Live Version 7.0.9 for Windows and Mac OS
July, 2008
Created by Bernd Roggendorf, Gerhard Behles, Robert Henke, Awi, Reiner Rudolph, Stefan Haller, Stefan Franke,
Frank Hoffmann, Andreas Zapf, Ralf Suckow, Gregor Klinke, Matthias Mayrock, Friedemann Schautz, Ingo Koehne,
Jakob Rang, Pablo Sara, Nicholas Allen, Henrik Lafrenz, Jan Buchholz, Kevin Haywood, Dominik Wilms, Christian
Kleine, Amaury Groc, Daniel Büttner, Alex Koch, Henrik Hahn, Simon Frontzek, Torsten Wendland, Torsten Slama,
Eduard Müller, Jeremy Bernstein, Bernard Chavonnet, Carl Seleborg, Claes Johanson, Bernhard Bockelbrink, Nico
Starke, Jörg Kluÿmann.
Reference Manual by Dennis DeSantis, Kevin Haywood, Rose Knudsen, Gerhard Behles, Jakob Rang, Robert
Henke, Torsten Slama.
Content provided by:
SONiVOX www.sonivoxrocks.com
Big Fish Audio www.bigshaudio.com
Chocolate Audio www.chocolateaudio.com
Puremagnetik www.puremagnetik.com
Physical Modeling technology provided by:
Applied Acoustics Systems www.applied-acoustics.com
Copyright 2008 Ableton AG. All rights reserved.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with
the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice,
and should not be construed as a commitment by Ableton. Every effort has been made to ensure that the information in this
manual is accurate. Ableton assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.
Except as permitted by such license, no part of this publication may be reproduced, edited, stored in a retrieval system or
transmitted, in any form or by any means, electronic, mechanical, recording or otherwise, without the prior written permission of
Ableton.
Ableton, Live and Live Pack are trademarks of Ableton AG. Apple, the Apple Logo, Mac, the Universal Logo, Mac OS, the
Audio Units Logo, the QuickTime Logo and QuickTime are trademarks of Apple, Inc. Windows, Windows XP and Windows Vista
are registered trademarks of Microsoft Corporation in the United States and other countries. Intel is a registered trademark of
Intel Corporation or its subsidiaries in the United States and other countries. SONiVOX is the brand name trademark of Sonic
Network, Inc. VST and ASIO are trademarks and software of Steinberg Media Technologies GmbH. ReWire, ReCycle, REX and
REX2 are trademarks of Propellerhead Software AB. AAS is a trademark of Applied Acoustics Systems DVM Inc. Mackie Control is
a trademark of LOUD Technologies, Inc. OggVorbis and FLAC are trademarks of Xiph Org. All other product and company names
are trademarks or registered trademarks of their respective holders.
Chapter 1
Welcome to Live
1.1The Ableton Team Says: Thank You
Live is the result of musicians wanting a better way to create, produce and perform music
using a computer. A great deal of effort has been put into making Live easy and fun to
use, yet at the same time capable of helping you create music with unlimited depth and
sophistication. This effort continues even as you read these lines... in fact, a new, improved
Live version might already be available for download! Please check on our website now1,
or choose the Check for Updates command from the Help menu.
1
We hope you enjoy using Live and that it enhances your creative process. Should you have
suggestions about how we can improve Live, please let us know2.
Your Ableton Team.
1
http://www.ableton.com/downloads
2
contact@ableton.com
CHAPTER 1. WELCOME TO LIVE2
1.2What's New in Live 7?
1.2.1Multiple Time Signatures
Work with multiple time signatures in both Arrangement and Session view
1.2.2Movie Export
Export video to a new le
1.2.3Slicing and REX Support
REX les can be loaded and played in sync with other audio les
Audio les can be sliced to a new MIDI track
1.2.4Multiple Automation Editor Lanes
View and edit multiple automation envelopes for a track simultaneously in the Arrangement View
1.2.5Better Tempo Control
Temporarily change playback speed to match the tempo of unsynchronized sources
like DJs or live musicians.
Map song tempo to multiple controllers for coarse and ne adjustments
CHAPTER 1. WELCOME TO LIVE3
1.2.6Ableton Effects and Instruments
Drum Racks expand the Rack family with integrated return chains, choke groups, and
other functions optimized for building drum kits
Tension optional add-on instrument
Electric optional add-on instrument
Analog optional add-on instrument
Compressor replaces the former Compressor I and II devices with three compression
models, feedback, sidechaining and more.
Spectrum performs realtime frequency analysis of incoming audio signals.
Easier integration of external hardware effects and synthesizers with the External Audio
Effect and External Instrument devices
1.2.7Device Improvements
Sidechaining is available in the new Compressor effect, as well as the Gate and Auto
Filter
EQ Eight is updated with a larger display, a new notch lter, larger parameter ranges
and an optional 64-bit hi-quality mode
Hi-Quality modes have also been added to the Operator instrument and Dynamic
Tube and Saturator effects
Chapter 2
First Steps
When you install Live and run it for the rst time, you will be presented with a dialog asking
for your Live serial number. Please see the chapter on unlocking Live should you have
questions or concerns during the authorization process.
If you do not (yet) own Live, you can still try out all of Live's features, but you will not be able
to save or export your work.
4
2.1Learn About Live
Live comes with a set of interactive lessons to take you step by step through the key features
of the program. The lessons are organized in a table of contents, which can be opened
directly in the program via the Help menu. We highly recommend following the lessons.
Many users have told us that the lessons helped them become familiar with the program
very quickly.
We also recommend that you read the Live Concepts chapter, which encapsulates everything that Live is and can do, and is therefore a worthwhile read for both beginners and
CHAPTER 2. FIRST STEPS5
experienced users. The remaining chapters of this manual serve as in-depth reference for
the material introduced in Live Concepts.
2.1.1Using the Info View and Index
Live's Info View tells you the name and function of whatever you place the mouse over. For
certain items, you can create your own text and it will appear in this window.
The Info View and its
Show/Hide Button.
If you require more information on a specic user interface element or topic, please consult
this reference manual. The index, found at the end of the manual, contains the names of all
user interface elements and will lead you to the relevant section.
2.2Setting up Preferences
Live's Preferences window is where you can nd various settings that determine how Live
looks, behaves and interfaces with the outside world. This window is accessed from the
Preferences command, which in Windows is available in the Options menu and in OS X
CHAPTER 2. FIRST STEPS6
Ctrl
,
,
is available in the Live menu. Preferences can also be accessed with the
(Mac) shortcut.
Live's Preferences are distributed over several tabs:
In the Look/Feel tab, you can make various settings, including the language used for
text display and the color scheme, or skin, for the Live user interface.
The Audio Preferences are used to set up Live's audio connections with the outside
world via an audio interface. Please take the time to follow the program's built-in
Setting up Audio I/O lesson, which will walk you through all the steps required to
set up and optimize the settings for any given system. To access the lesson, use the
Lessons Table of Contents command from the Help menu.
The MIDI/Sync Preferences are used to help Live recognize MIDI devices for three
separate and distinct purposes:
Playing MIDI notes. To learn how to route an external device into Live for MIDI
input, or how to send MIDI to an external device, please see the Routing and I/O
chapter.
Controlling parts of the interface remotely. This subject is covered in detail in the
MIDI and Key Remote Control chapter.
Syncing the program with an external sequencer or drum machine, either as a
master or a slave. Please see the Synchronizing via MIDI chapter for details.
The File/Folder Preferences pertain to Live's le management and the location of
plug-in devices.
(PC) /
The Record/Warp/Launch Preferences allow customizing the default state for new Live
Sets and their components, as well as selecting options for new recordings.
The CPU Preferences include options for managing the processing load, including
multicore/multiprocessor support.
The Authorizations/Trial Preferences are used to manage licensing and installation of
the Live platform, and add-on components like the Operator instrument.
CHAPTER 2. FIRST STEPS7
F11
2.3The Main Live Screen
Most of your work in Live happens in the main Live screen. This screen consists of a number
of views, and each view manages a specic aspect of your Live Set, which is the type of
document that you create and work on in Live. Since screen space is usually limited, the
Live views can't all be displayed at the same time.
Each one of the selector buttons at the screen borders calls up a specic view; clicking this
one, for instance, opens Live's Device Browser:
To hide one of Live's views and free up screen space, click on the triangle-shaped button
next to it. To restore the view, click the button again.
The Device Browser
Selector.
A View Show/Hide
Button.
You can run Live in Full Screen Mode by selecting the Full Screen command from the View
menu. To leave Full Screen Mode, click the button that appears in the lower right corner of
the screen. Full Screen Mode can also be toggled by pressing
. (Note: On Mac OS
X, this key is assigned by default to Exposé, and will not toggle Full Screen Mode unless
Exposé has been deactivated or assigned to a different key in OS X's System Preferences.)
If one of the browser views is open, you can adjust the main window's horizontal split by
dragging.
CHAPTER 2. FIRST STEPS8
Adjusting the Main
Window Split.
Chapter 3
Unlocking Live
Live is protected against illegal use by a copy protection scheme. This scheme has been
designed to meet the highest security standards while avoiding hassles for our customers. If
you nd this procedure to be an inconvenience, please understand that the copy protection
secures your investment: It allows Ableton to provide you with support and to continue
developing Live.
9
3.1Step 1: Entering Your Serial Number
The rst time you run Live, you will be prompted to enter your serial number.
As an owner of Live, you have received a serial number from Ableton, either via e-mail (if
you ordered Live directly from Ableton), or on a card as part of the Live package.
The serial number is composed of numbers 0..9 and letters A..F. If you accidentally type
the wrong string into a eld, the eld will turn red. When you have successfully entered
the serial number, you can choose to either unlock online or from a le. Both options are
explained below.
CHAPTER 3. UNLOCKING LIVE10
Please note that products such as Operator and Sampler are sold separately from Live but
are unlocked using the same procedure described here. You can always enter any new serial
numbers and unlock additional products in the Authorizations/Trial tab in the Preferences
window. Live's Preferences are available via the Options menu (or the Live menu in Mac OS
X).
The serial number identies your ownership of Live. Because your serial number is a valuable
good, you should keep it in a safe place and out of reach of unauthorized hands. Please
be aware that sharing your serial number will render it unusable. The only way for Ableton
technical support to help you get back your serial number if you lose it is via your registration
data. Therefore, please register your product1, as otherwise you might lose your property!
3.2Step 2: Unlocking Live
The second step of authorizing Live is called unlocking. Unlocking means associating your
serial number with a specic computer. Please be aware that the standard Live license grants
you the right to use Live on only one computer at a time. You can, however, unlock Live
with your serial number more than once under the legal and technical conditions described
later.
3.2.1The Unlock Key
For unlocking, you require an unlock key that can only be created by the Ableton server.
Unlocking therefore requires access to the Internet. The computer from which you connect
to the Internet does not have to be the same computer for which you wish to unlock Live,
but it does make things easier.
3.2.2The Challenge Code
The Ableton server creates the unlock key from your serial number and a so-called challenge
code. The challenge code is a ngerprint that Live takes of your computer's components.
1
http://www.ableton.com/register
CHAPTER 3. UNLOCKING LIVE11
For details, please see the corresponding section.
3.2.3Unlocking Online
If the computer you want to unlock Live for is connected to the Internet, the only thing you
need to do is press the Unlock Online button. Live will then create a connection to the
Ableton server, send your serial number and challenge code, and receive the unlock key
from the server. No information other than this is exchanged between your computer and
the Ableton server.
3.2.4Unlocking Ofine
Unlocking Live Ofine.
If the computer you want to unlock Live for is not connected to the Internet, you can use
any other computer to access the Ableton server's web interface2. This is a website with
elds for entering your serial number and the challenge code, which you can copy from
Live's Unlock dialog.
If you have entered your serial number and challenge code correctly, another website will
appear to provide you with the unlock key. Follow the weblink to download the unlock key
as a le. Transfer the le to the target computer via some form of storage media, such as a
USB drive or CD-ROM. Then, press the Unlock dialog's Load Unlock Key button to load the
unlock key le.
2
http://www.ableton.com/unlock
CHAPTER 3. UNLOCKING LIVE12
3.3Copy Protection FAQs
3.3.1Can I Use Live or Other Ableton Products Without a Serial Num-
ber?
If you do not (yet) own Live or its add-on products, you can still try them out, but saving and
exporting will be disabled.
If trying Live or another product raises your interest in purchasing it, please visit the Ableton
webshop3. This site contains information about Ableton's distributor and dealer network. It
also offers you the opportunity to buy Ableton products online.
3.3.2What if I Change My Computer's Components?
If the challenge code of your computer changes for some reason, Live will indeed ask
you to unlock the software another time. The challenge code does not change, however,
when computer peripherals are replaced (audio or MIDI hardware, printers, modems). The
challenge code may change if the motherboard, processor or network card is replaced. On
some computers, reformatting a hard drive also changes the challenge code.
3.3.3Can I Unlock Live More than Once?
The standard Live license allows you to use Live on only one computer at a time. However,
if you have registered your product4, the Ableton server will provide you with two unlock
keys in good faith that you will use Live on only one machine at a time. Just proceed as
described in the corresponding section.
You can therefore run Live on both a studio desktop computer and a tour laptop, but not at
the same time.
Should the Ableton server reject your demand for another unlock key, please contact Ableton's technical support.
3
http://www.ableton.com/shop
4
http://www.ableton.com/register
CHAPTER 3. UNLOCKING LIVE13
They can be reached by:
E-mail5;
Telephone: +49 (0)30 - 288 763 151 (available Monday to Friday 11 to 15hrs CET);
Fax: +49 (0)30 - 288 763 11.
To speed up the process, please:
Register your copy of Live6;
Include a brief explanation of the circumstances.
To use Live on more than one computer at a time, you require a secondary license or a sitelicense. Ableton offers these licenses at special rates. Please contact the sales team7for
details.
3.3.4Can I Play my Set from a Computer That Is Not Unlocked?
Even if Live is not unlocked, you can still load and perform a Live Set with no time limitation.
You cannot, however, save or export your work. When you go on tour, consider taking
along your Live program CD and a CD with the last state of your Live Set(s). In case of an
emergency, you can install and run Live on any computer available and play your backup
Live Set(s).
3.3.5What Do I Do About Problems or Questions Regarding Copy Pro-
tection?
Please contact technical support8. They are happy to help!
5
support@ableton.com
6
http://www.ableton.com/register
7
orders@ableton.com
8
support@ableton.com
14
Chapter 4
Live Concepts
This chapter introduces the essential concepts of Live. We advise you to read this chapter
early in your Live career, as a solid understanding of the program's basic principles will help
you fully exploit Live's potential for your music-making.
4.1Live Sets
The type of document that you create and work on in Live is called a Live Set. Live Sets
reside in a Live Project a folder that collects related materials and can be opened either
through the File menu's Open command or via the built-in File Browsers.
A Live Set in the File
Browser.
CHAPTER 4. LIVE CONCEPTS15
Selecting the Library bookmark in Live's File Browser will take you to the Live Library of
creative tools. There are a number of Demo Sets here, and double-clicking a Live Set's
name in the Browser will open that Live Set.
4.2Arrangement and Session
The basic musical building blocks of Live are called clips. A clip is a piece of musical material:
a melody, a drum pattern, a bassline or a complete song. Live allows you to record and alter
clips, and to create larger musical structures from them: songs, scores, remixes, DJ sets or
stage shows.
A Live Set consists of two environments that can hold clips: The Arrangement is a layout of
clips along a musical timeline; the Session is a real-time-oriented launching base for clips.
Every Session clip has its own play button that allows launching the clip at any time and in
any order. Each clip's behavior upon launch can be precisely specied through a number of
settings.
Clips in the Session View
(Left) and in the
Arrangement View
(Right).
The Arrangement is accessed via the Arrangement View and the Session via the Session
View; you can toggle between the two views using the computer's Tab key or their respective
selectors. Because the two views have distinct applications, they each hold individual
collections of clips. However, it is important to understand that ipping the views simply
changes the appearance of the Live Set and does not switch modes, alter what you hear or
change what is stored.
The Arrangement and
Session View Selectors.
CHAPTER 4. LIVE CONCEPTS16
The Arrangement View and the Session View interact in useful (though potentially confusing)
ways. One can, for instance, improvise with Session clips and record a log of the improvi-
sation into the Arrangement for further renement. This works because Arrangement and
Session are connected via tracks.
4.3Tracks
Tracks host clips and also manage the ow of signals, as well as the creation of new clips
through recording, sound synthesis, effects processing and mixing.
The Session and Arrangement share the same set of tracks. In the Session View, the tracks
are laid out vertically from left to right, while in the Arrangement View they are horizontal
from top to bottom. A simple rule governs the cohabitation of clips in a track:
A Track in the
Arrangement View.
A track can only play one clip at a time.
Therefore, one usually puts clips that should play alternatively in the same Session View
column, and spreads out clips that should play together across tracks in rows, or what we
call scenes.
A Scene in the Session
View.
CHAPTER 4. LIVE CONCEPTS17
The exclusivity of clips in a track also implies that, at any on time, a track will either play a
Session clip or an Arrangement clip, but never both. So, who wins? When a Session clip
is launched, the respective track stops whatever it is doing to play that clip. In particular, if
the track was playing an Arrangement clip, it will stop it in favor of the Session clip even
as the other tracks continue to play what is in the Arrangement. The track will not resume
Arrangement playback until explicitly told to do so.
This is what the Back to Arrangement button, found in the Control Bar at the top of the
Live screen, is for. This button lights up to indicate that one or more tracks are currently not
playing the Arrangement, but are playing a clip from the Session instead.
We can click this button to make all tracks go back to the Arrangement. Or, if we like what
we hear, we can capture the current state into the Arrangement by activating the Record
button. Disengaging Record Mode or stopping Live using the Stop button leaves us with
an altered Arrangement.
4.4Audio and MIDI
Clips represent recorded signals. Live deals with two types of signals: audio and MIDI. In the
digital world, an audio signal is a series of numbers that approximates a continuous signal
as generated by a microphone or delivered to a loudspeaker. A MIDI signal is a sequence
of commands, such as now play a C4 at mezzo piano. MIDI is a symbolic representation
of musical material, one that is closer to a written score than to an audio recording. MIDI
signals are generated by input devices such as MIDI or USB keyboards1.
The Back to
Arrangement Button.
It takes an
instrument to convert MIDI signals into audio signals that can actually be heard.
Some instruments, such as Live's Simpler, are for chromatic playing of one sound via the
keyboard. Other instruments, such as Live's Impulse, have a different percussion sound
assigned to each keyboard key.
1
For an introduction to digital audio and MIDI, please see http://img.uoregon.edu/emi/emi.php and
http://www.midi.org/
CHAPTER 4. LIVE CONCEPTS18
Audio signals are recorded and played back using audio tracks, and MIDI signals are
recorded and played back using MIDI tracks. The two track types have their own corresponding clip types. Audio clips cannot live on MIDI tracks and vice versa.
Information about inserting, reordering and deleting audio and MIDI tracks is found here.
4.5Audio Clips and Samples
An audio clip contains a reference to a sample (also known as a sound le or audio le)
or a compressed sample (such as an MP3 le). The clip tells Live where on the computer's
drives to nd the sample, what part of the sample to play and how to play it.
When a sample is dragged in from one of Live's built-in File Browsers, Live automatically
creates a clip to play that sample. Prior to dragging in a sample, one can audition or
preview it directly in the Browser; the switch in the Browser with the headphone icon
activates previewing.
Live offers many options for playing samples in exciting new ways, allowing you to create an
abundance of new sounds without actually changing the original sample all the changes
are computed in real time, while the sample is played. The respective settings are made in
the Clip View, which appears on screen when a clip is double-clicked.
Samples Are Dragged in
from Live's File Browsers.
CHAPTER 4. LIVE CONCEPTS19
An Audio Clip's
Properties as Displayed
in the Clip View.
Many powerful manipulations arise from Live's
warping capabilities. Warping means chang-
ing the speed of sample playback independently from the pitch so as to match the song
tempo. The tempo can be adjusted on the y in the Control Bar's Tempo eld.
The most elementary use of this technique, and one that usually requires no manual setup,
is synchronizing sample loops to the chosen tempo. Live's Auto-Warp algorithm actually
makes it easy to line up any sample with the song tempo, such as a recording of a drunken
jazz band's performance. It is also possible to radically change the sonic signature of a
sound using extreme warp settings.
4.6MIDI Clips and MIDI Files
A MIDI clip contains musical material in the form of MIDI notes and controller envelopes.
When MIDI is imported from a MIDI le, the data gets incorporated into the Live Set, and
the original le is not referenced thereafter. In the Live File Browsers, a MIDI le appears
as a folder that can be opened to reveal its individual component tracks, which can be
selectively dragged into the Live Set.
The Control Bar's Tempo
Field.
CHAPTER 4. LIVE CONCEPTS20
As you'd expect, a MIDI clip's contents can be accessed and edited via the Clip View, for
instance to change a melody or paint a drum pattern.
MIDI Files Are Dragged
in from Live's File
Browsers.
A MIDI Clip's Properties
as Displayed in the Clip
View.
4.7Devices and the Mixer
A track can have not only clips but also a chain of devices for processing signals. Doubleclicking a track's title bar brings up the Track View, which shows the track's device chain.
CHAPTER 4. LIVE CONCEPTS21
Live's built-in audio effects, MIDI effects and instruments are available from the DeviceBrowser and can be added to tracks by dragging them from there into the Track View, or
into a Session or Arrangement track.
The Track View
Displaying a MIDI Track's
Device Chain.
You can also use plug-in devices in Live. VST and Audio Units (Mac OS X only) Plug-ins are
available from the Plug-In Device Browser.
Live's Built-in Devices
Are Available from the
Device Browser.
CHAPTER 4. LIVE CONCEPTS22
Consider an audio clip playing in an audio track. The audio signal from the clip reaches the
leftmost device in the chain. This device processes (changes) the signal and feeds the result
into the next device, and so on. The number of devices per track is theoretically unlimited.
In practice, the computer's processor speed does impose a limit on the number of devices
you can use at the same time, a topic that deserves separate discussion. Note that the
signal connections between audio devices are always stereo, but the software's inputs and
outputs can be congured to be mono in the Audio Preferences.
When the signal has passed through the device chain, it ends up in Live's mixer. As the
Session and Arrangement share the same set of tracks, they also share the mixer. The mixer
can be shown in both views for convenience. To optimize the screen layout, the individual
mixer sections can be shown or hidden using the View menu's entries.
Plug-In Devices Are
Available from the
Plug-In Device Browser.
The mixer has controls for volume, pan position and sends, which adjust the contribution
The Live Mixer in the
Arrangement View (Left)
and Session View (Right).
CHAPTER 4. LIVE CONCEPTS23
each track makes to the input of any return tracks. Return tracks only host effects, and not
clips. Via their sends, all tracks can feed a part of their signal into a return track and share
its effects.
The mixer also includes a crossfader, which can create smooth transitions between clips
playing on different tracks. Live's crossfader works like a typical DJ mixer crossfader, except
that it allows crossfading not only two but any number of tracks including the returns.
Devices that receive and deliver audio signals are called audio effects. Audio effects are the
only type of device that t in an audio track or a return track. However, two more types of
devices are available for use in MIDI tracks: MIDI effects and instruments.
Consider a MIDI track playing a clip. The MIDI signal from the clip is fed into the track's device
chain. There, it is rst processed by any number of MIDI effects. A MIDI effect receives
and delivers MIDI signals. One example is the Scale effect, which maps the incoming
notes onto a user-dened musical scale. The last MIDI effect in the chain is followed by an
instrument. Instruments, for instance Live's Simpler and Impulse, receive MIDI and deliver
audio. Following the instrument, there can be any number of audio effects as in an audio
track.
Live's Crossfader.
If a MIDI track has no instrument (and no audio effects), then the track's output is a plain
MIDI signal, which has to be sent somewhere else to be converted into audio. In this case,
the track's mix and Send controls disappear from the mixer.
A MIDI Effect, an
Instrument and an Audio
Effect in a MIDI Track.
CHAPTER 4. LIVE CONCEPTS24
4.8Presets and Racks
Every Live device can store and retrieve particular sets of parameter values as presets. As
presets are stored independently from Live Sets, new presets become part of a library that
any project can draw from.
Live's Instrument, Drum and Effect Racks allow saving combinations of devices and their
settings as a single preset. This feature allows for the creation of powerful multi-device
creations and effectively adds all the capabilities of Live's MIDI and audio effects to the
built-in instruments.
The Mixer for a MIDI
Track without an
Instrument.
4.9Routing
As we have seen, all tracks deliver signals, either audio or MIDI. Where do these signals
go? This is set up in the mixer's In/Out section, which offers, for every track, choosers to
select a signal source and destination. The In/Out section, accessible through the View
menu's In/Out option, is Live's patchbay. Its routing options enable valuable creative and
technical methods such as resampling, submixing, layering of synths, complex effects setups
and more.
CHAPTER 4. LIVE CONCEPTS25
Ctrl
Signals from the tracks can be sent to the outside world via the computer's audio and MIDI
interfaces, to other programs that are connected to Live via ReWire or to other tracks or
devices within Live.
Likewise, a track can be set up to receive an input signal to be played through the track's
devices. Again, tracks can receive their input from the outside, from a ReWire program or
from another track or device in Live. The Monitor controls regulate the conditions under
which the input signal is heard through the track.
It is also possible to route signals to external hardware devices from within a track's device
chain, by using the External Audio Effect and External Instrument devices.
4.10Recording New Clips
Track Routing Is Set up
Using the In/Out Section
in the Arrangement (Left)
or Session View (Right).
Audio tracks and MIDI tracks can record their input signal and thereby create new clips.
Recording is enabled on a track by pressing its Arm button (Hold down the
(PC) /
(Mac) modier to arm several tracks at once). If the Exclusive Arm option is enabled
in the Record Preferences, inserting an instrument into a new or empty MIDI track will
automatically arm the track. When the Control Bar's Record button is on, every armed track
records its input signal into the Arrangement. Every take yields a new clip per track.
Track Arm Buttons, as
They Appear in the
Session View.
CHAPTER 4. LIVE CONCEPTS26
It is also possible to record into Session View slots on the y. This technique is very
useful for the jamming musician, as Session recording does not require stopping the music.
When a track is armed, its Session slots exhibit Clip Record buttons, and clicking one of
these commences recording. Clicking the Clip Record button again denes the end of
the recording and launches the new clip. As these actions are subject to real-time launchquantization, the resulting clips can be automatically cut to the beat.
Session recording in conjunction with the Overdub option and Record Quantization is the
method of choice for creating drum patterns, which are built up by successively adding
notes to the pattern while it plays in a loop. It only takes a MIDI keyboard (or the computer
keyboard) and a MIDI track with Live's Impulse percussion instrument to do this.
4.11Automation Envelopes
Often, when working with Live's mixer and effects, you will want the controls' movements
to become part of the Arrangement. The movement of a control across the Arrangement
timeline is called automation; a control whose value changes in the course of this timeline is
automated. Automation is represented in the Arrangement View by breakpoint envelopes,
which can be edited and drawn.
The Control Bar's
Quantization Chooser.
Practically all mixer and effect controls in Live can be automated, even the song tempo.
Creating automation is straightforward: All changes of a control that occur while the Control
Bar's Record switch is on become automation.
Changing an automated control's value while not in Record Mode is similar to launching a
Session clip while the Arrangement is playing: It deactivates the control's automation (in
The Automated Pan
Control and its
Envelope.
CHAPTER 4. LIVE CONCEPTS27
favor of the new control setting). The control will stop tracking its automation and rest
with the new value until the Back to Arrangement button is pressed, which will resume
Arrangement playback.
4.12Clip Envelopes
Envelopes are found not only in tracks but also in clips. Clip envelopes are used to modulate
device and mixer controls. Audio clips have, in addition, clip envelopes to inuence the
clip's pitch, volume and more; these can be used to change the melody and rhythm of
recorded audio. MIDI clips have additional clip envelopes to represent MIDI controller
data. Clip envelopes can be unlinked from the clip to give them independent loop settings,
so that larger movements (like fade-outs) or smaller gestures (like an arpeggio) can be
superimposed onto the clip's material.
4.13MIDI and Key Remote
To liberate the musician from the mouse, most of Live's controls can be remote-controlled
via an external MIDI controller. Remote mappings are established in MIDI Map Mode, which
is engaged by pressing the MIDI switch in the Control Bar.
In this mode, you can click on any mixer or effect control, and then assign it to a controller
simply by sending the desired MIDI message (for example, by turning a knob on your MIDI
An Envelope for Clip
Transposition.
CHAPTER 4. LIVE CONCEPTS28
control box). Your assignments take effect immediately after you leave MIDI Map Mode.
Session clips can be mapped to a MIDI key or even a keyboard range for chromatic playing.
MIDI keys and controllers that have been mapped to Live's controls are not available for
recording via MIDI tracks. These messages are ltered out before the incoming MIDI is
passed on to the MIDI tracks.
Session clips, switches, buttons and radio buttons can be mapped to computer keyboard
keys as well. This happens in Key Map Mode, which works just like MIDI Map Mode.
Live offers, in addition to this general purpose mapping technique, dedicated support for
Mackie Control-compatible mixer surfaces, which allows for mouse-free operation of the
program.
4.14Saving and Exporting
Saving a Live Set saves everything it contains, including all clips, their positions and settings,
and settings for devices and controls. An audio clip can, however, lose the reference to its
corresponding sample if it is moved or deleted from disk. The links between samples and
their clips can be preserved with a special command, Collect and Save, which makes a copy
of each sample and stores it in a project folder along with the Live Set.
The Key/MIDI Map
Controls.
A separate Save button in the Clip View saves a set of default clip settings along with the
sample, so that each time the sample is dragged into the program, it will automatically
appear with these settings. This is especially useful if you have made warp settings for a clip
and want to use it in multiple Live Sets.
Exporting audio from Live can be done from both the Session and Arrangement Views.
Live will export the audio coming through on the Master output as an audio le of your
specications via Export Audio/Video.
Live can also export individual MIDI clips as MIDI les.
Exporting and saving material for later use in Live can be done very conveniently with the
Live Clip format. Session View clips can be dragged back out of a Live Set to the File
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