Yamaha Audio VL1 User Manual

Feature Reference
Owner’s Manual 2
Feature Reference
Contents
About the Manuals . . . . . . . . . . . . . . . . . . . . . . 4
The Getting Started Manual . . . . . . . . . . . . . . 4
The Feature Reference Manual (this manual) . 5
Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
General Operation
The Three Main Modes . . . . . . . . . . . . . . . . . . . 8
Finding Functions & Parameters . . . . . . . . . . . 9
Other Navigation Aids . . . . . . . . . . . . . . . . . . 11
Selecting & Editing Parameters . . . . . . . . . . . 12
Play Mode
The Main Play Mode Display . . . . . . . . . . . . . 14
Voice Selection . . . . . . . . . . . . . . . . . . . . . . . . 15
Controller Views . . . . . . . . . . . . . . . . . . . . . . . 17
Quick Editing In the Play Mode . . . . . . . . . . . 19
Edit Mode
The Voice Number Buttons In the Edit Mode 22
The Edit Compare Function . . . . . . . . . . . . . . 24
The Copy Function . . . . . . . . . . . . . . . . . . . . . 25
Storing Edited Data . . . . . . . . . . . . . . . . . . . . . 28
Initial Edit Page . . . . . . . . . . . . . . . . . . . . . . . . 30
Common Miscellanous . . . . . . . . . . . . . . . . . 34
1: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2: Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3: Element Pitch . . . . . . . . . . . . . . . . . . . . . . . 37
4: Element Level & Pan . . . . . . . . . . . . . . . . . 38
5: Portamento . . . . . . . . . . . . . . . . . . . . . . . . . 40
6: Micro Tuning . . . . . . . . . . . . . . . . . . . . . . . 42
7: Continuous Slider . . . . . . . . . . . . . . . . . . . . 43
Common Effect . . . . . . . . . . . . . . . . . . . . . . . . 44
1: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
2: Modulation Effect . . . . . . . . . . . . . . . . . . . . 46
• Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
• Pitch Change . . . . . . . . . . . . . . . . . . . . . . 49
• Distortion . . . . . . . . . . . . . . . . . . . . . . . . . 51
3: Feedback Delay . . . . . . . . . . . . . . . . . . . . . . 53
• Mono Delay . . . . . . . . . . . . . . . . . . . . . . . 53
• L,R Delay . . . . . . . . . . . . . . . . . . . . . . . . 55
• L,C,R Delay . . . . . . . . . . . . . . . . . . . . . . 57
4:Reverberation . . . . . . . . . . . . . . . . . . . . . . . . 60
• Hall1, Hall2, Room1, Room2, Studio,
Plate, Space, Reverse . . . . . . . . . . . . . . . 61
Element Controller . . . . . . . . . . . . . . . . . . . . . 64
1: Pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
2: Embouchure . . . . . . . . . . . . . . . . . . . . . . . . 66
3: Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4: Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
5: Tonguing . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
6: Amplitude . . . . . . . . . . . . . . . . . . . . . . . . . . 71
7: Scream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
8: Breath Noise . . . . . . . . . . . . . . . . . . . . . . . . 73
9: Growl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
10: Throat Formant . . . . . . . . . . . . . . . . . . . . . 75
11: Dynamic Filter . . . . . . . . . . . . . . . . . . . . . 77
12; Harmonic Enhancer . . . . . . . . . . . . . . . . . 78
13: Damping . . . . . . . . . . . . . . . . . . . . . . . . . . 80
14: Absorption . . . . . . . . . . . . . . . . . . . . . . . . . 81
Element Miscellaneous . . . . . . . . . . . . . . . . . 84
1: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
2: Breath Noise . . . . . . . . . . . . . . . . . . . . . . . . 86
• 2-1: Breath Noise Level Key Scaling . . 88
• 2-2: Breath Noise HPF Key Scaling . . . 89
• 2-3: Breath Noise LPF Key Scaling . . . . 90
3: Throat Formant . . . . . . . . . . . . . . . . . . . . . . 91
• 3-1: Throat Formant Pitch Key Scaling . 93
• 3-2: Throat Formant Amount Key
Scaling . . . . . . . . . . . . . . . . . . . . . . . 94
• 3-3: Throat Formant Intensity Key
Scaling . . . . . . . . . . . . . . . . . . . . . . . 95
• 3-4: Throat Formant HPF Key Scaling . 96
• 3-5: Throat Formant LPF Key Scaling . 97
4: Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
• 4-1: Mixing Driver Output Key Scaling 100
• 4-2: Mixing Pipe/String Output Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 101
• 4-3: Mixing Tap Output Key Scaling . 102
• 4-4: Mixing Tap Location Key Scaling 103
Feature Reference
5: Amplitude . . . . . . . . . . . . . . . . . . . . . . . . . 104
• 5-1: Total Amplitude Level Key Scaling 104
Element Modifier . . . . . . . . . . . . . . . . . . . . . 106
1: Harmonic Enhancer . . . . . . . . . . . . . . . . . 107
•1-1: Harmonic Enhancer HPF Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 110
•1-2: Harmonic Enhancer Overdrive Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 111
• 1-3: Harmonic Enhancer Carrier Level
Key Scaling . . . . . . . . . . . . . . . . . . 112
• 1-4: Harmonic Enhancer Modulator
Index Key Scaling . . . . . . . . . . . . . 113
• 1-5: Harmonic Enhancer Balance Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 114
2: Dynamic Filter . . . . . . . . . . . . . . . . . . . . . 115
• 2-1: Dynamic Filter Cutoff Key Scaling 117
• 2-2: Dynamic Filter Resonance Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 118
3: Equalizer Auxiliary . . . . . . . . . . . . . . . . . . 119
• 3-1: Equalizer Auxiliary HPF Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 120
• 3-2: Equalizer Auxiliary LPF Key
Scaling . . . . . . . . . . . . . . . . . . . . . . 121
4: Equlizer Band . . . . . . . . . . . . . . . . . . . . . . 122
5: Impulse Expander & Resonator Setting . . 123
6: Impulse Expander . . . . . . . . . . . . . . . . . . . 125
7: Resonator . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Element Envelope . . . . . . . . . . . . . . . . . . . . . 128
1: Pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
2: Embouchure & Pitch . . . . . . . . . . . . . . . . . 130
• 2-1: Embouchure & Pitch Hold Time
Key Scaling . . . . . . . . . . . . . . . . . . 132
• 2-2: Embouchure & Pitch Initial Level
Key Scaling . . . . . . . . . . . . . . . . . . 133
• 2-3: Embouchure & Pitch Decay Rate
Key Scaling . . . . . . . . . . . . . . . . . . 134
3: Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
• 3-1: Vibrato Delay Time Key Scaling . 137
• 3-2: Vibrato Attack Rate Key Scaling . 138
• 3-3: Vibrato Depth Key Scaling . . . . . . 139
• 3-4: Vibrato Speed Key Scaling . . . . . . 140
4: Growl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
• 4-1: Growl Speed Key Scaling . . . . . . . 142
5: Amplitude & Filter . . . . . . . . . . . . . . . . . . 143
• 5-1: Amplitude & Filter Attack Rate
Key Scaling . . . . . . . . . . . . . . . . . . 146
• 5-2: Amplitude & Filter Attack 1 Level
Key Scaling . . . . . . . . . . . . . . . . . . 147
• 5-3: Amplitude & Filter Decay Rate
Key Scaling . . . . . . . . . . . . . . . . . . 148
• 5-4: Amplitude & Filter Sustain Level
Key Scaling . . . . . . . . . . . . . . . . . . 149
• 5-5: Amplitude & Filter Release Rate
Key Scaling . . . . . . . . . . . . . . . . . . 150
Utility Mode
System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
MIDI Bulk Dump . . . . . . . . . . . . . . . . . . . . . . 160
Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Edit Recall . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Appendix
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . 178
Error Messages . . . . . . . . . . . . . . . . . . . . . . . 180
Specifications . . . . . . . . . . . . . . . . . . . . . . . . 184
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Feature Reference
About the Manuals
The VL1 comes with two manuals — Getting Started and Feature
Reference. If you’re just starting out with the VL1 we urge you to begin
with the Getting Started manual since it describes basic concepts and procedures that are essential to proper operation of the VL1.
The Getting Started Manual
The Getting Started manual contains seven chapters that take you through essential information and procedures you will need to know to become familiar with your VL1:
1. VL1 Basics [ Page 8]
Basic concepts you’ll need to understand in order to get the most out of the VL1.
2. The Controls & Connectors [ Page 16]
Brief descriptions of the VL1 controls and connectors, and their functions.
3. Setting Up [ Page 22]
System connections, powering up, playing the demo, calibrating the Breath Controller, and loading the pre-programmed voices.
4. Voice Selection [ Page 34]
Several ways to select and play the VL1’s 128 voices.
5. The Controllers [ Page 38]
The VL1 controllers and how they can be assigned and edited for optimum control.
6. Mixing & The Modifiers [ Page 48]
Customizing the sound to suit your own personal needs.
7. Effects [ Page 58]
An overview of the built-in digital effects that you can use to add depth and ambience to the VL1 sound.
We recommend that you go through the chapters in sequence and actually try out the various operations described. Once you’ve gone through the entire Getting Started manual in this way, you should be familiar enough with the VL1 to need only the VL1 Feature Reference manual in future.
Feature Reference
The Feature Reference Manual (this manual)
The Feature Reference manual is the “nuts and bolts” reference for the VL1, individually describing its many functions in detail. The Feature Reference manual is divided into five main sections, each describing the various functions within a particular VL1 edit or utility mode.
1. General Operation [ Page 7]
2. Play Mode [ Page 13]
3. Edit Mode [ Page 21]
4. Utility Mode [ Page 151]
5. Appendix [ Page 177]
Once you have become familiar with the way the VL1 works by going through the Getting Started manual, you should only need to refer to the Feature Reference manual from time to time to get details on func­tions you’ve never used before, or refresh your memory about functions that you don’t use very often.
Each section of the Feature Reference manual has its own table of contents, so you should be able to locate any particular function quickly and easily. Functions and references can also be located by referring to the index at the back of the manual.
The following conventions are used through the VL1 manuals to avoid confusion and make the text easier to read.
Buttons & Controls
Button and control names used on the VL1 panel appear in the text in capital letters within a border: “the [ button”, for example.
Parameter Names
Parameter names and other labels which appear on the VL1 display are printed in the courier typeface for easier identification: for example, “adjust the “Balance” parameter as required”.
Parameter Ranges
An ellipsis is used to indicate a range of parameter values: e.g. “0 … 127”. This minimizes the confusion sometimes caused by the use of a hyphen or dash for this purpose.
Conventions
General Operation
The VL1 makes operation as easy as possible by providing a consistent, logical control interface via which its many functions and parameters can be accessed and edited. Once you become familiar with the system, operation should be smooth, efficient, and easy.
The Three Main Modes . . . . . . . . . . . . . 8
Finding Functions & Parameters . . . . . 9
Other Navigation Aids . . . . . . . . . . . . . 11
Selecting & Editing Parameters . . . . . 12
Feature Reference●General Operation
The Three Main Modes
The VL1 has three main modes: PLAY, EDIT, and UTILITY. Each of these modes
can be directly accessed by pressing the P, E, or U button, respectively.
The PLAY mode is the one you use to select and play the VL1 voices. The PLAY mode also includes several “Controller Views” that allow you
PLAY
EDIT
UTILITY
to check controller assignments, the status of several important performance parameters, and the continuous slider assignments.
Pages 13 through 19.
All voice editing functions are accessed via the EDIT mode: controller assignments, mixing, modifiers, effects, and more.
Pages 21 through 150.
The UTILITY mode includes a range of functions that affect overall operation of the VL1 rather than individual voices. For example: master tuning, MIDI settings, disk operations, etc.
Pages 151 through 175.
Feature Reference●General Operation
Finding Functions & Parameters
To facilitate access to the many functions provided, the EDIT and UTILITY mode functions are organized into logical groups arranged in a hierarchical structure (the PLAY mode is simple enough that it doesn’t require this type of structure). The basic structure of the EDIT mode, for example, looks like this:
EDIT MODE
Here you can see that the EDIT mode functions are divided into two main groups: COMMON and ELEMENT, and that these are further sub-divided into related groups of functions. The COMMON EFFECT group, for example, includes all the effect parameters (flange, reverb, etc.) that apply to the entire voice. Here’s how you would access the reverb parameters, starting from the PLAY mode:
Example: Locate the Effect Reverb Parameters
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
1. Press E
Pressing the E button from the PLAY or UTILITY mode will normally take you to the initial EDIT display page (if the current voice has already been edited but not stored, you will automatically return to the last EDIT mode page that was selected).
2. Press ¡ (“Com”)
Since you want the effect functions, which are in the common group, press the ¡ function button (immediately below “Com” on the display).
Feature Reference●General Operation
3. If Necessary, Press (“Efct”)
If the miscellaneous directory is showing (in this case “Misc” above the ¡ button will be highlighted), press the button below “Efct” on the display to select the effect directory.
4. Move the Cursor To “4:Reverberation” and Press [
Use the cursor buttons (or the - and = buttons, or the data dial) to move the cursor to “4:Reverberation” and press the [ button. This will take you to the first page of reverb parameters.
NOTES Notice t hat t he t op line of t he display shows t h e “ pat h” t o t he current
level or f unct ion : “
This example illustrates the two methods used to move downward through the EDIT mode levels: 1) press the appropriate function button and 2) move the cursor to the desired selection and press [.
From any point within the structure you can move upward toward the topmost level (in this case the initial EDIT mode display) by pressing the ] button. You move up one level each time the ] button is pressed, until the topmost level is reached.
To exit from the EDIT mode itself you must press either the P or U button, depending on the mode you want to switch to. You can exit from the EDIT mode at any level by doing this, and you will be returned automatically to the same display page the next time you press the E button as long as the voice being edited is not stored or a new voices is not selected.
EDIT/COM/EFFECT/REVERBERATION
” .
10
Feature Reference●General Operation
Other Navigation Aids
In addition to the standard procedures described in the previous section, the VL1 sometimes provides additional help in moving between related functions via the function buttons.
In this example display page from the ELEMENT CONTROLLER group, “Bpag” (back page) and “Fpag” (forward page) appear above the § and function buttons. In this case these buttons can be used to move forward and backward through the entire list of controller functions so you don’t have to move up to the function directory and then down to the next function every time you want to select a different element control­ler page.
Also note the “Para” (Parameter) abbreviation above the button. This enables you to go directly to the parameters related to the current page: in this case the vibrato parameters.
From here you can go back to the vibrato controller page by pressing the function button again (note that it is now labelled “Ctrl”), or to the vibrato key scaling parameters by pressing , below “KSC” on the display.
Another variation appears in the COMMON EFFECT parameter displays. In most cases the number of parameters available for each effect exceeds the capacity of the display, so the ¡ and function buttons are used to scroll up and down the parameter list — note the “>” and “<” arrows above the buttons in the display.
11
Feature Reference●General Operation
Selecting & Editing Parameters
Once you’ve locate the display page that contains the parameter(s) you want to edit, simply use the cursor buttons to move the cursor to the parameter, and then use the data dial or the = and - buttons to set the parameter as required. The data dial is ideal for quickly covering a large range of settings, while the = and - buttons are best for small stepwise changes.
12
Play Mode
The primary function of the PLAY mode is to allow you to select and play voices. The VL1 play mode additionally offers a range of controller views that let you check controller assignments, and simple “quick edit” capability. Select the PLAY mode from either the EDIT or UTILITY mode by pressing the P button.
The Main Play Mode Display . . . . . . . 14
Voice Selection . . . . . . . . . . . . . . . . . . 15
Controller Views . . . . . . . . . . . . . . . . . 17
Quick Editing In the Play Mode . . . . . 19
Feature Reference●Play Mode
The Main Play Mode Display
When you select the PLAY mode by pressing the P button, the main PLAY mode display will appear. This display includes a considerable amount of information in addition to the name of the currently selected voice.
The Normal Voice Display
Voice name.
Voice number.
Play mode.
Element E1 and E2 names.
Voice mode.
Reverb on or off.
Stereo output mode.
Effects in use.
The abbreviations in the section separated by a line at the bottom of the display (“Cnt1”, “Cnt2”, etc) indicate the functions of the corresponding function buttons below the display (described below).
14
Feature Reference●Play Mode
Voice Selection
The VL1’s 128 voices are organized into 8 banks of 16 voices each (8 x 16 = 128). Any voice can be selected by specifying its bank using the bank keys (a through h), and its number using the voice number keys (1 through ^).
To select voice “A7”, for example, first press the bank a key and then the voice number 7 key. The bank a key indicator will flash until the voice number 7 key is pressed and the D7 voice is actually engaged.
A
1
E1
9
ALL
B
2
E2
10
HE
C
3
E1
ELEMENT ON / OFFELEMENT SELECT
11
DF
MODIFIER ON / OFF
D
4
E2
12
EQ
ALL
13
IE
E
5
F
6
MOD EFFECT ON / OFF
14
RSN
FBD
G
7
15
H
8
REV
16
Note that when you select a different bank (or press the same bank button) the voice directory for the selected bank will appear on the display, showing the names of all voices in that bank with the cursor located at the currently selected voice number. The VL1 returns to the normal voice display as soon as you specify the voice number. You can also press the [ button if you want to stay with the same voice number.
To select a different voice within the same bank it is only necessary to press the appropriate voice number key. To select a different bank, however, you’ll always have to press both a bank key and a voice number key (or the [ key). This prevents un­wanted voices from being selected until you’ve actually specified both the bank and number of the voice you want to use.
15
Feature Reference●Play Mode
Alternate Voice Selection Methods
= and - Buttons
These are best for small, step-wise changes — e.g. selecting adjacent voice numbers, or
DEC INC
Data Dial
numbers that are only a few steps away. Press the = or - key briefly to decrement or increment the voice number by one, or hold either key for continuous decrementing or incrementing in the corresponding direction. The bank will switch automatically if you cross a bank voice-number boundary.
The data dial provides a fast, efficient way to cover a broad range of voice numbers when, for example, you’re looking for a voice but don’t know the voice number. Simply rotate the data dial clockwise for higher voice numbers or counter-clockwise for lower voice numbers while watching the display. The banks are automatically switched when neces­sary as the voice numbers are changed.
Using the Voice Directory
Although the voice directory appears automatically any time you select a bank, you can have the directory displayed continuously if you find it more convenient than the normal voice display. To switch to the voice directory display, press the button — located directly below “Dir” on the display. Voices are selected using the same methods described above, and the cursor will move to the selected voice.
To return to the normal voice display press the ] or P button.
16
Feature Reference●Play Mode
Controller Views
In the PLAY mode, function buttons ¡ (“Cnt1”) through § (“CS”) are used to select “controller view” displays that list all controller assignments for the currently selected voice. You can press the ] or P button from any controller view to return to the normal play-mode display.
¡
¡
(“Cnt1”)
(“Cnt1”) through
¡ through ¢ display the assignments for the controller parameters.
¢
(“Cnt4”): Main Controllers
(“Cnt2”)
£
(“Cnt3”)
Pressure Embouchure Pitch Vibrato
Tounguing Amplitude Scream Breath Noise
≥ ≥ ≥ ≥
≥ ≥ ≥ ≥
Page 65. Page 66. Page 67. Page 69.
Page 70. Page 71. Page 72. Page 73.
Growl Throat Formant Dynamic Filter Harmonic Enhancer
17
≥ ≥ ≥ ≥
Page 74. Page 75. Page 77. Page 78.
Feature Reference●Play Mode
¢
(“Cnt4”)
≥ ≥
Page 80. Page 81.
Damping Absorption
The controller parameters are listed in the left column of the controller view dis­play, and the controllers assigned to them are listed in the center and right columns, corresponding to elements 1 and 2, respectively.
(“Cnt5”): Other Controller Settings
If you press the function button from the play mode you’ll see the following controller view:
Polyphony Sustain Pitch Bend Portamento Effect
≥ ≥ ≥ ≥ ≥
Page 36. Page 35. Page 35. Page 40. Page 45.
The controller parameters listed in this screen are not in the same category as those discussed in the preceding section, and therefore need to be introduced separately. All of the related parameters will be discussed in detail in the Feature Reference manual (pages listed below).
18
Feature Reference●Play Mode
§
(“CS”): Continuous Sliders
The § function button calls the Continuous Slider (“CS”) controller view, which will look something like this:
The continuous sliders — – and — can be independently assigned to several parameters that you can control in real time while playing (also see “Quick Editing In the Play Mode”, below). The parameters available for editing via the continu­ous sliders are individually preset for each voice. You can select from the available range by using the “Continuous Slider” assignment function ( Page 43).
The continuous slider view shows you which parameters are assigned to which controller as well as the current positions of the controllers and their corresponding values.
Quick Editing In the Play Mode
Although detailed voice editing is carried out in the EDIT mode, the – and sliders on the VL1 panel can be used to change the assigned parameters in real time while playing in the PLAY mode. This can be used simply an expressive tool, or as a way to actually change the sound of the voice to suit your individual musical require­ments. Since the – and sliders actually edit the parameters to which they are assigned, the “new” voice created by using the sliders can be stored to one of the VL1’s voice memory locations and used just as if it had been edited in the EDIT mode ( the STORE operation is described on page 28). The parameters available for editing via the – and sliders are individually preset for each voice. You can select from the available range by using the “Continuous Slider” assignment function ( Page 43).
19
Edit Mode
All voice editing functions are accessed via the EDIT mode: controller assignments, mixing, modifi­ers, effects, and more.
The Voice Number Buttons
In the Edit Mode . . . . . . . . . . . . . . 22
The Edit Compare Function . . . . . 24
The Copy Function . . . . . . . . . . . . 25
Storing Edited Data . . . . . . . . . . . 28
Initial Edit Page . . . . . . . . . . . . . . . . . . . 30
Common Miscellanous . . . . . . . . . . . . . . 34
Common Effect . . . . . . . . . . . . . . . . . . . . 44
Element Controller . . . . . . . . . . . . . . . . . 64
Element Miscellaneous . . . . . . . . . . . . . 84
Element Modifier . . . . . . . . . . . . . . . . . 106
Element Envelope . . . . . . . . . . . . . . . . . 128
Feature Reference●Edit Mode
The Voice Number Buttons In the Edit Mode
In the EDIT mode, voice number buttons 1 through 14 assume the functions listed
in purple below the buttons.
Element Select
1
E1
ELEMENT SELECT
2
E2
These buttons select the element to be edited in a 2-element voice when an ELE­MENT parameter is selected. The currently selected element is indicated by the indicators above the ELEMENT SELECT buttons, and in the function name at the top of the display page: “E1” for element 1 and “E2” for element 2.
In the example display below, element 2 is selected for editing (“EDIT/E2/ CTRL/PRESSURE”):
The ELEMENT SELECT buttons will not function when a COMMON parameter is selected. Of course, “E2” can only be selected in a voice that uses two elements. Single­element voices use only “E1”.
Element On/Off
While editing a 2-element voice it is handy to be able to turn one or the other element off so you can clearly hear the result of edits to the element you are working on. The ELEMENT ON/OFF buttons perform this function. The on/off status of the elements is indicated by the indicators above the ELEMET ON/OFF buttons, and by the element numbers (“12”) at the right end of the second display line: a highlighted number indi­cates that the element is on, a plain number that the element is off. In the following display, for example, element 2 is on while element 1 is off:
3
E1
ELEMENT ON / OFF
4
E2
22
Feature Reference●Edit Mode
Effect On/Off
5
ALL
6
MOD EFFECT ON / OFF
FBD
7
8
REV
The VL1’s internal digital signal processor provides three effect stages: Modulation, Feedback Delay, and Reverb. Each stage includes a number of effects. The Modulation, Feedback Delay, and Reverb stages can be used simultaneously, but only one of the effects available in each stage can be used at a time.The EXTERNAL EFFECT ON/OFF buttons can be used to individually or simultaneously turn these effects on of off. The current status of the effect stages is shown by the indicators above the MOD, FBD, and REV buttons.
ALL
MOD
FBD
REV
Modifier On/Off
Alternately turns all three effect stages on or off. Alternately turns the Modulation effect stage on or off.
Page 46.
Alternately turns the Feedback Delay effect stage on or off.
Page 53.
Alternately turns the Reverb effect stage on or off.
Page 60.
9
ALL
10
HE
11
DF
MODIFIER ON / OFF
12
EQ
13
IE
14
RSN
These buttons independently or simultaneously turn the VL1’s modifier stages on or off. This allows fast on/off comparisons that make it easy to hear even subtle changes produced by editing the modifier parameters.
ALL
HE
DF
EQ
IE
RSN
Alternately turns all five modifier stages on or off. Alternately turns the Harmonic Enhancer stage on or off.
Page 107.
Alternately turns the Dynamic Filter stage on or off.
Page 115.
Alternately turns the Frequency Equalizer stage on or off.
Page 119.
Alternately turns the Impulse Expander stage on or off.
Page 123.
Alternately turns the Resonator stage on or off.
Page 126.
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Feature Reference●Edit Mode
The Edit Compare Function
When editing a voice in the EDIT mode, a copy of the original voice is retained in the VL1 “edit buffer”, allowing the edited voice to be compared with the edited version by using the “Edit Compare” function.
The Edit Compare function is engaged by pressing the E button while in the EDIT mode (after making at least one change to the voice data). When the Edit Compare mode is engaged the E indicator will flash, the inverse “E”(´) before the voice number will disappear, and the sound of the original (pre-edit) voice can be monitored. Press the E button again to return to the EDIT mode and the edited version of the voice. You can toggle back and forth between the edited and original voices while editing to monitor the effect of changes you make to the voices parameters.
NOTES Editi ng can not be carried out while t h e Edit Com pare funct io n is
engaged.
24
Feature Reference●Edit Mode
The Copy Function
The copy function makes it possible to copy common or element data from any specified voice to the current voice. You can copy all common or element data, or only the data from a specified group of functions or a single function. It is also possible to copy the original (pre-edit) data from the voice being edited to restore the specified data to its original values.
Procedure
1. Specify the Data You Want To Copy
In the EDIT mode select the display page and function corresponding to the data you want to copy:
To copy all common data, go to the initial EDIT mode display and move the cursor to the “Voice Name”, “Key Mode”, or “Voice Mode” parameter.
Example: Copy all common data.
To copy all common miscellaneous data select the miscellaneous directory, or to copy all common effect data select the Effect directory.
Example: Copy all common miscellaneous data.
To copy the data from a single common miscellaneous or common effect function select the display page for that function.
Example: Copy the common miscellaneous element pitch data.
25
Feature Reference●Edit Mode
To copy all element data, go to the initial EDIT mode display and move the cursor to the “E1 Name” or “E2 Name” parameter.
Example: Copy all element data.
To copy the E1 or E2 controller, miscellaneous, modifier, or envelope data, select the corresponding directory display page.
Example: Copy all E1 element modifier data.
To copy the data from a single element function select the display page for that function.
Example: Copy the E2 harmonic enhancer data.
2. Press C
Press the C button to call the COPY display.
3. Select the Voice You Want To Copy From
Use the cursor buttons, data dial, or = and - buttons to select the voice you
want to copy the data from (and the element when copying element data).
At this point you can play the keyboard to hear how the voice will sound after the specified data is copied before actually copying the data.
The voice/element preceded by an asterisk (*) in the copy window is the current voice/element. If you select this voice/element as the copy source the
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