Access Virus B, Virus A User Manual

©2000 Access Music GmbH, Ger­many. Virus™ is a trademark of Access Music GmbH. All other trademarks contained herein are the property of their respective owners. All features and specifica­tions subject to change without notice.
Written by Christoph Kemper, Uwe G. Hönig, Wiland Samolak and Marc Schlaile. Translation by Thomas Green. Graphic Design and DTP by Babylonwaves Media.
http://www.access-music.de info@access-music.de

CONTENT

INTRODUCTION - 15
The Virus ..................................................16
The Amplifier Envelope .......................20
The First Filter .........................................23
Filter Modulation ...................................25
The Saturation Stage ............................27
The Second Filter................................... 28
Filter Routing ..........................................32
The First Oscillator................................ 34
The Second Oscillator ...........................37
The MIXER Section................................ 39
The LFOs ...................................................41
LFO 2 ......................................................... 46
Velocity.................................................... 48
Unison Mode..........................................49
The Chorus/Flanger Effect.................. 50
The Delay Effect...................................... 51
More to Come .........................................52
CONCEPT AND OPERATION - 53
Operating Modes.................................. 54
The Multi-Single Mode.........................55
Edit Buffers ..............................................57
HANDLING - 59
Parameter Selection and
Data Entry...............................................60
Knob Modes ........................................... 63
Display of values ................................... 64
ALL ABOUT THE MEMORY - 67
Store ......................................................... 68
Compare..................................................69
MASTER CLOCK & MIDI-CLOCK - 71
Master Clock and Midi-Clock .............. 72
THE MODULATION MATRIX AND DEFINABLE KNOB - 75
Creating Modulation Configurations
via Assign................................................ 76
The Definable Knobs.............................78
THE EFFECTS SECTION - 81
The Effect Section ................................. 82
AUDIO INPUTS - 83
Audio Inputs........................................... 84
OSC Volume / Input.............................. 85
Input Level Indicator ............................86
INTERNAL AUDIO ROUTING - 87
Aux Buses................................................88
The Audio Outputs ...............................89
ADDITIONAL FUNCTIONS - 91
Panic Function ....................................... 92
Audition function.................................. 92
Reset Function .......................................92
THE PARAMETERS - 93
Sound Parameters with a Dedicated
Control Element ....................................94
LFO 1 – Panel ...........................................95
LFO 1 – EDIT Menu................................. 97
LFO 2 - Panel .........................................100
LFO 2 Edit-Menu ................................... 101
LFO 3 ........................................................102
OSCILLATOR 1- Front Panel................ 104
Oscillator 2 – front Panel....................105
OSCILLATOR – EDIT-Menu................ 106
Menu parameters for Oscillator-2...107
Menu-Parameter for Oscillator-3... 109
Menu-Parameters of the
Suboscillator ...........................................111
Mixer-Parameters within then
Oscillator-edit-Menu ...........................112
Mixer........................................................ 113
Filters – Panel.........................................114
Filter-Edit-Menu....................................118
Amplifier ................................................ 122
Main Edit Menu (Common)............... 123
Assign......................................................129
Velocity................................................... 133
WITHIN THE CTRL-MENU - 135
COMMON ..............................................136
ARPEGGIATOR....................................... 137
DEFINABLE 1 / DEFINABLE 2 .............. 140
MULTI MODE parameters..................142
PARAMETER OF THE FX-MENU- 149
The internal Effects .............................150
Input........................................................150
Follower (Envelope-Follower)........... 154
Ringmodulator ..................................... 155
Vocoder ..................................................156
Distortion............................................... 157
Analog Boost.........................................158
Phaser .....................................................159
Chorus..................................................... 161
Delay/Reverb.........................................162
GLOBAL-, MIDI- AND SYSTEM PARAMETERS - 173
Global Parameters............................... 174
System ................................................... 180
RANDOM PATCH GENERATOR - 183
Random Patches...................................184
CATEGORIES - 187
Sound Categories.................................188
THE KEYBOARD VERSIONS OF THE VIRUS - 189
The Virus kb and the Virus Indigo... 190
Local off and “Three in One”............ 190
Keyboard & Company.........................192
The Keyboard-Modes..........................195
THE VOCODER OF THE VIRUS - 201
Vocoder ................................................. 202
The parameters of the vocoder.......204
Notes about the vocoder ...................210
THE VIRUS AND SEQUENCERS - 213
Parameter Control via MIDI ..............214
Organizational Information.............. 214
Handling MIDI Parameter Control ..216
Notes on Adaptive Parameter
Smoothing............................................. 217
Problems Related to Parameter
Control.................................................... 221
DUMP: The Sound in the Song .........222
TIPS, TRICKS AND OTHER WORDS OF WISDOM - 227
MULTI SINGLE Mode .......................... 228
Value Buttons ......................................229
All abouts Inputs................................. 229
About the Delay/Reverb..................... 231
The Virus as an Effect Device............232
Envelope Follower ...............................233
Oscillators ............................................. 234
Filters.......................................................237
SATURATION for Added Dirt ............239
LFOs ........................................................240
Volume Control ...................................242
ASSIGN and the DEFINABLE Knobs. 243
ARPEGGIATOR...................................... 244
MIDI........................................................ 245
PRIORITY................................................ 247
Installing an operating system
update.................................................... 247
Loading the Operating System from
One Virus to Another ......................... 249
Software Updates............................... 250
APPENDIX - 251
System Exclusive Data........................252
Parameters Describtion..................... 258
Multi Dump Table................................273
Classes ................................................... 276
Mod Matrix Sources ..........................280
Mod Matrix Destinations...................281
Definable Knobs Destinations ........ 282
MIDI Implementation Chart.............284
FCC Information (U.S.A).....................286
FCC Information (CANADA).............. 288
Other Standards (Rest of World).....289
Declaration of Conformity................290
Garantie Bestimmung....................... 292
Warranty ............................................... 293
6

Important Safety Remarks

ACCESS VIRUS OS4
7
Please read and heed the follow­ing safety guidelines!
A few fundamental rules on han­dling electrical devices follow.
Please read all notes carefully before you power the device up.

Set-up

Operate and store the device in
enclosed rooms only.
Never expose the device to a
damp environment.
Never operate or store the device
in extremely dusty or dirty envi­ronments.
Assure that air can circulate freely on all sides of the device, especially when you mount it to a rack.
Don’t set the device in the imme­diate vicinity of heat sources such as radiators.
Don’t expose the device to direct
sunlight.
Don’t expose the device to
strong vibrations and mechanical shocks.

Connections

Be sure to use exclusively the
included mains power supply adapter.
Plug the device only into mains sockets that are properly grounded in compliance with statutory regu­lations.
Never modify the included power cord. If its plug does not fit the sockets you have available, take it to a qualified electrician.
Always pull the power plug out of the mains socket when you won’t be using the device for pro­longed periods.
Never touch the mains plug with
wet hands.
CHAPTER
8
Safety Remarks
2
Always pull the actual plug, never the cord, when you’re unplugging the device.

Operation

Don’t set beverages or any other receptacle containing liquids on the device.
Make sure the device is placed on a solid base. Set it on a stable tabletop or mount it to a rack.
Make sure that no foreign
objects fall into or somehow end up inside the device’s housing. In the event that this should occur, switch the device off and pull the power plug. Then get in touch with an authorized dealer.

Memory battery change

The Virus stores its sound pro­grams in a battery-buffered RAM. This battery (general type designa­tion: CR2032) should be replaced every three to four years. The hous­ing has to be opened to change the battery, so take the device to a qualified service technician. Do your part in protecting our envi­ronment and take it to a shop that disposes of batteries properly.
Before you have the battery changed, save the entire memory content of the RAM by loading it to a sequencer via "Total Dump". Be advised that RAM content is lost when the battery is swapped (see “Midi Dump TX” on page 174).
Used on its own and in conjunc-
tion with amps, loudspeakers or headphones, this device is able to generate levels that can lead to irreversible hearing damage. For this reason, always operate it at a reasonable volume level.

Care

Do not open the device, it is not equipped with any user-service­able parts. Repair and mainte­nance may only be carried out by qualified specialists.
Use only a dry, soft cloth or brush
to clean the device.
Do not use alcohol, solvents or similar chemicals. These can dam­age the surface of the housing.

Fitness for Purpose

This device is designed exclusively to generate low-frequency audio signals for sound engineering­related purposes. Any other use is not permitted and automatically invalidates the warranty extended by Access Music Electronics GmbH.
ACCESS VIRUS OS4
9
CHAPTER
10
Safety Remarks
2

Prologue

ACCESS VIRUS OS4
11
Dear Virus Owner,
Congratulations on your choice, the new Virus. You have purchased a cutting-edge synthesizer that comes fully loaded with several revolutionary features. Here are just a few of the highlights:
The Virus delivers the sound char­acteristics and tone of traditional analog synthesizers - for instance the Prophet 5 or Memorymoog to name just two popular examples of the species - in a previously unparalleled level of quality and handling ease. We’re not kidding, the Virus actual delivers the authentic response of an analog synth via a digital signal processor chip, although the sound shaping and voicing options out-perform those of it historical predecessors by a considerable margin.
The Virus comes with 512 slots for storing SINGLE sounds. These are organized in four banks. The first two banks (A and B) are located in the RAM, so you can overwrite them with new sounds. The other
two banks are ”hard-wired”, i.e. they’re programmed into the FLASH ROM.
The Virus offers a maximum of 24 voices. In Multi Mode, these are allocated dynamically to sixteen simultaneously available sounds.
You have no less than three audio oscillators plus one suboscillator, a noise generator, a ring modulator, two Multi Mode filters, two enve­lopes, a stereo VCA, three LFOs and a saturation stage (SATURATOR) for cascade filtering, tube and distor­tion effects.
The Virus offers a veritable arsenal of effects. You have seven powerful sound-sculpting functions, includ­ing chorus, phaser and distortion, at your disposal, with each effect available separately for every sound. Thus, in 16-way MULTI mode, the Virus offers 80 effects, no less!. You also get a global reverb/delay unit that lets you cre­ate high-quality reverb effects and rhythmic delay taps. Delay time can be synced up to MIDI clock.
12
CHAPTER Prologue
3
With the benefit of two external audio inputs, the Virus may also serve as an FX device and signal processor that you can use cre­atively to come up with all kinds of effects. External signals can be processed with filter, gate and lo-fi effects, routed to the Virus effects section and serve as a modulation source for frequency and ring mod­ulation.
Beyond that, you can use internal or external signals as sources for the Virus’ on-board vocoder serve. The vocoder works with up to 32 filter bands and offers diverse manipulation and modulation options.
The three main oscillators produce 66 waveshapes, three of which are dynamically mixable so that spec­tral effects are possible within the confines of a single oscillator. In conventional synthesizers, this type of effect requires several oscil­lators. Synchronization, frequency modulation and ring modulation between the audio oscillators delivers additional complex spec­tral effects that you can use for all kinds of sound shaping purposes.
The filters can be switched in series or in parallel within the voices via several options. When you switch the filters in series, the saturation stage is embedded between the filters. Consequently, an overdriven filter resonance can be re-filtered within the same voice! A maximum of six filter poles (36 dB slope!) enables radical tonal manipulations.
The LFOs feature 68 continuous variable waveshapes each, includ­ing a triangle with variable sym­metry and infinitely variable aperiodic oscillations for random variation of the controlled parame­ters. The LFOs are capable of poly­phonic as well as monophonic oscillation. In other words, if sev­eral voices are active, the LFOs can run independently or in sync. A number of keyboard trigger options enable you start LFO wave­shapes with variable phase lengths at the beginning of a note and/or to cycle once only, like an envelope.
Next to the numerous ”hard­wired” or fixed modulation config­urations, you can assign three modulation sources to up to six different modulation destinations
ACCESS VIRUS OS4
13
via the Modulation Matrix. For your modulation sources, you have LFOs, velocity, the pitch bender, aftertouch, the modulation wheel, numerous MIDI controllers and other sources to chose from. For your modulation destinations, you can select any sound parameter of the Virus that is conducive to being remote controlled.
Up to 16 arpeggiators are available in MULTI mode. These give you countless options for creating arpeggios, which can also be synced up to MIDI clock.
Sounds and effects are patched out via six audio outputs which of course can also be used to route three stereo signals out.
In additional to its killer sounds and tone, the Virus was designed to deliver ultimate handling and control comfort. It is equipped with dedicated knobs and buttons for the crucial synthesizer func­tions, further parameters are accessible via data entry proce­dures. We distinguished between these two levels of expertise to enable you to create complex
sounds while keeping the user interface as clear and uncluttered as possible.
In all modesty, we are especially proud of a feature we developed called Adaptive Parameter Smoothing. For the first time in the history of synthesizers equipped with memories, you can manipulate a knob or control fea­ture without an audible step or increment. In other words, the sound does not change abruptly but SEAMLESSLY. No more zipper noises! The Virus responds just as smoothly as analog synthesizers did prior to the introduction of dig­ital sound storage
And users of contemporary soft­ware sequencers will appreciate the fact that the Virus sends all sound shaping commands imme­diately in the form of MIDI Control­ler or Poly Pressure data (and of course accepts all of the corre­sponding Controller and SysEx messages). This feature lets you dynamically control the Virus and all its functions via computer.
14
CHAPTER Prologue
3
Although far from complete, the features listed above give you some indication that you now own an exceptionally versatile, high­quality musical instrument that will give you plenty of joy for years to come. We certainly hope you can fully exploit the enormous potential of this fine instrument.
Have fun and enjoy! Your Virus Development Team
By the way: a rack mounting kit is optionally available for the Virus b. Feel free to get in touch with your local authorized dealer for more info.
Many thanks to: Ben Crosland, Thomas Green, Axel Hartmann, Uwe G. Hönig, Jörg Hüttner, Oliver Käser, Andrea Mason, Thorsten Matuschowski, Paul Nagle, Kai Niggemann, Rob Papen, Wieland Samolak, Howard Scarr, Hans-Jörg Scheffler, Jenny Simon, Matt Skags, Joeri Vankeirs­bilck, Jay Vaughan, Jens Wegerhoff and Daniel Wewer.

Introduction

CHAPTER
16
Introduction
4

THE VIRUS

This section provides deliberate, step-by-step guidelines on operat­ing and handling the Virus for those of you who are new to the world of synthesizers and MIDI. The following covers basics such as how to connect the Virus to an AC power supply, your MIDI system and your audio system. Then we will guide you through a series of experiments designed to demon­strate the different functional groups, their control features and the tasks they execute.
Please keep in mind that within confines of this introduction, we are unable to impart all of the knowledge and skills in acoustics, sound synthesis and MIDI control you might desire or need to acquire. If you are keen to learn more about these subjects, you should consider becoming a regu­lar reader of one or several of the leading trade publications in your country. Your local musical instru­ments dealer or more experienced musicians will be able to recom­mend the best magazines to you. And of course there is a wide range of books available on these sub­jects.
After you have finished reading this section, you will be able to handle virtually all of the sound generating and sound shaping functions of the Virus. All of these are described in context, along with their control features. Even the majority of less significant functions, accessible via menus, are discussed here. You will find a detailed, comprehensive descrip­tion of all functions of your new synthesizer in the section follow­ing this introduction.
If you decide to read this section, we recommend you read it in its entirety from the start - rather than begin with a subsection that is of particular interest to you. A fitting metaphor for the basics dis­cussed in this section might be a house where each bit of informa­tion in a subsection is a brick that builds on a preceding brick and interlocks with those next to it. You want your knowledge base to be a sound structure so you won’t run into problems when you find one of the “bricks” is missing.
ACCESS VIRUS OS4
The Virus
17

Cable Connections

Before you connect the Virus to an AC outlet and the rest of your equipment, ensure that all of the devices are switched OFF. If your Virus does not have a build-in key­board, then connect the MIDI OUT of the desired MIDI send device (keyboard, computer, hardware sequencer, etc.) with the MIDI IN of the Virus.
Connect the audio outputs of the Virus with the signal inputs of your audio system. In order to receive a signal, as a minimum you must connect the output OUT 1 R/ MONO. However, we recommend you also connect the output OUT 1 L so you are able to enjoy the ste­reo sounds of the Virus.
Once you have established the desired cable connections, make sure the main volume controls of all the connected devices (Virus: MASTER VOLUME, located at the upper left hand of the control panel) are dialed to the lowest pos­sible setting. Switch the devices on in the following sequence: the MIDI send device (computer, mas­ter keyboard, etc.) first, then the sound generators (Virus and the
other signal sources), followed by the mixing console and finally the amplifier.
Now while you are sending notes on MIDI Channel 1 of the Virus, turn the master volumes of the connected devices up in the same order that you switched the devices on. Be sure to keep on eye on the signal level indicators of your mixing console.

Listening to the Factory Sounds

The program memory of the Virus was loaded with sound programs (SINGLE PROGRAMs) and sound combinations (MULTI PROGRAMs) before it left the factory. To hear the SINGLE PROGRAMs (and gain an initial impression of the possi­bilities your new instrument has to offer in terms of sounds), first make sure your MIDI source is sending on MIDI Channel 1.
Press the SINGLE button. A num­ber, a letter, number and name appear in the display. These indi-
CHAPTER
18
Introduction
4
cate the the MIDI Channel, the cur­rent Program Bank (A to D) as well as the number and name of the current sound program. Now if you play notes you should be able to hear this sound and a ≤ note (the round dot at the end of the note staff is solid black) should appear in the display every time you press a key and release a key. If you do not hear a sound but you see a half note (blank note head) check to see if you are sending on the wrong MIDI Channel.
Press the VALUE button to call up the 128 single programs of Bank A in sequence. (The VALUE pot is inactive in this operating mode.) In order to hear the sound programs in banks B, C and D, simply use the PARAMETER/BANK buttons to step from one program bank to another.
You’ll find that some sound pro­grams are labeled with the abbre­viations ”INP” or ”VOC”. These use the external audio input as a signal source for the filter section (INP) or vocoder (VOC). This means that you won’t hear anything until you route an audio signal into the
external audio inputs.
Listening to the Multi Pro­grams
The Virus not only has the capabil­ity of playing SINGLE PROGAMs, but also combinations consisting of more than one sound simulta­neously (MIDI Multi Mode). To call up the MULTI PROGRAMs, press the MULTI button and select these combination programs via the VALUE button. The Virus features “only” 128 MULTI PROGRAMs, so you don’t have to switch back and forth between banks they way you just did while activating single pro­grams.
The majority of available MULTI PROGRAMs contain sound combi­nations that are controlled via a single MIDI channel. In these MULTI PROGRAMs, the sounds involved are allocated side-by-side (split) or on top of one another
ACCESS VIRUS OS4
The Virus
19
(layered) on the keyboard. In other MULTI PROGRAMs, the sounds are divided up over several MIDI chan­nels to make it easier to work with a sequencer. If you activate a MULTI PROGRAM and hear a single sound only, then you can control this MULTI PROGRAM via several channels.

Your First Sound Program

If you have never created or changed a sound on a synthesizer, we now have the pleasure of intro­ducing you to this fascinating pro­cess.
Select the single program “A127 ­START -”. Press any key on the con­nected keyboard. You should hear a sound that, for lack of better description, is a bit harsh or biting, but above all completely static. It should start immediately after you press a key and sustain indefinitely for as long as you hold the key down. As soon as you release the key, the sound should end abruptly. This sound is not designed to be especially pleas­ant; it is intended to be as neutral
as possible to give you a basis from which you can begin creating or shaping your own sound.
CHAPTER
20
Introduction
4
THE AMPLIFIER ENVE­LOPE
Long-term exposure to this sound will definitely grate on your nerves, so let’s get started with changing it into a signal you might enjoy hearing, beginning with the vol­ume characteristics. Locate the section labeled bottom right of the control feature panel of the Virus. Here you can see five pots labeled
DECAY, SUSTAIN, TIME
respectively.
These controls will help you to dial in volume characteristics called an amplifier envelope and put an end to the nerve-racking drone that may remind you of one of those cheesy organs that you hear in ‘60s B-movie sound tracks.
AMPLIFIER
ATTAC K
and
at the
,
RELEASE
Rotate the repeatedly engage a key to hear the note. The further you turn the pot up, the longer it takes for the sound to achieve maximum vol­ume after the start of the note. So you can say initial volume swell of the sound.
Presumably the set to a random position before you made any adjustments. Never­theless the volume automatically increased to the maximum level
,
before you started rotating the pot. The reason for this is that an
ATTAC K
sound program - START - and this value remains valid until you determine a new value by adjust­ing the position of the pot, even if you turn it ever so slightly.
Take a look at the display of the Virus to gain an impression of the difference between these two val­ues. It shows two numeric values when you dial a pot: at the left you can see the value stored in the sound program and at the right,
ATTAC K
ATTAC K
value of 0 is saved in the
pot while you
controls the
ATTAC K
pot was
ACCESS VIRUS OS4
The Amplifier Envelope
21
the numeric equivalent to the value determined by the current position of the pot.
Always keep in mind that for a programmable synthesizer the position of the control feature or pot does not necessarily indicate the actual value of the given func­tion. The reason for this is that when you first activate a sound program, it will reflect the pro­grammed value. You have to adjust the control feature before the pro­grammed value is superseded by the value you determine manually.
Now fiddle with the
DECAY
pot while you repeatedly press a key to activate a note. Hold the key down for good while. You will notice that the volume, once it reaches maxi­mum level at the end of the
ATTAC K
phase, drops until it
reaches a minimum level. The
DECAY
pot determines the speed, or in synthesizer jargon, the rate at which the volume decreases.
However, the
DECAY
level does not always drop to the minimum level; you can determine a random value
between the maximum and mini­mum levels at which the volume remains constant. This level in turn is controlled via the
Whenever the
SUSTAIN
SUSTAIN
pot.
level is set to maximum, the volume cannot drop during the
DECAY
phase; in
other words, in this situation the
DECAY
pot is ineffective.
The individual functions of a synthesizer are designed to inter­act; many functions are dependent on other functions. In a number of cases this means that some func­tions are subordinate to others, i.e. the effectiveness of a control fea­ture is altered, modified or even negated completely by other related functions.
The final pot,
RELEASE
, determines the speed or rate at which the vol­ume decreases when you release the key: At low values the sound ends relatively abruptly, at high values, the sound fades out more gradually and softly. The length of the
RELEASE
phase also depends on which level the amplifier curve is at when you release the key: The
CHAPTER
22
Introduction
4
lower the level, the shorter the
RELEASE
brief
phase. If you dialed in a
DECAY
or
SUSTAIN-TIME
phase and it ended while you held the key down then of course there will not be an audible
RELEASE
phase.
The next phase of the amplifier envelope is determined by the
TAI N-TIME
pot: If the pot is set to
SUS-
the center position (12 o’clock) indi­cated by the mathematical infinity symbol, then the
SUSTAIN
level remains constant through to the end of the note.
If you turn it counter-clockwise to the left (towards FALL), then the level drops off at an increasing rate towards the minimum level much in the manner you just experi­enced with the
DECAY
pot; If you turn the pot clockwise to the right (towards RISE), the level rises at an increasing rate to maximum and remains there until you release the key.
(turns it up or down). At the begin­ning of the note,
ATTAC K
controls the rise or rate of increase to the maximum level. Once the maxi­mum level is achieved,
DECAY
determines the fall or rate of decrease to the
SUSTAIN
value, which is infinitely variable between the minimum and maxi­mum levels. The amplifier enve­lope may remain at this value until the end of the note, fall towards the minimum level as determined by the variable
TIME
value, or even rise again towards the maximum level. After the end of the note,
RELEASE
controls the fall or rate of decrease to the minimum level. Consequently, the control pots labeled
RELEASE
where as
ATTAC K, DECAY, TIME
and
control a speed or rate,
SUSTAIN
actually con-
trols a level.
The amplifier envelope can be described as a variable curve which, depending on the type and duration of attack, hold and release data, automatically influ­ences an imaginary volume pot

THE FIRST FILTER

Now we will take a look at a com­ponent of a synthesizer that is generally regarded as the most important functional unit as it enables drastic sound shaping measures: the filter - or in the case of the Virus, the two filters.
But first we will concentrate on just one of the two filters.
ACCESS VIRUS OS4
The First Filter
becomes muddier and clearer in response to the direction in which you turn the pot. (To ensure this effect and the following aural experiments are most pronounced, adjust the amplifier envelope so that the Virus generates a constant level while you hold a key down).
This is how a low pass filter works: it suppresses, or in technical jar­gon, attenuates the higher fre­quencies in a signal and allows the lower frequencies through. Think of the and the Virus as your pub. You can tell it which frequencies to let in and which frequencies to keep out. The frequencies above the so­called cutoff or filter frequency are suppressed, those below it remain unaffected.Now locate the FILT 1 MODE switch, which is also located in the you to select a filter operating mode from the four available options:
CUTOFF
FILTERS
pot as a bouncer
section. It enables
23
Locate the confused with section labeled above the section labeled
FIER
. Rotate the pot to the left and
right and note how the sound
CUTOFF
CUTOFF
FILTERS
pot (not to be
2!) in the
, directly
AMPLI-
LLLLPPPP
the low pass filter we have
just discussed.
CHAPTER
24
Introduction
4
HHHHPPPP
the high pass filter which works in the opposite manner of the low pass filter: It suppresses the lower frequencies in a signal and lets the higher frequencies pass.
BBBBPPPP
the band pass filter which suppresses both ends of the tonal spectrum and allows only a nar­rowly defined bandwidth of the original sound to pass.
BBBBSSSS
reject filter or notch filter which works in the opposite manner of the bandpass filter. It allows all of the frequencies of a signal except for a narrow frequency band around the cutoff to pass. The term “notch” is fairly descriptive; you might say this filter chops a notch out of the sound spectrum.
The band stop filter, band
Now activate the different operat­ing modes and rotate the pot to get a feel for the way each filtering option works.
Along with the
RESONANCE
tant control feature of a filter. The filter resonance increases the vol­ume of the frequencies located near the cutoff frequencies and suppresses the more remote fre­quencies. This sound shaping fea­ture has a striking effect ­especially when used in conjunc­tion with the low pass filter: it pro­duces a nasal or honking type of tone which increases as you turn the resonance up. Experiment by varying the the different operating modes in conjunction with different CUTOFF settings. You will find the effect that the RESONANCE pot achieves is markedly different for the band stop filter in comparison to the effect it has on the other filter types: as the resonance increases, the bandwidth of the notch decreases; in other words more frequencies on both sides of the filter frequency are allowed to pass.
CUTOFF
pot is the most impor-
RESONANCE setting in
CUTOFF
pot, the

FILTER MODULATION

Of course we don’t want to require you to execute every sound modifi­cation manually by twiddling pots. All kinds of sound modifications in the Virus can be executed auto­matically much in the way of your previous experiments with the vol­ume controls: The amplifier enve­lope can be described as a variable curve which, depending on the type and duration of attack, hold and release data, automatically influences (turns it up or down) an imaginary volume pot.
Similar procedures are applicable to the filter frequencies. The FIL- TERS section features its own enve­lope, the structure of which is identical to the amplifier envelope, located directly above the ampli­fier envelope on the control fea­ture panel. Much like the amplifier envelope, the filter envelope auto­matically “rotates” the CUTOFF pot.
However there is one significant difference between the two enve­lopes. With the amplifier envelope, you are always dealing with an ini-
ACCESS VIRUS OS4 25
Filter Modulation
tial volume level of 0 because of course you want absolute silence prior to the beginning of a note. After the RELEASE phase, it is again highly desirable that your box is silent. With the filter envelope, the situation is somewhat different: It always starts at the CUTOFF value that you determined manually. And it is definitely not always desirable that the filter frequency is brought to the maximum level.
Consequently, you need a tool that limits the effective range of the fil­ter. This is why we equipped the Virus with a control labeled ENV AMOUNT (short for Envelope Amount). When the pot is turned counter-clockwise to the far left, the filter has no effect on the cut­off frequency; the further you turn the pot to the right, the greater the effect the filter envelope has on the filter frequency. The maxi­mum level of the envelope may lie outside the audible range when the filter has already been partially opened via the CUTOFF pot or was manipulated via other control options. In extreme cases where the filter is already completely
26 CHAPTER 4
Introduction
open, the filter frequency cannot be increased regardless of how high you set the ENV AMOUNT.
Go ahead and spend some experi­menting with different ENV
AMOUNT, CUTOFF and RESO­NANCE settings for the diverse fil-
ter operating modes. Also try varying the settings for the ampli­fier envelope. You will find that with just these few parameters you are able to come up with a vast amount of sound settings. If you are among the many musicians who are associative listeners, you might say many of the settings produce sounds reminiscent of stringed-instruments; some sound picked, plucked or snapped, others sound bowed.
For your next experiment set the amplifier envelope so that you hear a constant level when you press and hold a note. Now deacti­vate the filter envelope by setting the ENV AMOUNT to 0. Set Filter­1Filter-1 to low pass mode and decrease the filter frequency until you just barely hear a muddy sig­nal when you play notes in the mid-range.
Now play a few higher and lower notes. You will find that the lower notes have a greater overtone con­tent, whereas the higher notes sound muddier and their volume decreases until the notes are com­pletely inaudible. You might already suspect what this is all about: As the notes are transposed ever lower, more portions of the signal fall below the cutoff fre­quency, whereas with the notes that are transposed ever higher, more portions of the signal rise above the cutoff frequency and subsequently are suppressed until the root note and the last audible portion of the signal is silenced.
To avoid this effect - or if desirable, to amplify it - you have the option of influencing the cutoff frequency via the pitch of the note, i.e. the note number. The degree of influ­ence is determined by the KEY FOL­LOW pot.
Please note that KEY FOLLOW is a so-called bipolar parameter: Its control range is not limited to the positive end of the spectrum (0 to a maximum of 127). Bipolar con­trols effect negative values as well, in this case from the negative
maximum of -64 through 0 an on to the positive maximum of +63. Consequently, if this pot is set to the center position (12 o’clock or 0) the pitch of the notes correspond­ing to the keys on your keyboard has no effect on the cutoff fre­quency. If on the other hand you turn the KEY FOLLOW pot clock­wise towards the positive control range, you will find that the filter opens up increasingly as the pitch increases with higher notes. At lower notes, the filter closes down again. If you turn the pot counter­clockwise towards the negative control range, the KEY FOLLOW effect is reversed. With the Virus, you will encounter this feature ­intensity control via a bipolar parameter - again in conjunction with other modulation sources and targets.
Now experiment as much as you like with different KEY FOLLOW settings and tune the settings via the CUTOFF pot. And remember to bring all of the other parameters you have encountered thus far into play.
ACCESS VIRUS OS4 27

The Saturation Stage

THE SATURATION STAGE
In the signal chain of the Virus, Fil­ter-1 is followed by a saturation stage. It enables you to add over­tones to the filtered signal via dis­tortion. Locate and press the button labeled EDIT in the FILTERS section.
01111111111111111112
1 SATURATION Curve Off≤
61111111111111111154
The display will read ”SATURATION CURVE OFF”, which means exactly what it says. With the VALUE but­tons or the VALUE pot, you can now select from a number of satu- ration/distortion curves. Next to the distortion curves, the SATURA- TION stage offers further DSP effects such as the shaper, rectifier and filter. These are explained in detail in the section on the SATU- RATION stage.
At this point we would like to men­tion the OSC VOL pot in the MIXER section. The portion of the control range from the far left to the cen-
28 CHAPTER 4
Introduction
ter position (12 o’clock) determines the volume of the filter section’s input signal. The portion of the control range located to the right of the center position (12 o’clock) does not achieve any increase in volume; it simply intensifies the degree of saturation or distortion. This effect is only achieved when you have activated a saturation curve. The intensity of the remain­ing available DSP effects is also controlled via the OSC VOL knob.
Feel free to experiment with the diverse saturation curves and be sure to vary the OSC VOL settings. Note how the different CUTOFF and RESONANCE settings influence the saturation curve.

THE SECOND FILTER

You probably noticed that by a adding a bit of saturation to the signal you can come up with a pretty heavy, aggressive sound ­especially with a low filter fre­quency level and high resonance. You’re probably thinking these types of sounds could do with some more filtering. We had the same idea, which is one of the rea­sons why we equipped the Virus with another filter per voice.
ACCESS VIRUS OS4 29
The Second Filter
The technical design of this second filter is identical to the first, so we won’t discuss it in as much detail as we did the first filter. However, there are few differences in how you handle the second filter:
Only two control features of the
Virus are allocated exclusively to Filter-2: CUTOFF 2 and FILT 2 MODE.
The RESONANCE, ENV AMOUNT
and KEY FOLLOW pots can be allo­cated to either of the two filters or both simultaneously. Use the two SELECT buttons located at the far right of the FILTERS section to select the desired operating mode. For instance, if you press the FILT 2 SELECT button, then the values you set via the RESONANCE, ENV AMOUNT and KEY FOLLOW pots apply exclusively to Filter-2. The corresponding parameters of Fil­ter-1 remain unaffected. On the other hand, if you press both SELECT buttons at the same time, the values that you dial in apply by the same measure to Filters 1 and
2.
that all adjustments to the given parameters affect both filters. However, you have yet to actually hear the effect of Filter-2 on the signal because it is mixed out of the audible signal path of the Virus.
Before we get started with our next experiment, deactivate SATU- RATION, set the ENV AMOUNT of the filter envelope to zero and set CUTOFF 2 to the center position (12 o’clock) so that Filter-2 always has the same cutoff frequency as Fil­ter-1 (we’ll explain CUTOFF 2 a bit later). Set CUTOFF to a medium or middle value and turn the RESO- NANCE pot counter-clockwise to the far left to achieve a relatively muddy sound. Now locate the FIL- TER BALANCE pot at the upper right hand of the control panel and rotate it from the left to the right. You will note the sound becomes muddier as you turn the pot towards the center position (12 o’clock) and that the sound is somewhat brighter at the far right of the control range then at the far left.
In the sound program we are using for our experiments, the LEDs of both buttons are illuminated, so
30 CHAPTER 4
Introduction
The reason for this effect is that when you turn the FILTER BALANCE pot to the far left, only Filter-1 is audible. When you rotate the pot to the right, Filter-2 is blended in so that it follows Filter-1 in the signal chain. When you turn the FILTER BALANCE pot clockwise, Filter-1 is blended out of the signal chain until at the far right position only Filter-2 is active and audible.
Each filter in the Virus normally features 2 poles. However in the FILTER ROUTING operating mode SER 6, Filter-1 operates with 4 poles, so the signal patched through Filter-1 (FILTER BALANCE to the far left) is trimmed more dras­tically than when it is routed through Filter-2 (FILTER BALANCE to the far right). When you set the FIL- TER BALANCE pot to the center position (12 o’clock) - as we men­tioned before - the two filters are routed in series, which means they respond as if they were a single fil­ter with 6 poles and consequently a great deal of slope. This is why the input signal is trimmed sub­stantially when you set the pot to this position.
Experiment with the diverse FILTER BALANCE positions to get a feel for the different degrees of slope. Rotate the CUTOFF pot or activate the filter envelope (for both fil­ters!) to hear the filters in action.
The CUTOFF 2 pot is a special fea- ture: It controls the cutoff fre­quency of the second filter, but is subordinate to the CUTOFF pot located above it. In other words, at the center position (12 o’clock) the manually selected frequency of Fil­ter-2 is identical to that of Filter-1. When you rotate the pot to the left the cutoff frequency level of Filter­2 is increased relatively to Filter-1, when you turn to pot to the right the cutoff frequency level is decreased relatively. Now when you adjust the CUTOFF pot, you adjust the cutoff frequency of both filters by the same measure! This feature lets you determine a differ­ence in values in the filter frequen­cies (called an offset) via the CUTOFF2 pot which remains con­stant whenever you adjust the CUTOFF pot.
ACCESS VIRUS OS4 31
The Second Filter
Yet another experiment in which you can come up new filtering characteristics that are typical of the Virus:
Set the FILTER BALANCE pot to the center position (12 o’clock) and CUTOFF 2 to the maximum level. The FILTER ROUTING operating mode must remain SER 6. Set CUT- OFF and RESONANCE to a middle value and select a clearly audible SATURATION curve.
Now you can filter this complex signal produced by a combination of the saturation stage and the Filter-1 yet again. Rotate the CUT- OFF 2 pot slowly towards the cen­ter position (12 o’clock). You can hear how Filter-2 gradually modi­fies the distorted signal. You can set a RESONANCE value for Filter-2 if you press the FILT 2 SELECT but­ton and rotate the RESONANCE pot to the desired position. Set the CUTOFF 2 pot to a position to the right of the center position. This configuration can be described as a complex non-linear filter set up where the cutoff frequency is con­trolled via the CUTOFF pot. You can dial in a wide range of sound-shap­ing option via CUTOFF 2. Also try
modifying the resonances of both filters as well as the SATURATION curve to come up with different fil­tering characteristics.
Now experiment with the diverse filter modes and listen closely to the effect of the parameters RESO- NANCE, ENV AMOUNT and KEY FOLLOW in conjunction with the SELECT button. Please also keep in mind that the chances of choking a sound off are substantially greater when you are using both filters: For instance, if the first filter is used as a low pass with a low cut­off frequency and the second as a high pass with a high cutoff fre­quency, the Virus will not generate an audible signal when you set the FILTER BALANCE pot to the center position (12 o’clock).
Regardless of which FILTER
ROUTING option you chose, the SATURATION stage is always post­Filter-1, i.e. after Filter in the signal chain.
32 CHAPTER 4
Introduction

FILTER ROUTING

The final parameter we’ll discuss for the time being is FILTER ROUT- ING. This feature offers several fil­ter routing options which allow you to operate the filters in series, i.e. patch one after the other in the signal chain, or in parallel, which means side by side in the signal chain:
SER-4 The filters are switched in series; with two poles each (12dB/ Okt.), both filters have the same slope for a total of four filter poles (24dB/Okt.).
SPLIT The filters are switched in parallel and feature two poles each (12dB/Okt.). Additionally, they receive independent input signals (more on this later). Each of the two oscillators routes its signal into one of the two filters whose signals can be spread in the pan­orama via a parameter called UNI­SON Pan Spread.
SER-6 The filters are switched in series; Filter-1 has four poles (24dB/ Okt.), Filter-2 has two poles (12dB/ Okt.) so the overall slope is equiva­lent to six poles (36dB/Okt.).
PAR-4 The filters are switched in parallel and feature two poles each (12dB/Okt.).
ACCESS VIRUS OS4 33
Filter Routing
Here is the filter routings capabilities of the Virus.
34 CHAPTER 4
Introduction

THE FIRST OSCILLATOR

To this point, we have turned our attention exclusively to sound­shaping functions and have always started with the same basic mate­rial: a so-called sawtooth wave. This waveshape is especially well­suited as a neutral starting point as it contains all of the so-called natural scale of overtones, which give the filter plenty of quality material to work with.
The filters, with the exception of a notch filter or band stop (BS), trim the far reaches of the tonal spec­trum, so for instance a signal sounds muddier after it has been routed through a low pass filter. You can well imagine that this type of sound modification is substan­tial but insufficient for shaping more subtle differences in tone. For instance the tone of a trumpet differs significantly from that of a saxophone even though no one would seriously claim that either of the instruments has a muddier tone than the other.
What you need is a sound-shaping option for the portion of a signal that a filter allows to pass. And of course you also need a tool for determining the pitch of a signal. In synthesizers, both of these tasks are executed by oscillators. They oscillate at a variable pitch that can be modulated and they also generate different waveshapes which give the filters a wider vari­ety of material to work with.
The Virus is equipped with two main oscillators and a so-called suboscillator. We will first take a look at Oscillator 1, which is the oscillator you have already heard in action during your experiments thus far.
Dial in the same basic sound that you started with at the very begin­ning. Now modify the amplifier envelope so you are working with a less grating sound, but hold back on any other filter or saturation modifications so you can hear the purest oscillator signal possible.
Locate the section labeled “1”, it is bordered off in a separate area at the far left of the section labeled OSCILLATORS. No check out the two
ACCESS VIRUS OS4 35 The First Oscillator
pots labeled SHAPE and WAVE SEL/ PW. These enable you determine the waveshape and consequently the tonal spectrum of Oscillator 1.
In the sound program, SHAPE is preset to the center position (12 o’clock), which is equivalent to a value of 64. On the pot, this posi­tion is identified via a graphic depiction of a sawtooth wave. You can definitely see why this wave­shape bears the name “sawtooth.” Press and hold a key and slowly turn the pot clockwise. You should be able to hear how the tone becomes increasingly more hol-
low-sounding. You might say this effect thins the sound out, but in any case, the entire tonal spectrum is affected by an equal measure, which is an audio result filters are unable to achieve.
The waveshape that is audible when you turn the SHAPE pot to the far right is a so-called pulse wave. The graphical representation of this waveshape on the control panel gives you a good idea of its appearance. It is unique because the duration of the negative pulse is equal to the duration of the pos­itive pulse: It has a so-called pulse width of 50%. The tone of a pulse wave is different to that of a saw­tooth wave because it does not contain all overtones in the natural overtone scale, only the odd-num­bered tones, i.e. the first (the root note that determines the pitch), third, fifth, and so forth. By turning the SHAPE pot from the sawtooth control range towards the pulse control range, you are actually dial­ing every other overtone out of the mix, which explains why the sound becomes thinner.
36 CHAPTER 4
Introduction
You can continue modifying the sound by reducing the symmetri­cal width of the pulse wave. In the Virus, you can execute this sound­shaping measure via the WAVE SEL/PW (PW = pulse width) pot,
PROVIDED THE SHAPE POT IS SET TO A POSITION IN THE RIGHT HALF OF ITS CONTROL RANGE (LATER THAN
12 O’CLOCK). Rotate the WAVE SEL/ PW pot slowly from the left to the right and leave the SHAPE pot at the far right position. You can hear how the treble content of the sound increases while the sound becomes ever thinner. At the far right position, the signal is no longer audible because the pulse width is equivalent to 0% and con­sequently the wave no longer oscillates.
Starting at the center position (12 o’clock) indicated by the sawtooth, turn the SHAPE pot counter-clock­wise towards the left. You can hear how the overtones are increasingly mixed out of the signal until you can only hear the root note. This sound is produced by a so-called sine wave, one of 64 other wave­shapes that you have at your dis­posal for sound generation purposes. These waveshapes can
also be activated via WAVE SEL/PW (WAVE SEL: Wave Select), PRO-
VIDED THE SHAPE POT IS SET TO A POSITION IN THE LEFT HALF OF ITS CONTROL RANGE (EARLIER THAN 12
O’CLOCK). Regardless of the cur­rent SHAPE setting, you can also select a wave in the EDIT menu under OSCILLATOR 1 WAVE.
Go ahead and check out the differ­ent waveshapes. The second of the 64 waves is a triangle wave, the remainder of the waveshapes are each a unique tonal blend. After you have familiarized yourself with this raw material, experiment with the parameters of the FILTERS and AMPLIFIER sections you have dealt with thus far (don’t forget about SATURATION and the correspond­ing function of the OSC VOL pot), to get a feel for how the diverse waveshapes respond to filtering, saturation and amplifier modifi­cations.
THE SECOND OSCILLA­TOR
As we mentioned previously, in addition to the other sound sources, the Virus is equipped with a second oscillator. Judging from the amount of control features on this oscillator’s section of the con­trol panel, you have probably already gathered that it has more sound-shaping options than Oscil­lator 1.
ACCESS VIRUS OS4 37

The Second Oscillator

lengths are mixed. Press the same key on your keyboard several times with the OSC BAL set to the center position (12 o’clock). You should notice that each note has a slightly different tone. The oscillators are the source of this effect. The oscil­lators of the Virus oscillate freely, consequently every time you play a note, the phase constellation between the two oscillators is dif­ferent. For now, leave the OSC BAL POT at the center position (12 o’clock).
Dial in the basic sound program that you had at the very beginning; change the amplifier envelope to suit your taste. In the sound pro­gram, the OSC BAL (Oscillator Bal­ance) pot in the MIXER section is preset to the far left. In order to hear Oscillator 2 in action, rotate the OSC BAL (Oscillator Balance) pot in the MIXER section to the right. Towards the center position (12 o’clock) you will hear how the tone is modified and as you rotate the pot further to the right, how the intensity of this modification is reduced. This effect is known as the comb filtering effect. It occurs when two signals with the same frequency but different phase
You are already familiar with Oscil­lator 1’s SHAPE and WAVE SEL/PW pots. These functions are identical for Oscillator 2, so we won’t go into detail on them again.
38 CHAPTER 4
Introduction
Locate the pot labeled DETUNE and slowly rotate it to the right from the far left position (which is preset in the sound program). You can hear the tone start to waver and as you turn the pot further to the right, how this vibrato effect increases until Oscillator 2 sounds distinctly out of tune with Oscilla­tor 1. This wavering or vibrato-type effect has a popular traditional in synthesizers. It is used to achieve chorus effects, create sounds remi­niscent of stringed instruments/ string sections or simply beef up the sound.
The SEMITONE pot enables you to transpose Oscillator 2 by plus/ minus four octaves in semitone steps while Oscillator 1 maintains the pitch. This feature is especially interesting when used in conjunc­tion with two other oscillator func­tions: synchronization and frequency modulation.
Locate and activate the SYNC but­ton in the OSCILLATOR 2 section (the LED must illuminate). The syn­chronization function forces Oscil­lator 2 to restart its wave cycle at the same time as Oscillator 1 wave­shape starts its cycle. The initial
effect of this measure is that the wavering tone that resulted from detuning and mixing the oscillator signals disappears.
The SYNC effect really becomes interesting when you transpose Oscillator 2 upwards in comparison to Oscillator 1 via the SEMITONE pot. What happens is that the wave cycle of Oscillator 2 is inter­rupted as soon as Oscillator 1 starts its cycle. The pitch of the second oscillator no longer has the expected effect, instead it gener­ates special tones, in some cases for lack of a better description “screaming” type effects.
The other effect that benefits from manipulating the interval between the oscillators is frequency modu­lation (FM). It generates new tonal spectra in which the signal of the first oscillator controls the fre­quency of the second oscillator similar to the manner in which fil­ters can be controlled via enve­lopes. And here too you have a pot which allows you to control the intensity of: FM AMOUNT. Basi­cally, this effect is similar to a vibrato, although here you’re deal­ing with an extremely fast vibrato
featuring a frequency within the range of human hearing. This sig­nal is not actually audible as a vibrato effect. Instead, you’ll hear a sound modulation, in some cases, a very drastic one at that. Choose the pure sine waveshape for Oscil­lator 2. In conjunction with the sine wave, the frequency modula­tion generates very clear, in some cases bell-like, spectra.
In the Virus you have the option of combining the two functions called oscillator synchronization (SYNC) and frequency modulation (FM AMOUNT, to generate new harmonic spectra. Switch SYNC on and experiment with the FM AMOUNT. Also try out different SEMITONE settings and the diverse waveshapes of Oscillator.
ACCESS VIRUS OS4 39

The MIXER Section

THE MIXER SECTION
You have already come across two parameters of the MIXER section: OSC BAL determines the mix ratio between Oscillators 1 and 2; in the left half of its control range, OSC VOL determines the master vol­ume of the oscillator mix. In the right half of the control range from the center position to the far right, OSC VOL increases the saturation intensity when a SATURATION curve has been activated.
Now we’ll take a closer look at the final control element, the SUB OSC pot: It controls the volume of the fourth oscillator, the so-called SubOscillator, which always oper­ates an octave below Oscillator 1.
The Virus is equipped with a third master oscillator that lets you cre­ate further oscillations and spec­tra. You can access the parameters of this oscillator, which are described in a later chapter, via the OSCILLATOR EDIT menu.
The SubOscillator is mixed to the Oscillator 1 and 2 master mix signal as determined by the OSC BAL pot. The master volume of the compos­ite mix is controlled by the OSC VOL pot. The only other parameter available for the SubOscillator is accessible via the OSCILLATOR EDIT menu where you have the option
40 CHAPTER 4
Introduction
of selecting a triangle or pulse waveshape (SUB OSCILLATOR WAVE SQUARE/TRIANGLE).
Another voice-internal signal source of the Virus has no visible control features on the control panel: the Noise Generator. The dedicated sound parameters are its volume and coloration (NOISE Volume and Color in the OSCILLA- TOR EDIT menu). On the middle position of NOISE Color the Noise Generator produces white noise. Please keep in mind that the level
of the Noise Generator is not sub­ject to the master volume con­trolled by the OSC VOL pot. In other words, it is audible even when OSC VOL is set to zero.
The VIRUS’ ring modulator is a new sound source. The output of the two oscillators is multiplied to cre­ate interesting sounds with rich enharmonic overtones. These over­tones are highly dependent on the frequency coherence of both oscil­lators and it’s waveforms. The fre­quency coherence can be changed, for instance use the OSC2 SEMI­TONE parameter. To blend in the ring modulator use EDIT: RING­MODULATOR VOLUME (in OSCILLA- TOR EDIT Menu). If the RINGMODULATOR VOLUME is zero, the ring modulator is switched off. OSC VOL does not affect the ring modulator level (or indeed the noise volume). Therefore the origi­nal oscillator signal can be leveled independently of the ring modula­tor. Be sure to check out what the ring modulator does when you select a sine wave for Oscillator 1 and 2.
Now we can go on and solve the mysteries of the signal flow as determined by the FILTER ROUTING operating mode SPLIT: Here Oscil­lator 1 and the SubOscillator are routed to Filter-1, whereas Oscilla­tor 2 and the Noise Generator are routed to Filter-2. Although the sound sources are split into two signal paths, you can still control the volume levels of the different elements as well as OSC VOL in the usual manner.
ACCESS VIRUS OS4 41

The LFOs

THE LFOS
When you first started this series of experiments with sounds, we promised that many of the func­tions the Virus can be “pro­grammed” so that they are executed automatically. You have already learned how to control the volume and cutoff frequencies of both filters as well as the pitch and intensity of the frequency modula­tion of Oscillator 2 via “prepro­grammed” envelopes. These options are great, but you have already encountered a number of functions where it would be a helpful if you could also program them to be executed automati­cally. And of course envelopes are great modulation sources, but you have to play a note every time you want to initiate an envelope. Dur­ing your experiments you probably came across a function or two you would like to be able to control periodically - independently of notes. Some features that come to mind are traditional techniques such as vibrato (periodic pitch con­trol) and tremolo (periodic volume
42 CHAPTER 4
Introduction
control). Another option you might like to have at your disposal is ran­dom parameter control.
In the Virus, both of these tasks are executed by a so-called LFO (low frequency oscillator) that oscillates at frequencies below the audible range. An LFO is similar to the oscillators you have encountered thus far, but it oscillates signifi­cantly slower so that its output signal is too low for human hear­ing. So what good are they if you can’t hear them? LFOs are used in much the same manner as enve­lopes, with the major difference that the are repeated indefinitely.

LFO 1

Start with the usual basic sound configuration or chose a modified sound to suit your taste. Locate the RATE pot in the LFO 1 section of the control panel. The RATE pot is equipped with an LED that indi­cates the speed of the LFO as well as its waveshape. Turn the RATE pot and check out how the flash of the LED indicates the change of pace as you rotate the pot.
Currently you are unable to hear the effect of the LFO as its modula­tion intensity is set to 0 in the sound program. In order to change this setting, you must access the AMOUNT button which works in conjunction with five vertically arrayed LEDs labeled OSC 1, OSC 2, PW 1+2, RESO 1+2 and ASSIGN: Press the AMOUNT button repeat­edly and observe how the LEDs flash in succession (the LEDs OSC 1 and OSC 2 flash separately as well as in unison). The corresponding modulation targets appear in the display, along with the modulation intensity values as determined by the VALUE pot and VALUE buttons. (You can also scroll through the
ACCESS VIRUS OS4 43
The LFOs
modulation targets via the PARAMETER button after you have pressed the AMOUNT button once.) Once you have dialed in a value other than 0 for a modula­tion target, the corresponding LED illuminates continually. This fea­ture tells you at a glance that a modulation is underway even when the display indicates some other type of operation.

Here are the definitions for the modulation targets:

OSC-1 refers to the frequency of
oscillator 1
OSC-2 refers to the frequency of oscillator 2
PW 1+2 means that the pulse widths of both oscillators are con­trolled in unison
RESO 1+2 refers to the resonances of both filters. Please keep in mind that although each set of these parameters is assigned a common modulation intensity, you can still dial in different sound-shaping set­tings manually. In other words, the audible result of a joint modula­tion varies according to the values you have determined for the other parameters.
ASSIGN Here you can freely select any modulation destination.
Modulate the five parameters sep­arately and in combinations with different intensities. Try to antici­pate the sound you will come up with when you modulate the first oscillator, the second oscillator or both oscillators at once and see if the results match your expecta­tions. If you can fairly reliably pre­dict the outcome of your sound­shaping efforts, you should have a handle on the information dis­cussed thus far and can use your knowledge to create specific sounds you have in mind.
During the course of your experi­ments, it is entirely possible that you have generated modulations that have no effect whatsoever on
44 CHAPTER 4
Introduction
the sound, for instance if you mod­ulate the frequency of Oscillator 2 although it is dialed out of the oscillator mix. When you run into this type of problem, check out the signal routing, if any configura­tions conflict with each other and memorize the situation, problem and solution. If you make a habit out of this, you won’t panic when you run into similar situations; instead you’ll keep your cool, ana­lyze the unexpected sound and fix the mix.
You are currently using a triangle as the LFO waveshape. You shouldn’t have any problem asso­ciating the periodic up and down fluctuation of the target parame­ter with this waveshape. Now acti­vate the other available waveshapes for LFO 1 and try to picture the respective waveshape and associate it with the results of the modulation.
The third waveshape is a descend­ing sawtooth wave. You can con­vert it into to an ascending sawtooth by simply dialing in the requisite negative modulation intensities (AMOUNT).
In the WAVE setting, you have access to 64 LFO waveshapes. Select these in the display section using the VALUE buttons:
S&H (Sample and Hold) is a struc­tured random modulation. Here random modulation values are generated. The value is held until the next beat impulse, then it abruptly jumps to a new random value.
S&G (Sample and Glide) is a con­tinual random modulation. Here the random values glide seam­lessly into one another, the rate of which is determined by random modulation of the RATE value.
The following 62 waveshapes are identical to the oscillator section’s digital waves. These can be used to create interesting rhythmic effects.
Continued your experiments with different LFO waveshapes. Note that after a while you no longer consciously hear minimal modula­tion intensities - depending on the waveshape and modulation target (e.g. S&G +1 on OSC 1 or 2). How­ever they do pep up the sound of
ACCESS VIRUS OS4 45
The LFOs
lend it a certain vitality. The key to many great sounds are these types of minimal modulations.
You may have gathered that the LFOs of the Virus are polyphonic: If several notes are played simulta­neously, these are controlled by dedicated LFOs, each with a slightly varied rate. This effect liv­ens up the sound of chords, espe­cially when they are sustained. To enhance this effect, activate the LFO 1 KEY FOLLOW in the LFO-EDIT­Menu.
This function enables you to con­trol the rate of the LFOs via the pitch, or more accurately, via the MIDI note number, so that higher notes generate faster LFO rates. As result, when you press and hold several notes you will hear all kinds of substantially different periodic fluctuations.
Finally, the LFOs can also be used as additional envelopes. The con­trol feature for this effect is the ENV MODE button. When you press this button, two things occur: For one, the LFO no longer initiates its cycles periodically, but only once at and in sync with the
start of a note, and for the other, the active range of the LFO is switched from bipolar (in both directions from the zero position) to unipolar (from zero in one direc­tion only). Please note that this applies to the modulation target but not the modulation intensity. Here you can still determine a value in the entire bipolar range.
This effect is especially prominent when used in conjunction with the sawtooth wave, which enables a fade-out type of effect (when you dial in a positive AMOUNT value) or a volume-swell type of effect (negative AMOUNT) for the avail­able modulation targets. Using the LFO Curve parameter located in the LFO EDIT menu, you can have the ”ramp” rise or fall exponen­tially. If you choose a triangle for your waveshape, the device will generate an ascending phase (attack) and a descending phase (decay). LFO Curve also lets you determine the temporal relation­ship between attack and decay; in other words, their respective rates.. Dial in the desired speed via the RATE pot.
46 CHAPTER 4
Introduction
You can also use S&H and S&G in ENV MODE to come up with some attractive results: S&H generates a single random value at the start of a note (in this case, the RATE pot has no effect); S&G works in the same manner although in this case the RATE value is crucial. It deter­mines the amount of time it takes to glide from the previous to the new random value.

LFO 2

The design of the second LFO is essentially the same as the first, so we’ll spare you the repetition of details SHAPE 1 and 2 are available as a joint modulation target; the filter frequencies and the Pan­orama position can be manipu­lated individually. You may also freely select a parameter for your modulation destination.
ACCESS VIRUS OS4 47
LFO 2
Volume and Panorama Posi­tion
You probably noticed that the many of the sound shaping options available in the Virus occa­sionally influence the volume level. For instance, an unfiltered saw­tooth is naturally louder than a highly filtered sawtooth because whenever you blend a part of the frequency spectrum out of the mix, you are automatically reduc­ing the overall volume of the sig­nal. This is why the Virus is equipped with a programmable volume pot for each SINGLE PRO­GRAM. It enables you to balance out the volume levels of your sound programs.
You have already dealt with the Panorama position as a modula­tion target of LFO 2. Here you can not only modulate it, but also determine settings manually. For this purpose, use the parameter PANORAMA which is also located in the OUTPUT section of the EDIT menu. Like many other parame­ters, Panorama is a starting point for modulations. For instance you can modulate the Panorama posi­tion via LFO 2 even if you have already set the Panorama to the far left position. In this case of course you will only hear the Pan­orama position shift to the right.
Locate the parameter PATCH VOL­UME in the COMMON section of the EDIT menu.
01111111111111111112
1 COMMON PatchVolume 100≤
61111111111111111154
Its value is set to 100 so that you have a reserve or headroom of 27 volume increments when you are dealing with highly filtered sounds.
48 CHAPTER 4
Introduction

VELOCITY

Velocity is one of the preferred modulation sources of keyboard players: A light key attack gener­ates a low velocity value for the given note, a heavy touch gener­ates a high velocity value. In the Virus you have ten modulation tar­gets available for Velocity. Locate the VELOCITY section in the EDIT menu.
01111111111111111112
1 VELOCITY Osc1Shape +0≤
61111111111111111154
There you will find the modulation intensities for:
RESONANCE 2
VOLUME
PANORAMA
which you can manipulate inde­pendently of one another in the familiar bipolar control range.
A light key attack generates a low velocity value for the given note, a heavy touch generates a high velocity value.
OSC 1 SHAPE
OSC 2 SHAPE
PULSE WIDTH
FM AMOUNT
FILT 1 ENV AMT
FILT 2 ENV AMT
RESONANCE 1

UNISON MODE

When we talked about the oscilla­tors, we mentioned that by subtly detuning signals, you can beef up sounds and achieve string-like sounds. The Virus is equipped with features that allow you to take this type of tonal manipulation a step further. On of these is the so-called UNISON MODE. It enables you to initiate two or more voices for each note played, which in turn lets you detune many oscillators. UNISON MODE also offers the option of spreading the voices generated by one note in the stereo panorama and shifting the phases of their LFOs so that all types of periodic effects can be used to produce an even more exciting signal.
ACCESS VIRUS OS4 49
Unison Mode
it determines how ”fat” the sound will be. You can use the UNISON Detune parameter to determine to which extent the active voices are detuned. UNISON PanSpread dis­tributes them uniformly across the stereo panorama, a process by which you can also determine the width of a sound’s stereo base. When you activate UNISON mode for a sound, it can still be played polyphonically. However, depend­ing on the number of voices you’ve dialed in, its polyphony will of course be considerably reduced in UNISON mode. The most efficient and the standard setting is UNI­SON mode = Twin, where two voices are played for every note. In the ”OFF” position, one voice per note is played.
Locate the parameter group UNI­SON in the EDIT menu.
01111111111111111112
1 UNISON Mode Twin≤
61111111111111111154
UNISON mode determines how many voices the Virus will use to render a played note. In a nutshell,
50 CHAPTER 4
Introduction

THE CHORUS/FLANGER EFFECT

how the two sides of the signal are modulated differently - in reverse phase - by the LFO.
Another function that delivers great effects based on pitch fluctu­ation is the so-called chorus effect. Chorus actually consists of a brief delay (generally up to approx. 50 ms) which is varied periodically. By modulating the delay, the delayed signal is slightly detuned to the input signal (the so-called Doppler effect). This inconsistency in pitch between the original and effects signal is the source of the chorus effect. Feedback in the delay line enhances this effect. The left sig­nal side is automatically modu­lated in a different manner than the right, so a chorus effect is great for converting mono signals into stereo signals.
If the delay is less than approx. 10 milliseconds, than the effect is called flanging or a flanger effect rather than chorus. In this case feedback is even more significant because it generates resonances that can be modulated and is thus yet another source of radical sound effects. If you determine high feed­back values, you can clearly hear
Locate the parameter group CHO­RUS in the EFFECTS menu.
01111111111111111112
1 CHORUS Dir/Eff OFF≤
61111111111111111154
CHORUS DIR/EFF determines the balance between the original sig­nal and the processed signal. The parameters RATE and SHAPE con­trol another LFO that was installed specifically for the chorus LFO. DELAY is used to set the delay time, DEPTH determines the modulation intensity, and FEEDBACK controls the feedback level. When you want to generate a flanger effect, the FEEDBACK parameter’s negative control range lets you dial in softer characteristics for the flanger. Please keep in mind that the Cho­rus section in the Virus is fully ste­reophonic: Stereo positions as well as panorama modulations and ste­reo spread values that you have dialed in elsewhere remain intact in the effects signal.

THE DELAY EFFECT

A delay effect is traditionally used to generated an echo of the input signal. Locate the parameter group DELAY in the EDIT menu.
01111111111111111112
1 DELAY EffectSend 0 ≤
61111111111111111154
Here you fill find parameters that are virtually identical to the parameters of the CHORUS group. Do not allow yourself to be con­fused by the slightly different ter­minology: The delay time is set via the parameter entitled TIME (equivalent to DELAY in the CHO­RUS section); the other features are FEEDBACK with a dedicated LFO and the familiar parameters RATE, DEPTH and SHAPE.
ACCESS VIRUS OS4 51
The Delay Effect
For the other, LENGTH enables you to create substantially longer delay times, for instance to achieve com­plete echoes (maximum of 693 ms) that are fully audible. The LFO allows you to modulate the delay as you would the chorus to achieve similar detuning effects. A stereo effect is achieved via different modulations of the left and right sides of the signal.
Only two functions in the Delay section are different to the Chorus section: For one, it features an EFFECT SEND instead of the bal­ance parameter DIR/EFF. EFFECT SEND is especially significant in MULTI MODE, where several PARTs with different levels are patched through the same delay effect.
52 CHAPTER 4
Introduction

MORE TO COME

We have come to the end of these detailed instructions for novices. We hope we were able to help you become a bit more familiar with your new synthesizer and gain some confidence in how to handle it. As we mentioned earlier, this is just an introduction and does not cover all the functions and fea­tures of the Virus, only the basic components and how they affect the sound of the Virus. You should now be able to come to terms with the in-depth look at the Virus in the following section.

Concept and Operation

54 CHAPTER 5
Concept and Operation

OPERATING MODES

In the Virus you can select from two basic operating modes, SIN­GLE MODE and MULTI MODE.
In SINGLE MODE, the Virus is able to generate a single sound pro­gram only. All 24 voices, all effects and most importantly, all control features (with the exception of the MULTI button) function in conjunc­tion with this one sound program. You might say a SINGLE program is a combination of all functions and effects that determine the sound of the Virus. In other words: A SIN­GLE program is a ”sound” of the Virus, that can be stored and recalled.
The Virus provides access to 512 SINGLE sounds. Next to the 256 RAM sounds (Bank A and Bank B), you have two banks available with a total of 256 factory sounds. These banks, C and D, are stored in the FLASH ROM and can not be over­written via STORE.
The MIDI receive channel in SIN­GLE MODE is the Global Channel. You can change the Global Chan­nel in the CTRL menu.
In MULTI MODE, the Virus can com­bine up to sixteen (SINGLE) sound programs, among which the maxi­mum available number of 24 voices are allocated dynamically. All simultaneously available sounds can be manipulated in real­time; for this purpose the control panel enables you to switch among the sixteen so-called PARTS.
In MULTI MODE, the actual sound parameters are augmented with other functions that deal with how the involved SINGLE programs are structured or organized. These include the volume levels of the single programs, their MIDI chan­nels, output assignments, etc.
On the Virus, we differentiated fundamentally between SINGLE mode and MULTI mode. This dis­tinction is reflected in the contents of the menus: If the LED on the SINGLE button lights up, the CTRL and EDIT menus let you access the sound parameters of the current
SINGLE program. If the LED on the MULTI button lights up, the CTRL and EDIT menus will contain the appropriate ”administrative” parameters for the current MULTI program. For example, here you have the option of selecting the SINGLE program for each of the 16 MULTI PARTs.
ACCESS VIRUS OS4 55

The Multi-Single Mode

THE MULTI-SINGLE MODE
In MULTI mode, the EDIT and CTRL menus are responsible for admin­istering the 16 PARTs. Conse­quently, you can’t access SINGLE program parameters directly here. Beyond that, you’re unable to change the SINGLE programs directly here, which would admit­tedly be a handy option when you’re working with a sequencer. This is why the Virus features MULTI SINGLE mode, which, strictly speaking, is more an alter­native view of MULTI mode rather than a further mode in its own right.
Activate MULTI SINGLE mode by pressing the MULTI and SINGLE buttons simultaneously. The name of the selected MULTI program will disappear and instead you’ll see the name of the SINGLE program for the selected PART. Now you can page or scroll through the 16 PARTs using the PART buttons and select a SINGLE program for every chan­nel. You can process the currently selected PART or, more accurately, edit its sound, using the control
56 CHAPTER 5
Concept and Operation
features. The CTRL and EDIT menus let you access the usual SINGLE parameters. In this operating mode, you’ll find that the CTRL menu has been expanded to include some organizational parameters, for instance, the PART’s volume level, panorama and output assignments. You’ll always see the number of the selected PART on the upper left in the dis­play. The PART buttons don’t actu­ally change sounds, they simply set the user interface of the Virus to the desired PART. Irrespective of the given setting, all PARTs can be controlled simultaneously via MIDI. Consequently, MULTI SINGLE mode, which makes handling so much easier, is the ideal choice when you’re working with a con­nected sequencer.
Please bear in mind that MULTI SINGLE mode is really just another view of the normal MULTI mode. MULTI SINGLE mode doesn’t offer a unique data type for storing sounds, it always works with the MULTI program currently selected in normal MULTI mode. All of the normal MULTI mode parameters (keyboard zones, etc.) remain intact and in force even though
you can’t view or vary them in MULTI SINGLE mode. You can set the device to normal MULTI mode at any time by pressing the MULTI button. To return to the MULTI SIN­GLE mode view, simply press the MULTI and SINGLE buttons simul­taneously.
When you’re working with a sequencer, start with a MULTI pro­gram that features neutral set­tings for its ”administrative” parameters, for example, the MULTI program M0 Sequencer. Here the PART numbers are identi­cal to the MIDI channels of the PARTs. Now when you work in MULTI SINGLE mode, the Virus responds as if it were in SINGLE mode, except that you have 16 sounds available simultaneously on 16 MIDI channels. Use the PART buttons to select these sounds.
You only need to exit MULTI SIN­GLE mode when you want to store the MULTI program, for example, to save the current global delay/ reverb setting. In MULTI mode, these settings are not stored along with SINGLE sounds.
In addition, you can activate another complete MULTI program in MULTI mode only.
ACCESS VIRUS OS4 57

Edit Buffers

EDIT BUFFERS
Whenever you play or edit a SIN­GLE program, its current data is stored in an edit buffer. This is an individual memory slot for SINGLE programs that has nothing to do with the memory slots in the sound banks. When you activate a new SINGLE, its data is copied to the edit buffer. There you can edit it as you see fit while the original remains unchanged in the bank. When you activate STORE (more on this in a bit), the content of the edit buffer is copied back to the original slot in the bank (or, if you so desire, to another memory slot).
In MULTI mode, you have one MULTI edit buffer and 16 SINGLE edit buffers for the PARTs at your disposal. When you activate another a MULTI program, its data is copied from the MULTI bank to the MULTI edit buffer. The MULTI program in turn contains address information for the SINGLEs involved, in other words, the bank and program numbers. These addresses are also copied from the SINGLE banks into the 16 SINGLE edit buffers for the PARTs.
58 CHAPTER 5
Concept and Operation
When you store a MULTI program, only the addresses of the SINGLE programs’ original slots are saved, but not, however, the sound data in the 16 SINGLE edit buffers. These must be stored separately in the SINGLE program banks.
This type of edit buffer is used in most synthesizers; its advantages are many:
It lets you edit copies of sounds
without sacrificing the original sounds.
Edit buffers can be stored in a
sequencer and sent from it to the Virus independently of the sounds stored in the device (see “DUMP: The Sound in the Song” on page 222).
In MULTI-Mode (or MULTI-SIN-
GLE-Mode) the same SINGLE-pro­gram can be recalled and edited on different parts. In this case all involved EDIT-buffers contain vari­ations of the same original sound.

Handling

60 CHAPTER 6
Handling
PARAMETER SELEC­TION AND DATA ENTRY
In the Virus, we distinguished between two types of parameters. On the one hand, it features parameters that are essential in generating or synthesizing sounds, on the other hand it has sound parameters and organizational parameters that are more of a peripheral nature. This distinction is apparent in handling and opera­tion of the Virus: All essential sound parameters feature a dedi­cated knob or button so that you can access these directly - espe­cially while you are playing!. In just a few cases (where appropriate or where it facilitates better han­dling), the control features have dual functions.
above all the EDIT, the CTRL (short for ”Control” and the EFFECTS menu as well as the four local EDIT menus in the individual function blocks. The EDIT menus contain parameters that you will require less frequently, but some of these are nonetheless indispensable for programming sounds. The local EDIT menus are there for a purpose – to help you distinguish clearly between the various parameters. Here you’ll find parameters that affect directly the given functional section, but are not equipped with dedicated control features.
Irrespective of which operating mode you may have activated, the EDIT menu contains the sound parameters of the selected SINGLE program (in SINGLE mode and MULTI SINGLE mode) or organiza­tional parameters for MULTI mode. In SINGLE mode and MULTI SINGLE mode, the CTRL menu contains fur­ther SINGLE parameters such as the arpeggiator, etc.
Peripheral parameters, on the other hand, are compiled in menus. Among these menus are
In the CTRL menu, you’ll also find – irrespective of the given operating mode – a number of global param­eters. These are called MIDI, SYS-
ACCESS VIRUS OS4 61
Parameter Selection and Data Entry
TEM and so forth and are not stored with a SINGLE or a MULTI program.
Located next to some of these parameters, you’ll see the abbrevi­ations ”ENA” and ”DIS”. The option ENA means enable and DIS means disable.
Call up a menu by simply pressing the corresponding button. Once you have opened the menu and it appears in the display, you can scroll through its parameters one after another using the PARAME­TER buttons and edit them using the VALUE buttons and knobs.
If you press the PARAMETER but­tons briefly, you can scroll through the parameters contained in any given menu step by step in the desired direction. If you press and hold one of the parameter buttons for a bit longer, the display will automatically scroll through the list of parameters in the given menu. When you press and hold one PARAMETER button and then press the other PARAMETER but­ton, the display will scroll through the menu in parameter groups in the direction of the button that
you are holding down. This handy feature lets you swiftly go from one parameter type to another, for instance, from all chorus-related to all delay-related parameters. If you also hold the second parameter button down, the menus will auto­matically scroll in the selected direction. Once you’ve scrolled to the desired parameter group, sim­ply select the desired parameter by pressing the button briefly. You can also step through the parameters by repeatedly pressing the same menu button.
62 CHAPTER 6
Handling
The menus, particularly the EFFECTS menu, contain parameter groups that are related by virtue of their function, for instance, all parameters that are used to con­trol the phaser. When you switch the phaser off (PHASER Dry/Eff = OFF), all Phaser parameters are of course irrelevant and will no longer appear in the menu. In other words, when the phaser is dis­abled, you can’t view its parame­ters. The reason for this is to make menus clearer and less cluttered.
The VALUE +/- buttons let you change the value of a parameter in steps. When you hold one of these buttons down, the value changes automatically and the longer you hold the button, the faster the pace of the value change. You can increase this pace even further by pressing and holding one VALUE button and simultaneously press­ing the other VALUE button. If you press and release both VALUE but­tons simultaneously, the parame­ter is set to its default value (mostly zero). This pertains to uni­polar parameters (value range of 0 to 127) as well as bipolar parame­ters (value range of -64 to +63).
You can also use the VALUE knob to change the value of the selected parameter. The VALUE knob responds to the KNOB MODE set­tings as described in the paragraph below.
The triangular icon located next to the parameter value indicates in which direction you have to change a value if you would like to reset the parameter to the value that has been stored to date. The previously stored parameter value as well as the current value are dis­played for parameters that feature a dedicated knob.

KNOB MODES

For all knobs with the exception of MASTER VOLUME, you can select from four operating modes in the CTRL menu. These are located under the menu item KNOB MODE:
OFF The knobs are inactive.
JUMP In Jump Mode, the
parameter jumps directly and absolutely to the value determined by the current position of the knob.
ACCESS VIRUS OS4 63
Knob Modes
SNAP When you adjust a knob
In Snap Mode, the original setting determines the value until the point where the movement of the knob passes beyond this position. In other words, the parameter does not jump to the value as in JUMP Mode. However, keep in mind that your adjustments have no effect on the parameter until the knob “snaps” on at the position equiva­lent to the original value. In SNAP mode, an ®-symbol appears to the right of the number. It indicates in which direction the VALUE knob must be turned to exceed the cur­rent parameter value.
RELATIVE When you adjust a
knob in RELATIVE Mode, the parameter is affected immediately but not absolutely. In other words, the value change from the original value to the value reflects precisely the amount you adjusted via a given control. Generally this oper­ating mode allows you to adjust a parameter immediately, without radical jumps. However, the down side is that in an unfavorable con­figuration - the worst-case sce­nario being a maximum parameter value and a knob position at the minimum value - you do not have
64 CHAPTER 6
Handling
the full control range of the knob at your disposal. To counteract this situation, you have to turn the knob in the opposite direction to adjust the physical knob position so that it is equivalent to the actual parameter value. In RELA­TIVE Mode, the triangle to the right of the number indicates if the VALUE knob coincides with the parameter value () or not ().
01111111111111111112
1 SYSTEM KnobMode Jump≤
61111111111111111154

DISPLAY OF VALUES

When a menu is active, different display options are available for parameters with a dedicated knob. These can be selected under the menu item KNOB DISPLAY in the CTRL menu:
OFF Knob movements are not
displayed; the current contents of the display remain intact when you turn a knob.
ON The lower row of the dis-
play is being overwritten by the parameter's value.
SHORT When you turn a knob,
the current contents of the lower display line are briefly overwritten by data representing the change in parameter value; once the action is completed, the original contents reappear in the lower display line.
LONG Same as SHORT, except
that - you guessed it - the display shows the knob data for a longer period of time.
ON The contents of the display
are overwritten when you turn a knob; the original menu does not reappear in the display.
01111111111111111112
1 SYSTEM KnobDispl Short≤
61111111111111111154
ACCESS VIRUS OS4 65
Display of values
66 CHAPTER 6
Handling

All about the memory

68 CHAPTER 7
All about the memory

STORE

The mode structure of SINGLE, MULTI and MULTI SINGLE MODE is mirrored in the STORE functions: In SINGLE MODE, STORE saves the current SINGLE PROGRAM; in MULTI MODE, STORE saves the cur­rent MULTI PROGRAM; and in MULTI SINGLE MODE, the SINGLE PROGRAM of the current PART is stored.
The STORE process is always the same regardless of the operating mode: Press STORE. You then gain access to the STORE menu. There you can use the PARAMETER but­tons to move among the individual letters in the lower name entry line and the number of the des­tined memory location as well as the bank number in the upper line. Use the VALUE button to make entries. The term in the upper dis­play line indicates the name of the memory location which you will overwrite when you store the pro­gram.
cess and return to the previously active operating mode of the Virus. If for whatever reason you change your mind and want to cancel the operation, simply press SINGLE or MULTI to return to the previous operating mode without storing the program.
To belabor the point, when you
store a MULTI program, only the content of the MULTI edit buffer is saved, not however the sound pro­grams in the PARTs. These must be stored individually in MULTI SINGLE mode.
Once all of the entries correspond to the data you have in mind, press STORE again to conclude the pro-
ACCESS VIRUS OS4 69

Compare

If you want to store the SINGLE programs in the PARTs to their original slots in the SINGLE banks all at the same time, simply press STORE and 1 C126 - Init
01111111111111111112
1 C126 - Init [STORE] TO...
61111111111111111154
COMPARE
When you press STORE and then EDIT or CTRL, you will activate Compare mode. After you have programmed or edited a SINGLE sound, Compare mode lets you hear the unedited sound that was originally stored in this memory slot. Press EDIT or CTRL repeatedly to switch back and forth between the Compare sound and the edited sound so that you can - surprise, surprise – compare the two sounds. Use the PARAMETER/BANK buttons and the VALUE buttons to step through the bank and pro­gram numbers of the Compare sound. This lets you search for a new memory slot for the edited
sound and, at the same time, hear the sound that you will overwrite. The edited sound is not modified or overwritten during this process. Press STORE to do just that to the edited sound – store it. Press MULTI or SINGLE to quit the STORE process and/or exit Compare mode.
01111111111111111112
1 C126 -Init ­ compare
61111111111111111154
70 CHAPTER 7
All about the memory

Master Clock and Midi-Clock

72 CHAPTER 8

Master Clock and Midi-Clock

MASTER CLOCK AND MIDI-CLOCK
LFO 1, CLOCK LFO 2, CLOCK LFO 3, DELAY CLOCK, see the respective sections).
The Virus is equipped with a global clock generator that lets you sync the LFOs, arpeggiators and delay up to a common song tempo and rhythm. The clock generator works either internally with a freely vari­able speed or it can, in turn, by synced up to the MIDI clock of an external sequencer. This synchroni­zation occurs automatically when the device receives a MIDI clock signal via its MIDI In. You can vary the speed of the clock generator within a range of 63 to 190 BPM (beats per minute) via CLOCK TEMPO. When the device is syn­chronized via MIDI clock, the clock generator automatically accepts the speed dictated by the con­nected sequencer; the internal tempo setting is in this case mean­ingless and thus disabled. The indi­vidual sections of the Virus are synced up to the clock generator at rhythmic intervals such as 1/16, 1/4 and so forth. These values may be assigned individually for every sec­tion. (ARPEGGIATOR CLOCK, CLOCK
In SINGLE MODE, CLOCK TEMPO pertains to the current SINGLE PROGRAM and is stored along with it. In MULTI MODE, the CLOCK TEMPO settings for the involved SINGLE PROGRAMs are ignored. Instead, all involved SINGLE PRO­GRAMs are controlled via the same clock generator. Its CLOCK TEMPO is saved in the MULTI PROGRAM (as are the settings for the global delay effect).
This feature lets you control the LFOs and arpeggiators of several MULTI PARTS in a common rhyth­mic context.
ACCESS VIRUS OS4 73
Master Clock and Midi-Clock
A small
will appear in the dis­play when the Virus is receiving MIDI Clock data. If you’re sure you do NOT want the device to be syn­chronized automatically to MIDI clock, set MIDI CLOCK RX to Off (in the CTRL menu).) To avoid confu­sion, please keep in mind that MIDI Clock is not the same thing as MIDI Time Code. The latter doesn’t deal with tempo at all but with time­related information structured in hours, minutes, seconds, etc. which is of no benefit to you in this con­text.
74 CHAPTER 8
Master Clock and Midi-Clock

The Modulation Matrix and Definable Knob

76 CHAPTER 9
The Modulation Matrix and Definable Knob
CREATING MODULA­TION CONFIGURA­TIONS VIA ASSIGN
As a rule, it is of course desirable to be able to create modulation rout­ing configurations on a synthe­sizer. In other words, you want to enjoy the freedom to combine dif­ferent modulation sources and destinations as you see fit. Some­times you may come up with ideas for standard modulations that the ”hard-wired” factory modulation routing options simply can’t sat­isfy. This is why we opted to equip the Virus with a versatile Modula­tion Matrix – you’re sure to find it a welcome addition. On the Virus, you can create modulation routing configurations freely as you see fit using ASSIGN options. They are located in the EDIT menu, where they appear under the name of – you guessed it – ASSIGN).
The three ASSIGN options let you control up to six modulation desti­nations via up to three modulation sources. Simply go to ASSIGN, select one of the modulation sources (SOURCE) and one or sev-
eral modulation destinations (DES­TINATION). Each of these configurations features a parame­ter that determines modulation intensity (AMOUNT). ASSIGN 1 can control one modulation destina­tion, ASSIGN 2 can control two and ASSIGN 3 can control three modu­lation destinations, each with independent AMOUNTs.
These ASSIGN options serve sev­eral purposes: for one, they let you assign an external MIDI controller, for example, the keyboard’s modu­lation wheel, to the desired param­eter. You can also chose to use the sound generator’s internal modu­lators, such as LFOs and envelopes, as modulation sources. The control range of the source may be limited via the AMOUNT values or inverted so that the modulation occurs strictly within the desired value range for the target parameter. For your target parameters, you can chose from among virtually all sound parameters that feature an infinitely variable control range – ergo, you have more than 100 modulation destinations at your disposal! Since the sources and destinations may be selected inde­pendently, you may even modulate
ACCESS VIRUS OS4 77
Creating Modulation Configurations via Assign
a single parameter by using up to three modulation sources simulta­neously. For this purpose, the con­trol signals of the modulation sources are added up or over­lapped. Conversely, you can also modulate up to six parameters with just one controller, which gives you all kinds of sophisticated sound morphing options. For this purpose, select the same source for all three ASSIGN options so that it modulates all six possible destinations. This lets you radi­cally reshape sounds and even transform or morph them into entirely different sounds.
In addition to the three ASSIGN options, the user interface features – as discussed earlier – a modula­tion destination for LFO 1 and 2 called ASSIGN. Here the same prin­ciple applies: you can select a mod­ulation destination and vary modulation intensity as you see fit. The only difference here is that the
modulation source, i.e. the respec­tive LFO, is a fixed default that you can’t change.
01111111111111111112
1 ASSIGN Source OFF≤
61111111111111111154
You’ll find a list of available
sources and DESTINATIONS in the appendix. (see “Appendix” on page 251).
78 CHAPTER 9
The Modulation Matrix and Definable Knob

THE DEFINABLE KNOBS

These DEFINABLE knobs operate in three different modes:
The Virus is equipped with two knobs that, rather than being dedi­cated to predefined tasks, may be assigned to different parameters by you, the user. This option is quite handy, for it lets you control directly the many menu parame­ters that do not feature a dedica­ted knob.
GLOBAL The knob controls the
parameter that you have set to Global in the DEFINABLE menu regardless of what the other set­tings and the selected SINGLE pro­gram may be.
SINGLE The knob controls the
parameter that you have set to Single in the DEFINABLE menu. The setting for this parameter is stored in the SINGLE program and called up whenever you select this pro­gram. If, however, you have not selected a parameter for this pro­gram (DEFINABLE Single = OFF), the setting for DEFINABLE Global is automatically enabled.
MIDICONTRL Here the control-
ler number entered in the DEFIN­ABLE MIDI menu is sent regardless of what the other settings and the selected SINGLE program may be. Comparable to a small MIDI fader box, this mode is used to control connected MIDI devices. Note that this information is not processed internally in the Virus.
The setting for the actual DEFIN­ABLE mode is global. Under normal circumstances, you should set DEFINABLE mode to ”Single” because this is the most versatile mode. When you select a SINGLE sound whose DEFINABLE mode is set to ”Single”, this setting is of course enabled. If not, Global DEFINABLE mode is enabled.
01111111111111111112
1 DEFINABLE 1 Mode Single≤
61111111111111111154
ACCESS VIRUS OS4 79
The Definable Knobs
80 CHAPTER 9
The Modulation Matrix and Definable Knob

The Effects Section

82 CHAPTER 10
The Effects Section

THE EFFECT SECTION

For every SINGLE program and every PART, you can access up to five different stereo effects individ­ually. You’ll find these effects – ring modulator, distortion, analog boost, phaser and chorus – in the aptly named EFFECTS menu. In MULTI mode, you thus have a total of 80 simultaneously available effects.
The vocoder and the delay/reverb section are each available just once, but you can address them individually via the PARTs’ Effect Send parameter. In the signal path, all effects are connected in series in accordance with their sequence in the Effects menu.
Each SINGLE program contains its own settings for the delay/reverb section. In MULTI mode, the sound programs involved share the same delay/reverb section. For this rea­son, the parameter values are determined by the settings of the currently active MULTI program. See “Parameter of the effects menu” on page 149.

Audio Inputs

84 CHAPTER 11

Audio Inputs

AUDIO INPUTS
You can also opt to use external audio signals in place of the on­board oscillators for the sound pro­grams or MULTI PARTs. The Virus is equipped with two inputs for external signals. You can route these to its sound generating com­ponents (the filters, the saturation stage as well as the volume and panorama stage) or patch them directly to the effects section of the Virus. External audio signals may also be used as carrier or mod­ulator signals for the vocoder. Any PART that you use to process an external audio signal in MULTI mode can, like every other PART, be routed freely to one or two of the six audio outputs.
DYNAMIC To make external
signals audible in this operating mode, the volume envelope must be triggered via a note. This option, for example, lets you create typical gater effects. INPUT Dynamic mode is also polyphonic. If you set the KEYFOLLOW value for the filters to 100%, the resonant frequencies of the filters and oscil­lators can be played in a tempered manner via the INPUT signal. This lets you play entire chords as well as arpeggiator lines using the fil­ters. The noise generator is also active in INPUT mode.
As a rule, when you’re processing external audio signals, you need to distinguish between the following two operating modes:
ACCESS VIRUS OS4 85

OSC Volume / Input

STATIC In Input Static mode,
the external audio signals are audible via the output without having to trigger a note. Bear in mind that the oscillators as well as all functions that have to do with trigger and pitch are disabled (envelopes, LFO Env mode, keyfol­low...) In INPUT Static mode. When you set the device to this mode, one voice of the Virus is activated automatically. If you select a stereo source (L+R) for INPUT Select, two voices are activated much like in UNISON mode: Twin. In this case, you can also use the UNISON Pan Spread parameter to determine the basic width of the panorama and UNISON LFO Phase to shift the LFO phase position between the voices.
TOEFFECTS An alternative to
INPUT Static mode, here the audio signal is routed directly to the effects section of the SINGLE pro­gram or PART. This mode doesn’t use the voices of the Virus, which means that its polyphonic perfor­mance remains fully intact and available. The filter section is unavailable in this mode.
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1 INPUT Mode Dynamic≤
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OSC VOLUME / INPUT
When one of the two INPUT modes is activated, the OSC VOL knob rather than the oscillators controls the level of the INPUT sig­nal in front of the Filter section and of course also the gain of the SATU- RATION stage. In INPUT Dynamic mode, the level increases quite rapidly when you play several voices polyphonically. The reason for this is that – in contrast to when you’re dealing with several oscillator signals – the voices are
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Audio Inputs
correlated because they are receiv­ing an identical input signal. In the event that the Virus generates dis­tortion when you’re dealing with this type of signal routing set-up, be sure to back off the input level a tad via the OSC VOL knob.
INPUT LEVEL INDICA­TOR
Alternatively, the RATE LEDs of LFO 1 and 2 can also serve as level indi­cators for the left and right exter­nal audio inputs. The Virus automatically switches to this level indicator mode when the selected SINGLE program accesses the external audio inputs. The LEDs will flash rapidly to indicate that the inputs are being overloaded. You should dial in the proper level on the device that is sending the analog signals. The reason for that you want to feed the highest pos­sible clean signal level to the ana­log-to-digital converters of the Virus so that they will deliver the best possible performance.

Internal Audio Routing

88 CHAPTER 12
Internal Audio Routing

AUX BUSES

The Virus is equipped with several analog outputs and inputs. We fig­ured that you might want to con­nect an input with an output via a patch cord so that you can process a part routed to this output via another part that is addressed by this input, for example, to have on part filter the other part.
You can do this if you like, but the good news is that you don’t have to mess with patch cords because the Virus gives you internal signal routing options in the form of ste­reo aux buses (bus is another term for circuit) that let you configure this type of set-up for two or sev­eral of these PARTs. The two aux buses appear as virtual outputs in the OUTPUT Select menu and as virtual inputs in the INPUT Select menu. In MULTI mode, the output signal of a PART (or several PARTs) may be routed via OUTPUT Select to one of the two aux buses. In order to make this signal audible, you must select the same aux bus for another PART (or several PARTs) via INPUT Select and set the given SINGLE program to Input mode
(Static or Dynamic). You can then process the signal patched in to this PART via the aux bus exactly the same way you would process conventional analog signals routed in via the external input.
There is, however, a simpler option than this relatively involved pro­cessed of connecting PARTs directly to one another: You can also use one of the aux buses as a ”second output” for the PART. We’ll look at this function a little later in the section ”SECOND OUTPUT”.

THE AUDIO OUTPUTS

In MULTI mode, you can choose a mono or stereo audio output in the OUTPUT Select menu indepen­dently for every PART. The signal can also be routed to the aux buses that were discussed earlier.
In addition, you may also define a second mono or stereo output in the SECOND OUTPUT menu (under the CTRL menu). This second out­put is global, in other words, it applies to all PARTs. Using the SEC­OND OUTPUT Balance parameter, you can set the levels at which the output signals of the PARTs are routed to this second output indi­vidually.
ACCESS VIRUS OS4 89 The Audio Outputs
When you opt to use one of the aux buses as a second output, the aux bus can also serve as an FX loop. You can route the aux signal to a PART and have the PART pro­cess this signal (via filters, effects etc.) further.
In contrast to the majority of other effects, the delay/reverb section is not available individually for each PART. Instead, it processes the sig­nals of the PARTs collectively. You can, however, control the intensity of the effect individually for each PART using the respective Effect Send parameter. Consequently, the delay/reverb section has just one signal output, which cannot be dis­tributed to the outputs of the indi­vidual PARTs.
In conjunction with the conven­tional output of the given sound, you end up with a quadraphonic signal that is suitable for Surround applications. Using Panorama (left, right) and the SECOND OUTPUT Balance (front, back), you can cre­ate a genuine quadraphonic mix in the Virus and automate it via a sequencer.
This is why, for example, the delay effect of a PART that is routed to the pair of outputs labeled OUT 2 will still be audible on OUT 1. This can be desirable yet may also lead to confusion. To encourage the former and prevent the latter, set the Effect Send parameter of the PART to zero when you’re using individual outputs.
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Internal Audio Routing
In MULTI mode, the delay/reverb section feature its own OUTPUT Select that is independent of the PARTs.

Additional functions

92 CHAPTER 13
Additional functions

PANIC FUNCTION

The Virus features a Panic function to remedy stuck notes caused by MIDI transmission parity errors and the like. When you press the two TRANSPOSE buttons simulta­neously, then all voices of the Virus that are still sounding will be released.
A double-click on both buttons ini­tiates a controller reset. The vari­ous voices that are still sounding will be cut off instantly and con­trollers such as the modulation wheel, channel volume and pitch bender are reset to the default set­tings.

AUDITION FUNCTION

On the Virus panel, you can trigger notes without using a keyboard. When you press the OSCILLATOR EDIT and SYNC buttons simulta­neously, the Virus will play the note C3. If you hold the buttons down for longer than a second, the note will continue to sound after you release the buttons.

RESET FUNCTION

If you get the impression that the VIRUS is behaving unstable or indeed strange, we suggest you perform a system reset. Holding the keys LFO 1 SHAPE while switch­ing the VIRUS on, performs a sys­tem reset. No data will be lost during this procedure, although some global system settings as ”Global Channel” will be reset.

The Parameters

94 CHAPTER 14
The Parameters
The following section lists all parameters in the Virus, each with a brief definition or explanation. For the purpose of clarity, we ordered the parameters with a dedicated control element accord­ing to the module you will find it in.

SOUND PARAMETERS WITH A DEDICATED CONTROL ELEMENT

MASTER VOLUME Controls the overall volume of the Virus. This control determines the volume of the signal pair piped through Out­put 1 before it is converted into an analog signal. This means that under normal circumstances, you should turn Master Volume all they way up because you of course want the Virus to deliver the most dynamic signal possible.

DEFINABLE 1/2 These two knobs are freely definable. You can define the knobs via the CTRL menu (DEFINABLE 1/2 MODE). Settings can be saved globally as well as individually to SINGLE program slots.

(see “The Definable Knobs” on page 78).

TRANSPOSE Transposes the entire SINGLE program by octaves. If your Virus is equipped with a built-in keyboard, the selected SINGLE pro­gram is not transposed. Instead, the keyboard is transposed glo­bally.

(see “The Virus kb and the Virus Indigo” on page 190).
ACCESS VIRUS OS4 95

LFO 1 – Panel

LFO 1 – PANEL

RATE Determines the speed or rate of the LFO. In polyphonic sounds, the manu­ally selected RATE value deviates slightly from voice to voice to liven up the sound of the LFOs, which also oscillate polyphonically. When the LFO is synced up to the master clock, the desired note value is selected via the RATE knob.

SHAPE Determines the waveshape of the LFO. You can select from a sine, triangle, sawtooth or pulse wave. WAVE opens a local menu. Here you can select 64 further LFO waveshapes in the display using the VALUE knob or the VALUE but­tons. You can chose from a stepped random modulation (S&H; short for Sample & Hold), a smooth ran­dom modulation (S&G; short for Sample & Glide) and 62 cyclic mod­ulations that are based on the oscillator modes. The latter allow you to create interesting rhythmic LFO modulations.

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The Parameters

ENV MODE Activates an operating mode in which the LFO oscillates like an envelope: The LFO cycles once only following the start of the note; the response of the LFO shifts from bipolar to unipolar. If the LFO waveshape S&H (Sample & Hold) is active, then the LFO is assigned a new random value with each new note. This new value is valid for the entire duration of the note.

AMOUNT This button does not actually control a parameter, it opens a local menu. This menu contains independent modulation intensities for controlling the fol­lowing parameters via LFO 1:

OSC 1 Pitch of Oscillator 1

ASSIGN (Dest) A freely selectable

sound parameter for LFO modula­tion

ASSIGN (Amount) Modulation intensity for the freely selected sound parameter

While you are dealing with one
of the parameters discussed here, the corresponding LED will flash. If this parameter is assigned a value other than 0, it will illuminate con­tinuously when you exit the menu. Located between OSC 1 and OSC 2, you’ll find OSC 1+2. It lets you deter­mine the modulation intensity col­lectively for both oscillators. When you select it position, both OSC 1 and OSC 2 LEDs will flash.

OSC 2 Pitch of Oscillator 2

PW 1+2 Both pulse widths jointly

RESO 1+2 Both filter resonances

LFO 1 – EDIT MENU

LFO contour

By LFO Contour you can now bend or ”morph” (almost) all the LFO waveforms. A brief survey of the LFO Contour options for the differ­ent LFO modes follows:
01111111111111111112
1 LFO 1 Contour +0≤
61111111111111111154
ACCESS VIRUS OS4 97
LFO 1 – EDIT Menu

Sawtooth Contour morphs from a linear declining sawtooth or decay to any exponentially declining decay(Contour to the left) or to a square (Contour to the right).

Square Contour modulates the pulse width of the square wave.

Waves Contour ”zooms” into the wave, thereby shortening the wave’s loop length (Contour to the right).

Sine Contour morphs from sine to a triangle wave (Contour to the left) or to a square wave (Contour to the right).

Triangle Contour morphs from a triangle to a declining (Contour to the left) or ascending sawtooth (Contour to the right).

Clock

When you set it to OFF, the LFO oscillates in the normal manner, independently of the global Mas­ter Clock (CLOCK TEMPO). When you enter a note value here, the LFO rate is synced up to the global master clock. The length of the waveshape’s cycle will then corre­spond to the note value that you have entered. You can also set the rate via CLOCK TEMPO (refer to the appropriate section) or synchro­nize it to external MIDI clock. When the LFO is synced up to the
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The Parameters
master clock, you can also select the desired note value via the LFO RATE knob.
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1 LFO1 Clock 1/24≤
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Mode

POLY In polyphonic mode, each
of the voices involved is assigned a dedicated LFO. The LFOs oscillate in different phase positions for each voice. This livens up the LFO modu­lation.
MONO In polyphonic mode, all
voices are assigned the same LFO. This accentuates the LFO modula­tion, making it more pronounced.
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1 LFO1 Clock Poly≤
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Trigger Phase

Selects the position in the wave cycle - i.e. the phase position - at which the LFO starts oscillating in response to the start of a note. The control range of 1 to 127 is equiva­lent to phase positions of 0 to 360 degrees; the value 0 switches the KEY TRIGGER function completely off so that the LFO oscillates freely and appears on random phase positions at the start of a note.
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1 LFO1 TrigPhase Off≤
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Key Follow

Controls the intensity of the KEY FOLLOW function - i.e. the rate at which the LFO follows the pitch of a played note. At a value of 0, KEY
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