Created by Bernd Roggendorf, Gerhard Behles, Robert Henke, Awi, Reiner Rudolph, Stefan Haller, Stefan Franke,
Frank Hoffmann, Andreas Zapf, Ralf Suckow, Gregor Klinke, Matthias Mayrock, Friedemann Schautz, Ingo Koehne,
Jakob Rang, Pablo Sara, Nicholas Allen, Henrik Lafrenz, Jan Buchholz, Kevin Haywood, Dominik Wilms, Christian
Kleine, Amaury Groc, Daniel Büttner, Alex Koch, Henrik Hahn, Simon Frontzek, Torsten Wendland, Torsten Slama,
Eduard Müller, Jeremy Bernstein, Bernard Chavonnet, Carl Seleborg, Claes Johanson, Bernhard Bockelbrink, Nico
Starke, Jörg Kluÿmann, Stefan Brunner, Tobias Hahn, Stefan von der Mark, Carsten Henÿinger, Stephan Diehl,
David Talbot, Robert Feldbinder, Diez Roggisch, Justine Lera, Dennis DeSantis, Ian Gallagher, Philipp Gries, Marie
Hoffmann, Marian Kalus, Stephan Krohn, Michael Dühr, Dennis Fischer.
Reference Manual by Dennis DeSantis, Ian Gallagher, Kevin Haywood, Rose Knudsen, Gerhard Behles, Jakob Rang,
Robert Henke, Torsten Slama.
Physical Modeling technology provided by:
Applied Acoustics Systems www.applied-acoustics.com
Copyright 2010 Ableton AG. All rights reserved. Made in Germany.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with
the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice,
and should not be construed as a commitment by Ableton. Every effort has been made to ensure that the information in this
manual is accurate. Ableton assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.
Except as permitted by such license, no part of this publication may be reproduced, edited, stored in a retrieval system or
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Ableton, the Ableton Logo, the Live logo are trademarks of Ableton AG. Apple, GarageBand, Mac, Macintosh, Mac OS and
QuickTime are trademarks of Apple Inc, registered in the U.S. and other countries. Finder is a trademark of Apple Inc. Windows
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Inc. VST and ASIO are trademarks and software of Steinberg Media Technologies GmbH. ReWire, Recycle and REX2 are trademarks
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holders.
Chapter 1
Welcome to Live
1.1The Ableton Team Says: Thank You
Live is the result of musicians wanting a better way to create, produce and perform music
using a computer. A great deal of effort has been put into making Live easy and fun to
use, yet at the same time capable of helping you create music with unlimited depth and
sophistication. This effort continues even as you read these lines... in fact, a new, improved
Live version might already be available for download! Please check on our website now1,
or choose the Check for Updates command from the Help menu.
1
We hope you enjoy using Live and that it enhances your creative process. Should you have
suggestions about how we can improve Live, please let us know2.
Your Ableton Team.
1
http://www.ableton.com/downloads
2
contact@ableton.com
CHAPTER 1. WELCOME TO LIVE2
1.2What's New in Live 8?
1.2.1New Warping Engine
Live's warping engine has been dramatically overhauled, with more accurate transient
detection and a redesigned interface that allows you to drag the waveform along a
xed timeline.
New transient loop and envelope controls in Beats Mode allow for higher quality
warping, especially at slower tempos.
New Complex Pro Mode for even higher quality warping.
You can now quantize audio clips using the Edit menu's Quantize command.
1.2.2New Groove Functionality
Groove patterns can now modify the timing and volume of audio and MIDI clips in real-time.
A large library of grooves is provided, and grooves can be extracted from clips and then
reapplied to other clips.
1.2.3Workow Enhancements
Crossfades are now available for adjacent clips in Arrangement View.
The MIDI Editor has been reworked, and editing MIDI is now similar to editing in
the Arrangement. An insert marker sets the precise location for clipboard operations,
allowing notes or time to be copied, pasted, inserted and deleted anywhere in the
clip. Enhanced keyboard commands also improve the editing workow.
As a result of the new navigation possibilities in the MIDI Editor, it is now possible to
step record MIDI notes.
Audio and MIDI tracks can be grouped into a summing Group Track. Group Tracks can
be folded or unfolded to help organize your workow in both Session and Arrangement
View.
CHAPTER 1. WELCOME TO LIVE3
Live's interface can be magnied to maximize visibility via the Zoom Display slider.
A Preview Tab in the Browser provides a visual overview of the previewed le's contents,
and allows you to scrub in the waveform or MIDI display.
When multiple tracks are selected, adjusting one of their mixer or routing parameters
will adjust the same parameter in the other selected tracks.
1.2.4Ableton Effects and Instruments
Amp optional add-on effect
Cabinet optional add-on effect
Operator has been dramatically overhauled with a variety of new lter types, an ex-
panded set of modulation routings and additive wavetable synthesis with drawable
partials.
Collision optional add-on instrument
Corpus optional add-on effect
Latin Percussion optional add-on sample library
Looper provides classic tape-loop style overdubbing, with drag-and-drop export to
clips, MIDI-mappable controls optimized for use with foot pedals and more.
Vocoder combines the best of classic analog vocoders with powerful new features.
Limiter provides a true brickwall limiter, ideal for mastering applications.
The Multiband Dynamics device allows for upward or downward compression or expansion of up to three separate frequency bands.
Overdrive is a powerful addition to Live's arsenal of distortion tools.
Frequency Shifter combines frequency shifting and ring modulation effects in a single
device.
CHAPTER 1. WELCOME TO LIVE4
1.2.5New Library
Live's Library is now stocked with a large collection of new creative tools including
numerous device presets, loops and samples, construction kits and template Sets.
1.2.6Controllers
Support for the APC40, APC20 and Novation Launchpad, which are dedicated controllers for Ableton Live.
1.2.7More Improvements
Macro Controls now automatically show the name and units of their mapped parameter
whenever possible.
a High-Quality mode has been added to the Flanger effect.
Third-party plug-in support has been improved to allow access to an arbitrary number
of parameters.
it is now possible to slice based on the transients of the audio le.
the Ping Pong Delay and Simple Delay effects now have three user-selectable delay
transition modes.
Sampler's waveshaper now offers a fourth curve type: 4bit.
Multiple Live Packs can be uninstalled simultaneously, and the Browser can now sort
content by the Live Pack that installed it.
Chapter 2
First Steps
When you install Live and run it for the rst time, you will be presented with an authorization
dialog. Please see the chapter on authorizing Live should you have questions or concerns
during the authorization process.
If you do not (yet) own Live, you can still try out all of Live's features, but you will not be able
to save or export your work.
5
2.1Learn About Live
Live comes with a set of interactive lessons to take you step by step through the key features
of the program. The lessons are organized in a table of contents, which can be opened
directly in the program via the Help menu. We highly recommend following the lessons.
Many users have told us that the lessons helped them become familiar with the program
very quickly.
We also recommend that you read the Live Concepts chapter, which encapsulates everything that Live is and can do, and is therefore a worthwhile read for both beginners and
experienced users. The remaining chapters of this manual serve as in-depth reference for
the material introduced in Live Concepts.
CHAPTER 2. FIRST STEPS6
Ctrl
,
,
2.1.1Using the Info View and Index
Live's Info View tells you the name and function of whatever you place the mouse over. For
certain items, you can create your own text and it will appear in this window.
If you require more information on a specic user interface element or topic, please consult
this reference manual. The index, found at the end of the manual, contains the names of all
user interface elements and will lead you to the relevant section.
The Info View and its
Show/Hide Button.
2.2Setting up Preferences
Live's Preferences window is where you can nd various settings that determine how Live
looks, behaves and interfaces with the outside world. This window is accessed from the
Preferences command, which in Windows is available in the Options menu and in OS X
is available in the Live menu. Preferences can also be accessed with the
(Mac) shortcut.
Live's Preferences are distributed over several tabs:
In the Look/Feel tab, you can modify various settings, including the language used for
(PC) /
CHAPTER 2. FIRST STEPS7
text display and the color scheme, or skin, for the Live user interface. This is also
where you can adjust the size of objects displayed on the screen: the Zoom Display
slider allows you to zoom Live's screen to any percentage between 50% and 200% of
the standard interface size.
The Audio Preferences are used to set up Live's audio connections with the outside
world via an audio interface. Please take the time to follow the program's built-in
Setting up Audio I/O lesson, which will walk you through all the steps required to
set up and optimize the settings for any given system. To access the lesson, use the
Help View command from the Help menu.
The MIDI/Sync Preferences are used to help Live recognize MIDI devices for three
separate and distinct purposes:
Playing MIDI notes. To learn how to route an external device into Live for MIDI
input, or how to send MIDI to an external device, please see the Routing and I/O
chapter.
Controlling parts of the interface remotely. This subject is covered in detail in the
MIDI and Key Remote Control chapter.
Syncing the program with an external sequencer or drum machine, either as a
master or a slave. Please see the Synchronizing via MIDI chapter for details.
The File/Folder Preferences pertain to Live's le management and the location of
plug-in devices.
The Record/Warp/Launch Preferences allow customizing the default state for new Live
Sets and their components, as well as selecting options for new recordings.
The CPU Preferences include options for managing the processing load, including
multicore/multiprocessor support.
The User Account/Licenses Preferences are used to manage licensing and installation
of the Live platform, and add-on components like the Operator instrument.
The Library Preferences allow you to specify the location of Live's Library, repair the
Library and manage currently installed Live Packs.
CHAPTER 2. FIRST STEPS8
F11
2.3The Main Live Screen
Most of your work in Live happens in the main Live screen. This screen consists of a number
of views, and each view manages a specic aspect of your Live Set, which is the type of
document that you create and work on in Live. Since screen space is usually limited, the
Live views can't all be displayed at the same time.
Each one of the selector buttons at the screen borders calls up a specic view; clicking this
one, for instance, opens Live's Device Browser:
To hide one of Live's views and free up screen space, click on the triangle-shaped button
next to it. To restore the view, click the button again.
The Device Browser
Selector.
A View Show/Hide
Button.
You can run Live in Full Screen Mode by selecting the Full Screen command from the View
menu. To leave Full Screen Mode, click the button that appears in the lower right corner of
the screen. Full Screen Mode can also be toggled by pressing
. (Note: On Mac OS
X, this key is assigned by default to Exposé, and will not toggle Full Screen Mode unless
Exposé has been deactivated or assigned to a different key in OS X's System Preferences.)
If one of the browser views is open, you can adjust the main window's horizontal split by
dragging.
CHAPTER 2. FIRST STEPS9
Adjusting the Main
Window Split.
10
Chapter 3
Authorizing Live
Live is protected against illegal use by a copy protection scheme. This scheme has been
designed to meet the highest security standards while avoiding hassles for our customers. If
you nd this procedure to be an inconvenience, please understand that the copy protection
secures your investment: It allows Ableton to provide you with support and to continue
developing Live.
Please be aware that the standard Live license grants you the right to use Live on only onecomputer at a time. You can, however, authorize Live more than once under the legal and
technical conditions described later.
The rst time you run Live, you will be prompted to complete the authorization process.
The software will walk you through the steps.
If the computer that you wish to authorize is connected to the internet, you can authorize
immediately by pressing the appropriate button in the dialog box. If you do not have
an internet connection, press the No internet on this computer button and follow the
instructions.
CHAPTER 3. AUTHORIZING LIVE11
3.1Copy Protection FAQs
3.1.1Can I Use Live or Other Ableton Products Without a Serial
Number?
If you do not (yet) own Live or its add-on products, you can still try them out, but saving and
exporting will be disabled.
If trying Live or another product raises your interest in purchasing it, please visit the Ableton
webshop1. This site contains information about Ableton's distributor and dealer network. It
also offers you the opportunity to buy Ableton products online.
3.1.2What if I Change My Computer's Components?
If you change your computer components for some reason, Live may indeed ask you to
authorize the software another time. Live does not need to be reauthorized when computer
peripherals are replaced (audio or MIDI hardware, printers, modems). But you may need
to authorize again if the motherboard, processor or network card is replaced. On some
computers, reformatting a hard drive will require a new authorization.
3.1.3Can I Authorize Live More than Once?
The standard Live license allows you to use Live on only one computer at a time. However,
the Ableton server will provide you with two authorizations in good faith that you will use
Live on only one machine at a time.
You can therefore run Live on both a studio desktop computer and a tour laptop, but not at
the same time.
Should the Ableton server reject your demand for another authorization, please contact
Ableton's technical support2.
1
http://www.ableton.com/shop
2
http://www.ableton.com/support
CHAPTER 3. AUTHORIZING LIVE12
To use Live on more than one computer at a time, you may require a secondary license or a
site license. Ableton offers these licenses at special rates.
3.1.4Can I Play my Set from a Computer That Is Not Authorized?
Even if Live is not authorized, you can still load and perform a Live Set with no time limitation.
You cannot, however, save or export your work. When you go on tour, consider taking along
your Live program CD and a CD with the last state of your Live Set(s). In case of an
emergency, you can install and run Live on any computer available and play your backup
Live Set(s).
3.1.5What Do I Do About Problems or Questions Regarding Copy
Protection?
Please visit Ableton's technical support page3.
3
http://www.ableton.com/support
13
Chapter 4
Live Concepts
This chapter introduces the essential concepts of Live. We advise you to read this chapter
early in your Live career, as a solid understanding of the program's basic principles will help
you fully exploit Live's potential for your music-making.
4.1Live Sets
The type of document that you create and work on in Live is called a Live Set. Live Sets
reside in a Live Project a folder that collects related materials and can be opened either
through the File menu's Open command or via the built-in File Browsers.
A Live Set in the File
Browser.
CHAPTER 4. LIVE CONCEPTS14
Selecting the Library bookmark in Live's File Browser will take you to the Live Library of
creative tools. Depending on what content you have installed, there may be a number of
demo Sets here, and double-clicking a Live Set's name in the Browser will open that Live
Set.
4.2Arrangement and Session
The basic musical building blocks of Live are called clips. A clip is a piece of musical material:
a melody, a drum pattern, a bassline or a complete song. Live allows you to record and alter
clips, and to create larger musical structures from them: songs, scores, remixes, DJ sets or
stage shows.
A Live Set consists of two environments that can hold clips: The Arrangement is a layout of
clips along a musical timeline; the Session is a real-time-oriented launching base for clips.
Every Session clip has its own play button that allows launching the clip at any time and in
any order. Each clip's behavior upon launch can be precisely specied through a number of
settings.
Clips in the Session View
(Left) and in the
Arrangement View
(Right).
The Arrangement is accessed via the Arrangement View and the Session via the Session
View; you can toggle between the two views using the computer's Tab key or their respective
selectors. Because the two views have distinct applications, they each hold individual
collections of clips. However, it is important to understand that ipping the views simply
changes the appearance of the Live Set and does not switch modes, alter what you hear or
change what is stored.
The Arrangement and
Session View Selectors.
CHAPTER 4. LIVE CONCEPTS15
The Arrangement View and the Session View interact in useful ways. One can, for instance,
improvise with Session clips and record a log of the improvisation into the Arrangement for
further renement. This works because Arrangement and Session are connected via tracks.
4.3Tracks
Tracks host clips and also manage the ow of signals, as well as the creation of new clips
through recording, sound synthesis, effects processing and mixing.
The Session and Arrangement share the same set of tracks. In the Session View, the tracks
are laid out vertically from left to right, while in the Arrangement View they are horizontal
from top to bottom. A simple rule governs the cohabitation of clips in a track:
A Track in the
Arrangement View.
A track can only play one clip at a time.
Therefore, one usually puts clips that should play alternatively in the same Session View
column, and spreads out clips that should play together across tracks in rows, or what we
call scenes.
A Scene in the Session
View.
CHAPTER 4. LIVE CONCEPTS16
The exclusivity of clips in a track also implies that, at any one time, a track will either play
a Session clip or an Arrangement clip, but never both. So, who wins? When a Session clip
is launched, the respective track stops whatever it is doing to play that clip. In particular, if
the track was playing an Arrangement clip, it will stop it in favor of the Session clip even
as the other tracks continue to play what is in the Arrangement. The track will not resume
Arrangement playback until explicitly told to do so.
This is what the Back to Arrangement button, found in the Control Bar at the top of the
Live screen, is for. This button lights up to indicate that one or more tracks are currently not
playing the Arrangement, but are playing a clip from the Session instead.
We can click this button to make all tracks go back to the Arrangement. Or, if we like what
we hear, we can capture the current state into the Arrangement by activating the Record
button. Disengaging Record Mode or stopping Live using the Stop button leaves us with
an altered Arrangement.
4.4Audio and MIDI
Clips represent recorded signals. Live deals with two types of signals: audio and MIDI. In the
digital world, an audio signal is a series of numbers that approximates a continuous signal
as generated by a microphone or delivered to a loudspeaker. A MIDI signal is a sequence
of commands, such as now play a C4 at mezzo piano. MIDI is a symbolic representation
of musical material, one that is closer to a written score than to an audio recording. MIDI
signals are generated by input devices such as MIDI or USB keyboards1.
The Back to
Arrangement Button.
It takes an instrument to convert MIDI signals into audio signals that can actually be heard.
Some instruments, such as Live's Simpler, are for chromatic playing of one sound via the
keyboard. Other instruments, such as Live's Impulse, have a different percussion sound
assigned to each keyboard key.
Audio signals are recorded and played back using audio tracks, and MIDI signals are
1
For an introduction to digital audio and MIDI, please see http://img.uoregon.edu/emi/emi.php and
http://www.midi.org/
CHAPTER 4. LIVE CONCEPTS17
recorded and played back using MIDI tracks. The two track types have their own corresponding clip types. Audio clips cannot live on MIDI tracks and vice versa.
Information about inserting, reordering and deleting audio and MIDI tracks is found here.
4.5Audio Clips and Samples
An audio clip contains a reference to a sample (also known as a sound le or audio le)
or a compressed sample (such as an MP3 le). The clip tells Live where on the computer's
drives to nd the sample, what part of the sample to play and how to play it.
When a sample is dragged in from one of Live's built-in File Browsers, Live automatically
creates a clip to play that sample. Prior to dragging in a sample, one can audition or
preview it directly in the Browser; the switch in the Browser with the headphone icon
activates previewing.
Live offers many options for playing samples in exciting new ways, allowing you to create an
abundance of new sounds without actually changing the original sample all the changes
are computed in real time, while the sample is played. The respective settings are made in
the Clip View, which appears on screen when a clip is double-clicked.
Samples Are Dragged in
from Live's File Browsers.
CHAPTER 4. LIVE CONCEPTS18
Many powerful manipulations arise from Live's warping capabilities. Warping means changing the speed of sample playback independently from the pitch so as to match the song
tempo. The tempo can be adjusted on the y in the Control Bar's Tempo eld.
The most elementary use of this technique, and one that usually requires no manual setup,
is synchronizing sample loops to the chosen tempo. Live's Auto-Warp algorithm actually
makes it easy to line up any sample with the song tempo, such as a recording of a drunken
jazz band's performance. It is also possible to radically change the sonic signature of a
sound using extreme warp settings.
An Audio Clip's
Properties as Displayed
in the Clip View.
The Control Bar's Tempo
Field.
4.6MIDI Clips and MIDI Files
A MIDI clip contains musical material in the form of MIDI notes and controller envelopes.
When MIDI is imported from a MIDI le, the data gets incorporated into the Live Set, and
the original le is not referenced thereafter. In the Live File Browsers, a MIDI le appears
as a folder that can be opened to reveal its individual component tracks, which can be
selectively dragged into the Live Set.
CHAPTER 4. LIVE CONCEPTS19
As you'd expect, a MIDI clip's contents can be accessed and edited via the Clip View, for
instance to change a melody or paint a drum pattern.
MIDI Files Are Dragged
in from Live's File
Browsers.
A MIDI Clip's Properties
as Displayed in the Clip
View.
4.7Devices and the Mixer
A track can have not only clips but also a chain of devices for processing signals. Doubleclicking a track's title bar brings up the Track View, which shows the track's device chain.
CHAPTER 4. LIVE CONCEPTS20
Live's built-in audio effects, MIDI effects and instruments are available from the DeviceBrowser and can be added to tracks by dragging them from there into the Track View, or
into a Session or Arrangement track.
The Track View
Displaying a MIDI Track's
Device Chain.
You can also use plug-in devices in Live. VST and Audio Units (Mac OS X only) Plug-ins are
Live's Built-in Devices
Are Available from the
Device Browser.
CHAPTER 4. LIVE CONCEPTS21
available from the Plug-In Device Browser.
Consider an audio clip playing in an audio track. The audio signal from the clip reaches the
leftmost device in the chain. This device processes (changes) the signal and feeds the result
into the next device, and so on. The number of devices per track is theoretically unlimited.
In practice, the computer's processor speed does impose a limit on the number of devices
you can use at the same time, a topic that deserves separate discussion. Note that the
signal connections between audio devices are always stereo, but the software's inputs and
outputs can be congured to be mono in the Audio Preferences.
Plug-In Devices Are
Available from the
Plug-In Device Browser.
When the signal has passed through the device chain, it ends up in Live's mixer . As the
Session and Arrangement share the same set of tracks, they also share the mixer. The mixer
can be shown in both views for convenience. To optimize the screen layout, the individual
mixer sections can be shown or hidden using the View menu's entries.
The Live Mixer in the
Arrangement View (Left)
and Session View (Right).
CHAPTER 4. LIVE CONCEPTS22
The mixer has controls for volume, pan position and sends, which adjust the contribution
each track makes to the input of any return tracks. Return tracks only host effects, and not
clips. Via their sends, all tracks can feed a part of their signal into a return track and share
its effects.
The mixer also includes a crossfader, which can create smooth transitions between clips
playing on different tracks. Live's crossfader works like a typical DJ mixer crossfader, except
that it allows crossfading not only two but any number of tracks including the returns.
Devices that receive and deliver audio signals are called audio effects. Audio effects are the
only type of device that t in an audio track or a return track. However, two more types of
devices are available for use in MIDI tracks: MIDI effects and instruments.
Consider a MIDI track playing a clip. The MIDI signal from the clip is fed into the track's device
chain. There, it is rst processed by any number of MIDI effects. A MIDI effect receives
and delivers MIDI signals. One example is the Scale effect, which maps the incoming
notes onto a user-dened musical scale. The last MIDI effect in the chain is followed by an
instrument. Instruments, for instance Live's Simpler and Impulse, receive MIDI and deliver
audio. Following the instrument, there can be any number of audio effects as in an audio
track.
Live's Crossfader.
If a MIDI track has no instrument (and no audio effects), then the track's output is a plain
MIDI signal, which has to be sent somewhere else to be converted into audio. In this case,
the track's mix and Send controls disappear from the mixer.
A MIDI Effect, an
Instrument and an Audio
Effect in a MIDI Track.
CHAPTER 4. LIVE CONCEPTS23
4.8Presets and Racks
Every Live device can store and retrieve particular sets of parameter values as presets. As
presets are stored independently from Live Sets, new presets become part of a library that
any project can draw from.
Live's Instrument, Drum and Effect Racks allow saving combinations of devices and their
settings as a single preset. This feature allows for the creation of powerful multi-device
creations and effectively adds all the capabilities of Live's MIDI and audio effects to the
built-in instruments.
The Mixer for a MIDI
Track without an
Instrument.
4.9Routing
As we have seen, all tracks deliver signals, either audio or MIDI. Where do these signals
go? This is set up in the mixer's In/Out section, which offers, for every track, choosers to
select a signal source and destination. The In/Out section, accessible through the View
menu's In/Out option, is Live's patchbay. Its routing options enable valuable creative and
technical methods such as resampling, submixing, layering of synths, complex effects setups
and more.
CHAPTER 4. LIVE CONCEPTS24
Ctrl
Signals from the tracks can be sent to the outside world via the computer's audio and MIDI
interfaces, to other programs that are connected to Live via ReWire or to other tracks or
devices within Live. Tracks can also be combined into a Group Track which serves as a
submixer for the selected tracks.
Likewise, a track can be set up to receive an input signal to be played through the track's
devices. Again, tracks can receive their input from the outside, from a ReWire program or
from another track or device in Live. The Monitor controls regulate the conditions under
which the input signal is heard through the track.
It is also possible to route signals to external hardware devices from within a track's device
chain, by using the External Audio Effect and External Instrument devices.
4.10Recording New Clips
Track Routing Is Set up
Using the In/Out Section
in the Arrangement (Left)
or Session View (Right).
Audio tracks and MIDI tracks can record their input signal and thereby create new clips.
Recording is enabled on a track by pressing its Arm button. With multiple tracks selected,
pressing any of their Arm buttons will arm all of them. You can also hold down the
(PC) /(Mac) modier when clicking the Arm buttons to arm several tracks at once. If
the Exclusive Arm option is enabled in the Record Preferences, inserting an instrument into
a new or empty MIDI track will automatically arm the track. When the Control Bar's Record
button is on, every armed track records its input signal into the Arrangement. Every take
yields a new clip per track.
CHAPTER 4. LIVE CONCEPTS25
It is also possible to record into Session V iew slots on the y. This technique is very
useful for the jamming musician, as Session recording does not require stopping the music.
When a track is armed, its Session slots exhibit Clip Record buttons, and clicking one of
these commences recording. Clicking the Clip Record button again denes the end of
the recording and launches the new clip. As these actions are subject to real-time launchquantization, the resulting clips can be automatically cut to the beat.
Session recording in conjunction with the Overdub option and Record Quantization is the
method of choice for creating drum patterns, which are built up by successively adding
notes to the pattern while it plays in a loop. It only takes a MIDI keyboard (or the computer
keyboard) and a MIDI track with Live's Impulse percussion instrument to do this.
Track Arm Buttons, as
They Appear in the
Session View.
The Control Bar's
Quantization Chooser.
4.11Automation Envelopes
Often, when working with Live's mixer and effects, you will want the controls' movements
to become part of the Arrangement. The movement of a control across the Arrangement
timeline is called automation; a control whose value changes in the course of this timeline is
automated. Automation is represented in the Arrangement View by breakpoint envelopes,
which can be edited and drawn.
CHAPTER 4. LIVE CONCEPTS26
Practically all mixer and effect controls in Live can be automated, even the song tempo.
Creating automation is straightforward: All changes of a control that occur while the Control
Bar's Record switch is on become automation.
Changing an automated control's value while not in Record Mode is similar to launching a
Session clip while the Arrangement is playing: It deactivates the control's automation (in
favor of the new control setting). The control will stop tracking its automation and rest
with the new value until the Back to Arrangement button is pressed, which will resume
Arrangement playback.
4.12Clip Envelopes
Envelopes are found not only in tracks but also in clips. Clip envelopes are used to modulate
device and mixer controls. Audio clips have, in addition, clip envelopes to inuence the
clip's pitch, volume and more; these can be used to change the melody and rhythm of
recorded audio. MIDI clips have additional clip envelopes to represent MIDI controller
data. Clip envelopes can be unlinked from the clip to give them independent loop settings,
so that larger movements (like fade-outs) or smaller gestures (like an arpeggio) can be
superimposed onto the clip's material.
The Automated Pan
Control and its
Envelope.
CHAPTER 4. LIVE CONCEPTS27
4.13MIDI and Key Remote
To liberate the musician from the mouse, most of Live's controls can be remote-controlled
via an external MIDI controller. Remote mappings are established in MIDI Map Mode, which
is engaged by pressing the MIDI switch in the Control Bar.
In this mode, you can click on any mixer or effect control, and then assign it to a controller
simply by sending the desired MIDI message (for example, by turning a knob on your MIDI
control box). Your assignments take effect immediately after you leave MIDI Map Mode.
Session clips can be mapped to a MIDI key or even a keyboard range for chromatic playing.
An Envelope for Clip
Transposition.
MIDI keys and controllers that have been mapped to Live's controls are not available for
recording via MIDI tracks. These messages are ltered out before the incoming MIDI is
passed on to the MIDI tracks.
Session clips, switches, buttons and radio buttons can be mapped to computer keyboard
keys as well. This happens in Key Map Mode, which works just like MIDI Map Mode.
Live offers, in addition to this general purpose mapping technique, dedicated support for the
Akai APC40, Akai APC20 and Novation Launchpad, which allows for mouse-free operation
of the program.
The Key/MIDI Map
Controls.
CHAPTER 4. LIVE CONCEPTS28
4.14Saving and Exporting
Saving a Live Set saves everything it contains, including all clips, their positions and settings,
and settings for devices and controls. An audio clip can, however, lose the reference to its
corresponding sample if it is moved or deleted from disk. The links between samples and
their clips can be preserved with a special command, Collect and Save, which makes a copy
of each sample and stores it in a project folder along with the Live Set.
A separate Save button in the Clip View saves a set of default clip settings along with the
sample, so that each time the sample is dragged into the program, it will automatically
appear with these settings. This is especially useful if you have made warp settings for a clip
and want to use it in multiple Live Sets.
Exporting audio from Live can be done from both the Session and Arrangement Views.
Live will export the audio coming through on the Master output as an audio le of your
specications via Export Audio/Video.
Live can also export individual MIDI clips as MIDI les.
Exporting and saving material for later use in Live can be done very conveniently with the
Live Clip format. Session View clips can be dragged back out of a Live Set to the File
Browsers, and thereby exported to disk as Live Clips.
Live Clips are a very powerful way of storing ideas, as they save not only the clip's Clip View
settings, but also the corresponding track's instruments and effects chain. Live Clips in the
Browser can be previewed and added to any open Live Set just like sample les. In the Live
Set, they restore the original clip's creative options.
Using Live Clips, you can build your own personalized library of:
A Live Clip in the File
Browser.
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