Ableton Live Intro Instruction Manual

Live Intro for Windows and Mac OS
Created by Bernd Roggendorf, Gerhard Behles, Robert Henke, Awi, Reiner Rudolph, Stefan Haller, Stefan Franke, Frank Hoffmann, Andreas Zapf, Ralf Suckow, Gregor Klinke, Matthias Mayrock, Friedemann Schautz, Ingo Koehne, Jakob Rang, Pablo Sara, Nicholas Allen, Henrik Lafrenz, Jan Buchholz, Kevin Haywood, Dominik Wilms, Christian Kleine, Amaury Groc, Daniel Büttner, Alex Koch, Henrik Hahn, Simon Frontzek, Torsten Wendland, Torsten Slama, Eduard Müller, Jeremy Bernstein, Bernard Chavonnet, Carl Seleborg, Claes Johanson, Bernhard Bockelbrink, Nico Starke, Jörg Kluÿmann, Stefan Brunner, Tobias Hahn, Stefan von der Mark, Carsten Henÿinger, Stephan Diehl, David Talbot, Robert Feldbinder, Diez Roggisch, Justine Lera, Dennis DeSantis, Ian Gallagher, Philipp Gries, Marie Hoffmann, Marian Kalus, Stephan Krohn, Michael Dühr, Dennis Fischer.
Reference Manual by Dennis DeSantis, Ian Gallagher, Kevin Haywood, Rose Knudsen, Gerhard Behles, Jakob Rang, Robert Henke, Torsten Slama.
Content provided by: SONiVOX  www.sonivoxrocks.com Chocolate Audio  www.chocolateaudio.com Puremagnetik  www.puremagnetik.com Cycling '74  www.cycling74.com SonArte  www.sonarte.ca e-instruments  www.e-instruments.com Zero-G  www.zero-g.co.uk
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Copyright 2010 Ableton AG. All rights reserved. Made in Germany.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Ableton. Every effort has been made to ensure that the infor mation in this manual is accurate. Ableton assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.
Except as permitted by such license, no part of this publication may be reproduced, edited, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, recording or otherwise, without the prior written permission of Ableton.
Ableton, the Ableton Logo, the Live logo are trademarks of Ableton AG. Apple, GarageBand, Mac, Macintosh, Mac OS and QuickTime are trademarks of Apple Inc, registered in the U.S. and other countries. Finder is a trademark of Apple Inc. Windows is a registered trademark of Microsoft Corporation in the United States and other countries. Intel is a registered trademark of Intel Corporation or its subsidiaries in the United States and other countries. SONiVOX is the brand name trademark of Sonic Network, Inc. VST and ASIOare trademarks and software of Steinberg Media Technologies GmbH. ReWire, Recycle and REX2 are trademarks of Propellerhead Software AB. All other product and company names are trademarks or registered trademarks of their respective holders.
Chapter 1

Welcome to Live

1.1 The Ableton Team Says: Thank You

Live is the result of musicians wanting a better way to create, produce and perform music using a computer. A great deal of effort has been put into making Live easy and fun to use, yet at the same time capable of helping you create music with unlimited depth and sophistication. This effort continues even as you read these lines... in fact, a new, improved Live version might already be available for download! Please check on our website now1, or choose the Check for Updates command from the Help menu.
1
We hope you enjoy using Live and that it enhances your creative process. Should you have suggestions about how we can improve Live, please let us know2.
Your Ableton Team.
1
http://www.ableton.com/downloads
2
contact@ableton.com
Chapter 2

First Steps

Note: This manual has been adapted for Live Intro. Specically, this means that features which are not available in Live Intro have not been included. To learn more about the differ­ences between Live Intro and the full version of Live, please see the feature comparison chart or download the full Ableton Reference Manual from the Ableton website1. The full-version reference manual also contains information about all of Ableton's add-on instruments.
When you install Live and run it for the rst time, you will be presented with an authorization dialog. Please see the chapter on authorizing Live should you have questions or concerns during the authorization process.
2
If you do not (yet) own Live, you can still try out all of Live's features, but you will not be able to save or export your work.

2.1 Learn About Live

Live comes with a set of interactive lessons to take you step by step through the key features of the program. The lessons are organized in a table of contents, which can be opened
1
http://www.ableton.com/downloads
CHAPTER 2. FIRST STEPS 3
directly in the program via the Help menu. We highly recommend following the lessons. Many users have told us that the lessons helped them become familiar with the program very quickly.
We also recommend that you read the Live Concepts chapter, which encapsulates every­thing that Live is and can do, and is therefore a worthwhile read for both beginners and experienced users. The remaining chapters of this manual serve as in-depth reference for the material introduced in Live Concepts.

2.1.1 Using the Info View and Index

Live's Info View tells you the name and function of whatever you place the mouse over. For certain items, you can create your own text and it will appear in this window.
If you require more information on a specic user interface element or topic, please consult this reference manual. The index, found at the end of the manual, contains the names of all user interface elements and will lead you to the relevant section.
The Info View and its Show/Hide Button.
CHAPTER 2. FIRST STEPS 4
Ctrl
,
,

2.2 Setting up Preferences

Live's Preferences window is where you can nd various settings that determine how Live looks, behaves and interfaces with the outside world. This window is accessed from the Preferences command, which in Windows is available in the Options menu and in OS X is available in the Live menu. Preferences can also be accessed with the
(Mac) shortcut.
Live's Preferences are distributed over several tabs:
In the Look/Feel tab, you can modify various settings, including the language used for text display and the color scheme, or skin, for the Live user interface. This is also where you can adjust the size of objects displayed on the screen: the Zoom Display slider allows you to zoom Live's screen to any percentage between 50% and 200% of the standard interface size.
The Audio Preferences are used to set up Live's audio connections with the outside world via an audio interface. Please take the time to follow the program's built-in Setting up Audio I/O lesson, which will walk you through all the steps required to set up and optimize the settings for any given system. To access the lesson, use the Help View command from the Help menu.
The MIDI/Sync Preferences are used to help Live recognize MIDI devices for two separate and distinct purposes:
(PC) /
Playing MIDI notes. To learn how to route an external device into Live for MIDI
input, please see the Routing and I/O chapter.
Controlling parts of the interface remotely. This subject is covered in detail in the
MIDI and Key Remote Control chapter.
The File/Folder Preferences pertain to Live's le management and the location of
plug-in devices.
The Record/Warp/Launch Preferences allow customizing the default state for new Live
Sets and their components, as well as selecting options for new recordings.
The CPU Preferences include options for managing the processing load, including multicore/multiprocessor support.
CHAPTER 2. FIRST STEPS 5
F11
The User Account/Licenses Preferences are used to manage licensing and installation of the Live platform, and add-on components like the Operator instrument.
The Library Preferences allow you to specify the location of Live's Library, repair the
Library and manage currently installed Live Packs.

2.3 The Main Live Screen

Most of your work in Live happens in the main Live screen. This screen consists of a number of views, and each view manages a specic aspect of your Live Set, which is the type of document that you create and work on in Live. Since screen space is usually limited, the Live views can't all be displayed at the same time.
Each one of the selector buttons at the screen borders calls up a specic view; clicking this one, for instance, opens Live's Device Browser:
The Device Browser Selector.
To hide one of Live's views and free up screen space, click on the triangle-shaped button next to it. To restore the view, click the button again.
You can run Live in Full Screen Mode by selecting the Full Screen command from the View menu. To leave Full Screen Mode, click the button that appears in the lower right cor ner of the screen. Full Screen Mode can also be toggled by pressing
. (Note: On Mac OS X, this key is assigned by default to Exposé, and will not toggle Full Screen Mode unless Exposé has been deactivated or assigned to a different key in OS X's System Preferences.)
A View Show/Hide Button.
CHAPTER 2. FIRST STEPS 6
If one of the browser views is open, you can adjust the main window's horizontal split by dragging.
Adjusting the Main Window Split.
Chapter 3

Authorizing Live

Live is protected against illegal use by a copy protection scheme. This scheme has been designed to meet the highest security standards while avoiding hassles for our customers. If you nd this procedure to be an inconvenience, please understand that the copy protection secures your investment: It allows Ableton to provide you with support and to continue developing Live.
7
Please be aware that the standard Live license grants you the right to use Live on only one computer at a time. You can, however, authorize Live more than once under the legal and technical conditions described later.
The rst time you run Live, you will be prompted to complete the authorization process. The software will walk you through the steps.
If the computer that you wish to authorize is connected to the internet, you can authorize immediately by pressing the appropriate button in the dialog box. If you do not have an internet connection, press the No internet on this computer button and follow the instructions.
CHAPTER 3. AUTHORIZING LIVE 8

3.1 Copy Protection FAQs

3.1.1 Can I Use Live or Other Ableton Products Without a Serial
Number?
If you do not (yet) own Live or its add-on products, you can still try them out, but saving and exporting will be disabled.
If trying Live or another product raises your interest in purchasing it, please visit the Ableton
webshop1. This site contains information about Ableton's distributor and dealer network. It
also offers you the opportunity to buy Ableton products online.

3.1.2 What if I Change My Computer's Components?

If you change your computer components for some reason, Live may indeed ask you to authorize the software another time. Live does not need to be reauthorized when computer peripherals are replaced (audio or MIDI hardware, printers, modems). But you may need to authorize again if the motherboard, processor or network card is replaced. On some computers, reformatting a hard drive will require a new authorization.

3.1.3 Can I Authorize Live More than Once?

The standard Live license allows you to use Live on only one computer at a time. However, the Ableton server will provide you with two authorizations in good faith that you will use Live on only one machine at a time.
You can therefore run Live on both a studio desktop computer and a tour laptop, but not at the same time.
Should the Ableton server reject your demand for another authorization, please contact
Ableton's technical support2.
1
http://www.ableton.com/shop
2
http://www.ableton.com/support
CHAPTER 3. AUTHORIZING LIVE 9
To use Live on more than one computer at a time, you may require a secondary license or a site license. Ableton offers these licenses at special rates.

3.1.4 Can I Play my Set from a Computer That Is Not Authorized?

Even if Live is not authorized, you can still load and perform a Live Set with no time limitation. You cannot, however, save or export your work. When you go on tour, consider taking along your Live program CD and a CD with the last state of your Live Set(s). In case of an emergency, you can install and run Live on any computer available and play your backup Live Set(s).
3.1.5 What Do I Do About Problems or Questions Regarding Copy
Protection?
Please visit Ableton's technical support page3.
3
http://www.ableton.com/support
10
Chapter 4

Live Concepts

This chapter introduces the essential concepts of Live. We advise you to read this chapter early in your Live career, as a solid understanding of the program's basic principles will help you fully exploit Live's potential for your music-making.

4.1 Live Sets

The type of document that you create and work on in Live is called a Live Set. Live Sets reside in a Live Project  a folder that collects related materials  and can be opened either through the File menu's Open command or via the built-in File Browsers.
A Live Set in the File Browser.
CHAPTER 4. LIVE CONCEPTS 11
Selecting the Library bookmark in Live's File Browser will take you to the Live Library of creative tools. Depending on what content you have installed, there may be a number of demo Sets here, and double-clicking a Live Set's name in the Browser will open that Live Set.

4.2 Arrangement and Session

The basic musical building blocks of Live are called clips. A clip is a piece of musical material: a melody, a drum pattern, a bassline or a complete song. Live allows you to record and alter clips, and to create larger musical structures from them: songs, scores, remixes, DJ sets or stage shows.
A Live Set consists of two environments that can hold clips: The Arrangement is a layout of clips along a musical timeline; the Session is a real-time-oriented launching base for clips. Every Session clip has its own play button that allows launching the clip at any time and in any order. Each clip's behavior upon launch can be precisely specied through a number of
settings.
Clips in the Session View (Left) and in the Arrangement View (Right).
The Arrangement is accessed via the Arrangement View and the Session via the Session
View; you can toggle between the two views using the computer's Tab key or their respective
selectors. Because the two views have distinct applications, they each hold individual collections of clips. However, it is important to understand that ipping the views simply changes the appearance of the Live Set and does not switch modes, alter what you hear or change what is stored.
The Arrangement and Session View Selectors.
CHAPTER 4. LIVE CONCEPTS 12
The Arrangement View and the Session View interact in useful ways. One can, for instance, improvise with Session clips and record a log of the improvisation into the Arrangement for further renement. This works because Arrangement and Session are connected via tracks.

4.3 Tracks

Tracks host clips and also manage the ow of signals, as well as the creation of new clips through recording, sound synthesis, effects processing and mixing.
The Session and Arrangement share the same set of tracks. In the Session View, the tracks are laid out vertically from left to right, while in the Arrangement View they are horizontal from top to bottom. A simple rule governs the cohabitation of clips in a track:
A Track in the Arrangement View.
A track can only play one clip at a time.
Therefore, one usually puts clips that should play alternatively in the same Session View column, and spreads out clips that should play together across tracks in rows, or what we call scenes.
A Scene in the Session View.
CHAPTER 4. LIVE CONCEPTS 13
The exclusivity of clips in a track also implies that, at any one time, a track will either play a Session clip or an Arrangement clip, but never both. So, who wins? When a Session clip is launched, the respective track stops whatever it is doing to play that clip. In particular, if the track was playing an Arrangement clip, it will stop it in favor of the Session clip  even as the other tracks continue to play what is in the Arrangement. The track will not resume Arrangement playback until explicitly told to do so.
This is what the Back to Arrangement button, found in the Control Bar at the top of the Live screen, is for. This button lights up to indicate that one or more tracks are currently not playing the Arrangement, but are playing a clip from the Session instead.
We can click this button to make all tracks go back to the Arrangement. Or, if we like what we hear, we can capture the current state into the Arrangement by activating the Record button. Disengaging Record Mode or stopping Live using the Stop button leaves us with an altered Arrangement.

4.4 Audio and MIDI

Clips represent recorded signals. Live deals with two types of signals: audio and MIDI. In the digital world, an audio signal is a series of numbers that approximates a continuous signal as generated by a microphone or delivered to a loudspeaker. A MIDI signal is a sequence of commands, such as now play a C4 at mezzo piano. MIDI is a symbolic representation of musical material, one that is closer to a written score than to an audio recording. MIDI signals are generated by input devices such as MIDI or USB keyboards1.
The Back to Arrangement Button.
It takes an instrument to convert MIDI signals into audio signals that can actually be heard. Some instruments, such as Live's Simpler, are for chromatic playing of one sound via the keyboard. Other instruments, such as Live's Impulse, have a different percussion sound assigned to each keyboard key.
Audio signals are recorded and played back using audio tracks, and MIDI signals are
1
For an introduction to digital audio and MIDI, please see http://img.uoregon.edu/emi/emi.php and
http://www.midi.org/
CHAPTER 4. LIVE CONCEPTS 14
recorded and played back using MIDI tracks. The two track types have their own corre­sponding clip types. Audio clips cannot live on MIDI tracks and vice versa.
Information about inserting, reordering and deleting audio and MIDI tracks is found here.

4.5 Audio Clips and Samples

An audio clip contains a reference to a sample (also known as a sound le or audio le) or a compressed sample (such as an MP3 le). The clip tells Live where on the computer's drives to nd the sample, what part of the sample to play and how to play it.
When a sample is dragged in from one of Live's built-in File Browsers, Live automatically creates a clip to play that sample. Prior to dragging in a sample, one can audition or preview it directly in the Browser; the switch in the Browser with the headphone icon activates previewing.
Live offers many options for playing samples in exciting new ways, allowing you to create an abundance of new sounds without actually changing the original sample  all the changes are computed in real time, while the sample is played. The respective settings are made in the Clip View, which appears on screen when a clip is double-clicked.
Samples Are Dragged in from Live's File Browsers.
CHAPTER 4. LIVE CONCEPTS 15
Many powerful manipulations arise from Live's warping capabilities. Warping means chang­ing the speed of sample playback independently from the pitch so as to match the song tempo. The tempo can be adjusted on the y in the Control Bar's Tempo eld.
The most elementary use of this technique, and one that usually requires no manual setup, is synchronizing sample loops to the chosen tempo. Live's Auto-Warp algorithm actually makes it easy to line up any sample with the song tempo, such as a recording of a drunken jazz band's performance. It is also possible to radically change the sonic signature of a sound using extreme warp settings.
An Audio Clip's Properties as Displayed in the Clip View.
The Control Bar's Tempo Field.

4.6 MIDI Clips and MIDI Files

A MIDI clip contains musical material in the form of MIDI notes and controller envelopes. When MIDI is imported from a MIDI le, the data gets incorporated into the Live Set, and the original le is not referenced thereafter. In the Live File Browsers, a MIDI le appears as a folder that can be opened to reveal its individual component tracks, which can be selectively dragged into the Live Set.
CHAPTER 4. LIVE CONCEPTS 16
As you'd expect, a MIDI clip's contents can be accessed and edited via the Clip View, for instance to change a melody or paint a drum pattern.
MIDI Files Are Dragged in from Live's File Browsers.
A MIDI Clip's Properties as Displayed in the Clip View.

4.7 Devices and the Mixer

A track can have not only clips but also a chain of devices for processing signals. Double­clicking a track's title bar brings up the Track View, which shows the track's device chain.
CHAPTER 4. LIVE CONCEPTS 17
Live's built-in audio effects, MIDI effects and instruments are available from the Device Browser and can be added to tracks by dragging them from there into the Track View, or into a Session or Arrangement track.
The Track View Displaying a MIDI Track's Device Chain.
You can also use plug-in devices in Live. VST and Audio Units (Mac OS X only) Plug-ins are
Live's Built-in Devices Are Available from the Device Browser.
CHAPTER 4. LIVE CONCEPTS 18
available from the Plug-In Device Browser.
Consider an audio clip playing in an audio track. The audio signal from the clip reaches the leftmost device in the chain. This device processes (changes) the signal and feeds the result into the next device, and so on. The number of devices per track is theoretically unlimited, (although there is a limit of eight instruments and twelve audio effects within a single set when using Live Intro). In practice, the computer's processor speed also imposes a limit on the number of devices you can use at the same time, a topic that deserves separate
discussion. Note that the signal connections between audio devices are always stereo, but
the software's inputs and outputs can be congured to be mono in the Audio Preferences.
Plug-In Devices Are Available from the Plug-In Device Browser.
When the signal has passed through the device chain, it ends up in Live's mixer. As the Session and Arrangement share the same set of tracks, they also share the mixer. The mixer can be shown in both views for convenience. To optimize the screen layout, the individual mixer sections can be shown or hidden using the View menu's entries.
CHAPTER 4. LIVE CONCEPTS 19
The mixer has controls for volume, pan position and sends, which adjust the contribution each track makes to the input of any return tracks. Return tracks only host effects, and not clips. Via their sends, all tracks can feed a part of their signal into a return track and share its effects.
The mixer also includes a crossfader, which can create smooth transitions between clips playing on different tracks. Live's crossfader works like a typical DJ mixer crossfader, except that it allows crossfading not only two but any number of tracks  including the returns.
The Live Mixer in the Arrangement View (Left) and Session View (Right).
Devices that receive and deliver audio signals are called audio effects. Audio effects are the only type of device that t in an audio track or a return track. However, two more types of devices are available for use in MIDI tracks: MIDI effects and instruments.
Consider a MIDItrack playing a clip. The MIDI signal from the clip is fed into the track's device chain. There, it is rst processed by any number of MIDI effects. A MIDI effect receives and delivers MIDI signals. One example is the Scale effect, which maps the incoming notes onto a user-dened musical scale. The last MIDI effect in the chain is followed by an instrument. Instruments, for instance Live's Simpler and Impulse, receive MIDI and deliver audio. Following the instrument, the signal can be additionally processed by audio effects  as in an audio track.
Live's Crossfader.
CHAPTER 4. LIVE CONCEPTS 20
If a MIDI track has no instrument (and no audio effects), then the track's output is a plain MIDI signal, which has to be sent somewhere else to be converted into audio. In this case, the track's mix and Send controls disappear from the mixer.

4.8 Presets and Racks

A MIDI Effect, an Instrument and an Audio Effect in a MIDI Track.
The Mixer for a MIDI Track without an Instrument.
Every Live device can store and retrieve particular sets of parameter values as presets. As presets are stored independently from Live Sets, new presets become part of a library that any project can draw from.
Live's Instrument, Drum and Effect Racks allow saving combinations of devices and their settings as a single preset. This feature allows for the creation of powerful multi-device creations and effectively adds all the capabilities of Live's MIDI and audio effects to the built-in instruments.
CHAPTER 4. LIVE CONCEPTS 21
Ctrl

4.9 Routing

As we have seen, all tracks deliver signals, either audio or MIDI. Where do these signals go? This is set up in the mixer's In/Out section, which offers, for every track, choosers to select a signal source and destination. The In/Out section, accessible through the View menu's In/Out option, is Live's patchbay. Its routing options enable valuable creative and technical methods such as resampling, submixing, layering of synths, complex effects setups and more.
Signals from the tracks can be sent to the outside world via the computer's audio and MIDI interfaces, to other programs that are connected to Live via ReWire or to other tracks or devices within Live.
Likewise, a track can be set up to receive an input signal to be played through the track's devices. Again, tracks can receive their input from the outside, from a ReWire program or from another track or device in Live. The Monitor controls regulate the conditions under which the input signal is heard through the track.
Track Routing Is Set up Using the In/Out Section in the Arrangement (Left) or Session View (Right).

4.10 Recording New Clips

Audio tracks and MIDI tracks can record their input signal and thereby create new clips. Recording is enabled on a track by pressing its Arm button. With multiple tracks selected, pressing any of their Arm buttons will arm all of them. You can also hold down the (PC) / (Mac) modier when clicking the Arm buttons to arm several tracks at once. If the Exclusive Arm option is enabled in the Record Preferences, inserting an instrument into a new or empty MIDI track will automatically arm the track. When the Control Bar's Record
CHAPTER 4. LIVE CONCEPTS 22
button is on, every armed track records its input signal into the Arrangement. Every take yields a new clip per track.
It is also possible to record into Session View slots on the y. This technique is very useful for the jamming musician, as Session recording does not require stopping the music. When a track is armed, its Session slots exhibit Clip Record buttons, and clicking one of these commences recording. Clicking the Clip Record button again denes the end of the recording and launches the new clip. As these actions are subject to real-time launch quantization, the resulting clips can be automatically cut to the beat.
Session recording in conjunction with the Overdub option and Record Quantization is the method of choice for creating drum patterns, which are built up by successively adding notes to the pattern while it plays in a loop. It only takes a MIDI keyboard (or the computer keyboard) and a MIDI track with Live's Impulse percussion instrument to do this.
Track Arm Buttons, as They Appear in the Session View.
The Control Bar's Quantization Chooser.

4.11 Automation Envelopes

Often, when working with Live's mixer and effects, you will want the controls' movements to become part of the Arrangement. The movement of a control across the Arrangement timeline is called automation; a control whose value changes in the course of this timeline is automated. Automation is represented in the Arrangement View by breakpoint envelopes, which can be edited and drawn.
CHAPTER 4. LIVE CONCEPTS 23
Practically all mixer and effect controls in Live can be automated, even the song tempo. Creating automation is straightforward: All changes of a control that occur while the Control Bar's Record switch is on become automation.
Changing an automated control's value while not in Record Mode is similar to launching a Session clip while the Arrangement is playing: It deactivates the control's automation (in favor of the new control setting). The control will stop tracking its automation and rest with the new value until the Back to Arrangement button is pressed, which will resume Arrangement playback.

4.12 Clip Envelopes

Envelopes are found not only in tracks but also in clips. Clip envelopes are used to modulate device and mixer controls. Audio clips have, in addition, clip envelopes to inuence the clip's pitch, volume and more; these can be used to change the melody and rhythm of recorded audio. MIDI clips have additional clip envelopes to represent MIDI controller data. Clip envelopes can be unlinked from the clip to give them independent loop settings, so that larger movements (like fade-outs) or smaller gestures (like an arpeggio) can be superimposed onto the clip's material.
The Automated Pan Control and its Envelope.
CHAPTER 4. LIVE CONCEPTS 24

4.13 MIDI and Key Remote

To liberate the musician from the mouse, most of Live's controls can be remote-controlled via an external MIDI controller. Remote mappings are established in MIDI Map Mode, which is engaged by pressing the MIDI switch in the Control Bar.
In this mode, you can click on any mixer or effect control, and then assign it to a controller simply by sending the desired MIDI message (for example, by turning a knob on your MIDI control box). Your assignments take effect immediately after you leave MIDI Map Mode. Session clips can be mapped to a MIDI key or even a keyboard range for chromatic playing.
An Envelope for Clip Transposition.
MIDI keys and controllers that have been mapped to Live's controls are not available for recording via MIDI tracks. These messages are ltered out before the incoming MIDI is passed on to the MIDI tracks.
Session clips, switches, buttons and radio buttons can be mapped to computer keyboard keys as well. This happens in Key Map Mode, which works just like MIDI Map Mode.
Live offers, in additionto this general purpose mapping technique, dedicated support for the
Akai APC40, Akai APC20 and Novation Launchpad, which allows for mouse-free operation
of the program.
The Key/MIDI Map Controls.
CHAPTER 4. LIVE CONCEPTS 25

4.14 Saving and Exporting

Saving a Live Set saves everything it contains, including all clips, their positions and settings, and settings for devices and controls. An audio clip can, however, lose the reference to its corresponding sample if it is moved or deleted from disk. The links between samples and their clips can be preserved with a special command, Collect and Save, which makes a copy of each sample and stores it in a project folder along with the Live Set.
A separate Save button in the Clip View saves a set of default clip settings along with the sample, so that each time the sample is dragged into the program, it will automatically appear with these settings. This is especially useful if you have made warp settings for a clip and want to use it in multiple Live Sets.
Exporting audio from Live can be done from both the Session and Arrangement Views. Live will export the audio coming through on the Master output as an audio le of your specications via Export Audio.
Live can also export individual MIDI clips as MIDI les.
Exporting and saving material for later use in Live can be done very conveniently with the Live Clip format. Session View clips can be dragged back out of a Live Set to the File Browsers, and thereby exported to disk as Live Clips.
Live Clips are a very powerful way of storing ideas, as they save not only the clip's Clip View settings, but also the corresponding track's instruments and effects chain. Live Clips in the Browser can be previewed and added to any open Live Set just like sample les. In the Live Set, they restore the original clip's creative options.
Using Live Clips, you can build your own personalized library of:
A Live Clip in the File Browser.
CHAPTER 4. LIVE CONCEPTS 26
MIDI sequences with matching instruments and effects, e.g., a MIDI drum pattern with the associated Impulse and effects settings;
Different regions or loops referencing the same source le;
Variations of a sample loop created by applying Warp Markers, clip envelopes and
effects;
Ideas that may not t your current project but could be useful in the future.

4.15 The Library

The Live Library acts as a repository of sounds that are available to all projects. In Live's File Browsers, the Library is accessible through a bookmark. Bookmarks can be selected by clicking the Browser's title bar to open the Bookmark menu:
The rst time you run Live, it will automatically install its Library to your standard user folder. You can, of course, move it to a new location. After installation the Library will already contain a few sound ideas, courtesy of Ableton. We encourage you to experiment with this material to get a sense of what the program can do, but we do not recommend removing or changing the contents of the factory Library. (If you do, however, you can always repair
your Library).
Ableton provides additional Library content in the form of Live Packs which are available from installation CDs, DVDs or the Ableton website2. Owners of a boxed version of Live Intro
2
http://www.ableton.com/downloads
Choosing the Library Bookmark.
CHAPTER 4. LIVE CONCEPTS 27
can enjoy the Essential Instrument Collection 2 LE, a multi-gigabyte library of meticulously sampled and selected instruments.
28
Chapter 5

Managing Files and Sets

Various types of les are used in making music with Live, from those containing MIDI and
audio, to more program-specic les such as Live Clips and Live Sets. This chapter will
explain everything you need to know about working with each of these le types in Live. However, we should rst take a look at Live's File Browsers, through which most les arrive in the program.

5.1 Working with the File Browsers

Live offers three File Browsers which can be accessed via their selector buttons.
CHAPTER 5. MANAGING FILES AND SETS 29
Ctrl
Each Browser can point to a different disk location, which Live will remember across sessions. The Browser display is divided into columns corresponding to Name, Date, Live Pack, etc., which you can show and hide using the (PC) /
(Mac) context menu options.
The File Browser Selector Buttons.
Showing/Hiding Browser Columns.
Columns can be reordered by drag and drop. To resize the columns, drag their divider lines horizontally.
Resizing Browser Columns.

5.1.1 Browsing the Folder Hierarchy

Each of the three File Browsers has its own root directory, shown at the top of the Browser, the contents of which are available for browsing below.
CHAPTER 5. MANAGING FILES AND SETS 30
Ctrl
Return
Ctrl
Alt
Alt
Ctrl
The Browser root can easily be changed: The topmost Browser item, called Parent Folder, will move the Browser root up one step up in the disk hierarchy when double-clicked.
You can also set the Browser root to any folder in the Browser via the (PC) / (Mac) context menu, by double-clicking the folder, or by selecting it and pressing
.
Library Is this Browser's Root.
The File Browser's Parent Folder Item.
Moving through theles in Live's Browser can be done with either the mouse or the computer keyboard:
Scroll up and down in the Browser with and , the mousewheel, or by clicking and dragging while holding the
Close and open folders with and .
Jump to the parent folder of any closed folder using . (Hint: If executed on a
(PC) /
(Mac) modier.
top-level folder, this is an alternative to selecting the Parent Folder item, and will move the Browser root up one level.)
To clean up the Browser, use (PC) /
(Mac) to access the context menu, and
then select the Close All Folders option to show only top-level folders. Double-clicking a
A Folder in the Browser.
CHAPTER 5. MANAGING FILES AND SETS 31
Ctrl
F
F
File Browser's selector button will do the same.

5.1.2 Browser Bookmarks

Using bookmarks, you can quickly save and recall frequently used folder locations in the Browser. Clicking in the Browser's title bar will open the Bookmark menu.
The Bookmark menu lists a number of preset bookmarks such as Desktop and Library. Selecting the latter will bring you to the Live Library. To bookmark the current Browser root, choose the Bookmark menu's topmost item, the Bookmark Current Folder command. Note that if the current Browser root is already bookmarked, the topmost option in the Bookmark menu will remove the bookmark. All File Browsers share the same set of bookmarks; a bookmark stored in one Browser can be accessed from another.
The Bookmark Menu.

5.1.3 Searching for Files

Live's File Browsers are equipped with a search function for nding les. Clicking the Search button in the upper right corner of the Browser or using the
(Mac) shortcut will open the Browser's Search Mode.
(PC) /
CHAPTER 5. MANAGING FILES AND SETS 32
Return
Return
After entering your search terms, begin the search by clicking the Go button or pressing
on your computer keyboard.
Live will search the entire Browser root for your search terms. The results will include les that match all search terms, as opposed to any. For example, if you search for acoustic bass, the search will yield all acoustic bass sounds  not all acoustic sounds and all bass sounds.
The search function matches the entered criteria not only to any part of a le's name and sufx (e.g., .wav) but also to any part of its le path. This means that a search for bass, for example, will yield not only les with names containing the word bass but also those located in folders with names containing the word bass. Compressed sample metadata tags are also included in the search, making it possible to search for songs from a specic album or artist, for example. The names of MIDI tracks within multitrack MIDI les are also included in searches.
Activating Browser Search Mode.
The Search Field and Go Button.
Live maintains an index of the hard disk so that it can deliver search results instantly. The index is kept up to date as you create, install, delete, rename and move les within Live  it has no way of knowing, however, what you are doing outside of Live. If you have subsequently moved les using programs other than Live, the initial results of a search might be incomplete. The Go button's label will change to Rescan. If you can't nd a le in the search results, or need to be sure that the results are comprehensive, click the Rescan button (or
once more), and Live will rebuild its index for the current Browser root.
The Rescan Button.
CHAPTER 5. MANAGING FILES AND SETS 33
Automatic rescanning for new searches can be activated and deactivated in the File/Folder Preferences.
While a search/rescan is going on, the adjacent search button is labeled Stop. Rescanning happens in the background, and you can keep making music while Live does its work, but you can also abort the search with this button if the disk trafc is bothering you.
You can go back to the Browser's folder view at any time by closing the search eld.
If you select a le from the search results and then close the search eld, Live makes sure that le remains selected in the folder view, opening folders as required:
Closing the Search Field...
If a search is in progress, closing the eld immediately stops the search, although navigating to other Browsers does not. In fact, while you're waiting for a search to nish in one Browser, you can initiate separate searches in the others. A Browser that is in an active search will indicate this via a small rotating ring on the Browser button.
... Locates the File Last Selected Among the Search Results.
CHAPTER 5. MANAGING FILES AND SETS 34
Ctrl
F
F
Return
Ctrl
F
F
For mouse-free searching, we suggest the following sequence of shortcuts:
The Rotating Ring Means That a Search is in Progress.
1)
(PC) /
(Mac) to open the search eld;
2) Type your search terms;
3)
to Go;
4) to jump to the search results;
5) and to scroll the search results;
6)
(PC) /
(Mac) to close the search eld and go
back to the folder view.

5.1.4 Previewing Files

Live allows you to preview samples and clips in the File Browser before they are imported into the program. To enable previewing, activate the Preview switch next to the Preview Tab at the bottom of the Browser.
CHAPTER 5. MANAGING FILES AND SETS 35
Return
Hint: You can preview les even when the Preview switch is not activated by pressing
or .
Click on a sample le (or use and ) to select it. Click in the Tab's scrub area to make playback jump to that point. (Note that it is not possible to scrub clips that have been saved with Warp turned off.)
You can also select Live Clips in the Browser to load them into the Preview Tab, but they will not play automatically. You can click on the tab or press to preview them.
With the Raw button enabled, les will preview at their original tempo and will not loop. With Raw disabled, Live will try to preview les in sync with the current Set, so that you can better judge which samples will work for you. Please note that scrubbing is not possible when Raw is enabled.
The Preview Switch.
The previewing volume can be adjusted using the mixer's Preview Volume knob.
The Preview Volume Knob.
If your audio hardware offers multiple audio outs, you can privately audition, or cue, les via headphones connected to a separate pair of outs  while the music continues to play.
CHAPTER 5. MANAGING FILES AND SETS 36
Return
To learn how to set up Live for cueing, please refer to the relevant section of the Mixing chapter.

5.1.5 Adding Clips from the Browser

There are several ways to add clips to a Live Set:
Files can be dragged and dropped from the File Browsers into tracks in the Session or Arrangement View. Dragging and dropping material from the Browser into the space to the right of Session View tracks or below Arrangement View tracks will create a new track and place the new clip(s) there.
In the Session View, double-clicking or pressing automatically create a new track to the right of the other tracks and load it with the clip.
on a le in the Browser will
Dropping a Clip to Create a New Track.
Files can be dropped directly into Live from the Explorer (Windows)/Finder (Mac).

5.1.6 File Maintenance in the Browser

You can use Live's File Browsers for all of the le maintenance activities that you are familiar with on your operating system.
Move les and folders by dragging and dropping, or by copying/cutting and pasting. Copying, cutting and pasting can be done with either Edit menu commands or key-
board shortcuts. A le can be moved from one File Browser to another by dragging it
over the target Browser's button.
CHAPTER 5. MANAGING FILES AND SETS 37
Ctrl
R
R
Esc
Ctrl
Delete
Rename les and folders using the Edit menu's Rename command or the (PC) /
Create folders by opening the context menu with (PC) /
(Mac) shortcut. Cancel renaming with the
key.
(Mac), and then
selecting the Create Folder command.
Delete les and folders using the Edit menu's Delete command or your computer's
or
key. Deleting items within Live moves them to the system trash; if necessary, you can recover items from the system trash via your computer's operating system.

5.1.7 Hot-Swap Mode

In addition to the drag-and-drop method of loading les from the Browser, Live offers a Hot-Swap Mode to save you mouse travel. Hot-Swap Mode establishes a temporary link between the Browser and, for example, a virtual instrument. While in Hot-Swap Mode, you can step through samples or presets to audition them in place, that is, within the instrument. Hot-swapping for presets is covered in the Live Device Presets section. Let's go through an example of hot-swapping samples:
Live's built-in Impulse instrument features eight sample-player slots that can be lled by dropping samples into them. Alternatively, we can click the Hot-Swap button that appears as we move the mouse over a slot.
The Hot-Swap Button in an Impulse Slot.
Clicking the Hot-Swap button engages Hot-Swap Mode: Live's Hot-Swap Browser opens, and the Hot-Swap icon appears next to one of the les shown.
CHAPTER 5. MANAGING FILES AND SETS 38
Return
Return
Esc
The Hot-Swap Browser.
While in Hot-Swap Mode, pressing the (presumably while Impulse is playing incoming MIDI notes); pressing , then
key loads that le into the Impulse slot
loads the next sample, and so on. Instead of using the keys, we can also click on the le's Hot­Swap icon to load it. The link between the Browser and the instrument will be broken if a different view is selected, or if the Hot-Swap button is pressed again. Hot-swapping can also be cancelled with a press of the
key or by pressing the close button in the
Hot-Swap bar at the top of the Browser.
When Hot-Swap Mode is re-entered, the Hot-Swap Browser will try to reconstruct what you saw when you loaded the current le into the Impulse slot. If, for instance, the current le was found by searching for gretsch kick, the Hot-Swap Browser will come up with that search string in the search eld. In our example, we were hot-swapping for an empty Impulse slot, so Live came up with something appropriate: a search for Drum Kick in Library/Samples/Waveforms.
CHAPTER 5. MANAGING FILES AND SETS 39

5.2 Sample Files

A sample is a le that contains audio data. Live can play both uncompressed le formats (WAV, AIF and Sound Designer II for Mac) and compressed le formats (MP3, AAC, Ogg Vorbis, Ogg FLAC and FLAC).
A note on using Variable Bit Rate (VBR) les: Please install QuickTime for decoding purposes if you do not already have it on your system. It can be downloaded from the Apple website1.
As Live plays the samples directly from disk, you can work with a large number of (large) samples without running into RAM memory limitations. Please note, however, that you may run into disk throughput problems if your disk is nearly full, and/or (on Windows systems) highly fragmented. Hard drive rotation speed can also affect disk performance. Refer to the section on managing the disk load for more infor mation.
Live can combine uncompressed mono or stereo samples of any length, sample rate or bit depth without prior conversion. To play a compressed sample, Live decodes the sample and writes the result to a temporary, uncompressed sample le. This usually happens quickly enough that you will be able to play the sample right away, without waiting for the decoding process to nish.
Note: When adding a long sample to a project, Live might tell you that it cannot play the sample before it has been analyzed. Please see the section on analysis for an explanation.

5.2.1 The Decoding and Web Cache

To save computational resources, Live keeps the decoded sample les of compressed sam­ples in the cache. Maintenance of the cache is normally not required, as Live automatically deletes older les to make room for those that are new. You can, however, impose limits on the cache size using the File/Folder Preferences' Decoding & Web Cache section. The cache will not grow larger than the Maximum Cache Size setting, and it will always leave the Minimum Free Space on the hard disk. Pressing the nearby Cleanup button will delete all les not being used by the current Live Set.
1
http://www.apple.com/quicktime/download
CHAPTER 5. MANAGING FILES AND SETS 40

5.2.2 Analysis Files (.asd)

An analysis le is a little le that Live creates when a sample le is brought into the program for the rst time. The analysis le contains data gathered by Live to help optimize the stretching quality, speed up the waveform display and automatically detect the tempo of
long samples.
When adding a long sample to a project, Live might tell you that it cannot play the sample before it has been analyzed. This will not happen if the sample has already been analyzed (i.e., Live nds an analysis le for this sample), or if the Record/Warp/Launch Preferences'
Auto-Warp Long Samples preference has been deactivated. To prevent waiting for analysis
of longer samples, you can pre-analyze them via the Browser, as we will see in a moment.
Preferences for the Decoding and Web Cache.
An analysis le can also store default clip settings for the sample:
Clicking the Clip View's Save button will store the current clip's settings with the sample's analysis le. The next time the sample is dragged into Live, it will appear with all its clip settings intact. This is particularly useful for retaining Warp Marker settings with the sample. Storing default clip settings with the analysis le is different from saving the clip as a Live
Clip.
While analysis les are a handy way to store default information about a particular sample's settings, keep in mind that you can use different settings for each clip within a Live Set  even if those clips refer to the same sample on disk. But if you drag a new version of the sample into a Live Set, Live will use the settings stored in the analysis le for the newly created clip.
CHAPTER 5. MANAGING FILES AND SETS 41
Ctrl
The analysis le's name is the same as that of the associated sample, with an added .asd extension. Live puts this analysis le in the same folder as the sample.
Samples that have an .asd le are displayed like this in the Browser.
Samples without an .asd le look like this.
The analysis les themselves do not appear in Live's Browsers.
Note that you can suppress the creation of .asd les by turning off the Create Analysis Files option in the File/Folder Preferences. All data (except for the default clip settings) can be recreated by Live if the .asd le is missing, however this will take some time for longer samples.

5.2.3 File Pre-Analysis

To avoid waiting for longer samples to be analyzed the rst time they are imported into Live, you may want to pre-analyze them.
To pre-analyze all the les contained in any folder in the Browser, use the (PC) / (Mac) context menu's Analyze Audio command. This process can also be cancelled via the context menu.

5.2.4 Exporting Audio

The File menu's Export Audio command allows you to export Live's audio output as new samples. The resulting les can be used to burn an audio CD for listening purposes or a data CD, which could serve as a backup of your work or be used with other digital audio applications.
CHAPTER 5. MANAGING FILES AND SETS 42
Which Signal Will Be Rendered?
The Export dialog's Rendered Track chooser offers several options for which audio signal to render:
Master  the post-fader signal at Live's Master output. If you are monitoring the Master output, you can be sure that the rendered le will contain exactly what you hear.
All tracks  the post-fader signal at the output of each individual track, including return tracks and MIDI tracks with instruments. Live will create a separate sample for each track. All samples will have the same length, making it easy to align them in other multitrack programs.
Individual tracks  the post-fader signal at the output of the selected track.
When Export Audio is invoked while the Arrangement View is up, Live will render the selected time range.
The Rendered Track Chooser.
If you would like to render the current Arrangement loop, choose the Select Loop command from the Edit menu prior to choosing Export Audio. If you choose Export Audio while the Session View is up, Live will ask you to specify the length of the sample to be rendered. The Export Audio dialog will come up with a bars-beats-sixteenths eld where you can type in the desired length. Live will capture audio starting at the current play start position for whichever duration you have specied.
Remember  a rendered audio le contains only what you heard prior to rendering. So, for example, if you're playing back some combination of Session View clips and Arrangement material, then that is what will be captured in your rendered le  regardless of which view is active when you render.
CHAPTER 5. MANAGING FILES AND SETS 43
Audio Rendering Options
The Export dialog offers several audio rendering options:
Normalize  If this is activated, the sample resulting from the render process will be normalized (i.e., the le will be amplied so that the highest peak attains the maximum available headroom).
Audio Rendering Options.
Render as Loop  If this is activated, Live will create a sample that can be used as a loop. For example, suppose your Live Set uses a delay effect. If Render as Loop is on, Live will go through the rendering process twice: The rst pass will not actually write samples to disk, but add the specied delay effect. As the second pass starts writing audio to disk, it will include the delay tail resulting from the rst pass.
File Type, Bit Depth, Sample Rate  These options specify the type of sample to be created.
Convert to Mono  If this is activated, Live will create a mono le instead of a stereo le.
Dither Options  If you are rendering at a bit depth lower than 32-bit, choose one of
CHAPTER 5. MANAGING FILES AND SETS 44
the dither modes. Dithering adds a small amount of noise to rendered audio, but min­imizes artifacts when reducing the bit depth. By default, Triangular is selected, which is the safest mode to use if there is any possibility of doing additional processing on your le. Rectangular mode introduces an even smaller amount of dither noise, but at the expense of additional quantization error. Note that dithering is a procedure that should only be applied once to any given audio le. If you plan to do further processing on your rendered le, it's best to render to 32-bit to avoid the need for dithering at this stage.
Create Analysis File  If this is activated, Live will create an .asd le that contains analysis information about the rendered sample. If you intend to use the new sample in Live, check this option.

5.3 MIDI Files

A MIDI le contains commands that prompt MIDI compatible synthesizers or instruments, such as Live's Simpler, to create specic musical output. MIDI les are exported by hardware and software MIDI sequencers. Importing MIDI les into Live works differently than with samples: MIDI le data is incorporated into the Live Set, and the resulting MIDI clips lose all reference to the original le. MIDI les appear as folders in the File Browser; opening the folders gives you access to the le's individual tracks (also called voices or instruments).
Note that while you can rename or delete entire MIDI les via the Browser, this is not possible with the individual MIDI tracks contained within them. This is also the case with the
A MIDI File and its Tracks in the Browser.
CHAPTER 5. MANAGING FILES AND SETS 45
Return
individual components of Live Sets.

5.3.1 Exporting MIDI Files

Live MIDI clips can be exported as Standard MIDI les. To export a MIDI clip, use the File menu's Export Selected MIDI Clip command. This command will open a le-save dialog, allowing you to choose the location for your new MIDI le.
Exporting a MIDI le is different from saving the clip as a Live Clip.

5.4 Live Clips

Individual clips can be exported to disk in the Live Clip format for easy retrieval and reuse in any project. Because they only contain references to samples on disk (rather than the audio data itself), Live Clips are very small, which makes it easy to develop and maintain your own collection.
To save a clip from the open Live Set to disk, simply drag it to the File Browser and drop it into any folder. Live will manage the copying of the clip's sample into this new location based on the selection in the Collect Files on Export chooser. You can then type in a new name for the clip or conrm the one suggested by Live with
.
A Live Clip in the Browser.
Live Clips are a great way of storing your ideas for later use or development, as they save not only the original clip, including all its clip and envelope settings, but also the original track's devices. In order to recreate a Live Clip's device chain, either import it into a track
CHAPTER 5. MANAGING FILES AND SETS 46
Return
containing no clips or devices, or drag it into the space in the Session or Arrangement View containing no tracks. Note that Live Clips that are imported into tracks already containing devices or clips will appear with their clip settings but not their devices. You could, for instance, drop a bassline Live Clip on an existing track that drives a bass instrument, rather than creating a new track.
Clips belonging to any Live Sets already on disk are also Live Clips. Please see the section on merging Sets for more on this topic.
Note that storing default clip settings with a sample's analysis le is different from saving a Live Clip. The default clip in the .asd le annotates the sample with sensible default values (warp, gain and pitch settings) so that it will play in a dened way when it is added to a Set. Live Clips, on the other hand, are stored on disk as separate musical ideas. For example, you could create a number of variations from the same audio clip by using different warp, pitch, envelope and effect settings, and store them all as separate Live Clips. In the Browser, you could then independently sort and preview these clips, even though they are all referring to the same source sample.

5.5 Live Sets

The type of document that you create and work on in Live is called a Live Set. Think of this as a single song. Sets must be saved inside projects, so that Live can keep track of and manage all of the various components of the Live Set: Live Clips, device presets, any samples used, etc.

5.5.1 Creating, Opening and Saving Sets

Use the File menu's New Live Set command to create new Live Sets, and the Open or Open Recent command to open existing ones. In the File Browser, you can double-click or press
on a Live Set to open it.
The File menu's Save command saves the current Live Set exactly as it is, including all clips and settings.
CHAPTER 5. MANAGING FILES AND SETS 47
You can use the Save As command to save the current Live Set under a different name and/or in a different directory location, or the Save a Copy command to create a copy of the current Live Set with a new name and/or new directory location.

5.5.2 Merging Sets

Live makes it easy to merge Sets, which can come in handy when combining work from different versions or pieces. To add all tracks (except the return tracks) from one Live Set into another, drag the Set from the File Browser into the current Set, and drop it onto any track title bar or into the drop area next to or below the tracks. The tracks from the dropped Set will be completely reconstructed, including their clips in the Session and Arrangement View, their devices, and their automation.
Session View Drop Area for Importing Live Sets.
If you prefer to import individual tracks from a Set, you can unfold the Live Set in the File Browser just as if it were a folder.
Arrangement View Drop Area for Importing Live Sets.
CHAPTER 5. MANAGING FILES AND SETS 48
You can now drag the individual tracks and drop them as described at the beginning of this section. Any grooves that were saved with your Set are also available as a folder within the unfolded Set.
Of the three tracks contained in the Set shown in the following gure, two contain Session View clips. These can be accessed by unfolding the tracks:
Unfolding a Set to Reveal its Contents.
You can browse, preview and import Session View clips from the Set as if they had been stored as individual Live Clips. This, basically, means that any Live Set can serve as a pool of sounds for any other, suggesting creative reuse and crossover.
Revealing the Session View Clips Contained in a Set.
CHAPTER 5. MANAGING FILES AND SETS 49
Ctrl

5.5.3 Exporting Session Clips as New Sets

You can export a selection of Session View clips as a new Live Set by dragging them to the File Browser. To export a Set, rst click and drag, or use the or (Mac) modiers, to select more than one Session View clip. Then, simply drag the clips to a folder in the File Browser, where you can either conrm Live's suggested name or type in one of your own.
(PC) /

5.5.4 Template Sets

Use the File/Folder Preferences' Save Current Set as Default button to save the current Live Set as the default template. Live will use these settings as the initialized, default state for new Live Sets. You can use this to pre-congure:
Your multichannel input/output setup.
Preset devices, like EQs and Compressors, in every track.
Computer key mappings.
MIDI mappings.
The template Live Set, Template.als, is located in Live's Preferences folder and can be copied or deleted from there. The easiest way to locate this folder is to search your disk for Template.als.
In addition to the template Set that loads by default, the Live Library contains a folder called Templates. This is a collection of Sets with pre-congured tracks and routing
congurations for a variety of common recording scenarios.

5.5.5 Viewing and Changing a Live Set's File References

To view a list of the les referenced by the current Live Set, choose the Manage Files command from the File menu, click the Manage Set button, and then click the View Files button. Live will display one line for each le used by the Live Set. To list all clips or instruments in the Live Set where the le is actually used, click the triangle to expand the line. Here is what you can do:
CHAPTER 5. MANAGING FILES AND SETS 50
Replace a le  Dragging a le from the File Browser and dropping it on an entry in the list makes the Live Set reference the new le instead of the old one. For samples used in audio clips, Live retains the clip properties; the Warp Markers are kept if the new sample has the same or a greater length as the old sample and discarded otherwise. Please note that replacing a sample will change all clips in your set that reference this sample.
Hot-swap les  Using the Hot-Swap button at the left-hand side of each entry, you
can quickly browse through alternatives for the le that is currently being referenced. This is like dragging les here, only quicker.
Edit a referenced sample  using an external application (which can be chosen in the Preferences' File/Folder tab). Clicking the Edit button will open the referenced sample in the external application. The sample will remain ofine as long as the Edit switch is engaged. For samples used in audio clips, the current set of Warp Markers is retained only if the sample length remains the same as before. Note that the Edit button is only available for samples, not for other types of les such as Max devices.
Every Entry in the File Reference List is a Drop Target for Files.
The File Reference List's Hot-Swap Button.
View a le's location  The Location column states if a le is missing, or if it resides in the Live Library, a Project or somewhere else (external). When unfolded, the entry shows the specic places in the Set where the le is used.
The File Reference List's Edit Switch.
CHAPTER 5. MANAGING FILES AND SETS 51
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5.6 Live Projects

A Live Project is a folder containing Live-related les that belong together. Consider, for example, work on a piece of music: You start out with an empty Live Set; you record audio and thereby create new sample les; you drag in samples from collections; you save different versions of the Live Set along the way so that you can go back and compare. Perhaps you also save Live Clips or device presets that belong to this particular musical piece. The project folder for this Live Project will maintain all the les related to this piece of music  and Live's File Manager will provide the tools you need to manage them.

5.6.1 Projects and Live Sets

The File Reference List's Location Column.
You can manually create a Project by clicking (PC) / selecting Create Project from the context menu. Usually, Live takes care of this automatically. When you save a Live Set under a new name or in a new folder location, Live will create a new project folder and store the Live Set there  unless you are saving the Live Set into an existing Live Project. Let's look at an example to illustrate this process:
We have recorded some audio into a new Live Set. We now save the Live Set under the name Tango on the Desktop. Here is the result as displayed by the Live Browser:
(Mac) in the Browser and
CHAPTER 5. MANAGING FILES AND SETS 52
The project folder (Tango Project) contains the Live Set (Tango.als) and a Samples folder, which in turn contains a Recorded folder with two samples in it. Note that the current Project is also indicated in the title bar of Live's application window.
Next, we record another track into our Project. We save the modied version of the Live Set under a new name so that we do not lose the previous version. Accepting the Save As command's default suggestion, we store the new version of the song in the Tango Project folder.
A Live Set and its Recordings in a Live Project Folder.
The Tango Project now contains two Live Sets, and its Samples/Recorded folder contains the samples used by both of them.
And now for something completely different: We choose the File menu's New command and record a samba tune. As this has nothing to do with our tango dabblings, we decide
A Second Version of the Live Set Has Been Added to the Project.
CHAPTER 5. MANAGING FILES AND SETS 53
to save it outside the Tango Project folder, say on the Desktop. Live creates a new project folder named Samba Project next to Tango Project.
So far we have seen how to create Live Projects and save versions of Live Sets into them. How do we open a Project? Simply by opening any of its contained Live Sets. Double­clicking Tango with Piano.als opens that Set and the associated Project  as displayed in Live's title bar.
Let's suppose that, in the course of our work on Tango with Piano.als, we get sidetracked: The piece evolves towards something entirely different, and we feel that it should live in a Project of its own. So, we Save As... under a new name and in some location outside the current Project, say the Desktop:
A New Project Was Added Next to Tango Project.
CHAPTER 5. MANAGING FILES AND SETS 54
Note that the new project folder has no Samples folder (yet). Electro with Piano.als is still referencing the piano sample from the original Tango Project. There is nothing wrong with this except for when the Tango Project is moved away or deleted; then Tango with Piano.als will be missing samples. You can prevent this by collecting external les. Even after the fact, Live's tools for searching missing les can help solve this problem.
There is actually no need to keep a Project's Live Set exactly one level below the Project itself. Within a project folder, you can create any number of sub-folders and move les around to organize them as desired, although you many need to use the File Manager to teach the Project about the changes you've made.
A New Project Was Added by Saving a Live Set Outside its Original Project.
In general, Live will do what it can to prevent situations such as orphaned (Project-less) Live Sets (and Live Clips and presets), which have the potential of confusing both the user and Live's le management tools. It cannot, however, control situations in which Sets or les are moved out of order and become disorganized via the Explorer (Windows)/Finder (Mac).
A note for users of older Live versions: Live 8 does not allow overwriting Live Sets that were created by older versions to prevent compatibility problems. Instead, you will be requested to Save As.... Doing this will insure that the newly saved Live Sets reside in project folders.
CHAPTER 5. MANAGING FILES AND SETS 55
Return

5.6.2 Projects and Presets

By default, new instrument and effect presets are stored in the Live Library, making them available to any project. At times however, it may make more sense to save a preset with the current Project. You might, for example, want to keep a number of alternative master EQ settings for a given piece. These EQ presets are specic to the piece and of little use to other Projects. For this reason, every device in the Device Browser has a Current Project sub-folder. You can drag a preset to this folder after the device and drop it there directly.
saving it, or simply drag the title bar of
Project-Specic Presets Appear Under Current Project in the Device Browser.
When saving presets that contain samples to a new location, Live may copy the samples depending on the settings in the Collect Files on Export chooser in the File/Folder Prefer­ences. You can then type in a new name for the device or conrm the one suggested by Live with
.

5.6.3 Managing Files in a Project

Live's File Manager offers several convenient tools for managing Projects. Once you've opened a Live Set that is part of the Project you wish to manage, choose the Manage Files command from the File menu, and then click the Manage Project button. The File Manager will present you with an overview of the Project's contents and tools for:
CHAPTER 5. MANAGING FILES AND SETS 56
locating les that the Project is missing;
collecting external les into the Project;
listing unused les in the Project;
packing a Project in Live Pack format;
exporting the Project's contents to the Library.

5.7 The Live Library

The Live Library acts as a repository of commonly used les, such as samples, clips and Live
Device Presets, that are available to all Live Projects. In Live's File Browsers, the Library is
accessible through a bookmark:
Clips can be conveniently saved in Live Clip format for later reuse by dragging them from the open Live Set into the desired folder in the Library. Device presets are saved in the Library by default (but you can also save them with a Project).
Ableton delivers Library content that can serve as a starting point for creative exploration. Content is shipped in the form of Factory Live Packs. Factory Live Packs are available from installation CDs, DVDs or the Ableton website2. To install a Factory Live Pack in the Library, double-click the Live Pack le (.alp), drag it into the Live main window, or locate it via the File menu's Install Live Pack command.
2
http://www.ableton.com/downloads
Choosing the Library Bookmark.
CHAPTER 5. MANAGING FILES AND SETS 57
A list of the currently installed Factory Live Packs is available from the Preferences' Library tab. Here you can select Live Packs from the list and click the Uninstall button to remove them. Multiple Live Packs can be selected and uninstalled at once.
By default, the Live 8 Library contains the following sub-folders:
Ableton Project Info  contains les that Live uses to identify the Library and keep track of what Live Packs have been installed. You should not use or modify this folder or its contents.
Clips  contains Live Clips, example Sets, construction kits (Session View-based song ideas), loops and other related items. The actual contents of this folder will vary, depending on what products and Live Packs you have installed. You can use this material in your own musical productions, or to get hints about ways to use Live. The construction kits, in particular, can be used in a variety of ways. Loading an entire construction kit loads a new Live Set. You can also unfold the Set in the Browser and import individual tracks or clips into a Set that's already in progress.
Defaults  presets placed into the default device folders will load in place of Live's
generic device settings. Additionally, the Defaults folder contains special folders corresponding to user actions such as sample dropping. Presets placed in these folders dene what Live will do when you perform the action.
Grooves  all of Live's factory groove les.
Lessons  all of Live's built-in lessons, as well as any additional images and Live Sets that the lessons refer to. You should not change anything in this sub-folder.
Presets  contains all of the factory presets for Live's devices.
Samples  contains all of the samples that are used by Live's presets.
Templates  contains a collection of template Sets with pre-congured tracks and
routing congurations for a variety of common recording scenarios.
After you've been using Live for a while, you'll probably nd that there are additional folders in your Library. This is normal. Installing Live Packs, recording your own samples, or performing other common procedures will change the folder structure over time.
CHAPTER 5. MANAGING FILES AND SETS 58

5.7.1 Changing the Library Location, Upgrading an Old Library

The Library can reside in the hard drive location of your choice. In the Preferences' Library tab, you will nd the Change Location button.
Clicking the Change Location button will allow you to create a new Library by pointing to an empty folder or creating a new one. Once you've selected a Library path, one of several possibilities will occur, depending on the new location:
If the target location is an empty folder on a different hard drive, you will be given the option to copy your current Library to this new location. Live will then offer to open a Explorer (Windows)/Finder (Mac) window so that you can delete the Library from the old location.
If the target location is an empty folder on the same hard drive, you will be given the option to move your current Library to this new location.
If the target location is not empty but does not contain a Library, Live will create a subfolder called Library at this location, and then offer to copy/move the old Library contents.
The Change Location button.
In all three of these cases, you may also choose to create a new Library, without copying or moving any content from the previous location. Live will then offer to install any default packages to the new location.
If the target location is a Library that was made with an older version of Live, you will be warned about possible compatibility issues. It is generally not a good idea to try to share a single Library between two different versions of Live.
Note: Live will not allow you to create a Library inside an existing Project.
CHAPTER 5. MANAGING FILES AND SETS 59
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To the right of the Change Location button is the Repair Library button. If you have modied your Library outside of Live, within another version of Live or on a different computer, or if you are missing some of the Ableton content, you can use this function to update the factory content and refresh the Library's metadata. Note that this may take some time.

5.7.2 Importing Projects into the Library

You can merge the contents of a Live Project into the Library to make them available to any Project. To do this, (PC) / select the Manage Project command.
(Mac) on a Project folder in the File Browser and

5.8 Locating Missing Files

If you load a Live Set, Live Clip or preset that references les which are missing from their referenced locations, Live's Status Bar (located at the bottom of the main screen) will display a warning message. Clips and instrument sample slots that reference missing samples will appear marked Ofine, and Live will play silence instead of the missing samples.
Live's File Manager offers tools for repairing these missing links. Click on the Status Bar message to access these. (This is actually a shortcut for choosing the Manage Files command from the File menu, clicking the Manage Set button, and then clicking the Locate button found in the Missing Files section.) The File Manager will present you with a list of the missing les and associated controls.
CHAPTER 5. MANAGING FILES AND SETS 60

5.8.1 Manual Repair

To manually x a broken le reference, locate the missing le in the File Browser, drag it over to the File Manager and drop it on the respective line in the list of missing les. Note that Live will not care if the le you offer is really the le that was missing.

5.8.2 Automatic Repair

Live offers a convenient automatic search function for repairing le references. To send Live on a search, click the Automatic Search section's Go button. To reveal detailed options for guiding the automatic search function, click the neighboring triangular-shaped button.
The File Manager's List of Missing Files.
CHAPTER 5. MANAGING FILES AND SETS 61
Search Folder  includes a user-dened folder, as well as any sub-folders, in the search. To select the folder, click the associated Set Folder button.
Search Project  includes this Set's project folder in the search.
Search Library  includes the Live Library in the search.
For each missing le, the automatic search function may nd any number of candidates. Let's consider the following cases:
Automatic Repair Options in the File Manager.
No candidate found  you can choose another folder and try again, or locate the sample manually.
One candidate found  Live accepts the candidate and considers the problem solved.
Several candidates found  Live requires your assistance: Click the Hot-Swap button (i.e., the leftmost item in every line of the list of missing les) to have the File Browser present the candidates in Hot-Swap Mode. You can now double-click the candidates in the File Browser to load them, as the music plays if you like.
CHAPTER 5. MANAGING FILES AND SETS 62

5.9 Collecting External Files

To prevent a Live Set from containing broken le references, Live provides the option of collecting (i.e., copying) them into the Set's project folder. This is accomplished via the File Manager:
Choose the Manage Files command from the File menu
Click the Manage Set button
Unfold the triangular-shaped fold button in the External Files section.
Separated by location (the Library, installed by factory Live Packs, other Projects and else­where  sample collections from external drives, for example), the File Manager provides:
Options for Collecting External Files.
CHAPTER 5. MANAGING FILES AND SETS 63
A le count and the associated disk space used;
A Show button that will list the les in the File Browser;
A Yes/No toggle for engaging or disengaging collection.
Note: Make sure to conrm your choices by clicking the File Manager's Collect and Save button!
The File menu's Collect All and Save command is a shortcut that collects and saves all external les referenced by the current Set, including those from the Library. Note that this can cause a lot of copying, especially if your Live Set uses large multisample collections!

5.9.1 Collect Files on Export

When you save Live Clips, device presets or tracks by dragging them into the Browser, Live manages the copying of associated les based on the selection made in the Collect Files on Export chooser in the File/Folder Preferences. This chooser provides the following options:
Always, the default setting, will copy les into the same folder as the clip, preset, or track without notication.
The File Manager's Collect and Save Button.
When Ask is selected, Live provides a dialog box with options for copying les.
Never means that les will not be copied when saving.

5.10 Aggregated Locating and Collecting

Instead of having to deal with problems while you are in a creative mode, you might prefer putting aside some dedicated housekeeping time to solve all the problems in one go. Using Live's File Manager, you can nd missing les and collect external les not only for the current Live Set but also for:
CHAPTER 5. MANAGING FILES AND SETS 64
Ctrl
Ctrl
Ctrl
Ctrl
The Library  choose the Manage Files command from the File menu; then click the Manage Library button.
The current Live Project  choose the Manage Files command from the File menu; then click the Manage Project button.
Any Live Project (PC) /
(Mac) on a Project in the Live Browser, and
choose the Manage Project option.
All Projects found in a specic folder (and its sub-folders) (PC) /
(Mac)
on a folder in the File Browser, and choose the Manage Projects command.
Any selection of Live Sets, Live Clips, Live Presets (PC) /
(Mac) on the
respective items in the File Browser, and choose the Manage Files command.
Remember to click the Collect and Save button at the bottom of the File Manager when you are nished. Otherwise your changes will be discarded.

5.11 Finding Unused Files

Live's File Manager can nd the unused les in a Project for you. You can then review them and decide to delete them individually or collectively. When searching for unused les, Live will inspect each le in a Project folder, checking if it is referenced by any of the Live Sets, Live Clips or device presets in the Project. If not, the le is regarded as unused  even
if other Projects or programs still use it.
To nd the unused les for the currently open Project, choose the Manage Files command from the File menu, click the Manage Project button, and then click on the triangular-shaped fold button next to Unused Files to access a summary and the Show button. Clicking the Show button makes the File Browser list the unused les; there, you can
preview samples
and delete them if you like.
Note you can also nd the unused les from the Library: choose the Manage Files command from the File menu, then click the Manage Library button, and then see the Unused Files section.
Last but not least, you can nd the unused les for all Projects found in a specic folder (and its sub-folders): (PC) /
(Mac) on a folder in the File Browser and choose the
CHAPTER 5. MANAGING FILES AND SETS 65
Ctrl
Manage Projects command, then see the Unused Files section. Live inspects each Project individually and labels a le unused even if another Projects in the same folder does use that le. To prevent losses, you may want to rst collect the les into their respective Projects
and then purge the Projects of unused les.

5.12 Packing Projects into Live Packs

Live's File Manager provides the option of packing a Live Project in Live Pack format for convenient archiving and transfer. To do this, choose the Manage Files command from the File menu, click the Manage Project button, and then click on the triangular-shaped fold button next to Packing. Click the Create Live Pack button to bring up a le-select dialog where you can specify the name and location of a new Live Pack le. Creating a new Live Pack from a Project does not affect the Project. If you want the Project deleted, you can delete it using the File Browser.
Live employs lossless compression techniques to minimize the le size of Live Packs. De­pending on the audio materials in a Project, this saves up to 50 percent in le size.
To unpack a Live Pack (i.e., to restore the original Live Project), double-click the Live Pack le (.alp), drag it into the Live main window, or locate it via the File menu's Install Live Pack command. Live will then request that you choose a location for the new Project. Note: Factory Live Packs (those provided by Ableton) will automatically be installed in the Live
Library.

5.13 File Management FAQs

5.13.1 How Do I Create a Project?

A Project is automatically created whenever you save a Live Set, except when you save it into the Library or a preexisting Project. You can also manually create a Project by clicking (PC) /
(Mac) in the Browser and selecting Create Project from the context menu.
CHAPTER 5. MANAGING FILES AND SETS 66
Ctrl
Alt

5.13.2 How Can I Save Presets Into My Current Project?

As long as you're working in a Project (meaning that you've saved your current Live Set), every device in the Device Browser will show a Current Project sub-folder. You can copy presets from other Browser locations to the current project by dragging them. You can also save presets directly to the current project by dragging from the device's title bar and dropping into the Current Project. You can then use the File Management tools, collect any referenced samples, etc.
(PC) /
(Mac)-

5.13.3 Can I Work On Multiple Versions of a Set?

If you'd like to work on different versions of the same Live Set, save them into the same Project. This will usually be the Project that was created when you saved the rst version of the Live Set. If a Project contains multiple Live Sets it will only collect one copy of any samples used by the various versions, which can save disk space and help with organization.

5.13.4 Where Should I Save My Live Sets?

You can save Live Sets anywhere you want, but saving to the Library or pre-existing Project folders can cause problems, and should be reserved for special cases. You should only save Live Sets in the Library if you intend to use them as templates for other Live Sets. Likewise, you should only save a Live Set to an existing Project if it is somehow related to the Project  for example, an alternate version of a song that's already in the Project.

5.13.5 Where Should I Save My Live Clips?

If you'd like to have your Live Clips available in all of your Projects, create a Library sub-folder and save your clips there. You can also save clips anywhere else on your computer.
CHAPTER 5. MANAGING FILES AND SETS 67
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5.13.6 Can I Use My Own Folder Structure Within a Project Folder?

You can organize your les any way you want within a Project, but you'll need to use the File Manager to relink the les that you've moved around:
1) In Live's Browser or via your operating system, reorganize the les and folders within your Project folder.
2) Navigate to the Project folder in the Browser and choose Manage Project via the
(PC) /
3) If you've changed the original location of any samples used in the Project, the Missing Samples section of the File Manager will indicate this. Click the Locate button to search for the samples.
4) Since you know that your samples are all in the Project folder, unfold Automatic Search. Then enable the Search Project and Fully Rescan Folders options. Finally, click Go to initiate the search.
5) When searching is complete, click Collect and Save at the bottom of the File Manager to update the Project.
(Mac) context menu.

5.13.7 How Do I Export A Project to the Library and Maintain My Own Folder Structure?

If you export a Project to the Library, Live will look in the Library to see if the folder names there match those in your Project, and will create any missing folders as necessary. For example, if your Project folder contains samples in Samples/My Samples, Live will look in the Library for a Samples folder (which it will nd, because it's part of the standard Library) and then for a My Samples sub-folder (which it will not nd, but will then create).
68
Chapter 6

Arrangement View

The Arrangement View displays the Arrangement, which contains music laid out along a song timeline, like a multitrack tape.
The Arrangement View is a powerful editing tool that easily lets you combine and arrange MIDI, loops, sound effects and complete pieces of music.
A Piece of Music in the Arrangement View.
CHAPTER 6. ARRANGEMENT VIEW 69
1
3
45
62
Ctrl
Alt
Alt

6.1 Navigation

Live offers several fast methods for zooming and scrolling the Arrangement display:
1. To smoothly change the zoom level, click and drag vertically in the beat-time ruler at the top of the Arrangement View (you can also drag horizontally to scroll the display).
2. To zoom in and out around the current selection, use the computer keyboard's + and - keys. To pan the display, click and drag while holding the (PC) / zooms to the current selection. If nothing is selected, double-clicking the beat­time ruler zooms out to show the entire Arrangement.
(Mac) modier. Double-clicking in the beat-time ruler also
Navigating the Arrangement View.
3. The Arrangement Overview is like a bird's-eye view of your music. It always shows the complete piece, from start to end. The black rectangular outline repre­sents the part of the Arrangement that is currently displayed in the Arrangement display below. To scroll the display, click within the outline and drag left or right; to zoom out and in, drag up and down.
4. To change the displayed part of the Arrangement, drag the outline's left and right edges.
5. To see aspecic part of the Arrangementin more detail, click onit in the Overview
CHAPTER 6. ARRANGEMENT VIEW 70
and drag downwards to zoom in around that part. Note that you can also drag horizontally to scroll the display. Using this method, you can zoom and scroll to focus around any part of the Arrangement with just one mouse motion.
6. To have the Arrangement display follow the song position and scroll automati­cally, turn on the Follow switch, or use the Follow command from the Options menu.

6.2 Transport

There are a number of ways to control Live's transport with the computer keyboard and mouse:
1. You can start Arrangement playback by clicking the Control Bar's Play button, and stop playback by clicking the Stop button. Arrangement playback can also be toggled on and off by pressing the keyboard's space bar.
2. You can set the Arrangement playback position by clicking anywhere along the Arrangement to place the ashing insert marker. Double-clicking the Stop button will return the Arrangement play position to 1.1.1.
The Play and Stop Buttons in the Control Bar.
To continue playback from the position where it last stopped, rather than from the insert marker, hold down the modier while pressing the space bar.
3. When Permanent Scrub Areas is enabled in Live's Look/Feel Preferences, clicking in the scrub area above the tracks will make playback jump to that point. The size of these jumps is quantized according to the Control Bar's Quantization
Arrangement Playback Begins from the Insert Marker.
CHAPTER 6. ARRANGEMENT VIEW 71
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menu setting. While the mouse is held down over the scrub area, a portion of the Arrangement the size of the chosen quantization setting will be repeatedly played. With small quantization settings, or a setting of None, this allows you to scrub through the music.
When the Permanent Scrub Areas preference is off, you can still scrub by ­clicking anywhere in the scrub area or in the beat time ruler.
4. The song position can be adjusted numerically using the Control Bar's Arrange­ment Position elds.
The Arrangement Position elds show the song position in bars-beats-sixteenths. To change the values:
Click and drag up or down in any of these elds.
Scrubbing Arrangement Playback.
Setting the Play Position in the Arrangement Position Fields.
Click and type a number, then hit
Click and decrement or increment the value with and .
.
5. Arrangement playback can be started at a particular point in one of your clips using the scrub area in the Clip View.
6. Several Arrangement playback positions can be set using launchable locators.
Note that any computer keyboard key or MIDI message can be mapped to the transport controls, as described in the respective chapter.
CHAPTER 6. ARRANGEMENT VIEW 72

6.3 Launching the Arrangement with Locators

Locators can be set at any point in the Arrangement. This can be done in real time during playback or recording with the Set Locator button, and will be quantized according to the global quantization value set in the Control Bar. Clicking the Set Locator button when the Arrangement is not playing will create a locator at the insert marker or selection start. You can also create a locator using the context menu in the scrub area above the tracks or via the Create menu. Note that the position of a new locator is quantized according to the Control Bar's Quantization menu setting.
Using Locators to Launch Play in the Arrangement.
You can recall (jump to) locators by clicking on them, or with the Previous and Next Locator buttons on either side of the Set button. Locators can also be recalled using MIDI/key
mapping. Note that locator recall is subject to quantization. Double-clicking a locator will
select it and start Arrangement playback from that point.
After jumping to the rst or last locator in the Arrangement, the Previous and Next Locator buttons will jump to the Arrangement start or end, respectively.
Locators can be moved by clicking and dragging, or with the arrow keys on your computer keyboard.
To name a locator, select it by clicking its triangular marker, and choose the Rename Edit
The Locator Controls.
CHAPTER 6. ARRANGEMENT VIEW 73
Ctrl
R
R
Ctrl
Delete
Ctrl
Ctrl
Ctrl
Ctrl
R
R
Delete
Ctrl
menu command (or use the
(PC) /
(Mac) shortcut). You can also enter your own info text for a locator via the Edit Info Text command in the Edit menu or in the locator's (PC) / computer's or
Note that the locator (PC) /
(Mac) context menu. Locators can be removed with your
key, the Create menu, or the Delete Locator button.
(Mac) context menu offers a quick way of looping
playback between two locators with its Loop To Next Locator command.
The locator (PC) /
(Mac) context menu's Set Song Start Time Here command can be used to overrule the default play starts at selection rule: when this command is checked, play starts at the locator.

6.4 Time Signature Changes

Live's time signature can be changed at any point in the Arrangement by using time signature markers. These can be added at the insert marker position via the Create menu, or anywhere below the beat-time ruler using the (PC) / markers appear just below the beat time ruler, but this marker area is hidden if a set contains no meter changes, freeing up additional space at the top of the Arrangement.
(Mac) context menu. Time signature
Time Signature Changes.
In many ways, time signature markers look and function like locators; they can be moved with the mouse or with your computer keyboard's arrow keys, and their value can be changed using the Edit menu's Edit Value command (or with the shortcut). They can be also be deleted using the or
(PC) /
key, or via delete
(Mac)
commands in the Edit and Create menus.
The time signature marker (PC) /
(Mac) context menu offers a number of features, including a Delete All Time Signature Changes command and options to loop or select the area up to the next time signature marker.
CHAPTER 6. ARRANGEMENT VIEW 74
Ctrl
Any time signature with a one- or two-digit numerator and a denominator of 1, 2, 4, 8 or 16 can be used as a time signature marker value. The numbers must be separated by a delimiter such as a slash, comma, period, or any number of spaces. These marker values can also be set by adjusting the time signature elds in the Control Bar, either by typing in values or dragging the numerator and denominator sliders. This will change the time signature marker value at the current play location, and works either with the transport stopped or during playback. When the Arrangement contains time signature changes, the time signature editor displays an automation LED in the upper left cor ner.
Time signature markers are not quantized; they may be placed anywhere in the timeline, and their positioning is only constrained by the editing grid. This means that it is possible to place meter changes in impossible places - such as before the end of the previous measure. This creates a fragmentary bar, which is represented in the scrub area by a crosshatched region. Live is happy to leave these incomplete measures as they are, but if you'd like your Set to conform to the rules of music theory, you can use the two (PC) /
(Mac) context menu options to correct incomplete bars.
The Time Signature Editor Can Change Time Signature Marker Values, and Shows an Automation LED.
Delete Fragmentary Bar Time deletes the duration of the fragmentary bar from the Arrangement, thereby moving any audio or MIDI on either side of the deleted area closer together in the timeline. The next time signature marker will now fall on a legal barline.
Complete Fragmentary Bar inserts time at the beginning of the fragmentary bar, so that it becomes complete. The next time signature marker will now fall on a legal barline.
Please note that these resolution options affect all tracks - deleting and inserting time
A Fragmentary Bar and its Resolution Options.
CHAPTER 6. ARRANGEMENT VIEW 75
changes the length of the entire Arrangement.
If you import a MIDI le into the Arrangement, you'll be given an option to import any time signature information that was saved with the le. If you choose to do this, Live will automatically create time signature markers in the correct places. This makes it very easy to work with complex music created in other sequencer or notation software.

6.5 The Arrangement Loop

For Live to repeatedly play a section of the Arrangement, activate the Arrangement loop by clicking on the Control Bar's Loop switch.
You can set loop length numerically using the Control Bar elds: The left-hand set of elds determines the loop start position, while the right-hand set determines loop length.
The Edit menu's Loop Selection command accomplishes all of the above at once: It turns the Arrangement loop on and sets the Arrangement loop brace to whatever timespan is selected in the Arrangement.
The Control Bar's Loop Switch.
The Loop Start Fields (Left) and the Loop Length Fields (Right).
The loop brace can be selected with the mouse and manipulated with commands from the computer keyboard:
and nudge the loop brace to the left/right by the current grid setting.
The Arrangement's Loop Brace.
CHAPTER 6. ARRANGEMENT VIEW 76
Ctrl
Ctrl
Ctrl
and shift the loop brace left/right in steps the size of its length.
The
(PC) / (Mac) modier used with the arrow left and right keysshortens
or lengthens the loop by the current grid setting.
The
(PC) / (Mac) modier with the arrow up and down keys doubles or
halves the loop length.
You can also drag the Arrangement's loop brace: Dragging the left and right ends sets the loop start and end points; dragging between the ends moves the loop without changing its length.
The loop's (PC) /
(Mac) context menu's Set Song Start Time Here command can be used to overrule the default play starts at selection rule: when this command is checked, play starts at the loop start.

6.6 Moving and Resizing Clips

A piece of audio or MIDI is represented in the Arrangement View by a clip sitting at some song position in one of Live's tracks.
Dragging a clip moves it to another song position or track.
Dragging a clip's left or right edge changes the clip's length.
Moving a Clip.
Changing a Clip's Length.
Clips snap to the editing grid, as well as various objects in the Arrangement including the edges of other clips, locators and time signature changes.
CHAPTER 6. ARRANGEMENT VIEW 77
1
2
3
4
Ctrl
Ctrl

6.7 Audio Clip Fades and Crossfades

The beginning and end of audio clips in the Arrangement View have adjustable volume fades. Additionally, adjacent clips on the same audio track can be crossfaded.
To access the fades for an audio track's clips:
1. Unfold the track by clicking the button next to the track name.
2. Select Fades in the Fades/Device chooser.
3. Click and drag the fade handle to change the length of the fade.
4. Click and drag the slope handle to change the shape of the fade's curve.
Fades in the Arrangement View.
You can also set the length of a fade by selecting a range of time within the clip that includes the clip's beginning or end and executing the Create Fade command in the clip's (PC) /
(Mac) context menu.
Adjacent audio clips can be crossfaded. Creating and editing crossfades is similar to creating and editing start and end fades:
click and drag a fade handle over the opposite clip's edge to create a crossfade
click and drag the slope handle to adjust the shape of the crossfade's curve
select a range of time that includes the boundary between the adjacent clips and execute the Create Crossfade command from the (PC) /
(Mac) context
CHAPTER 6. ARRANGEMENT VIEW 78
Delete
Delete
menu.
Crossfaded Clips.
Selecting a fade handle and pressing the
key deletes the fade, unless the Create Fades on Clip Edges option is enabled in the Record/Warp/Launch Preferences. In this case, pressing
returns the fade handle to a default length of 4 ms. With this option enabled, new clips in the Arrangement View will have these short declicking fades by default.
Another result of enabling the Create Fades on Clip Edges option is that adjacent audio clips will get automatic 4 ms crossfades. These can then be edited just like manually-created crossfades.
There are some limits to the length of fades and crossfades:
Fades cannot cross a clip's loop boundaries.
A clip's start and end fades cannot overlap each other.
When a fade handle is selected, a dotted red line will appear on the relevant clip to indicate the limit for that fade handle. This is especially helpful when editing crossfades, because one clip's loop boundary may be hidden under the other clip.
Automatically Create Short Fades At Clip Edges.
Note that fades are a property of clips rather than the tracks that contain them, and are independent of automation envelopes.
CHAPTER 6. ARRANGEMENT VIEW 79
Ctrl
Alt
Alt
Alt

6.8 Selecting Clips and Time

With the exception of moving and resizing clips, Arrangement editing in Live is selection­based: You select something using the mouse, then execute a menu command (e.g., Cut, Copy, Paste, Duplicate) on the selection. This editing method lends itself to an efcient division of labor between the two hands: One hand operates the mouse or trackpad, while the other hand issues the keyboard shortcuts for the menu commands. The menu eventually is only used as a reference for looking up the keyboard shortcuts.
Here is how selection works:
Clicking a clip selects the clip.
Clicking into the Arrangement background selects a point in time, represented by a ashing insert marker. The insert marker can then be moved in time with the and
keys, or between tracks via and . Holding pressing the and keys snaps the insert marker to locators and the edges of clips in the selected track or tracks.
Clicking and dragging selects a timespan.
To access the time within a clip for editing, unfold its track by clicking the button next to the track name.
(PC) /
(Mac) while
Clicking and dragging in the waveform display below the clip's horizontal strip allows you to select time within the clip. Notice that you can adjust the height of the unfolded track by dragging the split line below the Unfold Track button. Note that you can actually unfold all of your tracks at once by holding down the
(Mac) modier when clicking the button.
Clicking on the loop brace is a shortcut for executing the Edit menu's Select Loop command, which selects all material included within the loop.
Adjusting an Unfolded Track's Height.
(PC) /
CHAPTER 6. ARRANGEMENT VIEW 80
Ctrl
Ctrl
1
1
Ctrl
2
2
Ctrl
3
3
Ctrl
4
4
Ctrl
5
5
Holding while clicking extends an existing selection in the same track or across tracks. You can also hold and use the arrow keys to manipulate the selection.

6.9 Using the Editing Grid

To ease editing, the cursor will snap to grid lines that represent the meter subdivisions of the song tempo. The grid can be set to be either zoom-adaptive or xed.
You can set the width of both zoom-adaptive and xed grid lines using the (PC) /
(Mac) context menu available in either the Arrangement View track area or the
Clip View display.
Clicking the Loop Brace to Select the Loop for Editing.
The following shortcuts to Options menu commands allow quickly working with the grid:
Use
(PC) /
(Mac) to narrow the grid, doubling the density of the
grid lines (e.g., from eighth notes to sixteenth notes).
Use
(PC) /
(Mac) to widen the grid, halving the density of the grid
lines (e.g., from eighth notes to quarter notes).
Use
(PC) /
(Mac) to toggle triplets mode; this would, for instance,
change the grid from eighth notes to eighth note triplets.
Use
(PC) /
(Mac) to tur n grid snapping on or off. When the grid is
off, the cursor does not snap to meter subdivisions.
Use
(PC) /
(Mac) to toggle xed and adaptive grid modes.
CHAPTER 6. ARRANGEMENT VIEW 81
Alt
The current spacing between adjacent grid lines is displayed in the lower right corner of the Arrangement View or Clip View.
You can hold down the
(PC) / (Mac) modier while performing an action to
bypass grid snapping. If the grid is already disabled, this modier will temporarily enable it.

6.10 Using the ...Time Commands

Whereas the standard commands like Cut, Copy and Paste only affect the current selection, their ... Time counterparts act upon all tracks by inserting and deleting time. Any time signature markers within the selected region will also be affected.
Cut Time cuts a selection of time from the Arrangement, thereby moving any audio or MIDI on either side of the cut area closer together in the timeline. This command reduces the length of your Arrangement by whatever amount of time you have cut. Note that the Cut Time command affects all tracks, not only the selected ones.
Paste Time places copied time into the Arrangement, thereby increasing its overall duration by the length of time you have copied.
A Gap Between Clips Has Been Cut by First Selecting It, Then Executing the Cut Time Command.
Duplicate Time places a copy of the selected timespan into the Arrangement, thereby increasing its overall duration by the length of the selection.
Delete Time deletes a selection of time from the Arrangement, thereby moving any audio or MIDI on either side of the deleted area closer together in the timeline. This command reduces the length of your Arrangement by the amount of time you have deleted. Note that the Delete Time command affects all tracks, not only the selected ones.
CHAPTER 6. ARRANGEMENT VIEW 82
Insert Silence inserts as much empty time as is currently selected into the Arrangement, before the selection.

6.11 Splitting Clips

The Split command can divide a clip or isolate part of it.
To split a clip in two halves, do the following:
1. Unfold the track;
2. In the waveform or MIDI display, click at the position where you want the clip to be split;
3. Execute the Split command.
To isolate a part of a clip, do the following:
1. Unfold the track;
2. In the waveform or MIDI display, drag a selection over the part of the clip you want to isolate;
3. Execute the Split command to divide the original clip into three pieces.

6.12 Consolidating Clips

The Consolidate command replaces the material in the Arrangement View selection with one new clip per track. This is very useful for creating structure.
The Result of Splitting a Clip.
CHAPTER 6. ARRANGEMENT VIEW 83
Suppose you have, by editing or improvising, come up with a layout of clips that sound good in Arrangement Loop mode. Selecting that part of the Arrangement, for instance by using the Edit menu's Select Loop command, and then executing the Consolidate command creates a new clip that can be treated as a loop. You can now, for instance, drag the clip edges to create more repetitions. You might also want to drag the new loop via the Session View selector into a Session View slot for real-time arrangement purposes.
Consolidating Several Clips Into a New Clip.
When operating on audio clips, Consolidate actually creates a new sample for every track in the selection. The new samples are essentially recordings of the time-warping engine's audio output, prior to processing in the track's effects chain and mixer. Hence, the new sample incorporates the effects of in-clip attenuation, time-warping and pitch shifting, and of the respective clip envelopes; however, it does not incorporate the effects. To create a new sample from the post-effects signal, please use the Export Audio command.
The new samples can be found in the current Set's Project folder, under Samples/Processed/ Consolidate. Until the Set is saved, they remain at the location specied by the Temporary
Folder.
84
Chapter 7

Session View

In Live's Arrangement View, as in all traditional sequencing programs, everything happens along a xed song timeline. For a number of applications, this is a limiting paradigm:
When playing live, or when DJing, the order of pieces, the length of each piece and the order of parts within each piece is generally not known in advance.
In the theatre, sound has to react to what happens on stage.
When working along with a piece of music or a lm score, it can be more efcient and inspirational to start with an improvisation, which is later rened into the nal product.
This is exactly what Live's unique Session View is for.
CHAPTER 7. SESSION VIEW 85
Return

7.1 Session View Clips

1. Each clip in the Session View has a triangular button at the left edge. Click the button with the mouse to launch clip playback at any time, or pre-select a clip by clicking on its name, and launch it using the computer's can then move on to the neighboring clips using the arrow keys. Please refer the manual section on clip launch settings for details on how to customize this behavior.
2. Click on a square Clip Stop button to stop a running clip, either in one of the track's slots, or in the Track Status eld below the Session grid.
key. You
The Controls for a Session View Clip.
Clips can be controlled remotely with the computer keyboard or a MIDI controller. They can even be mapped to MIDI note ranges so that they play chromatically.
Clips can be played at any time and in any order. The layout of clips does not predetermine their temporal succession; the Session grid offers random access to the clips it contains.
Notice that, even if you stop playback for a Session View clip, the Play button in the Control Bar will remain highlighted, and the Arrangement Position elds will continue running. These elds keep a continuous ow of musical time going, so that you can always know your position in song time during a live performance or while recording into the Arrangement, regardless of what your individual Session clips are doing.
You can always return the Arrangement Position elds to 1.1.1 and stop playback for the entire Live Set by pressing the Control Bar's Stop button twice.
CHAPTER 7. SESSION VIEW 86

7.2 Tracks and Scenes

Each vertical column, or track, can play only one clip at a time. It therefore makes sense to put a set of clips that are supposed to be played alternatively in the same columns: parts of a song, variations of a drum loop, etc.
For convenient access to more clips at once, you can resize Session View tracks by clicking and dragging at the edges of their title bars. Tracks can be narrowed this way so that only Clip Launch buttons and essential track controls are visibile.
The Arrangement Position Fields and the Stop Button.
Resized Session View Tracks.
The horizontal rows are called scenes. The Scene Launch buttons arelocated in the rightmost column, which represents the Master track. To launch every clip in a row simultaneously, click on the associated Scene Launch button. This can be very useful in organizing the live performance of a song with multiple parts.
The scene below a launched scene will automatically be selected as the next to be launched
A Scene in the Session View.
CHAPTER 7. SESSION VIEW 87
Ctrl
Ctrl
Ctrl
Ctrl
unless the Select Next Scene on Launch option in the Launch Preferences is set to Off. This allows you to trigger scenes from top to bottom without having to select them rst. Computer keys or a MIDI controller can be used to launch scenes and scroll between them.
Scenes can be renamed using the Rename command in the Edit menu or the (PC) /
(Mac) context menu. One can quickly rename several scenes by executing the Rename command and using the computer's Tab key to move from one scene to the next. You can also enter your own info text for a scene via the Edit Info Text command in the Edit menu or in the scene's (PC) /
(Mac) context menu. The context menu also
contains a color palette where you can choose a custom scene color.
Scenes can be reordered by drag-and-drop. Multiple adjacent or nonadjacent scenes can be selected at once by -clicking or
-clicking, respectively. If you drag a selection of nonadjacent scenes, they will be collapsed together when dropped. To move nonadjacent scenes without collapsing, use
+ / instead of the mouse.
Scene names can be both descriptive and functional; if Live detects a viable tempo and/ or time signature as part of a scene name, the project will automatically adjust to these parameters when the scene is launched. To assign a tempo to a scene, select the scene and rename it with a viable tempo (e.g., 96 BPM). Any tempo can be used, as long as it is within the range allowed by Live's Tempo control (20999 BPM). To assign a time signature to a scene, rename the scene with a meter in the form of x/y (e.g., 4/4). Any time signature can be used, provided it has a numerator between 1 and 99 and a denominator with a beat value of 1, 2, 4, 8 or 16.
Tempo and time signature changes can coexist within a single scene name, and can appear in any position as long as they are separated from each other by at least one character. For example, 2/4+108 BPM, 72 BPM;7/8 and 60 BPM Chorus 3/4 are all scene names that will cause simultaneous meter and tempo changes.
These Scenes Will Change the Tempo and Time Signature.
Scenes with tempo and/or time signature changes in their names will have a colored Scene
CHAPTER 7. SESSION VIEW 88
Launch button.

7.3 The Track Status Fields

You can tell a track's status by looking at the Track Status eld just above the active track's mixer controls:
The pie-chart icon in a clip track represents a looping Session clip. The number to the right of the circle is the loop length in beats, and the number at the left represents how many times the loop has been played since its launch.
The progress-bar icon represents a one-shot (non-looping) Session clip. The value displays the remaining play time in minutes:seconds.
A Track Playing a Looping Session Clip...
... A One-shot Session Clip...
A microphone icon appears in an audio track that is set to monitor its input. A keyboard icon appears in a MIDI track under these same circumstances.
If the track is playing clips from the Arrangement, a miniature display representing the Arrangement clips being played appears.
... Monitoring the Input...
... Playing the Arrangement.
CHAPTER 7. SESSION VIEW 89
Ctrl
Ctrl

7.4 Setting Up the Session View Grid

Clips arrive in the Session View by being imported from the File Browsers or through
recording.
If you are dragging multiple clips into the Session View, Live defaults to arrange them vertically, in one track. Hold down to lay the clips out in one scene.
Clips can be moved around the Session grid by drag-and-drop. To move several clips at once, select them by using the - or dragging. You can also click into an empty slot and rubber-band select from there.

7.4.1 Select on Launch

(PC) / (Mac) prior to dropping them so as
(PC) / (Mac)-modier before
Dropping Multiple Clips Into the Session View.
By default, clicking a Session View clip's Launch button also selects the clip, since you will typically want the Clip View to show the newly launched clip. However, some power-users don't want the current focus (e.g., a return track's devices) to disappear just because a clip has been launched, especially when starting a clip in order to try it with the return track device settings. Turn off the Select on Launch option from the Launch Preferences if you prefer the view to remain as is when you launch clips or scenes.
CHAPTER 7. SESSION VIEW 90

7.4.2 Removing Clip Stop Buttons

You can add and remove Clip Stop buttons from the grid using the Edit menu's Add/Remove Stop Button command. This is useful for pre-conguring the scene launch behavior: If, for instance, you don't want scene 3 to affect track 4, remove the scene 3/track 4 Stop button.

7.4.3 Editing Scenes

In addition to the standard Edit menu commands such as cut, copy, paste and duplicate, there are two useful commands in the Create menu that apply specically to scenes:
Insert Scene inserts an empty scene below the current selection.
Capture and Insert Scene inserts a new scene below the current selection, places copies of the clips that are currently running in the new scene and launches the new scene immediately with no audible interruption. This command is very helpful when developing materials in the Session View. You can capture an interesting moment as a new scene and move on, changing clip properties and trying clip combinations.
Slots Without Clip Stop Buttons.
Please note that the number of scenes is limited to eight in Live Intro.

7.5 Recording Sessions into the Arrangement

Your Session View playing can be recorded into the Arrangement, allowing for an improvi­sational approach to composing songs and scores.
CHAPTER 7. SESSION VIEW 91
When the Record button is on, Live logs all of your actions into the Arrangement:
the clips launched;
changes of those clips' properties;
changes of the mixer and the devices' controls, also known as automation;
tempos and time signature changes, if they are included in the names of launched scenes.
To nish recording, press the Record button again, or stop playback.
To view the results of your recording, bring up the Arrangement View. As you can see, Live has copied the clips you launched during recording into the Arrangement, in the appropriate tracks and the correct song positions. Notice that your recording has not created new audio data, only clips.
The Control Bar's Record Button.
The Arrangement Selector.
The Session clips and the Arrangement clips in one track are mutually exclusive: Only one can play at a time. When a Session clip is launched, Live stops playing back the Arrangement in favor of the Session clip. Clicking a Clip Stop button causes the Arrangement playback to stop, which produces silence.
Arrangement playback does not resume until you explicitly tell Live to resume by clicking the Back to Arrangement button, which lights up to remind you that what you hear differs from the Arrangement.
The Back to Arrangement Button.
CHAPTER 7. SESSION VIEW 92
To disable all Arrangement clips simultaneously, click on the Stop All Clips button in the Master Track Status eld. The clips in the Arrangement and in the Session View exist independently from one another, which makes it easy to improvise into the Arrangement over and over again until it's right.
Furthermore, you can move clips not only within the Session grid, but also from the Session View to the Arrangement and vice versa by using Copy and Paste, or by dragging clips over
the or selectors.
When pasting material from the Arrangement into the Session View, Live attempts to pre­serve the temporal structure of the clips by laying them out in a matching top-to-bottom order. Moving through the scenes from the top down, you can reconstruct the original ar­rangement. This is useful for taking a composed piece of music back to the improvisational stage.
The Stop All Clips Button.
Chapter 8

Clip View

The Clip View is where clip properties can be set and adjusted.
93
The Clip View is opened by clicking on the Clip Overview or double-clicking a clip in the Session or Arrangement View.
The Clip View.
CHAPTER 8. CLIP VIEW 94
Ctrl
In the Session View, clicking on a Track Status Field opens the Clip View for editing the clip that is currently running in the track.
The properties of more than one clip can be edited collectively in the Clip View as a multi­selection. To create a multi-selection, click and drag from an empty clip slot to highlight the clips, or select one clip and use the
(PC) / (Mac) or modiers to add to your selection. The properties available in the Clip View for a multi-selection depend on the contents of the clips; generally only properties which the clips have in common are shown.
Clicking the Clip Overview Opens the Clip View.
Clicking a Session View Track Status Field Opens the Clip View.
Creating a Clip Multi-Selection.
Controls such as sliders and knobs behave slightly differently when they are part of a multi­selection. If the clips in a multi-selection have differing values for any particular knob or slider parameter (clip transposition, for example), the range of these values will be displayed and can be adjusted with the control. Dragging the knob or slider to its absolute maximum or minimum value will make the clips' settings thereafter identical, adjustable as a single value.
MIDI clips and audio clips in Live have different sets of properties and, consequently, do not share the same set of Clip View controls. The two types of clips do have the following
CHAPTER 8. CLIP VIEW 95
in common:
The Clip box contains basic clip settings.
The Envelopes box and the Envelope Editor manage the clip's envelopes, which are used to modulate the effects, mixer, and clip or MIDI controls. Clip envelopes and their associated Clip View components are covered in detail in a separate manual
chapter.
The Launch box controls clip launch behavior and, as such, only appears for Session View clips. Setting Session View clip launch properties is covered in detail in a separate
manual chapter.
Audio clips have these additional Clip View controls:
The Sample Display toggles with the Envelope Editor on the right-hand side of the Clip View, and controls Live's sample-warping capabilities and clip playback settings.
The Sample box contains settings pertaining to how the clip plays its sample and displays it in the Sample Display.
MIDI clips have these additional Clip View controls:
The MIDI Editor toggles with the Envelope Editor on the right-hand side of the Clip View, and allows editing and creating MIDI notes and velocities.
The Notes box contains settings pertaining to how Live plays a MIDI clip and what it displays in the MIDI Editor.
The Clip View for an Audio Clip.
CHAPTER 8. CLIP VIEW 96
To make best use of the screen real estate, you can show or hide the Launch, Envelopes, and Sample or MIDI boxes using the Clip View Box selector in the Clips box. You can also toggle between the Sample Display/MIDI Editor and the Envelope Editor by clicking in the title bars of the Sample/Notes box and the Envelopes box, respectively.
The Clip View for a MIDI Clip.
The Clip View Box Selector Shows and Hides Various Clip View Components.
CHAPTER 8. CLIP VIEW 97
Ctrl
Ctrl

8.1 The Clip Box

8.1.1 Clip Activator Switch

Using this switch, you can deactivate a clip so that it does not play when launched in the Session View or during Arrangement playback. Clips can also be activated/deactivated directly from the Session or Arrangement V iew with their (PC) / menus.
(Mac) context
The Clip Box.

8.1.2 Clip Name and Color

The Clip Name eld allows naming the clip. By default, a clip's name matches the name of the le it references but, in general, the clip name is independent from the le name.
You can also rename a clip by selecting it in the Session grid or Arrangement View and using the Rename command in the Edit menu or the clip's (PC) / menu. This method also allows you to create your own info text for the clip via the Edit Info Text command.
Renaming an audio clip does not rename the referenced sample le. To rename a le, select it in Live's File Browsers, and then choose the Edit menu's Rename command.
The Clip Color chooser allows choosing a clip color.
(Mac) context
CHAPTER 8. CLIP VIEW 98

8.1.3 Clip Signature

Using the Clip Signature elds, you can specify the time signature of a MIDI or audio clip. This setting is relevant only for display; it does not affect playback. Please note that Clip Signature is completely separate from the project's time signature, and can be set independently for each clip. This makes it easy to create complex polymetric textures by simultaneously triggering clips with different meters and/or loop lengths.

8.1.4 Clip Groove Chooser

The Clip Groove chooser selects the groove used for the clip from the grooves available in the Groove Pool.
The Clip Groove Chooser.
The Open Groove Pool entry in this chooser can be used to open the Groove Pool if it is closed. If you want to quickly try out a variety of grooves, you can enable the Hot-Swap button above the chooser and then step through the grooves in the Browser while the clip plays.
The Commit button under the chooser writes the current groove settings to the clip and disables the assigned groove. If the groove uses the Velocity parameter, committing on an audio clip will create a volume Clip Envelope in order to convert the groove's velocity information into audio volume changes. Note that this will overwrite any volume Clip Envelope that was already in the clip.
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