Ableton Live - 6.0 Reference Manual

1
Live Version 6.0 for Windows and Mac OS
Created by Bernd Roggendorf, Gerhard Behles, Robert Henke, Awi, Reiner Rudolph, Stefan Haller, Stefan Franke, Frank Hoffmann, Andreas Zapf, Ralf Suckow, Gregor Klinke, Matthias Mayrock, Friedemann Schautz, Ingo Koehne, Jakob Rang, Pablo Sara, Nicholas Allen, Henrik Lafrenz, Jan Buchholz, Kevin Haywood, Dominik Wilms, Christian Kleine, Amaury Groc, Daniel Buettner, Alex Koch, Henrik Hahn, Simon Frontzek, Torsten Wendland, Torsten Slama, Eduard Mueller, Jeremy Bernstein, Bernard Chavonnet.
Reference Manual by Kevin Haywood, Rose Knudsen, Gerhard Behles, Jakob Rang, Robert Henke, Torsten Slama.
Essential Instrument Collection created by SONiVOX. Web: www.sonivoxrocks.com
Drum samples provided by Big Fish Audio.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Ableton. Ableton assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.
Except as permitted by such license, no part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, recording or otherwise, without the prior written permission of Ableton.
Ableton is a trademark of Ableton AG. Mac, the Mac logo, Mac OS, Macintosh and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. The Audio Units logo and GarageBand are trademarks of Apple Computer, Inc. Windows and DirectX are registered trademarks of Microsoft Corporation in the U.S. and other countries. Intel is a registered trademark of Intel Corporation or its subsidiaries in the U.S. and other countries. SONiVOX is the brand name trademark of Sonic Network, Inc. VST is a trademark of Steinberg Media Technologies GmbH. ASIO is a trademark and software of Steinberg Media Technologies GmbH. ReWire is a trademark of Propellerhead Software AB. Mackie Control is a trademark of LOUD Technologies, Inc. Ogg Vorbis and FLAC are trademarks of Xiph.Org. All other product and company names are trademarks or registered trademarks of their respective holders.
Chapter 1

Welcome to Live

1.1 The Ableton Team Says: Thank You

Live is the result of musicians wanting a better way to create, produce and perform music using a computer. A great deal of effort has been put into making Live easy and fun to use, yet at the same time capable of helping you create music with unlimited depth and sophistication. This effort continues even as you read these lines... in fact, a new, improved Live version might already be available for download! Please check on our website now1, or choose the Check for Updates command from the Help menu.
1
We hope you enjoy using Live and that it enhances your creative process. Should you have suggestions about how we can improve Live, please let us know2.
Your Ableton Team.
1
http://www.ableton.com/downloads
2
contact@ableton.com
CHAPTER 1. WELCOME TO LIVE 2

1.2 What's New in Live 6?

1.2.1 Movie Import

Improvise, compose and warp music to picture

1.2.2 Live Effects and Instruments

Sampler optional add-on instrument
Dynamic Tube effect
EQ Four upgrades to EQ Eight
Note Length MIDI effect
Enhancements for Operator, Saturator and Utility
Instrument and Effect Racks enable custom groupings of devices along with a simplied
set of controls for tweaking the sound

1.2.3 Mixing and Routing

Pro Session Mixer features
Pre-effects, post-effects and post-mixer routing options for more exible mix setups

1.2.4 Warping

Tempo Master setting for warped audio and video clips in the Arrangement
Multi-clip warping
CHAPTER 1. WELCOME TO LIVE 3

1.2.5 ReWire and Remote Control

ReWire master access to Live's instruments
Instant mappings for many popular control surfaces
Improved MIDI and key mapping

1.2.6 File Management and Browsing

New le management tools
Better browsing

1.2.7 Processor Maximization

Multiplied audio processing power with multicore and multiprocessor support
Deep Freeze keeps most editing functions available while tracks are frozen
Chapter 2

First Steps

When you install Live and run it for the rst time, you will be presented with a dialog asking for your Live serial number. Please see the chapter on unlocking Live should you have questions or concerns during the authorization process.
If you do not (yet) own Live, you can close the dialog and proceed, as Live will run in Demo Mode by default. In Demo Mode, you will be able to work with all of Live's features with the exception of saving and exporting.
4

2.1 Learn About Live

Live comes with a set of interactive lessons to take you step by step through the key features of the program. The lessons are organized in a table of contents, which can be opened directly in the program via the Help menu. We highly recommend following the lessons. Many users have told us that the lessons helped them become familiar with the program very quickly.
We also recommend that you read the Live Concepts chapter, which encapsulates every­thing that Live is and can do, and is therefore a worthwhile read for both beginners and
CHAPTER 2. FIRST STEPS 5
Ctrl
,
,
experienced users. The remaining chapters of this manual serve as in-depth reference for the material introduced in Live Concepts.

2.1.1 Using the Info View and Index

Live's Info View tells you the name and function of whatever you place the mouse over.
If you require more information on a specic user interface element or topic, please consult this reference manual. The index, found at the end of the manual, contains the names of all user interface elements and will lead you to the relevant section.
The Info View and its Show/Hide Button.

2.2 Setting up Preferences

Live's Preferences window is where you can nd various settings that determine how Live looks, behaves and interfaces with the outside world. This window is accessed from the Options menu's (Windows)/Live menu's (Mac OS X) Preferences command, or with the
(PC) /
Live's Preferences are distributed over several tabs:
(Mac) shortcut.
CHAPTER 2. FIRST STEPS 6
In the Look/Feel tab, you can make various settings, including the language used for text display and the color scheme, or skin, for the Live user interface.
The Audio Preferences are used to set up Live's audio connections with the outside world via an audio interface. Please take the time to follow the program's built-in Setting up Audio I/O lesson, which will walk you through all the steps required to set up and optimize the settings for any given system. To access the lesson, use the Lessons Table of Contents command from the Help menu.
The MIDI/Sync Preferences are used to help Live recognize MIDI devices for three separate and distinct purposes:
Playing MIDI notes. To learn how to route an external device into Live for MIDI
input, or how to send MIDI to an external device, please see the Routing and I/O
chapter.
Controlling parts of the interface remotely. This subject is covered in detail in the
MIDI and Key Remote Control chapter.
Syncing the program with an external sequencer or drum machine, either as a
master or a slave. Please see the Synchronizing via MIDI chapter for details.
The File/Folder Preferences pertain to Live's le management and the location of
plug-in devices.
The Record/Warp/Launch Preferences allow customizing the default state for new Live
Sets and their components, as well as selecting options for new recordings.
The CPU Preferences include options for managing the processing load, including multicore/multiprocessor support.
The Products Preferences are used to manage licensing and installation of the Live
platform, and add-on components like the Operator instrument and Live Packs.

2.3 The Main Live Screen

Most of your work in Live happens in the main Live screen. This screen consists of a number of views, and each view manages a specic aspect of your Live Set. Since screen space is
CHAPTER 2. FIRST STEPS 7
F11
usually limited, the Live views can't all be displayed at the same time.
Each one of the selector buttons at the screen borders calls up a specic view; clicking this one, for instance, accesses the Live devices:
To hide one of Live's views and free up screen space, click on the triangle-shaped button next to it. To restore the view, click the button again.
You can run Live in Full Screen Mode by selecting the Full Screen command from the View menu. To leave Full Screen Mode, click the button that appears in the lower right corner of the screen. Full Screen Mode can also be toggled by pressing
. (Note: On Mac OS X, this key is assigned by default to Exposé, and will not toggle Full Screen Mode unless Exposé has been deactivated or assigned to a different key in OS X's System Preferences.)
The Device Browser Selector.
A View Show/Hide Button.
You can adjust the main window's horizontal split by dragging.
Adjusting the Main Window Split.
Chapter 3

Unlocking Live

Live is protected against illegal use by a copy protection scheme. This scheme has been designed to meet the highest security standards while avoiding hassles for our customers. If you nd this procedure to be an inconvenience, please understand that the copy protection secures your investment: It allows Ableton to provide you with support and to continue developing Live.
8
Authorization of Ableton products takes place in the Preferences' Products tab, which will appear when you start Live for the rst time.
Here you can choose to authorize (unlock) or purchase any Ableton products available to you, for example the Operator instrument.
Please note that products such as Operator are sold separately from Live but are unlocked using the same procedure described in the following sections. They can also be individually set to Demo Mode in the Products tab so that you can try them out.
CHAPTER 3. UNLOCKING LIVE 9
Clicking on any product listed in the Products tab will give you the option of unlocking or buying that product. Please click the Unlock button here to complete the unlocking process in two steps. If you have not yet purchased the product, you can do so online by clicking the Buy button. You can always return to the Products Preferences tab later or visit the Ableton
webshop1to make a purchase. Live's Preferences are available via the Options menu (or
the Live menu in Mac OS X).
The Products Tab in the Preferences.
1
http://www.ableton.com/shop
CHAPTER 3. UNLOCKING LIVE 10

3.1 Step 1: Entering Your Serial Number

As an owner of Live, you have received a serial number from Ableton, either via e-mail (if you ordered Live directly from Ableton), or on a card as part of the Live package.
Selecting the Unlock Button in the Products Tab.
After clicking the Unlock button in the Products tab, you will be presented with six elds for typing in your serial number. Each eld holds four characters. The serial number is composed of numbers 0..9 and letters A..F. If you accidentally type the wrong string into a eld, the eld will turn red. When you have successfully entered the serial number, click the Ok button to proceed.
The serial number identies your ownership of Live. Because your serial number is a valuable good, you should keep it in a safe place and out of reach of unauthorized hands. Please be aware that sharing your serial number will render it unusable. The only way for Ableton
The Fields for Entering Your Serial Number.
CHAPTER 3. UNLOCKING LIVE 11
technical support to help you get back your serial number if you lose it is via your registration data. Therefore, please register your product2, as otherwise you might lose your property!

3.2 Step 2: Unlocking Live

The second step of authorizing Live is called unlocking. Unlocking means associating your serial number with a specic computer. Please be aware that the standard Live license grants you the right to use Live on only one computer at a time. You can, however, unlock Live with your serial number more than once under the legal and technical conditions described
later.

3.2.1 The Unlock Key

For unlocking, you require an unlock key that can only be created by the Ableton server. Unlocking therefore requires access to the Internet. The computer from which you connect to the Internet does not have to be the same computer for which you wish to unlock Live, but it does make things easier.

3.2.2 The Challenge Code

The Ableton server creates the unlock key from your serial number and a so-called challenge code. The challenge code is a ngerprint that Live takes of your computer's components.
For details, please see the corresponding section.
2
http://www.ableton.com/register
CHAPTER 3. UNLOCKING LIVE 12

3.2.3 Unlocking Online

If the computer you want to unlock Live for is connected to the Internet, the only thing you need to do is press the Unlock Online button. Live will then create a connection to the Ableton server, send your serial number and challenge code, and receive the unlock key from the server. No information other than this is exchanged between your computer and the Ableton server.
3.2.4 Unlocking Ofine
Unlocking Live Online.
If the computer you want to unlock Live for is not connected to the Internet, you can use any other computer to access the Ableton server's web interface3. This is a website with elds for entering your serial number and the challenge code, which you can copy from Live's Unlock dialog.
3
http://www.ableton.com/unlock
Unlocking Live Ofine.
CHAPTER 3. UNLOCKING LIVE 13
If you have entered your serial number and challenge code correctly, another website will appear to provide you with the unlock key. There now are two options for transferring the unlock key to the computer that is to be unlocked:
Follow the weblink to download the unlock key as a le. Transfer the le to the target computer via a diskette or CD-ROM. Then, press the Unlock dialog's Load Unlock Key button to load the unlock key le.
OR it might be more convenient to print the webpage with the unlock key on it. On the target computer, press the Enter Unlock Key button to open a dialog with elds for typing in the unlock key. Typing it in is easier than it rst appears, because the elds will turn red if you type the wrong string.
The Live Unlocking Web Site.
The Unlock Key Can Be Downloaded as a Text File.
Manually Enter Your Unlock Key.
CHAPTER 3. UNLOCKING LIVE 14

3.3 Copy Protection FAQs

3.3.1 Can I Use Live or Other Ableton Products Without a Serial Num-
ber?
If you do not (yet) own Live, you can work with Live in Demo Mode. Demo Mode offers Live's complete functionality, but saving and exporting are disabled.
Live will run in Demo Mode by default if it has not been authorized. You can try out other Ableton products, such as the Operator instrument, by individually switching them to Demo Mode in the Products tab of the Preferences.
Demo Mode can also be deactivated on a product-by-product basis in the Product Prefer­ences.
If running Live or another product in Demo Mode raises your interest in purchasing it, please select it from the Products Preferences tab and then click the Buy button, or visit the Ableton
webshop4. This site contains information about Ableton's distributor and dealer network.
It also offers you the opportunity to buy Ableton products online. Live's Preferences are available via the Options menu (or the Live menu in Mac OS X).
4
http://www.ableton.com/shop
Click Here if You Are Interested in Buying Live.
CHAPTER 3. UNLOCKING LIVE 15

3.3.2 What if I Change My Computer's Components?

If the challenge code of your computer changes for some reason, Live will indeed ask you to unlock the software another time. The challenge code does not change, however, when computer peripherals are replaced (audio or MIDI hardware, printers, modems). The challenge code may change if the motherboard, processor or network card is replaced. On some computers, reformatting a hard drive also changes the challenge code.

3.3.3 Can I Unlock Live More than Once?

The standard Live license allows you to use Live on only one computer at a time. However, if you have registered your product5, the Ableton server will provide you with two unlock keys in good faith that you will use Live on only one machine at a time. Just proceed as described in the corresponding section.
You can therefore run Live on both a studio desktop computer and a tour laptop, but not at the same time.
Should the Ableton server reject your demand for another unlock key, please contact Able­ton's technical support.
They can be reached by:
E-mail6;
Telephone: +49 (0)30 - 288 763 151 (available Monday to Friday 11 to 15hrs CET);
Fax: +49 (0)30 - 288 763 11.
To speed up the process, please:
Register your copy of Live7;
Include a brief explanation of the circumstances.
5
http://www.ableton.com/register
6
support@ableton.com
7
http://www.ableton.com/register
CHAPTER 3. UNLOCKING LIVE 16
To use Live on more than one computer at a time, you require a secondary license or a site license. Ableton offers these licenses at special rates. Please contact the sales team8for details.

3.3.4 Can I Play my Set from a Computer That Is Not Unlocked?

In Demo Mode, you can load and perform a Live Set with no time limitation. You cannot, however, save or export your work. When you go on tour, consider taking along your Live program CD and a CD with the last state of your Live Set(s). In case of an emergency, you can install and run Live on any computer available and play your backup Live Set(s).

3.3.5 How Can I Turn Demo Mode Off?

If Live is unlocked but other products are set to Demo Mode, Live will also run in Demo Mode, and you will not be allowed to save or export your work. To turn Demo Mode off in this case, activate the Hide option for each additional product in its respective Product Preference page.
8
orders@ableton.com
Click Here to Hide a Product's Features.
CHAPTER 3. UNLOCKING LIVE 17
You can always choose to show a product again later, and then try out its features by using them in Demo Mode.
3.3.6 What Do I Do About Problems or Questions Regarding Copy Pro-
tection?
Please contact technical support9. They are happy to help!
9
support@ableton.com
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Chapter 4

Live Concepts

This chapter introduces the essential concepts of Live. We advise you to read this chapter early in your Live career, as a solid understanding of the program's basic principles will help you fully exploit Live's potential for your music-making.

4.1 Live Sets

The type of document that you create and work on in Live is called a Live Set. Live Sets reside in a Live Project  a folder that collects related materials  and can be opened either through the File menu's Open command or via the built-in File Browsers.
A Live Set in the File Browser.
CHAPTER 4. LIVE CONCEPTS 19
Selecting the Library bookmark in Live's File Browser will take you to the Live Library of creative tools. There are a number of Demo Sets here, and double-clicking a Live Set's name in the Browser will open that Live Set.

4.2 Arrangement and Session

The basic musical building blocks of Live are called clips. A clip is a piece of musical material: a melody, a drum pattern, a bass line or a complete song. Live allows you to record and alter clips, and to create larger musical structures from them: songs, scores, remixes, DJ sets or stage shows.
A Live Set consists of two environments that can hold clips: The Arrangement is a layout of clips along a musical timeline; the Session is a real-time-oriented launching base for clips. Every Session clip has its own play button that allows launching the clip at any time and in any order. Each clip's behavior upon launch can be precisely specied through a number of
settings.
Clips in the Session View (Left) and in the Arrangement View (Right).
The Arrangement is accessed via the Arrangement View and the Session via the Session
View; you can toggle between the two views using the computer's Tab key or their respective
selectors. Because the two views have distinct applications, they each hold individual collections of clips. However, it is important to understand that ipping the views simply changes the appearance of the Live Set and does not switch modes, alter what you hear or change what is stored.
The Arrangement and Session View Selectors.
CHAPTER 4. LIVE CONCEPTS 20
The Arrangement View and the Session View interact in useful (though potentially confusing) ways. One can, for instance, improvise with Session clips and record a log of the improvi-
sation into the Arrangement for further renement. This works because Arrangement and

Session are connected via tracks.

4.3 Tracks
Tracks host clips and also manage the ow of signals, as well as the creation of new clips through recording, sound synthesis, effects processing and mixing.
The Session and Arrangement share the same set of tracks. In the Session View, the tracks are laid out vertically from left to right, while in the Arrangement View they are horizontal from top to bottom. A simple rule governs the cohabitation of clips in a track:
A Track in the Arrangement View.
A track can only play one clip at a time.
Therefore, one usually puts clips that should play alternatively in the same Session View column, and spreads out clips that should play together across tracks in rows, or what we call scenes.
A Scene in the Session View.
CHAPTER 4. LIVE CONCEPTS 21
The exclusivity of clips in a track also implies that, at any on time, a track will either play a Session clip or an Arrangement clip, but never both. So, who wins? When a Session clip is launched, the respective track stops whatever it is doing to play that clip. In particular, if the track was playing an Arrangement clip, it will stop it in favor of the Session clip  even as the other tracks continue to play what is in the Arrangement. The track will not resume Arrangement playback until explicitly told to do so.
This is what the Back to Arrangement button, found in the Control Bar at the top of the Live screen, is for. This button lights up to indicate that one or more tracks are currently not playing the Arrangement, but are playing a clip from the Session instead.
We can click this button to make all tracks go back to the Arrangement. Or, if we like what we hear, we can capture the current state into the Arrangement by activating the Record button. Disengaging Record Mode or stopping Live using the Stop button leaves us with an altered Arrangement.

4.4 Audio and MIDI

Clips represent recorded signals. Live deals with two types of signals: audio and MIDI. In the digital world, an audio signal is a series of numbers that approximates a continuous signal as generated by a microphone or delivered to a loudspeaker. A MIDI signal is a sequence of commands, such as now play a C4 at mezzo piano. MIDI is a symbolic representation of musical material, one that is closer to a written score than to an audio recording. MIDI signals are generated by input devices such as MIDI or USB keyboards1.
The Back to Arrangement Button.
It takes an
instrument to convert MIDI signals into audio signals that can actually be heard.
Some instruments, such as Live's Simpler, are for chromatic playing of one sound via the keyboard. Other instruments, such as Live's Impulse, have a different percussion sound assigned to each keyboard key.
1
For an introduction to digital audio and MIDI, please see http://img.uoregon.edu/emi/emi.php and
http://www.midi.org/
CHAPTER 4. LIVE CONCEPTS 22
Audio signals are recorded and played back using audio tracks, and MIDI signals are recorded and played back using MIDI tracks. The two track types have their own corre­sponding clip types. Audio clips cannot live on MIDI tracks and vice versa.
Information about inserting, reordering and deleting audio and MIDI tracks is found here.

4.5 Audio Clips and Samples

An audio clip contains a reference to a sample (also known as a sound le or audio le) or a compressed sample (such as an MP3 le). The clip tells Live where on the computer's drives to nd the sample, what part of the sample to play and how to play it.
When a sample is dragged in from one of Live's built-in File Browsers, Live automatically creates a clip to play that sample. Prior to dragging in a sample, one can audition or preview it directly in the Browser; the switch in the Browser with the headphone icon activates previewing.
Live offers many options for playing samples in exciting new ways, allowing you to create an abundance of new sounds without actually changing the original sample  all the changes are computed in real time, while the sample is played. The respective settings are made in the Clip View, which appears on screen when a clip is double-clicked.
Samples Are Dragged in from Live's Fi le Browsers.
CHAPTER 4. LIVE CONCEPTS 23
Many powerful manipulations arise from Live's warping capabilities. Warping means chang­ing the speed of sample playback independently from the pitch so as to match the song tempo. The tempo can be adjusted on the y in the Control Bar's Tempo eld.
The most elementary use of this technique, and one that usually requires no manual setup, is synchronizing sample loops to the chosen tempo. Live's Auto-Warp algorithm actually makes it easy to line up any sample with the song tempo, such as a recording of a drunken jazz band's performance. It is also possible to radically change the sonic signature of a sound using extreme warp settings.
An Audio Clip's Properties as Displayed in the Clip View.
The Control Bar's Tempo Field.

4.6 MIDI Clips and MIDI Files

A MIDI clip contains musical material in the form of MIDI notes and controller envelopes. When MIDI is imported from a MIDI le, the data gets incorporated into the Live Set, and the original le is not referenced thereafter. In the Live File Browsers, a MIDI le appears as a folder that can be opened to reveal its individual component tracks, which can be selectively dragged into the Live Set.
CHAPTER 4. LIVE CONCEPTS 24
As you'd expect, a MIDI clip's contents can be accessed and edited via the Clip View, for instance to change a melody or paint a drum pattern.
MIDI Files Are Dragged in from Live's File Browsers.
A MIDI Clip's Properties as Displayed in the Clip View.

4.7 Devices and the Mixer

A track can have not only clips but also a chain of devices for processing signals. Double­clicking a track's title bar brings up the Track View, which shows the track's device chain.
CHAPTER 4. LIVE CONCEPTS 25
Live's built-in audio effects, MIDI effects and instruments are available from the Device Browser and can be added to tracks by dragging them from there into the Track View, or into a Session or Arrangement track.
The Track View Displaying a MIDI Track's Device Chain.
You can also use plug-in devices in Live. VST and Audio Units (Mac OS X only) Plug-ins are available from the Plug-In Device Browser.
Live's Built-in Devices Are Available from the Device Browser.
CHAPTER 4. LIVE CONCEPTS 26
Consider an audio clip playing in an audio track. The audio signal from the clip reaches the leftmost device in the chain. This device processes (changes) the signal and feeds the result into the next device, and so on. The number of devices per track is theoretically unlimited. In practice, the computer's processor speed does impose a limit on the number of devices you can use at the same time, a topic that deserves separate discussion. Note that the signal connections between audio devices are always stereo, but the software's inputs and outputs can be congured to be mono in the Audio Preferences.
When the signal has passed through the device chain, it ends up in Live's mixer. As the Session and Arrangement share the same set of tracks, they also share the mixer. The mixer can be shown in both views for convenience. To optimize the screen layout, the individual mixer sections can be shown or hidden using the View menu's entries.
Plug-In Devices Are Available from the Plug-In Device Browser.
The mixer has controls for volume, pan position and sends, which adjust the contribution
The Live Mixer in the Arrangement View (Left) and Session View (Right).
CHAPTER 4. LIVE CONCEPTS 27
each track makes to the input of any return tracks. Return tracks only host effects, and not clips. Via their sends, all tracks can feed a part of their signal into a return track and share its effects.
The mixer also includes a crossfader, which can create smooth transitions between clips playing on different tracks. Live's crossfader works like a typical DJ mixer crossfader, except that it allows crossfading not only two but any number of tracks  including the returns.
Devices that receive and deliver audio signals are called audio effects. Audio effects are the only type of device that t in an audio track or a return track. However, two more types of devices are available for use in MIDI tracks: MIDI effects and instruments.
Consider a MIDI track playing a clip. The MIDI signal from the clip is fed into the track'sdevice chain. There, it is rst processed by any number of MIDI effects. A MIDI effect receives and delivers MIDI signals. One example is the Scale effect, which maps the incoming notes onto a user-dened musical scale. The last MIDI effect in the chain is followed by an instrument. Instruments, for instance Live's Simpler and Impulse, receive MIDI and deliver audio. Following the instrument, there can be any number of audio effects  as in an audio track.
Live's Crossfader.
If a MIDI track has no instrument (and no audio effects), then the track's output is a plain MIDI signal, which has to be sent somewhere else to be converted into audio. In this case, the track's mix and Send controls disappear from the mixer.
A MIDI Effect, an Instrument and an Audio Effect in a MIDI Track.
CHAPTER 4. LIVE CONCEPTS 28

4.8 Presets and Racks

Every Live device can store and retrieve particular sets of parameter values as presets. As presets are stored independently from Live Sets, new presets become part of a library that any project can draw from.
Live's Instrument and Effect Racks allow saving combinations of devices and their settings as a single preset. This feature allows for the creation of powerful multi-device creations and effectively adds all the capabilities of Live's MIDI and audio effects to the built-in instruments.
The Mixer for a MIDI Track without an Instrument.

4.9 Routing

As we have seen, all tracks deliver signals, either audio or MIDI. Where do these signals go? This is set up in the mixer's In/Out section, which offers, for every track, choosers to select a signal source and destination. The In/Out section, accessible through the View menu's In/Out option, is Live's patchbay. Its routing options enable valuable creative and technical methods such as resampling, submixing, layering of synths, complex effects setups and more.
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