different parts. In this case all involved EDIT-buffers contain variations of the same original sound.
This type of edit buffer is used in most synthe­sizers; its advantages are many:
It lets you edit copies of sounds without sac-
rificing the original sounds.
Edit buffers can be stored in a sequencer and
sent from it to the Virus independently of the sounds stored in the device. [“Dump - The Sound in the Song” on page 140]

Operation

PARAMETER SELECTION AND DATA ENTRY

The parameters of the Virus rack XL are control­led via the five encoder knobs. The functions of this row of knobs may be assigned to seven pa­rameter groups that are indicated visually by the seven LEDs located to the left of the encod­ers.
ACCESS VIRUS RACK XL OS5 43
Operating Modes
Select parameter groups by means of the two vertically arrayed UP and DOWN buttons locat­ed next to the seven LEDs. The function of the knobs corresponds to the respective label on the selected parameter group and/or row.
The left knob is labeled "VALUE"; this is a spe­cial feature that requires some explanation:
Here's a brief explanation of the parameter groups:
OSC The oscillator section
FILT The filter section
ENV The envelope section
LFO The LFO section
EFX The effect section
EDIT Here you'll find various peripheral
sound parameters
ARP The Arpeggiator section
CTL Organizational parameters
This knob is not labeled on the panel with a pa­rameter name that indicates its purpose. In­stead, the name of the parameter and its function is shown in the display. Apart from the envelope section, each of the parameter groups features these peripheral parameters that are grouped in menus. These are ancillary parame­ters that complement the directly accessible parameters. They may be selected via the PA­RAMETER buttons and controlled via the afore­mentioned VALUE knob or the two VALUE buttons.
In order to return to the current Play mode (MULTI, SINGLE or MULTI-SINGLE), press the MULTI or SINGLE button. Then you can switch programs as usual via the VALUE buttons; the VALUE knob is now disabled.
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In Play mode, the other four knobs have the same function as in the EDIT parameter group. Accordingly, you can access Filter Cutoff, the two Soft-Knobs and Master Volume directly.
If you want to return to the previously selected parameter group or to the previously edited pa­rameter, simply press the UP or DOWN button.
or buttons is indicated in the lower line. When you select the LFO menu, you must also deter­mine which LFO is to be controlled by the dedi­cated knobs. So if you want to use these labeled knobs to control the functions LFO Rate, Shape, Contour and Keyfollow for LFO 2, you must use the PARAMETER buttons in the display to dial in one of the parameters of LFO
2. This selected parameter may then be edited
via the VALUE knob. At the same time, you can control LFO 2's Rate, Shape, Contour and Key­follow via the four remaining knobs.
Once you've selected a parameter group or section, the individual LEDs located next to the knobs indicate whether or not the knobs are as­signed a function in the currently active menu.
When you call up a parameter in the display menus, you will also determining the function of the dedicated knobs (those with the fixed la­bels). If, for example, you select the LFO sec­tion, then the menu of one of the three LFOs is indicated in the upper line of the display. The parameter that is controlled via the VALUE knob
This means that if, for example, you edit LFO 3 in the LFO section, then the parameters Rate, Shape and Keyfollow are directly accessible as is the case with LFO 2. However, LFO 3 does not feature the Contour parameter. Conse­quently, the LED of the Contour knob will not light up since the knob serves no function in this situation.
If you press the PARAMETER buttons briefly, you can scroll through the parameters con­tained in the selected display menu step by step in the desired direction. If you press and
ACCESS VIRUS RACK XL OS5 45
Operating Modes
hold one of the parameter buttons for a bit longer, the display will automatically scroll through the list of parameters in the given menu. When you press and hold one PARAME­TER button and then press the other PARAME­TER button, the display will scroll through the menu in parameter groups in the direction of the button that you are holding down. This handy feature lets you swiftly go from one pa­rameter type to another, for instance, from all chorus-related to all delay-related parameters. If you also hold the second parameter button down, the menus will automatically scroll in the selected direction. Once you’ve scrolled to the desired parameter group, simply select the de­sired parameter by pressing the button briefly. You can also step through the parameters by repeatedly pressing the same menu button.
The VALUE +/- buttons let you change the value of the selected parameter in steps. When you hold one of these buttons down, the value changes automatically and the longer you hold the button, the faster the pace of the value change. You can increase this pace even further by pressing and holding one VALUE button and simultaneously pressing the other VALUE but­ton. If you press and release both VALUE but­tons simultaneously, the parameter is set to its default value (mostly zero). This pertains to uni­polar parameters (value range of 0 to 127) as well as bipolar parameters (value range of -64 to +63).
Located next to some of these parameters, you’ll see the abbreviations ”ENA” and ”DIS”. The option ENA means enable and DIS means disable.
The menus, particularly the EFFECTS menu, contain parameter groups that are related by virtue of their function, for instance, all parame­ters that are used to control the chorus. When you switch the chorus off (CHORUS Dry/Eff = OFF), all chorus parameters are of course irrele­vant and will no longer appear in the menu. In other words, when the chorus is disabled, you can’t view its parameters. The reason for this is to make menus clearer and less cluttered.
The triangular icon located next to the parame­ter value indicates in which direction you have to change a value if you would like to reset the parameter to the value that has been stored to date. The previously stored parameter value as well as the current value are displayed for pa­rameters that feature a dedicated knob.
The Virus rack XL features numerous parame­ters. Many of these you can occasionally do without because they are not absolutely essen-
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46 CHAPTER 6
Concept and Operation
tial to basic sound programming, and they do tend to make the device a little more challeng­ing to handle. EXPERT mode can solve this problem. It lets hide and show rarely used pa­rameters in the display menus. You'll find the display for EXPERT mode in the ARP/CTRL menu; it is the last parameter in the list. In the chapter "The Parameters", those parameters that belong to EXPERT mode are labeled [XP].
The MULTI mode parameters feature a dedicat­ed menu called the Multi Edit menu. Access it by pressing the Multi button while the device is in MULTI mode. The LED located over the MUL­TI button will light up to indicate that the Multi Edit menu is active. Press the MULTI button again to return to normal Play mode. If the de­vice is in MULTI-SINGLE mode, press the MUL­TI and SINGLE buttons simultaneously to access the Multi Edit menu. It suffices to press either the MULTI or SINGLE button to return to normal Play mode from MULTI-SINGLE mode.

DISPLAY OF VALUES

When a menu is active, different display options are available for parameters with a dedicated knob. These can be selected under the menu item KNOB DISPLAY in the CTRL menu:
- OFF Knob movements are not displayed; the current contents of the display remain intact when you turn a knob.
- ON The lower row of the display is being overwritten by the parameter's value.
- SHORT When you turn a knob, the current contents of the lower display line are briefly overwritten by data representing the change in parameter value; once the action is com­pleted, the original contents reappear in the lower display line.
- LONG Same as SHORT, except that - you guessed it - the display shows the knob data for a longer period of time.
- ON The contents of the display are overwrit­ten when you turn a knob; the original menu does not reappear in the display.
01111111111111111112
1 SYSTEM KnobDispl Short≤
61111111111111111154
ALL ABOUT THE MEMORY
STORE
The mode structure of SINGLE, MULTI and MULTI SINGLE MODE is mirrored in the STORE functions: In SINGLE MODE, STORE saves the current SINGLE PROGRAM; in MULTI MODE, STORE saves the current MULTI PROGRAM; and in MULTI SINGLE MODE, the SINGLE PROGRAM of the current PART is stored.
ACCESS VIRUS RACK XL OS5 47
Random Patch Generator
Once all of the entries correspond to the data you have in mind, press STORE again to con­clude the process and return to the previously active operating mode of the Virus. If for what­ever reason you change your mind and want to cancel the operation, simply press SINGLE or MULTI to return to the previous operating mode without storing the program.
To belabor the point, when you store a
MULTI program, only the content of the MULTI edit buffer is saved, not however the sound pro­grams in the PARTs. These must be stored indi­vidually in MULTI SINGLE mode.
COMPARE
When you press STORE and then UP or DOWN, you will activate Compare mode. After you have programmed or edited a SINGLE sound, Com­pare mode lets you hear the unedited sound that was originally stored in this memory slot. Press UP or DOWN repeatedly to switch back and forth between the Compare sound and the edited sound so that you can - surprise, sur­prise – compare the two sounds. Use the PA­RAMETER/BANK buttons and the VALUE buttons to step through the bank and program numbers of the Compare sound. This lets you search for a new memory slot for the edited sound and, at the same time, hear the sound that you will overwrite. The edited sound is not modified or overwritten during this process. Press STORE to do just that to the edited sound – store it. Press MULTI or SINGLE to quit the STORE process and/or exit Compare mode.
01111111111111111112
1 C126 -Init ­ compare
61111111111111111154
If you want to store the SINGLE programs in the PARTs to their original slots in the SINGLE banks all at the same time, simply press STORE and 1 C126 - Init
01111111111111111112
1 C126 - Init [STORE] TO...
61111111111111111154
RANDOM PATCH GENERATOR
RANDOM PATCHES
The RANDOM PATCH GENERATOR can be used to generate a new sound automatically or a modify an existing sound at random. The PAR DEPTH and AMOUNT parameters let you deter­mine how radically the sound is changed. De­pending on the values that you set here, the RANDOM PATCH GENERATOR will do anything
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Concept and Operation
from modifying sound parameters subtly to morphing one sound into an entirely different sound.
The RANDOM PATCH GENERATOR is activated when you presses the button STORE while the display is showing one of the two RANDOM pa­rameters. The results of the computation are stored in the Edit buffer and can be heard im­mediately. You can also press STORE several times in order to create successive sound chan­ges. If you want store a sound permanently that the RANDOM PATCH GENERATOR has crea­ted, simply save it to a SINGLE memory slot in the usual manner. For this purpose, press the SINGLE button to activate PLAY mode (SINGLE mode or MULTI-SINGLE mode) so that the STORE button’s original function is restored.
If you want to restart the process with the origi­nal sound settings, simply return to PLAY mode back and select the desired sound again.
PAR DEPTH
This parameter determines the number of sound parameters that are influenced by the RANDOM PATCH GENERATOR. If you enter a low value for PAR DEPTH, just a few parame­ters will be modified. Beyond that, the manner in which the few parameters are edited assures that the sound is manipulated “organically”. This simply means that it isn’t bent radically so that, for example, the given sound can still be played “tonally”.
As you increase the values for PAR DEPTH, oth­er parameters that have a greater impact on the timbre of the sound are changed. At higher val­ues, the RANDOM PATCH GENERATOR tends to generate noise-like sounds or special effects.
01111111111111111112
1 RANDOM [STORE] ParaDepth 0≤
61111111111111111154
AMOUNT
This parameter determines the intensity of the RANDOM PATCH GENERATOR’s effect on the sound parameters. At lower values, sound changes are fairly subtle, but you can intensify the effect by repeatedly pressing the STORE button. Higher values introduce fundamental changes to the sound.
01111111111111111112
1 RANDOM [STORE] Amount 0≤
61111111111111111154
Be aware that RANDOM PAR DEPTH and
RANDOM AMOUNT are not actual sound para­meters. They merely set the parameters for the RANDOM PATCH GENERATOR and only take effect when the RANDOM PATCH GENERATOR is activated. Not until then will the sound be changed.
ACCESS VIRUS RACK XL OS5 49
Modmatrix And Soft Knobs
MODMATRIX AND SOFT
KNOBS
CREATING MODULATIONS VIA ASSIGN
As a rule, it is of course desirable to be able to create modulation routing configurations on a synthesizer. In other words, you want to enjoy the freedom to combine different modulation sources and destinations as you see fit. Some­times you may come up with ideas for standard modulations that the ”hard-wired” factory mod­ulation routing options simply can’t satisfy. This is why we opted to equip the Virus with a versa­tile Modulation Matrix – you’re sure to find it a welcome addition. On the Virus, you can create modulation routing configurations freely as you see fit using ASSIGN options. They are located in the EDIT menu, where they appear under the name of – you guessed it – ASSIGN).
The three ASSIGN options let you control up to six modulation destinations via up to three modulation sources. Simply go to ASSIGN, se­lect one of the modulation sources (SOURCE) and one or several modulation destinations (DESTINATION). Each of these configurations features a parameter that determines modula­tion intensity (AMOUNT). ASSIGN 1 can control one modulation destination, ASSIGN 2 can control two and ASSIGN 3 can control three modulation destinations, each with independ­ent AMOUNTs.
These ASSIGN options serve several purposes: for one, they let you assign an external MIDI controller, for example, the keyboard’s modula­tion wheel, to the desired parameter. You can also chose to use the sound generator’s internal modulators, such as LFOs and envelopes, as modulation sources. The control range of the source may be limited via the AMOUNT values
or inverted so that the modulation occurs strict­ly within the desired value range for the target parameter. For your target parameters, you can chose from among virtually all sound parame­ters that feature an infinitely variable control range – ergo, you have more than 100 modula­tion destinations at your disposal! Since the sources and destinations may be selected inde­pendently, you may even modulate a single pa­rameter by using up to three modulation sources simultaneously. For this purpose, the control signals of the modulation sources are added up or overlapped. Conversely, you can also modulate up to six parameters with just one controller, which gives you all kinds of so­phisticated sound morphing options. For this purpose, select the same source for all three ASSIGN options so that it modulates all six possible destinations. This lets you radically re­shape sounds and even transform or morph them into entirely different sounds.
01111111111111111112
1 ASSIGN Source OFF≤
61111111111111111154
You’ll find a list of available sources and
DESTINATIONS in the appendix. [“Appendix” on page 157]
SOFT KNOBS
The Virus is equipped with two knobs that, rath­er than being dedicated to predefined tasks, may be assigned to different parameters by you, the user. This option is quite handy, for it lets you control directly the many menu param­eters that do not feature a dedicated knob.
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Concept and Operation
These Soft-Knobs operate in three different modes:
- GLOBAL The knob controls the parameter that you have set to Global in the Soft Knob menu regardless of what the other settings and the selected SINGLE program may be.
- SINGLE The knob controls the parameter that you have set to Single in the Soft Knob menu. The setting for this parameter is stored in the SINGLE program and called up when­ever you select this program. If, however, you have not selected a parameter for this pro­gram (Soft Knob Single = OFF), the setting for Soft Knob Global is automatically enabled.
The setting for the actual Soft Knob mode is global. Under normal circumstances, you should set Soft Knob mode to ”Single” because this is the most versatile mode. When you se­lect a SINGLE sound whose Soft Knob mode is set to ”Single”, this setting is of course ena­bled. If not, Global Soft Knob mode is enabled.
01111111111111111112
61111111111111111154
1 Soft Knob 1 Mode Single≤
MASTER CLOCK AND MIDI-
CLOCK
The Virus is equipped with a global clock gener­ator that lets you sync the LFOs, arpeggiators and delay up to a common song tempo and rhythm. The clock generator works either inter­nally with a freely variable speed or it can, in turn, by synced up to the MIDI clock of an ex­ternal sequencer. This synchronization occurs automatically when the device receives a MIDI clock signal via its MIDI In. You can vary the speed of the clock generator within a range of 63 to 190 BPM (beats per minute) via CLOCK TEMPO. When the device is synchronized via MIDI clock, the clock generator automatically accepts the speed dictated by the connected sequencer; the internal tempo setting is in this case meaningless and thus disabled. The indi­vidual sections of the Virus are synced up to the clock generator at rhythmic intervals such as 1/ 16, 1/4 and so forth. These values may be as­signed individually for every section. (AR­PEGGIATOR CLOCK, CLOCK LFO 1, CLOCK LFO 2, CLOCK LFO 3, DELAY CLOCK, see the respective sections).
In SINGLE MODE, CLOCK TEMPO pertains to the current SINGLE PROGRAM and is stored along with it. In MULTI MODE, the CLOCK TEMPO settings for the involved SINGLE PRO­GRAMs are ignored. Instead, all involved SIN­GLE PROGRAMs are controlled via the same clock generator. Its CLOCK TEMPO is saved in the MULTI PROGRAM (as are the settings for the global delay effect).
This feature lets you control the LFOs and ar­peggiators of several MULTI PARTS in a com­mon rhythmic context.
A “c” symbol will appear in the display
ACCESS VIRUS RACK XL OS5 51
The Effects Section
When the Virus is receiving MIDI Clock data.
If you’re sure you do NOT want the device to be synchronized automatically to MIDI clock, set MIDI CLOCK RX to Off (in the CTRL menu).) To avoid confusion, please keep in mind that MIDI Clock is not the same thing as MIDI Time Code. The latter doesn’t deal with tempo at all but with time-related information structured in hours, minutes, seconds, etc. which is of no benefit to you in this context.
THE EFFECTS SECTION
For every SINGLE program and every PART, you can access two stereo effects individually. You’ll find these effects – analog boost and chorus – in the aptly named EFFECTS menu.
The vocoder and the delay/reverb section are each available just once, but you can address them individually via the PARTs’ Effect Send pa­rameter. In the signal path, all effects are con­nected in series in accordance with their sequence in the Effects menu.
Each SINGLE program contains its own set­tings for the delay/reverb section. In MULTI mode, the sound programs involved share the same delay/reverb section. For this reason, the parameter values are determined by the set­tings of the currently active MULTI program. [“The Multi Mode Parameters” on page 113].
AUDIO INPUTS
You can also opt to use external audio signals in place of the on-board oscillators for the sound programs or MULTI PARTs. The Virus is equipped with two inputs for external signals. You can route these to its sound generating components (the filters, the saturation stage as well as the volume and panorama stage) or patch them directly to the effects section of the Virus. External audio signals may also be used as carrier or modulator signals for the vocoder. Any PART that you use to process an external audio signal in MULTI mode can, like every oth­er PART, be routed freely to one or two of the four audio outputs.
The Virus rack XL is equipped with two audio inputs on the back panel. Additionally the left input is accessible on the front panel. When you plug a cord into the front input, the rear left in­put is disabled.
As a rule, when you’re processing external au­dio signals, you need to distinguish between the following two operating modes:
- DYNAMIC To make external signals audible in this operating mode, the volume envelope must be triggered via a note. This option, for example, lets you create typical gater effects. INPUT Dynamic mode is also polyphonic. If you set the KEYFOLLOW value for the filters to 100%, the resonant frequencies of the fil­ters and oscillators can be played in a tem­pered manner via the INPUT signal. This lets you play entire chords as well as arpeggiator lines using the filters. The noise generator is also active in INPUT mode.
- STATIC In Input Static mode, the external audio signals are audible via the output with­out having to trigger a note. Bear in mind that the oscillators as well as all functions that have to do with trigger and pitch are disabled
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52 CHAPTER 6
Concept and Operation
(envelopes, LFO Env mode, Keyfollow...) In INPUT Static mode. When you set the device to this mode, one voice of the Virus is activat­ed automatically. If you select a stereo source (L+R) for INPUT Select, two voices are acti­vated much like in UNISON mode: Twin. In this case, you can also use the UNISON Pan Spread parameter to determine the basic width of the panorama and UNISON LFO Phase to shift the LFO phase position be­tween the voices.
- TOEFFECTS An alternative to INPUT Static mode, here the audio signal is routed directly to the effects section of the SINGLE program or PART. This mode doesn’t use the voices of the Virus, which means that its polyphonic performance remains fully intact and availa­ble. The filter section is unavailable in this mode.
01111111111111111112
1 INPUT Mode Dynamic≤
61111111111111111154
OSC VOLUME / INPUT
When one of the two INPUT modes is activated, the OSC VOL parameter rather than the oscilla­tors controls the level of the INPUT signal in front of the Filter section and of course also the gain of the SATURATION stage. In INPUT Dy­namic mode, the level increases quite rapidly when you play several voices polyphonically. The reason for this is that – in contrast to when you’re dealing with several oscillator signals – the voices are correlated because they are re­ceiving an identical input signal. In the event that the Virus generates distortion when you’re dealing with this type of signal routing set-up, be sure to back off the input level a tad via the OSC VOL knob.
INPUT GLOBAL SETTINGS
In the Input menu, you'll find a gain switch (IN­PUT Gain) that increases the input signal by 20 decibels before it is sent to the digital analog converter. This means that with the proper cords you can connect a microphone, an elec­tric guitar or a record player directly to the Virus rack XL. However, to attain the best possible sound quality, it is advisable to patch the signal into an appropriate signal processor such as a microphone preamplifier, a mixer, or a guitar preamp before you route it into the input of the Virus. Please turn down the Master Volume knob before you turn input gain up. Be aware that boosting the signal by 20 decibels increas­es the level tenfold!
Additionally the Virus is equipped with an ampli­fier stage (INPUT Boost), that can boost the sig­nal level of the two inputs continuously by up to 36 dB. The signal is boosted in the digital sec­tion of the Virus, so the noise level of the ana­log-digital converters increases automatically. Consequently you should dial in the cleanest, loudest possible signals at the external sound generator, or use the INPUT Gain switch.
Since record players have a characteristic fre­quency response, we equipped the Virus rack XL with a suitable Phono equalizer. It may be activated via the "INPUT Phono" parameter.
INPUT LEVEL INDICATOR
Alternatively, the RATE LEDs of LFO 1 and 2 can also serve as level indicators for the left and right external audio inputs. The Virus automati­cally switches to this level indicator mode when the selected SINGLE program accesses the ex­ternal audio inputs. The LEDs will flash rapidly to indicate that the inputs are being overloaded. You should dial in the proper level on the device that is sending the analog signals. The reason for that you want to feed the highest possible
ACCESS VIRUS RACK XL OS5 53
Audio Routing
clean signal level to the analog-to-digital con­verters of the Virus so that they will deliver the best possible performance. [“LED MODE” on page 128]
AUDIO ROUTING
This is why, for example, the delay effect of a PART that is routed to the pair of outputs la­beled OUT 2 will still be audible on OUT 1. This can be desirable yet may also lead to confu­sion. To encourage the former and prevent the latter, set the Effect Send parameter of the PART to zero when you’re using individual out­puts.
In MULTI mode, the delay/reverb section fea­ture its own OUTPUT Select that is independent of the PARTs.
SOUND CATEGORIES
The Virus gives you the option of classing the stored SINGLE sounds in categories. With the benefit of these categories, you’ll be able to find a desired sound much faster.
You have the following categories at your dis­posal:
THE AUDIO OUTPUTS
In MULTI mode, you can choose a mono or stereo audio output in the OUTPUT Select menu independently for every PART.
In contrast to the majority of other effects, the delay/reverb section is not available individually for each PART. Instead, it processes the signals of the PARTs collectively. You can, however, control the intensity of the effect individually for each PART using the respective Effect Send pa­rameter. Consequently, the delay/reverb section has just one signal output, which cannot be dis­tributed to the outputs of the individual PARTs.
Off, Lead, Bass, Pad, Decay, Plug, Acid, Clas­sic, Arpeggiator, Effects, Drums, Percussion, In­put, Vocoder, Favourite ...
Every SINGLE sound can be assigned to up to two categories by means of the parameters CATEGORY 1 and CATEGORY 2. For example, you could assign the attributes "Bass" and "Ac­id" or "Lead" and "Favorite 1" to a given sound. These categories may be changed at any time and can be stored along with the sound. The factory sounds are assigned default categories.
Once you’ve assigned categories, you can search for the sounds within a specific category in SINGLE mode and MULTI-SINGLE mode:
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54 CHAPTER 6
Concept and Operation
Press and hold the SINGLE button, then use the PARAMETER buttons to select the category in which you want to search for sounds. Hold the SINGLE button down and use the VALUE but­tons to select sounds that are assigned to the currently selected category. It doesn’t matter if this sound has been assigned to the category via CATEGORY 1 or CATEGORY 2; in either case, it will show up in the list. While you’re se­lecting sounds, SINGLEs that don’t belong to the currently selected category are simply skipped over when you hold the SINGLE button down.
ADDITIONAL FUNCTIONS
PANIC FUNCTION
The Virus features a Panic function to remedy stuck notes caused by MIDI transmission parity errors and the like. When you press the POWER and the STORE button simultaneously, then all voices of the Virus that are still sounding will be released.
AUDITION FUNCTION
On the Virus panel, you can trigger notes with­out using a keyboard. When you press the UP and DOWN buttons simultaneously, the Virus will play the note C3. If you hold the buttons down for longer than a second, the note will continue to sound after you release the buttons.
A double-click on both buttons initiates a con­troller reset. The various voices that are still sounding will be cut off instantly and controllers such as the modulation wheel, channel volume and pitch bender are reset to the default set­tings.
RESET FUNCTION
If you get the impression that the VIRUS is be­having unstable or indeed strange, we suggest you perform a system reset. Holding the PA-
RAMETER LEFT button while switching the VI­RUS on, performs a system reset. No data will be lost during this procedure, although some global system settings as ”Global Channel” will be reset.
ACCESS VIRUS RACK XL OS5 55
Additional Functions
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56 CHAPTER 6
Concept and Operation

The Parameters

58 CHAPTER 7
The Parameters

OSC Section (Encoder)

OSCILLATOR 1
The following section lists all parameters in the Virus, each with a brief definition or explanation.
The function of the Encoders depends on the selected section and the currently active dis­play menu. If the given Encoder does not have an assignment, the corresponding LED on the front panel will extinguish. If no menu is activat­ed (none of the seven section LEDs is illuminat­ed) the Encoder assignments are determined by the Edit section.
SHAPE
This control feature lets you determine the waveshape for the WAVE section (one of 64 variable spectral waveshapes). The waveshape is infinitely variable from sawtooth through to pulse waves. Wave or pulse width selection is executed via the SHAPE and WAVE SEL/PW control features (see appropriate section): If SHAPE has a value less than the value of the “center position”, then WAVE SEL/PW deter­mines the waveshape; if the SHAPE value is higher than that of the center position, then WAVE SEL/PW determines the pulse width.
WAVE SEL/PW
has two functions, depending on the SHAPE (see appropriate section) value:
When SHAPE has a value lower than that of
the “center position”, then WAVE SEL/PW lets you select from the 64 spectral waveshapes available in the ROM of the Virus. Waveshape 1 is a sine wave; No. 2 a triangle, the remainder of the waves feature different combinations of fre­quencies.
When the SHAPE value is higher than that of
the “center position”, then WAVE SEL/PW de­termines the pulse width: At the far left position the pulse width is 50%, at the far right it is 0%, which means the wave no longer oscillates.
SEMITONE
Determines the interval between the second os­cillator and the first oscillator: Control range +/­48 semitones, assigned in semitone steps.
OSCILLATOR 2
SHAPE
Same as OSCILLATOR 1; see paragraph above.
WAVE SEL/PW
Same as OSCILLATOR 1; see paragraph above.
ACCESS VIRUS RACK XL OS5 59
Oscillator 3
SEMITONE
Same as OSCILLATOR 1; see paragraph above.
OSCILLATOR 3
OSCILLATOR-3 SEMITONE
Transposes Oscillator 3 in semitone steps. Con­trol range: +/-4 octaves. (Not available if OS­CILLATOR 3 MODE = “OFF” or “SLAVE”.)
01111111111111111112
1 OSCILLATOR 3 Semitones +0≤
61111111111111111154
DETUNE
Detunes the second oscillator relatively to the first. With this parameter, you can dial in every­thing from slight deviations in pitch to major fluctuations between the two oscillators.
OSCILLATOR-3 DETUNE
Detunes the third oscillator relatively to the first. With this parameter, you can dial in everything from slight deviations in pitch to major fluctua­tions relatively to the other oscillators.
01111111111111111112
1 OSCILLATOR 3 Detune +0≤
61111111111111111154
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The Parameters
SUB OSCILLATOR
VOLUME
Determines the volume level of the SubOscilla­tor.
01111111111111111112
61111111111111111154
SHAPE
Switches the waveshape of the SubOscillator between SQUARE and TRIANGLE.
01111111111111111112
61111111111111111154
1 SUBOSCILLATOR Volume 30≤
1 SUBOSCILLATOR Shape Square≤

OSC Sektion (Menu)

OSCILLATOR 1
ACCESS VIRUS RACK XL OS5 61
Oscillator 1
scale); at 0 the keyboard control option is off. Negative values generate opposite control in­tensities.
01111111111111111112
1 OSCILLATOR1 Keyfollow +32≤
61111111111111111154
WAVE
Selects among of 64 spectral waveshapes. This parameter is identical to WAVE SEL/PW (see appropriate section) when SHAPE (see appro­priate section) is set to the left half of its control range. However, in contrast to WAVE SEL/PW, WAVE is always available regardless of the cur­rent SHAPE setting.
01111111111111111112
1 OSCILLATOR1 Wave Sin≤
61111111111111111154
KEY FOLLOW
Determines the intensity of the pitch control via the keyboard: At the value +32 (standard set­ting) the oscillator is controlled normally, i.e. the octave you are playing is identical to the oscilla­tor octave; at +63 every ascending octave you play transposes the oscillator upwards by two octaves (whole note scale); +15 transposes the oscillator upwards by one octave for every two ascending octaves you play (quarter note
OSCILLATOR 2
WAVE
Same as OSCILLATOR 1; see paragraph above.
SYNC
Synchronizes the second oscillator with the first: The SYNC function forces Oscillator 2 to interrupt its wave cycle and restart it at the same time as Oscillator 1 starts its cycle. The effect of this measure is that pitch deviations and intervals are no longer audible as such; what you hear are tonal modifications: Repeat­ed interruption of the Oscillator 2 wave cycle generates new tonal spectra with a great deal of overtone content. The tone of a given spectrum can be influenced via the SEMITONE knob, among other control features.
01111111111111111112
1 OSCILLATOR2 Sync ON≤
61111111111111111154
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62 CHAPTER 7
The Parameters
FM AMOUNT
Controls the frequency modulation intensity of the second oscillator by the first. Depending on the selected FM AMOUNT and the interval be­tween the oscillators, the frequency modulation generates everything from slightly to radically enriched spectra. In the Virus you have the op­tion of combining the two functions called oscil­lator synchronization (SYNC) and frequency modulation (FM AMOUNT) to generate new har­monic spectra. The characteristics of the fre­quency modulation can be modified with the FM Mode parameter (in the OSCILLATOR EDIT menu). You may also select an external audio signal and have Oscillator 2 modulate its fre­quency.
01111111111111111112
1 OSCILLATOR2 FmAmt 22≤
61111111111111111154
FM MODE
Oscillator 2’s frequency modulation can be exe­cuted in a variety of ways using a different sig­nal or modulation sources. You can also select an external audio signal for frequency modula­tion. Set the intensity of the modulation via the FM AMOUNT knob. Choose the sine wave for Oscillator 2 in order to achieve the most trans­parent form of frequency modulation. Here’s a look at the FM sources that you have at your disposal:
01111111111111111112
1 OSCILLATOR 2 FmMode PosTri≤
61111111111111111154
- TRI Linear FM with a bipolar triangle gener­ated by Osc1.
- WAVE The selected Osc1 wave is the FM source. This lets you in some cases create typical DX7-FM sounds (here OSCILLATOR 1 SHAPE should be set to WAVE).
- NOISE The noise generator is the FM source (see also NOISE Color). Excellent for drum sounds.
- INPUT Here the mono or stereo signal from external analog inputs or from an internal aux bus may be routed to the frequency modula­tion. The input FM is in real stereo, even in connection with UNISON mode.
KEYFOLLOW
Same as OSCILLATOR 1; see paragraph above.
FILT ENV -> PITCH
This parameter determines the intensity at which the filter envelope controls the pitch of the second oscillator (PITCH OSC 2).
01111111111111111112
1 OSCILLATOR2 FltEnv~Ptch +0≤
61111111111111111154
FILT ENV -> FM
It determines the intensity at which the filter en­velope controls the frequency modulation (FM AMOUNT). This as well as the previous parame­ter are ”relics” from the predecessor model of
- POSTRI One-way FM with a positive triangle generated by Osc1.
ACCESS VIRUS RACK XL OS5 63
Oscillator 3
the Virus. Modulations such as these may also be implemented via the Modulation Matrix (see the section ”ASSIGN” below).
01111111111111111112
1 OSCILLATOR2 FltEnv~Fm +0≤
61111111111111111154
OSCILLATOR 3
MODE
The VIRUS offers a third master oscillator per voice that you can activate whenever you need it. It lets you come up with even more complex sounds by adding more oscillations and spectra to the signal. When Oscillator 3 is switched on, (i.e. OSCILLATOR 3 mode is not set to the OFF position), the polyphony of the VIRUS decreas­es by up to six voices, depending on how many voices use the third oscillator in MULTI mode.
01111111111111111112
1 OSCILLATOR 3 Mode Off≤
61111111111111111154
The second position of OSCILLATOR 3 mode is called SLAVE. Here Oscillator 3 is active, but – just like when it is set to the OFF position – no further parameters are available and visible. In this operating mode, Oscillator 3 is the ”twin” of Oscillator 2. It adds further oscillations, thus making the sound fatter and more animated. Oscillator 2 and 3 are handled collectively using
Oscillator 2’s control features just as if the two were a single oscillator. All settings that you dial in for Oscillator 2 apply to Oscillator 3, with one exception – DETUNE. This parameter runs counter to that of Oscillator 2.
You can select the waveshapes individually for Oscillator 3 via the following OSCILLATOR 3 mode options: sawtooth, square (pulse width modulation), sine, triangle and all further spec­tral waveshapes. You have three further param­eters available once you set Oscillator 3 to an individual waveshape. These are explained fur­ther below. All other parameters as well as the settings for the oscillator modulations (LFO pulse width modulation and so forth) are dictat­ed by Oscillator 2. This doesn’t limit the func­tionality of the third oscillator by much (if at all), but it certainly facilitates intuitive handling. The FM, Sync and Ring Modulator functions are not available for the third oscillator.
Like all other oscillators, the level of Oscillator 3 is controlled via OSCVOL.
VOLUME
The individual volume level of oscillator 3. Addi­tionally the level is controlled by OSC VOL. (Not available if OSCILLATOR 3 MODE = “OFF” or “SLAVE”.)
01111111111111111112
1 OSCILLATOR 3 Volume 64≤
61111111111111111154
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The Parameters
OSCILLATORS
OSC BAL
Determines the balance between the Oscillators 1 and 2 volume level.
01111111111111111112
1 OSCILLATORS Balance 64≤
61111111111111111154
VOLUME
This knob has two functions:
In the left half of its control range up to the
center position (MIDI value 64), OSC VOL deter­mines the master volume of the three oscillators prior to the filter section input. The Noise Gen­erator and the Ringmodulator are not affected by the master volume knob OSC VOL. Their lev­el is controlled separately in the OSCILLATOR EDIT menu (see appropriate section).
In the right half of the control range from the
center position to the far right, OSC VOL in­creases the saturation intensity (Gain) for the in­put of the SATURATION stage (see appropriate section); however this adjustment is compen­sated post-SATURATION stage so that when you adjust the gain you are not actually increas­ing the volume, only manipulating the tonal spectrum in terms of saturation. The intensity of the remaining DSP effects available in the SAT- URATION Stage is controlled via the OSC VOL knob.
PHASE INIT
This feature lets you select the oscillator phase position at the start of a note. At a value of 0, all oscillators oscillate freely much like in a tradi­tional analog synthesizer. At values of 1 and higher, Oscillator 1 starts the note with a phase angle of 0, whereas the phase position of the second oscillator is shifted increasingly at as­cending values. The Phase position of oscillator 3 is shifted to the opposite direction. With this parameter, the attack phase of every note is identical, which is a handy feature for program­ming drums and percussive sounds. In con­junction with Oscillator 3 and PHASE INIT, you can create prominent overtones that are initiat­ed at the beginning of a note.
01111111111111111112
1 OSCILLATORS PhaseInit Off≤
61111111111111111154
RINGMODULATOR
VOLUME
The ring modulator multiplies the output of both oscillator 1 and 2 to create interesting sounds with rich enharmonic overtones. These over­tones are highly dependent on the frequency coherence of both oscillators and it’s wave­forms. The frequency coherence can be changed, for instance use the OSC2 SEMI­TONE parameter. If the RINGMODULATOR VOLUME is zero, the ring modulator is switched off. OSC VOL does NOT affect the ring modula-
tor level. Therefore the original oscillator signal can be levelled independently of the ring modu­lator.
01111111111111111112
1 RINGMODULATOR Volume 0≤
61111111111111111154
NOISE
NOISE VOLUME
The volume of the noise generator. As with the ring modulator, the volume is idependent off the OSC VOL parameter.
ACCESS VIRUS RACK XL OS5 65
Noise
COLOR
Determines the sound of the Noise. Positive va­lues emphasis on high frequencies, negative values on the bass frequencies.
- MIDDLE Neutral (white noise, all frequen-
cies are emphasised equally).
- NEGATIVE Lowpass (pink noise, dark and
emphasised on bass frequencies).
- POSITIVE Highpass (bright and thin noise,
emphasised on high frequencies).
01111111111111111112
1 NOISE Color +0≤
61111111111111111154
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66 CHAPTER 7
The Parameters

Filter Section (Encoder)

CUTOFF

Determines the cutoff frequency of Filter-1 and 2 (with exceptions; see CUTOFF 2).
LINK ON/OFF to sever the link between CUT­OFF and CUTOFF 2. In this case the two knobs CUTOFF and CUTOFF 2 are independent cutoff controls for Filters 1 and 2, respectively.

RESONANCE

Controls the resonance (also called filter feed­back or Q factor). Depending on the FILT SE­LECT setting, RESONANCE affects the first filter, the second filter or both filters.

CUTOFF 2 (OFFSET)

Controls the cutoff frequency of Filter-2. Nor­mally, CUTOFF 2 does not operate absolutely, but relatively to CUTOFF: The cutoff frequency of the second filter is subordinate to the CUT­OFF value you determined for the first filter. However you can use the CUTOFF 2 knob to dial in a relative +/- deviation in frequencies, i.e. a higher or lower frequency (OFFSET). When you set CUTOFF 2 to the center position, both filters have the same CUTOFF frequency. In FILTER EDIT Menu, you can access CUTOFF

ENV AMOUNT

Determines the modulation intensity of the cut­off frequency filter envelope. Depending on the FILT SELECT setting, ENV AMOUNT affects the first filter, the second filter or both filters. In con­trast to virtually all other modulation intensity parameters in the Virus, ENV AMOUNT is a uni­polar parameter. The polarity of the modulation can be changed individually for each filter via the ENV POLARITY function in the FILTER EDIT menu.

Filter Section/ Menu

FILTER 1
KEY FOLLOW
Determines the extent to which the filter fre­quency follows the pitch (Note Number) and the Pitch Bend. The function uses C 1 (MIDI Note Number 36) as a neutral starting point or base note: Regardless of the KEY FOLLOW value, the filter frequency is not influenced at this pitch. In the FILTER EDIT menu you have the option of freely defining the base note under Keyfollow BASE.
01111111111111111112
1 FILTER1 Keyfollow +32≤
61111111111111111154
FILT 1 MODE
Selects the operating mode of the indicated fil­ter:
ACCESS VIRUS RACK XL OS5 67
Filter 1
- HIGHPASS The high pass filter works in the opposite manner of the low pass filter: It sup­presses the lower frequencies in a signal and lets the higher frequencies pass.
- BANDPASS The band pass filter suppresses both ends of the tonal spectrum and allows only a narrowly defined bandwidth of the original sound to pass.
- BANDSTOP The band stop filter, band reject filter or notch filter works in the opposite manner of the bandpass filter. It allows all of the frequencies of a signal except for a nar­row frequency band around the cutoff to pass. The term “notch” is fairly descriptive; you might say this filter chops a notch out of the sound spectrum.
01111111111111111112
1 FILTER1 Mode Lowpass≤
61111111111111111154
ENV POLARITY
Switches back and forth between positive (POS) and negative (NEG) ENV AMOUNTs for Filter-1 (see appropriate section).
01111111111111111112
1 FILTER1 EnvPolarity Pos≤
61111111111111111154
- LOWPASS The low pass filter suppresses frequencies higher than the CUTOFF frequen­cy (see appropriate section) and allows the lower frequencies through.
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The Parameters
FILTER 2
KEY FOLLOW
same as FILTER 1
MODE
same as FILTER 1
ENV POLARITY
Switches back and forth between positive (POS) and negative (NEG) ENV AMOUNTs for Filter-2 (see appropriate section).
01111111111111111112
1 FILTER2 EnvPolarity Pos≤
61111111111111111154
CUTOFF LINK
Switches the knob and the parameter CUTOFF 2 (see appropriate section) back and forth be­tween two operating modes:
- ON In this mode, CUTOFF 2 operates rela­tively to the CUTOFF knob value rather than absolutely (OFFSET): The cutoff frequency of the second filter is - like the first filter - deter­mined by the CUTOFF value. However you can dial in an offset (relative ascending or de­scending deviation) of the frequency via the CUTOFF 2 knob. At the center position (12 o’clock) of CUTOFF 2, the frequencies of the two filters are identical.
- OFF Now,the CUTOFF and CUTOFF 2 knobs are no longer linked and CUTOFF 2 operates absolutely in a control range of 0 to 127. In this case the CUTOFF and CUTOFF 2 knobs are two independent control features that de­termine the respective cutoff frequencies for Filter-1 and 2. CUTOFF LINK pertains exclu­sively to the CUTOFF 2 knob and the corre­sponding parameter. CUTOFF 2 has no influence on the other parameters of the sec­ond filter.
01111111111111111112
1 FILTER2 CutoffLink On≤
61111111111111111154
FILTERS
BALANCE
Has different functions depending on the FIL­TER ROUTING setting (see appropriate section as well): In the parallel FILTER ROUTING oper­ating modes PAR 4 and SPLIT, it controls the balance of volume levels between the two filters
- or in actuality SATURATION and Filter-2.
ACCESS VIRUS RACK XL OS5 69
Filters
whereas Filter-1/Saturation is blended into the mix as you rotate the knob towards the center position.
Consequently, you must set FILTER BALANCE to the center position if you want both filters in series (in equal amounts) in the signal path.
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1 FILTERS Balance +10≤
61111111111111111154
ROUTING
This feature offers four filter routing options which allow you to operate the filters in series or in parallel:
- SER-4 The filters are switched in series; with two poles each (12dB), both filters have the same slope for a total of four filter poles (24dB).
- SER-6 The filters are switched in series; Fil­ter-1 has four poles (24dB), Filter-2 has two poles (12dB) so the overall slope is equivalent to six poles (36dB).
- PAR-4 The filters are switched in parallel and feature two poles each (12dB).
- SPLIT The filters are switched in parallel and feature two poles each (12dB). Additionally, they receive independent input signal s (more on this later). The stereo position of the sig­nals can also be manipulated via the parame­ter TWIN MODE PAN SPREAD (see appropriate section) in the EDIT menu.
SELECT
This control feature is used to allocate the two knobs RESONANCE and ENV AMOUNT to the first filter, second filter or both filters. The cur­rently active assignments are indicated by the integrated LEDs. To control both filters simulta­neously via the knobs, you must first press both buttons simultaneously. SELECT pertains to the corresponding knob located on the Virus only, but not to the sound parameters it controls. These parameters exist separately in both fil­ters regardless of the SELECT setting. This is why for instance you should control the reso­nances of the respective filters via different MIDI Controllers. In actuality SELECT only deter­mines if the knob in question sends its value to the first filter, second filter or both filters.
01111111111111111112
1 FILTERS Select Filt1≤
61111111111111111154
KEYFOLLOW BASE
This feature determines the base note for the fil­ter KEYFOLLOW: When you press the key se­lected here, the filter frequency you determined manually has priority - i.e. it is not influenced in any manner - regardless of the KEY FOLLOW setting (see appropriate section) for the filters. As the interval between the KEYFOLLOW BASE value and the keys increases as you move up towards the higher end of the keyboard, the in­fluence of KEY FOLLOW increases accordingly. KEYFOLLOW BASE affects both filters simulta­neously.
01111111111111111112
1 FILTERS Routing SPLIT≤
61111111111111111154
01111111111111111112
1 FILTERS KeyflwBase C1≤
61111111111111111154
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The Parameters
SATURATION CURVE
The SATURATION stage in the filter section of­fers a selection of different saturation or distor­tion characteristics. You can use these to add overtones to a sound. Beyond that, you are free to radically bend sounds using further DSP ef­fects. The intensity of the distortion or DSP ef­fects can be varied considerably via the second half of the OSC VOL control range. For the dis­tortion curves, this intensity range is equivalent to a gain boost of 12 decibels, in the case of the ”Digital” curve as much as 24 decibels. A spe­cial feature of the VIRUS’ SATURATION stage is that, despite the fact that its gain is boosted, the signal level is kept constant via OSC VOL so that only the tonal color or timbre of the sound is varied.
The SATURATION stage is always downstream of (post) Filter-1 irrespective of the given filter routing. Consequently, in serial filter modes, the SATURATION stage is always located between the two filters. You can thus filter the oscillator signal conventionally with the first filter, distort the signal, and process the distorted signal via the second filter as you see fit.
The Effects section of the VIRUS features a fur­ther distortion module called DISTORTION. Its design is largely identical to that of the SATU­RATION, except for one major difference: whereas SATURATION affects each voice sepa­rately, DISTORTION processes all voices col­lectively in the effects section. This makes a huge difference in tone.
Let’s take look at the SATURATION modes:
- SHAPER Sine characteristic curve with sev­eral wave cycles. With the Shaper, you can drastically warp signals. In some cases, the results are similar to the spectra of linear fre­quency modulations.
- RECTIFIER Continuous rectification of the signal; this type of distortion is independent of the given level.
- BITREDUCER Continuous reduction of the digital signal’s bit depth; generates digital quantization noise.
- RATEREDUCER Continuous reduction of the digital sampling rate; generates digital aliasing.
- RATE+FLW The RateReducer with keyfol­low; the sampling rate follows the played pitch.
- LOWPASS 1-pole low-pass filter for moder­ate processing of high frequencies.
- LOW+FLW The low-pass filter with keyfol­low; the cutoff frequency follows the played pitch.
- HIGHPASS 1-pole high-pass filter for mod­erate processing of low frequencies.
- HIGH+FLW The high-pass filter with keyfol­low; the cutoff frequency follows the played pitch.
To r eiterate the point, the amount of distortion, intensity of the DSP effects, and the cutoff fre­quencies of the 1- pole filter are controlled via the OSC VOL knob.
- OFF The signal is not processed.
- LIGHT, SOFT, MIDDLE, HARD Different an-
alog distortion curves with different charac­teristics and intensities.
- DIGITAL Digital distortion with hard clipping.
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1 SATURATION Curve Off≤
61111111111111111154
VOLUME
This knob has two functions:
In the left half of its control range up to the
center position (MIDI value 64), OSC VOL deter­mines the master volume of the three oscillators prior to the filter section input. The Noise Gen­erator and the Ringmodulator are not affected by the master volume knob OSC VOL. Their lev­el is controlled separately in the OSCILLATOR EDIT menu (see appropriate section).
In the right half of the control range from the
center position to the far right, OSC VOL in­creases the saturation intensity (Gain) for the in­put of the SATURATION stage (see appropriate section); however this adjustment is compen­sated post-SATURATION stage so that when you adjust the gain you are not actually increas­ing the volume, only manipulating the tonal spectrum in terms of saturation. The intensity of the remaining DSP effects available in the SAT- URATION Stage is controlled via the OSC VOL knob.
ACCESS VIRUS RACK XL OS5 71
Filters
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The Parameters

Envelope Section (Encoder)

FILTER ENVELOPE
ATTACK
Determines the amount of time it takes for the filter envelope to rise to its maximum level. The higher the ATTACK value, the longer it takes for the envelope to rise to maximum volume after the start of a note.
position (12 o’clock) indicated by the mathe­matical infinity symbol, then the SUSTAIN level remains constant through to the end of the note; if you turn it counter-clockwise to the left (towards FALL), then the level drops off at an in­creasing rate towards the minimum level; If you turn the knob clockwise to the right (towards RISE), the level rises at an increasing rate to maximum.
RELEASE
Determines the speed or rate at which the vol­ume of the filter envelope decreases after the end of a note. The higher the DECAY value, the longer it takes for the envelope to fall from its current level to the minimum level, when the key is released.
DECAY
Determines the amount of time it takes for the filter envelope to fade out. The higher the DE- CAY value, the longer it takes for the envelope to fall from its peak level to the SUSTAIN value.
SUSTAIN
Determines a variable level for the filter enve­lope at which it remains after the end of the DE- CAY phase (see appropriate section). The duration of the SUSTAIN phase depends on the TIME value (see appropriate section).
TIME
Sets the bipolar time parameter for the filter en­velope. It determines the envelope’s response once it reaches the SUSTAIN phase (see appro- priate section): If the knob is set to the center
AMPLIFIER ENVELOPE
ATTACK
Determines the amount of time it takes for the amplifier envelope to rise to its maximum level. The higher the ATTACK value, the longer it takes for the envelope to rise to maximum vol­ume after the start of a note.
DECAY
Determines the amount of time it takes for the amplifier envelope to fade out. The higher the DECAY value, the longer it takes for the enve­lope to fall from its peak level to the SUSTAIN value.
ACCESS VIRUS RACK XL OS5 73
Amplifier Envelope
SUSTAIN
Sets a variable level value for the amplifier en­velope at which it remains after the end of the DECAY phase (see appropriate section). The duration of the SUSTAIN phase depends on the TIME value (see appropriate section).
TIME
Sets the bipolar time parameter for the amplifier envelope. It determines the envelope’s re­sponse once it reaches the SUSTAIN level (see appropriate section): If the knob is set to the center position (12 o’clock) indicated by the mathematical infinity symbol, then the SUSTAIN level remains constant through to the end of the
note; if you turn it counter-clockwise to the left (towards FALL), then the level drops off at an in­creasing rate towards the minimum level; If you turn the knob clockwise to the right (towards RISE), the level rises at an increasing rate to maximum.
RELEASE
Determines the speed or rate at which the vol­ume of the amplifier envelope decreases after the end of a note. The higher the RELEASE val- ue, the longer it takes for the envelope to fall from its current level to the minimum level, when the key is released.
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The Parameters

LFO Section (Encoder)

LFO 1
RATE
Determines the speed or rate of the LFO. In pol­yphonic sounds, the manually selected RATE value deviates slightly from voice to voice to liv­en up the sound of the LFOs, which also oscil­late polyphonically. When the LFO is synced up to the master clock, the desired note value is selected via the RATE knob.
If LFO clock is set to anything but OFF, the rate knob will choose the clock.
CONTOUR
By LFO Contour you can now bend or ”morph” (almost) all the LFO waveforms. A brief survey of the LFO Contour options for the different LFO modes follows:
01111111111111111112
1 LFO 1 Contour +0≤
61111111111111111154
- SINE Contour morphs from sine to a triangle
wave (Contour to the left) or to a square wave (Contour to the right).
- TRIANGLE Contour morphs from a triangle
to a declining (Contour to the left) or ascend­ing sawtooth (Contour to the right).
- SAWTOOTH Contour morphs from a linear
declining sawtooth or decay to any exponen­tially declining decay(Contour to the left) or to a square (Contour to the right).
- SQUARE Contour modulates the pulse
width of the square wave.
SHAPE
Determines the waveshape of the LFO. You can select from a sine, triangle, sawtooth, pulse wave, a stepped random modulation (S&H; short for Sample & Hold) or a smooth random modulation (S&G; short for Sample & Glide). Al­ternatively choose from a selection of 64 static waveforms (WAVE 1-64)
KEY FOLLOW
Controls the intensity of the KEY FOLLOW function - i.e. the rate at which the LFO follows the pitch of a played note. At a value of 0, KEY FOLLOW is deactivated. At a value of 127, the rate doubles with each octave.
01111111111111111112
1 LFO1 Keyfollow Off≤
61111111111111111154
ACCESS VIRUS RACK XL OS5 75
LFO 2
LFO 2
RATE
Determines the speed or rate of the LFO. In pol­yphonic sounds, the manually selected RATE value deviates slightly from voice to voice to liv­en up the sound of the LFOs, which also oscil­late polyphonically. When the LFO is synced up to the master clock, the desired note value is selected via the RATE knob.
If LFO clock is set to anything but OFF, the rate knob will choose the clock.
SHAPE
Determines the waveshape of the LFO. You can select from a sine, triangle, sawtooth, pulse wave, a stepped random modulation (S&H; short for Sample & Hold) or a smooth random modulation (S&G; short for Sample & Glide). Al­ternatively choose from a selection of 64 static waveforms (WAVE 1-64)
- TRIANGLE Contour morphs from a triangle
to a declining (Contour to the left) or ascend­ing sawtooth (Contour to the right).
- SAWTOOTH Contour morphs from a linear
declining sawtooth or decay to any exponen­tially declining decay(Contour to the left) or to a square (Contour to the right).
- SQUARE Contour modulates the pulse
width of the square wave.
KEY FOLLOW
Controls the intensity of the KEY FOLLOW function - i.e. the rate at which the LFO follows the pitch of a played note. At a value of 0, KEY FOLLOW is deactivated. At a value of 127, the rate doubles with each octave.
01111111111111111112
1 LFO2 Keyfollow Off≤
61111111111111111154
CONTOUR
By LFO Contour you can now bend or ”morph” (almost) all the LFO waveforms. A brief survey of the LFO Contour options for the different LFO modes follows:
01111111111111111112
1 LFO 2 Contour +0≤
61111111111111111154
- SINE Contour morphs from sine to a triangle
wave (Contour to the left) or to a square wave (Contour to the right).
LFO 3
RATE
Determines the speed or rate of the LFO. In pol­yphonic sounds, the manually selected RATE value deviates slightly from voice to voice to liv­en up the sound of the LFOs, which also oscil­late polyphonically. When the LFO is synced up to the master clock, the desired note value is selected via the RATE knob.
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The Parameters
If LFO clock is set to anything but OFF, the rate knob will choose the clock.
SHAPE
Determines the waveshape of the LFO. You can select from a sine, triangle, sawtooth, pulse wave, a stepped random modulation (S&H; short for Sample & Hold) or a smooth random modulation (S&G; short for Sample & Glide). Al­ternatively choose from a selection of 64 static waveforms (WAVE 1-64)
KEY FOLLOW
Controls the intensity of the KEY FOLLOW function - i.e. the rate at which the LFO follows the pitch of a played note. At a value of 0, KEY FOLLOW is deactivated. At a value of 127, the rate doubles with each octave.
01111111111111111112
1 LFO3 Keyfollow Off≤
61111111111111111154

LFO Section (Menu)

LFO 1
CLOCK
When you set it to OFF, the LFO oscillates in the normal manner, independently of the global Master Clock (CLOCK TEMPO). When you en­ter a note value here, the LFO rate is synced up to the global master clock. The length of the waveshape’s cycle will then correspond to the note value that you have entered. You can also set the rate via CLOCK TEMPO (refer to the ap­propriate section) or synchronize it to external MIDI clock. When the LFO is synced up to the master clock, you can also select the desired note value via the LFO RATE knob.
ACCESS VIRUS RACK XL OS5 77
LFO 1
- MONO In polyphonic mode, all voices are assigned the same LFO. This accentuates the LFO modulation, making it more pronounced.
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1 LFO1 Mode Poly≤
61111111111111111154
ENV MODE
Activates an operating mode in which the LFO oscillates like an envelope: The LFO cycles once only following the start of the note; the re­sponse of the LFO shifts from bipolar to unipo­lar. If the LFO waveshape S&H (Sample & Hold) is active, then the LFO is assigned a new ran­dom value with each new note. This new value is valid for the entire duration of the note.
01111111111111111112
1 LFO1 EnvMode Poly≤
61111111111111111154
01111111111111111112
1 LFO1 Clock 1/24≤
61111111111111111154
MODE
- POLY In polyphonic mode, each of the voic­es involved is assigned a dedicated LFO. The LFOs oscillate in different phase positions for each voice. This livens up the LFO modula­tion.
TRIGGER PHASE
Selects the position in the wave cycle - i.e. the phase position - at which the LFO starts oscil­lating in response to the start of a note. The control range of 1 to 127 is equivalent to phase positions of 0 to 360 degrees; the value 0 switches the KEY TRIGGER function complete-
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The Parameters
ly off so that the LFO oscillates freely and ap­pears on random phase positions at the start of a note.
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1 LFO1 TrigPhase Off≤
61111111111111111154
AMOUNT
This menus contain independent modulation in­tensities for controlling the following parame­ters via LFO 1:
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1 LFO1 AMOUNT Osc1 +30≤
61111111111111111154
- OSC 1 Pitch of Oscillator 1
- OSC 2 Pitch of Oscillator 2
- PW 1+2 Both pulse widths jointly
- RESO 1+2 Both filter resonances
- FILTER GAIN Here the input level of the filter
section is modulated (and thus the subse­quent saturation level). The effect of a FILT GAIN modulation is a periodic change in the saturation level which is linked to a corre­sponding tremolo (periodic change in vol­ume). If the signal is not saturated in any manner, then the only audible result is a trem­olo effect. We purposely placed the modula­tion point in front of the filter section in the signal chain. This means that the distortion amount – i.e. the intensity of the effect – is al­so modulated when you activate SATURA- TION. Furthermore, you can use fast LFO oscillations to generate brief impulses (tran­sients) in the oscillator signal that excite the
resonant frequencies of the filters. The filters will fade out freely since their output signal is not affected by the FILT GAIN volume modu­lation.
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1 LFO1 AMOUNT FilterGain +0≤
61111111111111111154
- ASSIGN A freely selectable sound parame­ter for LFO modulation. The destination can be controlled on the previous menu page.
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1 LFO 1 Amount 12≤
61111111111111111154
LFO 2
CLOCK
When you set it to OFF, the LFO oscillates in the normal manner, independently of the global Master Clock (CLOCK TEMPO). When you en­ter a note value here, the LFO rate is synced up to the global master clock. The length of the waveshape’s cycle will then correspond to the note value that you have entered. You can also set the rate via CLOCK TEMPO (refer to the ap­propriate section) or synchronize it to external
ACCESS VIRUS RACK XL OS5 79
LFO 2
MIDI clock. When the LFO is synced up to the master clock, you can also select the desired note value via the LFO RATE knob.
01111111111111111112
1 LFO2 Clock 1/24≤
61111111111111111154
MODE
- POLY In polyphonic mode, each of the voic­es involved is assigned a dedicated LFO. The LFOs oscillate in different phase positions for each voice. This livens up the LFO modula­tion.
- MONO In polyphonic mode, all voices are assigned the same LFO. This accentuates the LFO modulation, making it more pronounced.
01111111111111111112
1 LFO2 Mode Poly≤
61111111111111111154
ENV MODE
Activates an operating mode in which the LFO oscillates like an envelope: The LFO cycles once only following the start of the note; the re­sponse of the LFO shifts from bipolar to unipo­lar. If the LFO waveshape S&H (Sample & Hold) is active, then the LFO is assigned a new ran­dom value with each new note. This new value is valid for the entire duration of the note.
01111111111111111112
1 LFO2 EnvMode Poly≤
61111111111111111154
TRIGGER PHASE
Selects the position in the wave cycle - i.e. the phase position - at which the LFO starts oscil­lating in response to the start of a note. The control range of 1 to 127 is equivalent to phase positions of 0 to 360 degrees; the value 0 switches the KEY TRIGGER function complete­ly off so that the LFO oscillates freely and ap­pears on random phase positions at the start of a note.
01111111111111111112
1 LFO2 TrigPhase Off≤
61111111111111111154
AMOUNT
This menus contain independent modulation intensities for controlling the following param­eters via LFO 2:
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1 LFO2 AMOUNT Shape 1+2 +0≤
61111111111111111154
- SHAPE 1+2 The SHAPE parameters of both oscillators jointly
- FILTER 1 The frequency of the first filter
- FILTER 2 The frequency of the second filter
- PAN Panorama position
- FM AMOUNT FM Amount. An additional
modulation destination of LFO-2. The intensi­ty of the frequency modulation of Oscillator 2 is modulated.
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The Parameters
- ASSIGN A freely selectable sound parame­ter for LFO modulation. The destination can be controlled on the previous menu page.
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1 LFO 1 Amount 12≤
61111111111111111154
LFO 3
CLOCK
When you set it to OFF, the LFO oscillates in the normal manner, independently of the global Master Clock (CLOCK TEMPO). When you en­ter a note value here, the LFO rate is synced up to the global master clock. The length of the waveshape’s cycle will then correspond to the note value that you have entered. You can also set the rate via CLOCK TEMPO (refer to the ap­propriate section) or synchronize it to external MIDI clock. When the LFO is synced up to the master clock, you can also select the desired note value via the LFO RATE knob.
01111111111111111112
1 LFO3 Clock 1/24≤
61111111111111111154
MODE
- POLY In polyphonic mode, each of the voic­es involved is assigned a dedicated LFO. The LFOs oscillate in different phase positions for each voice. This livens up the LFO modula­tion.
- MONO In polyphonic mode, all voices are assigned the same LFO. This accentuates the LFO modulation, making it more pronounced.
01111111111111111112
1 LFO3 Mode Poly≤
61111111111111111154
ENV MODE
Activates an operating mode in which the LFO oscillates like an envelope: The LFO cycles once only following the start of the note; the re­sponse of the LFO shifts from bipolar to unipo­lar. If the LFO waveshape S&H (Sample & Hold) is active, then the LFO is assigned a new ran­dom value with each new note. This new value is valid for the entire duration of the note.
01111111111111111112
1 LFO3 EnvMode Poly≤
61111111111111111154
DESTINATION
Determines the modulation destination of the LFO. You can select from:
- OSC 1 The pitch of Oscillator 1
- OSC 1+2 The pitch of both oscillators
- OSC 2 The pitch of Oscillator 2
- PW 1 The pulse width of Oscillator1
- PW 1+2 The pulse width of both oscillators
- PW 2 The pulse width of Oscillator2
- SYNCPHASE Determines the phase position
of Oscillator 2 when it is synced up to Oscilla­tor 1 via the SYNC function.
01111111111111111112
1 LFO3 Dest Osc1+2≤
61111111111111111154
OSC AMOUNT
Controls the modulation intensity of the LFO.
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1 LFO3 OscAmount +0≤
61111111111111111154
ACCESS VIRUS RACK XL OS5 81
LFO 3
FADE IN
This parameter lets you automatically initiate a delayed fade-in the LFO3 modulation that you set up via OSC AMOUNT (see the section above). FADE IN controls the overall delay and fade-in time.
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1 LFO3 FadeIn 0≤
61111111111111111154
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The Parameters

EFX Section (Encoder)

The Effects menu contains the parameters of the effects section and audio inputs (INPUT). The following effects are available individually per PART and in stereo:
RINGMODULATOR
DISTORTION
ANALOG BOOST
PHASER
CHORUS
EQUALIZER
The vocoder and the delay/reverb section are each available just once, but they can be ad­dressed individually by the PARTs. In the sig­nal path, all effects are connected in series in accordance with sequence in the Effects menu.
REVERB
The following parameters are only available when you’re working with REVERB algorithms.
In a real room, the sound bounces off several walls and covers a considerable distance be­fore it reaches your ear. The longer the sound travels and the more often it is reflected, the softer it will become. You could say that this ef­fect is comparable to a pool or billiards ball that travels a greater distance, bouncing of several cushioned edges along the way. This friction depletes energy and causes the pool ball to slow down. The sound’s loss of energy is con­trolled via DECAY TIME. When you dial in the minimum value, the decay time is extremely short so you’ll hear just the early reflections. At the peak value, no energy is lost so the decay time is infinite, which is of course physically im­possible in the real world.
01111111111111111112
1 REVERB DecayTime 16≤
61111111111111111154
REVERB DAMPING
This parameter controls high-frequency attenu­ation of the room’s fading reflections.
In a real room, walls don’t reflect high frequen­cies as well as they do lower frequencies, an ef­fect that can be likened to natural low-pass filtering of the sound. The longer the sound travels, the more often it bounces off walls and the more intense this filtering effect. For this reason, the amount of high-end damping de­pends on the amount of time that the signal carries - the signal thrown back by the room be­comes muddier as time goes by. This effect is stronger with walls that have soft surfaces (wood, wallpaper) than it is with walls that have
REVERB DECAY TIME
This parameter determines the decay time for the given room.
ACCESS VIRUS RACK XL OS5 83
Reverb
hard surfaces (glass, tiles). Consequently, high­end damping has a significant influence the vibe and warmth of the room sound.
01111111111111111112
1 REVERB Damping 12≤
61111111111111111154
REVERB PREDELAY
This parameter controls the pre-delay time of the given room simulation. In a real room, sound travels quite a distance and is reflected at least once before it reaches your ear. This means that a certain amount of time elapses before you hear the earliest reflec­tions of the room signal. The bigger the room, the longer it takes for the reflected signal to reach your ear. This effect is emulated in a room simulation be means of a parameter called pre­delay. Irrespective of the values set for the other REVERB parameters, the amount of pre-delay has a decisive impact on our perception of the size of a room.
When you set a high pre-delay value - say some hundred milliseconds - you’re actually creating an “unnaturally” large room. The room simula­tion will sound washed out or much like a dif­fuse echo. Pre-delay has a formative effect on room simulation, particularly since - like with the pure DELAY algorithms - you can use it to match the reverb effect to the rhythmic context. And like the DELAY parameters, pre-delay is in­finitely variable, it is suitable for generating feedback, and it can be synced up to the global clock generator.
memory. Pre-delay time is infinitely variable. Changing the delay time bends the pitch of the reverb signal. REVERB PREDELAY will not ap­pear in the display when the pre-delay amount is determined via REVERB CLOCK (see below).
01111111111111111112
1 REVERB PreDelay 500.0≤
61111111111111111154
REVERB FEEDBACK
Available exclusively for the Rev+Feedb1 and Rev+Feedb2 algorithms, this parameter con­trols the amount of pre-delay feedback. Here the room signal is repeated at intervals that are determined by the pre-delay time. Note that the signal level fades gradually. REVERB COLOR also has an influence on feedback. The intensity of the filtering effect generated by the low-pass or high-pass filter increases with every repeti­tion. Feedback is subtle when the decay time of the room (REVERB DECAY TIME) is long. The effect will become more prominent when you set a short decay time and a long pre-delay time.
01111111111111111112
1 REVERB Feedback 50≤
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REVERB PREDELAY controls the absolute pre­delay time in milliseconds (ms). The peak value depends on the room size (REVERB TYPE, see above) that you have selected because the room simulation and pre-delay share the same
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The Parameters
DELAY
The following parameters are only available when you’re working with DELAY algorithms.
DELAY RATE
Determines the speed of the Delay LFO.
01111111111111111112
1 DELAY Rate 5≤
61111111111111111154
DELAY DEPTH
Controls the intensity of the delay modulation by the LFO.
Like the Chorus LFO, the Delay LFO modulates the left and right sides of the signal antiphase, which generates a true stereo effect. Wenn das Delay für rhythmische Effekte verwendet wird, dann sollte die Modulationstiefe möglichst ger­ing eingestellt werden oder auf Null gestellt werden, da die LFO-Modulation das Timing des Delays beeinflusst
nitely variable. Changing the delay time bends the pitch of the delay signal. The DELAY TIME parameter will not appear in the display when delay time is determined by the DELAY CLOCK (see below). If the PATTERN delay is activated, neither the DELAY TIME nor the DELAY CLOCK parameters are visible; in this case, the delay times are always synced up to the global clock generator.
01111111111111111112
1 DELAY Time(ms) 349.5≤
61111111111111111154
If the delay time determined by the clock gener­ator exceeds the maximum value of 693 ms, then the delay time is automatically set to a val­ue equivalent to half of the entered value.
DELAY FEEDBACK
Controls the amount of feedback of the Delay.
01111111111111111112
1 DELAY Feedback 22≤
61111111111111111154
01111111111111111112
1 DELAY Depht 15≤
61111111111111111154
DELAY TIME
This is the absolute delay time of the delay ef­fect in milliseconds (ms). Use it to determine the interval between each repetition up to a maxi­mum delay time of 693 ms. Delay time is infi-
ACCESS VIRUS RACK XL OS5 85
Chorus
CHORUS
RATE
Determines the speed of the Chorus LFO.
01111111111111111112
1 CHORUS Rate 69≤
61111111111111111154
DEPTH
Controls the intensity of the delay modulation by the LFO.
The LFO modulates the left and right sides of the Chorus signal antiphase, which generates a true stereo effect.
01111111111111111112
1 CHORUS Depth 16≤
61111111111111111154
FEEDBACK
Controls the amount of feedback in the Chorus. On the chorus, FEEDBACK lets you boost spe­cific frequencies in the delayed signal to create a flanger effect. The FEEDBACK parameter is bipolar; positive or negative feedback values let you dial in different flanger characteristics.
01111111111111111112
1 CHORUS Feedback +0≤
61111111111111111154
INPUT
MODE
In the Virus you have the option of using the ex­ternal analog inputs instead of the internal os­cillators as signal sources that can be processed by the filters, envelopes and the in­ternal effects.
DELAY
Controls the delay time of the Chorus.
01111111111111111112
1 CHORUS Delay 127≤
61111111111111111154
01111111111111111112
1 INPUT GLOBAL Mode Static≤
61111111111111111154
You can chose from:
- OFF The PART is not assigned an external input but works with its own sound sources (the oscillators and the Noise Generator) in the manner of a conventional analog synthe­sizer.
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The Parameters
- DYNAMIC Instead of the internal sound sources, an external signal source is routed to the filter section. The envelopes remain functional so you have to play notes in order to hear the external signal source. For in­stance in this mode you can manipulate the volume to “chop up” the input signal much the way a gate does. If you turn FILTER KEY FOLLOW up, the input signal is filtered by a different filter frequency depending on the key you press. The sound program can still be played polyphonically and you can alloca­te several different filter frequencies and inde­pendent envelopes simultaneously (!) to the input signal via the keyboard.
- STATIC Instead of the internal sound sourc­es, an external signal source is routed to the filter section. In contrast to DYNAMIC mode, in STATIC mode one or two voices (depend­ing on the INPUT SELECT setting, see appro­priate section) of the Virus are activated automatically without you actually playing notes on this PART. The filters and the ampli­fier are switched permanently open, the enve­lopes are deactivated and incoming notes are ignored. Consequently you can use the filters and the amplifier as an effects section for the input signal.
INPUT SELECT
Selects the external signal source for the INPUT MODEs.
Input Meaning
- IN L The left channel of the ex­ternal dual audio input.
- IN L+R Both channels of the ex­ternal dual audio input (stereo).
- IN R The right channel of the external dual audio input.
Input Meaning
- AUX 1 L The left channel of internal Aux 1.
- AUX 1 L+R Both channels of internal Aux 1 (stereo).
- AUX 1 R The right channel of inter­nal Aux 1.
- AUX 2 L The left channel of internal Aux 2.
- AUX 2 L+R Both channels of internal Aux 2 (stereo).
- AUX 2 R The right channel of inter­nal Aux 2.
The signal source that you select here is used also for the vocoder.
01111111111111111112
1 INPUT Select In L+R≤
61111111111111111154
If the selected signal source is a stereo source ­i.e. IN L+R, - then the sound program is auto­matically switched internally to UNISON-MODE = Twin, regardless of the UNISON MODE pa­rameter setting so that the input signal is proc­essed in stereo. In this case, the UNISON parameters PAN SPREAD and LFO PHASE (see appropriate section) are active
Several PARTs can simultaneously access the external input via INPUT SELECT.
ACCESS VIRUS RACK XL OS5 87
Analog Boost
ANALOG BOOST
This effect produces the typical bass punch on analog synthesizers, and with the correspond­ing TUNE setting you can emphasis the punch in the mid frequencies or even lower the treble frequencies. In its mild form ANALOG BOOST is suitable for almost all sounds, collaborates well with the distortion section, and if necessary can be set to extreme values.
INTENSITY
Controls the amount of ANALOG BOOST.
01111111111111111112
1 ANALOG BOOST Intensity 17≤
61111111111111111154
TUNE
Controls the frequency range of ANALOG BOOST.
01111111111111111112
1 ANALOG BOOST Tune 32≤
61111111111111111154
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The Parameters

EFX Section/Menu

DELAY/REVERB
As its name would indicate, the DELAY/RE­VERB section generates two different effects:
The DELAY effect does just that to the input sig­nal – delay it to create echoes. Much like a cho­rus, you can modulate the delay time to create oscillations and phase shifting in the stereo panorama. Delay time can also be locked into sync with the global clock generator. As a re­sult, the rhythm of the repetitions can be matched up to the given song tempo. Beyond that, the device offers diverse delay pattern al­gorithms where the left and right signals are de­layed so that echoes are repeated in different beats. By varying FEEDBACK values, you can come up with interesting rhythmic patterns.
The REVERB effect, on the other hand, simu­lates the reflections that occur in “natural” rooms. This particular effect features several parameters that let you come up with effects that go beyond simple room simulation. For ex­ample, you can use the DELAY unit described above to dial in the desired pre-delay for room simulations. The DELAY effect is located prior to the room simulation in the signal path. Delay time and feedback are infinitely variable and may be synced up to the global clock genera­tor. This means that you can create REVERB ef­fects that are a perfect match for the rhythmic context.
In PARAMETER mode, you can select various DELAY and REVERB algorithms. Some of the REVERB algorithms work with parameters that the DELAY algorithms do not use and vice ver­sa, so we’ll look at these special parameters in a separate section.
In SINGLE MODE, all Delay or Reverb settings apply to the SINGLE PROGRAM in the conven­tional manner and are stored along with the program.
However in MULTI MODE, all 16 PARTs access the same Delay or Reverb effect. In this case, the only dedicated parameter you have availa­ble for each part is EFFECT SEND; all other pa­rameters apply to the same Delay/Reverb unit and affect all PARTs.
Consequently, if you set the Virus to MULTI MODE or MULTI SINGLE MODE, all settings you dial in for the Delay or Reverb (including EFFECT SEND) affect the MULTI PROGRAM and are stored along with it. If the Virus is in MULTI MODE or MULTI SINGLE MODE and you activate a new SINGLE, the Delay/Reverb pa­rameters of the SINGLE are ignored and the De­lay/Reverb parameters of the current MULTI PROGRAM are activate.
As a rule, in MULTI MODE all SINGLE settings pertaining to the Delay/Reverb are ignored, with the exception of EFFECT SEND.
EFFECT SEND
The level at which the given sound is patched to the DELAY or REVERB effect is adjusted here.
EFFECT SEND is identical to a post-fader effect bus on a mixing console. When you move the control toward the end of its control range, the dry signal is faded out and only the wet DELAY/ REVERB signal is audible.
ACCESS VIRUS RACK XL OS5 89
Delay/Reverb
MODE
Here’s where you select the algorithm for the DELAY/REVERB section.
Let’s take a tour of the different algorithms:
- OFF Not surprisingly, this setting deactivates the DELAY/REVERB section.
- DELAY Mono echo. Same delay time on the left and right sides.
- REVERB Room simulation.
- REV+FEEDB1 This the Virus' trademark
room simulation. Here you can use the FEED­BACK control to generate pre-delay feed­back. The feedback effect generates rhythmic repetitions of the REVERB signal, which are repeated at the intervals determined by the assigned pre-delay time.
- REV+FEEDB2 Room simulation with feed­back and REV+FEEDB1. Here the REVERB signal is audible immediately after you hear the dry signal rather than after a defined amount of pre-delay time has elapsed. The rhythmic repetitions are independently varia­ble depending on the pre-delay time and feedback intensity (FEEDBACK).
01111111111111111112
1 DELAY/REVERB MODE REVERB≤
61111111111111111154
DELAY CLOCK
When you set it to OFF, the absolute delay time is determined in milliseconds. If you select a note value, then the delay time is set to the val­ue of this note. The absolute length of this note value depends on the value entered to CLOCK TEMPO in the global clock generator (refer to this section). In this case, the absolute delay time in milliseconds is ignored.
01111111111111111112
1 DELAY Clock Off≤
61111111111111111154
DELAY COLOR
A filter is placed in the delay effect's output, that also effects the feedback path. It can be faded between a Lowpass (negative range) and a Hipass (positive range). The filter causes the delay repeats to become duller and duller, just like on a tape echo, or for a nice unnatural ef­fect, to become thinner with increased harmon­ics (Hipass).
01111111111111111112
1 DELAY Color +10≤
61111111111111111154
The following parameters will only appear in
the display when you’re working with DELAY al­gorithms.
DELAY SHAPE
Determines the waveshape of the Delay LFO. You can select from among 6 waveshapes.
01111111111111111112
1 DELAY Shape 1≤
61111111111111111154
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The Parameters
DELAY OUTPUT SELECT
Here you can select the external or internal De­lay output. The same destinations are available as for the PART signals.
01111111111111111112
1 DELAY OutSel Out 1+2≤
61111111111111111154
The following parameters will only appear in
the display when you’re working with REVERB algorithms.
REVERB TYPE
This parameter lets you select from among four different room sizes to create the type of simu­lation that you want. Room size is decisive be­cause it determines the density of room reflections, which in turn influences the charac­ter of the room simulation. In bigger rooms, sound travels across greater distances than in a small room, which means that the intervals be­tween the reflections bouncing off the virtual walls are also greater. Simulating bigger rooms requires more delay memory, which leaves you with less memory available for pre-delay ef­fects. On the other hand, you can determine the decay time of the room simulation inde­pendently for the room size of your choice. You can select from among:
01111111111111111112
1 REVERB Type Ambience≤
61111111111111111154
Types of reverb:
Reverb Type Pre-delay
Ambience with up to 500 ms
SmallRoom with up to 400 ms
LargeRoom with up to 300 ms
Resonance with up to 150 ms
REVERB COLOR
This parameters influences the room’s static frequency response.
Natural reverb will always have some high-fre­quency attenuation since the sound bounces off at least one wall. REVERB COLOR is identi­cal to DELAY COLOR; here you’re dealing with a variable filter that can act as a low-pass filter (negative control range) as well as a high-pass filter (positive control range). For a natural­sounding room simulation, you should always set REVERB COLOR to a slightly negative value to dampen the higher frequencies of the room signal. This will make the effect sound more au­thentic and the room sound warmer. You can, however, opt to create interesting artificial­sounding effects by cutting the lower frequen­cies radically. To this end, experiment by vary­ing the high-pass filter within REVERB COLOR’s positive control range.
REVERB COLOR is a static filter, which means it generates a different effect than that of RE­VERB DAMPING, where the amount of high­end damping is a factor of time.
ACCESS VIRUS RACK XL OS5 91
Distortion
In the signal path. the filter is located at the out­put of the pre-delay. This means that the filter also influences pre-delay feedback (REVERB FEEDBACK, see below) when you use this pa­rameter.
01111111111111111112
1 REVERB Color -10≤
61111111111111111154
REVERB CLOCK
When you set it to OFF, the absolute predelay time is determined in milliseconds. If you select a note value, then the predelay time is set to the value of this note. The absolute length of this note value depends on the value entered to CLOCK TEMPO in the global clock generator (refer to this section). In this case, the absolute predelay time in milliseconds is ignored.
01111111111111111112
1 REVERB Clock Off≤
61111111111111111154
REVERB OUTPUT SELECT
Here you can select the external or internal out­put for the REVERB section.
01111111111111111112
1 REVERB OutSel Out1+2≤
61111111111111111154
DISTORTION
TYPE
Here’s a rundown on the various DISTORTION modes:
- OFF The signal is not processed.
- LIGHT, SOFT, MIDDLE, HARD Different an-
alog distortion curves with different charac­teristics and intensities.
- DIGITAL Digital distortion with hard clipping.
- SHAPER Sine characteristic curve with sev-
eral wave cycles. With the Shaper, you can drastically warp signals. In some cases, the results are similar to the spectra of linear fre­quency modulations.
- RECTIFIER Continuous rectification of the signal; this type of distortion is independent of the given level.
- BITREDUCER Continuous reduction of the digital signal’s bit depth; generates digital quantization noise.
- RATEREDUCER Continuous reduction of the digital sampling rate; generates digital aliasing.
- LOWPASS 1-pole low-pass filter for moder­ate processing of high frequencies.
- HIGHPASS 1-pole high-pass filter for mod­erate processing of low frequencies.
01111111111111111112
1 DISTORTION Type Light≤
61111111111111111154
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The Parameters
INTENSITY
For the distortion curves, this intensity range is equivalent to a gain boost of 12 decibels, in the case of the ”Digital” curve as much as 24 deci­bels. A special feature of the VIRUS’ SATURA­TION stage is that, despite the fact that its gain is boosted, the signal level is kept constant so that only the tonal color or timbre of the sound is varied.
The Effects section of the VIRUS features a fur­ther distortion module called SATURATION. Its design is identical to that of the DISTORTION module discussed here, except for one major difference: whereas SATURATION affects each voice separately, DISTORTION processes all voices collectively in the effects section. This makes a huge difference in tone.
PHASER
DIR/EFF
Controls the balance of volume levels between the direct signal and the Phaser signal: At a val­ue of 0, only the direct signal is audible, at a val­ue of 127, only the Phaser output signal is audible. The values between these two ex­tremes determine the mix of the two signals.
DEPTH
Controls the intensity of the Phaser frequency modulation by the LFO.
01111111111111111112
1 PHASER Depth 112≤
61111111111111111154
FREQUENCY
The characteristic corner frequency of the phaser’s all-pass filter. The frequencies of the left and right sides are shifted every so slightly to create a real stereo effect.
01111111111111111112
1 PHASER Frequency 48≤
61111111111111111154
RATE
Determines the speed of the Phaser LFO.
01111111111111111112
1 PHASER Rate 36≤
61111111111111111154
The pure phaser signal is generated by frequen­cy-dependent phase shifting (PHASER Fre­quency) and pitch modulation of the phaser’s own LFOs (PHASER Rate and Depth). Not until the direct or dry signal (PHASER Dir/Eff) is mixed to the wet effects signal is the typical phaser effect generated.
FEEDBACK
Controls the amount of feedback in the Phaser. On the phaser, FEEDBACK lets you boost spe­cific frequencies in the phase-shifted signal.
ACCESS VIRUS RACK XL OS5 93
Chorus
The FEEDBACK parameter is bipolar; positive or negative feedback values let you dial in dif­ferent phaser characteristics.
01111111111111111112
1 PHASER Feedback +0≤
61111111111111111154
STAGES
Use STAGES (1-6) to select the number of phaser stages or filter poles. This determines directly the number of filter notches and peaks in the phaser signal.
01111111111111111112
1 PHASER Stages 4≤
61111111111111111154
SPREAD
Use SPREAD to increase or decrease the dis­tance between the notches and peaks in the frequency spectrum. In other words, here you can adjust bandwidth of the phaser effect.
CHORUS
DIR/EFF
Controls the balance of volume levels between the direct signal and the Chorus signal: At a val­ue of 0, only the direct signal is audible, at a val­ue of 127, only the Chorus output signal is audible. The values between these two ex­tremes determine the mix of the two signals.
The pure chorus signal is created by a delay (CHORUS delay) and a pitch modulation of the chorus’ on-board LFOs (CHORUS Rate and Depth). Not until the direct or dry signal (CHO­RUS Dir/Eff) is mixed to the wet signal is the typical chorus effect generated.
01111111111111111112
1 CHORUS Dir/Efx 20≤
61111111111111111154
SHAPE
Determines the waveshape of the chorus LFO. You can select from among 6 waveshapes.
01111111111111111112
1 PHASER Spread 127≤
61111111111111111154
01111111111111111112
1 CHORUS Shape Triangle≤
61111111111111111154
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The Parameters
EQUALIZER
The equalizer is used for boosting or cutting bass and/or treble in the signal, as well as for fine adjustment of a definable frequency range (“Mid”). The low and high controls are realized as single pole shelf filters, whereas the “mid­range” is handled by a two-pole parametric bandpass filter. The equalizer is available seper­ately for each of the 16 sounds in Multi mode.
LOW-EQ GAIN
Low shelf cut or boost.
LOW-EQ FREQUENCY
Low shelf cutoff frequency.
MID-EQ GAIN
Midrange cut or boost.
ting a very high Q-factor (e.g.15) makes this bandwidth very narrow, allowing for highly se­lective and precise equalization.
HIGH-EQ GAIN
High shelf cut or boost
HIGH-EQ FREQUENCY
High shelf cutoff frequency.
VOCODER
VOCODER MODE
here you can enable the vocoder and choose the signal source for the carrier bank at the same time:
MID-EQ FREQUENCY
Center frequency of the midrange bandpass fil­ter. Please note that this can actually be set an­ywhere between 20 Hz and 24 kHz, i.e. it is not necessarily restricted to what is usually consid­ered “midrange”.
MID-EQ Q-FACTOR
Midrange bandwidth around the center fre­quency. Lowering the Q-factor increases band­width, so cut or boost will apply to a wider range of frequencies. Increasing the Q-factor narrows the bandwidth i.e. cut or boost is ap­plied to a narrower range of frequencies. Set-
- OSC This mode uses the whole oscillator section of the VIRUS, including the noise generator as the carrier signal. The oscillators can be played polyphonic which enables the amplifier envelope to work as usual. The dif­ference is in the filter section. The oscillator signal does not pass the filter section, as this section is being used to control the vocoder. It is possible to feed the vocoder with a single sound which uses the whole filter section. Just use the aux-sends in the multimode to feed the vocoder’s input with a single sound created within another multipart. Use this cer­tain auxiliary send signal as the carrier signal within the vocoder.
ACCESS VIRUS RACK XL OS5 95
Vocoder
- OSC-HOLD This setting is identical to ”OSC” although the hold-mode (which also is available at COMMON/KeyMode) is activat­ed.
- NOISE White noise is used as the carrier. The oscillator section is disabled.
- IN (L / In L+R / In R / Aux L ...) The analog in­puts or the aux-sends are the carrier signal. If a stereo source, like L+R, is chosen, the left and right signal is mixed to create a mono signal.
INPUT SELECT
While INPUT Select regularly assigns the input source for INPUT Mode, the modulator bank in­put is assigned here, when the vocoder is acti­vated. Again, stereo sources like L+R are mixed to a monophonic signal.
VOCODER BAND QUANTITY
It is possible to control the number of filter bands here between 1 and 32. This parameter changes the sonic complexity of the sound, by using more or less filter bands. Less filter bands result in a typical vocoder sound. More filter bands increase the quality of the signal’s repro­duction (e.g. how easily you can ”understand” a vocoded voice). The VIRUS’ polyphony might vary depending on the number of active filter bands.
FREQUENCY SPREAD
DEFAULT: +63 (RIGHT)
The spread of the filter bands used by the mod­ulator and carrier bank. This parameter can ad­just both banks together or separately. The mode depends on the setting of the filter select buttons. FILT1 is assigned to the carrier, FILT2 controls the modulator. With maximum KEY­FOLLOW (+63) the filters cover the whole fre­quency spectrum. Reducing the KEYFOLLOW results in narrower spread, whereby just a part of the frequency spectrum is covered. CUTOFF 1+2 define the centre frequency. Linking FILT1 and FILT2 results in identical frequencies for the modulator and the carrier. If only the spread of the carrier bank is being reduced, the analysed spectrum is being rendered on a part of the car­rier signal. If you reduce the spread of the mod­ulator bank (FILT2), just a part of the modulator signal is analysed but applied on the whole car­rier signal. This leads to an increased spread of the spectrum. If one of the two KEYFOLLOW parameters has a negative amount, the modu­lator spectrum is applied on the carrier spec­trum in a mirror symmetrical way. This causes a very interesting change in the bands. The mod­ulator’s treble frequencies control the carrier’s bass frequencies and vice versa, for instance a human voice still has the sound of the human voice but it would be virtually impossible to un­derstand anything. We want to encourage you to experiment with mirror symmetrical sounds using this function. It is definitely worth a try!
CENTER FREQUENCY
DEFAULT: 64 (MIDDLE)
The central frequency of the bandpass filters in the modulator- and carrier bank. Using a high Q (filter quality parameter, which is controlled us­ing KEYFOLLOW) you can adjust the central frequency of the spectrum you edit.
MODULATOR FREQUENCY OFFSET
DEFAULT: 0 (MIDDLE)
A linear shift of the modulator bank’s central fre­quencies against the carrier bank, results in pitch-shifting and ”mickey mouse” effects. CUTOFF2 creates an offset of the modulator to the carrier bank.
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The Parameters
Q-FACTOR
DEFAULT: 0 (LEFT)
The resonance parameter controls the quality of the filter bands (like an equalizer’s q-factor). De­pending on the filter select setting, the banks are adjusted together or independently. FILT1 is assigned to the carrier, FILT2 controls the mod­ulator. A low quality factor of the carrier bank leads to a fairly neutral reproduction of the car­rier signal. A higher quality creates a higher res­onance in the filter bands, which therefore make the overall sounds more artificial. The effect is less effective on the modulator bank. Here, the filter quality controls the ”gab” in between the individual filters. Depending on the modulator signal, if you soften or tighten the ”gab,” it could lead to interesting changes, although in most cases this will result in a rather subliminal change.
VOCODER ATTACK
DEFAULT: 0 (LEFT)
The attack time of the envelope follower. This parameter controls how fast the carrier bands react on a change of the modulator signal’s fre­quency energy. Higher values result in a ”flab­by”, lazy, even delayed response from the vocoder.
lead to less speech recognition, although it is possible to create a really nice sounding syn­thesizer pads with.
VOCODER SOURCE BALANCE
DEFAULT: 0 (MIDDLE)
FILTER BALANCE creates a mixture of the voc­oder signal and the modulator-respectively car­rier signal. Turning FILTER BALANCE to the left adds a certain amount of the carrier signal to the vocoder signal. A turn to the right adds the modulator signal.
Turning the FILTER BALANCE hard left or
right can be used to monitor the vocoder’s input signals only.
VOCODER RELEASE
DEFAULT: 0 (LEFT)
The release time of the envelope follower. This parameter controls how fast the carrier bands reflect if a certain frequency disappears from the spectrum of the modulator signal. Here, higher values result in a kind of sustain in the carrier bands. High attack and release times
VOCODER SPECTRAL BALANCE
DEFAULT: 64 (MIDDLE)
Spectral balance between the higher and lower frequencies of the vocoder signal. This parame­ter works similar to a simple equalizer, which is e.g. capable to increase the quality of speech. The Spectral Balance highly influences the overall character of the vocoder.
Several vocoder related parameters can be modulated by LFO-1 and LFO-2
- LFO 1 RESO 1+2 modulates the bandpass filter quality of the modulator/carrier bank.
- LFO 2 FILT 1 modulates the bandpass filter frequency of the carrier bank.
- LFO 2 FILT 2 modulates the bandpass filter frequency of the modulator bank.
See [“The Vocoder” on page 129]
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Vocoder
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The Parameters

Edit Section/ Encoder

CUTOFF

Determines the cutoff frequency of Filter-1 and 2 (with exceptions; see CUTOFF 2).

SOFT KNOB 1/2

These two knobs are freely definable. You can define the knobs via the CTRL menu (Soft Knob 1/2 MODE). Settings can be saved globally as well as individually to SINGLE program slots.

MASTER VOLUME

Controls the overall volume of the Virus. This control determines the volume of the signal pair piped through Output 1 before it is converted into an analog signal. This means that under normal circumstances, you should turn Master Volume all they way up because you of course want the Virus to deliver the most dynamic si­gnal possible

Edit Section/Menu

CLOCK TEMPO
The Virus is equipped with a global clock gener­ator that lets you sync LFOs, arpeggiators and delay effects up to a common song tempo and rhythm. The clock generator works either inter­nally with a freely variable speed or it can in turn by synced up to the MIDI clock of an external sequencer. This synchronization occurs auto­matically when the device receives a MIDI clock signal via its MIDI In. You can vary the speed of the clock generator within a range of 63 to 190 BPM (beats per minute) via CLOCK TEMPO. When the device is synchronized via MIDI clock, the clock generator automatically ac­cepts the speed dictated by the connected se­quencer; the internal tempo is invalid. The individual sections of the Virus are synced up to the clock generator at rhythmic intervals such as 1/16, 1/4 and so forth. These values may be assigned individually for every section. (AR­PEGGIATOR CLOCK, CLOCK LFO 1, CLOCK LFO 2, CLOCK LFO 3, DELAY CLOCK, see the respective sections).
01111111111111111112
1 CLOCK Tempo(bpm) 120≤
61111111111111111154
In SINGLE MODE, CLOCK TEMPO pertains to the current SINGLE PROGRAM and is stored along with it. In MULTI MODE, the CLOCK TEMPO settings for the involved SINGLE PRO­GRAMs are ignored. Instead, all involved SIN-
ACCESS VIRUS RACK XL OS5 99
Clock Tempo
GLE PROGRAMs are controlled via the same clock generator. Its CLOCK TEMPO is saved in the MULTI PROGRAM (as are the settings of the global delay effect). This feature lets you control the LFOs and arpeggiators of several MULTI PAR TS in a common rhythmic context.
A small “c”will appear in the display when the Virus is receiving MIDI Clock data.
If you’re sure you do NOT want the device to be synchronized automatically to MIDI clock, set MIDI CLOCK RX to Off (in the CTRL menu).
To avoid confusion, please keep in mind that
MIDI Clock is not the same thing as MIDI Time Code. The latter doesn’t deal with tempo at all but with time-related information structured in hours, minutes, seconds, etc. which is of no benefit to you in this context.
COMMON
PATCH VOLUME
Storable master volume for the SINGLE pro­gram. Its nominal value is set to 100 so that you have a reserve of 27 volume increments when you are dealing with exceptionally low-level sound settings. In addition to using PATCH VOLUME, you can also control the level via MIDI using the controllers #7 (Channel Volume) and #11 (Expression). However, these are not stored with the SINGLE program.. In MULTI
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The Parameters
MODE, you can also access PART VOLUME (see appropriate section), which provides fur­ther volume reserves (headroom).
01111111111111111112
1 COMMON PatchVolume 100≤
61111111111111111154
PANORAMA
Determines the Panorama position of the SIN­GLE program. Dieser Parameter kann auch über Midi mit dem Controller #10 (Panorama) gesteuert werden.
01111111111111111112
1 COMMON Panorama +0≤
61111111111111111154
KEY MODE
Determines how a sound responds to the notes being played. You can chose from:
- MONO 3 (Single-Trigger): The sound is played monophonically; when you play in a smooth, even style (legato) the envelopes are restarted at the first note only and continue to run through their phases when you play other notes (Single Trigger mode); Portamento is al­ways active.
- MONO 4 (Single-Trigger; Legato-Glide): The sound is played monophonically; when you play in a smooth, even style (legato) the enve­lopes are restarted at the first note only and continue to run through their phases when you play other notes (Single Trigger mode); Portamento is only active when you play legato.
- HOLD The sound can be played polyphoni­cally. However, the played notes are held by a virtual hold pedal even after you release the keys. Not until you release all keys and press a new key are the notes that were held up to this point released.
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1 COMMON KeyMode Poly≤
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- POLY The sound is played polyphonically.
- MONO 1 (Multi-Trigger): The sound is played
monophonically. When you play in a smooth, even style (legato) the envelopes are restarted every time you play a note (Multi Trigger mode); Portamento is always active.
- MONO 2 (Multi-Trigger; Legato-Glide): The sound is played monophonically; when you play in a smooth, even style (legato) the enve­lopes are restarted every time you play a note (Multi Trigger mode); Portamento is only ac­tive when you play legato.
PORTAMENTO
Determines the amount of time it takes for the pitch to glide from the current note to the next note played. PORTAMENTO is a significant fea­ture of KEY MODE (see paragraph above); the two are closely related.
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1 COMMON portamento 0≤
61111111111111111154
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